#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AnimGraphRuntime #include "Basic.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "AnimGraphRuntime_structs.hpp" #include "CoreUObject_classes.hpp" namespace SDK { // Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow // 0x0008 (0x0038 - 0x0030) class UAnimNotify_PlayMontageNotifyWindow final : public UAnimNotifyState { public: class FName NotifyName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotifyWindow") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotifyWindow") } static class UAnimNotify_PlayMontageNotifyWindow* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotifyWindow; // Class AnimGraphRuntime.AnimNodeRigidBodyLibrary // 0x0000 (0x0028 - 0x0028) class UAnimNodeRigidBodyLibrary final : public UBlueprintFunctionLibrary { public: static struct FRigidBodyAnimNodeReference ConvertToRigidBodyAnimNode(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static void ConvertToRigidBodyAnimNodePure(const struct FAnimNodeReference& Node, struct FRigidBodyAnimNodeReference* RigidBodyAnimNode, bool* Result); static class UPhysicsAsset* GetCurrentPhysicsAsset(const struct FRigidBodyAnimNodeReference& Node); static void ResetDynamics(const struct FRigidBodyAnimNodeReference& Node, ETeleportType TeleportType); static struct FRigidBodyAnimNodeReference SetOverridePhysicsAsset(const struct FRigidBodyAnimNodeReference& Node, class UPhysicsAsset* PhysicsAsset); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimNodeRigidBodyLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimNodeRigidBodyLibrary") } static class UAnimNodeRigidBodyLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimNodeRigidBodyLibrary; // Class AnimGraphRuntime.BlendSpaceLibrary // 0x0000 (0x0028 - 0x0028) class UBlendSpaceLibrary final : public UBlueprintFunctionLibrary { public: static struct FBlendSpaceReference ConvertToBlendSpace(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static void ConvertToBlendSpacePure(const struct FAnimNodeReference& Node, struct FBlendSpaceReference* BlendSpace, bool* Result); static struct FVector GetFilteredPosition(const struct FBlendSpaceReference& BlendSpace); static struct FVector GetPosition(const struct FBlendSpaceReference& BlendSpace); static void SnapToPosition(const struct FBlendSpaceReference& BlendSpace, const struct FVector& NewPosition); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlendSpaceLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlendSpaceLibrary") } static class UBlendSpaceLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlendSpaceLibrary; // Class AnimGraphRuntime.SequencerAnimationOverride // 0x0000 (0x0000 - 0x0000) class ISequencerAnimationOverride final { public: bool AllowsCinematicOverride() const; TArray GetSequencerAnimSlotNames() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SequencerAnimationOverride") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SequencerAnimationOverride") } static class ISequencerAnimationOverride* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ISequencerAnimationOverride; // Class AnimGraphRuntime.AnimationStateMachineLibrary // 0x0000 (0x0028 - 0x0028) class UAnimationStateMachineLibrary final : public UBlueprintFunctionLibrary { public: static void ConvertToAnimationStateMachine(const struct FAnimNodeReference& Node, struct FAnimationStateMachineReference* AnimationState, EAnimNodeReferenceConversionResult* Result); static void ConvertToAnimationStateMachinePure(const struct FAnimNodeReference& Node, struct FAnimationStateMachineReference* AnimationState, bool* Result); static void ConvertToAnimationStateResult(const struct FAnimNodeReference& Node, struct FAnimationStateResultReference* AnimationState, EAnimNodeReferenceConversionResult* Result); static void ConvertToAnimationStateResultPure(const struct FAnimNodeReference& Node, struct FAnimationStateResultReference* AnimationState, bool* Result); static float GetRelevantAnimTime(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); static float GetRelevantAnimTimeFraction(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); static float GetRelevantAnimTimeRemaining(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); static float GetRelevantAnimTimeRemainingFraction(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); static class FName GetState(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateMachineReference& Node); static bool IsStateBlendingIn(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); static bool IsStateBlendingOut(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node); static void SetState(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateMachineReference& Node, class FName TargetState, float duration, ETransitionLogicType BlendType, class UBlendProfile* BlendProfile, EAlphaBlendOption AlphaBlendOption, class UCurveFloat* CustomBlendCurve); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimationStateMachineLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimationStateMachineLibrary") } static class UAnimationStateMachineLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimationStateMachineLibrary; // Class AnimGraphRuntime.AnimSequencerInstance // 0x0000 (0x0370 - 0x0370) class UAnimSequencerInstance final : public UAnimInstance { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimSequencerInstance") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimSequencerInstance") } static class