#include "CommonHeaders.h" #include "UEngine.hpp" #include "Logger.hpp" // Constants const std::string PLUGIN_NAME = "DeathStranding2"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float g_AspectRatio = (float)screenWidth / screenHeight; // Plugin states static bool AOBScanDone = false; static std::atomic g_fix_enabled = false; static std::atomic g_fov_fix_enabled = false; static std::atomic g_ultrawide_fix_enabled = false; static std::atomic g_HUD_fix_enabled = false; static std::atomic g_camera_fix_enabled = false; static std::atomic g_DOF_fix_enabled = false; static std::atomic g_vignetting_fix_enabled = false; static std::atomic g_sharpening_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_cameraDistanceMultiplier = 1.f; static float g_sharpeningValue = 1.f; static float g_HUDOffset = 0.f; // Shared values static float g_FOV_In = 80.f; static float g_FOV_Out = 80.f; static float g_Camera_In = 3.f; static float g_Camera_Out = 3.f; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* Ultrawideaddress = nullptr; static uint8_t* Cutscenesaddress = nullptr; static uint8_t* HUD1address = nullptr; static uint8_t* HUD2address = nullptr; static uint8_t* Cameraaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* Vignetteaddress = nullptr; static uint8_t* Sharpeningaddress = nullptr; static uint8_t* PSNCheckaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid UWHook{}; static SafetyHookMid HUDHook{}; static SafetyHookMid VignetteHook{}; static SafetyHookMid SharpeningHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(); static void HUDFixEnabled(); static void CameraFixEnabled(); static void DOFFixEnabled(); static void VignetteFixEnabled(); static void SharpeningFixEnabled(); static void PSNCheckRemoval(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Decima Engine logger = InitializeLogger("Death Stranding 2: On The Beach", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); logger->info("--------------- AOB scan started ---------------"); constexpr auto FOVStringObfuscated = make_obfuscated<0xFA>("C5 F8 ?? ?? ?? ?? C5 F8 ?? ?? ?? ?? C5 78 ?? ?? ?? ?? C5 FA ?? ?? C5 F2 59 ?? ?? ?? ?? ?? 48 83 ?? ?? C3"); // +0x1e constexpr auto AspectStringObfuscated = make_obfuscated<0x8B>("C5 FA 10 ?? ?? C5 F2 ?? ?? C5 CA ?? ?? E9 ?? ?? ?? ?? C5 FA 10 ?? ?? ?? ?? ?? C5"); constexpr auto AspectCutscenesStringObfuscated = make_obfuscated<0x9D>("0F 84 ?? ?? ?? ?? 49 8B 9D ?? ?? ?? ?? 49 63 85 ?? ?? ?? ?? 48 6B ?? ?? 48 ?? ?? 48 ?? ?? 0F 84"); constexpr auto HUD1StringObfuscated = make_obfuscated<0x3D>("C5 E8 ?? ?? ?? ?? ?? ?? ?? C5 F9 ?? ?? 25 ?? ?? ?? ?? 3D ?? ?? ?? ?? 74 ?? C5 F8 11 ?? ?? ?? ?? ?? 48 ?? ?? 48 ?? ?? FF ?? ?? 48 83"); constexpr auto HUD2StringObfuscated = make_obfuscated<0x3D>("7A ?? 75 ?? C5 F8 ?? ?? ?? ?? ?? ?? 7A ?? 75 ?? 39 83 ?? ?? ?? ?? 0F 84"); constexpr auto CameraStringObfuscated = make_obfuscated<0x84>("C5 FA 10 ?? ?? ?? ?? ?? 40 38 ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? C5 FA 10"); constexpr auto DOFStringObfuscated = make_obfuscated<0x84>("48 83 ?? ?? C4 C1 ?? ?? ?? C5 FA ?? ?? C5 F8 ?? ?? C5 F8 ?? ?? ?? ?? C5 F8 ?? ?? ?? C5 F8 ?? ?? 76"); constexpr auto VignetteStringObfuscated = make_obfuscated<0x83>("C5 FA ?? ?? ?? 48 83 ?? ?? 0F 85 ?? ?? ?? ?? C5 F8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? ?? C6 43"); constexpr auto SharpeningStringObfuscated = make_obfuscated<0x78>("48 8D ?? ?? ?? ?? ?? C5 ?? ?? E8 ?? ?? ?? ?? C5 78 28 ?? ?? ?? ?? ?? ?? C5 F8 28"); constexpr auto PSNCheckStringObfuscated = make_obfuscated<0x8A>("E8 ?? ?? ?? ?? 48 89 ?? ?? ?? ?? ?? ?? 48 81 ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? 0F 8A ?? ?? ?? ?? EB"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&Ultrawideaddress, AspectStringObfuscated, "Ultrawide"), Make(&Cutscenesaddress, AspectCutscenesStringObfuscated, "Cutscenes"), Make(&HUD1address, HUD1StringObfuscated, "HUD"), Make(&HUD2address, HUD2StringObfuscated, "HUD"), Make(&Cameraaddress, CameraStringObfuscated, "Camera"), Make(&DOFaddress, DOFStringObfuscated, "Depth of field"), Make(&Vignetteaddress, VignetteStringObfuscated, "Vignette"), Make(&Sharpeningaddress, SharpeningStringObfuscated, "Sharpening"), #ifdef RELEASE_INTERNAL Make(&PSNCheckaddress, PSNCheckStringObfuscated, "PSN check") #endif }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (FOVaddress && Ultrawideaddress && HUD1address && HUD2address && Cutscenesaddress && Cameraaddress && DOFaddress && Vignetteaddress && Sharpeningaddress) logger->info("All AOB signatures found. Ready to patch..."); logger->info("-------------- Fixes initialisation -------------"); AOBScanDone = true; } PSNCheckRemoval(); if (init) return; FOVFixEnabled(); UltraWideFixEnabled(); HUDFixEnabled(); CameraFixEnabled(); DOFFixEnabled(); VignetteFixEnabled(); SharpeningFixEnabled(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); } if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::Vignetting) { g_vignetting_fix_enabled = enabled; VignetteFixEnabled(); } if (fix == GameFixes::Sharpening) { g_sharpening_fix_enabled = enabled; SharpeningFixEnabled(); } if (fix == GameFixes::None) logger->info("------------------ User inputs ------------------"); } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value; if (setting == GameSetting::HUD) g_HUDOffset = (value * screenWidth) / (float)100; if (setting == GameSetting::Sharpening) g_sharpeningValue = 1.f - value / 1.5f; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->cameraIn = g_Camera_In; infos->cameraOut = g_Camera_Out; infos->screenWidth = screenWidth; infos->screenHeight = screenHeight; infos->aspectRatio = (float)screenWidth / screenHeight; } // Code injection functions static void FOVFixEnabled() { if (!FOVaddress) return; if (g_fix_enabled && g_fov_fix_enabled) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0x1e, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0); g_FOV_Out = ctx.xmm0.f32[0]; }); } else FOVHook.enable(); } else if (FOVHook) FOVHook.disable(); logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled"); } static void UltraWideFixEnabled() { if (!Ultrawideaddress || !Cutscenesaddress) return; if (g_fix_enabled && g_ultrawide_fix_enabled) { if (!UWHook) { UWHook = safetyhook::create_mid(Ultrawideaddress, [](SafetyHookContext& ctx) { ctx.xmm0.f32[0] = g_AspectRatio; }); } else UWHook.enable(); Memory::PatchBytes(Cutscenesaddress, "\x90\xE9", 2); } else { if (UWHook) UWHook.disable(); Memory::RestoreBytes(Cutscenesaddress); } logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled"); } float aspect = (g_AspectRatio > 16.f / 9.f) ? 2.370370388f : 16.f / 9.f; static float initialHUDOffset = (1920.f - (screenHeight * aspect)) / 2.f; static std::vector memoryOffset = {}; static int32_t offset = 0; static void HUDFixEnabled() { if (!HUD1address || !HUD2address) return; if (!HUDHook) { // Hook only once if (memoryOffset.empty()) { memoryOffset = Memory::ReadBytes(HUD1address + 4, 4); // Retrieve the offset used to access the HUD offset = *reinterpret_cast(memoryOffset.data()); // Convert it to a usable int32 offset } HUDHook = safetyhook::create_mid(HUD1address, [](SafetyHookContext& ctx) { *reinterpret_cast(ctx.rax + offset) = g_fix_enabled && g_HUD_fix_enabled ? initialHUDOffset + g_HUDOffset : initialHUDOffset; }); } Memory::PatchBytes(HUD1address + 0x19, "\x90\x90\x90\x90\x90\x90\x90\x90", 8); // Prevent rax+0xD0 from being overridden Memory::PatchBytes(HUD2address, "\xEB", 1); // Force the engine to reapply the new HUD position every frame logger->info("HUD fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled"); } static void CameraFixEnabled() { if (!Cameraaddress) return; if (g_fix_enabled && g_camera_fix_enabled) { if (!CameraHook) { CameraHook = safetyhook::create_mid(Cameraaddress + 0x8, [](SafetyHookContext& ctx) { g_Camera_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] *= g_cameraDistanceMultiplier; g_Camera_Out = ctx.xmm0.f32[0]; }); } else CameraHook.enable(); } else if (CameraHook) CameraHook.disable(); logger->info("Camera fix {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled"); } static void VignetteFixEnabled() { if (!Vignetteaddress) return; if (g_fix_enabled && g_vignetting_fix_enabled) { if (!VignetteHook) { VignetteHook = safetyhook::create_mid(Vignetteaddress, [](SafetyHookContext& ctx) { ctx.xmm3.f32[0] = 0.f; }); } else VignetteHook.enable(); } else if (VignetteHook) VignetteHook.disable(); logger->info("Vignetting fix {}", g_fix_enabled && g_vignetting_fix_enabled ? "enabled" : "disabled"); } static void SharpeningFixEnabled() { if (!Sharpeningaddress) return; if (g_fix_enabled && g_sharpening_fix_enabled) { if (!SharpeningHook) { SharpeningHook = safetyhook::create_mid(Sharpeningaddress, [](SafetyHookContext& ctx) { ctx.xmm6.f32[0] = g_sharpeningValue ; }); } else SharpeningHook.enable(); } else if (SharpeningHook) SharpeningHook.disable(); logger->info("Sharpening fix {}", g_fix_enabled && g_sharpening_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void DOFFixEnabled() { if (!DOFaddress) return; if (g_fix_enabled && g_DOF_fix_enabled) Memory::PatchBytes(DOFaddress, "\xC3", 1); else Memory::RestoreBytes(DOFaddress); logger->info("Depth of field fix {}", g_fix_enabled && g_DOF_fix_enabled ? "enabled" : "disabled"); } static void PSNCheckRemoval() { if (!PSNCheckaddress) return; Memory::PatchBytes(PSNCheckaddress, "\x31\xC0\x90\x90\x90", 5); // } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }