#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: BPC_HealthSystem #include "Basic.hpp" #include "Engine_structs.hpp" #include "S_SpeedModifier_structs.hpp" #include "CoreUObject_structs.hpp" #include "E_GameMode_structs.hpp" #include "BPC_DamageSystem_classes.hpp" namespace SDK { // BlueprintGeneratedClass BPC_HealthSystem.BPC_HealthSystem_C // 0x0110 (0x0278 - 0x0168) class UBPC_HealthSystem_C final : public UBPC_DamageSystem_C { public: struct FPointerToUberGraphFrame UberGraphFrame_BPC_HealthSystem_C; // 0x0168(0x0008)(ZeroConstructor, Transient, DuplicateTransient) double MaxHealthLimit; // 0x0170(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double HealthReduceDuration; // 0x0178(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double InjuredThreshold; // 0x0180(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ReduceHealthFromStart; // 0x0188(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_189[0x3]; // 0x0189(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGuid SaveID; // 0x018C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_19C[0x4]; // 0x019C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class ABP_GameService_C* m_PauseManager; // 0x01A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) double m_HealthReducePerSecond; // 0x01A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double m_CurrentDelay; // 0x01B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double m_HealthAddPerSecond; // 0x01B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double m_FreezeDuration; // 0x01C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 m_DepletionBlockers; // 0x01C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool m_IsPaused; // 0x01CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1CD[0x3]; // 0x01CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FS_SpeedModifier MovementSpeedModifier; // 0x01D0(0x0050)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double ModifierEnableThreshold; // 0x0220(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TMulticastInlineDelegate OnAbilityUsed; // 0x0228(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) TMulticastInlineDelegate FreezeValueChanged; // 0x0238(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) double HealthAdditiveOnUseAbility; // 0x0248(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool m_UsedSecondLifeAbillity; // 0x0250(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_251[0x7]; // 0x0251(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UBPC_SafeZoneHandler_C* m_SafeZone; // 0x0258(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) struct FGuid m_SecondLifeAchievement; // 0x0260(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) E_GameMode m_GameMode; // 0x0270(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) public: bool OnSerialize(struct FSaveGameArchive& Archive, bool bIsLoading); bool SetSpawnID(const struct FGuid& NewID); void ResetSecondLife(); void OnStartNewChapter(const struct FS_ChapterData& Data); void HandleDeath(); void CanModifyMovementSpeed(bool* Result); void UpdateDepletionBlockers(int32 Value); void ReduceMaxHealth(double DeltaTime, double* NewMaxHealth); void TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged); void SetOverlayTag(bool IsWell); void SetCharacterState(bool Value); void GetFreezeDuration(double* Value); void GetFreezeDurationValue(double* Result); void SetFreezeDuration(double Value); void GetCurrentHealthPercentage(double* Value); void SetMaxHealth(double Value, double* ModifiedHealth); void InitializeManagers(); void ReceiveBeginPlay(); void SetPause(bool IsEnabled); void ReceiveTick(float DeltaSeconds); void ExecuteUbergraph_BPC_HealthSystem(int32 EntryPoint); const struct FGuid GetSpawnID() const; public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("BPC_HealthSystem_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BPC_HealthSystem_C") } static class UBPC_HealthSystem_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBPC_HealthSystem_C; }