#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: WBP_GameMenu_v3 #include "Basic.hpp" #include "Engine_structs.hpp" #include "E_GameMenuPage_structs.hpp" #include "CommonUI_classes.hpp" namespace SDK { // WidgetBlueprintGeneratedClass WBP_GameMenu_v3.WBP_GameMenu_v3_C // 0x0060 (0x0490 - 0x0430) class UWBP_GameMenu_v3_C final : public UCommonActivatableWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x0430(0x0008)(ZeroConstructor, Transient, DuplicateTransient) class UWidgetAnimation* Anim_FadeOUT; // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class USafeZone* ActionBarSafeZone; // 0x0440(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_CommonActionBarContainer_C* CommonActionBarContainer; // 0x0448(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_GM_CharacterMenuContainer_C* WBP_GM_CharacterMenuContainer; // 0x0450(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_GM_MainMenuContainer_C* WBP_GM_MainMenuContainer; // 0x0458(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_WidescreenRatioBox_C* WBP_WidescreenRatioBox; // 0x0460(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class ABP_GameMenuScene_C* GameMenuScene; // 0x0468(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash) class FName PreSelectedPage; // 0x0470(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UBP_CharacterData_C* CharacterToAutoSelect; // 0x0478(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool CloseWhenCharacterViewClosed; // 0x0480(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) E_GameMenuPage ActivePage; // 0x0481(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_482[0x6]; // 0x0482(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UBP_CharacterData_C* LastFocusedCharacter; // 0x0488(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) public: void BndEvt__WBP_GameMenu_v3_WBP_GM_CharacterMenuContainer_K2Node_ComponentBoundEvent_4_OnActivePageChanged__DelegateSignature(E_GameMenuPage InActivePage); void BndEvt__WBP_GameMenu_v3_WBP_GM_MainMenu_K2Node_ComponentBoundEvent_1_OnCharacterSelected__DelegateSignature(class UBP_CharacterData_C* CharacterData); void BndEvt__WBP_GameMenu_v3_WBP_GM_MainMenu_K2Node_ComponentBoundEvent_2_OnBackToExplorationRequested__DelegateSignature(); void BndEvt__WBP_GameMenu_v3_WBP_GM_MainMenuContainer_K2Node_ComponentBoundEvent_5_OnActivePageChanged__DelegateSignature(E_GameMenuPage InActivePage); void BndEvt__WBP_GameMenu_v3_WBP_GM_MainMenuContainer_K2Node_ComponentBoundEvent_6_OnCharacterFocused__DelegateSignature(class UBP_CharacterData_C* CharacterData); void BndEvt__WBP_GameMenu_v3_WBP_GM_TeamMenu_K2Node_ComponentBoundEvent_0_OnBackPressed__DelegateSignature(); void BndEvt__WBP_GameMenu_v3_WBP_GM_TeamMenu_K2Node_ComponentBoundEvent_3_OnSelectedCharacterChanged__DelegateSignature(class UBP_CharacterData_C* NewCharacter); void BP_OnActivated(); void BP_OnDeactivated(); void ExecuteUbergraph_WBP_GameMenu_v3(int32 EntryPoint); void FadeOutAndDeactivate(class USF_BlueprintLatentAction* LatentAction); void GoToPictosFromInventory(const struct FS_jRPG_Item_StaticData& ItemStaticData); void GoToWeaponsFromInventory(const struct FS_jRPG_Item_StaticData& ItemStaticData); void OnCharacterSelected(class UBP_CharacterData_C* SelectedCharacter); void OnFadeOutFinished(); void OnPageSelected(class FName PageName); void OnSelectPageTimerEnd(); void ProcessBackToExploration(); void QueuePreSelectedPage(class FName PreSelectedPage_0); class UWidget* BP_GetDesiredFocusTarget() const; public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("WBP_GameMenu_v3_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WBP_GameMenu_v3_C") } static class UWBP_GameMenu_v3_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWBP_GameMenu_v3_C; }