#include "UETools.hpp" #include "SDK/Engine_classes.hpp" SDK::APawn* GetPawnFromWorld(SDK::UWorld* world) { if (!world) world = SDK::UWorld::GetWorld(); if (!world) return nullptr; SDK::UGameInstance* gameInstance = world->OwningGameInstance; if (!gameInstance || gameInstance->LocalPlayers.Num() == 0) return nullptr; SDK::ULocalPlayer* localPlayer = gameInstance->LocalPlayers[0]; if (!localPlayer) return nullptr; SDK::APlayerController* pc = localPlayer->PlayerController; if (!pc) return nullptr; SDK::APawn* pawn = pc->AcknowledgedPawn; return pawn; }