#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Phoenix #include "Basic.hpp" #include "Phoenix_classes.hpp" #include "Phoenix_parameters.hpp" namespace SDK { // Function Phoenix.State.AddAllChildStates // (Native, Public, BlueprintCallable) // Parameters: // const struct FStateRef& DefaultState (Parm, NoDestructor, NativeAccessSpecifierPublic) void UState::AddAllChildStates(const struct FStateRef& DefaultState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "AddAllChildStates"); Params::State_AddAllChildStates Parms{}; Parms.DefaultState = std::move(DefaultState); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.State.AddChildState // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf StateClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UState* UState::AddChildState(TSubclassOf StateClass, class FName ID, uint8 EnumId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "AddChildState"); Params::State_AddChildState Parms{}; Parms.StateClass = StateClass; Parms.ID = ID; Parms.EnumId = EnumId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.AddChildStateRef // (Native, Public, BlueprintCallable) // Parameters: // const struct FStateRef& StateRef (Parm, NoDestructor, NativeAccessSpecifierPublic) // uint8 EnumId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UState* UState::AddChildStateRef(const struct FStateRef& StateRef, uint8 EnumId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "AddChildStateRef"); Params::State_AddChildStateRef Parms{}; Parms.StateRef = std::move(StateRef); Parms.EnumId = EnumId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.AddSiblingState // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf StateClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UState* UState::AddSiblingState(TSubclassOf StateClass, class FName ID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "AddSiblingState"); Params::State_AddSiblingState Parms{}; Parms.StateClass = StateClass; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.AddSiblingStateRef // (Native, Public, BlueprintCallable) // Parameters: // const struct FStateRef& StateRef (Parm, NoDestructor, NativeAccessSpecifierPublic) // class UState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UState* UState::AddSiblingStateRef(const struct FStateRef& StateRef) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "AddSiblingStateRef"); Params::State_AddSiblingStateRef Parms{}; Parms.StateRef = std::move(StateRef); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.Begin // (Native, Public) // Parameters: // const class UStateParams* Params_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UState::Begin(const class UStateParams* Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "Begin"); Params::State_Begin Parms{}; Parms.Params_0 = Params_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.State.BeginChild // (Native, Protected) // Parameters: // const class UStateParams* Params_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UState::BeginChild(const class UStateParams* Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "BeginChild"); Params::State_BeginChild Parms{}; Parms.Params_0 = Params_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.State.ClearFrameSpanInputs // (Native, Public) void UState::ClearFrameSpanInputs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "ClearFrameSpanInputs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.State.ClearStateSpanInputs // (Native, Public) void UState::ClearStateSpanInputs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "ClearStateSpanInputs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.State.End // (Native, Public) void UState::End() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "End"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.State.GetDebugDisplayText // (Native, Public) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UState::GetDebugDisplayText() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "GetDebugDisplayText"); Params::State_GetDebugDisplayText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.Init // (Native, Public) // Parameters: // class UObject* OwnerParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UState* ParentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UState::Init(class UObject* OwnerParam, class UState* ParentState, class FName ID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "Init"); Params::State_Init Parms{}; Parms.OwnerParam = OwnerParam; Parms.ParentState = ParentState; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.State.InitAllChildStateNames // (Native, Public, BlueprintCallable) void UState::InitAllChildStateNames() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "InitAllChildStateNames"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.State.IsSelfFinished // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UState::IsSelfFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "IsSelfFinished"); Params::State_IsSelfFinished Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.IsStateFinished // (Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UState::IsStateFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "IsStateFinished"); Params::State_IsStateFinished Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.State.OnBegin // (Event, Public, BlueprintEvent) // Parameters: // const class UStateParams* Params_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UState::OnBegin(const class UStateParams* Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "OnBegin"); Params::State_OnBegin Parms{}; Parms.Params_0 = Params_0; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.State.OnEnd // (Event, Public, BlueprintEvent) void UState::OnEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "OnEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.State.OnInit // (Event, Public, BlueprintEvent) void UState::OnInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "OnInit"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.State.OnStateChange // (Event, Public, BlueprintEvent) // Parameters: // class FName OldStateID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NewStateID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UState::OnStateChange(class FName OldStateID, class FName NewStateID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "OnStateChange"); Params::State_OnStateChange Parms{}; Parms.OldStateID = OldStateID; Parms.NewStateID = NewStateID; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.State.OnTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UState::OnTick(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "OnTick"); Params::State_OnTick Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.State.RefreshInputs // (Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UState::RefreshInputs(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "RefreshInputs"); Params::State_RefreshInputs Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.State.RemoveChildState // (Native, Public, BlueprintCallable) // Parameters: // const struct FStateRef& StateRef (Parm, NoDestructor, NativeAccessSpecifierPublic) void UState::RemoveChildState(const struct FStateRef& StateRef) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "RemoveChildState"); Params::State_RemoveChildState Parms{}; Parms.StateRef = std::move(StateRef); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.State.ShouldWaitForChildToFinish // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UState::ShouldWaitForChildToFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "ShouldWaitForChildToFinish"); Params::State_ShouldWaitForChildToFinish Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.Tick // (Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UState::Tick(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "Tick"); Params::State_Tick Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.State.GetActiveChild // (Final, Native, Public, Const) // Parameters: // class UState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UState* UState::GetActiveChild() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "GetActiveChild"); Params::State_GetActiveChild Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.GetDeepestTimeActive // (Final, Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UState::GetDeepestTimeActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "GetDeepestTimeActive"); Params::State_GetDeepestTimeActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.GetStateID // (Final, Native, Public, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UState::GetStateID() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "GetStateID"); Params::State_GetStateID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.GetTimeActive // (Final, Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UState::GetTimeActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "GetTimeActive"); Params::State_GetTimeActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.IsActive // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UState::IsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "IsActive"); Params::State_IsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.State.IsSelfFinisher // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UState::IsSelfFinisher() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("State", "IsSelfFinisher"); Params::State_IsSelfFinisher Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAnimNotify.GetSourceObject // (Final, Native, Public, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UPhxAnimNotify::GetSourceObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAnimNotify", "GetSourceObject"); Params::PhxAnimNotify_GetSourceObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.CharacterState.OnNotifyReceived // (Final, Native, Public) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterState::OnNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterState", "OnNotifyReceived"); Params::CharacterState_OnNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.CharacterState.OnNotifyStateBeginReceived // (Final, Native, Public) // Parameters: // const class UPhxAnimNotifyState* NotifyState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterState::OnNotifyStateBeginReceived(const class UPhxAnimNotifyState* NotifyState, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterState", "OnNotifyStateBeginReceived"); Params::CharacterState_OnNotifyStateBeginReceived Parms{}; Parms.NotifyState = NotifyState; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.CharacterState.OnNotifyStateEndReceived // (Final, Native, Public) // Parameters: // const class UPhxAnimNotifyState* NotifyState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterState::OnNotifyStateEndReceived(const class UPhxAnimNotifyState* NotifyState, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterState", "OnNotifyStateEndReceived"); Params::CharacterState_OnNotifyStateEndReceived Parms{}; Parms.NotifyState = NotifyState; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.CharacterState.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCharacter* UCharacterState::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterState", "GetCharacter"); Params::CharacterState_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Gadget.GetInteractableComp // (Final, Native, Public) // Parameters: // class UInteractableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInteractableComponent* AGadget::GetInteractableComp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Gadget", "GetInteractableComp"); Params::Gadget_GetInteractableComp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Gadget.HandleProximityChanged // (Native, Protected, BlueprintCallable) // Parameters: // EInteractableProximity Promity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInteractableProximity PreviousProximity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGadget::HandleProximityChanged(EInteractableProximity Promity, EInteractableProximity PreviousProximity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Gadget", "HandleProximityChanged"); Params::Gadget_HandleProximityChanged Parms{}; Parms.Promity = Promity; Parms.PreviousProximity = PreviousProximity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Gadget.NotifyProximityChanged // (Event, Protected, BlueprintEvent) // Parameters: // EInteractableProximity Promity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInteractableProximity PreviousProximity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGadget::NotifyProximityChanged(EInteractableProximity Promity, EInteractableProximity PreviousProximity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Gadget", "NotifyProximityChanged"); Params::Gadget_NotifyProximityChanged Parms{}; Parms.Promity = Promity; Parms.PreviousProximity = PreviousProximity; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.Gadget.GetEnterAnim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* AGadget::GetEnterAnim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Gadget", "GetEnterAnim"); Params::Gadget_GetEnterAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Gadget.GetExitAnim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* AGadget::GetExitAnim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Gadget", "GetExitAnim"); Params::Gadget_GetExitAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Gadget.GetIdleAnim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* AGadget::GetIdleAnim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Gadget", "GetIdleAnim"); Params::Gadget_GetIdleAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Gadget.GetUserCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCharacter* AGadget::GetUserCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Gadget", "GetUserCharacter"); Params::Gadget_GetUserCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.MicroSwitchboardPuzzle.CheckForPuzzleSuccess // (Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AMicroSwitchboardPuzzle::CheckForPuzzleSuccess() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MicroSwitchboardPuzzle", "CheckForPuzzleSuccess"); Params::MicroSwitchboardPuzzle_CheckForPuzzleSuccess Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.MicroSwitchboardPuzzle.LeverPulled // (Final, Native, Public) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMicroSwitchboardPuzzle::LeverPulled(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MicroSwitchboardPuzzle", "LeverPulled"); Params::MicroSwitchboardPuzzle_LeverPulled Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.MicroSwitchboardPuzzle.OnAttemptPowerOn // (Event, Protected, BlueprintEvent) // Parameters: // bool bWithCorrectSolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMicroSwitchboardPuzzle::OnAttemptPowerOn(bool bWithCorrectSolution) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MicroSwitchboardPuzzle", "OnAttemptPowerOn"); Params::MicroSwitchboardPuzzle_OnAttemptPowerOn Parms{}; Parms.bWithCorrectSolution = bWithCorrectSolution; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.MicroSwitchboardPuzzle.OnPlayerEngagedGadget // (Native, Event, Protected, BlueprintEvent) void AMicroSwitchboardPuzzle::OnPlayerEngagedGadget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MicroSwitchboardPuzzle", "OnPlayerEngagedGadget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.MicroSwitchboardPuzzle.OnPlayerLeftGadget // (Native, Event, Protected, BlueprintEvent) void AMicroSwitchboardPuzzle::OnPlayerLeftGadget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MicroSwitchboardPuzzle", "OnPlayerLeftGadget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.MicroSwitchboardPuzzle.IsPuzzleSolved // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AMicroSwitchboardPuzzle::IsPuzzleSolved() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MicroSwitchboardPuzzle", "IsPuzzleSolved"); Params::MicroSwitchboardPuzzle_IsPuzzleSolved Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.AbilityHitReactState.OnAbilityFinished // (Final, Native, Private) // Parameters: // const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAbilityHitReactState::OnAbilityFinished(const struct FGameplayTag& InTag, int32 NewCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AbilityHitReactState", "OnAbilityFinished"); Params::AbilityHitReactState_OnAbilityFinished Parms{}; Parms.InTag = std::move(InTag); Parms.NewCount = NewCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSelectable.CancelPressed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UPhxSelectable::CancelPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "CancelPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSelectable.ConfirmPressed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UPhxSelectable::ConfirmPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "ConfirmPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSelectable.LocalizeDate // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPhxSelectable::LocalizeDate(const struct FDateTime& InDateTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "LocalizeDate"); Params::PhxSelectable_LocalizeDate Parms{}; Parms.InDateTime = std::move(InDateTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSelectable.SetDisabled // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bIsDisabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSelectable::SetDisabled(bool bIsDisabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "SetDisabled"); Params::PhxSelectable_SetDisabled Parms{}; Parms.bIsDisabled = bIsDisabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSelectable.SetFocused // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bFocused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSelectable::SetFocused(bool bFocused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "SetFocused"); Params::PhxSelectable_SetFocused Parms{}; Parms.bFocused = bFocused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSelectable.SetLocked // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSelectable::SetLocked(bool bLocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "SetLocked"); Params::PhxSelectable_SetLocked Parms{}; Parms.bLocked = bLocked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSelectable.SetNotificationOn // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bIsOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSelectable::SetNotificationOn(bool bIsOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "SetNotificationOn"); Params::PhxSelectable_SetNotificationOn Parms{}; Parms.bIsOn = bIsOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSelectable.SetSelected // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSelectable::SetSelected(bool bSelected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "SetSelected"); Params::PhxSelectable_SetSelected Parms{}; Parms.bSelected = bSelected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSelectable.GetMenuReaderTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPhxSelectable::GetMenuReaderTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "GetMenuReaderTag"); Params::PhxSelectable_GetMenuReaderTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSelectable.IsFocused // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSelectable::IsFocused() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "IsFocused"); Params::PhxSelectable_IsFocused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSelectable.IsLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSelectable::IsLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "IsLocked"); Params::PhxSelectable_IsLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSelectable.IsNotificationOn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSelectable::IsNotificationOn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "IsNotificationOn"); Params::PhxSelectable_IsNotificationOn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSelectable.IsOptionDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSelectable::IsOptionDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "IsOptionDisabled"); Params::PhxSelectable_IsOptionDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSelectable.IsSelected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSelectable::IsSelected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSelectable", "IsSelected"); Params::PhxSelectable_IsSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxBiosSlot.SetFullBio // (Event, Public, BlueprintEvent) // Parameters: // const class UBiosVirtualData* BioVID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxBiosSlot::SetFullBio(const class UBiosVirtualData* BioVID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBiosSlot", "SetFullBio"); Params::PhxBiosSlot_SetFullBio Parms{}; Parms.BioVID = BioVID; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxBiosSlot.SetPartialBio // (Event, Public, BlueprintEvent) // Parameters: // const class UBiosVirtualData* BioVID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxBiosSlot::SetPartialBio(const class UBiosVirtualData* BioVID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBiosSlot", "SetPartialBio"); Params::PhxBiosSlot_SetPartialBio Parms{}; Parms.BioVID = BioVID; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxBlueprintAction_PlayScriptedEvent.PlayScriptedEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxScriptedEventActor* ScriptedEventActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxBlueprintAction_PlayScriptedEvent*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxBlueprintAction_PlayScriptedEvent* UPhxBlueprintAction_PlayScriptedEvent::PlayScriptedEvent(class APhxScriptedEventActor* ScriptedEventActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxBlueprintAction_PlayScriptedEvent", "PlayScriptedEvent"); Params::PhxBlueprintAction_PlayScriptedEvent_PlayScriptedEvent Parms{}; Parms.ScriptedEventActor = ScriptedEventActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxBlueprintAction_PlayScriptedEvent.HandleCancel // (Final, Native, Private) void UPhxBlueprintAction_PlayScriptedEvent::HandleCancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBlueprintAction_PlayScriptedEvent", "HandleCancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBlueprintAction_PlayScriptedEvent.HandleFail // (Final, Native, Private) void UPhxBlueprintAction_PlayScriptedEvent::HandleFail() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBlueprintAction_PlayScriptedEvent", "HandleFail"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBlueprintAction_PlayScriptedEvent.HandleFinish // (Final, Native, Private) void UPhxBlueprintAction_PlayScriptedEvent::HandleFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBlueprintAction_PlayScriptedEvent", "HandleFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBlueprintAction_PlayScriptedEvent.HandleNoLevelSequences // (Final, Native, Private) void UPhxBlueprintAction_PlayScriptedEvent::HandleNoLevelSequences() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBlueprintAction_PlayScriptedEvent", "HandleNoLevelSequences"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBlueprintAction_PlayScriptedEvent.HandleStart // (Final, Native, Private) void UPhxBlueprintAction_PlayScriptedEvent::HandleStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBlueprintAction_PlayScriptedEvent", "HandleStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.WSPanel.CancelHeld // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float TimeHeld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPanel::CancelHeld(float TimeHeld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "CancelHeld"); Params::WSPanel_CancelHeld Parms{}; Parms.TimeHeld = TimeHeld; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSPanel.CancelPressed // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::CancelPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "CancelPressed"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.CancelReleased // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::CancelReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "CancelReleased"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.Close // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::Close() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "Close"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.ConfirmHeld // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float TimeHeld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPanel::ConfirmHeld(float TimeHeld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "ConfirmHeld"); Params::WSPanel_ConfirmHeld Parms{}; Parms.TimeHeld = TimeHeld; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSPanel.ConfirmPressed // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::ConfirmPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "ConfirmPressed"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.ConfirmReleased // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::ConfirmReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "ConfirmReleased"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.FaceLeftHeld // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float TimeHeld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPanel::FaceLeftHeld(float TimeHeld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "FaceLeftHeld"); Params::WSPanel_FaceLeftHeld Parms{}; Parms.TimeHeld = TimeHeld; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSPanel.FaceLeftPressed // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::FaceLeftPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "FaceLeftPressed"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.FaceLeftReleased // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::FaceLeftReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "FaceLeftReleased"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.FaceUpHeld // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPanel::FaceUpHeld(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "FaceUpHeld"); Params::WSPanel_FaceUpHeld Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSPanel.FaceUpPressed // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::FaceUpPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "FaceUpPressed"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.FaceUpReleased // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::FaceUpReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "FaceUpReleased"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.GatherSelectableElements // (Event, Public, BlueprintEvent) void AWSPanel::GatherSelectableElements() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GatherSelectableElements"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.HandleDirectionInput // (Native, Public, BlueprintCallable) // Parameters: // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPanel::HandleDirectionInput(EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "HandleDirectionInput"); Params::WSPanel_HandleDirectionInput Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSPanel.NotifyRefresh // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::NotifyRefresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "NotifyRefresh"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.Open // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::Open() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "Open"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.PlayGlobalSound // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPanel::PlayGlobalSound(class UAkAudioEvent* Sound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "PlayGlobalSound"); Params::WSPanel_PlayGlobalSound Parms{}; Parms.Sound = Sound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSPanel.PlaySound // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPanel::PlaySound(class UAkAudioEvent* Sound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "PlaySound"); Params::WSPanel_PlaySound Parms{}; Parms.Sound = Sound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSPanel.ReceiveHandleDirectionInput // (Event, Public, BlueprintEvent) // Parameters: // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPanel::ReceiveHandleDirectionInput(EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "ReceiveHandleDirectionInput"); Params::WSPanel_ReceiveHandleDirectionInput Parms{}; Parms.Direction = Direction; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSPanel.ShoulderLeftPressed // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::ShoulderLeftPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "ShoulderLeftPressed"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.ShoulderRightPressed // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSPanel::ShoulderRightPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "ShoulderRightPressed"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPanel.GetCancelSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AWSPanel::GetCancelSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetCancelSound"); Params::WSPanel_GetCancelSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetCloseSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AWSPanel::GetCloseSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetCloseSound"); Params::WSPanel_GetCloseSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetConfirmSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AWSPanel::GetConfirmSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetConfirmSound"); Params::WSPanel_GetConfirmSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetDeepestPanel // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AWSPanel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWSPanel* AWSPanel::GetDeepestPanel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetDeepestPanel"); Params::WSPanel_GetDeepestPanel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetNavDownSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AWSPanel::GetNavDownSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetNavDownSound"); Params::WSPanel_GetNavDownSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetNavLeftSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AWSPanel::GetNavLeftSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetNavLeftSound"); Params::WSPanel_GetNavLeftSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetNavRightSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AWSPanel::GetNavRightSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetNavRightSound"); Params::WSPanel_GetNavRightSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetNavUpSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AWSPanel::GetNavUpSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetNavUpSound"); Params::WSPanel_GetNavUpSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetOpenSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AWSPanel::GetOpenSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetOpenSound"); Params::WSPanel_GetOpenSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetParent // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AWSPanel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWSPanel* AWSPanel::GetParent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetParent"); Params::WSPanel_GetParent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetRelativeOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AWSPanel::GetRelativeOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetRelativeOffset"); Params::WSPanel_GetRelativeOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetRelativeScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AWSPanel::GetRelativeScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetRelativeScale"); Params::WSPanel_GetRelativeScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetShoulderLeftSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AWSPanel::GetShoulderLeftSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetShoulderLeftSound"); Params::WSPanel_GetShoulderLeftSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanel.GetShoulderRightSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AWSPanel::GetShoulderRightSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanel", "GetShoulderRightSound"); Params::WSPanel_GetShoulderRightSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSSkillTree.GatherTreeBranches // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // TArray* OutTreeBranches (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AWSSkillTree::GatherTreeBranches(TArray* OutTreeBranches) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTree", "GatherTreeBranches"); Params::WSSkillTree_GatherTreeBranches Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutTreeBranches != nullptr) *OutTreeBranches = std::move(Parms.OutTreeBranches); } // Function Phoenix.WSSkillTree.GatherTreeSelections // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // TArray* OutTreeSelections (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AWSSkillTree::GatherTreeSelections(TArray* OutTreeSelections) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTree", "GatherTreeSelections"); Params::WSSkillTree_GatherTreeSelections Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutTreeSelections != nullptr) *OutTreeSelections = std::move(Parms.OutTreeSelections); } // Function Phoenix.WSSkillTree.NotifyHologramUpgrades // (Final, Native, Public, HasOutParams) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class UChildActorComponent* SelectionComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSSkillTree::NotifyHologramUpgrades(const struct FItemData& ItemData, const class UChildActorComponent* SelectionComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTree", "NotifyHologramUpgrades"); Params::WSSkillTree_NotifyHologramUpgrades Parms{}; Parms.ItemData = std::move(ItemData); Parms.SelectionComponent = SelectionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSkillTree.NotifyHologramVisibility // (Event, Public, BlueprintEvent) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSSkillTree::NotifyHologramVisibility(int32 Index_0, bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTree", "NotifyHologramVisibility"); Params::WSSkillTree_NotifyHologramVisibility Parms{}; Parms.Index_0 = Index_0; Parms.bVisible = bVisible; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSSkillTree.GetCurrentBranchIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AWSSkillTree::GetCurrentBranchIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTree", "GetCurrentBranchIndex"); Params::WSSkillTree_GetCurrentBranchIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSSkillTree.GetSelected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AWSSkillTreeButton* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWSSkillTreeButton* AWSSkillTree::GetSelected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTree", "GetSelected"); Params::WSSkillTree_GetSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxKeyboardSelectable.SetKeyMapped // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bMapped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxKeyboardSelectable::SetKeyMapped(bool bMapped) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxKeyboardSelectable", "SetKeyMapped"); Params::PhxKeyboardSelectable_SetKeyMapped Parms{}; Parms.bMapped = bMapped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxKeyboardSelectable.SetKeyValue // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FKey& KeyValue (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxKeyboardSelectable::SetKeyValue(const struct FKey& KeyValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxKeyboardSelectable", "SetKeyValue"); Params::PhxKeyboardSelectable_SetKeyValue Parms{}; Parms.KeyValue = std::move(KeyValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxKeyboardSelectable.IsKeyMapped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxKeyboardSelectable::IsKeyMapped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxKeyboardSelectable", "IsKeyMapped"); Params::PhxKeyboardSelectable_IsKeyMapped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxKeyboardSelectable.KeyValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UPhxKeyboardSelectable::KeyValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxKeyboardSelectable", "KeyValue"); Params::PhxKeyboardSelectable_KeyValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.AimState.AimIdle_Begin // (Final, Native, Protected) // Parameters: // const class UStateParams* Params_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAimState::AimIdle_Begin(const class UStateParams* Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AimState", "AimIdle_Begin"); Params::AimState_AimIdle_Begin Parms{}; Parms.Params_0 = Params_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.AimState.AimIdle_End // (Final, Native, Protected) void UAimState::AimIdle_End() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AimState", "AimIdle_End"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.AimState.AuxShoot_Begin // (Final, Native, Protected) // Parameters: // const class UStateParams* Params_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAimState::AuxShoot_Begin(const class UStateParams* Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AimState", "AuxShoot_Begin"); Params::AimState_AuxShoot_Begin Parms{}; Parms.Params_0 = Params_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.AimState.AuxShoot_End // (Final, Native, Protected) void UAimState::AuxShoot_End() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AimState", "AuxShoot_End"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.AimState.Draw_End // (Final, Native, Protected) void UAimState::Draw_End() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AimState", "Draw_End"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.AimState.EnterADS_End // (Final, Native, Protected) void UAimState::EnterADS_End() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AimState", "EnterADS_End"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.AimState.Holster_Begin // (Final, Native, Protected) void UAimState::Holster_Begin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AimState", "Holster_Begin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.AimState.Shoot_Begin // (Final, Native, Protected) // Parameters: // const class UStateParams* Params_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAimState::Shoot_Begin(const class UStateParams* Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AimState", "Shoot_Begin"); Params::AimState_Shoot_Begin Parms{}; Parms.Params_0 = Params_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.AimState.Shoot_End // (Final, Native, Protected) void UAimState::Shoot_End() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AimState", "Shoot_End"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.AIPPEResponseState.OnTakeAnyDamage // (Final, Native, Protected) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIPPEResponseState::OnTakeAnyDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AIPPEResponseState", "OnTakeAnyDamage"); Params::AIPPEResponseState_OnTakeAnyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioPhysicsComponent.HandleCollisionSounds // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* SelfComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxAudioPhysicsComponent::HandleCollisionSounds(class UPrimitiveComponent* SelfComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioPhysicsComponent", "HandleCollisionSounds"); Params::PhxAudioPhysicsComponent_HandleCollisionSounds Parms{}; Parms.SelfComp = SelfComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioPhysicsComponent.HandlePointDamage // (Final, Native, Protected, HasDefaults) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* FHitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioPhysicsComponent::HandlePointDamage(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* FHitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioPhysicsComponent", "HandlePointDamage"); Params::PhxAudioPhysicsComponent_HandlePointDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.InstigatedBy = InstigatedBy; Parms.HitLocation = std::move(HitLocation); Parms.FHitComponent = FHitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.DamageType = DamageType; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioPhysicsComponent.OnHitEventDone // (Final, Native, Private) // Parameters: // EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioPhysicsComponent::OnHitEventDone(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioPhysicsComponent", "OnHitEventDone"); Params::PhxAudioPhysicsComponent_OnHitEventDone Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioPhysicsComponent.StopRoll // (Final, Native, Public) void UPhxAudioPhysicsComponent::StopRoll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioPhysicsComponent", "StopRoll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioPhysicsComponent.StopSlide // (Final, Native, Public) void UPhxAudioPhysicsComponent::StopSlide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioPhysicsComponent", "StopSlide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.AmmoDisplay.AttachToWeapon // (Final, Native, Public) // Parameters: // class USceneComponent* ParentWeapon (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmmoDisplay::AttachToWeapon(class USceneComponent* ParentWeapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "AttachToWeapon"); Params::AmmoDisplay_AttachToWeapon Parms{}; Parms.ParentWeapon = ParentWeapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.AmmoDisplay.DetachFromWeapon // (Final, Native, Public) void AAmmoDisplay::DetachFromWeapon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "DetachFromWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.AmmoDisplay.OnFadeActivateDisplay // (Event, Public, BlueprintEvent) void AAmmoDisplay::OnFadeActivateDisplay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "OnFadeActivateDisplay"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.AmmoDisplay.OnFadeDeactivateDisplay // (Event, Public, BlueprintEvent) void AAmmoDisplay::OnFadeDeactivateDisplay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "OnFadeDeactivateDisplay"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.AmmoDisplay.PlayAmmoChangeSound // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 AmmoDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewAmmoCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmmoDisplay::PlayAmmoChangeSound(int32 AmmoDelta, int32 NewAmmoCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "PlayAmmoChangeSound"); Params::AmmoDisplay_PlayAmmoChangeSound Parms{}; Parms.AmmoDelta = AmmoDelta; Parms.NewAmmoCount = NewAmmoCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.AmmoDisplay.SetActiveRounds // (Event, Public, BlueprintEvent) // Parameters: // int32 Rounds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmmoDisplay::SetActiveRounds(int32 Rounds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "SetActiveRounds"); Params::AmmoDisplay_SetActiveRounds Parms{}; Parms.Rounds = Rounds; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.AmmoDisplay.SetClipSize // (Event, Public, BlueprintEvent) // Parameters: // int32 ClipSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmmoDisplay::SetClipSize(int32 ClipSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "SetClipSize"); Params::AmmoDisplay_SetClipSize Parms{}; Parms.ClipSize = ClipSize; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.AmmoDisplay.SetCountersVisible // (Event, Public, BlueprintEvent) // Parameters: // bool Visible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmmoDisplay::SetCountersVisible(bool Visible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "SetCountersVisible"); Params::AmmoDisplay_SetCountersVisible Parms{}; Parms.Visible = Visible; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.AmmoDisplay.SetReloadVisible // (Event, Public, BlueprintEvent) // Parameters: // bool Visible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmmoDisplay::SetReloadVisible(bool Visible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "SetReloadVisible"); Params::AmmoDisplay_SetReloadVisible Parms{}; Parms.Visible = Visible; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.AmmoDisplay.SetReserveRounds // (Event, Public, BlueprintEvent) // Parameters: // int32 ReserveRounds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmmoDisplay::SetReserveRounds(int32 ReserveRounds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "SetReserveRounds"); Params::AmmoDisplay_SetReserveRounds Parms{}; Parms.ReserveRounds = ReserveRounds; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.AmmoDisplay.SetSecondaryRounds // (Event, Public, BlueprintEvent) // Parameters: // int32 Rounds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmmoDisplay::SetSecondaryRounds(int32 Rounds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "SetSecondaryRounds"); Params::AmmoDisplay_SetSecondaryRounds Parms{}; Parms.Rounds = Rounds; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.AmmoDisplay.SetSecondaryUnlocked // (Event, Public, BlueprintEvent) // Parameters: // bool Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmmoDisplay::SetSecondaryUnlocked(bool Active) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "SetSecondaryUnlocked"); Params::AmmoDisplay_SetSecondaryUnlocked Parms{}; Parms.Active = Active; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.AmmoDisplay.SetUpgradeVisuals // (Event, Public, BlueprintEvent) void AAmmoDisplay::SetUpgradeVisuals() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "SetUpgradeVisuals"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.AmmoDisplay.SetVisible // (Final, Native, Public) // Parameters: // bool Visible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmmoDisplay::SetVisible(bool Visible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoDisplay", "SetVisible"); Params::AmmoDisplay_SetVisible Parms{}; Parms.Visible = Visible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterDynMatPropagator.OnPlayerSkinChanged // (Final, Native, Public) // Parameters: // class UPhxCharacterSkin* NewSkin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterDynMatPropagator::OnPlayerSkinChanged(class UPhxCharacterSkin* NewSkin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterDynMatPropagator", "OnPlayerSkinChanged"); Params::PhxCharacterDynMatPropagator_OnPlayerSkinChanged Parms{}; Parms.NewSkin = NewSkin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterDynMatPropagator.PropagateDynamicMaterials // (Final, Native, Public, BlueprintCallable) void UPhxCharacterDynMatPropagator::PropagateDynamicMaterials() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterDynMatPropagator", "PropagateDynamicMaterials"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterDynMatPropagator.SetMaterialByNameDoNotPropagate // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterDynMatPropagator::SetMaterialByNameDoNotPropagate(class FName MaterialSlotName, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterDynMatPropagator", "SetMaterialByNameDoNotPropagate"); Params::PhxCharacterDynMatPropagator_SetMaterialByNameDoNotPropagate Parms{}; Parms.MaterialSlotName = MaterialSlotName; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterDynMatPropagator.SetMaterialDoNotPropagate // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterDynMatPropagator::SetMaterialDoNotPropagate(int32 ElementIndex, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterDynMatPropagator", "SetMaterialDoNotPropagate"); Params::PhxCharacterDynMatPropagator_SetMaterialDoNotPropagate Parms{}; Parms.ElementIndex = ElementIndex; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.DevMenuLibrary.GetDevFunctionColor // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // const class FString& FuncName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor ADevMenuLibrary::GetDevFunctionColor(const class FString& FuncName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DevMenuLibrary", "GetDevFunctionColor"); Params::DevMenuLibrary_GetDevFunctionColor Parms{}; Parms.FuncName = std::move(FuncName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.DevMenuLibrary.GetDevFunctionNameSuffix // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class FString& FuncName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ADevMenuLibrary::GetDevFunctionNameSuffix(const class FString& FuncName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DevMenuLibrary", "GetDevFunctionNameSuffix"); Params::DevMenuLibrary_GetDevFunctionNameSuffix Parms{}; Parms.FuncName = std::move(FuncName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.DevMenuLibrary.GetIntCVarMenuColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& CVarName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor ADevMenuLibrary::GetIntCVarMenuColor(const class FString& CVarName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DevMenuLibrary", "GetIntCVarMenuColor"); Params::DevMenuLibrary_GetIntCVarMenuColor Parms{}; Parms.CVarName = std::move(CVarName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.HologramPanelComponent.GetDynamicMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UHologramPanelComponent::GetDynamicMaterial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPanelComponent", "GetDynamicMaterial"); Params::HologramPanelComponent_GetDynamicMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.HologramPanelComponent.OnDeactivationCompleted // (Final, Native, Protected) void UHologramPanelComponent::OnDeactivationCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPanelComponent", "OnDeactivationCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.HologramPanelComponent.UpdateRotation // (Final, Native, Protected) // Parameters: // float Output (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHologramPanelComponent::UpdateRotation(float Output) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPanelComponent", "UpdateRotation"); Params::HologramPanelComponent_UpdateRotation Parms{}; Parms.Output = Output; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HologramPanelComponent.UpdateScaleAndIntensity // (Final, Native, Protected) // Parameters: // float Output (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHologramPanelComponent::UpdateScaleAndIntensity(float Output) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPanelComponent", "UpdateScaleAndIntensity"); Params::HologramPanelComponent_UpdateScaleAndIntensity Parms{}; Parms.Output = Output; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDecalLightFixture.InitializeDecalLightFixture // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxDecalLightFixture::InitializeDecalLightFixture() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDecalLightFixture", "InitializeDecalLightFixture"); Params::PhxDecalLightFixture_InitializeDecalLightFixture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDecalLightFixture.UpdateFlickerTimelineFunc // (Final, Native, Protected, BlueprintCallable) // Parameters: // float OutputFlickerPattern (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDecalLightFixture::UpdateFlickerTimelineFunc(float OutputFlickerPattern) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDecalLightFixture", "UpdateFlickerTimelineFunc"); Params::PhxDecalLightFixture_UpdateFlickerTimelineFunc Parms{}; Parms.OutputFlickerPattern = OutputFlickerPattern; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroup.HandleActorOverlapBeginTrigger // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterGroup::HandleActorOverlapBeginTrigger(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "HandleActorOverlapBeginTrigger"); Params::PhxAIEncounterGroup_HandleActorOverlapBeginTrigger Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroup.HandleActorOverlapDespawnTrigger // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterGroup::HandleActorOverlapDespawnTrigger(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "HandleActorOverlapDespawnTrigger"); Params::PhxAIEncounterGroup_HandleActorOverlapDespawnTrigger Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroup.HandleAIDestroyed // (Native, Protected) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterGroup::HandleAIDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "HandleAIDestroyed"); Params::PhxAIEncounterGroup_HandleAIDestroyed Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroup.HandleAIDied // (Native, Protected) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterGroup::HandleAIDied(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "HandleAIDied"); Params::PhxAIEncounterGroup_HandleAIDied Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroup.HandleAILimboBegin // (Final, Native, Protected) // Parameters: // class APhxCharacter* CharacterInLimbo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterGroup::HandleAILimboBegin(class APhxCharacter* CharacterInLimbo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "HandleAILimboBegin"); Params::PhxAIEncounterGroup_HandleAILimboBegin Parms{}; Parms.CharacterInLimbo = CharacterInLimbo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroup.HandleAILimboEnd // (Final, Native, Protected) // Parameters: // class APhxCharacter* CharacterInLimbo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterGroup::HandleAILimboEnd(class APhxCharacter* CharacterInLimbo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "HandleAILimboEnd"); Params::PhxAIEncounterGroup_HandleAILimboEnd Parms{}; Parms.CharacterInLimbo = CharacterInLimbo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroup.HandleAISpawned // (Native, Protected) // Parameters: // class APhxAICharacter* SpawnedAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAISpawnResultCode ResultCode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SpawnUid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterGroup::HandleAISpawned(class APhxAICharacter* SpawnedAI, EPhxAISpawnResultCode ResultCode, int32 SpawnUid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "HandleAISpawned"); Params::PhxAIEncounterGroup_HandleAISpawned Parms{}; Parms.SpawnedAI = SpawnedAI; Parms.ResultCode = ResultCode; Parms.SpawnUid = SpawnUid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroup.HandleAITakeAnyDamage // (Final, Native, Protected) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterGroup::HandleAITakeAnyDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "HandleAITakeAnyDamage"); Params::PhxAIEncounterGroup_HandleAITakeAnyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroup.ResetEncounterGroup // (Native, Public, BlueprintCallable) void APhxAIEncounterGroup::ResetEncounterGroup() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "ResetEncounterGroup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroup.GetAliveAIByCharacterTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName CharacterTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAICharacter* APhxAIEncounterGroup::GetAliveAIByCharacterTag(class FName CharacterTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "GetAliveAIByCharacterTag"); Params::PhxAIEncounterGroup_GetAliveAIByCharacterTag Parms{}; Parms.CharacterTag = CharacterTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIEncounterGroup.GetAllAliveAI_BP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APhxAIEncounterGroup::GetAllAliveAI_BP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "GetAllAliveAI_BP"); Params::PhxAIEncounterGroup_GetAllAliveAI_BP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIEncounterGroup.GetAllAliveAIForWave_BP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APhxAIEncounterGroup::GetAllAliveAIForWave_BP(class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "GetAllAliveAIForWave_BP"); Params::PhxAIEncounterGroup_GetAllAliveAIForWave_BP Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIEncounterGroup.GetNumAliveAI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxAIEncounterGroup::GetNumAliveAI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "GetNumAliveAI"); Params::PhxAIEncounterGroup_GetNumAliveAI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIEncounterGroup.GetNumAliveAIForWave // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxAIEncounterGroup::GetNumAliveAIForWave(class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "GetNumAliveAIForWave"); Params::PhxAIEncounterGroup_GetNumAliveAIForWave Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIEncounterGroup.GetWaveDescriptor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIEncounterGroupWaveDescriptor*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIEncounterGroupWaveDescriptor* APhxAIEncounterGroup::GetWaveDescriptor(class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroup", "GetWaveDescriptor"); Params::PhxAIEncounterGroup_GetWaveDescriptor Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIHordeEncounterGroup.AuditSpawners // (Final, Native, Protected) void APhxAIHordeEncounterGroup::AuditSpawners() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHordeEncounterGroup", "AuditSpawners"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIHordeEncounterGroup.GetAITypeAndCountForCurrentWave // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 InHordeWaveIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TMap* OutAITypeAndCountMap (Parm, OutParm, NativeAccessSpecifierPublic) // int32* OutTotalAICountForWave (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIHordeEncounterGroup::GetAITypeAndCountForCurrentWave(int32 InHordeWaveIndex, TMap* OutAITypeAndCountMap, int32* OutTotalAICountForWave) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHordeEncounterGroup", "GetAITypeAndCountForCurrentWave"); Params::PhxAIHordeEncounterGroup_GetAITypeAndCountForCurrentWave Parms{}; Parms.InHordeWaveIndex = InHordeWaveIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAITypeAndCountMap != nullptr) *OutAITypeAndCountMap = std::move(Parms.OutAITypeAndCountMap); if (OutTotalAICountForWave != nullptr) *OutTotalAICountForWave = Parms.OutTotalAICountForWave; } // Function Phoenix.PhxAIHordeEncounterGroup.GetNumAIRemainingInActiveWave // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxAIHordeEncounterGroup::GetNumAIRemainingInActiveWave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHordeEncounterGroup", "GetNumAIRemainingInActiveWave"); Params::PhxAIHordeEncounterGroup_GetNumAIRemainingInActiveWave Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIHordeEncounterGroup.GetNumAIRemainingInWave // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 WaveIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxAIHordeEncounterGroup::GetNumAIRemainingInWave(int32 WaveIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHordeEncounterGroup", "GetNumAIRemainingInWave"); Params::PhxAIHordeEncounterGroup_GetNumAIRemainingInWave Parms{}; Parms.WaveIndex = WaveIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIHordeEncounterGroup.KillAIByCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NumAIToKill (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIHordeEncounterGroup::KillAIByCount(int32 NumAIToKill) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHordeEncounterGroup", "KillAIByCount"); Params::PhxAIHordeEncounterGroup_KillAIByCount Parms{}; Parms.NumAIToKill = NumAIToKill; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIHordeEncounterGroup.SetSafeRoomActive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInSafeRoomActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIHordeEncounterGroup::SetSafeRoomActive(bool bInSafeRoomActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHordeEncounterGroup", "SetSafeRoomActive"); Params::PhxAIHordeEncounterGroup_SetSafeRoomActive Parms{}; Parms.bInSafeRoomActive = bInSafeRoomActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIHordeEncounterGroup.SyncSpawners // (Final, Native, Protected) void APhxAIHordeEncounterGroup::SyncSpawners() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHordeEncounterGroup", "SyncSpawners"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIHordeEncounterGroup.GetWaveSpawnDelay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InHordeWaveIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxAIHordeEncounterGroup::GetWaveSpawnDelay(int32 InHordeWaveIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHordeEncounterGroup", "GetWaveSpawnDelay"); Params::PhxAIHordeEncounterGroup_GetWaveSpawnDelay Parms{}; Parms.InHordeWaveIndex = InHordeWaveIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSScreenWidget.OnRemovedFromViewport // (Event, Public, BlueprintEvent) void USDSScreenWidget::OnRemovedFromViewport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSScreenWidget", "OnRemovedFromViewport"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.SDSScreenWidget.SetBreadcrumb // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const class FText& InCrumb (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USDSScreenWidget::SetBreadcrumb(const class FText& InCrumb) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSScreenWidget", "SetBreadcrumb"); Params::SDSScreenWidget_SetBreadcrumb Parms{}; Parms.InCrumb = std::move(InCrumb); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSScreenWidget.SetSequenceScreen // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftClassPtr InSequenceScreen (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSScreenWidget::SetSequenceScreen(TSoftClassPtr InSequenceScreen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSScreenWidget", "SetSequenceScreen"); Params::SDSScreenWidget_SetSequenceScreen Parms{}; Parms.InSequenceScreen = InSequenceScreen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSScreenWidget.Setup // (Native, Event, Public, BlueprintEvent) void USDSScreenWidget::Setup() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSScreenWidget", "Setup"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSScreenWidget.SetUserUserParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InUserParameter (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSScreenWidget::SetUserUserParameter(const class FString& InUserParameter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSScreenWidget", "SetUserUserParameter"); Params::SDSScreenWidget_SetUserUserParameter Parms{}; Parms.InUserParameter = std::move(InUserParameter); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSMenuWidget.GetAdjacent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UPhxSelectable* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInputDirection Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSelectable* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSelectable* USDSMenuWidget::GetAdjacent(const class UPhxSelectable* Target, const EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSMenuWidget", "GetAdjacent"); Params::SDSMenuWidget_GetAdjacent Parms{}; Parms.Target = Target; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSMenuWidget.HandleBackgroundVisibility // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void USDSMenuWidget::HandleBackgroundVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSMenuWidget", "HandleBackgroundVisibility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSMenuWidget.NotifySelectionChange // (Final, Native, Public, BlueprintCallable) void USDSMenuWidget::NotifySelectionChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSMenuWidget", "NotifySelectionChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSMenuWidget.PlayGlobalSound // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UAkAudioEvent* Sound (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSMenuWidget::PlayGlobalSound(const class UAkAudioEvent* Sound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSMenuWidget", "PlayGlobalSound"); Params::SDSMenuWidget_PlayGlobalSound Parms{}; Parms.Sound = Sound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSMenuWidget.SelectFirstAvailable // (Final, Native, Public, BlueprintCallable) void USDSMenuWidget::SelectFirstAvailable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSMenuWidget", "SelectFirstAvailable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSMenuWidget.UpdateSelected // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxSelectable* Selected (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSMenuWidget::UpdateSelected(class UPhxSelectable* Selected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSMenuWidget", "UpdateSelected"); Params::SDSMenuWidget_UpdateSelected Parms{}; Parms.Selected = Selected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSMenuWidget.GetSelected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxSelectable* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSelectable* USDSMenuWidget::GetSelected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSMenuWidget", "GetSelected"); Params::SDSMenuWidget_GetSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.GammaScreenWidget.SetSliderPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBroadcast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGammaScreenWidget::SetSliderPosition(float InValue, bool bBroadcast) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GammaScreenWidget", "SetSliderPosition"); Params::GammaScreenWidget_SetSliderPosition Parms{}; Parms.InValue = InValue; Parms.bBroadcast = bBroadcast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Pickup.OnActorRestored // (Native, Protected) void APickup::OnActorRestored() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pickup", "OnActorRestored"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Pickup.CanPickup // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class APhxCharacter* Picker (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APickup::CanPickup(const class APhxCharacter* Picker) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pickup", "CanPickup"); Params::Pickup_CanPickup Parms{}; Parms.Picker = Picker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Pickup.GetItemData // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FItemData APickup::GetItemData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pickup", "GetItemData"); Params::Pickup_GetItemData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Pickup.GetPickupSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APickup::GetPickupSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pickup", "GetPickupSound"); Params::Pickup_GetPickupSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Pickup.GetVirtualItemData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UVirtualItemData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVirtualItemData* APickup::GetVirtualItemData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pickup", "GetVirtualItemData"); Params::Pickup_GetVirtualItemData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Equippable.GetDiscardThenEquipAnimation // (Final, Native, Public) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* AEquippable::GetDiscardThenEquipAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "GetDiscardThenEquipAnimation"); Params::Equippable_GetDiscardThenEquipAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Equippable.HideEquipment // (Native, Public, BlueprintCallable) void AEquippable::HideEquipment() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "HideEquipment"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Equippable.OnEquipBegin // (Event, Protected, BlueprintEvent) // Parameters: // bool bInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEquippable::OnEquipBegin(bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "OnEquipBegin"); Params::Equippable_OnEquipBegin Parms{}; Parms.bInstant = bInstant; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.Equippable.OnEquipInterrupted // (Event, Public, BlueprintEvent) void AEquippable::OnEquipInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "OnEquipInterrupted"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.Equippable.OnEquipped // (Event, Protected, BlueprintEvent) void AEquippable::OnEquipped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "OnEquipped"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.Equippable.OnUnequipBegin // (Event, Protected, BlueprintEvent) // Parameters: // bool bInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEquippable::OnUnequipBegin(bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "OnUnequipBegin"); Params::Equippable_OnUnequipBegin Parms{}; Parms.bInstant = bInstant; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.Equippable.OnUnequipped // (Event, Protected, BlueprintEvent) void AEquippable::OnUnequipped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "OnUnequipped"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.Equippable.ShowEquipment // (Native, Public, BlueprintCallable) void AEquippable::ShowEquipment() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "ShowEquipment"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Equippable.TurnOffSkelMeshUpdate // (Final, Native, Public) void AEquippable::TurnOffSkelMeshUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "TurnOffSkelMeshUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Equippable.GetEquipAnimation // (Final, Native, Public, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* AEquippable::GetEquipAnimation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "GetEquipAnimation"); Params::Equippable_GetEquipAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Equippable.GetEquipSound // (Final, Native, Public, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AEquippable::GetEquipSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "GetEquipSound"); Params::Equippable_GetEquipSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Equippable.GetHolsterAnimation // (Final, Native, Public, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* AEquippable::GetHolsterAnimation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "GetHolsterAnimation"); Params::Equippable_GetHolsterAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Equippable.GetHolsterSound // (Final, Native, Public, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* AEquippable::GetHolsterSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "GetHolsterSound"); Params::Equippable_GetHolsterSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Equippable.GetMeshComponent // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMeshComponent* AEquippable::GetMeshComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Equippable", "GetMeshComponent"); Params::Equippable_GetMeshComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Weapon.GetCurrentMaterialSlotsVisibility // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutSlotsVisibility (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void AWeapon::GetCurrentMaterialSlotsVisibility(TArray* OutSlotsVisibility) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Weapon", "GetCurrentMaterialSlotsVisibility"); Params::Weapon_GetCurrentMaterialSlotsVisibility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSlotsVisibility != nullptr) *OutSlotsVisibility = std::move(Parms.OutSlotsVisibility); } // Function Phoenix.Weapon.GetMaterialSlotsVisibilityWithUpgrades // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutSlotsVisibility (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void AWeapon::GetMaterialSlotsVisibilityWithUpgrades(TArray* OutSlotsVisibility) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Weapon", "GetMaterialSlotsVisibilityWithUpgrades"); Params::Weapon_GetMaterialSlotsVisibilityWithUpgrades Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSlotsVisibility != nullptr) *OutSlotsVisibility = std::move(Parms.OutSlotsVisibility); } // Function Phoenix.Weapon.GetMeshComp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* AWeapon::GetMeshComp() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Weapon", "GetMeshComp"); Params::Weapon_GetMeshComp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Weapon.GetUpgradeComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxUpgradeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxUpgradeComponent* AWeapon::GetUpgradeComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Weapon", "GetUpgradeComponent"); Params::Weapon_GetUpgradeComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Weapon.GetWeaponTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag AWeapon::GetWeaponTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Weapon", "GetWeaponTag"); Params::Weapon_GetWeaponTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.MeleeWeapon.OnEquipTagRemoved // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMeleeWeapon::OnEquipTagRemoved(const struct FGameplayTag& InTag, int32 NewCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeleeWeapon", "OnEquipTagRemoved"); Params::MeleeWeapon_OnEquipTagRemoved Parms{}; Parms.InTag = std::move(InTag); Parms.NewCount = NewCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.MeleeWeapon.OnGroundSlamHit // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMeleeWeapon::OnGroundSlamHit(const struct FVector& HitLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeleeWeapon", "OnGroundSlamHit"); Params::MeleeWeapon_OnGroundSlamHit Parms{}; Parms.HitLocation = std::move(HitLocation); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.MeleeWeapon.OnWeaponHit // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const class AActor* HitActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ImpactLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsChargedAttack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsHeavyAttack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisableImpactFX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMeleeWeapon::OnWeaponHit(const class AActor* HitActor, const struct FVector& ImpactLocation, bool bIsChargedAttack, bool bIsHeavyAttack, bool bDisableImpactFX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeleeWeapon", "OnWeaponHit"); Params::MeleeWeapon_OnWeaponHit Parms{}; Parms.HitActor = HitActor; Parms.ImpactLocation = std::move(ImpactLocation); Parms.bIsChargedAttack = bIsChargedAttack; Parms.bIsHeavyAttack = bIsHeavyAttack; Parms.bDisableImpactFX = bDisableImpactFX; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.MeleeAttackState.OnTargetDefensiveReactionInputEnded // (Final, Native, Protected) // Parameters: // EReactionType ReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDefensiveReactDirection ReactionDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeleeAttackState::OnTargetDefensiveReactionInputEnded(EReactionType ReactionType, EDefensiveReactDirection ReactionDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeleeAttackState", "OnTargetDefensiveReactionInputEnded"); Params::MeleeAttackState_OnTargetDefensiveReactionInputEnded Parms{}; Parms.ReactionType = ReactionType; Parms.ReactionDir = ReactionDir; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.MeleeAttackState.OnTargetDefensiveReactionInputStarted // (Final, Native, Protected) // Parameters: // EReactionType ReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDefensiveReactDirection ReactionDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeleeAttackState::OnTargetDefensiveReactionInputStarted(EReactionType ReactionType, EDefensiveReactDirection ReactionDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeleeAttackState", "OnTargetDefensiveReactionInputStarted"); Params::MeleeAttackState_OnTargetDefensiveReactionInputStarted Parms{}; Parms.ReactionType = ReactionType; Parms.ReactionDir = ReactionDir; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.BloodwormParryState.ReceiveQteCompletion // (Final, Native, Private) // Parameters: // class FName InQteId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBloodwormParryState::ReceiveQteCompletion(class FName InQteId, bool bInResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BloodwormParryState", "ReceiveQteCompletion"); Params::BloodwormParryState_ReceiveQteCompletion Parms{}; Parms.InQteId = InQteId; Parms.bInResult = bInResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.GlowBlob.OnPerceived // (Final, Native, Private) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic) void AGlowBlob::OnPerceived(class AActor* Actor, const struct FAIStimulus& Stimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GlowBlob", "OnPerceived"); Params::GlowBlob_OnPerceived Parms{}; Parms.Actor = Actor; Parms.Stimulus = std::move(Stimulus); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EnvironmentalHazard.BP_OnTriggered // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class APhxCharacter* EnemyCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& OverlapResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AEnvironmentalHazard::BP_OnTriggered(class APhxCharacter* EnemyCharacter, class UPrimitiveComponent* OverlappedComponent, const struct FHitResult& OverlapResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard", "BP_OnTriggered"); Params::EnvironmentalHazard_BP_OnTriggered Parms{}; Parms.EnemyCharacter = EnemyCharacter; Parms.OverlappedComponent = OverlappedComponent; Parms.OverlapResult = std::move(OverlapResult); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.EnvironmentalHazard.BP_SwitchedOff // (Event, Public, BlueprintEvent) void AEnvironmentalHazard::BP_SwitchedOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard", "BP_SwitchedOff"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.EnvironmentalHazard.BP_SwitchedOn // (Event, Public, BlueprintEvent) void AEnvironmentalHazard::BP_SwitchedOn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard", "BP_SwitchedOn"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.EnvironmentalHazard.OnOverlapDetected // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AEnvironmentalHazard::OnOverlapDetected(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard", "OnOverlapDetected"); Params::EnvironmentalHazard_OnOverlapDetected Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EnvironmentalHazard.SetActive // (Native, Public, BlueprintCallable) // Parameters: // bool bOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEnvironmentalHazard::SetActive(bool bOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard", "SetActive"); Params::EnvironmentalHazard_SetActive Parms{}; Parms.bOn = bOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EnvironmentalHazard.IsSwitchedOn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEnvironmentalHazard::IsSwitchedOn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard", "IsSwitchedOn"); Params::EnvironmentalHazard_IsSwitchedOn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.EnvironmentalHazard_SpikeWall.GetWallCollisionBoxExtent // (Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AEnvironmentalHazard_SpikeWall::GetWallCollisionBoxExtent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard_SpikeWall", "GetWallCollisionBoxExtent"); Params::EnvironmentalHazard_SpikeWall_GetWallCollisionBoxExtent Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.EnvironmentalHazard_SpikeWall.GetWallCollisionComponentLocation // (Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AEnvironmentalHazard_SpikeWall::GetWallCollisionComponentLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard_SpikeWall", "GetWallCollisionComponentLocation"); Params::EnvironmentalHazard_SpikeWall_GetWallCollisionComponentLocation Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.EnvironmentalHazard_SpikeWall.GetWallSpikeForward // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AEnvironmentalHazard_SpikeWall::GetWallSpikeForward() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard_SpikeWall", "GetWallSpikeForward"); Params::EnvironmentalHazard_SpikeWall_GetWallSpikeForward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.EnvironmentalHazard_SpikeWall.GetWallSpikeRight // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AEnvironmentalHazard_SpikeWall::GetWallSpikeRight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard_SpikeWall", "GetWallSpikeRight"); Params::EnvironmentalHazard_SpikeWall_GetWallSpikeRight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxMenuWidget.OnConstruct // (Native, Protected, BlueprintCallable) void UPhxMenuWidget::OnConstruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMenuWidget", "OnConstruct"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMenuWidget.GetWidgetMenuButtons // (Final, Native, Public, Const) // Parameters: // const TArray ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) const TArray UPhxMenuWidget::GetWidgetMenuButtons() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMenuWidget", "GetWidgetMenuButtons"); Params::PhxMenuWidget_GetWidgetMenuButtons Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIProp.TryTrigger // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Triggerer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& TriggerType (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxAIProp::TryTrigger(class AActor* Triggerer, const struct FGameplayTag& TriggerType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIProp", "TryTrigger"); Params::PhxAIProp_TryTrigger Parms{}; Parms.Triggerer = Triggerer; Parms.TriggerType = std::move(TriggerType); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIProp.GetTriggerType // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AActor* Triggerer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& TriggerType (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag APhxAIProp::GetTriggerType(class AActor* Triggerer, const struct FGameplayTag& TriggerType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIProp", "GetTriggerType"); Params::PhxAIProp_GetTriggerType Parms{}; Parms.Triggerer = Triggerer; Parms.TriggerType = std::move(TriggerType); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAnnouncer.PlayAnnouncementOverhead // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* Event (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAnnouncer::PlayAnnouncementOverhead(class UObject* WorldContextObject, class UAkAudioEvent* Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAnnouncer", "PlayAnnouncementOverhead"); Params::PhxAnnouncer_PlayAnnouncementOverhead Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Event = Event; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PlayerControllerState.GetCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxPlayerCharacter* UPlayerControllerState::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerControllerState", "GetCharacter"); Params::PlayerControllerState_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryMainStateBase.HandleGameplayTagCallback // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryMainStateBase::HandleGameplayTagCallback(const struct FGameplayTag& InTag, int32 NewCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryMainStateBase", "HandleGameplayTagCallback"); Params::InventoryMainStateBase_HandleGameplayTagCallback Parms{}; Parms.InTag = std::move(InTag); Parms.NewCount = NewCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Interaction.GetHighestPriorityInteraction // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray>&Interactions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UInteraction::GetHighestPriorityInteraction(const TArray>& Interactions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Interaction", "GetHighestPriorityInteraction"); Params::Interaction_GetHighestPriorityInteraction Parms{}; Parms.Interactions = std::move(Interactions); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Interaction.Intersects // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray>&A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) // const TArray>&B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) // TArray>*Intersection (Parm, OutParm, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInteraction::Intersects(const TArray>& A, const TArray>& B, TArray>* Intersection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Interaction", "Intersects"); Params::Interaction_Intersects Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Intersection != nullptr) *Intersection = std::move(Parms.Intersection); return Parms.ReturnValue; } // Function Phoenix.Interaction.Initialize // (Native, Public, BlueprintCallable) // Parameters: // class APawn* NewSource (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInteractableComponent* NewTarget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteraction::Initialize(class APawn* NewSource, class UInteractableComponent* NewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Interaction", "Initialize"); Params::Interaction_Initialize Parms{}; Parms.NewSource = NewSource; Parms.NewTarget = NewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Interaction.BlueprintOnExecute // (Event, Protected, BlueprintEvent, Const) void UInteraction::BlueprintOnExecute() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Interaction", "BlueprintOnExecute"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.Interaction.GetSource // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UInteraction::GetSource() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Interaction", "GetSource"); Params::Interaction_GetSource Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Interaction.GetSourceToTargetTransformation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UInteraction::GetSourceToTargetTransformation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Interaction", "GetSourceToTargetTransformation"); Params::Interaction_GetSourceToTargetTransformation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Interaction.GetSourceTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UInteraction::GetSourceTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Interaction", "GetSourceTransform"); Params::Interaction_GetSourceTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Interaction.GetTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInteractableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInteractableComponent* UInteraction::GetTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Interaction", "GetTarget"); Params::Interaction_GetTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Interaction.GetTargetActorTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UInteraction::GetTargetActorTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Interaction", "GetTargetActorTransform"); Params::Interaction_GetTargetActorTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Interaction.GetTargetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UInteraction::GetTargetTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Interaction", "GetTargetTransform"); Params::Interaction_GetTargetTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.TrackFollower.SetStartingPointToCurrentLocation // (Final, Native, Protected) void ATrackFollower::SetStartingPointToCurrentLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrackFollower", "SetStartingPointToCurrentLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.TrackFollower.SnapToSpline // (Final, Native, Public) void ATrackFollower::SnapToSpline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrackFollower", "SnapToSpline"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.TrackFollower.GetCurrentSplineLocation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ATrackFollower::GetCurrentSplineLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TrackFollower", "GetCurrentSplineLocation"); Params::TrackFollower_GetCurrentSplineLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventorySlot.ApplyVID // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class UVirtualItemData* InVID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventorySlot::ApplyVID(const class UVirtualItemData* InVID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventorySlot", "ApplyVID"); Params::InventorySlot_ApplyVID Parms{}; Parms.InVID = InVID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventorySlot.ClearItem // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UInventorySlot::ClearItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventorySlot", "ClearItem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InventorySlot.NotifyActionDenied // (Event, Public, BlueprintEvent) void UInventorySlot::NotifyActionDenied() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventorySlot", "NotifyActionDenied"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.InventorySlot.NotifyConfirmHeld // (Event, Public, BlueprintEvent) // Parameters: // float TimeHeld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventorySlot::NotifyConfirmHeld(float TimeHeld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventorySlot", "NotifyConfirmHeld"); Params::InventorySlot_NotifyConfirmHeld Parms{}; Parms.TimeHeld = TimeHeld; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.InventorySlot.SetItem // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FItemData& InItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UInventorySlot::SetItem(const struct FItemData& InItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventorySlot", "SetItem"); Params::InventorySlot_SetItem Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventorySlot.GetCachedItemData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FItemData UInventorySlot::GetCachedItemData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventorySlot", "GetCachedItemData"); Params::InventorySlot_GetCachedItemData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventorySlot.IsBreadcrumbActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInventorySlot::IsBreadcrumbActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventorySlot", "IsBreadcrumbActive"); Params::InventorySlot_IsBreadcrumbActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventorySlot.IsNavigationBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInventorySlot::IsNavigationBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventorySlot", "IsNavigationBlocked"); Params::InventorySlot_IsNavigationBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventorySlot.IsOccupied // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInventorySlot::IsOccupied() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventorySlot", "IsOccupied"); Params::InventorySlot_IsOccupied Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayAbility.EndAbility_Internal // (Final, Native, Protected) // Parameters: // bool bRemoveAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCancel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility::EndAbility_Internal(bool bRemoveAbility, bool bCancel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility", "EndAbility_Internal"); Params::PhxGameplayAbility_EndAbility_Internal Parms{}; Parms.bRemoveAbility = bRemoveAbility; Parms.bCancel = bCancel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility.IsTaskActive // (Final, Native, Public) // Parameters: // class FName TaskInstanceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayAbility::IsTaskActive(class FName TaskInstanceName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility", "IsTaskActive"); Params::PhxGameplayAbility_IsTaskActive Parms{}; Parms.TaskInstanceName = TaskInstanceName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayAbility.OnEarlyExitAllowed // (Final, Native, Private) void UPhxGameplayAbility::OnEarlyExitAllowed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility", "OnEarlyExitAllowed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Parasite_Leap.OnEnemyHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_Parasite_Leap::OnEnemyHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Parasite_Leap", "OnEnemyHit"); Params::PhxAIGameplayAbility_Parasite_Leap_OnEnemyHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Parasite_Leap.OnLandingMontageCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_Parasite_Leap::OnLandingMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Parasite_Leap", "OnLandingMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Parasite_Leap.OnLeapMontageCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_Parasite_Leap::OnLeapMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Parasite_Leap", "OnLeapMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Parasite_Leap.OnLeapMoveTaskCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_Parasite_Leap::OnLeapMoveTaskCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Parasite_Leap", "OnLeapMoveTaskCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.GlowManager.OnPerceived // (Final, Native, Private) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic) void AGlowManager::OnPerceived(class AActor* Actor, const struct FAIStimulus& Stimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GlowManager", "OnPerceived"); Params::GlowManager_OnPerceived Parms{}; Parms.Actor = Actor; Parms.Stimulus = std::move(Stimulus); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISensor_Hearing.MakeAISoundEvent // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SourceActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Instigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAISoundLoudness SoundLoudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& OverrideSoundLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxReceivers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISensor_Hearing::MakeAISoundEvent(class UObject* WorldContextObject, class AActor* SourceActor, class AActor* Instigator, EPhxAISoundLoudness SoundLoudness, const struct FVector& OverrideSoundLocation, int32 MaxReceivers) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAISensor_Hearing", "MakeAISoundEvent"); Params::PhxAISensor_Hearing_MakeAISoundEvent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SourceActor = SourceActor; Parms.Instigator = Instigator; Parms.SoundLoudness = SoundLoudness; Parms.OverrideSoundLocation = std::move(OverrideSoundLocation); Parms.MaxReceivers = MaxReceivers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMenu.HandleOnlineAccount // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class USDSOnlineAccount* OnlineAccount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMenu::HandleOnlineAccount(const class USDSOnlineAccount* OnlineAccount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMenu", "HandleOnlineAccount"); Params::PhxMenu_HandleOnlineAccount Parms{}; Parms.OnlineAccount = OnlineAccount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMenu.NotifyAuthRequest // (Event, Public, BlueprintEvent) void UPhxMenu::NotifyAuthRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMenu", "NotifyAuthRequest"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxMenu.NotifyUserOnline // (Event, Public, BlueprintEvent) // Parameters: // bool bIsConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USDSOnlineAccount* OnlineAccount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMenu::NotifyUserOnline(bool bIsConnected, const class USDSOnlineAccount* OnlineAccount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMenu", "NotifyUserOnline"); Params::PhxMenu_NotifyUserOnline Parms{}; Parms.bIsConnected = bIsConnected; Parms.OnlineAccount = OnlineAccount; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxMenu.GetSelectedElement // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxSelectable* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSelectable* UPhxMenu::GetSelectedElement() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMenu", "GetSelectedElement"); Params::PhxMenu_GetSelectedElement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayCondition.ExecuteCondition // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayConditionContext& ContextData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayCondition::ExecuteCondition(const struct FGameplayConditionContext& ContextData) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayCondition", "ExecuteCondition"); Params::PhxGameplayCondition_ExecuteCondition Parms{}; Parms.ContextData = std::move(ContextData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayCondition.GetConditionSummaryStringBP // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxGameplayCondition::GetConditionSummaryStringBP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayCondition", "GetConditionSummaryStringBP"); Params::PhxGameplayCondition_GetConditionSummaryStringBP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayCondition.TestConditionBP // (Native, Event, Protected, HasOutParams, BlueprintEvent, Const) // Parameters: // const struct FGameplayConditionContext& ContextData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayCondition::TestConditionBP(const struct FGameplayConditionContext& ContextData) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayCondition", "TestConditionBP"); Params::PhxGameplayCondition_TestConditionBP Parms{}; Parms.ContextData = std::move(ContextData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAutoAim.HandleGamePaused // (Final, Native, Protected) // Parameters: // bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAutoAim::HandleGamePaused(bool bPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAutoAim", "HandleGamePaused"); Params::PhxAutoAim_HandleGamePaused Parms{}; Parms.bPaused = bPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAutoAim.OnRangedWeaponFired // (Final, Native, Public) // Parameters: // class APhxPlayerCharacter* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxGunWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAutoAim::OnRangedWeaponFired(class APhxPlayerCharacter* Player, class APhxGunWeapon* Weapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAutoAim", "OnRangedWeaponFired"); Params::PhxAutoAim_OnRangedWeaponFired Parms{}; Parms.Player = Player; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCameraModifier.CombinePostProcessMaterials // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPostProcessSettings& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FPostProcessSettings& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float WeightScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPostProcessSettings ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPostProcessSettings UPhxCameraModifier::CombinePostProcessMaterials(const struct FPostProcessSettings& A, const struct FPostProcessSettings& B, float WeightScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxCameraModifier", "CombinePostProcessMaterials"); Params::PhxCameraModifier_CombinePostProcessMaterials Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.WeightScale = WeightScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraModifier.Kill // (Final, Native, Public, BlueprintCallable) void UPhxCameraModifier::Kill() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifier", "Kill"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCameraModifier.ModifierBegin // (Native, Event, Public, BlueprintEvent) void UPhxCameraModifier::ModifierBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifier", "ModifierBegin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCameraModifier.ModifierEnd // (Native, Event, Public, BlueprintEvent) void UPhxCameraModifier::ModifierEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifier", "ModifierEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCameraModifier.Revive // (Final, Native, Public, BlueprintCallable) void UPhxCameraModifier::Revive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifier", "Revive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCameraModifier.GetAge // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Frames (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCameraModifier::GetAge(float* Seconds, int32* Frames) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifier", "GetAge"); Params::PhxCameraModifier_GetAge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Seconds != nullptr) *Seconds = Parms.Seconds; if (Frames != nullptr) *Frames = Parms.Frames; } // Function Phoenix.PhxCameraModifier.GetAlpha // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxCameraModifier::GetAlpha() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifier", "GetAlpha"); Params::PhxCameraModifier_GetAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraModifier.GetOwningRig // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCameraRig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCameraRig* UPhxCameraModifier::GetOwningRig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifier", "GetOwningRig"); Params::PhxCameraModifier_GetOwningRig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraModifier.IsAlive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCameraModifier::IsAlive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifier", "IsAlive"); Params::PhxCameraModifier_IsAlive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraModifier.IsDead // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCameraModifier::IsDead() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifier", "IsDead"); Params::PhxCameraModifier_IsDead Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraModifier.IsDying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCameraModifier::IsDying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifier", "IsDying"); Params::PhxCameraModifier_IsDying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterCameraModifier.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCharacter* UPhxCharacterCameraModifier::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterCameraModifier", "GetCharacter"); Params::PhxCharacterCameraModifier_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterCameraModifier.GetRig // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCameraRig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCameraRig* UPhxCharacterCameraModifier::GetRig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterCameraModifier", "GetRig"); Params::PhxCharacterCameraModifier_GetRig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.HealthBlurCameraModifier.SetTargetWeight // (Final, Native, Public) // Parameters: // float NewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHealthBlurCameraModifier::SetTargetWeight(float NewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HealthBlurCameraModifier", "SetTargetWeight"); Params::HealthBlurCameraModifier_SetTargetWeight Parms{}; Parms.NewTarget = NewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_WaitForDamageEvent.OnActorRecievedDamage // (Final, Native, Private) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAbilityTask_WaitForDamageEvent::OnActorRecievedDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_WaitForDamageEvent", "OnActorRecievedDamage"); Params::PhxAbilityTask_WaitForDamageEvent_OnActorRecievedDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInputDebugger.OnInputKey // (Final, Native, Protected) // Parameters: // const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInputEvent EventType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float AmountDepressed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxInputDebugger::OnInputKey(const struct FKey& Key, const EInputEvent EventType, const float AmountDepressed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputDebugger", "OnInputKey"); Params::PhxInputDebugger_OnInputKey Parms{}; Parms.Key = std::move(Key); Parms.EventType = EventType; Parms.AmountDepressed = AmountDepressed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HighContrastComponent.ApplyHighContrast // (Final, Native, Protected) // Parameters: // bool bInHighContrastEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHighContrastComponent::ApplyHighContrast(bool bInHighContrastEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HighContrastComponent", "ApplyHighContrast"); Params::HighContrastComponent_ApplyHighContrast Parms{}; Parms.bInHighContrastEnabled = bInHighContrastEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HighContrastComponent.ApplySnowDeform // (Final, Native, Protected) // Parameters: // bool bInSnowDeformEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHighContrastComponent::ApplySnowDeform(bool bInSnowDeformEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HighContrastComponent", "ApplySnowDeform"); Params::HighContrastComponent_ApplySnowDeform Parms{}; Parms.bInSnowDeformEnabled = bInSnowDeformEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HighContrastComponent.SetPostProcessMaterialColors // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // const struct FLinearColor& AllyColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& EnemyColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& PickupColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& HazardColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHighContrastComponent::SetPostProcessMaterialColors(const struct FLinearColor& AllyColor, const struct FLinearColor& EnemyColor, const struct FLinearColor& PickupColor, const struct FLinearColor& HazardColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HighContrastComponent", "SetPostProcessMaterialColors"); Params::HighContrastComponent_SetPostProcessMaterialColors Parms{}; Parms.AllyColor = std::move(AllyColor); Parms.EnemyColor = std::move(EnemyColor); Parms.PickupColor = std::move(PickupColor); Parms.HazardColor = std::move(HazardColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HighContrastComponent.SetStencilAndApply // (Final, Native, Public, BlueprintCallable) // Parameters: // EHighContrastStencil InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHighContrastComponent::SetStencilAndApply(EHighContrastStencil InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HighContrastComponent", "SetStencilAndApply"); Params::HighContrastComponent_SetStencilAndApply Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HighContrastComponent.SetStencilValue // (Final, Native, Public, BlueprintCallable) // Parameters: // EHighContrastStencil InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHighContrastComponent::SetStencilValue(EHighContrastStencil InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HighContrastComponent", "SetStencilValue"); Params::HighContrastComponent_SetStencilValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterAnimInstanceBase.OnTakePointDamage // (Final, Native, Protected, HasDefaults) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* FHitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterAnimInstanceBase::OnTakePointDamage(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* FHitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterAnimInstanceBase", "OnTakePointDamage"); Params::PhxCharacterAnimInstanceBase_OnTakePointDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.InstigatedBy = InstigatedBy; Parms.HitLocation = std::move(HitLocation); Parms.FHitComponent = FHitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.DamageType = DamageType; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.GRPChargeComponent.AddCharge // (Final, Native, Public, BlueprintCallable) // Parameters: // float Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGRPChargeComponent::AddCharge(float Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPChargeComponent", "AddCharge"); Params::GRPChargeComponent_AddCharge Parms{}; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.GRPChargeComponent.RefillCharge // (Final, Native, Public, BlueprintCallable) void UGRPChargeComponent::RefillCharge() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPChargeComponent", "RefillCharge"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.GRPChargeComponent.GetCharge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGRPChargeComponent::GetCharge() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPChargeComponent", "GetCharge"); Params::GRPChargeComponent_GetCharge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.GRPChargeComponent.GetMaxCharge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGRPChargeComponent::GetMaxCharge() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPChargeComponent", "GetMaxCharge"); Params::GRPChargeComponent_GetMaxCharge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAutoBotPlayerLeash.FindActiveLeash // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAutoBotPlayerLeash* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAutoBotPlayerLeash* APhxAutoBotPlayerLeash::FindActiveLeash(const class UObject* InWorldObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAutoBotPlayerLeash", "FindActiveLeash"); Params::PhxAutoBotPlayerLeash_FindActiveLeash Parms{}; Parms.InWorldObject = InWorldObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAutoBotPlayerLeash.FindNextActiveLeash // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* InWorldObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAutoBotPlayerLeash* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAutoBotPlayerLeash* APhxAutoBotPlayerLeash::FindNextActiveLeash(const class UObject* InWorldObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAutoBotPlayerLeash", "FindNextActiveLeash"); Params::PhxAutoBotPlayerLeash_FindNextActiveLeash Parms{}; Parms.InWorldObject = InWorldObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAutoBotPlayerLeash.Activate // (Native, Public, BlueprintCallable) void APhxAutoBotPlayerLeash::Activate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAutoBotPlayerLeash", "Activate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAutoBotPlayerLeash.Deactivate // (Native, Public, BlueprintCallable) void APhxAutoBotPlayerLeash::Deactivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAutoBotPlayerLeash", "Deactivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAutoBotPlayerLeash.PauseUpdate // (Native, Public, BlueprintCallable) void APhxAutoBotPlayerLeash::PauseUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAutoBotPlayerLeash", "PauseUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAutoBotPlayerLeash.ResumeUpdate // (Native, Public, BlueprintCallable) void APhxAutoBotPlayerLeash::ResumeUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAutoBotPlayerLeash", "ResumeUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAutoBotPlayerLeash.CanLeashActivate // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxAutoBotPlayerLeash::CanLeashActivate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAutoBotPlayerLeash", "CanLeashActivate"); Params::PhxAutoBotPlayerLeash_CanLeashActivate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAutoBotPlayerLeash.GetDesiredLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APhxAutoBotPlayerLeash::GetDesiredLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAutoBotPlayerLeash", "GetDesiredLocation"); Params::PhxAutoBotPlayerLeash_GetDesiredLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAutoBotPlayerLeash.InitSplineToPatrol // (Final, Native, Public, BlueprintCallable, Const) void APhxAutoBotPlayerLeash::InitSplineToPatrol() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAutoBotPlayerLeash", "InitSplineToPatrol"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAutoBotPlayerLeash.IsLeashActive // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxAutoBotPlayerLeash::IsLeashActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAutoBotPlayerLeash", "IsLeashActive"); Params::PhxAutoBotPlayerLeash_IsLeashActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISensor_Touch.HandleActorHit // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxAISensor_Touch::HandleActorHit(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISensor_Touch", "HandleActorHit"); Params::PhxAISensor_Touch_HandleActorHit Parms{}; Parms.SelfActor = SelfActor; Parms.OtherActor = OtherActor; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EnvironmentalHazard_Gore.OnBodyPartDetectionTimerExpired // (Final, Native, Protected) void AEnvironmentalHazard_Gore::OnBodyPartDetectionTimerExpired() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnvironmentalHazard_Gore", "OnBodyPartDetectionTimerExpired"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCameraMover.Tick // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPhxCameraProperties& DesiredProperties (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCameraMover::Tick(const struct FPhxCameraProperties& DesiredProperties, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraMover", "Tick"); Params::PhxCameraMover_Tick Parms{}; Parms.DesiredProperties = std::move(DesiredProperties); Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCameraMover.GetDesiredLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhxCameraMover::GetDesiredLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraMover", "GetDesiredLocation"); Params::PhxCameraMover_GetDesiredLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraMover.GetResolvedCameraTransform // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UPhxCameraMover::GetResolvedCameraTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraMover", "GetResolvedCameraTransform"); Params::PhxCameraMover_GetResolvedCameraTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraMoverSpherecast.HasIgnoreTag // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UActorComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCameraMoverSpherecast::HasIgnoreTag(const class UActorComponent* Component) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraMoverSpherecast", "HasIgnoreTag"); Params::PhxCameraMoverSpherecast_HasIgnoreTag Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Consumable.CanStartConsuming // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class APhxCharacter* ConsumedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AConsumable::CanStartConsuming(class APhxCharacter* ConsumedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Consumable", "CanStartConsuming"); Params::Consumable_CanStartConsuming Parms{}; Parms.ConsumedBy = ConsumedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Consumable.OnCharacterConsumeAnimationFinished // (Event, Public, BlueprintEvent) void AConsumable::OnCharacterConsumeAnimationFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Consumable", "OnCharacterConsumeAnimationFinished"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.Consumable.OnConsumed // (Native, Event, Protected, BlueprintEvent) // Parameters: // class APhxCharacter* ConsumedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AConsumable::OnConsumed(class APhxCharacter* ConsumedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Consumable", "OnConsumed"); Params::Consumable_OnConsumed Parms{}; Parms.ConsumedBy = ConsumedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Consumable.PlayConsumableMontage // (Final, Native, Public) void AConsumable::PlayConsumableMontage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Consumable", "PlayConsumableMontage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Consumable.StopUsingConsumable // (Native, Public) // Parameters: // class APhxCharacter* ConsumedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AConsumable::StopUsingConsumable(class APhxCharacter* ConsumedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Consumable", "StopUsingConsumable"); Params::Consumable_StopUsingConsumable Parms{}; Parms.ConsumedBy = ConsumedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Consumable.UseConsumable // (Native, Public) // Parameters: // class APhxCharacter* ConsumedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AConsumable::UseConsumable(class APhxCharacter* ConsumedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Consumable", "UseConsumable"); Params::Consumable_UseConsumable Parms{}; Parms.ConsumedBy = ConsumedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HealthPack.GetHealAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AHealthPack::GetHealAmount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HealthPack", "GetHealAmount"); Params::HealthPack_GetHealAmount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.BlockInteraction // (Final, Native, Public, BlueprintCallable) void UInteractableComponent::BlockInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "BlockInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.DisableInteraction // (Final, Native, Public, BlueprintCallable) void UInteractableComponent::DisableInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "DisableInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.EnableInteraction // (Final, Native, Public, BlueprintCallable) void UInteractableComponent::EnableInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "EnableInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.HideUI // (Final, Native, Public, BlueprintCallable) void UInteractableComponent::HideUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "HideUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.SetCameraAngleRequired // (Final, Native, Protected, BlueprintCallable) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractableComponent::SetCameraAngleRequired(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "SetCameraAngleRequired"); Params::InteractableComponent_SetCameraAngleRequired Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.SetEnableInteraction // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractableComponent::SetEnableInteraction(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "SetEnableInteraction"); Params::InteractableComponent_SetEnableInteraction Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.SetFocusableRadius // (Final, Native, Protected, BlueprintCallable) // Parameters: // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractableComponent::SetFocusableRadius(float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "SetFocusableRadius"); Params::InteractableComponent_SetFocusableRadius Parms{}; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.SetMoveToSyncPointBeforeInteract // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bMoveToSyncPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractableComponent::SetMoveToSyncPointBeforeInteract(bool bMoveToSyncPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "SetMoveToSyncPointBeforeInteract"); Params::InteractableComponent_SetMoveToSyncPointBeforeInteract Parms{}; Parms.bMoveToSyncPoint = bMoveToSyncPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.SetNearbyRadius // (Final, Native, Protected, BlueprintCallable) // Parameters: // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractableComponent::SetNearbyRadius(float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "SetNearbyRadius"); Params::InteractableComponent_SetNearbyRadius Parms{}; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.SetPlayerAngleRequired // (Final, Native, Protected, BlueprintCallable) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractableComponent::SetPlayerAngleRequired(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "SetPlayerAngleRequired"); Params::InteractableComponent_SetPlayerAngleRequired Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.SetRelativeIconOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractableComponent::SetRelativeIconOffset(const struct FVector& NewOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "SetRelativeIconOffset"); Params::InteractableComponent_SetRelativeIconOffset Parms{}; Parms.NewOffset = std::move(NewOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.SetSyncPointTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& WorldSpaceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UInteractableComponent::SetSyncPointTransform(const struct FTransform& WorldSpaceTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "SetSyncPointTransform"); Params::InteractableComponent_SetSyncPointTransform Parms{}; Parms.WorldSpaceTransform = std::move(WorldSpaceTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.SetZIconOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewZOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractableComponent::SetZIconOffset(float NewZOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "SetZIconOffset"); Params::InteractableComponent_SetZIconOffset Parms{}; Parms.NewZOffset = NewZOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.ShowUI // (Final, Native, Public, BlueprintCallable) void UInteractableComponent::ShowUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "ShowUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.UnblockInteraction // (Final, Native, Public, BlueprintCallable) void UInteractableComponent::UnblockInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "UnblockInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractableComponent.BlueprintCanAutoExecute // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // const class APhxCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInteractableComponent::BlueprintCanAutoExecute(const class APhxCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "BlueprintCanAutoExecute"); Params::InteractableComponent_BlueprintCanAutoExecute Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.ButtonCanExecute // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APhxCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInteractableComponent::ButtonCanExecute(const class APhxCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "ButtonCanExecute"); Params::InteractableComponent_ButtonCanExecute Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.CanAutoExecute // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APhxCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInteractableComponent::CanAutoExecute(const class APhxCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "CanAutoExecute"); Params::InteractableComponent_CanAutoExecute Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetCameraAngleRequired // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInteractableComponent::GetCameraAngleRequired() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetCameraAngleRequired"); Params::InteractableComponent_GetCameraAngleRequired Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetCameraAngleRequiredCosine // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInteractableComponent::GetCameraAngleRequiredCosine() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetCameraAngleRequiredCosine"); Params::InteractableComponent_GetCameraAngleRequiredCosine Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetFocusableQuadrance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInteractableComponent::GetFocusableQuadrance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetFocusableQuadrance"); Params::InteractableComponent_GetFocusableQuadrance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetFocusableRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInteractableComponent::GetFocusableRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetFocusableRadius"); Params::InteractableComponent_GetFocusableRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetInteractableButton // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EInteractionButton ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EInteractionButton UInteractableComponent::GetInteractableButton() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetInteractableButton"); Params::InteractableComponent_GetInteractableButton Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetInteractionMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UInteractableComponent::GetInteractionMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetInteractionMontage"); Params::InteractableComponent_GetInteractionMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetInteractionWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AWSInteractionWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWSInteractionWidget* UInteractableComponent::GetInteractionWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetInteractionWidget"); Params::InteractableComponent_GetInteractionWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetNearbyQuadrance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInteractableComponent::GetNearbyQuadrance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetNearbyQuadrance"); Params::InteractableComponent_GetNearbyQuadrance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetNearbyRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInteractableComponent::GetNearbyRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetNearbyRadius"); Params::InteractableComponent_GetNearbyRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetPlayerAngleRequired // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInteractableComponent::GetPlayerAngleRequired() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetPlayerAngleRequired"); Params::InteractableComponent_GetPlayerAngleRequired Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetPlayerAngleRequiredCosine // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInteractableComponent::GetPlayerAngleRequiredCosine() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetPlayerAngleRequiredCosine"); Params::InteractableComponent_GetPlayerAngleRequiredCosine Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetPlayerFacingAngleRequiredCosine // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInteractableComponent::GetPlayerFacingAngleRequiredCosine() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetPlayerFacingAngleRequiredCosine"); Params::InteractableComponent_GetPlayerFacingAngleRequiredCosine Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetProximityToPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EInteractableProximity ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EInteractableProximity UInteractableComponent::GetProximityToPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetProximityToPlayer"); Params::InteractableComponent_GetProximityToPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.GetValidInteractions // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) TArray> UInteractableComponent::GetValidInteractions() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "GetValidInteractions"); Params::InteractableComponent_GetValidInteractions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.HasAnyValidInteraction // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInteractableComponent::HasAnyValidInteraction(class APhxCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "HasAnyValidInteraction"); Params::InteractableComponent_HasAnyValidInteraction Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.InteractionBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInteractableComponent::InteractionBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "InteractionBlocked"); Params::InteractableComponent_InteractionBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.InteractionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInteractableComponent::InteractionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "InteractionEnabled"); Params::InteractableComponent_InteractionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.IntersectValidInteractions // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray>&AvailableInteractions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) // TArray>*Result (Parm, OutParm, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInteractableComponent::IntersectValidInteractions(const TArray>& AvailableInteractions, TArray>* Result) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "IntersectValidInteractions"); Params::InteractableComponent_IntersectValidInteractions Parms{}; Parms.AvailableInteractions = std::move(AvailableInteractions); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.IsInteractionClassValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf InteractionClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInteractableComponent::IsInteractionClassValid(TSubclassOf InteractionClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "IsInteractionClassValid"); Params::InteractableComponent_IsInteractionClassValid Parms{}; Parms.InteractionClass = InteractionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractableComponent.IsInteractionValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInteraction* Interaction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInteractableComponent::IsInteractionValid(class UInteraction* Interaction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableComponent", "IsInteractionValid"); Params::InteractableComponent_IsInteractionValid Parms{}; Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIGameplayAbility_PairedAnimation.OnAlignmentComplete // (Final, Native, Private) void UPhxAIGameplayAbility_PairedAnimation::OnAlignmentComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PairedAnimation", "OnAlignmentComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_PairedAnimation.OnGrappleStateEntered // (Final, Native, Private) // Parameters: // class APhxCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAttackState* InAttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_PairedAnimation::OnGrappleStateEntered(class APhxCharacter* InCharacter, class UAttackState* InAttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PairedAnimation", "OnGrappleStateEntered"); Params::PhxAIGameplayAbility_PairedAnimation_OnGrappleStateEntered Parms{}; Parms.InCharacter = InCharacter; Parms.InAttackState = InAttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_PairedAnimation.OnGrappleStateExited // (Final, Native, Private) // Parameters: // class APhxCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAttackState* InAttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_PairedAnimation::OnGrappleStateExited(class APhxCharacter* InCharacter, class UAttackState* InAttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PairedAnimation", "OnGrappleStateExited"); Params::PhxAIGameplayAbility_PairedAnimation_OnGrappleStateExited Parms{}; Parms.InCharacter = InCharacter; Parms.InAttackState = InAttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_PairedAnimation.OnMontageBlendOut // (Final, Native, Private) void UPhxAIGameplayAbility_PairedAnimation::OnMontageBlendOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PairedAnimation", "OnMontageBlendOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_PairedAnimation.OnPairedAnimationCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_PairedAnimation::OnPairedAnimationCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PairedAnimation", "OnPairedAnimationCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_PairedAnimation.OnTargetEarlyExit // (Final, Native, Private) void UPhxAIGameplayAbility_PairedAnimation::OnTargetEarlyExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PairedAnimation", "OnTargetEarlyExit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_PairedAnimation.OnTargetEnteredGrapplePuppetState // (Final, Native, Private) // Parameters: // class APhxCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrappledPuppetState* TargetGrappledPuppetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_PairedAnimation::OnTargetEnteredGrapplePuppetState(class APhxCharacter* TargetCharacter, class UGrappledPuppetState* TargetGrappledPuppetState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PairedAnimation", "OnTargetEnteredGrapplePuppetState"); Params::PhxAIGameplayAbility_PairedAnimation_OnTargetEnteredGrapplePuppetState Parms{}; Parms.TargetCharacter = TargetCharacter; Parms.TargetGrappledPuppetState = TargetGrappledPuppetState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_PairedAnimation.OnTargetFailToBeGrappled // (Final, Native, Private) void UPhxAIGameplayAbility_PairedAnimation::OnTargetFailToBeGrappled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PairedAnimation", "OnTargetFailToBeGrappled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Limbo.AllowLimboDamage // (Final, Native, Private) void UPhxAIGameplayAbility_Limbo::AllowLimboDamage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Limbo", "AllowLimboDamage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Limbo.AllowResurrect // (Final, Native, Private) void UPhxAIGameplayAbility_Limbo::AllowResurrect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Limbo", "AllowResurrect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Limbo.AttemptResurrect // (Final, Native, Private) void UPhxAIGameplayAbility_Limbo::AttemptResurrect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Limbo", "AttemptResurrect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Limbo.OnDeath // (Final, Native, Private) void UPhxAIGameplayAbility_Limbo::OnDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Limbo", "OnDeath"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Limbo.OnGetupMontageFinished // (Final, Native, Private) void UPhxAIGameplayAbility_Limbo::OnGetupMontageFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Limbo", "OnGetupMontageFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Limbo.OnLimboCharacterStateBegin // (Final, Native, Private) void UPhxAIGameplayAbility_Limbo::OnLimboCharacterStateBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Limbo", "OnLimboCharacterStateBegin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Limbo.OnLimboCharacterStateEnd // (Final, Native, Private) void UPhxAIGameplayAbility_Limbo::OnLimboCharacterStateEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Limbo", "OnLimboCharacterStateEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Limbo.OnWaitRagdollSnapshotFinished // (Final, Native, Private) void UPhxAIGameplayAbility_Limbo::OnWaitRagdollSnapshotFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Limbo", "OnWaitRagdollSnapshotFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCraftingRecipe.GetIngredients // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TMap, int32>ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TMap, int32> UPhxCraftingRecipe::GetIngredients() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCraftingRecipe", "GetIngredients"); Params::PhxCraftingRecipe_GetIngredients Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCraftingRecipe.GetName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FText ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const class FText UPhxCraftingRecipe::GetName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCraftingRecipe", "GetName"); Params::PhxCraftingRecipe_GetName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCraftingRecipe.GetRecipeTags // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTagContainer ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FGameplayTagContainer UPhxCraftingRecipe::GetRecipeTags() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCraftingRecipe", "GetRecipeTags"); Params::PhxCraftingRecipe_GetRecipeTags Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCraftingRecipe.GetUIModificationStats // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxCraftingRecipe::GetUIModificationStats() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCraftingRecipe", "GetUIModificationStats"); Params::PhxCraftingRecipe_GetUIModificationStats Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCraftingRecipe.GetUIModStatValue // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FText& InStatName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxCraftingRecipe::GetUIModStatValue(const class FText& InStatName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCraftingRecipe", "GetUIModStatValue"); Params::PhxCraftingRecipe_GetUIModStatValue Parms{}; Parms.InStatName = std::move(InStatName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCraftingRecipe.GetVID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UVirtualItemData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVirtualItemData* UPhxCraftingRecipe::GetVID() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCraftingRecipe", "GetVID"); Params::PhxCraftingRecipe_GetVID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWeaponModificationRecipe.GetAttachmentSocket // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class FName UPhxWeaponModificationRecipe::GetAttachmentSocket() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponModificationRecipe", "GetAttachmentSocket"); Params::PhxWeaponModificationRecipe_GetAttachmentSocket Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWeaponModificationRecipe.GetWeaponModifications // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) const TArray UPhxWeaponModificationRecipe::GetWeaponModifications() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponModificationRecipe", "GetWeaponModifications"); Params::PhxWeaponModificationRecipe_GetWeaponModifications Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIGameplayAbility_Crawl.OnCrawlSpawn // (Final, Native, Protected) void UPhxAIGameplayAbility_Crawl::OnCrawlSpawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Crawl", "OnCrawlSpawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Crawl.OnLegRemoved // (Final, Native, Protected) void UPhxAIGameplayAbility_Crawl::OnLegRemoved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Crawl", "OnLegRemoved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDefaultMotionController.OnCharacterNotifyReceived // (Final, Native, Private) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDefaultMotionController::OnCharacterNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDefaultMotionController", "OnCharacterNotifyReceived"); Params::PhxDefaultMotionController_OnCharacterNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.KeypadKey.GetValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AKeypadKey::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KeypadKey", "GetValue"); Params::KeypadKey_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxFlashlightModifier.IsDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxFlashlightModifier::IsDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlightModifier", "IsDisabled"); Params::PhxFlashlightModifier_IsDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryPanel.GetSlotRowAndColumn // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // const class UInventorySlot* InSlot (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutRow (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutCol (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryPanel::GetSlotRowAndColumn(const class UInventorySlot* InSlot, int32* OutRow, int32* OutCol) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryPanel", "GetSlotRowAndColumn"); Params::InventoryPanel_GetSlotRowAndColumn Parms{}; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRow != nullptr) *OutRow = Parms.OutRow; if (OutCol != nullptr) *OutCol = Parms.OutCol; } // Function Phoenix.InventoryPanel.GetAdjacentSlot // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class UInventorySlot* InSlot (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInventorySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInventorySlot* UInventoryPanel::GetAdjacentSlot(const class UInventorySlot* InSlot, EInputDirection Direction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryPanel", "GetAdjacentSlot"); Params::InventoryPanel_GetAdjacentSlot Parms{}; Parms.InSlot = InSlot; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryPanel.GetSelectedSlot // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UInventorySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInventorySlot* UInventoryPanel::GetSelectedSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryPanel", "GetSelectedSlot"); Params::InventoryPanel_GetSelectedSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryBiosPanel.HandleAudioLogPlayed // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UDialogue* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryBiosPanel::HandleAudioLogPlayed(class UDialogue* Dialogue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryBiosPanel", "HandleAudioLogPlayed"); Params::InventoryBiosPanel_HandleAudioLogPlayed Parms{}; Parms.Dialogue = Dialogue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryBiosPanel.HandleBioDetailsFocus // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool bIsFocused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryBiosPanel::HandleBioDetailsFocus(bool bIsFocused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryBiosPanel", "HandleBioDetailsFocus"); Params::InventoryBiosPanel_HandleBioDetailsFocus Parms{}; Parms.bIsFocused = bIsFocused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryBiosPanel.HandleBioDetailsNavigation // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UPhxSelectable* Selectable (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryBiosPanel::HandleBioDetailsNavigation(class UPhxSelectable* Selectable, EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryBiosPanel", "HandleBioDetailsNavigation"); Params::InventoryBiosPanel_HandleBioDetailsNavigation Parms{}; Parms.Selectable = Selectable; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryBiosPanel.HandleBioSelection // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UPhxSelectable* InSlot (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryBiosPanel::HandleBioSelection(class UPhxSelectable* InSlot, EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryBiosPanel", "HandleBioSelection"); Params::InventoryBiosPanel_HandleBioSelection Parms{}; Parms.InSlot = InSlot; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryBiosPanel.HandleIntelDetailsFocus // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool bIsFocused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryBiosPanel::HandleIntelDetailsFocus(bool bIsFocused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryBiosPanel", "HandleIntelDetailsFocus"); Params::InventoryBiosPanel_HandleIntelDetailsFocus Parms{}; Parms.bIsFocused = bIsFocused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryBiosPanel.HandleKeyCodeHintViewed // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool bIsViewing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryBiosPanel::HandleKeyCodeHintViewed(bool bIsViewing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryBiosPanel", "HandleKeyCodeHintViewed"); Params::InventoryBiosPanel_HandleKeyCodeHintViewed Parms{}; Parms.bIsViewing = bIsViewing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryBiosPanel.HandleLevelSelection // (Native, Event, Protected, BlueprintEvent) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryBiosPanel::HandleLevelSelection(int32 Index_0, EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryBiosPanel", "HandleLevelSelection"); Params::InventoryBiosPanel_HandleLevelSelection Parms{}; Parms.Index_0 = Index_0; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryBiosPanel.HandleNavigationContainerChange // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UPanelWidget* Container (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryBiosPanel::HandleNavigationContainerChange(class UPanelWidget* Container, EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryBiosPanel", "HandleNavigationContainerChange"); Params::InventoryBiosPanel_HandleNavigationContainerChange Parms{}; Parms.Container = Container; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryBiosPanel.OnAudioLogEnded // (Final, Native, Protected) void UInventoryBiosPanel::OnAudioLogEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryBiosPanel", "OnAudioLogEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawnerComponent.HandleAIDestroyed // (Final, Native, Private) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISpawnerComponent::HandleAIDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent", "HandleAIDestroyed"); Params::PhxAISpawnerComponent_HandleAIDestroyed Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawnerComponent.HandleAIDied // (Final, Native, Private) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISpawnerComponent::HandleAIDied(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent", "HandleAIDied"); Params::PhxAISpawnerComponent_HandleAIDied Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawnerComponent.GetLastSpawnedAI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxAICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAICharacter* UPhxAISpawnerComponent::GetLastSpawnedAI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent", "GetLastSpawnedAI"); Params::PhxAISpawnerComponent_GetLastSpawnedAI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryEquipmentGridWidget.GetWidgetSwitcher // (Final, Native, Public) // Parameters: // class UWidgetSwitcher* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidgetSwitcher* UInventoryEquipmentGridWidget::GetWidgetSwitcher() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryEquipmentGridWidget", "GetWidgetSwitcher"); Params::InventoryEquipmentGridWidget_GetWidgetSwitcher Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryEquipmentGridWidget.OnConstruct // (Final, Native, Protected, BlueprintCallable) void UInventoryEquipmentGridWidget::OnConstruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryEquipmentGridWidget", "OnConstruct"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.CharacterContextualAnimComponent.AddLightWeightContextualAnimTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EHeadTrackingPriorityCategory PriorityCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PriorityValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool CheckLOS (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterContextualAnimComponent::AddLightWeightContextualAnimTarget(class AActor* TargetActor, EHeadTrackingPriorityCategory PriorityCategory, int32 PriorityValue, bool CheckLOS) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterContextualAnimComponent", "AddLightWeightContextualAnimTarget"); Params::CharacterContextualAnimComponent_AddLightWeightContextualAnimTarget Parms{}; Parms.TargetActor = TargetActor; Parms.PriorityCategory = PriorityCategory; Parms.PriorityValue = PriorityValue; Parms.CheckLOS = CheckLOS; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.CharacterContextualAnimComponent.OnCharacterDeathEvent // (Final, Native, Public) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterContextualAnimComponent::OnCharacterDeathEvent(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterContextualAnimComponent", "OnCharacterDeathEvent"); Params::CharacterContextualAnimComponent_OnCharacterDeathEvent Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.CharacterContextualAnimComponent.RemoveLightWeightContextualAnimTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterContextualAnimComponent::RemoveLightWeightContextualAnimTarget(class AActor* TargetActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterContextualAnimComponent", "RemoveLightWeightContextualAnimTarget"); Params::CharacterContextualAnimComponent_RemoveLightWeightContextualAnimTarget Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.CharacterContextualAnimComponent.StartFullBodyContextualAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSwitchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUnarmedOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterContextualAnimComponent::StartFullBodyContextualAnimation(class UAnimMontage* Montage, bool bSwitchState, bool bUnarmedOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterContextualAnimComponent", "StartFullBodyContextualAnimation"); Params::CharacterContextualAnimComponent_StartFullBodyContextualAnimation Parms{}; Parms.Montage = Montage; Parms.bSwitchState = bSwitchState; Parms.bUnarmedOnly = bUnarmedOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.CharacterContextualAnimComponent.UpdateCombatHeadTrackingTarget // (Final, Native, Public) // Parameters: // class APhxCharacter* Attacker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAttackState* AttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterContextualAnimComponent::UpdateCombatHeadTrackingTarget(class APhxCharacter* Attacker, class UAttackState* AttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterContextualAnimComponent", "UpdateCombatHeadTrackingTarget"); Params::CharacterContextualAnimComponent_UpdateCombatHeadTrackingTarget Parms{}; Parms.Attacker = Attacker; Parms.AttackState = AttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIResource_BlueprintBase.ReceiveAIResourceAcquired // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIResource_BlueprintBase::ReceiveAIResourceAcquired(class UObject* Owner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIResource_BlueprintBase", "ReceiveAIResourceAcquired"); Params::PhxAIResource_BlueprintBase_ReceiveAIResourceAcquired Parms{}; Parms.Owner = Owner; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxAIResource_BlueprintBase.ReceiveAIResourceReleased // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIResource_BlueprintBase::ReceiveAIResourceReleased(class UObject* Owner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIResource_BlueprintBase", "ReceiveAIResourceReleased"); Params::PhxAIResource_BlueprintBase_ReceiveAIResourceReleased Parms{}; Parms.Owner = Owner; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxAIResource_BlueprintBase.ReceiveStartPlay // (Event, Protected, BlueprintEvent) void UPhxAIResource_BlueprintBase::ReceiveStartPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIResource_BlueprintBase", "ReceiveStartPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAIResource_BlueprintBase.ReceiveStopPlay // (Event, Protected, BlueprintEvent) void UPhxAIResource_BlueprintBase::ReceiveStopPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIResource_BlueprintBase", "ReceiveStopPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAIResource_BlueprintBase.ReceiveTick // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIResource_BlueprintBase::ReceiveTick(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIResource_BlueprintBase", "ReceiveTick"); Params::PhxAIResource_BlueprintBase_ReceiveTick Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxAIResource_BlueprintBase.ReceiveTryAcquireAIResource // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* Requester (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAIResource_BlueprintBase::ReceiveTryAcquireAIResource(class UObject* Requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIResource_BlueprintBase", "ReceiveTryAcquireAIResource"); Params::PhxAIResource_BlueprintBase_ReceiveTryAcquireAIResource Parms{}; Parms.Requester = Requester; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxSpline.DisableInteractableComponents // (Final, Native, Public, BlueprintCallable) void APhxSpline::DisableInteractableComponents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSpline", "DisableInteractableComponents"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSpline.EnableInteractableComponents // (Final, Native, Public, BlueprintCallable) void APhxSpline::EnableInteractableComponents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSpline", "EnableInteractableComponents"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSpline.GetDirectionAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APhxSpline::GetDirectionAlongSpline(float Distance, const struct FVector& Axis) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSpline", "GetDirectionAlongSpline"); Params::PhxSpline_GetDirectionAlongSpline Parms{}; Parms.Distance = Distance; Parms.Axis = std::move(Axis); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSpline.GetEndpoints // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform* Start (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform* End (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APhxSpline::GetEndpoints(struct FTransform* Start, struct FTransform* End) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSpline", "GetEndpoints"); Params::PhxSpline_GetEndpoints Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Start != nullptr) *Start = std::move(Parms.Start); if (End != nullptr) *End = std::move(Parms.End); } // Function Phoenix.PhxSpline.GetInteractableComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESplineEnd End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInteractableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInteractableComponent* APhxSpline::GetInteractableComponent(ESplineEnd End) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSpline", "GetInteractableComponent"); Params::PhxSpline_GetInteractableComponent Parms{}; Parms.End = End; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSpline.GetNearesetEnd // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineEnd ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESplineEnd APhxSpline::GetNearesetEnd(const struct FVector& WorldVector) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSpline", "GetNearesetEnd"); Params::PhxSpline_GetNearesetEnd Parms{}; Parms.WorldVector = std::move(WorldVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSpline.GetPositionAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APhxSpline::GetPositionAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSpline", "GetPositionAlongSpline"); Params::PhxSpline_GetPositionAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSpline.GetRotationAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APhxSpline::GetRotationAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSpline", "GetRotationAlongSpline"); Params::PhxSpline_GetRotationAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSpline.GetSplineLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxSpline::GetSplineLength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSpline", "GetSplineLength"); Params::PhxSpline_GetSplineLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDanglerTunnel.PlaySpawningParticleFX // (Final, Native, Public, BlueprintCallable) // Parameters: // class UNiagaraSystem* ParticleSystem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDanglerTunnel::PlaySpawningParticleFX(class UNiagaraSystem* ParticleSystem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDanglerTunnel", "PlaySpawningParticleFX"); Params::PhxDanglerTunnel_PlaySpawningParticleFX Parms{}; Parms.ParticleSystem = ParticleSystem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDanglerTunnel.SpawnAttackDangler // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxAISpawnerComponent* Spawner (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDanglerTunnel::SpawnAttackDangler(class UPhxAISpawnerComponent* Spawner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDanglerTunnel", "SpawnAttackDangler"); Params::PhxDanglerTunnel_SpawnAttackDangler Parms{}; Parms.Spawner = Spawner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDanglerTunnel.StartCrawlingParticleFX // (Final, Native, Public, BlueprintCallable) // Parameters: // class UNiagaraSystem* ParticleSystem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDanglerTunnel::StartCrawlingParticleFX(class UNiagaraSystem* ParticleSystem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDanglerTunnel", "StartCrawlingParticleFX"); Params::PhxDanglerTunnel_StartCrawlingParticleFX Parms{}; Parms.ParticleSystem = ParticleSystem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDanglerTunnel.StopCrawlingParticleFX // (Final, Native, Public, BlueprintCallable) void APhxDanglerTunnel::StopCrawlingParticleFX() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDanglerTunnel", "StopCrawlingParticleFX"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDanglerTunnel.TestParticles // (Final, Native, Public) void APhxDanglerTunnel::TestParticles() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDanglerTunnel", "TestParticles"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDanglerTunnel.GetNormalizedLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float NormalizedLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APhxDanglerTunnel::GetNormalizedLocationAndRotation(float NormalizedLocation, struct FVector* OutLocation, struct FRotator* OutRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDanglerTunnel", "GetNormalizedLocationAndRotation"); Params::PhxDanglerTunnel_GetNormalizedLocationAndRotation Parms{}; Parms.NormalizedLocation = NormalizedLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Phoenix.PhxDanglerTunnel.IsPlayerFlashlightAimedAtDangler // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APhxAICharacter* Dangler (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxDanglerTunnel::IsPlayerFlashlightAimedAtDangler(const class APhxAICharacter* Dangler) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDanglerTunnel", "IsPlayerFlashlightAimedAtDangler"); Params::PhxDanglerTunnel_IsPlayerFlashlightAimedAtDangler Parms{}; Parms.Dangler = Dangler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ChargedGroundSlamComponent.GetChargeLevel // (Final, Native, Public, Const) // Parameters: // float ChargeHoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UChargedGroundSlamComponent::GetChargeLevel(float ChargeHoldTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargedGroundSlamComponent", "GetChargeLevel"); Params::ChargedGroundSlamComponent_GetChargeLevel Parms{}; Parms.ChargeHoldTime = ChargeHoldTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ChargedGroundSlamComponent.GetGroundSlamCrateDamageTypeClass // (Final, Native, Public, Const) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UChargedGroundSlamComponent::GetGroundSlamCrateDamageTypeClass() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargedGroundSlamComponent", "GetGroundSlamCrateDamageTypeClass"); Params::ChargedGroundSlamComponent_GetGroundSlamCrateDamageTypeClass Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ChargedGroundSlamComponent.GetGroundSlamCratesDamage // (Final, Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UChargedGroundSlamComponent::GetGroundSlamCratesDamage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargedGroundSlamComponent", "GetGroundSlamCratesDamage"); Params::ChargedGroundSlamComponent_GetGroundSlamCratesDamage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ChargedGroundSlamComponent.GetGroundSlamCratesDamageRange // (Final, Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UChargedGroundSlamComponent::GetGroundSlamCratesDamageRange() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargedGroundSlamComponent", "GetGroundSlamCratesDamageRange"); Params::ChargedGroundSlamComponent_GetGroundSlamCratesDamageRange Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ChargedGroundSlamComponent.GetGroundSlamDamageMultiplier // (Final, Native, Public, Const) // Parameters: // float ChargeHoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UChargedGroundSlamComponent::GetGroundSlamDamageMultiplier(float ChargeHoldTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargedGroundSlamComponent", "GetGroundSlamDamageMultiplier"); Params::ChargedGroundSlamComponent_GetGroundSlamDamageMultiplier Parms{}; Parms.ChargeHoldTime = ChargeHoldTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ChargedGroundSlamComponent.GetGroundSlamDamageTypeClass // (Final, Native, Public, Const) // Parameters: // float ChargeHoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UChargedGroundSlamComponent::GetGroundSlamDamageTypeClass(float ChargeHoldTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargedGroundSlamComponent", "GetGroundSlamDamageTypeClass"); Params::ChargedGroundSlamComponent_GetGroundSlamDamageTypeClass Parms{}; Parms.ChargeHoldTime = ChargeHoldTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ChargedGroundSlamComponent.GetGroundSlamDebugDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UChargedGroundSlamComponent::GetGroundSlamDebugDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargedGroundSlamComponent", "GetGroundSlamDebugDuration"); Params::ChargedGroundSlamComponent_GetGroundSlamDebugDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ChargedGroundSlamComponent.GetGroundSlamRangeMultiplier // (Final, Native, Public, Const) // Parameters: // float ChargeHoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UChargedGroundSlamComponent::GetGroundSlamRangeMultiplier(float ChargeHoldTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChargedGroundSlamComponent", "GetGroundSlamRangeMultiplier"); Params::ChargedGroundSlamComponent_GetGroundSlamRangeMultiplier Parms{}; Parms.ChargeHoldTime = ChargeHoldTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWeaponModification.ApplyChanges // (Native, Event, Public, BlueprintEvent) // Parameters: // class AWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeaponModification::ApplyChanges(class AWeapon* Weapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponModification", "ApplyChanges"); Params::PhxWeaponModification_ApplyChanges Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeaponModification.OnEquip // (Native, Event, Public, BlueprintEvent) // Parameters: // class AWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeaponModification::OnEquip(class AWeapon* Weapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponModification", "OnEquip"); Params::PhxWeaponModification_OnEquip Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeaponModification.OnUnequip // (Native, Event, Public, BlueprintEvent) // Parameters: // class AWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeaponModification::OnUnequip(class AWeapon* Weapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponModification", "OnUnequip"); Params::PhxWeaponModification_OnUnequip Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeaponModification.UndoChanges // (Native, Event, Public, BlueprintEvent) // Parameters: // class AWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeaponModification::UndoChanges(class AWeapon* Weapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponModification", "UndoChanges"); Params::PhxWeaponModification_UndoChanges Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeaponModification.GetAssetToLoad // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // class AWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath UPhxWeaponModification::GetAssetToLoad(class AWeapon* Weapon) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponModification", "GetAssetToLoad"); Params::PhxWeaponModification_GetAssetToLoad Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxMaterialWeaponMod.GetDynamicMaterialInstance // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UPhxMaterialWeaponMod::GetDynamicMaterialInstance(class AWeapon* Weapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMaterialWeaponMod", "GetDynamicMaterialInstance"); Params::PhxMaterialWeaponMod_GetDynamicMaterialInstance Parms{}; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Checkpoint.CheckpointReached // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxPlayerCharacter* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACheckpoint::CheckpointReached(class APhxPlayerCharacter* Player, bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Checkpoint", "CheckpointReached"); Params::Checkpoint_CheckpointReached Parms{}; Parms.Player = Player; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Checkpoint.DisableCheckpoint // (Final, Native, Public, BlueprintCallable) void ACheckpoint::DisableCheckpoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Checkpoint", "DisableCheckpoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Checkpoint.EnableCheckpoint // (Final, Native, Public, BlueprintCallable) void ACheckpoint::EnableCheckpoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Checkpoint", "EnableCheckpoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Checkpoint.NotifyCheckpointReady // (Final, Native, Public, BlueprintCallable) void ACheckpoint::NotifyCheckpointReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Checkpoint", "NotifyCheckpointReady"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Checkpoint.OnBeginOverlap // (Final, Native, Protected) // Parameters: // class AActor* MyActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACheckpoint::OnBeginOverlap(class AActor* MyActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Checkpoint", "OnBeginOverlap"); Params::Checkpoint_OnBeginOverlap Parms{}; Parms.MyActor = MyActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Checkpoint.OnCompanionSpawned // (Final, Native, Protected) // Parameters: // class APhxAICharacter* SpawnedAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAISpawnResultCode ResultCode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SpawnUid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACheckpoint::OnCompanionSpawned(class APhxAICharacter* SpawnedAI, EPhxAISpawnResultCode ResultCode, int32 SpawnUid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Checkpoint", "OnCompanionSpawned"); Params::Checkpoint_OnCompanionSpawned Parms{}; Parms.SpawnedAI = SpawnedAI; Parms.ResultCode = ResultCode; Parms.SpawnUid = SpawnUid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Checkpoint.GetCheckpointId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class FName ACheckpoint::GetCheckpointId() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Checkpoint", "GetCheckpointId"); Params::Checkpoint_GetCheckpointId Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Checkpoint.IsCheckpointEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ACheckpoint::IsCheckpointEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Checkpoint", "IsCheckpointEnabled"); Params::Checkpoint_IsCheckpointEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.MotionMatchCostTest.CancelTest // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bWasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMotionMatchCostTest::CancelTest(bool bWasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchCostTest", "CancelTest"); Params::MotionMatchCostTest_CancelTest Parms{}; Parms.bWasCompleted = bWasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.MotionMatchCostTest.CollectCost // (Final, Native, Public) // Parameters: // float AvgCost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMotionMatchCostTest::CollectCost(float AvgCost) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchCostTest", "CollectCost"); Params::MotionMatchCostTest_CollectCost Parms{}; Parms.AvgCost = AvgCost; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.MotionMatchCostTest.ExecuteTest // (Final, Native, Public, BlueprintCallable) // Parameters: // EMotionMatchTestAI ChosenSubtestAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMotionMatchTestMotion ChosenSubtestMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMotionMatchTestMovement ChosenSubtestMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMotionMatchCostTest::ExecuteTest(EMotionMatchTestAI ChosenSubtestAI, EMotionMatchTestMotion ChosenSubtestMotion, EMotionMatchTestMovement ChosenSubtestMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchCostTest", "ExecuteTest"); Params::MotionMatchCostTest_ExecuteTest Parms{}; Parms.ChosenSubtestAI = ChosenSubtestAI; Parms.ChosenSubtestMotion = ChosenSubtestMotion; Parms.ChosenSubtestMovement = ChosenSubtestMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.MotionMatchCostTest.SaveTestResults // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& SaveDirectory (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AllowOverWriting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AMotionMatchCostTest::SaveTestResults(const class FString& SaveDirectory, const class FString& Filename, bool AllowOverWriting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchCostTest", "SaveTestResults"); Params::MotionMatchCostTest_SaveTestResults Parms{}; Parms.SaveDirectory = std::move(SaveDirectory); Parms.Filename = std::move(Filename); Parms.AllowOverWriting = AllowOverWriting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.MotionMatchCostTest.SetCostRetriever // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMotionMatchCostRetriever* Retriever (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMotionMatchCostTest::SetCostRetriever(class UMotionMatchCostRetriever* Retriever) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchCostTest", "SetCostRetriever"); Params::MotionMatchCostTest_SetCostRetriever Parms{}; Parms.Retriever = Retriever; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAmbienceManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAmbienceManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAmbienceManager* APhxAmbienceManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAmbienceManager", "Get"); Params::PhxAmbienceManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAmbienceManager.EnterAmbientRegion // (Final, Native, Public, BlueprintCallable) // Parameters: // class AAmbientRegion* AmbientRegion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAmbienceManager::EnterAmbientRegion(class AAmbientRegion* AmbientRegion) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAmbienceManager", "EnterAmbientRegion"); Params::PhxAmbienceManager_EnterAmbientRegion Parms{}; Parms.AmbientRegion = AmbientRegion; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAmbienceManager.ExitAmbientRegion // (Final, Native, Public, BlueprintCallable) // Parameters: // class AAmbientRegion* AmbientRegion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAmbienceManager::ExitAmbientRegion(class AAmbientRegion* AmbientRegion) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAmbienceManager", "ExitAmbientRegion"); Params::PhxAmbienceManager_ExitAmbientRegion Parms{}; Parms.AmbientRegion = AmbientRegion; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAmbienceManager.VerifySorting // (Final, Native, Public, BlueprintCallable) void APhxAmbienceManager::VerifySorting() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAmbienceManager", "VerifySorting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.CinematicState.OnEndFakeCinematic // (Final, Native, Protected) void UCinematicState::OnEndFakeCinematic() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CinematicState", "OnEndFakeCinematic"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryDetails.ApplyVID // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class UVirtualItemData* InVID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryDetails::ApplyVID(const class UVirtualItemData* InVID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryDetails", "ApplyVID"); Params::InventoryDetails_ApplyVID Parms{}; Parms.InVID = InVID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryDetails.SetFocused // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bInFocused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryDetails::SetFocused(bool bInFocused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryDetails", "SetFocused"); Params::InventoryDetails_SetFocused Parms{}; Parms.bInFocused = bInFocused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryDetails.SetItemDetails // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FItemData& InItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UInventoryDetails::SetItemDetails(const struct FItemData& InItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryDetails", "SetItemDetails"); Params::InventoryDetails_SetItemDetails Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryDetails.IsFocused // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInventoryDetails::IsFocused() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryDetails", "IsFocused"); Params::InventoryDetails_IsFocused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIGameplayAbility_Stumble.OnMontageEnded // (Final, Native, Private) void UPhxAIGameplayAbility_Stumble::OnMontageEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Stumble", "OnMontageEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawningSystem.DespawnAI // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIDespawnReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnemiesOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISpawningSystem::DespawnAI(class UObject* WorldContextObject, EPhxAIDespawnReason Reason, bool bEnemiesOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAISpawningSystem", "DespawnAI"); Params::PhxAISpawningSystem_DespawnAI Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Reason = Reason; Parms.bEnemiesOnly = bEnemiesOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawningSystem.DespawnAICharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIDespawnReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISpawningSystem::DespawnAICharacter(class UObject* WorldContextObject, class APhxAICharacter* Character, EPhxAIDespawnReason Reason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAISpawningSystem", "DespawnAICharacter"); Params::PhxAISpawningSystem_DespawnAICharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Character = Character; Parms.Reason = Reason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.OptionsWidget.Close // (Event, Public, BlueprintEvent) void UOptionsWidget::Close() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsWidget", "Close"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.OptionsWidget.Open // (Event, Public, BlueprintEvent) void UOptionsWidget::Open() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsWidget", "Open"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.OptionsWidget.SetSelection // (Event, Public, BlueprintEvent) // Parameters: // int32 ButtonIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPlayAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UOptionsWidget::SetSelection(int32 ButtonIndex, bool bIsRight, bool bPlayAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsWidget", "SetSelection"); Params::OptionsWidget_SetSelection Parms{}; Parms.ButtonIndex = ButtonIndex; Parms.bIsRight = bIsRight; Parms.bPlayAnimation = bPlayAnimation; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxAIPointOfInterest.DisableBroadcasting // (Final, Native, Public, BlueprintCallable) void APhxAIPointOfInterest::DisableBroadcasting() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIPointOfInterest", "DisableBroadcasting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIPointOfInterest.EnableBroadcasting // (Final, Native, Public, BlueprintCallable) void APhxAIPointOfInterest::EnableBroadcasting() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIPointOfInterest", "EnableBroadcasting"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIPointOfInterest.GetBlackboardValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 idx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlackboardValue_Base* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlackboardValue_Base* APhxAIPointOfInterest::GetBlackboardValue(int32 idx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIPointOfInterest", "GetBlackboardValue"); Params::PhxAIPointOfInterest_GetBlackboardValue Parms{}; Parms.idx = idx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIPointOfInterest.GetBlackboardValuesCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxAIPointOfInterest::GetBlackboardValuesCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIPointOfInterest", "GetBlackboardValuesCount"); Params::PhxAIPointOfInterest_GetBlackboardValuesCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIPointOfInterest.UpdateEditorPreview // (Final, Native, Private) void APhxAIPointOfInterest::UpdateEditorPreview() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIPointOfInterest", "UpdateEditorPreview"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFSM.OnCharacterHealthModified // (Final, Native, Protected) // Parameters: // class UPhxHealthComponent* HealthComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Health (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryFSM::OnCharacterHealthModified(class UPhxHealthComponent* HealthComp, float Health, float HealthDelta, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFSM", "OnCharacterHealthModified"); Params::InventoryFSM_OnCharacterHealthModified Parms{}; Parms.HealthComp = HealthComp; Parms.Health = Health; Parms.HealthDelta = HealthDelta; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixGameModeBase.DisableUI // (Event, Public, BlueprintEvent) void APhoenixGameModeBase::DisableUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixGameModeBase", "DisableUI"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhoenixGameModeBase.EnableUI // (Event, Public, BlueprintEvent) void APhoenixGameModeBase::EnableUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixGameModeBase", "EnableUI"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhoenixGameModeBase.OnSecondControllerAttached // (Final, Native, Public) void APhoenixGameModeBase::OnSecondControllerAttached() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixGameModeBase", "OnSecondControllerAttached"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixGameModeBase.GetDifficultySettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxDifficultyLevel InDifficulty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxDifficultySettings* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UPhxDifficultySettings* APhoenixGameModeBase::GetDifficultySettings(EPhxDifficultyLevel InDifficulty) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixGameModeBase", "GetDifficultySettings"); Params::PhoenixGameModeBase_GetDifficultySettings Parms{}; Parms.InDifficulty = InDifficulty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDifficultySettings.GetAmmoDropQuantityMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxDifficultySettings::GetAmmoDropQuantityMultiplier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDifficultySettings", "GetAmmoDropQuantityMultiplier"); Params::PhxDifficultySettings_GetAmmoDropQuantityMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDifficultySettings.GetCreditsDropQuantityMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxDifficultySettings::GetCreditsDropQuantityMultiplier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDifficultySettings", "GetCreditsDropQuantityMultiplier"); Params::PhxDifficultySettings_GetCreditsDropQuantityMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDifficultySettings.GetCustomAutoSaveToken // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxDifficultySettings::GetCustomAutoSaveToken() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDifficultySettings", "GetCustomAutoSaveToken"); Params::PhxDifficultySettings_GetCustomAutoSaveToken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDifficultySettings.GetGRPGrabCostMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxDifficultySettings::GetGRPGrabCostMultiplier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDifficultySettings", "GetGRPGrabCostMultiplier"); Params::PhxDifficultySettings_GetGRPGrabCostMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDifficultySettings.GetGRPHoldCostMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxDifficultySettings::GetGRPHoldCostMultiplier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDifficultySettings", "GetGRPHoldCostMultiplier"); Params::PhxDifficultySettings_GetGRPHoldCostMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDifficultySettings.GetHealAmountMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxDifficultySettings::GetHealAmountMultiplier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDifficultySettings", "GetHealAmountMultiplier"); Params::PhxDifficultySettings_GetHealAmountMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDifficultySettings.GetTimeAfterVirusToMutateMultiplier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxDifficultySettings::GetTimeAfterVirusToMutateMultiplier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDifficultySettings", "GetTimeAfterVirusToMutateMultiplier"); Params::PhxDifficultySettings_GetTimeAfterVirusToMutateMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryTab.SetSelected // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryTab::SetSelected(bool bSelected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryTab", "SetSelected"); Params::InventoryTab_SetSelected Parms{}; Parms.bSelected = bSelected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISenseComponent.EnableSensing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISenseComponent::EnableSensing(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISenseComponent", "EnableSensing"); Params::PhxAISenseComponent_EnableSensing Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISenseComponent.HandleSourceDestroyed // (Final, Native, Private) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISenseComponent::HandleSourceDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISenseComponent", "HandleSourceDestroyed"); Params::PhxAISenseComponent_HandleSourceDestroyed Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryOverlayWidget.GetEquipmentWidget // (Final, Native, Public) // Parameters: // class UInventoryEquipmentGridWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInventoryEquipmentGridWidget* UInventoryOverlayWidget::GetEquipmentWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryOverlayWidget", "GetEquipmentWidget"); Params::InventoryOverlayWidget_GetEquipmentWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryOverlayWidget.GetSalvageWidget // (Final, Native, Public) // Parameters: // class UInventoryItemGridWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInventoryItemGridWidget* UInventoryOverlayWidget::GetSalvageWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryOverlayWidget", "GetSalvageWidget"); Params::InventoryOverlayWidget_GetSalvageWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Item.GetMeshComp // (Final, Native, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshComponent* AItem::GetMeshComp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Item", "GetMeshComp"); Params::Item_GetMeshComp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayAbility_Interaction.OnAbortActionTagAdded // (Final, Native, Private) void UPhxGameplayAbility_Interaction::OnAbortActionTagAdded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Interaction", "OnAbortActionTagAdded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Interaction.OnCharacterReachedSyncPoint // (Native, Protected) void UPhxGameplayAbility_Interaction::OnCharacterReachedSyncPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Interaction", "OnCharacterReachedSyncPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Interaction.OnMontageFinished // (Native, Protected) void UPhxGameplayAbility_Interaction::OnMontageFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Interaction", "OnMontageFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Interaction.OnMontageInterrupted // (Native, Protected) void UPhxGameplayAbility_Interaction::OnMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Interaction", "OnMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Interaction.OnMovementModeRestoreDelayFinished // (Native, Protected) void UPhxGameplayAbility_Interaction::OnMovementModeRestoreDelayFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Interaction", "OnMovementModeRestoreDelayFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Interaction.OnNotifyReceived // (Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_Interaction::OnNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Interaction", "OnNotifyReceived"); Params::PhxGameplayAbility_Interaction_OnNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Interaction.OnNotifyStateBegin // (Native, Protected) // Parameters: // const class UPhxAnimNotifyState* NotifyState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_Interaction::OnNotifyStateBegin(const class UPhxAnimNotifyState* NotifyState, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Interaction", "OnNotifyStateBegin"); Params::PhxGameplayAbility_Interaction_OnNotifyStateBegin Parms{}; Parms.NotifyState = NotifyState; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Interaction.OnNotifyStateEnd // (Native, Protected) // Parameters: // const class UPhxAnimNotifyState* NotifyState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_Interaction::OnNotifyStateEnd(const class UPhxAnimNotifyState* NotifyState, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Interaction", "OnNotifyStateEnd"); Params::PhxGameplayAbility_Interaction_OnNotifyStateEnd Parms{}; Parms.NotifyState = NotifyState; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Interaction.OnUnequipFinished // (Native, Protected) void UPhxGameplayAbility_Interaction::OnUnequipFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Interaction", "OnUnequipFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Interaction.OnWaitForNotifyTimedOut // (Native, Protected) void UPhxGameplayAbility_Interaction::OnWaitForNotifyTimedOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Interaction", "OnWaitForNotifyTimedOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GadgetInteraction.OnCharacterHealthModified // (Final, Native, Protected) // Parameters: // class UPhxHealthComponent* HealthComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Health (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_GadgetInteraction::OnCharacterHealthModified(class UPhxHealthComponent* HealthComp, float Health, float HealthDelta, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GadgetInteraction", "OnCharacterHealthModified"); Params::PhxGameplayAbility_GadgetInteraction_OnCharacterHealthModified Parms{}; Parms.HealthComp = HealthComp; Parms.Health = Health; Parms.HealthDelta = HealthDelta; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GadgetInteraction.OnInteractableComponentEnabled // (Final, Native, Protected) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_GadgetInteraction::OnInteractableComponentEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GadgetInteraction", "OnInteractableComponentEnabled"); Params::PhxGameplayAbility_GadgetInteraction_OnInteractableComponentEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GadgetInteraction.OnInteractionFinished // (Final, Native, Protected) void UPhxGameplayAbility_GadgetInteraction::OnInteractionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GadgetInteraction", "OnInteractionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.DevMenuState.OnPlayerInventoryChanged // (Final, Native, Private, HasOutParams) // Parameters: // const class FName& Name_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDevMenuState::OnPlayerInventoryChanged(const class FName& Name_0, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DevMenuState", "OnPlayerInventoryChanged"); Params::DevMenuState_OnPlayerInventoryChanged Parms{}; Parms.Name_0 = Name_0; Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_TwoHead_RipSides.OnRipMontageCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_TwoHead_RipSides::OnRipMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_TwoHead_RipSides", "OnRipMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.DoOnceTriggerBox.Reset // (Final, Native, Public) void ADoOnceTriggerBox::Reset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoOnceTriggerBox", "Reset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.DoorUIWidget.OnOpenAnimationFinished // (Final, Native, Protected) void UDoorUIWidget::OnOpenAnimationFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoorUIWidget", "OnOpenAnimationFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.DoorUIWidget.UpdateCallbacks // (Final, Native, Public, BlueprintCallable) void UDoorUIWidget::UpdateCallbacks() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoorUIWidget", "UpdateCallbacks"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.DoorUIWidget.UpdateLocked // (Event, Public, BlueprintEvent) // Parameters: // bool bLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDoorUIWidget::UpdateLocked(bool bLocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoorUIWidget", "UpdateLocked"); Params::DoorUIWidget_UpdateLocked Parms{}; Parms.bLocked = bLocked; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.DoorUIWidget.UpdatePhxControllerType // (Event, Public, BlueprintEvent) // Parameters: // EPhxControllerType ControllerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDoorUIWidget::UpdatePhxControllerType(EPhxControllerType ControllerType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DoorUIWidget", "UpdatePhxControllerType"); Params::DoorUIWidget_UpdatePhxControllerType Parms{}; Parms.ControllerType = ControllerType; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxAISpawner_Character.DespawnAI // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxAIDespawnReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAISpawner_Character::DespawnAI(EPhxAIDespawnReason Reason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawner_Character", "DespawnAI"); Params::PhxAISpawner_Character_DespawnAI Parms{}; Parms.Reason = Reason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawner_Character.HandleAISpawned // (Final, Native, Private) // Parameters: // class APhxAICharacter* SpawnedAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAISpawnResultCode ResultCode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SpawnUid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAISpawner_Character::HandleAISpawned(class APhxAICharacter* SpawnedAI, EPhxAISpawnResultCode ResultCode, int32 SpawnUid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawner_Character", "HandleAISpawned"); Params::PhxAISpawner_Character_HandleAISpawned Parms{}; Parms.SpawnedAI = SpawnedAI; Parms.ResultCode = ResultCode; Parms.SpawnUid = SpawnUid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawner_Character.SetCharacterDefinition // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtrInAICharacterDefinitionPtr (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InCharacterVariation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAISpawner_Character::SetCharacterDefinition(TSoftObjectPtr InAICharacterDefinitionPtr, int32 InCharacterVariation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawner_Character", "SetCharacterDefinition"); Params::PhxAISpawner_Character_SetCharacterDefinition Parms{}; Parms.InAICharacterDefinitionPtr = InAICharacterDefinitionPtr; Parms.InCharacterVariation = InCharacterVariation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawner_Character.GetLastSpawnedAI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxAICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAICharacter* APhxAISpawner_Character::GetLastSpawnedAI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawner_Character", "GetLastSpawnedAI"); Params::PhxAISpawner_Character_GetLastSpawnedAI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.KraftonIdCountdownTimer.UpdatePercent // (Native, Event, Protected, BlueprintEvent) // Parameters: // float Percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKraftonIdCountdownTimer::UpdatePercent(float Percent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("KraftonIdCountdownTimer", "UpdatePercent"); Params::KraftonIdCountdownTimer_UpdatePercent Parms{}; Parms.Percent = Percent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIShoutBeaconActor.SpawnShoutBeacon // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ShoutInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BeaconLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* BeaconRadiusCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraSystem* OnBeginParticleFX_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIShoutBeaconActor::SpawnShoutBeacon(class UObject* WorldContextObject, class APawn* ShoutInstigator, const struct FVector& BeaconLocation, class UCurveFloat* BeaconRadiusCurve, class UNiagaraSystem* OnBeginParticleFX_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIShoutBeaconActor", "SpawnShoutBeacon"); Params::PhxAIShoutBeaconActor_SpawnShoutBeacon Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ShoutInstigator = ShoutInstigator; Parms.BeaconLocation = std::move(BeaconLocation); Parms.BeaconRadiusCurve = BeaconRadiusCurve; Parms.OnBeginParticleFX_0 = OnBeginParticleFX_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIShoutBeaconActor.SpawnShoutBeaconAttachedToActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ShoutInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* BeaconAnchor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* BeaconRadiusCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraSystem* OnBeginParticleFX_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDetachmentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraSystem* AttachedParticleFX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachmentLocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIShoutBeaconActor::SpawnShoutBeaconAttachedToActor(class UObject* WorldContextObject, class APawn* ShoutInstigator, class AActor* BeaconAnchor, class UCurveFloat* BeaconRadiusCurve, class UNiagaraSystem* OnBeginParticleFX_0, float InDetachmentTime, class UNiagaraSystem* AttachedParticleFX, class FName AttachmentLocationName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIShoutBeaconActor", "SpawnShoutBeaconAttachedToActor"); Params::PhxAIShoutBeaconActor_SpawnShoutBeaconAttachedToActor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ShoutInstigator = ShoutInstigator; Parms.BeaconAnchor = BeaconAnchor; Parms.BeaconRadiusCurve = BeaconRadiusCurve; Parms.OnBeginParticleFX_0 = OnBeginParticleFX_0; Parms.InDetachmentTime = InDetachmentTime; Parms.AttachedParticleFX = AttachedParticleFX; Parms.AttachmentLocationName = AttachmentLocationName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryItemsPanel.CanStartConsuming // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UInventorySlot* InSlot (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInventoryItemsPanel::CanStartConsuming(const class UInventorySlot* InSlot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryItemsPanel", "CanStartConsuming"); Params::InventoryItemsPanel_CanStartConsuming Parms{}; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryItemsPanel.IsConsumableSlot // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UInventorySlot* InSlot (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInventoryItemsPanel::IsConsumableSlot(const class UInventorySlot* InSlot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryItemsPanel", "IsConsumableSlot"); Params::InventoryItemsPanel_IsConsumableSlot Parms{}; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryItemsPanel.IsHealthSlot // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UInventorySlot* InSlot (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInventoryItemsPanel::IsHealthSlot(const class UInventorySlot* InSlot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryItemsPanel", "IsHealthSlot"); Params::InventoryItemsPanel_IsHealthSlot Parms{}; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHasEntitlement.HasEntitlement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // EPhxEntitlement InEntitlement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxHasEntitlement* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxHasEntitlement* UPhxHasEntitlement::HasEntitlement(EPhxEntitlement InEntitlement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxHasEntitlement", "HasEntitlement"); Params::PhxHasEntitlement_HasEntitlement Parms{}; Parms.InEntitlement = InEntitlement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHasEntitlement.HandleFetchEntitlements // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FPhxEntitlementOwnership& Ownership (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxHasEntitlement::HandleFetchEntitlements(const struct FPhxEntitlementOwnership& Ownership) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHasEntitlement", "HandleFetchEntitlements"); Params::PhxHasEntitlement_HandleFetchEntitlements Parms{}; Parms.Ownership = std::move(Ownership); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxHasEntitlement.HandleFetchOnlineAccount // (Final, Native, Protected) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USDSOnlineAccount* OnlineAccount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxHasEntitlement::HandleFetchOnlineAccount(bool bSuccess, const class USDSOnlineAccount* OnlineAccount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHasEntitlement", "HandleFetchOnlineAccount"); Params::PhxHasEntitlement_HandleFetchOnlineAccount Parms{}; Parms.bSuccess = bSuccess; Parms.OnlineAccount = OnlineAccount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoComponent.InitializeEcho // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UEchoComponent::InitializeEcho() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoComponent", "InitializeEcho"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoComponent.SetCaptureOffset // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEchoComponent::SetCaptureOffset(const struct FVector& Offset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoComponent", "SetCaptureOffset"); Params::EchoComponent_SetCaptureOffset Parms{}; Parms.Offset = std::move(Offset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoComponent.UpdateEchoParameters // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USceneCaptureComponent2D* SceneCaptureComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraComponent* EchoParticles (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEchoComponent::UpdateEchoParameters(class USceneCaptureComponent2D* SceneCaptureComponent, class UNiagaraComponent* EchoParticles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoComponent", "UpdateEchoParameters"); Params::EchoComponent_UpdateEchoParameters Parms{}; Parms.SceneCaptureComponent = SceneCaptureComponent; Parms.EchoParticles = EchoParticles; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.InteractableProxy.OnInteractionExecuted // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractableProxy::OnInteractionExecuted(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractableProxy", "OnInteractionExecuted"); Params::InteractableProxy_OnInteractionExecuted Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventActor.OnCharacterInteractExecuted // (Final, Native, Private) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxScriptedEventActor::OnCharacterInteractExecuted(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "OnCharacterInteractExecuted"); Params::PhxScriptedEventActor_OnCharacterInteractExecuted Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventActor.RequestCharacterSwapsForNextCinematic // (Final, Native, Public, BlueprintCallable) // Parameters: // const TMap>&BindingTagsAndRequestedClasses (Parm, UObjectWrapper, NativeAccessSpecifierPublic) void APhxScriptedEventActor::RequestCharacterSwapsForNextCinematic(const TMap>& BindingTagsAndRequestedClasses) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "RequestCharacterSwapsForNextCinematic"); Params::PhxScriptedEventActor_RequestCharacterSwapsForNextCinematic Parms{}; Parms.BindingTagsAndRequestedClasses = std::move(BindingTagsAndRequestedClasses); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventActor.SetAttachInfoOnQTEUsingActorComp // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FQteRequest& InQteRequest (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName AttachActorBindingTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachComponentName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxScriptedEventActor::SetAttachInfoOnQTEUsingActorComp(struct FQteRequest& InQteRequest, class FName AttachActorBindingTag, class FName AttachComponentName, class FName AttachSocketName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "SetAttachInfoOnQTEUsingActorComp"); Params::PhxScriptedEventActor_SetAttachInfoOnQTEUsingActorComp Parms{}; Parms.InQteRequest = std::move(InQteRequest); Parms.AttachActorBindingTag = AttachActorBindingTag; Parms.AttachComponentName = AttachComponentName; Parms.AttachSocketName = AttachSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InQteRequest = std::move(Parms.InQteRequest); } // Function Phoenix.PhxScriptedEventActor.SetAttachInfoOnQTEUsingActorSkeletalMesh // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FQteRequest& InQteRequest (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName AttachActorBindingTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxScriptedEventActor::SetAttachInfoOnQTEUsingActorSkeletalMesh(struct FQteRequest& InQteRequest, class FName AttachActorBindingTag, class FName AttachBoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "SetAttachInfoOnQTEUsingActorSkeletalMesh"); Params::PhxScriptedEventActor_SetAttachInfoOnQTEUsingActorSkeletalMesh Parms{}; Parms.InQteRequest = std::move(InQteRequest); Parms.AttachActorBindingTag = AttachActorBindingTag; Parms.AttachBoneName = AttachBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InQteRequest = std::move(Parms.InQteRequest); } // Function Phoenix.PhxScriptedEventActor.StartCameraLookAroundOverrideInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 EndFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPitchOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxYawOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LookSpeedOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxScriptedEventActor::StartCameraLookAroundOverrideInterval(int32 EndFrame, float MaxPitchOverride, float MaxYawOverride, float LookSpeedOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "StartCameraLookAroundOverrideInterval"); Params::PhxScriptedEventActor_StartCameraLookAroundOverrideInterval Parms{}; Parms.EndFrame = EndFrame; Parms.MaxPitchOverride = MaxPitchOverride; Parms.MaxYawOverride = MaxYawOverride; Parms.LookSpeedOverride = LookSpeedOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventActor.StartPlayerMovementFailureInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 BranchFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MovementInputFrameDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckMoveForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckMoveBackward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckMoveLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckMoveRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MovementInputThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FailureId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxScriptedEventActor::StartPlayerMovementFailureInterval(int32 BranchFrame, int32 MovementInputFrameDuration, bool bCheckMoveForward, bool bCheckMoveBackward, bool bCheckMoveLeft, bool bCheckMoveRight, float MovementInputThreshold, class FName FailureId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "StartPlayerMovementFailureInterval"); Params::PhxScriptedEventActor_StartPlayerMovementFailureInterval Parms{}; Parms.BranchFrame = BranchFrame; Parms.MovementInputFrameDuration = MovementInputFrameDuration; Parms.bCheckMoveForward = bCheckMoveForward; Parms.bCheckMoveBackward = bCheckMoveBackward; Parms.bCheckMoveLeft = bCheckMoveLeft; Parms.bCheckMoveRight = bCheckMoveRight; Parms.MovementInputThreshold = MovementInputThreshold; Parms.FailureId = FailureId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventActor.StartQteFailureInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 BranchFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 QteFrameDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQteRequest& InQteRequest (Parm, NativeAccessSpecifierPublic) // class FName FailureId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxCinematicPlaybackActions FailureAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SuccessId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxCinematicPlaybackActions SuccessAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFailScriptedEventOnFailure (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxScriptedEventActor::StartQteFailureInterval(int32 BranchFrame, int32 QteFrameDuration, const struct FQteRequest& InQteRequest, class FName FailureId, EPhxCinematicPlaybackActions FailureAction, class FName SuccessId, EPhxCinematicPlaybackActions SuccessAction, bool bFailScriptedEventOnFailure) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "StartQteFailureInterval"); Params::PhxScriptedEventActor_StartQteFailureInterval Parms{}; Parms.BranchFrame = BranchFrame; Parms.QteFrameDuration = QteFrameDuration; Parms.InQteRequest = std::move(InQteRequest); Parms.FailureId = FailureId; Parms.FailureAction = FailureAction; Parms.SuccessId = SuccessId; Parms.SuccessAction = SuccessAction; Parms.bFailScriptedEventOnFailure = bFailScriptedEventOnFailure; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventActor.StopLoopingCinematic // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bWaitForCinematicToEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextCinematicRowOverrideName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxScriptedEventActor::StopLoopingCinematic(bool bWaitForCinematicToEnd, class FName NextCinematicRowOverrideName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "StopLoopingCinematic"); Params::PhxScriptedEventActor_StopLoopingCinematic Parms{}; Parms.bWaitForCinematicToEnd = bWaitForCinematicToEnd; Parms.NextCinematicRowOverrideName = NextCinematicRowOverrideName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventActor.StopScriptedEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bStopImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxScriptedEventActor::StopScriptedEvent(bool bStopImmediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "StopScriptedEvent"); Params::PhxScriptedEventActor_StopScriptedEvent Parms{}; Parms.bStopImmediately = bStopImmediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventActor.GetActorBoundToTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BindingTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr APhxScriptedEventActor::GetActorBoundToTag(class FName BindingTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "GetActorBoundToTag"); Params::PhxScriptedEventActor_GetActorBoundToTag Parms{}; Parms.BindingTag = BindingTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxScriptedEventActor.GetCinematicsComponent // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxCinematicsComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxCinematicsComponent* APhxScriptedEventActor::GetCinematicsComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "GetCinematicsComponent"); Params::PhxScriptedEventActor_GetCinematicsComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxScriptedEventActor.GetListOfLevelSequences // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APhxScriptedEventActor::GetListOfLevelSequences() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "GetListOfLevelSequences"); Params::PhxScriptedEventActor_GetListOfLevelSequences Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxScriptedEventActor.GetSyncPointFromBindingTag // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& BindingTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform* OutSyncPoint (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxScriptedEventActor::GetSyncPointFromBindingTag(const class FName& BindingTag, float Time, struct FTransform* OutSyncPoint) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "GetSyncPointFromBindingTag"); Params::PhxScriptedEventActor_GetSyncPointFromBindingTag Parms{}; Parms.BindingTag = BindingTag; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSyncPoint != nullptr) *OutSyncPoint = std::move(Parms.OutSyncPoint); return Parms.ReturnValue; } // Function Phoenix.PhxScriptedEventActor.HasValidCinematicData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxScriptedEventActor::HasValidCinematicData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "HasValidCinematicData"); Params::PhxScriptedEventActor_HasValidCinematicData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxScriptedEventActor.IsReadyForPlayback // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxScriptedEventActor::IsReadyForPlayback() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventActor", "IsReadyForPlayback"); Params::PhxScriptedEventActor_IsReadyForPlayback Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.EchoProjector.AreEchoComponentsReady // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AEchoProjector::AreEchoComponentsReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "AreEchoComponentsReady"); Params::EchoProjector_AreEchoComponentsReady Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.EchoProjector.DisableProjector // (Final, Native, Public, BlueprintCallable) void AEchoProjector::DisableProjector() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "DisableProjector"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.EnableProjector // (Final, Native, Public, BlueprintCallable) void AEchoProjector::EnableProjector() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "EnableProjector"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.OnEchoSequenceFinished // (Final, Native, Protected) void AEchoProjector::OnEchoSequenceFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "OnEchoSequenceFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.OnInteractionAreaBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AEchoProjector::OnInteractionAreaBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "OnInteractionAreaBeginOverlap"); Params::EchoProjector_OnInteractionAreaBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.OnInteractionAreaEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEchoProjector::OnInteractionAreaEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "OnInteractionAreaEndOverlap"); Params::EchoProjector_OnInteractionAreaEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.OnTriggerVolumeBeginOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEchoProjector::OnTriggerVolumeBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "OnTriggerVolumeBeginOverlap"); Params::EchoProjector_OnTriggerVolumeBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.RequestPlay // (Final, Native, Public, BlueprintCallable) void AEchoProjector::RequestPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "RequestPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.RequestRestart // (Final, Native, Public, BlueprintCallable) void AEchoProjector::RequestRestart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "RequestRestart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.RequestShutdown // (Final, Native, Public, BlueprintCallable) void AEchoProjector::RequestShutdown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "RequestShutdown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.RequestTogglePause // (Final, Native, Public, BlueprintCallable) void AEchoProjector::RequestTogglePause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "RequestTogglePause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.SetEchoAlertEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEchoProjector::SetEchoAlertEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "SetEchoAlertEnabled"); Params::EchoProjector_SetEchoAlertEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.SetEchoUIControls // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEchoProjector::SetEchoUIControls(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "SetEchoUIControls"); Params::EchoProjector_SetEchoUIControls Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoProjector.GetEchoComponents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) const TArray AEchoProjector::GetEchoComponents() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoProjector", "GetEchoComponents"); Params::EchoProjector_GetEchoComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.EchoState.BeginOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEchoState::BeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoState", "BeginOverlap"); Params::EchoState_BeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.EchoUI.GetNormalizedDistanceToProjector // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AEchoUI::GetNormalizedDistanceToProjector() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EchoUI", "GetNormalizedDistanceToProjector"); Params::EchoUI_GetNormalizedDistanceToProjector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryWeaponDetails.SetDetailsVisible // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryWeaponDetails::SetDetailsVisible(bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryWeaponDetails", "SetDetailsVisible"); Params::InventoryWeaponDetails_SetDetailsVisible Parms{}; Parms.bVisible = bVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryWeaponDetails.GetAdjacentSlot // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class UInventorySlot* InSlot (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInventorySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInventorySlot* UInventoryWeaponDetails::GetAdjacentSlot(const class UInventorySlot* InSlot, EInputDirection Direction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryWeaponDetails", "GetAdjacentSlot"); Params::InventoryWeaponDetails_GetAdjacentSlot Parms{}; Parms.InSlot = InSlot; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryWeaponDetails.GetSelectedSlot // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UInventorySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInventorySlot* UInventoryWeaponDetails::GetSelectedSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryWeaponDetails", "GetSelectedSlot"); Params::InventoryWeaponDetails_GetSelectedSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLockPickPuzzle.AutoComplete // (Final, Native, Public, BlueprintCallable) void APhxLockPickPuzzle::AutoComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLockPickPuzzle", "AutoComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLockPickPuzzle.HandleInteraction // (Native, Event, Protected, BlueprintEvent) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLockPickPuzzle::HandleInteraction(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLockPickPuzzle", "HandleInteraction"); Params::PhxLockPickPuzzle_HandleInteraction Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSendEnemyDeathTelemetry.SendEnemyDeathTelemetry // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class APhxCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class APhxCharacter* Enemy (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSendEnemyDeathTelemetry* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSendEnemyDeathTelemetry* UPhxSendEnemyDeathTelemetry::SendEnemyDeathTelemetry(const class UObject* WorldContextObject, const class APhxCharacter* Character, const class APhxCharacter* Enemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSendEnemyDeathTelemetry", "SendEnemyDeathTelemetry"); Params::PhxSendEnemyDeathTelemetry_SendEnemyDeathTelemetry Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Character = Character; Parms.Enemy = Enemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPuzzleSwitch.CanInteract // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPuzzleSwitch::CanInteract() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "CanInteract"); Params::PhxPuzzleSwitch_CanInteract Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPuzzleSwitch.IsPuzzleSolved // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPuzzleSwitch::IsPuzzleSolved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "IsPuzzleSolved"); Params::PhxPuzzleSwitch_IsPuzzleSolved Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPuzzleSwitch.OnAnimNotify // (Event, Public, BlueprintEvent) // Parameters: // EPhxAnimNotify Notify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPuzzleSwitch::OnAnimNotify(EPhxAnimNotify Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "OnAnimNotify"); Params::PhxPuzzleSwitch_OnAnimNotify Parms{}; Parms.Notify = Notify; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxPuzzleSwitch.OnCancelledInteract // (Event, Public, BlueprintEvent) void APhxPuzzleSwitch::OnCancelledInteract() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "OnCancelledInteract"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPuzzleSwitch.OnFailedInteract // (Event, Public, BlueprintEvent) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPuzzleSwitch::OnFailedInteract(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "OnFailedInteract"); Params::PhxPuzzleSwitch_OnFailedInteract Parms{}; Parms.InteractedBy = InteractedBy; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxPuzzleSwitch.OnInteract // (Native, Event, Public, BlueprintEvent) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPuzzleSwitch::OnInteract(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "OnInteract"); Params::PhxPuzzleSwitch_OnInteract Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPuzzleSwitch.OnPuzzleSolved // (Event, Public, BlueprintEvent) void APhxPuzzleSwitch::OnPuzzleSolved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "OnPuzzleSolved"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPuzzleSwitch.PlayMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName StartSectionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPuzzleSwitch::PlayMontage(const class FName StartSectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "PlayMontage"); Params::PhxPuzzleSwitch_PlayMontage Parms{}; Parms.StartSectionName = StartSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPuzzleSwitch.SetInteractionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPuzzleSwitch::SetInteractionEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "SetInteractionEnabled"); Params::PhxPuzzleSwitch_SetInteractionEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPuzzleSwitch.SetState // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPuzzleSwitch::SetState(const int32 NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "SetState"); Params::PhxPuzzleSwitch_SetState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPuzzleSwitch.GetInteractionRequiresShiv // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPuzzleSwitch::GetInteractionRequiresShiv() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "GetInteractionRequiresShiv"); Params::PhxPuzzleSwitch_GetInteractionRequiresShiv Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPuzzleSwitch.GetMontageSectionToPlayOnInteract // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName APhxPuzzleSwitch::GetMontageSectionToPlayOnInteract() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "GetMontageSectionToPlayOnInteract"); Params::PhxPuzzleSwitch_GetMontageSectionToPlayOnInteract Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPuzzleSwitch.GetMontageSectionToPlayOnStart // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName APhxPuzzleSwitch::GetMontageSectionToPlayOnStart() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "GetMontageSectionToPlayOnStart"); Params::PhxPuzzleSwitch_GetMontageSectionToPlayOnStart Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPuzzleSwitch.GetSkeletalMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* APhxPuzzleSwitch::GetSkeletalMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "GetSkeletalMesh"); Params::PhxPuzzleSwitch_GetSkeletalMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPuzzleSwitch.GetState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxPuzzleSwitch::GetState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleSwitch", "GetState"); Params::PhxPuzzleSwitch_GetState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.GameplayInputState.OnAimRequested // (Final, Native, Protected) void UGameplayInputState::OnAimRequested() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayInputState", "OnAimRequested"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.GameplayInputState.RequestInventoryToggle // (Final, Native, Protected) void UGameplayInputState::RequestInventoryToggle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayInputState", "RequestInventoryToggle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.GameplayInputState.ShowTutorialInInventory // (Final, Native, Public) void UGameplayInputState::ShowTutorialInInventory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayInputState", "ShowTutorialInInventory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.GameplayInputState.ToggleInventory // (Final, Native, Protected) void UGameplayInputState::ToggleInventory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayInputState", "ToggleInventory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPuzzleCrate.HandleProximityChanged // (Final, Native, Protected) // Parameters: // EInteractableProximity Promity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInteractableProximity PreviousProximity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPuzzleCrate::HandleProximityChanged(EInteractableProximity Promity, EInteractableProximity PreviousProximity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleCrate", "HandleProximityChanged"); Params::PhxPuzzleCrate_HandleProximityChanged Parms{}; Parms.Promity = Promity; Parms.PreviousProximity = PreviousProximity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPuzzleCrate.OnCrateCollided // (Event, Public, BlueprintEvent) // Parameters: // const struct FHitResult& HitInfo (Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxPuzzleCrate::OnCrateCollided(const struct FHitResult& HitInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleCrate", "OnCrateCollided"); Params::PhxPuzzleCrate_OnCrateCollided Parms{}; Parms.HitInfo = std::move(HitInfo); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxPuzzleCrate.OnCrateLanded // (Event, Protected, BlueprintEvent) void APhxPuzzleCrate::OnCrateLanded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleCrate", "OnCrateLanded"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPuzzleCrate.OnCrateLiftEnded // (Event, Protected, BlueprintEvent) void APhxPuzzleCrate::OnCrateLiftEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleCrate", "OnCrateLiftEnded"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPuzzleCrate.OnCrateLiftStarted // (Event, Protected, BlueprintEvent) void APhxPuzzleCrate::OnCrateLiftStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleCrate", "OnCrateLiftStarted"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPuzzleCrate.SetState // (Final, Native, Protected, BlueprintCallable) // Parameters: // EMovableCrateState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPuzzleCrate::SetState(EMovableCrateState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleCrate", "SetState"); Params::PhxPuzzleCrate_SetState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HDRGammaScreenWidget.SetBlackPointCorrectionSliderPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBroadcast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHDRGammaScreenWidget::SetBlackPointCorrectionSliderPosition(float InValue, bool bBroadcast) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HDRGammaScreenWidget", "SetBlackPointCorrectionSliderPosition"); Params::HDRGammaScreenWidget_SetBlackPointCorrectionSliderPosition Parms{}; Parms.InValue = InValue; Parms.bBroadcast = bBroadcast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameButton.Compare // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FDateTime& InTime (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& InName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSaveGameButton::Compare(const struct FDateTime& InTime, const class FText& InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "Compare"); Params::PhxSaveGameButton_Compare Parms{}; Parms.InTime = std::move(InTime); Parms.InName = std::move(InName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameButton.SetDate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxSaveGameButton::SetDate(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "SetDate"); Params::PhxSaveGameButton_SetDate Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameButton.SetGameType // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxSaveGameButton::SetGameType(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "SetGameType"); Params::PhxSaveGameButton_SetGameType Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameButton.SetLevel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxSaveGameButton::SetLevel(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "SetLevel"); Params::PhxSaveGameButton_SetLevel Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameButton.SetLocation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxSaveGameButton::SetLocation(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "SetLocation"); Params::PhxSaveGameButton_SetLocation Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameButton.SetModifiedTime // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FDateTime& InTime (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameButton::SetModifiedTime(const struct FDateTime& InTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "SetModifiedTime"); Params::PhxSaveGameButton_SetModifiedTime Parms{}; Parms.InTime = std::move(InTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameButton.SetName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxSaveGameButton::SetName(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "SetName"); Params::PhxSaveGameButton_SetName Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameButton.SetSaveSlotName // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameButton::SetSaveSlotName(const class FString& inString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "SetSaveSlotName"); Params::PhxSaveGameButton_SetSaveSlotName Parms{}; Parms.inString = std::move(inString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameButton.SetSaveType // (Final, Native, Public, BlueprintCallable) // Parameters: // const EPhxSaveGameType InSaveType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameButton::SetSaveType(const EPhxSaveGameType InSaveType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "SetSaveType"); Params::PhxSaveGameButton_SetSaveType Parms{}; Parms.InSaveType = InSaveType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameButton.SetTime // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxSaveGameButton::SetTime(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "SetTime"); Params::PhxSaveGameButton_SetTime Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameButton.SetTotalPlayTime // (Final, Native, Public, BlueprintCallable) // Parameters: // const float InTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameButton::SetTotalPlayTime(const float InTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameButton", "SetTotalPlayTime"); Params::PhxSaveGameButton_SetTotalPlayTime Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSplineMesh.RegenerateMesh // (Final, Native, Public, BlueprintCallable) void UPhxSplineMesh::RegenerateMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSplineMesh", "RegenerateMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSplineMesh.GetSpline // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USplineComponent* UPhxSplineMesh::GetSpline() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSplineMesh", "GetSpline"); Params::PhxSplineMesh_GetSpline Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.GlowNode.OnPerceived // (Final, Native, Public) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic) void AGlowNode::OnPerceived(class AActor* Actor, const struct FAIStimulus& Stimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GlowNode", "OnPerceived"); Params::GlowNode_OnPerceived Parms{}; Parms.Actor = Actor; Parms.Stimulus = std::move(Stimulus); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.TargetComponent.SetIsMeleeTargetable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTargetable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTargetComponent::SetIsMeleeTargetable(bool bTargetable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetComponent", "SetIsMeleeTargetable"); Params::TargetComponent_SetIsMeleeTargetable Parms{}; Parms.bTargetable = bTargetable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.TargetComponent.GetIsMeleeTargetable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UTargetComponent::GetIsMeleeTargetable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TargetComponent", "GetIsMeleeTargetable"); Params::TargetComponent_GetIsMeleeTargetable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCameraManager.DelayCameraFade // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float DelayDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FromAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ToAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCameraManager::DelayCameraFade(float DelayDuration, float FromAlpha, float ToAlpha, float Duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCameraManager", "DelayCameraFade"); Params::PhxPlayerCameraManager_DelayCameraFade Parms{}; Parms.DelayDuration = DelayDuration; Parms.FromAlpha = FromAlpha; Parms.ToAlpha = ToAlpha; Parms.Duration = Duration; Parms.Color = std::move(Color); Parms.bShouldFadeAudio = bShouldFadeAudio; Parms.bHoldWhenFinished = bHoldWhenFinished; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCameraManager.GetCurrentPitchPercentOfMaxSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxPlayerCameraManager::GetCurrentPitchPercentOfMaxSpeed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCameraManager", "GetCurrentPitchPercentOfMaxSpeed"); Params::PhxPlayerCameraManager_GetCurrentPitchPercentOfMaxSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCameraManager.GetCurrentPitchSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxPlayerCameraManager::GetCurrentPitchSpeed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCameraManager", "GetCurrentPitchSpeed"); Params::PhxPlayerCameraManager_GetCurrentPitchSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCameraManager.GetCurrentYawPercentOfMaxSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxPlayerCameraManager::GetCurrentYawPercentOfMaxSpeed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCameraManager", "GetCurrentYawPercentOfMaxSpeed"); Params::PhxPlayerCameraManager_GetCurrentYawPercentOfMaxSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCameraManager.GetCurrentYawSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxPlayerCameraManager::GetCurrentYawSpeed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCameraManager", "GetCurrentYawSpeed"); Params::PhxPlayerCameraManager_GetCurrentYawSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCameraManager.GetMaxPitchSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxPlayerCameraManager::GetMaxPitchSpeed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCameraManager", "GetMaxPitchSpeed"); Params::PhxPlayerCameraManager_GetMaxPitchSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCameraManager.GetMaxYawSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxPlayerCameraManager::GetMaxYawSpeed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCameraManager", "GetMaxYawSpeed"); Params::PhxPlayerCameraManager_GetMaxYawSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCameraManager.GetCurrentFadeAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxPlayerCameraManager::GetCurrentFadeAmount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCameraManager", "GetCurrentFadeAmount"); Params::PhxPlayerCameraManager_GetCurrentFadeAmount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRangedWeapon.HideAmmoUI // (Final, Native, Public, BlueprintCallable) void APhxRangedWeapon::HideAmmoUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "HideAmmoUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxRangedWeapon.OnAbortADS // (Event, Protected, BlueprintEvent) void APhxRangedWeapon::OnAbortADS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "OnAbortADS"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxRangedWeapon.OnBeginADS // (Event, Protected, BlueprintEvent) void APhxRangedWeapon::OnBeginADS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "OnBeginADS"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxRangedWeapon.OnBeginFiring // (Event, Public, BlueprintEvent) void APhxRangedWeapon::OnBeginFiring() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "OnBeginFiring"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxRangedWeapon.OnBeginReload // (Event, Public, BlueprintEvent) void APhxRangedWeapon::OnBeginReload() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "OnBeginReload"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxRangedWeapon.OnEndFiring // (Event, Public, BlueprintEvent) void APhxRangedWeapon::OnEndFiring() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "OnEndFiring"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxRangedWeapon.OnEndReload // (Event, Public, BlueprintEvent) void APhxRangedWeapon::OnEndReload() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "OnEndReload"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxRangedWeapon.OnHit // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TheBaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxRangedWeapon::OnHit(class AActor* DamagedActor, float TheBaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "OnHit"); Params::PhxRangedWeapon_OnHit Parms{}; Parms.DamagedActor = DamagedActor; Parms.TheBaseDamage = TheBaseDamage; Parms.HitFromDirection = std::move(HitFromDirection); Parms.HitInfo = std::move(HitInfo); Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; Parms.DamageTypeClass = DamageTypeClass; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxRangedWeapon.OnSEBegin // (Event, Public, BlueprintEvent) void APhxRangedWeapon::OnSEBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "OnSEBegin"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxRangedWeapon.OnSEEnd // (Event, Public, BlueprintEvent) void APhxRangedWeapon::OnSEEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "OnSEEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxRangedWeapon.ShowAmmoUI // (Final, Native, Public, BlueprintCallable) void APhxRangedWeapon::ShowAmmoUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "ShowAmmoUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxRangedWeapon.StartFire // (Native, Public, BlueprintCallable) void APhxRangedWeapon::StartFire() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "StartFire"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxRangedWeapon.StopFire // (Native, Public, BlueprintCallable) void APhxRangedWeapon::StopFire() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "StopFire"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxRangedWeapon.GetAmmoComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxAmmoComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAmmoComponent* APhxRangedWeapon::GetAmmoComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "GetAmmoComponent"); Params::PhxRangedWeapon_GetAmmoComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRangedWeapon.GetIsFiring // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxRangedWeapon::GetIsFiring() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "GetIsFiring"); Params::PhxRangedWeapon_GetIsFiring Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRangedWeapon.GetIsInADS // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxRangedWeapon::GetIsInADS() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "GetIsInADS"); Params::PhxRangedWeapon_GetIsInADS Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRangedWeapon.GetOwningCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCharacter* APhxRangedWeapon::GetOwningCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRangedWeapon", "GetOwningCharacter"); Params::PhxRangedWeapon_GetOwningCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.GRPWeapon.BP_UpdateChargeVisuals // (Event, Protected, BlueprintEvent) // Parameters: // float ChargeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGRPWeapon::BP_UpdateChargeVisuals(float ChargeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "BP_UpdateChargeVisuals"); Params::GRPWeapon_BP_UpdateChargeVisuals Parms{}; Parms.ChargeLevel = ChargeLevel; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.GRPWeapon.GetGRPRechargeDelayAlpha // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AGRPWeapon::GetGRPRechargeDelayAlpha() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "GetGRPRechargeDelayAlpha"); Params::GRPWeapon_GetGRPRechargeDelayAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.GRPWeapon.OnGRPGrabFailInsufficientCharge // (Event, Public, BlueprintEvent) void AGRPWeapon::OnGRPGrabFailInsufficientCharge() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "OnGRPGrabFailInsufficientCharge"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.GRPWeapon.OnGRPNoValidTargetFound // (Event, Public, BlueprintEvent) void AGRPWeapon::OnGRPNoValidTargetFound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "OnGRPNoValidTargetFound"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.GRPWeapon.OnGRPWeaponChargeReachesEmpty // (Event, Public, BlueprintEvent) void AGRPWeapon::OnGRPWeaponChargeReachesEmpty() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "OnGRPWeaponChargeReachesEmpty"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.GRPWeapon.OnGRPWeaponChargeReachesFull // (Event, Public, BlueprintEvent) void AGRPWeapon::OnGRPWeaponChargeReachesFull() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "OnGRPWeaponChargeReachesFull"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.GRPWeapon.OnGRPWeaponChargingResumes // (Event, Public, BlueprintEvent) void AGRPWeapon::OnGRPWeaponChargingResumes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "OnGRPWeaponChargingResumes"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.GRPWeapon.OnGRPWeaponEnterHeld // (Event, Public, BlueprintEvent) void AGRPWeapon::OnGRPWeaponEnterHeld() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "OnGRPWeaponEnterHeld"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.GRPWeapon.OnGRPWeaponEnterLaunched // (Event, Public, BlueprintEvent) void AGRPWeapon::OnGRPWeaponEnterLaunched() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "OnGRPWeaponEnterLaunched"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.GRPWeapon.OnGRPWeaponEnterPulled // (Event, Public, BlueprintEvent) void AGRPWeapon::OnGRPWeaponEnterPulled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "OnGRPWeaponEnterPulled"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.GRPWeapon.OnGRPWeaponRefillWithBattery // (Event, Public, BlueprintCallable, BlueprintEvent) void AGRPWeapon::OnGRPWeaponRefillWithBattery() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "OnGRPWeaponRefillWithBattery"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.GRPWeapon.OnGRPWeaponRelease // (Event, Public, BlueprintEvent) // Parameters: // EGRPReleaseReason ReleaseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGRPWeapon::OnGRPWeaponRelease(EGRPReleaseReason ReleaseReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "OnGRPWeaponRelease"); Params::GRPWeapon_OnGRPWeaponRelease Parms{}; Parms.ReleaseReason = ReleaseReason; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.GRPWeapon.GetChargeComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UGRPChargeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGRPChargeComponent* AGRPWeapon::GetChargeComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "GetChargeComponent"); Params::GRPWeapon_GetChargeComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.GRPWeapon.GetGRPLaunchLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGRPLaunchLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGRPLaunchLevel AGRPWeapon::GetGRPLaunchLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "GetGRPLaunchLevel"); Params::GRPWeapon_GetGRPLaunchLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.GRPWeapon.GetGRPTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AGRPWeapon::GetGRPTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "GetGRPTarget"); Params::GRPWeapon_GetGRPTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.GRPWeapon.GetGRPWeaponHoldAttachOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AGRPWeapon::GetGRPWeaponHoldAttachOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "GetGRPWeaponHoldAttachOffset"); Params::GRPWeapon_GetGRPWeaponHoldAttachOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.GRPWeapon.GetGRPWeaponSocketLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat* OutRotation (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AGRPWeapon::GetGRPWeaponSocketLocationAndRotation(class FName SocketName, struct FVector* OutLocation, struct FQuat* OutRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GRPWeapon", "GetGRPWeaponSocketLocationAndRotation"); Params::GRPWeapon_GetGRPWeaponSocketLocationAndRotation Parms{}; Parms.SocketName = SocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Phoenix.HarvestableComponent.BP_OnHarvestFinished // (Event, Protected, BlueprintEvent) void UHarvestableComponent::BP_OnHarvestFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HarvestableComponent", "BP_OnHarvestFinished"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.HarvestableComponent.BP_OnOwnerDeath // (Event, Protected, BlueprintEvent) void UHarvestableComponent::BP_OnOwnerDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HarvestableComponent", "BP_OnOwnerDeath"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.HarvestableComponent.FinishHarvest // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxCharacter* Harvester (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHarvestableComponent::FinishHarvest(class APhxCharacter* Harvester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HarvestableComponent", "FinishHarvest"); Params::HarvestableComponent_FinishHarvest Parms{}; Parms.Harvester = Harvester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HarvestableComponent.OnOwnerDeath // (Final, Native, Protected) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHarvestableComponent::OnOwnerDeath(class APhxCharacter* DeadCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HarvestableComponent", "OnOwnerDeath"); Params::HarvestableComponent_OnOwnerDeath Parms{}; Parms.DeadCharacter = DeadCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxStompableInterface.CanTakeStompDamage // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IPhxStompableInterface::CanTakeStompDamage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxStompableInterface", "CanTakeStompDamage"); Params::PhxStompableInterface_CanTakeStompDamage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ContextualAnimTargetInterface.GetContextualAnimTargetComponent // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class ULightWeightContextualAnimTargetComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULightWeightContextualAnimTargetComponent* IContextualAnimTargetInterface::GetContextualAnimTargetComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("ContextualAnimTargetInterface", "GetContextualAnimTargetComponent"); Params::ContextualAnimTargetInterface_GetContextualAnimTargetComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.HealthHUD.GetMeterColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor AHealthHUD::GetMeterColor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HealthHUD", "GetMeterColor"); Params::HealthHUD_GetMeterColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.HealthHUD.GetWidgetLocalCorners // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidgetComponent* WidgetComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) const TArray AHealthHUD::GetWidgetLocalCorners(class UWidgetComponent* WidgetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HealthHUD", "GetWidgetLocalCorners"); Params::HealthHUD_GetWidgetLocalCorners Parms{}; Parms.WidgetComponent = WidgetComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.HealthHUD.GetWidgetWorldCorners // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidgetComponent* WidgetComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) const TArray AHealthHUD::GetWidgetWorldCorners(class UWidgetComponent* WidgetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HealthHUD", "GetWidgetWorldCorners"); Params::HealthHUD_GetWidgetWorldCorners Parms{}; Parms.WidgetComponent = WidgetComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.HealthHUD.HandleOnHealthChanged // (Final, Native, Protected) // Parameters: // class UPhxHealthComponent* CallingHealthComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Health (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHealthHUD::HandleOnHealthChanged(class UPhxHealthComponent* CallingHealthComp, float Health, float HealthDelta, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HealthHUD", "HandleOnHealthChanged"); Params::HealthHUD_HandleOnHealthChanged Parms{}; Parms.CallingHealthComp = CallingHealthComp; Parms.Health = Health; Parms.HealthDelta = HealthDelta; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HealthHUD.OnCriticalSoundEvent // (Final, Native, Protected) // Parameters: // EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHealthHUD::OnCriticalSoundEvent(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HealthHUD", "OnCriticalSoundEvent"); Params::HealthHUD_OnCriticalSoundEvent Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HealthHUD.ToggleHologram // (Final, Native, Public, BlueprintCallable) void AHealthHUD::ToggleHologram() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HealthHUD", "ToggleHologram"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.HeroInputState.TriggerCuedComboForAttack // (Final, Native, Protected) // Parameters: // class UMeleeAttackState* AttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHeroInputState::TriggerCuedComboForAttack(class UMeleeAttackState* AttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInputState", "TriggerCuedComboForAttack"); Params::HeroInputState_TriggerCuedComboForAttack Parms{}; Parms.AttackState = AttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HeroInputState.TriggerCuedComboForDefensiveReact // (Final, Native, Protected) // Parameters: // class UMontageReactState* ReactState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHeroInputState::TriggerCuedComboForDefensiveReact(class UMontageReactState* ReactState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInputState", "TriggerCuedComboForDefensiveReact"); Params::HeroInputState_TriggerCuedComboForDefensiveReact Parms{}; Parms.ReactState = ReactState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HeroInputState.TriggerCuedExplicitComboForAttack // (Final, Native, Protected) // Parameters: // class UMeleeAttackState* AttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHeroInputState::TriggerCuedExplicitComboForAttack(class UMeleeAttackState* AttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInputState", "TriggerCuedExplicitComboForAttack"); Params::HeroInputState_TriggerCuedExplicitComboForAttack Parms{}; Parms.AttackState = AttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSkeletalOptimize.EnableOptimize // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSkeletalOptimize::EnableOptimize(bool bEnable, bool bInit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSkeletalOptimize", "EnableOptimize"); Params::PhxSkeletalOptimize_EnableOptimize Parms{}; Parms.bEnable = bEnable; Parms.bInit = bInit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSkeletalOptimize.OnPlayerScriptedEventEnd // (Final, Native, Protected) void UPhxSkeletalOptimize::OnPlayerScriptedEventEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSkeletalOptimize", "OnPlayerScriptedEventEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSkeletalOptimize.OnPlayerScriptedEventStart // (Final, Native, Protected) void UPhxSkeletalOptimize::OnPlayerScriptedEventStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSkeletalOptimize", "OnPlayerScriptedEventStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.IsEnabled // (Final, Native, Static, Public) // Parameters: // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool UHitCounter::IsEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HitCounter", "IsEnabled"); Params::HitCounter_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.HitCounter.PrintStatsToLog // (Final, Native, Static, Public) // Parameters: // class UWorld* CurrentWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 PlayerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHitCounter::PrintStatsToLog(class UWorld* CurrentWorld, const int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HitCounter", "PrintStatsToLog"); Params::HitCounter_PrintStatsToLog Parms{}; Parms.CurrentWorld = CurrentWorld; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.ResetStats // (Final, Native, Static, Public) // Parameters: // class UWorld* CurrentWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 PlayerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHitCounter::ResetStats(class UWorld* CurrentWorld, const int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HitCounter", "ResetStats"); Params::HitCounter_ResetStats Parms{}; Parms.CurrentWorld = CurrentWorld; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.SetTimerTime // (Final, Native, Static, Public) // Parameters: // const float Time (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHitCounter::SetTimerTime(const float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HitCounter", "SetTimerTime"); Params::HitCounter_SetTimerTime Parms{}; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.ToggleCounterTimerType // (Final, Native, Static, Public) void UHitCounter::ToggleCounterTimerType() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HitCounter", "ToggleCounterTimerType"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.ToggleHitCounterLogging // (Final, Native, Static, Public) void UHitCounter::ToggleHitCounterLogging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HitCounter", "ToggleHitCounterLogging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.InitConsoleCommands // (Final, Native, Private) void UHitCounter::InitConsoleCommands() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitCounter", "InitConsoleCommands"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.LogHit // (Final, Native, Public) // Parameters: // const class FName BoneHit (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& GunDebugName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHitCounter::LogHit(const class FName BoneHit, const class FString& GunDebugName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitCounter", "LogHit"); Params::HitCounter_LogHit Parms{}; Parms.BoneHit = BoneHit; Parms.GunDebugName = std::move(GunDebugName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.LogShot // (Final, Native, Public) // Parameters: // const class FString& GunDebugName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHitCounter::LogShot(const class FString& GunDebugName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitCounter", "LogShot"); Params::HitCounter_LogShot Parms{}; Parms.GunDebugName = std::move(GunDebugName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.PrintStatsToScreen // (Final, Native, Public) // Parameters: // const float Time (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHitCounter::PrintStatsToScreen(const float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitCounter", "PrintStatsToScreen"); Params::HitCounter_PrintStatsToScreen Parms{}; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.SetWorld // (Final, Native, Public) // Parameters: // class UWorld* NewWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHitCounter::SetWorld(class UWorld* NewWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitCounter", "SetWorld"); Params::HitCounter_SetWorld Parms{}; Parms.NewWorld = NewWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.StartTimerOnStartFiring // (Final, Native, Public) void UHitCounter::StartTimerOnStartFiring() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitCounter", "StartTimerOnStartFiring"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.HitCounter.StopTimerOnStopFiring // (Final, Native, Public) void UHitCounter::StopTimerOnStopFiring() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HitCounter", "StopTimerOnStopFiring"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.HologramPrintingMesh.AbortPrint // (Event, Public, BlueprintEvent) void AHologramPrintingMesh::AbortPrint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "AbortPrint"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.HologramPrintingMesh.GetPrinterSkeletalMeshComp // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* AHologramPrintingMesh::GetPrinterSkeletalMeshComp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "GetPrinterSkeletalMeshComp"); Params::HologramPrintingMesh_GetPrinterSkeletalMeshComp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.HologramPrintingMesh.HideMesh // (Event, Public, BlueprintEvent) void AHologramPrintingMesh::HideMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "HideMesh"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.HologramPrintingMesh.OnDeactivated // (Event, Public, BlueprintEvent) void AHologramPrintingMesh::OnDeactivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "OnDeactivated"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.HologramPrintingMesh.PrepareNiagaraSystem // (Event, Public, BlueprintEvent) void AHologramPrintingMesh::PrepareNiagaraSystem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "PrepareNiagaraSystem"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.HologramPrintingMesh.SetHologramMesh // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class USkeletalMesh* NewHologramSkeletalMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMesh* NewHologramStaticMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& NewTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AHologramPrintingMesh::SetHologramMesh(class USkeletalMesh* NewHologramSkeletalMesh, class UStaticMesh* NewHologramStaticMesh, const struct FTransform& NewTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "SetHologramMesh"); Params::HologramPrintingMesh_SetHologramMesh Parms{}; Parms.NewHologramSkeletalMesh = NewHologramSkeletalMesh; Parms.NewHologramStaticMesh = NewHologramStaticMesh; Parms.NewTransform = std::move(NewTransform); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.HologramPrintingMesh.SetPrinterSkeletalMeshComp // (Final, Native, Public) // Parameters: // class USkeletalMeshComponent* NewSkeletalMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHologramPrintingMesh::SetPrinterSkeletalMeshComp(class USkeletalMeshComponent* NewSkeletalMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "SetPrinterSkeletalMeshComp"); Params::HologramPrintingMesh_SetPrinterSkeletalMeshComp Parms{}; Parms.NewSkeletalMesh = NewSkeletalMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.HologramPrintingMesh.ShowLowerReceiver // (Event, Public, BlueprintEvent) void AHologramPrintingMesh::ShowLowerReceiver() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "ShowLowerReceiver"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.HologramPrintingMesh.ShowPrintingMesh // (Event, Public, BlueprintEvent) void AHologramPrintingMesh::ShowPrintingMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "ShowPrintingMesh"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.HologramPrintingMesh.StartPrint // (Event, Public, BlueprintEvent) void AHologramPrintingMesh::StartPrint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "StartPrint"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.HologramPrintingMesh.StopPrint // (Event, Public, BlueprintEvent) void AHologramPrintingMesh::StopPrint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HologramPrintingMesh", "StopPrint"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxMovementSplineObstacleInterface.OnMovementSplineSubjectHitObstacle // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AActor* MovementActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxMovementSpline* MovementSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPhxMovementSplineObstacleInterface::OnMovementSplineSubjectHitObstacle(const struct FHitResult& HitResult, class AActor* MovementActor, class APhxMovementSpline* MovementSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxMovementSplineObstacleInterface", "OnMovementSplineSubjectHitObstacle"); Params::PhxMovementSplineObstacleInterface_OnMovementSplineSubjectHitObstacle Parms{}; Parms.HitResult = std::move(HitResult); Parms.MovementActor = MovementActor; Parms.MovementSpline = MovementSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractablePickupComponent.GetEquippableClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UInteractablePickupComponent::GetEquippableClass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractablePickupComponent", "GetEquippableClass"); Params::InteractablePickupComponent_GetEquippableClass Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InteractablePickupComponent.SetEquippableClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf NewEquippableClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractablePickupComponent::SetEquippableClass(TSubclassOf NewEquippableClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractablePickupComponent", "SetEquippableClass"); Params::InteractablePickupComponent_SetEquippableClass Parms{}; Parms.NewEquippableClass = NewEquippableClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractablePickupComponent.ShouldDestroyPickupActor // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInteractablePickupComponent::ShouldDestroyPickupActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractablePickupComponent", "ShouldDestroyPickupActor"); Params::InteractablePickupComponent_ShouldDestroyPickupActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxTexMemUsageManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxTexMemUsageManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxTexMemUsageManager* UPhxTexMemUsageManager::Get(const class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxTexMemUsageManager", "Get"); Params::PhxTexMemUsageManager_Get Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxTexMemUsageManager.ToggleUI // (Final, Native, Public, BlueprintCallable) void UPhxTexMemUsageManager::ToggleUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTexMemUsageManager", "ToggleUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSnowcatSpline.StartSnowcatDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxSnowcat* InSnowcat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSnowcatSpline::StartSnowcatDrive(class APhxSnowcat* InSnowcat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcatSpline", "StartSnowcatDrive"); Params::PhxSnowcatSpline_StartSnowcatDrive Parms{}; Parms.InSnowcat = InSnowcat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractionWidget.OnConstruct // (Final, Native, Protected, BlueprintCallable) void UInteractionWidget::OnConstruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionWidget", "OnConstruct"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractionWidget.SetIcon // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* NewInputIconTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractionWidget::SetIcon(class UTexture* NewInputIconTexture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionWidget", "SetIcon"); Params::InteractionWidget_SetIcon Parms{}; Parms.NewInputIconTexture = NewInputIconTexture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InteractionWidget.SetProgress // (Event, Public, BlueprintEvent) // Parameters: // float ProgressPercentage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInteractionWidget::SetProgress(float ProgressPercentage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractionWidget", "SetProgress"); Params::InteractionWidget_SetProgress Parms{}; Parms.ProgressPercentage = ProgressPercentage; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.InventoryArsenalPanel.IsSwappableSlot // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UArsenalSlot* InSlot (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInventoryArsenalPanel::IsSwappableSlot(const class UArsenalSlot* InSlot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryArsenalPanel", "IsSwappableSlot"); Params::InventoryArsenalPanel_IsSwappableSlot Parms{}; Parms.InSlot = InSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryBioDetails.GetSelected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxSelectable* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSelectable* UInventoryBioDetails::GetSelected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryBioDetails", "GetSelected"); Params::InventoryBioDetails_GetSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryDecryptProcess.ShowDecryptProcess // (Native, Event, Public, BlueprintEvent) void UInventoryDecryptProcess::ShowDecryptProcess() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryDecryptProcess", "ShowDecryptProcess"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.HandleActionDenied // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UInventoryFrame::HandleActionDenied(const struct FItemData& ItemData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "HandleActionDenied"); Params::InventoryFrame_HandleActionDenied Parms{}; Parms.ItemData = std::move(ItemData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.HandleActivePanelOnEdge // (Final, Native, Private) // Parameters: // class UInventorySlot* InSlot (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryFrame::HandleActivePanelOnEdge(class UInventorySlot* InSlot, EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "HandleActivePanelOnEdge"); Params::InventoryFrame_HandleActivePanelOnEdge Parms{}; Parms.InSlot = InSlot; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.HandleDetailsFocused // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool bFocused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryFrame::HandleDetailsFocused(bool bFocused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "HandleDetailsFocused"); Params::InventoryFrame_HandleDetailsFocused Parms{}; Parms.bFocused = bFocused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.HandleFaceBottomHold // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UInventorySlot* InSlot (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryFrame::HandleFaceBottomHold(class UInventorySlot* InSlot, float Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "HandleFaceBottomHold"); Params::InventoryFrame_HandleFaceBottomHold Parms{}; Parms.InSlot = InSlot; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.HandleFaceTopHold // (Native, Event, Protected, BlueprintEvent) // Parameters: // class UInventorySlot* InSlot (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryFrame::HandleFaceTopHold(class UInventorySlot* InSlot, float Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "HandleFaceTopHold"); Params::InventoryFrame_HandleFaceTopHold Parms{}; Parms.InSlot = InSlot; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.HandleItemConsumed // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UInventoryFrame::HandleItemConsumed(const struct FItemData& ItemData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "HandleItemConsumed"); Params::InventoryFrame_HandleItemConsumed Parms{}; Parms.ItemData = std::move(ItemData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.HandleItemDropped // (Final, Native, Private, HasOutParams) // Parameters: // const struct FItemData& InItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UInventoryFrame::HandleItemDropped(const struct FItemData& InItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "HandleItemDropped"); Params::InventoryFrame_HandleItemDropped Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.HandlePanelNavigation // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class UInventorySlot* InSlot (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryFrame::HandlePanelNavigation(class UInventorySlot* InSlot, EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "HandlePanelNavigation"); Params::InventoryFrame_HandlePanelNavigation Parms{}; Parms.InSlot = InSlot; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.HandleTabChanged // (Native, Event, Protected, BlueprintEvent) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryFrame::HandleTabChanged(int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "HandleTabChanged"); Params::InventoryFrame_HandleTabChanged Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.HandleViewItem // (Final, Native, Private, HasOutParams) // Parameters: // const struct FItemData& InItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UInventoryFrame::HandleViewItem(const struct FItemData& InItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "HandleViewItem"); Params::InventoryFrame_HandleViewItem Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.OnInventoryChanged // (Final, Native, Private, HasOutParams) // Parameters: // const class FName& ItemModified (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInventoryFrame::OnInventoryChanged(const class FName& ItemModified, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "OnInventoryChanged"); Params::InventoryFrame_OnInventoryChanged Parms{}; Parms.ItemModified = ItemModified; Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryFrame.GetActivePanel // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInventoryPanel* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInventoryPanel* UInventoryFrame::GetActivePanel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryFrame", "GetActivePanel"); Params::InventoryFrame_GetActivePanel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.AmmoSlot.GetNumStacks // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAmmoSlot::GetNumStacks() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmmoSlot", "GetNumStacks"); Params::AmmoSlot_GetNumStacks Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.InventoryTutorialPanel.OnTutorialWidgetIsFinished // (Final, Native, Private) void UInventoryTutorialPanel::OnTutorialWidgetIsFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryTutorialPanel", "OnTutorialWidgetIsFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.InventoryTutorialPanel.OnTutorialWidgetLoaded // (Final, Native, Private) void UInventoryTutorialPanel::OnTutorialWidgetLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InventoryTutorialPanel", "OnTutorialWidgetLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.ItemAmmoBox.GetAmmoAmount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AItemAmmoBox::GetAmmoAmount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemAmmoBox", "GetAmmoAmount"); Params::ItemAmmoBox_GetAmmoAmount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ItemAmmoBox.GetAmmoWeaponType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf AItemAmmoBox::GetAmmoWeaponType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemAmmoBox", "GetAmmoWeaponType"); Params::ItemAmmoBox_GetAmmoWeaponType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Keypad.CompareInputWithPassword // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKeypad::CompareInputWithPassword() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "CompareInputWithPassword"); Params::Keypad_CompareInputWithPassword Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Keypad.ExitKeypad // (Final, Native, Public, BlueprintCallable) void AKeypad::ExitKeypad() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "ExitKeypad"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Keypad.HideUI // (Final, Native, Public, BlueprintCallable) void AKeypad::HideUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "HideUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Keypad.MoveKeyIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Spaces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKeypad::MoveKeyIndex(int32 Spaces) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "MoveKeyIndex"); Params::Keypad_MoveKeyIndex Parms{}; Parms.Spaces = Spaces; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Keypad.OnPlayerInteract // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractingCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AKeypad::OnPlayerInteract(class APhxCharacter* InteractingCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "OnPlayerInteract"); Params::Keypad_OnPlayerInteract Parms{}; Parms.InteractingCharacter = InteractingCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.Keypad.PushCurrentKey // (Final, Native, Public, BlueprintCallable) void AKeypad::PushCurrentKey() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "PushCurrentKey"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Keypad.ResetUserInput // (Final, Native, Public, BlueprintCallable) void AKeypad::ResetUserInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "ResetUserInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Keypad.ShowUI // (Final, Native, Public, BlueprintCallable) void AKeypad::ShowUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "ShowUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Keypad.StartKeypad // (Final, Native, Public, BlueprintCallable) void AKeypad::StartKeypad() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "StartKeypad"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.Keypad.GetCancelPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKeypad::GetCancelPressed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "GetCancelPressed"); Params::Keypad_GetCancelPressed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Keypad.GetConfirmPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKeypad::GetConfirmPressed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "GetConfirmPressed"); Params::Keypad_GetConfirmPressed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Keypad.GetCurrentKeyIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AKeypad::GetCurrentKeyIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "GetCurrentKeyIndex"); Params::Keypad_GetCurrentKeyIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Keypad.GetLeftPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKeypad::GetLeftPressed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "GetLeftPressed"); Params::Keypad_GetLeftPressed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Keypad.GetRightPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKeypad::GetRightPressed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "GetRightPressed"); Params::Keypad_GetRightPressed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.Keypad.ShouldCheckInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AKeypad::ShouldCheckInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Keypad", "ShouldCheckInput"); Params::Keypad_ShouldCheckInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGunWeapon.BP_OnShootOnReleaseCancelled // (Event, Public, BlueprintEvent) void APhxGunWeapon::BP_OnShootOnReleaseCancelled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGunWeapon", "BP_OnShootOnReleaseCancelled"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGunWeapon.BP_OnShootOnReleaseExecuted // (Event, Public, BlueprintEvent) void APhxGunWeapon::BP_OnShootOnReleaseExecuted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGunWeapon", "BP_OnShootOnReleaseExecuted"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGunWeapon.BP_OnShootOnReleaseInitiated // (Event, Public, BlueprintEvent) void APhxGunWeapon::BP_OnShootOnReleaseInitiated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGunWeapon", "BP_OnShootOnReleaseInitiated"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGunWeapon.OnFireShot // (Event, Protected, BlueprintEvent) void APhxGunWeapon::OnFireShot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGunWeapon", "OnFireShot"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGunWeapon.SetupShootOnRelease // (Final, Native, Protected) void APhxGunWeapon::SetupShootOnRelease() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGunWeapon", "SetupShootOnRelease"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_UsePointOfInterest.UsePointOfInterest // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIPointOfInterest* PointOfInterest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_UsePointOfInterest*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_UsePointOfInterest* UPhxAIBlueprintAction_UsePointOfInterest::UsePointOfInterest(class APhxAICharacter* Character, class APhxAIPointOfInterest* PointOfInterest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_UsePointOfInterest", "UsePointOfInterest"); Params::PhxAIBlueprintAction_UsePointOfInterest_UsePointOfInterest Parms{}; Parms.Character = Character; Parms.PointOfInterest = PointOfInterest; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_UsePointOfInterest.HandlePointOfInterestDeparted // (Final, Native, Private) // Parameters: // class APhxAICharacter* Occupier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIPointOfInterest* PointOfInterest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_UsePointOfInterest::HandlePointOfInterestDeparted(class APhxAICharacter* Occupier, class APhxAIPointOfInterest* PointOfInterest, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_UsePointOfInterest", "HandlePointOfInterestDeparted"); Params::PhxAIBlueprintAction_UsePointOfInterest_HandlePointOfInterestDeparted Parms{}; Parms.Occupier = Occupier; Parms.PointOfInterest = PointOfInterest; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_UsePointOfInterest.HandlePointOfInterestReached // (Final, Native, Private) // Parameters: // class APhxAICharacter* Occupier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIPointOfInterest* PointOfInterest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_UsePointOfInterest::HandlePointOfInterestReached(class APhxAICharacter* Occupier, class APhxAIPointOfInterest* PointOfInterest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_UsePointOfInterest", "HandlePointOfInterestReached"); Params::PhxAIBlueprintAction_UsePointOfInterest_HandlePointOfInterestReached Parms{}; Parms.Occupier = Occupier; Parms.PointOfInterest = PointOfInterest; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.LevelSelectWidget.GenerateMenu // (Final, Native, Public, BlueprintCallable) void ULevelSelectWidget::GenerateMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelSelectWidget", "GenerateMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.LevelSelectWidget.GetFirstButton // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMenuButton* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMenuButton* ULevelSelectWidget::GetFirstButton() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelSelectWidget", "GetFirstButton"); Params::LevelSelectWidget_GetFirstButton Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.LevelButtonProxy.LoadLevel // (Final, Native, Public) void ULevelButtonProxy::LoadLevel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelButtonProxy", "LoadLevel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.LoadingState.OnEndFakeLoad // (Final, Native, Protected) void ULoadingState::OnEndFakeLoad() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LoadingState", "OnEndFakeLoad"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterBase.PlayDialogue // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InDialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacterBase::PlayDialogue(class UDialogue* InDialogue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterBase", "PlayDialogue"); Params::PhxCharacterBase_PlayDialogue Parms{}; Parms.InDialogue = InDialogue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterBase.StartRagdoll // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacterBase::StartRagdoll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterBase", "StartRagdoll"); Params::PhxCharacterBase_StartRagdoll Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterBase.StopRagdoll // (Native, Public, BlueprintCallable) // Parameters: // bool bReenableMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacterBase::StopRagdoll(bool bReenableMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterBase", "StopRagdoll"); Params::PhxCharacterBase_StopRagdoll Parms{}; Parms.bReenableMovement = bReenableMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.AlignCapsuleToRagdoll // (Final, Native, Public, BlueprintCallable) void APhxCharacter::AlignCapsuleToRagdoll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "AlignCapsuleToRagdoll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.ClearPoseSnapshot // (Final, Native, Public, BlueprintCallable) // Parameters: // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::ClearPoseSnapshot(float BlendOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "ClearPoseSnapshot"); Params::PhxCharacter_ClearPoseSnapshot Parms{}; Parms.BlendOutTime = BlendOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.EndPhysics // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& BodyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& ProfileName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::EndPhysics(const class FName& BodyName, const class FName& ProfileName, bool bIncludeSelf, float BlendOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "EndPhysics"); Params::PhxCharacter_EndPhysics Parms{}; Parms.BodyName = BodyName; Parms.ProfileName = ProfileName; Parms.bIncludeSelf = bIncludeSelf; Parms.BlendOutTime = BlendOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.EnterTaggedTriggerVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TriggerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::EnterTaggedTriggerVolume(class AActor* TriggerActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "EnterTaggedTriggerVolume"); Params::PhxCharacter_EnterTaggedTriggerVolume Parms{}; Parms.TriggerActor = TriggerActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.ExitTaggedTriggerVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TriggerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::ExitTaggedTriggerVolume(class AActor* TriggerActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "ExitTaggedTriggerVolume"); Params::PhxCharacter_ExitTaggedTriggerVolume Parms{}; Parms.TriggerActor = TriggerActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.GetAllEquipment // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray APhxCharacter::GetAllEquipment() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetAllEquipment"); Params::PhxCharacter_GetAllEquipment Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.HandleOnHealthChanged // (Final, Native, Protected) // Parameters: // class UPhxHealthComponent* CallingHealthComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Health (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::HandleOnHealthChanged(class UPhxHealthComponent* CallingHealthComp, float Health, float HealthDelta, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "HandleOnHealthChanged"); Params::PhxCharacter_HandleOnHealthChanged Parms{}; Parms.CallingHealthComp = CallingHealthComp; Parms.Health = Health; Parms.HealthDelta = HealthDelta; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.IsOnCamera // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsOnCamera() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsOnCamera"); Params::PhxCharacter_IsOnCamera Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsPhysicsActive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsPhysicsActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsPhysicsActive"); Params::PhxCharacter_IsPhysicsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.Kill // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::Kill(class AActor* DamageCauser, TSubclassOf DamageType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "Kill"); Params::PhxCharacter_Kill Parms{}; Parms.DamageCauser = DamageCauser; Parms.DamageType = DamageType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.LockCombatActions // (Final, Native, Public, BlueprintCallable) void APhxCharacter::LockCombatActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "LockCombatActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.MakeInvulnerableForScareGag // (Final, Native, Public, BlueprintCallable) void APhxCharacter::MakeInvulnerableForScareGag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "MakeInvulnerableForScareGag"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.MakeVulnerableForScareGag // (Final, Native, Public, BlueprintCallable) void APhxCharacter::MakeVulnerableForScareGag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "MakeVulnerableForScareGag"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.NotifyPostDeathEnd // (Final, Native, Public, BlueprintCallable) void APhxCharacter::NotifyPostDeathEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "NotifyPostDeathEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.OnBeginOverlap // (Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxCharacter::OnBeginOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "OnBeginOverlap"); Params::PhxCharacter_OnBeginOverlap Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.OnBodyPartDead // (Final, Native, Protected, HasOutParams) // Parameters: // const TArray& KilledParts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* InstigatorActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OwningCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::OnBodyPartDead(const TArray& KilledParts, class AActor* InstigatorActor, class AActor* OwningCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "OnBodyPartDead"); Params::PhxCharacter_OnBodyPartDead Parms{}; Parms.KilledParts = std::move(KilledParts); Parms.InstigatorActor = InstigatorActor; Parms.OwningCharacter = OwningCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.OnDisabledFootIK // (Event, Public, BlueprintEvent) void APhxCharacter::OnDisabledFootIK() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "OnDisabledFootIK"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxCharacter.OnEnabledFootIK // (Event, Public, BlueprintEvent) void APhxCharacter::OnEnabledFootIK() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "OnEnabledFootIK"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxCharacter.OnEndOverlap // (Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::OnEndOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "OnEndOverlap"); Params::PhxCharacter_OnEndOverlap Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.OnKilledByVentBot // (Final, Native, Public, BlueprintCallable) void APhxCharacter::OnKilledByVentBot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "OnKilledByVentBot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.OnLandedReceived // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxCharacter::OnLandedReceived(const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "OnLandedReceived"); Params::PhxCharacter_OnLandedReceived Parms{}; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.OnTagUpdated // (Final, Native, Public) // Parameters: // const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bExist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::OnTagUpdated(const struct FGameplayTag& Tag, bool bExist) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "OnTagUpdated"); Params::PhxCharacter_OnTagUpdated Parms{}; Parms.Tag = std::move(Tag); Parms.bExist = bExist; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.PopScriptLock // (Final, Native, Public, BlueprintCallable) void APhxCharacter::PopScriptLock() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "PopScriptLock"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.PushScriptLock // (Final, Native, Public, BlueprintCallable) void APhxCharacter::PushScriptLock() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "PushScriptLock"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.ReactToWeaponBreak // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEquippable* Equipment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::ReactToWeaponBreak(class AEquippable* Equipment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "ReactToWeaponBreak"); Params::PhxCharacter_ReactToWeaponBreak Parms{}; Parms.Equipment = Equipment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.RequestActionAbort // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bPlayerRequested (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::RequestActionAbort(bool bPlayerRequested) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "RequestActionAbort"); Params::PhxCharacter_RequestActionAbort Parms{}; Parms.bPlayerRequested = bPlayerRequested; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.RequestMovementSplineStateEnter // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPhxMovementSplineStateRequest&InRequest (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxCharacter::RequestMovementSplineStateEnter(const struct FPhxMovementSplineStateRequest& InRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "RequestMovementSplineStateEnter"); Params::PhxCharacter_RequestMovementSplineStateEnter Parms{}; Parms.InRequest = std::move(InRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.RequestMovementSplineStateExit // (Final, Native, Public, BlueprintCallable) void APhxCharacter::RequestMovementSplineStateExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "RequestMovementSplineStateExit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.RequestRagdollSleep // (Final, Native, Public, BlueprintCallable) void APhxCharacter::RequestRagdollSleep() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "RequestRagdollSleep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.RequestSnowcatOccupantState // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxSnowcatSpline* InSnowcatSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* InAttachComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::RequestSnowcatOccupantState(class APhxSnowcatSpline* InSnowcatSpline, class USceneComponent* InAttachComponent, EAttachmentRule LocationRule, EAttachmentRule RotationRule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "RequestSnowcatOccupantState"); Params::PhxCharacter_RequestSnowcatOccupantState Parms{}; Parms.InSnowcatSpline = InSnowcatSpline; Parms.InAttachComponent = InAttachComponent; Parms.LocationRule = LocationRule; Parms.RotationRule = RotationRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.SaveAndUsePoseSnapshot // (Final, Native, Public, BlueprintCallable) void APhxCharacter::SaveAndUsePoseSnapshot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "SaveAndUsePoseSnapshot"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.SetAimRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::SetAimRequest(bool bSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "SetAimRequest"); Params::PhxCharacter_SetAimRequest Parms{}; Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.SetCanPerformMeleeAttack // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bCanMelee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::SetCanPerformMeleeAttack(bool bCanMelee) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "SetCanPerformMeleeAttack"); Params::PhxCharacter_SetCanPerformMeleeAttack Parms{}; Parms.bCanMelee = bCanMelee; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.SetCanShoot // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bCanShoot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::SetCanShoot(bool bCanShoot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "SetCanShoot"); Params::PhxCharacter_SetCanShoot Parms{}; Parms.bCanShoot = bCanShoot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.SetForceInBreathableEnvironment // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bForceBreathable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::SetForceInBreathableEnvironment(bool bForceBreathable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "SetForceInBreathableEnvironment"); Params::PhxCharacter_SetForceInBreathableEnvironment Parms{}; Parms.bForceBreathable = bForceBreathable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.SetIsPrevizVideoPlaying // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bVideoPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::SetIsPrevizVideoPlaying(bool bVideoPlaying) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "SetIsPrevizVideoPlaying"); Params::PhxCharacter_SetIsPrevizVideoPlaying Parms{}; Parms.bVideoPlaying = bVideoPlaying; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.SetReload // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bReload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::SetReload(bool bReload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "SetReload"); Params::PhxCharacter_SetReload Parms{}; Parms.bReload = bReload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.SetStompLocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::SetStompLocked(bool bLocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "SetStompLocked"); Params::PhxCharacter_SetStompLocked Parms{}; Parms.bLocked = bLocked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.ShouldEnableClothSim // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::ShouldEnableClothSim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "ShouldEnableClothSim"); Params::PhxCharacter_ShouldEnableClothSim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.StartBreathing // (Final, Native, Public, BlueprintCallable) void APhxCharacter::StartBreathing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "StartBreathing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.StartPhysics // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& BodyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& ProfileName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& ConstraintProfileName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECharacterPhysicsBlendType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::StartPhysics(const class FName& BodyName, const class FName& ProfileName, const class FName& ConstraintProfileName, bool bIncludeSelf, float BlendInTime, ECharacterPhysicsBlendType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "StartPhysics"); Params::PhxCharacter_StartPhysics Parms{}; Parms.BodyName = BodyName; Parms.ProfileName = ProfileName; Parms.ConstraintProfileName = ConstraintProfileName; Parms.bIncludeSelf = bIncludeSelf; Parms.BlendInTime = BlendInTime; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.StopBreathing // (Final, Native, Public, BlueprintCallable) void APhxCharacter::StopBreathing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "StopBreathing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.UnlockCombatActions // (Final, Native, Public, BlueprintCallable) void APhxCharacter::UnlockCombatActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "UnlockCombatActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.UpdatePropKickerComponentSize // (Final, Native, Protected) void APhxCharacter::UpdatePropKickerComponentSize() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "UpdatePropKickerComponentSize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.CanPerformMeleeAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool APhxCharacter::CanPerformMeleeAttack() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "CanPerformMeleeAttack"); Params::PhxCharacter_CanPerformMeleeAttack Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.CanShoot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool APhxCharacter::CanShoot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "CanShoot"); Params::PhxCharacter_CanShoot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.DoesBoneExists // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::DoesBoneExists(const class FName& BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "DoesBoneExists"); Params::PhxCharacter_DoesBoneExists Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetBodyMesh // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* APhxCharacter::GetBodyMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetBodyMesh"); Params::PhxCharacter_GetBodyMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetBodySkeletalMeshComponent // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* APhxCharacter::GetBodySkeletalMeshComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetBodySkeletalMeshComponent"); Params::PhxCharacter_GetBodySkeletalMeshComponent Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetBoneLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RelativeOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APhxCharacter::GetBoneLocation(const class FName& BoneName, const struct FVector& RelativeOffset) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetBoneLocation"); Params::PhxCharacter_GetBoneLocation Parms{}; Parms.BoneName = BoneName; Parms.RelativeOffset = std::move(RelativeOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetCameraActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACameraActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACameraActor* APhxCharacter::GetCameraActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetCameraActor"); Params::PhxCharacter_GetCameraActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetCameraRig // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCameraRig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCameraRig* APhxCharacter::GetCameraRig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetCameraRig"); Params::PhxCharacter_GetCameraRig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetCapsuleBottom // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& RelativeOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APhxCharacter::GetCapsuleBottom(const struct FVector& RelativeOffset) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetCapsuleBottom"); Params::PhxCharacter_GetCapsuleBottom Parms{}; Parms.RelativeOffset = std::move(RelativeOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetCapsuleTop // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& RelativeOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APhxCharacter::GetCapsuleTop(const struct FVector& RelativeOffset) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetCapsuleTop"); Params::PhxCharacter_GetCapsuleTop Parms{}; Parms.RelativeOffset = std::move(RelativeOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetCharacterDefinition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxCharacterDefinition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxCharacterDefinition* APhxCharacter::GetCharacterDefinition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetCharacterDefinition"); Params::PhxCharacter_GetCharacterDefinition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetCharacterTag // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag APhxCharacter::GetCharacterTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetCharacterTag"); Params::PhxCharacter_GetCharacterTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetClothSimMeshes // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray APhxCharacter::GetClothSimMeshes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetClothSimMeshes"); Params::PhxCharacter_GetClothSimMeshes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetDesiredMoveDirection // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool AllowZero (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APhxCharacter::GetDesiredMoveDirection(bool AllowZero) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetDesiredMoveDirection"); Params::PhxCharacter_GetDesiredMoveDirection Parms{}; Parms.AllowZero = AllowZero; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetEquipmentAttachParent // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* APhxCharacter::GetEquipmentAttachParent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetEquipmentAttachParent"); Params::PhxCharacter_GetEquipmentAttachParent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetEquipped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEquippable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEquippable* APhxCharacter::GetEquipped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetEquipped"); Params::PhxCharacter_GetEquipped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetFlashlightComponent // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UPhxFlashlightComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxFlashlightComponent* APhxCharacter::GetFlashlightComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetFlashlightComponent"); Params::PhxCharacter_GetFlashlightComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetFloorLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& RelativeOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APhxCharacter::GetFloorLocation(const struct FVector& RelativeOffset) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetFloorLocation"); Params::PhxCharacter_GetFloorLocation Parms{}; Parms.RelativeOffset = std::move(RelativeOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetFootfallVFX // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhysicalSurface SurfaceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraSystem* APhxCharacter::GetFootfallVFX(EPhysicalSurface SurfaceType, float Speed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetFootfallVFX"); Params::PhxCharacter_GetFootfallVFX Parms{}; Parms.SurfaceType = SurfaceType; Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetForceHeadTrackingLookAtLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APhxCharacter::GetForceHeadTrackingLookAtLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetForceHeadTrackingLookAtLocation"); Params::PhxCharacter_GetForceHeadTrackingLookAtLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetHasTargetToLookAt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::GetHasTargetToLookAt() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetHasTargetToLookAt"); Params::PhxCharacter_GetHasTargetToLookAt Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetHealthPercentage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxCharacter::GetHealthPercentage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetHealthPercentage"); Params::PhxCharacter_GetHealthPercentage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetInteractionComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxCharacterInteractionComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxCharacterInteractionComponent* APhxCharacter::GetInteractionComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetInteractionComponent"); Params::PhxCharacter_GetInteractionComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetIsAiming // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::GetIsAiming() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetIsAiming"); Params::PhxCharacter_GetIsAiming Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetMeshBoneData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMeshBoneData* BoneData (Parm, OutParm, ContainsInstancedReference, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::GetMeshBoneData(class FName BoneName, struct FMeshBoneData* BoneData) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetMeshBoneData"); Params::PhxCharacter_GetMeshBoneData Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (BoneData != nullptr) *BoneData = std::move(Parms.BoneData); return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxPlayerController* APhxCharacter::GetPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetPlayerController"); Params::PhxCharacter_GetPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.GetStance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECharacterStance ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECharacterStance APhxCharacter::GetStance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "GetStance"); Params::PhxCharacter_GetStance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsCharacterCrouched // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsCharacterCrouched() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsCharacterCrouched"); Params::PhxCharacter_IsCharacterCrouched Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsCharacterInState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf StateClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsCharacterInState(TSubclassOf StateClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsCharacterInState"); Params::PhxCharacter_IsCharacterInState Parms{}; Parms.StateClass = StateClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsCharacterInStateId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsCharacterInStateId(class FName ID) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsCharacterInStateId"); Params::PhxCharacter_IsCharacterInStateId Parms{}; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsControlledByAdHocCinematic // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsControlledByAdHocCinematic() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsControlledByAdHocCinematic"); Params::PhxCharacter_IsControlledByAdHocCinematic Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsControlledByScriptedEvent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsControlledByScriptedEvent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsControlledByScriptedEvent"); Params::PhxCharacter_IsControlledByScriptedEvent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsDead // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsDead() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsDead"); Params::PhxCharacter_IsDead Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsInTaggedTriggerVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsInTaggedTriggerVolume(class FName TagName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsInTaggedTriggerVolume"); Params::PhxCharacter_IsInTaggedTriggerVolume Parms{}; Parms.TagName = TagName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsInvulnerableTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* Attacker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsInvulnerableTo(class APhxCharacter* Attacker) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsInvulnerableTo"); Params::PhxCharacter_IsInvulnerableTo Parms{}; Parms.Attacker = Attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsUngrabbableBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* Attacker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsUngrabbableBy(class APhxCharacter* Attacker) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsUngrabbableBy"); Params::PhxCharacter_IsUngrabbableBy Parms{}; Parms.Attacker = Attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.IsUninterruptibleBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* Attacker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::IsUninterruptibleBy(class APhxCharacter* Attacker, class UClass* DamageTypeClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "IsUninterruptibleBy"); Params::PhxCharacter_IsUninterruptibleBy Parms{}; Parms.Attacker = Attacker; Parms.DamageTypeClass = DamageTypeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.LockOutActions // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::LockOutActions() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "LockOutActions"); Params::PhxCharacter_LockOutActions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.LockOutCorpseStomp // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::LockOutCorpseStomp() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "LockOutCorpseStomp"); Params::PhxCharacter_LockOutCorpseStomp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.LockOutEquipment // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::LockOutEquipment() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "LockOutEquipment"); Params::PhxCharacter_LockOutEquipment Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.LockOutInteractions // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::LockOutInteractions() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "LockOutInteractions"); Params::PhxCharacter_LockOutInteractions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.LockOutMovement // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::LockOutMovement() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "LockOutMovement"); Params::PhxCharacter_LockOutMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.ReplaceMeshUserDataDefinition // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class UPhxMeshUserDataDefinition* PhxMeshUserDataDefinition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCharacter::ReplaceMeshUserDataDefinition(class UPhxMeshUserDataDefinition* PhxMeshUserDataDefinition) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "ReplaceMeshUserDataDefinition"); Params::PhxCharacter_ReplaceMeshUserDataDefinition Parms{}; Parms.PhxMeshUserDataDefinition = PhxMeshUserDataDefinition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacter.ShouldForceHeadtracking // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::ShouldForceHeadtracking() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "ShouldForceHeadtracking"); Params::PhxCharacter_ShouldForceHeadtracking Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.ShouldPlayEnvironmentalAnim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::ShouldPlayEnvironmentalAnim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "ShouldPlayEnvironmentalAnim"); Params::PhxCharacter_ShouldPlayEnvironmentalAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.ShouldUseFlashlightWhenHeadTracking // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::ShouldUseFlashlightWhenHeadTracking() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "ShouldUseFlashlightWhenHeadTracking"); Params::PhxCharacter_ShouldUseFlashlightWhenHeadTracking Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacter.UsingFlashlight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCharacter::UsingFlashlight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacter", "UsingFlashlight"); Params::PhxCharacter_UsingFlashlight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICharacter.DynamicDropsItemDroppedChanged // (Final, Native, Public) // Parameters: // bool bItemDropped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAICharacter::DynamicDropsItemDroppedChanged(bool bItemDropped) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "DynamicDropsItemDroppedChanged"); Params::PhxAICharacter_DynamicDropsItemDroppedChanged Parms{}; Parms.bItemDropped = bItemDropped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacter.NotifyShotFired // (Final, Native, Public) void APhxAICharacter::NotifyShotFired() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "NotifyShotFired"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacter.OnEnterGRPHeld // (Event, Public, BlueprintEvent) void APhxAICharacter::OnEnterGRPHeld() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "OnEnterGRPHeld"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAICharacter.OnEnterGRPLaunched // (Event, Public, BlueprintEvent) void APhxAICharacter::OnEnterGRPLaunched() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "OnEnterGRPLaunched"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAICharacter.OnEnterGRPPulled // (Event, Public, BlueprintEvent) void APhxAICharacter::OnEnterGRPPulled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "OnEnterGRPPulled"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAICharacter.OnGRPCollidedDuringHeld // (Event, Public, BlueprintEvent) void APhxAICharacter::OnGRPCollidedDuringHeld() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "OnGRPCollidedDuringHeld"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAICharacter.OnGRPCollidedDuringLaunched // (Event, Public, BlueprintEvent) // Parameters: // EPhxGRPLaunchCollisionHitType LaunchCollisionHitType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAICharacter::OnGRPCollidedDuringLaunched(EPhxGRPLaunchCollisionHitType LaunchCollisionHitType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "OnGRPCollidedDuringLaunched"); Params::PhxAICharacter_OnGRPCollidedDuringLaunched Parms{}; Parms.LaunchCollisionHitType = LaunchCollisionHitType; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxAICharacter.OnGRPCollidedDuringPulled // (Event, Public, BlueprintEvent) void APhxAICharacter::OnGRPCollidedDuringPulled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "OnGRPCollidedDuringPulled"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAICharacter.OnGRPRelease // (Event, Public, BlueprintEvent) void APhxAICharacter::OnGRPRelease() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "OnGRPRelease"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAICharacter.OverrideSelectedTarget_DebugOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAICharacter::OverrideSelectedTarget_DebugOnly(class AActor* TargetActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "OverrideSelectedTarget_DebugOnly"); Params::PhxAICharacter_OverrideSelectedTarget_DebugOnly Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacter.GeHighContrastMenuAnimSequence // (Event, Public, BlueprintEvent, Const) // Parameters: // class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* APhxAICharacter::GeHighContrastMenuAnimSequence() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "GeHighContrastMenuAnimSequence"); Params::PhxAICharacter_GeHighContrastMenuAnimSequence Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxAICharacter.GetAdditionalHighContrastMenuMeshes // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // TArray* OutSkelMeshes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void APhxAICharacter::GetAdditionalHighContrastMenuMeshes(TArray* OutSkelMeshes) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "GetAdditionalHighContrastMenuMeshes"); Params::PhxAICharacter_GetAdditionalHighContrastMenuMeshes Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutSkelMeshes != nullptr) *OutSkelMeshes = std::move(Parms.OutSkelMeshes); } // Function Phoenix.PhxAICharacter.GetCharacterComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxAICharacterComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAICharacterComponent* APhxAICharacter::GetCharacterComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "GetCharacterComponent"); Params::PhxAICharacter_GetCharacterComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICharacter.GetDefensiveActionsComponent // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxAIDefensiveActionsComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIDefensiveActionsComponent* APhxAICharacter::GetDefensiveActionsComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "GetDefensiveActionsComponent"); Params::PhxAICharacter_GetDefensiveActionsComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICharacter.GetNumPPEChargesApplied // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxAICharacter::GetNumPPEChargesApplied() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "GetNumPPEChargesApplied"); Params::PhxAICharacter_GetNumPPEChargesApplied Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICharacter.GetOffensiveActionsComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxAIOffensiveActionsComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIOffensiveActionsComponent* APhxAICharacter::GetOffensiveActionsComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacter", "GetOffensiveActionsComponent"); Params::PhxAICharacter_GetOffensiveActionsComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.ActivateCameraState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const struct FCameraGraphEntrySelector& TargetCamera (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::ActivateCameraState(const struct FCameraGraphEntrySelector& TargetCamera, bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "ActivateCameraState"); Params::PhxGameplayStatics_ActivateCameraState Parms{}; Parms.TargetCamera = std::move(TargetCamera); Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.AddStreamingViewSlaveLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& SlaveLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BoostFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverrideLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::AddStreamingViewSlaveLocation(const struct FVector& SlaveLocation, float BoostFactor, bool bOverrideLocation, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "AddStreamingViewSlaveLocation"); Params::PhxGameplayStatics_AddStreamingViewSlaveLocation Parms{}; Parms.SlaveLocation = std::move(SlaveLocation); Parms.BoostFactor = BoostFactor; Parms.bOverrideLocation = bOverrideLocation; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.CheckCapsuleToCapsuleCollision // (Final, Native, Static, Public, HasDefaults) // Parameters: // const struct FVector& CapsuleALocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CapsuleARadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CapsuleAHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CapsuleAUpVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CapsuleBLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CapsuleBRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CapsuleBHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CapsuleBUpVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::CheckCapsuleToCapsuleCollision(const struct FVector& CapsuleALocation, float CapsuleARadius, float CapsuleAHalfHeight, const struct FVector& CapsuleAUpVector, const struct FVector& CapsuleBLocation, float CapsuleBRadius, float CapsuleBHalfHeight, const struct FVector& CapsuleBUpVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "CheckCapsuleToCapsuleCollision"); Params::PhxGameplayStatics_CheckCapsuleToCapsuleCollision Parms{}; Parms.CapsuleALocation = std::move(CapsuleALocation); Parms.CapsuleARadius = CapsuleARadius; Parms.CapsuleAHalfHeight = CapsuleAHalfHeight; Parms.CapsuleAUpVector = std::move(CapsuleAUpVector); Parms.CapsuleBLocation = std::move(CapsuleBLocation); Parms.CapsuleBRadius = CapsuleBRadius; Parms.CapsuleBHalfHeight = CapsuleBHalfHeight; Parms.CapsuleBUpVector = std::move(CapsuleBUpVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.ClearEntitlementCache // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 UserNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::ClearEntitlementCache(int32 UserNum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "ClearEntitlementCache"); Params::PhxGameplayStatics_ClearEntitlementCache Parms{}; Parms.UserNum = UserNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.ConvertMayaRotationToUnrealSpace // (Final, Native, Static, Public, HasDefaults) // Parameters: // const struct FRotator& MayaRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UPhxGameplayStatics::ConvertMayaRotationToUnrealSpace(const struct FRotator& MayaRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "ConvertMayaRotationToUnrealSpace"); Params::PhxGameplayStatics_ConvertMayaRotationToUnrealSpace Parms{}; Parms.MayaRot = std::move(MayaRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.ExecuteGameplayCondition // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPhxGameplayConditionContainer&ConditionContainer (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FGameplayConditionContext& ConditionContext (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::ExecuteGameplayCondition(const struct FPhxGameplayConditionContainer& ConditionContainer, const struct FGameplayConditionContext& ConditionContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "ExecuteGameplayCondition"); Params::PhxGameplayStatics_ExecuteGameplayCondition Parms{}; Parms.ConditionContainer = std::move(ConditionContainer); Parms.ConditionContext = std::move(ConditionContext); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.ForcePlayerOntoTraversalSpline // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxPlayerCharacter* InPlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxTraversalSpline* InTraversalSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::ForcePlayerOntoTraversalSpline(class APhxPlayerCharacter* InPlayerCharacter, class APhxTraversalSpline* InTraversalSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "ForcePlayerOntoTraversalSpline"); Params::PhxGameplayStatics_ForcePlayerOntoTraversalSpline Parms{}; Parms.InPlayerCharacter = InPlayerCharacter; Parms.InTraversalSpline = InTraversalSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.GetAnimCurveValueAtTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Sequence (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshComponent* SkelMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutCurveValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::GetAnimCurveValueAtTime(class UAnimSequenceBase* Sequence, class USkeletalMeshComponent* SkelMesh, class FName CurveName, float Time, float* OutCurveValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetAnimCurveValueAtTime"); Params::PhxGameplayStatics_GetAnimCurveValueAtTime Parms{}; Parms.Sequence = Sequence; Parms.SkelMesh = SkelMesh; Parms.CurveName = CurveName; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCurveValue != nullptr) *OutCurveValue = Parms.OutCurveValue; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetAnimMontageCurrentTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshComponent* SkelMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::GetAnimMontageCurrentTime(class UAnimMontage* Montage, class USkeletalMeshComponent* SkelMesh, float* OutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetAnimMontageCurrentTime"); Params::PhxGameplayStatics_GetAnimMontageCurrentTime Parms{}; Parms.Montage = Montage; Parms.SkelMesh = SkelMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTime != nullptr) *OutTime = Parms.OutTime; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetBoneTransformFromAnimSequenceAtTime // (Final, Native, Static, Public, HasDefaults) // Parameters: // class USkeletalMeshComponent* Mesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequence* AnimSequence (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UPhxGameplayStatics::GetBoneTransformFromAnimSequenceAtTime(class USkeletalMeshComponent* Mesh, class UAnimSequence* AnimSequence, class FName BoneName, float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetBoneTransformFromAnimSequenceAtTime"); Params::PhxGameplayStatics_GetBoneTransformFromAnimSequenceAtTime Parms{}; Parms.Mesh = Mesh; Parms.AnimSequence = AnimSequence; Parms.BoneName = BoneName; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetBoneTransformFromMontageAtTime // (Final, Native, Static, Public, HasDefaults) // Parameters: // class USkeletalMeshComponent* Mesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 AnimSegmentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UPhxGameplayStatics::GetBoneTransformFromMontageAtTime(class USkeletalMeshComponent* Mesh, class UAnimMontage* AnimMontage, class FName BoneName, float Time, int32 AnimSegmentIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetBoneTransformFromMontageAtTime"); Params::PhxGameplayStatics_GetBoneTransformFromMontageAtTime Parms{}; Parms.Mesh = Mesh; Parms.AnimMontage = AnimMontage; Parms.BoneName = BoneName; Parms.Time = Time; Parms.AnimSegmentIndex = AnimSegmentIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetCurrentCheckpointFromProgress // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACheckpoint* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACheckpoint* UPhxGameplayStatics::GetCurrentCheckpointFromProgress(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetCurrentCheckpointFromProgress"); Params::PhxGameplayStatics_GetCurrentCheckpointFromProgress Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetCurrentPrinter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APrinterV2* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APrinterV2* UPhxGameplayStatics::GetCurrentPrinter(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetCurrentPrinter"); Params::PhxGameplayStatics_GetCurrentPrinter Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetLevelScriptActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ALevelScriptActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALevelScriptActor* UPhxGameplayStatics::GetLevelScriptActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetLevelScriptActor"); Params::PhxGameplayStatics_GetLevelScriptActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetPhxGameMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhoenixGameModeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhoenixGameModeBase* UPhxGameplayStatics::GetPhxGameMode(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetPhxGameMode"); Params::PhxGameplayStatics_GetPhxGameMode Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetPhxPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxPlayerCharacter* UPhxGameplayStatics::GetPhxPlayerCharacter(const class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetPhxPlayerCharacter"); Params::PhxGameplayStatics_GetPhxPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetPhxSoundComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSoundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSoundComponent* UPhxGameplayStatics::GetPhxSoundComponent(class USceneComponent* AttachToComponent, class FName AttachPointName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetPhxSoundComponent"); Params::PhxGameplayStatics_GetPhxSoundComponent Parms{}; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetPlayerInventory // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxCharacterInventoryComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxCharacterInventoryComponent* UPhxGameplayStatics::GetPlayerInventory(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetPlayerInventory"); Params::PhxGameplayStatics_GetPlayerInventory Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetTerritoryReleaseSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPhxTerritoryReleaseSettingsReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FPhxTerritoryReleaseSettings UPhxGameplayStatics::GetTerritoryReleaseSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetTerritoryReleaseSettings"); Params::PhxGameplayStatics_GetTerritoryReleaseSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetUIComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxPlayerControllerUIComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxPlayerControllerUIComponent* UPhxGameplayStatics::GetUIComponent(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetUIComponent"); Params::PhxGameplayStatics_GetUIComponent Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.GetUISystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USDSUISystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USDSUISystem* UPhxGameplayStatics::GetUISystem(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "GetUISystem"); Params::PhxGameplayStatics_GetUISystem Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.HasGateExecuted // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& GateId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::HasGateExecuted(class UObject* WorldContextObject, const class FString& GateId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "HasGateExecuted"); Params::PhxGameplayStatics_HasGateExecuted Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.GateId = std::move(GateId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.InstantEquipWeapon // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf WeaponClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowNotification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::InstantEquipWeapon(class APhxCharacter* Character, TSubclassOf WeaponClass, bool bShowNotification) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "InstantEquipWeapon"); Params::PhxGameplayStatics_InstantEquipWeapon Parms{}; Parms.Character = Character; Parms.WeaponClass = WeaponClass; Parms.bShowNotification = bShowNotification; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.IsConsole // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsConsole(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsConsole"); Params::PhxGameplayStatics_IsConsole Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsDemoMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsDemoMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsDemoMode"); Params::PhxGameplayStatics_IsDemoMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsGameplayMap // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsGameplayMap(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsGameplayMap"); Params::PhxGameplayStatics_IsGameplayMap Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsHealthBarRequired // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsHealthBarRequired(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsHealthBarRequired"); Params::PhxGameplayStatics_IsHealthBarRequired Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsHitReactionValid // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FHitReactionData& HitReactionData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsHitReactionValid(const struct FHitReactionData& HitReactionData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsHitReactionValid"); Params::PhxGameplayStatics_IsHitReactionValid Parms{}; Parms.HitReactionData = std::move(HitReactionData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsInMenus // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsInMenus(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsInMenus"); Params::PhxGameplayStatics_IsInMenus Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsIntroMap // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsIntroMap(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsIntroMap"); Params::PhxGameplayStatics_IsIntroMap Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsLocationOnScreen // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsLocationOnScreen(const class UObject* WorldContextObject, const struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsLocationOnScreen"); Params::PhxGameplayStatics_IsLocationOnScreen Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsLowEndStreamingPlatform // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsLowEndStreamingPlatform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsLowEndStreamingPlatform"); Params::PhxGameplayStatics_IsLowEndStreamingPlatform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsMiddleEndPlatform // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsMiddleEndPlatform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsMiddleEndPlatform"); Params::PhxGameplayStatics_IsMiddleEndPlatform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsOnline // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsOnline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsOnline"); Params::PhxGameplayStatics_IsOnline Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsOutroMap // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsOutroMap(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsOutroMap"); Params::PhxGameplayStatics_IsOutroMap Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsReducedGoreEnabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsReducedGoreEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsReducedGoreEnabled"); Params::PhxGameplayStatics_IsReducedGoreEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsShippingBuild // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsShippingBuild() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsShippingBuild"); Params::PhxGameplayStatics_IsShippingBuild Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.IsStoreFrontEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::IsStoreFrontEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "IsStoreFrontEnabled"); Params::PhxGameplayStatics_IsStoreFrontEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.PhxCheckDoneForDoOnceGate // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bDone (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxDoOnceCheckDonePath* Path (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PhxCheckDoneForDoOnceGate(class UObject* WorldContextObject, const class FString& Key, bool* bDone, EPhxDoOnceCheckDonePath* Path) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PhxCheckDoneForDoOnceGate"); Params::PhxGameplayStatics_PhxCheckDoneForDoOnceGate Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bDone != nullptr) *bDone = Parms.bDone; if (Path != nullptr) *Path = Parms.Path; } // Function Phoenix.PhxGameplayStatics.PhxGetLevelScriptActor // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftObjectPtr& SubLevel (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ALevelScriptActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALevelScriptActor* UPhxGameplayStatics::PhxGetLevelScriptActor(const TSoftObjectPtr& SubLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PhxGetLevelScriptActor"); Params::PhxGameplayStatics_PhxGetLevelScriptActor Parms{}; Parms.SubLevel = SubLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.PhxLoadSharedStreamLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PhxLoadSharedStreamLevel(const class UObject* WorldContextObject, const TSoftObjectPtr Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PhxLoadSharedStreamLevel"); Params::PhxGameplayStatics_PhxLoadSharedStreamLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad; Parms.bShouldBlockOnLoad = bShouldBlockOnLoad; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.PhxPlayMedia // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UMediaPlayer* MediaPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::PhxPlayMedia(class UMediaPlayer* MediaPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PhxPlayMedia"); Params::PhxGameplayStatics_PhxPlayMedia Parms{}; Parms.MediaPlayer = MediaPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.PhxUnloadSharedStreamLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PhxUnloadSharedStreamLevel(const class UObject* WorldContextObject, const TSoftObjectPtr Level, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PhxUnloadSharedStreamLevel"); Params::PhxGameplayStatics_PhxUnloadSharedStreamLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Level = Level; Parms.LatentInfo = std::move(LatentInfo); Parms.bShouldBlockOnUnload = bShouldBlockOnUnload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.PlaceholderVO // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Speaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Line (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DisplayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSoundComponent* OverrideComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PlaceholderVO(class AActor* Speaker, class UAkAudioEvent* AkEvent, const class FString& Line, float DisplayTime, class UPhxSoundComponent* OverrideComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PlaceholderVO"); Params::PhxGameplayStatics_PlaceholderVO Parms{}; Parms.Speaker = Speaker; Parms.AkEvent = AkEvent; Parms.Line = std::move(Line); Parms.DisplayTime = DisplayTime; Parms.OverrideComponent = OverrideComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.PlaceholderVOSubtitle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Speaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& RowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSoundComponent* OverrideComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PlaceholderVOSubtitle(class AActor* Speaker, const class FName& RowName, class UPhxSoundComponent* OverrideComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PlaceholderVOSubtitle"); Params::PhxGameplayStatics_PlaceholderVOSubtitle Parms{}; Parms.Speaker = Speaker; Parms.RowName = RowName; Parms.OverrideComponent = OverrideComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.PlayAdHocCinematicWithPerformers // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSoftObjectPath& LevelSequenceAsset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TMap&Performers (Parm, NativeAccessSpecifierPublic) // TSoftObjectPtr AnchorPeformer (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FMovieSceneSequencePlaybackSettings&PlaybackSettings (Parm, NoDestructor, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& GraphEntrySelector (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAdHocLevelSequenceActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAdHocLevelSequenceActor* UPhxGameplayStatics::PlayAdHocCinematicWithPerformers(const class UObject* WorldContextObject, const struct FSoftObjectPath& LevelSequenceAsset, const TMap& Performers, TSoftObjectPtr AnchorPeformer, const struct FMovieSceneSequencePlaybackSettings& PlaybackSettings, const struct FCameraGraphEntrySelector& GraphEntrySelector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PlayAdHocCinematicWithPerformers"); Params::PhxGameplayStatics_PlayAdHocCinematicWithPerformers Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelSequenceAsset = std::move(LevelSequenceAsset); Parms.Performers = std::move(Performers); Parms.AnchorPeformer = AnchorPeformer; Parms.PlaybackSettings = std::move(PlaybackSettings); Parms.GraphEntrySelector = std::move(GraphEntrySelector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.PlayAdHocCinematicWithPerformers_NoAnchorPerformer // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSoftObjectPath& LevelSequenceAsset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TMap&Performers (Parm, NativeAccessSpecifierPublic) // const struct FVector& ScriptedNodeLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& ScriptedNodeRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FMovieSceneSequencePlaybackSettings&PlaybackSettings (Parm, NoDestructor, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& GraphEntrySelector (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAdHocLevelSequenceActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAdHocLevelSequenceActor* UPhxGameplayStatics::PlayAdHocCinematicWithPerformers_NoAnchorPerformer(const class UObject* WorldContextObject, const struct FSoftObjectPath& LevelSequenceAsset, const TMap& Performers, const struct FVector& ScriptedNodeLocation, const struct FRotator& ScriptedNodeRotation, const struct FMovieSceneSequencePlaybackSettings& PlaybackSettings, const struct FCameraGraphEntrySelector& GraphEntrySelector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PlayAdHocCinematicWithPerformers_NoAnchorPerformer"); Params::PhxGameplayStatics_PlayAdHocCinematicWithPerformers_NoAnchorPerformer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelSequenceAsset = std::move(LevelSequenceAsset); Parms.Performers = std::move(Performers); Parms.ScriptedNodeLocation = std::move(ScriptedNodeLocation); Parms.ScriptedNodeRotation = std::move(ScriptedNodeRotation); Parms.PlaybackSettings = std::move(PlaybackSettings); Parms.GraphEntrySelector = std::move(GraphEntrySelector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.PlayerReachedCheckpoint // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Checkpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PlayerReachedCheckpoint(class APhxCharacter* PlayerCharacter, class AActor* Checkpoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PlayerReachedCheckpoint"); Params::PhxGameplayStatics_PlayerReachedCheckpoint Parms{}; Parms.PlayerCharacter = PlayerCharacter; Parms.Checkpoint = Checkpoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.PopCinematicCameras // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PopCinematicCameras(class APhxCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PopCinematicCameras"); Params::PhxGameplayStatics_PopCinematicCameras Parms{}; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.PopDynamicCameraState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& ExternalCamera (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& TargetParent (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PopDynamicCameraState(class APawn* PlayerCharacter, const struct FCameraGraphEntrySelector& ExternalCamera, const struct FCameraGraphEntrySelector& TargetParent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PopDynamicCameraState"); Params::PhxGameplayStatics_PopDynamicCameraState Parms{}; Parms.PlayerCharacter = PlayerCharacter; Parms.ExternalCamera = std::move(ExternalCamera); Parms.TargetParent = std::move(TargetParent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.PopExternalCinematicCamera // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& ExternalCamera (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& TargetParent (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PopExternalCinematicCamera(class APawn* PlayerCharacter, const struct FCameraGraphEntrySelector& ExternalCamera, const struct FCameraGraphEntrySelector& TargetParent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PopExternalCinematicCamera"); Params::PhxGameplayStatics_PopExternalCinematicCamera Parms{}; Parms.PlayerCharacter = PlayerCharacter; Parms.ExternalCamera = std::move(ExternalCamera); Parms.TargetParent = std::move(TargetParent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.PushDynamicCameraState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& ExternalCamera (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& TargetParent (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PushDynamicCameraState(class APawn* PlayerCharacter, const struct FCameraGraphEntrySelector& ExternalCamera, const struct FCameraGraphEntrySelector& TargetParent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PushDynamicCameraState"); Params::PhxGameplayStatics_PushDynamicCameraState Parms{}; Parms.PlayerCharacter = PlayerCharacter; Parms.ExternalCamera = std::move(ExternalCamera); Parms.TargetParent = std::move(TargetParent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.PushExternalCinematicCamera // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACameraActor* CameraActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& ExternalCamera (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& TargetParent (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::PushExternalCinematicCamera(class APawn* PlayerCharacter, class ACameraActor* CameraActor, const struct FCameraGraphEntrySelector& ExternalCamera, const struct FCameraGraphEntrySelector& TargetParent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "PushExternalCinematicCamera"); Params::PhxGameplayStatics_PushExternalCinematicCamera Parms{}; Parms.PlayerCharacter = PlayerCharacter; Parms.CameraActor = CameraActor; Parms.ExternalCamera = std::move(ExternalCamera); Parms.TargetParent = std::move(TargetParent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.RequestAnimatedCameraCut // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::RequestAnimatedCameraCut(class APhxCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "RequestAnimatedCameraCut"); Params::PhxGameplayStatics_RequestAnimatedCameraCut Parms{}; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.ResetContagionNoDeathAchievement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::ResetContagionNoDeathAchievement(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "ResetContagionNoDeathAchievement"); Params::PhxGameplayStatics_ResetContagionNoDeathAchievement Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.SetCharacterLoadout // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULoadoutDataAsset* LoadoutData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::SetCharacterLoadout(class APhxCharacter* Character, class ULoadoutDataAsset* LoadoutData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "SetCharacterLoadout"); Params::PhxGameplayStatics_SetCharacterLoadout Parms{}; Parms.Character = Character; Parms.LoadoutData = LoadoutData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.SetLevelSequenceSubSceneActive // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ULevelSequence* MasterLevelSequence (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelSequence* SubSequence (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::SetLevelSequenceSubSceneActive(class ULevelSequence* MasterLevelSequence, class ULevelSequence* SubSequence, bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "SetLevelSequenceSubSceneActive"); Params::PhxGameplayStatics_SetLevelSequenceSubSceneActive Parms{}; Parms.MasterLevelSequence = MasterLevelSequence; Parms.SubSequence = SubSequence; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.SetPauseHordeGame // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::SetPauseHordeGame(bool bPause, const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "SetPauseHordeGame"); Params::PhxGameplayStatics_SetPauseHordeGame Parms{}; Parms.bPause = bPause; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.SweepMontage // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* Hit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::SweepMontage(class UWorld* World, class APhxCharacter* Character, class UAnimMontage* Montage, struct FHitResult* Hit, int32 Segments) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "SweepMontage"); Params::PhxGameplayStatics_SweepMontage Parms{}; Parms.World = World; Parms.Character = Character; Parms.Montage = Montage; Parms.Segments = Segments; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Hit != nullptr) *Hit = std::move(Parms.Hit); return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.SweepMontageSegment // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* Hit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform* AccruedTransform (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::SweepMontageSegment(class UWorld* World, class APhxCharacter* Character, class UAnimMontage* Montage, struct FHitResult* Hit, float StartTime, float EndTime, struct FTransform* AccruedTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "SweepMontageSegment"); Params::PhxGameplayStatics_SweepMontageSegment Parms{}; Parms.World = World; Parms.Character = Character; Parms.Montage = Montage; Parms.StartTime = StartTime; Parms.EndTime = EndTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Hit != nullptr) *Hit = std::move(Parms.Hit); if (AccruedTransform != nullptr) *AccruedTransform = std::move(Parms.AccruedTransform); return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.SweepMontageWithRot // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* Hit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FRotator& StartRotOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::SweepMontageWithRot(class UWorld* World, class APhxCharacter* Character, class UAnimMontage* Montage, struct FHitResult* Hit, const struct FRotator& StartRotOverride, int32 Segments) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "SweepMontageWithRot"); Params::PhxGameplayStatics_SweepMontageWithRot Parms{}; Parms.World = World; Parms.Character = Character; Parms.Montage = Montage; Parms.StartRotOverride = std::move(StartRotOverride); Parms.Segments = Segments; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Hit != nullptr) *Hit = std::move(Parms.Hit); return Parms.ReturnValue; } // Function Phoenix.PhxGameplayStatics.TeleportCharacter // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhxGameplayStatics::TeleportCharacter(class APhxCharacter* Character, const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "TeleportCharacter"); Params::PhxGameplayStatics_TeleportCharacter Parms{}; Parms.Character = Character; Parms.Transform = std::move(Transform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.TraceBookmark // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Message (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::TraceBookmark(const class FString& Prefix, const class FString& Message) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "TraceBookmark"); Params::PhxGameplayStatics_TraceBookmark Parms{}; Parms.Prefix = std::move(Prefix); Parms.Message = std::move(Message); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.TransitionToCamera // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCameraGraphEntrySelector& CameraSelector (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::TransitionToCamera(class APhxCharacter* PlayerCharacter, const struct FCameraGraphEntrySelector& CameraSelector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "TransitionToCamera"); Params::PhxGameplayStatics_TransitionToCamera Parms{}; Parms.PlayerCharacter = PlayerCharacter; Parms.CameraSelector = std::move(CameraSelector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.TriggerAchievementCompleted // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAchievements AchievementType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::TriggerAchievementCompleted(const class UObject* WorldContextObject, EPhxAchievements AchievementType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "TriggerAchievementCompleted"); Params::PhxGameplayStatics_TriggerAchievementCompleted Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AchievementType = AchievementType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.UpdateAchievement5 // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAchievement5Rooms Achievement5Room (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayStatics::UpdateAchievement5(const class UObject* WorldContextObject, EAchievement5Rooms Achievement5Room) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "UpdateAchievement5"); Params::PhxGameplayStatics_UpdateAchievement5 Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Achievement5Room = Achievement5Room; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayStatics.WorldHasTag // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& TagToCheck (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameplayStatics::WorldHasTag(const class UObject* WorldContextObject, const struct FGameplayTag& TagToCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameplayStatics", "WorldHasTag"); Params::PhxGameplayStatics_WorldHasTag Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TagToCheck = std::move(TagToCheck); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_SpawnAI.SpawnAI // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAISpawner_Character* Spawner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SpawnDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_SpawnAI* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_SpawnAI* UPhxAIBlueprintAction_SpawnAI::SpawnAI(class APhxAISpawner_Character* Spawner, float SpawnDelay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_SpawnAI", "SpawnAI"); Params::PhxAIBlueprintAction_SpawnAI_SpawnAI Parms{}; Parms.Spawner = Spawner; Parms.SpawnDelay = SpawnDelay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_SpawnAI.SpawnAIFromComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPhxAISpawnerComponent_Character* SpawnerComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SpawnDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_SpawnAI* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_SpawnAI* UPhxAIBlueprintAction_SpawnAI::SpawnAIFromComponent(class UPhxAISpawnerComponent_Character* SpawnerComponent, float SpawnDelay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_SpawnAI", "SpawnAIFromComponent"); Params::PhxAIBlueprintAction_SpawnAI_SpawnAIFromComponent Parms{}; Parms.SpawnerComponent = SpawnerComponent; Parms.SpawnDelay = SpawnDelay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_SpawnAI.SpawnAIFromEncounterNetwork // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterNetwork* EncounterNetwork (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtrAICharacterDefinition (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float SpawnDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_SpawnAI* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_SpawnAI* UPhxAIBlueprintAction_SpawnAI::SpawnAIFromEncounterNetwork(class APhxAIEncounterNetwork* EncounterNetwork, TSoftObjectPtr AICharacterDefinition, float SpawnDelay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_SpawnAI", "SpawnAIFromEncounterNetwork"); Params::PhxAIBlueprintAction_SpawnAI_SpawnAIFromEncounterNetwork Parms{}; Parms.EncounterNetwork = EncounterNetwork; Parms.AICharacterDefinition = AICharacterDefinition; Parms.SpawnDelay = SpawnDelay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_SpawnAI.SpawnCompanion // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAISpawner_Companion* Spawner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_SpawnAI* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_SpawnAI* UPhxAIBlueprintAction_SpawnAI::SpawnCompanion(class APhxAISpawner_Companion* Spawner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_SpawnAI", "SpawnCompanion"); Params::PhxAIBlueprintAction_SpawnAI_SpawnCompanion Parms{}; Parms.Spawner = Spawner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_SpawnAI.HandleAISpawned // (Final, Native, Private) // Parameters: // class APhxAICharacter* SpawnedAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAISpawnResultCode ResultCode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SpawnUid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_SpawnAI::HandleAISpawned(class APhxAICharacter* SpawnedAI, EPhxAISpawnResultCode ResultCode, int32 SpawnUid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_SpawnAI", "HandleAISpawned"); Params::PhxAIBlueprintAction_SpawnAI_HandleAISpawned Parms{}; Parms.SpawnedAI = SpawnedAI; Parms.ResultCode = ResultCode; Parms.SpawnUid = SpawnUid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.AchievementUpdatePayload.OnGetAchievements // (Final, Native, Public) // Parameters: // bool bResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Achievements (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UAchievementUpdatePayload::OnGetAchievements(bool bResult, const TArray& Achievements) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AchievementUpdatePayload", "OnGetAchievements"); Params::AchievementUpdatePayload_OnGetAchievements Parms{}; Parms.bResult = bResult; Parms.Achievements = std::move(Achievements); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMaterialCostMeterManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxMaterialCostMeterManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxMaterialCostMeterManager* UPhxMaterialCostMeterManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxMaterialCostMeterManager", "Get"); Params::PhxMaterialCostMeterManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxMaterialCostMeterManager.SetMaterialCostMeterVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility Visibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMaterialCostMeterManager::SetMaterialCostMeterVisibility(ESlateVisibility Visibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMaterialCostMeterManager", "SetMaterialCostMeterVisibility"); Params::PhxMaterialCostMeterManager_SetMaterialCostMeterVisibility Parms{}; Parms.Visibility = Visibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMaterialCostMeterManager.SetupMaterialCostMeter // (Final, Native, Public, BlueprintCallable) void UPhxMaterialCostMeterManager::SetupMaterialCostMeter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMaterialCostMeterManager", "SetupMaterialCostMeter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMaterialCostMeterManager.UpdateStats // (Final, Native, Public) void UPhxMaterialCostMeterManager::UpdateStats() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMaterialCostMeterManager", "UpdateStats"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMaterialCostMeterManager.IsMaterialCostMeterVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxMaterialCostMeterManager::IsMaterialCostMeterVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMaterialCostMeterManager", "IsMaterialCostMeterVisible"); Params::PhxMaterialCostMeterManager_IsMaterialCostMeterVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.LogoScreenState.MediaOpenFailed // (Final, Native, Protected) // Parameters: // const class FString& FailedUrl (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULogoScreenState::MediaOpenFailed(const class FString& FailedUrl) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LogoScreenState", "MediaOpenFailed"); Params::LogoScreenState_MediaOpenFailed Parms{}; Parms.FailedUrl = std::move(FailedUrl); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.LogoScreenState.MediaPlayerReachedEnd // (Final, Native, Protected) void ULogoScreenState::MediaPlayerReachedEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LogoScreenState", "MediaPlayerReachedEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAdHocLevelSequenceActor.OnPlaybackFinished // (Final, Native, Public) void APhxAdHocLevelSequenceActor::OnPlaybackFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAdHocLevelSequenceActor", "OnPlaybackFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.MenuButton.Click // (Final, Native, Public, BlueprintCallable) void UMenuButton::Click() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuButton", "Click"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.MenuButton.Hover // (Final, Native, Public, BlueprintCallable) void UMenuButton::Hover() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuButton", "Hover"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.MenuButton.SetImageLabel // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMenuButton::SetImageLabel(class UTexture* Texture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuButton", "SetImageLabel"); Params::MenuButton_SetImageLabel Parms{}; Parms.Texture = Texture; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.MenuButton.SetTextColor // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FLinearColor& LinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMenuButton::SetTextColor(const struct FLinearColor& LinearColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuButton", "SetTextColor"); Params::MenuButton_SetTextColor Parms{}; Parms.LinearColor = std::move(LinearColor); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.MenuButton.SetTextLabel // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class FString& TextLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMenuButton::SetTextLabel(const class FString& TextLabel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuButton", "SetTextLabel"); Params::MenuButton_SetTextLabel Parms{}; Parms.TextLabel = std::move(TextLabel); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxAcousticPortal.ClosePhxPortal // (Final, Native, Public, BlueprintCallable) void APhxAcousticPortal::ClosePhxPortal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAcousticPortal", "ClosePhxPortal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAcousticPortal.OpenPhxPortal // (Final, Native, Public, BlueprintCallable) void APhxAcousticPortal::OpenPhxPortal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAcousticPortal", "OpenPhxPortal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.MicroSwitchboardPuzzleFSM.InteractExecuted // (Final, Native, Private) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMicroSwitchboardPuzzleFSM::InteractExecuted(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MicroSwitchboardPuzzleFSM", "InteractExecuted"); Params::MicroSwitchboardPuzzleFSM_InteractExecuted Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Fixed.OnHolsterComplete // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Fixed::OnHolsterComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Fixed", "OnHolsterComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Fixed.OnMontageBlendOut // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Fixed::OnMontageBlendOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Fixed", "OnMontageBlendOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Fixed.OnMontageCancelled // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Fixed::OnMontageCancelled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Fixed", "OnMontageCancelled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Fixed.OnMontageComplete // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Fixed::OnMontageComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Fixed", "OnMontageComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Fixed.OnMontageInterrupted // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Fixed::OnMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Fixed", "OnMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Fixed.OnMoveComplete // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Fixed::OnMoveComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Fixed", "OnMoveComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Fixed.OnUncrouchComplete // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Fixed::OnUncrouchComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Fixed", "OnUncrouchComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventCharacterBaseState.HandleGamePaused // (Final, Native, Protected) // Parameters: // bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxScriptedEventCharacterBaseState::HandleGamePaused(bool bPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventCharacterBaseState", "HandleGamePaused"); Params::PhxScriptedEventCharacterBaseState_HandleGamePaused Parms{}; Parms.bPaused = bPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventCharacterBaseState.InputConfirm // (Final, Native, Protected) void UPhxScriptedEventCharacterBaseState::InputConfirm() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventCharacterBaseState", "InputConfirm"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIAbilityTask_AttackBase.HandleAttackStateBegin // (Final, Native, Private) // Parameters: // class APhxCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAttackState* InAttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIAbilityTask_AttackBase::HandleAttackStateBegin(class APhxCharacter* InCharacter, class UAttackState* InAttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIAbilityTask_AttackBase", "HandleAttackStateBegin"); Params::PhxAIAbilityTask_AttackBase_HandleAttackStateBegin Parms{}; Parms.InCharacter = InCharacter; Parms.InAttackState = InAttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIAbilityTask_AttackBase.HandleAttackStateFinished // (Final, Native, Private) // Parameters: // class APhxCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAttackState* InAttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIAbilityTask_AttackBase::HandleAttackStateFinished(class APhxCharacter* InCharacter, class UAttackState* InAttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIAbilityTask_AttackBase", "HandleAttackStateFinished"); Params::PhxAIAbilityTask_AttackBase_HandleAttackStateFinished Parms{}; Parms.InCharacter = InCharacter; Parms.InAttackState = InAttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIAbilityTask_RunAttackAbility.OnAbilityFinished // (Final, Native, Private) // Parameters: // const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIAbilityTask_RunAttackAbility::OnAbilityFinished(const struct FGameplayTag& InTag, int32 NewCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIAbilityTask_RunAttackAbility", "OnAbilityFinished"); Params::PhxAIAbilityTask_RunAttackAbility_OnAbilityFinished Parms{}; Parms.InTag = std::move(InTag); Parms.NewCount = NewCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInteractionComponent.CanAutoExecute // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UInteractableComponent* focus (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInteractionComponent::CanAutoExecute(const class UInteractableComponent* focus) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInteractionComponent", "CanAutoExecute"); Params::PhxCharacterInteractionComponent_CanAutoExecute Parms{}; Parms.focus = focus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInteractionComponent.GetMostRecentInteraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInteraction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInteraction* UPhxCharacterInteractionComponent::GetMostRecentInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInteractionComponent", "GetMostRecentInteraction"); Params::PhxCharacterInteractionComponent_GetMostRecentInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerInteractionComponent.HandleGamePaused // (Final, Native, Protected) // Parameters: // bool InPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxPlayerInteractionComponent::HandleGamePaused(bool InPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerInteractionComponent", "HandleGamePaused"); Params::PhxPlayerInteractionComponent_HandleGamePaused Parms{}; Parms.InPaused = InPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.AddKeyMappingForInput // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AxisScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& NewKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::AddKeyMappingForInput(class FName ActionName, float AxisScale, const struct FKey& NewKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "AddKeyMappingForInput"); Params::PhxPlayerController_AddKeyMappingForInput Parms{}; Parms.ActionName = ActionName; Parms.AxisScale = AxisScale; Parms.NewKey = std::move(NewKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.AdjustCuedRespawn // (Final, Native, Public, BlueprintCallable) // Parameters: // float RespawnTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::AdjustCuedRespawn(float RespawnTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "AdjustCuedRespawn"); Params::PhxPlayerController_AdjustCuedRespawn Parms{}; Parms.RespawnTime = RespawnTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.ApplyInputMappingSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxInputMappingSettings* NewInputMappingAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::ApplyInputMappingSettings(class UPhxInputMappingSettings* NewInputMappingAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "ApplyInputMappingSettings"); Params::PhxPlayerController_ApplyInputMappingSettings Parms{}; Parms.NewInputMappingAsset = NewInputMappingAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.ApplySavedInputSettings // (Final, Native, Public) // Parameters: // class UPhxInputMappingSettings* InputMappingAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::ApplySavedInputSettings(class UPhxInputMappingSettings* InputMappingAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "ApplySavedInputSettings"); Params::PhxPlayerController_ApplySavedInputSettings Parms{}; Parms.InputMappingAsset = InputMappingAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.AttachCameraRigToPawn // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::AttachCameraRigToPawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "AttachCameraRigToPawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.CloseCombatTutorial // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::CloseCombatTutorial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "CloseCombatTutorial"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.CopyKeyboardActionInputMapping // (Final, Native, Public) // Parameters: // class UPhxInputMappingSettings* InputSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APhxPlayerController::CopyKeyboardActionInputMapping(class UPhxInputMappingSettings* InputSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "CopyKeyboardActionInputMapping"); Params::PhxPlayerController_CopyKeyboardActionInputMapping Parms{}; Parms.InputSettings = InputSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.CopyKeyboardAxisInputMapping // (Final, Native, Public) // Parameters: // class UPhxInputMappingSettings* InputSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray APhxPlayerController::CopyKeyboardAxisInputMapping(class UPhxInputMappingSettings* InputSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "CopyKeyboardAxisInputMapping"); Params::PhxPlayerController_CopyKeyboardAxisInputMapping Parms{}; Parms.InputSettings = InputSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.CueRespawn // (Native, Public, BlueprintCallable) // Parameters: // bool bFast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideRespawnInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::CueRespawn(bool bFast, float OverrideRespawnInterval) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "CueRespawn"); Params::PhxPlayerController_CueRespawn Parms{}; Parms.bFast = bFast; Parms.OverrideRespawnInterval = OverrideRespawnInterval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.EnterBenchmarkPause // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::EnterBenchmarkPause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "EnterBenchmarkPause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.ExitBenchmarkPause // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::ExitBenchmarkPause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "ExitBenchmarkPause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.GetCheatManager // (Final, Native, Public) // Parameters: // class UPhxCheatManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxCheatManager* APhxPlayerController::GetCheatManager() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "GetCheatManager"); Params::PhxPlayerController_GetCheatManager Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.GetPlayerCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxPlayerCharacter* APhxPlayerController::GetPlayerCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "GetPlayerCharacter"); Params::PhxPlayerController_GetPlayerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.LockInput // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::LockInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "LockInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.LockOutActions // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::LockOutActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "LockOutActions"); Params::PhxPlayerController_LockOutActions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.LockOutCorpseStomp // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::LockOutCorpseStomp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "LockOutCorpseStomp"); Params::PhxPlayerController_LockOutCorpseStomp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.LockOutEquipment // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::LockOutEquipment() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "LockOutEquipment"); Params::PhxPlayerController_LockOutEquipment Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.LockOutInteractions // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::LockOutInteractions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "LockOutInteractions"); Params::PhxPlayerController_LockOutInteractions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.LockOutMenu // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::LockOutMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "LockOutMenu"); Params::PhxPlayerController_LockOutMenu Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.LockOutMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::LockOutMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "LockOutMovement"); Params::PhxPlayerController_LockOutMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.OnDialogueStarted // (Final, Native, Private) // Parameters: // class AActor* SpeakingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueNode& Dialogue (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxPlayerController::OnDialogueStarted(class AActor* SpeakingActor, const struct FDialogueNode& Dialogue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "OnDialogueStarted"); Params::PhxPlayerController_OnDialogueStarted Parms{}; Parms.SpeakingActor = SpeakingActor; Parms.Dialogue = std::move(Dialogue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.OnInteractionExecuted // (Final, Native, Public) // Parameters: // const class UInteraction* Interaction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::OnInteractionExecuted(const class UInteraction* Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "OnInteractionExecuted"); Params::PhxPlayerController_OnInteractionExecuted Parms{}; Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.OnScriptedEventSkipFinished // (Final, Native, Public) void APhxPlayerController::OnScriptedEventSkipFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "OnScriptedEventSkipFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.PopDisableStreamingVolumes // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::PopDisableStreamingVolumes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "PopDisableStreamingVolumes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.ProcessQueuedCombatTutorial // (Final, Native, Protected) void APhxPlayerController::ProcessQueuedCombatTutorial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "ProcessQueuedCombatTutorial"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.PushDisableStreamingVolumes // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::PushDisableStreamingVolumes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "PushDisableStreamingVolumes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.RemoveKeyMappingForInput // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AxisScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& CurrentKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::RemoveKeyMappingForInput(class FName ActionName, float AxisScale, const struct FKey& CurrentKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "RemoveKeyMappingForInput"); Params::PhxPlayerController_RemoveKeyMappingForInput Parms{}; Parms.ActionName = ActionName; Parms.AxisScale = AxisScale; Parms.CurrentKey = std::move(CurrentKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.RemoveSkipScriptedEventPromptIfOnScreen // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::RemoveSkipScriptedEventPromptIfOnScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "RemoveSkipScriptedEventPromptIfOnScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.RequestCombatTutorial // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& TutorialTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::RequestCombatTutorial(const struct FGameplayTag& TutorialTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "RequestCombatTutorial"); Params::PhxPlayerController_RequestCombatTutorial Parms{}; Parms.TutorialTag = std::move(TutorialTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.RequestOutOfAmmoUI // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::RequestOutOfAmmoUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "RequestOutOfAmmoUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.RequestOutOfChargeUI // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::RequestOutOfChargeUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "RequestOutOfChargeUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.ResetInputMappingToDefaults // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::ResetInputMappingToDefaults() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "ResetInputMappingToDefaults"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.SaveDefaultKeyboardMappings // (Final, Native, Public) // Parameters: // class UPhxInputMappingSettings* InputSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::SaveDefaultKeyboardMappings(class UPhxInputMappingSettings* InputSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "SaveDefaultKeyboardMappings"); Params::PhxPlayerController_SaveDefaultKeyboardMappings Parms{}; Parms.InputSettings = InputSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.SaveKeyboardMappingInputs // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::SaveKeyboardMappingInputs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "SaveKeyboardMappingInputs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.SendAudioLogInterruptEvent // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::SendAudioLogInterruptEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "SendAudioLogInterruptEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.SetAllowPhotoMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAllowPhotoMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::SetAllowPhotoMode(bool bInAllowPhotoMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "SetAllowPhotoMode"); Params::PhxPlayerController_SetAllowPhotoMode Parms{}; Parms.bInAllowPhotoMode = bInAllowPhotoMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.SetFullScreenMediaPlaying // (Final, Native, Public, BlueprintCallable) // Parameters: // bool OnOff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::SetFullScreenMediaPlaying(bool OnOff) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "SetFullScreenMediaPlaying"); Params::PhxPlayerController_SetFullScreenMediaPlaying Parms{}; Parms.OnOff = OnOff; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.SetPhotoModeActive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::SetPhotoModeActive(bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "SetPhotoModeActive"); Params::PhxPlayerController_SetPhotoModeActive Parms{}; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.SetPlayerAim // (Final, Exec, Native, Public) // Parameters: // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerController::SetPlayerAim(float Pitch, float Yaw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "SetPlayerAim"); Params::PhxPlayerController_SetPlayerAim Parms{}; Parms.Pitch = Pitch; Parms.Yaw = Yaw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.SkipScriptedEvent // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::SkipScriptedEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "SkipScriptedEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.ToggleInventoryClassVersion // (Final, Exec, Native, Public) void APhxPlayerController::ToggleInventoryClassVersion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "ToggleInventoryClassVersion"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.UnlockInput // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::UnlockInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "UnlockInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.UpdateKeyMappingForInput // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AxisScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& CurrentKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& NewKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::UpdateKeyMappingForInput(class FName ActionName, float AxisScale, const struct FKey& CurrentKey, const struct FKey& NewKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "UpdateKeyMappingForInput"); Params::PhxPlayerController_UpdateKeyMappingForInput Parms{}; Parms.ActionName = ActionName; Parms.AxisScale = AxisScale; Parms.CurrentKey = std::move(CurrentKey); Parms.NewKey = std::move(NewKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.UpdateKeyMappingList // (Final, Native, Public, BlueprintCallable) void APhxPlayerController::UpdateKeyMappingList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "UpdateKeyMappingList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerController.GetCameraRig // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCameraRig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCameraRig* APhxPlayerController::GetCameraRig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "GetCameraRig"); Params::PhxPlayerController_GetCameraRig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.GetInputMappingSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxInputMappingSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxInputMappingSettings* APhxPlayerController::GetInputMappingSettings() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "GetInputMappingSettings"); Params::PhxPlayerController_GetInputMappingSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.GetUIComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxPlayerControllerUIComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxPlayerControllerUIComponent* APhxPlayerController::GetUIComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "GetUIComponent"); Params::PhxPlayerController_GetUIComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.IsControllerInState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf StateClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::IsControllerInState(TSubclassOf StateClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "IsControllerInState"); Params::PhxPlayerController_IsControllerInState Parms{}; Parms.StateClass = StateClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.IsFullScreenMediaPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::IsFullScreenMediaPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "IsFullScreenMediaPlaying"); Params::PhxPlayerController_IsFullScreenMediaPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.IsGamePadInUse // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::IsGamePadInUse() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "IsGamePadInUse"); Params::PhxPlayerController_IsGamePadInUse Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.IsGamePadLastOrRecentlyUsed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float TimeThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::IsGamePadLastOrRecentlyUsed(float TimeThreshold) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "IsGamePadLastOrRecentlyUsed"); Params::PhxPlayerController_IsGamePadLastOrRecentlyUsed Parms{}; Parms.TimeThreshold = TimeThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.IsPhotoModeActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::IsPhotoModeActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "IsPhotoModeActive"); Params::PhxPlayerController_IsPhotoModeActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.IsPhotoModeAllowed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::IsPhotoModeAllowed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "IsPhotoModeAllowed"); Params::PhxPlayerController_IsPhotoModeAllowed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerController.IsUsingStreamingVolumes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerController::IsUsingStreamingVolumes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerController", "IsUsingStreamingVolumes"); Params::PhxPlayerController_IsUsingStreamingVolumes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHitmaskComponent.RenderHit // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxHitmaskComponent::RenderHit(const struct FVector& Position, class FName BoneName, float Damage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHitmaskComponent", "RenderHit"); Params::PhxHitmaskComponent_RenderHit Parms{}; Parms.Position = std::move(Position); Parms.BoneName = BoneName; Parms.Damage = Damage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMovementSpline.JumpToSplineDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float InDistanceAlongSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxMovementSpline::JumpToSplineDistance(float InDistanceAlongSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMovementSpline", "JumpToSplineDistance"); Params::PhxMovementSpline_JumpToSplineDistance Parms{}; Parms.InDistanceAlongSpline = InDistanceAlongSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMovementSpline.JumpToSplinePointActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxMovementSplinePoint* InSplinePoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxMovementSpline::JumpToSplinePointActor(class APhxMovementSplinePoint* InSplinePoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMovementSpline", "JumpToSplinePointActor"); Params::PhxMovementSpline_JumpToSplinePointActor Parms{}; Parms.InSplinePoint = InSplinePoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMovementSpline.JumpToSplinePointIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InPointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxMovementSpline::JumpToSplinePointIndex(int32 InPointIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMovementSpline", "JumpToSplinePointIndex"); Params::PhxMovementSpline_JumpToSplinePointIndex Parms{}; Parms.InPointIndex = InPointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMovementSpline.SetMovementLoopBounds // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FFloatRange& InRange (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxMovementSpline::SetMovementLoopBounds(const struct FFloatRange& InRange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMovementSpline", "SetMovementLoopBounds"); Params::PhxMovementSpline_SetMovementLoopBounds Parms{}; Parms.InRange = std::move(InRange); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMovementSpline.SetShouldLoopSplineMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShouldLoopSplineMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxMovementSpline::SetShouldLoopSplineMovement(bool bShouldLoopSplineMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMovementSpline", "SetShouldLoopSplineMovement"); Params::PhxMovementSpline_SetShouldLoopSplineMovement Parms{}; Parms.bShouldLoopSplineMovement = bShouldLoopSplineMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMovementSpline.StartMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InMoveActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxMovementSpline::StartMovement(class AActor* InMoveActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMovementSpline", "StartMovement"); Params::PhxMovementSpline_StartMovement Parms{}; Parms.InMoveActor = InMoveActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMovementSpline.StopMovement // (Final, Native, Public, BlueprintCallable) void APhxMovementSpline::StopMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMovementSpline", "StopMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMovementSpline.GetCurrentMovementSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxMovementSpline::GetCurrentMovementSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMovementSpline", "GetCurrentMovementSpeed"); Params::PhxMovementSpline_GetCurrentMovementSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPhysicalMovementSpline.RegisterBaseMovementCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACharacter* BaseMovementCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPhysicalMovementSpline::RegisterBaseMovementCharacter(class ACharacter* BaseMovementCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPhysicalMovementSpline", "RegisterBaseMovementCharacter"); Params::PhxPhysicalMovementSpline_RegisterBaseMovementCharacter Parms{}; Parms.BaseMovementCharacter = BaseMovementCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPhysicalMovementSpline.UnregisterBaseMovementCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACharacter* BaseMovementCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPhysicalMovementSpline::UnregisterBaseMovementCharacter(class ACharacter* BaseMovementCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPhysicalMovementSpline", "UnregisterBaseMovementCharacter"); Params::PhxPhysicalMovementSpline_UnregisterBaseMovementCharacter Parms{}; Parms.BaseMovementCharacter = BaseMovementCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.GetNumEnemiesAwareOfPlayerOfType // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGameplayTag& CharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxAIGameStateManager::GetNumEnemiesAwareOfPlayerOfType(const struct FGameplayTag& CharacterTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "GetNumEnemiesAwareOfPlayerOfType"); Params::PhxAIGameStateManager_GetNumEnemiesAwareOfPlayerOfType Parms{}; Parms.CharacterTag = std::move(CharacterTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIGameStateManager.HandleAIBodyPartsKilled // (Final, Native, Private, HasOutParams) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& BodyPartsKilled (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* InstigatorActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleAIBodyPartsKilled(class APhxCharacter* Character, const TArray& BodyPartsKilled, class AActor* InstigatorActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleAIBodyPartsKilled"); Params::PhxAIGameStateManager_HandleAIBodyPartsKilled Parms{}; Parms.Character = Character; Parms.BodyPartsKilled = std::move(BodyPartsKilled); Parms.InstigatorActor = InstigatorActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.HandleAIDestroyed // (Final, Native, Private) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleAIDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleAIDestroyed"); Params::PhxAIGameStateManager_HandleAIDestroyed Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.HandleAIGRPGrabbed // (Final, Native, Private) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleAIGRPGrabbed(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleAIGRPGrabbed"); Params::PhxAIGameStateManager_HandleAIGRPGrabbed Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.HandleAIKilledByHazard // (Final, Native, Private) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEnvironmentalHazard* HazardActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleAIKilledByHazard(class APhxCharacter* Character, class AEnvironmentalHazard* HazardActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleAIKilledByHazard"); Params::PhxAIGameStateManager_HandleAIKilledByHazard Parms{}; Parms.Character = Character; Parms.HazardActor = HazardActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.HandleAIKilledByMeleeWeapon // (Final, Native, Private) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AMeleeWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxMeleeAttackDefinition* AttackDef (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleAIKilledByMeleeWeapon(class APhxCharacter* Character, class AMeleeWeapon* Weapon, class UPhxMeleeAttackDefinition* AttackDef) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleAIKilledByMeleeWeapon"); Params::PhxAIGameStateManager_HandleAIKilledByMeleeWeapon Parms{}; Parms.Character = Character; Parms.Weapon = Weapon; Parms.AttackDef = AttackDef; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.HandleAILimboBegin // (Final, Native, Private) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleAILimboBegin(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleAILimboBegin"); Params::PhxAIGameStateManager_HandleAILimboBegin Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.HandleAIMutateBegin // (Final, Native, Private) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleAIMutateBegin(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleAIMutateBegin"); Params::PhxAIGameStateManager_HandleAIMutateBegin Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.HandleAIPostDeathBegin // (Final, Native, Private) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleAIPostDeathBegin(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleAIPostDeathBegin"); Params::PhxAIGameStateManager_HandleAIPostDeathBegin Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.HandleAIResurrectBegin // (Final, Native, Private) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleAIResurrectBegin(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleAIResurrectBegin"); Params::PhxAIGameStateManager_HandleAIResurrectBegin Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.HandleAIVirusBegin // (Final, Native, Private) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleAIVirusBegin(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleAIVirusBegin"); Params::PhxAIGameStateManager_HandleAIVirusBegin Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.HandleTakeAnyDamage // (Final, Native, Private) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameStateManager::HandleTakeAnyDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "HandleTakeAnyDamage"); Params::PhxAIGameStateManager_HandleTakeAnyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameStateManager.GetGameState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxAIGameState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxAIGameState UPhxAIGameStateManager::GetGameState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "GetGameState"); Params::PhxAIGameStateManager_GetGameState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIGameStateManager.GetNumActiveEnemies // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxAIGameStateManager::GetNumActiveEnemies() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "GetNumActiveEnemies"); Params::PhxAIGameStateManager_GetNumActiveEnemies Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIGameStateManager.IsLastEnemyTargetingPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAIGameStateManager::IsLastEnemyTargetingPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "IsLastEnemyTargetingPlayer"); Params::PhxAIGameStateManager_IsLastEnemyTargetingPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIGameStateManager.K2_GetActiveEnemies // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxAIGameStateManager::K2_GetActiveEnemies() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameStateManager", "K2_GetActiveEnemies"); Params::PhxAIGameStateManager_K2_GetActiveEnemies Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.MotionMatchCostRetriever.OnAISpawned // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMotionMatchCostRetriever::OnAISpawned(class ACharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchCostRetriever", "OnAISpawned"); Params::MotionMatchCostRetriever_OnAISpawned Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.MotionMatchCostRetriever.Reset // (Final, Native, Public, BlueprintCallable) // Parameters: // bool TestRunning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMotionMatchCostRetriever::Reset(bool TestRunning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchCostRetriever", "Reset"); Params::MotionMatchCostRetriever_Reset Parms{}; Parms.TestRunning = TestRunning; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.MotionMatchCostRetriever.UpdateCost // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMotionMatchCostRetriever::UpdateCost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MotionMatchCostRetriever", "UpdateCost"); Params::MotionMatchCostRetriever_UpdateCost Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundStateLibrary.GetActiveStates // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSet ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) TSet UPhxSoundStateLibrary::GetActiveStates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundStateLibrary", "GetActiveStates"); Params::PhxSoundStateLibrary_GetActiveStates Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundStateLibrary.ResetStates // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSet& KeepValues (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TSet& KeepGroupNames (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxSoundStateLibrary::ResetStates(const TSet& KeepValues, const TSet& KeepGroupNames) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundStateLibrary", "ResetStates"); Params::PhxSoundStateLibrary_ResetStates Parms{}; Parms.KeepValues = std::move(KeepValues); Parms.KeepGroupNames = std::move(KeepGroupNames); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicAnimaticPlayer.FinishPlayingVideo // (Final, Native, Public, BlueprintCallable) void APhxCinematicAnimaticPlayer::FinishPlayingVideo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicAnimaticPlayer", "FinishPlayingVideo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicAnimaticPlayer.PlayVideo // (Final, Native, Public, BlueprintCallable) void APhxCinematicAnimaticPlayer::PlayVideo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicAnimaticPlayer", "PlayVideo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicAnimaticPlayer.ReceiveForceFinishVideoPlayback // (Event, Protected, BlueprintEvent) void APhxCinematicAnimaticPlayer::ReceiveForceFinishVideoPlayback() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicAnimaticPlayer", "ReceiveForceFinishVideoPlayback"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxCinematicAnimaticPlayer.ReceivePlayVideo // (Event, Protected, BlueprintEvent) void APhxCinematicAnimaticPlayer::ReceivePlayVideo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicAnimaticPlayer", "ReceivePlayVideo"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PauseMenuState.ScreenCreated // (Final, Native, Private) // Parameters: // class USDSScreenWidget* NewScreen (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPauseMenuState::ScreenCreated(class USDSScreenWidget* NewScreen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PauseMenuState", "ScreenCreated"); Params::PauseMenuState_ScreenCreated Parms{}; Parms.NewScreen = NewScreen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PauseMenuWidget.SetSelection // (Event, Public, BlueprintEvent) // Parameters: // int32 ButtonIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPlayAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPauseMenuWidget::SetSelection(int32 ButtonIndex, bool bPlayAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PauseMenuWidget", "SetSelection"); Params::PauseMenuWidget_SetSelection Parms{}; Parms.ButtonIndex = ButtonIndex; Parms.bPlayAnimation = bPlayAnimation; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PauseMenuWidget.GetLevelSelectWidget // (Final, Native, Public, Const) // Parameters: // class ULevelSelectWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSelectWidget* UPauseMenuWidget::GetLevelSelectWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PauseMenuWidget", "GetLevelSelectWidget"); Params::PauseMenuWidget_GetLevelSelectWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PauseMenuWidget.GetOptionsWidget // (Final, Native, Public, Const) // Parameters: // class UOptionsWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UOptionsWidget* UPauseMenuWidget::GetOptionsWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PauseMenuWidget", "GetOptionsWidget"); Params::PauseMenuWidget_GetOptionsWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAbilityTask_ApplyRootMotionMoveToActorForce.ApplyPhxRootMotionMoveToActorForce // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPhxRootMotionMoveToActorSettings*MoveToActorSettings (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // class UPhxAbilityTask_ApplyRootMotionMoveToActorForce*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAbilityTask_ApplyRootMotionMoveToActorForce* UPhxAbilityTask_ApplyRootMotionMoveToActorForce::ApplyPhxRootMotionMoveToActorForce(struct FPhxRootMotionMoveToActorSettings* MoveToActorSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAbilityTask_ApplyRootMotionMoveToActorForce", "ApplyPhxRootMotionMoveToActorForce"); Params::PhxAbilityTask_ApplyRootMotionMoveToActorForce_ApplyPhxRootMotionMoveToActorForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MoveToActorSettings != nullptr) *MoveToActorSettings = std::move(Parms.MoveToActorSettings); return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_EncounterGroupActions.DestroyAllCorpses // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_EncounterGroupActions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_EncounterGroupActions* UPhxAIBlueprintAction_EncounterGroupActions::DestroyAllCorpses(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_EncounterGroupActions", "DestroyAllCorpses"); Params::PhxAIBlueprintAction_EncounterGroupActions_DestroyAllCorpses Parms{}; Parms.EncounterGroup = EncounterGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_EncounterGroupActions.EndEncounterGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_EncounterGroupActions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_EncounterGroupActions* UPhxAIBlueprintAction_EncounterGroupActions::EndEncounterGroup(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_EncounterGroupActions", "EndEncounterGroup"); Params::PhxAIBlueprintAction_EncounterGroupActions_EndEncounterGroup Parms{}; Parms.EncounterGroup = EncounterGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_EncounterGroupActions.FinishEncounterGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_EncounterGroupActions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_EncounterGroupActions* UPhxAIBlueprintAction_EncounterGroupActions::FinishEncounterGroup(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_EncounterGroupActions", "FinishEncounterGroup"); Params::PhxAIBlueprintAction_EncounterGroupActions_FinishEncounterGroup Parms{}; Parms.EncounterGroup = EncounterGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_EncounterGroupActions.KillEncounterGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_EncounterGroupActions*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_EncounterGroupActions* UPhxAIBlueprintAction_EncounterGroupActions::KillEncounterGroup(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_EncounterGroupActions", "KillEncounterGroup"); Params::PhxAIBlueprintAction_EncounterGroupActions_KillEncounterGroup Parms{}; Parms.EncounterGroup = EncounterGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAbilityTask_ApplyRootMotionMoveToDynamicForce.ApplyPhxRootMotionMoveToDynamicForce // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPhxRootMotionMoveToDynamicForceSettings*MoveToLocationSettings (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // class UPhxAbilityTask_ApplyRootMotionMoveToDynamicForce*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAbilityTask_ApplyRootMotionMoveToDynamicForce* UPhxAbilityTask_ApplyRootMotionMoveToDynamicForce::ApplyPhxRootMotionMoveToDynamicForce(struct FPhxRootMotionMoveToDynamicForceSettings* MoveToLocationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAbilityTask_ApplyRootMotionMoveToDynamicForce", "ApplyPhxRootMotionMoveToDynamicForce"); Params::PhxAbilityTask_ApplyRootMotionMoveToDynamicForce_ApplyPhxRootMotionMoveToDynamicForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MoveToLocationSettings != nullptr) *MoveToLocationSettings = std::move(Parms.MoveToLocationSettings); return Parms.ReturnValue; } // Function Phoenix.PhxAbilityTask_ApplyRootMotionMoveToForce.ApplyPhxRootMotionMoveToForce // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPhxRootMotionMoveToSettings* RootMotionMoveToSettings (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // class UPhxAbilityTask_ApplyRootMotionMoveToForce*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAbilityTask_ApplyRootMotionMoveToForce* UPhxAbilityTask_ApplyRootMotionMoveToForce::ApplyPhxRootMotionMoveToForce(struct FPhxRootMotionMoveToSettings* RootMotionMoveToSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAbilityTask_ApplyRootMotionMoveToForce", "ApplyPhxRootMotionMoveToForce"); Params::PhxAbilityTask_ApplyRootMotionMoveToForce_ApplyPhxRootMotionMoveToForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RootMotionMoveToSettings != nullptr) *RootMotionMoveToSettings = std::move(Parms.RootMotionMoveToSettings); return Parms.ReturnValue; } // Function Phoenix.PhxAbilityTask_ApplyRootMotionMoveToForceArc.ApplyPhxRootMotionMoveToForceArc // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPhxRootMotionMoveToArcSettings* RootMotionMoveToSettings (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // class UPhxAbilityTask_ApplyRootMotionMoveToForceArc*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAbilityTask_ApplyRootMotionMoveToForceArc* UPhxAbilityTask_ApplyRootMotionMoveToForceArc::ApplyPhxRootMotionMoveToForceArc(struct FPhxRootMotionMoveToArcSettings* RootMotionMoveToSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAbilityTask_ApplyRootMotionMoveToForceArc", "ApplyPhxRootMotionMoveToForceArc"); Params::PhxAbilityTask_ApplyRootMotionMoveToForceArc_ApplyPhxRootMotionMoveToForceArc Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RootMotionMoveToSettings != nullptr) *RootMotionMoveToSettings = std::move(Parms.RootMotionMoveToSettings); return Parms.ReturnValue; } // Function Phoenix.PhxAbilityTask_ApplyRootMotionMoveToForceXY.ApplyPhxRootMotionMoveToForceXY // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPhxRootMotionMoveToLocationXYSettings*MoveToLocationSettings (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // class UPhxAbilityTask_ApplyRootMotionMoveToForceXY*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAbilityTask_ApplyRootMotionMoveToForceXY* UPhxAbilityTask_ApplyRootMotionMoveToForceXY::ApplyPhxRootMotionMoveToForceXY(struct FPhxRootMotionMoveToLocationXYSettings* MoveToLocationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAbilityTask_ApplyRootMotionMoveToForceXY", "ApplyPhxRootMotionMoveToForceXY"); Params::PhxAbilityTask_ApplyRootMotionMoveToForceXY_ApplyPhxRootMotionMoveToForceXY Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MoveToLocationSettings != nullptr) *MoveToLocationSettings = std::move(Parms.MoveToLocationSettings); return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_BeginEncounterGroup.BeginEncounterGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_BeginEncounterGroup*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_BeginEncounterGroup* UPhxAIBlueprintAction_BeginEncounterGroup::BeginEncounterGroup(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_BeginEncounterGroup", "BeginEncounterGroup"); Params::PhxAIBlueprintAction_BeginEncounterGroup_BeginEncounterGroup Parms{}; Parms.EncounterGroup = EncounterGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_BeginEncounterGroup.ForceBeginEncounterGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_BeginEncounterGroup*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_BeginEncounterGroup* UPhxAIBlueprintAction_BeginEncounterGroup::ForceBeginEncounterGroup(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_BeginEncounterGroup", "ForceBeginEncounterGroup"); Params::PhxAIBlueprintAction_BeginEncounterGroup_ForceBeginEncounterGroup Parms{}; Parms.EncounterGroup = EncounterGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_BeginEncounterGroup.OnEncounterGroupStreamedOut // (Final, Native, Private) // Parameters: // class APhxAIEncounterGroup* InEncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_BeginEncounterGroup::OnEncounterGroupStreamedOut(class APhxAIEncounterGroup* InEncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_BeginEncounterGroup", "OnEncounterGroupStreamedOut"); Params::PhxAIBlueprintAction_BeginEncounterGroup_OnEncounterGroupStreamedOut Parms{}; Parms.InEncounterGroup = InEncounterGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_BeginEncounterGroup.OnLastWaveCompleted // (Final, Native, Private) // Parameters: // class APhxAIEncounterGroup* InEncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIEncounterGroupWaveDescriptor*InWaveDescriptor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_BeginEncounterGroup::OnLastWaveCompleted(class APhxAIEncounterGroup* InEncounterGroup, class UPhxAIEncounterGroupWaveDescriptor* InWaveDescriptor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_BeginEncounterGroup", "OnLastWaveCompleted"); Params::PhxAIBlueprintAction_BeginEncounterGroup_OnLastWaveCompleted Parms{}; Parms.InEncounterGroup = InEncounterGroup; Parms.InWaveDescriptor = InWaveDescriptor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_ExitEncounterNetwork.ExitEncounterNetwork // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIEncounterNetwork* EncounterNetwork (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_ExitEncounterNetwork*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_ExitEncounterNetwork* UPhxAIBlueprintAction_ExitEncounterNetwork::ExitEncounterNetwork(class APhxAICharacter* Character, class APhxAIEncounterNetwork* EncounterNetwork, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_ExitEncounterNetwork", "ExitEncounterNetwork"); Params::PhxAIBlueprintAction_ExitEncounterNetwork_ExitEncounterNetwork Parms{}; Parms.Character = Character; Parms.EncounterNetwork = EncounterNetwork; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_ExitEncounterNetwork.ExitEncounterNetworkAtNode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIEncounterNetworkTraversalNode*Exit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_ExitEncounterNetwork*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_ExitEncounterNetwork* UPhxAIBlueprintAction_ExitEncounterNetwork::ExitEncounterNetworkAtNode(class APhxAICharacter* Character, class APhxAIEncounterNetworkTraversalNode* Exit, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_ExitEncounterNetwork", "ExitEncounterNetworkAtNode"); Params::PhxAIBlueprintAction_ExitEncounterNetwork_ExitEncounterNetworkAtNode Parms{}; Parms.Character = Character; Parms.Exit = Exit; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_ExitEncounterNetwork.ExitEncounterNetworkGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtrAICharacterDefinition (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIEncounterNetwork* EncounterNetwork (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_ExitEncounterNetwork::ExitEncounterNetworkGroup(class APhxAIEncounterGroup* EncounterGroup, TSoftObjectPtr AICharacterDefinition, class APhxAIEncounterNetwork* EncounterNetwork, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_ExitEncounterNetwork", "ExitEncounterNetworkGroup"); Params::PhxAIBlueprintAction_ExitEncounterNetwork_ExitEncounterNetworkGroup Parms{}; Parms.EncounterGroup = EncounterGroup; Parms.AICharacterDefinition = AICharacterDefinition; Parms.EncounterNetwork = EncounterNetwork; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_ExitEncounterNetwork.HandleExitEncounterNetworkCompleted // (Final, Native, Private) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_ExitEncounterNetwork::HandleExitEncounterNetworkCompleted(bool bSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_ExitEncounterNetwork", "HandleExitEncounterNetworkCompleted"); Params::PhxAIBlueprintAction_ExitEncounterNetwork_HandleExitEncounterNetworkCompleted Parms{}; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxVehicleSimulationComponent.DebugDrawSuspension // (Final, Native, Public, BlueprintCallable) void UPhxVehicleSimulationComponent::DebugDrawSuspension() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehicleSimulationComponent", "DebugDrawSuspension"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxVehicleSimulationComponent.GetCurrentPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhxVehicleSimulationComponent::GetCurrentPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehicleSimulationComponent", "GetCurrentPosition"); Params::PhxVehicleSimulationComponent_GetCurrentPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxVehicleSimulationComponent.GetCurrentRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UPhxVehicleSimulationComponent::GetCurrentRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehicleSimulationComponent", "GetCurrentRotation"); Params::PhxVehicleSimulationComponent_GetCurrentRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxVehicleSimulationComponent.GetEngineSpeedRPM // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxVehicleSimulationComponent::GetEngineSpeedRPM() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehicleSimulationComponent", "GetEngineSpeedRPM"); Params::PhxVehicleSimulationComponent_GetEngineSpeedRPM Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxVehicleSimulationComponent.GetEngineTorque // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxVehicleSimulationComponent::GetEngineTorque() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehicleSimulationComponent", "GetEngineTorque"); Params::PhxVehicleSimulationComponent_GetEngineTorque Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxVehicleSimulationComponent.GetGear // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxVehicleSimulationComponent::GetGear() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehicleSimulationComponent", "GetGear"); Params::PhxVehicleSimulationComponent_GetGear Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxVehicleSimulationComponent.GetSpeedMPH // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxVehicleSimulationComponent::GetSpeedMPH() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehicleSimulationComponent", "GetSpeedMPH"); Params::PhxVehicleSimulationComponent_GetSpeedMPH Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxVehicleSimulationComponent.GetTractionForce // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxVehicleSimulationComponent::GetTractionForce() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehicleSimulationComponent", "GetTractionForce"); Params::PhxVehicleSimulationComponent_GetTractionForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICharacterAwarenessComponent.HandleOwnerDied // (Final, Native, Private) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAICharacterAwarenessComponent::HandleOwnerDied(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterAwarenessComponent", "HandleOwnerDied"); Params::PhxAICharacterAwarenessComponent_HandleOwnerDied Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLineBatchComponent.Clear // (Final, Native, Public, BlueprintCallable) void UPhxLineBatchComponent::Clear() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLineBatchComponent", "Clear"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLineBatchComponent.DrawNewLine // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLineBatchComponent::DrawNewLine(const struct FVector& StartLocation, const struct FVector& EndLocation, const struct FLinearColor& Color, uint8 DepthPriority, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLineBatchComponent", "DrawNewLine"); Params::PhxLineBatchComponent_DrawNewLine Parms{}; Parms.StartLocation = std::move(StartLocation); Parms.EndLocation = std::move(EndLocation); Parms.Color = std::move(Color); Parms.DepthPriority = DepthPriority; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_LockToGrabBone.OnCurrentMontageCompleted // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAbilityTask_LockToGrabBone::OnCurrentMontageCompleted(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_LockToGrabBone", "OnCurrentMontageCompleted"); Params::PhxAbilityTask_LockToGrabBone_OnCurrentMontageCompleted Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_LockToGrabBone.OnNewMontageStarted // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAbilityTask_LockToGrabBone::OnNewMontageStarted(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_LockToGrabBone", "OnNewMontageStarted"); Params::PhxAbilityTask_LockToGrabBone_OnNewMontageStarted Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_LockToGrabBone.ReceiveNotify // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAbilityTask_LockToGrabBone::ReceiveNotify(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_LockToGrabBone", "ReceiveNotify"); Params::PhxAbilityTask_LockToGrabBone_ReceiveNotify Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_RunAbility.OnAbilityFinished // (Final, Native, Private) // Parameters: // const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAbilityTask_RunAbility::OnAbilityFinished(const struct FGameplayTag& InTag, int32 NewCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_RunAbility", "OnAbilityFinished"); Params::PhxAbilityTask_RunAbility_OnAbilityFinished Parms{}; Parms.InTag = std::move(InTag); Parms.NewCount = NewCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterComponent.DeactivateWildCard // (Final, Native, Public) void UPhxAICharacterComponent::DeactivateWildCard() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent", "DeactivateWildCard"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterComponent.OnReceivedDamage // (Native, Protected) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAICharacterComponent::OnReceivedDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent", "OnReceivedDamage"); Params::PhxAICharacterComponent_OnReceivedDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterComponent.OnRecievedComboEnder // (Native, Protected) // Parameters: // class APhxCharacter* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxMeleeAttackDefinition* ComboEndingAttack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAICharacterComponent::OnRecievedComboEnder(class APhxCharacter* Target, class UPhxMeleeAttackDefinition* ComboEndingAttack) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent", "OnRecievedComboEnder"); Params::PhxAICharacterComponent_OnRecievedComboEnder Parms{}; Parms.Target = Target; Parms.ComboEndingAttack = ComboEndingAttack; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlatformTexturePack.GetControllerKeyIcon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxControllerKeys InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UPhxPlatformTexturePack::GetControllerKeyIcon(EPhxControllerKeys InKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlatformTexturePack", "GetControllerKeyIcon"); Params::PhxPlatformTexturePack_GetControllerKeyIcon Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIHidingPoint.DisablePoint // (Final, Native, Public, BlueprintCallable) void APhxAIHidingPoint::DisablePoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHidingPoint", "DisablePoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIHidingPoint.EnablePoint // (Final, Native, Public, BlueprintCallable) void APhxAIHidingPoint::EnablePoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHidingPoint", "EnablePoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIHidingPoint.UpdateEditorPreview // (Final, Native, Private) void APhxAIHidingPoint::UpdateEditorPreview() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIHidingPoint", "UpdateEditorPreview"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPerformanceProfilingActor.BeginPerformanceProfiling // (Final, Exec, Native, Public, BlueprintCallable) void APhxPerformanceProfilingActor::BeginPerformanceProfiling() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPerformanceProfilingActor", "BeginPerformanceProfiling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPerformanceProfilingActor.EndPerformanceProfiling // (Final, Exec, Native, Public, BlueprintCallable) void APhxPerformanceProfilingActor::EndPerformanceProfiling() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPerformanceProfilingActor", "EndPerformanceProfiling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPerformanceProfilingActor.LogPerformanceProfilingDataToFile // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // const class FString& PerfIdentifier (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPerformanceProfilingActor::LogPerformanceProfilingDataToFile(const class FString& PerfIdentifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPerformanceProfilingActor", "LogPerformanceProfilingDataToFile"); Params::PhxPerformanceProfilingActor_LogPerformanceProfilingDataToFile Parms{}; Parms.PerfIdentifier = std::move(PerfIdentifier); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPerformanceProfilingActor.SavePerformanceDataPoint // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // const class FString& Identifier (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPerformanceProfilingActor::SavePerformanceDataPoint(const class FString& Identifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPerformanceProfilingActor", "SavePerformanceDataPoint"); Params::PhxPerformanceProfilingActor_SavePerformanceDataPoint Parms{}; Parms.Identifier = std::move(Identifier); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPerformanceProfilingActor.UpdatePerformanceProfiling // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPerformanceProfilingData ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FPerformanceProfilingData APhxPerformanceProfilingActor::UpdatePerformanceProfiling(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPerformanceProfilingActor", "UpdatePerformanceProfiling"); Params::PhxPerformanceProfilingActor_UpdatePerformanceProfiling Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPerformanceProfilingActor.IsPerformanceProfilingPaused // (Final, Exec, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPerformanceProfilingActor::IsPerformanceProfilingPaused() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPerformanceProfilingActor", "IsPerformanceProfilingPaused"); Params::PhxPerformanceProfilingActor_IsPerformanceProfilingPaused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProjectile.BP_OnHit // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxProjectile::BP_OnHit(class AActor* OtherActor, const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProjectile", "BP_OnHit"); Params::PhxProjectile_BP_OnHit Parms{}; Parms.OtherActor = OtherActor; Parms.HitResult = std::move(HitResult); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxProjectile.BP_OnHitCompanion // (Event, Protected, BlueprintEvent) // Parameters: // class APhxCharacter* CompanionCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxProjectile::BP_OnHitCompanion(class APhxCharacter* CompanionCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProjectile", "BP_OnHitCompanion"); Params::PhxProjectile_BP_OnHitCompanion Parms{}; Parms.CompanionCharacter = CompanionCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxProjectile.BP_OnHitEnemy // (Event, Protected, BlueprintEvent) // Parameters: // class APhxCharacter* EnemyCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxProjectile::BP_OnHitEnemy(class APhxCharacter* EnemyCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProjectile", "BP_OnHitEnemy"); Params::PhxProjectile_BP_OnHitEnemy Parms{}; Parms.EnemyCharacter = EnemyCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxProjectile.BP_OnHitPlayer // (Event, Protected, BlueprintEvent) // Parameters: // class APhxPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxProjectile::BP_OnHitPlayer(class APhxPlayerCharacter* PlayerCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProjectile", "BP_OnHitPlayer"); Params::PhxProjectile_BP_OnHitPlayer Parms{}; Parms.PlayerCharacter = PlayerCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxProjectile.HandleTakeAnyDamage // (Final, Native, Protected) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxProjectile::HandleTakeAnyDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProjectile", "HandleTakeAnyDamage"); Params::PhxProjectile_HandleTakeAnyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProjectile.OnProjectileBounce // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& ImpactVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxProjectile::OnProjectileBounce(const struct FHitResult& ImpactResult, const struct FVector& ImpactVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProjectile", "OnProjectileBounce"); Params::PhxProjectile_OnProjectileBounce Parms{}; Parms.ImpactResult = std::move(ImpactResult); Parms.ImpactVelocity = std::move(ImpactVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProjectile.OnProjectileStop // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxProjectile::OnProjectileStop(const struct FHitResult& ImpactResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProjectile", "OnProjectileStop"); Params::PhxProjectile_OnProjectileStop Parms{}; Parms.ImpactResult = std::move(ImpactResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_TurnToFaceWorldPosition.CreateTurnToFaceWorldPositionTask // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAbilityTask_TurnToFaceWorldPosition*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAbilityTask_TurnToFaceWorldPosition* UPhxAbilityTask_TurnToFaceWorldPosition::CreateTurnToFaceWorldPositionTask(class UGameplayAbility* OwningAbility, const struct FVector& WorldPosition, float Speed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAbilityTask_TurnToFaceWorldPosition", "CreateTurnToFaceWorldPositionTask"); Params::PhxAbilityTask_TurnToFaceWorldPosition_CreateTurnToFaceWorldPositionTask Parms{}; Parms.OwningAbility = OwningAbility; Parms.WorldPosition = std::move(WorldPosition); Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIGameplayAbility_LoopingMontageWithTransitions.OnAngleConditionMet // (Final, Native, Private) // Parameters: // float TimeActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_LoopingMontageWithTransitions::OnAngleConditionMet(float TimeActive, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_LoopingMontageWithTransitions", "OnAngleConditionMet"); Params::PhxAIGameplayAbility_LoopingMontageWithTransitions_OnAngleConditionMet Parms{}; Parms.TimeActive = TimeActive; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_LoopingMontageWithTransitions.OnTransitionCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_LoopingMontageWithTransitions::OnTransitionCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_LoopingMontageWithTransitions", "OnTransitionCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_LoopingMontageWithTransitions.OnTransitionRequested // (Final, Native, Private) void UPhxAIGameplayAbility_LoopingMontageWithTransitions::OnTransitionRequested() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_LoopingMontageWithTransitions", "OnTransitionRequested"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_LoopingMontageWithTransitions.ShouldTransitionLeft // (Final, Native, Private) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAIGameplayAbility_LoopingMontageWithTransitions::ShouldTransitionLeft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_LoopingMontageWithTransitions", "ShouldTransitionLeft"); Params::PhxAIGameplayAbility_LoopingMontageWithTransitions_ShouldTransitionLeft Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldMarkerWidget.SetDistance // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWorldMarkerWidget::SetDistance(float Distance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldMarkerWidget", "SetDistance"); Params::PhxWorldMarkerWidget_SetDistance Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_WaitComponentHit.CreateWaitComponentTask // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameplayAbility* OwningAbility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TaskInstanceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ComponentToCheck (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEndAfterFirstHit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAbilityTask_WaitComponentHit* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAbilityTask_WaitComponentHit* UPhxAbilityTask_WaitComponentHit::CreateWaitComponentTask(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class UPrimitiveComponent* ComponentToCheck, bool bEndAfterFirstHit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAbilityTask_WaitComponentHit", "CreateWaitComponentTask"); Params::PhxAbilityTask_WaitComponentHit_CreateWaitComponentTask Parms{}; Parms.OwningAbility = OwningAbility; Parms.TaskInstanceName = TaskInstanceName; Parms.ComponentToCheck = ComponentToCheck; Parms.bEndAfterFirstHit = bEndAfterFirstHit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAbilityTask_WaitComponentHit.OnHitCallback // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxAbilityTask_WaitComponentHit::OnHitCallback(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_WaitComponentHit", "OnHitCallback"); Params::PhxAbilityTask_WaitComponentHit_OnHitCallback Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterComponent_Parasite.HandleAIDied // (Final, Native, Protected) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAICharacterComponent_Parasite::HandleAIDied(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent_Parasite", "HandleAIDied"); Params::PhxAICharacterComponent_Parasite_HandleAIDied Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_WaitEarlyExitAllowed.ReceiveNotify // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAbilityTask_WaitEarlyExitAllowed::ReceiveNotify(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_WaitEarlyExitAllowed", "ReceiveNotify"); Params::PhxAbilityTask_WaitEarlyExitAllowed_ReceiveNotify Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterComponent_Dangler.HandleAIDied // (Final, Native, Protected) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAICharacterComponent_Dangler::HandleAIDied(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent_Dangler", "HandleAIDied"); Params::PhxAICharacterComponent_Dangler_HandleAIDied Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_WaitForDeath.OnDeath // (Final, Native, Private) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAbilityTask_WaitForDeath::OnDeath(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_WaitForDeath", "OnDeath"); Params::PhxAbilityTask_WaitForDeath_OnDeath Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_WaitForPhxAnimNotify.ReceiveNotify // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAbilityTask_WaitForPhxAnimNotify::ReceiveNotify(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_WaitForPhxAnimNotify", "ReceiveNotify"); Params::PhxAbilityTask_WaitForPhxAnimNotify_ReceiveNotify Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_WaitForPhxAnimNotifyState.ReceiveNotifyStateBegin // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotifyState* NotifyState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAbilityTask_WaitForPhxAnimNotifyState::ReceiveNotifyStateBegin(const class UPhxAnimNotifyState* NotifyState, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_WaitForPhxAnimNotifyState", "ReceiveNotifyStateBegin"); Params::PhxAbilityTask_WaitForPhxAnimNotifyState_ReceiveNotifyStateBegin Parms{}; Parms.NotifyState = NotifyState; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAbilityTask_WaitForPhxAnimNotifyState.ReceiveNotifyStateEnd // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotifyState* NotifyState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAbilityTask_WaitForPhxAnimNotifyState::ReceiveNotifyStateEnd(const class UPhxAnimNotifyState* NotifyState, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAbilityTask_WaitForPhxAnimNotifyState", "ReceiveNotifyStateEnd"); Params::PhxAbilityTask_WaitForPhxAnimNotifyState_ReceiveNotifyStateEnd Parms{}; Parms.NotifyState = NotifyState; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterComponent_Leon_Infected.ConsumeAlphaCall // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAICharacterComponent_Leon_Infected::ConsumeAlphaCall() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent_Leon_Infected", "ConsumeAlphaCall"); Params::PhxAICharacterComponent_Leon_Infected_ConsumeAlphaCall Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICharacterComponent_Leon_Infected.OnBodyPartDied // (Final, Native, Private, HasOutParams) // Parameters: // const TArray& DestroyedBodyParts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* InstigatorActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OwnerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAICharacterComponent_Leon_Infected::OnBodyPartDied(const TArray& DestroyedBodyParts, class AActor* InstigatorActor, class AActor* OwnerCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent_Leon_Infected", "OnBodyPartDied"); Params::PhxAICharacterComponent_Leon_Infected_OnBodyPartDied Parms{}; Parms.DestroyedBodyParts = std::move(DestroyedBodyParts); Parms.InstigatorActor = InstigatorActor; Parms.OwnerCharacter = OwnerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterDefinition.GetValidBlueprintVariationIndices // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSoftObjectPtr&AttributeVariationDefinition (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxAICharacterDefinition::GetValidBlueprintVariationIndices(const TSoftObjectPtr& AttributeVariationDefinition) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterDefinition", "GetValidBlueprintVariationIndices"); Params::PhxAICharacterDefinition_GetValidBlueprintVariationIndices Parms{}; Parms.AttributeVariationDefinition = AttributeVariationDefinition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICharacterComponent_Rusher.Cloak // (Final, Native, Public, BlueprintCallable) void UPhxAICharacterComponent_Rusher::Cloak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent_Rusher", "Cloak"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterComponent_Rusher.Uncloak // (Final, Native, Public, BlueprintCallable) void UPhxAICharacterComponent_Rusher::Uncloak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent_Rusher", "Uncloak"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeaponSwitcher.CancelPressed // (Event, Public, BlueprintEvent) void UPhxWeaponSwitcher::CancelPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponSwitcher", "CancelPressed"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxWeaponSwitcher.ConfirmHeld // (Event, Public, BlueprintEvent) // Parameters: // float TimeHeld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeaponSwitcher::ConfirmHeld(float TimeHeld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponSwitcher", "ConfirmHeld"); Params::PhxWeaponSwitcher_ConfirmHeld Parms{}; Parms.TimeHeld = TimeHeld; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxWeaponSwitcher.HandleDirectionInput // (Event, Public, BlueprintEvent) // Parameters: // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeaponSwitcher::HandleDirectionInput(EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponSwitcher", "HandleDirectionInput"); Params::PhxWeaponSwitcher_HandleDirectionInput Parms{}; Parms.Direction = Direction; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxWeaponSwitcher.OnSelectionChanged // (Event, Public, BlueprintEvent) void UPhxWeaponSwitcher::OnSelectionChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponSwitcher", "OnSelectionChanged"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxWeaponSwitcher.Refresh // (Event, Public, BlueprintCallable, BlueprintEvent) void UPhxWeaponSwitcher::Refresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponSwitcher", "Refresh"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxWeaponSwitcher.SetCurrentSelected // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxWeaponSwitcherSlot* WeaponSlot (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeaponSwitcher::SetCurrentSelected(class UPhxWeaponSwitcherSlot* WeaponSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponSwitcher", "SetCurrentSelected"); Params::PhxWeaponSwitcher_SetCurrentSelected Parms{}; Parms.WeaponSlot = WeaponSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeaponSwitcher.GetCurrentSelected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxWeaponSwitcherSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxWeaponSwitcherSlot* UPhxWeaponSwitcher::GetCurrentSelected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponSwitcher", "GetCurrentSelected"); Params::PhxWeaponSwitcher_GetCurrentSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWeaponSwitcher.IsConfirmPressAllowed // (Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxWeaponSwitcher::IsConfirmPressAllowed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponSwitcher", "IsConfirmPressAllowed"); Params::PhxWeaponSwitcher_IsConfirmPressAllowed Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.Get // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSaveGameManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSaveGameManager* UPhxSaveGameManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSaveGameManager", "Get"); Params::PhxSaveGameManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.AttemptAutoSave // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UPhxDifficultySettings* DifficultySettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameManager::AttemptAutoSave(const class UPhxDifficultySettings* DifficultySettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "AttemptAutoSave"); Params::PhxSaveGameManager_AttemptAutoSave Parms{}; Parms.DifficultySettings = DifficultySettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.BackupSaveFile // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FPhxSaveGameInfo& SaveFileInfo (Parm, NativeAccessSpecifierPublic) // ESDSUserCloudType CloudSaveTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameManager::BackupSaveFile(const struct FPhxSaveGameInfo& SaveFileInfo, ESDSUserCloudType CloudSaveTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "BackupSaveFile"); Params::PhxSaveGameManager_BackupSaveFile Parms{}; Parms.SaveFileInfo = std::move(SaveFileInfo); Parms.CloudSaveTarget = CloudSaveTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.CanCreateNewSaveFile // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSaveGameManager::CanCreateNewSaveFile() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "CanCreateNewSaveFile"); Params::PhxSaveGameManager_CanCreateNewSaveFile Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.CreateNewSaveFile // (Final, Native, Public, BlueprintCallable) void UPhxSaveGameManager::CreateNewSaveFile() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "CreateNewSaveFile"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.DebugLoadCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWorld* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CheckpointId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameManager::DebugLoadCheckpoint(class UWorld* WorldContext, const class FString& LevelName, const class FString& CheckpointId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "DebugLoadCheckpoint"); Params::PhxSaveGameManager_DebugLoadCheckpoint Parms{}; Parms.WorldContext = WorldContext; Parms.LevelName = std::move(LevelName); Parms.CheckpointId = std::move(CheckpointId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.DebugSaveCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CheckpointId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameManager::DebugSaveCheckpoint(const class FString& LevelName, const class FString& CheckpointId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "DebugSaveCheckpoint"); Params::PhxSaveGameManager_DebugSaveCheckpoint Parms{}; Parms.LevelName = std::move(LevelName); Parms.CheckpointId = std::move(CheckpointId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.DeleteSaveFile // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FPhxSaveGameInfo& SaveToDelete (Parm, NativeAccessSpecifierPublic) void UPhxSaveGameManager::DeleteSaveFile(const struct FPhxSaveGameInfo& SaveToDelete) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "DeleteSaveFile"); Params::PhxSaveGameManager_DeleteSaveFile Parms{}; Parms.SaveToDelete = std::move(SaveToDelete); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.LoadGame // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SaveSlot (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bLoadForNewGamePlus (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bTransfer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameManager::LoadGame(class UObject* WorldContext, const class FString& SaveSlot, const int32 UserIndex, const bool bLoadForNewGamePlus, const bool bTransfer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "LoadGame"); Params::PhxSaveGameManager_LoadGame Parms{}; Parms.WorldContext = WorldContext; Parms.SaveSlot = std::move(SaveSlot); Parms.UserIndex = UserIndex; Parms.bLoadForNewGamePlus = bLoadForNewGamePlus; Parms.bTransfer = bTransfer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.LoadGameIntoLevel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPhxSaveGameInfo& SaveFile (Parm, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& NewGameTypeTag (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSoftObjectPtrLevelToTransitionTo (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bTransfer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameManager::LoadGameIntoLevel(class UObject* WorldContext, const struct FPhxSaveGameInfo& SaveFile, const struct FGameplayTagContainer& NewGameTypeTag, TSoftObjectPtr LevelToTransitionTo, const int32 UserIndex, const bool bTransfer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "LoadGameIntoLevel"); Params::PhxSaveGameManager_LoadGameIntoLevel Parms{}; Parms.WorldContext = WorldContext; Parms.SaveFile = std::move(SaveFile); Parms.NewGameTypeTag = std::move(NewGameTypeTag); Parms.LevelToTransitionTo = LevelToTransitionTo; Parms.UserIndex = UserIndex; Parms.bTransfer = bTransfer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.LoadSaveFile // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPhxSaveGameInfo& SaveFile (Parm, NativeAccessSpecifierPublic) // bool bLoadForNewGamePlus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameManager::LoadSaveFile(class UObject* WorldContext, const struct FPhxSaveGameInfo& SaveFile, bool bLoadForNewGamePlus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "LoadSaveFile"); Params::PhxSaveGameManager_LoadSaveFile Parms{}; Parms.WorldContext = WorldContext; Parms.SaveFile = std::move(SaveFile); Parms.bLoadForNewGamePlus = bLoadForNewGamePlus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.OverwriteSaveFile // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FPhxSaveGameInfo& SaveToOverwrite (Parm, NativeAccessSpecifierPublic) void UPhxSaveGameManager::OverwriteSaveFile(const struct FPhxSaveGameInfo& SaveToOverwrite) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "OverwriteSaveFile"); Params::PhxSaveGameManager_OverwriteSaveFile Parms{}; Parms.SaveToOverwrite = std::move(SaveToOverwrite); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.RefreshSaveInfoList // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRefreshCloudSaves (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameManager::RefreshSaveInfoList(bool bRefreshCloudSaves) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "RefreshSaveInfoList"); Params::PhxSaveGameManager_RefreshSaveInfoList Parms{}; Parms.bRefreshCloudSaves = bRefreshCloudSaves; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.SaveGame // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& SaveSlot (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bForceSave (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameManager::SaveGame(const class FString& SaveSlot, const int32 UserIndex, const bool bForceSave) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "SaveGame"); Params::PhxSaveGameManager_SaveGame Parms{}; Parms.SaveSlot = std::move(SaveSlot); Parms.UserIndex = UserIndex; Parms.bForceSave = bForceSave; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.SubmitSaveGame // (Final, Native, Protected) // Parameters: // const class FString& SaveSlot (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EPhxSaveGameType SaveType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bOverwritingExistingSave (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bForceSave (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSaveGameManager::SubmitSaveGame(const class FString& SaveSlot, const int32 UserIndex, const EPhxSaveGameType SaveType, const bool bOverwritingExistingSave, const bool bForceSave) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "SubmitSaveGame"); Params::PhxSaveGameManager_SubmitSaveGame Parms{}; Parms.SaveSlot = std::move(SaveSlot); Parms.UserIndex = UserIndex; Parms.SaveType = SaveType; Parms.bOverwritingExistingSave = bOverwritingExistingSave; Parms.bForceSave = bForceSave; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSaveGameManager.CanSaveGame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSaveGameManager::CanSaveGame() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "CanSaveGame"); Params::PhxSaveGameManager_CanSaveGame Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.CanWriteDebugSaveData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CheckpointId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSaveGameManager::CanWriteDebugSaveData(const class FString& LevelName, const class FString& CheckpointId) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "CanWriteDebugSaveData"); Params::PhxSaveGameManager_CanWriteDebugSaveData Parms{}; Parms.LevelName = std::move(LevelName); Parms.CheckpointId = std::move(CheckpointId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.DoesDebugSaveCheckpointExist // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CheckpointId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSaveGameManager::DoesDebugSaveCheckpointExist(const class FString& LevelName, const class FString& CheckpointId) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "DoesDebugSaveCheckpointExist"); Params::PhxSaveGameManager_DoesDebugSaveCheckpointExist Parms{}; Parms.LevelName = std::move(LevelName); Parms.CheckpointId = std::move(CheckpointId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetCachedSaveInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxSaveGameManager::GetCachedSaveInfo() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetCachedSaveInfo"); Params::PhxSaveGameManager_GetCachedSaveInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetCheckpointText // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPhxSaveGameInfo& SaveInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPhxSaveGameManager::GetCheckpointText(const struct FPhxSaveGameInfo& SaveInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetCheckpointText"); Params::PhxSaveGameManager_GetCheckpointText Parms{}; Parms.SaveInfo = std::move(SaveInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetDebugSaveTimeStamp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CheckpointId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxSaveGameManager::GetDebugSaveTimeStamp(const class FString& LevelName, const class FString& CheckpointId) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetDebugSaveTimeStamp"); Params::PhxSaveGameManager_GetDebugSaveTimeStamp Parms{}; Parms.LevelName = std::move(LevelName); Parms.CheckpointId = std::move(CheckpointId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetDifficultyTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPhxSaveGameInfo& SaveInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPhxSaveGameManager::GetDifficultyTag(const struct FPhxSaveGameInfo& SaveInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetDifficultyTag"); Params::PhxSaveGameManager_GetDifficultyTag Parms{}; Parms.SaveInfo = std::move(SaveInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetDifficultyText // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPhxSaveGameInfo& SaveInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPhxSaveGameManager::GetDifficultyText(const struct FPhxSaveGameInfo& SaveInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetDifficultyText"); Params::PhxSaveGameManager_GetDifficultyText Parms{}; Parms.SaveInfo = std::move(SaveInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetIsGameMainStoryComplete // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPhxSaveGameInfo& SaveInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSaveGameManager::GetIsGameMainStoryComplete(const