#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: MapSystem #include "Basic.hpp" #include "CoreUObject_structs.hpp" #include "Engine_structs.hpp" #include "UCA_structs.hpp" namespace SDK { // Enum MapSystem.EBTMapObjectTypeEnum // NumValues: 0x000C enum class EBTMapObjectTypeEnum : uint8 { None = 0, Objective = 1, Puzzle = 2, Door = 3, Collectable = 4, Obstacle = 5, SavePoint = 6, Anomaly = 7, Stairs = 8, UpgradeStation = 9, Stash = 10, MAX = 11, }; // Enum MapSystem.EBTMapSection // NumValues: 0x0011 enum class EBTMapSection : uint8 { None = 0, Section1 = 1, Section2 = 2, Section3 = 3, Section4 = 4, Section5 = 5, Section6 = 6, Section7 = 7, Section8 = 8, Section9 = 9, Section10 = 10, Section11 = 11, Section12 = 12, Section13 = 13, Section14 = 14, Section15 = 15, MAX = 16, }; // Enum MapSystem.EBTMapsEnum // NumValues: 0x004B enum class EBTMapsEnum : uint8 { None = 0, MapTestLevel0F = 1, MapTestLevel1F = 2, LandingZoneExterior = 3, LandingZoneInterior1F = 4, LandingZoneInterior2F = 5, AZ_Past_Building34_F0 = 6, AZ_Past_Building34_F1 = 7, AZ_Past_Building34_F2 = 8, AZ_Past_Building34_F3 = 9, AZ_Past_Building34_F4 = 10, AZ_Past_Building34_F5 = 11, AZ_Past_Shelter = 12, AZ_Past_ApartmentZone = 13, AZ_Past_Basement = 14, CCZ_RoadAbbey_Exterior_F0 = 15, CCZ_RoadAbbey_Exterior_F1 = 16, CCZ_RoadAbbey_Building_F0 = 17, CCZ_RoadAbbey_Building_F1 = 18, CCZ_AbbeyGrounds_Exterior_F0 = 19, CCZ_AbbeyGrounds_Interior_F0 = 20, CCZ_AbbeyGrounds_Interior_F1 = 21, CCZ_Catacombs_F0 = 22, CCZ_Catacombs_F1 = 23, City_MainCentral = 24, City_Streets = 25, City_DestroyedBuilding_Pt1 = 26, City_DestroyedBuilding_Pt2 = 27, City_ApartmentZone = 28, City_Building34_F0 = 29, City_Building34_F1 = 30, City_Building34_F2 = 31, City_Building34_F3 = 32, City_Building34_F4 = 33, City_Building34_F5 = 34, City_Shelter = 35, FZ_Tram_Station = 36, FZ_Sintering_Floor_F0 = 37, FZ_Sintering_Floor_F1 = 38, FZ_Sintering_Floor_F2 = 39, FZ_Sintering_Floor_F3 = 40, FZ_Raw_Materials_F0 = 41, FZ_Raw_Materials_F1 = 42, FZ_Raw_Materials_F2 = 43, FZ_Raw_Materials_F3 = 44, FZ_Past_Basement_F0 = 45, FZ_Past_Basement_F1 = 46, FZ_Past_CokeProduction_F1 = 47, FZ_Past_CokeProduction_F2 = 48, FZ_Past_Offices = 49, HZ_Islands = 50, HZ_Anomaly = 51, HZ_Hospital_UG = 52, HZ_Hospital_F0 = 53, HZ_Hospital_F1 = 54, HZ_HiddenFacility = 55, SSZ_StationB_F0 = 56, SSZ_StationB_F1 = 57, SSZ_StationB_F2 = 58, THZ_Attic = 59, THZ_Apartment_F0 = 60, THZ_Apartment_F1 = 61, THZ_Clocktower_F0 = 62, THZ_Clocktower_F1 = 63, THZ_Hall_F0 = 64, THZ_Hall_F1 = 65, THZ_Hall_F2 = 66, THZ_Hall_F3 = 67, THZ_LevitatingPlatform = 68, THZ_Staircase_F0 = 69, THZ_Staircase_F1 = 70, THZ_Staircase_F2 = 71, THZ_Staircase_F3 = 72, THZ_UtilityCorridor = 73, MAX = 74, }; // Enum MapSystem.EBTZoomRootSource // NumValues: 0x0004 enum class EBTZoomRootSource : uint8 { None = 0, Center = 1, Custom = 2, MAX = 3, }; // Enum MapSystem.EBTMapObjectDataValue // NumValues: 0x0005 enum class EBTMapObjectDataValue : uint8 { None = 0, Hidden = 1, Visible_Undiscovered = 2, Visible_Discovered = 3, MAX = 4, }; // Enum MapSystem.EBTDoorMapObjectDataValue // NumValues: 0x0012 enum class EBTDoorMapObjectDataValue : uint8 { None = 0, Hidden = 1, Visible_Undiscovered = 2, Visible_Opened_Key = 3, Visible_Locked_Key = 4, Visible_Opened_SlidingBolt = 5, Visible_Locked_SlidingBolt = 6, Visible_Opened_PinPad = 7, Visible_Locked_PinPad = 8, Visible_Opened_Card = 9, Visible_Locked_Card = 10, Visible_Opened_Chains = 11, Visible_Locked_Chains = 12, Visible_Opened_BoardedUp = 13, Visible_Locked_BoardedUp = 14, Visible_Opened_Blocked = 15, Visible_Locked_Blocked = 16, MAX = 17, }; // Enum MapSystem.EBTDoorObjectType // NumValues: 0x0009 enum class EBTDoorObjectType : uint8 { None = 0, Key = 1, SlidingBolt = 2, PinPad = 3, Card = 4, Chains = 5, BoardedUp = 6, Blocked = 7, MAX = 8, }; // Enum MapSystem.EBTMapVisibilityState // NumValues: 0x0005 enum class EBTMapVisibilityState : uint8 { None = 0, FullVisible = 1, GrayedOut = 2, Invisible = 3, MAX = 4, }; // ScriptStruct MapSystem.BTMapObjectStruct // 0x000C (0x000C - 0x0000) struct FBTMapObjectStruct { public: class FName ObjectID; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBTMapsEnum Map; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBTMapSection Section; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBTMapObjectTypeEnum Type; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FBTMapObjectStruct; // ScriptStruct MapSystem.BTMapObjectBakedData // 0x00C0 (0x00C0 - 0x0000) struct FBTMapObjectBakedData final { public: TSoftClassPtr ObjectClass; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D Size; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D position; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D Alignment; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName MapObjectID; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBTMapObjectTypeEnum Type; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsAutosize; // 0x0061(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector2D