#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: Engine

#include "Basic.hpp"

#include "InputCore_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "Slate_structs.hpp"
#include "PhysicsCore_structs.hpp"
#include "CoreOnline_structs.hpp"
#include "AudioExtensions_structs.hpp"
#include "Chaos_structs.hpp"


namespace SDK
{

// Enum Engine.ETextGender
// NumValues: 0x0004
enum class ETextGender : uint8
{
	Masculine                                = 0,
	Feminine                                 = 1,
	Neuter                                   = 2,
	ETextGender_MAX                          = 3,
};

// Enum Engine.EFormatArgumentType
// NumValues: 0x0007
enum class EFormatArgumentType : uint8
{
	Int                                      = 0,
	UInt                                     = 1,
	Float                                    = 2,
	Double                                   = 3,
	Text                                     = 4,
	Gender                                   = 5,
	EFormatArgumentType_MAX                  = 6,
};

// Enum Engine.EAnimDataModelNotifyType
// NumValues: 0x0015
enum class EAnimDataModelNotifyType : uint8
{
	BracketOpened                            = 0,
	BracketClosed                            = 1,
	TrackAdded                               = 2,
	TrackChanged                             = 3,
	TrackRemoved                             = 4,
	SequenceLengthChanged                    = 5,
	FrameRateChanged                         = 6,
	CurveAdded                               = 7,
	CurveChanged                             = 8,
	CurveRemoved                             = 9,
	CurveFlagsChanged                        = 10,
	CurveRenamed                             = 11,
	CurveScaled                              = 12,
	CurveColorChanged                        = 13,
	AttributeAdded                           = 14,
	AttributeRemoved                         = 15,
	AttributeChanged                         = 16,
	Populated                                = 17,
	Reset                                    = 18,
	Invalid                                  = 19,
	EAnimDataModelNotifyType_MAX             = 20,
};

// Enum Engine.EMovementMode
// NumValues: 0x0008
enum class EMovementMode : uint8
{
	MOVE_None                                = 0,
	MOVE_Walking                             = 1,
	MOVE_NavWalking                          = 2,
	MOVE_Falling                             = 3,
	MOVE_Swimming                            = 4,
	MOVE_Flying                              = 5,
	MOVE_Custom                              = 6,
	MOVE_MAX                                 = 7,
};

// Enum Engine.EAudioComponentPlayState
// NumValues: 0x0007
enum class EAudioComponentPlayState : uint8
{
	Playing                                  = 0,
	Stopped                                  = 1,
	Paused                                   = 2,
	FadingIn                                 = 3,
	FadingOut                                = 4,
	Count                                    = 5,
	EAudioComponentPlayState_MAX             = 6,
};

// Enum Engine.EDataLayerRuntimeState
// NumValues: 0x0004
enum class EDataLayerRuntimeState : uint8
{
	Unloaded                                 = 0,
	Loaded                                   = 1,
	Activated                                = 2,
	EDataLayerRuntimeState_MAX               = 3,
};

// Enum Engine.EQuartzCommandDelegateSubType
// NumValues: 0x0007
enum class EQuartzCommandDelegateSubType : uint8
{
	CommandOnFailedToQueue                   = 0,
	CommandOnQueued                          = 1,
	CommandOnCanceled                        = 2,
	CommandOnAboutToStart                    = 3,
	CommandOnStarted                         = 4,
	Count                                    = 5,
	EQuartzCommandDelegateSubType_MAX        = 6,
};

// Enum Engine.EQuartzCommandQuantization
// NumValues: 0x0015
enum class EQuartzCommandQuantization : uint8
{
	Bar                                      = 0,
	Beat                                     = 1,
	ThirtySecondNote                         = 2,
	SixteenthNote                            = 3,
	EighthNote                               = 4,
	QuarterNote                              = 5,
	HalfNote                                 = 6,
	WholeNote                                = 7,
	DottedSixteenthNote                      = 8,
	DottedEighthNote                         = 9,
	DottedQuarterNote                        = 10,
	DottedHalfNote                           = 11,
	DottedWholeNote                          = 12,
	SixteenthNoteTriplet                     = 13,
	EighthNoteTriplet                        = 14,
	QuarterNoteTriplet                       = 15,
	HalfNoteTriplet                          = 16,
	Tick                                     = 17,
	Count                                    = 18,
	None                                     = 19,
	EQuartzCommandQuantization_MAX           = 20,
};

// Enum Engine.EPlatformInterfaceDataType
// NumValues: 0x0007
enum class EPlatformInterfaceDataType : uint8
{
	PIDT_None                                = 0,
	PIDT_Int                                 = 1,
	PIDT_Float                               = 2,
	PIDT_String                              = 3,
	PIDT_Object                              = 4,
	PIDT_Custom                              = 5,
	PIDT_MAX                                 = 6,
};

// Enum Engine.EEndPlayReason
// NumValues: 0x0006
enum class EEndPlayReason : uint8
{
	Destroyed                                = 0,
	LevelTransition                          = 1,
	EndPlayInEditor                          = 2,
	RemovedFromWorld                         = 3,
	Quit                                     = 4,
	EEndPlayReason_MAX                       = 5,
};

// Enum Engine.ETickingGroup
// NumValues: 0x0009
enum class ETickingGroup : uint8
{
	TG_PrePhysics                            = 0,
	TG_StartPhysics                          = 1,
	TG_DuringPhysics                         = 2,
	TG_EndPhysics                            = 3,
	TG_PostPhysics                           = 4,
	TG_PostUpdateWork                        = 5,
	TG_LastDemotable                         = 6,
	TG_NewlySpawned                          = 7,
	TG_MAX                                   = 8,
};

// Enum Engine.EComponentCreationMethod
// NumValues: 0x0005
enum class EComponentCreationMethod : uint8
{
	Native                                   = 0,
	SimpleConstructionScript                 = 1,
	UserConstructionScript                   = 2,
	Instance                                 = 3,
	EComponentCreationMethod_MAX             = 4,
};

// Enum Engine.ETemperatureSeverityType
// NumValues: 0x0007
enum class ETemperatureSeverityType : uint8
{
	Unknown                                  = 0,
	Good                                     = 1,
	Bad                                      = 2,
	Serious                                  = 3,
	Critical                                 = 4,
	NumSeverities                            = 5,
	ETemperatureSeverityType_MAX             = 6,
};

// Enum Engine.EPlaneConstraintAxisSetting
// NumValues: 0x0006
enum class EPlaneConstraintAxisSetting : uint8
{
	Custom                                   = 0,
	X                                        = 1,
	Y                                        = 2,
	Z                                        = 3,
	UseGlobalPhysicsSetting                  = 4,
	EPlaneConstraintAxisSetting_MAX          = 5,
};

// Enum Engine.EInterpToBehaviourType
// NumValues: 0x0005
enum class EInterpToBehaviourType : uint8
{
	OneShot                                  = 0,
	OneShot_Reverse                          = 1,
	Loop_Reset                               = 2,
	PingPong                                 = 3,
	EInterpToBehaviourType_MAX               = 4,
};

// Enum Engine.ETeleportType
// NumValues: 0x0004
enum class ETeleportType : uint8
{
	None                                     = 0,
	TeleportPhysics                          = 1,
	ResetPhysics                             = 2,
	ETeleportType_MAX                        = 3,
};

// Enum Engine.EObjectTypeQuery
// NumValues: 0x0022
enum class EObjectTypeQuery : uint8
{
	ObjectTypeQuery1                         = 0,
	ObjectTypeQuery2                         = 1,
	ObjectTypeQuery3                         = 2,
	ObjectTypeQuery4                         = 3,
	ObjectTypeQuery5                         = 4,
	ObjectTypeQuery6                         = 5,
	ObjectTypeQuery7                         = 6,
	ObjectTypeQuery8                         = 7,
	ObjectTypeQuery9                         = 8,
	ObjectTypeQuery10                        = 9,
	ObjectTypeQuery11                        = 10,
	ObjectTypeQuery12                        = 11,
	ObjectTypeQuery13                        = 12,
	ObjectTypeQuery14                        = 13,
	ObjectTypeQuery15                        = 14,
	ObjectTypeQuery16                        = 15,
	ObjectTypeQuery17                        = 16,
	ObjectTypeQuery18                        = 17,
	ObjectTypeQuery19                        = 18,
	ObjectTypeQuery20                        = 19,
	ObjectTypeQuery21                        = 20,
	ObjectTypeQuery22                        = 21,
	ObjectTypeQuery23                        = 22,
	ObjectTypeQuery24                        = 23,
	ObjectTypeQuery25                        = 24,
	ObjectTypeQuery26                        = 25,
	ObjectTypeQuery27                        = 26,
	ObjectTypeQuery28                        = 27,
	ObjectTypeQuery29                        = 28,
	ObjectTypeQuery30                        = 29,
	ObjectTypeQuery31                        = 30,
	ObjectTypeQuery32                        = 31,
	ObjectTypeQuery_MAX                      = 32,
	EObjectTypeQuery_MAX                     = 33,
};

// Enum Engine.EDrawDebugTrace
// NumValues: 0x0005
enum class EDrawDebugTrace : uint8
{
	None                                     = 0,
	ForOneFrame                              = 1,
	ForDuration                              = 2,
	Persistent                               = 3,
	EDrawDebugTrace_MAX                      = 4,
};

// Enum Engine.ETraceTypeQuery
// NumValues: 0x0022
enum class ETraceTypeQuery : uint8
{
	TraceTypeQuery1                          = 0,
	TraceTypeQuery2                          = 1,
	TraceTypeQuery3                          = 2,
	TraceTypeQuery4                          = 3,
	TraceTypeQuery5                          = 4,
	TraceTypeQuery6                          = 5,
	TraceTypeQuery7                          = 6,
	TraceTypeQuery8                          = 7,
	TraceTypeQuery9                          = 8,
	TraceTypeQuery10                         = 9,
	TraceTypeQuery11                         = 10,
	TraceTypeQuery12                         = 11,
	TraceTypeQuery13                         = 12,
	TraceTypeQuery14                         = 13,
	TraceTypeQuery15                         = 14,
	TraceTypeQuery16                         = 15,
	TraceTypeQuery17                         = 16,
	TraceTypeQuery18                         = 17,
	TraceTypeQuery19                         = 18,
	TraceTypeQuery20                         = 19,
	TraceTypeQuery21                         = 20,
	TraceTypeQuery22                         = 21,
	TraceTypeQuery23                         = 22,
	TraceTypeQuery24                         = 23,
	TraceTypeQuery25                         = 24,
	TraceTypeQuery26                         = 25,
	TraceTypeQuery27                         = 26,
	TraceTypeQuery28                         = 27,
	TraceTypeQuery29                         = 28,
	TraceTypeQuery30                         = 29,
	TraceTypeQuery31                         = 30,
	TraceTypeQuery32                         = 31,
	TraceTypeQuery_MAX                       = 32,
	ETraceTypeQuery_MAX                      = 33,
};

// Enum Engine.EMoveComponentAction
// NumValues: 0x0004
enum class EMoveComponentAction : uint8
{
	Move                                     = 0,
	Stop                                     = 1,
	Return                                   = 2,
	EMoveComponentAction_MAX                 = 3,
};

// Enum Engine.EQuitPreference
// NumValues: 0x0003
enum class EQuitPreference : uint8
{
	Quit                                     = 0,
	Background                               = 1,
	EQuitPreference_MAX                      = 2,
};

// Enum Engine.ETravelFailure
// NumValues: 0x000D
enum class ETravelFailure : uint8
{
	NoLevel                                  = 0,
	LoadMapFailure                           = 1,
	InvalidURL                               = 2,
	PackageMissing                           = 3,
	PackageVersion                           = 4,
	NoDownload                               = 5,
	TravelFailure                            = 6,
	CheatCommands                            = 7,
	PendingNetGameCreateFailure              = 8,
	CloudSaveFailure                         = 9,
	ServerTravelFailure                      = 10,
	ClientTravelFailure                      = 11,
	ETravelFailure_MAX                       = 12,
};

// Enum Engine.EScreenOrientation
// NumValues: 0x0008
enum class EScreenOrientation : uint8
{
	Unknown                                  = 0,
	Portrait                                 = 1,
	PortraitUpsideDown                       = 2,
	LandscapeLeft                            = 3,
	LandscapeRight                           = 4,
	FaceUp                                   = 5,
	FaceDown                                 = 6,
	EScreenOrientation_MAX                   = 7,
};

// Enum Engine.EApplicationState
// NumValues: 0x0005
enum class EApplicationState : uint8
{
	Unknown                                  = 0,
	Inactive                                 = 1,
	Background                               = 2,
	Active                                   = 3,
	EApplicationState_MAX                    = 4,
};

// Enum Engine.ENetRole
// NumValues: 0x0005
enum class ENetRole : uint8
{
	ROLE_None                                = 0,
	ROLE_SimulatedProxy                      = 1,
	ROLE_AutonomousProxy                     = 2,
	ROLE_Authority                           = 3,
	ROLE_MAX                                 = 4,
};

// Enum Engine.EAttachLocation
// NumValues: 0x0005
enum class EAttachLocation : uint32
{
	KeepRelativeOffset                       = 0,
	KeepWorldPosition                        = 1,
	SnapToTarget                             = 2,
	SnapToTargetIncludingScale               = 3,
	EAttachLocation_MAX                      = 4,
};

// Enum Engine.EAttachmentRule
// NumValues: 0x0004
enum class EAttachmentRule : uint32
{
	KeepRelative                             = 0,
	KeepWorld                                = 1,
	SnapToTarget                             = 2,
	EAttachmentRule_MAX                      = 3,
};

// Enum Engine.EDetachmentRule
// NumValues: 0x0003
enum class EDetachmentRule : uint32
{
	KeepRelative                             = 0,
	KeepWorld                                = 1,
	EDetachmentRule_MAX                      = 2,
};

// Enum Engine.ENetDormancy
// NumValues: 0x0006
enum class ENetDormancy : uint8
{
	DORM_Never                               = 0,
	DORM_Awake                               = 1,
	DORM_DormantAll                          = 2,
	DORM_DormantPartial                      = 3,
	DORM_Initial                             = 4,
	DORM_MAX                                 = 5,
};

// Enum Engine.EAutoReceiveInput
// NumValues: 0x000A
enum class EAutoReceiveInput : uint8
{
	Disabled                                 = 0,
	Player0                                  = 1,
	Player1                                  = 2,
	Player2                                  = 3,
	Player3                                  = 4,
	Player4                                  = 5,
	Player5                                  = 6,
	Player6                                  = 7,
	Player7                                  = 8,
	EAutoReceiveInput_MAX                    = 9,
};

// Enum Engine.ESpawnActorCollisionHandlingMethod
// NumValues: 0x0006
enum class ESpawnActorCollisionHandlingMethod : uint8
{
	Undefined                                = 0,
	AlwaysSpawn                              = 1,
	AdjustIfPossibleButAlwaysSpawn           = 2,
	AdjustIfPossibleButDontSpawnIfColliding  = 3,
	DontSpawnIfColliding                     = 4,
	ESpawnActorCollisionHandlingMethod_MAX   = 5,
};

// Enum Engine.ERotatorQuantization
// NumValues: 0x0003
enum class ERotatorQuantization : uint8
{
	ByteComponents                           = 0,
	ShortComponents                          = 1,
	ERotatorQuantization_MAX                 = 2,
};

// Enum Engine.EVectorQuantization
// NumValues: 0x0004
enum class EVectorQuantization : uint8
{
	RoundWholeNumber                         = 0,
	RoundOneDecimal                          = 1,
	RoundTwoDecimals                         = 2,
	EVectorQuantization_MAX                  = 3,
};

// Enum Engine.EActorUpdateOverlapsMethod
// NumValues: 0x0005
enum class EActorUpdateOverlapsMethod : uint8
{
	UseConfigDefault                         = 0,
	AlwaysUpdate                             = 1,
	OnlyUpdateMovable                        = 2,
	NeverUpdate                              = 3,
	EActorUpdateOverlapsMethod_MAX           = 4,
};

// Enum Engine.ECollisionChannel
// NumValues: 0x0022
enum class ECollisionChannel : uint8
{
	ECC_WorldStatic                          = 0,
	ECC_WorldDynamic                         = 1,
	ECC_Pawn                                 = 2,
	ECC_Visibility                           = 3,
	ECC_Camera                               = 4,
	ECC_PhysicsBody                          = 5,
	ECC_Vehicle                              = 6,
	ECC_Destructible                         = 7,
	ECC_EngineTraceChannel1                  = 8,
	ECC_EngineTraceChannel2                  = 9,
	ECC_EngineTraceChannel3                  = 10,
	ECC_EngineTraceChannel4                  = 11,
	ECC_EngineTraceChannel5                  = 12,
	ECC_EngineTraceChannel6                  = 13,
	ECC_GameTraceChannel1                    = 14,
	ECC_GameTraceChannel2                    = 15,
	ECC_GameTraceChannel3                    = 16,
	ECC_GameTraceChannel4                    = 17,
	ECC_GameTraceChannel5                    = 18,
	ECC_GameTraceChannel6                    = 19,
	ECC_GameTraceChannel7                    = 20,
	ECC_GameTraceChannel8                    = 21,
	ECC_GameTraceChannel9                    = 22,
	ECC_GameTraceChannel10                   = 23,
	ECC_GameTraceChannel11                   = 24,
	ECC_GameTraceChannel12                   = 25,
	ECC_GameTraceChannel13                   = 26,
	ECC_GameTraceChannel14                   = 27,
	ECC_GameTraceChannel15                   = 28,
	ECC_GameTraceChannel16                   = 29,
	ECC_GameTraceChannel17                   = 30,
	ECC_GameTraceChannel18                   = 31,
	ECC_OverlapAll_Deprecated                = 32,
	ECC_MAX                                  = 33,
};

// Enum Engine.EMouseLockMode
// NumValues: 0x0005
enum class EMouseLockMode : uint8
{
	DoNotLock                                = 0,
	LockOnCapture                            = 1,
	LockAlways                               = 2,
	LockInFullscreen                         = 3,
	EMouseLockMode_MAX                       = 4,
};

// Enum Engine.EWindowTitleBarMode
// NumValues: 0x0003
enum class EWindowTitleBarMode : uint8
{
	Overlay                                  = 0,
	VerticalBox                              = 1,
	EWindowTitleBarMode_MAX                  = 2,
};

// Enum Engine.ERelativeTransformSpace
// NumValues: 0x0005
enum class ERelativeTransformSpace : uint8
{
	RTS_World                                = 0,
	RTS_Actor                                = 1,
	RTS_Component                            = 2,
	RTS_ParentBoneSpace                      = 3,
	RTS_MAX                                  = 4,
};

// Enum Engine.EComponentMobility
// NumValues: 0x0004
enum class EComponentMobility : uint8
{
	Static                                   = 0,
	Stationary                               = 1,
	Movable                                  = 2,
	EComponentMobility_MAX                   = 3,
};

// Enum Engine.EDetailMode
// NumValues: 0x0004
enum class EDetailMode : uint8
{
	DM_Low                                   = 0,
	DM_Medium                                = 1,
	DM_High                                  = 2,
	DM_MAX                                   = 3,
};

// Enum Engine.EAlphaBlendOption
// NumValues: 0x0010
enum class EAlphaBlendOption : uint8
{
	Linear                                   = 0,
	Cubic                                    = 1,
	HermiteCubic                             = 2,
	Sinusoidal                               = 3,
	QuadraticInOut                           = 4,
	CubicInOut                               = 5,
	QuarticInOut                             = 6,
	QuinticInOut                             = 7,
	CircularIn                               = 8,
	CircularOut                              = 9,
	CircularInOut                            = 10,
	ExpIn                                    = 11,
	ExpOut                                   = 12,
	ExpInOut                                 = 13,
	Custom                                   = 14,
	EAlphaBlendOption_MAX                    = 15,
};

// Enum Engine.EAnimGroupRole
// NumValues: 0x0006
enum class EAnimGroupRole : uint8
{
	CanBeLeader                              = 0,
	AlwaysFollower                           = 1,
	AlwaysLeader                             = 2,
	TransitionLeader                         = 3,
	TransitionFollower                       = 4,
	EAnimGroupRole_MAX                       = 5,
};

// Enum Engine.EAnimSyncGroupScope
// NumValues: 0x0003
enum class EAnimSyncGroupScope : uint8
{
	Local                                    = 0,
	Component                                = 1,
	EAnimSyncGroupScope_MAX                  = 2,
};

// Enum Engine.EAnimSyncMethod
// NumValues: 0x0004
enum class EAnimSyncMethod : uint8
{
	DoNotSync                                = 0,
	SyncGroup                                = 1,
	Graph                                    = 2,
	EAnimSyncMethod_MAX                      = 3,
};

// Enum Engine.EPreviewAnimationBlueprintApplicationMethod
// NumValues: 0x0003
enum class EPreviewAnimationBlueprintApplicationMethod : uint8
{
	LinkedLayers                             = 0,
	LinkedAnimGraph                          = 1,
	EPreviewAnimationBlueprintApplicationMethod_MAX = 2,
};

// Enum Engine.AnimationKeyFormat
// NumValues: 0x0004
enum class EAnimationKeyFormat : uint8
{
	AKF_ConstantKeyLerp                      = 0,
	AKF_VariableKeyLerp                      = 1,
	AKF_PerTrackCompression                  = 2,
	AKF_MAX                                  = 3,
};

// Enum Engine.EAnimAssetCurveFlags
// NumValues: 0x0009
enum class EAnimAssetCurveFlags : uint8
{
	AACF_NONE                                = 0,
	AACF_DriveMorphTarget_DEPRECATED         = 1,
	AACF_DriveAttribute_DEPRECATED           = 2,
	AACF_Editable                            = 4,
	AACF_DriveMaterial_DEPRECATED            = 8,
	AACF_Metadata                            = 16,
	AACF_DriveTrack                          = 32,
	AACF_Disabled                            = 64,
	AACF_MAX                                 = 65,
};

// Enum Engine.ERawCurveTrackTypes
// NumValues: 0x0004
enum class ERawCurveTrackTypes : uint8
{
	RCT_Float                                = 0,
	RCT_Vector                               = 1,
	RCT_Transform                            = 2,
	RCT_MAX                                  = 3,
};

// Enum Engine.ERootMotionRootLock
// NumValues: 0x0004
enum class ERootMotionRootLock : uint8
{
	RefPose                                  = 0,
	AnimFirstFrame                           = 1,
	Zero                                     = 2,
	ERootMotionRootLock_MAX                  = 3,
};

// Enum Engine.ERootMotionMode
// NumValues: 0x0005
enum class ERootMotionMode : uint8
{
	NoRootMotionExtraction                   = 0,
	IgnoreRootMotion                         = 1,
	RootMotionFromEverything                 = 2,
	RootMotionFromMontagesOnly               = 3,
	ERootMotionMode_MAX                      = 4,
};

// Enum Engine.EAdditiveBasePoseType
// NumValues: 0x0006
enum class EAdditiveBasePoseType : uint8
{
	ABPT_None                                = 0,
	ABPT_RefPose                             = 1,
	ABPT_AnimScaled                          = 2,
	ABPT_AnimFrame                           = 3,
	ABPT_LocalAnimFrame                      = 4,
	ABPT_MAX                                 = 5,
};

// Enum Engine.AnimationCompressionFormat
// NumValues: 0x0008
enum class EAnimationCompressionFormat : uint8
{
	ACF_None                                 = 0,
	ACF_Float96NoW                           = 1,
	ACF_Fixed48NoW                           = 2,
	ACF_IntervalFixed32NoW                   = 3,
	ACF_Fixed32NoW                           = 4,
	ACF_Float32NoW                           = 5,
	ACF_Identity                             = 6,
	ACF_MAX                                  = 7,
};

// Enum Engine.EAnimExecutionContextConversionResult
// NumValues: 0x0003
enum class EAnimExecutionContextConversionResult : uint8
{
	Succeeded                                = 1,
	Failed                                   = 0,
	EAnimExecutionContextConversionResult_MAX = 2,
};

// Enum Engine.EMontagePlayReturnType
// NumValues: 0x0003
enum class EMontagePlayReturnType : uint8
{
	MontageLength                            = 0,
	Duration                                 = 1,
	EMontagePlayReturnType_MAX               = 2,
};

// Enum Engine.EDrawDebugItemType
// NumValues: 0x0007
enum class EDrawDebugItemType : uint8
{
	DirectionalArrow                         = 0,
	Sphere                                   = 1,
	Line                                     = 2,
	OnScreenMessage                          = 3,
	CoordinateSystem                         = 4,
	Point                                    = 5,
	EDrawDebugItemType_MAX                   = 6,
};

// Enum Engine.EAnimLinkMethod
// NumValues: 0x0004
enum class EAnimLinkMethod : uint8
{
	Absolute                                 = 0,
	Relative                                 = 1,
	Proportional                             = 2,
	EAnimLinkMethod_MAX                      = 3,
};

// Enum Engine.EAnimNotifyEventType
// NumValues: 0x0003
enum class EAnimNotifyEventType : uint8
{
	Begin                                    = 0,
	End                                      = 1,
	EAnimNotifyEventType_MAX                 = 2,
};

// Enum Engine.EMontageBlendMode
// NumValues: 0x0003
enum class EMontageBlendMode : uint8
{
	Standard                                 = 0,
	Inertialization                          = 1,
	EMontageBlendMode_MAX                    = 2,
};

// Enum Engine.EMontageSubStepResult
// NumValues: 0x0005
enum class EMontageSubStepResult : uint8
{
	Moved                                    = 0,
	NotMoved                                 = 1,
	InvalidSection                           = 2,
	InvalidMontage                           = 3,
	EMontageSubStepResult_MAX                = 4,
};

// Enum Engine.EPinHidingMode
// NumValues: 0x0005
enum class EPinHidingMode : uint8
{
	NeverAsPin                               = 0,
	PinHiddenByDefault                       = 1,
	PinShownByDefault                        = 2,
	AlwaysAsPin                              = 3,
	EPinHidingMode_MAX                       = 4,
};

// Enum Engine.EAnimNodeDataFlags
// NumValues: 0x0005
enum class EAnimNodeDataFlags : uint32
{
	None                                     = 0,
	HasInitialUpdateFunction                 = 1,
	HasBecomeRelevantFunction                = 2,
	HasUpdateFunction                        = 4,
	EAnimNodeDataFlags_MAX                   = 5,
};

// Enum Engine.EAnimNodeReferenceConversionResult
// NumValues: 0x0003
enum class EAnimNodeReferenceConversionResult : uint8
{
	Succeeded                                = 1,
	Failed                                   = 0,
	EAnimNodeReferenceConversionResult_MAX   = 2,
};

// Enum Engine.EInertializationState
// NumValues: 0x0004
enum class EInertializationState : uint8
{
	Inactive                                 = 0,
	Pending                                  = 1,
	Active                                   = 2,
	EInertializationState_MAX                = 3,
};

// Enum Engine.EInertializationBoneState
// NumValues: 0x0004
enum class EInertializationBoneState : uint8
{
	Invalid                                  = 0,
	Valid                                    = 1,
	Excluded                                 = 2,
	EInertializationBoneState_MAX            = 3,
};

// Enum Engine.EInertializationSpace
// NumValues: 0x0004
enum class EInertializationSpace : uint8
{
	Default                                  = 0,
	WorldSpace                               = 1,
	WorldRotation                            = 2,
	EInertializationSpace_MAX                = 3,
};

// Enum Engine.EEvaluatorDataSource
// NumValues: 0x0003
enum class EEvaluatorDataSource : uint8
{
	EDS_SourcePose                           = 0,
	EDS_DestinationPose                      = 1,
	EDS_MAX                                  = 2,
};

// Enum Engine.EEvaluatorMode
// NumValues: 0x0004
enum class EEvaluatorMode : uint8
{
	EM_Standard                              = 0,
	EM_Freeze                                = 1,
	EM_DelayedFreeze                         = 2,
	EM_MAX                                   = 3,
};

// Enum Engine.AnimPhysTwistAxis
// NumValues: 0x0004
enum class EAnimPhysTwistAxis : uint8
{
	AxisX                                    = 0,
	AxisY                                    = 1,
	AxisZ                                    = 2,
	AnimPhysTwistAxis_MAX                    = 3,
};

// Enum Engine.AnimPhysCollisionType
// NumValues: 0x0005
enum class EAnimPhysCollisionType : uint8
{
	CoM                                      = 0,
	CustomSphere                             = 1,
	InnerSphere                              = 2,
	OuterSphere                              = 3,
	AnimPhysCollisionType_MAX                = 4,
};

// Enum Engine.ETypeAdvanceAnim
// NumValues: 0x0004
enum class ETypeAdvanceAnim : uint8
{
	ETAA_Default                             = 0,
	ETAA_Finished                            = 1,
	ETAA_Looped                              = 2,
	ETAA_MAX                                 = 3,
};

// Enum Engine.ETransitionBlendMode
// NumValues: 0x0003
enum class ETransitionBlendMode : uint8
{
	TBM_Linear                               = 0,
	TBM_Cubic                                = 1,
	TBM_MAX                                  = 2,
};

// Enum Engine.ETransitionLogicType
// NumValues: 0x0004
enum class ETransitionLogicType : uint8
{
	TLT_StandardBlend                        = 0,
	TLT_Inertialization                      = 1,
	TLT_Custom                               = 2,
	TLT_MAX                                  = 3,
};

// Enum Engine.EAnimPropertyAccessCallSite
// NumValues: 0x0006
enum class EAnimPropertyAccessCallSite : uint8
{
	WorkerThread_Unbatched                   = 0,
	WorkerThread_Batched_PreEventGraph       = 1,
	WorkerThread_Batched_PostEventGraph      = 2,
	GameThread_Batched_PreEventGraph         = 3,
	GameThread_Batched_PostEventGraph        = 4,
	EAnimPropertyAccessCallSite_MAX          = 5,
};

// Enum Engine.EBoneAxis
// NumValues: 0x0004
enum class EBoneAxis : uint8
{
	BA_X                                     = 0,
	BA_Y                                     = 1,
	BA_Z                                     = 2,
	BA_MAX                                   = 3,
};

// Enum Engine.EBoneControlSpace
// NumValues: 0x0005
enum class EBoneControlSpace : uint8
{
	BCS_WorldSpace                           = 0,
	BCS_ComponentSpace                       = 1,
	BCS_ParentBoneSpace                      = 2,
	BCS_BoneSpace                            = 3,
	BCS_MAX                                  = 4,
};

// Enum Engine.EBoneRotationSource
// NumValues: 0x0004
enum class EBoneRotationSource : uint8
{
	BRS_KeepComponentSpaceRotation           = 0,
	BRS_KeepLocalSpaceRotation               = 1,
	BRS_CopyFromTarget                       = 2,
	BRS_MAX                                  = 3,
};

// Enum Engine.EMontageNotifyTickType
// NumValues: 0x0003
enum class EMontageNotifyTickType : uint8
{
	Queued                                   = 0,
	BranchingPoint                           = 1,
	EMontageNotifyTickType_MAX               = 2,
};

// Enum Engine.ENotifyFilterType
// NumValues: 0x0003
enum class ENotifyFilterType : uint8
{
	NoFiltering                              = 0,
	LOD                                      = 1,
	ENotifyFilterType_MAX                    = 2,
};

// Enum Engine.EAdditiveAnimationType
// NumValues: 0x0004
enum class EAdditiveAnimationType : uint8
{
	AAT_None                                 = 0,
	AAT_LocalSpaceBase                       = 1,
	AAT_RotationOffsetMeshSpace              = 2,
	AAT_MAX                                  = 3,
};

// Enum Engine.ECurveBlendOption
// NumValues: 0x0008
enum class ECurveBlendOption : uint8
{
	Override                                 = 0,
	DoNotOverride                            = 1,
	NormalizeByWeight                        = 2,
	BlendByWeight                            = 3,
	UseBasePose                              = 4,
	UseMaxValue                              = 5,
	UseMinValue                              = 6,
	ECurveBlendOption_MAX                    = 7,
};

// Enum Engine.EAnimInterpolationType
// NumValues: 0x0003
enum class EAnimInterpolationType : uint8
{
	Linear                                   = 0,
	Step                                     = 1,
	EAnimInterpolationType_MAX               = 2,
};

// Enum Engine.EAxisOption
// NumValues: 0x0008
enum class EAxisOption : uint8
{
	X                                        = 0,
	Y                                        = 1,
	Z                                        = 2,
	X_Neg                                    = 3,
	Y_Neg                                    = 4,
	Z_Neg                                    = 5,
	Custom                                   = 6,
	EAxisOption_MAX                          = 7,
};

// Enum Engine.EComponentType
// NumValues: 0x000C
enum class EComponentType : uint8
{
	None                                     = 0,
	TranslationX                             = 1,
	TranslationY                             = 2,
	TranslationZ                             = 3,
	RotationX                                = 4,
	RotationY                                = 5,
	RotationZ                                = 6,
	Scale                                    = 7,
	ScaleX                                   = 8,
	ScaleY                                   = 9,
	ScaleZ                                   = 10,
	EComponentType_MAX                       = 11,
};

// Enum Engine.EPrimaryAssetCookRule
// NumValues: 0x0006
enum class EPrimaryAssetCookRule : uint8
{
	Unknown                                  = 0,
	NeverCook                                = 1,
	DevelopmentCook                          = 2,
	DevelopmentAlwaysCook                    = 3,
	AlwaysCook                               = 4,
	EPrimaryAssetCookRule_MAX                = 5,
};

// Enum Engine.EAttenuationDistanceModel
// NumValues: 0x0007
enum class EAttenuationDistanceModel : uint8
{
	Linear                                   = 0,
	Logarithmic                              = 1,
	Inverse                                  = 2,
	LogReverse                               = 3,
	NaturalSound                             = 4,
	Custom                                   = 5,
	EAttenuationDistanceModel_MAX            = 6,
};

// Enum Engine.EAttenuationShape
// NumValues: 0x0005
enum class EAttenuationShape : uint8
{
	Sphere                                   = 0,
	Capsule                                  = 1,
	Box                                      = 2,
	Cone                                     = 3,
	EAttenuationShape_MAX                    = 4,
};

// Enum Engine.ENaturalSoundFalloffMode
// NumValues: 0x0004
enum class ENaturalSoundFalloffMode : uint8
{
	Continues                                = 0,
	Silent                                   = 1,
	Hold                                     = 2,
	ENaturalSoundFalloffMode_MAX             = 3,
};

// Enum Engine.EAudioBusChannels
// NumValues: 0x0006
enum class EAudioBusChannels : uint8
{
	Mono                                     = 0,
	Stereo                                   = 1,
	Quad                                     = 3,
	FivePointOne                             = 5,
	SevenPointOne                            = 7,
	EAudioBusChannels_MAX                    = 8,
};

// Enum Engine.EAudioFaderCurve
// NumValues: 0x0006
enum class EAudioFaderCurve : uint8
{
	Linear                                   = 0,
	Logarithmic                              = 1,
	SCurve                                   = 2,
	Sin                                      = 3,
	Count                                    = 4,
	EAudioFaderCurve_MAX                     = 5,
};

// Enum Engine.EAudioOutputTarget
// NumValues: 0x0004
enum class EAudioOutputTarget : uint8
{
	Speaker                                  = 0,
	Controller                               = 1,
	ControllerFallbackToSpeaker              = 2,
	EAudioOutputTarget_MAX                   = 3,
};

// Enum Engine.EVoiceSampleRate
// NumValues: 0x0003
enum class EVoiceSampleRate : uint32
{
	Low16000Hz                               = 16000,
	Normal24000Hz                            = 24000,
	EVoiceSampleRate_MAX                     = 24001,
};

// Enum Engine.EPanningMethod
// NumValues: 0x0003
enum class EPanningMethod : uint8
{
	Linear                                   = 0,
	EqualPower                               = 1,
	EPanningMethod_MAX                       = 2,
};

// Enum Engine.EMonoChannelUpmixMethod
// NumValues: 0x0004
enum class EMonoChannelUpmixMethod : uint8
{
	Linear                                   = 0,
	EqualPower                               = 1,
	FullVolume                               = 2,
	EMonoChannelUpmixMethod_MAX              = 3,
};

// Enum Engine.EAudioVolumeLocationState
// NumValues: 0x0003
enum class EAudioVolumeLocationState : uint8
{
	InsideTheVolume                          = 0,
	OutsideTheVolume                         = 1,
	EAudioVolumeLocationState_MAX            = 2,
};

// Enum Engine.EBlendableLocation
// NumValues: 0x0006
enum class EBlendableLocation : uint8
{
	BL_AfterTonemapping                      = 0,
	BL_BeforeTonemapping                     = 1,
	BL_BeforeTranslucency                    = 2,
	BL_ReplacingTonemapper                   = 3,
	BL_SSRInput                              = 4,
	BL_MAX                                   = 5,
};

// Enum Engine.EBlendProfileMode
// NumValues: 0x0004
enum class EBlendProfileMode : uint8
{
	TimeFactor                               = 0,
	WeightFactor                             = 1,
	BlendMask                                = 2,
	EBlendProfileMode_MAX                    = 3,
};

// Enum Engine.EBlendSpaceAxis
// NumValues: 0x0004
enum class EBlendSpaceAxis : uint8
{
	BSA_None                                 = 0,
	BSA_X                                    = 1,
	BSA_Y                                    = 2,
	BSA_MAX                                  = 3,
};

// Enum Engine.EPreferredTriangulationDirection
// NumValues: 0x0004
enum class EPreferredTriangulationDirection : uint8
{
	None                                     = 0,
	Tangential                               = 1,
	Radial                                   = 2,
	EPreferredTriangulationDirection_MAX     = 3,
};

// Enum Engine.ENotifyTriggerMode
// NumValues: 0x0004
enum class ENotifyTriggerMode : uint8
{
	AllAnimations                            = 0,
	HighestWeightedAnimation                 = 1,
	None                                     = 2,
	ENotifyTriggerMode_MAX                   = 3,
};

// Enum Engine.EBlueprintStatus
// NumValues: 0x0007
enum class EBlueprintStatus : uint8
{
	BS_Unknown                               = 0,
	BS_Dirty                                 = 1,
	BS_Error                                 = 2,
	BS_UpToDate                              = 3,
	BS_BeingCreated                          = 4,
	BS_UpToDateWithWarnings                  = 5,
	BS_MAX                                   = 6,
};

// Enum Engine.EBlueprintType
// NumValues: 0x0007
enum class EBlueprintType : uint8
{
	BPTYPE_Normal                            = 0,
	BPTYPE_Const                             = 1,
	BPTYPE_MacroLibrary                      = 2,
	BPTYPE_Interface                         = 3,
	BPTYPE_LevelScript                       = 4,
	BPTYPE_FunctionLibrary                   = 5,
	BPTYPE_MAX                               = 6,
};

// Enum Engine.EBlueprintCompileMode
// NumValues: 0x0004
enum class EBlueprintCompileMode : uint8
{
	Default                                  = 0,
	Development                              = 1,
	FinalRelease                             = 2,
	EBlueprintCompileMode_MAX                = 3,
};

// Enum Engine.EBlueprintNativizationFlag
// NumValues: 0x0004
enum class EBlueprintNativizationFlag : uint8
{
	Disabled                                 = 0,
	Dependency                               = 1,
	ExplicitlyEnabled                        = 2,
	EBlueprintNativizationFlag_MAX           = 3,
};

// Enum Engine.EDOFMode
// NumValues: 0x0008
enum class EDOFMode : uint8
{
	Default                                  = 0,
	SixDOF                                   = 1,
	YZPlane                                  = 2,
	XZPlane                                  = 3,
	XYPlane                                  = 4,
	CustomPlane                              = 5,
	None                                     = 6,
	EDOFMode_MAX                             = 7,
};

// Enum Engine.ECsgOper
// NumValues: 0x0007
enum class ECsgOper : uint8
{
	CSG_Active                               = 0,
	CSG_Add                                  = 1,
	CSG_Subtract                             = 2,
	CSG_Intersect                            = 3,
	CSG_Deintersect                          = 4,
	CSG_None                                 = 5,
	CSG_MAX                                  = 6,
};

// Enum Engine.EBrushType
// NumValues: 0x0004
enum class EBrushType : uint8
{
	Brush_Default                            = 0,
	Brush_Add                                = 1,
	Brush_Subtract                           = 2,
	Brush_MAX                                = 3,
};

// Enum Engine.EInterfaceValidResult
// NumValues: 0x0003
enum class EInterfaceValidResult : uint8
{
	Valid                                    = 0,
	Invalid                                  = 1,
	EInterfaceValidResult_MAX                = 2,
};

// Enum Engine.ECameraShakeUpdateResultFlags
// NumValues: 0x0005
enum class ECameraShakeUpdateResultFlags : uint8
{
	ApplyAsAbsolute                          = 1,
	SkipAutoScale                            = 2,
	SkipAutoPlaySpace                        = 4,
	Default                                  = 0,
	ECameraShakeUpdateResultFlags_MAX        = 5,
};

// Enum Engine.ECameraShakeDurationType
// NumValues: 0x0004
enum class ECameraShakeDurationType : uint8
{
	Fixed                                    = 0,
	Infinite                                 = 1,
	Custom                                   = 2,
	ECameraShakeDurationType_MAX             = 3,
};

// Enum Engine.ECameraShakeAttenuation
// NumValues: 0x0003
enum class ECameraShakeAttenuation : uint8
{
	Linear                                   = 0,
	Quadratic                                = 1,
	ECameraShakeAttenuation_MAX              = 2,
};

// Enum Engine.ECameraAlphaBlendMode
// NumValues: 0x0003
enum class ECameraAlphaBlendMode : uint8
{
	CABM_Linear                              = 0,
	CABM_Cubic                               = 1,
	CABM_MAX                                 = 2,
};

// Enum Engine.ECameraProjectionMode
// NumValues: 0x0003
enum class ECameraProjectionMode : uint8
{
	Perspective                              = 0,
	Orthographic                             = 1,
	ECameraProjectionMode_MAX                = 2,
};

// Enum Engine.ECameraShakePlaySpace
// NumValues: 0x0004
enum class ECameraShakePlaySpace : uint8
{
	CameraLocal                              = 0,
	World                                    = 1,
	UserDefined                              = 2,
	ECameraShakePlaySpace_MAX                = 3,
};

// Enum Engine.ECloudStorageDelegate
// NumValues: 0x0008
enum class ECloudStorageDelegate : uint8
{
	CSD_KeyValueReadComplete                 = 0,
	CSD_KeyValueWriteComplete                = 1,
	CSD_ValueChanged                         = 2,
	CSD_DocumentQueryComplete                = 3,
	CSD_DocumentReadComplete                 = 4,
	CSD_DocumentWriteComplete                = 5,
	CSD_DocumentConflictDetected             = 6,
	CSD_MAX                                  = 7,
};

// Enum Engine.EAngularDriveMode
// NumValues: 0x0003
enum class EAngularDriveMode : uint8
{
	SLERP                                    = 0,
	TwistAndSwing                            = 1,
	EAngularDriveMode_MAX                    = 2,
};

// Enum Engine.ETransformCurveChannel
// NumValues: 0x0005
enum class ETransformCurveChannel : uint8
{
	Position                                 = 0,
	Rotation                                 = 1,
	Scale                                    = 2,
	Invalid                                  = 3,
	ETransformCurveChannel_MAX               = 4,
};

// Enum Engine.EVectorCurveChannel
// NumValues: 0x0005
enum class EVectorCurveChannel : uint8
{
	X                                        = 0,
	Y                                        = 1,
	Z                                        = 2,
	Invalid                                  = 3,
	EVectorCurveChannel_MAX                  = 4,
};

// Enum Engine.ECurveTableMode
// NumValues: 0x0004
enum class ECurveTableMode : uint8
{
	Empty                                    = 0,
	SimpleCurves                             = 1,
	RichCurves                               = 2,
	ECurveTableMode_MAX                      = 3,
};

// Enum Engine.ECustomAttributeBlendType
// NumValues: 0x0003
enum class ECustomAttributeBlendType : uint8
{
	Override                                 = 0,
	Blend                                    = 1,
	ECustomAttributeBlendType_MAX            = 2,
};

// Enum Engine.FDataDrivenCVarType
// NumValues: 0x0004
enum class EFDataDrivenCVarType : uint8
{
	CVarFloat                                = 0,
	CVarInt                                  = 1,
	CVarBool                                 = 2,
	FDataDrivenCVarType_MAX                  = 3,
};

// Enum Engine.EDataLayerState
// NumValues: 0x0004
enum class EDataLayerState : uint8
{
	Unloaded                                 = 0,
	Loaded                                   = 1,
	Activated                                = 2,
	EDataLayerState_MAX                      = 3,
};

// Enum Engine.EEvaluateCurveTableResult
// NumValues: 0x0003
enum class EEvaluateCurveTableResult : uint8
{
	RowFound                                 = 0,
	RowNotFound                              = 1,
	EEvaluateCurveTableResult_MAX            = 2,
};

// Enum Engine.EGrammaticalGender
// NumValues: 0x0005
enum class EGrammaticalGender : uint8
{
	Neuter                                   = 0,
	Masculine                                = 1,
	Feminine                                 = 2,
	Mixed                                    = 3,
	EGrammaticalGender_MAX                   = 4,
};

// Enum Engine.EGrammaticalNumber
// NumValues: 0x0003
enum class EGrammaticalNumber : uint8
{
	Singular                                 = 0,
	Plural                                   = 1,
	EGrammaticalNumber_MAX                   = 2,
};

// Enum Engine.DistributionParamMode
// NumValues: 0x0004
enum class EDistributionParamMode : uint8
{
	DPM_Normal                               = 0,
	DPM_Abs                                  = 1,
	DPM_Direct                               = 2,
	DPM_MAX                                  = 3,
};

// Enum Engine.EDistributionVectorLockFlags
// NumValues: 0x0006
enum class EDistributionVectorLockFlags : uint8
{
	EDVLF_None                               = 0,
	EDVLF_XY                                 = 1,
	EDVLF_XZ                                 = 2,
	EDVLF_YZ                                 = 3,
	EDVLF_XYZ                                = 4,
	EDVLF_MAX                                = 5,
};

// Enum Engine.EDistributionVectorMirrorFlags
// NumValues: 0x0004
enum class EDistributionVectorMirrorFlags : uint8
{
	EDVMF_Same                               = 0,
	EDVMF_Different                          = 1,
	EDVMF_Mirror                             = 2,
	EDVMF_MAX                                = 3,
};