struct FPhxSaveGameInfo& SaveInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetIsGameMainStoryComplete"); Params::PhxSaveGameManager_GetIsGameMainStoryComplete Parms{}; Parms.SaveInfo = std::move(SaveInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetIsGameNGPlus // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPhxSaveGameInfo& SaveInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSaveGameManager::GetIsGameNGPlus(const struct FPhxSaveGameInfo& SaveInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetIsGameNGPlus"); Params::PhxSaveGameManager_GetIsGameNGPlus Parms{}; Parms.SaveInfo = std::move(SaveInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetIsGameStoryDLC // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPhxSaveGameInfo& SaveInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSaveGameManager::GetIsGameStoryDLC(const struct FPhxSaveGameInfo& SaveInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetIsGameStoryDLC"); Params::PhxSaveGameManager_GetIsGameStoryDLC Parms{}; Parms.SaveInfo = std::move(SaveInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetLastSaveSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxSaveGameManager::GetLastSaveSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetLastSaveSlot"); Params::PhxSaveGameManager_GetLastSaveSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetLevelNameText // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPhxSaveGameInfo& SaveInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPhxSaveGameManager::GetLevelNameText(const struct FPhxSaveGameInfo& SaveInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetLevelNameText"); Params::PhxSaveGameManager_GetLevelNameText Parms{}; Parms.SaveInfo = std::move(SaveInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetNewSaveInfo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FPhxSaveGameInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPhxSaveGameInfo UPhxSaveGameManager::GetNewSaveInfo() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetNewSaveInfo"); Params::PhxSaveGameManager_GetNewSaveInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSaveGameManager.GetObjectiveText // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPhxSaveGameInfo& SaveInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPhxSaveGameManager::GetObjectiveText(const struct FPhxSaveGameInfo& SaveInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSaveGameManager", "GetObjectiveText"); Params::PhxSaveGameManager_GetObjectiveText Parms{}; Parms.SaveInfo = std::move(SaveInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRiotModeLootProp_Item.GetItemCost // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxRiotModeLootProp_Item::GetItemCost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Item", "GetItemCost"); Params::PhxRiotModeLootProp_Item_GetItemCost Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRiotModeLootProp_Item.SetItemCost // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Cost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxRiotModeLootProp_Item::SetItemCost(int32 Cost) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Item", "SetItemCost"); Params::PhxRiotModeLootProp_Item_SetItemCost Parms{}; Parms.Cost = Cost; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMeleeWeaponSettings.GetMeleeSpec // (Final, Native, Public, Const) // Parameters: // const struct FMeleeWeaponSettings ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FMeleeWeaponSettings UPhxMeleeWeaponSettings::GetMeleeSpec() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMeleeWeaponSettings", "GetMeleeSpec"); Params::PhxMeleeWeaponSettings_GetMeleeSpec Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerTriggerBox.HandleActorBeginOverlap // (Final, Native, Private) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerTriggerBox::HandleActorBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerTriggerBox", "HandleActorBeginOverlap"); Params::PhxPlayerTriggerBox_HandleActorBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerTriggerBox.HandleActorEndOverlap // (Final, Native, Private) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerTriggerBox::HandleActorEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerTriggerBox", "HandleActorEndOverlap"); Params::PhxPlayerTriggerBox_HandleActorEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterMovementComponent.OnMontageBlendingOut // (Final, Native, Private) // Parameters: // class UAnimMontage* InMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterMovementComponent::OnMontageBlendingOut(class UAnimMontage* InMontage, bool bInInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterMovementComponent", "OnMontageBlendingOut"); Params::PhxCharacterMovementComponent_OnMontageBlendingOut Parms{}; Parms.InMontage = InMontage; Parms.bInInterrupted = bInInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterMovementComponent.OnMontageEnded // (Final, Native, Private) // Parameters: // class UAnimMontage* InMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterMovementComponent::OnMontageEnded(class UAnimMontage* InMontage, bool bInInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterMovementComponent", "OnMontageEnded"); Params::PhxCharacterMovementComponent_OnMontageEnded Parms{}; Parms.InMontage = InMontage; Parms.bInInterrupted = bInInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterMovementComponent.OnMontageStarted // (Final, Native, Private) // Parameters: // class UAnimMontage* InMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterMovementComponent::OnMontageStarted(class UAnimMontage* InMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterMovementComponent", "OnMontageStarted"); Params::PhxCharacterMovementComponent_OnMontageStarted Parms{}; Parms.InMontage = InMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIMovementComponent.OnBumpingCapsuleBeginOverlap // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxAIMovementComponent::OnBumpingCapsuleBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIMovementComponent", "OnBumpingCapsuleBeginOverlap"); Params::PhxAIMovementComponent_OnBumpingCapsuleBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventCharacter.RequestPositionSyncingWithScriptedEvent // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class APhxScriptedEventActor* ScriptedEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& BindingTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxScriptedEventCharacter::RequestPositionSyncingWithScriptedEvent(class APhxScriptedEventActor* ScriptedEvent, const class FName& BindingTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventCharacter", "RequestPositionSyncingWithScriptedEvent"); Params::PhxScriptedEventCharacter_RequestPositionSyncingWithScriptedEvent Parms{}; Parms.ScriptedEvent = ScriptedEvent; Parms.BindingTag = BindingTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetGroupWidget.SetDetailTimingVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility Vis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetGroupWidget::SetDetailTimingVisibility(ESlateVisibility Vis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetGroupWidget", "SetDetailTimingVisibility"); Params::PhxAssetBudgetGroupWidget_SetDetailTimingVisibility Parms{}; Parms.Vis = Vis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetGroupWidget.SetDrawsStatsVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility Vis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetGroupWidget::SetDrawsStatsVisibility(ESlateVisibility Vis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetGroupWidget", "SetDrawsStatsVisibility"); Params::PhxAssetBudgetGroupWidget_SetDrawsStatsVisibility Parms{}; Parms.Vis = Vis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAchievementsManager.PrintAchievements // (Final, Native, Static, Protected) // Parameters: // bool bResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Achievements (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UPhxAchievementsManager::PrintAchievements(bool bResult, const TArray& Achievements) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAchievementsManager", "PrintAchievements"); Params::PhxAchievementsManager_PrintAchievements Parms{}; Parms.bResult = bResult; Parms.Achievements = std::move(Achievements); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAchievementsManager.OnDefensiveAction // (Final, Native, Protected, HasOutParams) // Parameters: // EReactionType ReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDefensiveReactDirection ReactionDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitRecord& HitRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxAchievementsManager::OnDefensiveAction(EReactionType ReactionType, EDefensiveReactDirection ReactionDir, const struct FHitRecord& HitRecord) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAchievementsManager", "OnDefensiveAction"); Params::PhxAchievementsManager_OnDefensiveAction Parms{}; Parms.ReactionType = ReactionType; Parms.ReactionDir = ReactionDir; Parms.HitRecord = std::move(HitRecord); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAchievementsManager.OnEnemyBodyPartDead // (Final, Native, Protected, HasOutParams) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& KilledParts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* InstigatorActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAchievementsManager::OnEnemyBodyPartDead(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy, const TArray& KilledParts, class AActor* InstigatorActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAchievementsManager", "OnEnemyBodyPartDead"); Params::PhxAchievementsManager_OnEnemyBodyPartDead Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; Parms.KilledParts = std::move(KilledParts); Parms.InstigatorActor = InstigatorActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAchievementsManager.OnEnemyDeath // (Final, Native, Protected) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAchievementsManager::OnEnemyDeath(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy, class AController* KillerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAchievementsManager", "OnEnemyDeath"); Params::PhxAchievementsManager_OnEnemyDeath Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; Parms.KillerController = KillerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAchievementsManager.OnEnemyGRPGrabbed // (Final, Native, Protected) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAchievementsManager::OnEnemyGRPGrabbed(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAchievementsManager", "OnEnemyGRPGrabbed"); Params::PhxAchievementsManager_OnEnemyGRPGrabbed Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAchievementsManager.OnEnemyKilledByHazard // (Final, Native, Protected) // Parameters: // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEnvironmentalHazard* HazardActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAchievementsManager::OnEnemyKilledByHazard(class APhxAICharacter* Enemy, class AEnvironmentalHazard* HazardActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAchievementsManager", "OnEnemyKilledByHazard"); Params::PhxAchievementsManager_OnEnemyKilledByHazard Parms{}; Parms.Enemy = Enemy; Parms.HazardActor = HazardActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAchievementsManager.OnEnemyKilledByMeleeWeapon // (Final, Native, Protected) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AMeleeWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxMeleeAttackDefinition* AttackDef (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAchievementsManager::OnEnemyKilledByMeleeWeapon(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy, class AMeleeWeapon* Weapon, class UPhxMeleeAttackDefinition* AttackDef) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAchievementsManager", "OnEnemyKilledByMeleeWeapon"); Params::PhxAchievementsManager_OnEnemyKilledByMeleeWeapon Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; Parms.Weapon = Weapon; Parms.AttackDef = AttackDef; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAchievementsManager.OnPlayerDeath // (Final, Native, Protected) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAchievementsManager::OnPlayerDeath(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAchievementsManager", "OnPlayerDeath"); Params::PhxAchievementsManager_OnPlayerDeath Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAcousticPortalComponent.OnOverlapBegin // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxAcousticPortalComponent::OnOverlapBegin(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAcousticPortalComponent", "OnOverlapBegin"); Params::PhxAcousticPortalComponent_OnOverlapBegin Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAcousticPortalComponent.OnOverlapEnd // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAcousticPortalComponent::OnOverlapEnd(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAcousticPortalComponent", "OnOverlapEnd"); Params::PhxAcousticPortalComponent_OnOverlapEnd Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAcousticPortalComponent.ScaleToPercent // (Final, Native, Private, BlueprintCallable) // Parameters: // float TargetPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeToOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAcousticPortalComponent::ScaleToPercent(float TargetPercent, float TimeToOpen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAcousticPortalComponent", "ScaleToPercent"); Params::PhxAcousticPortalComponent_ScaleToPercent Parms{}; Parms.TargetPercent = TargetPercent; Parms.TimeToOpen = TimeToOpen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIAbilityTask_DefaultAttack.HandleAnimNotifyReceived // (Final, Native, Private) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIAbilityTask_DefaultAttack::HandleAnimNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIAbilityTask_DefaultAttack", "HandleAnimNotifyReceived"); Params::PhxAIAbilityTask_DefaultAttack_HandleAnimNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIVirus.BP_OnOwningCharacterDisableRagdoll // (Event, Public, BlueprintEvent) void APhxAIVirus::BP_OnOwningCharacterDisableRagdoll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIVirus", "BP_OnOwningCharacterDisableRagdoll"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAIVirus.BP_OnRangedWeaponAimedAt // (Event, Public, BlueprintEvent) // Parameters: // class APhxCharacter* AimingCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIVirus::BP_OnRangedWeaponAimedAt(class APhxCharacter* AimingCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIVirus", "BP_OnRangedWeaponAimedAt"); Params::PhxAIVirus_BP_OnRangedWeaponAimedAt Parms{}; Parms.AimingCharacter = AimingCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxAIVirus.BP_OnRangedWeaponAimedAway // (Event, Public, BlueprintEvent) // Parameters: // class APhxCharacter* AimingCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIVirus::BP_OnRangedWeaponAimedAway(class APhxCharacter* AimingCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIVirus", "BP_OnRangedWeaponAimedAway"); Params::PhxAIVirus_BP_OnRangedWeaponAimedAway Parms{}; Parms.AimingCharacter = AimingCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxAIVirus.OnKillAnimCompleted // (Final, Native, Private) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIVirus::OnKillAnimCompleted(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIVirus", "OnKillAnimCompleted"); Params::PhxAIVirus_OnKillAnimCompleted Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIVirus.OnOwningCharacterDestroyed // (Final, Native, Private) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIVirus::OnOwningCharacterDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIVirus", "OnOwningCharacterDestroyed"); Params::PhxAIVirus_OnOwningCharacterDestroyed Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIVirus.OnOwningCharacterHidden // (Final, Native, Private) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIVirus::OnOwningCharacterHidden(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIVirus", "OnOwningCharacterHidden"); Params::PhxAIVirus_OnOwningCharacterHidden Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIVirus.OnOwningCharacterUnhidden // (Final, Native, Private) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIVirus::OnOwningCharacterUnhidden(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIVirus", "OnOwningCharacterUnhidden"); Params::PhxAIVirus_OnOwningCharacterUnhidden Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIVirus.OnRetractAnimCompleted // (Final, Native, Private) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIVirus::OnRetractAnimCompleted(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIVirus", "OnRetractAnimCompleted"); Params::PhxAIVirus_OnRetractAnimCompleted Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAutomationBlueprintFunctionLibrary.InputAxis // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Delta (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 NumSamples (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAutomationBlueprintFunctionLibrary::InputAxis(class FName ActionName, const float Delta, const float DeltaTime, const int32 NumSamples) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAutomationBlueprintFunctionLibrary", "InputAxis"); Params::PhxAutomationBlueprintFunctionLibrary_InputAxis Parms{}; Parms.ActionName = ActionName; Parms.Delta = Delta; Parms.DeltaTime = DeltaTime; Parms.NumSamples = NumSamples; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAutomationBlueprintFunctionLibrary.InputKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& ActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInputEvent InputEvent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float AmountDepressed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAutomationBlueprintFunctionLibrary::InputKey(const class FName& ActionName, const EInputEvent InputEvent, const float AmountDepressed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAutomationBlueprintFunctionLibrary", "InputKey"); Params::PhxAutomationBlueprintFunctionLibrary_InputKey Parms{}; Parms.ActionName = ActionName; Parms.InputEvent = InputEvent; Parms.AmountDepressed = AmountDepressed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAutomationBlueprintFunctionLibrary.TeleportPlayerToLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhxAutomationBlueprintFunctionLibrary::TeleportPlayerToLocation(const struct FVector& Location, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAutomationBlueprintFunctionLibrary", "TeleportPlayerToLocation"); Params::PhxAutomationBlueprintFunctionLibrary_TeleportPlayerToLocation Parms{}; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAudioSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAudioSystem* UPhxAudioSystem::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAudioSystem", "Get"); Params::PhxAudioSystem_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAudioSystem.GetRoomAndPortalVisibility // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAudioSystem::GetRoomAndPortalVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAudioSystem", "GetRoomAndPortalVisibility"); Params::PhxAudioSystem_GetRoomAndPortalVisibility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAudioSystem.GetRTPC // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkRtpc* RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent* SoundComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxAudioSystem::GetRTPC(class UAkRtpc* RTPC, class UAkComponent* SoundComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAudioSystem", "GetRTPC"); Params::PhxAudioSystem_GetRTPC Parms{}; Parms.RTPC = RTPC; Parms.SoundComp = SoundComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAudioSystem.SetDialogueLanguage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& Language (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetDialogueLanguage(const class FString& Language) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAudioSystem", "SetDialogueLanguage"); Params::PhxAudioSystem_SetDialogueLanguage Parms{}; Parms.Language = std::move(Language); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetMuted // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool Muted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetMuted(bool Muted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAudioSystem", "SetMuted"); Params::PhxAudioSystem_SetMuted Parms{}; Parms.Muted = Muted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetRoomAndPortalVisibility // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetRoomAndPortalVisibility(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAudioSystem", "SetRoomAndPortalVisibility"); Params::PhxAudioSystem_SetRoomAndPortalVisibility Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetRTPC // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkRtpc* RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RTPCValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent* SoundComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetRTPC(class UAkRtpc* RTPC, float RTPCValue, class UAkComponent* SoundComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAudioSystem", "SetRTPC"); Params::PhxAudioSystem_SetRTPC Parms{}; Parms.RTPC = RTPC; Parms.RTPCValue = RTPCValue; Parms.SoundComp = SoundComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.GetPlayerRadioVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float MinOutValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxOutValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxAudioSystem::GetPlayerRadioVolume(float MinOutValue, float MaxOutValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "GetPlayerRadioVolume"); Params::PhxAudioSystem_GetPlayerRadioVolume Parms{}; Parms.MinOutValue = MinOutValue; Parms.MaxOutValue = MaxOutValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAudioSystem.OnInputTypeChanged // (Final, Native, Private) void UPhxAudioSystem::OnInputTypeChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "OnInputTypeChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.OnRumbleEnabled // (Final, Native, Private) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::OnRumbleEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "OnRumbleEnabled"); Params::PhxAudioSystem_OnRumbleEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.PostGlobalEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* Event (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::PostGlobalEvent(class UAkAudioEvent* Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "PostGlobalEvent"); Params::PhxAudioSystem_PostGlobalEvent Parms{}; Parms.Event = Event; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetAkGeoEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetAkGeoEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "SetAkGeoEnabled"); Params::PhxAudioSystem_SetAkGeoEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetDialogueEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetDialogueEnabled(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "SetDialogueEnabled"); Params::PhxAudioSystem_SetDialogueEnabled Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetDialogueVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetDialogueVolume(float Intensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "SetDialogueVolume"); Params::PhxAudioSystem_SetDialogueVolume Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetMusicEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetMusicEnabled(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "SetMusicEnabled"); Params::PhxAudioSystem_SetMusicEnabled Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetMusicVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetMusicVolume(float Intensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "SetMusicVolume"); Params::PhxAudioSystem_SetMusicVolume Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetOnScreenDebugging // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetOnScreenDebugging(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "SetOnScreenDebugging"); Params::PhxAudioSystem_SetOnScreenDebugging Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetRadioBanterChannel // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxRadioBanterChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetRadioBanterChannel(EPhxRadioBanterChannel Channel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "SetRadioBanterChannel"); Params::PhxAudioSystem_SetRadioBanterChannel Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetRadioBanterVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetRadioBanterVolume(float Intensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "SetRadioBanterVolume"); Params::PhxAudioSystem_SetRadioBanterVolume Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetSFXEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetSFXEnabled(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "SetSFXEnabled"); Params::PhxAudioSystem_SetSFXEnabled Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioSystem.SetSFXVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAudioSystem::SetSFXVolume(float Intensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAudioSystem", "SetSFXVolume"); Params::PhxAudioSystem_SetSFXVolume Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_DoScriptedAction.DoScriptedAction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& ActionTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OptionalTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_DoScriptedAction*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_DoScriptedAction* UPhxAIBlueprintAction_DoScriptedAction::DoScriptedAction(const struct FGameplayTag& ActionTag, class APhxAICharacter* Character, class AActor* OptionalTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_DoScriptedAction", "DoScriptedAction"); Params::PhxAIBlueprintAction_DoScriptedAction_DoScriptedAction Parms{}; Parms.ActionTag = std::move(ActionTag); Parms.Character = Character; Parms.OptionalTarget = OptionalTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_DoScriptedAction.HandleScriptedActionBegin // (Final, Native, Private) // Parameters: // const struct FGameplayTag& ActionTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OptionalTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_DoScriptedAction::HandleScriptedActionBegin(const struct FGameplayTag& ActionTag, class APhxAICharacter* Character, class AActor* OptionalTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_DoScriptedAction", "HandleScriptedActionBegin"); Params::PhxAIBlueprintAction_DoScriptedAction_HandleScriptedActionBegin Parms{}; Parms.ActionTag = std::move(ActionTag); Parms.Character = Character; Parms.OptionalTarget = OptionalTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_DoScriptedAction.HandleScriptedActionCompleted // (Final, Native, Private) // Parameters: // const struct FGameplayTag& ActionTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OptionalTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_DoScriptedAction::HandleScriptedActionCompleted(const struct FGameplayTag& ActionTag, class APhxAICharacter* Character, class AActor* OptionalTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_DoScriptedAction", "HandleScriptedActionCompleted"); Params::PhxAIBlueprintAction_DoScriptedAction_HandleScriptedActionCompleted Parms{}; Parms.ActionTag = std::move(ActionTag); Parms.Character = Character; Parms.OptionalTarget = OptionalTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_DoScriptedAction.HandleScriptedActionFailed // (Final, Native, Private) // Parameters: // const struct FGameplayTag& ActionTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OptionalTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_DoScriptedAction::HandleScriptedActionFailed(const struct FGameplayTag& ActionTag, class APhxAICharacter* Character, class AActor* OptionalTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_DoScriptedAction", "HandleScriptedActionFailed"); Params::PhxAIBlueprintAction_DoScriptedAction_HandleScriptedActionFailed Parms{}; Parms.ActionTag = std::move(ActionTag); Parms.Character = Character; Parms.OptionalTarget = OptionalTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_EnterEncounterNetwork.EnterEncounterNetwork // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIEncounterNetwork* EncounterNetwork (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDespawnAfterEntering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIMotionType MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_EnterEncounterNetwork*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_EnterEncounterNetwork* UPhxAIBlueprintAction_EnterEncounterNetwork::EnterEncounterNetwork(class APhxAICharacter* Character, class APhxAIEncounterNetwork* EncounterNetwork, bool bDespawnAfterEntering, EPhxAIMotionType MotionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_EnterEncounterNetwork", "EnterEncounterNetwork"); Params::PhxAIBlueprintAction_EnterEncounterNetwork_EnterEncounterNetwork Parms{}; Parms.Character = Character; Parms.EncounterNetwork = EncounterNetwork; Parms.bDespawnAfterEntering = bDespawnAfterEntering; Parms.MotionType = MotionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_EnterEncounterNetwork.EnterEncounterNetworkAtNode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIEncounterNetworkTraversalNode*Entrance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDespawnAfterEntering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIMotionType MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_EnterEncounterNetwork*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_EnterEncounterNetwork* UPhxAIBlueprintAction_EnterEncounterNetwork::EnterEncounterNetworkAtNode(class APhxAICharacter* Character, class APhxAIEncounterNetworkTraversalNode* Entrance, bool bDespawnAfterEntering, EPhxAIMotionType MotionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_EnterEncounterNetwork", "EnterEncounterNetworkAtNode"); Params::PhxAIBlueprintAction_EnterEncounterNetwork_EnterEncounterNetworkAtNode Parms{}; Parms.Character = Character; Parms.Entrance = Entrance; Parms.bDespawnAfterEntering = bDespawnAfterEntering; Parms.MotionType = MotionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_EnterEncounterNetwork.EnterEncounterNetworkGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtrAICharacterDefinition (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIEncounterNetwork* EncounterNetwork (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDespawnAfterEntering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIMotionType MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideMaximumEntranceDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_EnterEncounterNetwork::EnterEncounterNetworkGroup(class APhxAIEncounterGroup* EncounterGroup, TSoftObjectPtr AICharacterDefinition, class APhxAIEncounterNetwork* EncounterNetwork, bool bDespawnAfterEntering, EPhxAIMotionType MotionType, float OverrideMaximumEntranceDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_EnterEncounterNetwork", "EnterEncounterNetworkGroup"); Params::PhxAIBlueprintAction_EnterEncounterNetwork_EnterEncounterNetworkGroup Parms{}; Parms.EncounterGroup = EncounterGroup; Parms.AICharacterDefinition = AICharacterDefinition; Parms.EncounterNetwork = EncounterNetwork; Parms.bDespawnAfterEntering = bDespawnAfterEntering; Parms.MotionType = MotionType; Parms.OverrideMaximumEntranceDistance = OverrideMaximumEntranceDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_EnterEncounterNetwork.EnterNearestEncounterNetwork // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDespawnAfterEntering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIMotionType MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_EnterEncounterNetwork*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_EnterEncounterNetwork* UPhxAIBlueprintAction_EnterEncounterNetwork::EnterNearestEncounterNetwork(class APhxAICharacter* Character, bool bDespawnAfterEntering, EPhxAIMotionType MotionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_EnterEncounterNetwork", "EnterNearestEncounterNetwork"); Params::PhxAIBlueprintAction_EnterEncounterNetwork_EnterNearestEncounterNetwork Parms{}; Parms.Character = Character; Parms.bDespawnAfterEntering = bDespawnAfterEntering; Parms.MotionType = MotionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_EnterEncounterNetwork.EnterNearestEncounterNetworkGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftObjectPtrAICharacterDefinition (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDespawnAfterEntering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIMotionType MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_EnterEncounterNetwork::EnterNearestEncounterNetworkGroup(class APhxAIEncounterGroup* EncounterGroup, TSoftObjectPtr AICharacterDefinition, bool bDespawnAfterEntering, EPhxAIMotionType MotionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_EnterEncounterNetwork", "EnterNearestEncounterNetworkGroup"); Params::PhxAIBlueprintAction_EnterEncounterNetwork_EnterNearestEncounterNetworkGroup Parms{}; Parms.EncounterGroup = EncounterGroup; Parms.AICharacterDefinition = AICharacterDefinition; Parms.bDespawnAfterEntering = bDespawnAfterEntering; Parms.MotionType = MotionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_EnterEncounterNetwork.HandleEnterEncounterNetworkCompleted // (Final, Native, Private) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_EnterEncounterNetwork::HandleEnterEncounterNetworkCompleted(bool bSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_EnterEncounterNetwork", "HandleEnterEncounterNetworkCompleted"); Params::PhxAIBlueprintAction_EnterEncounterNetwork_HandleEnterEncounterNetworkCompleted Parms{}; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_MoveWithinEncounterNetwork.MoveBetweenInternalEncounterNetworkNodes // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIEncounterNetworkWaypointNode*FromNode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIEncounterNetworkWaypointNode*ToNode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_MoveWithinEncounterNetwork*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_MoveWithinEncounterNetwork* UPhxAIBlueprintAction_MoveWithinEncounterNetwork::MoveBetweenInternalEncounterNetworkNodes(class APhxAICharacter* Character, class APhxAIEncounterNetworkWaypointNode* FromNode, class APhxAIEncounterNetworkWaypointNode* ToNode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_MoveWithinEncounterNetwork", "MoveBetweenInternalEncounterNetworkNodes"); Params::PhxAIBlueprintAction_MoveWithinEncounterNetwork_MoveBetweenInternalEncounterNetworkNodes Parms{}; Parms.Character = Character; Parms.FromNode = FromNode; Parms.ToNode = ToNode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_MoveWithinEncounterNetwork.MoveToInternalEncounterNetworkNode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIEncounterNetworkWaypointNode*Node (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_MoveWithinEncounterNetwork*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_MoveWithinEncounterNetwork* UPhxAIBlueprintAction_MoveWithinEncounterNetwork::MoveToInternalEncounterNetworkNode(class APhxAICharacter* Character, class APhxAIEncounterNetworkWaypointNode* Node) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_MoveWithinEncounterNetwork", "MoveToInternalEncounterNetworkNode"); Params::PhxAIBlueprintAction_MoveWithinEncounterNetwork_MoveToInternalEncounterNetworkNode Parms{}; Parms.Character = Character; Parms.Node = Node; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_MoveWithinEncounterNetwork.HandleMoveWithinEncounterNetworkCompleted // (Final, Native, Private) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_MoveWithinEncounterNetwork::HandleMoveWithinEncounterNetworkCompleted(bool bSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_MoveWithinEncounterNetwork", "HandleMoveWithinEncounterNetworkCompleted"); Params::PhxAIBlueprintAction_MoveWithinEncounterNetwork_HandleMoveWithinEncounterNetworkCompleted Parms{}; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintAction_UsePatrol.LeadPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIPatrol* Patrol (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxAICompanionLeadDefinition*LeadDefinition_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxAICompanionWaitDefinition*LeadWaitDefinition_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxAICompanionWaitDefinition*BacktrackWaitDefinition_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_UsePatrol* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_UsePatrol* UPhxAIBlueprintAction_UsePatrol::LeadPlayer(class APhxAICharacter* Character, class APhxAIPatrol* Patrol, const class UPhxAICompanionLeadDefinition* LeadDefinition_0, const class UPhxAICompanionWaitDefinition* LeadWaitDefinition_0, const class UPhxAICompanionWaitDefinition* BacktrackWaitDefinition_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_UsePatrol", "LeadPlayer"); Params::PhxAIBlueprintAction_UsePatrol_LeadPlayer Parms{}; Parms.Character = Character; Parms.Patrol = Patrol; Parms.LeadDefinition_0 = LeadDefinition_0; Parms.LeadWaitDefinition_0 = LeadWaitDefinition_0; Parms.BacktrackWaitDefinition_0 = BacktrackWaitDefinition_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_UsePatrol.UsePatrol // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIPatrol* Patrol (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIBlueprintAction_UsePatrol* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIBlueprintAction_UsePatrol* UPhxAIBlueprintAction_UsePatrol::UsePatrol(class APhxAICharacter* Character, class APhxAIPatrol* Patrol) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintAction_UsePatrol", "UsePatrol"); Params::PhxAIBlueprintAction_UsePatrol_UsePatrol Parms{}; Parms.Character = Character; Parms.Patrol = Patrol; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintAction_UsePatrol.HandlePatrolDeparted // (Final, Native, Private) // Parameters: // class APhxAICharacter* Occupier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAIPatrol* Patrol (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintAction_UsePatrol::HandlePatrolDeparted(class APhxAICharacter* Occupier, class APhxAIPatrol* Patrol, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIBlueprintAction_UsePatrol", "HandlePatrolDeparted"); Params::PhxAIBlueprintAction_UsePatrol_HandlePatrolDeparted Parms{}; Parms.Occupier = Occupier; Parms.Patrol = Patrol; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.ClearOverrideCompanionChatterSet // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::ClearOverrideCompanionChatterSet(class APhxAICharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "ClearOverrideCompanionChatterSet"); Params::PhxAIBlueprintLibrary_ClearOverrideCompanionChatterSet Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.ClearOverrideCompanionFidgetSet // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::ClearOverrideCompanionFidgetSet(class APhxAICharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "ClearOverrideCompanionFidgetSet"); Params::PhxAIBlueprintLibrary_ClearOverrideCompanionFidgetSet Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.ClearWalkWithPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::ClearWalkWithPlayer(class APhxAICharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "ClearWalkWithPlayer"); Params::PhxAIBlueprintLibrary_ClearWalkWithPlayer Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.DoAttackScriptedAction // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // const struct FGameplayTag& AttackActionTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::DoAttackScriptedAction(const struct FGameplayTag& AttackActionTag, class APhxAICharacter* Character, class AActor* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "DoAttackScriptedAction"); Params::PhxAIBlueprintLibrary_DoAttackScriptedAction Parms{}; Parms.AttackActionTag = std::move(AttackActionTag); Parms.Character = Character; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.DoScriptedAction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& ActionTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OptionalTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::DoScriptedAction(const struct FGameplayTag& ActionTag, class APhxAICharacter* Character, class AActor* OptionalTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "DoScriptedAction"); Params::PhxAIBlueprintLibrary_DoScriptedAction Parms{}; Parms.ActionTag = std::move(ActionTag); Parms.Character = Character; Parms.OptionalTarget = OptionalTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.FindNearestAliveAI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Source (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAICharacter* UPhxAIBlueprintLibrary::FindNearestAliveAI(class AActor* Source) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "FindNearestAliveAI"); Params::PhxAIBlueprintLibrary_FindNearestAliveAI Parms{}; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.FindNearestAliveAIToPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAICharacter* UPhxAIBlueprintLibrary::FindNearestAliveAIToPlayer(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "FindNearestAliveAIToPlayer"); Params::PhxAIBlueprintLibrary_FindNearestAliveAIToPlayer Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.FollowPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxAICompanionFollowDefinition*FollowDefinition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxAICompanionWaitDefinition*WaitDefinition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::FollowPlayer(class APhxAICharacter* Character, const class UPhxAICompanionFollowDefinition* FollowDefinition, const class UPhxAICompanionWaitDefinition* WaitDefinition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "FollowPlayer"); Params::PhxAIBlueprintLibrary_FollowPlayer Parms{}; Parms.Character = Character; Parms.FollowDefinition = FollowDefinition; Parms.WaitDefinition = WaitDefinition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.ForceWalkWithPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::ForceWalkWithPlayer(class APhxAICharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "ForceWalkWithPlayer"); Params::PhxAIBlueprintLibrary_ForceWalkWithPlayer Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.GetActiveCompanion // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APhxAICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAICharacter* UPhxAIBlueprintLibrary::GetActiveCompanion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "GetActiveCompanion"); Params::PhxAIBlueprintLibrary_GetActiveCompanion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.GetAIGameStateManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIGameStateManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIGameStateManager* UPhxAIBlueprintLibrary::GetAIGameStateManager(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "GetAIGameStateManager"); Params::PhxAIBlueprintLibrary_GetAIGameStateManager Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.GetAIOffensiveActionsComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APhxAICharacterController* AIController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIOffensiveActionsComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAIOffensiveActionsComponent* UPhxAIBlueprintLibrary::GetAIOffensiveActionsComponent(class APhxAICharacterController* AIController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "GetAIOffensiveActionsComponent"); Params::PhxAIBlueprintLibrary_GetAIOffensiveActionsComponent Parms{}; Parms.AIController = AIController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.GetAwarenessLevelOfActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TestActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIAwarenessLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxAIAwarenessLevel UPhxAIBlueprintLibrary::GetAwarenessLevelOfActor(class UObject* WorldContext, class AActor* Actor, class AActor* TestActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "GetAwarenessLevelOfActor"); Params::PhxAIBlueprintLibrary_GetAwarenessLevelOfActor Parms{}; Parms.WorldContext = WorldContext; Parms.Actor = Actor; Parms.TestActor = TestActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.GetLastKnowLocationOfActor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TestActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhxAIBlueprintLibrary::GetLastKnowLocationOfActor(class UObject* WorldContext, class AActor* Actor, class AActor* TestActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "GetLastKnowLocationOfActor"); Params::PhxAIBlueprintLibrary_GetLastKnowLocationOfActor Parms{}; Parms.WorldContext = WorldContext; Parms.Actor = Actor; Parms.TestActor = TestActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.GetPhxAICharacterController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* ControlledActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacterController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAICharacterController* UPhxAIBlueprintLibrary::GetPhxAICharacterController(class AActor* ControlledActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "GetPhxAICharacterController"); Params::PhxAIBlueprintLibrary_GetPhxAICharacterController Parms{}; Parms.ControlledActor = ControlledActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.GetPlayerFocusTarget // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPhxAIBlueprintLibrary::GetPlayerFocusTarget(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "GetPlayerFocusTarget"); Params::PhxAIBlueprintLibrary_GetPlayerFocusTarget Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.GetSelectedTargetActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APhxAICharacterController* AIController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPhxAIBlueprintLibrary::GetSelectedTargetActor(class APhxAICharacterController* AIController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "GetSelectedTargetActor"); Params::PhxAIBlueprintLibrary_GetSelectedTargetActor Parms{}; Parms.AIController = AIController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.GetTimeAsPlayerFocusTarget // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxAIBlueprintLibrary::GetTimeAsPlayerFocusTarget(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "GetTimeAsPlayerFocusTarget"); Params::PhxAIBlueprintLibrary_GetTimeAsPlayerFocusTarget Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.IsVisibleToPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAIBlueprintLibrary::IsVisibleToPlayer(class UObject* WorldContext, class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "IsVisibleToPlayer"); Params::PhxAIBlueprintLibrary_IsVisibleToPlayer Parms{}; Parms.WorldContext = WorldContext; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIBlueprintLibrary.LoadAI // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAISpawner_Character* Spawner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::LoadAI(class APhxAISpawner_Character* Spawner, bool bForceLoad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "LoadAI"); Params::PhxAIBlueprintLibrary_LoadAI Parms{}; Parms.Spawner = Spawner; Parms.bForceLoad = bForceLoad; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.LoadAIFromComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPhxAISpawnerComponent_Character* SpawnerComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::LoadAIFromComponent(class UPhxAISpawnerComponent_Character* SpawnerComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "LoadAIFromComponent"); Params::PhxAIBlueprintLibrary_LoadAIFromComponent Parms{}; Parms.SpawnerComponent = SpawnerComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.LoadAIFromEncounterGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::LoadAIFromEncounterGroup(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "LoadAIFromEncounterGroup"); Params::PhxAIBlueprintLibrary_LoadAIFromEncounterGroup Parms{}; Parms.EncounterGroup = EncounterGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.MakeAIAwareOfPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIAwarenessLevel AwarenessLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::MakeAIAwareOfPlayer(class UObject* WorldContext, class AActor* Actor, EPhxAIAwarenessLevel AwarenessLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "MakeAIAwareOfPlayer"); Params::PhxAIBlueprintLibrary_MakeAIAwareOfPlayer Parms{}; Parms.WorldContext = WorldContext; Parms.Actor = Actor; Parms.AwarenessLevel = AwarenessLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.PerformIdle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::PerformIdle(class APhxAICharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "PerformIdle"); Params::PhxAIBlueprintLibrary_PerformIdle Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.SetOverrideCompanionChatterSet // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxAICompanionChatterSetDefinition*ChatterSet (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::SetOverrideCompanionChatterSet(class APhxAICharacter* Character, const class UPhxAICompanionChatterSetDefinition* ChatterSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "SetOverrideCompanionChatterSet"); Params::PhxAIBlueprintLibrary_SetOverrideCompanionChatterSet Parms{}; Parms.Character = Character; Parms.ChatterSet = ChatterSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.SetOverrideCompanionFidgetSet // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxAICompanionFidgetSetDefinition*FidgetSet (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::SetOverrideCompanionFidgetSet(class APhxAICharacter* Character, const class UPhxAICompanionFidgetSetDefinition* FidgetSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "SetOverrideCompanionFidgetSet"); Params::PhxAIBlueprintLibrary_SetOverrideCompanionFidgetSet Parms{}; Parms.Character = Character; Parms.FidgetSet = FidgetSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.SetScriptingMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIScriptingMode ScriptingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::SetScriptingMode(class APhxAICharacter* Character, EPhxAIScriptingMode ScriptingMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "SetScriptingMode"); Params::PhxAIBlueprintLibrary_SetScriptingMode Parms{}; Parms.Character = Character; Parms.ScriptingMode = ScriptingMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.StartCompanionScriptedChatter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxAICompanionScriptedChatterDefinition*ScriptedChatter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::StartCompanionScriptedChatter(class APhxAICharacter* Character, const class UPhxAICompanionScriptedChatterDefinition* ScriptedChatter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "StartCompanionScriptedChatter"); Params::PhxAIBlueprintLibrary_StartCompanionScriptedChatter Parms{}; Parms.Character = Character; Parms.ScriptedChatter = ScriptedChatter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.StopCompanionScriptedChatter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::StopCompanionScriptedChatter(class APhxAICharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "StopCompanionScriptedChatter"); Params::PhxAIBlueprintLibrary_StopCompanionScriptedChatter Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.UnloadAI // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAISpawner_Character* Spawner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::UnloadAI(class APhxAISpawner_Character* Spawner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "UnloadAI"); Params::PhxAIBlueprintLibrary_UnloadAI Parms{}; Parms.Spawner = Spawner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.UnloadAIFromComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPhxAISpawnerComponent_Character* SpawnerComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::UnloadAIFromComponent(class UPhxAISpawnerComponent_Character* SpawnerComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "UnloadAIFromComponent"); Params::PhxAIBlueprintLibrary_UnloadAIFromComponent Parms{}; Parms.SpawnerComponent = SpawnerComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIBlueprintLibrary.UnloadAIFromEncounterGroup // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIBlueprintLibrary::UnloadAIFromEncounterGroup(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAIBlueprintLibrary", "UnloadAIFromEncounterGroup"); Params::PhxAIBlueprintLibrary_UnloadAIFromEncounterGroup Parms{}; Parms.EncounterGroup = EncounterGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBloodSpatterComponent.CleanBloodOnCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // float AmountPerSecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxBloodSpatterComponent::CleanBloodOnCharacter(float AmountPerSecond, bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBloodSpatterComponent", "CleanBloodOnCharacter"); Params::PhxBloodSpatterComponent_CleanBloodOnCharacter Parms{}; Parms.AmountPerSecond = AmountPerSecond; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBloodSpatterComponent.ProcessImpactInBloodZone // (Final, Native, Public, BlueprintCallable) // Parameters: // EBloodZoneID BloodZoneId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxBloodSpatterComponent::ProcessImpactInBloodZone(EBloodZoneID BloodZoneId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBloodSpatterComponent", "ProcessImpactInBloodZone"); Params::PhxBloodSpatterComponent_ProcessImpactInBloodZone Parms{}; Parms.BloodZoneId = BloodZoneId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBloodSpatterComponent.SpawnSpatterDecals // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // EUntaggedWoundType DamageType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ImpactNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxBodyPartType BodyPart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& MotionDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bChunkDecalsAllowed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxBloodSpatterComponent::SpawnSpatterDecals(EUntaggedWoundType DamageType, const struct FVector& HitLocation, const struct FVector& ImpactNormal, const struct FVector& Direction, EPhxBodyPartType BodyPart, const struct FVector& MotionDirection, bool bChunkDecalsAllowed, class USceneComponent* HitComponent, class FName SocketName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBloodSpatterComponent", "SpawnSpatterDecals"); Params::PhxBloodSpatterComponent_SpawnSpatterDecals Parms{}; Parms.DamageType = DamageType; Parms.HitLocation = std::move(HitLocation); Parms.ImpactNormal = std::move(ImpactNormal); Parms.Direction = std::move(Direction); Parms.BodyPart = BodyPart; Parms.MotionDirection = std::move(MotionDirection); Parms.bChunkDecalsAllowed = bChunkDecalsAllowed; Parms.HitComponent = HitComponent; Parms.SocketName = SocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterAwarenessComponent_NPC.HandleSelectedTargetDestroyed // (Final, Native, Private) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAICharacterAwarenessComponent_NPC::HandleSelectedTargetDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterAwarenessComponent_NPC", "HandleSelectedTargetDestroyed"); Params::PhxAICharacterAwarenessComponent_NPC_HandleSelectedTargetDestroyed Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterAwarenessComponent_NPC.HandleSelectedTargetDied // (Final, Native, Private) // Parameters: // class UPhxHealthComponent* HealthComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAICharacterAwarenessComponent_NPC::HandleSelectedTargetDied(class UPhxHealthComponent* HealthComp, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterAwarenessComponent_NPC", "HandleSelectedTargetDied"); Params::PhxAICharacterAwarenessComponent_NPC_HandleSelectedTargetDied Parms{}; Parms.HealthComp = HealthComp; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterComponent_Companion.OnPlayerShotFired // (Final, Native, Private) void UPhxAICharacterComponent_Companion::OnPlayerShotFired() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent_Companion", "OnPlayerShotFired"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterComponent_Mahler.IsInFinalState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAICharacterComponent_Mahler::IsInFinalState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent_Mahler", "IsInFinalState"); Params::PhxAICharacterComponent_Mahler_IsInFinalState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICharacterComponent_Mahler.TryTeleport // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FPhxAITeleportRequest& TeleportRequest (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAICharacterComponent_Mahler::TryTeleport(const struct FPhxAITeleportRequest& TeleportRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterComponent_Mahler", "TryTeleport"); Params::PhxAICharacterComponent_Mahler_TryTeleport Parms{}; Parms.TeleportRequest = std::move(TeleportRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICharacterController.HandleAIDied // (Final, Native, Private) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAICharacterController::HandleAIDied(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterController", "HandleAIDied"); Params::PhxAICharacterController_HandleAIDied Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterController.HandleOccupiedEncounterNetworkDestroyed // (Final, Native, Private) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAICharacterController::HandleOccupiedEncounterNetworkDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterController", "HandleOccupiedEncounterNetworkDestroyed"); Params::PhxAICharacterController_HandleOccupiedEncounterNetworkDestroyed Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterController.HandleOccupiedEncounterNetworkEndPlay // (Final, Native, Private) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAICharacterController::HandleOccupiedEncounterNetworkEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterController", "HandleOccupiedEncounterNetworkEndPlay"); Params::PhxAICharacterController_HandleOccupiedEncounterNetworkEndPlay Parms{}; Parms.Actor = Actor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterController.TickBehavior // (Final, Native, Protected) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAICharacterController::TickBehavior(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterController", "TickBehavior"); Params::PhxAICharacterController_TickBehavior Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICharacterController.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxAICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAICharacter* APhxAICharacterController::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterController", "GetCharacter"); Params::PhxAICharacterController_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICharacterController.GetHighestPriorityEnemy // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutThreatScore (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* APhxAICharacterController::GetHighestPriorityEnemy(float* OutThreatScore) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICharacterController", "GetHighestPriorityEnemy"); Params::PhxAICharacterController_GetHighestPriorityEnemy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutThreatScore != nullptr) *OutThreatScore = Parms.OutThreatScore; return Parms.ReturnValue; } // Function Phoenix.PhxSimpleMovingPlatformBase.OnActorRestored // (Native, Protected) void APhxSimpleMovingPlatformBase::OnActorRestored() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleMovingPlatformBase", "OnActorRestored"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleMovingPlatformBase.OnPlatformMovementAnimationFinished // (Final, Native, Protected) void APhxSimpleMovingPlatformBase::OnPlatformMovementAnimationFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleMovingPlatformBase", "OnPlatformMovementAnimationFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleMovingPlatformBase.OnPlatformMovementAnimationStopped // (Final, Native, Protected) void APhxSimpleMovingPlatformBase::OnPlatformMovementAnimationStopped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleMovingPlatformBase", "OnPlatformMovementAnimationStopped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleMovingPlatformBase.OnPreActorRecorded // (Native, Protected) void APhxSimpleMovingPlatformBase::OnPreActorRecorded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleMovingPlatformBase", "OnPreActorRecorded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleMovingPlatformBase.GetPlatformFinishTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform APhxSimpleMovingPlatformBase::GetPlatformFinishTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleMovingPlatformBase", "GetPlatformFinishTransform"); Params::PhxSimpleMovingPlatformBase_GetPlatformFinishTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSimpleMovingPlatformBase.GetPlatformStartTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform APhxSimpleMovingPlatformBase::GetPlatformStartTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleMovingPlatformBase", "GetPlatformStartTransform"); Params::PhxSimpleMovingPlatformBase_GetPlatformStartTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxElevatorBase.ClosePrimaryDoor // (Native, Public, BlueprintCallable) void APhxElevatorBase::ClosePrimaryDoor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "ClosePrimaryDoor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxElevatorBase.CloseSecondaryDoor // (Native, Public, BlueprintCallable) void APhxElevatorBase::CloseSecondaryDoor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "CloseSecondaryDoor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxElevatorBase.MoveElevatorDown // (Native, Public, BlueprintCallable) void APhxElevatorBase::MoveElevatorDown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "MoveElevatorDown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxElevatorBase.MoveElevatorUp // (Native, Public, BlueprintCallable) void APhxElevatorBase::MoveElevatorUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "MoveElevatorUp"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxElevatorBase.OpenPrimaryDoor // (Native, Public, BlueprintCallable) void APhxElevatorBase::OpenPrimaryDoor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "OpenPrimaryDoor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxElevatorBase.OpenSecondaryDoor // (Native, Public, BlueprintCallable) void APhxElevatorBase::OpenSecondaryDoor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "OpenSecondaryDoor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxElevatorBase.StartElevatorAtBottom // (Native, Public, BlueprintCallable) void APhxElevatorBase::StartElevatorAtBottom() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "StartElevatorAtBottom"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxElevatorBase.StartElevatorAtTop // (Native, Public, BlueprintCallable) void APhxElevatorBase::StartElevatorAtTop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "StartElevatorAtTop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxElevatorBase.StopElevator // (Native, Public, BlueprintCallable) void APhxElevatorBase::StopElevator() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "StopElevator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxElevatorBase.IsElevatorOnBottomFloor // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxElevatorBase::IsElevatorOnBottomFloor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "IsElevatorOnBottomFloor"); Params::PhxElevatorBase_IsElevatorOnBottomFloor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxElevatorBase.IsElevatorOnTopFloor // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxElevatorBase::IsElevatorOnTopFloor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxElevatorBase", "IsElevatorOnTopFloor"); Params::PhxElevatorBase_IsElevatorOnTopFloor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDoorTransitionComponent.Closed // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDoorTransitionComponent::Closed(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoorTransitionComponent", "Closed"); Params::PhxDoorTransitionComponent_Closed Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoorTransitionComponent.Opened // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDoorTransitionComponent::Opened(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoorTransitionComponent", "Opened"); Params::PhxDoorTransitionComponent_Opened Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetCollectionMeterManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAssetCollectionMeterManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAssetCollectionMeterManager* UPhxAssetCollectionMeterManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAssetCollectionMeterManager", "Get"); Params::PhxAssetCollectionMeterManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAssetCollectionMeterManager.SetAssetCollectionMeterVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility Visibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetCollectionMeterManager::SetAssetCollectionMeterVisibility(ESlateVisibility Visibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetCollectionMeterManager", "SetAssetCollectionMeterVisibility"); Params::PhxAssetCollectionMeterManager_SetAssetCollectionMeterVisibility Parms{}; Parms.Visibility = Visibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetCollectionMeterManager.GetIsAssetCollectionDetailsVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAssetCollectionMeterManager::GetIsAssetCollectionDetailsVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetCollectionMeterManager", "GetIsAssetCollectionDetailsVisible"); Params::PhxAssetCollectionMeterManager_GetIsAssetCollectionDetailsVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAssetCollectionMeterManager.GetIsAssetCollectionMeterVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAssetCollectionMeterManager::GetIsAssetCollectionMeterVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetCollectionMeterManager", "GetIsAssetCollectionMeterVisible"); Params::PhxAssetCollectionMeterManager_GetIsAssetCollectionMeterVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelPacingMeterSpace.OnBeginOverlap // (Final, Native, Protected) // Parameters: // class AActor* MyActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLevelPacingMeterSpace::OnBeginOverlap(class AActor* MyActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterSpace", "OnBeginOverlap"); Params::PhxLevelPacingMeterSpace_OnBeginOverlap Parms{}; Parms.MyActor = MyActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelPacingMeterSpace.OnEndOverlap // (Final, Native, Protected) // Parameters: // class AActor* MyActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLevelPacingMeterSpace::OnEndOverlap(class AActor* MyActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterSpace", "OnEndOverlap"); Params::PhxLevelPacingMeterSpace_OnEndOverlap Parms{}; Parms.MyActor = MyActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelPacingMeterSpace.SetIsActive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLevelPacingMeterSpace::SetIsActive(bool bNewActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterSpace", "SetIsActive"); Params::PhxLevelPacingMeterSpace_SetIsActive Parms{}; Parms.bNewActive = bNewActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelPacingMeterSpace.GetIsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxLevelPacingMeterSpace::GetIsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterSpace", "GetIsActive"); Params::PhxLevelPacingMeterSpace_GetIsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelPacingMeterSpace.GetLevelSpaceType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELevelSpaceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ELevelSpaceType APhxLevelPacingMeterSpace::GetLevelSpaceType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterSpace", "GetLevelSpaceType"); Params::PhxLevelPacingMeterSpace_GetLevelSpaceType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelPacingMeterSpace.GetTimeInSpace // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxLevelPacingMeterSpace::GetTimeInSpace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterSpace", "GetTimeInSpace"); Params::PhxLevelPacingMeterSpace_GetTimeInSpace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelPacingMeterSpace.GetUniqueID // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FGuid APhxLevelPacingMeterSpace::GetUniqueID() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterSpace", "GetUniqueID"); Params::PhxLevelPacingMeterSpace_GetUniqueID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDestroyable.HandleOnOverlap // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxDestroyable::HandleOnOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDestroyable", "HandleOnOverlap"); Params::PhxDestroyable_HandleOnOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDestroyable.HandleOnOverlapWithNearDestroyable // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxDestroyable::HandleOnOverlapWithNearDestroyable(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDestroyable", "HandleOnOverlapWithNearDestroyable"); Params::PhxDestroyable_HandleOnOverlapWithNearDestroyable Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDestroyable.HandleTakeAnyDamage // (Final, Native, Public) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDestroyable::HandleTakeAnyDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDestroyable", "HandleTakeAnyDamage"); Params::PhxDestroyable_HandleTakeAnyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDestroyable.OnBreakBP // (Event, Public, BlueprintEvent) // Parameters: // class AActor* InBreakingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ByOtherDestroyable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDestroyable::OnBreakBP(class AActor* InBreakingActor, bool ByOtherDestroyable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDestroyable", "OnBreakBP"); Params::PhxDestroyable_OnBreakBP Parms{}; Parms.InBreakingActor = InBreakingActor; Parms.ByOtherDestroyable = ByOtherDestroyable; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxDestroyable.OnPartHitBP // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDestroyable::OnPartHitBP(const struct FHitResult& Hit, const struct FVector& NormalImpulse, class UPrimitiveComponent* HitComp, class UPrimitiveComponent* OtherComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDestroyable", "OnPartHitBP"); Params::PhxDestroyable_OnPartHitBP Parms{}; Parms.Hit = std::move(Hit); Parms.NormalImpulse = std::move(NormalImpulse); Parms.HitComp = HitComp; Parms.OtherComp = OtherComp; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxDestroyable.OnPartHitCallback // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxDestroyable::OnPartHitCallback(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDestroyable", "OnPartHitCallback"); Params::PhxDestroyable_OnPartHitCallback Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDestroyable.OnPartPutToSleep // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDestroyable::OnPartPutToSleep(class UPrimitiveComponent* InComp, class FName InBoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDestroyable", "OnPartPutToSleep"); Params::PhxDestroyable_OnPartPutToSleep Parms{}; Parms.InComp = InComp; Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDestroyable.IsDestroyed // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxDestroyable::IsDestroyed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDestroyable", "IsDestroyed"); Params::PhxDestroyable_IsDestroyed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDebugBlueprintLibrary.AreScreenMessagesEnabled // (Final, Native, Static, Private, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDebugBlueprintLibrary::AreScreenMessagesEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "AreScreenMessagesEnabled"); Params::PhxDebugBlueprintLibrary_AreScreenMessagesEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDebugBlueprintLibrary.DebugStartLoadingScreen // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class ULevelTransitionDataAsset* LevelTransitionData (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDebugBlueprintLibrary::DebugStartLoadingScreen(class UObject* WorldContextObject, const class ULevelTransitionDataAsset* LevelTransitionData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "DebugStartLoadingScreen"); Params::PhxDebugBlueprintLibrary_DebugStartLoadingScreen Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelTransitionData = LevelTransitionData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDebugBlueprintLibrary.DebugStopLoadingScreen // (Final, Native, Static, Private, BlueprintCallable) void UPhxDebugBlueprintLibrary::DebugStopLoadingScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "DebugStopLoadingScreen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDebugBlueprintLibrary.GetSimulateInEditorViewTransformWrapper // (Final, Native, Static, Private, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform* OutViewTransform (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDebugBlueprintLibrary::GetSimulateInEditorViewTransformWrapper(struct FTransform* OutViewTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "GetSimulateInEditorViewTransformWrapper"); Params::PhxDebugBlueprintLibrary_GetSimulateInEditorViewTransformWrapper Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutViewTransform != nullptr) *OutViewTransform = std::move(Parms.OutViewTransform); return Parms.ReturnValue; } // Function Phoenix.PhxDebugBlueprintLibrary.IsEngineShowFlagEnabled // (Final, Native, Static, Private, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FlagString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDebugBlueprintLibrary::IsEngineShowFlagEnabled(class UObject* WorldContextObject, const class FString& FlagString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "IsEngineShowFlagEnabled"); Params::PhxDebugBlueprintLibrary_IsEngineShowFlagEnabled Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FlagString = std::move(FlagString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDebugBlueprintLibrary.IsGameplayDebuggerCategoryEnabled // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CategoryId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDebugBlueprintLibrary::IsGameplayDebuggerCategoryEnabled(class UObject* WorldContextObject, int32 CategoryId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "IsGameplayDebuggerCategoryEnabled"); Params::PhxDebugBlueprintLibrary_IsGameplayDebuggerCategoryEnabled Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CategoryId = CategoryId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDebugBlueprintLibrary.IsGameplayDebuggerEnabled // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDebugBlueprintLibrary::IsGameplayDebuggerEnabled(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "IsGameplayDebuggerEnabled"); Params::PhxDebugBlueprintLibrary_IsGameplayDebuggerEnabled Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDebugBlueprintLibrary.IsLevelStreamingFrozen // (Final, Native, Static, Private, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDebugBlueprintLibrary::IsLevelStreamingFrozen(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "IsLevelStreamingFrozen"); Params::PhxDebugBlueprintLibrary_IsLevelStreamingFrozen Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDebugBlueprintLibrary.IsRayTracingEnabled // (Final, Native, Static, Private, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDebugBlueprintLibrary::IsRayTracingEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "IsRayTracingEnabled"); Params::PhxDebugBlueprintLibrary_IsRayTracingEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDebugBlueprintLibrary.IsRenderingFrozen // (Final, Native, Static, Private, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDebugBlueprintLibrary::IsRenderingFrozen(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "IsRenderingFrozen"); Params::PhxDebugBlueprintLibrary_IsRenderingFrozen Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDebugBlueprintLibrary.IsStatEnabled // (Final, Native, Static, Private, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& StatString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDebugBlueprintLibrary::IsStatEnabled(class UObject* WorldContextObject, const class FString& StatString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "IsStatEnabled"); Params::PhxDebugBlueprintLibrary_IsStatEnabled Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StatString = std::move(StatString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDebugBlueprintLibrary.OutputStringToFile // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // const class FString& StringData (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAppend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FileNameWithExt (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDebugBlueprintLibrary::OutputStringToFile(const class FString& StringData, bool bAppend, const class FString& FileNameWithExt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "OutputStringToFile"); Params::PhxDebugBlueprintLibrary_OutputStringToFile Parms{}; Parms.StringData = std::move(StringData); Parms.bAppend = bAppend; Parms.FileNameWithExt = std::move(FileNameWithExt); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDebugBlueprintLibrary.PhxPauseEditor // (Final, Native, Static, Private, BlueprintCallable) void UPhxDebugBlueprintLibrary::PhxPauseEditor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugBlueprintLibrary", "PhxPauseEditor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIResource_Charge.OnCharacterRecievedDamage // (Final, Native, Protected) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIResource_Charge::OnCharacterRecievedDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIResource_Charge", "OnCharacterRecievedDamage"); Params::PhxAIResource_Charge_OnCharacterRecievedDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInteractableInterface.CanInteract // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IPhxInteractableInterface::CanInteract() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxInteractableInterface", "CanInteract"); Params::PhxInteractableInterface_CanInteract Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputRecorder.OnInputAxis // (Final, Native, Private) // Parameters: // const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Delta (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 NumSamples (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxInputRecorder::OnInputAxis(const struct FKey& Key, const float Delta, const float DeltaTime, const int32 NumSamples) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputRecorder", "OnInputAxis"); Params::PhxInputRecorder_OnInputAxis Parms{}; Parms.Key = std::move(Key); Parms.Delta = Delta; Parms.DeltaTime = DeltaTime; Parms.NumSamples = NumSamples; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInputRecorder.OnInputKey // (Final, Native, Private) // Parameters: // const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInputEvent EventType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float AmountDepressed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxInputRecorder::OnInputKey(const struct FKey& Key, const EInputEvent EventType, const float AmountDepressed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputRecorder", "OnInputKey"); Params::PhxInputRecorder_OnInputKey Parms{}; Parms.Key = std::move(Key); Parms.EventType = EventType; Parms.AmountDepressed = AmountDepressed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxHasAnyOfEntitlements.HasAnyOfEntitlement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const TArray& InEntitlements (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class UPhxHasAnyOfEntitlements* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxHasAnyOfEntitlements* UPhxHasAnyOfEntitlements::HasAnyOfEntitlement(const TArray& InEntitlements) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxHasAnyOfEntitlements", "HasAnyOfEntitlement"); Params::PhxHasAnyOfEntitlements_HasAnyOfEntitlement Parms{}; Parms.InEntitlements = std::move(InEntitlements); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHasAnyOfEntitlements.HandleFetchEntitlements // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FPhxEntitlementOwnership& Ownership (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxHasAnyOfEntitlements::HandleFetchEntitlements(const struct FPhxEntitlementOwnership& Ownership) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHasAnyOfEntitlements", "HandleFetchEntitlements"); Params::PhxHasAnyOfEntitlements_HandleFetchEntitlements Parms{}; Parms.Ownership = std::move(Ownership); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxHasAnyOfEntitlements.HandleFetchOnlineAccount // (Final, Native, Protected) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USDSOnlineAccount* OnlineAccount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxHasAnyOfEntitlements::HandleFetchOnlineAccount(bool bSuccess, const class USDSOnlineAccount* OnlineAccount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHasAnyOfEntitlements", "HandleFetchOnlineAccount"); Params::PhxHasAnyOfEntitlements_HandleFetchOnlineAccount Parms{}; Parms.bSuccess = bSuccess; Parms.OnlineAccount = OnlineAccount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_PlayDead.OnActorRecievedDamage // (Final, Native, Private) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_PlayDead::OnActorRecievedDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PlayDead", "OnActorRecievedDamage"); Params::PhxAIGameplayAbility_PlayDead_OnActorRecievedDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_PlayDead.OnGetUpMontageEnded // (Final, Native, Private) void UPhxAIGameplayAbility_PlayDead::OnGetUpMontageEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PlayDead", "OnGetUpMontageEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_PlayDead.OnPlayerApproach // (Final, Native, Private) void UPhxAIGameplayAbility_PlayDead::OnPlayerApproach() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_PlayDead", "OnPlayerApproach"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SplineState.GetDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool normalized (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineState::GetDistanceAlongSpline(bool normalized) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineState", "GetDistanceAlongSpline"); Params::SplineState_GetDistanceAlongSpline Parms{}; Parms.normalized = normalized; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SplineState.GetFinishingEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESplineEnd ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESplineEnd USplineState::GetFinishingEnd() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineState", "GetFinishingEnd"); Params::SplineState_GetFinishingEnd Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SplineMontageState.GetClampedMontagePosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMontageState::GetClampedMontagePosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMontageState", "GetClampedMontagePosition"); Params::SplineMontageState_GetClampedMontagePosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SplineMontageState.GetCycledMontagePosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMontageState::GetCycledMontagePosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMontageState", "GetCycledMontagePosition"); Params::SplineMontageState_GetCycledMontagePosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAICompanionPOIVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAICompanionPOIVolume::SetEnabled(bool bInEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAICompanionPOIVolume", "SetEnabled"); Params::PhxAICompanionPOIVolume_SetEnabled Parms{}; Parms.bInEnabled = bInEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAICompanionScriptingHandoffInterface.HandoffCompanionScripting // (Event, Public, BlueprintCallable, BlueprintEvent) void IPhxAICompanionScriptingHandoffInterface::HandoffCompanionScripting() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxAICompanionScriptingHandoffInterface", "HandoffCompanionScripting"); AsUObject()->ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAIDefensiveActionsComponent.SetBlockProbability // (Final, Native, Protected, BlueprintCallable) // Parameters: // float InProbability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIDefensiveActionsComponent::SetBlockProbability(float InProbability) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIDefensiveActionsComponent", "SetBlockProbability"); Params::PhxAIDefensiveActionsComponent_SetBlockProbability Parms{}; Parms.InProbability = InProbability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIDefensiveActionsComponent.SetDodgeProbability // (Final, Native, Protected, BlueprintCallable) // Parameters: // float InProbability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIDefensiveActionsComponent::SetDodgeProbability(float InProbability) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIDefensiveActionsComponent", "SetDodgeProbability"); Params::PhxAIDefensiveActionsComponent_SetDodgeProbability Parms{}; Parms.InProbability = InProbability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroupWaveDescriptor.GetTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAIEncounterGroupWaveDescriptor::GetTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveDescriptor", "GetTag"); Params::PhxAIEncounterGroupWaveDescriptor_GetTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIEncounterGroupWaveBeginCondition_BlueprintBase.ReceiveStartPlay // (Event, Protected, BlueprintEvent) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAIEncounterGroupWaveBeginCondition_BlueprintBase::ReceiveStartPlay(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveBeginCondition_BlueprintBase", "ReceiveStartPlay"); Params::PhxAIEncounterGroupWaveBeginCondition_BlueprintBase_ReceiveStartPlay Parms{}; Parms.EncounterGroup = EncounterGroup; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxAIEncounterGroupWaveBeginCondition_BlueprintBase.ReceiveEvaluateCondition // (Event, Protected, BlueprintEvent, Const) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAIEncounterGroupWaveBeginCondition_BlueprintBase::ReceiveEvaluateCondition(class APhxAIEncounterGroup* EncounterGroup, class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveBeginCondition_BlueprintBase", "ReceiveEvaluateCondition"); Params::PhxAIEncounterGroupWaveBeginCondition_BlueprintBase_ReceiveEvaluateCondition Parms{}; Parms.EncounterGroup = EncounterGroup; Parms.Tag = Tag; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxGameplayAbility_PPEEnemySlam.OnEndMontageCancelledOrInterrupted // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemySlam::OnEndMontageCancelledOrInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemySlam", "OnEndMontageCancelledOrInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemySlam.OnEndMontageFinished // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemySlam::OnEndMontageFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemySlam", "OnEndMontageFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemySlam.OnEnemyHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxGameplayAbility_PPEEnemySlam::OnEnemyHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemySlam", "OnEnemyHit"); Params::PhxGameplayAbility_PPEEnemySlam_OnEnemyHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemySlam.OnPPEMoveTaskFailed // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemySlam::OnPPEMoveTaskFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemySlam", "OnPPEMoveTaskFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroupWaveBeginCondition_PlayerTrigger.OnActorBeginOverlap // (Final, Native, Private) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIEncounterGroupWaveBeginCondition_PlayerTrigger::OnActorBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveBeginCondition_PlayerTrigger", "OnActorBeginOverlap"); Params::PhxAIEncounterGroupWaveBeginCondition_PlayerTrigger_OnActorBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroupWaveBeginCondition_PlayerTrigger.OnActorEndOverlap // (Final, Native, Private) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIEncounterGroupWaveBeginCondition_PlayerTrigger::OnActorEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveBeginCondition_PlayerTrigger", "OnActorEndOverlap"); Params::PhxAIEncounterGroupWaveBeginCondition_PlayerTrigger_OnActorEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroupWaveBeginCondition_WaveSpawned.OnWaveSpawned // (Final, Native, Private) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIEncounterGroupWaveDescriptor*WaveDescriptor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIEncounterGroupWaveBeginCondition_WaveSpawned::OnWaveSpawned(class APhxAIEncounterGroup* EncounterGroup, class UPhxAIEncounterGroupWaveDescriptor* WaveDescriptor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveBeginCondition_WaveSpawned", "OnWaveSpawned"); Params::PhxAIEncounterGroupWaveBeginCondition_WaveSpawned_OnWaveSpawned Parms{}; Parms.EncounterGroup = EncounterGroup; Parms.WaveDescriptor = WaveDescriptor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawnerInterface.SpawnAI // (Native, Event, Public, BlueprintEvent) void IPhxAISpawnerInterface::SpawnAI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxAISpawnerInterface", "SpawnAI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawnerInterface.GetSpawnerComponent // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class UPhxAISpawnerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAISpawnerComponent* IPhxAISpawnerInterface::GetSpawnerComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxAISpawnerInterface", "GetSpawnerComponent"); Params::PhxAISpawnerInterface_GetSpawnerComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIEncounterGroupWaveBeginCondition_WaveCompleted.OnWaveCompleted // (Final, Native, Private) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIEncounterGroupWaveDescriptor*WaveDescriptor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIEncounterGroupWaveBeginCondition_WaveCompleted::OnWaveCompleted(class APhxAIEncounterGroup* EncounterGroup, class UPhxAIEncounterGroupWaveDescriptor* WaveDescriptor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveBeginCondition_WaveCompleted", "OnWaveCompleted"); Params::PhxAIEncounterGroupWaveBeginCondition_WaveCompleted_OnWaveCompleted Parms{}; Parms.EncounterGroup = EncounterGroup; Parms.WaveDescriptor = WaveDescriptor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroupWaveBeginCondition_WaveCompleted.OnWaveFakeCompleted // (Final, Native, Private) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIEncounterGroupWaveDescriptor*WaveDescriptor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIEncounterGroupWaveBeginCondition_WaveCompleted::OnWaveFakeCompleted(class APhxAIEncounterGroup* EncounterGroup, class UPhxAIEncounterGroupWaveDescriptor* WaveDescriptor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveBeginCondition_WaveCompleted", "OnWaveFakeCompleted"); Params::PhxAIEncounterGroupWaveBeginCondition_WaveCompleted_OnWaveFakeCompleted Parms{}; Parms.EncounterGroup = EncounterGroup; Parms.WaveDescriptor = WaveDescriptor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTrackableGoreActor.OnGoreSleep // (Event, Protected, BlueprintEvent) void APhxTrackableGoreActor::OnGoreSleep() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTrackableGoreActor", "OnGoreSleep"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAIEncounterGroupWaveBeginCondition_SafeRoomExited.OnSafeRoomExited // (Final, Native, Private) // Parameters: // int32 InSafeRoomIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIEncounterGroupWaveBeginCondition_SafeRoomExited::OnSafeRoomExited(int32 InSafeRoomIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveBeginCondition_SafeRoomExited", "OnSafeRoomExited"); Params::PhxAIEncounterGroupWaveBeginCondition_SafeRoomExited_OnSafeRoomExited Parms{}; Parms.InSafeRoomIndex = InSafeRoomIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroupWaveBeginCondition_ConditionSinceWaveSpawned.OnWaveSpawned // (Native, Protected) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAIEncounterGroupWaveDescriptor*WaveDescriptor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIEncounterGroupWaveBeginCondition_ConditionSinceWaveSpawned::OnWaveSpawned(class APhxAIEncounterGroup* EncounterGroup, class UPhxAIEncounterGroupWaveDescriptor* WaveDescriptor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveBeginCondition_ConditionSinceWaveSpawned", "OnWaveSpawned"); Params::PhxAIEncounterGroupWaveBeginCondition_ConditionSinceWaveSpawned_OnWaveSpawned Parms{}; Parms.EncounterGroup = EncounterGroup; Parms.WaveDescriptor = WaveDescriptor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroupWaveBeginCondition_KillsSinceWaveSpawned.OnNPCKilledOrDestroyed // (Final, Native, Protected) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIEncounterGroupWaveBeginCondition_KillsSinceWaveSpawned::OnNPCKilledOrDestroyed(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveBeginCondition_KillsSinceWaveSpawned", "OnNPCKilledOrDestroyed"); Params::PhxAIEncounterGroupWaveBeginCondition_KillsSinceWaveSpawned_OnNPCKilledOrDestroyed Parms{}; Parms.EncounterGroup = EncounterGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterGroupWaveCompletedCondition_BlueprintBase.ReceiveStartPlay // (Event, Protected, BlueprintEvent) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAIEncounterGroupWaveCompletedCondition_BlueprintBase::ReceiveStartPlay(class APhxAIEncounterGroup* EncounterGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveCompletedCondition_BlueprintBase", "ReceiveStartPlay"); Params::PhxAIEncounterGroupWaveCompletedCondition_BlueprintBase_ReceiveStartPlay Parms{}; Parms.EncounterGroup = EncounterGroup; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxAIEncounterGroupWaveCompletedCondition_BlueprintBase.ReceiveEvaluateCondition // (Event, Protected, BlueprintEvent, Const) // Parameters: // class APhxAIEncounterGroup* EncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAIEncounterGroupWaveCompletedCondition_BlueprintBase::ReceiveEvaluateCondition(class APhxAIEncounterGroup* EncounterGroup, class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterGroupWaveCompletedCondition_BlueprintBase", "ReceiveEvaluateCondition"); Params::PhxAIEncounterGroupWaveCompletedCondition_BlueprintBase_ReceiveEvaluateCondition Parms{}; Parms.EncounterGroup = EncounterGroup; Parms.Tag = Tag; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxGameplayAbility_UseConsumable.OnMontageCompleted // (Final, Native, Protected) void UPhxGameplayAbility_UseConsumable::OnMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_UseConsumable", "OnMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_UseConsumable.OnMontageInterrupted // (Final, Native, Protected) void UPhxGameplayAbility_UseConsumable::OnMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_UseConsumable", "OnMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_UseConsumable.OnNotifyReceived // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_UseConsumable::OnNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_UseConsumable", "OnNotifyReceived"); Params::PhxGameplayAbility_UseConsumable_OnNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_UseConsumable.OnUseConsumableCanceled // (Final, Native, Protected) void UPhxGameplayAbility_UseConsumable::OnUseConsumableCanceled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_UseConsumable", "OnUseConsumableCanceled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterNetwork.HandleAIDestroyed // (Final, Native, Private) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterNetwork::HandleAIDestroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterNetwork", "HandleAIDestroyed"); Params::PhxAIEncounterNetwork_HandleAIDestroyed Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterNetwork.HandleAIDied // (Final, Native, Private) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterNetwork::HandleAIDied(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterNetwork", "HandleAIDied"); Params::PhxAIEncounterNetwork_HandleAIDied Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterNetwork.HandleAIInsideStateChanged // (Final, Native, Private) // Parameters: // class APhxAICharacter* AICharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIEncounterNetworkUserInsideState OldState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIEncounterNetworkUserInsideState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterNetwork::HandleAIInsideStateChanged(class APhxAICharacter* AICharacter, EPhxAIEncounterNetworkUserInsideState OldState, EPhxAIEncounterNetworkUserInsideState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterNetwork", "HandleAIInsideStateChanged"); Params::PhxAIEncounterNetwork_HandleAIInsideStateChanged Parms{}; Parms.AICharacter = AICharacter; Parms.OldState = OldState; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Transform.OnTransformMontageCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_Transform::OnTransformMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Transform", "OnTransformMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoOnceNode.PhxDoOnce // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDoOncePath* Path (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDoOnceNode::PhxDoOnce(const class FString& Key, EDoOncePath* Path) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDoOnceNode", "PhxDoOnce"); Params::PhxDoOnceNode_PhxDoOnce Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Path != nullptr) *Path = Parms.Path; } // Function Phoenix.PhxAISpawnerComponent_Character.SetAttributeVariation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxAICharacterVariantDefinition* InAttributeVariation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISpawnerComponent_Character::SetAttributeVariation(class UPhxAICharacterVariantDefinition* InAttributeVariation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "SetAttributeVariation"); Params::PhxAISpawnerComponent_Character_SetAttributeVariation Parms{}; Parms.InAttributeVariation = InAttributeVariation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawnerComponent_Character.SetBlueprintVariation // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InBlueprintVariation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISpawnerComponent_Character::SetBlueprintVariation(int32 InBlueprintVariation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "SetBlueprintVariation"); Params::PhxAISpawnerComponent_Character_SetBlueprintVariation Parms{}; Parms.InBlueprintVariation = InBlueprintVariation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawnerComponent_Character.SetCharacterDefinition // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSoftObjectPtr&InAICharacterDefinitionPtr (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InCharacterVariation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISpawnerComponent_Character::SetCharacterDefinition(const TSoftObjectPtr& InAICharacterDefinitionPtr, int32 InCharacterVariation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "SetCharacterDefinition"); Params::PhxAISpawnerComponent_Character_SetCharacterDefinition Parms{}; Parms.InAICharacterDefinitionPtr = InAICharacterDefinitionPtr; Parms.InCharacterVariation = InCharacterVariation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawnerComponent_Character.SetSpawnAwareOfPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxAIAwarenessLevel InAwarenessLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISpawnerComponent_Character::SetSpawnAwareOfPlayer(EPhxAIAwarenessLevel InAwarenessLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "SetSpawnAwareOfPlayer"); Params::PhxAISpawnerComponent_Character_SetSpawnAwareOfPlayer Parms{}; Parms.InAwarenessLevel = InAwarenessLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawnerComponent_Character.SetSpawnTags // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTagContainer& InSpawnTags (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxAISpawnerComponent_Character::SetSpawnTags(const struct FGameplayTagContainer& InSpawnTags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "SetSpawnTags"); Params::PhxAISpawnerComponent_Character_SetSpawnTags Parms{}; Parms.InSpawnTags = std::move(InSpawnTags); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISpawnerComponent_Character.GetAllowPlayerFinisher // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetAllowPlayerFinisher() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetAllowPlayerFinisher"); Params::PhxAISpawnerComponent_Character_GetAllowPlayerFinisher Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetAttributeVariation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSoftObjectPtrReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UPhxAISpawnerComponent_Character::GetAttributeVariation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetAttributeVariation"); Params::PhxAISpawnerComponent_Character_GetAttributeVariation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetAutoLoad // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAISpawnerComponent_Character::GetAutoLoad() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetAutoLoad"); Params::PhxAISpawnerComponent_Character_GetAutoLoad Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetAutoRespawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAISpawnerComponent_Character::GetAutoRespawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetAutoRespawn"); Params::PhxAISpawnerComponent_Character_GetAutoRespawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetBlueprintVariation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxAISpawnerComponent_Character::GetBlueprintVariation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetBlueprintVariation"); Params::PhxAISpawnerComponent_Character_GetBlueprintVariation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetCanSpawnOffNavMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAISpawnerComponent_Character::GetCanSpawnOffNavMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetCanSpawnOffNavMesh"); Params::PhxAISpawnerComponent_Character_GetCanSpawnOffNavMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetCharacterDefinition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSoftObjectPtrReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UPhxAISpawnerComponent_Character::GetCharacterDefinition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetCharacterDefinition"); Params::PhxAISpawnerComponent_Character_GetCharacterDefinition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetCharacterTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetCharacterTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetCharacterTag"); Params::PhxAISpawnerComponent_Character_GetCharacterTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetDefendZone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetDefendZone() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetDefendZone"); Params::PhxAISpawnerComponent_Character_GetDefendZone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetDynamicDropsDefinition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetDynamicDropsDefinition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetDynamicDropsDefinition"); Params::PhxAISpawnerComponent_Character_GetDynamicDropsDefinition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetEnableVariationAutoPopulation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAISpawnerComponent_Character::GetEnableVariationAutoPopulation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetEnableVariationAutoPopulation"); Params::PhxAISpawnerComponent_Character_GetEnableVariationAutoPopulation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetEncounterGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APhxAIEncounterGroup* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class APhxAIEncounterGroup* UPhxAISpawnerComponent_Character::GetEncounterGroup() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetEncounterGroup"); Params::PhxAISpawnerComponent_Character_GetEncounterGroup Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetMaxSpawns // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetMaxSpawns() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetMaxSpawns"); Params::PhxAISpawnerComponent_Character_GetMaxSpawns Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetPatrol // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetPatrol() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetPatrol"); Params::PhxAISpawnerComponent_Character_GetPatrol Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetPointOfInterset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetPointOfInterset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetPointOfInterset"); Params::PhxAISpawnerComponent_Character_GetPointOfInterset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetPreload // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetPreload() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetPreload"); Params::PhxAISpawnerComponent_Character_GetPreload Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetScriptngMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetScriptngMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetScriptngMode"); Params::PhxAISpawnerComponent_Character_GetScriptngMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetSpawnAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetSpawnAnimation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetSpawnAnimation"); Params::PhxAISpawnerComponent_Character_GetSpawnAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetSpawnAwareOfPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxAIAwarenessLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxAIAwarenessLevel UPhxAISpawnerComponent_Character::GetSpawnAwareOfPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetSpawnAwareOfPlayer"); Params::PhxAISpawnerComponent_Character_GetSpawnAwareOfPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetSpawnDialogue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetSpawnDialogue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetSpawnDialogue"); Params::PhxAISpawnerComponent_Character_GetSpawnDialogue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetSpawnDialogueDelay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetSpawnDialogueDelay() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetSpawnDialogueDelay"); Params::PhxAISpawnerComponent_Character_GetSpawnDialogueDelay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetSpawnTags // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAISpawnerComponent_Character::GetSpawnTags() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetSpawnTags"); Params::PhxAISpawnerComponent_Character_GetSpawnTags Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAISpawnerComponent_Character.GetVocalVariation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr UPhxAISpawnerComponent_Character::GetVocalVariation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISpawnerComponent_Character", "GetVocalVariation"); Params::PhxAISpawnerComponent_Character_GetVocalVariation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAINavigationLink.UpdateEditorPreview // (Final, Native, Protected) void APhxAINavigationLink::UpdateEditorPreview() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAINavigationLink", "UpdateEditorPreview"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GRPEnemyHold.OnFinalMontageCompleted // (Final, Native, Protected) void UPhxGameplayAbility_GRPEnemyHold::OnFinalMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GRPEnemyHold", "OnFinalMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GRPEnemyHold.OnMoveTaskFailed // (Final, Native, Protected) void UPhxGameplayAbility_GRPEnemyHold::OnMoveTaskFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GRPEnemyHold", "OnMoveTaskFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterSettingsVolume.DisableHidingPoints // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NavigationSurfaces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterSettingsVolume::DisableHidingPoints(int32 NavigationSurfaces) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterSettingsVolume", "DisableHidingPoints"); Params::PhxAIEncounterSettingsVolume_DisableHidingPoints Parms{}; Parms.NavigationSurfaces = NavigationSurfaces; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIEncounterSettingsVolume.EnableHidingPoints // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NavigationSurfaces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIEncounterSettingsVolume::EnableHidingPoints(int32 NavigationSurfaces) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIEncounterSettingsVolume", "EnableHidingPoints"); Params::PhxAIEncounterSettingsVolume_EnableHidingPoints Parms{}; Parms.NavigationSurfaces = NavigationSurfaces; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Montage.OnEventRecieved // (Final, Native, Protected) // Parameters: // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UPhxGameplayAbility_Montage::OnEventRecieved(const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Montage", "OnEventRecieved"); Params::PhxGameplayAbility_Montage_OnEventRecieved Parms{}; Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Montage.OnMontageBlendOut // (Final, Native, Protected) void UPhxGameplayAbility_Montage::OnMontageBlendOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Montage", "OnMontageBlendOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Montage.OnMontageCancelled // (Final, Native, Protected) void UPhxGameplayAbility_Montage::OnMontageCancelled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Montage", "OnMontageCancelled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Montage.OnMontageComplete // (Final, Native, Protected) void UPhxGameplayAbility_Montage::OnMontageComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Montage", "OnMontageComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Montage.OnMontageInterrupted // (Final, Native, Protected) void UPhxGameplayAbility_Montage::OnMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Montage", "OnMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Montage.OnMontageLoopingComplete // (Final, Native, Protected) void UPhxGameplayAbility_Montage::OnMontageLoopingComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Montage", "OnMontageLoopingComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGRPHitResponseComponent.OnGRPHitBPE // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FPPEHitResponseData& ResponseData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxGRPHitResponseComponent::OnGRPHitBPE(const struct FPPEHitResponseData& ResponseData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPHitResponseComponent", "OnGRPHitBPE"); Params::PhxGRPHitResponseComponent_OnGRPHitBPE Parms{}; Parms.ResponseData = std::move(ResponseData); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxGRPHitResponseComponent.OnGRPPushBPE // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Instigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ShotPower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGRPHitResponseComponent::OnGRPPushBPE(const struct FVector& Direction, class AActor* Instigator, class AActor* Weapon, float ShotPower) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPHitResponseComponent", "OnGRPPushBPE"); Params::PhxGRPHitResponseComponent_OnGRPPushBPE Parms{}; Parms.Direction = std::move(Direction); Parms.Instigator = Instigator; Parms.Weapon = Weapon; Parms.ShotPower = ShotPower; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxGRPHitResponseComponent.OnGRPReleaseBPE // (Event, Public, BlueprintEvent) void UPhxGRPHitResponseComponent::OnGRPReleaseBPE() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPHitResponseComponent", "OnGRPReleaseBPE"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxAIPointOfInterestActivatorComponent.DisableProximityBubble // (Final, Native, Public, BlueprintCallable) void UPhxAIPointOfInterestActivatorComponent::DisableProximityBubble() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIPointOfInterestActivatorComponent", "DisableProximityBubble"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIPointOfInterestActivatorComponent.DisableProximityBubbleLineOfSightCheck // (Final, Native, Public, BlueprintCallable) void UPhxAIPointOfInterestActivatorComponent::DisableProximityBubbleLineOfSightCheck() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIPointOfInterestActivatorComponent", "DisableProximityBubbleLineOfSightCheck"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIPointOfInterestActivatorComponent.EnableProximityBubble // (Final, Native, Public, BlueprintCallable) void UPhxAIPointOfInterestActivatorComponent::EnableProximityBubble() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIPointOfInterestActivatorComponent", "EnableProximityBubble"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIPointOfInterestActivatorComponent.EnableProximityBubbleLineOfSightCheck // (Final, Native, Public, BlueprintCallable) void UPhxAIPointOfInterestActivatorComponent::EnableProximityBubbleLineOfSightCheck() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIPointOfInterestActivatorComponent", "EnableProximityBubbleLineOfSightCheck"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIPointOfInterestActivatorComponent.SetProximityBubbleScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIPointOfInterestActivatorComponent::SetProximityBubbleScale(float Radius, float HalfHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIPointOfInterestActivatorComponent", "SetProximityBubbleScale"); Params::PhxAIPointOfInterestActivatorComponent_SetProximityBubbleScale Parms{}; Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIFightSystem.OnAnyAttackPerformed // (Final, Native, Protected) // Parameters: // class APhxCharacter* Attacker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAttackState* AttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIFightSystem::OnAnyAttackPerformed(class APhxCharacter* Attacker, class UAttackState* AttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIFightSystem", "OnAnyAttackPerformed"); Params::PhxAIFightSystem_OnAnyAttackPerformed Parms{}; Parms.Attacker = Attacker; Parms.AttackState = AttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_AirAttack.HandleAttackEnded // (Final, Native, Private) void UPhxAIGameplayAbility_AirAttack::HandleAttackEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_AirAttack", "HandleAttackEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_AirAttack.OnLaunchCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_AirAttack::OnLaunchCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_AirAttack", "OnLaunchCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_AirAttack.OnTargetReached // (Final, Native, Private) void UPhxAIGameplayAbility_AirAttack::OnTargetReached() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_AirAttack", "OnTargetReached"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Ambush.OnEventRecieved // (Final, Native, Private) // Parameters: // const struct FGameplayEventData& EventData (Parm, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_Ambush::OnEventRecieved(const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Ambush", "OnEventRecieved"); Params::PhxAIGameplayAbility_Ambush_OnEventRecieved Parms{}; Parms.EventData = std::move(EventData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Ambush.OnExitCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_Ambush::OnExitCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Ambush", "OnExitCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Ambush.OnExitLoopRequested // (Final, Native, Private) void UPhxAIGameplayAbility_Ambush::OnExitLoopRequested() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Ambush", "OnExitLoopRequested"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Ambush.OnReceivedDamage // (Final, Native, Private) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_Ambush::OnReceivedDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Ambush", "OnReceivedDamage"); Params::PhxAIGameplayAbility_Ambush_OnReceivedDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_MontageAttack.OnMontageCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_MontageAttack::OnMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_MontageAttack", "OnMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_AoEAttack.OnAoEAttackNotifyReceived // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_AoEAttack::OnAoEAttackNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_AoEAttack", "OnAoEAttackNotifyReceived"); Params::PhxAIGameplayAbility_AoEAttack_OnAoEAttackNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Attack.HandleAttackEnded // (Final, Native, Private) void UPhxAIGameplayAbility_Attack::HandleAttackEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Attack", "HandleAttackEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBloodSpatterTraceManager.ParticleTraceAtLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraSystem* SystemTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SpawnLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& SpawnRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& MotionVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBloodSpatterMaterials& Materials (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bAllowChunkDecals (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* UPhxBloodSpatterTraceManager::ParticleTraceAtLocation(const class UObject* WorldContextObject, class UNiagaraSystem* SystemTemplate, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, const struct FVector& MotionVector, const struct FBloodSpatterMaterials& Materials, bool bAllowChunkDecals) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBloodSpatterTraceManager", "ParticleTraceAtLocation"); Params::PhxBloodSpatterTraceManager_ParticleTraceAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SystemTemplate = SystemTemplate; Parms.SpawnLocation = std::move(SpawnLocation); Parms.SpawnRotation = std::move(SpawnRotation); Parms.MotionVector = std::move(MotionVector); Parms.Materials = std::move(Materials); Parms.bAllowChunkDecals = bAllowChunkDecals; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxBloodSpatterTraceManager.ParticleTraceAttached // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UNiagaraSystem* SystemTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachTo (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RelativeSpawnLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& RelativeSpawnRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& MotionVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBloodSpatterMaterials& Materials (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bAllowChunkDecals (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* UPhxBloodSpatterTraceManager::ParticleTraceAttached(class UNiagaraSystem* SystemTemplate, class USceneComponent* AttachTo, class FName SocketName, const struct FVector& RelativeSpawnLocation, const struct FRotator& RelativeSpawnRotation, const struct FVector& MotionVector, const struct FBloodSpatterMaterials& Materials, bool bAllowChunkDecals, EAttachLocation LocationType, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBloodSpatterTraceManager", "ParticleTraceAttached"); Params::PhxBloodSpatterTraceManager_ParticleTraceAttached Parms{}; Parms.SystemTemplate = SystemTemplate; Parms.AttachTo = AttachTo; Parms.SocketName = SocketName; Parms.RelativeSpawnLocation = std::move(RelativeSpawnLocation); Parms.RelativeSpawnRotation = std::move(RelativeSpawnRotation); Parms.MotionVector = std::move(MotionVector); Parms.Materials = std::move(Materials); Parms.bAllowChunkDecals = bAllowChunkDecals; Parms.LocationType = LocationType; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAIGameplayAbility_BloodwormAttack.OnAttachMontageFinised // (Final, Native, Private) void UPhxAIGameplayAbility_BloodwormAttack::OnAttachMontageFinised() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_BloodwormAttack", "OnAttachMontageFinised"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_BloodwormAttack.OnAttachNotifyReceived // (Final, Native, Private) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_BloodwormAttack::OnAttachNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_BloodwormAttack", "OnAttachNotifyReceived"); Params::PhxAIGameplayAbility_BloodwormAttack_OnAttachNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_BloodwormAttack.OnAttackFailed // (Final, Native, Private) void UPhxAIGameplayAbility_BloodwormAttack::OnAttackFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_BloodwormAttack", "OnAttackFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_BloodwormAttack.OnEquipNotifyReceived // (Final, Native, Private) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_BloodwormAttack::OnEquipNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_BloodwormAttack", "OnEquipNotifyReceived"); Params::PhxAIGameplayAbility_BloodwormAttack_OnEquipNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_BloodwormAttack.OnFinalBlowNotifyReceived // (Final, Native, Private) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_BloodwormAttack::OnFinalBlowNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_BloodwormAttack", "OnFinalBlowNotifyReceived"); Params::PhxAIGameplayAbility_BloodwormAttack_OnFinalBlowNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnAlignmentComplete // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::OnAlignmentComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnAlignmentComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnEscapeCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::OnEscapeCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnEscapeCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnFailCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::OnFailCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnFailCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnGrappleCompleted // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::OnGrappleCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnGrappleCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnGrappleStateEntered // (Final, Native, Private) // Parameters: // class APhxCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAttackState* InAttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_Grapple::OnGrappleStateEntered(class APhxCharacter* InCharacter, class UAttackState* InAttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnGrappleStateEntered"); Params::PhxAIGameplayAbility_Grapple_OnGrappleStateEntered Parms{}; Parms.InCharacter = InCharacter; Parms.InAttackState = InAttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnGrappleStateExited // (Final, Native, Private) // Parameters: // class APhxCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAttackState* InAttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_Grapple::OnGrappleStateExited(class APhxCharacter* InCharacter, class UAttackState* InAttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnGrappleStateExited"); Params::PhxAIGameplayAbility_Grapple_OnGrappleStateExited Parms{}; Parms.InCharacter = InCharacter; Parms.InAttackState = InAttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnQTECompleted // (Final, Native, Private) // Parameters: // class FName InQteId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_Grapple::OnQTECompleted(class FName InQteId, bool bInResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnQTECompleted"); Params::PhxAIGameplayAbility_Grapple_OnQTECompleted Parms{}; Parms.InQteId = InQteId; Parms.bInResult = bInResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnQTEFailed // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::OnQTEFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnQTEFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnQTESuccess // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::OnQTESuccess() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnQTESuccess"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnStruggleBegin // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::OnStruggleBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnStruggleBegin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnTargetEarlyExit // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::OnTargetEarlyExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnTargetEarlyExit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnTargetEnteredPuppetState // (Final, Native, Private) // Parameters: // class APhxCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrappledPuppetState* TargetGrappledPuppetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_Grapple::OnTargetEnteredPuppetState(class APhxCharacter* TargetCharacter, class UGrappledPuppetState* TargetGrappledPuppetState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnTargetEnteredPuppetState"); Params::PhxAIGameplayAbility_Grapple_OnTargetEnteredPuppetState Parms{}; Parms.TargetCharacter = TargetCharacter; Parms.TargetGrappledPuppetState = TargetGrappledPuppetState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnTargetExitedPuppetState // (Final, Native, Private) // Parameters: // class APhxCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrappledPuppetState* TargetGrappledPuppetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIGameplayAbility_Grapple::OnTargetExitedPuppetState(class APhxCharacter* TargetCharacter, class UGrappledPuppetState* TargetGrappledPuppetState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnTargetExitedPuppetState"); Params::PhxAIGameplayAbility_Grapple_OnTargetExitedPuppetState Parms{}; Parms.TargetCharacter = TargetCharacter; Parms.TargetGrappledPuppetState = TargetGrappledPuppetState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.OnTargetFailToBeGrappled // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::OnTargetFailToBeGrappled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "OnTargetFailToBeGrappled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.SetupPairedKillSequence // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::SetupPairedKillSequence() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "SetupPairedKillSequence"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Grapple.TakeStruggleDamage // (Final, Native, Private) void UPhxAIGameplayAbility_Grapple::TakeStruggleDamage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Grapple", "TakeStruggleDamage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Mutate.Mutate // (Final, Native, Protected) void UPhxAIGameplayAbility_Mutate::Mutate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Mutate", "Mutate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_Mutate.OnMutationAnimationCompleted // (Final, Native, Protected) void UPhxAIGameplayAbility_Mutate::OnMutationAnimationCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_Mutate", "OnMutationAnimationCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventTestActor.OnScriptedEventFinished // (Final, Native, Public) void APhxScriptedEventTestActor::OnScriptedEventFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventTestActor", "OnScriptedEventFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIGameplayAbility_SelfDestructAttack.KillCharacter // (Final, Native, Private) void UPhxAIGameplayAbility_SelfDestructAttack::KillCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIGameplayAbility_SelfDestructAttack", "KillCharacter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPrinterHologram.CreateHologramMaterialForAllSlots // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UMaterialInstance* Distortion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstance* Phantom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPrinterHologram::CreateHologramMaterialForAllSlots(class UMaterialInstance* Distortion, class UMaterialInstance* Phantom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrinterHologram", "CreateHologramMaterialForAllSlots"); Params::PhxPrinterHologram_CreateHologramMaterialForAllSlots Parms{}; Parms.Distortion = Distortion; Parms.Phantom = Phantom; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxPrinterHologram.CreateMaterialForSlot // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseHologramMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPrinterHologram::CreateMaterialForSlot(int32 SlotIndex, bool bUseHologramMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrinterHologram", "CreateMaterialForSlot"); Params::PhxPrinterHologram_CreateMaterialForSlot Parms{}; Parms.SlotIndex = SlotIndex; Parms.bUseHologramMaterial = bUseHologramMaterial; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxPrinterHologram.HideHologram // (Event, Public, BlueprintCallable, BlueprintEvent) void APhxPrinterHologram::HideHologram() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrinterHologram", "HideHologram"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPrinterHologram.PrepareHologramForWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSubclassOf WeaponClass (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPrinterHologram::PrepareHologramForWeapon(const TSubclassOf WeaponClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrinterHologram", "PrepareHologramForWeapon"); Params::PhxPrinterHologram_PrepareHologramForWeapon Parms{}; Parms.WeaponClass = WeaponClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPrinterHologram.SetSkeletalMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMesh* SkeletalMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPrinterHologram::SetSkeletalMesh(class USkeletalMesh* SkeletalMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrinterHologram", "SetSkeletalMesh"); Params::PhxPrinterHologram_SetSkeletalMesh Parms{}; Parms.SkeletalMesh = SkeletalMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPrinterHologram.SetStaticMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class UStaticMesh* StaticMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPrinterHologram::SetStaticMesh(class UStaticMesh* StaticMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrinterHologram", "SetStaticMesh"); Params::PhxPrinterHologram_SetStaticMesh Parms{}; Parms.StaticMesh = StaticMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPrinterHologram.ShowHologram // (Event, Public, BlueprintCallable, BlueprintEvent) void APhxPrinterHologram::ShowHologram() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrinterHologram", "ShowHologram"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPrinterHologram.UpdatePrintHeadHeightParam // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPrinterHologram::UpdatePrintHeadHeightParam(float Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrinterHologram", "UpdatePrintHeadHeightParam"); Params::PhxPrinterHologram_UpdatePrintHeadHeightParam Parms{}; Parms.Height = Height; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxPushableInterface.CanReleasePushable // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IPhxPushableInterface::CanReleasePushable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxPushableInterface", "CanReleasePushable"); Params::PhxPushableInterface_CanReleasePushable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPushableInterface.OnPushableGrabbed // (Native, Event, Public, BlueprintEvent) void IPhxPushableInterface::OnPushableGrabbed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxPushableInterface", "OnPushableGrabbed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPushableInterface.OnPushableReleased // (Native, Event, Public, BlueprintEvent) void IPhxPushableInterface::OnPushableReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxPushableInterface", "OnPushableReleased"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPuzzleGrateDoor.OnGrateFinishedOpening // (Event, Protected, BlueprintEvent) void APhxPuzzleGrateDoor::OnGrateFinishedOpening() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleGrateDoor", "OnGrateFinishedOpening"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPuzzleGrateDoor.OnGrateStartingToOpen // (Event, Protected, BlueprintEvent) void APhxPuzzleGrateDoor::OnGrateStartingToOpen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleGrateDoor", "OnGrateStartingToOpen"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPuzzleGrateDoor.OpenGrate // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPuzzleGrateDoor::OpenGrate(bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleGrateDoor", "OpenGrate"); Params::PhxPuzzleGrateDoor_OpenGrate Parms{}; Parms.bInstant = bInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPuzzleGrateDoor.ResetGrate // (Final, Native, Public, BlueprintCallable) void APhxPuzzleGrateDoor::ResetGrate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPuzzleGrateDoor", "ResetGrate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIMotionComponent.SetMotionTagOverride // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* InSource (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& InMotionTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InAnalogMovementInputSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIMotionComponent::SetMotionTagOverride(const class UObject* InSource, float InPriority, const struct FGameplayTag& InMotionTag, float InAnalogMovementInputSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIMotionComponent", "SetMotionTagOverride"); Params::PhxAIMotionComponent_SetMotionTagOverride Parms{}; Parms.InSource = InSource; Parms.InPriority = InPriority; Parms.InMotionTag = std::move(InMotionTag); Parms.InAnalogMovementInputSize = InAnalogMovementInputSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIOffensiveActionsComponent.OnDeath // (Final, Native, Private) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAIOffensiveActionsComponent::OnDeath(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIOffensiveActionsComponent", "OnDeath"); Params::PhxAIOffensiveActionsComponent_OnDeath Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIOffensiveActionsComponent.RequestCameraCutKill // (Final, Native, Public, HasDefaults) // Parameters: // class AWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxMeleeAttackDefinition* Attack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& ContextTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhxAIOffensiveActionsComponent::RequestCameraCutKill(class AWeapon* Weapon, class UPhxMeleeAttackDefinition* Attack, class AActor* TargetActor, const struct FTransform& ContextTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIOffensiveActionsComponent", "RequestCameraCutKill"); Params::PhxAIOffensiveActionsComponent_RequestCameraCutKill Parms{}; Parms.Weapon = Weapon; Parms.Attack = Attack; Parms.TargetActor = TargetActor; Parms.ContextTransform = std::move(ContextTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAIProp_BlueprintBase.OnPropTriggered // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* Triggerer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxAIProp_BlueprintBase::OnPropTriggered(class AActor* Triggerer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAIProp_BlueprintBase", "OnPropTriggered"); Params::PhxAIProp_BlueprintBase_OnPropTriggered Parms{}; Parms.Triggerer = Triggerer; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxMemoryBudgetMeterManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxMemoryBudgetMeterManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxMemoryBudgetMeterManager* UPhxMemoryBudgetMeterManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxMemoryBudgetMeterManager", "Get"); Params::PhxMemoryBudgetMeterManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxMemoryBudgetMeterManager.SetMemoryBudgetMeterVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility Visibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMemoryBudgetMeterManager::SetMemoryBudgetMeterVisibility(ESlateVisibility Visibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMemoryBudgetMeterManager", "SetMemoryBudgetMeterVisibility"); Params::PhxMemoryBudgetMeterManager_SetMemoryBudgetMeterVisibility Parms{}; Parms.Visibility = Visibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMemoryBudgetMeterManager.GetIsMemoryBudgetMeterVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxMemoryBudgetMeterManager::GetIsMemoryBudgetMeterVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMemoryBudgetMeterManager", "GetIsMemoryBudgetMeterVisible"); Params::PhxMemoryBudgetMeterManager_GetIsMemoryBudgetMeterVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxShipCockpit.RegisterPilotCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxPlayerCharacter* PilotCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxShipCockpit::RegisterPilotCharacter(class APhxPlayerCharacter* PilotCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxShipCockpit", "RegisterPilotCharacter"); Params::PhxShipCockpit_RegisterPilotCharacter Parms{}; Parms.PilotCharacter = PilotCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxShipCockpit.SetPilotingActive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewPilotingActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxShipCockpit::SetPilotingActive(bool bNewPilotingActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxShipCockpit", "SetPilotingActive"); Params::PhxShipCockpit_SetPilotingActive Parms{}; Parms.bNewPilotingActive = bNewPilotingActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSkeletalMeshComponent.DebugDrawJointConstraintViolations // (Final, Native, Public, BlueprintCallable) // Parameters: // float StretchTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DrawDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawSkeleton (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLogMessage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSkeletalMeshComponent::DebugDrawJointConstraintViolations(float StretchTolerance, float DrawDuration, bool bDrawSkeleton, bool bLogMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSkeletalMeshComponent", "DebugDrawJointConstraintViolations"); Params::PhxSkeletalMeshComponent_DebugDrawJointConstraintViolations Parms{}; Parms.StretchTolerance = StretchTolerance; Parms.DrawDuration = DrawDuration; Parms.bDrawSkeleton = bDrawSkeleton; Parms.bLogMessage = bLogMessage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSkeletalMeshComponent.EnforceRagdollConstraints // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLogMessage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSkeletalMeshComponent::EnforceRagdollConstraints(bool bLogMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSkeletalMeshComponent", "EnforceRagdollConstraints"); Params::PhxSkeletalMeshComponent_EnforceRagdollConstraints Parms{}; Parms.bLogMessage = bLogMessage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSkeletalMeshComponent.PutAllRigidBodiesToSleep // (Native, Public, BlueprintCallable) void UPhxSkeletalMeshComponent::PutAllRigidBodiesToSleep() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSkeletalMeshComponent", "PutAllRigidBodiesToSleep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSkeletalMeshComponent.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCharacter* UPhxSkeletalMeshComponent::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSkeletalMeshComponent", "GetCharacter"); Params::PhxSkeletalMeshComponent_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSlider.ChangeValue // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bIncrement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSlider::ChangeValue(bool bIncrement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSlider", "ChangeValue"); Params::PhxSlider_ChangeValue Parms{}; Parms.bIncrement = bIncrement; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxSlider.SetLabel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxSlider::SetLabel(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSlider", "SetLabel"); Params::PhxSlider_SetLabel Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSlider.SetSliderValue // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBroadcast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSlider::SetSliderValue(float InValue, bool bBroadcast) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSlider", "SetSliderValue"); Params::PhxSlider_SetSliderValue Parms{}; Parms.InValue = InValue; Parms.bBroadcast = bBroadcast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSlider.GetSliderValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxSlider::GetSliderValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSlider", "GetSliderValue"); Params::PhxSlider_GetSliderValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxMine.Explode // (Final, Native, Protected, BlueprintCallable) void APhxMine::Explode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMine", "Explode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMine.HandleTakeAnyDamage // (Final, Native, Protected) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxMine::HandleTakeAnyDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMine", "HandleTakeAnyDamage"); Params::PhxMine_HandleTakeAnyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMine.OnProximityBoxBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxMine::OnProximityBoxBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMine", "OnProximityBoxBeginOverlap"); Params::PhxMine_OnProximityBoxBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAISensor_Damage.HandleTakeAnyDamage // (Final, Native, Private) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAISensor_Damage::HandleTakeAnyDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAISensor_Damage", "HandleTakeAnyDamage"); Params::PhxAISensor_Damage_HandleTakeAnyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.AddActivePerk // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxRiotModePerkType PerkType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhoenixRiotModeSubSytem::AddActivePerk(EPhxRiotModePerkType PerkType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "AddActivePerk"); Params::PhoenixRiotModeSubSytem_AddActivePerk Parms{}; Parms.PerkType = PerkType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.CheckForDismemberments // (Final, Native, Public, HasOutParams) // Parameters: // const TArray& BodyPartTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* Instigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OwningChacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::CheckForDismemberments(const TArray& BodyPartTypes, class AActor* Instigator, class AActor* OwningChacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "CheckForDismemberments"); Params::PhoenixRiotModeSubSytem_CheckForDismemberments Parms{}; Parms.BodyPartTypes = std::move(BodyPartTypes); Parms.Instigator = Instigator; Parms.OwningChacter = OwningChacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnCharacterDiedFromGRPCollision // (Final, Native, Public) // Parameters: // const class APhxCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnCharacterDiedFromGRPCollision(const class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnCharacterDiedFromGRPCollision"); Params::PhoenixRiotModeSubSytem_OnCharacterDiedFromGRPCollision Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnEnemyDied // (Final, Native, Public) // Parameters: // class UPhxAIGameStateManager* AIGameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnEnemyDied(class UPhxAIGameStateManager* AIGameStateManager, class APhxAICharacter* Enemy, class AController* KillerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnEnemyDied"); Params::PhoenixRiotModeSubSytem_OnEnemyDied Parms{}; Parms.AIGameStateManager = AIGameStateManager; Parms.Enemy = Enemy; Parms.KillerController = KillerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnEnemySpawned // (Final, Native, Public) // Parameters: // class UPhxAIGameStateManager* AIGameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnEnemySpawned(class UPhxAIGameStateManager* AIGameStateManager, class APhxAICharacter* Enemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnEnemySpawned"); Params::PhoenixRiotModeSubSytem_OnEnemySpawned Parms{}; Parms.AIGameStateManager = AIGameStateManager; Parms.Enemy = Enemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnHordeWaveCompleted // (Final, Native, Public) // Parameters: // class APhxAIHordeEncounterGroup* InHordeEncounterGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HordeWaveIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnHordeWaveCompleted(class APhxAIHordeEncounterGroup* InHordeEncounterGroup, int32 HordeWaveIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnHordeWaveCompleted"); Params::PhoenixRiotModeSubSytem_OnHordeWaveCompleted Parms{}; Parms.InHordeEncounterGroup = InHordeEncounterGroup; Parms.HordeWaveIndex = HordeWaveIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnItemPurchasedFromLootCrate // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const int32 CreditsSpent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& ItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 ItemTier (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnItemPurchasedFromLootCrate(const int32 CreditsSpent, const class FName& ItemName, const int32 ItemTier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnItemPurchasedFromLootCrate"); Params::PhoenixRiotModeSubSytem_OnItemPurchasedFromLootCrate Parms{}; Parms.CreditsSpent = CreditsSpent; Parms.ItemName = ItemName; Parms.ItemTier = ItemTier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnNewHitRecorded // (Final, Native, Public, HasOutParams) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxCharacterHealthComponent*HealthComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitRecord& HitRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnNewHitRecorded(class APhxCharacter* Character, const class UPhxCharacterHealthComponent* HealthComponent, const struct FHitRecord& HitRecord) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnNewHitRecorded"); Params::PhoenixRiotModeSubSytem_OnNewHitRecorded Parms{}; Parms.Character = Character; Parms.HealthComponent = HealthComponent; Parms.HitRecord = std::move(HitRecord); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnPlayerDefensiveActionInitiated // (Final, Native, Public, HasOutParams) // Parameters: // EReactionType ReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDefensiveReactDirection ReactionDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitRecord& HitRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnPlayerDefensiveActionInitiated(EReactionType ReactionType, EDefensiveReactDirection ReactionDir, const struct FHitRecord& HitRecord) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnPlayerDefensiveActionInitiated"); Params::PhoenixRiotModeSubSytem_OnPlayerDefensiveActionInitiated Parms{}; Parms.ReactionType = ReactionType; Parms.ReactionDir = ReactionDir; Parms.HitRecord = std::move(HitRecord); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnPlayerDied // (Final, Native, Public) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnPlayerDied(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnPlayerDied"); Params::PhoenixRiotModeSubSytem_OnPlayerDied Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnPlayerInventoryChanged // (Final, Native, Public, HasOutParams) // Parameters: // const class FName& ItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnPlayerInventoryChanged(const class FName& ItemName, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnPlayerInventoryChanged"); Params::PhoenixRiotModeSubSytem_OnPlayerInventoryChanged Parms{}; Parms.ItemName = ItemName; Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnPlayerItemConsumed // (Final, Native, Public, HasOutParams) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnPlayerItemConsumed(const struct FItemData& ItemData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnPlayerItemConsumed"); Params::PhoenixRiotModeSubSytem_OnPlayerItemConsumed Parms{}; Parms.ItemData = std::move(ItemData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnPlayerTraversalInitiated // (Final, Native, Public, HasOutParams) // Parameters: // class APhxPlayerCharacter* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& AbilityTags (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnPlayerTraversalInitiated(class APhxPlayerCharacter* Player, const struct FGameplayTagContainer& AbilityTags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnPlayerTraversalInitiated"); Params::PhoenixRiotModeSubSytem_OnPlayerTraversalInitiated Parms{}; Parms.Player = Player; Parms.AbilityTags = std::move(AbilityTags); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.OnSafeRoomExited // (Final, Native, Public) // Parameters: // int32 SafeRoomIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::OnSafeRoomExited(int32 SafeRoomIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "OnSafeRoomExited"); Params::PhoenixRiotModeSubSytem_OnSafeRoomExited Parms{}; Parms.SafeRoomIndex = SafeRoomIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.RecordRiotModeGameplayStat // (Final, Native, Public, BlueprintCallable) // Parameters: // const EPhxRiotModeStatType StatType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& CharacterTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::RecordRiotModeGameplayStat(const EPhxRiotModeStatType StatType, const struct FGameplayTag& CharacterTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "RecordRiotModeGameplayStat"); Params::PhoenixRiotModeSubSytem_RecordRiotModeGameplayStat Parms{}; Parms.StatType = StatType; Parms.CharacterTag = std::move(CharacterTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.RemoveActivePerk // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxRiotModePerkType PerkType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::RemoveActivePerk(EPhxRiotModePerkType PerkType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "RemoveActivePerk"); Params::PhoenixRiotModeSubSytem_RemoveActivePerk Parms{}; Parms.PerkType = PerkType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.SetCurrentWave // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 WaveNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::SetCurrentWave(int32 WaveNumber) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "SetCurrentWave"); Params::PhoenixRiotModeSubSytem_SetCurrentWave Parms{}; Parms.WaveNumber = WaveNumber; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.UnlockModifier // (Final, Native, Public, BlueprintCallable) void UPhoenixRiotModeSubSytem::UnlockModifier() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "UnlockModifier"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.UnlockPerk // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxRiotModePerkType PerkType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhoenixRiotModeSubSytem::UnlockPerk(EPhxRiotModePerkType PerkType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "UnlockPerk"); Params::PhoenixRiotModeSubSytem_UnlockPerk Parms{}; Parms.PerkType = PerkType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhoenixRiotModeSubSytem.ActiveModifierTimeRemaining // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhoenixRiotModeSubSytem::ActiveModifierTimeRemaining() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "ActiveModifierTimeRemaining"); Params::PhoenixRiotModeSubSytem_ActiveModifierTimeRemaining Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetCurrentComboTimeRemaining // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const float UPhoenixRiotModeSubSytem::GetCurrentComboTimeRemaining() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetCurrentComboTimeRemaining"); Params::PhoenixRiotModeSubSytem_GetCurrentComboTimeRemaining Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetCurrentComboValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const float UPhoenixRiotModeSubSytem::GetCurrentComboValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetCurrentComboValue"); Params::PhoenixRiotModeSubSytem_GetCurrentComboValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetCurrentWave // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhoenixRiotModeSubSytem::GetCurrentWave() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetCurrentWave"); Params::PhoenixRiotModeSubSytem_GetCurrentWave Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetMaxComboTimer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const float UPhoenixRiotModeSubSytem::GetMaxComboTimer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetMaxComboTimer"); Params::PhoenixRiotModeSubSytem_GetMaxComboTimer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetMaxComboValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const float UPhoenixRiotModeSubSytem::GetMaxComboValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetMaxComboValue"); Params::PhoenixRiotModeSubSytem_GetMaxComboValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetPointValueForStat // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& CharacterTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EPhxRiotModeStatType StatType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const int32 UPhoenixRiotModeSubSytem::GetPointValueForStat(const struct FGameplayTag& CharacterTag, const EPhxRiotModeStatType StatType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetPointValueForStat"); Params::PhoenixRiotModeSubSytem_GetPointValueForStat Parms{}; Parms.CharacterTag = std::move(CharacterTag); Parms.StatType = StatType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetStatCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EPhxRiotModeStatType StatType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const int32 UPhoenixRiotModeSubSytem::GetStatCount(const EPhxRiotModeStatType StatType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetStatCount"); Params::PhoenixRiotModeSubSytem_GetStatCount Parms{}; Parms.StatType = StatType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetStatRecordForCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& CharacterTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EPhxRiotModeStatType StatType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRiotModeStatRecord ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FRiotModeStatRecord UPhoenixRiotModeSubSytem::GetStatRecordForCharacter(const struct FGameplayTag& CharacterTag, const EPhxRiotModeStatType StatType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetStatRecordForCharacter"); Params::PhoenixRiotModeSubSytem_GetStatRecordForCharacter Parms{}; Parms.CharacterTag = std::move(CharacterTag); Parms.StatType = StatType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetStatTotalCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const int32 UPhoenixRiotModeSubSytem::GetStatTotalCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetStatTotalCount"); Params::PhoenixRiotModeSubSytem_GetStatTotalCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetStatTotalPoints // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EPhxRiotModeStatType StatType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const int32 UPhoenixRiotModeSubSytem::GetStatTotalPoints(const EPhxRiotModeStatType StatType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetStatTotalPoints"); Params::PhoenixRiotModeSubSytem_GetStatTotalPoints Parms{}; Parms.StatType = StatType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetTableRowDataForStat // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& CharacterTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EPhxRiotModeStatType StatType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRiotModeStatDataRow ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FRiotModeStatDataRow UPhoenixRiotModeSubSytem::GetTableRowDataForStat(const struct FGameplayTag& CharacterTag, const EPhxRiotModeStatType StatType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetTableRowDataForStat"); Params::PhoenixRiotModeSubSytem_GetTableRowDataForStat Parms{}; Parms.CharacterTag = std::move(CharacterTag); Parms.StatType = StatType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.GetTotalPoints // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const int32 UPhoenixRiotModeSubSytem::GetTotalPoints() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "GetTotalPoints"); Params::PhoenixRiotModeSubSytem_GetTotalPoints Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.IsModifierAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool UPhoenixRiotModeSubSytem::IsModifierAvailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "IsModifierAvailable"); Params::PhoenixRiotModeSubSytem_IsModifierAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.IsPerkActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxRiotModePerkType PerkType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhoenixRiotModeSubSytem::IsPerkActive(EPhxRiotModePerkType PerkType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "IsPerkActive"); Params::PhoenixRiotModeSubSytem_IsPerkActive Parms{}; Parms.PerkType = PerkType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.IsPerkUnlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxRiotModePerkType PerkType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhoenixRiotModeSubSytem::IsPerkUnlocked(EPhxRiotModePerkType PerkType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "IsPerkUnlocked"); Params::PhoenixRiotModeSubSytem_IsPerkUnlocked Parms{}; Parms.PerkType = PerkType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhoenixRiotModeSubSytem.ScoreNeededForModifier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhoenixRiotModeSubSytem::ScoreNeededForModifier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhoenixRiotModeSubSytem", "ScoreNeededForModifier"); Params::PhoenixRiotModeSubSytem_ScoreNeededForModifier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxMeleeAttackTester.BeginAttackTester // (Final, Native, Public, BlueprintCallable) void APhxMeleeAttackTester::BeginAttackTester() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMeleeAttackTester", "BeginAttackTester"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMeleeAttackTester.GetCurrentAttackStage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EMeleeAttackTesterStage ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMeleeAttackTesterStage APhxMeleeAttackTester::GetCurrentAttackStage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMeleeAttackTester", "GetCurrentAttackStage"); Params::PhxMeleeAttackTester_GetCurrentAttackStage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAllocationTrackerWidget.GetGraphTitle // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 GraphIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAllocationTrackerWidget::GetGraphTitle(int32 GraphIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAllocationTrackerWidget", "GetGraphTitle"); Params::PhxAllocationTrackerWidget_GetGraphTitle Parms{}; Parms.GraphIndex = GraphIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAllocationTrackerWidget.GetMessage // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 MessageIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAllocationTrackerWidget::GetMessage(int32 MessageIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAllocationTrackerWidget", "GetMessage"); Params::PhxAllocationTrackerWidget_GetMessage Parms{}; Parms.MessageIndex = MessageIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAllocationTrackerWidget.GetPageTitle // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAllocationTrackerWidget::GetPageTitle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAllocationTrackerWidget", "GetPageTitle"); Params::PhxAllocationTrackerWidget_GetPageTitle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAllocationTrackerWidget.GetXMaxLabel // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 GraphIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAllocationTrackerWidget::GetXMaxLabel(int32 GraphIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAllocationTrackerWidget", "GetXMaxLabel"); Params::PhxAllocationTrackerWidget_GetXMaxLabel Parms{}; Parms.GraphIndex = GraphIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAllocationTrackerWidget.GetXMinLabel // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 GraphIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAllocationTrackerWidget::GetXMinLabel(int32 GraphIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAllocationTrackerWidget", "GetXMinLabel"); Params::PhxAllocationTrackerWidget_GetXMinLabel Parms{}; Parms.GraphIndex = GraphIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAllocationTrackerWidget.GetYCurrentLabel // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 GraphIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAllocationTrackerWidget::GetYCurrentLabel(int32 GraphIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAllocationTrackerWidget", "GetYCurrentLabel"); Params::PhxAllocationTrackerWidget_GetYCurrentLabel Parms{}; Parms.GraphIndex = GraphIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAllocationTrackerWidget.GetYMaxLabel // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 GraphIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAllocationTrackerWidget::GetYMaxLabel(int32 GraphIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAllocationTrackerWidget", "GetYMaxLabel"); Params::PhxAllocationTrackerWidget_GetYMaxLabel Parms{}; Parms.GraphIndex = GraphIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAllocationTrackerWidget.GetYMinLabel // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 GraphIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxAllocationTrackerWidget::GetYMinLabel(int32 GraphIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAllocationTrackerWidget", "GetYMinLabel"); Params::PhxAllocationTrackerWidget_GetYMinLabel Parms{}; Parms.GraphIndex = GraphIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAllocationTrackerWidget.IncrementPageColumn // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAllocationTrackerWidget::IncrementPageColumn(int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAllocationTrackerWidget", "IncrementPageColumn"); Params::PhxAllocationTrackerWidget_IncrementPageColumn Parms{}; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAllocationTrackerWidget.IncrementPageRow // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAllocationTrackerWidget::IncrementPageRow(int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAllocationTrackerWidget", "IncrementPageRow"); Params::PhxAllocationTrackerWidget_IncrementPageRow Parms{}; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAmbientSound.StartAmbientSound // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) void APhxAmbientSound::StartAmbientSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAmbientSound", "StartAmbientSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAmbientSound.StopAmbientSound // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) void APhxAmbientSound::StopAmbientSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAmbientSound", "StopAmbientSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAmmoComponent.UpdateAmmoDisplay // (Final, Native, Public) // Parameters: // int32 ClipSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAmmoComponent::UpdateAmmoDisplay(int32 ClipSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAmmoComponent", "UpdateAmmoDisplay"); Params::PhxAmmoComponent_UpdateAmmoDisplay Parms{}; Parms.ClipSize = ClipSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAmmoComponent.GetAmmoInventoryName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPhxAmmoComponent::GetAmmoInventoryName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAmmoComponent", "GetAmmoInventoryName"); Params::PhxAmmoComponent_GetAmmoInventoryName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAmmoComponent.GetCurrentAmmoInClip // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxAmmoComponent::GetCurrentAmmoInClip() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAmmoComponent", "GetCurrentAmmoInClip"); Params::PhxAmmoComponent_GetCurrentAmmoInClip Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAmmoComponent.GetCurrentAmmoInReserve // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxAmmoComponent::GetCurrentAmmoInReserve() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAmmoComponent", "GetCurrentAmmoInReserve"); Params::PhxAmmoComponent_GetCurrentAmmoInReserve Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAmmoComponent.GetTotalRemainingAmmo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxAmmoComponent::GetTotalRemainingAmmo() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAmmoComponent", "GetTotalRemainingAmmo"); Params::PhxAmmoComponent_GetTotalRemainingAmmo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifySettings.Get // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPhxSoundAnimNotifySettingsData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSoundAnimNotifySettingsData* UPhxSoundAnimNotifySettings::Get() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifySettings", "Get"); Params::PhxSoundAnimNotifySettings_Get Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundEndOfEventProxy.PlaySoundAndContinue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESoundSource Source (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSoundComponent* SoundComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* Event (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AdditionalDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSoundEndOfEventProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSoundEndOfEventProxy* UPhxSoundEndOfEventProxy::PlaySoundAndContinue(const class UObject* WorldContextObject, ESoundSource Source, class UPhxSoundComponent* SoundComp, class UAkAudioEvent* Event, float AdditionalDelay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundEndOfEventProxy", "PlaySoundAndContinue"); Params::PhxSoundEndOfEventProxy_PlaySoundAndContinue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Source = Source; Parms.SoundComp = SoundComp; Parms.Event = Event; Parms.AdditionalDelay = AdditionalDelay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLiteWeaponSkinComponent.OnWeaponSkinChanged // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FGameplayTag& InWeaponTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLiteWeaponSkinComponent::OnWeaponSkinChanged(const struct FGameplayTag& InWeaponTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLiteWeaponSkinComponent", "OnWeaponSkinChanged"); Params::PhxLiteWeaponSkinComponent_OnWeaponSkinChanged Parms{}; Parms.InWeaponTag = std::move(InWeaponTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLookAtComponent.BeginTriggerLookAt // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLookAtComponent::BeginTriggerLookAt(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLookAtComponent", "BeginTriggerLookAt"); Params::PhxLookAtComponent_BeginTriggerLookAt Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLookAtComponent.DisableLookAt // (Final, Native, Public, BlueprintCallable) void UPhxLookAtComponent::DisableLookAt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLookAtComponent", "DisableLookAt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLookAtComponent.EnableLookAt // (Final, Native, Public, BlueprintCallable) void UPhxLookAtComponent::EnableLookAt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLookAtComponent", "EnableLookAt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLookAtComponent.EndTriggerLookAt // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLookAtComponent::EndTriggerLookAt(class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLookAtComponent", "EndTriggerLookAt"); Params::PhxLookAtComponent_EndTriggerLookAt Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLookAtComponent.SetLookIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Intensity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLookAtComponent::SetLookIntensity(const float Intensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLookAtComponent", "SetLookIntensity"); Params::PhxLookAtComponent_SetLookIntensity Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLootDropList.GetDropRateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* UPhxLootDropList::GetDropRateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLootDropList", "GetDropRateData"); Params::PhxLootDropList_GetDropRateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAnimNotifyState_CheckEnvironmentalHazard.OnMoveBlockedBy // (Final, Native, Public, HasOutParams, Const) // Parameters: // class APhxAICharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Impact (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxAnimNotifyState_CheckEnvironmentalHazard::OnMoveBlockedBy(class APhxAICharacter* Character, const struct FHitResult& Impact) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAnimNotifyState_CheckEnvironmentalHazard", "OnMoveBlockedBy"); Params::PhxAnimNotifyState_CheckEnvironmentalHazard_OnMoveBlockedBy Parms{}; Parms.Character = Character; Parms.Impact = std::move(Impact); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAnimNotifyState_PlaySound.OnAnimsPaused // (Final, Native, Private, Const) // Parameters: // class UPhxSkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAnimNotifyState_PlaySound::OnAnimsPaused(class UPhxSkeletalMeshComponent* MeshComp) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAnimNotifyState_PlaySound", "OnAnimsPaused"); Params::PhxAnimNotifyState_PlaySound_OnAnimsPaused Parms{}; Parms.MeshComp = MeshComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAnimNotifyState_PlaySound.OnSoundEnded // (Final, Native, Private, Const) // Parameters: // EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAnimNotifyState_PlaySound::OnSoundEnded(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAnimNotifyState_PlaySound", "OnSoundEnded"); Params::PhxAnimNotifyState_PlaySound_OnSoundEnded Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxAssetBudgetMeterManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAssetBudgetMeterManager* UPhxAssetBudgetMeterManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAssetBudgetMeterManager", "Get"); Params::PhxAssetBudgetMeterManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAssetBudgetMeterManager.ResetAssetBudgetMeterAvgTiming // (Final, Native, Public, BlueprintCallable) void UPhxAssetBudgetMeterManager::ResetAssetBudgetMeterAvgTiming() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "ResetAssetBudgetMeterAvgTiming"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterManager.SetAssetBudgetMeterDebugVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility Visibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetMeterManager::SetAssetBudgetMeterDebugVisibility(ESlateVisibility Visibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "SetAssetBudgetMeterDebugVisibility"); Params::PhxAssetBudgetMeterManager_SetAssetBudgetMeterDebugVisibility Parms{}; Parms.Visibility = Visibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterManager.SetAssetBudgetMeterVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility Visibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetMeterManager::SetAssetBudgetMeterVisibility(ESlateVisibility Visibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "SetAssetBudgetMeterVisibility"); Params::PhxAssetBudgetMeterManager_SetAssetBudgetMeterVisibility Parms{}; Parms.Visibility = Visibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterManager.SetBenchmarkMetrics // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetMeterManager::SetBenchmarkMetrics(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "SetBenchmarkMetrics"); Params::PhxAssetBudgetMeterManager_SetBenchmarkMetrics Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterManager.SetupAssetBudgetMeter // (Final, Native, Public, BlueprintCallable) void UPhxAssetBudgetMeterManager::SetupAssetBudgetMeter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "SetupAssetBudgetMeter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterManager.SetUseBenchmarkMetricsOnVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetMeterManager::SetUseBenchmarkMetricsOnVisible(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "SetUseBenchmarkMetricsOnVisible"); Params::PhxAssetBudgetMeterManager_SetUseBenchmarkMetricsOnVisible Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterManager.UpdateStats // (Final, Native, Public) void UPhxAssetBudgetMeterManager::UpdateStats() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "UpdateStats"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterManager.GetAssetBudgetMeterWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxAssetBudgetMeterWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxAssetBudgetMeterWidget* UPhxAssetBudgetMeterManager::GetAssetBudgetMeterWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "GetAssetBudgetMeterWidget"); Params::PhxAssetBudgetMeterManager_GetAssetBudgetMeterWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAssetBudgetMeterManager.IsAssetBudgetMeterDebugVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAssetBudgetMeterManager::IsAssetBudgetMeterDebugVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "IsAssetBudgetMeterDebugVisible"); Params::PhxAssetBudgetMeterManager_IsAssetBudgetMeterDebugVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAssetBudgetMeterManager.IsAssetBudgetMeterVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAssetBudgetMeterManager::IsAssetBudgetMeterVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "IsAssetBudgetMeterVisible"); Params::PhxAssetBudgetMeterManager_IsAssetBudgetMeterVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAssetBudgetMeterManager.IsUsingBenchmarkMetricsOnVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAssetBudgetMeterManager::IsUsingBenchmarkMetricsOnVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterManager", "IsUsingBenchmarkMetricsOnVisible"); Params::PhxAssetBudgetMeterManager_IsUsingBenchmarkMetricsOnVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAssetBudgetMeterWidget.AddGroupWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxAssetBudgetGroupWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetMeterWidget::AddGroupWidget(class UPhxAssetBudgetGroupWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterWidget", "AddGroupWidget"); Params::PhxAssetBudgetMeterWidget_AddGroupWidget Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterWidget.AddSubGroupWidgets // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxAssetBudgetGroup StatGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&SubWidgets (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxAssetBudgetMeterWidget::AddSubGroupWidgets(EPhxAssetBudgetGroup StatGroup, const TArray& SubWidgets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterWidget", "AddSubGroupWidgets"); Params::PhxAssetBudgetMeterWidget_AddSubGroupWidgets Parms{}; Parms.StatGroup = StatGroup; Parms.SubWidgets = std::move(SubWidgets); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterWidget.InitializeGroupWidgets // (Final, Native, Public, BlueprintCallable) void UPhxAssetBudgetMeterWidget::InitializeGroupWidgets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterWidget", "InitializeGroupWidgets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterWidget.IsDebugSectionVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxAssetBudgetMeterWidget::IsDebugSectionVisible() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterWidget", "IsDebugSectionVisible"); Params::PhxAssetBudgetMeterWidget_IsDebugSectionVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxAssetBudgetMeterWidget.SetDebugSectionVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility Vis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetMeterWidget::SetDebugSectionVisibility(ESlateVisibility Vis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterWidget", "SetDebugSectionVisibility"); Params::PhxAssetBudgetMeterWidget_SetDebugSectionVisibility Parms{}; Parms.Vis = Vis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterWidget.SetDetailTimingVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility Vis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetMeterWidget::SetDetailTimingVisibility(ESlateVisibility Vis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterWidget", "SetDetailTimingVisibility"); Params::PhxAssetBudgetMeterWidget_SetDetailTimingVisibility Parms{}; Parms.Vis = Vis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterWidget.SetDrawsStatsVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility Vis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetMeterWidget::SetDrawsStatsVisibility(ESlateVisibility Vis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterWidget", "SetDrawsStatsVisibility"); Params::PhxAssetBudgetMeterWidget_SetDrawsStatsVisibility Parms{}; Parms.Vis = Vis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAssetBudgetMeterWidget.SetSubGroupsVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Visible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxAssetBudgetMeterWidget::SetSubGroupsVisibility(bool Visible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxAssetBudgetMeterWidget", "SetSubGroupsVisibility"); Params::PhxAssetBudgetMeterWidget_SetSubGroupsVisibility Parms{}; Parms.Visible = Visible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxAudioPhysicsManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAudioPhysicsManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxAudioPhysicsManager* APhxAudioPhysicsManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxAudioPhysicsManager", "Get"); Params::PhxAudioPhysicsManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxMuckVolume.OnVolumeBeginOverlap // (Final, Native, Public, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxMuckVolume::OnVolumeBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMuckVolume", "OnVolumeBeginOverlap"); Params::PhxMuckVolume_OnVolumeBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMuckVolume.OnVolumeEndOverlap // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxMuckVolume::OnVolumeEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMuckVolume", "OnVolumeEndOverlap"); Params::PhxMuckVolume_OnVolumeEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBenchmark.BeginBenchmarking // (Final, Native, Public, BlueprintCallable) void APhxBenchmark::BeginBenchmarking() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBenchmark", "BeginBenchmarking"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBio.IsDecrypted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxBio::IsDecrypted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBio", "IsDecrypted"); Params::PhxBio_IsDecrypted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SplineInteraction.DidEnterInReverse // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAxis SplineAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USplineInteraction::DidEnterInReverse(EAxis SplineAxis) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineInteraction", "DidEnterInReverse"); Params::SplineInteraction_DidEnterInReverse Parms{}; Parms.SplineAxis = SplineAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SplineInteraction.GetInteractedComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInteractableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInteractableComponent* USplineInteraction::GetInteractedComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineInteraction", "GetInteractedComponent"); Params::SplineInteraction_GetInteractedComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGraphicSettingsListManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxGraphicSettingsListManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxGraphicSettingsListManager* UPhxGraphicSettingsListManager::Get(const class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGraphicSettingsListManager", "Get"); Params::PhxGraphicSettingsListManager_Get Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGraphicSettingsListManager.IsVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGraphicSettingsListManager::IsVisible() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGraphicSettingsListManager", "IsVisible"); Params::PhxGraphicSettingsListManager_IsVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGraphicSettingsListManager.ToggleUI // (Final, Native, Public, BlueprintCallable) void UPhxGraphicSettingsListManager::ToggleUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGraphicSettingsListManager", "ToggleUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBlueprintAction_LoadScriptedEventCinematics.LoadScriptedEventCinematics // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxScriptedEventActor* ScriptedEventActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxBlueprintAction_LoadScriptedEventCinematics*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxBlueprintAction_LoadScriptedEventCinematics* UPhxBlueprintAction_LoadScriptedEventCinematics::LoadScriptedEventCinematics(class APhxScriptedEventActor* ScriptedEventActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxBlueprintAction_LoadScriptedEventCinematics", "LoadScriptedEventCinematics"); Params::PhxBlueprintAction_LoadScriptedEventCinematics_LoadScriptedEventCinematics Parms{}; Parms.ScriptedEventActor = ScriptedEventActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxBlueprintAction_LoadScriptedEventCinematics.OnCinematicsLoaded // (Final, Native, Private) void UPhxBlueprintAction_LoadScriptedEventCinematics::OnCinematicsLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBlueprintAction_LoadScriptedEventCinematics", "OnCinematicsLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBlueprintAction_MovementSpline_AlignToLocation.AlignLocationOffsetToWorldLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class APhxMovementSpline* MovementSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxBlueprintAction_MovementSpline_AlignToLocation*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxBlueprintAction_MovementSpline_AlignToLocation* UPhxBlueprintAction_MovementSpline_AlignToLocation::AlignLocationOffsetToWorldLocation(class APhxMovementSpline* MovementSpline, const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxBlueprintAction_MovementSpline_AlignToLocation", "AlignLocationOffsetToWorldLocation"); Params::PhxBlueprintAction_MovementSpline_AlignToLocation_AlignLocationOffsetToWorldLocation Parms{}; Parms.MovementSpline = MovementSpline; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxBlueprintAction_MovementSpline_AlignToLocation.HandleAlignmentFinished // (Final, Native, Private) void UPhxBlueprintAction_MovementSpline_AlignToLocation::HandleAlignmentFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBlueprintAction_MovementSpline_AlignToLocation", "HandleAlignmentFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBlueprintAction_SwapPlayerPawn.SwapPlayerPawn // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr NewCharacter (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxBlueprintAction_SwapPlayerPawn*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxBlueprintAction_SwapPlayerPawn* UPhxBlueprintAction_SwapPlayerPawn::SwapPlayerPawn(class APlayerController* PlayerController, TSoftClassPtr NewCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxBlueprintAction_SwapPlayerPawn", "SwapPlayerPawn"); Params::PhxBlueprintAction_SwapPlayerPawn_SwapPlayerPawn Parms{}; Parms.PlayerController = PlayerController; Parms.NewCharacter = NewCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxBlueprintAction_SwapPlayerPawn.HandleCharacterClassLoaded // (Final, Native, Private) void UPhxBlueprintAction_SwapPlayerPawn::HandleCharacterClassLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBlueprintAction_SwapPlayerPawn", "HandleCharacterClassLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGrinderLocomotionComponent.EnableGrinderLocomotion // (Final, Native, Public, BlueprintCallable) void UPhxGrinderLocomotionComponent::EnableGrinderLocomotion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGrinderLocomotionComponent", "EnableGrinderLocomotion"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGrinderLocomotionComponent.InitializeGrinderLocomotion // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray& RotatingGears (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxGrinderLocomotionComponent::InitializeGrinderLocomotion(const TArray& RotatingGears) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGrinderLocomotionComponent", "InitializeGrinderLocomotion"); Params::PhxGrinderLocomotionComponent_InitializeGrinderLocomotion Parms{}; Parms.RotatingGears = std::move(RotatingGears); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLootProp.SpawnItem // (Native, Public, BlueprintCallable) // Parameters: // class APhxPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSimulatePhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLootProp::SpawnItem(class APhxPlayerCharacter* Character, bool bSimulatePhysics) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLootProp", "SpawnItem"); Params::PhxLootProp_SpawnItem Parms{}; Parms.Character = Character; Parms.bSimulatePhysics = bSimulatePhysics; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyDrop.OnEndMontageCompleted // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyDrop::OnEndMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyDrop", "OnEndMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyDrop.OnWaitTaskFinished // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyDrop::OnWaitTaskFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyDrop", "OnWaitTaskFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBreakableLootProp.BreakProp // (Final, Native, Protected) // Parameters: // class APhxPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxBreakableLootProp::BreakProp(class APhxPlayerCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBreakableLootProp", "BreakProp"); Params::PhxBreakableLootProp_BreakProp Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxBreakableLootProp.TakeDamage // (Native, Protected, HasOutParams) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDamageEvent& DamageEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxBreakableLootProp::TakeDamage(float Damage, const struct FDamageEvent& DamageEvent, class AController* EventInstigator, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBreakableLootProp", "TakeDamage"); Params::PhxBreakableLootProp_TakeDamage Parms{}; Parms.Damage = Damage; Parms.DamageEvent = std::move(DamageEvent); Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PuzzleTriggerableActor.OnTriggered_BP // (Event, Protected, BlueprintEvent) // Parameters: // bool bOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APuzzleTriggerableActor::OnTriggered_BP(bool bOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PuzzleTriggerableActor", "OnTriggered_BP"); Params::PuzzleTriggerableActor_OnTriggered_BP Parms{}; Parms.bOn = bOn; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxGameplayAbility_ShivHarvest.OnUnequipTagRemoved // (Final, Native, Protected) void UPhxGameplayAbility_ShivHarvest::OnUnequipTagRemoved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_ShivHarvest", "OnUnequipTagRemoved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.WSInteractionWidget.DestroyIcon // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSInteractionWidget::DestroyIcon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "DestroyIcon"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInteractionWidget.FuseRequiredNotify // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSInteractionWidget::FuseRequiredNotify() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "FuseRequiredNotify"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInteractionWidget.GetControllerKey // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // EPhxControllerKeys ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxControllerKeys AWSInteractionWidget::GetControllerKey() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "GetControllerKey"); Params::WSInteractionWidget_GetControllerKey Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSInteractionWidget.GetTextureFromTexturePack // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // const class UPhxPlatformTexturePack* TexturePack (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* AWSInteractionWidget::GetTextureFromTexturePack(const class UPhxPlatformTexturePack* TexturePack) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "GetTextureFromTexturePack"); Params::WSInteractionWidget_GetTextureFromTexturePack Parms{}; Parms.TexturePack = TexturePack; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSInteractionWidget.HealthFullNotify // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSInteractionWidget::HealthFullNotify() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "HealthFullNotify"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInteractionWidget.HideIcon // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSInteractionWidget::HideIcon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "HideIcon"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInteractionWidget.InitializeWidget // (Event, Protected, BlueprintCallable, BlueprintEvent) void AWSInteractionWidget::InitializeWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "InitializeWidget"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInteractionWidget.InputIconActorChildRecreatedNotify // (Event, Public, BlueprintEvent) void AWSInteractionWidget::InputIconActorChildRecreatedNotify() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "InputIconActorChildRecreatedNotify"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInteractionWidget.InventoryFullNotify // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSInteractionWidget::InventoryFullNotify() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "InventoryFullNotify"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInteractionWidget.NotEnoughCreditsNotify // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSInteractionWidget::NotEnoughCreditsNotify() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "NotEnoughCreditsNotify"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInteractionWidget.NotifyBlockedChanged // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsBlocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSInteractionWidget::NotifyBlockedChanged(bool bIsBlocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "NotifyBlockedChanged"); Params::WSInteractionWidget_NotifyBlockedChanged Parms{}; Parms.bIsBlocked = bIsBlocked; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSInteractionWidget.NotifyProximityChanged // (Event, Protected, BlueprintEvent) // Parameters: // EInteractableProximity CurrentProximity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInteractableProximity PreviousProximity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSInteractionWidget::NotifyProximityChanged(EInteractableProximity CurrentProximity, EInteractableProximity PreviousProximity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "NotifyProximityChanged"); Params::WSInteractionWidget_NotifyProximityChanged Parms{}; Parms.CurrentProximity = CurrentProximity; Parms.PreviousProximity = PreviousProximity; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSInteractionWidget.NotifyVIDLoaded // (Event, Protected, BlueprintEvent) void AWSInteractionWidget::NotifyVIDLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "NotifyVIDLoaded"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInteractionWidget.SetButtonPromptSize // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // ESDSSize NewSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSInteractionWidget::SetButtonPromptSize(ESDSSize NewSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "SetButtonPromptSize"); Params::WSInteractionWidget_SetButtonPromptSize Parms{}; Parms.NewSize = NewSize; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSInteractionWidget.SetProgress // (Event, Public, BlueprintEvent) // Parameters: // float ProgressPercentage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSInteractionWidget::SetProgress(float ProgressPercentage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "SetProgress"); Params::WSInteractionWidget_SetProgress Parms{}; Parms.ProgressPercentage = ProgressPercentage; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSInteractionWidget.ShowIcon // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSInteractionWidget::ShowIcon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "ShowIcon"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInteractionWidget.UpdateWidget // (Event, Protected, BlueprintCallable, BlueprintEvent) void AWSInteractionWidget::UpdateWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInteractionWidget", "UpdateWidget"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxLevelStreamingTransitionVolume.HandleActorBeginOverlap // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLevelStreamingTransitionVolume::HandleActorBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingTransitionVolume", "HandleActorBeginOverlap"); Params::PhxLevelStreamingTransitionVolume_HandleActorBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelStreamingTransitionVolume.HandleActorEndOverlap // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLevelStreamingTransitionVolume::HandleActorEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingTransitionVolume", "HandleActorEndOverlap"); Params::PhxLevelStreamingTransitionVolume_HandleActorEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelStreamingTransitionVolume.Lock // (Final, Native, Public, BlueprintCallable) void APhxLevelStreamingTransitionVolume::Lock() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingTransitionVolume", "Lock"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelStreamingTransitionVolume.Unlock // (Final, Native, Public, BlueprintCallable) void APhxLevelStreamingTransitionVolume::Unlock() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingTransitionVolume", "Unlock"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelStreamingTransitionVolume.IsLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxLevelStreamingTransitionVolume::IsLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingTransitionVolume", "IsLocked"); Params::PhxLevelStreamingTransitionVolume_IsLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSSelectable.ConfirmPressed // (Native, Public, BlueprintCallable) void AWSSelectable::ConfirmPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "ConfirmPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSelectable.Deselect // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSSelectable::Deselect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "Deselect"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSSelectable.NotifyActive // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSSelectable::NotifyActive(bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "NotifyActive"); Params::WSSelectable_NotifyActive Parms{}; Parms.bActive = bActive; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSSelectable.NotifyLocked // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSSelectable::NotifyLocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "NotifyLocked"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSSelectable.NotifyUnlocked // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSSelectable::NotifyUnlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "NotifyUnlocked"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSSelectable.ReceivedConfirmPressed // (Event, Public, BlueprintEvent) void AWSSelectable::ReceivedConfirmPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "ReceivedConfirmPressed"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSSelectable.Select // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSSelectable::Select() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "Select"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSSelectable.SetLocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSSelectable::SetLocked(bool bInLocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "SetLocked"); Params::WSSelectable_SetLocked Parms{}; Parms.bInLocked = bInLocked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSelectable.SetSelected // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSSelectable::SetSelected(bool bInSelected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "SetSelected"); Params::WSSelectable_SetSelected Parms{}; Parms.bInSelected = bInSelected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSelectable.GetAdjacent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AWSSelectable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWSSelectable* AWSSelectable::GetAdjacent(EInputDirection Direction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "GetAdjacent"); Params::WSSelectable_GetAdjacent Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSSelectable.GetIsLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AWSSelectable::GetIsLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "GetIsLocked"); Params::WSSelectable_GetIsLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSSelectable.GetIsSelected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AWSSelectable::GetIsSelected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "GetIsSelected"); Params::WSSelectable_GetIsSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSSelectable.GetMenuReaderTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AWSSelectable::GetMenuReaderTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSelectable", "GetMenuReaderTag"); Params::WSSelectable_GetMenuReaderTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSButton.NotifyActionDenied // (Event, Public, BlueprintEvent) void AWSButton::NotifyActionDenied() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSButton", "NotifyActionDenied"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSButton.SetLabel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AWSButton::SetLabel(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSButton", "SetLabel"); Params::WSButton_SetLabel Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSkillTreeButton.ApplyVID // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class UVirtualItemData* InVID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSSkillTreeButton::ApplyVID(const class UVirtualItemData* InVID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTreeButton", "ApplyVID"); Params::WSSkillTreeButton_ApplyVID Parms{}; Parms.InVID = InVID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSkillTreeButton.SetItem // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FItemData& InItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AWSSkillTreeButton::SetItem(const struct FItemData& InItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTreeButton", "SetItem"); Params::WSSkillTreeButton_SetItem Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSkillTreeButton.SetOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Opacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSSkillTreeButton::SetOpacity(float Opacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTreeButton", "SetOpacity"); Params::WSSkillTreeButton_SetOpacity Parms{}; Parms.Opacity = Opacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSkillTreeButton.GetCachedItemData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FItemData AWSSkillTreeButton::GetCachedItemData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTreeButton", "GetCachedItemData"); Params::WSSkillTreeButton_GetCachedItemData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSSkillTreeButton.GetItemRowHandle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FDataTableRowHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FDataTableRowHandle AWSSkillTreeButton::GetItemRowHandle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSkillTreeButton", "GetItemRowHandle"); Params::WSSkillTreeButton_GetItemRowHandle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSAmmoButton.SetElementsVisibility // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSAmmoButton::SetElementsVisibility(bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSAmmoButton", "SetElementsVisibility"); Params::WSAmmoButton_SetElementsVisibility Parms{}; Parms.bVisible = bVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSAmmoButton.GetNumStacks // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AWSAmmoButton::GetNumStacks() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSAmmoButton", "GetNumStacks"); Params::WSAmmoButton_GetNumStacks Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLightFixture.InitializeLightFixture // (Final, Native, Protected, BlueprintCallable) // Parameters: // const TArray& InLightComponents (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxLightFixture::InitializeLightFixture(const TArray& InLightComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLightFixture", "InitializeLightFixture"); Params::PhxLightFixture_InitializeLightFixture Parms{}; Parms.InLightComponents = std::move(InLightComponents); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLightFixture.UpdateFlickerTimelineFunc // (Final, Native, Protected, BlueprintCallable) // Parameters: // float OutputFlickerPattern (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLightFixture::UpdateFlickerTimelineFunc(float OutputFlickerPattern) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLightFixture", "UpdateFlickerTimelineFunc"); Params::PhxLightFixture_UpdateFlickerTimelineFunc Parms{}; Parms.OutputFlickerPattern = OutputFlickerPattern; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSWidgetActor.GetWidgetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* AWSWidgetActor::GetWidgetObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSWidgetActor", "GetWidgetObject"); Params::WSWidgetActor_GetWidgetObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSNotificationActor.PopNotification // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // struct FNotificationData* OutNotification (Parm, OutParm, NativeAccessSpecifierPublic) // bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSNotificationActor::PopNotification(struct FNotificationData* OutNotification, bool* OutIsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSNotificationActor", "PopNotification"); Params::WSNotificationActor_PopNotification Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutNotification != nullptr) *OutNotification = std::move(Parms.OutNotification); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Phoenix.WSNotificationActor.SetPlaying // (Event, Public, BlueprintEvent) // Parameters: // const class UAudioLogVirtualData* InAudioVID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSNotificationActor::SetPlaying(const class UAudioLogVirtualData* InAudioVID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSNotificationActor", "SetPlaying"); Params::WSNotificationActor_SetPlaying Parms{}; Parms.InAudioVID = InAudioVID; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSNotificationActor.SetQuickSwapUIVisible // (Event, Public, BlueprintEvent) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSNotificationActor::SetQuickSwapUIVisible(bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSNotificationActor", "SetQuickSwapUIVisible"); Params::WSNotificationActor_SetQuickSwapUIVisible Parms{}; Parms.bVisible = bVisible; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSNotificationActor.ShowNotification // (Event, Protected, BlueprintCallable, BlueprintEvent) void AWSNotificationActor::ShowNotification() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSNotificationActor", "ShowNotification"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSNotificationActor.StopPlaying // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSNotificationActor::StopPlaying() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSNotificationActor", "StopPlaying"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSNotificationActor.GetQuickSwapUI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USDSScreenWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USDSScreenWidget* AWSNotificationActor::GetQuickSwapUI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSNotificationActor", "GetQuickSwapUI"); Params::WSNotificationActor_GetQuickSwapUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSNotificationActor.HasNotificationQueued // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AWSNotificationActor::HasNotificationQueued() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSNotificationActor", "HasNotificationQueued"); Params::WSNotificationActor_HasNotificationQueued Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanelUMG.GetUserWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* AWSPanelUMG::GetUserWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanelUMG", "GetUserWidget"); Params::WSPanelUMG_GetUserWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSPanelUMG.IsPlayingAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AWSPanelUMG::IsPlayingAnimation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPanelUMG", "IsPlayingAnimation"); Params::WSPanelUMG_IsPlayingAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDoor.CloseDoor // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bQueueIfBusy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::CloseDoor(class APhxCharacter* InteractedBy, bool bQueueIfBusy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "CloseDoor"); Params::PhxDoor_CloseDoor Parms{}; Parms.InteractedBy = InteractedBy; Parms.bQueueIfBusy = bQueueIfBusy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.DisableScriptedMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxDoorScriptedModeTransitionOut ScriptedModeTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsDoorOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::DisableScriptedMode(EPhxDoorScriptedModeTransitionOut ScriptedModeTransition, bool bIsDoorOpen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "DisableScriptedMode"); Params::PhxDoor_DisableScriptedMode Parms{}; Parms.ScriptedModeTransition = ScriptedModeTransition; Parms.bIsDoorOpen = bIsDoorOpen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.DoorStateChanged // (Event, Public, BlueprintEvent) void APhxDoor::DoorStateChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "DoorStateChanged"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxDoor.EnableScriptedMode // (Final, Native, Public, BlueprintCallable) void APhxDoor::EnableScriptedMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "EnableScriptedMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.EndKeycodeScan // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::EndKeycodeScan(bool bSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "EndKeycodeScan"); Params::PhxDoor_EndKeycodeScan Parms{}; Parms.bSuccessful = bSuccessful; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.HandleRequiredLevelLoaded // (Final, Native, Protected) void APhxDoor::HandleRequiredLevelLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "HandleRequiredLevelLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.InitializeAttachedDoorSetup // (Event, Public, BlueprintEvent) void APhxDoor::InitializeAttachedDoorSetup() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "InitializeAttachedDoorSetup"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxDoor.LockDoor // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLockSideA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockSideB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::LockDoor(bool bLockSideA, bool bLockSideB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "LockDoor"); Params::PhxDoor_LockDoor Parms{}; Parms.bLockSideA = bLockSideA; Parms.bLockSideB = bLockSideB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.OnBioClassLoaded // (Final, Native, Private) void APhxDoor::OnBioClassLoaded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OnBioClassLoaded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.OnInteractableProximityChanged // (Final, Native, Private) // Parameters: // EInteractableProximity Proximity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInteractableProximity PreviousProximity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::OnInteractableProximityChanged(EInteractableProximity Proximity, EInteractableProximity PreviousProximity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OnInteractableProximityChanged"); Params::PhxDoor_OnInteractableProximityChanged Parms{}; Parms.Proximity = Proximity; Parms.PreviousProximity = PreviousProximity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.OnProximityBoxBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxDoor::OnProximityBoxBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OnProximityBoxBeginOverlap"); Params::PhxDoor_OnProximityBoxBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.OnProximityBoxEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::OnProximityBoxEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OnProximityBoxEndOverlap"); Params::PhxDoor_OnProximityBoxEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.OnPushVolumeBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxDoor::OnPushVolumeBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OnPushVolumeBeginOverlap"); Params::PhxDoor_OnPushVolumeBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.OnPushVolumeEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::OnPushVolumeEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OnPushVolumeEndOverlap"); Params::PhxDoor_OnPushVolumeEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.OnScriptedModeDisabled // (Event, Public, BlueprintEvent) void APhxDoor::OnScriptedModeDisabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OnScriptedModeDisabled"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxDoor.OnScriptedModeEnabled // (Event, Public, BlueprintEvent) void APhxDoor::OnScriptedModeEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OnScriptedModeEnabled"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxDoor.OnSideAInteraction // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::OnSideAInteraction(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OnSideAInteraction"); Params::PhxDoor_OnSideAInteraction Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.OnSideBInteraction // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::OnSideBInteraction(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OnSideBInteraction"); Params::PhxDoor_OnSideBInteraction Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.OpenDoor // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bQueueIfBusy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::OpenDoor(class APhxCharacter* InteractedBy, bool bQueueIfBusy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "OpenDoor"); Params::PhxDoor_OpenDoor Parms{}; Parms.InteractedBy = InteractedBy; Parms.bQueueIfBusy = bQueueIfBusy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.RestoreDoor // (Final, Native, Protected) void APhxDoor::RestoreDoor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "RestoreDoor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.SetDoorRemainsOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::SetDoorRemainsOpen(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "SetDoorRemainsOpen"); Params::PhxDoor_SetDoorRemainsOpen Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.SetProximityClose // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::SetProximityClose(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "SetProximityClose"); Params::PhxDoor_SetProximityClose Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.SetProximityOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::SetProximityOpen(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "SetProximityOpen"); Params::PhxDoor_SetProximityOpen Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.SetUnlockDoorAfterOpening // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::SetUnlockDoorAfterOpening(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "SetUnlockDoorAfterOpening"); Params::PhxDoor_SetUnlockDoorAfterOpening Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.StartKeycodeScan // (Native, Event, Public, BlueprintEvent) void APhxDoor::StartKeycodeScan() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "StartKeycodeScan"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.UnlockDoor // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUnlockSideA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUnlockSideB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::UnlockDoor(bool bUnlockSideA, bool bUnlockSideB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "UnlockDoor"); Params::PhxDoor_UnlockDoor Parms{}; Parms.bUnlockSideA = bUnlockSideA; Parms.bUnlockSideB = bUnlockSideB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.UpdateNavPowerObstacle // (Final, Native, Protected) void APhxDoor::UpdateNavPowerObstacle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "UpdateNavPowerObstacle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDoor.CanDoorQueueOpenCommand // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxDoor::CanDoorQueueOpenCommand() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "CanDoorQueueOpenCommand"); Params::PhxDoor_CanDoorQueueOpenCommand Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDoor.GetDoorUIStates // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APhxCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxDoorUIState* SideAState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxDoorUIState* SideBState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDoor::GetDoorUIStates(const class APhxCharacter* Character, EPhxDoorUIState* SideAState, EPhxDoorUIState* SideBState) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "GetDoorUIStates"); Params::PhxDoor_GetDoorUIStates Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SideAState != nullptr) *SideAState = Parms.SideAState; if (SideBState != nullptr) *SideBState = Parms.SideBState; } // Function Phoenix.PhxDoor.IsCharacterOnSideA // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APhxCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxDoor::IsCharacterOnSideA(const class APhxCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "IsCharacterOnSideA"); Params::PhxDoor_IsCharacterOnSideA Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDoor.IsCharacterOnSideB // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class APhxCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxDoor::IsCharacterOnSideB(const class APhxCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDoor", "IsCharacterOnSideB"); Params::PhxDoor_IsCharacterOnSideB Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxVehiclePawn.ResetVehicle // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& WCM_Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APhxVehiclePawn::ResetVehicle(const struct FVector& WCM_Position, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehiclePawn", "ResetVehicle"); Params::PhxVehiclePawn_ResetVehicle Parms{}; Parms.WCM_Position = std::move(WCM_Position); Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxVehiclePawn.GetShouldVehicleResetToCheckpoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxVehiclePawn::GetShouldVehicleResetToCheckpoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehiclePawn", "GetShouldVehicleResetToCheckpoint"); Params::PhxVehiclePawn_GetShouldVehicleResetToCheckpoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWeakSpotComponent.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeakSpotComponent::SetEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeakSpotComponent", "SetEnabled"); Params::PhxWeakSpotComponent_SetEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeakSpotComponent.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxWeakSpotComponent::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeakSpotComponent", "IsEnabled"); Params::PhxWeakSpotComponent_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCorpse.GetMeshBoneData // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMeshBoneData* BoneData (Parm, OutParm, ContainsInstancedReference, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCorpse::GetMeshBoneData(class FName BoneName, struct FMeshBoneData* BoneData) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCorpse", "GetMeshBoneData"); Params::PhxCorpse_GetMeshBoneData Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (BoneData != nullptr) *BoneData = std::move(Parms.BoneData); return Parms.ReturnValue; } // Function Phoenix.PhxHarvestCorpse.OnActorRestored // (Final, Native, Protected) void APhxHarvestCorpse::OnActorRestored() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHarvestCorpse", "OnActorRestored"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxHarvestCorpse.OnInteract // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxHarvestCorpse::OnInteract(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHarvestCorpse", "OnInteract"); Params::PhxHarvestCorpse_OnInteract Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPPEHitResponseComponent.OnPPEHitBPE // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FPPEHitResponseData& ResponseData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxPPEHitResponseComponent::OnPPEHitBPE(const struct FPPEHitResponseData& ResponseData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPPEHitResponseComponent", "OnPPEHitBPE"); Params::PhxPPEHitResponseComponent_OnPPEHitBPE Parms{}; Parms.ResponseData = std::move(ResponseData); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxEnemyPPEHitResponseComponent.OnEnterPPEState // (Event, Public, BlueprintEvent) void UPhxEnemyPPEHitResponseComponent::OnEnterPPEState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxEnemyPPEHitResponseComponent", "OnEnterPPEState"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxEnemyPPEHitResponseComponent.OnExitPPEState // (Event, Public, BlueprintEvent) void UPhxEnemyPPEHitResponseComponent::OnExitPPEState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxEnemyPPEHitResponseComponent", "OnExitPPEState"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxWaitForLevelStreamingComplete.CreateWaitForLevelStreamingComplete // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray>&InLevelsToCheck (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) // bool CheckIfLoaded_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimerInterval_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxWaitForLevelStreamingComplete*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxWaitForLevelStreamingComplete* UPhxWaitForLevelStreamingComplete::CreateWaitForLevelStreamingComplete(class UObject* WorldContextObject, const TArray>& InLevelsToCheck, bool CheckIfLoaded_0, float TimerInterval_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxWaitForLevelStreamingComplete", "CreateWaitForLevelStreamingComplete"); Params::PhxWaitForLevelStreamingComplete_CreateWaitForLevelStreamingComplete Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InLevelsToCheck = std::move(InLevelsToCheck); Parms.CheckIfLoaded_0 = CheckIfLoaded_0; Parms.TimerInterval_0 = TimerInterval_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayAbility_Traverse_Spline.OnEnterMontageBlendOut // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Spline::OnEnterMontageBlendOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Spline", "OnEnterMontageBlendOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Spline.OnEnterMontageCancelled // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Spline::OnEnterMontageCancelled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Spline", "OnEnterMontageCancelled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Spline.OnEnterMontageComplete // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Spline::OnEnterMontageComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Spline", "OnEnterMontageComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Spline.OnEnterMontageInterrupted // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Spline::OnEnterMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Spline", "OnEnterMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Spline.OnExitMontageBlendOut // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Spline::OnExitMontageBlendOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Spline", "OnExitMontageBlendOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Spline.OnExitMontageCancelled // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Spline::OnExitMontageCancelled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Spline", "OnExitMontageCancelled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Spline.OnExitMontageComplete // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Spline::OnExitMontageComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Spline", "OnExitMontageComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Spline.OnExitMontageInterrupted // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Spline::OnExitMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Spline", "OnExitMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Spline.OnMoveAlongSplineCompleted // (Final, Native, Private) // Parameters: // ESplineEnd InSplineExitEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_Traverse_Spline::OnMoveAlongSplineCompleted(ESplineEnd InSplineExitEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Spline", "OnMoveAlongSplineCompleted"); Params::PhxGameplayAbility_Traverse_Spline_OnMoveAlongSplineCompleted Parms{}; Parms.InSplineExitEnd = InSplineExitEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Spline.OnMoveAlongSplineInterrupted // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Spline::OnMoveAlongSplineInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Spline", "OnMoveAlongSplineInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSAudioLogButton.SetOrderNumber // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USDSAudioLogButton::SetOrderNumber(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSAudioLogButton", "SetOrderNumber"); Params::SDSAudioLogButton_SetOrderNumber Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSAudioLogButton.SetPlaying // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSAudioLogButton::SetPlaying(bool bPlaying) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSAudioLogButton", "SetPlaying"); Params::SDSAudioLogButton_SetPlaying Parms{}; Parms.bPlaying = bPlaying; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSAudioLogButton.SetTitle // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USDSAudioLogButton::SetTitle(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSAudioLogButton", "SetTitle"); Params::SDSAudioLogButton_SetTitle Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSAudioLogButton.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USDSAudioLogButton::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSAudioLogButton", "IsPlaying"); Params::SDSAudioLogButton_IsPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSKitBash.HandleInteraction // (Event, Protected, BlueprintEvent) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASDSKitBash::HandleInteraction(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSKitBash", "HandleInteraction"); Params::SDSKitBash_HandleInteraction Parms{}; Parms.InteractedBy = InteractedBy; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.SDSKitBash.GetChildActor // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ASDSKitBash::GetChildActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSKitBash", "GetChildActor"); Params::SDSKitBash_GetChildActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSCancelHandler.CancelPressed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISDSCancelHandler::CancelPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSCancelHandler", "CancelPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelPacingMeterWidget.AddDynamicSpace // (Event, Public, BlueprintEvent) // Parameters: // class APhxLevelPacingMeterSpace* NewLevelSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLevelPacingMeterWidget::AddDynamicSpace(class APhxLevelPacingMeterSpace* NewLevelSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterWidget", "AddDynamicSpace"); Params::PhxLevelPacingMeterWidget_AddDynamicSpace Parms{}; Parms.NewLevelSpace = NewLevelSpace; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxLevelPacingMeterWidget.ClearDynamicSpaces // (Event, Public, BlueprintEvent) void UPhxLevelPacingMeterWidget::ClearDynamicSpaces() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterWidget", "ClearDynamicSpaces"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxLevelPacingMeterWidget.HideDynamicMeter // (Event, Public, BlueprintCallable, BlueprintEvent) void UPhxLevelPacingMeterWidget::HideDynamicMeter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterWidget", "HideDynamicMeter"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxLevelPacingMeterWidget.HideStaticMeter // (Event, Public, BlueprintCallable, BlueprintEvent) void UPhxLevelPacingMeterWidget::HideStaticMeter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterWidget", "HideStaticMeter"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxLevelPacingMeterWidget.ResetCurrentSpace // (Event, Public, BlueprintCallable, BlueprintEvent) void UPhxLevelPacingMeterWidget::ResetCurrentSpace() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterWidget", "ResetCurrentSpace"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxLevelPacingMeterWidget.SetupStaticMeter // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const TArray&NewLevelPacingSpaces (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPhxLevelPacingMeterWidget::SetupStaticMeter(const TArray& NewLevelPacingSpaces) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterWidget", "SetupStaticMeter"); Params::PhxLevelPacingMeterWidget_SetupStaticMeter Parms{}; Parms.NewLevelPacingSpaces = std::move(NewLevelPacingSpaces); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxLevelPacingMeterWidget.ShowDynamicMeter // (Event, Public, BlueprintEvent) void UPhxLevelPacingMeterWidget::ShowDynamicMeter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterWidget", "ShowDynamicMeter"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxLevelPacingMeterWidget.ShowStaticMeter // (Event, Public, BlueprintEvent) void UPhxLevelPacingMeterWidget::ShowStaticMeter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterWidget", "ShowStaticMeter"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxBTTask_PlayPostSpawnAnimation.OnMontageBlendingOut // (Final, Native, Private) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxBTTask_PlayPostSpawnAnimation::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxBTTask_PlayPostSpawnAnimation", "OnMontageBlendingOut"); Params::PhxBTTask_PlayPostSpawnAnimation_OnMontageBlendingOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTreadmill.ActivateTreadmill // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ForUser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxTreadmill::ActivateTreadmill(bool bActive, class AActor* ForUser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTreadmill", "ActivateTreadmill"); Params::PhxTreadmill_ActivateTreadmill Parms{}; Parms.bActive = bActive; Parms.ForUser = ForUser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTreadmill.OnPostSpawnTile // (Event, Public, BlueprintEvent) // Parameters: // class AActor* TileActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxTreadmill::OnPostSpawnTile(class AActor* TileActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTreadmill", "OnPostSpawnTile"); Params::PhxTreadmill_OnPostSpawnTile Parms{}; Parms.TileActor = TileActor; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxTreadmill.OnPreUnspawnTile // (Event, Public, BlueprintEvent) // Parameters: // class AActor* TileActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxTreadmill::OnPreUnspawnTile(class AActor* TileActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTreadmill", "OnPreUnspawnTile"); Params::PhxTreadmill_OnPreUnspawnTile Parms{}; Parms.TileActor = TileActor; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxTreadmill.OnTreadmillActivated // (Event, Public, BlueprintEvent) void APhxTreadmill::OnTreadmillActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTreadmill", "OnTreadmillActivated"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxTreadmill.OnTreadmillDeactivated // (Event, Public, BlueprintEvent) void APhxTreadmill::OnTreadmillDeactivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTreadmill", "OnTreadmillDeactivated"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxTreadmill.OnTreadmillMoved // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& Translation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxTreadmill::OnTreadmillMoved(const struct FVector& Translation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTreadmill", "OnTreadmillMoved"); Params::PhxTreadmill_OnTreadmillMoved Parms{}; Parms.Translation = std::move(Translation); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxTutorialSystem.HandleInputChange // (Final, Native, Private) void UPhxTutorialSystem::HandleInputChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTutorialSystem", "HandleInputChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTutorialSystem.RemoveTutorialHint // (Final, Native, Public, BlueprintCallable) void UPhxTutorialSystem::RemoveTutorialHint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTutorialSystem", "RemoveTutorialHint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTutorialSystem.RemoveTutorialHintImmediate // (Final, Native, Public, BlueprintCallable) void UPhxTutorialSystem::RemoveTutorialHintImmediate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTutorialSystem", "RemoveTutorialHintImmediate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTutorialSystem.RequestTutorialHint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FTutorialHintRequest& InRequest (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TDelegate& OnSuccess (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxTutorialSystem::RequestTutorialHint(const struct FTutorialHintRequest& InRequest, const TDelegate& OnSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTutorialSystem", "RequestTutorialHint"); Params::PhxTutorialSystem_RequestTutorialHint Parms{}; Parms.InRequest = std::move(InRequest); Parms.OnSuccess = OnSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueSystem.OnCharacterRagdoll // (Final, Native, Public) // Parameters: // class UPhxSkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueSystem::OnCharacterRagdoll(class UPhxSkeletalMeshComponent* MeshComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueSystem", "OnCharacterRagdoll"); Params::PhxDialogueSystem_OnCharacterRagdoll Parms{}; Parms.MeshComp = MeshComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueSystem.PauseAudioLog // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InAudioLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueSystem::PauseAudioLog(class UDialogue* InAudioLog) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueSystem", "PauseAudioLog"); Params::PhxDialogueSystem_PauseAudioLog Parms{}; Parms.InAudioLog = InAudioLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueSystem.PlayAudioLog // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InAudioLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Speaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueSystem::PlayAudioLog(class UDialogue* InAudioLog, class AActor* Speaker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueSystem", "PlayAudioLog"); Params::PhxDialogueSystem_PlayAudioLog Parms{}; Parms.InAudioLog = InAudioLog; Parms.Speaker = Speaker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueSystem.PlayDialogue // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InDialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SpeakingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueSystem::PlayDialogue(class UDialogue* InDialogue, class AActor* SpeakingActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueSystem", "PlayDialogue"); Params::PhxDialogueSystem_PlayDialogue Parms{}; Parms.InDialogue = InDialogue; Parms.SpeakingActor = SpeakingActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueSystem.SetDialogueDebug // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueSystem::SetDialogueDebug(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueSystem", "SetDialogueDebug"); Params::PhxDialogueSystem_SetDialogueDebug Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueSystem.StopAllDialogueOnActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueSystem::StopAllDialogueOnActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueSystem", "StopAllDialogueOnActor"); Params::PhxDialogueSystem_StopAllDialogueOnActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueSystem.StopAudioLog // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InAudioLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueSystem::StopAudioLog(class UDialogue* InAudioLog) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueSystem", "StopAudioLog"); Params::PhxDialogueSystem_StopAudioLog Parms{}; Parms.InAudioLog = InAudioLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueSystem.StopDialogue // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InDialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueSystem::StopDialogue(class UDialogue* InDialogue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueSystem", "StopDialogue"); Params::PhxDialogueSystem_StopDialogue Parms{}; Parms.InDialogue = InDialogue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueSystem.TestCombatStateChange // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIGameState PreviousGameState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIGameState NewGameState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueSystem::TestCombatStateChange(class UPhxAIGameStateManager* GameStateManager, EPhxAIGameState PreviousGameState, EPhxAIGameState NewGameState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueSystem", "TestCombatStateChange"); Params::PhxDialogueSystem_TestCombatStateChange Parms{}; Parms.GameStateManager = GameStateManager; Parms.PreviousGameState = PreviousGameState; Parms.NewGameState = NewGameState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxButton.MouseClickInput // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxInputKeys InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxButton::MouseClickInput(EPhxInputKeys InputAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxButton", "MouseClickInput"); Params::PhxButton_MouseClickInput Parms{}; Parms.InputAction = InputAction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxButton.MousePressInput // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxInputKeys InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxButton::MousePressInput(EPhxInputKeys InputAction, bool bIsPressed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxButton", "MousePressInput"); Params::PhxButton_MousePressInput Parms{}; Parms.InputAction = InputAction; Parms.bIsPressed = bIsPressed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxButton.SetLabel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxButton::SetLabel(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxButton", "SetLabel"); Params::PhxButton_SetLabel Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxButtonWithInfo.SetInfo // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxButtonWithInfo::SetInfo(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxButtonWithInfo", "SetInfo"); Params::PhxButtonWithInfo_SetInfo Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PlayerInputFSM.HandleOnHealthChanged // (Final, Native, Protected) // Parameters: // class UPhxHealthComponent* CallingHealthComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Health (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInputFSM::HandleOnHealthChanged(class UPhxHealthComponent* CallingHealthComp, float Health, float HealthDelta, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInputFSM", "HandleOnHealthChanged"); Params::PlayerInputFSM_HandleOnHealthChanged Parms{}; Parms.CallingHealthComp = CallingHealthComp; Parms.Health = Health; Parms.HealthDelta = HealthDelta; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PlayerInputFSM.ToggleMenu // (Final, Native, Protected) void UPlayerInputFSM::ToggleMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInputFSM", "ToggleMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFunicularSequenceController.ActivateFunicular // (Final, Native, Public, BlueprintCallable) void APhxFunicularSequenceController::ActivateFunicular() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "ActivateFunicular"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFunicularSequenceController.OnActorBoardedStartPlatform // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxFunicularSequenceController::OnActorBoardedStartPlatform(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "OnActorBoardedStartPlatform"); Params::PhxFunicularSequenceController_OnActorBoardedStartPlatform Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFunicularSequenceController.OnPlayerFell // (Event, Public, BlueprintEvent) void APhxFunicularSequenceController::OnPlayerFell() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "OnPlayerFell"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxFunicularSequenceController.SetSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxFunicularSequenceController::SetSpeed(float NewSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "SetSpeed"); Params::PhxFunicularSequenceController_SetSpeed Parms{}; Parms.NewSpeed = NewSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFunicularSequenceController.SetTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxFunicularSequenceController::SetTime(float NewTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "SetTime"); Params::PhxFunicularSequenceController_SetTime Parms{}; Parms.NewTime = NewTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFunicularSequenceController.StartTimer // (Final, Native, Public, BlueprintCallable) void APhxFunicularSequenceController::StartTimer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "StartTimer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFunicularSequenceController.StopTimer // (Final, Native, Public, BlueprintCallable) void APhxFunicularSequenceController::StopTimer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "StopTimer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFunicularSequenceController.TeleportToEnd // (Final, Native, Public, BlueprintCallable) void APhxFunicularSequenceController::TeleportToEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "TeleportToEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFunicularSequenceController.TeleportToLoop // (Final, Native, Public, BlueprintCallable) void APhxFunicularSequenceController::TeleportToLoop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "TeleportToLoop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFunicularSequenceController.GetSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxFunicularSequenceController::GetSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "GetSpeed"); Params::PhxFunicularSequenceController_GetSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxFunicularSequenceController.GetTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxFunicularSequenceController::GetTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFunicularSequenceController", "GetTime"); Params::PhxFunicularSequenceController_GetTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayAbility_ButtonInteraction.OnDelayTimePassed // (Final, Native, Protected) void UPhxGameplayAbility_ButtonInteraction::OnDelayTimePassed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_ButtonInteraction", "OnDelayTimePassed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEPuzzleBlock.AllowToFall // (Final, Native, Protected, BlueprintCallable) void APPEPuzzleBlock::AllowToFall() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "AllowToFall"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEPuzzleBlock.DropBlock // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 nShotPower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APPEPuzzleBlock::DropBlock(int32 nShotPower) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "DropBlock"); Params::PPEPuzzleBlock_DropBlock Parms{}; Parms.nShotPower = nShotPower; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEPuzzleBlock.GetAllBlocksAtBottom // (Final, Native, Protected, HasOutParams) // Parameters: // class APPEPuzzleBlock* BlockToCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutBottomBlockList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void APPEPuzzleBlock::GetAllBlocksAtBottom(class APPEPuzzleBlock* BlockToCheck, TArray* OutBottomBlockList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "GetAllBlocksAtBottom"); Params::PPEPuzzleBlock_GetAllBlocksAtBottom Parms{}; Parms.BlockToCheck = BlockToCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutBottomBlockList != nullptr) *OutBottomBlockList = std::move(Parms.OutBottomBlockList); } // Function Phoenix.PPEPuzzleBlock.GetAllBlocksOnTop // (Final, Native, Protected, HasOutParams) // Parameters: // class APPEPuzzleBlock* BlockToCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutTopBlockList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void APPEPuzzleBlock::GetAllBlocksOnTop(class APPEPuzzleBlock* BlockToCheck, TArray* OutTopBlockList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "GetAllBlocksOnTop"); Params::PPEPuzzleBlock_GetAllBlocksOnTop Parms{}; Parms.BlockToCheck = BlockToCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTopBlockList != nullptr) *OutTopBlockList = std::move(Parms.OutTopBlockList); } // Function Phoenix.PPEPuzzleBlock.GetPuzzleBlockMesh // (Final, Native, Protected) // Parameters: // class UStaticMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshComponent* APPEPuzzleBlock::GetPuzzleBlockMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "GetPuzzleBlockMesh"); Params::PPEPuzzleBlock_GetPuzzleBlockMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PPEPuzzleBlock.LiftBlock // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 nShotPower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APPEPuzzleBlock::LiftBlock(int32 nShotPower) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "LiftBlock"); Params::PPEPuzzleBlock_LiftBlock Parms{}; Parms.nShotPower = nShotPower; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEPuzzleBlock.OnBoxHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APPEPuzzleBlock::OnBoxHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "OnBoxHit"); Params::PPEPuzzleBlock_OnBoxHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEPuzzleBlock.OnTopBlockBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APPEPuzzleBlock::OnTopBlockBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "OnTopBlockBeginOverlap"); Params::PPEPuzzleBlock_OnTopBlockBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEPuzzleBlock.OnTopBlockEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APPEPuzzleBlock::OnTopBlockEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "OnTopBlockEndOverlap"); Params::PPEPuzzleBlock_OnTopBlockEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEPuzzleBlock.OnWeightLevelChanged // (Event, Public, BlueprintEvent) void APPEPuzzleBlock::OnWeightLevelChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "OnWeightLevelChanged"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PPEPuzzleBlock.PushPullBlock // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& ShotDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ShotPower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APPEPuzzleBlock::PushPullBlock(const struct FVector& ShotDirection, int32 ShotPower) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "PushPullBlock"); Params::PPEPuzzleBlock_PushPullBlock Parms{}; Parms.ShotDirection = std::move(ShotDirection); Parms.ShotPower = ShotPower; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEPuzzleBlock.GetWeightLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWeightLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWeightLevel APPEPuzzleBlock::GetWeightLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "GetWeightLevel"); Params::PPEPuzzleBlock_GetWeightLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PPEPuzzleBlock.GetWeightValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APPEPuzzleBlock::GetWeightValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEPuzzleBlock", "GetWeightValue"); Params::PPEPuzzleBlock_GetWeightValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHasAllOfEntitlements.HasAllOfEntitlement // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const TArray& InEntitlements (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class UPhxHasAllOfEntitlements* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxHasAllOfEntitlements* UPhxHasAllOfEntitlements::HasAllOfEntitlement(const TArray& InEntitlements) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxHasAllOfEntitlements", "HasAllOfEntitlement"); Params::PhxHasAllOfEntitlements_HasAllOfEntitlement Parms{}; Parms.InEntitlements = std::move(InEntitlements); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHasAllOfEntitlements.HandleFetchEntitlements // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FPhxEntitlementOwnership& Ownership (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxHasAllOfEntitlements::HandleFetchEntitlements(const struct FPhxEntitlementOwnership& Ownership) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHasAllOfEntitlements", "HandleFetchEntitlements"); Params::PhxHasAllOfEntitlements_HandleFetchEntitlements Parms{}; Parms.Ownership = std::move(Ownership); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxHasAllOfEntitlements.HandleFetchOnlineAccount // (Final, Native, Protected) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USDSOnlineAccount* OnlineAccount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxHasAllOfEntitlements::HandleFetchOnlineAccount(bool bSuccess, const class USDSOnlineAccount* OnlineAccount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHasAllOfEntitlements", "HandleFetchOnlineAccount"); Params::PhxHasAllOfEntitlements_HandleFetchOnlineAccount Parms{}; Parms.bSuccess = bSuccess; Parms.OnlineAccount = OnlineAccount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWorldMarkerSystem.RemoveMarker // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxWorldMarker* MarkerToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWorldMarkerSystem::RemoveMarker(class APhxWorldMarker* MarkerToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldMarkerSystem", "RemoveMarker"); Params::PhxWorldMarkerSystem_RemoveMarker Parms{}; Parms.MarkerToRemove = MarkerToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWorldMarkerSystem.SpawnMarkerAtLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf MarkerClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& TargetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class APhxWorldMarker* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxWorldMarker* UPhxWorldMarkerSystem::SpawnMarkerAtLocation(TSubclassOf MarkerClass, const struct FVector& TargetLocation, const struct FRotator& TargetRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldMarkerSystem", "SpawnMarkerAtLocation"); Params::PhxWorldMarkerSystem_SpawnMarkerAtLocation Parms{}; Parms.MarkerClass = MarkerClass; Parms.TargetLocation = std::move(TargetLocation); Parms.TargetRotation = std::move(TargetRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldMarkerSystem.SpawnMarkerOnActor // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf MarkerClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxWorldMarker* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxWorldMarker* UPhxWorldMarkerSystem::SpawnMarkerOnActor(TSubclassOf MarkerClass, const class AActor* TargetActor, float Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldMarkerSystem", "SpawnMarkerOnActor"); Params::PhxWorldMarkerSystem_SpawnMarkerOnActor Parms{}; Parms.MarkerClass = MarkerClass; Parms.TargetActor = TargetActor; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraModifierGroup.RemoveModifier // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxCameraModifier* Modifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Immediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCameraModifierGroup::RemoveModifier(class UPhxCameraModifier* Modifier, bool Immediately) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraModifierGroup", "RemoveModifier"); Params::PhxCameraModifierGroup_RemoveModifier Parms{}; Parms.Modifier = Modifier; Parms.Immediately = Immediately; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHitmaskSpreadComponent.RenderHit // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxHitmaskSpreadComponent::RenderHit(const struct FVector& Position, class FName BoneName, float Damage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHitmaskSpreadComponent", "RenderHit"); Params::PhxHitmaskSpreadComponent_RenderHit Parms{}; Parms.Position = std::move(Position); Parms.BoneName = BoneName; Parms.Damage = Damage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInputActionMappingData.GetInputKeyList // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxInputType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxInputActionMappingData::GetInputKeyList(EPhxInputType InType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputActionMappingData", "GetInputKeyList"); Params::PhxInputActionMappingData_GetInputKeyList Parms{}; Parms.InType = InType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputActionMappingData.GetInputKeyForUI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxInputType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UPhxInputActionMappingData::GetInputKeyForUI(EPhxInputType InType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputActionMappingData", "GetInputKeyForUI"); Params::PhxInputActionMappingData_GetInputKeyForUI Parms{}; Parms.InType = InType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputActionMappingData.IsInputType // (Final, Native, Public, Const) // Parameters: // const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxInputType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxInputActionMappingData::IsInputType(const struct FKey& Key, EPhxInputType InType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputActionMappingData", "IsInputType"); Params::PhxInputActionMappingData_IsInputType Parms{}; Parms.Key = std::move(Key); Parms.InType = InType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraRig.LimitControlRotation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& Rotator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Against (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Minimum (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Maximum (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APhxCameraRig::LimitControlRotation(const struct FRotator& Rotator, const struct FRotator& Against, const struct FRotator& Minimum, const struct FRotator& Maximum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxCameraRig", "LimitControlRotation"); Params::PhxCameraRig_LimitControlRotation Parms{}; Parms.Rotator = std::move(Rotator); Parms.Against = std::move(Against); Parms.Minimum = std::move(Minimum); Parms.Maximum = std::move(Maximum); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraRig.ActivateCameraGraphEntry // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FCameraGraphEntrySelector& TargetEntry (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Activate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCameraRig::ActivateCameraGraphEntry(const struct FCameraGraphEntrySelector& TargetEntry, bool Activate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraRig", "ActivateCameraGraphEntry"); Params::PhxCameraRig_ActivateCameraGraphEntry Parms{}; Parms.TargetEntry = std::move(TargetEntry); Parms.Activate = Activate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCameraRig.AddModifier // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSubclassOf&ModfierClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCameraRig::AddModifier(const TSubclassOf& ModfierClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraRig", "AddModifier"); Params::PhxCameraRig_AddModifier Parms{}; Parms.ModfierClass = ModfierClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCameraRig.GetCameraActor // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACameraActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACameraActor* APhxCameraRig::GetCameraActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraRig", "GetCameraActor"); Params::PhxCameraRig_GetCameraActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraRig.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCharacter* APhxCameraRig::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraRig", "GetCharacter"); Params::PhxCameraRig_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraRig.GetMover // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxCameraMover* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxCameraMover* APhxCameraRig::GetMover() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraRig", "GetMover"); Params::PhxCameraRig_GetMover Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraRig.GetPhotoModeCameraActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACameraActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACameraActor* APhxCameraRig::GetPhotoModeCameraActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraRig", "GetPhotoModeCameraActor"); Params::PhxCameraRig_GetPhotoModeCameraActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCameraRig.IsPhotoModeMovementLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxCameraRig::IsPhotoModeMovementLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraRig", "IsPhotoModeMovementLocked"); Params::PhxCameraRig_IsPhotoModeMovementLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWoundComponent.InitWoundManager // (Final, Native, Public, BlueprintCallable) void UPhxWoundComponent::InitWoundManager() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWoundComponent", "InitWoundManager"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCameraVolumeHandler.GetModifierProximity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ModifierClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxCameraVolumeHandler::GetModifierProximity(TSubclassOf ModifierClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCameraVolumeHandler", "GetModifierProximity"); Params::PhxCameraVolumeHandler_GetModifierProximity Parms{}; Parms.ModifierClass = ModifierClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCapsuleComponent.ClearOverrides // (Final, Native, Public, BlueprintCallable) void UPhxCapsuleComponent::ClearOverrides() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCapsuleComponent", "ClearOverrides"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCapsuleComponent.OverrideSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpolateTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCapsuleComponent::OverrideSize(float NewRadius, float NewHalfHeight, float InterpolateTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCapsuleComponent", "OverrideSize"); Params::PhxCapsuleComponent_OverrideSize Parms{}; Parms.NewRadius = NewRadius; Parms.NewHalfHeight = NewHalfHeight; Parms.InterpolateTime = InterpolateTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCapsuleComponent.RefreshCapsuleSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCapsuleComponent::RefreshCapsuleSize(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCapsuleComponent", "RefreshCapsuleSize"); Params::PhxCapsuleComponent_RefreshCapsuleSize Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCapsuleComponent.GetCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxCharacter* UPhxCapsuleComponent::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCapsuleComponent", "GetCharacter"); Params::PhxCapsuleComponent_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCapsuleComponent.GetDesiredSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* Radius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* HalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCapsuleComponent::GetDesiredSize(float* Radius, float* HalfHeight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCapsuleComponent", "GetDesiredSize"); Params::PhxCapsuleComponent_GetDesiredSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Radius != nullptr) *Radius = Parms.Radius; if (HalfHeight != nullptr) *HalfHeight = Parms.HalfHeight; } // Function Phoenix.PhxCarouselComponent.GetRotationStep // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxCarouselComponent::GetRotationStep() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCarouselComponent", "GetRotationStep"); Params::PhxCarouselComponent_GetRotationStep Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCatwalkClimbActor.OnCollapseSequenceFinished // (Final, Native, Protected) void APhxCatwalkClimbActor::OnCollapseSequenceFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCatwalkClimbActor", "OnCollapseSequenceFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCatwalkClimbActor.OnEnterSequenceFinished // (Final, Native, Protected) void APhxCatwalkClimbActor::OnEnterSequenceFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCatwalkClimbActor", "OnEnterSequenceFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCatwalkClimbActor.OnEntryInteractionExecuted // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCatwalkClimbActor::OnEntryInteractionExecuted(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCatwalkClimbActor", "OnEntryInteractionExecuted"); Params::PhxCatwalkClimbActor_OnEntryInteractionExecuted Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCatwalkClimbActor.OnEntryInteractionInitialized // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxCatwalkClimbActor::OnEntryInteractionInitialized(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCatwalkClimbActor", "OnEntryInteractionInitialized"); Params::PhxCatwalkClimbActor_OnEntryInteractionInitialized Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCatwalkClimbActor.OnLookBackSequenceFinished // (Final, Native, Protected) void APhxCatwalkClimbActor::OnLookBackSequenceFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCatwalkClimbActor", "OnLookBackSequenceFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCatwalkClimbActor.OnPlayerJumpedOnCatwalk // (Final, Native, Public, BlueprintCallable) void APhxCatwalkClimbActor::OnPlayerJumpedOnCatwalk() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCatwalkClimbActor", "OnPlayerJumpedOnCatwalk"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTraversalSplinePoint_Animation.UpdateEditorPreview // (Native, Protected) void APhxTraversalSplinePoint_Animation::UpdateEditorPreview() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTraversalSplinePoint_Animation", "UpdateEditorPreview"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterGoreComponent.RegisterBodyPartMutationMap // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxBodyPartType BodyPartType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPhxMutatedBodyPart& BodyPartMutationMeshes (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxCharacterGoreComponent::RegisterBodyPartMutationMap(EPhxBodyPartType BodyPartType, const struct FPhxMutatedBodyPart& BodyPartMutationMeshes) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "RegisterBodyPartMutationMap"); Params::PhxCharacterGoreComponent_RegisterBodyPartMutationMap Parms{}; Parms.BodyPartType = BodyPartType; Parms.BodyPartMutationMeshes = std::move(BodyPartMutationMeshes); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterGoreComponent.RegisterExplicitGoreCapComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxBodyPartType BodyPartType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshComponent* SkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterGoreComponent::RegisterExplicitGoreCapComponent(EPhxBodyPartType BodyPartType, class USkeletalMeshComponent* SkeletalMeshComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "RegisterExplicitGoreCapComponent"); Params::PhxCharacterGoreComponent_RegisterExplicitGoreCapComponent Parms{}; Parms.BodyPartType = BodyPartType; Parms.SkeletalMeshComponent = SkeletalMeshComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterGoreComponent.RegisterGoreSkeletalMeshComponents // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPhxGoreSkeletalMeshesInfo&GoreMeshesInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxCharacterGoreComponent::RegisterGoreSkeletalMeshComponents(const struct FPhxGoreSkeletalMeshesInfo& GoreMeshesInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "RegisterGoreSkeletalMeshComponents"); Params::PhxCharacterGoreComponent_RegisterGoreSkeletalMeshComponents Parms{}; Parms.GoreMeshesInfo = std::move(GoreMeshesInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterGoreComponent.RegisterPristineSkeletalMeshComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* PristineMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterGoreComponent::RegisterPristineSkeletalMeshComponent(class USkeletalMeshComponent* PristineMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "RegisterPristineSkeletalMeshComponent"); Params::PhxCharacterGoreComponent_RegisterPristineSkeletalMeshComponent Parms{}; Parms.PristineMesh = PristineMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterGoreComponent.RegisterSkeletalMeshCompnent // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxBodyPartType BodyPartType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshComponent* SkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterGoreComponent::RegisterSkeletalMeshCompnent(EPhxBodyPartType BodyPartType, class USkeletalMeshComponent* SkeletalMeshComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "RegisterSkeletalMeshCompnent"); Params::PhxCharacterGoreComponent_RegisterSkeletalMeshCompnent Parms{}; Parms.BodyPartType = BodyPartType; Parms.SkeletalMeshComponent = SkeletalMeshComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterGoreComponent.TEST_GetBodyPartHealth // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxCharacterGoreComponent::TEST_GetBodyPartHealth(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "TEST_GetBodyPartHealth"); Params::PhxCharacterGoreComponent_TEST_GetBodyPartHealth Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterGoreComponent.TEST_SetBodyPartHealth // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Health (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterGoreComponent::TEST_SetBodyPartHealth(class FName BoneName, float Health) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "TEST_SetBodyPartHealth"); Params::PhxCharacterGoreComponent_TEST_SetBodyPartHealth Parms{}; Parms.BoneName = BoneName; Parms.Health = Health; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterGoreComponent.TryAutoDismemberBodyPart // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EUntaggedWoundType GoreType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ImpactDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfPreferredDetatchmentBehavior (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterGoreComponent::TryAutoDismemberBodyPart(class FName BoneName, EUntaggedWoundType GoreType, const struct FVector& ImpactDirection, TSubclassOf PreferredDetatchmentBehavior) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "TryAutoDismemberBodyPart"); Params::PhxCharacterGoreComponent_TryAutoDismemberBodyPart Parms{}; Parms.BoneName = BoneName; Parms.GoreType = GoreType; Parms.ImpactDirection = std::move(ImpactDirection); Parms.PreferredDetatchmentBehavior = PreferredDetatchmentBehavior; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterGoreComponent.TrySwapPristineMeshes // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterGoreComponent::TrySwapPristineMeshes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "TrySwapPristineMeshes"); Params::PhxCharacterGoreComponent_TrySwapPristineMeshes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterGoreComponent.GetBodyPartHealth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxBodyPartType BodyPart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxCharacterGoreComponent::GetBodyPartHealth(EPhxBodyPartType BodyPart) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "GetBodyPartHealth"); Params::PhxCharacterGoreComponent_GetBodyPartHealth Parms{}; Parms.BodyPart = BodyPart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterGoreComponent.GetBodyPartHealthPercent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxBodyPartType BodyPart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxCharacterGoreComponent::GetBodyPartHealthPercent(EPhxBodyPartType BodyPart) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "GetBodyPartHealthPercent"); Params::PhxCharacterGoreComponent_GetBodyPartHealthPercent Parms{}; Parms.BodyPart = BodyPart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterGoreComponent.GetBodyPartMaxHealth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxBodyPartType BodyPart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxCharacterGoreComponent::GetBodyPartMaxHealth(EPhxBodyPartType BodyPart) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterGoreComponent", "GetBodyPartMaxHealth"); Params::PhxCharacterGoreComponent_GetBodyPartMaxHealth Parms{}; Parms.BodyPart = BodyPart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHealthComponent.HandleTakeAnyDamage // (Native, Protected) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxHealthComponent::HandleTakeAnyDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHealthComponent", "HandleTakeAnyDamage"); Params::PhxHealthComponent_HandleTakeAnyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxHealthComponent.Heal // (Final, Native, Public, BlueprintCallable) // Parameters: // float HealAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* HealType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* HealCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxHealthComponent::Heal(float HealAmount, const class UDamageType* HealType, class AController* InstigatedBy, class AActor* HealCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHealthComponent", "Heal"); Params::PhxHealthComponent_Heal Parms{}; Parms.HealAmount = HealAmount; Parms.HealType = HealType; Parms.InstigatedBy = InstigatedBy; Parms.HealCauser = HealCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxHealthComponent.Kill // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxHealthComponent::Kill(class AActor* DamageCauser, TSubclassOf DamageType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHealthComponent", "Kill"); Params::PhxHealthComponent_Kill Parms{}; Parms.DamageCauser = DamageCauser; Parms.DamageType = DamageType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxHealthComponent.SetHealthPct // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewHealthPct (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxHealthComponent::SetHealthPct(float NewHealthPct, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHealthComponent", "SetHealthPct"); Params::PhxHealthComponent_SetHealthPct Parms{}; Parms.NewHealthPct = NewHealthPct; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxHealthComponent.GetHealth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxHealthComponent::GetHealth() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHealthComponent", "GetHealth"); Params::PhxHealthComponent_GetHealth Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHealthComponent.GetHealthPercent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxHealthComponent::GetHealthPercent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHealthComponent", "GetHealthPercent"); Params::PhxHealthComponent_GetHealthPercent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHealthComponent.IsAlive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxHealthComponent::IsAlive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHealthComponent", "IsAlive"); Params::PhxHealthComponent_IsAlive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterHealthComponent.EndStopBarOnDeath // (Final, Native, Public) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterHealthComponent::EndStopBarOnDeath(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthComponent", "EndStopBarOnDeath"); Params::PhxCharacterHealthComponent_EndStopBarOnDeath Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthComponent.ReceiveFakeHit // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterHealthComponent::ReceiveFakeHit(const struct FVector& Location, const struct FVector& Direction, class FName BoneName, float Damage, TSubclassOf DamageType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthComponent", "ReceiveFakeHit"); Params::PhxCharacterHealthComponent_ReceiveFakeHit Parms{}; Parms.Location = std::move(Location); Parms.Direction = std::move(Direction); Parms.BoneName = BoneName; Parms.Damage = Damage; Parms.DamageType = DamageType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthComponent.StoppingPowerBarUpdate // (Final, Native, Public) // Parameters: // float StopPower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DefaultStopPower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterHealthComponent::StoppingPowerBarUpdate(float StopPower, float DefaultStopPower) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthComponent", "StoppingPowerBarUpdate"); Params::PhxCharacterHealthComponent_StoppingPowerBarUpdate Parms{}; Parms.StopPower = StopPower; Parms.DefaultStopPower = DefaultStopPower; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthComponent.IsInjured // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterHealthComponent::IsInjured() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthComponent", "IsInjured"); Params::PhxCharacterHealthComponent_IsInjured Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterHealthMeterComponent.OnDialogLineEnded // (Final, Native, Private) // Parameters: // class AActor* SpeakingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueNode& DialogueNode (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxCharacterHealthMeterComponent::OnDialogLineEnded(class AActor* SpeakingActor, const struct FDialogueNode& DialogueNode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthMeterComponent", "OnDialogLineEnded"); Params::PhxCharacterHealthMeterComponent_OnDialogLineEnded Parms{}; Parms.SpeakingActor = SpeakingActor; Parms.DialogueNode = std::move(DialogueNode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthMeterComponent.OnDialogLineStarted // (Final, Native, Private) // Parameters: // class AActor* SpeakingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueNode& DialogueNode (Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxCharacterHealthMeterComponent::OnDialogLineStarted(class AActor* SpeakingActor, const struct FDialogueNode& DialogueNode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthMeterComponent", "OnDialogLineStarted"); Params::PhxCharacterHealthMeterComponent_OnDialogLineStarted Parms{}; Parms.SpeakingActor = SpeakingActor; Parms.DialogueNode = std::move(DialogueNode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthMeterComponent.OnNotifyReceived // (Final, Native, Private) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterHealthMeterComponent::OnNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthMeterComponent", "OnNotifyReceived"); Params::PhxCharacterHealthMeterComponent_OnNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthMeterComponent.PlayCircuitEffect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FCircuitEffectParameters& EffectParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxCharacterHealthMeterComponent::PlayCircuitEffect(const struct FCircuitEffectParameters& EffectParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthMeterComponent", "PlayCircuitEffect"); Params::PhxCharacterHealthMeterComponent_PlayCircuitEffect Parms{}; Parms.EffectParams = std::move(EffectParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthMeterComponent.PlayEdgeGlowEffect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FEdgeGlowEffectParameters& EffectParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxCharacterHealthMeterComponent::PlayEdgeGlowEffect(const struct FEdgeGlowEffectParameters& EffectParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthMeterComponent", "PlayEdgeGlowEffect"); Params::PhxCharacterHealthMeterComponent_PlayEdgeGlowEffect Parms{}; Parms.EffectParams = std::move(EffectParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthMeterComponent.PlayFlashEffect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FFlashEffectParameters& EffectParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxCharacterHealthMeterComponent::PlayFlashEffect(const struct FFlashEffectParameters& EffectParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthMeterComponent", "PlayFlashEffect"); Params::PhxCharacterHealthMeterComponent_PlayFlashEffect Parms{}; Parms.EffectParams = std::move(EffectParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthMeterComponent.PlayOutlineEffect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FOutlineEffectParameters& EffectParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxCharacterHealthMeterComponent::PlayOutlineEffect(const struct FOutlineEffectParameters& EffectParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthMeterComponent", "PlayOutlineEffect"); Params::PhxCharacterHealthMeterComponent_PlayOutlineEffect Parms{}; Parms.EffectParams = std::move(EffectParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthMeterComponent.ReactToHealthChange // (Final, Native, Private) // Parameters: // class UPhxHealthComponent* InHealthComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Health (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterHealthMeterComponent::ReactToHealthChange(class UPhxHealthComponent* InHealthComp, float Health, float HealthDelta, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthMeterComponent", "ReactToHealthChange"); Params::PhxCharacterHealthMeterComponent_ReactToHealthChange Parms{}; Parms.InHealthComp = InHealthComp; Parms.Health = Health; Parms.HealthDelta = HealthDelta; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthMeterComponent.SetupDynamicMaterials // (Final, Native, Public, BlueprintCallable) void UPhxCharacterHealthMeterComponent::SetupDynamicMaterials() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthMeterComponent", "SetupDynamicMaterials"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHealthMeterComponent.StopEdgeLightsEffect // (Final, Native, Public, BlueprintCallable) void UPhxCharacterHealthMeterComponent::StopEdgeLightsEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHealthMeterComponent", "StopEdgeLightsEffect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHeartbeatComponent.OnModifierTagAddedOrRemoved // (Final, Native, Private) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterHeartbeatComponent::OnModifierTagAddedOrRemoved(const struct FGameplayTag& Tag, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHeartbeatComponent", "OnModifierTagAddedOrRemoved"); Params::PhxCharacterHeartbeatComponent_OnModifierTagAddedOrRemoved Parms{}; Parms.Tag = std::move(Tag); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterHeartbeatComponent.GetCurrentHeartRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxCharacterHeartbeatComponent::GetCurrentHeartRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHeartbeatComponent", "GetCurrentHeartRate"); Params::PhxCharacterHeartbeatComponent_GetCurrentHeartRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterHeartbeatComponent.GetNormalizedHeartRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxCharacterHeartbeatComponent::GetNormalizedHeartRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterHeartbeatComponent", "GetNormalizedHeartRate"); Params::PhxCharacterHeartbeatComponent_GetNormalizedHeartRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.AddAnyEntitledItemPacks // (Final, Native, Public, BlueprintCallable) void UPhxCharacterInventoryComponent::AddAnyEntitledItemPacks() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "AddAnyEntitledItemPacks"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.AddItemData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bShowNotification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverrideAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::AddItemData(const struct FItemData& ItemData, bool bShowNotification, bool bOverrideAmount, int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "AddItemData"); Params::PhxCharacterInventoryComponent_AddItemData Parms{}; Parms.ItemData = std::move(ItemData); Parms.bShowNotification = bShowNotification; Parms.bOverrideAmount = bOverrideAmount; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.AddItemDataByName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& ItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 Amount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::AddItemDataByName(const class FName& ItemName, const int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "AddItemDataByName"); Params::PhxCharacterInventoryComponent_AddItemDataByName Parms{}; Parms.ItemName = ItemName; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.AddNextItemPack // (Final, Native, Protected) // Parameters: // bool bCanAddPack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::AddNextItemPack(bool bCanAddPack) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "AddNextItemPack"); Params::PhxCharacterInventoryComponent_AddNextItemPack Parms{}; Parms.bCanAddPack = bCanAddPack; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.AddToViewedItems // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::AddToViewedItems(class FName InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "AddToViewedItems"); Params::PhxCharacterInventoryComponent_AddToViewedItems Parms{}; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.AddUploadedSchematics // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FItemData& Schematic (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::AddUploadedSchematics(const struct FItemData& Schematic) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "AddUploadedSchematics"); Params::PhxCharacterInventoryComponent_AddUploadedSchematics Parms{}; Parms.Schematic = std::move(Schematic); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.ApplyCraftingRecipe // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class UPhxCraftingRecipe* CraftingRecipe (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::ApplyCraftingRecipe(const struct FItemData& ItemData, const class UPhxCraftingRecipe* CraftingRecipe) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "ApplyCraftingRecipe"); Params::PhxCharacterInventoryComponent_ApplyCraftingRecipe Parms{}; Parms.ItemData = std::move(ItemData); Parms.CraftingRecipe = CraftingRecipe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.ClearStagedEquip // (Final, Native, Public, BlueprintCallable) void UPhxCharacterInventoryComponent::ClearStagedEquip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "ClearStagedEquip"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.CreateBioInInventory // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf BioClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowNotification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxBio* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxBio* UPhxCharacterInventoryComponent::CreateBioInInventory(TSubclassOf BioClass, bool bShowNotification) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "CreateBioInInventory"); Params::PhxCharacterInventoryComponent_CreateBioInInventory Parms{}; Parms.BioClass = BioClass; Parms.bShowNotification = bShowNotification; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.CreateInInventory // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf EquippableClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumOfStacks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowNotification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUnequipOnSpawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEquippable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEquippable* UPhxCharacterInventoryComponent::CreateInInventory(TSubclassOf EquippableClass, int32 NumOfStacks, bool bShowNotification, bool bUnequipOnSpawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "CreateInInventory"); Params::PhxCharacterInventoryComponent_CreateInInventory Parms{}; Parms.EquippableClass = EquippableClass; Parms.NumOfStacks = NumOfStacks; Parms.bShowNotification = bShowNotification; Parms.bUnequipOnSpawn = bUnequipOnSpawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.DestroyAllWeapons // (Final, Native, Public, BlueprintCallable) void UPhxCharacterInventoryComponent::DestroyAllWeapons() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "DestroyAllWeapons"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.DestroyEquipment // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEquippable* ToDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DestroyAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::DestroyEquipment(class AEquippable* ToDestroy, int32 DestroyAt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "DestroyEquipment"); Params::PhxCharacterInventoryComponent_DestroyEquipment Parms{}; Parms.ToDestroy = ToDestroy; Parms.DestroyAt = DestroyAt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.DropEquipment // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEquippable* ToDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPhxCharacterInventoryComponent::DropEquipment(class AEquippable* ToDrop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "DropEquipment"); Params::PhxCharacterInventoryComponent_DropEquipment Parms{}; Parms.ToDrop = ToDrop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.DropItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FItemData& ItemToDrop (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::DropItem(const struct FItemData& ItemToDrop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "DropItem"); Params::PhxCharacterInventoryComponent_DropItem Parms{}; Parms.ItemToDrop = std::move(ItemToDrop); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.EquipStaged // (Final, Native, Public, BlueprintCallable) void UPhxCharacterInventoryComponent::EquipStaged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "EquipStaged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.FindUnlockingSchematic // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FItemData& InItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FItemData* OutSchematic (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::FindUnlockingSchematic(const struct FItemData& InItem, struct FItemData* OutSchematic) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "FindUnlockingSchematic"); Params::PhxCharacterInventoryComponent_FindUnlockingSchematic Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSchematic != nullptr) *OutSchematic = std::move(Parms.OutSchematic); return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetAllItemData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxCharacterInventoryComponent::GetAllItemData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetAllItemData"); Params::PhxCharacterInventoryComponent_GetAllItemData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetDirtyFlag // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::GetDirtyFlag() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetDirtyFlag"); Params::PhxCharacterInventoryComponent_GetDirtyFlag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetNextUsableConsumable // (Final, Native, Public, BlueprintCallable) // Parameters: // class AConsumable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AConsumable* UPhxCharacterInventoryComponent::GetNextUsableConsumable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetNextUsableConsumable"); Params::PhxCharacterInventoryComponent_GetNextUsableConsumable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetNextUsableWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // const EAutoEquipCategory Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEquippable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEquippable* UPhxCharacterInventoryComponent::GetNextUsableWeapon(const EAutoEquipCategory Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetNextUsableWeapon"); Params::PhxCharacterInventoryComponent_GetNextUsableWeapon Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GiveFullInventorySize // (Final, Native, Public, BlueprintCallable) void UPhxCharacterInventoryComponent::GiveFullInventorySize() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GiveFullInventorySize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.HolsterCurrentEquipped // (Final, Native, Public, BlueprintCallable) void UPhxCharacterInventoryComponent::HolsterCurrentEquipped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "HolsterCurrentEquipped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.RemoveItem // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& ItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 Amount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::RemoveItem(const class FName& ItemName, const int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "RemoveItem"); Params::PhxCharacterInventoryComponent_RemoveItem Parms{}; Parms.ItemName = ItemName; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.RemoveItemData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const int32 Amount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::RemoveItemData(const struct FItemData& ItemData, const int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "RemoveItemData"); Params::PhxCharacterInventoryComponent_RemoveItemData Parms{}; Parms.ItemData = std::move(ItemData); Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.RemoveItemInSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 Amount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::RemoveItemInSlot(const int32 SlotIndex, const int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "RemoveItemInSlot"); Params::PhxCharacterInventoryComponent_RemoveItemInSlot Parms{}; Parms.SlotIndex = SlotIndex; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.SetDirtyFlag // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::SetDirtyFlag(bool bIsDirty) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "SetDirtyFlag"); Params::PhxCharacterInventoryComponent_SetDirtyFlag Parms{}; Parms.bIsDirty = bIsDirty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.SetUploadedSchematics // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Schematics (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::SetUploadedSchematics(const TArray& Schematics) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "SetUploadedSchematics"); Params::PhxCharacterInventoryComponent_SetUploadedSchematics Parms{}; Parms.Schematics = std::move(Schematics); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.SetViewedItems // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Items (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::SetViewedItems(const TArray& Items) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "SetViewedItems"); Params::PhxCharacterInventoryComponent_SetViewedItems Parms{}; Parms.Items = std::move(Items); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.SetViewedSchematics // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Schematics (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::SetViewedSchematics(const TArray& Schematics) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "SetViewedSchematics"); Params::PhxCharacterInventoryComponent_SetViewedSchematics Parms{}; Parms.Schematics = std::move(Schematics); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.SpawnItemInWorld // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FItemData& ItemToSpawn (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& SpawnLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::SpawnItemInWorld(const struct FItemData& ItemToSpawn, const struct FVector& SpawnLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "SpawnItemInWorld"); Params::PhxCharacterInventoryComponent_SpawnItemInWorld Parms{}; Parms.ItemToSpawn = std::move(ItemToSpawn); Parms.SpawnLocation = std::move(SpawnLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.StageEquip // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEquippable* ToEquip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::StageEquip(class AEquippable* ToEquip) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "StageEquip"); Params::PhxCharacterInventoryComponent_StageEquip Parms{}; Parms.ToEquip = ToEquip; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.SwapRangedWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxRangedWeapon* SwapTo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::SwapRangedWeapon(class APhxRangedWeapon* SwapTo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "SwapRangedWeapon"); Params::PhxCharacterInventoryComponent_SwapRangedWeapon Parms{}; Parms.SwapTo = SwapTo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.UpdateLastEquipmentCategories // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEquippable* Equip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::UpdateLastEquipmentCategories(class AEquippable* Equip) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "UpdateLastEquipmentCategories"); Params::PhxCharacterInventoryComponent_UpdateLastEquipmentCategories Parms{}; Parms.Equip = Equip; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCharacterInventoryComponent.AutoEquipOnPickup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::AutoEquipOnPickup() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "AutoEquipOnPickup"); Params::PhxCharacterInventoryComponent_AutoEquipOnPickup Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.CanAddItem // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 NumberOfStacks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::CanAddItem(const struct FItemData& ItemData, int32 NumberOfStacks) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "CanAddItem"); Params::PhxCharacterInventoryComponent_CanAddItem Parms{}; Parms.ItemData = std::move(ItemData); Parms.NumberOfStacks = NumberOfStacks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.CanAffordAndAddItem // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& InItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float Discount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumberOfStacks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::CanAffordAndAddItem(const struct FItemData& InItem, float Discount, int32 NumberOfStacks) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "CanAffordAndAddItem"); Params::PhxCharacterInventoryComponent_CanAffordAndAddItem Parms{}; Parms.InItem = std::move(InItem); Parms.Discount = Discount; Parms.NumberOfStacks = NumberOfStacks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.CanAffordItem // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& InItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float Discount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumberOfStacks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::CanAffordItem(const struct FItemData& InItem, float Discount, int32 NumberOfStacks) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "CanAffordItem"); Params::PhxCharacterInventoryComponent_CanAffordItem Parms{}; Parms.InItem = std::move(InItem); Parms.Discount = Discount; Parms.NumberOfStacks = NumberOfStacks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.CanAffordRecipe // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UPhxCraftingRecipe* Recipe (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Discount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::CanAffordRecipe(const class UPhxCraftingRecipe* Recipe, float Discount) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "CanAffordRecipe"); Params::PhxCharacterInventoryComponent_CanAffordRecipe Parms{}; Parms.Recipe = Recipe; Parms.Discount = Discount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.CanRecipeBeCrafted // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class UPhxCraftingRecipe* Recipe (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Discount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::CanRecipeBeCrafted(const struct FItemData& ItemData, const class UPhxCraftingRecipe* Recipe, float Discount) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "CanRecipeBeCrafted"); Params::PhxCharacterInventoryComponent_CanRecipeBeCrafted Parms{}; Parms.ItemData = std::move(ItemData); Parms.Recipe = Recipe; Parms.Discount = Discount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.FindItemDataByClass // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UClass* PickupClass (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FItemData* OutItem (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::FindItemDataByClass(const class UClass* PickupClass, struct FItemData* OutItem) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "FindItemDataByClass"); Params::PhxCharacterInventoryComponent_FindItemDataByClass Parms{}; Parms.PickupClass = PickupClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItem != nullptr) *OutItem = std::move(Parms.OutItem); return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.FindItemDataBySoftClass // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSoftClassPtr& InClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FItemData* OutItem (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::FindItemDataBySoftClass(const TSoftClassPtr& InClass, struct