#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ModularGameplayActors #include "Basic.hpp" #include "AIModule_classes.hpp" #include "Engine_classes.hpp" namespace SDK { // Class ModularGameplayActors.ModularAIController // 0x0000 (0x0440 - 0x0440) class AModularAIController final : public AAIController { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModularAIController") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModularAIController") } static class AModularAIController* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AModularAIController; // Class ModularGameplayActors.ModularCharacter // 0x0000 (0x06C0 - 0x06C0) class AModularCharacter final : public ACharacter { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModularCharacter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModularCharacter") } static class AModularCharacter* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AModularCharacter; // Class ModularGameplayActors.ModularGameModeBase // 0x0000 (0x03D0 - 0x03D0) class AModularGameModeBase final : public AGameModeBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModularGameModeBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModularGameModeBase") } static class AModularGameModeBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AModularGameModeBase; // Class ModularGameplayActors.ModularGameMode // 0x0000 (0x0418 - 0x0418) class AModularGameMode final : public AGameMode { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModularGameMode") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModularGameMode") } static class AModularGameMode* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AModularGameMode; // Class ModularGameplayActors.ModularGameStateBase // 0x0000 (0x0378 - 0x0378) class AModularGameStateBase final : public AGameStateBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModularGameStateBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModularGameStateBase") } static class AModularGameStateBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AModularGameStateBase; // Class ModularGameplayActors.ModularGameState // 0x0000 (0x0398 - 0x0398) class AModularGameState final : public AGameState { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModularGameState") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModularGameState") } static class AModularGameState* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AModularGameState; // Class ModularGameplayActors.ModularPawn // 0x0000 (0x03A0 - 0x03A0) class AModularPawn final : public APawn { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModularPawn") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModularPawn") } static class AModularPawn* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AModularPawn; // Class ModularGameplayActors.ModularPlayerController // 0x0000 (0x07B0 - 0x07B0) class AModularPlayerController : public APlayerController { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModularPlayerController") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModularPlayerController") } static class AModularPlayerController* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AModularPlayerController; // Class ModularGameplayActors.ModularPlayerState // 0x0000 (0x03D8 - 0x03D8) class AModularPlayerState final : public APlayerState { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModularPlayerState") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModularPlayerState") } static class AModularPlayerState* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AModularPlayerState; }