// Enum Engine.EEdGraphPinDirection
// NumValues: 0x0003
enum class EEdGraphPinDirection : uint8
{
	EGPD_Input                               = 0,
	EGPD_Output                              = 1,
	EGPD_MAX                                 = 2,
};

// Enum Engine.EPinContainerType
// NumValues: 0x0005
enum class EPinContainerType : uint8
{
	None                                     = 0,
	Array                                    = 1,
	Set                                      = 2,
	Map                                      = 3,
	EPinContainerType_MAX                    = 4,
};

// Enum Engine.ENodeTitleType
// NumValues: 0x0006
enum class ENodeTitleType : uint8
{
	FullTitle                                = 0,
	ListView                                 = 1,
	EditableTitle                            = 2,
	MenuTitle                                = 3,
	MAX_TitleTypes                           = 4,
	ENodeTitleType_MAX                       = 5,
};

// Enum Engine.ENodeAdvancedPins
// NumValues: 0x0004
enum class ENodeAdvancedPins : uint8
{
	NoPins                                   = 0,
	Shown                                    = 1,
	Hidden                                   = 2,
	ENodeAdvancedPins_MAX                    = 3,
};

// Enum Engine.ENodeEnabledState
// NumValues: 0x0004
enum class ENodeEnabledState : uint8
{
	Enabled                                  = 0,
	Disabled                                 = 1,
	DevelopmentOnly                          = 2,
	ENodeEnabledState_MAX                    = 3,
};

// Enum Engine.EBlueprintPinStyleType
// NumValues: 0x0003
enum class EBlueprintPinStyleType : uint8
{
	BPST_Original                            = 0,
	BPST_VariantA                            = 1,
	BPST_MAX                                 = 2,
};

// Enum Engine.EGraphType
// NumValues: 0x0006
enum class EGraphType : uint8
{
	GT_Function                              = 0,
	GT_Ubergraph                             = 1,
	GT_Macro                                 = 2,
	GT_Animation                             = 3,
	GT_StateMachine                          = 4,
	GT_MAX                                   = 5,
};

// Enum Engine.ECanCreateConnectionResponse
// NumValues: 0x0008
enum class ECanCreateConnectionResponse : uint8
{
	CONNECT_RESPONSE_MAKE                    = 0,
	CONNECT_RESPONSE_DISALLOW                = 1,
	CONNECT_RESPONSE_BREAK_OTHERS_A          = 2,
	CONNECT_RESPONSE_BREAK_OTHERS_B          = 3,
	CONNECT_RESPONSE_BREAK_OTHERS_AB         = 4,
	CONNECT_RESPONSE_MAKE_WITH_CONVERSION_NODE = 5,
	CONNECT_RESPONSE_MAKE_WITH_PROMOTION     = 6,
	CONNECT_RESPONSE_MAX                     = 7,
};

// Enum Engine.EFullyLoadPackageType
// NumValues: 0x0006
enum class EFullyLoadPackageType : uint8
{
	FULLYLOAD_Map                            = 0,
	FULLYLOAD_Game_PreLoadClass              = 1,
	FULLYLOAD_Game_PostLoadClass             = 2,
	FULLYLOAD_Always                         = 3,
	FULLYLOAD_Mutator                        = 4,
	FULLYLOAD_MAX                            = 5,
};

// Enum Engine.ETransitionType
// NumValues: 0x0008
enum class ETransitionType : uint8
{
	None                                     = 0,
	Paused                                   = 1,
	Loading                                  = 2,
	Saving                                   = 3,
	Connecting                               = 4,
	Precaching                               = 5,
	WaitingToConnect                         = 6,
	MAX                                      = 7,
};

// Enum Engine.EInputEvent
// NumValues: 0x0006
enum class EInputEvent : uint8
{
	IE_Pressed                               = 0,
	IE_Released                              = 1,
	IE_Repeat                                = 2,
	IE_DoubleClick                           = 3,
	IE_Axis                                  = 4,
	IE_MAX                                   = 5,
};

// Enum Engine.EMouseCaptureMode
// NumValues: 0x0006
enum class EMouseCaptureMode : uint8
{
	NoCapture                                = 0,
	CapturePermanently                       = 1,
	CapturePermanently_IncludingInitialMouseDown = 2,
	CaptureDuringMouseDown                   = 3,
	CaptureDuringRightMouseDown              = 4,
	EMouseCaptureMode_MAX                    = 5,
};

// Enum Engine.ENetworkLagState
// NumValues: 0x0003
enum class ENetworkLagState : uint8
{
	NotLagging                               = 0,
	Lagging                                  = 1,
	ENetworkLagState_MAX                     = 2,
};

// Enum Engine.ETravelType
// NumValues: 0x0004
enum class ETravelType : uint8
{
	TRAVEL_Absolute                          = 0,
	TRAVEL_Partial                           = 1,
	TRAVEL_Relative                          = 2,
	TRAVEL_MAX                               = 3,
};

// Enum Engine.EDemoPlayFailure
// NumValues: 0x000A
enum class EDemoPlayFailure : uint8
{
	Generic                                  = 0,
	DemoNotFound                             = 1,
	Corrupt                                  = 2,
	InvalidVersion                           = 3,
	InitBase                                 = 4,
	GameSpecificHeader                       = 5,
	ReplayStreamerInternal                   = 6,
	LoadMap                                  = 7,
	Serialization                            = 8,
	EDemoPlayFailure_MAX                     = 9,
};

// Enum Engine.EViewModeIndex
// NumValues: 0x0021
enum class EViewModeIndex : uint8
{
	VMI_BrushWireframe                       = 0,
	VMI_Wireframe                            = 1,
	VMI_Unlit                                = 2,
	VMI_Lit                                  = 3,
	VMI_Lit_DetailLighting                   = 4,
	VMI_LightingOnly                         = 5,
	VMI_LightComplexity                      = 6,
	VMI_ShaderComplexity                     = 8,
	VMI_LightmapDensity                      = 9,
	VMI_LitLightmapDensity                   = 10,
	VMI_ReflectionOverride                   = 11,
	VMI_VisualizeBuffer                      = 12,
	VMI_StationaryLightOverlap               = 14,
	VMI_CollisionPawn                        = 15,
	VMI_CollisionVisibility                  = 16,
	VMI_LODColoration                        = 18,
	VMI_QuadOverdraw                         = 19,
	VMI_PrimitiveDistanceAccuracy            = 20,
	VMI_MeshUVDensityAccuracy                = 21,
	VMI_ShaderComplexityWithQuadOverdraw     = 22,
	VMI_HLODColoration                       = 23,
	VMI_GroupLODColoration                   = 24,
	VMI_MaterialTextureScaleAccuracy         = 25,
	VMI_RequiredTextureResolution            = 26,
	VMI_PathTracing                          = 27,
	VMI_RayTracingDebug                      = 28,
	VMI_VisualizeNanite                      = 29,
	VMI_VirtualTexturePendingMips            = 30,
	VMI_VisualizeLumen                       = 31,
	VMI_VisualizeVirtualShadowMap            = 32,
	VMI_RayTracingCausticsDebug              = 36,
	VMI_Max                                  = 37,
	VMI_Unknown                              = 255,
};

// Enum Engine.ECustomTimeStepSynchronizationState
// NumValues: 0x0005
enum class ECustomTimeStepSynchronizationState : uint8
{
	Closed                                   = 0,
	Error                                    = 1,
	Synchronized                             = 2,
	Synchronizing                            = 3,
	ECustomTimeStepSynchronizationState_MAX  = 4,
};

// Enum Engine.EAspectRatioAxisConstraint
// NumValues: 0x0004
enum class EAspectRatioAxisConstraint : uint8
{
	AspectRatio_MaintainYFOV                 = 0,
	AspectRatio_MaintainXFOV                 = 1,
	AspectRatio_MajorAxisFOV                 = 2,
	AspectRatio_MAX                          = 3,
};

// Enum Engine.ESceneDepthPriorityGroup
// NumValues: 0x0003
enum class ESceneDepthPriorityGroup : uint8
{
	SDPG_World                               = 0,
	SDPG_Foreground                          = 1,
	SDPG_MAX                                 = 2,
};

// Enum Engine.EIndirectLightingCacheQuality
// NumValues: 0x0004
enum class EIndirectLightingCacheQuality : uint8
{
	ILCQ_Off                                 = 0,
	ILCQ_Point                               = 1,
	ILCQ_Volume                              = 2,
	ILCQ_MAX                                 = 3,
};

// Enum Engine.ELightmapType
// NumValues: 0x0004
enum class ELightmapType : uint8
{
	Default                                  = 0,
	ForceSurface                             = 1,
	ForceVolumetric                          = 2,
	ELightmapType_MAX                        = 3,
};

// Enum Engine.EOcclusionCombineMode
// NumValues: 0x0003
enum class EOcclusionCombineMode : uint8
{
	OCM_Minimum                              = 0,
	OCM_Multiply                             = 1,
	OCM_MAX                                  = 2,
};

// Enum Engine.EBlendMode
// NumValues: 0x0008
enum class EBlendMode : uint8
{
	BLEND_Opaque                             = 0,
	BLEND_Masked                             = 1,
	BLEND_Translucent                        = 2,
	BLEND_Additive                           = 3,
	BLEND_Modulate                           = 4,
	BLEND_AlphaComposite                     = 5,
	BLEND_AlphaHoldout                       = 6,
	BLEND_MAX                                = 7,
};

// Enum Engine.EMaterialFloatPrecisionMode
// NumValues: 0x0005
enum class EMaterialFloatPrecisionMode : uint8
{
	MFPM_Default                             = 0,
	MFPM_Full_MaterialExpressionOnly         = 1,
	MFPM_Full                                = 2,
	MFPM_Half                                = 3,
	MFPM_MAX                                 = 4,
};

// Enum Engine.ESamplerSourceMode
// NumValues: 0x0004
enum class ESamplerSourceMode : uint8
{
	SSM_FromTextureAsset                     = 0,
	SSM_Wrap_WorldGroupSettings              = 1,
	SSM_Clamp_WorldGroupSettings             = 2,
	SSM_MAX                                  = 3,
};

// Enum Engine.ETextureMipValueMode
// NumValues: 0x0005
enum class ETextureMipValueMode : uint8
{
	TMVM_None                                = 0,
	TMVM_MipLevel                            = 1,
	TMVM_MipBias                             = 2,
	TMVM_Derivative                          = 3,
	TMVM_MAX                                 = 4,
};

// Enum Engine.ETranslucencyLightingMode
// NumValues: 0x0007
enum class ETranslucencyLightingMode : uint8
{
	TLM_VolumetricNonDirectional             = 0,
	TLM_VolumetricDirectional                = 1,
	TLM_VolumetricPerVertexNonDirectional    = 2,
	TLM_VolumetricPerVertexDirectional       = 3,
	TLM_Surface                              = 4,
	TLM_SurfacePerPixelLighting              = 5,
	TLM_MAX                                  = 6,
};

// Enum Engine.ERefractionMode
// NumValues: 0x0003
enum class ERefractionMode : uint8
{
	RM_IndexOfRefraction                     = 0,
	RM_PixelNormalOffset                     = 1,
	RM_MAX                                   = 2,
};

// Enum Engine.ETranslucentSortPolicy
// NumValues: 0x0004
enum class ETranslucentSortPolicy : uint8
{
	SortByDistance                           = 0,
	SortByProjectedZ                         = 1,
	SortAlongAxis                            = 2,
	ETranslucentSortPolicy_MAX               = 3,
};

// Enum Engine.EDynamicGlobalIlluminationMethod
// NumValues: 0x0006
enum class EDynamicGlobalIlluminationMethod : uint8
{
	None                                     = 0,
	Lumen                                    = 1,
	ScreenSpace                              = 2,
	RayTraced                                = 3,
	Plugin                                   = 4,
	EDynamicGlobalIlluminationMethod_MAX     = 5,
};

// Enum Engine.EReflectionMethod
// NumValues: 0x0005
enum class EReflectionMethod : uint8
{
	None                                     = 0,
	Lumen                                    = 1,
	ScreenSpace                              = 2,
	RayTraced                                = 3,
	EReflectionMethod_MAX                    = 4,
};

// Enum Engine.EShadowMapMethod
// NumValues: 0x0003
enum class EShadowMapMethod : uint8
{
	ShadowMaps                               = 0,
	VirtualShadowMaps                        = 1,
	EShadowMapMethod_MAX                     = 2,
};

// Enum Engine.ECastRayTracedShadow
// NumValues: 0x0004
enum class ECastRayTracedShadow : uint8
{
	Disabled                                 = 0,
	UseProjectSetting                        = 1,
	Enabled                                  = 2,
	ECastRayTracedShadow_MAX                 = 3,
};

// Enum Engine.ESceneCaptureSource
// NumValues: 0x000B
enum class ESceneCaptureSource : uint8
{
	SCS_SceneColorHDR                        = 0,
	SCS_SceneColorHDRNoAlpha                 = 1,
	SCS_FinalColorLDR                        = 2,
	SCS_SceneColorSceneDepth                 = 3,
	SCS_SceneDepth                           = 4,
	SCS_DeviceDepth                          = 5,
	SCS_Normal                               = 6,
	SCS_BaseColor                            = 7,
	SCS_FinalColorHDR                        = 8,
	SCS_FinalToneCurveHDR                    = 9,
	SCS_MAX                                  = 10,
};

// Enum Engine.ESceneCaptureCompositeMode
// NumValues: 0x0004
enum class ESceneCaptureCompositeMode : uint8
{
	SCCM_Overwrite                           = 0,
	SCCM_Additive                            = 1,
	SCCM_Composite                           = 2,
	SCCM_MAX                                 = 3,
};

// Enum Engine.EGBufferFormat
// NumValues: 0x0005
enum class EGBufferFormat : uint8
{
	Force8BitsPerChannel                     = 0,
	Default                                  = 1,
	HighPrecisionNormals                     = 3,
	Force16BitsPerChannel                    = 5,
	EGBufferFormat_MAX                       = 6,
};

// Enum Engine.ETrailWidthMode
// NumValues: 0x0004
enum class ETrailWidthMode : uint8
{
	ETrailWidthMode_FromCentre               = 0,
	ETrailWidthMode_FromFirst                = 1,
	ETrailWidthMode_FromSecond               = 2,
	ETrailWidthMode_MAX                      = 3,
};

// Enum Engine.EParticleCollisionMode
// NumValues: 0x0003
enum class EParticleCollisionMode : uint8
{
	SceneDepth                               = 0,
	DistanceField                            = 1,
	EParticleCollisionMode_MAX               = 2,
};

// Enum Engine.EMaterialShadingModel
// NumValues: 0x0010
enum class EMaterialShadingModel : uint8
{
	MSM_Unlit                                = 0,
	MSM_DefaultLit                           = 1,
	MSM_Subsurface                           = 2,
	MSM_PreintegratedSkin                    = 3,
	MSM_ClearCoat                            = 4,
	MSM_SubsurfaceProfile                    = 5,
	MSM_TwoSidedFoliage                      = 6,
	MSM_Hair                                 = 7,
	MSM_Cloth                                = 8,
	MSM_Eye                                  = 9,
	MSM_SingleLayerWater                     = 10,
	MSM_ThinTranslucent                      = 11,
	MSM_Strata                               = 12,
	MSM_NUM                                  = 13,
	MSM_FromMaterialExpression               = 14,
	MSM_MAX                                  = 15,
};

// Enum Engine.EStrataShadingModel
// NumValues: 0x0007
enum class EStrataShadingModel : uint8
{
	SSM_Unlit                                = 0,
	SSM_DefaultLit                           = 1,
	SSM_SubsurfaceLit                        = 2,
	SSM_VolumetricFogCloud                   = 3,
	SSM_Hair                                 = 4,
	SSM_SingleLayerWater                     = 5,
	SSM_NUM                                  = 6,
};

// Enum Engine.EMaterialSamplerType
// NumValues: 0x0012
enum class EMaterialSamplerType : uint8
{
	SAMPLERTYPE_Color                        = 0,
	SAMPLERTYPE_Grayscale                    = 1,
	SAMPLERTYPE_Alpha                        = 2,
	SAMPLERTYPE_Normal                       = 3,
	SAMPLERTYPE_Masks                        = 4,
	SAMPLERTYPE_DistanceFieldFont            = 5,
	SAMPLERTYPE_LinearColor                  = 6,
	SAMPLERTYPE_LinearGrayscale              = 7,
	SAMPLERTYPE_Data                         = 8,
	SAMPLERTYPE_External                     = 9,
	SAMPLERTYPE_VirtualColor                 = 10,
	SAMPLERTYPE_VirtualGrayscale             = 11,
	SAMPLERTYPE_VirtualAlpha                 = 12,
	SAMPLERTYPE_VirtualNormal                = 13,
	SAMPLERTYPE_VirtualMasks                 = 14,
	SAMPLERTYPE_VirtualLinearColor           = 15,
	SAMPLERTYPE_VirtualLinearGrayscale       = 16,
	SAMPLERTYPE_MAX                          = 17,
};

// Enum Engine.EMaterialStencilCompare
// NumValues: 0x000A
enum class EMaterialStencilCompare : uint8
{
	MSC_Less                                 = 0,
	MSC_LessEqual                            = 1,
	MSC_Greater                              = 2,
	MSC_GreaterEqual                         = 3,
	MSC_Equal                                = 4,
	MSC_NotEqual                             = 5,
	MSC_Never                                = 6,
	MSC_Always                               = 7,
	MSC_Count                                = 8,
	MSC_MAX                                  = 9,
};

// Enum Engine.EMaterialShadingRate
// NumValues: 0x0009
enum class EMaterialShadingRate : uint8
{
	MSR_1x1                                  = 0,
	MSR_2x1                                  = 1,
	MSR_1x2                                  = 2,
	MSR_2x2                                  = 3,
	MSR_4x2                                  = 4,
	MSR_2x4                                  = 5,
	MSR_4x4                                  = 6,
	MSR_Count                                = 7,
	MSR_MAX                                  = 8,
};

// Enum Engine.ELightingBuildQuality
// NumValues: 0x0005
enum class ELightingBuildQuality : uint8
{
	Quality_Preview                          = 0,
	Quality_Medium                           = 1,
	Quality_High                             = 2,
	Quality_Production                       = 3,
	Quality_MAX                              = 4,
};

// Enum Engine.ENetworkSmoothingMode
// NumValues: 0x0005
enum class ENetworkSmoothingMode : uint8
{
	Disabled                                 = 0,
	Linear                                   = 1,
	Exponential                              = 2,
	Replay                                   = 3,
	ENetworkSmoothingMode_MAX                = 4,
};

// Enum Engine.EOverlapFilterOption
// NumValues: 0x0004
enum class EOverlapFilterOption : uint8
{
	OverlapFilter_All                        = 0,
	OverlapFilter_DynamicOnly                = 1,
	OverlapFilter_StaticOnly                 = 2,
	OverlapFilter_MAX                        = 3,
};

// Enum Engine.ECollisionResponse
// NumValues: 0x0004
enum class ECollisionResponse : uint8
{
	ECR_Ignore                               = 0,
	ECR_Overlap                              = 1,
	ECR_Block                                = 2,
	ECR_MAX                                  = 3,
};

// Enum Engine.EFilterInterpolationType
// NumValues: 0x0007
enum class EFilterInterpolationType : uint8
{
	BSIT_Average                             = 0,
	BSIT_Linear                              = 1,
	BSIT_Cubic                               = 2,
	BSIT_EaseInOut                           = 3,
	BSIT_ExponentialDecay                    = 4,
	BSIT_SpringDamper                        = 5,
	BSIT_MAX                                 = 6,
};

// Enum Engine.ETimelineSigType
// NumValues: 0x0006
enum class ETimelineSigType : uint8
{
	ETS_EventSignature                       = 0,
	ETS_FloatSignature                       = 1,
	ETS_VectorSignature                      = 2,
	ETS_LinearColorSignature                 = 3,
	ETS_InvalidSignature                     = 4,
	ETS_MAX                                  = 5,
};

// Enum Engine.ECollisionEnabled
// NumValues: 0x0005
enum class ECollisionEnabled : uint8
{
	NoCollision                              = 0,
	QueryOnly                                = 1,
	PhysicsOnly                              = 2,
	QueryAndPhysics                          = 3,
	ECollisionEnabled_MAX                    = 4,
};

// Enum Engine.ELightMapPaddingType
// NumValues: 0x0004
enum class ELightMapPaddingType : uint8
{
	LMPT_NormalPadding                       = 0,
	LMPT_PrePadding                          = 1,
	LMPT_NoPadding                           = 2,
	LMPT_MAX                                 = 3,
};

// Enum Engine.EShadowMapFlags
// NumValues: 0x0003
enum class EShadowMapFlags : uint8
{
	SMF_None                                 = 0,
	SMF_Streamed                             = 1,
	SMF_MAX                                  = 2,
};

// Enum Engine.EUpdateRateShiftBucket
// NumValues: 0x0008
enum class EUpdateRateShiftBucket : uint8
{
	ShiftBucket0                             = 0,
	ShiftBucket1                             = 1,
	ShiftBucket2                             = 2,
	ShiftBucket3                             = 3,
	ShiftBucket4                             = 4,
	ShiftBucket5                             = 5,
	ShiftBucketMax                           = 6,
	EUpdateRateShiftBucket_MAX               = 7,
};

// Enum Engine.EAutoPossessAI
// NumValues: 0x0005
enum class EAutoPossessAI : uint8
{
	Disabled                                 = 0,
	PlacedInWorld                            = 1,
	Spawned                                  = 2,
	PlacedInWorldOrSpawned                   = 3,
	EAutoPossessAI_MAX                       = 4,
};

// Enum Engine.EWalkableSlopeBehavior
// NumValues: 0x0005
enum class EWalkableSlopeBehavior : uint8
{
	WalkableSlope_Default                    = 0,
	WalkableSlope_Increase                   = 1,
	WalkableSlope_Decrease                   = 2,
	WalkableSlope_Unwalkable                 = 3,
	WalkableSlope_Max                        = 4,
};

// Enum Engine.EPhysicalMaterialMaskColor
// NumValues: 0x0009
enum class EPhysicalMaterialMaskColor : uint8
{
	Red                                      = 0,
	Green                                    = 1,
	Blue                                     = 2,
	Cyan                                     = 3,
	Magenta                                  = 4,
	Yellow                                   = 5,
	White                                    = 6,
	Black                                    = 7,
	MAX                                      = 8,
};

// Enum Engine.EComponentSocketType
// NumValues: 0x0004
enum class EComponentSocketType : uint8
{
	Invalid                                  = 0,
	Bone                                     = 1,
	Socket                                   = 2,
	EComponentSocketType_MAX                 = 3,
};

// Enum Engine.EMeshBufferAccess
// NumValues: 0x0003
enum class EMeshBufferAccess : uint8
{
	Default                                  = 0,
	ForceCPUAndGPU                           = 1,
	EMeshBufferAccess_MAX                    = 2,
};

// Enum Engine.EPostCopyOperation
// NumValues: 0x0003
enum class EPostCopyOperation : uint8
{
	None                                     = 0,
	LogicalNegateBool                        = 1,
	EPostCopyOperation_MAX                   = 2,
};

// Enum Engine.EFontCacheType
// NumValues: 0x0004
enum class EFontCacheType : uint8
{
	Offline                                  = 0,
	Runtime                                  = 1,
	Bitmap                                   = 2,
	EFontCacheType_MAX                       = 3,
};

// Enum Engine.EFontImportCharacterSet
// NumValues: 0x0004
enum class EFontImportCharacterSet : uint8
{
	FontICS_Default                          = 0,
	FontICS_Ansi                             = 1,
	FontICS_Symbol                           = 2,
	FontICS_MAX                              = 3,
};

// Enum Engine.EStandbyType
// NumValues: 0x0004
enum class EStandbyType : uint8
{
	STDBY_Rx                                 = 0,
	STDBY_Tx                                 = 1,
	STDBY_BadPing                            = 2,
	STDBY_MAX                                = 3,
};

// Enum Engine.ESuggestProjVelocityTraceOption
// NumValues: 0x0004
enum class ESuggestProjVelocityTraceOption : uint8
{
	DoNotTrace                               = 0,
	TraceFullPath                            = 1,
	OnlyTraceWhileAscending                  = 2,
	ESuggestProjVelocityTraceOption_MAX      = 3,
};

// Enum Engine.EWindowMode
// NumValues: 0x0004
enum class EWindowMode : uint8
{
	Fullscreen                               = 0,
	WindowedFullscreen                       = 1,
	Windowed                                 = 2,
	EWindowMode_MAX                          = 3,
};

// Enum Engine.EHISMViewRelevanceType
// NumValues: 0x0004
enum class EHISMViewRelevanceType : uint8
{
	Grass                                    = 0,
	Foliage                                  = 1,
	HISM                                     = 2,
	EHISMViewRelevanceType_MAX               = 3,
};

// Enum Engine.EHitProxyPriority
// NumValues: 0x0005
enum class EHitProxyPriority : uint8
{
	HPP_World                                = 0,
	HPP_Wireframe                            = 1,
	HPP_Foreground                           = 2,
	HPP_UI                                   = 3,
	HPP_MAX                                  = 4,
};

// Enum Engine.EHLODBatchingPolicy
// NumValues: 0x0004
enum class EHLODBatchingPolicy : uint8
{
	None                                     = 0,
	MeshSection                              = 1,
	Instancing                               = 2,
	EHLODBatchingPolicy_MAX                  = 3,
};

// Enum Engine.EHLODLayerType
// NumValues: 0x0006
enum class EHLODLayerType : uint8
{
	Instancing                               = 0,
	MeshMerge                                = 1,
	MeshSimplify                             = 2,
	MeshApproximate                          = 3,
	Custom                                   = 4,
	EHLODLayerType_MAX                       = 5,
};

// Enum Engine.EImportanceWeight
// NumValues: 0x0006
enum class EImportanceWeight : uint8
{
	Luminance                                = 0,
	Red                                      = 1,
	Green                                    = 2,
	Blue                                     = 3,
	Alpha                                    = 4,
	EImportanceWeight_MAX                    = 5,
};

// Enum Engine.EAdManagerDelegate
// NumValues: 0x0003
enum class EAdManagerDelegate : uint8
{
	AMD_ClickedBanner                        = 0,
	AMD_UserClosedAd                         = 1,
	AMD_MAX                                  = 2,
};

// Enum Engine.EControllerAnalogStick
// NumValues: 0x0003
enum class EControllerAnalogStick : uint8
{
	CAS_LeftStick                            = 0,
	CAS_RightStick                           = 1,
	CAS_MAX                                  = 2,
};

// Enum Engine.EAnimAlphaInputType
// NumValues: 0x0004
enum class EAnimAlphaInputType : uint8
{
	Float                                    = 0,
	Bool                                     = 1,
	Curve                                    = 2,
	EAnimAlphaInputType_MAX                  = 3,
};

// Enum Engine.ETrackActiveCondition
// NumValues: 0x0004
enum class ETrackActiveCondition : uint8
{
	ETAC_Always                              = 0,
	ETAC_GoreEnabled                         = 1,
	ETAC_GoreDisabled                        = 2,
	ETAC_MAX                                 = 3,
};

// Enum Engine.EInterpTrackMoveRotMode
// NumValues: 0x0004
enum class EInterpTrackMoveRotMode : uint8
{
	IMR_Keyframed                            = 0,
	IMR_LookAtGroup                          = 1,
	IMR_Ignore                               = 2,
	IMR_MAX                                  = 3,
};

// Enum Engine.EInterpMoveAxis
// NumValues: 0x0007
enum class EInterpMoveAxis : uint8
{
	AXIS_TranslationX                        = 0,
	AXIS_TranslationY                        = 1,
	AXIS_TranslationZ                        = 2,
	AXIS_RotationX                           = 3,
	AXIS_RotationY                           = 4,
	AXIS_RotationZ                           = 5,
	AXIS_MAX                                 = 6,
};

// Enum Engine.ETrackToggleAction
// NumValues: 0x0005
enum class ETrackToggleAction : uint8
{
	ETTA_Off                                 = 0,
	ETTA_On                                  = 1,
	ETTA_Toggle                              = 2,
	ETTA_Trigger                             = 3,
	ETTA_MAX                                 = 4,
};

// Enum Engine.EVisibilityTrackAction
// NumValues: 0x0004
enum class EVisibilityTrackAction : uint8
{
	EVTA_Hide                                = 0,
	EVTA_Show                                = 1,
	EVTA_Toggle                              = 2,
	EVTA_MAX                                 = 3,
};

// Enum Engine.EVisibilityTrackCondition
// NumValues: 0x0004
enum class EVisibilityTrackCondition : uint8
{
	EVTC_Always                              = 0,
	EVTC_GoreEnabled                         = 1,
	EVTC_GoreDisabled                        = 2,
	EVTC_MAX                                 = 3,
};

// Enum Engine.ESlateGesture
// NumValues: 0x0007
enum class ESlateGesture : uint8
{
	None                                     = 0,
	Scroll                                   = 1,
	Magnify                                  = 2,
	Swipe                                    = 3,
	Rotate                                   = 4,
	LongPress                                = 5,
	ESlateGesture_MAX                        = 6,
};

// Enum Engine.EMIDCreationFlags
// NumValues: 0x0003
enum class EMIDCreationFlags : uint8
{
	None                                     = 0,
	Transient                                = 1,
	EMIDCreationFlags_MAX                    = 2,
};

// Enum Engine.EEasingFunc
// NumValues: 0x000F
enum class EEasingFunc : uint8
{
	Linear                                   = 0,
	Step                                     = 1,
	SinusoidalIn                             = 2,
	SinusoidalOut                            = 3,
	SinusoidalInOut                          = 4,
	EaseIn                                   = 5,
	EaseOut                                  = 6,
	EaseInOut                                = 7,
	ExpoIn                                   = 8,
	ExpoOut                                  = 9,
	ExpoInOut                                = 10,
	CircularIn                               = 11,
	CircularOut                              = 12,
	CircularInOut                            = 13,
	EEasingFunc_MAX                          = 14,
};

// Enum Engine.ELerpInterpolationMode
// NumValues: 0x0004
enum class ELerpInterpolationMode : uint8
{
	QuatInterp                               = 0,
	EulerInterp                              = 1,
	DualQuatInterp                           = 2,
	ELerpInterpolationMode_MAX               = 3,
};

// Enum Engine.EMatrixColumns
// NumValues: 0x0005
enum class EMatrixColumns : uint8
{
	First                                    = 0,
	Second                                   = 1,
	Third                                    = 2,
	Fourth                                   = 3,
	EMatrixColumns_MAX                       = 4,
};

// Enum Engine.ERoundingMode
// NumValues: 0x0008
enum class ERoundingMode : uint8
{
	HalfToEven                               = 0,
	HalfFromZero                             = 1,
	HalfToZero                               = 2,
	FromZero                                 = 3,
	ToZero                                   = 4,
	ToNegativeInfinity                       = 5,
	ToPositiveInfinity                       = 6,
	ERoundingMode_MAX                        = 7,
};

// Enum Engine.EScreenPercentageMode
// NumValues: 0x0004
enum class EScreenPercentageMode : uint8
{
	Manual                                   = 0,
	BasedOnDisplayResolution                 = 1,
	BasedOnDPIScale                          = 2,
	EScreenPercentageMode_MAX                = 3,
};

// Enum Engine.ELevelInstanceRuntimeBehavior
// NumValues: 0x0005
enum class ELevelInstanceRuntimeBehavior : uint8
{
	None                                     = 0,
	Embedded_Deprecated                      = 1,
	Partitioned                              = 2,
	LevelStreaming                           = 3,
	ELevelInstanceRuntimeBehavior_MAX        = 4,
};

// Enum Engine.ELevelInstanceCreationType
// NumValues: 0x0003
enum class ELevelInstanceCreationType : uint8
{
	LevelInstance                            = 0,
	PackedLevelActor                         = 1,
	ELevelInstanceCreationType_MAX           = 2,
};

// Enum Engine.ELevelInstancePivotType
// NumValues: 0x0005
enum class ELevelInstancePivotType : uint8
{
	CenterMinZ                               = 0,
	Center                                   = 1,
	Actor                                    = 2,
	WorldOrigin                              = 3,
	ELevelInstancePivotType_MAX              = 4,
};

// Enum Engine.EStreamingVolumeUsage
// NumValues: 0x0006
enum class EStreamingVolumeUsage : uint8
{
	SVB_Loading                              = 0,
	SVB_LoadingAndVisibility                 = 1,
	SVB_VisibilityBlockingOnLoad             = 2,
	SVB_BlockingOnLoad                       = 3,
	SVB_LoadingNotVisible                    = 4,
	SVB_MAX                                  = 5,
};

// Enum Engine.ESyncOption
// NumValues: 0x0004
enum class ESyncOption : uint8
{
	Drive                                    = 0,
	Passive                                  = 1,
	Disabled                                 = 2,
	ESyncOption_MAX                          = 3,
};

// Enum Engine.EDecalBlendMode
// NumValues: 0x0012
enum class EDecalBlendMode : uint8
{
	DBM_Translucent                          = 0,
	DBM_Stain                                = 1,
	DBM_Normal                               = 2,
	DBM_Emissive                             = 3,
	DBM_DBuffer_ColorNormalRoughness         = 4,
	DBM_DBuffer_Color                        = 5,
	DBM_DBuffer_ColorNormal                  = 6,
	DBM_DBuffer_ColorRoughness               = 7,
	DBM_DBuffer_Normal                       = 8,
	DBM_DBuffer_NormalRoughness              = 9,
	DBM_DBuffer_Roughness                    = 10,
	DBM_DBuffer_Emissive                     = 11,
	DBM_DBuffer_AlphaComposite               = 12,
	DBM_DBuffer_EmissiveAlphaComposite       = 13,
	DBM_Volumetric_DistanceFunction          = 14,
	DBM_AlphaComposite                       = 15,
	DBM_AmbientOcclusion                     = 16,
	DBM_MAX                                  = 17,
};

// Enum Engine.EMaterialDecalResponse
// NumValues: 0x0009
enum class EMaterialDecalResponse : uint8
{
	MDR_None                                 = 0,
	MDR_ColorNormalRoughness                 = 1,
	MDR_Color                                = 2,
	MDR_ColorNormal                          = 3,
	MDR_ColorRoughness                       = 4,
	MDR_Normal                               = 5,
	MDR_NormalRoughness                      = 6,
	MDR_Roughness                            = 7,
	MDR_MAX                                  = 8,
};

// Enum Engine.EMaterialTranslucencyPass
// NumValues: 0x0004
enum class EMaterialTranslucencyPass : uint8
{
	MTP_BeforeDOF                            = 0,
	MTP_AfterDOF                             = 1,
	MTP_AfterMotionBlur                      = 2,
	MTP_MAX                                  = 3,
};

// Enum Engine.ETextureColorChannel
// NumValues: 0x0005
enum class ETextureColorChannel : uint8
{
	TCC_Red                                  = 0,
	TCC_Green                                = 1,
	TCC_Blue                                 = 2,
	TCC_Alpha                                = 3,
	TCC_MAX                                  = 4,
};

// Enum Engine.EMaterialAttributeBlend
// NumValues: 0x0004
enum class EMaterialAttributeBlend : uint8
{
	Blend                                    = 0,
	UseA                                     = 1,
	UseB                                     = 2,
	EMaterialAttributeBlend_MAX              = 3,
};

// Enum Engine.EChannelMaskParameterColor
// NumValues: 0x0005
enum class EChannelMaskParameterColor : uint8
{
	Red                                      = 0,
	Green                                    = 1,
	Blue                                     = 2,
	Alpha                                    = 3,
	EChannelMaskParameterColor_MAX           = 4,
};

// Enum Engine.EClampMode
// NumValues: 0x0004
enum class EClampMode : uint8
{
	CMODE_Clamp                              = 0,
	CMODE_ClampMin                           = 1,
	CMODE_ClampMax                           = 2,
	CMODE_MAX                                = 3,
};

// Enum Engine.ECustomMaterialOutputType
// NumValues: 0x0006
enum class ECustomMaterialOutputType : uint8
{
	CMOT_Float1                              = 0,
	CMOT_Float2                              = 1,
	CMOT_Float3                              = 2,
	CMOT_Float4                              = 3,
	CMOT_MaterialAttributes                  = 4,
	CMOT_MAX                                 = 5,
};

// Enum Engine.EDBufferTextureId
// NumValues: 0x0004
enum class EDBufferTextureId : uint8
{
	DBT_A                                    = 0,
	DBT_B                                    = 1,
	DBT_C                                    = 2,
	DBT_MAX                                  = 3,
};

// Enum Engine.EDepthOfFieldFunctionValue
// NumValues: 0x0005
enum class EDepthOfFieldFunctionValue : uint8
{
	TDOF_NearAndFarMask                      = 0,
	TDOF_NearMask                            = 1,
	TDOF_FarMask                             = 2,
	TDOF_CircleOfConfusionRadius             = 3,
	TDOF_MAX                                 = 4,
};

// Enum Engine.EFunctionInputType
// NumValues: 0x000D
enum class EFunctionInputType : uint8
{
	FunctionInput_Scalar                     = 0,
	FunctionInput_Vector2                    = 1,
	FunctionInput_Vector3                    = 2,
	FunctionInput_Vector4                    = 3,
	FunctionInput_Texture2D                  = 4,
	FunctionInput_TextureCube                = 5,
	FunctionInput_Texture2DArray             = 6,
	FunctionInput_VolumeTexture              = 7,
	FunctionInput_StaticBool                 = 8,
	FunctionInput_MaterialAttributes         = 9,
	FunctionInput_TextureExternal            = 10,
	FunctionInput_Bool                       = 11,
	FunctionInput_MAX                        = 12,
};

// Enum Engine.ENoiseFunction
// NumValues: 0x0007
enum class ENoiseFunction : uint8
{
	NOISEFUNCTION_SimplexTex                 = 0,
	NOISEFUNCTION_GradientTex                = 1,
	NOISEFUNCTION_GradientTex3D              = 2,
	NOISEFUNCTION_GradientALU                = 3,
	NOISEFUNCTION_ValueALU                   = 4,
	NOISEFUNCTION_VoronoiALU                 = 5,
	NOISEFUNCTION_MAX                        = 6,
};

// Enum Engine.ERuntimeVirtualTextureMipValueMode
// NumValues: 0x0005
enum class ERuntimeVirtualTextureMipValueMode : uint8
{
	RVTMVM_None                              = 0,
	RVTMVM_MipLevel                          = 1,
	RVTMVM_MipBias                           = 2,
	RVTMVM_RecalculateDerivatives            = 3,
	RVTMVM_MAX                               = 4,
};

// Enum Engine.ERuntimeVirtualTextureTextureAddressMode
// NumValues: 0x0003
enum class ERuntimeVirtualTextureTextureAddressMode : uint8
{
	RVTTA_Clamp                              = 0,
	RVTTA_Wrap                               = 1,
	RVTTA_MAX                                = 2,
};

// Enum Engine.EMaterialSceneAttributeInputMode
// NumValues: 0x0003
enum class EMaterialSceneAttributeInputMode : uint8
{
	Coordinates                              = 0,
	OffsetFraction                           = 1,
	EMaterialSceneAttributeInputMode_MAX     = 2,
};

// Enum Engine.ESpeedTreeGeometryType
// NumValues: 0x0006
enum class ESpeedTreeGeometryType : uint8
{
	STG_Branch                               = 0,
	STG_Frond                                = 1,
	STG_Leaf                                 = 2,
	STG_FacingLeaf                           = 3,
	STG_Billboard                            = 4,
	STG_MAX                                  = 5,
};

// Enum Engine.ESpeedTreeWindType
// NumValues: 0x0008
enum class ESpeedTreeWindType : uint8
{
	STW_None                                 = 0,
	STW_Fastest                              = 1,
	STW_Fast                                 = 2,
	STW_Better                               = 3,
	STW_Best                                 = 4,
	STW_Palm                                 = 5,
	STW_BestPlus                             = 6,
	STW_MAX                                  = 7,
};

// Enum Engine.ESpeedTreeLODType
// NumValues: 0x0003
enum class ESpeedTreeLODType : uint8
{
	STLOD_Pop                                = 0,
	STLOD_Smooth                             = 1,
	STLOD_MAX                                = 2,
};

// Enum Engine.ESwitchMaterialOutputType
// NumValues: 0x0005
enum class ESwitchMaterialOutputType : uint8
{
	TMMOT_Float1                             = 0,
	TMMOT_Float2                             = 1,
	TMMOT_Float3                             = 2,
	TMMOT_Float4                             = 3,
	TMMOT_MAX                                = 4,
};

// Enum Engine.EMaterialExposedTextureProperty
// NumValues: 0x0003
enum class EMaterialExposedTextureProperty : uint8
{
	TMTM_TextureSize                         = 0,
	TMTM_TexelSize                           = 1,
	TMTM_MAX                                 = 2,
};

// Enum Engine.EMaterialVectorCoordTransformSource
// NumValues: 0x0008
enum class EMaterialVectorCoordTransformSource : uint8
{
	TRANSFORMSOURCE_Tangent                  = 0,
	TRANSFORMSOURCE_Local                    = 1,
	TRANSFORMSOURCE_World                    = 2,
	TRANSFORMSOURCE_View                     = 3,
	TRANSFORMSOURCE_Camera                   = 4,
	TRANSFORMSOURCE_ParticleWorld            = 5,
	TRANSFORMSOURCE_Instance                 = 6,
	TRANSFORMSOURCE_MAX                      = 7,
};

// Enum Engine.EMaterialVectorCoordTransform
// NumValues: 0x0008
enum class EMaterialVectorCoordTransform : uint8
{
	TRANSFORM_Tangent                        = 0,
	TRANSFORM_Local                          = 1,
	TRANSFORM_World                          = 2,
	TRANSFORM_View                           = 3,
	TRANSFORM_Camera                         = 4,
	TRANSFORM_ParticleWorld                  = 5,
	TRANSFORM_Instance                       = 6,
	TRANSFORM_MAX                            = 7,
};

// Enum Engine.EMaterialPositionTransformSource
// NumValues: 0x0008
enum class EMaterialPositionTransformSource : uint8
{
	TRANSFORMPOSSOURCE_Local                 = 0,
	TRANSFORMPOSSOURCE_World                 = 1,
	TRANSFORMPOSSOURCE_TranslatedWorld       = 2,
	TRANSFORMPOSSOURCE_View                  = 3,
	TRANSFORMPOSSOURCE_Camera                = 4,
	TRANSFORMPOSSOURCE_Particle              = 5,
	TRANSFORMPOSSOURCE_Instance              = 6,
	TRANSFORMPOSSOURCE_MAX                   = 7,
};

// Enum Engine.EVectorNoiseFunction
// NumValues: 0x0006
enum class EVectorNoiseFunction : uint8
{
	VNF_CellnoiseALU                         = 0,
	VNF_VectorALU                            = 1,
	VNF_GradientALU                          = 2,
	VNF_CurlALU                              = 3,
	VNF_VoronoiALU                           = 4,
	VNF_MAX                                  = 5,
};

// Enum Engine.EMaterialExposedViewProperty
// NumValues: 0x000F
enum class EMaterialExposedViewProperty : uint8
{
	MEVP_BufferSize                          = 0,
	MEVP_FieldOfView                         = 1,
	MEVP_TanHalfFieldOfView                  = 2,
	MEVP_ViewSize                            = 3,
	MEVP_WorldSpaceViewPosition              = 4,
	MEVP_WorldSpaceCameraPosition            = 5,
	MEVP_ViewportOffset                      = 6,
	MEVP_TemporalSampleCount                 = 7,
	MEVP_TemporalSampleIndex                 = 8,
	MEVP_TemporalSampleOffset                = 9,
	MEVP_RuntimeVirtualTextureOutputLevel    = 10,
	MEVP_RuntimeVirtualTextureOutputDerivative = 11,
	MEVP_PreExposure                         = 12,
	MEVP_RuntimeVirtualTextureMaxLevel       = 13,
	MEVP_MAX                                 = 14,
};

// Enum Engine.EWorldPositionIncludedOffsets
// NumValues: 0x0005
enum class EWorldPositionIncludedOffsets : uint8
{
	WPT_Default                              = 0,
	WPT_ExcludeAllShaderOffsets              = 1,
	WPT_CameraRelative                       = 2,
	WPT_CameraRelativeNoOffsets              = 3,
	WPT_MAX                                  = 4,
};

// Enum Engine.EMaterialFunctionUsage
// NumValues: 0x0004
enum class EMaterialFunctionUsage : uint8
{
	Default                                  = 0,
	MaterialLayer                            = 1,
	MaterialLayerBlend                       = 2,
	EMaterialFunctionUsage_MAX               = 3,
};

// Enum Engine.EMaterialUsage
// NumValues: 0x0018
enum class EMaterialUsage : uint8
{
	MATUSAGE_SkeletalMesh                    = 0,
	MATUSAGE_ParticleSprites                 = 1,
	MATUSAGE_BeamTrails                      = 2,
	MATUSAGE_MeshParticles                   = 3,
	MATUSAGE_StaticLighting                  = 4,
	MATUSAGE_MorphTargets                    = 5,
	MATUSAGE_SplineMesh                      = 6,
	MATUSAGE_InstancedStaticMeshes           = 7,
	MATUSAGE_GeometryCollections             = 8,
	MATUSAGE_Clothing                        = 9,
	MATUSAGE_NiagaraSprites                  = 10,
	MATUSAGE_NiagaraRibbons                  = 11,
	MATUSAGE_NiagaraMeshParticles            = 12,
	MATUSAGE_GeometryCache                   = 13,
	MATUSAGE_Water                           = 14,
	MATUSAGE_WaterCaustics                   = 15,
	MATUSAGE_HairStrands                     = 16,
	MATUSAGE_LidarPointCloud                 = 17,
	MATUSAGE_ReorientedNiagara               = 18,
	MATUSAGE_VirtualHeightfieldMesh          = 19,
	MATUSAGE_Nanite                          = 20,
	MATUSAGE_VolumetricCloud                 = 21,
	MATUSAGE_HeterogeneousVolumes            = 22,
	MATUSAGE_MAX                             = 23,
};

// Enum Engine.EMaterialLayerLinkState
// NumValues: 0x0005
enum class EMaterialLayerLinkState : uint8
{
	Uninitialized                            = 0,
	LinkedToParent                           = 1,
	UnlinkedFromParent                       = 2,
	NotFromParent                            = 3,
	EMaterialLayerLinkState_MAX              = 4,
};

// Enum Engine.ETextureSizingType
// NumValues: 0x0008
enum class ETextureSizingType : uint8
{
	TextureSizingType_UseSingleTextureSize   = 0,
	TextureSizingType_UseAutomaticBiasedSizes = 1,
	TextureSizingType_UseManualOverrideTextureSize = 2,
	TextureSizingType_UseSimplygonAutomaticSizing = 3,
	TextureSizingType_AutomaticFromTexelDensity = 4,
	TextureSizingType_AutomaticFromMeshScreenSize = 5,
	TextureSizingType_AutomaticFromMeshDrawDistance = 6,
	TextureSizingType_MAX                    = 7,
};

// Enum Engine.EMaterialMergeType
// NumValues: 0x0003
enum class EMaterialMergeType : uint8
{
	MaterialMergeType_Default                = 0,
	MaterialMergeType_Simplygon              = 1,
	MaterialMergeType_MAX                    = 2,
};

// Enum Engine.ESceneTextureId
// NumValues: 0x0021
enum class ESceneTextureId : uint8
{
	PPI_SceneColor                           = 0,
	PPI_SceneDepth                           = 1,
	PPI_DiffuseColor                         = 2,
	PPI_SpecularColor                        = 3,
	PPI_SubsurfaceColor                      = 4,
	PPI_BaseColor                            = 5,
	PPI_Specular                             = 6,
	PPI_Metallic                             = 7,
	PPI_WorldNormal                          = 8,
	PPI_SeparateTranslucency                 = 9,
	PPI_Opacity                              = 10,
	PPI_Roughness                            = 11,
	PPI_MaterialAO                           = 12,
	PPI_CustomDepth                          = 13,
	PPI_PostProcessInput0                    = 14,
	PPI_PostProcessInput1                    = 15,
	PPI_PostProcessInput2                    = 16,
	PPI_PostProcessInput3                    = 17,
	PPI_PostProcessInput4                    = 18,
	PPI_PostProcessInput5                    = 19,
	PPI_PostProcessInput6                    = 20,
	PPI_DecalMask                            = 21,
	PPI_ShadingModelColor                    = 22,
	PPI_ShadingModelID                       = 23,
	PPI_AmbientOcclusion                     = 24,
	PPI_CustomStencil                        = 25,
	PPI_StoredBaseColor                      = 26,
	PPI_StoredSpecular                       = 27,
	PPI_Velocity                             = 28,
	PPI_WorldTangent                         = 29,
	PPI_Anisotropy                           = 30,
	PPI_GSVoxelization                       = 31,
	PPI_MAX                                  = 32,
};

// Enum Engine.EMaterialDomain
// NumValues: 0x0008
enum class EMaterialDomain : uint8
{
	MD_Surface                               = 0,
	MD_DeferredDecal                         = 1,
	MD_LightFunction                         = 2,
	MD_Volume                                = 3,
	MD_PostProcess                           = 4,
	MD_UI                                    = 5,
	MD_RuntimeVirtualTexture                 = 6,
	MD_MAX                                   = 7,
};

// Enum Engine.EMaterialParameterAssociation
// NumValues: 0x0004
enum class EMaterialParameterAssociation : uint32
{
	LayerParameter                           = 0,
	BlendParameter                           = 1,
	GlobalParameter                          = 2,
	EMaterialParameterAssociation_MAX        = 3,
};

// Enum Engine.EMeshFeatureImportance
// NumValues: 0x0007
enum class EMeshFeatureImportance : uint8
{
	Off                                      = 0,
	Lowest                                   = 1,
	Low                                      = 2,
	Normal                                   = 3,
	High                                     = 4,
	Highest                                  = 5,
	EMeshFeatureImportance_MAX               = 6,
};

// Enum Engine.EStaticMeshReductionTerimationCriterion
// NumValues: 0x0004
enum class EStaticMeshReductionTerimationCriterion : uint8
{
	Triangles                                = 0,
	Vertices                                 = 1,
	Any                                      = 2,
	EStaticMeshReductionTerimationCriterion_MAX = 3,
};

// Enum Engine.ELandscapeCullingPrecision
// NumValues: 0x0004
enum class ELandscapeCullingPrecision : uint8
{
	High                                     = 0,
	Medium                                   = 1,
	Low                                      = 2,
	ELandscapeCullingPrecision_MAX           = 3,
};

// Enum Engine.EProxyNormalComputationMethod
// NumValues: 0x0004
enum class EProxyNormalComputationMethod : uint8
{
	AngleWeighted                            = 0,
	AreaWeighted                             = 1,
	EqualWeighted                            = 2,
	EProxyNormalComputationMethod_MAX        = 3,
};

// Enum Engine.EMeshLODSelectionType
// NumValues: 0x0005
enum class EMeshLODSelectionType : uint8
{
	AllLODs                                  = 0,
	SpecificLOD                              = 1,
	CalculateLOD                             = 2,
	LowestDetailLOD                          = 3,
	EMeshLODSelectionType_MAX                = 4,
};

// Enum Engine.EMeshMergeType
// NumValues: 0x0003
enum class EMeshMergeType : uint8
{
	MeshMergeType_Default                    = 0,
	MeshMergeType_MergeActor                 = 1,
	MeshMergeType_MAX                        = 2,
};

// Enum Engine.EUVOutput
// NumValues: 0x0003
enum class EUVOutput : uint8
{
	DoNotOutputChannel                       = 0,
	OutputChannel                            = 1,
	EUVOutput_MAX                            = 2,
};

// Enum Engine.EMeshApproximationType
// NumValues: 0x0003
enum class EMeshApproximationType : uint8
{
	MeshAndMaterials                         = 0,
	MeshShapeOnly                            = 1,
	EMeshApproximationType_MAX               = 2,
};

// Enum Engine.EMeshApproximationBaseCappingType
// NumValues: 0x0004
enum class EMeshApproximationBaseCappingType : uint8
{
	NoBaseCapping                            = 0,
	ConvexPolygon                            = 1,
	ConvexSolid                              = 2,
	EMeshApproximationBaseCappingType_MAX    = 3,
};

// Enum Engine.EOccludedGeometryFilteringPolicy
// NumValues: 0x0003
enum class EOccludedGeometryFilteringPolicy : uint8
{
	NoOcclusionFiltering                     = 0,
	VisibilityBasedFiltering                 = 1,
	EOccludedGeometryFilteringPolicy_MAX     = 2,
};

// Enum Engine.EMeshApproximationSimplificationPolicy
// NumValues: 0x0004
enum class EMeshApproximationSimplificationPolicy : uint8
{
	FixedTriangleCount                       = 0,
	TrianglesPerArea                         = 1,
	GeometricTolerance                       = 2,
	EMeshApproximationSimplificationPolicy_MAX = 3,
};

// Enum Engine.EMeshApproximationGroundPlaneClippingPolicy
// NumValues: 0x0005
enum class EMeshApproximationGroundPlaneClippingPolicy : uint8
{
	NoGroundClipping                         = 0,
	DiscardWithZPlane                        = 1,
	CutWithZPlane                            = 2,
	CutAndFillWithZPlane                     = 3,
	EMeshApproximationGroundPlaneClippingPolicy_MAX = 4,
};

// Enum Engine.EMeshApproximationUVGenerationPolicy
// NumValues: 0x0004
enum class EMeshApproximationUVGenerationPolicy : uint8
{
	PreferUVAtlas                            = 0,
	PreferXAtlas                             = 1,
	PreferPatchBuilder                       = 2,
	EMeshApproximationUVGenerationPolicy_MAX = 3,
};

// Enum Engine.EVertexPaintAxis
// NumValues: 0x0004
enum class EVertexPaintAxis : uint8
{
	X                                        = 0,
	Y                                        = 1,
	Z                                        = 2,
	EVertexPaintAxis_MAX                     = 3,
};

// Enum Engine.EMicroTransactionDelegate
// NumValues: 0x0003
enum class EMicroTransactionDelegate : uint8
{
	MTD_PurchaseQueryComplete                = 0,
	MTD_PurchaseComplete                     = 1,
	MTD_MAX                                  = 2,
};

// Enum Engine.EMicroTransactionResult
// NumValues: 0x0005
enum class EMicroTransactionResult : uint8
{
	MTR_Succeeded                            = 0,
	MTR_Failed                               = 1,
	MTR_Canceled                             = 2,
	MTR_RestoredFromServer                   = 3,
	MTR_MAX                                  = 4,
};

// Enum Engine.EMirrorRowType
// NumValues: 0x0006
enum class EMirrorRowType : uint8
{
	Bone                                     = 0,
	AnimationNotify                          = 1,
	Curve                                    = 2,
	SyncMarker                               = 3,
	Custom                                   = 4,
	EMirrorRowType_MAX                       = 5,
};

// Enum Engine.EMirrorFindReplaceMethod
// NumValues: 0x0004
enum class EMirrorFindReplaceMethod : uint8
{
	Prefix                                   = 0,
	Suffix                                   = 1,
	RegularExpression                        = 2,
	EMirrorFindReplaceMethod_MAX             = 3,
};

// Enum Engine.ETrajectorySampleDomain
// NumValues: 0x0004
enum class ETrajectorySampleDomain : uint8
{
	None                                     = 0,
	Time                                     = 1,
	Distance                                 = 2,
	ETrajectorySampleDomain_MAX              = 3,
};

// Enum Engine.FNavigationSystemRunMode
// NumValues: 0x0007
enum class EFNavigationSystemRunMode : uint8
{
	InvalidMode                              = 0,
	GameMode                                 = 1,
	EditorMode                               = 2,
	SimulationMode                           = 3,
	PIEMode                                  = 4,
	InferFromWorldMode                       = 5,
	FNavigationSystemRunMode_MAX             = 6,
};

// Enum Engine.ENavigationOptionFlag
// NumValues: 0x0004
enum class ENavigationOptionFlag : uint8
{
	Default                                  = 0,
	Enable                                   = 1,
	Disable                                  = 2,
	MAX                                      = 3,
};

// Enum Engine.ENavDataGatheringMode
// NumValues: 0x0004
enum class ENavDataGatheringMode : uint8
{
	Default                                  = 0,
	Instant                                  = 1,
	Lazy                                     = 2,
	ENavDataGatheringMode_MAX                = 3,
};

// Enum Engine.ENavDataGatheringModeConfig
// NumValues: 0x0004
enum class ENavDataGatheringModeConfig : uint8
{
	Invalid                                  = 0,
	Instant                                  = 1,
	Lazy                                     = 2,
	ENavDataGatheringModeConfig_MAX          = 3,
};

// Enum Engine.ENavPathEvent
// NumValues: 0x0009
enum class ENavPathEvent : uint8
{
	Cleared                                  = 0,
	NewPath                                  = 1,
	UpdatedDueToGoalMoved                    = 2,
	UpdatedDueToNavigationChanged            = 3,
	Invalidated                              = 4,
	RePathFailed                             = 5,
	MetaPathUpdate                           = 6,
	Custom                                   = 7,
	ENavPathEvent_MAX                        = 8,
};

// Enum Engine.ENavigationQueryResult
// NumValues: 0x0005
enum class ENavigationQueryResult : uint8
{
	Invalid                                  = 0,
	Error                                    = 1,
	Fail                                     = 2,
	Success                                  = 3,
	ENavigationQueryResult_MAX               = 4,
};

// Enum Engine.ENavLinkDirection
// NumValues: 0x0004
enum class ENavLinkDirection : uint8
{
	BothWays                                 = 0,
	LeftToRight                              = 1,
	RightToLeft                              = 2,
	ENavLinkDirection_MAX                    = 3,
};

// Enum Engine.EParticleBurstMethod
// NumValues: 0x0003
enum class EParticleBurstMethod : uint8
{
	EPBM_Instant                             = 0,
	EPBM_Interpolated                        = 1,
	EPBM_MAX                                 = 2,
};

// Enum Engine.EParticleSubUVInterpMethod
// NumValues: 0x0006
enum class EParticleSubUVInterpMethod : uint8
{
	PSUVIM_None                              = 0,
	PSUVIM_Linear                            = 1,
	PSUVIM_Linear_Blend                      = 2,
	PSUVIM_Random                            = 3,
	PSUVIM_Random_Blend                      = 4,
	PSUVIM_MAX                               = 5,
};

// Enum Engine.EEmitterRenderMode
// NumValues: 0x0006
enum class EEmitterRenderMode : uint8
{
	ERM_Normal                               = 0,
	ERM_Point                                = 1,
	ERM_Cross                                = 2,
	ERM_LightsOnly                           = 3,
	ERM_None                                 = 4,
	ERM_MAX                                  = 5,
};

// Enum Engine.EParticleDetailMode
// NumValues: 0x0004
enum class EParticleDetailMode : uint8
{
	PDM_Low                                  = 0,
	PDM_Medium                               = 1,
	PDM_High                                 = 2,
	PDM_MAX                                  = 3,
};

// Enum Engine.EParticleSignificanceLevel
// NumValues: 0x0006
enum class EParticleSignificanceLevel : uint8
{
	Low                                      = 0,
	Medium                                   = 1,
	High                                     = 2,
	Critical                                 = 3,
	Num                                      = 4,
	EParticleSignificanceLevel_MAX           = 5,
};

// Enum Engine.EParticleSystemInsignificanceReaction
// NumValues: 0x0006
enum class EParticleSystemInsignificanceReaction : uint8
{
	Auto                                     = 0,
	Complete                                 = 1,
	DisableTick                              = 2,
	DisableTickAndKill                       = 3,
	Num                                      = 4,
	EParticleSystemInsignificanceReaction_MAX = 5,
};

// Enum Engine.EModuleType
// NumValues: 0x000A
enum class EModuleType : uint8
{
	EPMT_General                             = 0,
	EPMT_TypeData                            = 1,
	EPMT_Beam                                = 2,
	EPMT_Trail                               = 3,
	EPMT_Spawn                               = 4,
	EPMT_Required                            = 5,
	EPMT_Event                               = 6,
	EPMT_Light                               = 7,
	EPMT_SubUV                               = 8,
	EPMT_MAX                                 = 9,
};

// Enum Engine.EParticleSourceSelectionMethod
// NumValues: 0x0003
enum class EParticleSourceSelectionMethod : uint8
{
	EPSSM_Random                             = 0,
	EPSSM_Sequential                         = 1,
	EPSSM_MAX                                = 2,
};

// Enum Engine.EAttractorParticleSelectionMethod
// NumValues: 0x0003
enum class EAttractorParticleSelectionMethod : uint8
{
	EAPSM_Random                             = 0,
	EAPSM_Sequential                         = 1,
	EAPSM_MAX                                = 2,
};

// Enum Engine.Beam2SourceTargetMethod
// NumValues: 0x0006
enum class EBeam2SourceTargetMethod : uint8
{
	PEB2STM_Default                          = 0,
	PEB2STM_UserSet                          = 1,
	PEB2STM_Emitter                          = 2,
	PEB2STM_Particle                         = 3,
	PEB2STM_Actor                            = 4,
	PEB2STM_MAX                              = 5,
};

// Enum Engine.Beam2SourceTargetTangentMethod
// NumValues: 0x0005
enum class EBeam2SourceTargetTangentMethod : uint8
{
	PEB2STTM_Direct                          = 0,
	PEB2STTM_UserSet                         = 1,
	PEB2STTM_Distribution                    = 2,
	PEB2STTM_Emitter                         = 3,
	PEB2STTM_MAX                             = 4,
};

// Enum Engine.BeamModifierType
// NumValues: 0x0003
enum class EBeamModifierType : uint8
{
	PEB2MT_Source                            = 0,
	PEB2MT_Target                            = 1,
	PEB2MT_MAX                               = 2,
};

// Enum Engine.EParticleCameraOffsetUpdateMethod
// NumValues: 0x0004
enum class EParticleCameraOffsetUpdateMethod : uint8
{
	EPCOUM_DirectSet                         = 0,
	EPCOUM_Additive                          = 1,
	EPCOUM_Scalar                            = 2,
	EPCOUM_MAX                               = 3,
};

// Enum Engine.EParticleCollisionComplete
// NumValues: 0x0007
enum class EParticleCollisionComplete : uint8
{
	EPCC_Kill                                = 0,
	EPCC_Freeze                              = 1,
	EPCC_HaltCollisions                      = 2,
	EPCC_FreezeTranslation                   = 3,
	EPCC_FreezeRotation                      = 4,
	EPCC_FreezeMovement                      = 5,
	EPCC_MAX                                 = 6,
};

// Enum Engine.EParticleCollisionResponse
// NumValues: 0x0004
enum class EParticleCollisionResponse : uint8
{
	Bounce                                   = 0,
	Stop                                     = 1,
	Kill                                     = 2,
	EParticleCollisionResponse_MAX           = 3,
};

// Enum Engine.ELocationBoneSocketSource
// NumValues: 0x0003
enum class ELocationBoneSocketSource : uint8
{
	BONESOCKETSOURCE_Bones                   = 0,
	BONESOCKETSOURCE_Sockets                 = 1,
	BONESOCKETSOURCE_MAX                     = 2,
};

// Enum Engine.ELocationBoneSocketSelectionMethod
// NumValues: 0x0003
enum class ELocationBoneSocketSelectionMethod : uint8
{
	BONESOCKETSEL_Sequential                 = 0,
	BONESOCKETSEL_Random                     = 1,
	BONESOCKETSEL_MAX                        = 2,
};

// Enum Engine.ELocationEmitterSelectionMethod
// NumValues: 0x0003
enum class ELocationEmitterSelectionMethod : uint8
{
	ELESM_Random                             = 0,
	ELESM_Sequential                         = 1,
	ELESM_MAX                                = 2,
};

// Enum Engine.CylinderHeightAxis
// NumValues: 0x0004
enum class ECylinderHeightAxis : uint8
{
	PMLPC_HEIGHTAXIS_X                       = 0,
	PMLPC_HEIGHTAXIS_Y                       = 1,
	PMLPC_HEIGHTAXIS_Z                       = 2,
	PMLPC_HEIGHTAXIS_MAX                     = 3,
};

// Enum Engine.ELocationSkelVertSurfaceSource
// NumValues: 0x0003
enum class ELocationSkelVertSurfaceSource : uint8
{
	VERTSURFACESOURCE_Vert                   = 0,
	VERTSURFACESOURCE_Surface                = 1,
	VERTSURFACESOURCE_MAX                    = 2,
};

// Enum Engine.EOrbitChainMode
// NumValues: 0x0004
enum class EOrbitChainMode : uint8
{
	EOChainMode_Add                          = 0,
	EOChainMode_Scale                        = 1,
	EOChainMode_Link                         = 2,
	EOChainMode_MAX                          = 3,
};

// Enum Engine.EParticleAxisLock
// NumValues: 0x000B
enum class EParticleAxisLock : uint8
{
	EPAL_NONE                                = 0,
	EPAL_X                                   = 1,
	EPAL_Y                                   = 2,
	EPAL_Z                                   = 3,
	EPAL_NEGATIVE_X                          = 4,
	EPAL_NEGATIVE_Y                          = 5,
	EPAL_NEGATIVE_Z                          = 6,
	EPAL_ROTATE_X                            = 7,
	EPAL_ROTATE_Y                            = 8,
	EPAL_ROTATE_Z                            = 9,
	EPAL_MAX                                 = 10,
};

// Enum Engine.EEmitterDynamicParameterValue
// NumValues: 0x0007
enum class EEmitterDynamicParameterValue : uint8
{
	EDPV_UserSet                             = 0,
	EDPV_AutoSet                             = 1,
	EDPV_VelocityX                           = 2,
	EDPV_VelocityY                           = 3,
	EDPV_VelocityZ                           = 4,
	EDPV_VelocityMag                         = 5,
	EDPV_MAX                                 = 6,
};

// Enum Engine.EParticleUVFlipMode
// NumValues: 0x0009
enum class EParticleUVFlipMode : uint8
{
	None                                     = 0,
	FlipUV                                   = 1,
	FlipUOnly                                = 2,
	FlipVOnly                                = 3,
	RandomFlipUV                             = 4,
	RandomFlipUOnly                          = 5,
	RandomFlipVOnly                          = 6,
	RandomFlipUVIndependent                  = 7,
	EParticleUVFlipMode_MAX                  = 8,
};

// Enum Engine.EParticleSortMode
// NumValues: 0x0006
enum class EParticleSortMode : uint8
{
	PSORTMODE_None                           = 0,
	PSORTMODE_ViewProjDepth                  = 1,
	PSORTMODE_DistanceToView                 = 2,
	PSORTMODE_Age_OldestFirst                = 3,
	PSORTMODE_Age_NewestFirst                = 4,
	PSORTMODE_MAX                            = 5,
};

// Enum Engine.EEmitterNormalsMode
// NumValues: 0x0004
enum class EEmitterNormalsMode : uint8
{
	ENM_CameraFacing                         = 0,
	ENM_Spherical                            = 1,
	ENM_Cylindrical                          = 2,
	ENM_MAX                                  = 3,
};

// Enum Engine.ETrail2SourceMethod
// NumValues: 0x0004
enum class ETrail2SourceMethod : uint8
{
	PET2SRCM_Default                         = 0,
	PET2SRCM_Particle                        = 1,
	PET2SRCM_Actor                           = 2,
	PET2SRCM_MAX                             = 3,
};

// Enum Engine.EBeam2Method
// NumValues: 0x0004
enum class EBeam2Method : uint8
{
	PEB2M_Distance                           = 0,
	PEB2M_Target                             = 1,
	PEB2M_Branch                             = 2,
	PEB2M_MAX                                = 3,
};

// Enum Engine.EBeamTaperMethod
// NumValues: 0x0004
enum class EBeamTaperMethod : uint8
{
	PEBTM_None                               = 0,
	PEBTM_Full                               = 1,
	PEBTM_Partial                            = 2,
	PEBTM_MAX                                = 3,
};

// Enum Engine.EMeshScreenAlignment
// NumValues: 0x0004
enum class EMeshScreenAlignment : uint8
{
	PSMA_MeshFaceCameraWithRoll              = 0,
	PSMA_MeshFaceCameraWithSpin              = 1,
	PSMA_MeshFaceCameraWithLockedAxis        = 2,
	PSMA_MAX                                 = 3,
};

// Enum Engine.EMeshCameraFacingUpAxis
// NumValues: 0x0006
enum class EMeshCameraFacingUpAxis : uint8
{
	CameraFacing_NoneUP                      = 0,
	CameraFacing_ZUp                         = 1,
	CameraFacing_NegativeZUp                 = 2,
	CameraFacing_YUp                         = 3,
	CameraFacing_NegativeYUp                 = 4,
	CameraFacing_MAX                         = 5,
};

// Enum Engine.EMeshCameraFacingOptions
// NumValues: 0x000E
enum class EMeshCameraFacingOptions : uint8
{
	XAxisFacing_NoUp                         = 0,
	XAxisFacing_ZUp                          = 1,
	XAxisFacing_NegativeZUp                  = 2,
	XAxisFacing_YUp                          = 3,
	XAxisFacing_NegativeYUp                  = 4,
	LockedAxis_ZAxisFacing                   = 5,
	LockedAxis_NegativeZAxisFacing           = 6,
	LockedAxis_YAxisFacing                   = 7,
	LockedAxis_NegativeYAxisFacing           = 8,
	VelocityAligned_ZAxisFacing              = 9,
	VelocityAligned_NegativeZAxisFacing      = 10,
	VelocityAligned_YAxisFacing              = 11,
	VelocityAligned_NegativeYAxisFacing      = 12,
	EMeshCameraFacingOptions_MAX             = 13,
};

// Enum Engine.ETrailsRenderAxisOption
// NumValues: 0x0004
enum class ETrailsRenderAxisOption : uint8
{
	Trails_CameraUp                          = 0,
	Trails_SourceUp                          = 1,
	Trails_WorldUp                           = 2,
	Trails_MAX                               = 3,
};

// Enum Engine.EParticleScreenAlignment
// NumValues: 0x0008
enum class EParticleScreenAlignment : uint8
{
	PSA_FacingCameraPosition                 = 0,
	PSA_Square                               = 1,
	PSA_Rectangle                            = 2,
	PSA_Velocity                             = 3,
	PSA_AwayFromCenter                       = 4,
	PSA_TypeSpecific                         = 5,
	PSA_FacingCameraDistanceBlend            = 6,
	PSA_MAX                                  = 7,
};

// Enum Engine.EParticleSystemUpdateMode
// NumValues: 0x0003
enum class EParticleSystemUpdateMode : uint8
{
	EPSUM_RealTime                           = 0,
	EPSUM_FixedTime                          = 1,
	EPSUM_MAX                                = 2,
};

// Enum Engine.ParticleSystemLODMethod
// NumValues: 0x0004
enum class EParticleSystemLODMethod : uint8
{
	PARTICLESYSTEMLODMETHOD_Automatic        = 0,
	PARTICLESYSTEMLODMETHOD_DirectSet        = 1,
	PARTICLESYSTEMLODMETHOD_ActivateAutomatic = 2,
	PARTICLESYSTEMLODMETHOD_MAX              = 3,
};

// Enum Engine.EParticleSystemOcclusionBoundsMethod
// NumValues: 0x0004
enum class EParticleSystemOcclusionBoundsMethod : uint8
{
	EPSOBM_None                              = 0,
	EPSOBM_ParticleBounds                    = 1,
	EPSOBM_CustomBounds                      = 2,
	EPSOBM_MAX                               = 3,
};

// Enum Engine.EParticleSysParamType
// NumValues: 0x000A
enum class EParticleSysParamType : uint8
{
	PSPT_None                                = 0,
	PSPT_Scalar                              = 1,
	PSPT_ScalarRand                          = 2,
	PSPT_Vector                              = 3,
	PSPT_VectorRand                          = 4,
	PSPT_Color                               = 5,
	PSPT_Actor                               = 6,
	PSPT_Material                            = 7,
	PSPT_VectorUnitRand                      = 8,
	PSPT_MAX                                 = 9,
};

// Enum Engine.ParticleReplayState
// NumValues: 0x0004
enum class EParticleReplayState : uint8
{
	PRS_Disabled                             = 0,
	PRS_Capturing                            = 1,
	PRS_Replaying                            = 2,
	PRS_MAX                                  = 3,
};

// Enum Engine.EParticleEventType
// NumValues: 0x0007
enum class EParticleEventType : uint8
{
	EPET_Any                                 = 0,
	EPET_Spawn                               = 1,
	EPET_Death                               = 2,
	EPET_Collision                           = 3,
	EPET_Burst                               = 4,
	EPET_Blueprint                           = 5,
	EPET_MAX                                 = 6,
};

// Enum Engine.EPhysicsAssetSolverType
// NumValues: 0x0003
enum class EPhysicsAssetSolverType : uint8
{
	RBAN                                     = 0,
	World                                    = 1,
	EPhysicsAssetSolverType_MAX              = 2,
};

// Enum Engine.ESettingsDOF
// NumValues: 0x0005
enum class ESettingsDOF : uint8
{
	Full3D                                   = 0,
	YZPlane                                  = 1,
	XZPlane                                  = 2,
	XYPlane                                  = 3,
	ESettingsDOF_MAX                         = 4,
};

// Enum Engine.ESettingsLockedAxis
// NumValues: 0x0006
enum class ESettingsLockedAxis : uint8
{
	None                                     = 0,
	X                                        = 1,
	Y                                        = 2,
	Z                                        = 3,
	Invalid                                  = 4,
	ESettingsLockedAxis_MAX                  = 5,
};

// Enum Engine.EViewTargetBlendFunction
// NumValues: 0x0007
enum class EViewTargetBlendFunction : uint32
{
	VTBlend_Linear                           = 0,
	VTBlend_Cubic                            = 1,
	VTBlend_EaseIn                           = 2,
	VTBlend_EaseOut                          = 3,
	VTBlend_EaseInOut                        = 4,
	VTBlend_PreBlended                       = 5,
	VTBlend_MAX                              = 6,
};

// Enum Engine.EDynamicForceFeedbackAction
// NumValues: 0x0004
enum class EDynamicForceFeedbackAction : uint8
{
	Start                                    = 0,
	Update                                   = 1,
	Stop                                     = 2,
	EDynamicForceFeedbackAction_MAX          = 3,
};

// Enum Engine.EVoiceBlockReasons
// NumValues: 0x0007
enum class EVoiceBlockReasons : uint8
{
	None                                     = 0,
	Muted                                    = 1,
	MutedBy                                  = 2,
	Gameplay                                 = 4,
	Blocked                                  = 8,
	BlockedBy                                = 16,
	EVoiceBlockReasons_MAX                   = 17,
};

// Enum Engine.ECanBeCharacterBase
// NumValues: 0x0004
enum class ECanBeCharacterBase : uint8
{
	ECB_No                                   = 0,
	ECB_Yes                                  = 1,
	ECB_Owner                                = 2,
	ECB_MAX                                  = 3,
};

// Enum Engine.EHasCustomNavigableGeometry
// NumValues: 0x0005
enum class EHasCustomNavigableGeometry : uint8
{
	No                                       = 0,
	Yes                                      = 1,
	EvenIfNotCollidable                      = 2,
	DontExport                               = 3,
	EHasCustomNavigableGeometry_MAX          = 4,
};

// Enum Engine.ERendererStencilMask
// NumValues: 0x000B
enum class ERendererStencilMask : uint8
{
	ERSM_Default                             = 0,
	ERSM_255                                 = 1,
	ERSM_1                                   = 2,
	ERSM_2                                   = 3,
	ERSM_4                                   = 4,
	ERSM_8                                   = 5,
	ERSM_16                                  = 6,
	ERSM_32                                  = 7,
	ERSM_64                                  = 8,
	ERSM_128                                 = 9,
	ERSM_MAX                                 = 10,
};

// Enum Engine.ERayTracingGroupCullingPriority
// NumValues: 0x000A
enum class ERayTracingGroupCullingPriority : uint8
{
	CP_0_NEVER_CULL                          = 0,
	CP_1                                     = 1,
	CP_2                                     = 2,
	CP_3                                     = 3,
	CP_4_DEFAULT                             = 4,
	CP_5                                     = 5,
	CP_6                                     = 6,
	CP_7                                     = 7,
	CP_8_QUICKLY_CULL                        = 8,
	CP_MAX                                   = 9,
};

// Enum Engine.EPropertyAccessCopyBatch
// NumValues: 0x0006
enum class EPropertyAccessCopyBatch : uint8
{
	InternalUnbatched                        = 0,
	ExternalUnbatched                        = 1,
	InternalBatched                          = 2,
	ExternalBatched                          = 3,
	Count                                    = 4,
	EPropertyAccessCopyBatch_MAX             = 5,
};

// Enum Engine.EPropertyAccessIndirectionType
// NumValues: 0x0006
enum class EPropertyAccessIndirectionType : uint8
{
	Offset                                   = 0,
	Object                                   = 1,
	Array                                    = 2,
	ScriptFunction                           = 3,
	NativeFunction                           = 4,
	EPropertyAccessIndirectionType_MAX       = 5,
};

// Enum Engine.EPropertyAccessObjectType
// NumValues: 0x0005
enum class EPropertyAccessObjectType : uint8
{
	None                                     = 0,
	Object                                   = 1,
	WeakObject                               = 2,
	SoftObject                               = 3,
	EPropertyAccessObjectType_MAX            = 4,
};

// Enum Engine.EPropertyAccessCopyType
// NumValues: 0x0019
enum class EPropertyAccessCopyType : uint8
{
	None                                     = 0,
	Plain                                    = 1,
	Complex                                  = 2,
	Bool                                     = 3,
	Struct                                   = 4,
	Object                                   = 5,
	Name                                     = 6,
	Array                                    = 7,
	PromoteBoolToByte                        = 8,
	PromoteBoolToInt32                       = 9,
	PromoteBoolToInt64                       = 10,
	PromoteBoolToFloat                       = 11,
	PromoteBoolToDouble                      = 12,
	PromoteByteToInt32                       = 13,
	PromoteByteToInt64                       = 14,
	PromoteByteToFloat                       = 15,
	PromoteByteToDouble                      = 16,
	PromoteInt32ToInt64                      = 17,
	PromoteInt32ToFloat                      = 18,
	PromoteInt32ToDouble                     = 19,
	PromoteFloatToDouble                     = 20,
	DemoteDoubleToFloat                      = 21,
	PromoteArrayFloatToDouble                = 22,
	DemoteArrayDoubleToFloat                 = 23,
	EPropertyAccessCopyType_MAX              = 24,
};

// Enum Engine.EQuartzTimeSignatureQuantization
// NumValues: 0x0007
enum class EQuartzTimeSignatureQuantization : uint8
{
	HalfNote                                 = 0,
	QuarterNote                              = 1,
	EighthNote                               = 2,
	SixteenthNote                            = 3,
	ThirtySecondNote                         = 4,
	Count                                    = 5,
	EQuartzTimeSignatureQuantization_MAX     = 6,
};

// Enum Engine.EQuartzDelegateType
// NumValues: 0x0004
enum class EQuartzDelegateType : uint8
{
	MetronomeTick                            = 0,
	CommandEvent                             = 1,
	Count                                    = 2,
	EQuartzDelegateType_MAX                  = 3,
};

// Enum Engine.EQuarztQuantizationReference
// NumValues: 0x0005
enum class EQuarztQuantizationReference : uint8
{
	BarRelative                              = 0,
	TransportRelative                        = 1,
	CurrentTimeRelative                      = 2,
	Count                                    = 3,
	EQuarztQuantizationReference_MAX         = 4,
};

// Enum Engine.EQuartzCommandType
// NumValues: 0x0007
enum class EQuartzCommandType : uint8
{
	PlaySound                                = 0,
	QueueSoundToPlay                         = 1,
	RetriggerSound                           = 2,
	TickRateChange                           = 3,
	TransportReset                           = 4,
	StartOtherClock                          = 5,
	EQuartzCommandType_MAX                   = 6,
};

// Enum Engine.ERichCurveInterpMode
// NumValues: 0x0005
enum class ERichCurveInterpMode : uint8
{
	RCIM_Linear                              = 0,
	RCIM_Constant                            = 1,
	RCIM_Cubic                               = 2,
	RCIM_None                                = 3,
	RCIM_MAX                                 = 4,
};

// Enum Engine.ERichCurveExtrapolation
// NumValues: 0x0007
enum class ERichCurveExtrapolation : uint8
{
	RCCE_Cycle                               = 0,
	RCCE_CycleWithOffset                     = 1,
	RCCE_Oscillate                           = 2,
	RCCE_Linear                              = 3,
	RCCE_Constant                            = 4,
	RCCE_None                                = 5,
	RCCE_MAX                                 = 6,
};

// Enum Engine.EReflectionSourceType
// NumValues: 0x0003
enum class EReflectionSourceType : uint8
{
	CapturedScene                            = 0,
	SpecifiedCubemap                         = 1,
	EReflectionSourceType_MAX                = 2,
};

// Enum Engine.EMobileReflectionCompression
// NumValues: 0x0004
enum class EMobileReflectionCompression : uint8
{
	Default                                  = 0,
	On                                       = 1,
	Off                                      = 2,
	EMobileReflectionCompression_MAX         = 3,
};

// Enum Engine.EClearSceneOptions
// NumValues: 0x0004
enum class EClearSceneOptions : uint8
{
	NoClear                                  = 0,
	HardwareClear                            = 1,
	QuadAtMaxZ                               = 2,
	EClearSceneOptions_MAX                   = 3,
};

// Enum Engine.ECompositingSampleCount
// NumValues: 0x0005
enum class ECompositingSampleCount : uint8
{
	One                                      = 1,
	Two                                      = 2,
	Four                                     = 4,
	Eight                                    = 8,
	ECompositingSampleCount_MAX              = 9,
};

// Enum Engine.ECustomDepthStencil
// NumValues: 0x0005
enum class ECustomDepthStencil : uint8
{
	Disabled                                 = 0,
	Enabled                                  = 1,
	EnabledOnDemand                          = 2,
	EnabledWithStencil                       = 3,
	ECustomDepthStencil_MAX                  = 4,
};

// Enum Engine.EEarlyZPass
// NumValues: 0x0005
enum class EEarlyZPass : uint8
{
	None                                     = 0,
	OpaqueOnly                               = 1,
	OpaqueAndMasked                          = 2,
	Auto                                     = 3,
	EEarlyZPass_MAX                          = 4,
};

// Enum Engine.EVelocityOutputPass
// NumValues: 0x0004
enum class EVelocityOutputPass : uint8
{
	DepthPass                                = 0,
	BasePass                                 = 1,
	AfterBasePass                            = 2,
	EVelocityOutputPass_MAX                  = 3,
};

// Enum Engine.EVertexDeformationOutputsVelocity
// NumValues: 0x0004
enum class EVertexDeformationOutputsVelocity : uint8
{
	Off                                      = 0,
	On                                       = 1,
	Auto                                     = 2,
	EVertexDeformationOutputsVelocity_MAX    = 3,
};

// Enum Engine.EAlphaChannelMode
// NumValues: 0x0004
enum class EAlphaChannelMode : uint8
{
	Disabled                                 = 0,
	LinearColorSpaceOnly                     = 1,
	AllowThroughTonemapper                   = 2,
	EAlphaChannelMode_MAX                    = 3,
};

// Enum Engine.EAutoExposureMethodUI
// NumValues: 0x0004
enum class EAutoExposureMethodUI : uint8
{
	AEM_Histogram                            = 0,
	AEM_Basic                                = 1,
	AEM_Manual                               = 2,
	AEM_MAX                                  = 3,
};

// Enum Engine.EDefaultBackBufferPixelFormat
// NumValues: 0x0006
enum class EDefaultBackBufferPixelFormat : uint8
{
	DBBPF_B8G8R8A8                           = 0,
	DBBPF_A16B16G16R16_DEPRECATED            = 1,
	DBBPF_FloatRGB_DEPRECATED                = 2,
	DBBPF_FloatRGBA                          = 3,
	DBBPF_A2B10G10R10                        = 4,
	DBBPF_MAX                                = 5,
};

// Enum Engine.EFixedFoveationLevels
// NumValues: 0x0006
enum class EFixedFoveationLevels : uint8
{
	Disabled                                 = 0,
	Low                                      = 1,
	Medium                                   = 2,
	High                                     = 3,
	HighTop                                  = 4,
	EFixedFoveationLevels_MAX                = 5,
};

// Enum Engine.EMobileAntiAliasingMethod
// NumValues: 0x0005
enum class EMobileAntiAliasingMethod : uint8
{
	None                                     = 0,
	FXAA                                     = 1,
	TemporalAA                               = 2,
	MSAA                                     = 3,
	EMobileAntiAliasingMethod_MAX            = 4,
};

// Enum Engine.EMobileFloatPrecisionMode
// NumValues: 0x0004
enum class EMobileFloatPrecisionMode : uint8
{
	Half                                     = 0,
	Full_MaterialExpressionOnly              = 1,
	Full                                     = 2,
	EMobileFloatPrecisionMode_MAX            = 3,
};

// Enum Engine.EShaderCompressionFormat
// NumValues: 0x0005
enum class EShaderCompressionFormat : uint8
{
	None                                     = 0,
	LZ4                                      = 1,
	Oodle                                    = 2,
	Zlib                                     = 3,
	EShaderCompressionFormat_MAX             = 4,
};

// Enum Engine.ELumenSoftwareTracingMode
// NumValues: 0x0003
enum class ELumenSoftwareTracingMode : uint8
{
	DetailTracing                            = 1,
	GlobalTracing                            = 0,
	ELumenSoftwareTracingMode_MAX            = 2,
};

// Enum Engine.ELumenRayLightingMode
// NumValues: 0x0003
enum class ELumenRayLightingMode : uint8
{
	SurfaceCache                             = 0,
	HitLighting                              = 2,
	ELumenRayLightingMode_MAX                = 3,
};

// Enum Engine.EWorkingColorSpace
// NumValues: 0x0008
enum class EWorkingColorSpace : uint8
{
	sRGB                                     = 1,
	Rec2020                                  = 2,
	ACESAP0                                  = 3,
	ACESAP1                                  = 4,
	P3DCI                                    = 5,
	P3D65                                    = 6,
	Custom                                   = 7,
	EWorkingColorSpace_MAX                   = 8,
};

// Enum Engine.EReporterLineStyle
// NumValues: 0x0003
enum class EReporterLineStyle : uint8
{
	Line                                     = 0,
	Dash                                     = 1,
	EReporterLineStyle_MAX                   = 2,
};

// Enum Engine.EGraphAxisStyle
// NumValues: 0x0004
enum class EGraphAxisStyle : uint8
{
	Lines                                    = 0,
	Notches                                  = 1,
	Grid                                     = 2,
	EGraphAxisStyle_MAX                      = 3,
};

// Enum Engine.EGraphDataStyle
// NumValues: 0x0003
enum class EGraphDataStyle : uint8
{
	Lines                                    = 0,
	Filled                                   = 1,
	EGraphDataStyle_MAX                      = 2,
};

// Enum Engine.ELegendPosition
// NumValues: 0x0003
enum class ELegendPosition : uint8
{
	Outside                                  = 0,
	Inside                                   = 1,
	ELegendPosition_MAX                      = 2,
};

// Enum Engine.ReverbPreset
// NumValues: 0x0018
enum class EReverbPreset : uint8
{
	REVERB_Default                           = 0,
	REVERB_Bathroom                          = 1,
	REVERB_StoneRoom                         = 2,
	REVERB_Auditorium                        = 3,
	REVERB_ConcertHall                       = 4,
	REVERB_Cave                              = 5,
	REVERB_Hallway                           = 6,
	REVERB_StoneCorridor                     = 7,
	REVERB_Alley                             = 8,
	REVERB_Forest                            = 9,
	REVERB_City                              = 10,
	REVERB_Mountains                         = 11,
	REVERB_Quarry                            = 12,
	REVERB_Plain                             = 13,
	REVERB_ParkingLot                        = 14,
	REVERB_SewerPipe                         = 15,
	REVERB_Underwater                        = 16,
	REVERB_SmallRoom                         = 17,
	REVERB_MediumRoom                        = 18,
	REVERB_LargeRoom                         = 19,
	REVERB_MediumHall                        = 20,
	REVERB_LargeHall                         = 21,
	REVERB_Plate                             = 22,
	REVERB_MAX                               = 23,
};

// Enum Engine.ERichCurveTangentMode
// NumValues: 0x0005
enum class ERichCurveTangentMode : uint8
{
	RCTM_Auto                                = 0,
	RCTM_User                                = 1,
	RCTM_Break                               = 2,
	RCTM_None                                = 3,
	RCTM_MAX                                 = 4,
};

// Enum Engine.ERichCurveTangentWeightMode
// NumValues: 0x0005
enum class ERichCurveTangentWeightMode : uint8
{
	RCTWM_WeightedNone                       = 0,
	RCTWM_WeightedArrive                     = 1,
	RCTWM_WeightedLeave                      = 2,
	RCTWM_WeightedBoth                       = 3,
	RCTWM_MAX                                = 4,
};

// Enum Engine.ERichCurveCompressionFormat
// NumValues: 0x0007
enum class ERichCurveCompressionFormat : uint8
{
	RCCF_Empty                               = 0,
	RCCF_Constant                            = 1,
	RCCF_Linear                              = 2,
	RCCF_Cubic                               = 3,
	RCCF_Mixed                               = 4,
	RCCF_Weighted                            = 5,
	RCCF_MAX                                 = 6,
};

// Enum Engine.ERichCurveKeyTimeCompressionFormat
// NumValues: 0x0003
enum class ERichCurveKeyTimeCompressionFormat : uint8
{
	RCKTCF_uint16                            = 0,
	RCKTCF_float32                           = 1,
	RCKTCF_MAX                               = 2,
};

// Enum Engine.EControlConstraint
// NumValues: 0x0003
enum class EControlConstraint : uint8
{
	Orientation                              = 0,
	Translation                              = 1,
	MAX                                      = 2,
};

// Enum Engine.EConstraintTransform
// NumValues: 0x0003
enum class EConstraintTransform : uint8
{
	Absolute                                 = 0,
	Relative                                 = 1,
	EConstraintTransform_MAX                 = 2,
};

// Enum Engine.ERootMotionAccumulateMode
// NumValues: 0x0003
enum class ERootMotionAccumulateMode : uint8
{
	Override                                 = 0,
	Additive                                 = 1,
	ERootMotionAccumulateMode_MAX            = 2,
};

// Enum Engine.ERootMotionSourceStatusFlags
// NumValues: 0x0004
enum class ERootMotionSourceStatusFlags : uint8
{
	Prepared                                 = 1,
	Finished                                 = 2,
	MarkedForRemoval                         = 4,
	ERootMotionSourceStatusFlags_MAX         = 5,
};

// Enum Engine.ERootMotionSourceSettingsFlags
// NumValues: 0x0004
enum class ERootMotionSourceSettingsFlags : uint8
{
	UseSensitiveLiftoffCheck                 = 1,
	DisablePartialEndTick                    = 2,
	IgnoreZAccumulate                        = 4,
	ERootMotionSourceSettingsFlags_MAX       = 5,
};

// Enum Engine.ERootMotionFinishVelocityMode
// NumValues: 0x0004
enum class ERootMotionFinishVelocityMode : uint8
{
	MaintainLastRootMotionVelocity           = 0,
	SetVelocity                              = 1,
	ClampVelocity                            = 2,
	ERootMotionFinishVelocityMode_MAX        = 3,
};

// Enum Engine.ERuntimeVirtualTextureMaterialType
// NumValues: 0x0009
enum class ERuntimeVirtualTextureMaterialType : uint8
{
	BaseColor                                = 0,
	BaseColor_Normal_DEPRECATED              = 1,
	BaseColor_Normal_Roughness               = 2,
	BaseColor_Normal_Specular                = 3,
	BaseColor_Normal_Specular_YCoCg          = 4,
	BaseColor_Normal_Specular_Mask_YCoCg     = 5,
	WorldHeight                              = 6,
	Count                                    = 7,
	ERuntimeVirtualTextureMaterialType_MAX   = 8,
};

// Enum Engine.ERuntimeVirtualTextureMainPassType
// NumValues: 0x0004
enum class ERuntimeVirtualTextureMainPassType : uint8
{
	Never                                    = 0,
	Exclusive                                = 1,
	Always                                   = 2,
	ERuntimeVirtualTextureMainPassType_MAX   = 3,
};

// Enum Engine.EDepthOfFieldMethod
// NumValues: 0x0004
enum class EDepthOfFieldMethod : uint8
{
	DOFM_BokehDOF                            = 0,
	DOFM_Gaussian                            = 1,
	DOFM_CircleDOF                           = 2,
	DOFM_MAX                                 = 3,
};

// Enum Engine.EAutoExposureMethod
// NumValues: 0x0004
enum class EAutoExposureMethod : uint8
{
	AEM_Histogram                            = 0,
	AEM_Basic                                = 1,
	AEM_Manual                               = 2,
	AEM_MAX                                  = 3,
};

// Enum Engine.EBloomMethod
// NumValues: 0x0003
enum class EBloomMethod : uint8
{
	BM_SOG                                   = 0,
	BM_FFT                                   = 1,
	BM_MAX                                   = 2,
};

// Enum Engine.ETemperatureMethod
// NumValues: 0x0003
enum class ETemperatureMethod : uint8
{
	TEMP_WhiteBalance                        = 0,
	TEMP_ColorTemperature                    = 1,
	TEMP_MAX                                 = 2,
};

// Enum Engine.ELightUnits
// NumValues: 0x0004
enum class ELightUnits : uint8
{
	Unitless                                 = 0,
	Candelas                                 = 1,
	Lumens                                   = 2,
	ELightUnits_MAX                          = 3,
};

// Enum Engine.EReflectionsType
// NumValues: 0x0003
enum class EReflectionsType : uint8
{
	ScreenSpace                              = 0,
	RayTracing                               = 1,
	EReflectionsType_MAX                     = 2,
};

// Enum Engine.ELumenRayLightingModeOverride
// NumValues: 0x0004
enum class ELumenRayLightingModeOverride : uint8
{
	Default                                  = 0,
	SurfaceCache                             = 1,
	HitLighting                              = 2,
	ELumenRayLightingModeOverride_MAX        = 3,
};

// Enum Engine.ETranslucencyType
// NumValues: 0x0005
enum class ETranslucencyType : uint8
{
	Raster                                   = 0,
	RayTracing                               = 1,
	HybridTranslucency                       = 2,
	EnhancedRayTracing                       = 3,
	ETranslucencyType_MAX                    = 4,
};

// Enum Engine.ERayTracingGlobalIlluminationType
// NumValues: 0x0004
enum class ERayTracingGlobalIlluminationType : uint8
{
	Disabled                                 = 0,
	BruteForce                               = 1,
	FinalGather                              = 2,
	ERayTracingGlobalIlluminationType_MAX    = 3,
};

// Enum Engine.ERayTracingGIDenoiseType
// NumValues: 0x0004
enum class ERayTracingGIDenoiseType : uint8
{
	Disabled                                 = 0,
	UE4                                      = 1,
	New                                      = 2,
	ERayTracingGIDenoiseType_MAX             = 3,
};

// Enum Engine.ERayTracingGIDenoiseSpatialFilterType
// NumValues: 0x0003
enum class ERayTracingGIDenoiseSpatialFilterType : uint8
{
	ATrous                                   = 0,
	Gaussian                                 = 1,
	ERayTracingGIDenoiseSpatialFilterType_MAX = 2,
};

// Enum Engine.ERayTracingGIDenoiseDebugType
// NumValues: 0x0009
enum class ERayTracingGIDenoiseDebugType : uint8
{
	Disabled                                 = 0,
	Variance                                 = 1,
	FirstMoment                              = 2,
	SecondMoment                             = 3,
	HistoryLength                            = 4,
	MotionVector                             = 5,
	HitDistance                              = 6,
	RawOutput                                = 7,
	ERayTracingGIDenoiseDebugType_MAX        = 8,
};

// Enum Engine.EReflectedAndRefractedRayTracedShadows
// NumValues: 0x0004
enum class EReflectedAndRefractedRayTracedShadows : uint8
{
	Disabled                                 = 0,
	Hard_shadows                             = 1,
	Area_shadows                             = 2,
	EReflectedAndRefractedRayTracedShadows_MAX = 3,
};

// Enum Engine.EMobilePlanarReflectionMode
// NumValues: 0x0004
enum class EMobilePlanarReflectionMode : uint8
{
	Usual                                    = 0,
	MobilePPRExclusive                       = 1,
	MobilePPR                                = 2,
	EMobilePlanarReflectionMode_MAX          = 3,
};

// Enum Engine.EMobilePixelProjectedReflectionQuality
// NumValues: 0x0005
enum class EMobilePixelProjectedReflectionQuality : uint8
{
	Disabled                                 = 0,
	BestPerformance                          = 1,
	BetterQuality                            = 2,
	BestQuality                              = 3,
	EMobilePixelProjectedReflectionQuality_MAX = 4,
};

// Enum Engine.ERayTracingWaterCausticsType
// NumValues: 0x0004
enum class ERayTracingWaterCausticsType : uint8
{
	Disable                                  = 0,
	SurfelBasedRendering                     = 1,
	ProceduralMeshes                         = 2,
	ERayTracingWaterCausticsType_MAX         = 3,
};

// Enum Engine.ERayTracingWaterCausticsBufferScale
// NumValues: 0x0004
enum class ERayTracingWaterCausticsBufferScale : uint8
{
	FULL                                     = 0,
	HALF                                     = 1,
	QUATER                                   = 2,
	ERayTracingWaterCausticsBufferScale_MAX  = 3,
};

// Enum Engine.ESceneCapturePrimitiveRenderMode
// NumValues: 0x0004
enum class ESceneCapturePrimitiveRenderMode : uint8
{
	PRM_LegacySceneCapture                   = 0,
	PRM_RenderScenePrimitives                = 1,
	PRM_UseShowOnlyList                      = 2,
	PRM_MAX                                  = 3,
};

// Enum Engine.EMaterialProperty
// NumValues: 0x0022
enum class EMaterialProperty : uint8
{
	MP_EmissiveColor                         = 0,
	MP_Opacity                               = 1,
	MP_OpacityMask                           = 2,
	MP_DiffuseColor                          = 3,
	MP_SpecularColor                         = 4,
	MP_BaseColor                             = 5,
	MP_Metallic                              = 6,
	MP_Specular                              = 7,
	MP_Roughness                             = 8,
	MP_Anisotropy                            = 9,
	MP_Normal                                = 10,
	MP_Tangent                               = 11,
	MP_WorldPositionOffset                   = 12,
	MP_WorldDisplacement_DEPRECATED          = 13,
	MP_TessellationMultiplier_DEPRECATED     = 14,
	MP_SubsurfaceColor                       = 15,
	MP_CustomData0                           = 16,
	MP_CustomData1                           = 17,
	MP_AmbientOcclusion                      = 18,
	MP_Refraction                            = 19,
	MP_CustomizedUVs0                        = 20,
	MP_CustomizedUVs1                        = 21,
	MP_CustomizedUVs2                        = 22,
	MP_CustomizedUVs3                        = 23,
	MP_CustomizedUVs4                        = 24,
	MP_CustomizedUVs5                        = 25,
	MP_CustomizedUVs6                        = 26,
	MP_CustomizedUVs7                        = 27,
	MP_PixelDepthOffset                      = 28,
	MP_ShadingModel                          = 29,
	MP_FrontMaterial                         = 30,
	MP_MaterialAttributes                    = 31,
	MP_CustomOutput                          = 32,
	MP_MAX                                   = 33,
};

// Enum Engine.EAntiAliasingMethod
// NumValues: 0x0006
enum class EAntiAliasingMethod : uint8
{
	AAM_None                                 = 0,
	AAM_FXAA                                 = 1,
	AAM_TemporalAA                           = 2,
	AAM_MSAA                                 = 3,
	AAM_TSR                                  = 4,
	AAM_MAX                                  = 5,
};

// Enum Engine.ESkeletalMeshAsyncProperties
// NumValues: 0x003C
enum class ESkeletalMeshAsyncProperties : uint64
{
	None                                     = 0,
	Materials                                = 1,
	Skeleton                                 = 2,
	RefSkeleton                              = 4,
	RetargetBasePose                         = 8,
	RefBasesInvMatrix                        = 16,
	MeshClothingAssets                       = 32,
	UseLegacyMeshDerivedDataKey              = 64,
	HasActiveClothingAssets                  = 128,
	LODSettings                              = 256,
	HasVertexColors                          = 512,
	VertexColorGuid                          = 1024,
	MorphTargets                             = 2048,
	SkeletalMeshRenderData                   = 4096,
	MeshEditorDataObject                     = 8192,
	NeverStream                              = 16384,
	OverrideLODStreamingSettings             = 32768,
	SupportLODStreaming                      = 65536,
	MaxNumStreamedLODs                       = 131072,
	MaxNumOptionalLODs                       = 262144,
	ImportedModel                            = 524288,
	LODInfo                                  = 1048576,
	SkinWeightProfiles                       = 2097152,
	CachedComposedRefPoseMatrices            = 4194304,
	SamplingInfo                             = 8388608,
	NodeMappingData                          = 16777216,
	ShadowPhysicsAsset                       = 33554432,
	SkelMirrorTable                          = 67108864,
	MinLod                                   = 134217728,
	DisableBelowMinLodStripping              = 268435456,
	SkelMirrorAxis                           = 536870912,
	SkelMirrorFlipAxis                       = 1073741824,
	DefaultAnimationRig                      = 2147483648,
	NegativeBoundsExtension                  = 4294967296,
	PositiveBoundsExtension                  = 8589934592,
	ExtendedBounds                           = 17179869184,
	HasBeenSimplified                        = 34359738368,
	EnablePerPolyCollision                   = 68719476736,
	BodySetup                                = 137438953472,
	MorphTargetIndexMap                      = 274877906944,
	FloorOffset                              = 549755813888,
	ImportedBounds                           = 1099511627776,
	PhysicsAsset                             = 2199023255552,
	AssetImportData                          = 4398046511104,
	ThumbnailInfo                            = 8796093022208,
	HasCustomDefaultEditorCamera             = 17592186044416,
	DefaultEditorCameraLocation              = 35184372088832,
	DefaultEditorCameraRotation              = 70368744177664,
	RequiresLODScreenSizeConversion          = 140737488355328,
	PostProcessAnimBlueprint                 = 281474976710656,
	DefaultEditorCameraLookAt                = 562949953421312,
	PreviewAttachedAssetContainer            = 1125899906842624,
	DefaultEditorCameraOrthoZoom             = 2251799813685248,
	RequiresLODHysteresisConversion          = 4503599627370496,
	bSupportRayTracing                       = 9007199254740992,
	RayTracingMinLOD                         = 18014398509481984,
	ClothLODBiasMode                         = 36028797018963968,
	HairKeyWords                             = 72057594037927936,
	All                                      = 18446744073709551615,
	ESkeletalMeshAsyncProperties_MAX         = 72057594037927937,
};

// Enum Engine.ESkinCacheUsage
// NumValues: 0x0004
enum class ESkinCacheUsage : uint8
{
	Auto                                     = 0,
	Disabled                                 = 255,
	Enabled                                  = 1,
	ESkinCacheUsage_MAX                      = 256,
};

// Enum Engine.ESkinCacheDefaultBehavior
// NumValues: 0x0003
enum class ESkinCacheDefaultBehavior : uint8
{
	Exclusive                                = 0,
	Inclusive                                = 1,
	ESkinCacheDefaultBehavior_MAX            = 2,
};

// Enum Engine.EClothingFabricCacheMode
// NumValues: 0x0003
enum class EClothingFabricCacheMode : uint8
{
	Default                                  = 0,
	AlwaysExist                              = 1,
	EClothingFabricCacheMode_MAX             = 2,
};

// Enum Engine.EClothLODBiasMode
// NumValues: 0x0004
enum class EClothLODBiasMode : uint8
{
	MappingsToSameLOD                        = 0,
	MappingsToMinLOD                         = 1,
	MappingsToAnyLOD                         = 2,
	EClothLODBiasMode_MAX                    = 3,
};

// Enum Engine.EAnimCurveType
// NumValues: 0x0005
enum class EAnimCurveType : uint8
{
	AttributeCurve                           = 0,
	MaterialCurve                            = 1,
	MorphTargetCurve                         = 2,
	MaxAnimCurveType                         = 3,
	EAnimCurveType_MAX                       = 4,
};

// Enum Engine.ECustomBoneAttributeLookup
// NumValues: 0x0004
enum class ECustomBoneAttributeLookup : uint8
{
	BoneOnly                                 = 0,
	ImmediateParent                          = 1,
	ParentHierarchy                          = 2,
	ECustomBoneAttributeLookup_MAX           = 3,
};

// Enum Engine.EKinematicBonesUpdateToPhysics
// NumValues: 0x0003
enum class EKinematicBonesUpdateToPhysics : uint8
{
	SkipSimulatingBones                      = 0,
	SkipAllBones                             = 1,
	EKinematicBonesUpdateToPhysics_MAX       = 2,
};

// Enum Engine.EAnimationMode
// NumValues: 0x0004
enum class EAnimationMode : uint8
{
	AnimationBlueprint                       = 0,
	AnimationSingleNode                      = 1,
	AnimationCustomMode                      = 2,
	EAnimationMode_MAX                       = 3,
};

// Enum Engine.EPhysicsTransformUpdateMode
// NumValues: 0x0003
enum class EPhysicsTransformUpdateMode : uint8
{
	SimulationUpatesComponentTransform       = 0,
	ComponentTransformIsKinematic            = 1,
	EPhysicsTransformUpdateMode_MAX          = 2,
};

// Enum Engine.ESkeletalMeshGeoImportVersions
// NumValues: 0x0005
enum class ESkeletalMeshGeoImportVersions : uint8
{
	Before_Versionning                       = 0,
	SkeletalMeshBuildRefactor                = 1,
	VersionPlusOne                           = 2,
	LatestVersion                            = 1,
	ESkeletalMeshGeoImportVersions_MAX       = 3,
};

// Enum Engine.ESkeletalMeshSkinningImportVersions
// NumValues: 0x0005
enum class ESkeletalMeshSkinningImportVersions : uint8
{
	Before_Versionning                       = 0,
	SkeletalMeshBuildRefactor                = 1,
	VersionPlusOne                           = 2,
	LatestVersion                            = 1,
	ESkeletalMeshSkinningImportVersions_MAX  = 3,
};

// Enum Engine.EBoneFilterActionOption
// NumValues: 0x0004
enum class EBoneFilterActionOption : uint8
{
	Remove                                   = 0,
	Keep                                     = 1,
	Invalid                                  = 2,
	EBoneFilterActionOption_MAX              = 3,
};

// Enum Engine.SkeletalMeshTerminationCriterion
// NumValues: 0x0007
enum class ESkeletalMeshTerminationCriterion : uint8
{
	SMTC_NumOfTriangles                      = 0,
	SMTC_NumOfVerts                          = 1,
	SMTC_TriangleOrVert                      = 2,
	SMTC_AbsNumOfTriangles                   = 3,
	SMTC_AbsNumOfVerts                       = 4,
	SMTC_AbsTriangleOrVert                   = 5,
	SMTC_MAX                                 = 6,
};

// Enum Engine.SkeletalMeshOptimizationType
// NumValues: 0x0004
enum class ESkeletalMeshOptimizationType : uint8
{
	SMOT_NumOfTriangles                      = 0,
	SMOT_MaxDeviation                        = 1,
	SMOT_TriangleOrDeviation                 = 2,
	SMOT_MAX                                 = 3,
};

// Enum Engine.SkeletalMeshOptimizationImportance
// NumValues: 0x0007
enum class ESkeletalMeshOptimizationImportance : uint8
{
	SMOI_Off                                 = 0,
	SMOI_Lowest                              = 1,
	SMOI_Low                                 = 2,
	SMOI_Normal                              = 3,
	SMOI_High                                = 4,
	SMOI_Highest                             = 5,
	SMOI_MAX                                 = 6,
};

// Enum Engine.EBoneTranslationRetargetingMode
// NumValues: 0x0006
enum class EBoneTranslationRetargetingMode : uint8
{
	Animation                                = 0,
	Skeleton                                 = 1,
	AnimationScaled                          = 2,
	AnimationRelative                        = 3,
	OrientAndScale                           = 4,
	EBoneTranslationRetargetingMode_MAX      = 5,
};

// Enum Engine.EBoneVisibilityStatus
// NumValues: 0x0004
enum class EBoneVisibilityStatus : uint8
{
	BVS_HiddenByParent                       = 0,
	BVS_Visible                              = 1,
	BVS_ExplicitlyHidden                     = 2,
	BVS_MAX                                  = 3,
};

// Enum Engine.EPhysBodyOp
// NumValues: 0x0003
enum class EPhysBodyOp : uint8
{
	PBO_None                                 = 0,
	PBO_Term                                 = 1,
	PBO_MAX                                  = 2,
};

// Enum Engine.EVisibilityBasedAnimTickOption
// NumValues: 0x0005
enum class EVisibilityBasedAnimTickOption : uint8
{
	AlwaysTickPoseAndRefreshBones            = 0,
	AlwaysTickPose                           = 1,
	OnlyTickMontagesWhenNotRendered          = 2,
	OnlyTickPoseWhenRendered                 = 3,
	EVisibilityBasedAnimTickOption_MAX       = 4,
};

// Enum Engine.EBoneSpaces
// NumValues: 0x0003
enum class EBoneSpaces : uint8
{
	WorldSpace                               = 0,
	ComponentSpace                           = 1,
	EBoneSpaces_MAX                          = 2,
};

// Enum Engine.ESkyAtmosphereTransformMode
// NumValues: 0x0004
enum class ESkyAtmosphereTransformMode : uint8
{
	PlanetTopAtAbsoluteWorldOrigin           = 0,
	PlanetTopAtComponentTransform            = 1,
	PlanetCenterAtComponentTransform         = 2,
	ESkyAtmosphereTransformMode_MAX          = 3,
};

// Enum Engine.ESkyLightSourceType
// NumValues: 0x0003
enum class ESkyLightSourceType : uint8
{
	SLS_CapturedScene                        = 0,
	SLS_SpecifiedCubemap                     = 1,
	SLS_MAX                                  = 2,
};

// Enum Engine.ESoundDistanceCalc
// NumValues: 0x0005
enum class ESoundDistanceCalc : uint8
{
	SOUNDDISTANCE_Normal                     = 0,
	SOUNDDISTANCE_InfiniteXYPlane            = 1,
	SOUNDDISTANCE_InfiniteXZPlane            = 2,
	SOUNDDISTANCE_InfiniteYZPlane            = 3,
	SOUNDDISTANCE_MAX                        = 4,
};

// Enum Engine.ESoundSpatializationAlgorithm
// NumValues: 0x0003
enum class ESoundSpatializationAlgorithm : uint8
{
	SPATIALIZATION_Default                   = 0,
	SPATIALIZATION_HRTF                      = 1,
	SPATIALIZATION_MAX                       = 2,
};

// Enum Engine.EAirAbsorptionMethod
// NumValues: 0x0003
enum class EAirAbsorptionMethod : uint8
{
	Linear                                   = 0,
	CustomCurve                              = 1,
	EAirAbsorptionMethod_MAX                 = 2,
};

// Enum Engine.EReverbSendMethod
// NumValues: 0x0004
enum class EReverbSendMethod : uint8
{
	Linear                                   = 0,
	CustomCurve                              = 1,
	Manual                                   = 2,
	EReverbSendMethod_MAX                    = 3,
};

// Enum Engine.ESubmixSendMethod
// NumValues: 0x0004
enum class ESubmixSendMethod : uint8
{
	Linear                                   = 0,
	CustomCurve                              = 1,
	Manual                                   = 2,
	ESubmixSendMethod_MAX                    = 3,
};

// Enum Engine.EPriorityAttenuationMethod
// NumValues: 0x0004
enum class EPriorityAttenuationMethod : uint8
{
	Linear                                   = 0,
	CustomCurve                              = 1,
	Manual                                   = 2,
	EPriorityAttenuationMethod_MAX           = 3,
};

// Enum Engine.EVirtualizationMode
// NumValues: 0x0004
enum class EVirtualizationMode : uint8
{
	Disabled                                 = 0,
	PlayWhenSilent                           = 1,
	Restart                                  = 2,
	EVirtualizationMode_MAX                  = 3,
};

// Enum Engine.EMaxConcurrentResolutionRule
// NumValues: 0x0009
enum class EMaxConcurrentResolutionRule : uint8
{
	PreventNew                               = 0,
	StopOldest                               = 1,
	StopFarthestThenPreventNew               = 2,
	StopFarthestThenOldest                   = 3,
	StopLowestPriority                       = 4,
	StopQuietest                             = 5,
	StopLowestPriorityThenPreventNew         = 6,
	Count                                    = 7,
	EMaxConcurrentResolutionRule_MAX         = 8,
};

// Enum Engine.EConcurrencyVolumeScaleMode
// NumValues: 0x0004
enum class EConcurrencyVolumeScaleMode : uint32
{
	Default                                  = 0,
	Distance                                 = 1,
	Priority                                 = 2,
	EConcurrencyVolumeScaleMode_MAX          = 3,
};

// Enum Engine.ESoundGroup
// NumValues: 0x001A
enum class ESoundGroup : uint8
{
	SOUNDGROUP_Default                       = 0,
	SOUNDGROUP_Effects                       = 1,
	SOUNDGROUP_UI                            = 2,
	SOUNDGROUP_Music                         = 3,
	SOUNDGROUP_Voice                         = 4,
	SOUNDGROUP_GameSoundGroup1               = 5,
	SOUNDGROUP_GameSoundGroup2               = 6,
	SOUNDGROUP_GameSoundGroup3               = 7,
	SOUNDGROUP_GameSoundGroup4               = 8,
	SOUNDGROUP_GameSoundGroup5               = 9,
	SOUNDGROUP_GameSoundGroup6               = 10,
	SOUNDGROUP_GameSoundGroup7               = 11,
	SOUNDGROUP_GameSoundGroup8               = 12,
	SOUNDGROUP_GameSoundGroup9               = 13,
	SOUNDGROUP_GameSoundGroup10              = 14,
	SOUNDGROUP_GameSoundGroup11              = 15,
	SOUNDGROUP_GameSoundGroup12              = 16,
	SOUNDGROUP_GameSoundGroup13              = 17,
	SOUNDGROUP_GameSoundGroup14              = 18,
	SOUNDGROUP_GameSoundGroup15              = 19,
	SOUNDGROUP_GameSoundGroup16              = 20,
	SOUNDGROUP_GameSoundGroup17              = 21,
	SOUNDGROUP_GameSoundGroup18              = 22,
	SOUNDGROUP_GameSoundGroup19              = 23,
	SOUNDGROUP_GameSoundGroup20              = 24,
	SOUNDGROUP_MAX                           = 25,
};

// Enum Engine.EModulationRouting
// NumValues: 0x0004
enum class EModulationRouting : uint8
{
	Disable                                  = 0,
	Inherit                                  = 1,
	Override                                 = 2,
	EModulationRouting_MAX                   = 3,
};

// Enum Engine.ModulationParamMode
// NumValues: 0x0004
enum class EModulationParamMode : uint8
{
	MPM_Normal                               = 0,
	MPM_Abs                                  = 1,
	MPM_Direct                               = 2,
	MPM_MAX                                  = 3,
};

// Enum Engine.ESourceBusChannels
// NumValues: 0x0003
enum class ESourceBusChannels : uint8
{
	Mono                                     = 0,
	Stereo                                   = 1,
	ESourceBusChannels_MAX                   = 2,
};

// Enum Engine.ESourceBusSendLevelControlMethod
// NumValues: 0x0004
enum class ESourceBusSendLevelControlMethod : uint8
{
	Linear                                   = 0,
	CustomCurve                              = 1,
	Manual                                   = 2,
	ESourceBusSendLevelControlMethod_MAX     = 3,
};

// Enum Engine.EFFTSize
// NumValues: 0x0007
enum class EFFTSize : uint8
{
	DefaultSize                              = 0,
	Min                                      = 1,
	Small                                    = 2,
	Medium                                   = 3,
	Large                                    = 4,
	VeryLarge                                = 5,
	Max                                      = 6,
};

// Enum Engine.EFFTPeakInterpolationMethod
// NumValues: 0x0005
enum class EFFTPeakInterpolationMethod : uint8
{
	NearestNeighbor                          = 0,
	Linear                                   = 1,
	Quadratic                                = 2,
	ConstantQ                                = 3,
	EFFTPeakInterpolationMethod_MAX          = 4,
};

// Enum Engine.EFFTWindowType
// NumValues: 0x0005
enum class EFFTWindowType : uint8
{
	None                                     = 0,
	Hamming                                  = 1,
	Hann                                     = 2,
	Blackman                                 = 3,
	EFFTWindowType_MAX                       = 4,
};

// Enum Engine.EAudioSpectrumType
// NumValues: 0x0004
enum class EAudioSpectrumType : uint8
{
	MagnitudeSpectrum                        = 0,
	PowerSpectrum                            = 1,
	Decibel                                  = 2,
	EAudioSpectrumType_MAX                   = 3,
};

// Enum Engine.EGainParamMode
// NumValues: 0x0003
enum class EGainParamMode : uint8
{
	Linear                                   = 0,
	Decibels                                 = 1,
	EGainParamMode_MAX                       = 2,
};

// Enum Engine.EAudioSpectrumBandPresetType
// NumValues: 0x0005
enum class EAudioSpectrumBandPresetType : uint8
{
	KickDrum                                 = 0,
	SnareDrum                                = 1,
	Voice                                    = 2,
	Cymbals                                  = 3,
	EAudioSpectrumBandPresetType_MAX         = 4,
};

// Enum Engine.EAudioRecordingExportType
// NumValues: 0x0003
enum class EAudioRecordingExportType : uint8
{
	SoundWave                                = 0,
	WavFile                                  = 1,
	EAudioRecordingExportType_MAX            = 2,
};

// Enum Engine.ESendLevelControlMethod
// NumValues: 0x0004
enum class ESendLevelControlMethod : uint8
{
	Linear                                   = 0,
	CustomCurve                              = 1,
	Manual                                   = 2,
	ESendLevelControlMethod_MAX              = 3,
};

// Enum Engine.ESubmixSendStage
// NumValues: 0x0003
enum class ESubmixSendStage : uint8
{
	PostDistanceAttenuation                  = 0,
	PreDistanceAttenuation                   = 1,
	ESubmixSendStage_MAX                     = 2,
};

// Enum Engine.EDecompressionType
// NumValues: 0x0009
enum class EDecompressionType : uint8
{
	DTYPE_Setup                              = 0,
	DTYPE_Invalid                            = 1,
	DTYPE_Preview                            = 2,
	DTYPE_Native                             = 3,
	DTYPE_RealTime                           = 4,
	DTYPE_Procedural                         = 5,
	DTYPE_Xenon                              = 6,
	DTYPE_Streaming                          = 7,
	DTYPE_MAX                                = 8,
};

// Enum Engine.ESoundWaveFFTSize
// NumValues: 0x0006
enum class ESoundWaveFFTSize : uint8
{
	VerySmall_64                             = 0,
	Small_256                                = 1,
	Medium_512                               = 2,
	Large_1024                               = 3,
	VeryLarge_2048                           = 4,
	ESoundWaveFFTSize_MAX                    = 5,
};

// Enum Engine.ESoundAssetCompressionType
// NumValues: 0x0005
enum class ESoundAssetCompressionType : uint8
{
	BinkAudio                                = 0,
	ADPCM                                    = 1,
	PCM                                      = 2,
	PlatformSpecific                         = 3,
	ESoundAssetCompressionType_MAX           = 4,
};

// Enum Engine.ESoundWaveLoadingBehavior
// NumValues: 0x0007
enum class ESoundWaveLoadingBehavior : uint8
{
	Inherited                                = 0,
	RetainOnLoad                             = 1,
	PrimeOnLoad                              = 2,
	LoadOnDemand                             = 3,
	ForceInline                              = 4,
	Uninitialized                            = 255,
	ESoundWaveLoadingBehavior_MAX            = 256,
};

// Enum Engine.ESplinePointType
// NumValues: 0x0006
enum class ESplinePointType : uint8
{
	Linear                                   = 0,
	Curve                                    = 1,
	Constant                                 = 2,
	CurveClamped                             = 3,
	CurveCustomTangent                       = 4,
	ESplinePointType_MAX                     = 5,
};

// Enum Engine.ESplineCoordinateSpace
// NumValues: 0x0003
enum class ESplineCoordinateSpace : uint8
{
	Local                                    = 0,
	World                                    = 1,
	ESplineCoordinateSpace_MAX               = 2,
};

// Enum Engine.ESplineMeshAxis
// NumValues: 0x0004
enum class ESplineMeshAxis : uint8
{
	X                                        = 0,
	Y                                        = 1,
	Z                                        = 2,
	ESplineMeshAxis_MAX                      = 3,
};

// Enum Engine.ENormalMode
// NumValues: 0x0006
enum class ENormalMode : uint8
{
	NM_PreserveSmoothingGroups               = 0,
	NM_RecalculateNormals                    = 1,
	NM_RecalculateNormalsSmooth              = 2,
	NM_RecalculateNormalsHard                = 3,
	TEMP_BROKEN                              = 4,
	ENormalMode_MAX                          = 5,
};

// Enum Engine.EImportanceLevel
// NumValues: 0x0008
enum class EImportanceLevel : uint8
{
	IL_Off                                   = 0,
	IL_Lowest                                = 1,
	IL_Low                                   = 2,
	IL_Normal                                = 3,
	IL_High                                  = 4,
	IL_Highest                               = 5,
	TEMP_BROKEN2                             = 6,
	EImportanceLevel_MAX                     = 7,
};

// Enum Engine.EOptimizationType
// NumValues: 0x0003
enum class EOptimizationType : uint8
{
	OT_NumOfTriangles                        = 0,
	OT_MaxDeviation                          = 1,
	OT_MAX                                   = 2,
};

// Enum Engine.EStereoLayerType
// NumValues: 0x0004
enum class EStereoLayerType : uint8
{
	SLT_WorldLocked                          = 0,
	SLT_TrackerLocked                        = 1,
	SLT_FaceLocked                           = 2,
	SLT_MAX                                  = 3,
};

// Enum Engine.EStereoLayerShape
// NumValues: 0x0005
enum class EStereoLayerShape : uint8
{
	SLSH_QuadLayer                           = 0,
	SLSH_CylinderLayer                       = 1,
	SLSH_CubemapLayer                        = 2,
	SLSH_EquirectLayer                       = 3,
	SLSH_MAX                                 = 4,
};

// Enum Engine.ESubUVBoundingVertexCount
// NumValues: 0x0003
enum class ESubUVBoundingVertexCount : uint8
{
	BVC_FourVertices                         = 0,
	BVC_EightVertices                        = 1,
	BVC_MAX                                  = 2,
};

// Enum Engine.EOpacitySourceMode
// NumValues: 0x0006
enum class EOpacitySourceMode : uint8
{
	OSM_Alpha                                = 0,
	OSM_ColorBrightness                      = 1,
	OSM_RedChannel                           = 2,
	OSM_GreenChannel                         = 3,
	OSM_BlueChannel                          = 4,
	OSM_MAX                                  = 5,
};

// Enum Engine.EHorizTextAligment
// NumValues: 0x0004
enum class EHorizTextAligment : uint8
{
	EHTA_Left                                = 0,
	EHTA_Center                              = 1,
	EHTA_Right                               = 2,
	EHTA_MAX                                 = 3,
};

// Enum Engine.EVerticalTextAligment
// NumValues: 0x0005
enum class EVerticalTextAligment : uint8
{
	EVRTA_TextTop                            = 0,
	EVRTA_TextCenter                         = 1,
	EVRTA_TextBottom                         = 2,
	EVRTA_QuadTop                            = 3,
	EVRTA_MAX                                = 4,
};

// Enum Engine.TextureFilter
// NumValues: 0x0005
enum class ETextureFilter : uint32
{
	TF_Nearest                               = 0,
	TF_Bilinear                              = 1,
	TF_Trilinear                             = 2,
	TF_Default                               = 3,
	TF_MAX                                   = 4,
};

// Enum Engine.TextureAddress
// NumValues: 0x0004
enum class ETextureAddress : uint8
{
	TA_Wrap                                  = 0,
	TA_Clamp                                 = 1,
	TA_Mirror                                = 2,
	TA_MAX                                   = 3,
};

// Enum Engine.ETextureMipCount
// NumValues: 0x0004
enum class ETextureMipCount : uint8
{
	TMC_ResidentMips                         = 0,
	TMC_AllMips                              = 1,
	TMC_AllMipsBiased                        = 2,
	TMC_MAX                                  = 3,
};

// Enum Engine.ETextureSourceArtType
// NumValues: 0x0004
enum class ETextureSourceArtType : uint8
{
	TSAT_Uncompressed                        = 0,
	TSAT_PNGCompressed                       = 1,
	TSAT_DDSFile                             = 2,
	TSAT_MAX                                 = 3,
};

// Enum Engine.ETextureCompressionQuality
// NumValues: 0x0007
enum class ETextureCompressionQuality : uint8
{
	TCQ_Default                              = 0,
	TCQ_Lowest                               = 1,
	TCQ_Low                                  = 2,
	TCQ_Medium                               = 3,
	TCQ_High                                 = 4,
	TCQ_Highest                              = 5,
	TCQ_MAX                                  = 6,
};

// Enum Engine.TextureGroup
// NumValues: 0x0033
enum class ETextureGroup : uint32
{
	TEXTUREGROUP_World                       = 0,
	TEXTUREGROUP_WorldNormalMap              = 1,
	TEXTUREGROUP_WorldSpecular               = 2,
	TEXTUREGROUP_Character                   = 3,
	TEXTUREGROUP_CharacterNormalMap          = 4,
	TEXTUREGROUP_CharacterSpecular           = 5,
	TEXTUREGROUP_Weapon                      = 6,
	TEXTUREGROUP_WeaponNormalMap             = 7,
	TEXTUREGROUP_WeaponSpecular              = 8,
	TEXTUREGROUP_Vehicle                     = 9,
	TEXTUREGROUP_VehicleNormalMap            = 10,
	TEXTUREGROUP_VehicleSpecular             = 11,
	TEXTUREGROUP_Cinematic                   = 12,
	TEXTUREGROUP_Effects                     = 13,
	TEXTUREGROUP_EffectsNotFiltered          = 14,
	TEXTUREGROUP_Skybox                      = 15,
	TEXTUREGROUP_UI                          = 16,
	TEXTUREGROUP_Lightmap                    = 17,
	TEXTUREGROUP_RenderTarget                = 18,
	TEXTUREGROUP_MobileFlattened             = 19,
	TEXTUREGROUP_ProcBuilding_Face           = 20,
	TEXTUREGROUP_ProcBuilding_LightMap       = 21,
	TEXTUREGROUP_Shadowmap                   = 22,
	TEXTUREGROUP_ColorLookupTable            = 23,
	TEXTUREGROUP_Terrain_Heightmap           = 24,
	TEXTUREGROUP_Terrain_Weightmap           = 25,
	TEXTUREGROUP_Bokeh                       = 26,
	TEXTUREGROUP_IESLightProfile             = 27,
	TEXTUREGROUP_Pixels2D                    = 28,
	TEXTUREGROUP_HierarchicalLOD             = 29,
	TEXTUREGROUP_Impostor                    = 30,
	TEXTUREGROUP_ImpostorNormalDepth         = 31,
	TEXTUREGROUP_8BitData                    = 32,
	TEXTUREGROUP_16BitData                   = 33,
	TEXTUREGROUP_Project01                   = 34,
	TEXTUREGROUP_Project02                   = 35,
	TEXTUREGROUP_Project03                   = 36,
	TEXTUREGROUP_Project04                   = 37,
	TEXTUREGROUP_Project05                   = 38,
	TEXTUREGROUP_Project06                   = 39,
	TEXTUREGROUP_Project07                   = 40,
	TEXTUREGROUP_Project08                   = 41,
	TEXTUREGROUP_Project09                   = 42,
	TEXTUREGROUP_Project10                   = 43,
	TEXTUREGROUP_Project11                   = 44,
	TEXTUREGROUP_Project12                   = 45,
	TEXTUREGROUP_Project13                   = 46,
	TEXTUREGROUP_Project14                   = 47,
	TEXTUREGROUP_Project15                   = 48,
	TEXTUREGROUP_Project16                   = 49,
	TEXTUREGROUP_MAX                         = 50,
};

// Enum Engine.TextureMipGenSettings
// NumValues: 0x0017
enum class ETextureMipGenSettings : uint8
{
	TMGS_FromTextureGroup                    = 0,
	TMGS_SimpleAverage                       = 1,
	TMGS_Sharpen0                            = 2,
	TMGS_Sharpen1                            = 3,
	TMGS_Sharpen2                            = 4,
	TMGS_Sharpen3                            = 5,
	TMGS_Sharpen4                            = 6,
	TMGS_Sharpen5                            = 7,
	TMGS_Sharpen6                            = 8,
	TMGS_Sharpen7                            = 9,
	TMGS_Sharpen8                            = 10,
	TMGS_Sharpen9                            = 11,
	TMGS_Sharpen10                           = 12,
	TMGS_NoMipmaps                           = 13,
	TMGS_LeaveExistingMips                   = 14,
	TMGS_Blur1                               = 15,
	TMGS_Blur2                               = 16,
	TMGS_Blur3                               = 17,
	TMGS_Blur4                               = 18,
	TMGS_Blur5                               = 19,
	TMGS_Unfiltered                          = 20,
	TMGS_Angular                             = 21,
	TMGS_MAX                                 = 22,
};

// Enum Engine.ETexturePowerOfTwoSetting
// NumValues: 0x0004
enum class ETexturePowerOfTwoSetting : uint8
{
	None                                     = 0,
	PadToPowerOfTwo                          = 1,
	PadToSquarePowerOfTwo                    = 2,
	ETexturePowerOfTwoSetting_MAX            = 3,
};

// Enum Engine.ETextureSamplerFilter
// NumValues: 0x0006
enum class ETextureSamplerFilter : uint8
{
	Point                                    = 0,
	Bilinear                                 = 1,
	Trilinear                                = 2,
	AnisotropicPoint                         = 3,
	AnisotropicLinear                        = 4,
	ETextureSamplerFilter_MAX                = 5,
};

// Enum Engine.ETextureMipLoadOptions
// NumValues: 0x0004
enum class ETextureMipLoadOptions : uint8
{
	Default                                  = 0,
	AllMips                                  = 1,
	OnlyFirstMip                             = 2,
	ETextureMipLoadOptions_MAX               = 3,
};

// Enum Engine.ETextureDownscaleOptions
// NumValues: 0x000F
enum class ETextureDownscaleOptions : uint8
{
	Default                                  = 0,
	Unfiltered                               = 1,
	SimpleAverage                            = 2,
	Sharpen0                                 = 3,
	Sharpen1                                 = 4,
	Sharpen2                                 = 5,
	Sharpen3                                 = 6,
	Sharpen4                                 = 7,
	Sharpen5                                 = 8,
	Sharpen6                                 = 9,
	Sharpen7                                 = 10,
	Sharpen8                                 = 11,
	Sharpen9                                 = 12,
	Sharpen10                                = 13,
	ETextureDownscaleOptions_MAX             = 14,
};

// Enum Engine.ETextureLossyCompressionAmount
// NumValues: 0x0008
enum class ETextureLossyCompressionAmount : uint8
{
	TLCA_Default                             = 0,
	TLCA_None                                = 1,
	TLCA_Lowest                              = 2,
	TLCA_Low                                 = 3,
	TLCA_Medium                              = 4,
	TLCA_High                                = 5,
	TLCA_Highest                             = 6,
	TLCA_MAX                                 = 7,
};

// Enum Engine.ECompositeTextureMode
// NumValues: 0x0006
enum class ECompositeTextureMode : uint8
{
	CTM_Disabled                             = 0,
	CTM_NormalRoughnessToRed                 = 1,
	CTM_NormalRoughnessToGreen               = 2,
	CTM_NormalRoughnessToBlue                = 3,
	CTM_NormalRoughnessToAlpha               = 4,
	CTM_MAX                                  = 5,
};

// Enum Engine.ETextureSourceCompressionFormat
// NumValues: 0x0004
enum class ETextureSourceCompressionFormat : uint8
{
	TSCF_None                                = 0,
	TSCF_PNG                                 = 1,
	TSCF_JPEG                                = 2,
	TSCF_MAX                                 = 3,
};

// Enum Engine.ETextureSourceFormat
// NumValues: 0x000A
enum class ETextureSourceFormat : uint8
{
	TSF_Invalid                              = 0,
	TSF_G8                                   = 1,
	TSF_BGRA8                                = 2,
	TSF_BGRE8                                = 3,
	TSF_RGBA16                               = 4,
	TSF_RGBA16F                              = 5,
	TSF_RGBA8                                = 6,
	TSF_RGBE8                                = 7,
	TSF_G16                                  = 8,
	TSF_MAX                                  = 9,
};

// Enum Engine.TextureCompressionSettings
// NumValues: 0x0010
enum class ETextureCompressionSettings : uint32
{
	TC_Default                               = 0,
	TC_Normalmap                             = 1,
	TC_Masks                                 = 2,
	TC_Grayscale                             = 3,
	TC_Displacementmap                       = 4,
	TC_VectorDisplacementmap                 = 5,
	TC_HDR                                   = 6,
	TC_EditorIcon                            = 7,
	TC_Alpha                                 = 8,
	TC_DistanceFieldFont                     = 9,
	TC_HDR_Compressed                        = 10,
	TC_BC7                                   = 11,
	TC_HalfFloat                             = 12,
	TC_LQ                                    = 13,
	TC_EncodedReflectionCapture              = 14,
	TC_MAX                                   = 15,
};

// Enum Engine.ETextureSourceEncoding
// NumValues: 0x0012
enum class ETextureSourceEncoding : uint8
{
	TSE_None                                 = 0,
	TSE_Linear                               = 1,
	TSE_sRGB                                 = 2,
	TSE_ST2084                               = 3,
	TSE_Gamma22                              = 4,
	TSE_BT1886                               = 5,
	TSE_Gamma26                              = 6,
	TSE_Cineon                               = 7,
	TSE_REDLog                               = 8,
	TSE_REDLog3G10                           = 9,
	TSE_SLog1                                = 10,
	TSE_SLog2                                = 11,
	TSE_SLog3                                = 12,
	TSE_AlexaV3LogC                          = 13,
	TSE_CanonLog                             = 14,
	TSE_ProTune                              = 15,
	TSE_VLog                                 = 16,
	TSE_MAX                                  = 17,
};

// Enum Engine.ETextureColorSpace
// NumValues: 0x0010
enum class ETextureColorSpace : uint8
{
	TCS_None                                 = 0,
	TCS_sRGB                                 = 1,
	TCS_Rec2020                              = 2,
	TCS_ACESAP0                              = 3,
	TCS_ACESAP1                              = 4,
	TCS_P3DCI                                = 5,
	TCS_P3D65                                = 6,
	TCS_REDWideGamut                         = 7,
	TCS_SonySGamut3                          = 8,
	TCS_SonySGamut3Cine                      = 9,
	TCS_AlexaWideGamut                       = 10,
	TCS_CanonCinemaGamut                     = 11,
	TCS_GoProProtuneNative                   = 12,
	TCS_PanasonicVGamut                      = 13,
	TCS_Custom                               = 99,
	TCS_MAX                                  = 100,
};

// Enum Engine.ETextureChromaticAdaptationMethod
// NumValues: 0x0004
enum class ETextureChromaticAdaptationMethod : uint8
{
	TCAM_None                                = 0,
	TCAM_Bradford                            = 1,
	TCAM_CAT02                               = 2,
	TCAM_MAX                                 = 3,
};

// Enum Engine.ETextureEncodeEffort
// NumValues: 0x0005
enum class ETextureEncodeEffort : uint8
{
	Default                                  = 0,
	Low                                      = 10,
	Normal                                   = 20,
	High                                     = 30,
	ETextureEncodeEffort_MAX                 = 31,
};

// Enum Engine.ETextureUniversalTiling
// NumValues: 0x0004
enum class ETextureUniversalTiling : uint8
{
	Disabled                                 = 0,
	Enabled_256KB                            = 1,
	Enabled_64KB                             = 2,
	ETextureUniversalTiling_MAX              = 3,
};

// Enum Engine.ETextureEncodeSpeed
// NumValues: 0x0004
enum class ETextureEncodeSpeed : uint8
{
	Final                                    = 0,
	FinalIfAvailable                         = 1,
	Fast                                     = 2,
	ETextureEncodeSpeed_MAX                  = 3,
};

// Enum Engine.ETextureEncodeSpeedOverride
// NumValues: 0x0005
enum class ETextureEncodeSpeedOverride : uint8
{
	Disabled                                 = 255,
	Final                                    = 0,
	FinalIfAvailable                         = 1,
	Fast                                     = 2,
	ETextureEncodeSpeedOverride_MAX          = 256,
};

// Enum Engine.ETextureRenderTargetFormat
// NumValues: 0x000C
enum class ETextureRenderTargetFormat : uint8
{
	RTF_R8                                   = 0,
	RTF_RG8                                  = 1,
	RTF_RGBA8                                = 2,
	RTF_RGBA8_SRGB                           = 3,
	RTF_R16f                                 = 4,
	RTF_RG16f                                = 5,
	RTF_RGBA16f                              = 6,
	RTF_R32f                                 = 7,
	RTF_RG32f                                = 8,
	RTF_RGBA32f                              = 9,
	RTF_RGB10A2                              = 10,
	RTF_MAX                                  = 11,
};

// Enum Engine.ETimecodeProviderSynchronizationState
// NumValues: 0x0005
enum class ETimecodeProviderSynchronizationState : uint32
{
	Closed                                   = 0,
	Error                                    = 1,
	Synchronized                             = 2,
	Synchronizing                            = 3,
	ETimecodeProviderSynchronizationState_MAX = 4,
};

// Enum Engine.ETimelineLengthMode
// NumValues: 0x0003
enum class ETimelineLengthMode : uint8
{
	TL_TimelineLength                        = 0,
	TL_LastKeyFrame                          = 1,
	TL_MAX                                   = 2,
};

// Enum Engine.ETimelineDirection
// NumValues: 0x0003
enum class ETimelineDirection : uint8
{
	Forward                                  = 0,
	Backward                                 = 1,
	ETimelineDirection_MAX                   = 2,
};

// Enum Engine.ETimeStretchCurveMapping
// NumValues: 0x0004
enum class ETimeStretchCurveMapping : uint8
{
	T_Original                               = 0,
	T_TargetMin                              = 1,
	T_TargetMax                              = 2,
	MAX                                      = 3,
};

// Enum Engine.ETwitterRequestMethod
// NumValues: 0x0004
enum class ETwitterRequestMethod : uint8
{
	TRM_Get                                  = 0,
	TRM_Post                                 = 1,
	TRM_Delete                               = 2,
	TRM_MAX                                  = 3,
};

// Enum Engine.ETwitterIntegrationDelegate
// NumValues: 0x0004
enum class ETwitterIntegrationDelegate : uint8
{
	TID_AuthorizeComplete                    = 0,
	TID_TweetUIComplete                      = 1,
	TID_RequestComplete                      = 2,
	TID_MAX                                  = 3,
};

// Enum Engine.ETypedElementWorldType
// NumValues: 0x0003
enum class ETypedElementWorldType : uint8
{
	Game                                     = 0,
	Editor                                   = 1,
	ETypedElementWorldType_MAX               = 2,
};

// Enum Engine.EUserDefinedStructureStatus
// NumValues: 0x0005
enum class EUserDefinedStructureStatus : uint8
{
	UDSS_UpToDate                            = 0,
	UDSS_Dirty                               = 1,
	UDSS_Error                               = 2,
	UDSS_Duplicate                           = 3,
	UDSS_MAX                                 = 4,
};

// Enum Engine.ERenderFocusRule
// NumValues: 0x0005
enum class ERenderFocusRule : uint8
{
	Always                                   = 0,
	NonPointer                               = 1,
	NavigationOnly                           = 2,
	Never                                    = 3,
	ERenderFocusRule_MAX                     = 4,
};

// Enum Engine.EUIScalingRule
// NumValues: 0x0007
enum class EUIScalingRule : uint8
{
	ShortestSide                             = 0,
	LongestSide                              = 1,
	Horizontal                               = 2,
	Vertical                                 = 3,
	ScaleToFit                               = 4,
	Custom                                   = 5,
	EUIScalingRule_MAX                       = 6,
};

// Enum Engine.EVectorFieldConstructionOp
// NumValues: 0x0003
enum class EVectorFieldConstructionOp : uint8
{
	VFCO_Extrude                             = 0,
	VFCO_Revolve                             = 1,
	VFCO_MAX                                 = 2,
};

// Enum Engine.EVolumetricCloudTracingMaxDistanceMode
// NumValues: 0x0003
enum class EVolumetricCloudTracingMaxDistanceMode : uint8
{
	DistanceFromCloudLayerEntryPoint         = 0,
	DistanceFromPointOfView                  = 1,
	EVolumetricCloudTracingMaxDistanceMode_MAX = 2,
};

// Enum Engine.EWindSourceType
// NumValues: 0x0003
enum class EWindSourceType : uint8
{
	Directional                              = 0,
	Point                                    = 1,
	EWindSourceType_MAX                      = 2,
};

// Enum Engine.EWorldPartitionRuntimeCellState
// NumValues: 0x0004
enum class EWorldPartitionRuntimeCellState : uint8
{
	Unloaded                                 = 0,
	Loaded                                   = 1,
	Activated                                = 2,
	EWorldPartitionRuntimeCellState_MAX      = 3,
};

// Enum Engine.EWorldPartitionStreamingPerformance
// NumValues: 0x0004
enum class EWorldPartitionStreamingPerformance : uint8
{
	Good                                     = 0,
	Slow                                     = 1,
	Critical                                 = 2,
	EWorldPartitionStreamingPerformance_MAX  = 3,
};

// Enum Engine.EStreamingSourceTargetState
// NumValues: 0x0003
enum class EStreamingSourceTargetState : uint8
{
	Loaded                                   = 0,
	Activated                                = 1,
	EStreamingSourceTargetState_MAX          = 2,
};

// Enum Engine.EStreamingSourcePriority
// NumValues: 0x0007
enum class EStreamingSourcePriority : uint8
{
	Highest                                  = 0,
	High                                     = 64,
	Normal                                   = 128,
	Low                                      = 192,
	Lowest                                   = 255,
	Default                                  = 128,
	EStreamingSourcePriority_MAX             = 256,
};

// Enum Engine.EPSCPoolMethod
// NumValues: 0x0006
enum class EPSCPoolMethod : uint8
{
	None                                     = 0,
	AutoRelease                              = 1,
	ManualRelease                            = 2,
	ManualRelease_OnComplete                 = 3,
	FreeInPool                               = 4,
	EPSCPoolMethod_MAX                       = 5,
};

// Enum Engine.EVisibilityAggressiveness
// NumValues: 0x0004
enum class EVisibilityAggressiveness : uint8
{
	VIS_LeastAggressive                      = 0,
	VIS_ModeratelyAggressive                 = 1,
	VIS_MostAggressive                       = 2,
	VIS_Max                                  = 3,
};

// Enum Engine.EVolumeLightingMethod
// NumValues: 0x0003
enum class EVolumeLightingMethod : uint8
{
	VLM_VolumetricLightmap                   = 0,
	VLM_SparseVolumeLightingSamples          = 1,
	VLM_MAX                                  = 2,
};

// ScriptStruct Engine.PlayerMuteList
// 0x0058 (0x0058 - 0x0000)
struct alignas(0x08) FPlayerMuteList final
{
public:
	uint8                                         Pad_0[0x50];                                       // 0x0000(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
	bool                                          bHasVoiceHandshakeCompleted;                       // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         VoiceChannelIdx;                                   // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlayerMuteList;

// ScriptStruct Engine.MaterialInput
// 0x0014 (0x0014 - 0x0000)
struct FMaterialInput
{
public:
	int32                                         OutputIndex;                                       // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InputName;                                         // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ExpressionName;                                    // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialInput;

// ScriptStruct Engine.Vector2MaterialInput
// 0x0000 (0x0014 - 0x0014)
struct FVector2MaterialInput final : public FMaterialInput
{
};
DUMPER7_ASSERTS_FVector2MaterialInput;

// ScriptStruct Engine.BuildPromotionOpenAssetSettings
// 0x0060 (0x0060 - 0x0000)
struct FBuildPromotionOpenAssetSettings final
{
public:
	struct FFilePath                              BlueprintAsset;                                    // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFilePath                              MaterialAsset;                                     // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFilePath                              ParticleSystemAsset;                               // 0x0020(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFilePath                              SkeletalMeshAsset;                                 // 0x0030(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFilePath                              StaticMeshAsset;                                   // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFilePath                              TextureAsset;                                      // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBuildPromotionOpenAssetSettings;

// ScriptStruct Engine.CustomPrimitiveData
// 0x0010 (0x0010 - 0x0000)
struct FCustomPrimitiveData final
{
public:
	TArray<float>                                 Data;                                              // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomPrimitiveData;

// ScriptStruct Engine.AnimationActiveTransitionEntry
// 0x00C8 (0x00C8 - 0x0000)
struct FAnimationActiveTransitionEntry final
{
public:
	uint8                                         Pad_0[0xB8];                                       // 0x0000(0x00B8)(Fixing Size After Last Property [ Dumper-7 ])
	class UBlendProfile*                          BlendProfile;                                      // 0x00B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C0[0x8];                                       // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimationActiveTransitionEntry;

// ScriptStruct Engine.MaterialParameterInfo
// 0x0010 (0x0010 - 0x0000)
struct FMaterialParameterInfo
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMaterialParameterAssociation                 Association;                                       // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Index;                                             // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FMaterialParameterInfo;

// ScriptStruct Engine.MaterialCachedParameterEntry
// 0x0050 (0x0050 - 0x0000)
struct FMaterialCachedParameterEntry final
{
public:
	TSet<struct FMaterialParameterInfo>           ParameterInfoSet;                                  // 0x0000(0x0050)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialCachedParameterEntry;

// ScriptStruct Engine.MaterialCachedParameters
// 0x0340 (0x0340 - 0x0000)
struct FMaterialCachedParameters final
{
public:
	struct FMaterialCachedParameterEntry          RuntimeEntries[0x8];                               // 0x0000(0x0050)(NativeAccessSpecifierPublic)
	TArray<int32>                                 ScalarPrimitiveDataIndexValues;                    // 0x0280(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<int32>                                 VectorPrimitiveDataIndexValues;                    // 0x0290(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 ScalarValues;                                      // 0x02A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<bool>                                  StaticSwitchValues;                                // 0x02B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<bool>                                  DynamicSwitchValues;                               // 0x02C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FLinearColor>                   VectorValues;                                      // 0x02D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FVector4d>                      DoubleVectorValues;                                // 0x02E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class UTexture*>                       TextureValues;                                     // 0x02F0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<class UFont*>                          FontValues;                                        // 0x0300(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<int32>                                 FontPageValues;                                    // 0x0310(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class URuntimeVirtualTexture*>         RuntimeVirtualTextureValues;                       // 0x0320(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class USparseVolumeTexture>> SparseVolumeTextureValues;                    // 0x0330(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialCachedParameters;

// ScriptStruct Engine.PerBoneBlendWeight
// 0x0008 (0x0008 - 0x0000)
struct FPerBoneBlendWeight final
{
public:
	int32                                         SourceIndex;                                       // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendWeight;                                       // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerBoneBlendWeight;

// ScriptStruct Engine.ColorMaterialInput
// 0x0000 (0x0014 - 0x0014)
struct FColorMaterialInput final : public FMaterialInput
{
};
DUMPER7_ASSERTS_FColorMaterialInput;

// ScriptStruct Engine.FontCharacter
// 0x0018 (0x0018 - 0x0000)
struct FFontCharacter final
{
public:
	int32                                         StartU;                                            // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartV;                                            // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         USize;                                             // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         VSize;                                             // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         TextureIndex;                                      // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         VerticalOffset;                                    // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFontCharacter;

// ScriptStruct Engine.TimerHandle
// 0x0008 (0x0008 - 0x0000)
struct FTimerHandle final
{
public:
	uint64                                        Handle;                                            // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FTimerHandle;

// ScriptStruct Engine.PredictProjectilePathParams
// 0x0078 (0x0078 - 0x0000)
struct FPredictProjectilePathParams final
{
public:
	struct FVector                                StartLocation;                                     // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LaunchVelocity;                                    // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTraceWithCollision;                               // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ProjectileRadius;                                  // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSimTime;                                        // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTraceWithChannel;                                 // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionChannel                             TraceChannel;                                      // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3E[0x2];                                       // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EObjectTypeQuery>                      ObjectTypes;                                       // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic)
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic)
	float                                         SimFrequency;                                      // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverrideGravityZ;                                  // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               DrawDebugType;                                     // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x3];                                       // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DrawDebugTime;                                     // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPredictProjectilePathParams;

// ScriptStruct Engine.DistributionLookupTable
// 0x0020 (0x0020 - 0x0000)
struct FDistributionLookupTable final
{
public:
	float                                         TimeScale;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeBias;                                          // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<float>                                 Values;                                            // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Op;                                                // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EntryCount;                                        // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EntryStride;                                       // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         SubEntryStride;                                    // 0x001B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         LockFlag;                                          // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDistributionLookupTable;

// ScriptStruct Engine.ExpressionInput
// 0x0014 (0x0014 - 0x0000)
struct FExpressionInput
{
public:
	int32                                         OutputIndex;                                       // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InputName;                                         // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ExpressionName;                                    // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FExpressionInput;

// ScriptStruct Engine.BuilderPoly
// 0x0020 (0x0020 - 0x0000)
struct FBuilderPoly final
{
public:
	TArray<int32>                                 VertexIndices;                                     // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         Direction;                                         // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ItemName;                                          // 0x0014(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PolyFlags;                                         // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBuilderPoly;

// ScriptStruct Engine.MeshNaniteSettings
// 0x001C (0x001C - 0x0000)
struct FMeshNaniteSettings final
{
public:
	uint8                                         bEnabled : 1;                                      // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bPreserveArea : 1;                                 // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         PositionPrecision;                                 // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint32                                        TargetMinimumResidencyInKB;                        // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         KeepPercentTriangles;                              // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TrimRelativeError;                                 // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FallbackPercentTriangles;                          // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FallbackRelativeError;                             // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMeshNaniteSettings;

// ScriptStruct Engine.ActorComponentDuplicatedObjectData
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FActorComponentDuplicatedObjectData final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActorComponentDuplicatedObjectData;

// ScriptStruct Engine.InertializationCurveDiff
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x04) FInertializationCurveDiff final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInertializationCurveDiff;

// ScriptStruct Engine.PSCPoolElem
// 0x0010 (0x0010 - 0x0000)
struct FPSCPoolElem final
{
public:
	class UParticleSystemComponent*               PSC;                                               // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPSCPoolElem;

// ScriptStruct Engine.ExpressionOutput
// 0x0008 (0x0008 - 0x0000)
struct FExpressionOutput final
{
public:
	class FName                                   OutputName;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FExpressionOutput;

// ScriptStruct Engine.AudioEffectParameters
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FAudioEffectParameters
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAudioEffectParameters;

// ScriptStruct Engine.AudioReverbEffect
// 0x0040 (0x0048 - 0x0008)
struct FAudioReverbEffect final : public FAudioEffectParameters
{
public:
	uint8                                         Pad_8[0x40];                                       // 0x0008(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAudioReverbEffect;

// ScriptStruct Engine.RepMovement
// 0x0068 (0x0068 - 0x0000)
struct FRepMovement final
{
public:
	struct FVector                                LinearVelocity;                                    // 0x0000(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                AngularVelocity;                                   // 0x0018(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Location;                                          // 0x0030(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0048(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bSimulatedPhysicSleep : 1;                         // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRepPhysics : 1;                                   // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EVectorQuantization                           LocationQuantizationLevel;                         // 0x0061(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EVectorQuantization                           VelocityQuantizationLevel;                         // 0x0062(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERotatorQuantization                          RotationQuantizationLevel;                         // 0x0063(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_64[0x4];                                       // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRepMovement;

// ScriptStruct Engine.AnimBlueprintFunctionData
// 0x0040 (0x0040 - 0x0000)
struct FAnimBlueprintFunctionData final
{
public:
	TFieldPath<class FStructProperty>             OutputPoseNodeProperty;                            // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TFieldPath<class FStructProperty>>     InputPoseNodeProperties;                           // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<TFieldPath<class FProperty>>           InputProperties;                                   // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimBlueprintFunctionData;

// ScriptStruct Engine.BatchedLine
// 0x0050 (0x0050 - 0x0000)
struct FBatchedLine final
{
public:
	struct FVector                                Start;                                             // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Color;                                             // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Thickness;                                         // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RemainingLifeTime;                                 // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DepthPriority;                                     // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBatchedLine;

// ScriptStruct Engine.FloatDistribution
// 0x0020 (0x0020 - 0x0000)
struct FFloatDistribution final
{
public:
	struct FDistributionLookupTable               Table;                                             // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFloatDistribution;

// ScriptStruct Engine.BakedFloatCustomAttribute
// 0x0001 (0x0001 - 0x0000)
struct FBakedFloatCustomAttribute final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBakedFloatCustomAttribute;

// ScriptStruct Engine.TickFunction
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FTickFunction
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	ETickingGroup                                 TickGroup;                                         // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETickingGroup                                 EndTickGroup;                                      // 0x0009(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bTickEvenWhenPaused : 1;                           // 0x000A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCanEverTick : 1;                                  // 0x000A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bStartWithTickEnabled : 1;                         // 0x000A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAllowTickOnDedicatedServer : 1;                   // 0x000A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_B[0x1];                                        // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TickInterval;                                      // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x28];                                      // 0x0010(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTickFunction;

// ScriptStruct Engine.ShadingModelMaterialInput
// 0x0000 (0x0014 - 0x0014)
struct FShadingModelMaterialInput final : public FMaterialInput
{
};
DUMPER7_ASSERTS_FShadingModelMaterialInput;

// ScriptStruct Engine.AnimParentNodeAssetOverride
// 0x0018 (0x0018 - 0x0000)
struct FAnimParentNodeAssetOverride final
{
public:
	class UAnimationAsset*                        NewAsset;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ParentNodeGuid;                                    // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimParentNodeAssetOverride;

// ScriptStruct Engine.AnimNodeReference
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FAnimNodeReference
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNodeReference;

// ScriptStruct Engine.BookmarkBaseJumpToSettings
// 0x0001 (0x0001 - 0x0000)
struct FBookmarkBaseJumpToSettings
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBookmarkBaseJumpToSettings;

// ScriptStruct Engine.BookmarkJumpToSettings
// 0x0000 (0x0001 - 0x0001)
struct FBookmarkJumpToSettings final : public FBookmarkBaseJumpToSettings
{
};
DUMPER7_ASSERTS_FBookmarkJumpToSettings;

// ScriptStruct Engine.FloatRK4SpringInterpolator
// 0x0008 (0x0008 - 0x0000)
struct FFloatRK4SpringInterpolator final
{
public:
	float                                         StiffnessConstant;                                 // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DampeningRatio;                                    // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFloatRK4SpringInterpolator;

// ScriptStruct Engine.InputRange
// 0x0008 (0x0008 - 0x0000)
struct FInputRange final
{
public:
	float                                         Min;                                               // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Max;                                               // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputRange;

// ScriptStruct Engine.InputScaleBiasClamp
// 0x0030 (0x0030 - 0x0000)
struct FInputScaleBiasClamp final
{
public:
	bool                                          bMapRange;                                         // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bClampResult;                                      // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInterpResult;                                     // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0x1];                                        // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	struct FInputRange                            InRange;                                           // 0x0004(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FInputRange                            OutRange;                                          // 0x000C(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Scale;                                             // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bias;                                              // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClampMin;                                          // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClampMax;                                          // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InterpSpeedIncreasing;                             // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InterpSpeedDecreasing;                             // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputScaleBiasClamp;

// ScriptStruct Engine.BuildPromotionNewProjectSettings
// 0x0020 (0x0020 - 0x0000)
struct FBuildPromotionNewProjectSettings final
{
public:
	struct FDirectoryPath                         NewProjectFolderOverride;                          // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 NewProjectNameOverride;                            // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBuildPromotionNewProjectSettings;

// ScriptStruct Engine.DebugFloatHistory
// 0x0020 (0x0020 - 0x0000)
struct FDebugFloatHistory final
{
public:
	TArray<float>                                 Samples;                                           // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
	int32                                         MaxSamples;                                        // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinValue;                                          // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxValue;                                          // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAutoAdjustMinMax;                                 // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDebugFloatHistory;

// ScriptStruct Engine.LightmassLightSettings
// 0x000C (0x000C - 0x0000)
struct FLightmassLightSettings
{
public:
	float                                         IndirectLightingSaturation;                        // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ShadowExponent;                                    // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseAreaShadowsForStationaryLight;                 // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLightmassLightSettings;

// ScriptStruct Engine.AnimationAttributeIdentifier
// 0x0038 (0x0038 - 0x0000)
struct FAnimationAttributeIdentifier final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class FName                                   BoneName;                                          // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         BoneIndex;                                         // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UScriptStruct*                          ScriptStruct;                                      // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	struct FSoftObjectPath                        ScriptStructPath;                                  // 0x0020(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FAnimationAttributeIdentifier;

// ScriptStruct Engine.FormatArgumentData
// 0x0050 (0x0050 - 0x0000)
struct FFormatArgumentData final
{
public:
	class FString                                 ArgumentName;                                      // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFormatArgumentType                           ArgumentValueType;                                 // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   ArgumentValue;                                     // 0x0018(0x0018)(Edit, BlueprintVisible, DisableEditOnTemplate, NativeAccessSpecifierPublic)
	int64                                         ArgumentValueInt;                                  // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ArgumentValueFloat;                                // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        ArgumentValueDouble;                               // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETextGender                                   ArgumentValueGender;                               // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFormatArgumentData;

// ScriptStruct Engine.AlphaBlend
// 0x0030 (0x0030 - 0x0000)
struct FAlphaBlend final
{
public:
	class UCurveFloat*                            CustomCurve;                                       // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         BlendTime;                                         // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_C[0x18];                                       // 0x000C(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
	EAlphaBlendOption                             BlendOption;                                       // 0x0024(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_25[0xB];                                       // 0x0025(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAlphaBlend;

// ScriptStruct Engine.InputAlphaBoolBlend
// 0x0048 (0x0048 - 0x0000)
struct FInputAlphaBoolBlend final
{
public:
	float                                         BlendInTime;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAlphaBlendOption                             BlendOption;                                       // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInitialized;                                      // 0x0009(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            CustomCurve;                                       // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAlphaBlend                            AlphaBlend;                                        // 0x0018(0x0030)(Transient, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputAlphaBoolBlend;

// ScriptStruct Engine.IntegerAnimationAttribute
// 0x0004 (0x0004 - 0x0000)
struct FIntegerAnimationAttribute
{
public:
	int32                                         Value;                                             // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIntegerAnimationAttribute;

// ScriptStruct Engine.RootMotionMovementParams
// 0x0070 (0x0070 - 0x0000)
struct FRootMotionMovementParams final
{
public:
	bool                                          bHasRootMotion;                                    // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlendWeight;                                       // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             RootMotionTransform;                               // 0x0010(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FRootMotionMovementParams;

// ScriptStruct Engine.PoseLinkBase
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FPoseLinkBase
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         LinkID;                                            // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPoseLinkBase;

// ScriptStruct Engine.PoseLink
// 0x0000 (0x0010 - 0x0010)
struct FPoseLink final : public FPoseLinkBase
{
};
DUMPER7_ASSERTS_FPoseLink;

// ScriptStruct Engine.AnimNode_Base
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FAnimNode_Base
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_Base;

// ScriptStruct Engine.AnimNode_UseCachedPose
// 0x0018 (0x0028 - 0x0010)
struct FAnimNode_UseCachedPose final : public FAnimNode_Base
{
public:
	struct FPoseLink                              LinkToCachingNode;                                 // 0x0010(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   CachePoseName;                                     // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNode_UseCachedPose;

// ScriptStruct Engine.ActorTickFunction
// 0x0008 (0x0040 - 0x0038)
struct FActorTickFunction : public FTickFunction
{
public:
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActorTickFunction;

// ScriptStruct Engine.AssetMapping
// 0x0010 (0x0010 - 0x0000)
struct FAssetMapping final
{
public:
	class UAnimationAsset*                        SourceAsset;                                       // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimationAsset*                        TargetAsset;                                       // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAssetMapping;

// ScriptStruct Engine.MaterialAttributesInput
// 0x0004 (0x0018 - 0x0014)
struct FMaterialAttributesInput final : public FExpressionInput
{
public:
	int32                                         PropertyConnectedBitmask;                          // 0x0014(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialAttributesInput;

// ScriptStruct Engine.RichCurveKey
// 0x001C (0x001C - 0x0000)
struct FRichCurveKey final
{
public:
	ERichCurveInterpMode                          InterpMode;                                        // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERichCurveTangentMode                         TangentMode;                                       // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERichCurveTangentWeightMode                   TangentWeightMode;                                 // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0x1];                                        // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Time;                                              // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Value;                                             // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ArriveTangent;                                     // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ArriveTangentWeight;                               // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LeaveTangent;                                      // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LeaveTangentWeight;                                // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRichCurveKey;

// ScriptStruct Engine.KeyHandleMap
// 0x0060 (0x0060 - 0x0000)
struct alignas(0x08) FKeyHandleMap final
{
public:
	uint8                                         Pad_0[0x60];                                       // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKeyHandleMap;

// ScriptStruct Engine.IndexedCurve
// 0x0068 (0x0068 - 0x0000)
struct FIndexedCurve
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FKeyHandleMap                          KeyHandlesToIndices;                               // 0x0008(0x0060)(Transient, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FIndexedCurve;

// ScriptStruct Engine.RealCurve
// 0x0008 (0x0070 - 0x0068)
struct FRealCurve : public FIndexedCurve
{
public:
	float                                         DefaultValue;                                      // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERichCurveExtrapolation                       PreInfinityExtrap;                                 // 0x006C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERichCurveExtrapolation                       PostInfinityExtrap;                                // 0x006D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6E[0x2];                                       // 0x006E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRealCurve;

// ScriptStruct Engine.RichCurve
// 0x0010 (0x0080 - 0x0070)
struct FRichCurve final : public FRealCurve
{
public:
	TArray<struct FRichCurveKey>                  Keys;                                              // 0x0070(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRichCurve;

// ScriptStruct Engine.SmartName
// 0x000C (0x000C - 0x0000)
struct FSmartName final
{
public:
	class FName                                   DisplayName;                                       // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x4];                                        // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmartName;

// ScriptStruct Engine.AnimCurveBase
// 0x0018 (0x0018 - 0x0000)
struct FAnimCurveBase
{
public:
	class FName                                   LastObservedName;                                  // 0x0000(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSmartName                             Name;                                              // 0x0008(0x000C)(NoDestructor, NativeAccessSpecifierPublic)
	int32                                         CurveTypeFlags;                                    // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FAnimCurveBase;

// ScriptStruct Engine.VectorCurve
// 0x0180 (0x0198 - 0x0018)
struct FVectorCurve final : public FAnimCurveBase
{
public:
	struct FRichCurve                             FloatCurves[0x3];                                  // 0x0018(0x0080)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVectorCurve;

// ScriptStruct Engine.RawDistribution
// 0x0020 (0x0020 - 0x0000)
struct FRawDistribution
{
public:
	struct FDistributionLookupTable               Table;                                             // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRawDistribution;

// ScriptStruct Engine.RuntimeVectorCurve
// 0x0188 (0x0188 - 0x0000)
struct FRuntimeVectorCurve final
{
public:
	struct FRichCurve                             VectorCurves[0x3];                                 // 0x0000(0x0080)(NativeAccessSpecifierPublic)
	class UCurveVector*                           ExternalCurve;                                     // 0x0180(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRuntimeVectorCurve;

// ScriptStruct Engine.PerPlatformFloat
// 0x0004 (0x0004 - 0x0000)
struct FPerPlatformFloat final
{
public:
	float                                         Default;                                           // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerPlatformFloat;

// ScriptStruct Engine.BlueprintInputDelegateBinding
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FBlueprintInputDelegateBinding
{
public:
	uint8                                         bConsumeInput : 1;                                 // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bExecuteWhenPaused : 1;                            // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverrideParentBinding : 1;                        // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlueprintInputDelegateBinding;

// ScriptStruct Engine.BlueprintInputKeyDelegateBinding
// 0x0034 (0x0038 - 0x0004)
struct FBlueprintInputKeyDelegateBinding final : public FBlueprintInputDelegateBinding
{
public:
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FInputChord                            InputChord;                                        // 0x0008(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EInputEvent                                   InputKeyEvent;                                     // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x3];                                       // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   FunctionNameToBind;                                // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlueprintInputKeyDelegateBinding;

// ScriptStruct Engine.ScalarMaterialInput
// 0x0000 (0x0014 - 0x0014)
struct FScalarMaterialInput final : public FMaterialInput
{
};
DUMPER7_ASSERTS_FScalarMaterialInput;

// ScriptStruct Engine.ConstraintBaseParams
// 0x0014 (0x0014 - 0x0000)
struct FConstraintBaseParams
{
public:
	float                                         Stiffness;                                         // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Damping;                                           // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Restitution;                                       // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ContactDistance;                                   // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bSoftConstraint : 1;                               // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FConstraintBaseParams;

// ScriptStruct Engine.LinearConstraint
// 0x0008 (0x001C - 0x0014)
struct FLinearConstraint final : public FConstraintBaseParams
{
public:
	float                                         Limit;                                             // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELinearConstraintMotion                       XMotion;                                           // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELinearConstraintMotion                       YMotion;                                           // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELinearConstraintMotion                       ZMotion;                                           // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B[0x1];                                       // 0x001B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLinearConstraint;

// ScriptStruct Engine.ConeConstraint
// 0x000C (0x0020 - 0x0014)
struct FConeConstraint final : public FConstraintBaseParams
{
public:
	float                                         Swing1LimitDegrees;                                // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Swing2LimitDegrees;                                // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAngularConstraintMotion                      Swing1Motion;                                      // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAngularConstraintMotion                      Swing2Motion;                                      // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1E[0x2];                                       // 0x001E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FConeConstraint;

// ScriptStruct Engine.TwistConstraint
// 0x0008 (0x001C - 0x0014)
struct FTwistConstraint final : public FConstraintBaseParams
{
public:
	float                                         TwistLimitDegrees;                                 // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAngularConstraintMotion                      TwistMotion;                                       // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTwistConstraint;

// ScriptStruct Engine.ConstraintDrive
// 0x0010 (0x0010 - 0x0000)
struct FConstraintDrive final
{
public:
	float                                         Stiffness;                                         // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Damping;                                           // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxForce;                                          // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnablePositionDrive : 1;                          // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableVelocityDrive : 1;                          // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FConstraintDrive;

// ScriptStruct Engine.LinearDriveConstraint
// 0x0068 (0x0068 - 0x0000)
struct FLinearDriveConstraint final
{
public:
	struct FVector                                PositionTarget;                                    // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                VelocityTarget;                                    // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FConstraintDrive                       XDrive;                                            // 0x0030(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FConstraintDrive                       YDrive;                                            // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FConstraintDrive                       ZDrive;                                            // 0x0050(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bEnablePositionDrive : 1;                          // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLinearDriveConstraint;

// ScriptStruct Engine.AngularDriveConstraint
// 0x0068 (0x0068 - 0x0000)
struct FAngularDriveConstraint final
{
public:
	struct FConstraintDrive                       TwistDrive;                                        // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FConstraintDrive                       SwingDrive;                                        // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FConstraintDrive                       SlerpDrive;                                        // 0x0020(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               OrientationTarget;                                 // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                AngularVelocityTarget;                             // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAngularDriveMode                             AngularDriveMode;                                  // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAngularDriveConstraint;

// ScriptStruct Engine.ConstraintProfileProperties
// 0x0158 (0x0158 - 0x0000)
struct FConstraintProfileProperties final
{
public:
	float                                         ProjectionLinearTolerance;                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectionAngularTolerance;                        // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectionLinearAlpha;                             // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectionAngularAlpha;                            // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ShockPropagationAlpha;                             // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearBreakThreshold;                              // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearPlasticityThreshold;                         // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularBreakThreshold;                             // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularPlasticityThreshold;                        // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ContactTransferScale;                              // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearConstraint                      LinearLimit;                                       // 0x0028(0x001C)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FConeConstraint                        ConeLimit;                                         // 0x0044(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FTwistConstraint                       TwistLimit;                                        // 0x0064(0x001C)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FLinearDriveConstraint                 LinearDrive;                                       // 0x0080(0x0068)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FAngularDriveConstraint                AngularDrive;                                      // 0x00E8(0x0068)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bDisableCollision : 1;                             // 0x0150(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bParentDominates : 1;                              // 0x0150(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableLinearProjection : 1;                       // 0x0150(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableAngularProjection : 1;                      // 0x0150(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableShockPropagation : 1;                       // 0x0150(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableProjection : 1;                             // 0x0150(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableSoftProjection : 1;                         // 0x0150(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAngularBreakable : 1;                             // 0x0150(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAngularPlasticity : 1;                            // 0x0151(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLinearBreakable : 1;                              // 0x0151(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLinearPlasticity : 1;                             // 0x0151(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EConstraintPlasticityType                     LinearPlasticityType;                              // 0x0152(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_153[0x5];                                      // 0x0153(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FConstraintProfileProperties;

// ScriptStruct Engine.ConstraintInstanceBase
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FConstraintInstanceBase
{
public:
	uint8                                         Pad_0[0x38];                                       // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FConstraintInstanceBase;

// ScriptStruct Engine.ConstraintInstance
// 0x0238 (0x0270 - 0x0038)
struct FConstraintInstance final : public FConstraintInstanceBase
{
public:
	class FName                                   JointName;                                         // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ConstraintBone1;                                   // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ConstraintBone2;                                   // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Pos1;                                              // 0x0050(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                PriAxis1;                                          // 0x0068(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                SecAxis1;                                          // 0x0080(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Pos2;                                              // 0x0098(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                PriAxis2;                                          // 0x00B0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                SecAxis2;                                          // 0x00C8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               AngularRotationOffset;                             // 0x00E0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bScaleLinearLimits : 1;                            // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_F9[0x7];                                       // 0x00F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FConstraintProfileProperties           ProfileInstance;                                   // 0x0100(0x0158)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_258[0x18];                                     // 0x0258(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FConstraintInstance;

// ScriptStruct Engine.PurchaseInfo
// 0x0040 (0x0040 - 0x0000)
struct FPurchaseInfo final
{
public:
	class FString                                 Identifier;                                        // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DisplayName;                                       // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DisplayDescription;                                // 0x0020(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DisplayPrice;                                      // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPurchaseInfo;

// ScriptStruct Engine.ActorComponentTickFunction
// 0x0008 (0x0040 - 0x0038)
struct FActorComponentTickFunction : public FTickFunction
{
public:
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActorComponentTickFunction;

// ScriptStruct Engine.StrataMaterialInput
// 0x0000 (0x0014 - 0x0014)
struct FStrataMaterialInput final : public FMaterialInput
{
};
DUMPER7_ASSERTS_FStrataMaterialInput;

// ScriptStruct Engine.AnimSyncMarker
// 0x000C (0x000C - 0x0000)
struct FAnimSyncMarker final
{
public:
	class FName                                   MarkerName;                                        // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimSyncMarker;

// ScriptStruct Engine.AnimationGroupReference
// 0x0010 (0x0010 - 0x0000)
struct FAnimationGroupReference final
{
public:
	EAnimSyncMethod                               Method;                                            // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   GroupName;                                         // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAnimGroupRole                                GroupRole;                                         // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimationGroupReference;

// ScriptStruct Engine.Vector4Distribution
// 0x0020 (0x0020 - 0x0000)
struct FVector4Distribution final
{
public:
	struct FDistributionLookupTable               Table;                                             // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVector4Distribution;

// ScriptStruct Engine.AnimBlueprintMutableData
// 0x0001 (0x0001 - 0x0000)
struct FAnimBlueprintMutableData
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimBlueprintMutableData;

// ScriptStruct Engine.CollisionProfileName
// 0x0008 (0x0008 - 0x0000)
struct FCollisionProfileName final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCollisionProfileName;

// ScriptStruct Engine.ComponentReference
// 0x0028 (0x0028 - 0x0000)
struct FComponentReference final
{
public:
	class AActor*                                 OtherActor;                                        // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ComponentProperty;                                 // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PathToComponent;                                   // 0x0010(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_20[0x8];                                       // 0x0020(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FComponentReference;

// ScriptStruct Engine.ImportFactorySettingValues
// 0x0020 (0x0020 - 0x0000)
struct FImportFactorySettingValues final
{
public:
	class FString                                 SettingName;                                       // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Value;                                             // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FImportFactorySettingValues;

// ScriptStruct Engine.EditorImportWorkflowDefinition
// 0x0020 (0x0020 - 0x0000)
struct FEditorImportWorkflowDefinition final
{
public:
	struct FFilePath                              ImportFilePath;                                    // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FImportFactorySettingValues>    FactorySettings;                                   // 0x0010(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEditorImportWorkflowDefinition;

// ScriptStruct Engine.QuartzPulseOverrideStep
// 0x0008 (0x0008 - 0x0000)
struct FQuartzPulseOverrideStep final
{
public:
	int32                                         NumberOfPulses;                                    // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EQuartzCommandQuantization                    PulseDuration;                                     // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FQuartzPulseOverrideStep;

// ScriptStruct Engine.VectorDistribution
// 0x0020 (0x0020 - 0x0000)
struct FVectorDistribution final
{
public:
	struct FDistributionLookupTable               Table;                                             // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVectorDistribution;

// ScriptStruct Engine.WeightedBlendable
// 0x0010 (0x0010 - 0x0000)
struct FWeightedBlendable final
{
public:
	float                                         Weight;                                            // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UObject*                                Object;                                            // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWeightedBlendable;

// ScriptStruct Engine.WeightedBlendables
// 0x0010 (0x0010 - 0x0000)
struct FWeightedBlendables final
{
public:
	TArray<struct FWeightedBlendable>             Array;                                             // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWeightedBlendables;

// ScriptStruct Engine.PostProcessSettings
// 0x07B0 (0x07B0 - 0x0000)
struct FPostProcessSettings final
{
public:
	uint8                                         bOverride_TemperatureType : 1;                     // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_WhiteTemp : 1;                           // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_WhiteTint : 1;                           // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorSaturation : 1;                     // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorContrast : 1;                       // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorGamma : 1;                          // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorGain : 1;                           // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorOffset : 1;                         // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorSaturationShadows : 1;              // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorContrastShadows : 1;                // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorGammaShadows : 1;                   // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorGainShadows : 1;                    // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorOffsetShadows : 1;                  // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorSaturationMidtones : 1;             // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorContrastMidtones : 1;               // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorGammaMidtones : 1;                  // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorGainMidtones : 1;                   // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorOffsetMidtones : 1;                 // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorSaturationHighlights : 1;           // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorContrastHighlights : 1;             // 0x0002(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorGammaHighlights : 1;                // 0x0002(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorGainHighlights : 1;                 // 0x0002(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorOffsetHighlights : 1;               // 0x0002(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorCorrectionShadowsMax : 1;           // 0x0002(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorCorrectionHighlightsMin : 1;        // 0x0003(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorCorrectionHighlightsMax : 1;        // 0x0003(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BlueCorrection : 1;                      // 0x0003(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ExpandGamut : 1;                         // 0x0003(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ToneCurveAmount : 1;                     // 0x0003(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmSlope : 1;                           // 0x0003(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmToe : 1;                             // 0x0003(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmShoulder : 1;                        // 0x0003(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmBlackClip : 1;                       // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmWhiteClip : 1;                       // 0x0004(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_SceneColorTint : 1;                      // 0x0004(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_SceneFringeIntensity : 1;                // 0x0004(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ChromaticAberrationStartOffset : 1;      // 0x0004(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientCubemapTint : 1;                  // 0x0004(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientCubemapIntensity : 1;             // 0x0004(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomMethod : 1;                         // 0x0004(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomIntensity : 1;                      // 0x0005(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomThreshold : 1;                      // 0x0005(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom1Tint : 1;                          // 0x0005(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom1Size : 1;                          // 0x0005(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom2Size : 1;                          // 0x0005(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom2Tint : 1;                          // 0x0005(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom3Tint : 1;                          // 0x0005(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom3Size : 1;                          // 0x0005(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom4Tint : 1;                          // 0x0006(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom4Size : 1;                          // 0x0006(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom5Tint : 1;                          // 0x0006(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom5Size : 1;                          // 0x0006(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom6Tint : 1;                          // 0x0006(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_Bloom6Size : 1;                          // 0x0006(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomSizeScale : 1;                      // 0x0006(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomConvolutionTexture : 1;             // 0x0006(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomConvolutionScatterDispersion : 1;   // 0x0007(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomConvolutionSize : 1;                // 0x0007(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomConvolutionCenterUV : 1;            // 0x0007(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomConvolutionPreFilter : 1;           // 0x0007(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomConvolutionPreFilterMin : 1;        // 0x0007(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomConvolutionPreFilterMax : 1;        // 0x0007(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomConvolutionPreFilterMult : 1;       // 0x0007(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomConvolutionBufferScale : 1;         // 0x0007(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomDirtMaskIntensity : 1;              // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomDirtMaskTint : 1;                   // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BloomDirtMask : 1;                       // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_CameraShutterSpeed : 1;                  // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_CameraISO : 1;                           // 0x0008(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureMethod : 1;                  // 0x0008(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureLowPercent : 1;              // 0x0008(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureHighPercent : 1;             // 0x0008(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureMinBrightness : 1;           // 0x0009(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureMaxBrightness : 1;           // 0x0009(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureCalibrationConstant : 1;     // 0x0009(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureSpeedUp : 1;                 // 0x0009(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureSpeedDown : 1;               // 0x0009(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureBias : 1;                    // 0x0009(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureBiasCurve : 1;               // 0x0009(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_SceneEV100 : 1;                          // 0x0009(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureMeterMask : 1;               // 0x000A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AutoExposureApplyPhysicalCameraExposure : 1; // 0x000A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_HistogramLogMin : 1;                     // 0x000A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_HistogramLogMax : 1;                     // 0x000A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LocalExposureContrastScale : 1;          // 0x000A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LocalExposureDetailStrength : 1;         // 0x000A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LocalExposureBlurredLuminanceBlend : 1;  // 0x000A(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LocalExposureBlurredLuminanceKernelSizePercent : 1; // 0x000A(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LocalExposureMiddleGreyBias : 1;         // 0x000B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LensFlareIntensity : 1;                  // 0x000B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LensFlareTint : 1;                       // 0x000B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LensFlareTints : 1;                      // 0x000B(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LensFlareBokehSize : 1;                  // 0x000B(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LensFlareBokehShape : 1;                 // 0x000B(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LensFlareThreshold : 1;                  // 0x000B(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_VignetteIntensity : 1;                   // 0x000B(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GrainIntensity : 1;                      // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GrainJitter : 1;                         // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmGrainIntensity : 1;                  // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmGrainIntensityShadows : 1;           // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmGrainIntensityMidtones : 1;          // 0x000C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmGrainIntensityHighlights : 1;        // 0x000C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmGrainShadowsMax : 1;                 // 0x000C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmGrainHighlightsMin : 1;              // 0x000C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmGrainHighlightsMax : 1;              // 0x000D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmGrainTexelSize : 1;                  // 0x000D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_FilmGrainTexture : 1;                    // 0x000D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionIntensity : 1;           // 0x000D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionStaticFraction : 1;      // 0x000D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionRadius : 1;              // 0x000D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionFadeDistance : 1;        // 0x000D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionFadeRadius : 1;          // 0x000D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionDistance : 1;            // 0x000E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionRadiusInWS : 1;          // 0x000E(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionPower : 1;               // 0x000E(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionBias : 1;                // 0x000E(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionQuality : 1;             // 0x000E(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionMipBlend : 1;            // 0x000E(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionMipScale : 1;            // 0x000E(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionMipThreshold : 1;        // 0x000E(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AmbientOcclusionTemporalBlendWeight : 1; // 0x000F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_F_1 : 7;                                    // 0x000F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bOverride_RayTracingAO : 1;                        // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingAOSamplesPerPixel : 1;         // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingAOIntensity : 1;               // 0x0010(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingAORadius : 1;                  // 0x0010(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_10_4 : 4;                                   // 0x0010(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bOverride_LPVIntensity : 1;                        // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVDirectionalOcclusionIntensity : 1;    // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVDirectionalOcclusionRadius : 1;       // 0x0014(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVDiffuseOcclusionExponent : 1;         // 0x0014(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVSpecularOcclusionExponent : 1;        // 0x0014(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVDiffuseOcclusionIntensity : 1;        // 0x0014(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVSpecularOcclusionIntensity : 1;       // 0x0014(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVSize : 1;                             // 0x0014(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVSecondaryOcclusionIntensity : 1;      // 0x0015(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVSecondaryBounceIntensity : 1;         // 0x0015(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVGeometryVolumeBias : 1;               // 0x0015(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVVplInjectionBias : 1;                 // 0x0015(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVEmissiveInjectionIntensity : 1;       // 0x0015(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVFadeRange : 1;                        // 0x0015(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LPVDirectionalOcclusionFadeRange : 1;    // 0x0015(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_IndirectLightingColor : 1;               // 0x0015(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_IndirectLightingIntensity : 1;           // 0x0016(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorGradingIntensity : 1;               // 0x0016(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ColorGradingLUT : 1;                     // 0x0016(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldFocalDistance : 1;           // 0x0016(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldFstop : 1;                   // 0x0016(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldMinFstop : 1;                // 0x0016(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldBladeCount : 1;              // 0x0016(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldSensorWidth : 1;             // 0x0016(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldDepthBlurRadius : 1;         // 0x0017(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldDepthBlurAmount : 1;         // 0x0017(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldFocalRegion : 1;             // 0x0017(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldNearTransitionRegion : 1;    // 0x0017(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldFarTransitionRegion : 1;     // 0x0017(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldScale : 1;                   // 0x0017(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldNearBlurSize : 1;            // 0x0017(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldFarBlurSize : 1;             // 0x0017(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_MobileHQGaussian : 1;                    // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldOcclusion : 1;               // 0x0018(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldSkyFocusDistance : 1;        // 0x0018(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DepthOfFieldVignetteSize : 1;            // 0x0018(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_MotionBlurAmount : 1;                    // 0x0018(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_MotionBlurMax : 1;                       // 0x0018(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_MotionBlurTargetFPS : 1;                 // 0x0018(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_MotionBlurPerObjectSize : 1;             // 0x0018(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ScreenPercentage : 1;                    // 0x0019(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ReflectionMethod : 1;                    // 0x0019(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenReflectionQuality : 1;              // 0x0019(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ScreenSpaceReflectionIntensity : 1;      // 0x0019(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ScreenSpaceReflectionQuality : 1;        // 0x0019(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ScreenSpaceReflectionMaxRoughness : 1;   // 0x0019(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ScreenSpaceReflectionRoughnessScale : 1; // 0x0019(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_19_7 : 1;                                   // 0x0019(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Pad_1A[0x2];                                       // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bOverride_ReflectionsType : 1;                     // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingReflectionsMaxRoughness : 1;   // 0x001C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingReflectionsMaxBounces : 1;     // 0x001C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingReflectionsSamplesPerPixel : 1; // 0x001C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingReflectionsShadows : 1;        // 0x001C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingReflectionsTranslucency : 1;   // 0x001C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_TranslucencyType : 1;                    // 0x001C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingTranslucencyMaxRoughness : 1;  // 0x001C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingTranslucencyMinReflectionThroughput : 1; // 0x001D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingTranslucencyMinRefractionThroughput : 1; // 0x001D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingTranslucencyEnableAbsorption : 1; // 0x001D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingTranslucencyRefractionRays : 1; // 0x001D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingTranslucencySamplesPerPixel : 1; // 0x001D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingTranslucencyShadows : 1;       // 0x001D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingTranslucencyRefraction : 1;    // 0x001D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DynamicGlobalIlluminationMethod : 1;     // 0x001D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenSceneLightingQuality : 1;           // 0x001E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenSceneDetail : 1;                    // 0x001E(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenSceneViewDistance : 1;              // 0x001E(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenSceneLightingUpdateSpeed : 1;       // 0x001E(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenFinalGatherQuality : 1;             // 0x001E(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenFinalGatherLightingUpdateSpeed : 1; // 0x001E(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenMaxTraceDistance : 1;               // 0x001E(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenDiffuseColorBoost : 1;              // 0x001E(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenSkylightLeaking : 1;                // 0x001F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenFullSkylightLeakingDistance : 1;    // 0x001F(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_1F_2 : 6;                                   // 0x001F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bOverride_LumenRayLightingMode : 1;                // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_LumenFrontLayerTranslucencyReflections : 1; // 0x0020(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_20_2 : 6;                                   // 0x0020(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Pad_21[0x3];                                       // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bOverride_RayTracingGI : 1;                        // 0x0024(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingGIMaxBounces : 1;              // 0x0024(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingGISamplesPerPixel : 1;         // 0x0024(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseApplyAO : 1;                    // 0x0024(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseEnableTemporal : 1;             // 0x0024(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseTemporalBlendWeight : 1;        // 0x0024(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseTemporalMomentBlendWeight : 1;  // 0x0024(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseTemporalNormalTolerance : 1;    // 0x0024(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseTemporalDepthTolerance : 1;     // 0x0025(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseColorClamp : 1;                 // 0x0025(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseHistoryLength : 1;              // 0x0025(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseEnableATrous : 1;               // 0x0025(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseATrousIteration : 1;            // 0x0025(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseATrousCopyIteration : 1;        // 0x0025(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseATrousSampleDepthAsNormal : 1;  // 0x0025(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseATrousFilterWidth : 1;          // 0x0025(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseATrousVarianceGain : 1;         // 0x0026(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseATrousNormalTolerance : 1;      // 0x0026(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseATrousDepthTolerance : 1;       // 0x0026(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseATrousAOTolerance : 1;          // 0x0026(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseSpatialFilterType : 1;          // 0x0026(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseType : 1;                       // 0x0026(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_GIDenoiseDebugType : 1;                  // 0x0026(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_PathTracingMaxBounces : 1;               // 0x0026(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_PathTracingSamplesPerPixel : 1;          // 0x0027(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_PathTracingFilterWidth : 1;              // 0x0027(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_PathTracingEnableEmissive : 1;           // 0x0027(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_PathTracingMaxPathExposure : 1;          // 0x0027(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_PathTracingEnableReferenceDOF : 1;       // 0x0027(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_PathTracingEnableDenoiser : 1;           // 0x0027(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsType : 1;         // 0x0027(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsBufferScale : 1;  // 0x0027(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsFollowCamera : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsLookAt : 1;       // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsRange : 1;        // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsColor : 1;        // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsNumDenoisePasses : 1; // 0x0028(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsDispersionIntensity : 1; // 0x0028(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsDispersionOffset : 1; // 0x0028(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsReflectiveIntensity : 1; // 0x0028(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsReflectedRayTMax : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsReflectedRayTMin : 1; // 0x0029(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsRefractiveIntensity : 1; // 0x0029(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsRefractedRayTMax : 1; // 0x0029(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsRefractedRayTMin : 1; // 0x0029(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsFresnelBaseReflectFraction : 1; // 0x0029(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsReflectBackFaceCullingThreshold : 1; // 0x0029(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_RayTracingWaterCausticsRefractBackFaceCullingThreshold : 1; // 0x0029(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A[0x2];                                       // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bMobileHQGaussian : 1;                             // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBloomMethod                                  BloomMethod;                                       // 0x002D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAutoExposureMethod                           AutoExposureMethod;                                // 0x002E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETemperatureMethod                            TemperatureType;                                   // 0x002F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WhiteTemp;                                         // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WhiteTint;                                         // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector4                               ColorSaturation;                                   // 0x0040(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorContrast;                                     // 0x0060(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorGamma;                                        // 0x0080(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorGain;                                         // 0x00A0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorOffset;                                       // 0x00C0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorSaturationShadows;                            // 0x00E0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorContrastShadows;                              // 0x0100(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorGammaShadows;                                 // 0x0120(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorGainShadows;                                  // 0x0140(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorOffsetShadows;                                // 0x0160(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorSaturationMidtones;                           // 0x0180(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorContrastMidtones;                             // 0x01A0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorGammaMidtones;                                // 0x01C0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorGainMidtones;                                 // 0x01E0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorOffsetMidtones;                               // 0x0200(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorSaturationHighlights;                         // 0x0220(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorContrastHighlights;                           // 0x0240(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorGammaHighlights;                              // 0x0260(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorGainHighlights;                               // 0x0280(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorOffsetHighlights;                             // 0x02A0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ColorCorrectionHighlightsMin;                      // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ColorCorrectionHighlightsMax;                      // 0x02C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ColorCorrectionShadowsMax;                         // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlueCorrection;                                    // 0x02CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExpandGamut;                                       // 0x02D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ToneCurveAmount;                                   // 0x02D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmSlope;                                         // 0x02D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmToe;                                           // 0x02DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmShoulder;                                      // 0x02E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmBlackClip;                                     // 0x02E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmWhiteClip;                                     // 0x02E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           SceneColorTint;                                    // 0x02EC(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SceneFringeIntensity;                              // 0x02FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ChromaticAberrationStartOffset;                    // 0x0300(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BloomIntensity;                                    // 0x0304(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BloomThreshold;                                    // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BloomSizeScale;                                    // 0x030C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bloom1Size;                                        // 0x0310(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bloom2Size;                                        // 0x0314(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bloom3Size;                                        // 0x0318(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bloom4Size;                                        // 0x031C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bloom5Size;                                        // 0x0320(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bloom6Size;                                        // 0x0324(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Bloom1Tint;                                        // 0x0328(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Bloom2Tint;                                        // 0x0338(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Bloom3Tint;                                        // 0x0348(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Bloom4Tint;                                        // 0x0358(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Bloom5Tint;                                        // 0x0368(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Bloom6Tint;                                        // 0x0378(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BloomConvolutionScatterDispersion;                 // 0x0388(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BloomConvolutionSize;                              // 0x038C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             BloomConvolutionTexture;                           // 0x0390(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              BloomConvolutionCenterUV;                          // 0x0398(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BloomConvolutionPreFilterMin;                      // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BloomConvolutionPreFilterMax;                      // 0x03AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BloomConvolutionPreFilterMult;                     // 0x03B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BloomConvolutionBufferScale;                       // 0x03B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture*                               BloomDirtMask;                                     // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BloomDirtMaskIntensity;                            // 0x03C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           BloomDirtMaskTint;                                 // 0x03C4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDynamicGlobalIlluminationMethod              DynamicGlobalIlluminationMethod;                   // 0x03D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3D5[0x3];                                      // 0x03D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           IndirectLightingColor;                             // 0x03D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IndirectLightingIntensity;                         // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LumenSceneLightingQuality;                         // 0x03EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LumenSceneDetail;                                  // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LumenSceneViewDistance;                            // 0x03F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LumenSceneLightingUpdateSpeed;                     // 0x03F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LumenFinalGatherQuality;                           // 0x03FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LumenFinalGatherLightingUpdateSpeed;               // 0x0400(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LumenMaxTraceDistance;                             // 0x0404(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LumenDiffuseColorBoost;                            // 0x0408(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LumenSkylightLeaking;                              // 0x040C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LumenFullSkylightLeakingDistance;                  // 0x0410(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERayTracingGlobalIlluminationType             RayTracingGIType;                                  // 0x0414(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_415[0x3];                                      // 0x0415(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         RayTracingGIMaxBounces;                            // 0x0418(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RayTracingGISamplesPerPixel;                       // 0x041C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EReflectionMethod                             ReflectionMethod;                                  // 0x0420(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EReflectionsType                              ReflectionsType;                                   // 0x0421(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_422[0x2];                                      // 0x0422(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LumenReflectionQuality;                            // 0x0424(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELumenRayLightingModeOverride                 LumenRayLightingMode;                              // 0x0428(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         LumenFrontLayerTranslucencyReflections : 1;        // 0x0429(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_42A[0x2];                                      // 0x042A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ScreenSpaceReflectionIntensity;                    // 0x042C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScreenSpaceReflectionQuality;                      // 0x0430(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScreenSpaceReflectionMaxRoughness;                 // 0x0434(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingReflectionsMaxRoughness;                 // 0x0438(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RayTracingReflectionsMaxBounces;                   // 0x043C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RayTracingReflectionsSamplesPerPixel;              // 0x0440(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EReflectedAndRefractedRayTracedShadows        RayTracingReflectionsShadows;                      // 0x0444(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         RayTracingReflectionsTranslucency : 1;             // 0x0445(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_446[0x2];                                      // 0x0446(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           AmbientCubemapTint;                                // 0x0448(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientCubemapIntensity;                           // 0x0458(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_45C[0x4];                                      // 0x045C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UTextureCube*                           AmbientCubemap;                                    // 0x0460(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraShutterSpeed;                                // 0x0468(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraISO;                                         // 0x046C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldFstop;                                 // 0x0470(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldMinFstop;                              // 0x0474(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DepthOfFieldBladeCount;                            // 0x0478(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoExposureBias;                                  // 0x047C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoExposureBiasBackup;                            // 0x0480(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bOverride_AutoExposureBiasBackup : 1;              // 0x0484(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_484_1 : 7;                                  // 0x0484(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Pad_485[0x3];                                      // 0x0485(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         AutoExposureApplyPhysicalCameraExposure : 1;       // 0x0488(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_489[0x7];                                      // 0x0489(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            AutoExposureBiasCurve;                             // 0x0490(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SceneEV100;                                        // 0x0498(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49C[0x4];                                      // 0x049C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UTexture*                               AutoExposureMeterMask;                             // 0x04A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoExposureLowPercent;                            // 0x04A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoExposureHighPercent;                           // 0x04AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoExposureMinBrightness;                         // 0x04B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoExposureMaxBrightness;                         // 0x04B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoExposureSpeedUp;                               // 0x04B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoExposureSpeedDown;                             // 0x04BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HistogramLogMin;                                   // 0x04C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HistogramLogMax;                                   // 0x04C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoExposureCalibrationConstant;                   // 0x04C8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalExposureContrastScale;                        // 0x04CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalExposureDetailStrength;                       // 0x04D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalExposureBlurredLuminanceBlend;                // 0x04D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalExposureBlurredLuminanceKernelSizePercent;    // 0x04D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalExposureMiddleGreyBias;                       // 0x04DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LensFlareIntensity;                                // 0x04E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LensFlareTint;                                     // 0x04E4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LensFlareBokehSize;                                // 0x04F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LensFlareThreshold;                                // 0x04F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4FC[0x4];                                      // 0x04FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UTexture*                               LensFlareBokehShape;                               // 0x0500(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LensFlareTints[0x8];                               // 0x0508(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VignetteIntensity;                                 // 0x0588(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GrainJitter;                                       // 0x058C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GrainIntensity;                                    // 0x0590(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmGrainIntensity;                                // 0x0594(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmGrainIntensityShadows;                         // 0x0598(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmGrainIntensityMidtones;                        // 0x059C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmGrainIntensityHighlights;                      // 0x05A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmGrainShadowsMax;                               // 0x05A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmGrainHighlightsMin;                            // 0x05A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmGrainHighlightsMax;                            // 0x05AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FilmGrainTexelSize;                                // 0x05B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5B4[0x4];                                      // 0x05B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UTexture2D*                             FilmGrainTexture;                                  // 0x05B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionIntensity;                         // 0x05C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionStaticFraction;                    // 0x05C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionRadius;                            // 0x05C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AmbientOcclusionRadiusInWS : 1;                    // 0x05CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_5CD[0x3];                                      // 0x05CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AmbientOcclusionFadeDistance;                      // 0x05D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionFadeRadius;                        // 0x05D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionDistance;                          // 0x05D8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionPower;                             // 0x05DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionBias;                              // 0x05E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionQuality;                           // 0x05E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionMipBlend;                          // 0x05E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionMipScale;                          // 0x05EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionMipThreshold;                      // 0x05F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionTemporalBlendWeight;               // 0x05F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         RayTracingAO : 1;                                  // 0x05F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_5F9[0x3];                                      // 0x05F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         RayTracingAOSamplesPerPixel;                       // 0x05FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingAOIntensity;                             // 0x0600(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingAORadius;                                // 0x0604(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         GIDenoiseApplyAO : 1;                              // 0x0608(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         GIDenoiseEnableTemporal : 1;                       // 0x0608(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_609[0x3];                                      // 0x0609(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         GIDenoiseTemporalBlendWeight;                      // 0x060C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GIDenoiseTemporalMomentBlendWeight;                // 0x0610(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GIDenoiseTemporalNormalTolerance;                  // 0x0614(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GIDenoiseTemporalDepthTolerance;                   // 0x0618(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GIDenoiseColorClamp;                               // 0x061C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GIDenoiseHistoryLength;                            // 0x0620(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         GIDenoiseEnableATrous : 1;                         // 0x0624(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_625[0x3];                                      // 0x0625(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         GIDenoiseATrousIteration;                          // 0x0628(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GIDenoiseATrousCopyIteration;                      // 0x062C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         GIDenoiseATrousSampleDepthAsNormal : 1;            // 0x0630(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_631[0x3];                                      // 0x0631(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         GIDenoiseATrousFilterWidth;                        // 0x0634(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GIDenoiseATrousVarianceGain;                       // 0x0638(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GIDenoiseATrousNormalTolerance;                    // 0x063C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GIDenoiseATrousDepthTolerance;                     // 0x0640(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GIDenoiseATrousAOTolerance;                        // 0x0644(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERayTracingGIDenoiseSpatialFilterType         GIDenoiseSpatialFilterType;                        // 0x0648(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERayTracingGIDenoiseType                      GIDenoiseType;                                     // 0x0649(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERayTracingGIDenoiseDebugType                 GIDenoiseDebugType;                                // 0x064A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERayTracingWaterCausticsType                  RayTracingWaterCausticsType;                       // 0x064B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERayTracingWaterCausticsBufferScale           RayTracingWaterCausticsBufferScale;                // 0x064C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_64D[0x3];                                      // 0x064D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         RayTracingWaterCausticsFollowCamera : 1;           // 0x0650(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_651[0x7];                                      // 0x0651(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                RayTracingWaterCausticsLookAt;                     // 0x0658(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RayTracingWaterCausticsRange;                      // 0x0670(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           RayTracingWaterCausticsColor;                      // 0x0688(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RayTracingWaterCausticsNumDenoisePasses;           // 0x0698(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsDispersionIntensity;        // 0x069C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsDispersionOffset;           // 0x06A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsReflectiveIntensity;        // 0x06A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsReflectedRayTMax;           // 0x06A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsReflectedRayTMin;           // 0x06AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsRefractiveIntensity;        // 0x06B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsRefractedRayTMax;           // 0x06B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsRefractedRayTMin;           // 0x06B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsFresnelBaseReflectFraction; // 0x06BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsReflectBackFaceCullingThreshold; // 0x06C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingWaterCausticsRefractBackFaceCullingThreshold; // 0x06C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ColorGradingIntensity;                             // 0x06C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6CC[0x4];                                      // 0x06CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UTexture*                               ColorGradingLUT;                                   // 0x06D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldSensorWidth;                           // 0x06D8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldFocalDistance;                         // 0x06DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldDepthBlurAmount;                       // 0x06E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldDepthBlurRadius;                       // 0x06E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldFocalRegion;                           // 0x06E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldNearTransitionRegion;                  // 0x06EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldFarTransitionRegion;                   // 0x06F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldScale;                                 // 0x06F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldNearBlurSize;                          // 0x06F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldFarBlurSize;                           // 0x06FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldOcclusion;                             // 0x0700(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldSkyFocusDistance;                      // 0x0704(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DepthOfFieldVignetteSize;                          // 0x0708(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MotionBlurAmount;                                  // 0x070C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MotionBlurMax;                                     // 0x0710(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MotionBlurTargetFPS;                               // 0x0714(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MotionBlurPerObjectSize;                           // 0x0718(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVIntensity;                                      // 0x071C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVVplInjectionBias;                               // 0x0720(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVSize;                                           // 0x0724(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVSecondaryOcclusionIntensity;                    // 0x0728(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVSecondaryBounceIntensity;                       // 0x072C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVGeometryVolumeBias;                             // 0x0730(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVEmissiveInjectionIntensity;                     // 0x0734(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVDirectionalOcclusionIntensity;                  // 0x0738(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVDirectionalOcclusionRadius;                     // 0x073C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVDiffuseOcclusionExponent;                       // 0x0740(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVSpecularOcclusionExponent;                      // 0x0744(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVDiffuseOcclusionIntensity;                      // 0x0748(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVSpecularOcclusionIntensity;                     // 0x074C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETranslucencyType                             TranslucencyType;                                  // 0x0750(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_751[0x3];                                      // 0x0751(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RayTracingTranslucencyMaxRoughness;                // 0x0754(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingTranslucencyMinReflectionThroughput;     // 0x0758(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RayTracingTranslucencyMinRefractionThroughput;     // 0x075C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         RayTracingTranslucencyEnableAbsorption : 1;        // 0x0760(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_761[0x3];                                      // 0x0761(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         RayTracingTranslucencyRefractionRays;              // 0x0764(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RayTracingTranslucencySamplesPerPixel;             // 0x0768(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EReflectedAndRefractedRayTracedShadows        RayTracingTranslucencyShadows;                     // 0x076C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         RayTracingTranslucencyRefraction : 1;              // 0x076D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_76E[0x2];                                      // 0x076E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         PathTracingMaxBounces;                             // 0x0770(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PathTracingSamplesPerPixel;                        // 0x0774(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PathTracingFilterWidth;                            // 0x0778(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PathTracingEnableEmissive : 1;                     // 0x077C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_77D[0x3];                                      // 0x077D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PathTracingMaxPathExposure;                        // 0x0780(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PathTracingEnableReferenceDOF : 1;                 // 0x0784(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         PathTracingEnableDenoiser : 1;                     // 0x0784(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_785[0x3];                                      // 0x0785(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LPVFadeRange;                                      // 0x0788(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPVDirectionalOcclusionFadeRange;                  // 0x078C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScreenPercentage;                                  // 0x0790(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_794[0x4];                                      // 0x0794(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FWeightedBlendables                    WeightedBlendables;                                // 0x0798(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         Pad_7A8[0x8];                                      // 0x07A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPostProcessSettings;

// ScriptStruct Engine.MinimalViewInfo
// 0x0890 (0x0890 - 0x0000)
struct FMinimalViewInfo final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         FOV;                                               // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DesiredFOV;                                        // 0x0034(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OrthoWidth;                                        // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OrthoNearClipPlane;                                // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OrthoFarClipPlane;                                 // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AspectRatio;                                       // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bConstrainAspectRatio : 1;                         // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseFieldOfViewForLOD : 1;                         // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	ECameraProjectionMode                         ProjectionMode;                                    // 0x004C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4D[0x3];                                       // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PostProcessBlendWeight;                            // 0x0050(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0xC];                                       // 0x0054(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPostProcessSettings                   PostProcessSettings;                               // 0x0060(0x07B0)(BlueprintVisible, NativeAccessSpecifierPublic)
	struct FVector2D                              OffCenterProjectionOffset;                         // 0x0810(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_820[0x70];                                     // 0x0820(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMinimalViewInfo;

// ScriptStruct Engine.CameraShakeUpdateParams
// 0x08A0 (0x08A0 - 0x0000)
struct FCameraShakeUpdateParams final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ShakeScale;                                        // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DynamicScale;                                      // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendingWeight;                                    // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMinimalViewInfo                       POV;                                               // 0x0010(0x0890)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraShakeUpdateParams;

// ScriptStruct Engine.SkelMeshComponentLODInfo
// 0x0028 (0x0028 - 0x0000)
struct FSkelMeshComponentLODInfo final
{
public:
	TArray<bool>                                  HiddenMaterials;                                   // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x18];                                      // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkelMeshComponentLODInfo;

// ScriptStruct Engine.SubtitleCue
// 0x0020 (0x0020 - 0x0000)
struct FSubtitleCue final
{
public:
	class FText                                   Text;                                              // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSubtitleCue;

// ScriptStruct Engine.ActorComponentInstanceData
// 0x0068 (0x0068 - 0x0000)
struct FActorComponentInstanceData
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UObject*                                SourceComponentTemplate;                           // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	EComponentCreationMethod                      SourceComponentCreationMethod;                     // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SourceComponentTypeSerializedIndex;                // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	TArray<uint8>                                 SavedProperties;                                   // 0x0018(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
	struct FActorComponentDuplicatedObjectData    UniqueTransientPackage;                            // 0x0028(0x0010)(NoDestructor, Protected, NativeAccessSpecifierProtected)
	TArray<struct FActorComponentDuplicatedObjectData> DuplicatedObjects;                            // 0x0038(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
	TArray<class UObject*>                        ReferencedObjects;                                 // 0x0048(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
	TArray<class FName>                           ReferencedNames;                                   // 0x0058(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FActorComponentInstanceData;

// ScriptStruct Engine.SceneComponentInstanceData
// 0x0050 (0x00B8 - 0x0068)
struct FSceneComponentInstanceData : public FActorComponentInstanceData
{
public:
	TMap<class USceneComponent*, struct FTransform> AttachedInstanceComponents;                      // 0x0068(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSceneComponentInstanceData;

// ScriptStruct Engine.PrimitiveComponentInstanceData
// 0x0078 (0x0130 - 0x00B8)
struct FPrimitiveComponentInstanceData : public FSceneComponentInstanceData
{
public:
	uint8                                         Pad_B8[0x8];                                       // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             ComponentTransform;                                // 0x00C0(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
	int32                                         VisibilityId;                                      // 0x0120(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_124[0x4];                                      // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UPrimitiveComponent*                    LODParent;                                         // 0x0128(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FPrimitiveComponentInstanceData;

// ScriptStruct Engine.LightmassPointLightSettings
// 0x0000 (0x000C - 0x000C)
struct FLightmassPointLightSettings final : public FLightmassLightSettings
{
};
DUMPER7_ASSERTS_FLightmassPointLightSettings;

// ScriptStruct Engine.StaticParameterBase
// 0x0024 (0x0024 - 0x0000)
struct FStaticParameterBase
{
public:
	struct FMaterialParameterInfo                 ParameterInfo;                                     // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverride;                                         // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGuid                                  ExpressionGuid;                                    // 0x0014(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FStaticParameterBase;

// ScriptStruct Engine.StaticSwitchParameter
// 0x0004 (0x0028 - 0x0024)
struct FStaticSwitchParameter final : public FStaticParameterBase
{
public:
	bool                                          Value;                                             // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_25[0x3];                                       // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
//DUMPER7_ASSERTS_FStaticSwitchParameter;

// ScriptStruct Engine.StaticComponentMaskParameter
// 0x0004 (0x0028 - 0x0024)
struct FStaticComponentMaskParameter final : public FStaticParameterBase
{
public:
	bool                                          R;                                                 // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          G;                                                 // 0x0025(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          B;                                                 // 0x0026(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          A;                                                 // 0x0027(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FStaticComponentMaskParameter;

// ScriptStruct Engine.StaticTerrainLayerWeightParameter
// 0x0010 (0x0010 - 0x0000)
struct FStaticTerrainLayerWeightParameter final
{
public:
	class FName                                   LayerName;                                         // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WeightmapIndex;                                    // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bWeightBasedBlend;                                 // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStaticTerrainLayerWeightParameter;

// ScriptStruct Engine.MaterialLayersFunctions
// 0x0020 (0x0020 - 0x0000)
struct FMaterialLayersFunctions final
{
public:
	TArray<class UMaterialFunctionInterface*>     Layers;                                            // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<class UMaterialFunctionInterface*>     Blends;                                            // 0x0010(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialLayersFunctions;

// ScriptStruct Engine.StaticParameterSet
// 0x0058 (0x0058 - 0x0000)
struct FStaticParameterSet final
{
public:
	TArray<struct FStaticSwitchParameter>         StaticSwitchParameters;                            // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FStaticComponentMaskParameter>  StaticComponentMaskParameters;                     // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FStaticTerrainLayerWeightParameter> TerrainLayerWeightParameters;                  // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	struct FMaterialLayersFunctions               MaterialLayers;                                    // 0x0030(0x0020)(NativeAccessSpecifierPublic)
	uint8                                         bHasMaterialLayers : 1;                            // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStaticParameterSet;

// ScriptStruct Engine.VectorMaterialInput
// 0x0000 (0x0014 - 0x0014)
struct FVectorMaterialInput final : public FMaterialInput
{
};
DUMPER7_ASSERTS_FVectorMaterialInput;

// ScriptStruct Engine.BranchFilter
// 0x000C (0x000C - 0x0000)
struct FBranchFilter final
{
public:
	class FName                                   BoneName;                                          // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BlendDepth;                                        // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBranchFilter;

// ScriptStruct Engine.InputBlendPose
// 0x0010 (0x0010 - 0x0000)
struct FInputBlendPose final
{
public:
	TArray<struct FBranchFilter>                  BranchFilters;                                     // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputBlendPose;

// ScriptStruct Engine.ComponentKey
// 0x0020 (0x0020 - 0x0000)
struct FComponentKey final
{
public:
	TSubclassOf<class UObject>                    OwnerClass;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   SCSVariableName;                                   // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FGuid                                  AssociatedGuid;                                    // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FComponentKey;

// ScriptStruct Engine.VectorRK4SpringInterpolator
// 0x0008 (0x0008 - 0x0000)
struct FVectorRK4SpringInterpolator final
{
public:
	float                                         StiffnessConstant;                                 // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DampeningRatio;                                    // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVectorRK4SpringInterpolator;

// ScriptStruct Engine.CollisionResponseContainer
// 0x0020 (0x0020 - 0x0000)
struct FCollisionResponseContainer final
{
public:
	ECollisionResponse                            WorldStatic;                                       // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            WorldDynamic;                                      // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            Pawn;                                              // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            Visibility;                                        // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            Camera;                                            // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            PhysicsBody;                                       // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            Vehicle;                                           // 0x0006(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            Destructible;                                      // 0x0007(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            EngineTraceChannel1;                               // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            EngineTraceChannel2;                               // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            EngineTraceChannel3;                               // 0x000A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            EngineTraceChannel4;                               // 0x000B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            EngineTraceChannel5;                               // 0x000C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            EngineTraceChannel6;                               // 0x000D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel1;                                 // 0x000E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel2;                                 // 0x000F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel3;                                 // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel4;                                 // 0x0011(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel5;                                 // 0x0012(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel6;                                 // 0x0013(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel7;                                 // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel8;                                 // 0x0015(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel9;                                 // 0x0016(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel10;                                // 0x0017(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel11;                                // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel12;                                // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel13;                                // 0x001A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel14;                                // 0x001B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel15;                                // 0x001C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel16;                                // 0x001D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel17;                                // 0x001E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            GameTraceChannel18;                                // 0x001F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCollisionResponseContainer;

// ScriptStruct Engine.ResponseChannel
// 0x000C (0x000C - 0x0000)
struct FResponseChannel final
{
public:
	class FName                                   Channel;                                           // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            Response;                                          // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FResponseChannel;

// ScriptStruct Engine.CollisionResponse
// 0x0030 (0x0030 - 0x0000)
struct FCollisionResponse final
{
public:
	struct FCollisionResponseContainer            ResponseToChannels;                                // 0x0000(0x0020)(Transient, NoDestructor, NativeAccessSpecifierPrivate)
	TArray<struct FResponseChannel>               ResponseArray;                                     // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FCollisionResponse;

// ScriptStruct Engine.WalkableSlopeOverride
// 0x0010 (0x0010 - 0x0000)
struct FWalkableSlopeOverride final
{
public:
	EWalkableSlopeBehavior                        WalkableSlopeBehavior;                             // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         WalkableSlopeAngle;                                // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWalkableSlopeOverride;

// ScriptStruct Engine.BodyInstance
// 0x0178 (0x0190 - 0x0018)
struct FBodyInstance final : public FBodyInstanceCore
{
public:
	uint8                                         Pad_18[0x6];                                       // 0x0018(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	ECollisionChannel                             ObjectType;                                        // 0x001E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_1F[0x1];                                       // 0x001F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	ECollisionEnabled                             CollisionEnabled;                                  // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_21[0x38];                                      // 0x0021(0x0038)(Fixing Size After Last Property [ Dumper-7 ])
	ESleepFamily                                  SleepFamily;                                       // 0x0059(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDOFMode                                      DOFMode;                                           // 0x005A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseCCD : 1;                                       // 0x005B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIgnoreAnalyticCollisions : 1;                     // 0x005B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bNotifyRigidBodyCollision : 1;                     // 0x005B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5B_3 : 1;                                   // 0x005B(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
	uint8                                         bSmoothEdgeCollisions : 1;                         // 0x005B(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLockTranslation : 1;                              // 0x005B(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLockRotation : 1;                                 // 0x005B(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLockXTranslation : 1;                             // 0x005B(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLockYTranslation : 1;                             // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLockZTranslation : 1;                             // 0x005C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLockXRotation : 1;                                // 0x005C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLockYRotation : 1;                                // 0x005C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLockZRotation : 1;                                // 0x005C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverrideMaxAngularVelocity : 1;                   // 0x005C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5C_6 : 2;                                   // 0x005C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bOverrideMaxDepenetrationVelocity : 1;             // 0x005D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
	uint8                                         bOverrideWalkableSlopeOnInstance : 1;              // 0x005D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
	uint8                                         bInterpolateWhenSubStepping : 1;                   // 0x005D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
	uint8                                         Pad_5E[0x1A];                                      // 0x005E(0x001A)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CollisionProfileName;                              // 0x0078(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         PositionSolverIterationCount;                      // 0x0080(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         VelocitySolverIterationCount;                      // 0x0081(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_82[0x6];                                       // 0x0082(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FCollisionResponse                     CollisionResponses;                                // 0x0088(0x0030)(Edit, NativeAccessSpecifierPrivate)
	float                                         MaxDepenetrationVelocity;                          // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         MassInKgOverride;                                  // 0x00BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_C0[0x8];                                       // 0x00C0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LinearDamping;                                     // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularDamping;                                    // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CustomDOFPlaneNormal;                              // 0x00D0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                COMNudge;                                          // 0x00E8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MassScale;                                         // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_104[0x4];                                      // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                InertiaTensorScale;                                // 0x0108(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_120[0x10];                                     // 0x0120(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	struct FWalkableSlopeOverride                 WalkableSlopeOverride;                             // 0x0130(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)
	class UPhysicalMaterial*                      PhysMaterialOverride;                              // 0x0140(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         MaxAngularVelocity;                                // 0x0148(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CustomSleepThresholdMultiplier;                    // 0x014C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StabilizationThresholdMultiplier;                  // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicsBlendWeight;                                // 0x0154(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_158[0x38];                                     // 0x0158(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBodyInstance;

// ScriptStruct Engine.QueuedDrawDebugItem
// 0x00B0 (0x00B0 - 0x0000)
struct FQueuedDrawDebugItem final
{
public:
	EDrawDebugItemType                            ItemType;                                          // 0x0000(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                StartLoc;                                          // 0x0008(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                EndLoc;                                            // 0x0020(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Center;                                            // 0x0038(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0050(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0068(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Size;                                              // 0x006C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Segments;                                          // 0x0070(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 Color;                                             // 0x0074(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bPersistentLines;                                  // 0x0078(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_79[0x3];                                       // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LifeTime;                                          // 0x007C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Thickness;                                         // 0x0080(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_84[0x4];                                       // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Message;                                           // 0x0088(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              TextScale;                                         // 0x0098(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESceneDepthPriorityGroup                      DepthPriority;                                     // 0x00A8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A9[0x7];                                       // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FQueuedDrawDebugItem;

// ScriptStruct Engine.AnimDataModelNotifPayload
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FAnimDataModelNotifPayload final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimDataModelNotifPayload;

// ScriptStruct Engine.PerBoneBlendWeights
// 0x0010 (0x0010 - 0x0000)
struct FPerBoneBlendWeights final
{
public:
	TArray<struct FPerBoneBlendWeight>            BoneBlendWeights;                                  // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerBoneBlendWeights;

// ScriptStruct Engine.TTTrackId
// 0x0008 (0x0008 - 0x0000)
struct FTTTrackId final
{
public:
	int32                                         TrackType;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TrackIndex;                                        // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTTTrackId;

// ScriptStruct Engine.Vector_NetQuantize
// 0x0000 (0x0018 - 0x0018)
struct FVector_NetQuantize final : public FVector
{
};
DUMPER7_ASSERTS_FVector_NetQuantize;

// ScriptStruct Engine.Vector_NetQuantizeNormal
// 0x0000 (0x0018 - 0x0018)
struct FVector_NetQuantizeNormal final : public FVector
{
};
DUMPER7_ASSERTS_FVector_NetQuantizeNormal;

// ScriptStruct Engine.ActorInstanceHandle
// 0x0018 (0x0018 - 0x0000)
struct FActorInstanceHandle final
{
public:
	TWeakObjectPtr<class AActor>                  Actor;                                             // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_8[0x10];                                       // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActorInstanceHandle;

// ScriptStruct Engine.HitResult
// 0x00E8 (0x00E8 - 0x0000)
struct FHitResult final
{
public:
	int32                                         FaceIndex;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Distance;                                          // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector_NetQuantize                    Location;                                          // 0x0010(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector_NetQuantize                    ImpactPoint;                                       // 0x0028(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector_NetQuantizeNormal              Normal;                                            // 0x0040(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector_NetQuantizeNormal              ImpactNormal;                                      // 0x0058(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector_NetQuantize                    TraceStart;                                        // 0x0070(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector_NetQuantize                    TraceEnd;                                          // 0x0088(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PenetrationDepth;                                  // 0x00A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MyItem;                                            // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Item;                                              // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ElementIndex;                                      // 0x00AC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bBlockingHit : 1;                                  // 0x00AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bStartPenetrating : 1;                             // 0x00AD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_AE[0x2];                                       // 0x00AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	TWeakObjectPtr<class UPhysicalMaterial>       PhysMaterial;                                      // 0x00B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FActorInstanceHandle                   HitObjectHandle;                                   // 0x00B8(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UPrimitiveComponent>     Component;                                         // 0x00D0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   BoneName;                                          // 0x00D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MyBoneName;                                        // 0x00E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHitResult;

// ScriptStruct Engine.RigTransformConstraint
// 0x0010 (0x0010 - 0x0000)
struct FRigTransformConstraint final
{
public:
	EConstraintTransform                          TranformType;                                      // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ParentSpace;                                       // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Weight;                                            // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRigTransformConstraint;

// ScriptStruct Engine.ClusterNode
// 0x0040 (0x0040 - 0x0000)
struct FClusterNode final
{
public:
	struct FVector3f                              BoundMin;                                          // 0x0000(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FirstChild;                                        // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector3f                              BoundMax;                                          // 0x0010(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LastChild;                                         // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FirstInstance;                                     // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LastInstance;                                      // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector3f                              MinInstanceScale;                                  // 0x0028(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector3f                              MaxInstanceScale;                                  // 0x0034(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FClusterNode;

// ScriptStruct Engine.NavAgentSelector
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FNavAgentSelector final
{
public:
	uint8                                         bSupportsAgent0 : 1;                               // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent1 : 1;                               // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent2 : 1;                               // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent3 : 1;                               // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent4 : 1;                               // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent5 : 1;                               // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent6 : 1;                               // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent7 : 1;                               // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent8 : 1;                               // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent9 : 1;                               // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent10 : 1;                              // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent11 : 1;                              // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent12 : 1;                              // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent13 : 1;                              // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent14 : 1;                              // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent15 : 1;                              // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNavAgentSelector;

// ScriptStruct Engine.NavigationLinkBase
// 0x0030 (0x0030 - 0x0000)
struct FNavigationLinkBase
{
public:
	float                                         LeftProjectHeight;                                 // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxFallDownLength;                                 // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x4];                                        // 0x0008(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SnapRadius;                                        // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SnapHeight;                                        // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNavAgentSelector                      SupportedAgents;                                   // 0x0014(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bSupportsAgent0 : 1;                               // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent1 : 1;                               // 0x0018(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent2 : 1;                               // 0x0018(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent3 : 1;                               // 0x0018(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent4 : 1;                               // 0x0018(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent5 : 1;                               // 0x0018(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent6 : 1;                               // 0x0018(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent7 : 1;                               // 0x0018(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent8 : 1;                               // 0x0019(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent9 : 1;                               // 0x0019(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent10 : 1;                              // 0x0019(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent11 : 1;                              // 0x0019(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent12 : 1;                              // 0x0019(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent13 : 1;                              // 0x0019(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent14 : 1;                              // 0x0019(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportsAgent15 : 1;                              // 0x0019(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1A[0x2];                                       // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	ENavLinkDirection                             Direction;                                         // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseSnapHeight : 1;                                // 0x001D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSnapToCheapestArea : 1;                           // 0x001D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCustomFlag0 : 1;                                  // 0x001D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCustomFlag1 : 1;                                  // 0x001D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCustomFlag2 : 1;                                  // 0x001D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCustomFlag3 : 1;                                  // 0x001D(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCustomFlag4 : 1;                                  // 0x001D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCustomFlag5 : 1;                                  // 0x001D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCustomFlag6 : 1;                                  // 0x001E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCustomFlag7 : 1;                                  // 0x001E(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1F[0x1];                                       // 0x001F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UNavAreaBase>               AreaClass;                                         // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_28[0x8];                                       // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNavigationLinkBase;

// ScriptStruct Engine.NavigationSegmentLink
// 0x0060 (0x0090 - 0x0030)
struct FNavigationSegmentLink final : public FNavigationLinkBase
{
public:
	struct FVector                                LeftStart;                                         // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LeftEnd;                                           // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightStart;                                        // 0x0060(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightEnd;                                          // 0x0078(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNavigationSegmentLink;

// ScriptStruct Engine.PlatformInterfaceData
// 0x0030 (0x0030 - 0x0000)
struct FPlatformInterfaceData final
{
public:
	class FName                                   DataName;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPlatformInterfaceDataType                    Type;                                              // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         IntValue;                                          // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FloatValue;                                        // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 StringValue;                                       // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UObject*                                ObjectValue;                                       // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlatformInterfaceData;

// ScriptStruct Engine.PlatformInterfaceDelegateResult
// 0x0038 (0x0038 - 0x0000)
struct FPlatformInterfaceDelegateResult final
{
public:
	bool                                          bSuccessful;                                       // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPlatformInterfaceData                 Data;                                              // 0x0008(0x0030)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlatformInterfaceDelegateResult;

// ScriptStruct Engine.InstancedStaticMeshMappingInfo
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FInstancedStaticMeshMappingInfo final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInstancedStaticMeshMappingInfo;

// ScriptStruct Engine.PSCPool
// 0x0010 (0x0010 - 0x0000)
struct FPSCPool final
{
public:
	TArray<struct FPSCPoolElem>                   FreeElements;                                      // 0x0000(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPSCPool;

// ScriptStruct Engine.WorldPSCPool
// 0x0058 (0x0058 - 0x0000)
struct FWorldPSCPool final
{
public:
	TMap<class UParticleSystem*, struct FPSCPool> WorldParticleSystemPools;                          // 0x0000(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate)
	uint8                                         Pad_50[0x8];                                       // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldPSCPool;

// ScriptStruct Engine.AnimationCurveIdentifier
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x04) FAnimationCurveIdentifier final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimationCurveIdentifier;

// ScriptStruct Engine.EmptyPayload
// 0x0000 (0x0000 - 0x0000)
#pragma pack(push, 0x1)
struct alignas(0x01) FEmptyPayload
{
};
#pragma pack(pop)
DUMPER7_ASSERTS_FEmptyPayload;

// ScriptStruct Engine.CurvePayload
// 0x0010 (0x0010 - 0x0000)
struct FCurvePayload : public FEmptyPayload
{
public:
	struct FAnimationCurveIdentifier              Identifier;                                        // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCurvePayload;

// ScriptStruct Engine.CurveFlagsChangedPayload
// 0x0004 (0x0014 - 0x0010)
struct FCurveFlagsChangedPayload final : public FCurvePayload
{
public:
	int32                                         OldFlags;                                          // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCurveFlagsChangedPayload;

// ScriptStruct Engine.LatentActionInfo
// 0x0018 (0x0018 - 0x0000)
struct FLatentActionInfo final
{
public:
	int32                                         Linkage;                                           // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UUID;                                              // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ExecutionFunction;                                 // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UObject*                                CallbackTarget;                                    // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLatentActionInfo;

// ScriptStruct Engine.WeightedBlendSample
// 0x0008 (0x0008 - 0x0000)
struct FWeightedBlendSample final
{
public:
	int32                                         SampleIndex;                                       // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SampleWeight;                                      // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWeightedBlendSample;

// ScriptStruct Engine.ScalarParameterAtlasInstanceData
// 0x0058 (0x0058 - 0x0000)
struct FScalarParameterAtlasInstanceData final
{
public:
	bool                                          bIsUsedAsAtlasPosition;                            // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UCurveLinearColor>       Curve;                                             // 0x0008(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UCurveLinearColorAtlas>  Atlas;                                             // 0x0030(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FScalarParameterAtlasInstanceData;

// ScriptStruct Engine.KeyHandleLookupTable
// 0x0060 (0x0060 - 0x0000)
struct alignas(0x08) FKeyHandleLookupTable
{
public:
	uint8                                         Pad_0[0x60];                                       // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKeyHandleLookupTable;

// ScriptStruct Engine.RuntimeFloatCurve
// 0x0088 (0x0088 - 0x0000)
struct FRuntimeFloatCurve final
{
public:
	struct FRichCurve                             EditorCurveData;                                   // 0x0000(0x0080)(NativeAccessSpecifierPublic)
	class UCurveFloat*                            ExternalCurve;                                     // 0x0080(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRuntimeFloatCurve;

// ScriptStruct Engine.HapticFeedbackDetails_Curve
// 0x0110 (0x0110 - 0x0000)
struct FHapticFeedbackDetails_Curve final
{
public:
	struct FRuntimeFloatCurve                     Frequency;                                         // 0x0000(0x0088)(Edit, NativeAccessSpecifierPublic)
	struct FRuntimeFloatCurve                     Amplitude;                                         // 0x0088(0x0088)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHapticFeedbackDetails_Curve;

// ScriptStruct Engine.BoneReference
// 0x0010 (0x0010 - 0x0000)
struct FBoneReference final
{
public:
	class FName                                   BoneName;                                          // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBoneReference;

// ScriptStruct Engine.BlendProfileBoneEntry
// 0x0014 (0x0014 - 0x0000)
struct FBlendProfileBoneEntry final
{
public:
	struct FBoneReference                         BoneReference;                                     // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	float                                         BlendScale;                                        // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlendProfileBoneEntry;

// ScriptStruct Engine.BracketPayload
// 0x0010 (0x0010 - 0x0000)
struct FBracketPayload final : public FEmptyPayload
{
public:
	class FString                                 Description;                                       // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBracketPayload;

// ScriptStruct Engine.SceneViewExtensionIsActiveFunctor
// 0x0050 (0x0050 - 0x0000)
struct alignas(0x10) FSceneViewExtensionIsActiveFunctor final
{
public:
	uint8                                         Pad_0[0x50];                                       // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSceneViewExtensionIsActiveFunctor;

// ScriptStruct Engine.AnimCurveType
// 0x0002 (0x0002 - 0x0000)
struct FAnimCurveType final
{
public:
	uint8                                         Pad_0[0x2];                                        // 0x0000(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimCurveType;

// ScriptStruct Engine.BakedStateExitTransition
// 0x0028 (0x0028 - 0x0000)
struct FBakedStateExitTransition final
{
public:
	int32                                         CanTakeDelegateIndex;                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CustomResultNodeIndex;                             // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TransitionIndex;                                   // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bDesiredTransitionReturnValue;                     // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAutomaticRemainingTimeRule;                       // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E[0x2];                                        // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SyncGroupNameToRequireValidMarkersRule;            // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 PoseEvaluatorLinks;                                // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBakedStateExitTransition;

// ScriptStruct Engine.BakedAnimationState
// 0x0058 (0x0058 - 0x0000)
struct FBakedAnimationState final
{
public:
	class FName                                   StateName;                                         // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FBakedStateExitTransition>      Transitions;                                       // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         StateRootNodeIndex;                                // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartNotify;                                       // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EndNotify;                                         // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FullyBlendedNotify;                                // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsAConduit;                                       // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x3];                                       // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         EntryRuleNodeIndex;                                // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 PlayerNodeIndices;                                 // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<int32>                                 LayerNodeIndices;                                  // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          bAlwaysResetOnEntry;                               // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBakedAnimationState;

// ScriptStruct Engine.AnimationStateBase
// 0x0008 (0x0008 - 0x0000)
struct FAnimationStateBase
{
public:
	class FName                                   StateName;                                         // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationStateBase;

// ScriptStruct Engine.AnimationTransitionBetweenStates
// 0x0038 (0x0040 - 0x0008)
struct FAnimationTransitionBetweenStates final : public FAnimationStateBase
{
public:
	int32                                         PreviousState;                                     // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NextState;                                         // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CrossfadeDuration;                                 // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartNotify;                                       // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EndNotify;                                         // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InterruptNotify;                                   // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAlphaBlendOption                             BlendMode;                                         // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            CustomCurve;                                       // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendProfile*                          BlendProfile;                                      // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETransitionLogicType                          LogicType;                                         // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimationTransitionBetweenStates;

// ScriptStruct Engine.BakedAnimationStateMachine
// 0x0030 (0x0030 - 0x0000)
struct FBakedAnimationStateMachine final
{
public:
	class FName                                   MachineName;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InitialState;                                      // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FBakedAnimationState>           States;                                            // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FAnimationTransitionBetweenStates> Transitions;                                    // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBakedAnimationStateMachine;

// ScriptStruct Engine.KShapeElem
// 0x0030 (0x0030 - 0x0000)
struct alignas(0x08) FKShapeElem
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RestOffset;                                        // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Name;                                              // 0x000C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bContributeToMass : 1;                             // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	ECollisionEnabled                             CollisionEnabled;                                  // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_1A[0x16];                                      // 0x001A(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKShapeElem;

// ScriptStruct Engine.KConvexElem
// 0x00D0 (0x0100 - 0x0030)
struct FKConvexElem final : public FKShapeElem
{
public:
	TArray<struct FVector>                        VertexData;                                        // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<int32>                                 IndexData;                                         // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	struct FBox                                   ElemBox;                                           // 0x0050(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_88[0x8];                                       // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             Transform;                                         // 0x0090(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
	uint8                                         Pad_F0[0x10];                                      // 0x00F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKConvexElem;