FItemData* OutItem) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "FindItemDataBySoftClass"); Params::PhxCharacterInventoryComponent_FindItemDataBySoftClass Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItem != nullptr) *OutItem = std::move(Parms.OutItem); return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.FindItemWithSlotIndex // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FItemData* OutItem (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::FindItemWithSlotIndex(int32 SlotIndex, struct FItemData* OutItem) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "FindItemWithSlotIndex"); Params::PhxCharacterInventoryComponent_FindItemWithSlotIndex Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItem != nullptr) *OutItem = std::move(Parms.OutItem); return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.FindRangedWeaponBySoftClass // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSoftClassPtr& InClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxRangedWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxRangedWeapon* UPhxCharacterInventoryComponent::FindRangedWeaponBySoftClass(const TSoftClassPtr& InClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "FindRangedWeaponBySoftClass"); Params::PhxCharacterInventoryComponent_FindRangedWeaponBySoftClass Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetAllBios // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxCharacterInventoryComponent::GetAllBios() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetAllBios"); Params::PhxCharacterInventoryComponent_GetAllBios Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetAllEquipment // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxCharacterInventoryComponent::GetAllEquipment() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetAllEquipment"); Params::PhxCharacterInventoryComponent_GetAllEquipment Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetAllUnlockedRecipes // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutRecipes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::GetAllUnlockedRecipes(TArray* OutRecipes) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetAllUnlockedRecipes"); Params::PhxCharacterInventoryComponent_GetAllUnlockedRecipes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRecipes != nullptr) *OutRecipes = std::move(Parms.OutRecipes); } // Function Phoenix.PhxCharacterInventoryComponent.GetAllUnlockedRecipesForItem // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutRecipes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::GetAllUnlockedRecipesForItem(const struct FItemData& ItemData, TArray* OutRecipes) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetAllUnlockedRecipesForItem"); Params::PhxCharacterInventoryComponent_GetAllUnlockedRecipesForItem Parms{}; Parms.ItemData = std::move(ItemData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRecipes != nullptr) *OutRecipes = std::move(Parms.OutRecipes); return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetAvailableQuantity // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 NumberOfStacks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxCharacterInventoryComponent::GetAvailableQuantity(const struct FItemData& ItemData, int32 NumberOfStacks) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetAvailableQuantity"); Params::PhxCharacterInventoryComponent_GetAvailableQuantity Parms{}; Parms.ItemData = std::move(ItemData); Parms.NumberOfStacks = NumberOfStacks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetConsumableByCategory // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EItemDataCategory ConsumableCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AConsumable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AConsumable* UPhxCharacterInventoryComponent::GetConsumableByCategory(EItemDataCategory ConsumableCategory) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetConsumableByCategory"); Params::PhxCharacterInventoryComponent_GetConsumableByCategory Parms{}; Parms.ConsumableCategory = ConsumableCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetEquipmentWithGameplayTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEquippable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEquippable* UPhxCharacterInventoryComponent::GetEquipmentWithGameplayTag(const struct FGameplayTag& Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetEquipmentWithGameplayTag"); Params::PhxCharacterInventoryComponent_GetEquipmentWithGameplayTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetEquipped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEquippable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEquippable* UPhxCharacterInventoryComponent::GetEquipped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetEquipped"); Params::PhxCharacterInventoryComponent_GetEquipped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetEquippedAux // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AEquippable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEquippable* UPhxCharacterInventoryComponent::GetEquippedAux() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetEquippedAux"); Params::PhxCharacterInventoryComponent_GetEquippedAux Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetItemDataQuantity // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxCharacterInventoryComponent::GetItemDataQuantity(const struct FItemData& ItemData) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetItemDataQuantity"); Params::PhxCharacterInventoryComponent_GetItemDataQuantity Parms{}; Parms.ItemData = std::move(ItemData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetItemQuantity // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& ItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxCharacterInventoryComponent::GetItemQuantity(const class FName& ItemName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetItemQuantity"); Params::PhxCharacterInventoryComponent_GetItemQuantity Parms{}; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetLastEquipped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EItemDataSubCategory Category (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEquippable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEquippable* UPhxCharacterInventoryComponent::GetLastEquipped(const EItemDataSubCategory Category) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetLastEquipped"); Params::PhxCharacterInventoryComponent_GetLastEquipped Parms{}; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetLastEquippedRanged // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxRangedWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxRangedWeapon* UPhxCharacterInventoryComponent::GetLastEquippedRanged() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetLastEquippedRanged"); Params::PhxCharacterInventoryComponent_GetLastEquippedRanged Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetPlayerCredits // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxCharacterInventoryComponent::GetPlayerCredits() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetPlayerCredits"); Params::PhxCharacterInventoryComponent_GetPlayerCredits Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetRangedWeapons // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EItemDataSubCategory Category (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutRangedWeapons (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::GetRangedWeapons(const EItemDataSubCategory Category, TArray* OutRangedWeapons) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetRangedWeapons"); Params::PhxCharacterInventoryComponent_GetRangedWeapons Parms{}; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRangedWeapons != nullptr) *OutRangedWeapons = std::move(Parms.OutRangedWeapons); } // Function Phoenix.PhxCharacterInventoryComponent.GetUnusedSchematics // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EItemDataSubCategory Category (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* UnusedSchematics (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::GetUnusedSchematics(const EItemDataSubCategory Category, TArray* UnusedSchematics) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetUnusedSchematics"); Params::PhxCharacterInventoryComponent_GetUnusedSchematics Parms{}; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (UnusedSchematics != nullptr) *UnusedSchematics = std::move(Parms.UnusedSchematics); } // Function Phoenix.PhxCharacterInventoryComponent.GetUploadedSchematics // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxCharacterInventoryComponent::GetUploadedSchematics() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetUploadedSchematics"); Params::PhxCharacterInventoryComponent_GetUploadedSchematics Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetViewedItems // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxCharacterInventoryComponent::GetViewedItems() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetViewedItems"); Params::PhxCharacterInventoryComponent_GetViewedItems Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetViewedSchematics // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxCharacterInventoryComponent::GetViewedSchematics() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetViewedSchematics"); Params::PhxCharacterInventoryComponent_GetViewedSchematics Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.GetWeaponSchematics // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutSchematics (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::GetWeaponSchematics(TArray* OutSchematics) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetWeaponSchematics"); Params::PhxCharacterInventoryComponent_GetWeaponSchematics Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSchematics != nullptr) *OutSchematics = std::move(Parms.OutSchematics); } // Function Phoenix.PhxCharacterInventoryComponent.GetWeaponSchematicsExceptCategory // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutSchematics (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // const EItemDataCategory Category (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCharacterInventoryComponent::GetWeaponSchematicsExceptCategory(TArray* OutSchematics, const EItemDataCategory Category) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "GetWeaponSchematicsExceptCategory"); Params::PhxCharacterInventoryComponent_GetWeaponSchematicsExceptCategory Parms{}; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSchematics != nullptr) *OutSchematics = std::move(Parms.OutSchematics); } // Function Phoenix.PhxCharacterInventoryComponent.HasBio // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName BioNameID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::HasBio(const class FName BioNameID) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "HasBio"); Params::PhxCharacterInventoryComponent_HasBio Parms{}; Parms.BioNameID = BioNameID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.HasItem // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& InItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::HasItem(const struct FItemData& InItem) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "HasItem"); Params::PhxCharacterInventoryComponent_HasItem Parms{}; Parms.InItem = std::move(InItem); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.HasRangedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::HasRangedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "HasRangedWeapon"); Params::PhxCharacterInventoryComponent_HasRangedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.HasSchematicsToUpload // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::HasSchematicsToUpload() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "HasSchematicsToUpload"); Params::PhxCharacterInventoryComponent_HasSchematicsToUpload Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.HasWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& WeaponSpawnId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::HasWeapon(const class FString& WeaponSpawnId) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "HasWeapon"); Params::PhxCharacterInventoryComponent_HasWeapon Parms{}; Parms.WeaponSpawnId = std::move(WeaponSpawnId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.IsBioDecrypted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName BioNameID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::IsBioDecrypted(const class FName BioNameID) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "IsBioDecrypted"); Params::PhxCharacterInventoryComponent_IsBioDecrypted Parms{}; Parms.BioNameID = BioNameID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.IsRecipeUnlocked // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class UPhxCraftingRecipe* Recipe (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::IsRecipeUnlocked(const struct FItemData& ItemData, const class UPhxCraftingRecipe* Recipe) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "IsRecipeUnlocked"); Params::PhxCharacterInventoryComponent_IsRecipeUnlocked Parms{}; Parms.ItemData = std::move(ItemData); Parms.Recipe = Recipe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.ItemHasRecipeApplied // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class UPhxCraftingRecipe* UpgradeRecipe (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::ItemHasRecipeApplied(const struct FItemData& ItemData, const class UPhxCraftingRecipe* UpgradeRecipe) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "ItemHasRecipeApplied"); Params::PhxCharacterInventoryComponent_ItemHasRecipeApplied Parms{}; Parms.ItemData = std::move(ItemData); Parms.UpgradeRecipe = UpgradeRecipe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCharacterInventoryComponent.ItemRequiresSlotIndex // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& Item (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCharacterInventoryComponent::ItemRequiresSlotIndex(const struct FItemData& Item) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCharacterInventoryComponent", "ItemRequiresSlotIndex"); Params::PhxCharacterInventoryComponent_ItemRequiresSlotIndex Parms{}; Parms.Item = std::move(Item); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCheatManager.GetAllDLCAnimationsUnlocked // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCheatManager::GetAllDLCAnimationsUnlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxCheatManager", "GetAllDLCAnimationsUnlocked"); Params::PhxCheatManager_GetAllDLCAnimationsUnlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCheatManager.GetDebugHealthBarsEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCheatManager::GetDebugHealthBarsEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxCheatManager", "GetDebugHealthBarsEnabled"); Params::PhxCheatManager_GetDebugHealthBarsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCheatManager.GetDebugStoppingPowerBarsEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCheatManager::GetDebugStoppingPowerBarsEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxCheatManager", "GetDebugStoppingPowerBarsEnabled"); Params::PhxCheatManager_GetDebugStoppingPowerBarsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCheatManager.GetRiotModeUIEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCheatManager::GetRiotModeUIEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxCheatManager", "GetRiotModeUIEnabled"); Params::PhxCheatManager_GetRiotModeUIEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCheatManager.ActivateAllCombatTutorials // (Final, Exec, Native, Public) void UPhxCheatManager::ActivateAllCombatTutorials() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "ActivateAllCombatTutorials"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.BugItJira // (Final, Exec, Native, Public) void UPhxCheatManager::BugItJira() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "BugItJira"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.DebugSpawnEnemyAtLookAtPos // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FSoftObjectPath& AICharacterDefinitionPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CharacterVariation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::DebugSpawnEnemyAtLookAtPos(const struct FSoftObjectPath& AICharacterDefinitionPath, int32 CharacterVariation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "DebugSpawnEnemyAtLookAtPos"); Params::PhxCheatManager_DebugSpawnEnemyAtLookAtPos Parms{}; Parms.AICharacterDefinitionPath = std::move(AICharacterDefinitionPath); Parms.CharacterVariation = CharacterVariation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.HandleAISpawnedForPairedKill // (Final, Native, Private) // Parameters: // class APhxAICharacter* SpawnedAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAISpawnResultCode ResultCode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SpawnUid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::HandleAISpawnedForPairedKill(class APhxAICharacter* SpawnedAI, EPhxAISpawnResultCode ResultCode, int32 SpawnUid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "HandleAISpawnedForPairedKill"); Params::PhxCheatManager_HandleAISpawnedForPairedKill Parms{}; Parms.SpawnedAI = SpawnedAI; Parms.ResultCode = ResultCode; Parms.SpawnUid = SpawnUid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.LogCheckpointedData // (Final, Exec, Native, Public) void UPhxCheatManager::LogCheckpointedData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "LogCheckpointedData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.MarkCurrentGameProgressComplete // (Final, Exec, Native, Public) void UPhxCheatManager::MarkCurrentGameProgressComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "MarkCurrentGameProgressComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.ModifyObjectProperty // (Final, Exec, Native, Public) // Parameters: // const class FString& ObjectName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewPropertyValue1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewPropertyValue2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewPropertyValue3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::ModifyObjectProperty(const class FString& ObjectName, const class FString& PropertyName, float NewPropertyValue1, float NewPropertyValue2, float NewPropertyValue3) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "ModifyObjectProperty"); Params::PhxCheatManager_ModifyObjectProperty Parms{}; Parms.ObjectName = std::move(ObjectName); Parms.PropertyName = std::move(PropertyName); Parms.NewPropertyValue1 = NewPropertyValue1; Parms.NewPropertyValue2 = NewPropertyValue2; Parms.NewPropertyValue3 = NewPropertyValue3; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.OnCheatScriptedEventCharacterFreed // (Final, Native, Public, HasOutParams) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& BindingTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::OnCheatScriptedEventCharacterFreed(class APhxCharacter* Character, const class FName& BindingTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "OnCheatScriptedEventCharacterFreed"); Params::PhxCheatManager_OnCheatScriptedEventCharacterFreed Parms{}; Parms.Character = Character; Parms.BindingTag = BindingTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.OnCheatScriptedEventFinished // (Final, Native, Public) void UPhxCheatManager::OnCheatScriptedEventFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "OnCheatScriptedEventFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.PilotCamGo // (Final, Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::PilotCamGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "PilotCamGo"); Params::PhxCheatManager_PilotCamGo Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.Pitch = Pitch; Parms.Yaw = Yaw; Parms.Roll = Roll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.PS5HapticDisable // (Final, Exec, Native, Public) // Parameters: // int32 TriggerSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::PS5HapticDisable(int32 TriggerSide) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "PS5HapticDisable"); Params::PhxCheatManager_PS5HapticDisable Parms{}; Parms.TriggerSide = TriggerSide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.PS5HapticFeedbackMode // (Final, Exec, Native, Public) // Parameters: // int32 TriggerSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::PS5HapticFeedbackMode(int32 TriggerSide, int32 Position, int32 Strength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "PS5HapticFeedbackMode"); Params::PhxCheatManager_PS5HapticFeedbackMode Parms{}; Parms.TriggerSide = TriggerSide; Parms.Position = Position; Parms.Strength = Strength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.PS5HapticVibrationMode // (Final, Exec, Native, Public) // Parameters: // int32 TriggerSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Frequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Amplitude (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::PS5HapticVibrationMode(int32 TriggerSide, int32 Position, int32 Frequency, int32 Amplitude) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "PS5HapticVibrationMode"); Params::PhxCheatManager_PS5HapticVibrationMode Parms{}; Parms.TriggerSide = TriggerSide; Parms.Position = Position; Parms.Frequency = Frequency; Parms.Amplitude = Amplitude; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.PS5HapticWeaponMode // (Final, Exec, Native, Public) // Parameters: // int32 TriggerSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::PS5HapticWeaponMode(int32 TriggerSide, int32 StartPos, int32 EndPos, int32 Strength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "PS5HapticWeaponMode"); Params::PhxCheatManager_PS5HapticWeaponMode Parms{}; Parms.TriggerSide = TriggerSide; Parms.StartPos = StartPos; Parms.EndPos = EndPos; Parms.Strength = Strength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.SetOnlineStatus // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool bOnline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::SetOnlineStatus(bool bOnline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "SetOnlineStatus"); Params::PhxCheatManager_SetOnlineStatus Parms{}; Parms.bOnline = bOnline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.StreamGlobalLevelIn // (Exec, Native, Public) // Parameters: // class FName Map (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::StreamGlobalLevelIn(class FName Map, class FName Section) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "StreamGlobalLevelIn"); Params::PhxCheatManager_StreamGlobalLevelIn Parms{}; Parms.Map = Map; Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.StreamGlobalLevelOut // (Exec, Native, Public) // Parameters: // class FName Map (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::StreamGlobalLevelOut(class FName Map, class FName Section) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "StreamGlobalLevelOut"); Params::PhxCheatManager_StreamGlobalLevelOut Parms{}; Parms.Map = Map; Parms.Section = Section; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.StreamLevelSectionIn // (Exec, Native, Public) // Parameters: // class FName Map (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Subsection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::StreamLevelSectionIn(class FName Map, class FName Section, class FName Subsection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "StreamLevelSectionIn"); Params::PhxCheatManager_StreamLevelSectionIn Parms{}; Parms.Map = Map; Parms.Section = Section; Parms.Subsection = Subsection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.StreamLevelSectionOut // (Exec, Native, Public) // Parameters: // class FName Map (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Subsection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::StreamLevelSectionOut(class FName Map, class FName Section, class FName Subsection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "StreamLevelSectionOut"); Params::PhxCheatManager_StreamLevelSectionOut Parms{}; Parms.Map = Map; Parms.Section = Section; Parms.Subsection = Subsection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.ToggleHealthBars // (Final, Exec, Native, Public) void UPhxCheatManager::ToggleHealthBars() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "ToggleHealthBars"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.ToggleInputDebugger // (Final, Exec, Native, Public) void UPhxCheatManager::ToggleInputDebugger() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "ToggleInputDebugger"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.ToggleLightShadows // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // const class FString& LightName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::ToggleLightShadows(const class FString& LightName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "ToggleLightShadows"); Params::PhxCheatManager_ToggleLightShadows Parms{}; Parms.LightName = std::move(LightName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.ToggleSpikeWallCollisionDebug // (Final, Exec, Native, Public) void UPhxCheatManager::ToggleSpikeWallCollisionDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "ToggleSpikeWallCollisionDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.ToggleStoppingPowerBars // (Final, Exec, Native, Public) void UPhxCheatManager::ToggleStoppingPowerBars() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "ToggleStoppingPowerBars"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.TriggerAutoSave // (Final, Exec, Native, Public) void UPhxCheatManager::TriggerAutoSave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "TriggerAutoSave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.UnloadStreamingLevel // (Final, Exec, Native, Public) // Parameters: // class FName StreamingLevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCheatManager::UnloadStreamingLevel(class FName StreamingLevelName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "UnloadStreamingLevel"); Params::PhxCheatManager_UnloadStreamingLevel Parms{}; Parms.StreamingLevelName = StreamingLevelName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCheatManager.IsInputDebuggerActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCheatManager::IsInputDebuggerActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "IsInputDebuggerActive"); Params::PhxCheatManager_IsInputDebuggerActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCheatManager.IsMarketingCameraHudActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCheatManager::IsMarketingCameraHudActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "IsMarketingCameraHudActive"); Params::PhxCheatManager_IsMarketingCameraHudActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCheatManager.IsSpeedThroughToggleEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCheatManager::IsSpeedThroughToggleEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCheatManager", "IsSpeedThroughToggleEnabled"); Params::PhxCheatManager_IsSpeedThroughToggleEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSQuickSwapHandler.QuickSwapCancel // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISDSQuickSwapHandler::QuickSwapCancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSQuickSwapHandler", "QuickSwapCancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSQuickSwapHandler.QuickSwapDirectionInput // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISDSQuickSwapHandler::QuickSwapDirectionInput(EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSQuickSwapHandler", "QuickSwapDirectionInput"); Params::SDSQuickSwapHandler_QuickSwapDirectionInput Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSQuickSwapHandler.QuickSwapEquip // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISDSQuickSwapHandler::QuickSwapEquip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSQuickSwapHandler", "QuickSwapEquip"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSPromptWidget.SetMessage // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const class FText& InMessage (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USDSPromptWidget::SetMessage(const class FText& InMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSPromptWidget", "SetMessage"); Params::SDSPromptWidget_SetMessage Parms{}; Parms.InMessage = std::move(InMessage); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SheenComponent.CreateDynamicSheenMaterials // (Final, Native, Protected) void USheenComponent::CreateDynamicSheenMaterials() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheenComponent", "CreateDynamicSheenMaterials"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SheenComponent.CreateSheenMesh_Skeletal // (Final, Native, Protected) // Parameters: // class USkeletalMeshComponent* SkeletalMeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USheenComponent::CreateSheenMesh_Skeletal(class USkeletalMeshComponent* SkeletalMeshComp, int32 ID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheenComponent", "CreateSheenMesh_Skeletal"); Params::SheenComponent_CreateSheenMesh_Skeletal Parms{}; Parms.SkeletalMeshComp = SkeletalMeshComp; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SheenComponent.CreateSheenMesh_Static // (Final, Native, Protected) // Parameters: // class UStaticMeshComponent* StaticMeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USheenComponent::CreateSheenMesh_Static(class UStaticMeshComponent* StaticMeshComp, int32 ID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheenComponent", "CreateSheenMesh_Static"); Params::SheenComponent_CreateSheenMesh_Static Parms{}; Parms.StaticMeshComp = StaticMeshComp; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SheenComponent.CreateSheenMeshes // (Final, Native, Protected) void USheenComponent::CreateSheenMeshes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheenComponent", "CreateSheenMeshes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SheenComponent.DisableSheen // (Final, Native, Public, BlueprintCallable) void USheenComponent::DisableSheen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheenComponent", "DisableSheen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SheenComponent.EnableSheen // (Final, Native, Public, BlueprintCallable) void USheenComponent::EnableSheen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheenComponent", "EnableSheen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SheenComponent.SetSheenIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USheenComponent::SetSheenIntensity(const float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SheenComponent", "SetSheenIntensity"); Params::SheenComponent_SetSheenIntensity Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SessionListWidget.BeginServerSearch // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLANMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsDedicatedServer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InMapFilterName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USessionListWidget::BeginServerSearch(bool bLANMatch, bool bIsDedicatedServer, const class FString& InMapFilterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SessionListWidget", "BeginServerSearch"); Params::SessionListWidget_BeginServerSearch Parms{}; Parms.bLANMatch = bLANMatch; Parms.bIsDedicatedServer = bIsDedicatedServer; Parms.InMapFilterName = std::move(InMapFilterName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SessionListWidget.ConnectToServer // (Final, Native, Public, BlueprintCallable) void USessionListWidget::ConnectToServer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SessionListWidget", "ConnectToServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SessionListWidget.UpdateSearchStatus // (Final, Native, Public, BlueprintCallable) void USessionListWidget::UpdateSearchStatus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SessionListWidget", "UpdateSearchStatus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SessionListWidget.UpdateSessionList // (Final, Native, Public, BlueprintCallable) void USessionListWidget::UpdateSessionList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SessionListWidget", "UpdateSessionList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicsComponent.OnAnimMontageStartedForLevelSequenceActor0 // (Final, Native, Private) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCinematicsComponent::OnAnimMontageStartedForLevelSequenceActor0(class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "OnAnimMontageStartedForLevelSequenceActor0"); Params::PhxCinematicsComponent_OnAnimMontageStartedForLevelSequenceActor0 Parms{}; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicsComponent.OnAnimMontageStartedForLevelSequenceActor1 // (Final, Native, Private) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCinematicsComponent::OnAnimMontageStartedForLevelSequenceActor1(class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "OnAnimMontageStartedForLevelSequenceActor1"); Params::PhxCinematicsComponent_OnAnimMontageStartedForLevelSequenceActor1 Parms{}; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicsComponent.OnCharacterDeath // (Final, Native, Private) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCinematicsComponent::OnCharacterDeath(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "OnCharacterDeath"); Params::PhxCinematicsComponent_OnCharacterDeath Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicsComponent.OnLevelSequenceFinishedForLevelSequenceActor0 // (Final, Native, Private) void UPhxCinematicsComponent::OnLevelSequenceFinishedForLevelSequenceActor0() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "OnLevelSequenceFinishedForLevelSequenceActor0"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicsComponent.OnLevelSequenceFinishedForLevelSequenceActor1 // (Final, Native, Private) void UPhxCinematicsComponent::OnLevelSequenceFinishedForLevelSequenceActor1() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "OnLevelSequenceFinishedForLevelSequenceActor1"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicsComponent.OnLevelSequenceFinishedReversePlaybackForLevelSequenceActor0 // (Final, Native, Private) void UPhxCinematicsComponent::OnLevelSequenceFinishedReversePlaybackForLevelSequenceActor0() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "OnLevelSequenceFinishedReversePlaybackForLevelSequenceActor0"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicsComponent.OnLevelSequenceFinishedReversePlaybackForLevelSequenceActor1 // (Final, Native, Private) void UPhxCinematicsComponent::OnLevelSequenceFinishedReversePlaybackForLevelSequenceActor1() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "OnLevelSequenceFinishedReversePlaybackForLevelSequenceActor1"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicsComponent.OnParticipantSpawned // (Final, Native, Public) // Parameters: // class APhxAICharacter* SpawnedAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAISpawnResultCode ResultCode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SpawnUid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCinematicsComponent::OnParticipantSpawned(class APhxAICharacter* SpawnedAI, EPhxAISpawnResultCode ResultCode, int32 SpawnUid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "OnParticipantSpawned"); Params::PhxCinematicsComponent_OnParticipantSpawned Parms{}; Parms.SpawnedAI = SpawnedAI; Parms.ResultCode = ResultCode; Parms.SpawnUid = SpawnUid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicsComponent.SetRootOverrideLevelSequenceIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 OverrideIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCinematicsComponent::SetRootOverrideLevelSequenceIndex(int32 OverrideIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "SetRootOverrideLevelSequenceIndex"); Params::PhxCinematicsComponent_SetRootOverrideLevelSequenceIndex Parms{}; Parms.OverrideIndex = OverrideIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCinematicsComponent.GetCurrentLevelSequenceActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ALevelSequenceActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALevelSequenceActor* UPhxCinematicsComponent::GetCurrentLevelSequenceActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "GetCurrentLevelSequenceActor"); Params::PhxCinematicsComponent_GetCurrentLevelSequenceActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCinematicsComponent.GetFinalBlendTime // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxCinematicsComponent::GetFinalBlendTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCinematicsComponent", "GetFinalBlendTime"); Params::PhxCinematicsComponent_GetFinalBlendTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2PrintState.CharacterNotify // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrinterV2PrintState::CharacterNotify(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2PrintState", "CharacterNotify"); Params::PrinterV2PrintState_CharacterNotify Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2PrintState.OnScriptedEventStarted // (Final, Native, Protected) void UPrinterV2PrintState::OnScriptedEventStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2PrintState", "OnScriptedEventStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2PrintState.PrinterNotify // (Final, Native, Protected) // Parameters: // const class UPhxPrinterAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrinterV2PrintState::PrinterNotify(const class UPhxPrinterAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2PrintState", "PrinterNotify"); Params::PrinterV2PrintState_PrinterNotify Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_EquipWeapon.OnEquipMontageFinished // (Final, Native, Protected) void UPhxGameplayAbility_EquipWeapon::OnEquipMontageFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_EquipWeapon", "OnEquipMontageFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_EquipWeapon.OnEquipMontageInterrupted // (Final, Native, Protected) void UPhxGameplayAbility_EquipWeapon::OnEquipMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_EquipWeapon", "OnEquipMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_EquipWeapon.OnNotifyReceived // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* AnimNotify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_EquipWeapon::OnNotifyReceived(const class UPhxAnimNotify* AnimNotify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_EquipWeapon", "OnNotifyReceived"); Params::PhxGameplayAbility_EquipWeapon_OnNotifyReceived Parms{}; Parms.AnimNotify = AnimNotify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_EquipWeapon.OnUnequipTagRemoved // (Native, Protected) void UPhxGameplayAbility_EquipWeapon::OnUnequipTagRemoved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_EquipWeapon", "OnUnequipTagRemoved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2FSM.InteractExecuted // (Final, Native, Private) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrinterV2FSM::InteractExecuted(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2FSM", "InteractExecuted"); Params::PrinterV2FSM_InteractExecuted Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2FSM.OnScriptedEventCharacterFreed // (Final, Native, Private, HasOutParams) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& BindingTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrinterV2FSM::OnScriptedEventCharacterFreed(class APhxCharacter* Character, const class FName& BindingTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2FSM", "OnScriptedEventCharacterFreed"); Params::PrinterV2FSM_OnScriptedEventCharacterFreed Parms{}; Parms.Character = Character; Parms.BindingTag = BindingTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2FSM.OnScriptedEventFinish // (Final, Native, Private) void UPrinterV2FSM::OnScriptedEventFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2FSM", "OnScriptedEventFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GRPEnemyLaunch.OnEnemyHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxGameplayAbility_GRPEnemyLaunch::OnEnemyHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GRPEnemyLaunch", "OnEnemyHit"); Params::PhxGameplayAbility_GRPEnemyLaunch_OnEnemyHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GRPEnemyLaunch.OnFinalMontageCompleted // (Final, Native, Protected) void UPhxGameplayAbility_GRPEnemyLaunch::OnFinalMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GRPEnemyLaunch", "OnFinalMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GRPEnemyLaunch.OnMoveTaskFailed // (Final, Native, Protected) void UPhxGameplayAbility_GRPEnemyLaunch::OnMoveTaskFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GRPEnemyLaunch", "OnMoveTaskFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCombatSubsystem.RegisterPlayerDeathHideActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* HideActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCombatSubsystem::RegisterPlayerDeathHideActor(class AActor* HideActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCombatSubsystem", "RegisterPlayerDeathHideActor"); Params::PhxCombatSubsystem_RegisterPlayerDeathHideActor Parms{}; Parms.HideActor = HideActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCombatSubsystem.UnregisterPlayerDeathHideActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* HideActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCombatSubsystem::UnregisterPlayerDeathHideActor(class AActor* HideActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCombatSubsystem", "UnregisterPlayerDeathHideActor"); Params::PhxCombatSubsystem_UnregisterPlayerDeathHideActor Parms{}; Parms.HideActor = HideActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCredits.ReadCreditsToDataTable // (Final, Native, Public) void APhxCredits::ReadCreditsToDataTable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCredits", "ReadCreditsToDataTable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCustomizationManager.AreAllSkinsUnlockedViaCheat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxCustomizationManager::AreAllSkinsUnlockedViaCheat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxCustomizationManager", "AreAllSkinsUnlockedViaCheat"); Params::PhxCustomizationManager_AreAllSkinsUnlockedViaCheat Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCustomizationManager.Get // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxCustomizationManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxCustomizationManager* UPhxCustomizationManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxCustomizationManager", "Get"); Params::PhxCustomizationManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCustomizationManager.GetSkinEntitlementId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPhxCharacterSkin* Skin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxEntitlement ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxEntitlement UPhxCustomizationManager::GetSkinEntitlementId(class UPhxCharacterSkin* Skin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxCustomizationManager", "GetSkinEntitlementId"); Params::PhxCustomizationManager_GetSkinEntitlementId Parms{}; Parms.Skin = Skin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCustomizationManager.OnAccountChanged // (Final, Native, Public) // Parameters: // class USDSOnlineAccount* NewAccount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCustomizationManager::OnAccountChanged(class USDSOnlineAccount* NewAccount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCustomizationManager", "OnAccountChanged"); Params::PhxCustomizationManager_OnAccountChanged Parms{}; Parms.NewAccount = NewAccount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCustomizationManager.OnSkinValidationResultReceived // (Final, Native, Public) // Parameters: // bool bHasEntitlement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCustomizationManager::OnSkinValidationResultReceived(bool bHasEntitlement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCustomizationManager", "OnSkinValidationResultReceived"); Params::PhxCustomizationManager_OnSkinValidationResultReceived Parms{}; Parms.bHasEntitlement = bHasEntitlement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCustomizationManager.SetPlayerSkinIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 SkinIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxCustomizationManager::SetPlayerSkinIndex(int32 SkinIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCustomizationManager", "SetPlayerSkinIndex"); Params::PhxCustomizationManager_SetPlayerSkinIndex Parms{}; Parms.SkinIndex = SkinIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCustomizationManager.ValidateCurrentSkinEntittlement // (Final, Native, Public, BlueprintCallable) void UPhxCustomizationManager::ValidateCurrentSkinEntittlement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCustomizationManager", "ValidateCurrentSkinEntittlement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxCustomizationManager.GetActivePlayerSkin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxCharacterSkin* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxCharacterSkin* UPhxCustomizationManager::GetActivePlayerSkin() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCustomizationManager", "GetActivePlayerSkin"); Params::PhxCustomizationManager_GetActivePlayerSkin Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxCustomizationManager.GetCurrentPlayerSkinIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxCustomizationManager::GetCurrentPlayerSkinIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxCustomizationManager", "GetCurrentPlayerSkinIndex"); Params::PhxCustomizationManager_GetCurrentPlayerSkinIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDebugCamera.DumpCameraInfo // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDebugCamera::DumpCameraInfo(const class FString& Filename) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugCamera", "DumpCameraInfo"); Params::PhxDebugCamera_DumpCameraInfo Parms{}; Parms.Filename = std::move(Filename); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDebugCameraDrawing.DrawAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ColorScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDebugCameraDrawing::DrawAxes(class UObject* World, const struct FVector& Location, const struct FRotator& Rotation, float Thickness, float Scale, float ColorScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugCameraDrawing", "DrawAxes"); Params::PhxDebugCameraDrawing_DrawAxes Parms{}; Parms.World = World; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.Thickness = Thickness; Parms.Scale = Scale; Parms.ColorScale = ColorScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDebugCameraDrawing.DrawFrustum // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float fieldOfView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NearClip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FarClip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDebugCameraDrawing::DrawFrustum(class UObject* World, const struct FVector& Location, const struct FRotator& Rotation, float fieldOfView, float ScreenRatio, float NearClip, float FarClip, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugCameraDrawing", "DrawFrustum"); Params::PhxDebugCameraDrawing_DrawFrustum Parms{}; Parms.World = World; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.fieldOfView = fieldOfView; Parms.ScreenRatio = ScreenRatio; Parms.NearClip = NearClip; Parms.FarClip = FarClip; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDebugCameraDrawing.DrawFrustumCollision // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float fieldOfView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NearClip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FarClip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDebugCameraDrawing::DrawFrustumCollision(class UObject* World, const struct FVector& Location, const struct FRotator& Rotation, float fieldOfView, float ScreenRatio, float NearClip, float FarClip, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugCameraDrawing", "DrawFrustumCollision"); Params::PhxDebugCameraDrawing_DrawFrustumCollision Parms{}; Parms.World = World; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.fieldOfView = fieldOfView; Parms.ScreenRatio = ScreenRatio; Parms.NearClip = NearClip; Parms.FarClip = FarClip; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDebugCameraDrawing.DrawOutlinedText // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& ViewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& TextColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& OutlineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutlineOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDebugCameraDrawing::DrawOutlinedText(class UObject* World, const class FString& Text, const struct FVector& Location, const struct FRotator& ViewRotation, const struct FLinearColor& TextColor, const struct FLinearColor& OutlineColor, float OutlineOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDebugCameraDrawing", "DrawOutlinedText"); Params::PhxDebugCameraDrawing_DrawOutlinedText Parms{}; Parms.World = World; Parms.Text = std::move(Text); Parms.Location = std::move(Location); Parms.ViewRotation = std::move(ViewRotation); Parms.TextColor = std::move(TextColor); Parms.OutlineColor = std::move(OutlineColor); Parms.OutlineOffset = OutlineOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueEvent.GetCurrentlySpeakingActor // (Final, Native, Public) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UPhxDialogueEvent::GetCurrentlySpeakingActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueEvent", "GetCurrentlySpeakingActor"); Params::PhxDialogueEvent_GetCurrentlySpeakingActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDialogueEvent.GetSoundComponent // (Final, Native, Public) // Parameters: // class UPhxSoundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSoundComponent* UPhxDialogueEvent::GetSoundComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueEvent", "GetSoundComponent"); Params::PhxDialogueEvent_GetSoundComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDialogueEvent.OnLipflapLoadComplete // (Final, Native, Private) void UPhxDialogueEvent::OnLipflapLoadComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueEvent", "OnLipflapLoadComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueEvent.OnSoundEventCallback // (Final, Native, Public) // Parameters: // EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueEvent::OnSoundEventCallback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueEvent", "OnSoundEventCallback"); Params::PhxDialogueEvent_OnSoundEventCallback Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueEvent.PausePhxSoundEvent // (Final, Native, Public) // Parameters: // int32 FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueEvent::PausePhxSoundEvent(int32 FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueEvent", "PausePhxSoundEvent"); Params::PhxDialogueEvent_PausePhxSoundEvent Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueEvent.PostPhxSoundEvent // (Final, Native, Public) void UPhxDialogueEvent::PostPhxSoundEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueEvent", "PostPhxSoundEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueEvent.ResumePhxSoundEvent // (Final, Native, Public) // Parameters: // int32 FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueEvent::ResumePhxSoundEvent(int32 FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueEvent", "ResumePhxSoundEvent"); Params::PhxDialogueEvent_ResumePhxSoundEvent Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueEvent.StopPhxSoundEvent // (Final, Native, Public) // Parameters: // int32 FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueEvent::StopPhxSoundEvent(int32 FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueEvent", "StopPhxSoundEvent"); Params::PhxDialogueEvent_StopPhxSoundEvent Parms{}; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueEvent.TimedEndOfEvent // (Final, Native, Private) void UPhxDialogueEvent::TimedEndOfEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueEvent", "TimedEndOfEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.Get // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxDialogueManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxDialogueManager* UPhxDialogueManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxDialogueManager", "Get"); Params::PhxDialogueManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDialogueManager.AreSubtitlesDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDialogueManager::AreSubtitlesDisabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "AreSubtitlesDisabled"); Params::PhxDialogueManager_AreSubtitlesDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDialogueManager.ClearBinkSubtitle // (Final, Native, Public, BlueprintCallable) void UPhxDialogueManager::ClearBinkSubtitle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "ClearBinkSubtitle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.HideDialogWidgetFromView // (Final, Native, Public, BlueprintCallable) void UPhxDialogueManager::HideDialogWidgetFromView() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "HideDialogWidgetFromView"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.OnCombatStateChanged // (Final, Native, Public) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIGameState PreviousGameState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIGameState NewGameState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueManager::OnCombatStateChanged(class UPhxAIGameStateManager* GameStateManager, EPhxAIGameState PreviousGameState, EPhxAIGameState NewGameState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "OnCombatStateChanged"); Params::PhxDialogueManager_OnCombatStateChanged Parms{}; Parms.GameStateManager = GameStateManager; Parms.PreviousGameState = PreviousGameState; Parms.NewGameState = NewGameState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.OnEnemyDied // (Final, Native, Protected) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueManager::OnEnemyDied(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy, class AController* KillerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "OnEnemyDied"); Params::PhxDialogueManager_OnEnemyDied Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; Parms.KillerController = KillerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.OnEnemyMutated // (Final, Native, Protected) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueManager::OnEnemyMutated(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "OnEnemyMutated"); Params::PhxDialogueManager_OnEnemyMutated Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.OnLastEncounterEnemyDied // (Final, Native, Protected) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueManager::OnLastEncounterEnemyDied(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy, class AController* KillerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "OnLastEncounterEnemyDied"); Params::PhxDialogueManager_OnLastEncounterEnemyDied Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; Parms.KillerController = KillerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.OnPlayerFiredWeapon // (Final, Native, Protected) // Parameters: // class APhxPlayerCharacter* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxGunWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueManager::OnPlayerFiredWeapon(class APhxPlayerCharacter* Player, class APhxGunWeapon* Weapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "OnPlayerFiredWeapon"); Params::PhxDialogueManager_OnPlayerFiredWeapon Parms{}; Parms.Player = Player; Parms.Weapon = Weapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.OnPlayerFocusTargetChanged // (Final, Native, Protected) // Parameters: // class APhxPlayerCharacter* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* PreviousFocusTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* NewFocusTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueManager::OnPlayerFocusTargetChanged(class APhxPlayerCharacter* Player, class AActor* PreviousFocusTarget, class AActor* NewFocusTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "OnPlayerFocusTargetChanged"); Params::PhxDialogueManager_OnPlayerFocusTargetChanged Parms{}; Parms.Player = Player; Parms.PreviousFocusTarget = PreviousFocusTarget; Parms.NewFocusTarget = NewFocusTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.OnPlayerInteractionExecuted // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractingCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UInteraction* Interaction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueManager::OnPlayerInteractionExecuted(class APhxCharacter* InteractingCharacter, const class UInteraction* Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "OnPlayerInteractionExecuted"); Params::PhxDialogueManager_OnPlayerInteractionExecuted Parms{}; Parms.InteractingCharacter = InteractingCharacter; Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.OnPlayerScriptedEventEnd // (Final, Native, Public) void UPhxDialogueManager::OnPlayerScriptedEventEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "OnPlayerScriptedEventEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.OnPlayerScriptedEventStart // (Final, Native, Public) void UPhxDialogueManager::OnPlayerScriptedEventStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "OnPlayerScriptedEventStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.OnSoundEventEnd // (Final, Native, Private) // Parameters: // class UPhxDialogueEvent* DialogueEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueManager::OnSoundEventEnd(class UPhxDialogueEvent* DialogueEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "OnSoundEventEnd"); Params::PhxDialogueManager_OnSoundEventEnd Parms{}; Parms.DialogueEvent = DialogueEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.UpdateBinkSubtitle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FBinkSubtitleRow& InRow (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxDialogueManager::UpdateBinkSubtitle(const struct FBinkSubtitleRow& InRow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "UpdateBinkSubtitle"); Params::PhxDialogueManager_UpdateBinkSubtitle Parms{}; Parms.InRow = std::move(InRow); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueManager.UpdateSubtitles // (Final, Native, Public) // Parameters: // class UPhxDialogueEvent* DialogueEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueManager::UpdateSubtitles(class UPhxDialogueEvent* DialogueEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueManager", "UpdateSubtitles"); Params::PhxDialogueManager_UpdateSubtitles Parms{}; Parms.DialogueEvent = DialogueEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueWorldSubsystem.PauseAudioLog // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InAudioLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueWorldSubsystem::PauseAudioLog(class UDialogue* InAudioLog) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueWorldSubsystem", "PauseAudioLog"); Params::PhxDialogueWorldSubsystem_PauseAudioLog Parms{}; Parms.InAudioLog = InAudioLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueWorldSubsystem.PlayAudioLog // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InAudioLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Speaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueWorldSubsystem::PlayAudioLog(class UDialogue* InAudioLog, class AActor* Speaker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueWorldSubsystem", "PlayAudioLog"); Params::PhxDialogueWorldSubsystem_PlayAudioLog Parms{}; Parms.InAudioLog = InAudioLog; Parms.Speaker = Speaker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueWorldSubsystem.PlayDialogue // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InDialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SpeakingActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueWorldSubsystem::PlayDialogue(class UDialogue* InDialogue, class AActor* SpeakingActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueWorldSubsystem", "PlayDialogue"); Params::PhxDialogueWorldSubsystem_PlayDialogue Parms{}; Parms.InDialogue = InDialogue; Parms.SpeakingActor = SpeakingActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueWorldSubsystem.StopAudioLog // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InAudioLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueWorldSubsystem::StopAudioLog(class UDialogue* InAudioLog) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueWorldSubsystem", "StopAudioLog"); Params::PhxDialogueWorldSubsystem_StopAudioLog Parms{}; Parms.InAudioLog = InAudioLog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDialogueWorldSubsystem.TestCombatStateChange // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIGameState PreviousGameState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIGameState NewGameState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDialogueWorldSubsystem::TestCombatStateChange(class UPhxAIGameStateManager* GameStateManager, EPhxAIGameState PreviousGameState, EPhxAIGameState NewGameState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDialogueWorldSubsystem", "TestCombatStateChange"); Params::PhxDialogueWorldSubsystem_TestCombatStateChange Parms{}; Parms.GameStateManager = GameStateManager; Parms.PreviousGameState = PreviousGameState; Parms.NewGameState = NewGameState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDynamicDropsActor.OnTriggerOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxDynamicDropsActor::OnTriggerOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDynamicDropsActor", "OnTriggerOverlap"); Params::PhxDynamicDropsActor_OnTriggerOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDynamicDropsActor.ScanForNearbySpawnNodes // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxDynamicDropsActor::ScanForNearbySpawnNodes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDynamicDropsActor", "ScanForNearbySpawnNodes"); Params::PhxDynamicDropsActor_ScanForNearbySpawnNodes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDynamicDropsActor.SpawnLoot // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class APhxPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxDynamicDropsActor::SpawnLoot(class APhxPlayerCharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDynamicDropsActor", "SpawnLoot"); Params::PhxDynamicDropsActor_SpawnLoot Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDynamicDropsComponent.OnOwnerDeath // (Final, Native, Private) // Parameters: // class APhxCharacter* CharacterOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxDynamicDropsComponent::OnOwnerDeath(class APhxCharacter* CharacterOwner, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDynamicDropsComponent", "OnOwnerDeath"); Params::PhxDynamicDropsComponent_OnOwnerDeath Parms{}; Parms.CharacterOwner = CharacterOwner; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxDynamicDropsComponent.SpawnLootAtLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class APhxPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ItemLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& ItemRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class APickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickup* UPhxDynamicDropsComponent::SpawnLootAtLocation(class APhxPlayerCharacter* Character, const struct FVector& ItemLocation, const struct FRotator& ItemRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDynamicDropsComponent", "SpawnLootAtLocation"); Params::PhxDynamicDropsComponent_SpawnLootAtLocation Parms{}; Parms.Character = Character; Parms.ItemLocation = std::move(ItemLocation); Parms.ItemRotation = std::move(ItemRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDynamicDropsComponent.SpawnLootWithArcMotion // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class APhxPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ItemLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& ItemRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class APickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APickup* UPhxDynamicDropsComponent::SpawnLootWithArcMotion(class APhxPlayerCharacter* Character, const struct FVector& ItemLocation, const struct FRotator& ItemRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDynamicDropsComponent", "SpawnLootWithArcMotion"); Params::PhxDynamicDropsComponent_SpawnLootWithArcMotion Parms{}; Parms.Character = Character; Parms.ItemLocation = std::move(ItemLocation); Parms.ItemRotation = std::move(ItemRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxDynamicDropsComponent.ShouldDropLoot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxDynamicDropsComponent::ShouldDropLoot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxDynamicDropsComponent", "ShouldDropLoot"); Params::PhxDynamicDropsComponent_ShouldDropLoot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxEconomyUIInterface.CancelPress // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::CancelPress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "CancelPress"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.ClearItems // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::ClearItems() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "ClearItems"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.ConfirmHold // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPhxEconomyUIInterface::ConfirmHold(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "ConfirmHold"); Params::PhxEconomyUIInterface_ConfirmHold Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.ConfirmPress // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::ConfirmPress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "ConfirmPress"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.ConfirmRelease // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::ConfirmRelease() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "ConfirmRelease"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.DirectionInput // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPhxEconomyUIInterface::DirectionInput(EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "DirectionInput"); Params::PhxEconomyUIInterface_DirectionInput Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.FaceLeftHold // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPhxEconomyUIInterface::FaceLeftHold(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "FaceLeftHold"); Params::PhxEconomyUIInterface_FaceLeftHold Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.FaceLeftPress // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::FaceLeftPress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "FaceLeftPress"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.FaceLeftRelease // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::FaceLeftRelease() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "FaceLeftRelease"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.FaceTopHold // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPhxEconomyUIInterface::FaceTopHold(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "FaceTopHold"); Params::PhxEconomyUIInterface_FaceTopHold Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.FaceTopPress // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::FaceTopPress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "FaceTopPress"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.FaceTopRelease // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::FaceTopRelease() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "FaceTopRelease"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.Hide // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.R3Press // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::R3Press() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "R3Press"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.Refresh // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::Refresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "Refresh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.SetItems // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::SetItems() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "SetItems"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.SetParentInterfaceObject // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPhxEconomyUIInterface::SetParentInterfaceObject(class UObject* Parent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "SetParentInterfaceObject"); Params::PhxEconomyUIInterface_SetParentInterfaceObject Parms{}; Parms.Parent = Parent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.ShoulderLeftPress // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::ShoulderLeftPress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "ShoulderLeftPress"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.ShoulderRightPress // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::ShoulderRightPress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "ShoulderRightPress"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.Show // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IPhxEconomyUIInterface::Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEconomyUIInterface.GetDeepestUI // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* IPhxEconomyUIInterface::GetDeepestUI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "GetDeepestUI"); Params::PhxEconomyUIInterface_GetDeepestUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxEconomyUIInterface.IsTopLevel // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IPhxEconomyUIInterface::IsTopLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxEconomyUIInterface", "IsTopLevel"); Params::PhxEconomyUIInterface_IsTopLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxEnemyGRPHitResponseComponent.OnEnterGRPState // (Event, Public, BlueprintEvent) void UPhxEnemyGRPHitResponseComponent::OnEnterGRPState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxEnemyGRPHitResponseComponent", "OnEnterGRPState"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxEnemyGRPHitResponseComponent.OnExitGRPState // (Event, Public, BlueprintEvent) void UPhxEnemyGRPHitResponseComponent::OnExitGRPState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxEnemyGRPHitResponseComponent", "OnExitGRPState"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxHasEntitlementArray.HasEntitlements // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const TArray& InEntitlements (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class UPhxHasEntitlementArray* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxHasEntitlementArray* UPhxHasEntitlementArray::HasEntitlements(const TArray& InEntitlements) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxHasEntitlementArray", "HasEntitlements"); Params::PhxHasEntitlementArray_HasEntitlements Parms{}; Parms.InEntitlements = std::move(InEntitlements); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxHasEntitlementArray.HandleFetchEntitlements // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FPhxEntitlementOwnership& Ownership (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxHasEntitlementArray::HandleFetchEntitlements(const struct FPhxEntitlementOwnership& Ownership) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHasEntitlementArray", "HandleFetchEntitlements"); Params::PhxHasEntitlementArray_HandleFetchEntitlements Parms{}; Parms.Ownership = std::move(Ownership); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxHasEntitlementArray.HandleFetchOnlineAccount // (Final, Native, Protected) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USDSOnlineAccount* OnlineAccount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxHasEntitlementArray::HandleFetchOnlineAccount(bool bSuccess, const class USDSOnlineAccount* OnlineAccount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxHasEntitlementArray", "HandleFetchOnlineAccount"); Params::PhxHasEntitlementArray_HandleFetchOnlineAccount Parms{}; Parms.bSuccess = bSuccess; Parms.OnlineAccount = OnlineAccount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxEnvironmentalGoreComponent.OnBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxEnvironmentalGoreComponent::OnBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxEnvironmentalGoreComponent", "OnBeginOverlap"); Params::PhxEnvironmentalGoreComponent_OnBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.TraversalAbilityState.OnTraversalAbilityEnded // (Final, Native, Protected) // Parameters: // const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTraversalAbilityState::OnTraversalAbilityEnded(const struct FGameplayTag& InTag, int32 NewCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TraversalAbilityState", "OnTraversalAbilityEnded"); Params::TraversalAbilityState_OnTraversalAbilityEnded Parms{}; Parms.InTag = std::move(InTag); Parms.NewCount = NewCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFlashlight.OnFlashlightColorUpdated // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FLinearColor& NewColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxFlashlight::OnFlashlightColorUpdated(const struct FLinearColor& NewColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlight", "OnFlashlightColorUpdated"); Params::PhxFlashlight_OnFlashlightColorUpdated Parms{}; Parms.NewColor = std::move(NewColor); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxFlashlight.OnVFXConeAlphaUpdated // (Event, Protected, BlueprintEvent) // Parameters: // float NewAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewEmissiveMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxFlashlight::OnVFXConeAlphaUpdated(float NewAlpha, float NewEmissiveMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlight", "OnVFXConeAlphaUpdated"); Params::PhxFlashlight_OnVFXConeAlphaUpdated Parms{}; Parms.NewAlpha = NewAlpha; Parms.NewEmissiveMultiplier = NewEmissiveMultiplier; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxFlashlight.OnVolumetricOnlyLightPropertiesUpdated // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& NewRelativeLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& NewRelativeRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float VolumetricScatteringIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxFlashlight::OnVolumetricOnlyLightPropertiesUpdated(const struct FVector& NewRelativeLocation, const struct FRotator& NewRelativeRotation, float VolumetricScatteringIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlight", "OnVolumetricOnlyLightPropertiesUpdated"); Params::PhxFlashlight_OnVolumetricOnlyLightPropertiesUpdated Parms{}; Parms.NewRelativeLocation = std::move(NewRelativeLocation); Parms.NewRelativeRotation = std::move(NewRelativeRotation); Parms.VolumetricScatteringIntensity = VolumetricScatteringIntensity; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxFlashlightComponent.OnFlashlightBatteryDrained // (Final, Native, Public) void UPhxFlashlightComponent::OnFlashlightBatteryDrained() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlightComponent", "OnFlashlightBatteryDrained"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFlashlightComponent.PopCinematicFlashlightStates // (Final, Native, Public) void UPhxFlashlightComponent::PopCinematicFlashlightStates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlightComponent", "PopCinematicFlashlightStates"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFlashlightComponent.PopDynamicGlobalModifier // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxFlashlightModifier* Modifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxFlashlightComponent::PopDynamicGlobalModifier(class UPhxFlashlightModifier* Modifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlightComponent", "PopDynamicGlobalModifier"); Params::PhxFlashlightComponent_PopDynamicGlobalModifier Parms{}; Parms.Modifier = Modifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFlashlightComponent.PushDynamicGlobalModifier // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPhxFlashlightModifier* Modifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxFlashlightComponent::PushDynamicGlobalModifier(class UPhxFlashlightModifier* Modifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlightComponent", "PushDynamicGlobalModifier"); Params::PhxFlashlightComponent_PushDynamicGlobalModifier Parms{}; Parms.Modifier = Modifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFlashlightComponent.PushDynamicGlobalModifierOfClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfModifierClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxFlashlightModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxFlashlightModifier* UPhxFlashlightComponent::PushDynamicGlobalModifierOfClass(TSubclassOf ModifierClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlightComponent", "PushDynamicGlobalModifierOfClass"); Params::PhxFlashlightComponent_PushDynamicGlobalModifierOfClass Parms{}; Parms.ModifierClass = ModifierClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxFlashlightComponent.ReloadBattery // (Final, Native, Public, BlueprintCallable) void UPhxFlashlightComponent::ReloadBattery() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlightComponent", "ReloadBattery"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxFlashlightComponent.GetBatteryModifier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxFlashlightModifier_Battery* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxFlashlightModifier_Battery* UPhxFlashlightComponent::GetBatteryModifier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlightComponent", "GetBatteryModifier"); Params::PhxFlashlightComponent_GetBatteryModifier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxFlashlightComponent.IsBatteryFullyDrained // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxFlashlightComponent::IsBatteryFullyDrained() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxFlashlightComponent", "IsBatteryFullyDrained"); Params::PhxFlashlightComponent_IsBatteryFullyDrained Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameInstance.DestroyLeaveOnlineGame // (Final, Native, Public, BlueprintCallable) void UPhxGameInstance::DestroyLeaveOnlineGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameInstance", "DestroyLeaveOnlineGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameInstance.GetCurrentServerName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPhxGameInstance::GetCurrentServerName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameInstance", "GetCurrentServerName"); Params::PhxGameInstance_GetCurrentServerName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameInstance.GetSnowDeformEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameInstance::GetSnowDeformEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameInstance", "GetSnowDeformEnabled"); Params::PhxGameInstance_GetSnowDeformEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameInstance.SetSnowDeformEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameInstance::SetSnowDeformEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameInstance", "SetSnowDeformEnabled"); Params::PhxGameInstance_SetSnowDeformEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameInstance.StartDialogue // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDialogue* InDialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* NPCActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameInstance::StartDialogue(class UDialogue* InDialogue, class AActor* NPCActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameInstance", "StartDialogue"); Params::PhxGameInstance_StartDialogue Parms{}; Parms.InDialogue = InDialogue; Parms.NPCActor = NPCActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameInstance.StartSession // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& SessionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameInstance::StartSession(const class FString& SessionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameInstance", "StartSession"); Params::PhxGameInstance_StartSession Parms{}; Parms.SessionName = std::move(SessionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameInstance.GetBloodSpatterTraceManager // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxBloodSpatterTraceManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxBloodSpatterTraceManager* UPhxGameInstance::GetBloodSpatterTraceManager() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameInstance", "GetBloodSpatterTraceManager"); Params::PhxGameInstance_GetBloodSpatterTraceManager Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameplayAbility_ButtonHoldInteraction.OnDelayTimePassed // (Final, Native, Protected) void UPhxGameplayAbility_ButtonHoldInteraction::OnDelayTimePassed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_ButtonHoldInteraction", "OnDelayTimePassed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_ButtonHoldInteraction.OnInteractButtonHeld // (Final, Native, Protected) // Parameters: // float TimeActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_ButtonHoldInteraction::OnInteractButtonHeld(float TimeActive, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_ButtonHoldInteraction", "OnInteractButtonHeld"); Params::PhxGameplayAbility_ButtonHoldInteraction_OnInteractButtonHeld Parms{}; Parms.TimeActive = TimeActive; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_ButtonHoldInteraction.OnInteractButtonReleased // (Final, Native, Protected) // Parameters: // float TimeActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_ButtonHoldInteraction::OnInteractButtonReleased(float TimeActive, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_ButtonHoldInteraction", "OnInteractButtonReleased"); Params::PhxGameplayAbility_ButtonHoldInteraction_OnInteractButtonReleased Parms{}; Parms.TimeActive = TimeActive; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_CorpseStomp.OnNotifyStateBegin // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotifyState* NotifyState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_CorpseStomp::OnNotifyStateBegin(const class UPhxAnimNotifyState* NotifyState, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_CorpseStomp", "OnNotifyStateBegin"); Params::PhxGameplayAbility_CorpseStomp_OnNotifyStateBegin Parms{}; Parms.NotifyState = NotifyState; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_CorpseStomp.OnNotifyStateEnd // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotifyState* NotifyState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_CorpseStomp::OnNotifyStateEnd(const class UPhxAnimNotifyState* NotifyState, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_CorpseStomp", "OnNotifyStateEnd"); Params::PhxGameplayAbility_CorpseStomp_OnNotifyStateEnd Parms{}; Parms.NotifyState = NotifyState; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_CorpseStomp.OnStompMontageEnded // (Final, Native, Protected) void UPhxGameplayAbility_CorpseStomp::OnStompMontageEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_CorpseStomp", "OnStompMontageEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_CorpseStomp.OnStompMontageInterrupted // (Final, Native, Protected) void UPhxGameplayAbility_CorpseStomp::OnStompMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_CorpseStomp", "OnStompMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_CorpseStomp.OnStompTraceHit // (Final, Native, Protected) // Parameters: // const TArray& Hits (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxGameplayAbility_CorpseStomp::OnStompTraceHit(const TArray& Hits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_CorpseStomp", "OnStompTraceHit"); Params::PhxGameplayAbility_CorpseStomp_OnStompTraceHit Parms{}; Parms.Hits = std::move(Hits); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_CorpseStomp.OnTransitionMontageEnded // (Final, Native, Protected) void UPhxGameplayAbility_CorpseStomp::OnTransitionMontageEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_CorpseStomp", "OnTransitionMontageEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_DoScriptedEventStaging.OnCharacterReachedSyncPoint // (Final, Native, Protected) void UPhxGameplayAbility_DoScriptedEventStaging::OnCharacterReachedSyncPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_DoScriptedEventStaging", "OnCharacterReachedSyncPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_DoScriptedEventStaging.OnCharacterUnequippedWeapon // (Final, Native, Protected) void UPhxGameplayAbility_DoScriptedEventStaging::OnCharacterUnequippedWeapon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_DoScriptedEventStaging", "OnCharacterUnequippedWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_EchoScan.OnScanStopped // (Final, Native, Private) // Parameters: // class APhxCharacter* CaughtCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScanDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_EchoScan::OnScanStopped(class APhxCharacter* CaughtCharacter, float ScanDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_EchoScan", "OnScanStopped"); Params::PhxGameplayAbility_EchoScan_OnScanStopped Parms{}; Parms.CaughtCharacter = CaughtCharacter; Parms.ScanDuration = ScanDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_FallToFloor.OnCharacterDeath // (Final, Native, Private) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_FallToFloor::OnCharacterDeath(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_FallToFloor", "OnCharacterDeath"); Params::PhxGameplayAbility_FallToFloor_OnCharacterDeath Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_FallToFloor.OnLandingEnded // (Final, Native, Private) void UPhxGameplayAbility_FallToFloor::OnLandingEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_FallToFloor", "OnLandingEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_FallToFloor.OnMovementModeChanged // (Final, Native, Private) // Parameters: // EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_FallToFloor::OnMovementModeChanged(EMovementMode NewMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_FallToFloor", "OnMovementModeChanged"); Params::PhxGameplayAbility_FallToFloor_OnMovementModeChanged Parms{}; Parms.NewMovementMode = NewMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GRPEnemyPull.OnMoveTaskFailed // (Final, Native, Protected) void UPhxGameplayAbility_GRPEnemyPull::OnMoveTaskFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GRPEnemyPull", "OnMoveTaskFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GRPEnemyPull.OnMoveTaskFinished // (Final, Native, Protected) void UPhxGameplayAbility_GRPEnemyPull::OnMoveTaskFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GRPEnemyPull", "OnMoveTaskFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GRPEnemyRecover.OnEnemyHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxGameplayAbility_GRPEnemyRecover::OnEnemyHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GRPEnemyRecover", "OnEnemyHit"); Params::PhxGameplayAbility_GRPEnemyRecover_OnEnemyHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GRPEnemyRecover.OnMovementModeChanged // (Final, Native, Protected) // Parameters: // EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_GRPEnemyRecover::OnMovementModeChanged(EMovementMode NewMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GRPEnemyRecover", "OnMovementModeChanged"); Params::PhxGameplayAbility_GRPEnemyRecover_OnMovementModeChanged Parms{}; Parms.NewMovementMode = NewMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_GRPEnemyRecover.OnMoveTaskFailed // (Final, Native, Protected) void UPhxGameplayAbility_GRPEnemyRecover::OnMoveTaskFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_GRPEnemyRecover", "OnMoveTaskFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Pickup.OnUncrouchWaitDelayFinished // (Final, Native, Protected) void UPhxGameplayAbility_Pickup::OnUncrouchWaitDelayFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Pickup", "OnUncrouchWaitDelayFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyLift.OnEndMontageFinished // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyLift::OnEndMontageFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyLift", "OnEndMontageFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyLift.OnEnemyHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxGameplayAbility_PPEEnemyLift::OnEnemyHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyLift", "OnEnemyHit"); Params::PhxGameplayAbility_PPEEnemyLift_OnEnemyHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyLift.OnHitIntoSurfaceMontageFinished // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyLift::OnHitIntoSurfaceMontageFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyLift", "OnHitIntoSurfaceMontageFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyLift.OnPPEMoveOvershootTaskFinished // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyLift::OnPPEMoveOvershootTaskFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyLift", "OnPPEMoveOvershootTaskFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyLift.OnPPEMoveTaskFailed // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyLift::OnPPEMoveTaskFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyLift", "OnPPEMoveTaskFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyLift.OnPPEMoveTaskFinished // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyLift::OnPPEMoveTaskFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyLift", "OnPPEMoveTaskFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPull.OnEnemyHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxGameplayAbility_PPEEnemyPull::OnEnemyHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPull", "OnEnemyHit"); Params::PhxGameplayAbility_PPEEnemyPull_OnEnemyHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPull.OnFinalMontageCompleted // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyPull::OnFinalMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPull", "OnFinalMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPull.OnPPEMoveTaskFailed // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyPull::OnPPEMoveTaskFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPull", "OnPPEMoveTaskFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPull.OnPPEMoveTaskFinished // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyPull::OnPPEMoveTaskFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPull", "OnPPEMoveTaskFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPull.OnTriggerEndAnim // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyPull::OnTriggerEndAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPull", "OnTriggerEndAnim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPush.OnEnemyHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxGameplayAbility_PPEEnemyPush::OnEnemyHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPush", "OnEnemyHit"); Params::PhxGameplayAbility_PPEEnemyPush_OnEnemyHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPush.OnFinalMontageCompleted // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyPush::OnFinalMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPush", "OnFinalMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPush.OnHitIntoSurfaceMontageFinished // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyPush::OnHitIntoSurfaceMontageFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPush", "OnHitIntoSurfaceMontageFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPush.OnPPEMoveTaskFailed // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyPush::OnPPEMoveTaskFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPush", "OnPPEMoveTaskFailed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPush.OnPPEMoveTaskFinished // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyPush::OnPPEMoveTaskFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPush", "OnPPEMoveTaskFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PPEEnemyPush.OnTriggerEndAnim // (Final, Native, Protected) void UPhxGameplayAbility_PPEEnemyPush::OnTriggerEndAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PPEEnemyPush", "OnTriggerEndAnim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PuzzleSwitchInteraction.OnCharacterHealthModified // (Final, Native, Protected) // Parameters: // class UPhxHealthComponent* HealthComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Health (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_PuzzleSwitchInteraction::OnCharacterHealthModified(class UPhxHealthComponent* HealthComp, float Health, float HealthDelta, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PuzzleSwitchInteraction", "OnCharacterHealthModified"); Params::PhxGameplayAbility_PuzzleSwitchInteraction_OnCharacterHealthModified Parms{}; Parms.HealthComp = HealthComp; Parms.Health = Health; Parms.HealthDelta = HealthDelta; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_PuzzleSwitchInteraction.OnDelayTimePassed // (Final, Native, Protected) void UPhxGameplayAbility_PuzzleSwitchInteraction::OnDelayTimePassed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_PuzzleSwitchInteraction", "OnDelayTimePassed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Reload.OnDefensiveActionInitiated // (Final, Native, Protected, HasOutParams) // Parameters: // EReactionType ReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDefensiveReactDirection ReactionDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitRecord& HitRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxGameplayAbility_Reload::OnDefensiveActionInitiated(EReactionType ReactionType, EDefensiveReactDirection ReactionDir, const struct FHitRecord& HitRecord) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Reload", "OnDefensiveActionInitiated"); Params::PhxGameplayAbility_Reload_OnDefensiveActionInitiated Parms{}; Parms.ReactionType = ReactionType; Parms.ReactionDir = ReactionDir; Parms.HitRecord = std::move(HitRecord); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Reload.OnMontageBlendOut // (Final, Native, Protected) void UPhxGameplayAbility_Reload::OnMontageBlendOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Reload", "OnMontageBlendOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Reload.OnMontageCancelled // (Final, Native, Protected) void UPhxGameplayAbility_Reload::OnMontageCancelled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Reload", "OnMontageCancelled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Reload.OnMontageComplete // (Final, Native, Protected) void UPhxGameplayAbility_Reload::OnMontageComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Reload", "OnMontageComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Reload.OnMontageInterrupted // (Final, Native, Protected) void UPhxGameplayAbility_Reload::OnMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Reload", "OnMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Reload.OnNotifyReceived // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_Reload::OnNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Reload", "OnNotifyReceived"); Params::PhxGameplayAbility_Reload_OnNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Stunned.OnDamageTaken // (Final, Native, Private) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_Stunned::OnDamageTaken(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Stunned", "OnDamageTaken"); Params::PhxGameplayAbility_Stunned_OnDamageTaken Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Stunned.OnMontageCompleted // (Final, Native, Private) void UPhxGameplayAbility_Stunned::OnMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Stunned", "OnMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Stunned.OnWaitCompleted // (Final, Native, Private) void UPhxGameplayAbility_Stunned::OnWaitCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Stunned", "OnWaitCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_SwapWeaponReceiver.OnAttachMontageCompleted // (Final, Native, Protected) void UPhxGameplayAbility_SwapWeaponReceiver::OnAttachMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_SwapWeaponReceiver", "OnAttachMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_SwapWeaponReceiver.OnAttachMontageInterrupted // (Final, Native, Protected) void UPhxGameplayAbility_SwapWeaponReceiver::OnAttachMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_SwapWeaponReceiver", "OnAttachMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_SwapWeaponReceiver.OnDefensiveActionInitiated // (Final, Native, Protected, HasOutParams) // Parameters: // EReactionType ReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDefensiveReactDirection ReactionDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitRecord& HitRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxGameplayAbility_SwapWeaponReceiver::OnDefensiveActionInitiated(EReactionType ReactionType, EDefensiveReactDirection ReactionDir, const struct FHitRecord& HitRecord) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_SwapWeaponReceiver", "OnDefensiveActionInitiated"); Params::PhxGameplayAbility_SwapWeaponReceiver_OnDefensiveActionInitiated Parms{}; Parms.ReactionType = ReactionType; Parms.ReactionDir = ReactionDir; Parms.HitRecord = std::move(HitRecord); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_SwapWeaponReceiver.OnDetachMontageCompleted // (Final, Native, Protected) void UPhxGameplayAbility_SwapWeaponReceiver::OnDetachMontageCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_SwapWeaponReceiver", "OnDetachMontageCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_SwapWeaponReceiver.OnDetachMontageInterrupted // (Final, Native, Protected) void UPhxGameplayAbility_SwapWeaponReceiver::OnDetachMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_SwapWeaponReceiver", "OnDetachMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_SwapWeaponReceiver.OnEquipCorrectWeaponFinished // (Final, Native, Protected) void UPhxGameplayAbility_SwapWeaponReceiver::OnEquipCorrectWeaponFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_SwapWeaponReceiver", "OnEquipCorrectWeaponFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_SwapWeaponReceiver.OnNotifyReceived // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_SwapWeaponReceiver::OnNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_SwapWeaponReceiver", "OnNotifyReceived"); Params::PhxGameplayAbility_SwapWeaponReceiver_OnNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_SwapWeaponReceiver.OnReceiverSwapCanceled // (Final, Native, Protected) void UPhxGameplayAbility_SwapWeaponReceiver::OnReceiverSwapCanceled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_SwapWeaponReceiver", "OnReceiverSwapCanceled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_NavPowerJump.OnNavPowerJumpComplete // (Final, Native, Private) void UPhxGameplayAbility_Traverse_NavPowerJump::OnNavPowerJumpComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_NavPowerJump", "OnNavPowerJumpComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_NavPowerJump.OnNavPowerJumpFail // (Final, Native, Private) void UPhxGameplayAbility_Traverse_NavPowerJump::OnNavPowerJumpFail() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_NavPowerJump", "OnNavPowerJumpFail"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Stationary.OnMontageCancelledEvent // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Stationary::OnMontageCancelledEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Stationary", "OnMontageCancelledEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Stationary.OnMontageCompletedEvent // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Stationary::OnMontageCompletedEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Stationary", "OnMontageCompletedEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Stationary.OnPreMoveComplete // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Stationary::OnPreMoveComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Stationary", "OnPreMoveComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_Traverse_Teleport.OnDelayFinished // (Final, Native, Private) void UPhxGameplayAbility_Traverse_Teleport::OnDelayFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_Traverse_Teleport", "OnDelayFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_UnequipWeapon.OnMontageBlendOut // (Final, Native, Protected) void UPhxGameplayAbility_UnequipWeapon::OnMontageBlendOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_UnequipWeapon", "OnMontageBlendOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_UnequipWeapon.OnMontageCancelled // (Final, Native, Protected) void UPhxGameplayAbility_UnequipWeapon::OnMontageCancelled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_UnequipWeapon", "OnMontageCancelled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_UnequipWeapon.OnMontageComplete // (Final, Native, Protected) void UPhxGameplayAbility_UnequipWeapon::OnMontageComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_UnequipWeapon", "OnMontageComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_UnequipWeapon.OnMontageInterrupted // (Final, Native, Protected) void UPhxGameplayAbility_UnequipWeapon::OnMontageInterrupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_UnequipWeapon", "OnMontageInterrupted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameplayAbility_UnequipWeapon.OnNotifyReceived // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameplayAbility_UnequipWeapon::OnNotifyReceived(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameplayAbility_UnequipWeapon", "OnNotifyReceived"); Params::PhxGameplayAbility_UnequipWeapon_OnNotifyReceived Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSRiotStoreIcon.HideIcon // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AWSRiotStoreIcon::HideIcon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSRiotStoreIcon", "HideIcon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.WSRiotStoreIcon.ShowIcon // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AWSRiotStoreIcon::ShowIcon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSRiotStoreIcon", "ShowIcon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.AvailableScreenResolutions // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const bool bWindowed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxGameUserSettings::AvailableScreenResolutions(const bool bWindowed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameUserSettings", "AvailableScreenResolutions"); Params::PhxGameUserSettings_AvailableScreenResolutions Parms{}; Parms.bWindowed = bWindowed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.Get // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPhxGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxGameUserSettings* UPhxGameUserSettings::Get() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameUserSettings", "Get"); Params::PhxGameUserSettings_Get Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetAvailablePeakNits // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxGameUserSettings::GetAvailablePeakNits() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxGameUserSettings", "GetAvailablePeakNits"); Params::PhxGameUserSettings_GetAvailablePeakNits Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.AccumulateRiotCreditsSpent // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::AccumulateRiotCreditsSpent(int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "AccumulateRiotCreditsSpent"); Params::PhxGameUserSettings_AccumulateRiotCreditsSpent Parms{}; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.AddHighscore // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPhxHighScoreRecord& InScore (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxGameUserSettings::AddHighscore(const struct FPhxHighScoreRecord& InScore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "AddHighscore"); Params::PhxGameUserSettings_AddHighscore Parms{}; Parms.InScore = std::move(InScore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.AddUnlockedRiotModePerk // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxRiotModePerkType Perk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::AddUnlockedRiotModePerk(EPhxRiotModePerkType Perk) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "AddUnlockedRiotModePerk"); Params::PhxGameUserSettings_AddUnlockedRiotModePerk Parms{}; Parms.Perk = Perk; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.ApplyHDR // (Final, Native, Public, BlueprintCallable) void UPhxGameUserSettings::ApplyHDR() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "ApplyHDR"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.ClearHighscores // (Final, Native, Public, BlueprintCallable) void UPhxGameUserSettings::ClearHighscores() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "ClearHighscores"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.ClearKeymappingList // (Final, Native, Public, BlueprintCallable) void UPhxGameUserSettings::ClearKeymappingList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "ClearKeymappingList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.ClearRiotCreditsSpent // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::ClearRiotCreditsSpent(int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "ClearRiotCreditsSpent"); Params::PhxGameUserSettings_ClearRiotCreditsSpent Parms{}; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.ClearRiotPowerupActivationCount // (Final, Native, Public, BlueprintCallable) void UPhxGameUserSettings::ClearRiotPowerupActivationCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "ClearRiotPowerupActivationCount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.ClearSettingsGameplayTags // (Final, Native, Public, BlueprintCallable) void UPhxGameUserSettings::ClearSettingsGameplayTags() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "ClearSettingsGameplayTags"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.ClearUnlockedRiotModePerks // (Final, Native, Public, BlueprintCallable) void UPhxGameUserSettings::ClearUnlockedRiotModePerks() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "ClearUnlockedRiotModePerks"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.EnableConsolePerformanceMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::EnableConsolePerformanceMode(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "EnableConsolePerformanceMode"); Params::PhxGameUserSettings_EnableConsolePerformanceMode Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.IncrementRiotPowerupActivationCount // (Final, Native, Public, BlueprintCallable) void UPhxGameUserSettings::IncrementRiotPowerupActivationCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IncrementRiotPowerupActivationCount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.PromptForDialogCultureChangeIfNecessary // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& CultureCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate& OnConfirm (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate& OnCancel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxGameUserSettings::PromptForDialogCultureChangeIfNecessary(const class FString& CultureCode, const TDelegate& OnConfirm, const TDelegate& OnCancel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "PromptForDialogCultureChangeIfNecessary"); Params::PhxGameUserSettings_PromptForDialogCultureChangeIfNecessary Parms{}; Parms.CultureCode = std::move(CultureCode); Parms.OnConfirm = OnConfirm; Parms.OnCancel = OnCancel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.PushActivatedTutorialTag // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FGameplayTag& TutorialTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::PushActivatedTutorialTag(const struct FGameplayTag& TutorialTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "PushActivatedTutorialTag"); Params::PhxGameUserSettings_PushActivatedTutorialTag Parms{}; Parms.TutorialTag = std::move(TutorialTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetAimAssistEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetAimAssistEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetAimAssistEnabled"); Params::PhxGameUserSettings_SetAimAssistEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetAimAssistStrength // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Strenth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetAimAssistStrength(int32 Strenth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetAimAssistStrength"); Params::PhxGameUserSettings_SetAimAssistStrength Parms{}; Parms.Strenth = Strenth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetAimParallaxEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetAimParallaxEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetAimParallaxEnabled"); Params::PhxGameUserSettings_SetAimParallaxEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetAimSensitivity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Sensitivity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetAimSensitivity(float Sensitivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetAimSensitivity"); Params::PhxGameUserSettings_SetAimSensitivity Parms{}; Parms.Sensitivity = Sensitivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetAntiAliasingMethod // (Final, Native, Public, BlueprintCallable) // Parameters: // const EAntiAliasingMethod InAntiAliasingMethod (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetAntiAliasingMethod(const EAntiAliasingMethod InAntiAliasingMethod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetAntiAliasingMethod"); Params::PhxGameUserSettings_SetAntiAliasingMethod Parms{}; Parms.InAntiAliasingMethod = InAntiAliasingMethod; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetAutoAimEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetAutoAimEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetAutoAimEnabled"); Params::PhxGameUserSettings_SetAutoAimEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetAutoDodgeEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetAutoDodgeEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetAutoDodgeEnabled"); Params::PhxGameUserSettings_SetAutoDodgeEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetBenchmarkMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetBenchmarkMode(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetBenchmarkMode"); Params::PhxGameUserSettings_SetBenchmarkMode Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetBlackPointValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetBlackPointValue(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetBlackPointValue"); Params::PhxGameUserSettings_SetBlackPointValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetButtonHoldAssistEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetButtonHoldAssistEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetButtonHoldAssistEnabled"); Params::PhxGameUserSettings_SetButtonHoldAssistEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetButtonPromptSize // (Final, Native, Public, BlueprintCallable) // Parameters: // ESDSSize Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetButtonPromptSize(ESDSSize Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetButtonPromptSize"); Params::PhxGameUserSettings_SetButtonPromptSize Parms{}; Parms.Size = Size; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetCameraShakeIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetCameraShakeIntensity(float Intensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetCameraShakeIntensity"); Params::PhxGameUserSettings_SetCameraShakeIntensity Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetCameraShakeReduceEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bReduce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetCameraShakeReduceEnabled(bool bReduce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetCameraShakeReduceEnabled"); Params::PhxGameUserSettings_SetCameraShakeReduceEnabled Parms{}; Parms.bReduce = bReduce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetCameraTwistIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetCameraTwistIntensity(float Intensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetCameraTwistIntensity"); Params::PhxGameUserSettings_SetCameraTwistIntensity Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetCameraTwistReduceEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bReduce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetCameraTwistReduceEnabled(bool bReduce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetCameraTwistReduceEnabled"); Params::PhxGameUserSettings_SetCameraTwistReduceEnabled Parms{}; Parms.bReduce = bReduce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetControllerSensitivity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Sensitivity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetControllerSensitivity(float Sensitivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetControllerSensitivity"); Params::PhxGameUserSettings_SetControllerSensitivity Parms{}; Parms.Sensitivity = Sensitivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetDepthOfFieldEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInDepthOfFieldEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetDepthOfFieldEnabled(const bool bInDepthOfFieldEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetDepthOfFieldEnabled"); Params::PhxGameUserSettings_SetDepthOfFieldEnabled Parms{}; Parms.bInDepthOfFieldEnabled = bInDepthOfFieldEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetDialogCulture // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& CultureCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate& OnFailure (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool bAllowLanguagePackDownload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSetByUser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetDialogCulture(const class FString& CultureCode, const TDelegate& OnFailure, bool bAllowLanguagePackDownload, bool bSetByUser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetDialogCulture"); Params::PhxGameUserSettings_SetDialogCulture Parms{}; Parms.CultureCode = std::move(CultureCode); Parms.OnFailure = OnFailure; Parms.bAllowLanguagePackDownload = bAllowLanguagePackDownload; Parms.bSetByUser = bSetByUser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetDialogueEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetDialogueEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetDialogueEnabled"); Params::PhxGameUserSettings_SetDialogueEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetDialogueVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetDialogueVolume(float Volume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetDialogueVolume"); Params::PhxGameUserSettings_SetDialogueVolume Parms{}; Parms.Volume = Volume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetDirectXRHI // (Final, Native, Public, BlueprintCallable) // Parameters: // const EDirectXRHI InDirectXRHI (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetDirectXRHI(const EDirectXRHI InDirectXRHI) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetDirectXRHI"); Params::PhxGameUserSettings_SetDirectXRHI Parms{}; Parms.InDirectXRHI = InDirectXRHI; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetDismembermentUnlockDisplayed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsDisplayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetDismembermentUnlockDisplayed(bool bInIsDisplayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetDismembermentUnlockDisplayed"); Params::PhxGameUserSettings_SetDismembermentUnlockDisplayed Parms{}; Parms.bInIsDisplayed = bInIsDisplayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetDisplayType // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxDisplayType InDisplayType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetDisplayType(EPhxDisplayType InDisplayType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetDisplayType"); Params::PhxGameUserSettings_SetDisplayType Parms{}; Parms.InDisplayType = InDisplayType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetDLCNotificationIcon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetDLCNotificationIcon(bool bIsOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetDLCNotificationIcon"); Params::PhxGameUserSettings_SetDLCNotificationIcon Parms{}; Parms.bIsOn = bIsOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetDLCStoreUnlockID // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 VersionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetDLCStoreUnlockID(int32 VersionID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetDLCStoreUnlockID"); Params::PhxGameUserSettings_SetDLCStoreUnlockID Parms{}; Parms.VersionID = VersionID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetDyslexicFontEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetDyslexicFontEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetDyslexicFontEnabled"); Params::PhxGameUserSettings_SetDyslexicFontEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetFilmGrainEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInFilmGrainEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetFilmGrainEnabled(const bool bInFilmGrainEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetFilmGrainEnabled"); Params::PhxGameUserSettings_SetFilmGrainEnabled Parms{}; Parms.bInFilmGrainEnabled = bInFilmGrainEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetFirstOnlineRun // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInFirstOnlineRun (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetFirstOnlineRun(bool bInFirstOnlineRun) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetFirstOnlineRun"); Params::PhxGameUserSettings_SetFirstOnlineRun Parms{}; Parms.bInFirstOnlineRun = bInFirstOnlineRun; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetFirstRun // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInFirstRun (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetFirstRun(bool bInFirstRun) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetFirstRun"); Params::PhxGameUserSettings_SetFirstRun Parms{}; Parms.bInFirstRun = bInFirstRun; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetFSR2Mode // (Final, Native, Public, BlueprintCallable) // Parameters: // const EFSR2QualityModeWrapper bInFSR2Mode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetFSR2Mode(const EFSR2QualityModeWrapper bInFSR2Mode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetFSR2Mode"); Params::PhxGameUserSettings_SetFSR2Mode Parms{}; Parms.bInFSR2Mode = bInFSR2Mode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetGameDifficultyLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxDifficultyLevel Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetGameDifficultyLevel(EPhxDifficultyLevel Level) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetGameDifficultyLevel"); Params::PhxGameUserSettings_SetGameDifficultyLevel Parms{}; Parms.Level = Level; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetGoldSkinUnlockDisplayed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsDisplayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetGoldSkinUnlockDisplayed(bool bInIsDisplayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetGoldSkinUnlockDisplayed"); Params::PhxGameUserSettings_SetGoldSkinUnlockDisplayed Parms{}; Parms.bInIsDisplayed = bInIsDisplayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetGoreEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetGoreEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetGoreEnabled"); Params::PhxGameUserSettings_SetGoreEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetGraphicsPreset // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxGraphicsPreset PresetLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetGraphicsPreset(EPhxGraphicsPreset PresetLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetGraphicsPreset"); Params::PhxGameUserSettings_SetGraphicsPreset Parms{}; Parms.PresetLevel = PresetLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetGyroAimEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetGyroAimEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetGyroAimEnabled"); Params::PhxGameUserSettings_SetGyroAimEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetGyroAimSensitivity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Sensitivity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetGyroAimSensitivity(float Sensitivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetGyroAimSensitivity"); Params::PhxGameUserSettings_SetGyroAimSensitivity Parms{}; Parms.Sensitivity = Sensitivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHallucinationFXEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHallucinationFXEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHallucinationFXEnabled"); Params::PhxGameUserSettings_SetHallucinationFXEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHardcoreNGPlusUnlockDisplayed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsDisplayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHardcoreNGPlusUnlockDisplayed(bool bInIsDisplayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHardcoreNGPlusUnlockDisplayed"); Params::PhxGameUserSettings_SetHardcoreNGPlusUnlockDisplayed Parms{}; Parms.bInIsDisplayed = bInIsDisplayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHardcoreUnlockDisplayed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsDisplayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHardcoreUnlockDisplayed(bool bInIsDisplayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHardcoreUnlockDisplayed"); Params::PhxGameUserSettings_SetHardcoreUnlockDisplayed Parms{}; Parms.bInIsDisplayed = bInIsDisplayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHasShownNewGamePlusNotification // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewHasShownNewGamePlusNotification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHasShownNewGamePlusNotification(bool bNewHasShownNewGamePlusNotification) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHasShownNewGamePlusNotification"); Params::PhxGameUserSettings_SetHasShownNewGamePlusNotification Parms{}; Parms.bNewHasShownNewGamePlusNotification = bNewHasShownNewGamePlusNotification; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHazmatUnlockDisplayed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsDisplayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHazmatUnlockDisplayed(bool bInIsDisplayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHazmatUnlockDisplayed"); Params::PhxGameUserSettings_SetHazmatUnlockDisplayed Parms{}; Parms.bInIsDisplayed = bInIsDisplayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHCEnemyColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHCEnemyColor(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHCEnemyColor"); Params::PhxGameUserSettings_SetHCEnemyColor Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHCHazardColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHCHazardColor(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHCHazardColor"); Params::PhxGameUserSettings_SetHCHazardColor Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHCPickupColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHCPickupColor(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHCPickupColor"); Params::PhxGameUserSettings_SetHCPickupColor Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHCPlayerColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHCPlayerColor(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHCPlayerColor"); Params::PhxGameUserSettings_SetHCPlayerColor Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHDRBlackPointCorrectionValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHDRBlackPointCorrectionValue(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHDRBlackPointCorrectionValue"); Params::PhxGameUserSettings_SetHDRBlackPointCorrectionValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHDRBrightnessValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHDRBrightnessValue(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHDRBrightnessValue"); Params::PhxGameUserSettings_SetHDRBrightnessValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHideBrightnessFlow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHideBrightnessFlow(bool bHide) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHideBrightnessFlow"); Params::PhxGameUserSettings_SetHideBrightnessFlow Parms{}; Parms.bHide = bHide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHighContrastEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHighContrastEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHighContrastEnabled"); Params::PhxGameUserSettings_SetHighContrastEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetHordeUnlockDisplayed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsDisplayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetHordeUnlockDisplayed(bool bInIsDisplayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetHordeUnlockDisplayed"); Params::PhxGameUserSettings_SetHordeUnlockDisplayed Parms{}; Parms.bInIsDisplayed = bInIsDisplayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetInputMappingSettings // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSoftObjectPtr&InputMappingSettingsAsset (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetInputMappingSettings(const TSoftObjectPtr& InputMappingSettingsAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetInputMappingSettings"); Params::PhxGameUserSettings_SetInputMappingSettings Parms{}; Parms.InputMappingSettingsAsset = InputMappingSettingsAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetInventoryParallaxEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetInventoryParallaxEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetInventoryParallaxEnabled"); Params::PhxGameUserSettings_SetInventoryParallaxEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetInvertMouseX // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInvert (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetInvertMouseX(bool bInvert) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetInvertMouseX"); Params::PhxGameUserSettings_SetInvertMouseX Parms{}; Parms.bInvert = bInvert; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetInvertMouseY // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInvert (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetInvertMouseY(bool bInvert) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetInvertMouseY"); Params::PhxGameUserSettings_SetInvertMouseY Parms{}; Parms.bInvert = bInvert; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetInvertX // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInvert (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetInvertX(bool bInvert) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetInvertX"); Params::PhxGameUserSettings_SetInvertX Parms{}; Parms.bInvert = bInvert; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetInvertY // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInvert (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetInvertY(bool bInvert) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetInvertY"); Params::PhxGameUserSettings_SetInvertY Parms{}; Parms.bInvert = bInvert; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetKeyMapping // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray&ActionList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const TArray&AxisList (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetKeyMapping(const TArray& ActionList, const TArray& AxisList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetKeyMapping"); Params::PhxGameUserSettings_SetKeyMapping Parms{}; Parms.ActionList = std::move(ActionList); Parms.AxisList = std::move(AxisList); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetLefthandBiasedInput // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUseLeftBiasedInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetLefthandBiasedInput(bool bUseLeftBiasedInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetLefthandBiasedInput"); Params::PhxGameUserSettings_SetLefthandBiasedInput Parms{}; Parms.bUseLeftBiasedInput = bUseLeftBiasedInput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetLightingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // const EGraphicsQuality InLightingQuality (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetLightingQuality(const EGraphicsQuality InLightingQuality) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetLightingQuality"); Params::PhxGameUserSettings_SetLightingQuality Parms{}; Parms.InLightingQuality = InLightingQuality; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetLookSensitivity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Sensitivity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetLookSensitivity(float Sensitivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetLookSensitivity"); Params::PhxGameUserSettings_SetLookSensitivity Parms{}; Parms.Sensitivity = Sensitivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetLowHealthFXEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetLowHealthFXEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetLowHealthFXEnabled"); Params::PhxGameUserSettings_SetLowHealthFXEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetMeleeHoldEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetMeleeHoldEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetMeleeHoldEnabled"); Params::PhxGameUserSettings_SetMeleeHoldEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetMenuReaderEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetMenuReaderEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetMenuReaderEnabled"); Params::PhxGameUserSettings_SetMenuReaderEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetMeshQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // const EGraphicsQuality InMeshQuality (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetMeshQuality(const EGraphicsQuality InMeshQuality) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetMeshQuality"); Params::PhxGameUserSettings_SetMeshQuality Parms{}; Parms.InMeshQuality = InMeshQuality; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetMotionBlurEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInMotionBlurEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetMotionBlurEnabled(const bool bInMotionBlurEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetMotionBlurEnabled"); Params::PhxGameUserSettings_SetMotionBlurEnabled Parms{}; Parms.bInMotionBlurEnabled = bInMotionBlurEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetMouseAimSensitivity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Sensitivity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetMouseAimSensitivity(float Sensitivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetMouseAimSensitivity"); Params::PhxGameUserSettings_SetMouseAimSensitivity Parms{}; Parms.Sensitivity = Sensitivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetMouseAimSmoothing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetMouseAimSmoothing(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetMouseAimSmoothing"); Params::PhxGameUserSettings_SetMouseAimSmoothing Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetMouseLookSensitivity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Sensitivity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetMouseLookSensitivity(float Sensitivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetMouseLookSensitivity"); Params::PhxGameUserSettings_SetMouseLookSensitivity Parms{}; Parms.Sensitivity = Sensitivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetMouseLookSmoothing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetMouseLookSmoothing(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetMouseLookSmoothing"); Params::PhxGameUserSettings_SetMouseLookSmoothing Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetMusicEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetMusicEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetMusicEnabled"); Params::PhxGameUserSettings_SetMusicEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetMusicVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetMusicVolume(float Intensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetMusicVolume"); Params::PhxGameUserSettings_SetMusicVolume Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetParticleQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // const EGraphicsQuality InParticleQuality (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetParticleQuality(const EGraphicsQuality InParticleQuality) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetParticleQuality"); Params::PhxGameUserSettings_SetParticleQuality Parms{}; Parms.InParticleQuality = InParticleQuality; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetPhysicalRefractionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInPhysicalRefractionEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetPhysicalRefractionEnabled(const bool bInPhysicalRefractionEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetPhysicalRefractionEnabled"); Params::PhxGameUserSettings_SetPhysicalRefractionEnabled Parms{}; Parms.bInPhysicalRefractionEnabled = bInPhysicalRefractionEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetQTEAutoCompleteEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetQTEAutoCompleteEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetQTEAutoCompleteEnabled"); Params::PhxGameUserSettings_SetQTEAutoCompleteEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetQTESinglePressEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetQTESinglePressEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetQTESinglePressEnabled"); Params::PhxGameUserSettings_SetQTESinglePressEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetRadioBanterChannel // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxRadioBanterChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetRadioBanterChannel(EPhxRadioBanterChannel Channel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetRadioBanterChannel"); Params::PhxGameUserSettings_SetRadioBanterChannel Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetRadioBanterVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetRadioBanterVolume(float Volume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetRadioBanterVolume"); Params::PhxGameUserSettings_SetRadioBanterVolume Parms{}; Parms.Volume = Volume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetRaytracedReflectionsQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // const EGraphicsQuality InRaytracedReflectionsQuality (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetRaytracedReflectionsQuality(const EGraphicsQuality InRaytracedReflectionsQuality) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetRaytracedReflectionsQuality"); Params::PhxGameUserSettings_SetRaytracedReflectionsQuality Parms{}; Parms.InRaytracedReflectionsQuality = InRaytracedReflectionsQuality; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetRaytracedShadowsEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInRaytracedShadowsEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetRaytracedShadowsEnabled(const bool bInRaytracedShadowsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetRaytracedShadowsEnabled"); Params::PhxGameUserSettings_SetRaytracedShadowsEnabled Parms{}; Parms.bInRaytracedShadowsEnabled = bInRaytracedShadowsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetRaytracedTransmissionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInRaytracedTransmissionEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetRaytracedTransmissionEnabled(const bool bInRaytracedTransmissionEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetRaytracedTransmissionEnabled"); Params::PhxGameUserSettings_SetRaytracedTransmissionEnabled Parms{}; Parms.bInRaytracedTransmissionEnabled = bInRaytracedTransmissionEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetRenderResolutionPercentage // (Final, Native, Public, BlueprintCallable) // Parameters: // const float InRenderResolutionPercentage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetRenderResolutionPercentage(const float InRenderResolutionPercentage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetRenderResolutionPercentage"); Params::PhxGameUserSettings_SetRenderResolutionPercentage Parms{}; Parms.InRenderResolutionPercentage = InRenderResolutionPercentage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetRumbleEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetRumbleEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetRumbleEnabled"); Params::PhxGameUserSettings_SetRumbleEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetScreenSpaceReflectionsEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInScreenSpaceReflectionsEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetScreenSpaceReflectionsEnabled(const bool bInScreenSpaceReflectionsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetScreenSpaceReflectionsEnabled"); Params::PhxGameUserSettings_SetScreenSpaceReflectionsEnabled Parms{}; Parms.bInScreenSpaceReflectionsEnabled = bInScreenSpaceReflectionsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSeenMenuReaderPrompt // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSeenPrompt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSeenMenuReaderPrompt(bool bSeenPrompt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSeenMenuReaderPrompt"); Params::PhxGameUserSettings_SetSeenMenuReaderPrompt Parms{}; Parms.bSeenPrompt = bSeenPrompt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSFXEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSFXEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSFXEnabled"); Params::PhxGameUserSettings_SetSFXEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSFXVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSFXVolume(float Intensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSFXVolume"); Params::PhxGameUserSettings_SetSFXVolume Parms{}; Parms.Intensity = Intensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetShadowMapQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // const EGraphicsQuality InShadowMapQuality (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetShadowMapQuality(const EGraphicsQuality InShadowMapQuality) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetShadowMapQuality"); Params::PhxGameUserSettings_SetShadowMapQuality Parms{}; Parms.InShadowMapQuality = InShadowMapQuality; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetShowRiotModeRules // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShowRules (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetShowRiotModeRules(bool bShowRules) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetShowRiotModeRules"); Params::PhxGameUserSettings_SetShowRiotModeRules Parms{}; Parms.bShowRules = bShowRules; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetStoryDLCUnlockDisplayed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsDisplayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetStoryDLCUnlockDisplayed(bool bInIsDisplayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetStoryDLCUnlockDisplayed"); Params::PhxGameUserSettings_SetStoryDLCUnlockDisplayed Parms{}; Parms.bInIsDisplayed = bInIsDisplayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSubsBGColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSubsBGColor(const struct FLinearColor& InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSubsBGColor"); Params::PhxGameUserSettings_SetSubsBGColor Parms{}; Parms.InValue = std::move(InValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSubsBGEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSubsBGEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSubsBGEnabled"); Params::PhxGameUserSettings_SetSubsBGEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSubsBGOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSubsBGOpacity(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSubsBGOpacity"); Params::PhxGameUserSettings_SetSubsBGOpacity Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSubsCulture // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& CultureCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSetByUser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSubsCulture(const class FString& CultureCode, bool bSetByUser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSubsCulture"); Params::PhxGameUserSettings_SetSubsCulture Parms{}; Parms.CultureCode = std::move(CultureCode); Parms.bSetByUser = bSetByUser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSubsEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSubsEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSubsEnabled"); Params::PhxGameUserSettings_SetSubsEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSubsFontColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSubsFontColor(const struct FLinearColor& InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSubsFontColor"); Params::PhxGameUserSettings_SetSubsFontColor Parms{}; Parms.InValue = std::move(InValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSubsFontScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSubsFontScale(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSubsFontScale"); Params::PhxGameUserSettings_SetSubsFontScale Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSubsSpeakerColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSubsSpeakerColor(const struct FLinearColor& InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSubsSpeakerColor"); Params::PhxGameUserSettings_SetSubsSpeakerColor Parms{}; Parms.InValue = std::move(InValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSubsSpeakerEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSubsSpeakerEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSubsSpeakerEnabled"); Params::PhxGameUserSettings_SetSubsSpeakerEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSubsurfaceScatteringEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInSubsurfaceScatteringEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSubsurfaceScatteringEnabled(const bool bInSubsurfaceScatteringEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSubsurfaceScatteringEnabled"); Params::PhxGameUserSettings_SetSubsurfaceScatteringEnabled Parms{}; Parms.bInSubsurfaceScatteringEnabled = bInSubsurfaceScatteringEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSurvivalNGPlusUnlockDisplayed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsDisplayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSurvivalNGPlusUnlockDisplayed(bool bInIsDisplayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSurvivalNGPlusUnlockDisplayed"); Params::PhxGameUserSettings_SetSurvivalNGPlusUnlockDisplayed Parms{}; Parms.bInIsDisplayed = bInIsDisplayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetSurvivalUnlockDisplayed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsDisplayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetSurvivalUnlockDisplayed(bool bInIsDisplayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetSurvivalUnlockDisplayed"); Params::PhxGameUserSettings_SetSurvivalUnlockDisplayed Parms{}; Parms.bInIsDisplayed = bInIsDisplayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetTextCulture // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& CultureCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSetByUser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetTextCulture(const class FString& CultureCode, bool bSetByUser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetTextCulture"); Params::PhxGameUserSettings_SetTextCulture Parms{}; Parms.CultureCode = std::move(CultureCode); Parms.bSetByUser = bSetByUser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetTextureFilterQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // const EGraphicsQuality InTextureFilterQuality (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetTextureFilterQuality(const EGraphicsQuality InTextureFilterQuality) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetTextureFilterQuality"); Params::PhxGameUserSettings_SetTextureFilterQuality Parms{}; Parms.InTextureFilterQuality = InTextureFilterQuality; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetTextureResolutionQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // const EGraphicsQuality InTextureResolutionQuality (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetTextureResolutionQuality(const EGraphicsQuality InTextureResolutionQuality) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetTextureResolutionQuality"); Params::PhxGameUserSettings_SetTextureResolutionQuality Parms{}; Parms.InTextureResolutionQuality = InTextureResolutionQuality; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetUpscalingMode // (Final, Native, Public, BlueprintCallable) // Parameters: // const EUpscalingMode bInUpscalingMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetUpscalingMode(const EUpscalingMode bInUpscalingMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetUpscalingMode"); Params::PhxGameUserSettings_SetUpscalingMode Parms{}; Parms.bInUpscalingMode = bInUpscalingMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetUserScreenResolution // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const EWindowMode InWindowMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntPoint& InResolution (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetUserScreenResolution(const EWindowMode InWindowMode, const struct FIntPoint& InResolution) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetUserScreenResolution"); Params::PhxGameUserSettings_SetUserScreenResolution Parms{}; Parms.InWindowMode = InWindowMode; Parms.InResolution = std::move(InResolution); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetVolumetricsQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // const EGraphicsQuality InVolumetricsQuality (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetVolumetricsQuality(const EGraphicsQuality InVolumetricsQuality) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetVolumetricsQuality"); Params::PhxGameUserSettings_SetVolumetricsQuality Parms{}; Parms.InVolumetricsQuality = InVolumetricsQuality; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetWantedHDROutput // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInWantedHDROutput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetWantedHDROutput(const bool bInWantedHDROutput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetWantedHDROutput"); Params::PhxGameUserSettings_SetWantedHDROutput Parms{}; Parms.bInWantedHDROutput = bInWantedHDROutput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.SetWantedPeakNits // (Final, Native, Public, BlueprintCallable) // Parameters: // const float InWantedPeakNits (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxGameUserSettings::SetWantedPeakNits(const float InWantedPeakNits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SetWantedPeakNits"); Params::PhxGameUserSettings_SetWantedPeakNits Parms{}; Parms.InWantedPeakNits = InWantedPeakNits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGameUserSettings.AvailableDialogLanguages // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TMap ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TMap UPhxGameUserSettings::AvailableDialogLanguages() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "AvailableDialogLanguages"); Params::PhxGameUserSettings_AvailableDialogLanguages Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetActionKeyMappingList // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxGameUserSettings::GetActionKeyMappingList() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetActionKeyMappingList"); Params::PhxGameUserSettings_GetActionKeyMappingList Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetAimAssistEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetAimAssistEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetAimAssistEnabled"); Params::PhxGameUserSettings_GetAimAssistEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetAimAssistStrength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxGameUserSettings::GetAimAssistStrength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetAimAssistStrength"); Params::PhxGameUserSettings_GetAimAssistStrength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetAimParallaxEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetAimParallaxEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetAimParallaxEnabled"); Params::PhxGameUserSettings_GetAimParallaxEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetAimSensitivity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetAimSensitivity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetAimSensitivity"); Params::PhxGameUserSettings_GetAimSensitivity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetAntiAliasingMethod // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAntiAliasingMethod ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAntiAliasingMethod UPhxGameUserSettings::GetAntiAliasingMethod() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetAntiAliasingMethod"); Params::PhxGameUserSettings_GetAntiAliasingMethod Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetAutoAimEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetAutoAimEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetAutoAimEnabled"); Params::PhxGameUserSettings_GetAutoAimEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetAutoDodgeEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetAutoDodgeEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetAutoDodgeEnabled"); Params::PhxGameUserSettings_GetAutoDodgeEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetAxisKeyMappingList // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxGameUserSettings::GetAxisKeyMappingList() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetAxisKeyMappingList"); Params::PhxGameUserSettings_GetAxisKeyMappingList Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetBenchmarkMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetBenchmarkMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetBenchmarkMode"); Params::PhxGameUserSettings_GetBenchmarkMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetBlackPointValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetBlackPointValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetBlackPointValue"); Params::PhxGameUserSettings_GetBlackPointValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetButtonHoldAssistEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetButtonHoldAssistEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetButtonHoldAssistEnabled"); Params::PhxGameUserSettings_GetButtonHoldAssistEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetButtonPromptSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESDSSize ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESDSSize UPhxGameUserSettings::GetButtonPromptSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetButtonPromptSize"); Params::PhxGameUserSettings_GetButtonPromptSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetCameraShakeIntensity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetCameraShakeIntensity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetCameraShakeIntensity"); Params::PhxGameUserSettings_GetCameraShakeIntensity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetCameraTwistIntensity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetCameraTwistIntensity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetCameraTwistIntensity"); Params::PhxGameUserSettings_GetCameraTwistIntensity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetControllerSensitivity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetControllerSensitivity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetControllerSensitivity"); Params::PhxGameUserSettings_GetControllerSensitivity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetDialogCulture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxGameUserSettings::GetDialogCulture() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetDialogCulture"); Params::PhxGameUserSettings_GetDialogCulture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetDialogueVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetDialogueVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetDialogueVolume"); Params::PhxGameUserSettings_GetDialogueVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetDifficultyLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxDifficultyLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxDifficultyLevel UPhxGameUserSettings::GetDifficultyLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetDifficultyLevel"); Params::PhxGameUserSettings_GetDifficultyLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetDirectXRHI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EDirectXRHI ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDirectXRHI UPhxGameUserSettings::GetDirectXRHI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetDirectXRHI"); Params::PhxGameUserSettings_GetDirectXRHI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetDirectXRHIInUse // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EDirectXRHI ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDirectXRHI UPhxGameUserSettings::GetDirectXRHIInUse() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetDirectXRHIInUse"); Params::PhxGameUserSettings_GetDirectXRHIInUse Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetDisplayType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxDisplayType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxDisplayType UPhxGameUserSettings::GetDisplayType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetDisplayType"); Params::PhxGameUserSettings_GetDisplayType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetDLCNotificationIcon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetDLCNotificationIcon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetDLCNotificationIcon"); Params::PhxGameUserSettings_GetDLCNotificationIcon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetDyslexicFontEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetDyslexicFontEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetDyslexicFontEnabled"); Params::PhxGameUserSettings_GetDyslexicFontEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetFSR2Mode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EFSR2QualityModeWrapper ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFSR2QualityModeWrapper UPhxGameUserSettings::GetFSR2Mode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetFSR2Mode"); Params::PhxGameUserSettings_GetFSR2Mode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetGoreEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetGoreEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetGoreEnabled"); Params::PhxGameUserSettings_GetGoreEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetGyroAimEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetGyroAimEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetGyroAimEnabled"); Params::PhxGameUserSettings_GetGyroAimEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetGyroAimSensitivity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetGyroAimSensitivity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetGyroAimSensitivity"); Params::PhxGameUserSettings_GetGyroAimSensitivity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHallucinationFXEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetHallucinationFXEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHallucinationFXEnabled"); Params::PhxGameUserSettings_GetHallucinationFXEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHasShownNewGamePlusNotification // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetHasShownNewGamePlusNotification() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHasShownNewGamePlusNotification"); Params::PhxGameUserSettings_GetHasShownNewGamePlusNotification Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHCEnemyColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FLinearColor ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FLinearColor UPhxGameUserSettings::GetHCEnemyColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHCEnemyColor"); Params::PhxGameUserSettings_GetHCEnemyColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHCHazardColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FLinearColor ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FLinearColor UPhxGameUserSettings::GetHCHazardColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHCHazardColor"); Params::PhxGameUserSettings_GetHCHazardColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHCPickupColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FLinearColor ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FLinearColor UPhxGameUserSettings::GetHCPickupColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHCPickupColor"); Params::PhxGameUserSettings_GetHCPickupColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHCPlayerColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FLinearColor ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FLinearColor UPhxGameUserSettings::GetHCPlayerColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHCPlayerColor"); Params::PhxGameUserSettings_GetHCPlayerColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHDRBlackPointCorrection // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetHDRBlackPointCorrection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHDRBlackPointCorrection"); Params::PhxGameUserSettings_GetHDRBlackPointCorrection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHDRBrightness // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetHDRBrightness() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHDRBrightness"); Params::PhxGameUserSettings_GetHDRBrightness Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHDRSupportStatus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EHDRSupportStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EHDRSupportStatus UPhxGameUserSettings::GetHDRSupportStatus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHDRSupportStatus"); Params::PhxGameUserSettings_GetHDRSupportStatus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHideBrightnessFlow // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetHideBrightnessFlow() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHideBrightnessFlow"); Params::PhxGameUserSettings_GetHideBrightnessFlow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHighContrastEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetHighContrastEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHighContrastEnabled"); Params::PhxGameUserSettings_GetHighContrastEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHighScoreList // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxGameUserSettings::GetHighScoreList() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHighScoreList"); Params::PhxGameUserSettings_GetHighScoreList Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetHighScoreListSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxGameUserSettings::GetHighScoreListSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetHighScoreListSize"); Params::PhxGameUserSettings_GetHighScoreListSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetInputMappingSettings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSoftObjectPtrReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) const TSoftObjectPtr UPhxGameUserSettings::GetInputMappingSettings() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetInputMappingSettings"); Params::PhxGameUserSettings_GetInputMappingSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetInventoryParallaxEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetInventoryParallaxEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetInventoryParallaxEnabled"); Params::PhxGameUserSettings_GetInventoryParallaxEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetInvertMouseX // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetInvertMouseX() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetInvertMouseX"); Params::PhxGameUserSettings_GetInvertMouseX Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetInvertMouseY // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetInvertMouseY() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetInvertMouseY"); Params::PhxGameUserSettings_GetInvertMouseY Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetInvertX // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetInvertX() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetInvertX"); Params::PhxGameUserSettings_GetInvertX Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetInvertY // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetInvertY() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetInvertY"); Params::PhxGameUserSettings_GetInvertY Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetLastDLCStoreUnlockID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxGameUserSettings::GetLastDLCStoreUnlockID() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetLastDLCStoreUnlockID"); Params::PhxGameUserSettings_GetLastDLCStoreUnlockID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetLastScoreIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxGameUserSettings::GetLastScoreIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetLastScoreIndex"); Params::PhxGameUserSettings_GetLastScoreIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetLightingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGraphicsQuality ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGraphicsQuality UPhxGameUserSettings::GetLightingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetLightingQuality"); Params::PhxGameUserSettings_GetLightingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetLookSensitivity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetLookSensitivity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetLookSensitivity"); Params::PhxGameUserSettings_GetLookSensitivity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetLowHealthFXEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetLowHealthFXEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetLowHealthFXEnabled"); Params::PhxGameUserSettings_GetLowHealthFXEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetMeleeHoldEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetMeleeHoldEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetMeleeHoldEnabled"); Params::PhxGameUserSettings_GetMeleeHoldEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetMenuReaderEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetMenuReaderEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetMenuReaderEnabled"); Params::PhxGameUserSettings_GetMenuReaderEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetMeshQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGraphicsQuality ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGraphicsQuality UPhxGameUserSettings::GetMeshQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetMeshQuality"); Params::PhxGameUserSettings_GetMeshQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetMouseAimSensitivity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetMouseAimSensitivity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetMouseAimSensitivity"); Params::PhxGameUserSettings_GetMouseAimSensitivity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetMouseAimSmoothingEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetMouseAimSmoothingEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetMouseAimSmoothingEnabled"); Params::PhxGameUserSettings_GetMouseAimSmoothingEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetMouseLookSensitivity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetMouseLookSensitivity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetMouseLookSensitivity"); Params::PhxGameUserSettings_GetMouseLookSensitivity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetMouseLookSmoothingEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetMouseLookSmoothingEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetMouseLookSmoothingEnabled"); Params::PhxGameUserSettings_GetMouseLookSmoothingEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetMusicVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetMusicVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetMusicVolume"); Params::PhxGameUserSettings_GetMusicVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetParticleQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGraphicsQuality ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGraphicsQuality UPhxGameUserSettings::GetParticleQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetParticleQuality"); Params::PhxGameUserSettings_GetParticleQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetPlayerSkinIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxGameUserSettings::GetPlayerSkinIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetPlayerSkinIndex"); Params::PhxGameUserSettings_GetPlayerSkinIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetQTEAutoCompleteEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetQTEAutoCompleteEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetQTEAutoCompleteEnabled"); Params::PhxGameUserSettings_GetQTEAutoCompleteEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetQTESinglePressEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetQTESinglePressEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetQTESinglePressEnabled"); Params::PhxGameUserSettings_GetQTESinglePressEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetRadioBanterChannel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxRadioBanterChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxRadioBanterChannel UPhxGameUserSettings::GetRadioBanterChannel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetRadioBanterChannel"); Params::PhxGameUserSettings_GetRadioBanterChannel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetRadioBanterVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetRadioBanterVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetRadioBanterVolume"); Params::PhxGameUserSettings_GetRadioBanterVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetRaytracedReflectionsQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGraphicsQuality ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGraphicsQuality UPhxGameUserSettings::GetRaytracedReflectionsQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetRaytracedReflectionsQuality"); Params::PhxGameUserSettings_GetRaytracedReflectionsQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetRenderResolutionPercentage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetRenderResolutionPercentage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetRenderResolutionPercentage"); Params::PhxGameUserSettings_GetRenderResolutionPercentage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetRiotModeCreditsSpent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxGameUserSettings::GetRiotModeCreditsSpent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetRiotModeCreditsSpent"); Params::PhxGameUserSettings_GetRiotModeCreditsSpent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetRiotPowerupActivationCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxGameUserSettings::GetRiotPowerupActivationCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetRiotPowerupActivationCount"); Params::PhxGameUserSettings_GetRiotPowerupActivationCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetSFXVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetSFXVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetSFXVolume"); Params::PhxGameUserSettings_GetSFXVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetShadowMapQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGraphicsQuality ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGraphicsQuality UPhxGameUserSettings::GetShadowMapQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetShadowMapQuality"); Params::PhxGameUserSettings_GetShadowMapQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetShowRiotModeRules // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetShowRiotModeRules() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetShowRiotModeRules"); Params::PhxGameUserSettings_GetShowRiotModeRules Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetSubsBGColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FLinearColor ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FLinearColor UPhxGameUserSettings::GetSubsBGColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetSubsBGColor"); Params::PhxGameUserSettings_GetSubsBGColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetSubsBGEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetSubsBGEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetSubsBGEnabled"); Params::PhxGameUserSettings_GetSubsBGEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetSubsBGOpacity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetSubsBGOpacity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetSubsBGOpacity"); Params::PhxGameUserSettings_GetSubsBGOpacity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetSubsCulture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxGameUserSettings::GetSubsCulture() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetSubsCulture"); Params::PhxGameUserSettings_GetSubsCulture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetSubsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetSubsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetSubsEnabled"); Params::PhxGameUserSettings_GetSubsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetSubsFontColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FLinearColor ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FLinearColor UPhxGameUserSettings::GetSubsFontColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetSubsFontColor"); Params::PhxGameUserSettings_GetSubsFontColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetSubsFontScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetSubsFontScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetSubsFontScale"); Params::PhxGameUserSettings_GetSubsFontScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetSubsSpeakerColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString* OutHex (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FLinearColor UPhxGameUserSettings::GetSubsSpeakerColor(class FString* OutHex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetSubsSpeakerColor"); Params::PhxGameUserSettings_GetSubsSpeakerColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHex != nullptr) *OutHex = std::move(Parms.OutHex); return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetSubsSpeakerEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetSubsSpeakerEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetSubsSpeakerEnabled"); Params::PhxGameUserSettings_GetSubsSpeakerEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetTextCulture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxGameUserSettings::GetTextCulture() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetTextCulture"); Params::PhxGameUserSettings_GetTextCulture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetTextureFilterQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGraphicsQuality ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGraphicsQuality UPhxGameUserSettings::GetTextureFilterQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetTextureFilterQuality"); Params::PhxGameUserSettings_GetTextureFilterQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetTextureResolutionQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGraphicsQuality ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGraphicsQuality UPhxGameUserSettings::GetTextureResolutionQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetTextureResolutionQuality"); Params::PhxGameUserSettings_GetTextureResolutionQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetUnlockedRiotModePerks // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxGameUserSettings::GetUnlockedRiotModePerks() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetUnlockedRiotModePerks"); Params::PhxGameUserSettings_GetUnlockedRiotModePerks Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetUpscalingMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EUpscalingMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EUpscalingMode UPhxGameUserSettings::GetUpscalingMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetUpscalingMode"); Params::PhxGameUserSettings_GetUpscalingMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetUserScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EWindowMode InWindowMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntPoint UPhxGameUserSettings::GetUserScreenResolution(const EWindowMode InWindowMode) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetUserScreenResolution"); Params::PhxGameUserSettings_GetUserScreenResolution Parms{}; Parms.InWindowMode = InWindowMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetVolumetricsQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGraphicsQuality ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGraphicsQuality UPhxGameUserSettings::GetVolumetricsQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetVolumetricsQuality"); Params::PhxGameUserSettings_GetVolumetricsQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetWantedHDROutput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::GetWantedHDROutput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetWantedHDROutput"); Params::PhxGameUserSettings_GetWantedHDROutput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.GetWantedPeakNits // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGameUserSettings::GetWantedPeakNits() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "GetWantedPeakNits"); Params::PhxGameUserSettings_GetWantedPeakNits Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsCameraShakeReduced // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsCameraShakeReduced() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsCameraShakeReduced"); Params::PhxGameUserSettings_IsCameraShakeReduced Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsCameraTwistReduced // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsCameraTwistReduced() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsCameraTwistReduced"); Params::PhxGameUserSettings_IsCameraTwistReduced Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsConsolePerformanceModeEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsConsolePerformanceModeEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsConsolePerformanceModeEnabled"); Params::PhxGameUserSettings_IsConsolePerformanceModeEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsDepthOfFieldEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsDepthOfFieldEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsDepthOfFieldEnabled"); Params::PhxGameUserSettings_IsDepthOfFieldEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsDialogueEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsDialogueEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsDialogueEnabled"); Params::PhxGameUserSettings_IsDialogueEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsFilmGrainEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsFilmGrainEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsFilmGrainEnabled"); Params::PhxGameUserSettings_IsFilmGrainEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsFirstOnlineRun // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsFirstOnlineRun() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsFirstOnlineRun"); Params::PhxGameUserSettings_IsFirstOnlineRun Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsFirstRun // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsFirstRun() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsFirstRun"); Params::PhxGameUserSettings_IsFirstRun Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsGraphicsPreset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxGraphicsPreset PresetLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsGraphicsPreset(EPhxGraphicsPreset PresetLevel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsGraphicsPreset"); Params::PhxGameUserSettings_IsGraphicsPreset Parms{}; Parms.PresetLevel = PresetLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsLeftHandBiasedController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsLeftHandBiasedController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsLeftHandBiasedController"); Params::PhxGameUserSettings_IsLeftHandBiasedController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsMotionBlurEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsMotionBlurEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsMotionBlurEnabled"); Params::PhxGameUserSettings_IsMotionBlurEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsMusicEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsMusicEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsMusicEnabled"); Params::PhxGameUserSettings_IsMusicEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsPhysicalRefractionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsPhysicalRefractionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsPhysicalRefractionEnabled"); Params::PhxGameUserSettings_IsPhysicalRefractionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsRadioBanterChannelSupported // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsRadioBanterChannelSupported() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsRadioBanterChannelSupported"); Params::PhxGameUserSettings_IsRadioBanterChannelSupported Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsRaytracedShadowsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsRaytracedShadowsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsRaytracedShadowsEnabled"); Params::PhxGameUserSettings_IsRaytracedShadowsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsRaytracedTransmissionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsRaytracedTransmissionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsRaytracedTransmissionEnabled"); Params::PhxGameUserSettings_IsRaytracedTransmissionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsRumbleEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsRumbleEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsRumbleEnabled"); Params::PhxGameUserSettings_IsRumbleEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsScreenSpaceReflectionsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsScreenSpaceReflectionsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsScreenSpaceReflectionsEnabled"); Params::PhxGameUserSettings_IsScreenSpaceReflectionsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsSFXEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsSFXEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsSFXEnabled"); Params::PhxGameUserSettings_IsSFXEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsSubsurfaceScatteringEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsSubsurfaceScatteringEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsSubsurfaceScatteringEnabled"); Params::PhxGameUserSettings_IsSubsurfaceScatteringEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsTutorialTagActivated // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& TutorialTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsTutorialTagActivated(const struct FGameplayTag& TutorialTag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsTutorialTagActivated"); Params::PhxGameUserSettings_IsTutorialTagActivated Parms{}; Parms.TutorialTag = std::move(TutorialTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.IsUsingHDR // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::IsUsingHDR() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "IsUsingHDR"); Params::PhxGameUserSettings_IsUsingHDR Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.LocalizationContentManagerSupportsInGameInstall // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::LocalizationContentManagerSupportsInGameInstall() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "LocalizationContentManagerSupportsInGameInstall"); Params::PhxGameUserSettings_LocalizationContentManagerSupportsInGameInstall Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.LocalizationContentManagerUsesEpicGamesStore // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::LocalizationContentManagerUsesEpicGamesStore() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "LocalizationContentManagerUsesEpicGamesStore"); Params::PhxGameUserSettings_LocalizationContentManagerUsesEpicGamesStore Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.LocalizationContentManagerUsesSteam // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::LocalizationContentManagerUsesSteam() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "LocalizationContentManagerUsesSteam"); Params::PhxGameUserSettings_LocalizationContentManagerUsesSteam Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.SeenMenuReaderPrompt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::SeenMenuReaderPrompt() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SeenMenuReaderPrompt"); Params::PhxGameUserSettings_SeenMenuReaderPrompt Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.SupportsConsolePerformanceMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::SupportsConsolePerformanceMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "SupportsConsolePerformanceMode"); Params::PhxGameUserSettings_SupportsConsolePerformanceMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.WasDismembermentUnlockDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::WasDismembermentUnlockDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "WasDismembermentUnlockDisplayed"); Params::PhxGameUserSettings_WasDismembermentUnlockDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.WasGoldSkinUnlockDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::WasGoldSkinUnlockDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "WasGoldSkinUnlockDisplayed"); Params::PhxGameUserSettings_WasGoldSkinUnlockDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.WasHardcoreNGPlusUnlockDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::WasHardcoreNGPlusUnlockDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "WasHardcoreNGPlusUnlockDisplayed"); Params::PhxGameUserSettings_WasHardcoreNGPlusUnlockDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.WasHardcoreUnlockDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::WasHardcoreUnlockDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "WasHardcoreUnlockDisplayed"); Params::PhxGameUserSettings_WasHardcoreUnlockDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.WasHazmatUnlockDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::WasHazmatUnlockDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "WasHazmatUnlockDisplayed"); Params::PhxGameUserSettings_WasHazmatUnlockDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.WasHordeUnlockDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::WasHordeUnlockDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "WasHordeUnlockDisplayed"); Params::PhxGameUserSettings_WasHordeUnlockDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.WasStoryDLCUnlockDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::WasStoryDLCUnlockDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "WasStoryDLCUnlockDisplayed"); Params::PhxGameUserSettings_WasStoryDLCUnlockDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.WasSurvivalNGPlusUnlockDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::WasSurvivalNGPlusUnlockDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "WasSurvivalNGPlusUnlockDisplayed"); Params::PhxGameUserSettings_WasSurvivalNGPlusUnlockDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGameUserSettings.WasSurvivalUnlockDisplayed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxGameUserSettings::WasSurvivalUnlockDisplayed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGameUserSettings", "WasSurvivalUnlockDisplayed"); Params::PhxGameUserSettings_WasSurvivalUnlockDisplayed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSWeaponSwitcher.DisableWeaponSwitcherInput // (Final, Native, Protected, BlueprintCallable) void AWSWeaponSwitcher::DisableWeaponSwitcherInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSWeaponSwitcher", "DisableWeaponSwitcherInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.WSWeaponSwitcher.EnableWeaponSwitcherInput // (Final, Native, Protected, BlueprintCallable) void AWSWeaponSwitcher::EnableWeaponSwitcherInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSWeaponSwitcher", "EnableWeaponSwitcherInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGRPInteractionData.GetLaunchSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGRPLaunchLevel LaunchLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGRPInteractionData::GetLaunchSpeed(EGRPLaunchLevel LaunchLevel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPInteractionData", "GetLaunchSpeed"); Params::PhxGRPInteractionData_GetLaunchSpeed Parms{}; Parms.LaunchLevel = LaunchLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGRPInteractionData.GetPropCollisionDamageValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGRPLaunchLevel LaunchLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxGRPInteractionData::GetPropCollisionDamageValue(EGRPLaunchLevel LaunchLevel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPInteractionData", "GetPropCollisionDamageValue"); Params::PhxGRPInteractionData_GetPropCollisionDamageValue Parms{}; Parms.LaunchLevel = LaunchLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxGRPPhysicsProp.HandlePropHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxGRPPhysicsProp::HandlePropHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "HandlePropHit"); Params::PhxGRPPhysicsProp_HandlePropHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGRPPhysicsProp.OnEnterHeld // (Event, Protected, BlueprintEvent) void APhxGRPPhysicsProp::OnEnterHeld() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "OnEnterHeld"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGRPPhysicsProp.OnEnterLaunched // (Event, Protected, BlueprintEvent) void APhxGRPPhysicsProp::OnEnterLaunched() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "OnEnterLaunched"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGRPPhysicsProp.OnEnterPulled // (Event, Protected, BlueprintEvent) void APhxGRPPhysicsProp::OnEnterPulled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "OnEnterPulled"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGRPPhysicsProp.OnExplode // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void APhxGRPPhysicsProp::OnExplode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "OnExplode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGRPPhysicsProp.OnGRPCollidedDuringHeld // (Event, Protected, BlueprintEvent) void APhxGRPPhysicsProp::OnGRPCollidedDuringHeld() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "OnGRPCollidedDuringHeld"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGRPPhysicsProp.OnGRPCollidedDuringLaunched // (Event, Protected, BlueprintEvent) void APhxGRPPhysicsProp::OnGRPCollidedDuringLaunched() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "OnGRPCollidedDuringLaunched"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGRPPhysicsProp.OnGRPCollidedDuringPulled // (Event, Protected, BlueprintEvent) void APhxGRPPhysicsProp::OnGRPCollidedDuringPulled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "OnGRPCollidedDuringPulled"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGRPPhysicsProp.OnGRPOverlappedHitReceiver // (Event, Protected, BlueprintEvent) // Parameters: // class APhxCharacter* OverlappedCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxGRPPhysicsProp::OnGRPOverlappedHitReceiver(class APhxCharacter* OverlappedCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "OnGRPOverlappedHitReceiver"); Params::PhxGRPPhysicsProp_OnGRPOverlappedHitReceiver Parms{}; Parms.OverlappedCharacter = OverlappedCharacter; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxGRPPhysicsProp.OnGRPRelease // (Event, Protected, BlueprintEvent) void APhxGRPPhysicsProp::OnGRPRelease() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "OnGRPRelease"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxGRPPhysicsProp.OnLootDropBoxDamageTaken // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* InstigatorActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxGRPPhysicsProp::OnLootDropBoxDamageTaken(class AActor* InstigatorActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPPhysicsProp", "OnLootDropBoxDamageTaken"); Params::PhxGRPPhysicsProp_OnLootDropBoxDamageTaken Parms{}; Parms.InstigatorActor = InstigatorActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxGRPProxyActor.SetGRPEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInGRPEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxGRPProxyActor::SetGRPEnabled(bool bInGRPEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxGRPProxyActor", "SetGRPEnabled"); Params::PhxGRPProxyActor_SetGRPEnabled Parms{}; Parms.bInGRPEnabled = bInGRPEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWarnIncomingAttackModifier.OnAnyAttackStarted // (Final, Native, Public) // Parameters: // class APhxCharacter* Attacker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAttackState* AttackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWarnIncomingAttackModifier::OnAnyAttackStarted(class APhxCharacter* Attacker, class UAttackState* AttackState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWarnIncomingAttackModifier", "OnAnyAttackStarted"); Params::PhxWarnIncomingAttackModifier_OnAnyAttackStarted Parms{}; Parms.Attacker = Attacker; Parms.AttackState = AttackState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWorldMarker.HandleGamePaused // (Final, Native, Private) // Parameters: // bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxWorldMarker::HandleGamePaused(bool bPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldMarker", "HandleGamePaused"); Params::PhxWorldMarker_HandleGamePaused Parms{}; Parms.bPaused = bPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWorldMarker.SetTimeout // (Final, Native, Public, BlueprintCallable) // Parameters: // float InTimeout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxWorldMarker::SetTimeout(float InTimeout) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldMarker", "SetTimeout"); Params::PhxWorldMarker_SetTimeout Parms{}; Parms.InTimeout = InTimeout; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWorldMarker.GetTargetActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class AActor* APhxWorldMarker::GetTargetActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldMarker", "GetTargetActor"); Params::PhxWorldMarker_GetTargetActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputKeyToAction.LookupInputKey // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FName& ActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AxisScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxInputKeys ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxInputKeys UPhxInputKeyToAction::LookupInputKey(const class FName& ActionName, float AxisScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputKeyToAction", "LookupInputKey"); Params::PhxInputKeyToAction_LookupInputKey Parms{}; Parms.ActionName = ActionName; Parms.AxisScale = AxisScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputKeyToAction.RebuildInputIconTable // (Final, Native, Public) // Parameters: // const class APhxPlayerController* PlayerController (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxInputKeyToAction::RebuildInputIconTable(const class APhxPlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputKeyToAction", "RebuildInputIconTable"); Params::PhxInputKeyToAction_RebuildInputIconTable Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInputKeyToAction.GetUIInputKeyAction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxInputKeys InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FActionMapKey ReturnValue (ConstParm, Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) const struct FActionMapKey UPhxInputKeyToAction::GetUIInputKeyAction(EPhxInputKeys InKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputKeyToAction", "GetUIInputKeyAction"); Params::PhxInputKeyToAction_GetUIInputKeyAction Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputAxisMappingData.GetInputKeyList // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxInputType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxInputAxisMappingData::GetInputKeyList(EPhxInputType InType, float InScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputAxisMappingData", "GetInputKeyList"); Params::PhxInputAxisMappingData_GetInputKeyList Parms{}; Parms.InType = InType; Parms.InScale = InScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputAxisMappingData.GetInputKeyForUI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxInputType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UPhxInputAxisMappingData::GetInputKeyForUI(EPhxInputType InType, float InScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputAxisMappingData", "GetInputKeyForUI"); Params::PhxInputAxisMappingData_GetInputKeyForUI Parms{}; Parms.InType = InType; Parms.InScale = InScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputAxisMappingData.IsInputType // (Final, Native, Public, Const) // Parameters: // const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxInputType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxInputAxisMappingData::IsInputType(const struct FKey& Key, EPhxInputType InType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputAxisMappingData", "IsInputType"); Params::PhxInputAxisMappingData_IsInputType Parms{}; Parms.Key = std::move(Key); Parms.InType = InType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.ClearLeftBiasedInputs // (Final, Native, Public, BlueprintCallable) void UPhxInputMappingSettings::ClearLeftBiasedInputs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "ClearLeftBiasedInputs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInputMappingSettings.GetFilteredMappingForAction // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& ActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxInputType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxInputActionMappingData* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxInputActionMappingData* UPhxInputMappingSettings::GetFilteredMappingForAction(const class FName& ActionName, EPhxInputType InType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "GetFilteredMappingForAction"); Params::PhxInputMappingSettings_GetFilteredMappingForAction Parms{}; Parms.ActionName = ActionName; Parms.InType = InType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.GetFilteredMappingForAxis // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& AxisName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AxisScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxInputType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxInputAxisMappingData* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxInputAxisMappingData* UPhxInputMappingSettings::GetFilteredMappingForAxis(const class FName& AxisName, float AxisScale, EPhxInputType InType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "GetFilteredMappingForAxis"); Params::PhxInputMappingSettings_GetFilteredMappingForAxis Parms{}; Parms.AxisName = AxisName; Parms.AxisScale = AxisScale; Parms.InType = InType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.GetKeyListForAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InAxisScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxInputType InFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxInputMappingSettings::GetKeyListForAction(class FName InActionName, float InAxisScale, EPhxInputType InFilter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "GetKeyListForAction"); Params::PhxInputMappingSettings_GetKeyListForAction Parms{}; Parms.InActionName = InActionName; Parms.InAxisScale = InAxisScale; Parms.InFilter = InFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.GetRemappableInputMappingForAction // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& ActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxInputActionMappingData* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxInputActionMappingData* UPhxInputMappingSettings::GetRemappableInputMappingForAction(const class FName& ActionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "GetRemappableInputMappingForAction"); Params::PhxInputMappingSettings_GetRemappableInputMappingForAction Parms{}; Parms.ActionName = ActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.GetRemappableInputMappingForAxis // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& AxisName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxInputAxisMappingData* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxInputAxisMappingData* UPhxInputMappingSettings::GetRemappableInputMappingForAxis(const class FName& AxisName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "GetRemappableInputMappingForAxis"); Params::PhxInputMappingSettings_GetRemappableInputMappingForAxis Parms{}; Parms.AxisName = AxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.GetUILabelForController // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FKey& InKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsAnalog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxInputMappingSettings::GetUILabelForController(const struct FKey& InKey, float InScale, bool bIsAnalog) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "GetUILabelForController"); Params::PhxInputMappingSettings_GetUILabelForController Parms{}; Parms.InKey = std::move(InKey); Parms.InScale = InScale; Parms.bIsAnalog = bIsAnalog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.SetLeftBiasedInputs // (Final, Native, Public, BlueprintCallable) void UPhxInputMappingSettings::SetLeftBiasedInputs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "SetLeftBiasedInputs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInputMappingSettings.GetActionLabelForUI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsAnalog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UPhxInputMappingSettings::GetActionLabelForUI(class FName ActionName, float InScale, bool bIsAnalog) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "GetActionLabelForUI"); Params::PhxInputMappingSettings_GetActionLabelForUI Parms{}; Parms.ActionName = ActionName; Parms.InScale = InScale; Parms.bIsAnalog = bIsAnalog; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.GetInputMappingForAction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxInputActionMappingData* ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UPhxInputActionMappingData* UPhxInputMappingSettings::GetInputMappingForAction(const class FName ActionName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "GetInputMappingForAction"); Params::PhxInputMappingSettings_GetInputMappingForAction Parms{}; Parms.ActionName = ActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.GetInputMappingForAxis // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName AxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxInputAxisMappingData* ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UPhxInputAxisMappingData* UPhxInputMappingSettings::GetInputMappingForAxis(const class FName AxisName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "GetInputMappingForAxis"); Params::PhxInputMappingSettings_GetInputMappingForAxis Parms{}; Parms.AxisName = AxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.GetKeyForAction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InAxisScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxInputType InFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey UPhxInputMappingSettings::GetKeyForAction(class FName InActionName, float InAxisScale, EPhxInputType InFilter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "GetKeyForAction"); Params::PhxInputMappingSettings_GetKeyForAction Parms{}; Parms.InActionName = InActionName; Parms.InAxisScale = InAxisScale; Parms.InFilter = InFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInputMappingSettings.IsKeyMappedForUI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& InKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxInputMappingSettings::IsKeyMappedForUI(const struct FKey& InKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInputMappingSettings", "IsKeyMappedForUI"); Params::PhxInputMappingSettings_IsKeyMappedForUI Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxInteractableLootProp.DisableInteractionOnItems // (Final, Native, Public, BlueprintCallable) void APhxInteractableLootProp::DisableInteractionOnItems() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInteractableLootProp", "DisableInteractionOnItems"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInteractableLootProp.EnableInteractionOnItems // (Final, Native, Public, BlueprintCallable) void APhxInteractableLootProp::EnableInteractionOnItems() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInteractableLootProp", "EnableInteractionOnItems"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInteractableLootProp.OnActorRestored // (Final, Native, Protected) void APhxInteractableLootProp::OnActorRestored() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInteractableLootProp", "OnActorRestored"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInteractableLootProp.PlayOpenMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bActorRestored (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxInteractableLootProp::PlayOpenMontage(bool bActorRestored) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInteractableLootProp", "PlayOpenMontage"); Params::PhxInteractableLootProp_PlayOpenMontage Parms{}; Parms.bActorRestored = bActorRestored; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxInteractableLootProp.PrepareToPlayOpenMontage // (Event, Public, BlueprintEvent) // Parameters: // bool bActorRestored (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxInteractableLootProp::PrepareToPlayOpenMontage(bool bActorRestored) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInteractableLootProp", "PrepareToPlayOpenMontage"); Params::PhxInteractableLootProp_PrepareToPlayOpenMontage Parms{}; Parms.bActorRestored = bActorRestored; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxInteractableManager.OnButtonPromptSizeChanged // (Final, Native, Private) // Parameters: // ESDSSize NewSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxInteractableManager::OnButtonPromptSizeChanged(ESDSSize NewSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxInteractableManager", "OnButtonPromptSizeChanged"); Params::PhxInteractableManager_OnButtonPromptSizeChanged Parms{}; Parms.NewSize = NewSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxItemManager.Get // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxItemManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxItemManager* UPhxItemManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxItemManager", "Get"); Params::PhxItemManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxItemManager.GetDefaultItemData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UClass* PickupClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FItemData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FItemData UPhxItemManager::GetDefaultItemData(class UClass* PickupClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxItemManager", "GetDefaultItemData"); Params::PhxItemManager_GetDefaultItemData Parms{}; Parms.PickupClass = PickupClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxItemManager.GetDefaultItemDataFromHandle // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FDataTableRowHandle& ItemRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FItemData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FItemData UPhxItemManager::GetDefaultItemDataFromHandle(const struct FDataTableRowHandle& ItemRowHandle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxItemManager", "GetDefaultItemDataFromHandle"); Params::PhxItemManager_GetDefaultItemDataFromHandle Parms{}; Parms.ItemRowHandle = std::move(ItemRowHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxItemManager.GetDefaultItemDataFromSoftClass // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSoftClassPtr& PickupClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FItemData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FItemData UPhxItemManager::GetDefaultItemDataFromSoftClass(const TSoftClassPtr& PickupClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxItemManager", "GetDefaultItemDataFromSoftClass"); Params::PhxItemManager_GetDefaultItemDataFromSoftClass Parms{}; Parms.PickupClass = PickupClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxItemManager.GetItemsUnlockedWith // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FItemData& Item (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutItems (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxItemManager::GetItemsUnlockedWith(const struct FItemData& Item, TArray* OutItems) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxItemManager", "GetItemsUnlockedWith"); Params::PhxItemManager_GetItemsUnlockedWith Parms{}; Parms.Item = std::move(Item); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutItems != nullptr) *OutItems = std::move(Parms.OutItems); return Parms.ReturnValue; } // Function Phoenix.PhxKeyToControllerKey.GetKeyIcon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& InKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxControllerKeys ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxControllerKeys UPhxKeyToControllerKey::GetKeyIcon(const struct FKey& InKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxKeyToControllerKey", "GetKeyIcon"); Params::PhxKeyToControllerKey_GetKeyIcon Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelPacingMeterManager.Get // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxLevelPacingMeterManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxLevelPacingMeterManager* UPhxLevelPacingMeterManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxLevelPacingMeterManager", "Get"); Params::PhxLevelPacingMeterManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelPacingMeterManager.OnCheckpointReached // (Final, Native, Protected) // Parameters: // class ACheckpoint* Checkpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLevelPacingMeterManager::OnCheckpointReached(class ACheckpoint* Checkpoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterManager", "OnCheckpointReached"); Params::PhxLevelPacingMeterManager_OnCheckpointReached Parms{}; Parms.Checkpoint = Checkpoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelPacingMeterManager.OnProgressBeginRestore // (Final, Native, Protected) // Parameters: // class ACheckpoint* Checkpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLevelPacingMeterManager::OnProgressBeginRestore(class ACheckpoint* Checkpoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterManager", "OnProgressBeginRestore"); Params::PhxLevelPacingMeterManager_OnProgressBeginRestore Parms{}; Parms.Checkpoint = Checkpoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelPacingMeterManager.OnProgressRestored // (Final, Native, Protected) // Parameters: // class ACheckpoint* Checkpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLevelPacingMeterManager::OnProgressRestored(class ACheckpoint* Checkpoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterManager", "OnProgressRestored"); Params::PhxLevelPacingMeterManager_OnProgressRestored Parms{}; Parms.Checkpoint = Checkpoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelPacingMeterManager.SetLevelSpaceActive // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtrSpacePtr (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLevelPacingMeterManager::SetLevelSpaceActive(TSoftObjectPtr SpacePtr, bool bIsActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterManager", "SetLevelSpaceActive"); Params::PhxLevelPacingMeterManager_SetLevelSpaceActive Parms{}; Parms.SpacePtr = SpacePtr; Parms.bIsActive = bIsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelPacingMeterManager.SetLevelSpaceActiveByStaticIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 StaticArrayIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLevelPacingMeterManager::SetLevelSpaceActiveByStaticIndex(int32 StaticArrayIndex, bool IsActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterManager", "SetLevelSpaceActiveByStaticIndex"); Params::PhxLevelPacingMeterManager_SetLevelSpaceActiveByStaticIndex Parms{}; Parms.StaticArrayIndex = StaticArrayIndex; Parms.IsActive = IsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelPacingMeterManager.SetupLevelPacingMeter // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray&NewLevelPacingSpaces (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UPhxLevelPacingMeterManager::SetupLevelPacingMeter(const TArray& NewLevelPacingSpaces) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterManager", "SetupLevelPacingMeter"); Params::PhxLevelPacingMeterManager_SetupLevelPacingMeter Parms{}; Parms.NewLevelPacingSpaces = std::move(NewLevelPacingSpaces); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelPacingMeterManager.GetCurrentSpace // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhxLevelPacingMeterSpace* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxLevelPacingMeterSpace* UPhxLevelPacingMeterManager::GetCurrentSpace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterManager", "GetCurrentSpace"); Params::PhxLevelPacingMeterManager_GetCurrentSpace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelPacingMeterManager.GetDynamicSpaces // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxLevelPacingMeterManager::GetDynamicSpaces() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterManager", "GetDynamicSpaces"); Params::PhxLevelPacingMeterManager_GetDynamicSpaces Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelPacingMeterManager.GetNonLevelSpaceTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxLevelPacingMeterManager::GetNonLevelSpaceTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterManager", "GetNonLevelSpaceTime"); Params::PhxLevelPacingMeterManager_GetNonLevelSpaceTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelPacingMeterManager.GetTotalTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxLevelPacingMeterManager::GetTotalTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelPacingMeterManager", "GetTotalTime"); Params::PhxLevelPacingMeterManager_GetTotalTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelScriptActor.PhxGameReady // (Event, Public, BlueprintEvent) void APhxLevelScriptActor::PhxGameReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelScriptActor", "PhxGameReady"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxLevelStreamingManager.IsLevelTranstionDataLoaded // (Final, Native, Public, BlueprintCallable) // Parameters: // const class ULevelTransitionDataAsset* LevelTransitionData (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxLevelStreamingManager::IsLevelTranstionDataLoaded(const class ULevelTransitionDataAsset* LevelTransitionData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingManager", "IsLevelTranstionDataLoaded"); Params::PhxLevelStreamingManager_IsLevelTranstionDataLoaded Parms{}; Parms.LevelTransitionData = LevelTransitionData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelStreamingManager.IsPreloadLevelsLoaded // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UPreloadLevelsDataAsset* PreloadLevelsData (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxLevelStreamingManager::IsPreloadLevelsLoaded(const class UPreloadLevelsDataAsset* PreloadLevelsData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingManager", "IsPreloadLevelsLoaded"); Params::PhxLevelStreamingManager_IsPreloadLevelsLoaded Parms{}; Parms.PreloadLevelsData = PreloadLevelsData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelStreamingManager.OpenLevelFromMenu // (Final, Native, Public, BlueprintCallable) // Parameters: // const class ULevelTransitionDataAsset* LevelTransitionData (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLevelStreamingManager::OpenLevelFromMenu(const class ULevelTransitionDataAsset* LevelTransitionData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingManager", "OpenLevelFromMenu"); Params::PhxLevelStreamingManager_OpenLevelFromMenu Parms{}; Parms.LevelTransitionData = LevelTransitionData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelStreamingManager.PreloadLevels // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UPreloadLevelsDataAsset* PreloadLevelsData (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLevelStreamingManager::PreloadLevels(const class UPreloadLevelsDataAsset* PreloadLevelsData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingManager", "PreloadLevels"); Params::PhxLevelStreamingManager_PreloadLevels Parms{}; Parms.PreloadLevelsData = PreloadLevelsData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelStreamingManager.TransitionCompleted // (Final, Native, Public, BlueprintCallable) void UPhxLevelStreamingManager::TransitionCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingManager", "TransitionCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelStreamingManager.TransitionToLevel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& TransitionEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool WaitForTransitionCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLevelStreamingManager::TransitionToLevel(const class FString& LevelName, const class FName& TransitionEvent, bool WaitForTransitionCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingManager", "TransitionToLevel"); Params::PhxLevelStreamingManager_TransitionToLevel Parms{}; Parms.LevelName = std::move(LevelName); Parms.TransitionEvent = TransitionEvent; Parms.WaitForTransitionCompleted = WaitForTransitionCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelStreamingManager.TransitionToLevelWithAsset // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class ULevelTransitionDataAsset* LevelTransitionData (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToPreserveForTransition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bSkipPlayerCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLevelStreamingManager::TransitionToLevelWithAsset(const class ULevelTransitionDataAsset* LevelTransitionData, const TArray& ActorsToPreserveForTransition, bool bSkipPlayerCheck) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingManager", "TransitionToLevelWithAsset"); Params::PhxLevelStreamingManager_TransitionToLevelWithAsset Parms{}; Parms.LevelTransitionData = LevelTransitionData; Parms.ActorsToPreserveForTransition = std::move(ActorsToPreserveForTransition); Parms.bSkipPlayerCheck = bSkipPlayerCheck; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLevelStreamingManager.IsInStreamingTransition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxLevelStreamingManager::IsInStreamingTransition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLevelStreamingManager", "IsInStreamingTransition"); Params::PhxLevelStreamingManager_IsInStreamingTransition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLevelStreamingBlueprintLibrary.GetStreamingVolumesNearActor // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeTransitionVolumes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPhxLevelStreamingBlueprintLibrary::GetStreamingVolumesNearActor(class AActor* Actor, bool bIncludeTransitionVolumes) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxLevelStreamingBlueprintLibrary", "GetStreamingVolumesNearActor"); Params::PhxLevelStreamingBlueprintLibrary_GetStreamingVolumesNearActor Parms{}; Parms.Actor = Actor; Parms.bIncludeTransitionVolumes = bIncludeTransitionVolumes; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxLightBlueprintLibrary.SetAffectsWorld // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ULightComponentBase* LightComponentBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLightBlueprintLibrary::SetAffectsWorld(class ULightComponentBase* LightComponentBase, bool bAffectsWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxLightBlueprintLibrary", "SetAffectsWorld"); Params::PhxLightBlueprintLibrary_SetAffectsWorld Parms{}; Parms.LightComponentBase = LightComponentBase; Parms.bAffectsWorld = bAffectsWorld; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLightFlickerController.InitializeFlickerController // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCurveFloat* InFlickerCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InLightComponents (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const TArray& InLightIntensities (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class UTimelineComponent* InTimelineComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLightFlickerController::InitializeFlickerController(class UCurveFloat* InFlickerCurve, const TArray& InLightComponents, const TArray& InLightIntensities, class UTimelineComponent* InTimelineComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLightFlickerController", "InitializeFlickerController"); Params::PhxLightFlickerController_InitializeFlickerController Parms{}; Parms.InFlickerCurve = InFlickerCurve; Parms.InLightComponents = std::move(InLightComponents); Parms.InLightIntensities = std::move(InLightIntensities); Parms.InTimelineComp = InTimelineComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLightFlickerController.UpdateTimeFunc // (Final, Native, Public) // Parameters: // float Output (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLightFlickerController::UpdateTimeFunc(float Output) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLightFlickerController", "UpdateTimeFunc"); Params::PhxLightFlickerController_UpdateTimeFunc Parms{}; Parms.Output = Output; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLimbActor.OnHit // (Final, Native, Private, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxLimbActor::OnHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLimbActor", "OnHit"); Params::PhxLimbActor_OnHit Parms{}; Parms.HitComp = HitComp; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxLimbActor.OnLimbReplicaFinished // (Event, Public, BlueprintEvent) // Parameters: // const class USkeletalMeshComponent* MainCopiedPart (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxLimbActor::OnLimbReplicaFinished(const class USkeletalMeshComponent* MainCopiedPart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLimbActor", "OnLimbReplicaFinished"); Params::PhxLimbActor_OnLimbReplicaFinished Parms{}; Parms.MainCopiedPart = MainCopiedPart; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxLootDropFilter.PrepareForFiltering // (Event, Public, BlueprintEvent) // Parameters: // const class APhxCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxLootDropFilter::PrepareForFiltering(const class APhxCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLootDropFilter", "PrepareForFiltering"); Params::PhxLootDropFilter_PrepareForFiltering Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxLootDropFilter.IsTableEntryValid // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // const class APhxCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPhxLootDropData& LootDropEntry (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxLootDropFilter::IsTableEntryValid(const class APhxCharacter* Character, const struct FPhxLootDropData& LootDropEntry) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLootDropFilter", "IsTableEntryValid"); Params::PhxLootDropFilter_IsTableEntryValid Parms{}; Parms.Character = Character; Parms.LootDropEntry = std::move(LootDropEntry); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxLootSpawnNode.OnActorRestored // (Final, Native, Protected) void APhxLootSpawnNode::OnActorRestored() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxLootSpawnNode", "OnActorRestored"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMarketingCameraHud.OnDpadDown // (Event, Public, BlueprintEvent) void APhxMarketingCameraHud::OnDpadDown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMarketingCameraHud", "OnDpadDown"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxMarketingCameraHud.OnDpadLeft // (Event, Public, BlueprintEvent) void APhxMarketingCameraHud::OnDpadLeft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMarketingCameraHud", "OnDpadLeft"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxMarketingCameraHud.OnDpadRight // (Event, Public, BlueprintEvent) void APhxMarketingCameraHud::OnDpadRight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMarketingCameraHud", "OnDpadRight"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxMarketingCameraHud.OnDpadUp // (Event, Public, BlueprintEvent) void APhxMarketingCameraHud::OnDpadUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMarketingCameraHud", "OnDpadUp"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxMarketingCameraHud.OnHudActivated // (Event, Public, BlueprintEvent) void APhxMarketingCameraHud::OnHudActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMarketingCameraHud", "OnHudActivated"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxMarketingCameraHud.OnHudDeactivated // (Event, Public, BlueprintEvent) void APhxMarketingCameraHud::OnHudDeactivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMarketingCameraHud", "OnHudDeactivated"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxMarketingCameraHud.OnLeftStickAxisHorizontal // (Event, Public, BlueprintEvent) // Parameters: // float StickVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxMarketingCameraHud::OnLeftStickAxisHorizontal(float StickVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMarketingCameraHud", "OnLeftStickAxisHorizontal"); Params::PhxMarketingCameraHud_OnLeftStickAxisHorizontal Parms{}; Parms.StickVal = StickVal; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxMarketingCameraHud.OnLeftStickAxisVertical // (Event, Public, BlueprintEvent) // Parameters: // float StickVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxMarketingCameraHud::OnLeftStickAxisVertical(float StickVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMarketingCameraHud", "OnLeftStickAxisVertical"); Params::PhxMarketingCameraHud_OnLeftStickAxisVertical Parms{}; Parms.StickVal = StickVal; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxMarketingCameraHud.OnUIConfirm // (Event, Public, BlueprintEvent) void APhxMarketingCameraHud::OnUIConfirm() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMarketingCameraHud", "OnUIConfirm"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxMeleeAttackDefinition.HasCondition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EContextualAttackConditions Condition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxMeleeAttackDefinition::HasCondition(EContextualAttackConditions Condition) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMeleeAttackDefinition", "HasCondition"); Params::PhxMeleeAttackDefinition_HasCondition Parms{}; Parms.Condition = Condition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxMemoryReportingLibrary.DumpCharacters // (Final, Native, Static, Public, BlueprintCallable) void UPhxMemoryReportingLibrary::DumpCharacters() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxMemoryReportingLibrary", "DumpCharacters"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMemoryReportingLibrary.DumpMeshData // (Final, Native, Static, Public, BlueprintCallable) void UPhxMemoryReportingLibrary::DumpMeshData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxMemoryReportingLibrary", "DumpMeshData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMemoryReportingLibrary.DumpMorphTargetData // (Final, Native, Static, Public, BlueprintCallable) void UPhxMemoryReportingLibrary::DumpMorphTargetData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxMemoryReportingLibrary", "DumpMorphTargetData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMenuReaderComponent.AsyncLoadAudio // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InTags (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UPhxMenuReaderComponent::AsyncLoadAudio(const TArray& InTags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMenuReaderComponent", "AsyncLoadAudio"); Params::PhxMenuReaderComponent_AsyncLoadAudio Parms{}; Parms.InTags = std::move(InTags); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMenuReaderComponent.PlayMappedSound // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMenuReaderComponent::PlayMappedSound(const class FName& InTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMenuReaderComponent", "PlayMappedSound"); Params::PhxMenuReaderComponent_PlayMappedSound Parms{}; Parms.InTag = InTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMeshMergeFunctionLibrary.MergeMeshes // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPhxSkeletalMeshMergeParams&Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class USkeletalMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMesh* UPhxMeshMergeFunctionLibrary::MergeMeshes(const struct FPhxSkeletalMeshMergeParams& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxMeshMergeFunctionLibrary", "MergeMeshes"); Params::PhxMeshMergeFunctionLibrary_MergeMeshes Parms{}; Parms.Params_0 = std::move(Params_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SecureSafe.InteractExecuted // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASecureSafe::InteractExecuted(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SecureSafe", "InteractExecuted"); Params::SecureSafe_InteractExecuted Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SecureSafe.OnKeypadCodeConfirmed // (Event, Protected, BlueprintEvent) // Parameters: // bool bUnlocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASecureSafe::OnKeypadCodeConfirmed(bool bUnlocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SecureSafe", "OnKeypadCodeConfirmed"); Params::SecureSafe_OnKeypadCodeConfirmed Parms{}; Parms.bUnlocked = bUnlocked; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.SecureSafe.ReceiveKeypadCodeConfirmed // (Final, Native, Protected) // Parameters: // bool bUnlocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASecureSafe::ReceiveKeypadCodeConfirmed(bool bUnlocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SecureSafe", "ReceiveKeypadCodeConfirmed"); Params::SecureSafe_ReceiveKeypadCodeConfirmed Parms{}; Parms.bUnlocked = bUnlocked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SecureSafe.GetKeypadUI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AWSSafeKeypadUI* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWSSafeKeypadUI* ASecureSafe::GetKeypadUI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SecureSafe", "GetKeypadUI"); Params::SecureSafe_GetKeypadUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxMuckComponent.AddSimpleEffect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& Name_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxMuckType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMuckComponent::AddSimpleEffect(const class FName& Name_0, EPhxMuckType Type, float Intensity, float Level, float FadeInTime, float FadeOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMuckComponent", "AddSimpleEffect"); Params::PhxMuckComponent_AddSimpleEffect Parms{}; Parms.Name_0 = Name_0; Parms.Type = Type; Parms.Intensity = Intensity; Parms.Level = Level; Parms.FadeInTime = FadeInTime; Parms.FadeOutTime = FadeOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMuckComponent.IsInEffect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // EPhxMuckType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor** Owner (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* Name_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* TargetLevel (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* IsFadingOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxMuckComponent::IsInEffect(EPhxMuckType Type, class AActor** Owner, class FName* Name_0, float* TargetLevel, bool* IsFadingOut) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMuckComponent", "IsInEffect"); Params::PhxMuckComponent_IsInEffect Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Owner != nullptr) *Owner = Parms.Owner; if (Name_0 != nullptr) *Name_0 = Parms.Name_0; if (TargetLevel != nullptr) *TargetLevel = Parms.TargetLevel; if (IsFadingOut != nullptr) *IsFadingOut = Parms.IsFadingOut; return Parms.ReturnValue; } // Function Phoenix.PhxMuckComponent.OverwriteMaterials // (Final, Native, Public, BlueprintCallable) void UPhxMuckComponent::OverwriteMaterials() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMuckComponent", "OverwriteMaterials"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMuckComponent.RemoveSimpleEffect // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& Name_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMuckComponent::RemoveSimpleEffect(const class FName& Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMuckComponent", "RemoveSimpleEffect"); Params::PhxMuckComponent_RemoveSimpleEffect Parms{}; Parms.Name_0 = Name_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSInventoryUI.GetInventoryWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UInventoryFrame* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInventoryFrame* AWSInventoryUI::GetInventoryWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInventoryUI", "GetInventoryWidget"); Params::WSInventoryUI_GetInventoryWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSInventoryUI.GetSelectables // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AWSInventoryUI::GetSelectables() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInventoryUI", "GetSelectables"); Params::WSInventoryUI_GetSelectables Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSInventoryUI.GetWorldLocationOnCylinder // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& ElementLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutRotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AWSInventoryUI::GetWorldLocationOnCylinder(const struct FVector2D& ElementLocation, struct FVector* OutLocation, struct FRotator* OutRotator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInventoryUI", "GetWorldLocationOnCylinder"); Params::WSInventoryUI_GetWorldLocationOnCylinder Parms{}; Parms.ElementLocation = std::move(ElementLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotator != nullptr) *OutRotator = std::move(Parms.OutRotator); } // Function Phoenix.PhxMusicManager.EnableCombatMusic // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxEncounterIntensity CombatIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool StartOnPreCombat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool BypassKickoff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IntensityCanDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KickoffDelayInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::EnableCombatMusic(EPhxEncounterIntensity CombatIntensity, bool StartOnPreCombat, bool BypassKickoff, bool IntensityCanDrop, float KickoffDelayInSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "EnableCombatMusic"); Params::PhxMusicManager_EnableCombatMusic Parms{}; Parms.CombatIntensity = CombatIntensity; Parms.StartOnPreCombat = StartOnPreCombat; Parms.BypassKickoff = BypassKickoff; Parms.IntensityCanDrop = IntensityCanDrop; Parms.KickoffDelayInSeconds = KickoffDelayInSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnAllEnemiesOfClassUnawareOfPlayer // (Final, Native, Public) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* LastEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnAllEnemiesOfClassUnawareOfPlayer(class UPhxAIGameStateManager* GameStateManager, class AActor* LastEnemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnAllEnemiesOfClassUnawareOfPlayer"); Params::PhxMusicManager_OnAllEnemiesOfClassUnawareOfPlayer Parms{}; Parms.GameStateManager = GameStateManager; Parms.LastEnemy = LastEnemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnCombatStateChanged // (Final, Native, Public) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIGameState PreviousGameState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIGameState NewGameState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnCombatStateChanged(class UPhxAIGameStateManager* GameStateManager, EPhxAIGameState PreviousGameState, EPhxAIGameState NewGameState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnCombatStateChanged"); Params::PhxMusicManager_OnCombatStateChanged Parms{}; Parms.GameStateManager = GameStateManager; Parms.PreviousGameState = PreviousGameState; Parms.NewGameState = NewGameState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnEnemyDamaged // (Final, Native, Public) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnEnemyDamaged(class UPhxAIGameStateManager* GameStateManager, class AActor* Enemy, class AActor* DamageCauser, const class UDamageType* DamageType, float Damage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnEnemyDamaged"); Params::PhxMusicManager_OnEnemyDamaged Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; Parms.DamageCauser = DamageCauser; Parms.DamageType = DamageType; Parms.Damage = Damage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnEnemyDied // (Final, Native, Public) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnEnemyDied(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy, class AController* KillerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnEnemyDied"); Params::PhxMusicManager_OnEnemyDied Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; Parms.KillerController = KillerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnEnemySpawned // (Final, Native, Public) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnEnemySpawned(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnEnemySpawned"); Params::PhxMusicManager_OnEnemySpawned Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnFirstEnemyOfClassAwareOfPlayer // (Final, Native, Public) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* FirstEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnFirstEnemyOfClassAwareOfPlayer(class UPhxAIGameStateManager* GameStateManager, class AActor* FirstEnemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnFirstEnemyOfClassAwareOfPlayer"); Params::PhxMusicManager_OnFirstEnemyOfClassAwareOfPlayer Parms{}; Parms.GameStateManager = GameStateManager; Parms.FirstEnemy = FirstEnemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnLastEnemyDied // (Final, Native, Public) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnLastEnemyDied(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy, class AController* KillerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnLastEnemyDied"); Params::PhxMusicManager_OnLastEnemyDied Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; Parms.KillerController = KillerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnPlayerDamaged // (Final, Native, Public) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnPlayerDamaged(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnPlayerDamaged"); Params::PhxMusicManager_OnPlayerDamaged Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnPlayerDied // (Final, Native, Public) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnPlayerDied(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnPlayerDied"); Params::PhxMusicManager_OnPlayerDied Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnQteCanceled // (Final, Native, Public) // Parameters: // class FName QteId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnQteCanceled(class FName QteId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnQteCanceled"); Params::PhxMusicManager_OnQteCanceled Parms{}; Parms.QteId = QteId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnQteComplete // (Final, Native, Public) // Parameters: // class FName QteId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnQteComplete(class FName QteId, bool bResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnQteComplete"); Params::PhxMusicManager_OnQteComplete Parms{}; Parms.QteId = QteId; Parms.bResult = bResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnQteStarted // (Final, Native, Public) void UPhxMusicManager::OnQteStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnQteStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.OnSoundEventCallback // (Final, Native, Public) // Parameters: // EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::OnSoundEventCallback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "OnSoundEventCallback"); Params::PhxMusicManager_OnSoundEventCallback Parms{}; Parms.CallbackType = CallbackType; Parms.CallbackInfo = CallbackInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.PostMusicEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* musicEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::PostMusicEvent(class UAkAudioEvent* musicEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "PostMusicEvent"); Params::PhxMusicManager_PostMusicEvent Parms{}; Parms.musicEvent = musicEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.SetRTPC // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkRtpc* RtpcIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::SetRTPC(class UAkRtpc* RtpcIn, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "SetRTPC"); Params::PhxMusicManager_SetRTPC Parms{}; Parms.RtpcIn = RtpcIn; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxMusicManager.SetSwitch // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkSwitchValue* SwitchIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxMusicManager::SetSwitch(class UAkSwitchValue* SwitchIn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxMusicManager", "SetSwitch"); Params::PhxMusicManager_SetSwitch Parms{}; Parms.SwitchIn = SwitchIn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPigPlatform.OnPigSpeedUpdated // (Event, Protected, BlueprintEvent) // Parameters: // float NewSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPigPlatform::OnPigSpeedUpdated(float NewSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPigPlatform", "OnPigSpeedUpdated"); Params::PhxPigPlatform_OnPigSpeedUpdated Parms{}; Parms.NewSpeed = NewSpeed; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxPigPlatform.SetShouldTiltPlatform // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bShouldTilt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResetRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPigPlatform::SetShouldTiltPlatform(bool bShouldTilt, bool bResetRoll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPigPlatform", "SetShouldTiltPlatform"); Params::PhxPigPlatform_SetShouldTiltPlatform Parms{}; Parms.bShouldTilt = bShouldTilt; Parms.bResetRoll = bResetRoll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPigPlatform.ForceSleepRagdollsOnPlatform // (Final, Native, Protected, BlueprintCallable, Const) void APhxPigPlatform::ForceSleepRagdollsOnPlatform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPigPlatform", "ForceSleepRagdollsOnPlatform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.AddAmmoToInventory // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 AmmoToAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::AddAmmoToInventory(int32 AmmoToAdd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "AddAmmoToInventory"); Params::PhxPlayerCharacter_AddAmmoToInventory Parms{}; Parms.AmmoToAdd = AmmoToAdd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.CancelHardCameraLookAtLookAt // (Final, Native, Public, BlueprintCallable) void APhxPlayerCharacter::CancelHardCameraLookAtLookAt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "CancelHardCameraLookAtLookAt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.CancelSoftCameraLookAtLookAt // (Final, Native, Public, BlueprintCallable) void APhxPlayerCharacter::CancelSoftCameraLookAtLookAt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "CancelSoftCameraLookAtLookAt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.CheckIfCloseToWall // (Final, Native, Public, BlueprintCallable) void APhxPlayerCharacter::CheckIfCloseToWall() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "CheckIfCloseToWall"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.DamagePlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsLethal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::DamagePlayer(float DamageAmount, bool bIsLethal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "DamagePlayer"); Params::PhxPlayerCharacter_DamagePlayer Parms{}; Parms.DamageAmount = DamageAmount; Parms.bIsLethal = bIsLethal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.EndAllCameraTransitions // (Final, Native, Public, BlueprintCallable) void APhxPlayerCharacter::EndAllCameraTransitions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "EndAllCameraTransitions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.ExitPipeSlide // (Final, Native, Public, BlueprintCallable) void APhxPlayerCharacter::ExitPipeSlide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "ExitPipeSlide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.GetItemDropsHistory // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray>ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) const TArray> APhxPlayerCharacter::GetItemDropsHistory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "GetItemDropsHistory"); Params::PhxPlayerCharacter_GetItemDropsHistory Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCharacter.HandleAIGameStateChanged // (Final, Native, Private) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIGameState PreviousGameState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxAIGameState NewGameState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::HandleAIGameStateChanged(class UPhxAIGameStateManager* GameStateManager, EPhxAIGameState PreviousGameState, EPhxAIGameState NewGameState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "HandleAIGameStateChanged"); Params::PhxPlayerCharacter_HandleAIGameStateChanged Parms{}; Parms.GameStateManager = GameStateManager; Parms.PreviousGameState = PreviousGameState; Parms.NewGameState = NewGameState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.HasDLCEntitlement // (Final, Native, Protected, HasOutParams) // Parameters: // const TArray& EntitlementResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void APhxPlayerCharacter::HasDLCEntitlement(const TArray& EntitlementResults) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "HasDLCEntitlement"); Params::PhxPlayerCharacter_HasDLCEntitlement Parms{}; Parms.EntitlementResults = std::move(EntitlementResults); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.HealPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // float HealAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::HealPlayer(float HealAmount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "HealPlayer"); Params::PhxPlayerCharacter_HealPlayer Parms{}; Parms.HealAmount = HealAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.OnDefensiveActionEnded // (Final, Native, Public) // Parameters: // EReactionType ReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::OnDefensiveActionEnded(EReactionType ReactionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "OnDefensiveActionEnded"); Params::PhxPlayerCharacter_OnDefensiveActionEnded Parms{}; Parms.ReactionType = ReactionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.OnDefensiveActionStarted // (Final, Native, Public, HasOutParams) // Parameters: // EReactionType ReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDefensiveReactDirection ReactionDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitRecord& HitRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void APhxPlayerCharacter::OnDefensiveActionStarted(EReactionType ReactionType, EDefensiveReactDirection ReactionDir, const struct FHitRecord& HitRecord) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "OnDefensiveActionStarted"); Params::PhxPlayerCharacter_OnDefensiveActionStarted Parms{}; Parms.ReactionType = ReactionType; Parms.ReactionDir = ReactionDir; Parms.HitRecord = std::move(HitRecord); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.OnEquipmentModifiedUpdateBlackBox // (Final, Native, Public) // Parameters: // class AEquippable* CurrentEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEquippable* CurrentEquippedAux (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::OnEquipmentModifiedUpdateBlackBox(class AEquippable* CurrentEquipped, class AEquippable* CurrentEquippedAux) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "OnEquipmentModifiedUpdateBlackBox"); Params::PhxPlayerCharacter_OnEquipmentModifiedUpdateBlackBox Parms{}; Parms.CurrentEquipped = CurrentEquipped; Parms.CurrentEquippedAux = CurrentEquippedAux; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.OnGrappled // (Final, Native, Public) // Parameters: // class APhxCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGrappledPuppetState* GrappledPuppetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::OnGrappled(class APhxCharacter* PlayerCharacter, class UGrappledPuppetState* GrappledPuppetState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "OnGrappled"); Params::PhxPlayerCharacter_OnGrappled Parms{}; Parms.PlayerCharacter = PlayerCharacter; Parms.GrappledPuppetState = GrappledPuppetState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.OnHealthModified // (Final, Native, Public) // Parameters: // class UPhxHealthComponent* HealthComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Health (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::OnHealthModified(class UPhxHealthComponent* HealthComponent, float Health, float HealthDelta, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "OnHealthModified"); Params::PhxPlayerCharacter_OnHealthModified Parms{}; Parms.HealthComponent = HealthComponent; Parms.Health = Health; Parms.HealthDelta = HealthDelta; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.OnHealthModifiedUpdateBlackBox // (Final, Native, Public) // Parameters: // class UPhxHealthComponent* HealthComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Health (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::OnHealthModifiedUpdateBlackBox(class UPhxHealthComponent* HealthComponent, float Health, float HealthDelta, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "OnHealthModifiedUpdateBlackBox"); Params::PhxPlayerCharacter_OnHealthModifiedUpdateBlackBox Parms{}; Parms.HealthComponent = HealthComponent; Parms.Health = Health; Parms.HealthDelta = HealthDelta; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.OnItemCountModifiedUpdateBlackBox // (Final, Native, Public, HasOutParams) // Parameters: // const class FName& ItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::OnItemCountModifiedUpdateBlackBox(const class FName& ItemName, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "OnItemCountModifiedUpdateBlackBox"); Params::PhxPlayerCharacter_OnItemCountModifiedUpdateBlackBox Parms{}; Parms.ItemName = ItemName; Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.OnMeleeAimSnapWindowBegin // (Event, Public, BlueprintEvent) void APhxPlayerCharacter::OnMeleeAimSnapWindowBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "OnMeleeAimSnapWindowBegin"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPlayerCharacter.OnMeleeAimSnapWindowEnd // (Event, Public, BlueprintEvent) void APhxPlayerCharacter::OnMeleeAimSnapWindowEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "OnMeleeAimSnapWindowEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPlayerCharacter.OnWeaponSkinChanged // (Final, Native, Public, HasOutParams) // Parameters: // const struct FGameplayTag& WeaponTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::OnWeaponSkinChanged(const struct FGameplayTag& WeaponTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "OnWeaponSkinChanged"); Params::PhxPlayerCharacter_OnWeaponSkinChanged Parms{}; Parms.WeaponTag = std::move(WeaponTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.PROTOTYPE_RequestEnterPipeSlide // (Final, Native, Public, BlueprintCallable) // Parameters: // class APipeSlideSpline* SplineActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::PROTOTYPE_RequestEnterPipeSlide(class APipeSlideSpline* SplineActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "PROTOTYPE_RequestEnterPipeSlide"); Params::PhxPlayerCharacter_PROTOTYPE_RequestEnterPipeSlide Parms{}; Parms.SplineActor = SplineActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.RemoveAmmoFromInventory // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 AmmoToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::RemoveAmmoFromInventory(int32 AmmoToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "RemoveAmmoFromInventory"); Params::PhxPlayerCharacter_RemoveAmmoFromInventory Parms{}; Parms.AmmoToRemove = AmmoToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.RequestEnterChainLadder // (Final, Native, Public, BlueprintCallable) // Parameters: // class AChainLadder* ChainLadder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::RequestEnterChainLadder(class AChainLadder* ChainLadder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "RequestEnterChainLadder"); Params::PhxPlayerCharacter_RequestEnterChainLadder Parms{}; Parms.ChainLadder = ChainLadder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.RequestHardCameraLookAt // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TargetBone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AbortDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::RequestHardCameraLookAt(class AActor* TargetActor, class FName TargetBone, float BlendInTime, float BlendOutTime, float Duration, float AbortDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "RequestHardCameraLookAt"); Params::PhxPlayerCharacter_RequestHardCameraLookAt Parms{}; Parms.TargetActor = TargetActor; Parms.TargetBone = TargetBone; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.Duration = Duration; Parms.AbortDistance = AbortDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.RequestLinkedNodeTraversal // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxTraversalNode* InNode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::RequestLinkedNodeTraversal(class APhxTraversalNode* InNode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "RequestLinkedNodeTraversal"); Params::PhxPlayerCharacter_RequestLinkedNodeTraversal Parms{}; Parms.InNode = InNode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.RequestMontageAttachStateEnter // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPhxMontageAttachStateRequest&InRequest (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxPlayerCharacter::RequestMontageAttachStateEnter(const struct FPhxMontageAttachStateRequest& InRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "RequestMontageAttachStateEnter"); Params::PhxPlayerCharacter_RequestMontageAttachStateEnter Parms{}; Parms.InRequest = std::move(InRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.RequestMontageAttachStateExit // (Final, Native, Public, BlueprintCallable) void APhxPlayerCharacter::RequestMontageAttachStateExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "RequestMontageAttachStateExit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.RequestSoftCameraLookAt // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TargetBone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float UninterruptableDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AbortDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::RequestSoftCameraLookAt(class AActor* TargetActor, class FName TargetBone, float BlendInTime, float Duration, float UninterruptableDuration, float AbortDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "RequestSoftCameraLookAt"); Params::PhxPlayerCharacter_RequestSoftCameraLookAt Parms{}; Parms.TargetActor = TargetActor; Parms.TargetBone = TargetBone; Parms.BlendInTime = BlendInTime; Parms.Duration = Duration; Parms.UninterruptableDuration = UninterruptableDuration; Parms.AbortDistance = AbortDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.ResetConsecutiveDodgeCount // (Final, Native, Public) void APhxPlayerCharacter::ResetConsecutiveDodgeCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "ResetConsecutiveDodgeCount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.SavePlayerMovementBaseLocation // (Final, Native, Public, BlueprintCallable) void APhxPlayerCharacter::SavePlayerMovementBaseLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "SavePlayerMovementBaseLocation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.SetCanOpenInventory // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::SetCanOpenInventory(bool bSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "SetCanOpenInventory"); Params::PhxPlayerCharacter_SetCanOpenInventory Parms{}; Parms.bSet = bSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.SetCanPlayerSprint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bCanSprint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::SetCanPlayerSprint(bool bCanSprint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "SetCanPlayerSprint"); Params::PhxPlayerCharacter_SetCanPlayerSprint Parms{}; Parms.bCanSprint = bCanSprint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.Teleport // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bTeleportToFeetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bResetControlRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::Teleport(const struct FTransform& InTransform, bool bTeleportToFeetLocation, bool bResetControlRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "Teleport"); Params::PhxPlayerCharacter_Teleport Parms{}; Parms.InTransform = std::move(InTransform); Parms.bTeleportToFeetLocation = bTeleportToFeetLocation; Parms.bResetControlRotation = bResetControlRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.TeleportToCheckpoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACheckpoint* Checkpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerCharacter::TeleportToCheckpoint(class ACheckpoint* Checkpoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "TeleportToCheckpoint"); Params::PhxPlayerCharacter_TeleportToCheckpoint Parms{}; Parms.Checkpoint = Checkpoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerCharacter.CanPlayerSprint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool APhxPlayerCharacter::CanPlayerSprint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "CanPlayerSprint"); Params::PhxPlayerCharacter_CanPlayerSprint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCharacter.GetFlashlightSupplementalLights // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // TArray*OutLightComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxPlayerCharacter::GetFlashlightSupplementalLights(TArray* OutLightComponents) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "GetFlashlightSupplementalLights"); Params::PhxPlayerCharacter_GetFlashlightSupplementalLights Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutLightComponents != nullptr) *OutLightComponents = std::move(Parms.OutLightComponents); } // Function Phoenix.PhxPlayerCharacter.GetGRPAttachmentPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& RelativePullAndHoldOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector APhxPlayerCharacter::GetGRPAttachmentPoint(const struct FVector& RelativePullAndHoldOffset) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "GetGRPAttachmentPoint"); Params::PhxPlayerCharacter_GetGRPAttachmentPoint Parms{}; Parms.RelativePullAndHoldOffset = std::move(RelativePullAndHoldOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCharacter.GetGRPAttachmentRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APhxPlayerCharacter::GetGRPAttachmentRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "GetGRPAttachmentRotation"); Params::PhxPlayerCharacter_GetGRPAttachmentRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCharacter.HasMoveDirection // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerCharacter::HasMoveDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "HasMoveDirection"); Params::PhxPlayerCharacter_HasMoveDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCharacter.IsInCombat // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPlayerCharacter::IsInCombat() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacter", "IsInCombat"); Params::PhxPlayerCharacter_IsInCombat Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerCharacterAnimInstance.StartWeaponHolsterDynamicsBlend // (Final, Native, Public, BlueprintCallable) void UPhxPlayerCharacterAnimInstance::StartWeaponHolsterDynamicsBlend() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerCharacterAnimInstance", "StartWeaponHolsterDynamicsBlend"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.RecyclerWidget.GenerateMenu // (Final, Native, Public, BlueprintCallable) void URecyclerWidget::GenerateMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RecyclerWidget", "GenerateMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.RecyclerWidget.ShowOutputMenu // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 numMetals (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 numBioplastics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 numChemicals (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URecyclerWidget::ShowOutputMenu(int32 numMetals, int32 numBioplastics, int32 numChemicals) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RecyclerWidget", "ShowOutputMenu"); Params::RecyclerWidget_ShowOutputMenu Parms{}; Parms.numMetals = numMetals; Parms.numBioplastics = numBioplastics; Parms.numChemicals = numChemicals; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.RecyclerWidget.ShowPreRecycleMenu // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 numSalvage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URecyclerWidget::ShowPreRecycleMenu(int32 numSalvage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RecyclerWidget", "ShowPreRecycleMenu"); Params::RecyclerWidget_ShowPreRecycleMenu Parms{}; Parms.numSalvage = numSalvage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.RecyclerWidget.ShowUnusedMenu // (Final, Native, Public, BlueprintCallable) void URecyclerWidget::ShowUnusedMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RecyclerWidget", "ShowUnusedMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.AddNewWidgetToViewport // (Final, Native, Public) // Parameters: // TSubclassOf WidgetClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* UPhxPlayerControllerUIComponent::AddNewWidgetToViewport(TSubclassOf WidgetClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "AddNewWidgetToViewport"); Params::PhxPlayerControllerUIComponent_AddNewWidgetToViewport Parms{}; Parms.WidgetClass = WidgetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetOutOfAmmoUI // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USDSSimpleNotification* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USDSSimpleNotification* UPhxPlayerControllerUIComponent::GetOutOfAmmoUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetOutOfAmmoUI"); Params::PhxPlayerControllerUIComponent_GetOutOfAmmoUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.HideSubObjectiveUI // (Final, Native, Public, BlueprintCallable) void UPhxPlayerControllerUIComponent::HideSubObjectiveUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "HideSubObjectiveUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.OnDialogueEnded // (Final, Native, Protected) // Parameters: // class UDialogue* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxPlayerControllerUIComponent::OnDialogueEnded(class UDialogue* Dialogue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "OnDialogueEnded"); Params::PhxPlayerControllerUIComponent_OnDialogueEnded Parms{}; Parms.Dialogue = Dialogue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.OpenLevelFromMenu // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxPlayerControllerUIComponent::OpenLevelFromMenu(int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "OpenLevelFromMenu"); Params::PhxPlayerControllerUIComponent_OpenLevelFromMenu Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.OpenMainMenu // (Final, Native, Public, BlueprintCallable) void UPhxPlayerControllerUIComponent::OpenMainMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "OpenMainMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.RegisterAllLevelChunkDelegates // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TDelegate& ProgressDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate&CompletionDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxPlayerControllerUIComponent::RegisterAllLevelChunkDelegates(const TDelegate& ProgressDelegate, const TDelegate& CompletionDelegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "RegisterAllLevelChunkDelegates"); Params::PhxPlayerControllerUIComponent_RegisterAllLevelChunkDelegates Parms{}; Parms.ProgressDelegate = ProgressDelegate; Parms.CompletionDelegate = CompletionDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.RegisterLevelChunkDelegates // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 LevelIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate& ProgressDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate&CompletionDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPhxPlayerControllerUIComponent::RegisterLevelChunkDelegates(int32 LevelIndex, const TDelegate& ProgressDelegate, const TDelegate& CompletionDelegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "RegisterLevelChunkDelegates"); Params::PhxPlayerControllerUIComponent_RegisterLevelChunkDelegates Parms{}; Parms.LevelIndex = LevelIndex; Parms.ProgressDelegate = ProgressDelegate; Parms.CompletionDelegate = CompletionDelegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.RemoveAllWidgets // (Net, NetReliable, Native, Event, Public, NetClient) void UPhxPlayerControllerUIComponent::RemoveAllWidgets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "RemoveAllWidgets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.RequestOutOfAmmoNotification // (Final, Native, Public, BlueprintCallable) void UPhxPlayerControllerUIComponent::RequestOutOfAmmoNotification() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "RequestOutOfAmmoNotification"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.RequestOutOfChargeNotification // (Final, Native, Public, BlueprintCallable) void UPhxPlayerControllerUIComponent::RequestOutOfChargeNotification() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "RequestOutOfChargeNotification"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.RequestQuit // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxPlayerControllerUIComponent::RequestQuit(bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "RequestQuit"); Params::PhxPlayerControllerUIComponent_RequestQuit Parms{}; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.RequestUINotification // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FNotificationData& Notification (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxPlayerControllerUIComponent::RequestUINotification(const struct FNotificationData& Notification) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "RequestUINotification"); Params::PhxPlayerControllerUIComponent_RequestUINotification Parms{}; Parms.Notification = std::move(Notification); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.SetRequestDeathScreen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool RequestDeath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxPlayerControllerUIComponent::SetRequestDeathScreen(bool RequestDeath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "SetRequestDeathScreen"); Params::PhxPlayerControllerUIComponent_SetRequestDeathScreen Parms{}; Parms.RequestDeath = RequestDeath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.SetRequestLogoScreen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool RequestLogo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxPlayerControllerUIComponent::SetRequestLogoScreen(bool RequestLogo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "SetRequestLogoScreen"); Params::PhxPlayerControllerUIComponent_SetRequestLogoScreen Parms{}; Parms.RequestLogo = RequestLogo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.SetRequestTransitionScreen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool RequestTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxPlayerControllerUIComponent::SetRequestTransitionScreen(bool RequestTransition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "SetRequestTransitionScreen"); Params::PhxPlayerControllerUIComponent_SetRequestTransitionScreen Parms{}; Parms.RequestTransition = RequestTransition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.StopAudioLog // (Final, Native, Public, BlueprintCallable) void UPhxPlayerControllerUIComponent::StopAudioLog() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "StopAudioLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerControllerUIComponent.GetActionForInputKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxInputKeys InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FActionMapKey ReturnValue (ConstParm, Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) const struct FActionMapKey UPhxPlayerControllerUIComponent::GetActionForInputKey(EPhxInputKeys InKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetActionForInputKey"); Params::PhxPlayerControllerUIComponent_GetActionForInputKey Parms{}; Parms.InKey = InKey; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetControllerType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPhxControllerType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxControllerType UPhxPlayerControllerUIComponent::GetControllerType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetControllerType"); Params::PhxPlayerControllerUIComponent_GetControllerType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetCurrentAudioLog // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UDialogue* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDialogue* UPhxPlayerControllerUIComponent::GetCurrentAudioLog() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetCurrentAudioLog"); Params::PhxPlayerControllerUIComponent_GetCurrentAudioLog Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetIconForKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& InKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxControllerKeys ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxControllerKeys UPhxPlayerControllerUIComponent::GetIconForKey(const struct FKey& InKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetIconForKey"); Params::PhxPlayerControllerUIComponent_GetIconForKey Parms{}; Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetInputKeyToActionMapping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxInputKeyToAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxInputKeyToAction* UPhxPlayerControllerUIComponent::GetInputKeyToActionMapping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetInputKeyToActionMapping"); Params::PhxPlayerControllerUIComponent_GetInputKeyToActionMapping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetKeyToInputIconMapping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxKeyToControllerKey* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxKeyToControllerKey* UPhxPlayerControllerUIComponent::GetKeyToInputIconMapping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetKeyToInputIconMapping"); Params::PhxPlayerControllerUIComponent_GetKeyToInputIconMapping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetLevelNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxPlayerControllerUIComponent::GetLevelNames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetLevelNames"); Params::PhxPlayerControllerUIComponent_GetLevelNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetLevelTags // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxPlayerControllerUIComponent::GetLevelTags() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetLevelTags"); Params::PhxPlayerControllerUIComponent_GetLevelTags Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetLevelTransitionAssets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPhxPlayerControllerUIComponent::GetLevelTransitionAssets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetLevelTransitionAssets"); Params::PhxPlayerControllerUIComponent_GetLevelTransitionAssets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetMenuTransitionAsset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class ULevelTransitionDataAsset* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class ULevelTransitionDataAsset* UPhxPlayerControllerUIComponent::GetMenuTransitionAsset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetMenuTransitionAsset"); Params::PhxPlayerControllerUIComponent_GetMenuTransitionAsset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerControllerUIComponent.GetPlatformTexturePack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxPlatformTexturePack* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxPlatformTexturePack* UPhxPlayerControllerUIComponent::GetPlatformTexturePack() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerControllerUIComponent", "GetPlatformTexturePack"); Params::PhxPlayerControllerUIComponent_GetPlatformTexturePack Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSConfirmHandler.ConfirmPressed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISDSConfirmHandler::ConfirmPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSConfirmHandler", "ConfirmPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerMovementComponent.RequestPipeSlideAlignment // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float TargetSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& TargetRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhxPlayerMovementComponent::RequestPipeSlideAlignment(float TargetSpeed, const struct FVector& TargetPos, const struct FRotator& TargetRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerMovementComponent", "RequestPipeSlideAlignment"); Params::PhxPlayerMovementComponent_RequestPipeSlideAlignment Parms{}; Parms.TargetSpeed = TargetSpeed; Parms.TargetPos = std::move(TargetPos); Parms.TargetRot = std::move(TargetRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerState.GetHitCounter // (Final, Native, Public) // Parameters: // class UHitCounter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UHitCounter* APhxPlayerState::GetHitCounter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerState", "GetHitCounter"); Params::PhxPlayerState_GetHitCounter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxPlayerTriggerCapsule.HandleActorBeginOverlap // (Final, Native, Private) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerTriggerCapsule::HandleActorBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerTriggerCapsule", "HandleActorBeginOverlap"); Params::PhxPlayerTriggerCapsule_HandleActorBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerTriggerCapsule.HandleActorEndOverlap // (Final, Native, Private) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerTriggerCapsule::HandleActorEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerTriggerCapsule", "HandleActorEndOverlap"); Params::PhxPlayerTriggerCapsule_HandleActorEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerTriggerSphere.HandleActorBeginOverlap // (Final, Native, Private) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerTriggerSphere::HandleActorBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerTriggerSphere", "HandleActorBeginOverlap"); Params::PhxPlayerTriggerSphere_HandleActorBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPlayerTriggerSphere.HandleActorEndOverlap // (Final, Native, Private) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxPlayerTriggerSphere::HandleActorEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPlayerTriggerSphere", "HandleActorEndOverlap"); Params::PhxPlayerTriggerSphere_HandleActorEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPPEImpactListenerInterface.OnImpactedByEnemy // (Native, Event, Public, BlueprintEvent) // Parameters: // class UPrimitiveComponent* ImpactedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* ImpactedByEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPhxPPEImpactListenerInterface::OnImpactedByEnemy(class UPrimitiveComponent* ImpactedComponent, class APhxAICharacter* ImpactedByEnemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxPPEImpactListenerInterface", "OnImpactedByEnemy"); Params::PhxPPEImpactListenerInterface_OnImpactedByEnemy Parms{}; Parms.ImpactedComponent = ImpactedComponent; Parms.ImpactedByEnemy = ImpactedByEnemy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPPEInteractionInterface.OnHitByPPE // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // EPPEProjectileType PPEProjectileType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ShotPower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ImpactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IPhxPPEInteractionInterface::OnHitByPPE(EPPEProjectileType PPEProjectileType, const struct FVector& ShotDirection, int32 ShotPower, const struct FVector& ImpactNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxPPEInteractionInterface", "OnHitByPPE"); Params::PhxPPEInteractionInterface_OnHitByPPE Parms{}; Parms.PPEProjectileType = PPEProjectileType; Parms.ShotDirection = std::move(ShotDirection); Parms.ShotPower = ShotPower; Parms.ImpactNormal = std::move(ImpactNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxPrevizVideo.EndPrevizVideo // (Event, Public, BlueprintCallable, BlueprintEvent) void APhxPrevizVideo::EndPrevizVideo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrevizVideo", "EndPrevizVideo"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPrevizVideo.IsPlaying // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxPrevizVideo::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrevizVideo", "IsPlaying"); Params::PhxPrevizVideo_IsPlaying Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxPrintingMeshActor.Initialize // (Event, Public, BlueprintEvent) void APhxPrintingMeshActor::Initialize() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrintingMeshActor", "Initialize"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPrintingMeshActor.PrepareHologramMaterials // (Event, Public, BlueprintEvent) void APhxPrintingMeshActor::PrepareHologramMaterials() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrintingMeshActor", "PrepareHologramMaterials"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPrintingMeshActor.PreparePrintingMaterials // (Event, Public, BlueprintEvent) void APhxPrintingMeshActor::PreparePrintingMaterials() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrintingMeshActor", "PreparePrintingMaterials"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPrintingMeshActor.ShowHologram // (Event, Public, BlueprintCallable, BlueprintEvent) void APhxPrintingMeshActor::ShowHologram() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrintingMeshActor", "ShowHologram"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPrintingMeshActor.ShowPrintingMesh // (Event, Public, BlueprintCallable, BlueprintEvent) void APhxPrintingMeshActor::ShowPrintingMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrintingMeshActor", "ShowPrintingMesh"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPrintingMeshActor.StartPrinting // (Event, Public, BlueprintEvent) void APhxPrintingMeshActor::StartPrinting() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrintingMeshActor", "StartPrinting"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxPrintingMeshActor.StopPrintingAndHide // (Event, Public, BlueprintEvent) void APhxPrintingMeshActor::StopPrintingAndHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxPrintingMeshActor", "StopPrintingAndHide"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxWorldStateData.AddTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxWorldStateData::AddTag(const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldStateData", "AddTag"); Params::PhxWorldStateData_AddTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldStateData.ClearCounter // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Counter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxWorldStateData::ClearCounter(const struct FGameplayTag& Counter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldStateData", "ClearCounter"); Params::PhxWorldStateData_ClearCounter Parms{}; Parms.Counter = std::move(Counter); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldStateData.DecrementCounter // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Counter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxWorldStateData::DecrementCounter(const struct FGameplayTag& Counter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldStateData", "DecrementCounter"); Params::PhxWorldStateData_DecrementCounter Parms{}; Parms.Counter = std::move(Counter); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldStateData.FindAnyWithParentTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& ParentTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag UPhxWorldStateData::FindAnyWithParentTag(const struct FGameplayTag& ParentTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldStateData", "FindAnyWithParentTag"); Params::PhxWorldStateData_FindAnyWithParentTag Parms{}; Parms.ParentTag = std::move(ParentTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldStateData.IncrementCounter // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Counter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxWorldStateData::IncrementCounter(const struct FGameplayTag& Counter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldStateData", "IncrementCounter"); Params::PhxWorldStateData_IncrementCounter Parms{}; Parms.Counter = std::move(Counter); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldStateData.RemoveAnyWithParentTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& ParentTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxWorldStateData::RemoveAnyWithParentTag(const struct FGameplayTag& ParentTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldStateData", "RemoveAnyWithParentTag"); Params::PhxWorldStateData_RemoveAnyWithParentTag Parms{}; Parms.ParentTag = std::move(ParentTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldStateData.RemoveTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxWorldStateData::RemoveTag(const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldStateData", "RemoveTag"); Params::PhxWorldStateData_RemoveTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldStateData.SetCounter // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Counter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxWorldStateData::SetCounter(const struct FGameplayTag& Counter, int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldStateData", "SetCounter"); Params::PhxWorldStateData_SetCounter Parms{}; Parms.Counter = std::move(Counter); Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldStateData.GetCounterValue // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& Counter (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxWorldStateData::GetCounterValue(const struct FGameplayTag& Counter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldStateData", "GetCounterValue"); Params::PhxWorldStateData_GetCounterValue Parms{}; Parms.Counter = std::move(Counter); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldStateData.QueryTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxWorldStateData::QueryTag(const struct FGameplayTag& Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldStateData", "QueryTag"); Params::PhxWorldStateData_QueryTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.AddProgressionStatusTag // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& ProgressionTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::AddProgressionStatusTag(class UObject* WorldContextObject, const struct FGameplayTag& ProgressionTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "AddProgressionStatusTag"); Params::PhxProgressManager_AddProgressionStatusTag Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ProgressionTag = std::move(ProgressionTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.GetCurrentLevelTags // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer UPhxProgressManager::GetCurrentLevelTags(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetCurrentLevelTags"); Params::PhxProgressManager_GetCurrentLevelTags Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetCurrentLevelWorldState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxWorldStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxWorldStateData* UPhxProgressManager::GetCurrentLevelWorldState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetCurrentLevelWorldState"); Params::PhxProgressManager_GetCurrentLevelWorldState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetCurrentObjective // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPhxObjective ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FPhxObjective UPhxProgressManager::GetCurrentObjective(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetCurrentObjective"); Params::PhxProgressManager_GetCurrentObjective Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetDifficulty // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxDifficultyLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxDifficultyLevel UPhxProgressManager::GetDifficulty(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetDifficulty"); Params::PhxProgressManager_GetDifficulty Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetDLCStoryCompleted // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxProgressManager::GetDLCStoryCompleted(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetDLCStoryCompleted"); Params::PhxProgressManager_GetDLCStoryCompleted Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetGlobalWorldState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxWorldStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxWorldStateData* UPhxProgressManager::GetGlobalWorldState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetGlobalWorldState"); Params::PhxProgressManager_GetGlobalWorldState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetLastCheckpointTimeStamp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDateTime UPhxProgressManager::GetLastCheckpointTimeStamp(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetLastCheckpointTimeStamp"); Params::PhxProgressManager_GetLastCheckpointTimeStamp Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetMainStoryCompleted // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxProgressManager::GetMainStoryCompleted(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetMainStoryCompleted"); Params::PhxProgressManager_GetMainStoryCompleted Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetManagerState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxProgressManagerState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhxProgressManagerState UPhxProgressManager::GetManagerState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetManagerState"); Params::PhxProgressManager_GetManagerState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetNewGamePlus // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxProgressManager::GetNewGamePlus(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetNewGamePlus"); Params::PhxProgressManager_GetNewGamePlus Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetPersistentLevelWorldState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxWorldStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxWorldStateData* UPhxProgressManager::GetPersistentLevelWorldState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetPersistentLevelWorldState"); Params::PhxProgressManager_GetPersistentLevelWorldState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetPreviousLevelTags // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer UPhxProgressManager::GetPreviousLevelTags(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetPreviousLevelTags"); Params::PhxProgressManager_GetPreviousLevelTags Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetProgressionStatusTags // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bProgressionTagsOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer UPhxProgressManager::GetProgressionStatusTags(class UObject* WorldContextObject, bool bProgressionTagsOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetProgressionStatusTags"); Params::PhxProgressManager_GetProgressionStatusTags Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bProgressionTagsOnly = bProgressionTagsOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetStoryDLC // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxProgressManager::GetStoryDLC(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetStoryDLC"); Params::PhxProgressManager_GetStoryDLC Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.GetTotalTimePlayed // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxProgressManager::GetTotalTimePlayed(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "GetTotalTimePlayed"); Params::PhxProgressManager_GetTotalTimePlayed Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.HasCurrentObjective // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxProgressManager::HasCurrentObjective(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "HasCurrentObjective"); Params::PhxProgressManager_HasCurrentObjective Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.HasLastCheckpoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxProgressManager::HasLastCheckpoint(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "HasLastCheckpoint"); Params::PhxProgressManager_HasLastCheckpoint Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.HideSubObjective // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::HideSubObjective(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "HideSubObjective"); Params::PhxProgressManager_HideSubObjective Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.InitSessionStartTime // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::InitSessionStartTime(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "InitSessionStartTime"); Params::PhxProgressManager_InitSessionStartTime Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.IsRestoringFromCheckpoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxProgressManager::IsRestoringFromCheckpoint(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "IsRestoringFromCheckpoint"); Params::PhxProgressManager_IsRestoringFromCheckpoint Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProgressManager.RemoveProgressionStatusTags // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& ProgressionTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::RemoveProgressionStatusTags(class UObject* WorldContextObject, const struct FGameplayTag& ProgressionTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "RemoveProgressionStatusTags"); Params::PhxProgressManager_RemoveProgressionStatusTags Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ProgressionTag = std::move(ProgressionTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.RestoreLastCheckpointFromContext // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::RestoreLastCheckpointFromContext(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "RestoreLastCheckpointFromContext"); Params::PhxProgressManager_RestoreLastCheckpointFromContext Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.SetDifficulty // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhxDifficultyLevel Difficulty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::SetDifficulty(class UObject* WorldContextObject, EPhxDifficultyLevel Difficulty) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "SetDifficulty"); Params::PhxProgressManager_SetDifficulty Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Difficulty = Difficulty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.SetDLCStoryCompleted // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::SetDLCStoryCompleted(class UObject* WorldContextObject, bool bCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "SetDLCStoryCompleted"); Params::PhxProgressManager_SetDLCStoryCompleted Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bCompleted = bCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.SetMainStoryCompleted // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::SetMainStoryCompleted(class UObject* WorldContextObject, bool bCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "SetMainStoryCompleted"); Params::PhxProgressManager_SetMainStoryCompleted Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bCompleted = bCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.SetNewGamePlus // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsNGPlus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::SetNewGamePlus(class UObject* WorldContextObject, bool bIsNGPlus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "SetNewGamePlus"); Params::PhxProgressManager_SetNewGamePlus Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bIsNGPlus = bIsNGPlus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.SetStoryDLC // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsStoryDLC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::SetStoryDLC(class UObject* WorldContextObject, bool bIsStoryDLC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "SetStoryDLC"); Params::PhxProgressManager_SetStoryDLC Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bIsStoryDLC = bIsStoryDLC; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.ShowCurrentObjectiveUINotification // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::ShowCurrentObjectiveUINotification(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "ShowCurrentObjectiveUINotification"); Params::PhxProgressManager_ShowCurrentObjectiveUINotification Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.ShowSubObjective // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& SubObjectiveTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeRemaining (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::ShowSubObjective(class UObject* WorldContextObject, const struct FGameplayTag& SubObjectiveTag, float TimeRemaining) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "ShowSubObjective"); Params::PhxProgressManager_ShowSubObjective Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SubObjectiveTag = std::move(SubObjectiveTag); Parms.TimeRemaining = TimeRemaining; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.UpdateCurrentObjective // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& NewObjectiveTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowUINotification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::UpdateCurrentObjective(class UObject* WorldContextObject, const struct FGameplayTag& NewObjectiveTag, bool bShowUINotification) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxProgressManager", "UpdateCurrentObjective"); Params::PhxProgressManager_UpdateCurrentObjective Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NewObjectiveTag = std::move(NewObjectiveTag); Parms.bShowUINotification = bShowUINotification; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.GivePlayerPendingItemsWithTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::GivePlayerPendingItemsWithTag(const struct FGameplayTag& Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProgressManager", "GivePlayerPendingItemsWithTag"); Params::PhxProgressManager_GivePlayerPendingItemsWithTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProgressManager.TryRecordPlayerState // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // class APhxCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bRecorded (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProgressManager::TryRecordPlayerState(class APhxCharacter* PlayerCharacter, bool* bRecorded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProgressManager", "TryRecordPlayerState"); Params::PhxProgressManager_TryRecordPlayerState Parms{}; Parms.PlayerCharacter = PlayerCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bRecorded != nullptr) *bRecorded = Parms.bRecorded; } // Function Phoenix.PhxProgressManager.HasPendingItemsWithTag // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxProgressManager::HasPendingItemsWithTag(const struct FGameplayTag& Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProgressManager", "HasPendingItemsWithTag"); Params::PhxProgressManager_HasPendingItemsWithTag Parms{}; Parms.Tag = std::move(Tag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxProximityGlassBreakComponent.OnBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPhxProximityGlassBreakComponent::OnBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProximityGlassBreakComponent", "OnBeginOverlap"); Params::PhxProximityGlassBreakComponent_OnBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProximityGlassBreakComponent.OnEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProximityGlassBreakComponent::OnEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProximityGlassBreakComponent", "OnEndOverlap"); Params::PhxProximityGlassBreakComponent_OnEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProximityLightComponent.TurnOff // (Final, Native, Public, BlueprintCallable) // Parameters: // float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProximityLightComponent::TurnOff(float Delay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProximityLightComponent", "TurnOff"); Params::PhxProximityLightComponent_TurnOff Parms{}; Parms.Delay = Delay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxProximityLightComponent.TurnOn // (Final, Native, Public, BlueprintCallable) // Parameters: // float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxProximityLightComponent::TurnOn(float Delay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxProximityLightComponent", "TurnOn"); Params::PhxProximityLightComponent_TurnOn Parms{}; Parms.Delay = Delay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxQteSystem.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxQteSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxQteSystem* APhxQteSystem::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxQteSystem", "Get"); Params::PhxQteSystem_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxQteSystem.DismissCurrentQte // (Final, Native, Public, BlueprintCallable) // Parameters: // EPhxQteDismissType DismissType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxQteSystem::DismissCurrentQte(EPhxQteDismissType DismissType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "DismissCurrentQte"); Params::PhxQteSystem_DismissCurrentQte Parms{}; Parms.DismissType = DismissType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxQteSystem.ForceFailCurrentQTE // (Final, Native, Public, BlueprintCallable) void APhxQteSystem::ForceFailCurrentQTE() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "ForceFailCurrentQTE"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxQteSystem.GetQteProgress // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxQteSystem::GetQteProgress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "GetQteProgress"); Params::PhxQteSystem_GetQteProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxQteSystem.GetQteSubStateClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf APhxQteSystem::GetQteSubStateClass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "GetQteSubStateClass"); Params::PhxQteSystem_GetQteSubStateClass Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxQteSystem.GetQteSubStateParams // (Final, Native, Public, BlueprintCallable) // Parameters: // class UQteStateParams* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UQteStateParams* APhxQteSystem::GetQteSubStateParams() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "GetQteSubStateParams"); Params::PhxQteSystem_GetQteSubStateParams Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxQteSystem.OnButtonPromptSizeChanged // (Final, Native, Private) // Parameters: // ESDSSize NewSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxQteSystem::OnButtonPromptSizeChanged(ESDSSize NewSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "OnButtonPromptSizeChanged"); Params::PhxQteSystem_OnButtonPromptSizeChanged Parms{}; Parms.NewSize = NewSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxQteSystem.QteBodyStateRequested // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxQteSystem::QteBodyStateRequested() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "QteBodyStateRequested"); Params::PhxQteSystem_QteBodyStateRequested Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxQteSystem.RequestQte // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FQteRequest& QteRequest (Parm, NativeAccessSpecifierPublic) void APhxQteSystem::RequestQte(const struct FQteRequest& QteRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "RequestQte"); Params::PhxQteSystem_RequestQte Parms{}; Parms.QteRequest = std::move(QteRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxQteSystem.GetInputActionForActiveQte // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EQteInputAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EQteInputAction APhxQteSystem::GetInputActionForActiveQte() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "GetInputActionForActiveQte"); Params::PhxQteSystem_GetInputActionForActiveQte Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxQteSystem.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxQteSystem::IsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "IsActive"); Params::PhxQteSystem_IsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxQteSystem.IsAutoQteEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxQteSystem::IsAutoQteEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "IsAutoQteEnabled"); Params::PhxQteSystem_IsAutoQteEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxQteSystem.IsRequestActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FQteRequest& QteRequest (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxQteSystem::IsRequestActive(const struct FQteRequest& QteRequest) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "IsRequestActive"); Params::PhxQteSystem_IsRequestActive Parms{}; Parms.QteRequest = std::move(QteRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxQteSystem.IsUsingControllerActionForQte // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxQteSystem::IsUsingControllerActionForQte() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxQteSystem", "IsUsingControllerActionForQte"); Params::PhxQteSystem_IsUsingControllerActionForQte Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRiotModeLootProp_Weapon.ApplyDiscount // (Final, Native, Public) // Parameters: // EItemDataSubCategory ItemCategoryToDiscount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DiscountPercentage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxRiotModeLootProp_Weapon::ApplyDiscount(EItemDataSubCategory ItemCategoryToDiscount, float DiscountPercentage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Weapon", "ApplyDiscount"); Params::PhxRiotModeLootProp_Weapon_ApplyDiscount Parms{}; Parms.ItemCategoryToDiscount = ItemCategoryToDiscount; Parms.DiscountPercentage = DiscountPercentage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxRiotModeLootProp_Weapon.OnActorRestored // (Final, Native, Private) void APhxRiotModeLootProp_Weapon::OnActorRestored() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Weapon", "OnActorRestored"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxRiotModeLootProp_Weapon.OnTierChanged // (Event, Public, BlueprintEvent) void APhxRiotModeLootProp_Weapon::OnTierChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Weapon", "OnTierChanged"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxRiotModeLootProp_Weapon.RefreshUI // (Final, Native, Public, BlueprintCallable) void APhxRiotModeLootProp_Weapon::RefreshUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Weapon", "RefreshUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxRiotModeLootProp_Weapon.SetItemTier // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Tier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxRiotModeLootProp_Weapon::SetItemTier(int32 Tier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Weapon", "SetItemTier"); Params::PhxRiotModeLootProp_Weapon_SetItemTier Parms{}; Parms.Tier = Tier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxRiotModeLootProp_Weapon.GetAllPurchasesDone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxRiotModeLootProp_Weapon::GetAllPurchasesDone() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Weapon", "GetAllPurchasesDone"); Params::PhxRiotModeLootProp_Weapon_GetAllPurchasesDone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRiotModeLootProp_Weapon.GetItemClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf APhxRiotModeLootProp_Weapon::GetItemClass() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Weapon", "GetItemClass"); Params::PhxRiotModeLootProp_Weapon_GetItemClass Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRiotModeLootProp_Weapon.GetItemCost // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxRiotModeLootProp_Weapon::GetItemCost() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Weapon", "GetItemCost"); Params::PhxRiotModeLootProp_Weapon_GetItemCost Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRiotModeLootProp_Weapon.GetItemTier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxRiotModeLootProp_Weapon::GetItemTier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Weapon", "GetItemTier"); Params::PhxRiotModeLootProp_Weapon_GetItemTier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRiotModeLootProp_Weapon.GetMaxItemTier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APhxRiotModeLootProp_Weapon::GetMaxItemTier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootProp_Weapon", "GetMaxItemTier"); Params::PhxRiotModeLootProp_Weapon_GetMaxItemTier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRiotModeLootPropManager.OnNewWeaponPurchasedFromCrate // (Final, Native, Public) // Parameters: // TSubclassOf OldWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf NewWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxRiotModeLootPropManager::OnNewWeaponPurchasedFromCrate(TSubclassOf OldWeapon, TSubclassOf NewWeapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotModeLootPropManager", "OnNewWeaponPurchasedFromCrate"); Params::PhxRiotModeLootPropManager_OnNewWeaponPurchasedFromCrate Parms{}; Parms.OldWeapon = OldWeapon; Parms.NewWeapon = NewWeapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSSimpleNotification.CloseNotification // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bDelayClose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ElapsedTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSSimpleNotification::CloseNotification(bool bDelayClose, float ElapsedTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSSimpleNotification", "CloseNotification"); Params::SDSSimpleNotification_CloseNotification Parms{}; Parms.bDelayClose = bDelayClose; Parms.ElapsedTime = ElapsedTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSSimpleNotification.SetMessage // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const class FText& InMessage (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USDSSimpleNotification::SetMessage(const class FText& InMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSSimpleNotification", "SetMessage"); Params::SDSSimpleNotification_SetMessage Parms{}; Parms.InMessage = std::move(InMessage); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSSimpleNotification.SetNotificationData // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FNotificationData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USDSSimpleNotification::SetNotificationData(const struct FNotificationData& InData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSSimpleNotification", "SetNotificationData"); Params::SDSSimpleNotification_SetNotificationData Parms{}; Parms.InData = std::move(InData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEProjectileGunWeapon.BP_OnPPEAccumulatedChargesChanged // (Event, Protected, BlueprintEvent) // Parameters: // int32 NewNumCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APPEProjectileGunWeapon::BP_OnPPEAccumulatedChargesChanged(int32 NewNumCharges) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEProjectileGunWeapon", "BP_OnPPEAccumulatedChargesChanged"); Params::PPEProjectileGunWeapon_BP_OnPPEAccumulatedChargesChanged Parms{}; Parms.NewNumCharges = NewNumCharges; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PPEProjectileGunWeapon.BP_OnPPESelectedActionChanged // (Event, Protected, BlueprintEvent) void APPEProjectileGunWeapon::BP_OnPPESelectedActionChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEProjectileGunWeapon", "BP_OnPPESelectedActionChanged"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PPEProjectileGunWeapon.BP_OnRechargingChargesChanged // (Event, Protected, BlueprintEvent) // Parameters: // int32 NewNumCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APPEProjectileGunWeapon::BP_OnRechargingChargesChanged(int32 NewNumCharges) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEProjectileGunWeapon", "BP_OnRechargingChargesChanged"); Params::PPEProjectileGunWeapon_BP_OnRechargingChargesChanged Parms{}; Parms.NewNumCharges = NewNumCharges; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PPEProjectileGunWeapon.BP_UpdateNumChargesVisuals // (Event, Protected, BlueprintEvent) // Parameters: // int32 NumCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AlphaHighestCharge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APPEProjectileGunWeapon::BP_UpdateNumChargesVisuals(int32 NumCharges, float AlphaHighestCharge) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEProjectileGunWeapon", "BP_UpdateNumChargesVisuals"); Params::PPEProjectileGunWeapon_BP_UpdateNumChargesVisuals Parms{}; Parms.NumCharges = NumCharges; Parms.AlphaHighestCharge = AlphaHighestCharge; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PPEProjectileGunWeapon.LockProjectileTypes // (Final, Native, Public, BlueprintCallable) // Parameters: // uint8 TypesToLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APPEProjectileGunWeapon::LockProjectileTypes(uint8 TypesToLock) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEProjectileGunWeapon", "LockProjectileTypes"); Params::PPEProjectileGunWeapon_LockProjectileTypes Parms{}; Parms.TypesToLock = TypesToLock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEProjectileGunWeapon.UnlockProjectileTypes // (Final, Native, Public, BlueprintCallable) // Parameters: // uint8 TypesToUnlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APPEProjectileGunWeapon::UnlockProjectileTypes(uint8 TypesToUnlock) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEProjectileGunWeapon", "UnlockProjectileTypes"); Params::PPEProjectileGunWeapon_UnlockProjectileTypes Parms{}; Parms.TypesToUnlock = TypesToUnlock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEProjectileGunWeapon.UpdateHatchGlowEffects // (Final, Native, Protected) // Parameters: // int32 NewNumCharges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APPEProjectileGunWeapon::UpdateHatchGlowEffects(int32 NewNumCharges) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEProjectileGunWeapon", "UpdateHatchGlowEffects"); Params::PPEProjectileGunWeapon_UpdateHatchGlowEffects Parms{}; Parms.NewNumCharges = NewNumCharges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEProjectileGunWeapon.GetChargeComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPPEChargeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPPEChargeComponent* APPEProjectileGunWeapon::GetChargeComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEProjectileGunWeapon", "GetChargeComponent"); Params::PPEProjectileGunWeapon_GetChargeComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PPEProjectileGunWeapon.GetUnlockedProjectileTypes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APPEProjectileGunWeapon::GetUnlockedProjectileTypes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEProjectileGunWeapon", "GetUnlockedProjectileTypes"); Params::PPEProjectileGunWeapon_GetUnlockedProjectileTypes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxRiotObjectiveMessage.UpdateDuration // (Native, Event, Public, BlueprintEvent) // Parameters: // float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxRiotObjectiveMessage::UpdateDuration(float InDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxRiotObjectiveMessage", "UpdateDuration"); Params::PhxRiotObjectiveMessage_UpdateDuration Parms{}; Parms.InDuration = InDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTraversalActor.OnBackInteractionExecuted // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxTraversalActor::OnBackInteractionExecuted(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTraversalActor", "OnBackInteractionExecuted"); Params::PhxTraversalActor_OnBackInteractionExecuted Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTraversalActor.OnFrontInteractionExecuted // (Final, Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxTraversalActor::OnFrontInteractionExecuted(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTraversalActor", "OnFrontInteractionExecuted"); Params::PhxTraversalActor_OnFrontInteractionExecuted Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTraversalActor.ToggleInteraction // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableInteraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxTraversalActor::ToggleInteraction(bool bEnableInteraction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTraversalActor", "ToggleInteraction"); Params::PhxTraversalActor_ToggleInteraction Parms{}; Parms.bEnableInteraction = bEnableInteraction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventBlueprintLibrary.QueueUpScriptedEventActionRequest // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APhxCharacterBase* CharacterOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfActionRequestClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxScrEvtCharacterActionRequest* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxScrEvtCharacterActionRequest* UPhxScriptedEventBlueprintLibrary::QueueUpScriptedEventActionRequest(class APhxCharacterBase* CharacterOwner, TSubclassOf ActionRequestClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxScriptedEventBlueprintLibrary", "QueueUpScriptedEventActionRequest"); Params::PhxScriptedEventBlueprintLibrary_QueueUpScriptedEventActionRequest Parms{}; Parms.CharacterOwner = CharacterOwner; Parms.ActionRequestClass = ActionRequestClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxScriptedEventCharacterState.OnAnimMontageStarted // (Final, Native, Protected) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxScriptedEventCharacterState::OnAnimMontageStarted(class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventCharacterState", "OnAnimMontageStarted"); Params::PhxScriptedEventCharacterState_OnAnimMontageStarted Parms{}; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventCharacterState.OnCancelQTE // (Final, Native, Protected) // Parameters: // class FName InQteId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxScriptedEventCharacterState::OnCancelQTE(class FName InQteId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventCharacterState", "OnCancelQTE"); Params::PhxScriptedEventCharacterState_OnCancelQTE Parms{}; Parms.InQteId = InQteId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxScriptedEventCharacterState.OnCompleteQTE // (Final, Native, Protected) // Parameters: // class FName InQteId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxScriptedEventCharacterState::OnCompleteQTE(class FName InQteId, bool bInResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxScriptedEventCharacterState", "OnCompleteQTE"); Params::PhxScriptedEventCharacterState_OnCompleteQTE Parms{}; Parms.InQteId = InQteId; Parms.bInResult = bInResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTraversalSpline.RegisterAnimationPoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class APhxTraversalSplinePoint_Animation*AnimationPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldDeformSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxTraversalSpline::RegisterAnimationPoint(class APhxTraversalSplinePoint_Animation* AnimationPoint, bool bShouldDeformSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTraversalSpline", "RegisterAnimationPoint"); Params::PhxTraversalSpline_RegisterAnimationPoint Parms{}; Parms.AnimationPoint = AnimationPoint; Parms.bShouldDeformSpline = bShouldDeformSpline; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSearchLight.InitializeSearchLight // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UArrowComponent* InArrowComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTimelineComponent* InSearchLightTimelineComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTimelineComponent* InOverwriteLocationTargetTimelineComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTimelineComponent* InFollowTimelineComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSearchLight::InitializeSearchLight(class UArrowComponent* InArrowComp, class UTimelineComponent* InSearchLightTimelineComp, class UTimelineComponent* InOverwriteLocationTargetTimelineComp, class UTimelineComponent* InFollowTimelineComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSearchLight", "InitializeSearchLight"); Params::PhxSearchLight_InitializeSearchLight Parms{}; Parms.InArrowComp = InArrowComp; Parms.InSearchLightTimelineComp = InSearchLightTimelineComp; Parms.InOverwriteLocationTargetTimelineComp = InOverwriteLocationTargetTimelineComp; Parms.InFollowTimelineComp = InFollowTimelineComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSearchLight.SetSearchLightFollowActor // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSearchLight::SetSearchLightFollowActor(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSearchLight", "SetSearchLightFollowActor"); Params::PhxSearchLight_SetSearchLightFollowActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSearchLight.SetSearchLightOverwriteActor // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSearchLight::SetSearchLightOverwriteActor(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSearchLight", "SetSearchLightOverwriteActor"); Params::PhxSearchLight_SetSearchLightOverwriteActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSearchLight.SetSearchLightTargetActor // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSearchLight::SetSearchLightTargetActor(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSearchLight", "SetSearchLightTargetActor"); Params::PhxSearchLight_SetSearchLightTargetActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSearchLight.UpdateFollowTimelineFunc // (Final, Native, Protected, BlueprintCallable) // Parameters: // float OutputAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSearchLight::UpdateFollowTimelineFunc(float OutputAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSearchLight", "UpdateFollowTimelineFunc"); Params::PhxSearchLight_UpdateFollowTimelineFunc Parms{}; Parms.OutputAlpha = OutputAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSearchLight.UpdateOverwriteLocationTargetTimelineFunc // (Final, Native, Protected, BlueprintCallable) // Parameters: // float OutputAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSearchLight::UpdateOverwriteLocationTargetTimelineFunc(float OutputAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSearchLight", "UpdateOverwriteLocationTargetTimelineFunc"); Params::PhxSearchLight_UpdateOverwriteLocationTargetTimelineFunc Parms{}; Parms.OutputAlpha = OutputAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSearchLight.UpdateSearchLightTimelineFunc // (Final, Native, Protected, BlueprintCallable) // Parameters: // float OutputAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSearchLight::UpdateSearchLightTimelineFunc(float OutputAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSearchLight", "UpdateSearchLightTimelineFunc"); Params::PhxSearchLight_UpdateSearchLightTimelineFunc Parms{}; Parms.OutputAlpha = OutputAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSendPlayerDeathTelemetry.SendPlayerDeathTelemetry // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSendPlayerDeathTelemetry* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSendPlayerDeathTelemetry* UPhxSendPlayerDeathTelemetry::SendPlayerDeathTelemetry(class UObject* WorldContextObject, class APhxPlayerCharacter* PlayerCharacter, float DamageAmount, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSendPlayerDeathTelemetry", "SendPlayerDeathTelemetry"); Params::PhxSendPlayerDeathTelemetry_SendPlayerDeathTelemetry Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerCharacter = PlayerCharacter; Parms.DamageAmount = DamageAmount; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSimpleElevator.DisableElevatorStartInteractable // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void APhxSimpleElevator::DisableElevatorStartInteractable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleElevator", "DisableElevatorStartInteractable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleElevator.EnableElevatorStartInteractable // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void APhxSimpleElevator::EnableElevatorStartInteractable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleElevator", "EnableElevatorStartInteractable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleElevator.OnBottomFloorPanelInteract // (Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSimpleElevator::OnBottomFloorPanelInteract(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleElevator", "OnBottomFloorPanelInteract"); Params::PhxSimpleElevator_OnBottomFloorPanelInteract Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleElevator.OnElevatorStartInteract // (Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSimpleElevator::OnElevatorStartInteract(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleElevator", "OnElevatorStartInteract"); Params::PhxSimpleElevator_OnElevatorStartInteract Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleElevator.OnPrimaryGateAnimationFinished // (Final, Native, Protected) void APhxSimpleElevator::OnPrimaryGateAnimationFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleElevator", "OnPrimaryGateAnimationFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleElevator.OnSecondaryGateAnimationFinished // (Final, Native, Protected) void APhxSimpleElevator::OnSecondaryGateAnimationFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleElevator", "OnSecondaryGateAnimationFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleElevator.OnTopFloorPanelInteract // (Native, Protected) // Parameters: // class APhxCharacter* InteractedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSimpleElevator::OnTopFloorPanelInteract(class APhxCharacter* InteractedBy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleElevator", "OnTopFloorPanelInteract"); Params::PhxSimpleElevator_OnTopFloorPanelInteract Parms{}; Parms.InteractedBy = InteractedBy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSimpleElevator.GetElevatorSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxSimpleElevator::GetElevatorSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleElevator", "GetElevatorSpeed"); Params::PhxSimpleElevator_GetElevatorSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSimpleElevator.GetElevatorStartInteractable // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UInteractableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInteractableComponent* APhxSimpleElevator::GetElevatorStartInteractable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSimpleElevator", "GetElevatorStartInteractable"); Params::PhxSimpleElevator_GetElevatorStartInteractable Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxSkinnableCharacterInterface.GetSkinnableCharacterTag // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag IPhxSkinnableCharacterInterface::GetSkinnableCharacterTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxSkinnableCharacterInterface", "GetSkinnableCharacterTag"); Params::PhxSkinnableCharacterInterface_GetSkinnableCharacterTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSkinnableCharacterInterface.GetSkinnableMainMesh // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* IPhxSkinnableCharacterInterface::GetSkinnableMainMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxSkinnableCharacterInterface", "GetSkinnableMainMesh"); Params::PhxSkinnableCharacterInterface_GetSkinnableMainMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSkinnableCharacterInterface.IsSkinnablePlayer // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IPhxSkinnableCharacterInterface::IsSkinnablePlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("PhxSkinnableCharacterInterface", "IsSkinnablePlayer"); Params::PhxSkinnableCharacterInterface_IsSkinnablePlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSnowcat.OnDisembarkScriptedEventFinish // (Final, Native, Protected) void APhxSnowcat::OnDisembarkScriptedEventFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcat", "OnDisembarkScriptedEventFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSnowcat.OnDisembarkScriptedEventStart // (Final, Native, Protected) void APhxSnowcat::OnDisembarkScriptedEventStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcat", "OnDisembarkScriptedEventStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSnowcat.OnEmbarkScriptedEventFinish // (Final, Native, Protected) void APhxSnowcat::OnEmbarkScriptedEventFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcat", "OnEmbarkScriptedEventFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSnowcat.OnEmbarkScriptedEventStart // (Final, Native, Protected) void APhxSnowcat::OnEmbarkScriptedEventStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcat", "OnEmbarkScriptedEventStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSnowcat.SetDriverDoorOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDoorOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSnowcat::SetDriverDoorOpen(bool bDoorOpen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcat", "SetDriverDoorOpen"); Params::PhxSnowcat_SetDriverDoorOpen Parms{}; Parms.bDoorOpen = bDoorOpen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSnowcat.SetWindshieldWipersActive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSnowcat::SetWindshieldWipersActive(bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcat", "SetWindshieldWipersActive"); Params::PhxSnowcat_SetWindshieldWipersActive Parms{}; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSnowcat.UpdateDashboardUISpeed // (Event, Public, BlueprintEvent) // Parameters: // float CurrentSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSnowcat::UpdateDashboardUISpeed(float CurrentSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcat", "UpdateDashboardUISpeed"); Params::PhxSnowcat_UpdateDashboardUISpeed Parms{}; Parms.CurrentSpeed = CurrentSpeed; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxSnowcat.UpdateDashboardUITurnStrength // (Event, Public, BlueprintEvent) // Parameters: // float TurnStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxSnowcat::UpdateDashboardUITurnStrength(float TurnStrength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcat", "UpdateDashboardUITurnStrength"); Params::PhxSnowcat_UpdateDashboardUITurnStrength Parms{}; Parms.TurnStrength = TurnStrength; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PhxSnowcat.GetDriverAttachComponent // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* APhxSnowcat::GetDriverAttachComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcat", "GetDriverAttachComponent"); Params::PhxSnowcat_GetDriverAttachComponent Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.PhxSnowcat.GetPassengerAttachComponent // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* APhxSnowcat::GetPassengerAttachComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSnowcat", "GetPassengerAttachComponent"); Params::PhxSnowcat_GetPassengerAttachComponent Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Phoenix.SDSPromptWidgetProgress.SetProgress // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSPromptWidgetProgress::SetProgress(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSPromptWidgetProgress", "SetProgress"); Params::SDSPromptWidgetProgress_SetProgress Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSoundAnimNotifyLibrary.BodyfallGeneralSound // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketBeginOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketEndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* UPhxSoundAnimNotifyLibrary::BodyfallGeneralSound(class USkeletalMeshComponent* MeshComponent, const class FString& AttachName, const struct FVector& SocketBeginOffset, const struct FVector& SocketEndOffset, float Radius, float HalfHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "BodyfallGeneralSound"); Params::PhxSoundAnimNotifyLibrary_BodyfallGeneralSound Parms{}; Parms.MeshComponent = MeshComponent; Parms.AttachName = std::move(AttachName); Parms.SocketBeginOffset = std::move(SocketBeginOffset); Parms.SocketEndOffset = std::move(SocketEndOffset); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.BodyfallMaterialCheck // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& SocketBeginOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketEndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSoundAnimNotifyLibrary::BodyfallMaterialCheck(class USceneComponent* MeshComponent, const class FString& AttachName, struct FHitResult* OutHit, const struct FVector& SocketBeginOffset, const struct FVector& SocketEndOffset, float Radius, float HalfHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "BodyfallMaterialCheck"); Params::PhxSoundAnimNotifyLibrary_BodyfallMaterialCheck Parms{}; Parms.MeshComponent = MeshComponent; Parms.AttachName = std::move(AttachName); Parms.SocketBeginOffset = std::move(SocketBeginOffset); Parms.SocketEndOffset = std::move(SocketEndOffset); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.BodyfallSkelCheckSound // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent** AkComponent (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketBeginOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketEndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSoundAnimNotifyLibrary::BodyfallSkelCheckSound(class USkeletalMeshComponent* MeshComponent, const class FString& AttachName, class UAkComponent** AkComponent, const struct FVector& SocketBeginOffset, const struct FVector& SocketEndOffset, float Radius, float HalfHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "BodyfallSkelCheckSound"); Params::PhxSoundAnimNotifyLibrary_BodyfallSkelCheckSound Parms{}; Parms.MeshComponent = MeshComponent; Parms.AttachName = std::move(AttachName); Parms.SocketBeginOffset = std::move(SocketBeginOffset); Parms.SocketEndOffset = std::move(SocketEndOffset); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AkComponent != nullptr) *AkComponent = Parms.AkComponent; return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.DefaultBodyfallMaterial // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxSoundAnimNotifyLibrary::DefaultBodyfallMaterial(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "DefaultBodyfallMaterial"); Params::PhxSoundAnimNotifyLibrary_DefaultBodyfallMaterial Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.DefaultFootstepMaterialName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxSoundAnimNotifyLibrary::DefaultFootstepMaterialName(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "DefaultFootstepMaterialName"); Params::PhxSoundAnimNotifyLibrary_DefaultFootstepMaterialName Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.DefaultGruntSkeleton // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxSoundAnimNotifyLibrary::DefaultGruntSkeleton(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "DefaultGruntSkeleton"); Params::PhxSoundAnimNotifyLibrary_DefaultGruntSkeleton Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.DefaultPhysicalMaterial // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPhxSoundAnimNotifyLibrary::DefaultPhysicalMaterial(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "DefaultPhysicalMaterial"); Params::PhxSoundAnimNotifyLibrary_DefaultPhysicalMaterial Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.FootstepMaterialCheck // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& BeginOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSoundAnimNotifyLibrary::FootstepMaterialCheck(class USceneComponent* MeshComponent, const class FString& AttachName, struct FHitResult* OutHit, const struct FVector& BeginOffset, const struct FVector& EndOffset, const struct FVector& HalfSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "FootstepMaterialCheck"); Params::PhxSoundAnimNotifyLibrary_FootstepMaterialCheck Parms{}; Parms.MeshComponent = MeshComponent; Parms.AttachName = std::move(AttachName); Parms.BeginOffset = std::move(BeginOffset); Parms.EndOffset = std::move(EndOffset); Parms.HalfSize = std::move(HalfSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.FootstepMaterialCheckRusher // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* SceneComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& SocketBeginOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketEndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSoundAnimNotifyLibrary::FootstepMaterialCheckRusher(class USceneComponent* SceneComponent, const class FString& AttachName, struct FHitResult* OutHit, const struct FVector& SocketBeginOffset, const struct FVector& SocketEndOffset, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "FootstepMaterialCheckRusher"); Params::PhxSoundAnimNotifyLibrary_FootstepMaterialCheckRusher Parms{}; Parms.SceneComponent = SceneComponent; Parms.AttachName = std::move(AttachName); Parms.SocketBeginOffset = std::move(SocketBeginOffset); Parms.SocketEndOffset = std::move(SocketEndOffset); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.FootstepSimple // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkSwitchValue* SwitchValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketBeginOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketEndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketHalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent** AkObject (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSoundAnimNotifyLibrary::FootstepSimple(class USkeletalMeshComponent* MeshComponent, const class FString& AttachName, class UAkSwitchValue* SwitchValue, const struct FVector& SocketBeginOffset, const struct FVector& SocketEndOffset, const struct FVector& SocketHalfSize, class UAkComponent** AkObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "FootstepSimple"); Params::PhxSoundAnimNotifyLibrary_FootstepSimple Parms{}; Parms.MeshComponent = MeshComponent; Parms.AttachName = std::move(AttachName); Parms.SwitchValue = SwitchValue; Parms.SocketBeginOffset = std::move(SocketBeginOffset); Parms.SocketEndOffset = std::move(SocketEndOffset); Parms.SocketHalfSize = std::move(SocketHalfSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AkObject != nullptr) *AkObject = Parms.AkObject; } // Function Phoenix.PhxSoundAnimNotifyLibrary.FootstepSimpleRusher // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkSwitchValue* FootSwitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BeginOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* UPhxSoundAnimNotifyLibrary::FootstepSimpleRusher(class USkeletalMeshComponent* MeshComponent, const class FString& AttachName, class UAkSwitchValue* FootSwitch, const struct FVector& BeginOffset, const struct FVector& EndOffset, float Radius, struct FHitResult* OutHit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "FootstepSimpleRusher"); Params::PhxSoundAnimNotifyLibrary_FootstepSimpleRusher Parms{}; Parms.MeshComponent = MeshComponent; Parms.AttachName = std::move(AttachName); Parms.FootSwitch = FootSwitch; Parms.BeginOffset = std::move(BeginOffset); Parms.EndOffset = std::move(EndOffset); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.HandPatSkeletonCheckSound // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent** SoundComponent (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& DefaultHandsSwitchGroup (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketBeginOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SocketEndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSoundAnimNotifyLibrary::HandPatSkeletonCheckSound(class USkeletalMeshComponent* MeshComponent, const class FString& AttachName, class UAkComponent** SoundComponent, const class FString& DefaultHandsSwitchGroup, const struct FVector& SocketBeginOffset, const struct FVector& SocketEndOffset, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "HandPatSkeletonCheckSound"); Params::PhxSoundAnimNotifyLibrary_HandPatSkeletonCheckSound Parms{}; Parms.MeshComponent = MeshComponent; Parms.AttachName = std::move(AttachName); Parms.DefaultHandsSwitchGroup = std::move(DefaultHandsSwitchGroup); Parms.SocketBeginOffset = std::move(SocketBeginOffset); Parms.SocketEndOffset = std::move(SocketEndOffset); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SoundComponent != nullptr) *SoundComponent = Parms.SoundComponent; return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.MovementSkeletonCheckSound // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkSwitchValue* SwitchValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& TargetSkeletonName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent** SoundComponent (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxSoundAnimNotifyLibrary::MovementSkeletonCheckSound(class USkeletalMeshComponent* MeshComponent, const class FString& AttachName, class UAkSwitchValue* SwitchValue, const class FString& TargetSkeletonName, class UAkComponent** SoundComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "MovementSkeletonCheckSound"); Params::PhxSoundAnimNotifyLibrary_MovementSkeletonCheckSound Parms{}; Parms.MeshComponent = MeshComponent; Parms.AttachName = std::move(AttachName); Parms.SwitchValue = SwitchValue; Parms.TargetSkeletonName = std::move(TargetSkeletonName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SoundComponent != nullptr) *SoundComponent = Parms.SoundComponent; return Parms.ReturnValue; } // Function Phoenix.PhxSoundAnimNotifyLibrary.PickupMaterialCheckSound // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSoundAnimNotifyLibrary::PickupMaterialCheckSound(class USkeletalMeshComponent* MeshComponent, const class FString& AttachName, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "PickupMaterialCheckSound"); Params::PhxSoundAnimNotifyLibrary_PickupMaterialCheckSound Parms{}; Parms.MeshComponent = MeshComponent; Parms.AttachName = std::move(AttachName); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSoundAnimNotifyLibrary.SetFootstepMaterialSwitch // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkComponent* AkComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& PhysMaterialName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSoundAnimNotifyLibrary::SetFootstepMaterialSwitch(class UAkComponent* AkComponent, const class FString& PhysMaterialName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "SetFootstepMaterialSwitch"); Params::PhxSoundAnimNotifyLibrary_SetFootstepMaterialSwitch Parms{}; Parms.AkComponent = AkComponent; Parms.PhysMaterialName = std::move(PhysMaterialName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSoundAnimNotifyLibrary.SkeletonCheck // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class USkinnedMeshComponent* SkinnedMesh (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* PlayerGruntBareLeftBootRight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* GruntBareLeftBareRight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* GruntBootLeftBootRight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* Grunt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSoundAnimNotifyLibrary::SkeletonCheck(const class USkinnedMeshComponent* SkinnedMesh, bool* PlayerGruntBareLeftBootRight, bool* GruntBareLeftBareRight, bool* GruntBootLeftBootRight, bool* Grunt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSoundAnimNotifyLibrary", "SkeletonCheck"); Params::PhxSoundAnimNotifyLibrary_SkeletonCheck Parms{}; Parms.SkinnedMesh = SkinnedMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PlayerGruntBareLeftBootRight != nullptr) *PlayerGruntBareLeftBootRight = Parms.PlayerGruntBareLeftBootRight; if (GruntBareLeftBareRight != nullptr) *GruntBareLeftBareRight = Parms.GruntBareLeftBareRight; if (GruntBootLeftBootRight != nullptr) *GruntBootLeftBootRight = Parms.GruntBootLeftBootRight; if (Grunt != nullptr) *Grunt = Parms.Grunt; } // Function Phoenix.PhxSoundComponent.OnSACompAddedDestroyed // (Final, Native, Public) void UPhxSoundComponent::OnSACompAddedDestroyed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSoundComponent", "OnSACompAddedDestroyed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSoundComponent.PhxSetSwitch // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& WorkUnitString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SwitchGroupString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SwitchValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSoundComponent::PhxSetSwitch(const class FString& WorkUnitString, const class FString& SwitchGroupString, const class FString& SwitchValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSoundComponent", "PhxSetSwitch"); Params::PhxSoundComponent_PhxSetSwitch Parms{}; Parms.WorkUnitString = std::move(WorkUnitString); Parms.SwitchGroupString = std::move(SwitchGroupString); Parms.SwitchValue = std::move(SwitchValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSoundComponent.PostForcedSoundEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxSoundComponent::PostForcedSoundEvent(class UAkAudioEvent* AkEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSoundComponent", "PostForcedSoundEvent"); Params::PhxSoundComponent_PostForcedSoundEvent Parms{}; Parms.AkEvent = AkEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundComponent.PostForcedSoundEventWithCallbackLocal // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* Event (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopOnDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxSoundComponent::PostForcedSoundEventWithCallbackLocal(class UAkAudioEvent* Event, bool bStopOnDestroy, int32 CallbackMask, const TDelegate& PostEventCallback) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSoundComponent", "PostForcedSoundEventWithCallbackLocal"); Params::PhxSoundComponent_PostForcedSoundEventWithCallbackLocal Parms{}; Parms.Event = Event; Parms.bStopOnDestroy = bStopOnDestroy; Parms.CallbackMask = CallbackMask; Parms.PostEventCallback = PostEventCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundComponent.PostSoundEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxSoundComponent::PostSoundEvent(class UAkAudioEvent* AkEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSoundComponent", "PostSoundEvent"); Params::PhxSoundComponent_PostSoundEvent Parms{}; Parms.AkEvent = AkEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundComponent.PostSoundEventWithCallbackLocal // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* Event (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopOnDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxSoundComponent::PostSoundEventWithCallbackLocal(class UAkAudioEvent* Event, bool bStopOnDestroy, int32 CallbackMask, const TDelegate& PostEventCallback) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSoundComponent", "PostSoundEventWithCallbackLocal"); Params::PhxSoundComponent_PostSoundEventWithCallbackLocal Parms{}; Parms.Event = Event; Parms.bStopOnDestroy = bStopOnDestroy; Parms.CallbackMask = CallbackMask; Parms.PostEventCallback = PostEventCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSoundComponent.StopSound // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 PlayingSoundId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSoundComponent::StopSound(int32 PlayingSoundId, float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSoundComponent", "StopSound"); Params::PhxSoundComponent_StopSound Parms{}; Parms.PlayingSoundId = PlayingSoundId; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSoundComponent.GetLastPostedSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxSoundComponent::GetLastPostedSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSoundComponent", "GetLastPostedSound"); Params::PhxSoundComponent_GetLastPostedSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ServerButtonProxy.OnClicked // (Final, Native, Public) void UServerButtonProxy::OnClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ServerButtonProxy", "OnClicked"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2.GetPlayerWalksAwayFromMachineSound // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APrinterV2::GetPlayerWalksAwayFromMachineSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetPlayerWalksAwayFromMachineSound"); Params::PrinterV2_GetPlayerWalksAwayFromMachineSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.Print // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FItemData& ItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 NumOfStacks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APrinterV2::Print(const struct FItemData& ItemData, int32 NumOfStacks) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "Print"); Params::PrinterV2_Print Parms{}; Parms.ItemData = std::move(ItemData); Parms.NumOfStacks = NumOfStacks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2.PrinterStateChanged // (Event, Public, BlueprintEvent) // Parameters: // class UState* Sender (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UState* LastState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UState* NextState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APrinterV2::PrinterStateChanged(class UState* Sender, class UState* LastState, class UState* NextState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "PrinterStateChanged"); Params::PrinterV2_PrinterStateChanged Parms{}; Parms.Sender = Sender; Parms.LastState = LastState; Parms.NextState = NextState; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PrinterV2.SetBuyUIVisibility // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APrinterV2::SetBuyUIVisibility(bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "SetBuyUIVisibility"); Params::PrinterV2_SetBuyUIVisibility Parms{}; Parms.bVisible = bVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2.Upgrade // (Final, Native, Public, BlueprintCallable) // Parameters: // class AEquippable* ItemToUpgrade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxCraftingRecipe* InRecipe (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APrinterV2::Upgrade(class AEquippable* ItemToUpgrade, const class UPhxCraftingRecipe* InRecipe) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "Upgrade"); Params::PrinterV2_Upgrade Parms{}; Parms.ItemToUpgrade = ItemToUpgrade; Parms.InRecipe = InRecipe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2.CalculatePriceWithDiscount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 BasePrice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APrinterV2::CalculatePriceWithDiscount(int32 BasePrice) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "CalculatePriceWithDiscount"); Params::PrinterV2_CalculatePriceWithDiscount Parms{}; Parms.BasePrice = BasePrice; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.GetDiscount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APrinterV2::GetDiscount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetDiscount"); Params::PrinterV2_GetDiscount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.GetPlayerApproachesMachineSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APrinterV2::GetPlayerApproachesMachineSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetPlayerApproachesMachineSound"); Params::PrinterV2_GetPlayerApproachesMachineSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.GetSoundComp // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxSoundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSoundComponent* APrinterV2::GetSoundComp() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetSoundComp"); Params::PrinterV2_GetSoundComp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.GetUICancelSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APrinterV2::GetUICancelSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetUICancelSound"); Params::PrinterV2_GetUICancelSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.GetUIConfirmSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APrinterV2::GetUIConfirmSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetUIConfirmSound"); Params::PrinterV2_GetUIConfirmSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.GetUIErrorSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APrinterV2::GetUIErrorSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetUIErrorSound"); Params::PrinterV2_GetUIErrorSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.GetUISweepDownSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APrinterV2::GetUISweepDownSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetUISweepDownSound"); Params::PrinterV2_GetUISweepDownSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.GetUISweepLeftSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APrinterV2::GetUISweepLeftSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetUISweepLeftSound"); Params::PrinterV2_GetUISweepLeftSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.GetUISweepRightSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APrinterV2::GetUISweepRightSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetUISweepRightSound"); Params::PrinterV2_GetUISweepRightSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.GetUISweepUpSound // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* APrinterV2::GetUISweepUpSound() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "GetUISweepUpSound"); Params::PrinterV2_GetUISweepUpSound Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrinterV2.IsReadyForUsage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APrinterV2::IsReadyForUsage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2", "IsReadyForUsage"); Params::PrinterV2_IsReadyForUsage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSplineComponent.AddNewModifier // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ModifierClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSplineModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSplineModifier* UPhxSplineComponent::AddNewModifier(TSubclassOf ModifierClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSplineComponent", "AddNewModifier"); Params::PhxSplineComponent_AddNewModifier Parms{}; Parms.ModifierClass = ModifierClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSplineComponent.RemoveModifier // (Native, Public, BlueprintCallable) // Parameters: // class UPhxSplineModifier* ModifierToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxSplineComponent::RemoveModifier(class UPhxSplineModifier* ModifierToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxSplineComponent", "RemoveModifier"); Params::PhxSplineComponent_RemoveModifier Parms{}; Parms.ModifierToRemove = ModifierToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxSplineUtil.ApproximateNearestDistanceAlongSpline // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class USplineComponent* Spline (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 recursionDepth (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxSplineUtil::ApproximateNearestDistanceAlongSpline(const class USplineComponent* Spline, const struct FVector& WorldLocation, const int32 recursionDepth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSplineUtil", "ApproximateNearestDistanceAlongSpline"); Params::PhxSplineUtil_ApproximateNearestDistanceAlongSpline Parms{}; Parms.Spline = Spline; Parms.WorldLocation = std::move(WorldLocation); Parms.recursionDepth = recursionDepth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSplineUtil.ApproximateNearestLocationAlongSpline // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class USplineComponent* Spline (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhxSplineUtil::ApproximateNearestLocationAlongSpline(const class USplineComponent* Spline, const struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSplineUtil", "ApproximateNearestLocationAlongSpline"); Params::PhxSplineUtil_ApproximateNearestLocationAlongSpline Parms{}; Parms.Spline = Spline; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxSplineUtil.ApproximateNearestLocationToActorAlongSpline // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class USplineComponent* Spline (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* actorToSpline (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhxSplineUtil::ApproximateNearestLocationToActorAlongSpline(const class USplineComponent* Spline, const class AActor* Actor, struct FVector* actorToSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSplineUtil", "ApproximateNearestLocationToActorAlongSpline"); Params::PhxSplineUtil_ApproximateNearestLocationToActorAlongSpline Parms{}; Parms.Spline = Spline; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (actorToSpline != nullptr) *actorToSpline = std::move(Parms.actorToSpline); return Parms.ReturnValue; } // Function Phoenix.PhxSplineUtil.ApproximateNearestLocationToComponentAlongSpline // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class USplineComponent* Spline (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* componentToSpline (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhxSplineUtil::ApproximateNearestLocationToComponentAlongSpline(const class USplineComponent* Spline, const class USceneComponent* Component, struct FVector* componentToSpline) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxSplineUtil", "ApproximateNearestLocationToComponentAlongSpline"); Params::PhxSplineUtil_ApproximateNearestLocationToComponentAlongSpline Parms{}; Parms.Spline = Spline; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (componentToSpline != nullptr) *componentToSpline = std::move(Parms.componentToSpline); return Parms.ReturnValue; } // Function Phoenix.PhxStompableComponent.IncreaseStompCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxStompableComponent::IncreaseStompCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxStompableComponent", "IncreaseStompCount"); Params::PhxStompableComponent_IncreaseStompCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxStompableComponent.SetCanTakeStompDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bCanBeDamaged (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxStompableComponent::SetCanTakeStompDamage(bool bCanBeDamaged) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxStompableComponent", "SetCanTakeStompDamage"); Params::PhxStompableComponent_SetCanTakeStompDamage Parms{}; Parms.bCanBeDamaged = bCanBeDamaged; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxStompableComponent.CanTakeStompDamage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxStompableComponent::CanTakeStompDamage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxStompableComponent", "CanTakeStompDamage"); Params::PhxStompableComponent_CanTakeStompDamage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxStompableComponent.GetStompCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPhxStompableComponent::GetStompCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxStompableComponent", "GetStompCount"); Params::PhxStompableComponent_GetStompCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxTelemetryManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxTelemetryManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxTelemetryManager* UPhxTelemetryManager::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxTelemetryManager", "Get"); Params::PhxTelemetryManager_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxTelemetryManager.SendFinishGameTelemetry // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::SendFinishGameTelemetry(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxTelemetryManager", "SendFinishGameTelemetry"); Params::PhxTelemetryManager_SendFinishGameTelemetry Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnCheckpointRecorded // (Final, Native, Protected) // Parameters: // class ACheckpoint* RecordedCheckpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnCheckpointRecorded(class ACheckpoint* RecordedCheckpoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnCheckpointRecorded"); Params::PhxTelemetryManager_OnCheckpointRecorded Parms{}; Parms.RecordedCheckpoint = RecordedCheckpoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnDefensiveAction // (Final, Native, Protected, HasOutParams) // Parameters: // EReactionType ReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDefensiveReactDirection ReactionDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitRecord& HitRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnDefensiveAction(EReactionType ReactionType, EDefensiveReactDirection ReactionDir, const struct FHitRecord& HitRecord) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnDefensiveAction"); Params::PhxTelemetryManager_OnDefensiveAction Parms{}; Parms.ReactionType = ReactionType; Parms.ReactionDir = ReactionDir; Parms.HitRecord = std::move(HitRecord); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnEnemyDeath // (Final, Native, Protected) // Parameters: // class UPhxAIGameStateManager* GameStateManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxAICharacter* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnEnemyDeath(class UPhxAIGameStateManager* GameStateManager, class APhxAICharacter* Enemy, class AController* KillerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnEnemyDeath"); Params::PhxTelemetryManager_OnEnemyDeath Parms{}; Parms.GameStateManager = GameStateManager; Parms.Enemy = Enemy; Parms.KillerController = KillerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnEnterSpace // (Final, Native, Protected) // Parameters: // const class APhxLevelPacingMeterSpace* Space (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnEnterSpace(const class APhxLevelPacingMeterSpace* Space) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnEnterSpace"); Params::PhxTelemetryManager_OnEnterSpace Parms{}; Parms.Space = Space; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnExitSpace // (Final, Native, Protected) // Parameters: // const class APhxLevelPacingMeterSpace* Space (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeSpentInSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnExitSpace(const class APhxLevelPacingMeterSpace* Space, float TimeSpentInSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnExitSpace"); Params::PhxTelemetryManager_OnExitSpace Parms{}; Parms.Space = Space; Parms.TimeSpentInSpace = TimeSpentInSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnHitRecorded // (Final, Native, Protected, HasOutParams) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UPhxCharacterHealthComponent*HealthComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitRecord& HitRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnHitRecorded(class APhxCharacter* Character, const class UPhxCharacterHealthComponent* HealthComponent, const struct FHitRecord& HitRecord) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnHitRecorded"); Params::PhxTelemetryManager_OnHitRecorded Parms{}; Parms.Character = Character; Parms.HealthComponent = HealthComponent; Parms.HitRecord = std::move(HitRecord); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnMapEndLoad // (Final, Native, Protected) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnMapEndLoad(class UWorld* World) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnMapEndLoad"); Params::PhxTelemetryManager_OnMapEndLoad Parms{}; Parms.World = World; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnMapStartLoad // (Final, Native, Protected) // Parameters: // const class FString& MapPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnMapStartLoad(const class FString& MapPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnMapStartLoad"); Params::PhxTelemetryManager_OnMapStartLoad Parms{}; Parms.MapPath = std::move(MapPath); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnMeleeAttack // (Final, Native, Protected) // Parameters: // const class UMeleeAttackState* MeleeAttackState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class APhxCharacter* SourceCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class APhxCharacter* TargetCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnMeleeAttack(const class UMeleeAttackState* MeleeAttackState, const class APhxCharacter* SourceCharacter, const class APhxCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnMeleeAttack"); Params::PhxTelemetryManager_OnMeleeAttack Parms{}; Parms.MeleeAttackState = MeleeAttackState; Parms.SourceCharacter = SourceCharacter; Parms.TargetCharacter = TargetCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnPlayerDeath // (Final, Native, Protected) // Parameters: // class APhxCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* KillerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KillingBlowHealthDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnPlayerDeath(class APhxCharacter* DeadCharacter, class AActor* KillerActor, class AController* KillerController, float KillingBlowHealthDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnPlayerDeath"); Params::PhxTelemetryManager_OnPlayerDeath Parms{}; Parms.DeadCharacter = DeadCharacter; Parms.KillerActor = KillerActor; Parms.KillerController = KillerController; Parms.KillingBlowHealthDelta = KillingBlowHealthDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnPrinterInteract // (Final, Native, Protected) // Parameters: // class AActor* PrinterActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnPrinterInteract(class AActor* PrinterActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnPrinterInteract"); Params::PhxTelemetryManager_OnPrinterInteract Parms{}; Parms.PrinterActor = PrinterActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnPrinterPrinted // (Final, Native, Protected, HasOutParams) // Parameters: // class AActor* PrinterActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& ItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 QuantityPerItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TotalQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemStacks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CostPerItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TotalCost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnPrinterPrinted(class AActor* PrinterActor, const class FName& ItemName, int32 QuantityPerItem, int32 TotalQuantity, int32 ItemStacks, int32 CostPerItem, int32 TotalCost) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnPrinterPrinted"); Params::PhxTelemetryManager_OnPrinterPrinted Parms{}; Parms.PrinterActor = PrinterActor; Parms.ItemName = ItemName; Parms.QuantityPerItem = QuantityPerItem; Parms.TotalQuantity = TotalQuantity; Parms.ItemStacks = ItemStacks; Parms.CostPerItem = CostPerItem; Parms.TotalCost = TotalCost; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnPrinterUpgraded // (Final, Native, Protected, HasOutParams) // Parameters: // class AActor* PrinterActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& ItemName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& RecipeName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnPrinterUpgraded(class AActor* PrinterActor, const class FName& ItemName, const class FText& RecipeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnPrinterUpgraded"); Params::PhxTelemetryManager_OnPrinterUpgraded Parms{}; Parms.PrinterActor = PrinterActor; Parms.ItemName = ItemName; Parms.RecipeName = std::move(RecipeName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnProductInStoreClosed // (Final, Native, Protected) // Parameters: // const class FString& ProductId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPurchased (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnProductInStoreClosed(const class FString& ProductId, bool bPurchased) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnProductInStoreClosed"); Params::PhxTelemetryManager_OnProductInStoreClosed Parms{}; Parms.ProductId = std::move(ProductId); Parms.bPurchased = bPurchased; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnProductInStoreOpened // (Final, Native, Protected) // Parameters: // const class FString& ProductId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnProductInStoreOpened(const class FString& ProductId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnProductInStoreOpened"); Params::PhxTelemetryManager_OnProductInStoreOpened Parms{}; Parms.ProductId = std::move(ProductId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnRangeAttack // (Final, Native, Protected) // Parameters: // const class APhxProjectile* Projectile (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class APhxCharacter* SourceCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class APhxCharacter* TargetCharacter (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnRangeAttack(const class APhxProjectile* Projectile, const class APhxCharacter* SourceCharacter, const class APhxCharacter* TargetCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnRangeAttack"); Params::PhxTelemetryManager_OnRangeAttack Parms{}; Parms.Projectile = Projectile; Parms.SourceCharacter = SourceCharacter; Parms.TargetCharacter = TargetCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnReceiverSwapped // (Final, Native, Protected) // Parameters: // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxRangedWeapon* PreviousWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxRangedWeapon* NewWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnReceiverSwapped(class APhxCharacter* Character, class APhxRangedWeapon* PreviousWeapon, class APhxRangedWeapon* NewWeapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnReceiverSwapped"); Params::PhxTelemetryManager_OnReceiverSwapped Parms{}; Parms.Character = Character; Parms.PreviousWeapon = PreviousWeapon; Parms.NewWeapon = NewWeapon; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnRiotModeEnded // (Final, Native, Protected) // Parameters: // int32 NumberOfWavesSurvived (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TotalScore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TotalKills (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TotalDismemberments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnRiotModeEnded(int32 NumberOfWavesSurvived, int32 TotalScore, int32 TotalKills, int32 TotalDismemberments, float TimeAlive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnRiotModeEnded"); Params::PhxTelemetryManager_OnRiotModeEnded Parms{}; Parms.NumberOfWavesSurvived = NumberOfWavesSurvived; Parms.TotalScore = TotalScore; Parms.TotalKills = TotalKills; Parms.TotalDismemberments = TotalDismemberments; Parms.TimeAlive = TimeAlive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnRiotModeEndedTelemetry // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FPhxTelemetryRiotMode_GeneralData&GeneralTelemetry (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnRiotModeEndedTelemetry(const struct FPhxTelemetryRiotMode_GeneralData& GeneralTelemetry) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnRiotModeEndedTelemetry"); Params::PhxTelemetryManager_OnRiotModeEndedTelemetry Parms{}; Parms.GeneralTelemetry = std::move(GeneralTelemetry); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnRiotModeItemPurchased // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FPhxTelemetryRiotMode_ItemPurchaseData&ItemPurchasedTelemetry (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnRiotModeItemPurchased(const struct FPhxTelemetryRiotMode_ItemPurchaseData& ItemPurchasedTelemetry) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnRiotModeItemPurchased"); Params::PhxTelemetryManager_OnRiotModeItemPurchased Parms{}; Parms.ItemPurchasedTelemetry = std::move(ItemPurchasedTelemetry); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnRiotModePassivePerksSet // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FPhxTelemetryRiotMode_PassivePerksData&PassivePerksTelemetry (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnRiotModePassivePerksSet(const struct FPhxTelemetryRiotMode_PassivePerksData& PassivePerksTelemetry) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnRiotModePassivePerksSet"); Params::PhxTelemetryManager_OnRiotModePassivePerksSet Parms{}; Parms.PassivePerksTelemetry = std::move(PassivePerksTelemetry); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTelemetryManager.OnRiotModeWaveCompleted // (Final, Native, Protected, HasOutParams) // Parameters: // const struct FPhxTelemetryRiotMode_WaveCompletedData&WaveCompletedTelemetry (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxTelemetryManager::OnRiotModeWaveCompleted(const struct FPhxTelemetryRiotMode_WaveCompletedData& WaveCompletedTelemetry) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTelemetryManager", "OnRiotModeWaveCompleted"); Params::PhxTelemetryManager_OnRiotModeWaveCompleted Parms{}; Parms.WaveCompletedTelemetry = std::move(WaveCompletedTelemetry); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTetherSplineComponent.AttachEndPointTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTetherSplineComponent::AttachEndPointTo(class USceneComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTetherSplineComponent", "AttachEndPointTo"); Params::PhxTetherSplineComponent_AttachEndPointTo Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTetherSplineComponent.GetEndPointTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UPhxTetherSplineComponent::GetEndPointTransform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTetherSplineComponent", "GetEndPointTransform"); Params::PhxTetherSplineComponent_GetEndPointTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxTetherSplineComponent.ReleaseEndPoint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bClearSplinePoints (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTetherSplineComponent::ReleaseEndPoint(bool bClearSplinePoints) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTetherSplineComponent", "ReleaseEndPoint"); Params::PhxTetherSplineComponent_ReleaseEndPoint Parms{}; Parms.bClearSplinePoints = bClearSplinePoints; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTetherSplineComponent.GetDesiredEndPointLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPhxTetherSplineComponent::GetDesiredEndPointLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTetherSplineComponent", "GetDesiredEndPointLocation"); Params::PhxTetherSplineComponent_GetDesiredEndPointLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxTetherSplineComponent.GetEndPointAttachComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* UPhxTetherSplineComponent::GetEndPointAttachComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTetherSplineComponent", "GetEndPointAttachComponent"); Params::PhxTetherSplineComponent_GetEndPointAttachComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PigSpline.SetNextSpline // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Next (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APigSpline::SetNextSpline(TSubclassOf Next) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigSpline", "SetNextSpline"); Params::PigSpline_SetNextSpline Parms{}; Parms.Next = Next; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTraversalVolumeComponent.IsTraversalTypeAllowed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // EVolumeTraversalType TraversalType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxTraversalVolumeComponent::IsTraversalTypeAllowed(EVolumeTraversalType TraversalType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTraversalVolumeComponent", "IsTraversalTypeAllowed"); Params::PhxTraversalVolumeComponent_IsTraversalTypeAllowed Parms{}; Parms.TraversalType = TraversalType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxTraversalVolumeComponent.SetAllowedTraversalTypes // (Final, Native, Public, BlueprintCallable) // Parameters: // uint8 VolumeTraversalTypes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxTraversalVolumeComponent::SetAllowedTraversalTypes(uint8 VolumeTraversalTypes) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTraversalVolumeComponent", "SetAllowedTraversalTypes"); Params::PhxTraversalVolumeComponent_SetAllowedTraversalTypes Parms{}; Parms.VolumeTraversalTypes = VolumeTraversalTypes; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxTraversalVolumeComponent.GetTraversalHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float PlayerZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhxTraversalVolumeComponent::GetTraversalHeight(float PlayerZ) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTraversalVolumeComponent", "GetTraversalHeight"); Params::PhxTraversalVolumeComponent_GetTraversalHeight Parms{}; Parms.PlayerZ = PlayerZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxTutorialHintUI.AnimateIn // (Event, Public, BlueprintEvent) void UPhxTutorialHintUI::AnimateIn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTutorialHintUI", "AnimateIn"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxTutorialHintUI.AnimateOut // (Event, Public, BlueprintEvent) void UPhxTutorialHintUI::AnimateOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTutorialHintUI", "AnimateOut"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PhxTutorialHintUI.Setup // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FTutorialHintRequest& InRequest (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPhxTutorialHintUI::Setup(const struct FTutorialHintRequest& InRequest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxTutorialHintUI", "Setup"); Params::PhxTutorialHintUI_Setup Parms{}; Parms.InRequest = std::move(InRequest); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxUpgradeComponent.ApplyUpgrade // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UPhxWeaponModificationRecipe*UpgradeRecipe (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxUpgradeComponent::ApplyUpgrade(const class UPhxWeaponModificationRecipe* UpgradeRecipe) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxUpgradeComponent", "ApplyUpgrade"); Params::PhxUpgradeComponent_ApplyUpgrade Parms{}; Parms.UpgradeRecipe = UpgradeRecipe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxUpgradeComponent.RemoveUpgrade // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UPhxWeaponModificationRecipe*UpgradeRecipe (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxUpgradeComponent::RemoveUpgrade(const class UPhxWeaponModificationRecipe* UpgradeRecipe) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxUpgradeComponent", "RemoveUpgrade"); Params::PhxUpgradeComponent_RemoveUpgrade Parms{}; Parms.UpgradeRecipe = UpgradeRecipe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxUpgradeComponent.IsRecipeApplied // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UPhxWeaponModificationRecipe*UpgradeRecipe (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPhxUpgradeComponent::IsRecipeApplied(const class UPhxWeaponModificationRecipe* UpgradeRecipe) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxUpgradeComponent", "IsRecipeApplied"); Params::PhxUpgradeComponent_IsRecipeApplied Parms{}; Parms.UpgradeRecipe = UpgradeRecipe; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxVehicle.ClearSplineFollowRequest // (Final, Native, Public, BlueprintCallable) void APhxVehicle::ClearSplineFollowRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehicle", "ClearSplineFollowRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxVehicle.RequestSplineFollow // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FVehSplineFollowParams& FollowParams (Parm, NoDestructor, NativeAccessSpecifierPublic) void APhxVehicle::RequestSplineFollow(const struct FVehSplineFollowParams& FollowParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxVehicle", "RequestSplineFollow"); Params::PhxVehicle_RequestSplineFollow Parms{}; Parms.FollowParams = std::move(FollowParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxViewTrigger.HandleComponentBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APhxViewTrigger::HandleComponentBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxViewTrigger", "HandleComponentBeginOverlap"); Params::PhxViewTrigger_HandleComponentBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxViewTrigger.HandleComponentEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxViewTrigger::HandleComponentEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxViewTrigger", "HandleComponentEndOverlap"); Params::PhxViewTrigger_HandleComponentEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxViewTrigger.HandleFlashlightActivated // (Final, Native, Protected) void APhxViewTrigger::HandleFlashlightActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxViewTrigger", "HandleFlashlightActivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxViewTrigger.HandleFlashlightDeactivated // (Final, Native, Protected) void APhxViewTrigger::HandleFlashlightDeactivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxViewTrigger", "HandleFlashlightDeactivated"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxViewTrigger.HandleOverlappingPlayerFocusTargetChanged // (Final, Native, Protected) // Parameters: // class APhxPlayerCharacter* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* PreviousFocusTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* NewFocusTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxViewTrigger::HandleOverlappingPlayerFocusTargetChanged(class APhxPlayerCharacter* Player, class AActor* PreviousFocusTarget, class AActor* NewFocusTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxViewTrigger", "HandleOverlappingPlayerFocusTargetChanged"); Params::PhxViewTrigger_HandleOverlappingPlayerFocusTargetChanged Parms{}; Parms.Player = Player; Parms.PreviousFocusTarget = PreviousFocusTarget; Parms.NewFocusTarget = NewFocusTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxViewTrigger.SetTriggerEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableTrigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxViewTrigger::SetTriggerEnabled(bool bEnableTrigger) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxViewTrigger", "SetTriggerEnabled"); Params::PhxViewTrigger_SetTriggerEnabled Parms{}; Parms.bEnableTrigger = bEnableTrigger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxViewTrigger.SetViewTargetActor // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APhxViewTrigger::SetViewTargetActor(const class AActor* TargetActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxViewTrigger", "SetViewTargetActor"); Params::PhxViewTrigger_SetViewTargetActor Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWaitForAsyncLoadComplete.CreateTeleportCharacterAndWaitForStreaming // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float TimerInterval_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxWaitForAsyncLoadComplete* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxWaitForAsyncLoadComplete* UPhxWaitForAsyncLoadComplete::CreateTeleportCharacterAndWaitForStreaming(class UObject* WorldContextObject, class APhxCharacter* Character, const struct FTransform& Transform, float TimerInterval_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxWaitForAsyncLoadComplete", "CreateTeleportCharacterAndWaitForStreaming"); Params::PhxWaitForAsyncLoadComplete_CreateTeleportCharacterAndWaitForStreaming Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Character = Character; Parms.Transform = std::move(Transform); Parms.TimerInterval_0 = TimerInterval_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWaitForAsyncLoadComplete.CreateWaitForAsyncLoadComplete // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimerInterval_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxWaitForAsyncLoadComplete* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxWaitForAsyncLoadComplete* UPhxWaitForAsyncLoadComplete::CreateWaitForAsyncLoadComplete(class UObject* WorldContextObject, float TimerInterval_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxWaitForAsyncLoadComplete", "CreateWaitForAsyncLoadComplete"); Params::PhxWaitForAsyncLoadComplete_CreateWaitForAsyncLoadComplete Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TimerInterval_0 = TimerInterval_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWeakSpotComponent_Virus.OnOwnerTakeAnyDamage // (Final, Native, Protected) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeakSpotComponent_Virus::OnOwnerTakeAnyDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeakSpotComponent_Virus", "OnOwnerTakeAnyDamage"); Params::PhxWeakSpotComponent_Virus_OnOwnerTakeAnyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeakSpotComponent_Virus.OnOwnerTakeMeleeDamage // (Final, Native, Protected, HasOutParams) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPhxMeleeDamageEvent& MeleeDamageEvent (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeakSpotComponent_Virus::OnOwnerTakeMeleeDamage(class AActor* DamagedActor, float Damage, const struct FPhxMeleeDamageEvent& MeleeDamageEvent, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeakSpotComponent_Virus", "OnOwnerTakeMeleeDamage"); Params::PhxWeakSpotComponent_Virus_OnOwnerTakeMeleeDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.MeleeDamageEvent = std::move(MeleeDamageEvent); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeakSpotComponent_Virus.OnVirusAimingChanged // (Final, Native, Public) // Parameters: // class APhxCharacter* AimingCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeakSpotComponent_Virus::OnVirusAimingChanged(class APhxCharacter* AimingCharacter, bool bOn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeakSpotComponent_Virus", "OnVirusAimingChanged"); Params::PhxWeakSpotComponent_Virus_OnVirusAimingChanged Parms{}; Parms.AimingCharacter = AimingCharacter; Parms.bOn = bOn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeakSpotComponent_Virus.SpawnVirus // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bQuickMutate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhxWeakSpotComponent_Virus::SpawnVirus(bool bQuickMutate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeakSpotComponent_Virus", "SpawnVirus"); Params::PhxWeakSpotComponent_Virus_SpawnVirus Parms{}; Parms.bQuickMutate = bQuickMutate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWeaponSchematic.IsDataUploadedToPrinter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APhxWeaponSchematic::IsDataUploadedToPrinter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWeaponSchematic", "IsDataUploadedToPrinter"); Params::PhxWeaponSchematic_IsDataUploadedToPrinter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldSettings.GetPhxWorldSettings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APhxWorldSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhxWorldSettings* APhxWorldSettings::GetPhxWorldSettings(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PhxWorldSettings", "GetPhxWorldSettings"); Params::PhxWorldSettings_GetPhxWorldSettings Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldSettings.GetLevelTags // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer APhxWorldSettings::GetLevelTags() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldSettings", "GetLevelTags"); Params::PhxWorldSettings_GetLevelTags Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWorldSettings.GetTimeDilation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APhxWorldSettings::GetTimeDilation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWorldSettings", "GetTimeDilation"); Params::PhxWorldSettings_GetTimeDilation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PhxWoundManager.OnTexturesLoaded // (Final, Native, Private) // Parameters: // bool bLoadedSuccessfully (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& LoadedWounds (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UPhxWoundManager::OnTexturesLoaded(bool bLoadedSuccessfully, const TArray& LoadedWounds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWoundManager", "OnTexturesLoaded"); Params::PhxWoundManager_OnTexturesLoaded Parms{}; Parms.bLoadedSuccessfully = bLoadedSuccessfully; Parms.LoadedWounds = std::move(LoadedWounds); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PhxWoundManager.OnWoundTableChanged // (Final, Native, Private) void UPhxWoundManager::OnWoundTableChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhxWoundManager", "OnWoundTableChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PigPlatform.ActorHitByForce // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class AActor* ActorSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APigPlatform::ActorHitByForce(class AActor* ActorSelf, class AActor* Other, const struct FVector& B, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigPlatform", "ActorHitByForce"); Params::PigPlatform_ActorHitByForce Parms{}; Parms.ActorSelf = ActorSelf; Parms.Other = Other; Parms.B = std::move(B); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PigPlatform.SetNextSpline // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Next (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APigPlatform::SetNextSpline(TSubclassOf Next) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigPlatform", "SetNextSpline"); Params::PigPlatform_SetNextSpline Parms{}; Parms.Next = Next; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PigPlatform.TriggerEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APigPlatform::TriggerEndOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigPlatform", "TriggerEndOverlap"); Params::PigPlatform_TriggerEndOverlap Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PigPlatform.TriggerOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APigPlatform::TriggerOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PigPlatform", "TriggerOverlap"); Params::PigPlatform_TriggerOverlap Parms{}; Parms.OverlappedComp = OverlappedComp; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PlaceholderVOWidget.SetLine // (Event, Public, BlueprintEvent) // Parameters: // const class FString& Line (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlaceholderVOWidget::SetLine(const class FString& Line, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlaceholderVOWidget", "SetLine"); Params::PlaceholderVOWidget_SetLine Parms{}; Parms.Line = std::move(Line); Parms.Duration = Duration; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.PPEChargeComponent.AddCharge // (Final, Native, Public, BlueprintCallable) // Parameters: // float Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPPEChargeComponent::AddCharge(float Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEChargeComponent", "AddCharge"); Params::PPEChargeComponent_AddCharge Parms{}; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PPEChargeComponent.GetCharge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPPEChargeComponent::GetCharge() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEChargeComponent", "GetCharge"); Params::PPEChargeComponent_GetCharge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PPEChargeComponent.GetMaxCharge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPPEChargeComponent::GetMaxCharge() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PPEChargeComponent", "GetMaxCharge"); Params::PPEChargeComponent_GetMaxCharge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PrintAnimActor.StartPrint // (Event, Public, BlueprintEvent) void APrintAnimActor::StartPrint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrintAnimActor", "StartPrint"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PrinterUploadElement.ApplyVID // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class UVirtualItemData* InVID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrinterUploadElement::ApplyVID(const class UVirtualItemData* InVID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterUploadElement", "ApplyVID"); Params::PrinterUploadElement_ApplyVID Parms{}; Parms.InVID = InVID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2UpgradeState.CharacterNotify // (Final, Native, Protected) // Parameters: // const class UPhxAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrinterV2UpgradeState::CharacterNotify(const class UPhxAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2UpgradeState", "CharacterNotify"); Params::PrinterV2UpgradeState_CharacterNotify Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterV2UpgradeState.PrinterNotify // (Final, Native, Protected) // Parameters: // const class UPhxPrinterAnimNotify* Notify (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrinterV2UpgradeState::PrinterNotify(const class UPhxPrinterAnimNotify* Notify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterV2UpgradeState", "PrinterNotify"); Params::PrinterV2UpgradeState_PrinterNotify Parms{}; Parms.Notify = Notify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterWidget.GenerateMenu // (Final, Native, Public, BlueprintCallable) void UPrinterWidget::GenerateMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterWidget", "GenerateMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterWidget.ShowOutputMenu // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* OverlayPicture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrinterWidget::ShowOutputMenu(class FName ItemName, class UTexture* OverlayPicture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterWidget", "ShowOutputMenu"); Params::PrinterWidget_ShowOutputMenu Parms{}; Parms.ItemName = ItemName; Parms.OverlayPicture = OverlayPicture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterWidget.ShowShopMenu // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 costTotal_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 costMetals_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 costBioplastics_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 costChemicals_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ownedMetals_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ownedBioplastics_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ownedChemicals_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* OverlayPicture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrinterWidget::ShowShopMenu(class FName ItemName, int32 costTotal_0, int32 costMetals_0, int32 costBioplastics_0, int32 costChemicals_0, int32 ownedMetals_0, int32 ownedBioplastics_0, int32 ownedChemicals_0, class UTexture* OverlayPicture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterWidget", "ShowShopMenu"); Params::PrinterWidget_ShowShopMenu Parms{}; Parms.ItemName = ItemName; Parms.costTotal_0 = costTotal_0; Parms.costMetals_0 = costMetals_0; Parms.costBioplastics_0 = costBioplastics_0; Parms.costChemicals_0 = costChemicals_0; Parms.ownedMetals_0 = ownedMetals_0; Parms.ownedBioplastics_0 = ownedBioplastics_0; Parms.ownedChemicals_0 = ownedChemicals_0; Parms.OverlayPicture = OverlayPicture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PrinterWidget.ShowUnusedMenu // (Final, Native, Public, BlueprintCallable) void UPrinterWidget::ShowUnusedMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrinterWidget", "ShowUnusedMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.PuzzlePad.GetCurrentWeightOnPad // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 APuzzlePad::GetCurrentWeightOnPad() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PuzzlePad", "GetCurrentWeightOnPad"); Params::PuzzlePad_GetCurrentWeightOnPad Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PuzzlePad.IsTriggeredOn // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APuzzlePad::IsTriggeredOn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PuzzlePad", "IsTriggeredOn"); Params::PuzzlePad_IsTriggeredOn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.PuzzlePad.OnCurrentWeightOnPadChanged_BP // (Event, Protected, BlueprintEvent) void APuzzlePad::OnCurrentWeightOnPadChanged_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PuzzlePad", "OnCurrentWeightOnPadChanged_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.PuzzlePad.OnPuzzlePadCapsuleOverlapBegin // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void APuzzlePad::OnPuzzlePadCapsuleOverlapBegin(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PuzzlePad", "OnPuzzlePadCapsuleOverlapBegin"); Params::PuzzlePad_OnPuzzlePadCapsuleOverlapBegin Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PuzzlePad.OnPuzzlePadCapsuleOverlapEnd // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APuzzlePad::OnPuzzlePadCapsuleOverlapEnd(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PuzzlePad", "OnPuzzlePadCapsuleOverlapEnd"); Params::PuzzlePad_OnPuzzlePadCapsuleOverlapEnd Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.PuzzlePad.DoesRequirePower // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APuzzlePad::DoesRequirePower() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PuzzlePad", "DoesRequirePower"); Params::PuzzlePad_DoesRequirePower Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.QteWidget.AnimateMultipleAction // (Event, Public, BlueprintEvent) void UQteWidget::AnimateMultipleAction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QteWidget", "AnimateMultipleAction"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.QteWidget.AnimateSingleAction // (Event, Public, BlueprintEvent) void UQteWidget::AnimateSingleAction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QteWidget", "AnimateSingleAction"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.QteWidget.FinishAction // (Event, Public, BlueprintEvent) // Parameters: // EPhxQteDismissType DismissType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQteWidget::FinishAction(EPhxQteDismissType DismissType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QteWidget", "FinishAction"); Params::QteWidget_FinishAction Parms{}; Parms.DismissType = DismissType; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.QteWidget.SetIcons // (Event, Public, BlueprintEvent) // Parameters: // class UTexture* MainIcon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* AltIcon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQteWidget::SetIcons(class UTexture* MainIcon, class UTexture* AltIcon, bool bShowLine) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QteWidget", "SetIcons"); Params::QteWidget_SetIcons Parms{}; Parms.MainIcon = MainIcon; Parms.AltIcon = AltIcon; Parms.bShowLine = bShowLine; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.QteWidget.Setup // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FQteRequest& InQte (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UQteWidget::Setup(const struct FQteRequest& InQte) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QteWidget", "Setup"); Params::QteWidget_Setup Parms{}; Parms.InQte = std::move(InQte); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.QteWidget.UpdatePips // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector2D& LeftPip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& RightPip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQteWidget::UpdatePips(const struct FVector2D& LeftPip, const struct FVector2D& RightPip) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QteWidget", "UpdatePips"); Params::QteWidget_UpdatePips Parms{}; Parms.LeftPip = std::move(LeftPip); Parms.RightPip = std::move(RightPip); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.QteWidget.UpdateProgress // (Event, Public, BlueprintEvent) // Parameters: // float Progress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQteWidget::UpdateProgress(float Progress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QteWidget", "UpdateProgress"); Params::QteWidget_UpdateProgress Parms{}; Parms.Progress = Progress; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.QteWidget.UpdateWiggle // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector2D& LeftPip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& RightPip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UQteWidget::UpdateWiggle(const struct FVector2D& LeftPip, const struct FVector2D& RightPip) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QteWidget", "UpdateWiggle"); Params::QteWidget_UpdateWiggle Parms{}; Parms.LeftPip = std::move(LeftPip); Parms.RightPip = std::move(RightPip); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.Recycler.GetInteractableComp // (Final, Native, Public) // Parameters: // class UInteractableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInteractableComponent* ARecycler::GetInteractableComp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Recycler", "GetInteractableComp"); Params::Recycler_GetInteractableComp Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.RecyclerMainState.BeginInteract // (Final, Native, Public) // Parameters: // class APhxCharacter* RecyclerUser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URecyclerMainState::BeginInteract(class APhxCharacter* RecyclerUser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RecyclerMainState", "BeginInteract"); Params::RecyclerMainState_BeginInteract Parms{}; Parms.RecyclerUser = RecyclerUser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.RecyclerMainState.ShutdownRecycler // (Final, Native, Public) void URecyclerMainState::ShutdownRecycler() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RecyclerMainState", "ShutdownRecycler"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.RecyclerMainState.StartRecycler // (Final, Native, Public) // Parameters: // class APhxPlayerCharacter* RecyclerUser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URecyclerMainState::StartRecycler(class APhxPlayerCharacter* RecyclerUser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RecyclerMainState", "StartRecycler"); Params::RecyclerMainState_StartRecycler Parms{}; Parms.RecyclerUser = RecyclerUser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.ReticleWidget.OnWeaponTargetChanged // (Event, Public, BlueprintEvent) // Parameters: // EWeaponTarget NewWeaponTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UReticleWidget::OnWeaponTargetChanged(EWeaponTarget NewWeaponTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ReticleWidget", "OnWeaponTargetChanged"); Params::ReticleWidget_OnWeaponTargetChanged Parms{}; Parms.NewWeaponTarget = NewWeaponTarget; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.ReticleWidget.IsSecondaryUnlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UReticleWidget::IsSecondaryUnlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ReticleWidget", "IsSecondaryUnlocked"); Params::ReticleWidget_IsSecondaryUnlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.RiotLeaderboardScoreBlueprintLibrary.MakeRiotLeaderboardScoreFromLeaderboardRow // (Final, Native, Static, Private, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FSDSLeaderboardRow& LeaderboardRow (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FRiotLeaderboardScore ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRiotLeaderboardScore URiotLeaderboardScoreBlueprintLibrary::MakeRiotLeaderboardScoreFromLeaderboardRow(const struct FSDSLeaderboardRow& LeaderboardRow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("RiotLeaderboardScoreBlueprintLibrary", "MakeRiotLeaderboardScoreFromLeaderboardRow"); Params::RiotLeaderboardScoreBlueprintLibrary_MakeRiotLeaderboardScoreFromLeaderboardRow Parms{}; Parms.LeaderboardRow = std::move(LeaderboardRow); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.ScrollingButton.OnRotateTitle // (Event, Public, BlueprintEvent) // Parameters: // bool bRotateRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollingButton::OnRotateTitle(bool bRotateRight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollingButton", "OnRotateTitle"); Params::ScrollingButton_OnRotateTitle Parms{}; Parms.bRotateRight = bRotateRight; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.ScrollingButton.SetLabelText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& NewLabelText (Parm, NativeAccessSpecifierPublic) void UScrollingButton::SetLabelText(const class FText& NewLabelText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollingButton", "SetLabelText"); Params::ScrollingButton_SetLabelText Parms{}; Parms.NewLabelText = std::move(NewLabelText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSApplyHandler.ApplyPressed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISDSApplyHandler::ApplyPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSApplyHandler", "ApplyPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSBinkMediaActor.AsyncLoadAndPlay // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TSoftObjectPtr InMediaTexture (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMeshComponent* InMeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* InSourceMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ASDSBinkMediaActor::AsyncLoadAndPlay(TSoftObjectPtr InMediaTexture, class UStaticMeshComponent* InMeshComp, class UMaterialInterface* InSourceMaterial, const TDelegate& Callback) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSBinkMediaActor", "AsyncLoadAndPlay"); Params::SDSBinkMediaActor_AsyncLoadAndPlay Parms{}; Parms.InMediaTexture = InMediaTexture; Parms.InMeshComp = InMeshComp; Parms.InSourceMaterial = InSourceMaterial; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSBinkMediaActor.CreateDynamicMaterial // (Final, Native, Protected, BlueprintCallable) // Parameters: // TSoftObjectPtr InMediaTexture (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMeshComponent* InMeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* InSourceMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASDSBinkMediaActor::CreateDynamicMaterial(TSoftObjectPtr InMediaTexture, class UStaticMeshComponent* InMeshComp, class UMaterialInterface* InSourceMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSBinkMediaActor", "CreateDynamicMaterial"); Params::SDSBinkMediaActor_CreateDynamicMaterial Parms{}; Parms.InMediaTexture = InMediaTexture; Parms.InMeshComp = InMeshComp; Parms.InSourceMaterial = InSourceMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSBinkMediaActor.Pause // (Final, Native, Public, BlueprintCallable) void ASDSBinkMediaActor::Pause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSBinkMediaActor", "Pause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSBinkMediaActor.Play // (Final, Native, Public, BlueprintCallable) void ASDSBinkMediaActor::Play() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSBinkMediaActor", "Play"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSBinkMediaActor.PlaySound // (Final, Native, Public, BlueprintCallable) void ASDSBinkMediaActor::PlaySound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSBinkMediaActor", "PlaySound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSBinkMediaActor.Resume // (Final, Native, Public, BlueprintCallable) void ASDSBinkMediaActor::Resume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSBinkMediaActor", "Resume"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSBinkMediaActor.Rewind // (Final, Native, Public, BlueprintCallable) void ASDSBinkMediaActor::Rewind() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSBinkMediaActor", "Rewind"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSBinkMediaActor.SetMediaTexture // (Final, Native, Protected, BlueprintCallable) // Parameters: // TSoftObjectPtr InMediaTexture (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASDSBinkMediaActor::SetMediaTexture(TSoftObjectPtr InMediaTexture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSBinkMediaActor", "SetMediaTexture"); Params::SDSBinkMediaActor_SetMediaTexture Parms{}; Parms.InMediaTexture = InMediaTexture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSBinkMediaActor.SetSoundEvent // (Final, Native, Protected, BlueprintCallable) // Parameters: // TSoftObjectPtr InSoundEvent (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASDSBinkMediaActor::SetSoundEvent(TSoftObjectPtr InSoundEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSBinkMediaActor", "SetSoundEvent"); Params::SDSBinkMediaActor_SetSoundEvent Parms{}; Parms.InSoundEvent = InSoundEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSBinkMediaActor.GetDynamicMaterialInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ASDSBinkMediaActor::GetDynamicMaterialInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSBinkMediaActor", "GetDynamicMaterialInstance"); Params::SDSBinkMediaActor_GetDynamicMaterialInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSDirectionInputHandler.DirectionInput // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromPlayerMoveBinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISDSDirectionInputHandler::DirectionInput(EInputDirection Direction, bool bFromPlayerMoveBinding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSDirectionInputHandler", "DirectionInput"); Params::SDSDirectionInputHandler_DirectionInput Parms{}; Parms.Direction = Direction; Parms.bFromPlayerMoveBinding = bFromPlayerMoveBinding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSExtendedUIInputHandler.ShoulderLeftPressed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISDSExtendedUIInputHandler::ShoulderLeftPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSExtendedUIInputHandler", "ShoulderLeftPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSExtendedUIInputHandler.ShoulderRightPressed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISDSExtendedUIInputHandler::ShoulderRightPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSExtendedUIInputHandler", "ShoulderRightPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSExtendedUIInputHandler.TriggerLeftPressed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISDSExtendedUIInputHandler::TriggerLeftPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSExtendedUIInputHandler", "TriggerLeftPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSExtendedUIInputHandler.TriggerRightPressed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISDSExtendedUIInputHandler::TriggerRightPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSExtendedUIInputHandler", "TriggerRightPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSGridWidget.CloseWindow // (Final, Native, Public, BlueprintCallable) void USDSGridWidget::CloseWindow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSGridWidget", "CloseWindow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSGridWidget.GetAdjacent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UPhxSelectable* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EInputDirection Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPhxSelectable* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSelectable* USDSGridWidget::GetAdjacent(const class UPhxSelectable* Target, const EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSGridWidget", "GetAdjacent"); Params::SDSGridWidget_GetAdjacent Parms{}; Parms.Target = Target; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSGridWidget.HandleBackgroundVisibility // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void USDSGridWidget::HandleBackgroundVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSGridWidget", "HandleBackgroundVisibility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSGridWidget.IsSelectable // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // const class UPhxSelectable* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USDSGridWidget::IsSelectable(const class UPhxSelectable* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSGridWidget", "IsSelectable"); Params::SDSGridWidget_IsSelectable Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSGridWidget.PlayGlobalSound // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UAkAudioEvent* Sound (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSGridWidget::PlayGlobalSound(const class UAkAudioEvent* Sound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSGridWidget", "PlayGlobalSound"); Params::SDSGridWidget_PlayGlobalSound Parms{}; Parms.Sound = Sound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSGridWidget.SelectFirstAvailable // (Final, Native, Public, BlueprintCallable) void USDSGridWidget::SelectFirstAvailable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSGridWidget", "SelectFirstAvailable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSGridWidget.SetActiveContainer // (Final, Native, Public, BlueprintCallable) // Parameters: // class UGridPanel* ActiveGridPanel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSGridWidget::SetActiveContainer(class UGridPanel* ActiveGridPanel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSGridWidget", "SetActiveContainer"); Params::SDSGridWidget_SetActiveContainer Parms{}; Parms.ActiveGridPanel = ActiveGridPanel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSGridWidget.GetSelected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxSelectable* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxSelectable* USDSGridWidget::GetSelected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSGridWidget", "GetSelected"); Params::SDSGridWidget_GetSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSKeycodeHintButton.SetLore // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USDSKeycodeHintButton::SetLore(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSKeycodeHintButton", "SetLore"); Params::SDSKeycodeHintButton_SetLore Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSKeycodeHintButton.SetThumbnail // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const TSoftObjectPtr& InSoftTexture (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSKeycodeHintButton::SetThumbnail(const TSoftObjectPtr& InSoftTexture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSKeycodeHintButton", "SetThumbnail"); Params::SDSKeycodeHintButton_SetThumbnail Parms{}; Parms.InSoftTexture = InSoftTexture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSLeftStickInputHandler.LeftStickInput // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EInputDirection Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISDSLeftStickInputHandler::LeftStickInput(EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSLeftStickInputHandler", "LeftStickInput"); Params::SDSLeftStickInputHandler_LeftStickInput Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSRestoreHandler.RestorePressed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISDSRestoreHandler::RestorePressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SDSRestoreHandler", "RestorePressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.Get // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USDSUISystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USDSUISystem* USDSUISystem::Get(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SDSUISystem", "Get"); Params::SDSUISystem_Get Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSUISystem.Apply // (Final, Native, Private) void USDSUISystem::Apply() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "Apply"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.Cancel // (Final, Native, Private) void USDSUISystem::Cancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "Cancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.CloseWarningNotification // (Final, Native, Public, BlueprintCallable) void USDSUISystem::CloseWarningNotification() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "CloseWarningNotification"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.Confirm // (Final, Native, Private) void USDSUISystem::Confirm() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "Confirm"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.DirectionInput // (Final, Native, Private) // Parameters: // const EInputDirection Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromPlayerMoveBinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::DirectionInput(const EInputDirection Direction, bool bFromPlayerMoveBinding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "DirectionInput"); Params::SDSUISystem_DirectionInput Parms{}; Parms.Direction = Direction; Parms.bFromPlayerMoveBinding = bFromPlayerMoveBinding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.DisableBootNotifications // (Final, Native, Public, BlueprintCallable) void USDSUISystem::DisableBootNotifications() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "DisableBootNotifications"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.DisplayWarningNotification // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InMessage (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USDSUISystem::DisplayWarningNotification(const class FText& InMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "DisplayWarningNotification"); Params::SDSUISystem_DisplayWarningNotification Parms{}; Parms.InMessage = std::move(InMessage); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.ForceUICompositeModeKeepEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::ForceUICompositeModeKeepEnable(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "ForceUICompositeModeKeepEnable"); Params::SDSUISystem_ForceUICompositeModeKeepEnable Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.GetSDSToolTipWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* USDSUISystem::GetSDSToolTipWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "GetSDSToolTipWidget"); Params::SDSUISystem_GetSDSToolTipWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSUISystem.LeftStickInput // (Final, Native, Private) // Parameters: // const EInputDirection Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::LeftStickInput(const EInputDirection Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "LeftStickInput"); Params::SDSUISystem_LeftStickInput Parms{}; Parms.Direction = Direction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.MoveForward // (Final, Native, Private) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::MoveForward(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "MoveForward"); Params::SDSUISystem_MoveForward Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.MoveRight // (Final, Native, Private) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::MoveRight(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "MoveRight"); Params::SDSUISystem_MoveRight Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.NotifyMenuClosing // (Final, Native, Public, BlueprintCallable) void USDSUISystem::NotifyMenuClosing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "NotifyMenuClosing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.OnSimpleNotificationRemoved // (Final, Native, Private) void USDSUISystem::OnSimpleNotificationRemoved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "OnSimpleNotificationRemoved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.OnSubtitlesUpdated // (Final, Native, Private, HasOutParams) // Parameters: // const class FText& PrimaryText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& SecondaryText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USDSUISystem::OnSubtitlesUpdated(const class FText& PrimaryText, const class FText& SecondaryText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "OnSubtitlesUpdated"); Params::SDSUISystem_OnSubtitlesUpdated Parms{}; Parms.PrimaryText = std::move(PrimaryText); Parms.SecondaryText = std::move(SecondaryText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.PopSaveNotification // (Final, Native, Public, BlueprintCallable) void USDSUISystem::PopSaveNotification() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "PopSaveNotification"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.PopWidget // (Final, Native, Private) void USDSUISystem::PopWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "PopWidget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.PushSaveNotification // (Final, Native, Public, BlueprintCallable) void USDSUISystem::PushSaveNotification() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "PushSaveNotification"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.PushWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* InWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::PushWidget(class UUserWidget* InWidget, bool bAddToViewport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "PushWidget"); Params::SDSUISystem_PushWidget Parms{}; Parms.InWidget = InWidget; Parms.bAddToViewport = bAddToViewport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.QuickSwapCancel // (Final, Native, Private) void USDSUISystem::QuickSwapCancel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "QuickSwapCancel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.QuickSwapDirectionInput // (Final, Native, Private) // Parameters: // const EInputDirection Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromPlayerMoveBinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::QuickSwapDirectionInput(const EInputDirection Direction, bool bFromPlayerMoveBinding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "QuickSwapDirectionInput"); Params::SDSUISystem_QuickSwapDirectionInput Parms{}; Parms.Direction = Direction; Parms.bFromPlayerMoveBinding = bFromPlayerMoveBinding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.QuickSwapEquip // (Final, Native, Private) void USDSUISystem::QuickSwapEquip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "QuickSwapEquip"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.RemoveAllWidgets // (Final, Native, Public, BlueprintCallable) void USDSUISystem::RemoveAllWidgets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "RemoveAllWidgets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.RemoveTopWidget // (Final, Native, Public, BlueprintCallable) void USDSUISystem::RemoveTopWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "RemoveTopWidget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.RemoveWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::RemoveWidget(class UUserWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "RemoveWidget"); Params::SDSUISystem_RemoveWidget Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.RequestBackgroundScreen // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf BackgroundScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USDSScreenWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USDSScreenWidget* USDSUISystem::RequestBackgroundScreen(TSubclassOf BackgroundScreen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "RequestBackgroundScreen"); Params::SDSUISystem_RequestBackgroundScreen Parms{}; Parms.BackgroundScreen = BackgroundScreen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSUISystem.RequestOneButtonPrompt // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InMessage (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TDelegate& OnConfirm (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TSubclassOf PromptClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::RequestOneButtonPrompt(const class FText& InMessage, const TDelegate& OnConfirm, TSubclassOf PromptClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "RequestOneButtonPrompt"); Params::SDSUISystem_RequestOneButtonPrompt Parms{}; Parms.InMessage = std::move(InMessage); Parms.OnConfirm = OnConfirm; Parms.PromptClass = PromptClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.RequestProgressPrompt // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InMessage (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float StartValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate& OnCancel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TSubclassOf PromptClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USDSPromptWidgetProgress* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USDSPromptWidgetProgress* USDSUISystem::RequestProgressPrompt(const class FText& InMessage, float StartValue, const TDelegate& OnCancel, TSubclassOf PromptClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "RequestProgressPrompt"); Params::SDSUISystem_RequestProgressPrompt Parms{}; Parms.InMessage = std::move(InMessage); Parms.StartValue = StartValue; Parms.OnCancel = OnCancel; Parms.PromptClass = PromptClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSUISystem.RequestScreen // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TSoftClassPtr ScreenClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TDelegate&Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class APlayerController* InController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHideCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& BreadcrumbOverride (ConstParm, Parm, NativeAccessSpecifierPublic) void USDSUISystem::RequestScreen(TSoftClassPtr ScreenClass, const TDelegate& Callback, class APlayerController* InController, bool bHideCurrent, const class FText& BreadcrumbOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "RequestScreen"); Params::SDSUISystem_RequestScreen Parms{}; Parms.ScreenClass = ScreenClass; Parms.Callback = Callback; Parms.InController = InController; Parms.bHideCurrent = bHideCurrent; Parms.BreadcrumbOverride = std::move(BreadcrumbOverride); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.RequestSimpleNotification // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InMessage (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TSubclassOfNotificationClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USDSSimpleNotification* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USDSSimpleNotification* USDSUISystem::RequestSimpleNotification(const class FText& InMessage, TSubclassOf NotificationClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "RequestSimpleNotification"); Params::SDSUISystem_RequestSimpleNotification Parms{}; Parms.InMessage = std::move(InMessage); Parms.NotificationClass = NotificationClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSUISystem.RequestTwoButtonPrompt // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InMessage (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TDelegate& OnConfirm (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate& OnCancel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TSubclassOf PromptClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::RequestTwoButtonPrompt(const class FText& InMessage, const TDelegate& OnConfirm, const TDelegate& OnCancel, TSubclassOf PromptClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "RequestTwoButtonPrompt"); Params::SDSUISystem_RequestTwoButtonPrompt Parms{}; Parms.InMessage = std::move(InMessage); Parms.OnConfirm = OnConfirm; Parms.OnCancel = OnCancel; Parms.PromptClass = PromptClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.RequestTwoButtonPromptExtended // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InMessage (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TDelegate& OnConfirm (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const TDelegate& OnCancel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TSubclassOf PromptClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::RequestTwoButtonPromptExtended(const class FText& InMessage, const TDelegate& OnConfirm, const TDelegate& OnCancel, TSubclassOf PromptClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "RequestTwoButtonPromptExtended"); Params::SDSUISystem_RequestTwoButtonPromptExtended Parms{}; Parms.InMessage = std::move(InMessage); Parms.OnConfirm = OnConfirm; Parms.OnCancel = OnCancel; Parms.PromptClass = PromptClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.Restore // (Final, Native, Private) void USDSUISystem::Restore() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "Restore"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.SetModalDialogOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USDSUISystem::SetModalDialogOpen(bool bIsOpen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "SetModalDialogOpen"); Params::SDSUISystem_SetModalDialogOpen Parms{}; Parms.bIsOpen = bIsOpen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.ShoulderLeft // (Final, Native, Private) void USDSUISystem::ShoulderLeft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "ShoulderLeft"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.ShoulderRight // (Final, Native, Private) void USDSUISystem::ShoulderRight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "ShoulderRight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.TriggerLeft // (Final, Native, Private) void USDSUISystem::TriggerLeft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "TriggerLeft"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.TriggerRight // (Final, Native, Private) void USDSUISystem::TriggerRight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "TriggerRight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SDSUISystem.GetBackgroundScreen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USDSScreenWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USDSScreenWidget* USDSUISystem::GetBackgroundScreen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "GetBackgroundScreen"); Params::SDSUISystem_GetBackgroundScreen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSUISystem.GetTopWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* USDSUISystem::GetTopWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "GetTopWidget"); Params::SDSUISystem_GetTopWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSUISystem.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USDSUISystem::IsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "IsActive"); Params::SDSUISystem_IsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSUISystem.IsBootNotificationsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USDSUISystem::IsBootNotificationsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "IsBootNotificationsEnabled"); Params::SDSUISystem_IsBootNotificationsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSUISystem.IsInEndingCredits // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USDSUISystem::IsInEndingCredits() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "IsInEndingCredits"); Params::SDSUISystem_IsInEndingCredits Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SDSUISystem.IsModalDialogOpen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USDSUISystem::IsModalDialogOpen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SDSUISystem", "IsModalDialogOpen"); Params::SDSUISystem_IsModalDialogOpen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.SessionLobbyWidget.LeaveSession // (Final, Native, Public, BlueprintCallable) void USessionLobbyWidget::LeaveSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SessionLobbyWidget", "LeaveSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SessionLobbyWidget.StartSession // (Final, Native, Public, BlueprintCallable) void USessionLobbyWidget::StartSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SessionLobbyWidget", "StartSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SessionLobbyWidget.UpdateClientList // (Final, Native, Public, BlueprintCallable) void USessionLobbyWidget::UpdateClientList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SessionLobbyWidget", "UpdateClientList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SoundControllerComponent.Kick // (Final, Native, Protected, BlueprintCallable) void USoundControllerComponent::Kick() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundControllerComponent", "Kick"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SoundControllerComponent.NextSound // (Final, Native, Protected, BlueprintCallable) void USoundControllerComponent::NextSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundControllerComponent", "NextSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.SoundControllerComponent.PlaySound // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundControllerComponent::PlaySound(bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundControllerComponent", "PlaySound"); Params::SoundControllerComponent_PlaySound Parms{}; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SoundControllerComponent.SelectSound // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UAkAudioEvent* SoundId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRepeatSound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Interval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundControllerComponent::SelectSound(class UAkAudioEvent* SoundId, bool bRepeatSound, float Interval) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundControllerComponent", "SelectSound"); Params::SoundControllerComponent_SelectSound Parms{}; Parms.SoundId = SoundId; Parms.bRepeatSound = bRepeatSound; Parms.Interval = Interval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SoundControllerComponent.StopSound // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USoundControllerComponent::StopSound(bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundControllerComponent", "StopSound"); Params::SoundControllerComponent_StopSound Parms{}; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.SoundControllerComponent.ToggleSound // (Final, Native, Protected, BlueprintCallable) void USoundControllerComponent::ToggleSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SoundControllerComponent", "ToggleSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.TitleScreenWidget.ChangeButtonText // (Event, Public, BlueprintEvent) // Parameters: // int32 ButtonIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTitleScreenWidget::ChangeButtonText(int32 ButtonIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TitleScreenWidget", "ChangeButtonText"); Params::TitleScreenWidget_ChangeButtonText Parms{}; Parms.ButtonIndex = ButtonIndex; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.TitleScreenWidget.OnRotateTitle // (Event, Public, BlueprintEvent) // Parameters: // bool bRotateRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTitleScreenWidget::OnRotateTitle(bool bRotateRight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TitleScreenWidget", "OnRotateTitle"); Params::TitleScreenWidget_OnRotateTitle Parms{}; Parms.bRotateRight = bRotateRight; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.TitleScreenWidget.GetLevelSelectWidget // (Final, Native, Public, Const) // Parameters: // class ULevelSelectWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSelectWidget* UTitleScreenWidget::GetLevelSelectWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TitleScreenWidget", "GetLevelSelectWidget"); Params::TitleScreenWidget_GetLevelSelectWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.TitleScreenWidget.GetOptionsWidget // (Final, Native, Public, Const) // Parameters: // class UOptionsWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UOptionsWidget* UTitleScreenWidget::GetOptionsWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TitleScreenWidget", "GetOptionsWidget"); Params::TitleScreenWidget_GetOptionsWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.TraversalState.OnNodeAbilityUpdateRequested // (Final, Native, Protected) // Parameters: // const class UPhxGameplayAbilityDefinition_Traverse_Fixed*AbilityDefinition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* NextNode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTraversalState::OnNodeAbilityUpdateRequested(const class UPhxGameplayAbilityDefinition_Traverse_Fixed* AbilityDefinition, const class AActor* NextNode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TraversalState", "OnNodeAbilityUpdateRequested"); Params::TraversalState_OnNodeAbilityUpdateRequested Parms{}; Parms.AbilityDefinition = AbilityDefinition; Parms.NextNode = NextNode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.TraversalState.OnSplineAbilitySetUpdateRequested // (Final, Native, Protected) void UTraversalState::OnSplineAbilitySetUpdateRequested() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TraversalState", "OnSplineAbilitySetUpdateRequested"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.TraversalState.OnSplineActionChangeRequested // (Final, Native, Protected) // Parameters: // ESplineTraversalAction NewAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTraversalState::OnSplineActionChangeRequested(ESplineTraversalAction NewAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TraversalState", "OnSplineActionChangeRequested"); Params::TraversalState_OnSplineActionChangeRequested Parms{}; Parms.NewAction = NewAction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.VehicleSeatComponent.GetIsOccupied // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UVehicleSeatComponent::GetIsOccupied() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleSeatComponent", "GetIsOccupied"); Params::VehicleSeatComponent_GetIsOccupied Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.VehicleSeatComponent.GetCurrentViewpoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPassengerViewpointComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPassengerViewpointComponent* UVehicleSeatComponent::GetCurrentViewpoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleSeatComponent", "GetCurrentViewpoint"); Params::VehicleSeatComponent_GetCurrentViewpoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSMediaPanel.GetMediaPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMediaPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMediaPlayer* AWSMediaPanel::GetMediaPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSMediaPanel", "GetMediaPlayer"); Params::WSMediaPanel_GetMediaPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSEndScreen.OnEndScreenFinished // (Event, Public, BlueprintEvent) void AWSEndScreen::OnEndScreenFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSEndScreen", "OnEndScreenFinished"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSEndScreen.GetScreenTimeElapsed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AWSEndScreen::GetScreenTimeElapsed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSEndScreen", "GetScreenTimeElapsed"); Params::WSEndScreen_GetScreenTimeElapsed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSEndScreen.GetScreenTimeRemaining // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AWSEndScreen::GetScreenTimeRemaining() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSEndScreen", "GetScreenTimeRemaining"); Params::WSEndScreen_GetScreenTimeRemaining Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSInventoryItemUI.ClearItemData // (Event, Public, BlueprintCallable, BlueprintEvent) void AWSInventoryItemUI::ClearItemData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInventoryItemUI", "ClearItemData"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSInventoryItemUI.SetItemData // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FItemData& InItem (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AWSInventoryItemUI::SetItemData(const struct FItemData& InItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSInventoryItemUI", "SetItemData"); Params::WSInventoryItemUI_SetItemData Parms{}; Parms.InItem = std::move(InItem); UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSMenu.SetChildPanel // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSMenu::SetChildPanel(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSMenu", "SetChildPanel"); Params::WSMenu_SetChildPanel Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSMenu.SetNavigationVisibility // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSMenu::SetNavigationVisibility(bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSMenu", "SetNavigationVisibility"); Params::WSMenu_SetNavigationVisibility Parms{}; Parms.bVisible = bVisible; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSMenu.SetSelection // (Event, Public, BlueprintEvent) // Parameters: // int32 SelectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAnimate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRightHand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSMenu::SetSelection(int32 SelectionIndex, bool bAnimate, bool bRightHand) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSMenu", "SetSelection"); Params::WSMenu_SetSelection Parms{}; Parms.SelectionIndex = SelectionIndex; Parms.bAnimate = bAnimate; Parms.bRightHand = bRightHand; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSMenu.GetActiveSelectable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AWSSelectable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWSSelectable* AWSMenu::GetActiveSelectable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSMenu", "GetActiveSelectable"); Params::WSMenu_GetActiveSelectable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSMenu.GetChildPanel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AWSPanel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWSPanel* AWSMenu::GetChildPanel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSMenu", "GetChildPanel"); Params::WSMenu_GetChildPanel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSMenu.GetSelectables // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AWSMenu::GetSelectables() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSMenu", "GetSelectables"); Params::WSMenu_GetSelectables Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSLevelMenu.GetDemoLevelAssets // (Final, Native, Public, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray AWSLevelMenu::GetDemoLevelAssets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSLevelMenu", "GetDemoLevelAssets"); Params::WSLevelMenu_GetDemoLevelAssets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSLevelMenu.GetLevelAssets // (Final, Native, Public, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray AWSLevelMenu::GetLevelAssets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSLevelMenu", "GetLevelAssets"); Params::WSLevelMenu_GetLevelAssets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSLevelMenu.GetLevelTransitionAssets // (Final, Native, Public, Const) // Parameters: // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray AWSLevelMenu::GetLevelTransitionAssets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSLevelMenu", "GetLevelTransitionAssets"); Params::WSLevelMenu_GetLevelTransitionAssets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSLockPickUI.HideUI // (Event, Public, BlueprintEvent) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSLockPickUI::HideUI(bool bSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSLockPickUI", "HideUI"); Params::WSLockPickUI_HideUI Parms{}; Parms.bSuccess = bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSLockPickUI.ShowUI // (Event, Public, BlueprintEvent) void AWSLockPickUI::ShowUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSLockPickUI", "ShowUI"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSLockPickUI.UpdateKnobSlider // (Event, Public, BlueprintEvent) // Parameters: // uint8 SliderIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsSliding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSLockPickUI::UpdateKnobSlider(uint8 SliderIndex, float Value, bool bIsSliding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSLockPickUI", "UpdateKnobSlider"); Params::WSLockPickUI_UpdateKnobSlider Parms{}; Parms.SliderIndex = SliderIndex; Parms.Value = Value; Parms.bIsSliding = bIsSliding; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSLockPickUI.UpdateKnobSolved // (Event, Public, BlueprintEvent) // Parameters: // uint8 SliderIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsSolved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSLockPickUI::UpdateKnobSolved(uint8 SliderIndex, bool bIsSolved) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSLockPickUI", "UpdateKnobSolved"); Params::WSLockPickUI_UpdateKnobSolved Parms{}; Parms.SliderIndex = SliderIndex; Parms.bIsSolved = bIsSolved; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSLockPickUI.UpdateSelectedKnob // (Event, Public, BlueprintEvent) // Parameters: // uint8 SliderIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSLockPickUI::UpdateSelectedKnob(uint8 SliderIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSLockPickUI", "UpdateSelectedKnob"); Params::WSLockPickUI_UpdateSelectedKnob Parms{}; Parms.SliderIndex = SliderIndex; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSLockPickUI.UpdateTimer // (Event, Public, BlueprintEvent) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSLockPickUI::UpdateTimer(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSLockPickUI", "UpdateTimer"); Params::WSLockPickUI_UpdateTimer Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSPrinterButton.NotifyInitialized // (Event, Public, BlueprintEvent) void AWSPrinterButton::NotifyInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPrinterButton", "NotifyInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPrinterButton.SetAffordableVisuals // (Event, Public, BlueprintEvent) // Parameters: // bool bAffordable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPrinterButton::SetAffordableVisuals(bool bAffordable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPrinterButton", "SetAffordableVisuals"); Params::WSPrinterButton_SetAffordableVisuals Parms{}; Parms.bAffordable = bAffordable; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSPrinterButton.SetItemData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FItemData& InItemData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AWSPrinterButton::SetItemData(const struct FItemData& InItemData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPrinterButton", "SetItemData"); Params::WSPrinterButton_SetItemData Parms{}; Parms.InItemData = std::move(InItemData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSPrinterButton.SetVirtualItemData // (Native, Event, Public, BlueprintEvent) // Parameters: // class UVirtualItemData* InVID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPrinterButton::SetVirtualItemData(class UVirtualItemData* InVID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPrinterButton", "SetVirtualItemData"); Params::WSPrinterButton_SetVirtualItemData Parms{}; Parms.InVID = InVID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSPrinterUI.NotifyResizeHologram // (Event, Public, BlueprintEvent) // Parameters: // bool bBig (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSPrinterUI::NotifyResizeHologram(bool bBig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPrinterUI", "NotifyResizeHologram"); Params::WSPrinterUI_NotifyResizeHologram Parms{}; Parms.bBig = bBig; UObject::ProcessEvent(Func, &Parms); } // Function Phoenix.WSPrinterUI.RefreshPanels // (Event, Public, BlueprintEvent) void AWSPrinterUI::RefreshPanels() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPrinterUI", "RefreshPanels"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSPrinterUI.GetSelected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AWSPrinterButton* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWSPrinterButton* AWSPrinterUI::GetSelected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSPrinterUI", "GetSelected"); Params::WSPrinterUI_GetSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSRecipeButton.GetRecipe // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhxCraftingRecipe* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhxCraftingRecipe* AWSRecipeButton::GetRecipe() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSRecipeButton", "GetRecipe"); Params::WSRecipeButton_GetRecipe Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSSchematicUploadUI.DoDisplaySchematicAnimation // (Event, Public, BlueprintEvent) void AWSSchematicUploadUI::DoDisplaySchematicAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSchematicUploadUI", "DoDisplaySchematicAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function Phoenix.WSSchematicUploadUI.UploadComplete // (Final, Native, Public, BlueprintCallable) void AWSSchematicUploadUI::UploadComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSchematicUploadUI", "UploadComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSlider.SetLabel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AWSSlider::SetLabel(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSlider", "SetLabel"); Params::WSSlider_SetLabel Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSlider.SetSliderValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBroadcast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSSlider::SetSliderValue(float InValue, bool bBroadcast) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSlider", "SetSliderValue"); Params::WSSlider_SetSliderValue Parms{}; Parms.InValue = InValue; Parms.bBroadcast = bBroadcast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSSubtitlesPanelUI.UpdateSubtitleText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& PrimaryText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& SecondaryText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AWSSubtitlesPanelUI::UpdateSubtitleText(const class FText& PrimaryText, const class FText& SecondaryText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSSubtitlesPanelUI", "UpdateSubtitleText"); Params::WSSubtitlesPanelUI_UpdateSubtitleText Parms{}; Parms.PrimaryText = std::move(PrimaryText); Parms.SecondaryText = std::move(SecondaryText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSToggle.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bBroadcast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AWSToggle::SetEnabled(bool bInEnabled, bool bBroadcast) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSToggle", "SetEnabled"); Params::WSToggle_SetEnabled Parms{}; Parms.bInEnabled = bInEnabled; Parms.bBroadcast = bBroadcast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSToggle.SetLabel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AWSToggle::SetLabel(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSToggle", "SetLabel"); Params::WSToggle_SetLabel Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Phoenix.WSToggle.ToggleEnabled // (Final, Native, Public, BlueprintCallable) void AWSToggle::ToggleEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSToggle", "ToggleEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Phoenix.WSToggle.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AWSToggle::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSToggle", "IsEnabled"); Params::WSToggle_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Phoenix.WSToggleMenu.OnRefreshLabels // (Event, Protected, BlueprintEvent) void AWSToggleMenu::OnRefreshLabels() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WSToggleMenu", "OnRefreshLabels"); UObject::ProcessEvent(Func, nullptr); } }