UAnimSequencerInstance* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimSequencerInstance; // Class AnimGraphRuntime.AnimExecutionContextLibrary // 0x0000 (0x0028 - 0x0028) class UAnimExecutionContextLibrary final : public UBlueprintFunctionLibrary { public: static struct FAnimComponentSpacePoseContext ConvertToComponentSpacePoseContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result); static struct FAnimInitializationContext ConvertToInitializationContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result); static struct FAnimPoseContext ConvertToPoseContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result); static struct FAnimUpdateContext ConvertToUpdateContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result); static class UAnimInstance* GetAnimInstance(const struct FAnimExecutionContext& Context); static struct FAnimNodeReference GetAnimNodeReference(class UAnimInstance* Instance, int32 Index_0); static float GetCurrentWeight(const struct FAnimUpdateContext& Context); static float GetDeltaTime(const struct FAnimUpdateContext& Context); static bool IsActive(const struct FAnimExecutionContext& Context); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimExecutionContextLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimExecutionContextLibrary") } static class UAnimExecutionContextLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimExecutionContextLibrary; // Class AnimGraphRuntime.AnimNotify_PlayMontageNotify // 0x0008 (0x0040 - 0x0038) class UAnimNotify_PlayMontageNotify final : public UAnimNotify { public: class FName NotifyName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotify") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotify") } static class UAnimNotify_PlayMontageNotify* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotify; // Class AnimGraphRuntime.BlendListBaseLibrary // 0x0000 (0x0028 - 0x0028) class UBlendListBaseLibrary final : public UBlueprintFunctionLibrary { public: static struct FBlendListBaseReference ConvertToBlendListBase(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static void ResetNode(const struct FBlendListBaseReference& BlendListBase); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlendListBaseLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlendListBaseLibrary") } static class UBlendListBaseLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlendListBaseLibrary; // Class AnimGraphRuntime.BlendSpacePlayerLibrary // 0x0000 (0x0028 - 0x0028) class UBlendSpacePlayerLibrary final : public UBlueprintFunctionLibrary { public: static struct FBlendSpacePlayerReference ConvertToBlendSpacePlayer(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static void ConvertToBlendSpacePlayerPure(const struct FAnimNodeReference& Node, struct FBlendSpacePlayerReference* BlendSpacePlayer, bool* Result); static class UBlendSpace* GetBlendSpace(const struct FBlendSpacePlayerReference& BlendSpacePlayer); static bool GetLoop(const struct FBlendSpacePlayerReference& BlendSpacePlayer); static float GetPlayRate(const struct FBlendSpacePlayerReference& BlendSpacePlayer); static struct FVector GetPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer); static float GetStartPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer); static struct FBlendSpacePlayerReference SetBlendSpace(const struct FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace); static struct FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace, float BlendTime); static struct FBlendSpacePlayerReference SetLoop(const struct FBlendSpacePlayerReference& BlendSpacePlayer, bool bLoop); static struct FBlendSpacePlayerReference SetPlayRate(const struct FBlendSpacePlayerReference& BlendSpacePlayer, float PlayRate); static struct FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges(const struct FBlendSpacePlayerReference& BlendSpacePlayer, bool bReset); static bool ShouldResetPlayTimeWhenBlendSpaceChanges(const struct FBlendSpacePlayerReference& BlendSpacePlayer); static void SnapToPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer, const struct FVector& NewPosition); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BlendSpacePlayerLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BlendSpacePlayerLibrary") } static class UBlendSpacePlayerLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBlendSpacePlayerLibrary; // Class AnimGraphRuntime.KismetAnimationLibrary // 0x0000 (0x0028 - 0x0028) class UKismetAnimationLibrary final : public UBlueprintFunctionLibrary { public: static float CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation); static float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const struct FVector& position, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax); static float K2_CalculateVelocityFromSockets(float DeltaSeconds, class USkeletalMeshComponent* Component, const class FName SocketOrBoneName, const class FName ReferenceSocketOrBone, ERelativeTransformSpace SocketSpace, const struct FVector& OffsetInBoneSpace, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, EEasingFuncType EasingType, const struct FRuntimeFloatCurve& CustomCurve); static struct FVector K2_DirectionBetweenSockets(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameFrom, const class FName SocketOrBoneNameTo); static float K2_DistanceBetweenTwoSocketsAndMapRange(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameA, ERelativeTransformSpace SocketSpaceA, const class FName