// ScriptStruct Engine.BlendSpaceTriangleEdgeInfo
// 0x0028 (0x0028 - 0x0000)
struct FBlendSpaceTriangleEdgeInfo final
{
public:
	struct FVector2D                              Normal;                                            // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NeighbourTriangleIndex;                            // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AdjacentPerimeterTriangleIndices[0x2];             // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AdjacentPerimeterVertexIndices[0x2];               // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlendSpaceTriangleEdgeInfo;

// ScriptStruct Engine.BlendSpaceTriangle
// 0x00B8 (0x00B8 - 0x0000)
struct FBlendSpaceTriangle final
{
public:
	int32                                         SampleIndices[0x3];                                // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              Vertices[0x3];                                     // 0x0010(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBlendSpaceTriangleEdgeInfo            EdgeInfo[0x3];                                     // 0x0040(0x0028)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlendSpaceTriangle;

// ScriptStruct Engine.BranchingPointNotifyPayload
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FBranchingPointNotifyPayload final
{
public:
	uint8                                         Pad_0[0x20];                                       // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBranchingPointNotifyPayload;

// ScriptStruct Engine.AnimExecutionContext
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FAnimExecutionContext
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimExecutionContext;

// ScriptStruct Engine.AnimPoseContext
// 0x0000 (0x0010 - 0x0010)
struct FAnimPoseContext final : public FAnimExecutionContext
{
};
DUMPER7_ASSERTS_FAnimPoseContext;

// ScriptStruct Engine.MaterialProxySettings
// 0x0094 (0x0094 - 0x0000)
struct FMaterialProxySettings final
{
public:
	ETextureSizingType                            TextureSizingType;                                 // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FIntPoint                              TextureSize;                                       // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TargetTexelDensityPerMeter;                        // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MeshMaxScreenSizePercent;                          // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MeshMinDrawDistance;                               // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GutterSpace;                                       // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MetallicConstant;                                  // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RoughnessConstant;                                 // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnisotropyConstant;                                // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpecularConstant;                                  // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OpacityConstant;                                   // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OpacityMaskConstant;                               // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmbientOcclusionConstant;                          // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMaterialMergeType                            MaterialMergeType;                                 // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBlendMode                                    BlendMode;                                         // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAllowTwoSidedMaterial : 1;                        // 0x003A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bNormalMap : 1;                                    // 0x003A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bTangentMap : 1;                                   // 0x003A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bMetallicMap : 1;                                  // 0x003A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRoughnessMap : 1;                                 // 0x003A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAnisotropyMap : 1;                                // 0x003A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSpecularMap : 1;                                  // 0x003A(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEmissiveMap : 1;                                  // 0x003A(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOpacityMap : 1;                                   // 0x003B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOpacityMaskMap : 1;                               // 0x003B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAmbientOcclusionMap : 1;                          // 0x003B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	struct FIntPoint                              DiffuseTextureSize;                                // 0x003C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              NormalTextureSize;                                 // 0x0044(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              TangentTextureSize;                                // 0x004C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              MetallicTextureSize;                               // 0x0054(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              RoughnessTextureSize;                              // 0x005C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              AnisotropyTextureSize;                             // 0x0064(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              SpecularTextureSize;                               // 0x006C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              EmissiveTextureSize;                               // 0x0074(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              OpacityTextureSize;                                // 0x007C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              OpacityMaskTextureSize;                            // 0x0084(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              AmbientOcclusionTextureSize;                       // 0x008C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialProxySettings;

// ScriptStruct Engine.MeshProxySettings
// 0x00B8 (0x00B8 - 0x0000)
struct FMeshProxySettings final
{
public:
	int32                                         ScreenSize;                                        // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VoxelSize;                                         // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMaterialProxySettings                 MaterialSettings;                                  // 0x0008(0x0094)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	float                                         MergeDistance;                                     // 0x009C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 UnresolvedGeometryColor;                           // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxRayCastDist;                                    // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HardAngleThreshold;                                // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LightMapResolution;                                // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EProxyNormalComputationMethod                 NormalCalculationMethod;                           // 0x00B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELandscapeCullingPrecision                    LandscapeCullingPrecision;                         // 0x00B1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCalculateCorrectLODModel : 1;                     // 0x00B2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverrideVoxelSize : 1;                            // 0x00B2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverrideTransferDistance : 1;                     // 0x00B2(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseHardAngleThreshold : 1;                        // 0x00B2(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bComputeLightMapResolution : 1;                    // 0x00B2(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRecalculateNormals : 1;                           // 0x00B2(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseLandscapeCulling : 1;                          // 0x00B2(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAllowDistanceField : 1;                           // 0x00B2(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bReuseMeshLightmapUVs : 1;                         // 0x00B3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroupIdenticalMeshesForBaking : 1;                // 0x00B3(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCreateCollision : 1;                              // 0x00B3(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAllowVertexColors : 1;                            // 0x00B3(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGenerateLightmapUVs : 1;                          // 0x00B3(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGenerateNaniteEnabledMesh : 1;                    // 0x00B3(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	float                                         NaniteProxyTrianglePercent;                        // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMeshProxySettings;

// ScriptStruct Engine.MeshMergingSettings
// 0x00B4 (0x00B4 - 0x0000)
struct FMeshMergingSettings final
{
public:
	int32                                         TargetLightMapResolution;                          // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EUVOutput                                     OutputUVs[0x8];                                    // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMaterialProxySettings                 MaterialSettings;                                  // 0x000C(0x0094)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         GutterSize;                                        // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SpecificLOD;                                       // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMeshLODSelectionType                         LODSelectionType;                                  // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bGenerateLightMapUV : 1;                           // 0x00A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bComputedLightMapResolution : 1;                   // 0x00A9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bPivotPointAtZero : 1;                             // 0x00A9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bMergePhysicsData : 1;                             // 0x00A9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bMergeMaterials : 1;                               // 0x00A9(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCreateMergedMaterial : 1;                         // 0x00A9(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bBakeVertexDataToMesh : 1;                         // 0x00A9(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseVertexDataForBakingMaterial : 1;               // 0x00A9(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseTextureBinning : 1;                            // 0x00AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bReuseMeshLightmapUVs : 1;                         // 0x00AA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bMergeEquivalentMaterials : 1;                     // 0x00AA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseLandscapeCulling : 1;                          // 0x00AA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIncludeImposters : 1;                             // 0x00AA(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAllowDistanceField : 1;                           // 0x00AA(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGenerateNaniteEnabledMesh : 1;                    // 0x00AA(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_AB[0x1];                                       // 0x00AB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         NaniteFallbackTrianglePercent;                     // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B0[0x4];                                       // 0x00B0(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMeshMergingSettings;

// ScriptStruct Engine.HierarchicalSimplification
// 0x0184 (0x0184 - 0x0000)
struct FHierarchicalSimplification final
{
public:
	float                                         TransitionScreenSize;                              // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverrideDrawDistance;                              // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseOverrideDrawDistance : 1;                      // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAllowSpecificExclusion : 1;                       // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSimplifyMesh : 1;                                 // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOnlyGenerateClustersForVolumes : 1;               // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bReusePreviousLevelClusters : 1;                   // 0x0008(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FMeshProxySettings                     ProxySetting;                                      // 0x000C(0x00B8)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
	struct FMeshMergingSettings                   MergeSetting;                                      // 0x00C4(0x00B4)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
	float                                         DesiredBoundRadius;                                // 0x0178(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DesiredFillingPercentage;                          // 0x017C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinNumberOfActorsToBuild;                          // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHierarchicalSimplification;

// ScriptStruct Engine.SimpleMemberReference
// 0x0020 (0x0020 - 0x0000)
struct FSimpleMemberReference final
{
public:
	class UObject*                                MemberParent;                                      // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MemberName;                                        // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  MemberGuid;                                        // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSimpleMemberReference;

// ScriptStruct Engine.SelectedFragmentProperties
// 0x0020 (0x0020 - 0x0000)
struct FSelectedFragmentProperties final
{
public:
	class FName                                   Tag;                                               // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Fragment;                                          // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnabled;                                          // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSelectedFragmentProperties;

// ScriptStruct Engine.VisibilityTrackKey
// 0x0008 (0x0008 - 0x0000)
struct FVisibilityTrackKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EVisibilityTrackAction                        Action;                                            // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EVisibilityTrackCondition                     ActiveCondition;                                   // 0x0005(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6[0x2];                                        // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FVisibilityTrackKey;

// ScriptStruct Engine.InputScaleBias
// 0x0008 (0x0008 - 0x0000)
struct FInputScaleBias final
{
public:
	float                                         Scale;                                             // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bias;                                              // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputScaleBias;

// ScriptStruct Engine.InterpControlPoint
// 0x0028 (0x0028 - 0x0000)
struct FInterpControlPoint final
{
public:
	struct FVector                                PositionControlPoint;                              // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bPositionIsRelative;                               // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0xF];                                       // 0x0019(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInterpControlPoint;

// ScriptStruct Engine.DepthFieldGlowInfo
// 0x0038 (0x0038 - 0x0000)
struct FDepthFieldGlowInfo final
{
public:
	uint8                                         bEnableGlow : 1;                                   // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           GlowColor;                                         // 0x0004(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              GlowOuterRadius;                                   // 0x0018(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              GlowInnerRadius;                                   // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDepthFieldGlowInfo;

// ScriptStruct Engine.FontRenderInfo
// 0x0040 (0x0040 - 0x0000)
struct FFontRenderInfo final
{
public:
	uint8                                         bClipText : 1;                                     // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableShadow : 1;                                 // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FDepthFieldGlowInfo                    GlowInfo;                                          // 0x0008(0x0038)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFontRenderInfo;

// ScriptStruct Engine.AnimControlTrackKey
// 0x0020 (0x0020 - 0x0000)
struct FAnimControlTrackKey final
{
public:
	float                                         StartTime;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          AnimSeq;                                           // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimStartOffset;                                   // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimEndOffset;                                     // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimPlayRate;                                      // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLooping : 1;                                      // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bReverse : 1;                                      // 0x001C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimControlTrackKey;

// ScriptStruct Engine.GenericStruct
// 0x0004 (0x0004 - 0x0000)
struct FGenericStruct final
{
public:
	int32                                         Data;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGenericStruct;

// ScriptStruct Engine.UserActivity
// 0x0018 (0x0018 - 0x0000)
struct FUserActivity final
{
public:
	class FString                                 ActionName;                                        // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x8];                                       // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FUserActivity;

// ScriptStruct Engine.CachedAnimStateData
// 0x001C (0x001C - 0x0000)
struct FCachedAnimStateData final
{
public:
	class FName                                   StateMachineName;                                  // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   StateName;                                         // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0xC];                                       // 0x0010(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCachedAnimStateData;

// ScriptStruct Engine.AnimNode_TransitionPoseEvaluator
// 0x00A8 (0x00B8 - 0x0010)
struct FAnimNode_TransitionPoseEvaluator final : public FAnimNode_Base
{
public:
	uint8                                         Pad_10[0x88];                                      // 0x0010(0x0088)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         FramesToCachePose;                                 // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9C[0x4];                                       // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	EEvaluatorDataSource                          DataSource;                                        // 0x00A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEvaluatorMode                                EvaluatorMode;                                     // 0x00A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A2[0x16];                                      // 0x00A2(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_TransitionPoseEvaluator;

// ScriptStruct Engine.BandwidthTestItem
// 0x0010 (0x0010 - 0x0000)
struct FBandwidthTestItem final
{
public:
	TArray<uint8>                                 Kilobyte;                                          // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBandwidthTestItem;

// ScriptStruct Engine.Vector_NetQuantize100
// 0x0000 (0x0018 - 0x0018)
struct FVector_NetQuantize100 final : public FVector
{
};
DUMPER7_ASSERTS_FVector_NetQuantize100;

// ScriptStruct Engine.RepAttachment
// 0x0060 (0x0060 - 0x0000)
struct FRepAttachment final
{
public:
	class AActor*                                 AttachParent;                                      // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector_NetQuantize100                 LocationOffset;                                    // 0x0008(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector_NetQuantize100                 RelativeScale3D;                                   // 0x0020(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               RotationOffset;                                    // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   AttachSocket;                                      // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        AttachComponent;                                   // 0x0058(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRepAttachment;

// ScriptStruct Engine.StreamedAudioPlatformData
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FStreamedAudioPlatformData final
{
public:
	uint8                                         Pad_0[0x20];                                       // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStreamedAudioPlatformData;

// ScriptStruct Engine.RawAnimSequenceTrack
// 0x0030 (0x0030 - 0x0000)
struct FRawAnimSequenceTrack final
{
public:
	TArray<struct FVector3f>                      PosKeys;                                           // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FQuat4f>                        RotKeys;                                           // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FVector3f>                      ScaleKeys;                                         // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRawAnimSequenceTrack;

// ScriptStruct Engine.ComponentSpacePoseLink
// 0x0000 (0x0010 - 0x0010)
struct FComponentSpacePoseLink final : public FPoseLinkBase
{
};
DUMPER7_ASSERTS_FComponentSpacePoseLink;

// ScriptStruct Engine.DPMatchingIfCondition
// 0x0028 (0x0028 - 0x0000)
struct FDPMatchingIfCondition final
{
public:
	class FName                                   Operator;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Arg1;                                              // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Arg2;                                              // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDPMatchingIfCondition;

// ScriptStruct Engine.DPMatchingRulestructBase
// 0x0048 (0x0048 - 0x0000)
struct FDPMatchingRulestructBase
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 RuleName;                                          // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FDPMatchingIfCondition>         IfConditions;                                      // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	class FString                                 AppendFragments;                                   // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 SetUserVar;                                        // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDPMatchingRulestructBase;

// ScriptStruct Engine.DPMatchingRulestructA
// 0x0020 (0x0068 - 0x0048)
struct FDPMatchingRulestructA final : public FDPMatchingRulestructBase
{
public:
	TArray<struct FDPMatchingRulestructBase>      OnTrue;                                            // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
	TArray<struct FDPMatchingRulestructBase>      OnFalse;                                           // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDPMatchingRulestructA;

// ScriptStruct Engine.DPMatchingRulestructB
// 0x0020 (0x0068 - 0x0048)
struct FDPMatchingRulestructB final : public FDPMatchingRulestructBase
{
public:
	TArray<struct FDPMatchingRulestructA>         OnTrue;                                            // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
	TArray<struct FDPMatchingRulestructA>         OnFalse;                                           // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDPMatchingRulestructB;

// ScriptStruct Engine.DPMatchingRulestructC
// 0x0020 (0x0068 - 0x0048)
struct FDPMatchingRulestructC final : public FDPMatchingRulestructBase
{
public:
	TArray<struct FDPMatchingRulestructB>         OnTrue;                                            // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
	TArray<struct FDPMatchingRulestructB>         OnFalse;                                           // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDPMatchingRulestructC;

// ScriptStruct Engine.DefaultAudioBusSettings
// 0x0018 (0x0018 - 0x0000)
struct FDefaultAudioBusSettings final
{
public:
	struct FSoftObjectPath                        AudioBus;                                          // 0x0000(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDefaultAudioBusSettings;

// ScriptStruct Engine.PooledCameraShakes
// 0x0010 (0x0010 - 0x0000)
struct FPooledCameraShakes final
{
public:
	TArray<class UCameraShakeBase*>               PooledShakes;                                      // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPooledCameraShakes;

// ScriptStruct Engine.AnimationPotentialTransition
// 0x0030 (0x0030 - 0x0000)
struct alignas(0x08) FAnimationPotentialTransition final
{
public:
	uint8                                         Pad_0[0x30];                                       // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimationPotentialTransition;

// ScriptStruct Engine.AnimInstanceProxy
// 0x0890 (0x0890 - 0x0000)
struct alignas(0x10) FAnimInstanceProxy
{
public:
	uint8                                         Pad_0[0x890];                                      // 0x0000(0x0890)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimInstanceProxy;

// ScriptStruct Engine.ExternalToolDefinition
// 0x0060 (0x0060 - 0x0000)
struct FExternalToolDefinition final
{
public:
	class FString                                 ToolName;                                          // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFilePath                              ExecutablePath;                                    // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 CommandLineOptions;                                // 0x0020(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDirectoryPath                         WorkingDirectory;                                  // 0x0030(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ScriptExtension;                                   // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDirectoryPath                         ScriptDirectory;                                   // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FExternalToolDefinition;

// ScriptStruct Engine.AnimationErrorStats
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x04) FAnimationErrorStats final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimationErrorStats;

// ScriptStruct Engine.LightingChannels
// 0x0001 (0x0001 - 0x0000)
struct FLightingChannels final
{
public:
	uint8                                         bChannel0 : 1;                                     // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bChannel1 : 1;                                     // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bChannel2 : 1;                                     // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FLightingChannels;

// ScriptStruct Engine.ISMComponentDescriptorBase
// 0x01D0 (0x01D0 - 0x0000)
struct FISMComponentDescriptorBase
{
public:
	uint32                                        Hash;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UInstancedStaticMeshComponent> ComponentClass;                                 // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EComponentMobility                            Mobility;                                          // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERuntimeVirtualTextureMainPassType            VirtualTextureRenderPassType;                      // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELightmapType                                 LightmapType;                                      // 0x0012(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLightingChannels                      LightingChannels;                                  // 0x0013(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         RayTracingGroupId;                                 // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERayTracingGroupCullingPriority               RayTracingGroupCullingPriority;                    // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EHasCustomNavigableGeometry                   bHasCustomNavigableGeometry;                       // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERendererStencilMask                          CustomDepthStencilWriteMask;                       // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B[0x5];                                       // 0x001B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBodyInstance                          BodyInstance;                                      // 0x0020(0x0190)(Edit, NativeAccessSpecifierPublic)
	int32                                         InstanceStartCullDistance;                         // 0x01B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InstanceEndCullDistance;                           // 0x01B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         VirtualTextureCullMips;                            // 0x01B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TranslucencySortPriority;                          // 0x01BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OverriddenLightMapRes;                             // 0x01C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CustomDepthStencilValue;                           // 0x01C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCastShadow : 1;                                   // 0x01C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCastDynamicShadow : 1;                            // 0x01C8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCastStaticShadow : 1;                             // 0x01C8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCastContactShadow : 1;                            // 0x01C8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCastShadowAsTwoSided : 1;                         // 0x01C8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAffectDynamicIndirectLighting : 1;                // 0x01C8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAffectDistanceFieldLighting : 1;                  // 0x01C8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bReceivesDecals : 1;                               // 0x01C8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverrideLightMapRes : 1;                          // 0x01C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseAsOccluder : 1;                                // 0x01C9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableDensityScaling : 1;                         // 0x01C9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableDiscardOnLoad : 1;                          // 0x01C9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRenderCustomDepth : 1;                            // 0x01C9(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bVisibleInRayTracing : 1;                          // 0x01C9(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bHiddenInGame : 1;                                 // 0x01C9(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsEditorOnly : 1;                                 // 0x01C9(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bVisible : 1;                                      // 0x01CA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEvaluateWorldPositionOffset : 1;                  // 0x01CA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bReverseCulling : 1;                               // 0x01CA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseDefaultCollision : 1;                          // 0x01CA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGenerateOverlapEvents : 1;                        // 0x01CA(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EDetailMode                                   DetailMode;                                        // 0x01CB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1CC[0x4];                                      // 0x01CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FISMComponentDescriptorBase;

// ScriptStruct Engine.SoftISMComponentDescriptor
// 0x0070 (0x0240 - 0x01D0)
struct FSoftISMComponentDescriptor final : public FISMComponentDescriptorBase
{
public:
	TSoftObjectPtr<class UStaticMesh>             StaticMesh;                                        // 0x01D0(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class UMaterialInterface>> OverrideMaterials;                              // 0x01F8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInterface>      OverlayMaterial;                                   // 0x0208(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class URuntimeVirtualTexture>> RuntimeVirtualTextures;                     // 0x0230(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoftISMComponentDescriptor;

// ScriptStruct Engine.AudioVolumeSubmixOverrideSettings
// 0x0020 (0x0020 - 0x0000)
struct FAudioVolumeSubmixOverrideSettings final
{
public:
	class USoundSubmix*                           Submix;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class USoundEffectSubmixPreset*>       SubmixEffectChain;                                 // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	float                                         CrossfadeTime;                                     // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAudioVolumeSubmixOverrideSettings;

// ScriptStruct Engine.CachedFloatCurve
// 0x0014 (0x0014 - 0x0000)
struct FCachedFloatCurve final
{
public:
	class FName                                   CurveName;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0xC];                                        // 0x0008(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCachedFloatCurve;

// ScriptStruct Engine.LaunchOnTestSettings
// 0x0020 (0x0020 - 0x0000)
struct FLaunchOnTestSettings final
{
public:
	struct FFilePath                              LaunchOnTestmap;                                   // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DeviceID;                                          // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLaunchOnTestSettings;

// ScriptStruct Engine.KSphereElem
// 0x0020 (0x0050 - 0x0030)
struct FKSphereElem final : public FKShapeElem
{
public:
	struct FVector                                Center;                                            // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4C[0x4];                                       // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKSphereElem;

// ScriptStruct Engine.KBoxElem
// 0x0040 (0x0070 - 0x0030)
struct FKBoxElem final : public FKShapeElem
{
public:
	struct FVector                                Center;                                            // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         X;                                                 // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Y;                                                 // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Z;                                                 // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKBoxElem;

// ScriptStruct Engine.KSphylElem
// 0x0038 (0x0068 - 0x0030)
struct FKSphylElem final : public FKShapeElem
{
public:
	struct FVector                                Center;                                            // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Length;                                            // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FKSphylElem;

// ScriptStruct Engine.KTaperedCapsuleElem
// 0x0040 (0x0070 - 0x0030)
struct FKTaperedCapsuleElem final : public FKShapeElem
{
public:
	struct FVector                                Center;                                            // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Radius0;                                           // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius1;                                           // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Length;                                            // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKTaperedCapsuleElem;

// ScriptStruct Engine.KAggregateGeom
// 0x0058 (0x0058 - 0x0000)
struct FKAggregateGeom final
{
public:
	TArray<struct FKSphereElem>                   SphereElems;                                       // 0x0000(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FKBoxElem>                      BoxElems;                                          // 0x0010(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FKSphylElem>                    SphylElems;                                        // 0x0020(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FKConvexElem>                   ConvexElems;                                       // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FKTaperedCapsuleElem>           TaperedCapsuleElems;                               // 0x0040(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_50[0x8];                                       // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKAggregateGeom;

// ScriptStruct Engine.ExposedValueCopyRecord
// 0x0008 (0x0008 - 0x0000)
struct FExposedValueCopyRecord final
{
public:
	int32                                         CopyIndex;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPostCopyOperation                            PostCopyOperation;                                 // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FExposedValueCopyRecord;

// ScriptStruct Engine.GPUSpriteLocalVectorFieldInfo
// 0x00D0 (0x00D0 - 0x0000)
struct FGPUSpriteLocalVectorFieldInfo final
{
public:
	class UVectorField*                           Field;                                             // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             Transform;                                         // 0x0010(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               MinInitialRotation;                                // 0x0070(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               MaxInitialRotation;                                // 0x0088(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               RotationRate;                                      // 0x00A0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Intensity;                                         // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Tightness;                                         // 0x00BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIgnoreComponentTransform : 1;                     // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bTileX : 1;                                        // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bTileY : 1;                                        // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bTileZ : 1;                                        // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseFixDT : 1;                                     // 0x00C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C1[0xF];                                       // 0x00C1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGPUSpriteLocalVectorFieldInfo;

// ScriptStruct Engine.RawDistributionVector
// 0x0040 (0x0060 - 0x0020)
struct FRawDistributionVector final : public FRawDistribution
{
public:
	float                                         MinValue;                                          // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         MaxValue;                                          // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FVector                                MinValueVec;                                       // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FVector                                MaxValueVec;                                       // 0x0040(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UDistributionVector*                    Distribution;                                      // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRawDistributionVector;

// ScriptStruct Engine.RawDistributionFloat
// 0x0010 (0x0030 - 0x0020)
struct FRawDistributionFloat final : public FRawDistribution
{
public:
	float                                         MinValue;                                          // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         MaxValue;                                          // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UDistributionFloat*                     Distribution;                                      // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRawDistributionFloat;

// ScriptStruct Engine.GPUSpriteEmitterInfo
// 0x0350 (0x0350 - 0x0000)
struct FGPUSpriteEmitterInfo final
{
public:
	class UParticleModuleRequired*                RequiredModule;                                    // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UParticleModuleSpawn*                   SpawnModule;                                       // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UParticleModuleSpawnPerUnit*            SpawnPerUnitModule;                                // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UParticleModule*>                SpawnModules;                                      // 0x0018(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	uint8                                         Pad_28[0x8];                                       // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGPUSpriteLocalVectorFieldInfo         LocalVectorField;                                  // 0x0030(0x00D0)(NoDestructor, NativeAccessSpecifierPublic)
	struct FFloatDistribution                     VectorFieldScale;                                  // 0x0100(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatDistribution                     DragCoefficient;                                   // 0x0120(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatDistribution                     PointAttractorStrength;                            // 0x0140(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatDistribution                     Resilience;                                        // 0x0160(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ConstantAcceleration;                              // 0x0180(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                PointAttractorPosition;                            // 0x0198(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PointAttractorRadiusSq;                            // 0x01B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B4[0x4];                                      // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                OrbitOffsetBase;                                   // 0x01B8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                OrbitOffsetRange;                                  // 0x01D0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              InvMaxSize;                                        // 0x01E8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InvRotationRateScale;                              // 0x01F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxLifetime;                                       // 0x01FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxParticleCount;                                  // 0x0200(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EParticleScreenAlignment                      ScreenAlignment;                                   // 0x0204(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EParticleAxisLock                             LockAxisFlag;                                      // 0x0205(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_206[0x2];                                      // 0x0206(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bEnableCollision : 1;                              // 0x0208(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_209[0x3];                                      // 0x0209(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	EParticleCollisionMode                        CollisionMode;                                     // 0x020C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_20D[0x3];                                      // 0x020D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bRemoveHMDRoll : 1;                                // 0x0210(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_211[0x3];                                      // 0x0211(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinFacingCameraBlendDistance;                      // 0x0214(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxFacingCameraBlendDistance;                      // 0x0218(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21C[0x4];                                      // 0x021C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRawDistributionVector                 DynamicColor;                                      // 0x0220(0x0060)(ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FRawDistributionFloat                  DynamicAlpha;                                      // 0x0280(0x0030)(ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FRawDistributionVector                 DynamicColorScale;                                 // 0x02B0(0x0060)(ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FRawDistributionFloat                  DynamicAlphaScale;                                 // 0x0310(0x0030)(ContainsInstancedReference, NativeAccessSpecifierPublic)
	uint8                                         Pad_340[0x10];                                     // 0x0340(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGPUSpriteEmitterInfo;

// ScriptStruct Engine.TentDistribution
// 0x000C (0x000C - 0x0000)
struct FTentDistribution final
{
public:
	float                                         TipAltitude;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TipValue;                                          // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Width;                                             // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTentDistribution;

// ScriptStruct Engine.SequenceLengthChangedPayload
// 0x000C (0x000C - 0x0000)
struct FSequenceLengthChangedPayload final : public FEmptyPayload
{
public:
	float                                         PreviousLength;                                    // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         T0;                                                // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         T1;                                                // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSequenceLengthChangedPayload;

// ScriptStruct Engine.GSBitmapFontCharElem
// 0x0018 (0x0018 - 0x0000)
struct FGSBitmapFontCharElem final
{
public:
	int32                                         ID;                                                // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartX;                                            // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartY;                                            // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Width;                                             // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Height;                                            // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         XAdvance;                                          // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSBitmapFontCharElem;

// ScriptStruct Engine.LightmassDirectionalLightSettings
// 0x0004 (0x0010 - 0x000C)
struct FLightmassDirectionalLightSettings final : public FLightmassLightSettings
{
public:
	float                                         LightSourceAngle;                                  // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLightmassDirectionalLightSettings;

// ScriptStruct Engine.CollectionReference
// 0x0008 (0x0008 - 0x0000)
struct FCollectionReference final
{
public:
	class FName                                   CollectionName;                                    // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCollectionReference;

// ScriptStruct Engine.SHIrradianceMap
// 0x0094 (0x0094 - 0x0000)
struct FSHIrradianceMap final
{
public:
	float                                         AverageBrightness;                                 // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IrradianceMap[0x24];                               // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHIrradianceMap;

// ScriptStruct Engine.HLODISMComponentDesc
// 0x0020 (0x0020 - 0x0000)
struct FHLODISMComponentDesc final
{
public:
	class UStaticMesh*                            StaticMesh;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     Material;                                          // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FTransform>                     Instances;                                         // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHLODISMComponentDesc;

// ScriptStruct Engine.ExponentialHeightFogData
// 0x000C (0x000C - 0x0000)
struct FExponentialHeightFogData final
{
public:
	float                                         FogDensity;                                        // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FogHeightFalloff;                                  // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FogHeightOffset;                                   // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FExponentialHeightFogData;

// ScriptStruct Engine.AnimNode_AssetPlayerBase
// 0x0028 (0x0038 - 0x0010)
struct FAnimNode_AssetPlayerBase : public FAnimNode_Base
{
public:
	uint8                                         Pad_10[0x10];                                      // 0x0010(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlendWeight;                                       // 0x0020(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         InternalTimeAccumulator;                           // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_28[0x10];                                      // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_AssetPlayerBase;

// ScriptStruct Engine.AnimGroupInstance
// 0x0070 (0x0070 - 0x0000)
struct alignas(0x08) FAnimGroupInstance final
{
public:
	uint8                                         Pad_0[0x70];                                       // 0x0000(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimGroupInstance;

// ScriptStruct Engine.AnimationRecordingSettings
// 0x0018 (0x0018 - 0x0000)
struct FAnimationRecordingSettings final
{
public:
	bool                                          bRecordInWorldSpace;                               // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRemoveRootAnimation;                              // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAutoSaveAsset;                                    // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0x1];                                        // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	struct FFrameRate                             SampleFrameRate;                                   // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Length;                                            // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERichCurveInterpMode                          InterpMode;                                        // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERichCurveTangentMode                         TangentMode;                                       // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x1];                                       // 0x0012(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	bool                                          bRecordTransforms;                                 // 0x0013(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRecordMorphTargets;                               // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRecordAttributeCurves;                            // 0x0015(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRecordMaterialCurves;                             // 0x0016(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_17[0x1];                                       // 0x0017(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimationRecordingSettings;

// ScriptStruct Engine.PropertyAccessCopy
// 0x0010 (0x0010 - 0x0000)
struct FPropertyAccessCopy final
{
public:
	int32                                         AccessIndex;                                       // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         DestAccessStartIndex;                              // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         DestAccessEndIndex;                                // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	EPropertyAccessCopyType                       Type;                                              // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPropertyAccessCopy;

// ScriptStruct Engine.PropertyAccessCopyBatch
// 0x0010 (0x0010 - 0x0000)
struct FPropertyAccessCopyBatch final
{
public:
	TArray<struct FPropertyAccessCopy>            Copies;                                            // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FPropertyAccessCopyBatch;

// ScriptStruct Engine.NamedFloat
// 0x000C (0x000C - 0x0000)
struct FNamedFloat final
{
public:
	float                                         Value;                                             // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Name;                                              // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNamedFloat;

// ScriptStruct Engine.PluginRedirect
// 0x0020 (0x0020 - 0x0000)
struct FPluginRedirect final
{
public:
	class FString                                 OldPluginName;                                     // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 NewPluginName;                                     // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPluginRedirect;

// ScriptStruct Engine.TableRowBase
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FTableRowBase
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTableRowBase;

// ScriptStruct Engine.AnimNode_CustomProperty
// 0x0048 (0x0058 - 0x0010)
struct FAnimNode_CustomProperty : public FAnimNode_Base
{
public:
	TArray<class FName>                           SourcePropertyNames;                               // 0x0010(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
	TArray<class FName>                           DestPropertyNames;                                 // 0x0020(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
	class UObject*                                TargetInstance;                                    // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_38[0x20];                                      // 0x0038(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_CustomProperty;

// ScriptStruct Engine.CanvasIcon
// 0x0018 (0x0018 - 0x0000)
struct FCanvasIcon final
{
public:
	class UTexture*                               Texture;                                           // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         U;                                                 // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         V;                                                 // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UL;                                                // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VL;                                                // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCanvasIcon;

// ScriptStruct Engine.SplinePoint
// 0x0088 (0x0088 - 0x0000)
struct FSplinePoint final
{
public:
	float                                         InputKey;                                          // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                position;                                          // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ArriveTangent;                                     // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LeaveTangent;                                      // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                Scale;                                             // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESplinePointType                              Type;                                              // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0x7];                                       // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSplinePoint;

// ScriptStruct Engine.FloatSpringState
// 0x000C (0x000C - 0x0000)
struct alignas(0x04) FFloatSpringState final
{
public:
	uint8                                         Pad_0[0xC];                                        // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFloatSpringState;

// ScriptStruct Engine.AnimationTrackPayload
// 0x0008 (0x0008 - 0x0000)
struct FAnimationTrackPayload : public FEmptyPayload
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationTrackPayload;

// ScriptStruct Engine.SplineMeshParams
// 0x00B0 (0x00B0 - 0x0000)
struct FSplineMeshParams final
{
public:
	struct FVector                                StartPos;                                          // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                StartTangent;                                      // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              StartScale;                                        // 0x0030(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartRoll;                                         // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              StartOffset;                                       // 0x0048(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                EndPos;                                            // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              EndScale;                                          // 0x0070(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                EndTangent;                                        // 0x0080(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EndRoll;                                           // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9C[0x4];                                       // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              EndOffset;                                         // 0x00A0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSplineMeshParams;

// ScriptStruct Engine.VectorSpringState
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FVectorSpringState final
{
public:
	uint8                                         Pad_0[0x38];                                       // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FVectorSpringState;

// ScriptStruct Engine.QuaternionSpringState
// 0x0040 (0x0040 - 0x0000)
struct alignas(0x10) FQuaternionSpringState final
{
public:
	uint8                                         Pad_0[0x40];                                       // 0x0000(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FQuaternionSpringState;

// ScriptStruct Engine.SkeletalMeshOptimizationSettings
// 0x0044 (0x0044 - 0x0000)
struct FSkeletalMeshOptimizationSettings final
{
public:
	ESkeletalMeshTerminationCriterion             TerminationCriterion;                              // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         NumOfTrianglesPercentage;                          // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NumOfVertPercentage;                               // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint32                                        MaxNumOfTriangles;                                 // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint32                                        MaxNumOfVerts;                                     // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDeviationPercentage;                            // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESkeletalMeshOptimizationType                 ReductionMethod;                                   // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESkeletalMeshOptimizationImportance           SilhouetteImportance;                              // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESkeletalMeshOptimizationImportance           TextureImportance;                                 // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESkeletalMeshOptimizationImportance           ShadingImportance;                                 // 0x001B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESkeletalMeshOptimizationImportance           SkinningImportance;                                // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bRemapMorphTargets : 1;                            // 0x001D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRecalcNormals : 1;                                // 0x001D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1E[0x2];                                       // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         WeldingThreshold;                                  // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NormalsThreshold;                                  // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxBonesPerVertex;                                 // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnforceBoneBoundaries : 1;                        // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bMergeCoincidentVertBones : 1;                     // 0x002C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2D[0x3];                                       // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         VolumeImportance;                                  // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLockEdges : 1;                                    // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLockColorBounaries : 1;                           // 0x0034(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_35[0x3];                                       // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         BaseLOD;                                           // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bHasClothingLod : 1;                               // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCpuAccess : 1;                                    // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3D[0x3];                                       // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HairSpecialWeight;                                 // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkeletalMeshOptimizationSettings;

// ScriptStruct Engine.AnimNode_Root
// 0x0010 (0x0020 - 0x0010)
struct FAnimNode_Root : public FAnimNode_Base
{
public:
	struct FPoseLink                              Result;                                            // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNode_Root;

// ScriptStruct Engine.WorldPartitionPerWorldSettings
// 0x0001 (0x0001 - 0x0000)
struct FWorldPartitionPerWorldSettings final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldPartitionPerWorldSettings;

// ScriptStruct Engine.UniqueNetIdRepl
// 0x002F (0x0030 - 0x0001)
struct FUniqueNetIdRepl final : public FUniqueNetIdWrapper
{
public:
	uint8                                         Pad_1[0x1F];                                       // 0x0001(0x001F)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<uint8>                                 ReplicationBytes;                                  // 0x0020(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FUniqueNetIdRepl;

// ScriptStruct Engine.FloatCurve
// 0x0080 (0x0098 - 0x0018)
struct FFloatCurve final : public FAnimCurveBase
{
public:
	struct FRichCurve                             FloatCurve;                                        // 0x0018(0x0080)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFloatCurve;

// ScriptStruct Engine.EquirectProps
// 0x0090 (0x0090 - 0x0000)
struct FEquirectProps final
{
public:
	struct FBox2D                                 LeftUVRect;                                        // 0x0000(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FBox2D                                 RightUVRect;                                       // 0x0028(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector2D                              LeftScale;                                         // 0x0050(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              RightScale;                                        // 0x0060(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              LeftBias;                                          // 0x0070(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              RightBias;                                         // 0x0080(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEquirectProps;

// ScriptStruct Engine.StreamableTexture
// 0x0001 (0x0001 - 0x0000)
struct FStreamableTexture final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStreamableTexture;

// ScriptStruct Engine.TimeStretchCurveMarker
// 0x0010 (0x0010 - 0x0000)
struct FTimeStretchCurveMarker final
{
public:
	float                                         Time[0x3];                                         // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         alpha;                                             // 0x000C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTimeStretchCurveMarker;

// ScriptStruct Engine.TimeStretchCurve
// 0x0028 (0x0028 - 0x0000)
struct FTimeStretchCurve final
{
public:
	float                                         SamplingRate;                                      // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         CurveValueMinPrecision;                            // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TArray<struct FTimeStretchCurveMarker>        Markers;                                           // 0x0008(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate)
	float                                         Sum_dT_i_by_C_i[0x3];                              // 0x0018(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTimeStretchCurve;

// ScriptStruct Engine.SkelMeshMergeMeshUVTransforms
// 0x0010 (0x0010 - 0x0000)
struct FSkelMeshMergeMeshUVTransforms final
{
public:
	TArray<struct FTransform>                     UVTransforms;                                      // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkelMeshMergeMeshUVTransforms;

// ScriptStruct Engine.SkelMeshMergeSectionMapping
// 0x0010 (0x0010 - 0x0000)
struct FSkelMeshMergeSectionMapping final
{
public:
	TArray<int32>                                 SectionIDs;                                        // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkelMeshMergeSectionMapping;

// ScriptStruct Engine.InputClampConstants
// 0x0014 (0x0014 - 0x0000)
struct FInputClampConstants final
{
public:
	bool                                          bClampResult;                                      // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInterpResult;                                     // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ClampMin;                                          // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClampMax;                                          // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InterpSpeedIncreasing;                             // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InterpSpeedDecreasing;                             // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputClampConstants;

// ScriptStruct Engine.DummySpacerCameraTypes
// 0x0001 (0x0001 - 0x0000)
struct FDummySpacerCameraTypes final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDummySpacerCameraTypes;

// ScriptStruct Engine.InstancedStaticMeshInstanceData
// 0x0080 (0x0080 - 0x0000)
struct FInstancedStaticMeshInstanceData final
{
public:
	struct FMatrix                                Transform;                                         // 0x0000(0x0080)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInstancedStaticMeshInstanceData;

// ScriptStruct Engine.RootMotionSourceSettings
// 0x0001 (0x0001 - 0x0000)
struct FRootMotionSourceSettings final
{
public:
	uint8                                         Flags;                                             // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRootMotionSourceSettings;

// ScriptStruct Engine.Vector_NetQuantize10
// 0x0000 (0x0018 - 0x0018)
struct FVector_NetQuantize10 final : public FVector
{
};
DUMPER7_ASSERTS_FVector_NetQuantize10;

// ScriptStruct Engine.RootMotionSourceGroup
// 0x0048 (0x0048 - 0x0000)
struct FRootMotionSourceGroup final
{
public:
	uint8                                         Pad_0[0x28];                                       // 0x0000(0x0028)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bHasAdditiveSources : 1;                           // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bHasOverrideSources : 1;                           // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bHasOverrideSourcesWithIgnoreZAccumulate : 1;      // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsAdditiveVelocityApplied : 1;                    // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	struct FRootMotionSourceSettings              LastAccumulatedSettings;                           // 0x0029(0x0001)(NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A[0x6];                                       // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector_NetQuantize10                  LastPreAdditiveVelocity;                           // 0x0030(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRootMotionSourceGroup;

// ScriptStruct Engine.AnimSingleNodeInstanceProxy
// 0x0100 (0x0990 - 0x0890)
struct FAnimSingleNodeInstanceProxy final : public FAnimInstanceProxy
{
public:
	uint8                                         Pad_890[0x100];                                    // 0x0890(0x0100)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimSingleNodeInstanceProxy;

// ScriptStruct Engine.DistanceDatum
// 0x0014 (0x0014 - 0x0000)
struct FDistanceDatum final
{
public:
	float                                         FadeInDistanceStart;                               // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FadeInDistanceEnd;                                 // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FadeOutDistanceStart;                              // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FadeOutDistanceEnd;                                // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Volume;                                            // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDistanceDatum;

// ScriptStruct Engine.TransformCurve
// 0x04C8 (0x04E0 - 0x0018)
struct FTransformCurve final : public FAnimCurveBase
{
public:
	struct FVectorCurve                           TranslationCurve;                                  // 0x0018(0x0198)(NativeAccessSpecifierPublic)
	struct FVectorCurve                           RotationCurve;                                     // 0x01B0(0x0198)(NativeAccessSpecifierPublic)
	struct FVectorCurve                           ScaleCurve;                                        // 0x0348(0x0198)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransformCurve;

// ScriptStruct Engine.BuildPromotionImportWorkflowSettings
// 0x0150 (0x0150 - 0x0000)
struct FBuildPromotionImportWorkflowSettings final
{
public:
	struct FEditorImportWorkflowDefinition        Diffuse;                                           // 0x0000(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
	struct FEditorImportWorkflowDefinition        Normal;                                            // 0x0020(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
	struct FEditorImportWorkflowDefinition        StaticMesh;                                        // 0x0040(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
	struct FEditorImportWorkflowDefinition        ReimportStaticMesh;                                // 0x0060(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
	struct FEditorImportWorkflowDefinition        BlendShapeMesh;                                    // 0x0080(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
	struct FEditorImportWorkflowDefinition        MorphMesh;                                         // 0x00A0(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
	struct FEditorImportWorkflowDefinition        SkeletalMesh;                                      // 0x00C0(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
	struct FEditorImportWorkflowDefinition        Animation;                                         // 0x00E0(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
	struct FEditorImportWorkflowDefinition        Sound;                                             // 0x0100(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
	struct FEditorImportWorkflowDefinition        SurroundSound;                                     // 0x0120(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
	TArray<struct FEditorImportWorkflowDefinition> OtherAssetsToImport;                              // 0x0140(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBuildPromotionImportWorkflowSettings;

// ScriptStruct Engine.BuildPromotionTestSettings
// 0x01F0 (0x01F0 - 0x0000)
struct FBuildPromotionTestSettings final
{
public:
	struct FFilePath                              DefaultStaticMeshAsset;                            // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBuildPromotionImportWorkflowSettings  ImportWorkflow;                                    // 0x0010(0x0150)(Edit, NativeAccessSpecifierPublic)
	struct FBuildPromotionOpenAssetSettings       OpenAssets;                                        // 0x0160(0x0060)(Edit, NativeAccessSpecifierPublic)
	struct FBuildPromotionNewProjectSettings      NewProjectSettings;                                // 0x01C0(0x0020)(Edit, NativeAccessSpecifierPublic)
	struct FFilePath                              SourceControlMaterial;                             // 0x01E0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBuildPromotionTestSettings;

// ScriptStruct Engine.SplineCurves
// 0x0070 (0x0070 - 0x0000)
struct FSplineCurves final
{
public:
	struct FInterpCurveVector                     position;                                          // 0x0000(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FInterpCurveQuat                       Rotation;                                          // 0x0018(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FInterpCurveVector                     Scale;                                             // 0x0030(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FInterpCurveFloat                      ReparamTable;                                      // 0x0048(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USplineMetadata*                        MetaData;                                          // 0x0060(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint32                                        Version;                                           // 0x0068(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSplineCurves;

// ScriptStruct Engine.AnimationTrackAddedPayload
// 0x0004 (0x000C - 0x0008)
struct FAnimationTrackAddedPayload final : public FAnimationTrackPayload
{
public:
	int32                                         TrackIndex;                                        // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationTrackAddedPayload;

// ScriptStruct Engine.CustomAttribute
// 0x0001 (0x0001 - 0x0000)
struct FCustomAttribute final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCustomAttribute;

// ScriptStruct Engine.PerPlatformBool
// 0x0001 (0x0001 - 0x0000)
struct FPerPlatformBool final
{
public:
	bool                                          Default;                                           // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerPlatformBool;

// ScriptStruct Engine.SkeletalMeshBuildSettings
// 0x0014 (0x0014 - 0x0000)
struct FSkeletalMeshBuildSettings final
{
public:
	uint8                                         bRecomputeNormals : 1;                             // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRecomputeTangents : 1;                            // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseMikkTSpace : 1;                                // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bComputeWeightedNormals : 1;                       // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRemoveDegenerates : 1;                            // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseHighPrecisionTangentBasis : 1;                 // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseFullPrecisionUVs : 1;                          // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseBackwardsCompatibleF16TruncUVs : 1;            // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ThresholdPosition;                                 // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ThresholdTangentNormal;                            // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ThresholdUV;                                       // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MorphThresholdPosition;                            // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkeletalMeshBuildSettings;

// ScriptStruct Engine.SectionReference
// 0x0004 (0x0004 - 0x0000)
struct FSectionReference final
{
public:
	int32                                         SectionIndex;                                      // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSectionReference;