AnchorsMinimum; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FVector2D AnchorsMaximum; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FVector2D RenderTranslation; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FVector2D RenderScale; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FVector2D RenderShear; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float RenderAngle; // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FBTMapObjectBakedData; // ScriptStruct MapSystem.BTMapObjectDataStruct // 0x0004 (0x0010 - 0x000C) struct FBTMapObjectDataStruct final : public FBTMapObjectStruct { public: int32 Value; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBTMapObjectDataStruct; // ScriptStruct MapSystem.SHMapObjectsStruct // 0x0010 (0x0010 - 0x0000) struct FSHMapObjectsStruct final { public: TArray Objects; // 0x0000(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSHMapObjectsStruct; // ScriptStruct MapSystem.BTCompassMarkerData // 0x0050 (0x0050 - 0x0000) struct FBTCompassMarkerData final { public: struct FVector WorldLocation; // 0x0000(0x0018)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr WidgetClass; // 0x0018(0x0028)(SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText Title; // 0x0040(0x0010)(SaveGame, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBTCompassMarkerData; // ScriptStruct MapSystem.BTCompassMarkerDataContainer // 0x0028 (0x0028 - 0x0000) struct FBTCompassMarkerDataContainer final { public: class FName Label; // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector WorldLocation; // 0x0008(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TWeakObjectPtr Widget; // 0x0020(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBTCompassMarkerDataContainer; // ScriptStruct MapSystem.BTMapInCollectionSettings // 0x000C (0x000C - 0x0000) struct FBTMapInCollectionSettings final { public: EBTMapsEnum Map; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBTMapVisibilityState VisibilityWhileUnderSelectedMap; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBTMapVisibilityState VisibilityWhileOnTopOfSelectedMap; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) float OpacityUnderSelectedMap; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OpacityOnTopOfSelectedMap; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBTMapInCollectionSettings; // ScriptStruct MapSystem.BTMapsCollectionData // 0x0028 (0x0028 - 0x0000) struct FBTMapsCollectionData final { public: class FText CollectionName; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TArray Maps; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) struct FActivityZoneHandle CollectionZoneHandle; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBTMapsCollectionData; // ScriptStruct MapSystem.BTMapSectionData // 0x0088 (0x0088 - 0x0000) struct FBTMapSectionData final { public: EBTMapSection Section; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector2D TilePosition; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D TileSize; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D AnchorAPosition; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D AnchorBPosition; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AnchorAWorldLocation; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AnchorBWorldLocation; // 0x0060(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray MapObjectsBakedData; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBTMapSectionData; // ScriptStruct MapSystem.BTItemMapDataStruct // 0x0090 (0x0098 - 0x0008) struct FBTItemMapDataStruct final : public FTableRowBase { public: EBTMapsEnum AssignedMap; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText MapName; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TSoftObjectPtr SectionsTileSheet; // 0x0020(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector TopLeftCornerWorldLocation; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector BottomRightCornerWorldLocation; // 0x0060(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SectionsData; // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) int32 Priority; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TextureCaptureVerticalOffset; // 0x008C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActivityZoneHandle SpecificZoneHandle; // 0x0090(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBTItemMapDataStruct; // ScriptStruct MapSystem.BTMapObjectSettings // 0x0040 (0x0040 - 0x0000) struct FBTMapObjectSettings final { public: TArray> TypesLookupTable; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) TSoftClassPtr WidgetToUse; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBTMapObjectDataValue DefaultDataValue; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIgnoreLayerOwnership; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIgnoreMapAvailability; // 0x003A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIgnoreSectionAvailability; // 0x003B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FBTMapObjectSettings; }