SocketOrBoneNameB, ERelativeTransformSpace SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax); static float K2_EndProfilingTimer(bool bLog, const class FString& LogPrefix); static struct FTransform K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree); static float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax); static struct FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ); static void K2_StartProfilingTimer(); static void K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, struct FVector* OutJointPos, struct FVector* OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("KismetAnimationLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"KismetAnimationLibrary") } static class UKismetAnimationLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UKismetAnimationLibrary; // Class AnimGraphRuntime.LayeredBoneBlendLibrary // 0x0000 (0x0028 - 0x0028) class ULayeredBoneBlendLibrary final : public UBlueprintFunctionLibrary { public: static void ConvertToLayeredBlendPerBonePure(const struct FAnimNodeReference& Node, struct FLayeredBoneBlendReference* LayeredBoneBlend, bool* Result); static struct FLayeredBoneBlendReference ConvertToLayeredBoneBlend(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static int32 GetNumPoses(const struct FLayeredBoneBlendReference& LayeredBoneBlend); static struct FLayeredBoneBlendReference SetBlendMask(const struct FAnimUpdateContext& UpdateContext, const struct FLayeredBoneBlendReference& LayeredBoneBlend, int32 PoseIndex, class FName BlendMaskName); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LayeredBoneBlendLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LayeredBoneBlendLibrary") } static class ULayeredBoneBlendLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULayeredBoneBlendLibrary; // Class AnimGraphRuntime.LinkedAnimGraphLibrary // 0x0000 (0x0028 - 0x0028) class ULinkedAnimGraphLibrary final : public UBlueprintFunctionLibrary { public: static struct FLinkedAnimGraphReference ConvertToLinkedAnimGraph(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static void ConvertToLinkedAnimGraphPure(const struct FAnimNodeReference& Node, struct FLinkedAnimGraphReference* LinkedAnimGraph, bool* Result); static class UAnimInstance* GetLinkedAnimInstance(const struct FLinkedAnimGraphReference& Node); static bool HasLinkedAnimInstance(const struct FLinkedAnimGraphReference& Node); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LinkedAnimGraphLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LinkedAnimGraphLibrary") } static class ULinkedAnimGraphLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULinkedAnimGraphLibrary; // Class AnimGraphRuntime.MirrorAnimLibrary // 0x0000 (0x0028 - 0x0028) class UMirrorAnimLibrary final : public UBlueprintFunctionLibrary { public: static struct FMirrorAnimNodeReference ConvertToMirrorNode(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static void ConvertToMirrorNodePure(const struct FAnimNodeReference& Node, struct FMirrorAnimNodeReference* MirrorNode, bool* Result); static bool GetMirror(const struct FMirrorAnimNodeReference& MirrorNode); static class UMirrorDataTable* GetMirrorDataTable(const struct FMirrorAnimNodeReference& MirrorNode); static float GetMirrorTransitionBlendTime(const struct FMirrorAnimNodeReference& MirrorNode); static struct FMirrorAnimNodeReference SetMirror(const struct FMirrorAnimNodeReference& MirrorNode, bool bInMirror); static struct FMirrorAnimNodeReference SetMirrorTransitionBlendTime(const struct FMirrorAnimNodeReference& MirrorNode, float InBlendTime); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MirrorAnimLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MirrorAnimLibrary") } static class UMirrorAnimLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMirrorAnimLibrary; // Class AnimGraphRuntime.ModifyCurveAnimLibrary // 0x0000 (0x0028 - 0x0028) class UModifyCurveAnimLibrary final : public UBlueprintFunctionLibrary { public: static struct FModifyCurveAnimNodeReference ConvertToModifyCurveNode(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static void ConvertToModifyCurveNodePure(const struct FAnimNodeReference& Node, struct FModifyCurveAnimNodeReference* ModifyCurveNode, bool* Result); static float GetAlpha(const struct FModifyCurveAnimNodeReference& ModifyCurveNode); static EModifyCurveApplyMode GetApplyMode(const struct FModifyCurveAnimNodeReference& ModifyCurveNode); static struct FModifyCurveAnimNodeReference SetAlpha(const struct FModifyCurveAnimNodeReference& ModifyCurveNode, float InAlpha); static struct FModifyCurveAnimNodeReference SetApplyMode(const struct FModifyCurveAnimNodeReference& ModifyCurveNode, EModifyCurveApplyMode InMode); static struct FModifyCurveAnimNodeReference SetCurveMap(const struct FModifyCurveAnimNodeReference& ModifyCurveNode, const TMap& InCurveMap); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ModifyCurveAnimLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ModifyCurveAnimLibrary") } static class UModifyCurveAnimLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UModifyCurveAnimLibrary; // Class AnimGraphRuntime.PlayMontageCallbackProxy // 0x0080 (0x00A8 - 0x0028) class UPlayMontageCallbackProxy final : public UObject { public: TMulticastInlineDelegate OnCompleted; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnBlendOut; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnInterrupted; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnNotifyBegin; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnNotifyEnd; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_78[0x30]; // 0x0078(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, class FName StartingSection); void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); void OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload); void OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PlayMontageCallbackProxy") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PlayMontageCallbackProxy") } static class UPlayMontageCallbackProxy* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPlayMontageCallbackProxy; // Class AnimGraphRuntime.SequenceEvaluatorLibrary // 0x0000 (0x0028 - 0x0028) class USequenceEvaluatorLibrary final : public UBlueprintFunctionLibrary { public: static struct FSequenceEvaluatorReference AdvanceTime(const struct FAnimUpdateContext& UpdateContext, const struct FSequenceEvaluatorReference& SequenceEvaluator, float PlayRate); static struct FSequenceEvaluatorReference ConvertToSequenceEvaluator(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static void ConvertToSequenceEvaluatorPure(const struct FAnimNodeReference& Node, struct FSequenceEvaluatorReference* SequenceEvaluator, bool* Result); static float GetAccumulatedTime(const struct FSequenceEvaluatorReference& SequenceEvaluator); static class UAnimSequenceBase* GetSequence(const struct FSequenceEvaluatorReference& SequenceEvaluator); static struct FSequenceEvaluatorReference SetExplicitFrame(const struct FSequenceEvaluatorReference& SequenceEvaluator, int32 Frame); static struct FSequenceEvaluatorReference SetExplicitTime(const struct FSequenceEvaluatorReference& SequenceEvaluator, float Time); static struct FSequenceEvaluatorReference SetSequence(const struct FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence); static struct FSequenceEvaluatorReference SetSequenceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence, float BlendTime); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SequenceEvaluatorLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SequenceEvaluatorLibrary") } static class USequenceEvaluatorLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USequenceEvaluatorLibrary; // Class AnimGraphRuntime.SequencePlayerLibrary // 0x0000 (0x0028 - 0x0028) class USequencePlayerLibrary final : public UBlueprintFunctionLibrary { public: static float ComputePlayRateFromDuration(const struct FSequencePlayerReference& SequencePlayer, float duration); static struct FSequencePlayerReference ConvertToSequencePlayer(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static void ConvertToSequencePlayerPure(const struct FAnimNodeReference& Node, struct FSequencePlayerReference* SequencePlayer, bool* Result); static float GetAccumulatedTime(const struct FSequencePlayerReference& SequencePlayer); static bool GetLoopAnimation(const struct FSequencePlayerReference& SequencePlayer); static float GetPlayRate(const struct FSequencePlayerReference& SequencePlayer); static struct FSequencePlayerReference GetSequence(const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase*& SequenceBase); static class UAnimSequenceBase* GetSequencePure(const struct FSequencePlayerReference& SequencePlayer); static float GetStartPosition(const struct FSequencePlayerReference& SequencePlayer); static struct FSequencePlayerReference SetAccumulatedTime(const struct FSequencePlayerReference& SequencePlayer, float Time); static struct FSequencePlayerReference SetPlayRate(const struct FSequencePlayerReference& SequencePlayer, float PlayRate); static struct FSequencePlayerReference SetSequence(const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence); static struct FSequencePlayerReference SetSequenceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence, float BlendTime); static struct FSequencePlayerReference SetStartPosition(const struct FSequencePlayerReference& SequencePlayer, float StartPosition); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SequencePlayerLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SequencePlayerLibrary") } static class USequencePlayerLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USequencePlayerLibrary; // Class AnimGraphRuntime.SequencerAnimationSupport // 0x0000 (0x0000 - 0x0000) class ISequencerAnimationSupport final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SequencerAnimationSupport") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SequencerAnimationSupport") } static class ISequencerAnimationSupport* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ISequencerAnimationSupport; // Class AnimGraphRuntime.SkeletalControlLibrary // 0x0000 (0x0028 - 0x0028) class USkeletalControlLibrary final : public UBlueprintFunctionLibrary { public: static struct FSkeletalControlReference ConvertToSkeletalControl(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result); static void ConvertToSkeletalControlPure(const struct FAnimNodeReference& Node, struct FSkeletalControlReference* SkeletalControl, bool* Result); static float GetAlpha(const struct FSkeletalControlReference& SkeletalControl); static struct FSkeletalControlReference SetAlpha(const struct FSkeletalControlReference& SkeletalControl, float Alpha); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SkeletalControlLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SkeletalControlLibrary") } static class USkeletalControlLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USkeletalControlLibrary; }