// ScriptStruct Engine.SkeletalMeshLODInfo
// 0x00D8 (0x00D8 - 0x0000)
struct FSkeletalMeshLODInfo final
{
public:
	struct FPerPlatformFloat                      ScreenSize;                                        // 0x0000(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	float                                         LODHysteresis;                                     // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 LODMaterialMap;                                    // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	struct FSkeletalMeshBuildSettings             BuildSettings;                                     // 0x0018(0x0014)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkeletalMeshOptimizationSettings      ReductionSettings;                                 // 0x002C(0x0044)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	TArray<struct FBoneReference>                 BonesToRemove;                                     // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FBoneReference>                 BonesToPrioritize;                                 // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FSectionReference>              SectionsToPrioritize;                              // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         WeightOfPrioritization;                            // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A4[0x4];                                       // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          BakePose;                                          // 0x00A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          BakePoseOverride;                                  // 0x00B0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 SourceImportFilename;                              // 0x00B8(0x0010)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESkinCacheUsage                               SkinCacheUsage;                                    // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C9[0x3];                                       // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MorphTargetPositionErrorTolerance;                 // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bHasBeenSimplified : 1;                            // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bHasPerLODVertexColors : 1;                        // 0x00D0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAllowCPUAccess : 1;                               // 0x00D0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportUniformlyDistributedSampling : 1;          // 0x00D0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D1[0x7];                                       // 0x00D1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletalMeshLODInfo;

// ScriptStruct Engine.CustomAttributePerBoneData
// 0x0001 (0x0001 - 0x0000)
struct FCustomAttributePerBoneData final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCustomAttributePerBoneData;

// ScriptStruct Engine.PerPlatformInt
// 0x0004 (0x0004 - 0x0000)
struct FPerPlatformInt final
{
public:
	int32                                         Default;                                           // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerPlatformInt;

// ScriptStruct Engine.SoundModulationDestinationSettings
// 0x0010 (0x0010 - 0x0000)
struct FSoundModulationDestinationSettings final
{
public:
	float                                         Value;                                             // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class USoundModulatorBase*                    Modulator;                                         // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundModulationDestinationSettings;

// ScriptStruct Engine.AnimNotifyEventReference
// 0x0028 (0x0028 - 0x0000)
struct FAnimNotifyEventReference final
{
public:
	uint8                                         Pad_0[0x18];                                       // 0x0000(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
	class UMirrorDataTable*                       MirrorTable;                                       // 0x0018(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UObject*                                NotifySource;                                      // 0x0020(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FAnimNotifyEventReference;

// ScriptStruct Engine.RootMotionFinishVelocitySettings
// 0x0028 (0x0028 - 0x0000)
struct FRootMotionFinishVelocitySettings final
{
public:
	ERootMotionFinishVelocityMode                 Mode;                                              // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                SetVelocity;                                       // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClampVelocity;                                     // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRootMotionFinishVelocitySettings;

// ScriptStruct Engine.RootMotionSourceStatus
// 0x0001 (0x0001 - 0x0000)
struct FRootMotionSourceStatus final
{
public:
	uint8                                         Flags;                                             // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRootMotionSourceStatus;

// ScriptStruct Engine.RootMotionSource
// 0x00E0 (0x00E0 - 0x0000)
#pragma pack(push, 0x1)
struct alignas(0x10) FRootMotionSource
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	uint16                                        Priority;                                          // 0x0010(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint16                                        LocalID;                                           // 0x0012(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERootMotionAccumulateMode                     AccumulateMode;                                    // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InstanceName;                                      // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartTime;                                         // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurrentTime;                                       // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PreviousTime;                                      // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRootMotionSourceStatus                Status;                                            // 0x0030(0x0001)(NoDestructor, NativeAccessSpecifierPublic)
	struct FRootMotionSourceSettings              Settings;                                          // 0x0031(0x0001)(NoDestructor, NativeAccessSpecifierPublic)
	bool                                          bInLocalSpace;                                     // 0x0032(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_33[0xD];                                       // 0x0033(0x000D)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRootMotionMovementParams              RootMotionParams;                                  // 0x0040(0x0070)(NoDestructor, NativeAccessSpecifierPublic)
	struct FRootMotionFinishVelocitySettings      FinishVelocityParams;                              // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic)
};
#pragma pack(pop)
DUMPER7_ASSERTS_FRootMotionSource;

// ScriptStruct Engine.RepRootMotionMontage
// 0x00D8 (0x00D8 - 0x0000)
struct FRepRootMotionMontage final
{
public:
	bool                                          bIsActive;                                         // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           AnimMontage;                                       // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         position;                                          // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector_NetQuantize100                 Location;                                          // 0x0018(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class UPrimitiveComponent*                    MovementBase;                                      // 0x0048(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MovementBaseBoneName;                              // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRelativePosition;                                 // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRelativeRotation;                                 // 0x0059(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5A[0x6];                                       // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRootMotionSourceGroup                 AuthoritativeRootMotion;                           // 0x0060(0x0048)(NativeAccessSpecifierPublic)
	struct FVector_NetQuantize10                  Acceleration;                                      // 0x00A8(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector_NetQuantize10                  LinearVelocity;                                    // 0x00C0(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRepRootMotionMontage;

// ScriptStruct Engine.PoseSnapshot
// 0x0038 (0x0038 - 0x0000)
struct FPoseSnapshot final
{
public:
	TArray<struct FTransform>                     LocalTransforms;                                   // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           BoneNames;                                         // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	class FName                                   SkeletalMeshName;                                  // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SnapshotName;                                      // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsValid;                                          // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPoseSnapshot;

// ScriptStruct Engine.AnimNode_SingleNode
// 0x0020 (0x0030 - 0x0010)
struct FAnimNode_SingleNode final : public FAnimNode_Base
{
public:
	struct FPoseLink                              SourcePose;                                        // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_20[0x10];                                      // 0x0020(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_SingleNode;

// ScriptStruct Engine.HLODSubActor
// 0x0001 (0x0001 - 0x0000)
struct FHLODSubActor final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FHLODSubActor;

// ScriptStruct Engine.DataDrivenConsoleVariable
// 0x0050 (0x0050 - 0x0000)
struct FDataDrivenConsoleVariable final
{
public:
	EFDataDrivenCVarType                          Type;                                              // 0x0000(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Name;                                              // 0x0008(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ToolTip;                                           // 0x0018(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DefaultValueFloat;                                 // 0x0028(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DefaultValueInt;                                   // 0x002C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DefaultValueBool;                                  // 0x0030(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x1F];                                      // 0x0031(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDataDrivenConsoleVariable;

// ScriptStruct Engine.DamageEvent
// 0x0010 (0x0010 - 0x0000)
struct FDamageEvent
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UDamageType>                DamageTypeClass;                                   // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDamageEvent;

// ScriptStruct Engine.AnimLinkableElement
// 0x0030 (0x0030 - 0x0000)
struct FAnimLinkableElement
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           LinkedMontage;                                     // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SlotIndex;                                         // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SegmentIndex;                                      // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAnimLinkMethod                               LinkMethod;                                        // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAnimLinkMethod                               CachedLinkMethod;                                  // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A[0x2];                                       // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SegmentBeginTime;                                  // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SegmentLength;                                     // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinkValue;                                         // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequenceBase*                      LinkedSequence;                                    // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimLinkableElement;

// ScriptStruct Engine.InteriorSettings
// 0x0024 (0x0024 - 0x0000)
struct FInteriorSettings final
{
public:
	bool                                          bIsWorldSettings;                                  // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ExteriorVolume;                                    // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExteriorTime;                                      // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExteriorLPF;                                       // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExteriorLPFTime;                                   // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InteriorVolume;                                    // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InteriorTime;                                      // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InteriorLPF;                                       // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InteriorLPFTime;                                   // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteriorSettings;

// ScriptStruct Engine.AnimNotifyEvent
// 0x0088 (0x00B8 - 0x0030)
struct FAnimNotifyEvent final : public FAnimLinkableElement
{
public:
	float                                         DisplayTime;                                       // 0x0030(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TriggerTimeOffset;                                 // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EndTriggerTimeOffset;                              // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TriggerWeightThreshold;                            // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NotifyName;                                        // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimNotify*                            Notify;                                            // 0x0048(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimNotifyState*                       NotifyStateClass;                                  // 0x0050(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5C[0x4];                                       // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAnimLinkableElement                   EndLink;                                           // 0x0060(0x0030)(NativeAccessSpecifierPublic)
	bool                                          bConvertedFromBranchingPoint;                      // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMontageNotifyTickType                        MontageTickType;                                   // 0x0091(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_92[0x2];                                       // 0x0092(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         NotifyTriggerChance;                               // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENotifyFilterType                             NotifyFilterType;                                  // 0x0098(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_99[0x3];                                       // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         NotifyFilterLOD;                                   // 0x009C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTriggerOnDedicatedServer;                         // 0x00A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTriggerOnFollower;                                // 0x00A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A2[0x2];                                       // 0x00A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TrackIndex;                                        // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A8[0x10];                                      // 0x00A8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNotifyEvent;

// ScriptStruct Engine.GameNameRedirect
// 0x0010 (0x0010 - 0x0000)
struct FGameNameRedirect final
{
public:
	class FName                                   OldGameName;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NewGameName;                                       // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameNameRedirect;

// ScriptStruct Engine.SocketReference
// 0x0070 (0x0070 - 0x0000)
struct alignas(0x10) FSocketReference final
{
public:
	uint8                                         Pad_0[0x60];                                       // 0x0000(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SocketName;                                        // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_68[0x8];                                       // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSocketReference;

// ScriptStruct Engine.BoneSocketTarget
// 0x0090 (0x0090 - 0x0000)
struct FBoneSocketTarget final
{
public:
	bool                                          bUseSocket;                                        // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBoneReference                         BoneReference;                                     // 0x0004(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0xC];                                       // 0x0014(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSocketReference                       SocketReference;                                   // 0x0020(0x0070)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBoneSocketTarget;

// ScriptStruct Engine.AnimNode_ConvertLocalToComponentSpace
// 0x0010 (0x0020 - 0x0010)
struct FAnimNode_ConvertLocalToComponentSpace final : public FAnimNode_Base
{
public:
	struct FPoseLink                              LocalPose;                                         // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNode_ConvertLocalToComponentSpace;

// ScriptStruct Engine.SkeletalMeshSamplingRegionMaterialFilter
// 0x0008 (0x0008 - 0x0000)
struct FSkeletalMeshSamplingRegionMaterialFilter final
{
public:
	class FName                                   MaterialName;                                      // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionMaterialFilter;

// ScriptStruct Engine.SkeletalMeshSamplingRegionBoneFilter
// 0x000C (0x000C - 0x0000)
struct FSkeletalMeshSamplingRegionBoneFilter final
{
public:
	class FName                                   BoneName;                                          // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIncludeOrExclude : 1;                             // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bApplyToChildren : 1;                              // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionBoneFilter;

// ScriptStruct Engine.SkeletalMeshSamplingRegion
// 0x0030 (0x0030 - 0x0000)
struct FSkeletalMeshSamplingRegion final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LODIndex;                                          // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bSupportUniformlyDistributedSampling : 1;          // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FSkeletalMeshSamplingRegionMaterialFilter> MaterialFilters;                        // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FSkeletalMeshSamplingRegionBoneFilter> BoneFilters;                                // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkeletalMeshSamplingRegion;

// ScriptStruct Engine.RuntimeVirtualTextureParameterValue
// 0x0028 (0x0028 - 0x0000)
struct FRuntimeVirtualTextureParameterValue final
{
public:
	struct FMaterialParameterInfo                 ParameterInfo;                                     // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class URuntimeVirtualTexture*                 ParameterValue;                                    // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ExpressionGuid;                                    // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FRuntimeVirtualTextureParameterValue;

// ScriptStruct Engine.AnimCurveParam
// 0x000C (0x000C - 0x0000)
struct FAnimCurveParam final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x4];                                        // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimCurveParam;

// ScriptStruct Engine.StaticMeshOptimizationSettings
// 0x001C (0x001C - 0x0000)
struct FStaticMeshOptimizationSettings final
{
public:
	EOptimizationType                             ReductionMethod;                                   // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         NumOfTrianglesPercentage;                          // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDeviationPercentage;                            // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WeldingThreshold;                                  // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRecalcNormals;                                    // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         NormalsThreshold;                                  // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         SilhouetteImportance;                              // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         TextureImportance;                                 // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ShadingImportance;                                 // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B[0x1];                                       // 0x001B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStaticMeshOptimizationSettings;

// ScriptStruct Engine.EncounteredStateMachineStack
// 0x0030 (0x0030 - 0x0000)
struct alignas(0x08) FEncounteredStateMachineStack final
{
public:
	uint8                                         Pad_0[0x30];                                       // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEncounteredStateMachineStack;

// ScriptStruct Engine.BlendParameter
// 0x0020 (0x0020 - 0x0000)
struct FBlendParameter final
{
public:
	class FString                                 DisplayName;                                       // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Min;                                               // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Max;                                               // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GridNum;                                           // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSnapToGrid;                                       // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bWrapInput;                                        // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1E[0x2];                                       // 0x001E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlendParameter;

// ScriptStruct Engine.ActorDataLayer
// 0x0008 (0x0008 - 0x0000)
struct FActorDataLayer final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FActorDataLayer;

// ScriptStruct Engine.MeshUVChannelInfo
// 0x0014 (0x0014 - 0x0000)
struct FMeshUVChannelInfo final
{
public:
	bool                                          bInitialized;                                      // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideDensities;                                // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LocalUVDensities[0x4];                             // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMeshUVChannelInfo;

// ScriptStruct Engine.StaticMaterial
// 0x0030 (0x0030 - 0x0000)
struct FStaticMaterial final
{
public:
	class UMaterialInterface*                     MaterialInterface;                                 // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MaterialSlotName;                                  // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ImportedMaterialSlotName;                          // 0x0010(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMeshUVChannelInfo                     UVChannelData;                                     // 0x0018(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStaticMaterial;

// ScriptStruct Engine.PropertyAccessIndirection
// 0x0040 (0x0040 - 0x0000)
struct FPropertyAccessIndirection final
{
public:
	TFieldPath<class FProperty>                   Property;                                          // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UFunction*                              Function;                                          // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         ReturnBufferSize;                                  // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         ReturnBufferAlignment;                             // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         ArrayIndex;                                        // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint32                                        Offset;                                            // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	EPropertyAccessObjectType                     ObjectType;                                        // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	EPropertyAccessIndirectionType                Type;                                              // 0x0039(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_3A[0x6];                                       // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPropertyAccessIndirection;

// ScriptStruct Engine.ExposedValueHandler
// 0x0028 (0x0028 - 0x0000)
struct FExposedValueHandler final
{
public:
	TArray<struct FExposedValueCopyRecord>        CopyRecords;                                       // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	class UFunction*                              Function;                                          // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_18[0x8];                                       // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   BoundFunction;                                     // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FExposedValueHandler;

// ScriptStruct Engine.AlphaBlendArgs
// 0x0010 (0x0010 - 0x0000)
struct FAlphaBlendArgs final
{
public:
	class UCurveFloat*                            CustomCurve;                                       // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendTime;                                         // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAlphaBlendOption                             BlendOption;                                       // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAlphaBlendArgs;

// ScriptStruct Engine.BlendSampleData
// 0x0060 (0x0060 - 0x0000)
struct FBlendSampleData final
{
public:
	int32                                         SampleDataIndex;                                   // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          Animation;                                         // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TotalWeight;                                       // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WeightRate;                                        // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PreviousTime;                                      // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SamplePlayRate;                                    // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x3C];                                      // 0x0024(0x003C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlendSampleData;

// ScriptStruct Engine.BlendFilter
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FBlendFilter final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlendFilter;

// ScriptStruct Engine.MarkerSyncAnimPosition
// 0x0014 (0x0014 - 0x0000)
struct FMarkerSyncAnimPosition final
{
public:
	class FName                                   PreviousMarkerName;                                // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NextMarkerName;                                    // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PositionBetweenMarkers;                            // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMarkerSyncAnimPosition;

// ScriptStruct Engine.AnimSubsystem
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FAnimSubsystem
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimSubsystem;

// ScriptStruct Engine.PropertyAccessSegment
// 0x0040 (0x0040 - 0x0000)
struct FPropertyAccessSegment final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UStruct*                                Struct;                                            // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TFieldPath<class FProperty>                   Property;                                          // 0x0010(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UFunction*                              Function;                                          // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         ArrayIndex;                                        // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint16                                        Flags;                                             // 0x003C(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_3E[0x2];                                       // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPropertyAccessSegment;

// ScriptStruct Engine.PropertyAccessPath
// 0x0008 (0x0008 - 0x0000)
struct FPropertyAccessPath final
{
public:
	int32                                         PathSegmentStartIndex;                             // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         PathSegmentCount;                                  // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FPropertyAccessPath;

// ScriptStruct Engine.PropertyAccessIndirectionChain
// 0x0028 (0x0028 - 0x0000)
struct FPropertyAccessIndirectionChain final
{
public:
	TFieldPath<class FProperty>                   Property;                                          // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         IndirectionStartIndex;                             // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         IndirectionEndIndex;                               // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FPropertyAccessIndirectionChain;

// ScriptStruct Engine.PropertyAccessLibrary
// 0x0078 (0x0078 - 0x0000)
struct FPropertyAccessLibrary final
{
public:
	TArray<struct FPropertyAccessSegment>         PathSegments;                                      // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	TArray<struct FPropertyAccessPath>            SrcPaths;                                          // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	TArray<struct FPropertyAccessPath>            DestPaths;                                         // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	TArray<struct FPropertyAccessCopyBatch>       CopyBatchArray;                                    // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	TArray<struct FPropertyAccessIndirectionChain> SrcAccesses;                                      // 0x0040(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
	TArray<struct FPropertyAccessIndirectionChain> DestAccesses;                                     // 0x0050(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
	TArray<struct FPropertyAccessIndirection>     Indirections;                                      // 0x0060(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
	uint8                                         Pad_70[0x8];                                       // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPropertyAccessLibrary;

// ScriptStruct Engine.AnimSubsystem_PropertyAccess
// 0x0078 (0x0080 - 0x0008)
struct FAnimSubsystem_PropertyAccess final : public FAnimSubsystem
{
public:
	struct FPropertyAccessLibrary                 Library;                                           // 0x0008(0x0078)(NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FAnimSubsystem_PropertyAccess;

// ScriptStruct Engine.AnimTickRecord
// 0x0070 (0x0070 - 0x0000)
struct FAnimTickRecord final
{
public:
	class UAnimationAsset*                        SourceAsset;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x68];                                       // 0x0008(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimTickRecord;

// ScriptStruct Engine.NamedVector
// 0x0020 (0x0020 - 0x0000)
struct FNamedVector final
{
public:
	struct FVector                                Value;                                             // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Name;                                              // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNamedVector;

// ScriptStruct Engine.AnimSubsystem_BlendSpaceGraph
// 0x0010 (0x0018 - 0x0008)
struct FAnimSubsystem_BlendSpaceGraph final : public FAnimSubsystem
{
public:
	TArray<class UBlendSpace*>                    BlendSpaces;                                       // 0x0008(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FAnimSubsystem_BlendSpaceGraph;

// ScriptStruct Engine.NamedColor
// 0x000C (0x000C - 0x0000)
struct FNamedColor final
{
public:
	struct FColor                                 Value;                                             // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Name;                                              // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNamedColor;

// ScriptStruct Engine.NamedTransform
// 0x0070 (0x0070 - 0x0000)
struct FNamedTransform final
{
public:
	struct FTransform                             Value;                                             // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   Name;                                              // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_68[0x8];                                       // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNamedTransform;

// ScriptStruct Engine.AnimSubsystem_Tag
// 0x0058 (0x0060 - 0x0008)
struct FAnimSubsystem_Tag final : public FAnimSubsystem
{
public:
	TMap<class FName, int32>                      NodeIndices;                                       // 0x0008(0x0050)(NativeAccessSpecifierPrivate)
	uint8                                         Pad_58[0x8];                                       // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimSubsystem_Tag;

// ScriptStruct Engine.LocalSpacePose
// 0x0020 (0x0020 - 0x0000)
struct FLocalSpacePose final
{
public:
	TArray<struct FTransform>                     Transforms;                                        // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           Names;                                             // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLocalSpacePose;

// ScriptStruct Engine.ComponentSpacePose
// 0x0020 (0x0020 - 0x0000)
struct FComponentSpacePose final
{
public:
	TArray<struct FTransform>                     Transforms;                                        // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           Names;                                             // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FComponentSpacePose;

// ScriptStruct Engine.PrimaryAssetRules
// 0x000C (0x000C - 0x0000)
struct FPrimaryAssetRules final
{
public:
	int32                                         Priority;                                          // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ChunkId;                                           // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bApplyRecursively;                                 // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPrimaryAssetCookRule                         CookRule;                                          // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPrimaryAssetRules;

// ScriptStruct Engine.AnimGroupInfo
// 0x0018 (0x0018 - 0x0000)
struct FAnimGroupInfo final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Color;                                             // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimGroupInfo;

// ScriptStruct Engine.MarkerSyncData
// 0x0020 (0x0020 - 0x0000)
struct FMarkerSyncData final
{
public:
	TArray<struct FAnimSyncMarker>                AuthoredSyncMarkers;                               // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x10];                                      // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMarkerSyncData;

// ScriptStruct Engine.StateMachineStateDebugData
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x04) FStateMachineStateDebugData final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStateMachineStateDebugData;

// ScriptStruct Engine.StateMachineDebugData
// 0x0150 (0x0150 - 0x0000)
struct alignas(0x08) FStateMachineDebugData final
{
public:
	uint8                                         Pad_0[0x150];                                      // 0x0000(0x0150)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStateMachineDebugData;

// ScriptStruct Engine.AnimationFrameSnapshot
// 0x0001 (0x0001 - 0x0000)
struct FAnimationFrameSnapshot final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimationFrameSnapshot;

// ScriptStruct Engine.TimelineLinearColorTrack
// 0x0040 (0x0040 - 0x0000)
struct FTimelineLinearColorTrack final
{
public:
	class UCurveLinearColor*                      LinearColorCurve;                                  // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TDelegate<void(const struct FLinearColor& Output)> InterpFunc;                                   // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   TrackName;                                         // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LinearColorPropertyName;                           // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_28[0x18];                                      // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTimelineLinearColorTrack;

// ScriptStruct Engine.AnimBlueprintDebugData
// 0x0001 (0x0001 - 0x0000)
struct FAnimBlueprintDebugData final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimBlueprintDebugData;

// ScriptStruct Engine.AnimBlueprintConstantData
// 0x0001 (0x0001 - 0x0000)
struct FAnimBlueprintConstantData
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimBlueprintConstantData;

// ScriptStruct Engine.TTTrackBase
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FTTTrackBase
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   TrackName;                                         // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          bIsExternalCurve;                                  // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTTTrackBase;

// ScriptStruct Engine.TTEventTrack
// 0x0010 (0x0028 - 0x0018)
struct FTTEventTrack final : public FTTTrackBase
{
public:
	class FName                                   FunctionName;                                      // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UCurveFloat*                            CurveKeys;                                         // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTTEventTrack;

// ScriptStruct Engine.AnimBlueprintFunction
// 0x0078 (0x0078 - 0x0000)
struct FAnimBlueprintFunction final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Group;                                             // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OutputPoseNodeIndex;                               // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           InputPoseNames;                                    // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<int32>                                 InputPoseNodeIndices;                              // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_38[0x38];                                      // 0x0038(0x0038)(Fixing Size After Last Property [ Dumper-7 ])
	bool                                          bImplemented;                                      // 0x0070(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimBlueprintFunction;

// ScriptStruct Engine.CachedPoseIndices
// 0x0010 (0x0010 - 0x0000)
struct FCachedPoseIndices final
{
public:
	TArray<int32>                                 OrderedSavedPoseNodeIndices;                       // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCachedPoseIndices;

// ScriptStruct Engine.GraphAssetPlayerInformation
// 0x0010 (0x0010 - 0x0000)
struct FGraphAssetPlayerInformation final
{
public:
	TArray<int32>                                 PlayerNodeIndices;                                 // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGraphAssetPlayerInformation;

// ScriptStruct Engine.AnimGraphBlendOptions
// 0x0008 (0x0008 - 0x0000)
struct FAnimGraphBlendOptions final
{
public:
	float                                         BlendInTime;                                       // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimGraphBlendOptions;

// ScriptStruct Engine.TTPropertyTrack
// 0x0008 (0x0020 - 0x0018)
struct FTTPropertyTrack : public FTTTrackBase
{
public:
	class FName                                   PropertyName;                                      // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FTTPropertyTrack;

// ScriptStruct Engine.TTLinearColorTrack
// 0x0008 (0x0028 - 0x0020)
struct FTTLinearColorTrack final : public FTTPropertyTrack
{
public:
	class UCurveLinearColor*                      CurveLinearColor;                                  // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTTLinearColorTrack;

// ScriptStruct Engine.RootMotionExtractionStep
// 0x0010 (0x0010 - 0x0000)
struct FRootMotionExtractionStep final
{
public:
	class UAnimSequence*                          AnimSequence;                                      // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartPosition;                                     // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EndPosition;                                       // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRootMotionExtractionStep;

// ScriptStruct Engine.AudioComponentParam
// 0x0008 (0x00A8 - 0x00A0)
struct FAudioComponentParam final : public FAudioParameter
{
public:
	class USoundWave*                             SoundWaveParam;                                    // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAudioComponentParam;

// ScriptStruct Engine.AnimSegment
// 0x0020 (0x0020 - 0x0000)
struct FAnimSegment final
{
public:
	class UAnimSequenceBase*                      AnimReference;                                     // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartPos;                                          // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimStartTime;                                     // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimEndTime;                                       // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimPlayRate;                                      // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LoopingCount;                                      // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimSegment;

// ScriptStruct Engine.AnimTrack
// 0x0010 (0x0010 - 0x0000)
struct FAnimTrack final
{
public:
	TArray<struct FAnimSegment>                   AnimSegments;                                      // 0x0000(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimTrack;

// ScriptStruct Engine.TouchInputControl
// 0x0090 (0x0090 - 0x0000)
struct FTouchInputControl final
{
public:
	class UTexture2D*                             Image1;                                            // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             Image2;                                            // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              Center;                                            // 0x0010(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              VisualSize;                                        // 0x0020(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              ThumbSize;                                         // 0x0030(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              InteractionSize;                                   // 0x0040(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              InputScale;                                        // 0x0050(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   MainInputKey;                                      // 0x0060(0x0018)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   AltInputKey;                                       // 0x0078(0x0018)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTouchInputControl;

// ScriptStruct Engine.SoundDebugEntry
// 0x0020 (0x0020 - 0x0000)
struct FSoundDebugEntry final
{
public:
	class FName                                   DebugName;                                         // 0x0000(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftObjectPath                        Sound;                                             // 0x0008(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundDebugEntry;

// ScriptStruct Engine.RawCurveTracks
// 0x0010 (0x0010 - 0x0000)
struct FRawCurveTracks final
{
public:
	TArray<struct FFloatCurve>                    FloatCurves;                                       // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRawCurveTracks;

// ScriptStruct Engine.ParticleEditorPromotionSettings
// 0x0010 (0x0010 - 0x0000)
struct FParticleEditorPromotionSettings final
{
public:
	struct FFilePath                              DefaultParticleAsset;                              // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FParticleEditorPromotionSettings;

// ScriptStruct Engine.BoneAnimationTrack
// 0x0040 (0x0040 - 0x0000)
struct FBoneAnimationTrack final
{
public:
	struct FRawAnimSequenceTrack                  InternalTrackData;                                 // 0x0000(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
	int32                                         BoneTreeIndex;                                     // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Name;                                              // 0x0034(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBoneAnimationTrack;

// ScriptStruct Engine.EditorImportExportTestDefinition
// 0x0038 (0x0038 - 0x0000)
struct FEditorImportExportTestDefinition final
{
public:
	struct FFilePath                              ImportFilePath;                                    // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ExportFileExtension;                               // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSkipExport;                                       // 0x0020(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FImportFactorySettingValues>    FactorySettings;                                   // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEditorImportExportTestDefinition;

// ScriptStruct Engine.AnimationCurveData
// 0x0020 (0x0020 - 0x0000)
struct FAnimationCurveData final
{
public:
	TArray<struct FFloatCurve>                    FloatCurves;                                       // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FTransformCurve>                TransformCurves;                                   // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationCurveData;

// ScriptStruct Engine.AttributeKey
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FAttributeKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x14];                                       // 0x0004(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAttributeKey;

// ScriptStruct Engine.AttributeCurve
// 0x0040 (0x00A8 - 0x0068)
struct FAttributeCurve final : public FIndexedCurve
{
public:
	TArray<struct FAttributeKey>                  Keys;                                              // 0x0068(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
	struct FSoftObjectPath                        ScriptStructPath;                                  // 0x0078(0x0018)(Edit, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UScriptStruct*                          ScriptStruct;                                      // 0x0090(0x0008)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bShouldInterpolate;                                // 0x0098(0x0001)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_99[0xF];                                       // 0x0099(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAttributeCurve;

// ScriptStruct Engine.AnimatedBoneAttribute
// 0x00E0 (0x00E0 - 0x0000)
struct FAnimatedBoneAttribute final
{
public:
	struct FAnimationAttributeIdentifier          Identifier;                                        // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAttributeCurve                        Curve;                                             // 0x0038(0x00A8)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimatedBoneAttribute;

// ScriptStruct Engine.SoundSubmixSendInfo
// 0x00B0 (0x00B0 - 0x0000)
struct FSoundSubmixSendInfo final
{
public:
	ESendLevelControlMethod                       SendLevelControlMethod;                            // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESubmixSendStage                              SendStage;                                         // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class USoundSubmixBase*                       SoundSubmix;                                       // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SendLevel;                                         // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DisableManualSendClamp;                            // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinSendLevel;                                      // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSendLevel;                                      // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinSendDistance;                                   // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSendDistance;                                   // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRuntimeFloatCurve                     CustomSendLevelCurve;                              // 0x0028(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundSubmixSendInfo;

// ScriptStruct Engine.AudioVolumeSubmixSendSettings
// 0x0018 (0x0018 - 0x0000)
struct FAudioVolumeSubmixSendSettings final
{
public:
	EAudioVolumeLocationState                     ListenerLocationState;                             // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAudioVolumeLocationState                     SourceLocationState;                               // 0x0001(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FSoundSubmixSendInfo>           SubmixSends;                                       // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAudioVolumeSubmixSendSettings;

// ScriptStruct Engine.SoundWaveSpectralDataEntry
// 0x0008 (0x0008 - 0x0000)
struct FSoundWaveSpectralDataEntry final
{
public:
	float                                         Magnitude;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NormalizedMagnitude;                               // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundWaveSpectralDataEntry;

// ScriptStruct Engine.FrameRateChangedPayload
// 0x0008 (0x0008 - 0x0000)
struct FFrameRateChangedPayload final : public FEmptyPayload
{
public:
	struct FFrameRate                             PreviousFrameRate;                                 // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFrameRateChangedPayload;

// ScriptStruct Engine.StreamingSourceShape
// 0x0040 (0x0040 - 0x0000)
struct FStreamingSourceShape final
{
public:
	bool                                          bUseGridLoadingRange;                              // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Radius;                                            // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsSector;                                         // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SectorAngle;                                       // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Location;                                          // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStreamingSourceShape;

// ScriptStruct Engine.CurveScaledPayload
// 0x0008 (0x0018 - 0x0010)
struct FCurveScaledPayload final : public FCurvePayload
{
public:
	float                                         Factor;                                            // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Origin;                                            // 0x0014(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCurveScaledPayload;

// ScriptStruct Engine.BlendSpaceSegment
// 0x0010 (0x0010 - 0x0000)
struct FBlendSpaceSegment final
{
public:
	int32                                         SampleIndices[0x2];                                // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Vertices[0x2];                                     // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlendSpaceSegment;

// ScriptStruct Engine.BlendSpaceData
// 0x0020 (0x0020 - 0x0000)
struct FBlendSpaceData final
{
public:
	TArray<struct FBlendSpaceSegment>             Segments;                                          // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FBlendSpaceTriangle>            Triangles;                                         // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlendSpaceData;

// ScriptStruct Engine.CurveRenamedPayload
// 0x0010 (0x0020 - 0x0010)
struct FCurveRenamedPayload final : public FCurvePayload
{
public:
	struct FAnimationCurveIdentifier              NewIdentifier;                                     // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCurveRenamedPayload;

// ScriptStruct Engine.BasedMovementInfo
// 0x0048 (0x0048 - 0x0000)
struct FBasedMovementInfo final
{
public:
	class UPrimitiveComponent*                    MovementBase;                                      // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   BoneName;                                          // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector_NetQuantize100                 Location;                                          // 0x0010(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          bServerHasBaseComponent;                           // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRelativeRotation;                                 // 0x0041(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bServerHasVelocity;                                // 0x0042(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_43[0x5];                                       // 0x0043(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBasedMovementInfo;

// ScriptStruct Engine.AttributePayload
// 0x0038 (0x0038 - 0x0000)
struct FAttributePayload final : public FEmptyPayload
{
public:
	struct FAnimationAttributeIdentifier          Identifier;                                        // 0x0000(0x0038)(BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttributePayload;

// ScriptStruct Engine.TextSizingParameters
// 0x0038 (0x0038 - 0x0000)
struct FTextSizingParameters final
{
public:
	float                                         DrawX;                                             // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawY;                                             // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawXL;                                            // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawYL;                                            // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              Scaling;                                           // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UFont*                                  DrawFont;                                          // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              SpacingAdjust;                                     // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTextSizingParameters;

// ScriptStruct Engine.AnimInitializationContext
// 0x0000 (0x0010 - 0x0010)
struct FAnimInitializationContext final : public FAnimExecutionContext
{
};
DUMPER7_ASSERTS_FAnimInitializationContext;

// ScriptStruct Engine.BroadphaseSettings
// 0x0080 (0x0080 - 0x0000)
struct FBroadphaseSettings final
{
public:
	bool                                          bUseMBPOnClient;                                   // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseMBPOnServer;                                   // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseMBPOuterBounds;                                // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0x5];                                        // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBox                                   MBPBounds;                                         // 0x0008(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FBox                                   MBPOuterBounds;                                    // 0x0040(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint32                                        MBPNumSubdivs;                                     // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7C[0x4];                                       // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBroadphaseSettings;

// ScriptStruct Engine.AnimUpdateContext
// 0x0000 (0x0010 - 0x0010)
struct FAnimUpdateContext final : public FAnimExecutionContext
{
};
DUMPER7_ASSERTS_FAnimUpdateContext;

// ScriptStruct Engine.AnimComponentSpacePoseContext
// 0x0000 (0x0010 - 0x0010)
struct FAnimComponentSpacePoseContext final : public FAnimExecutionContext
{
};
DUMPER7_ASSERTS_FAnimComponentSpacePoseContext;

// ScriptStruct Engine.EdGraphTerminalType
// 0x001C (0x001C - 0x0000)
struct FEdGraphTerminalType final
{
public:
	class FName                                   TerminalCategory;                                  // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TerminalSubCategory;                               // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UObject>                 TerminalSubCategoryObject;                         // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTerminalIsConst;                                  // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTerminalIsWeakPointer;                            // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTerminalIsUObjectWrapper;                         // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B[0x1];                                       // 0x001B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEdGraphTerminalType;

// ScriptStruct Engine.EdGraphPinType
// 0x0058 (0x0058 - 0x0000)
struct FEdGraphPinType final
{
public:
	class FName                                   PinCategory;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   PinSubCategory;                                    // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UObject>                 PinSubCategoryObject;                              // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSimpleMemberReference                 PinSubCategoryMemberReference;                     // 0x0018(0x0020)(NoDestructor, NativeAccessSpecifierPublic)
	struct FEdGraphTerminalType                   PinValueType;                                      // 0x0038(0x001C)(NoDestructor, NativeAccessSpecifierPublic)
	EPinContainerType                             ContainerType;                                     // 0x0054(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsArray : 1;                                      // 0x0055(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         bIsReference : 1;                                  // 0x0055(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsConst : 1;                                      // 0x0055(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsWeakPointer : 1;                                // 0x0055(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsUObjectWrapper : 1;                             // 0x0055(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSerializeAsSinglePrecisionFloat : 1;              // 0x0055(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_56[0x2];                                       // 0x0056(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEdGraphPinType;

// ScriptStruct Engine.A2Pose
// 0x0010 (0x0010 - 0x0000)
struct FA2Pose
{
public:
	TArray<struct FTransform>                     Bones;                                             // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FA2Pose;

// ScriptStruct Engine.A2CSPose
// 0x0018 (0x0028 - 0x0010)
struct FA2CSPose final : public FA2Pose
{
public:
	uint8                                         Pad_10[0x8];                                       // 0x0010(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<uint8>                                 ComponentSpaceFlags;                               // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FA2CSPose;

// ScriptStruct Engine.EditorElement
// 0x0018 (0x0018 - 0x0000)
struct FEditorElement final
{
public:
	int32                                         Indices[0x3];                                      // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Weights[0x3];                                      // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEditorElement;

// ScriptStruct Engine.GridBlendSample
// 0x001C (0x001C - 0x0000)
struct FGridBlendSample final
{
public:
	struct FEditorElement                         GridElement;                                       // 0x0000(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
	float                                         BlendWeight;                                       // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGridBlendSample;

// ScriptStruct Engine.SlotEvaluationPose
// 0x0090 (0x0090 - 0x0000)
struct alignas(0x08) FSlotEvaluationPose final
{
public:
	EAdditiveAnimationType                        AdditiveType;                                      // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Weight;                                            // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x88];                                       // 0x0008(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSlotEvaluationPose;

// ScriptStruct Engine.CompositeSection
// 0x0028 (0x0058 - 0x0030)
struct FCompositeSection final : public FAnimLinkableElement
{
public:
	class FName                                   SectionName;                                       // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartTime;                                         // 0x0038(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NextSectionName;                                   // 0x003C(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UAnimMetaData*>                  MetaData;                                          // 0x0048(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompositeSection;

// ScriptStruct Engine.SlotAnimationTrack
// 0x0018 (0x0018 - 0x0000)
struct FSlotAnimationTrack final
{
public:
	class FName                                   SlotName;                                          // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimTrack                             AnimTrack;                                         // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSlotAnimationTrack;

// ScriptStruct Engine.BPVariableMetaDataEntry
// 0x0018 (0x0018 - 0x0000)
struct FBPVariableMetaDataEntry final
{
public:
	class FName                                   DataKey;                                           // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DataValue;                                         // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBPVariableMetaDataEntry;

// ScriptStruct Engine.BranchingPoint
// 0x0010 (0x0040 - 0x0030)
struct FBranchingPoint final : public FAnimLinkableElement
{
public:
	class FName                                   EventName;                                         // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DisplayTime;                                       // 0x0038(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TriggerTimeOffset;                                 // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBranchingPoint;

// ScriptStruct Engine.BranchingPointMarker
// 0x000C (0x000C - 0x0000)
struct FBranchingPointMarker final
{
public:
	int32                                         NotifyIndex;                                       // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TriggerTime;                                       // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAnimNotifyEventType                          NotifyEventType;                                   // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBranchingPointMarker;

// ScriptStruct Engine.ISMClientInstance
// 0x0010 (0x0010 - 0x0000)
struct FISMClientInstance final
{
public:
	TArray<int32>                                 ComponentIndices;                                  // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FISMClientInstance;

// ScriptStruct Engine.BlueprintDebugData
// 0x0001 (0x0001 - 0x0000)
struct FBlueprintDebugData final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlueprintDebugData;

// ScriptStruct Engine.MontageBlendSettings
// 0x0020 (0x0020 - 0x0000)
struct FMontageBlendSettings final
{
public:
	class UBlendProfile*                          BlendProfile;                                      // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAlphaBlendArgs                        Blend;                                             // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	EMontageBlendMode                             BlendMode;                                         // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMontageBlendSettings;

// ScriptStruct Engine.AnimMontageInstance
// 0x01C8 (0x01C8 - 0x0000)
struct FAnimMontageInstance final
{
public:
	class UAnimMontage*                           Montage;                                           // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x20];                                       // 0x0008(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
	bool                                          bPlaying;                                          // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x3];                                       // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DefaultBlendTimeMultiplier;                        // 0x002C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_30[0xC8];                                      // 0x0030(0x00C8)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 NextSections;                                      // 0x00F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	TArray<int32>                                 PrevSections;                                      // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	uint8                                         Pad_118[0x10];                                     // 0x0118(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FAnimNotifyEvent>               ActiveStateBranchingPoints;                        // 0x0128(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
	float                                         position;                                          // 0x0138(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         PlayRate;                                          // 0x013C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FAlphaBlend                            Blend;                                             // 0x0140(0x0030)(Transient, NoDestructor, NativeAccessSpecifierPrivate)
	uint8                                         Pad_170[0x34];                                     // 0x0170(0x0034)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         DisableRootMotionCount;                            // 0x01A4(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_1A8[0x20];                                     // 0x01A8(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimMontageInstance;

// ScriptStruct Engine.BPInterfaceDescription
// 0x0018 (0x0018 - 0x0000)
struct FBPInterfaceDescription final
{
public:
	TSubclassOf<class IInterface>                 Interface;                                         // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UEdGraph*>                       Graphs;                                            // 0x0008(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBPInterfaceDescription;

// ScriptStruct Engine.AnimNodeConstantData
// 0x0018 (0x0018 - 0x0000)
struct FAnimNodeConstantData final
{
public:
	TScriptInterface<class IAnimClassInterface>   AnimClassInterface;                                // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         NodeIndex;                                         // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNodeConstantData;

// ScriptStruct Engine.AnimNodeData
// 0x0028 (0x0028 - 0x0000)
struct FAnimNodeData final
{
public:
	TScriptInterface<class IAnimClassInterface>   AnimClassInterface;                                // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TArray<uint32>                                Entries;                                           // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	int32                                         NodeIndex;                                         // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	EAnimNodeDataFlags                            Flags;                                             // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FAnimNodeData;

// ScriptStruct Engine.CompilerNativizationOptions
// 0x0080 (0x0080 - 0x0000)
struct FCompilerNativizationOptions final
{
public:
	class FName                                   PlatformName;                                      // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ServerOnlyPlatform;                                // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ClientOnlyPlatform;                                // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bExcludeMonolithicHeaders;                         // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x5];                                        // 0x000B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           ExcludedModules;                                   // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TSet<struct FSoftObjectPath>                  ExcludedAssets;                                    // 0x0020(0x0050)(NativeAccessSpecifierPublic)
	TArray<class FString>                         ExcludedFolderPaths;                               // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompilerNativizationOptions;

// ScriptStruct Engine.AnimNodeStructData
// 0x0058 (0x0058 - 0x0000)
struct FAnimNodeStructData final
{
public:
	TMap<class FName, int32>                      NameToIndexMap;                                    // 0x0000(0x0050)(NativeAccessSpecifierPrivate)
	int32                                         NumProperties;                                     // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNodeStructData;

// ScriptStruct Engine.AnimNodeFunctionRef
// 0x0020 (0x0020 - 0x0000)
struct FAnimNodeFunctionRef final
{
public:
	class FName                                   ClassName;                                         // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   FunctionName;                                      // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TSubclassOf<class UObject>                    Class;                                             // 0x0010(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UFunction*                              Function;                                          // 0x0018(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FAnimNodeFunctionRef;

// ScriptStruct Engine.DebuggingInfoForSingleFunction
// 0x0190 (0x0190 - 0x0000)
struct alignas(0x08) FDebuggingInfoForSingleFunction final
{
public:
	uint8                                         Pad_0[0x190];                                      // 0x0000(0x0190)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDebuggingInfoForSingleFunction;

// ScriptStruct Engine.AnimNode_ConvertComponentToLocalSpace
// 0x0010 (0x0020 - 0x0010)
struct FAnimNode_ConvertComponentToLocalSpace final : public FAnimNode_Base
{
public:
	struct FComponentSpacePoseLink                ComponentPose;                                     // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNode_ConvertComponentToLocalSpace;

// ScriptStruct Engine.LayerActorStats
// 0x0010 (0x0010 - 0x0000)
struct FLayerActorStats final
{
public:
	TSubclassOf<class UObject>                    Type;                                              // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Total;                                             // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLayerActorStats;

// ScriptStruct Engine.Bookmark2DJumpToSettings
// 0x0001 (0x0001 - 0x0000)
struct FBookmark2DJumpToSettings final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBookmark2DJumpToSettings;

// ScriptStruct Engine.AnimNode_ApplyMeshSpaceAdditive
// 0x00C0 (0x00D0 - 0x0010)
struct FAnimNode_ApplyMeshSpaceAdditive final : public FAnimNode_Base
{
public:
	struct FPoseLink                              Base;                                              // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FPoseLink                              Additive;                                          // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	EAnimAlphaInputType                           AlphaInputType;                                    // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         alpha;                                             // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAlphaBoolEnabled : 1;                             // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FInputAlphaBoolBlend                   AlphaBoolBlend;                                    // 0x0040(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   AlphaCurveName;                                    // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FInputScaleBias                        AlphaScaleBias;                                    // 0x0090(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FInputScaleBiasClamp                   AlphaScaleBiasClamp;                               // 0x0098(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         LODThreshold;                                      // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CC[0x4];                                       // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_ApplyMeshSpaceAdditive;

// ScriptStruct Engine.InertializationPose
// 0x00D0 (0x00D0 - 0x0000)
struct alignas(0x10) FInertializationPose final
{
public:
	uint8                                         Pad_0[0xD0];                                       // 0x0000(0x00D0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInertializationPose;

// ScriptStruct Engine.BlueprintComponentChangedPropertyInfo
// 0x0018 (0x0018 - 0x0000)
struct FBlueprintComponentChangedPropertyInfo final
{
public:
	class FName                                   PropertyName;                                      // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ArrayIndex;                                        // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UStruct*                                PropertyScope;                                     // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintComponentChangedPropertyInfo;

// ScriptStruct Engine.InertializationBoneDiff
// 0x0060 (0x0060 - 0x0000)
struct alignas(0x08) FInertializationBoneDiff final
{
public:
	uint8                                         Pad_0[0x60];                                       // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInertializationBoneDiff;

// ScriptStruct Engine.SoundTrackKey
// 0x0018 (0x0018 - 0x0000)
struct FSoundTrackKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Volume;                                            // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Pitch;                                             // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class USoundBase*                             Sound;                                             // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundTrackKey;

// ScriptStruct Engine.BPEditorBookmarkNode
// 0x0038 (0x0038 - 0x0000)
struct FBPEditorBookmarkNode final
{
public:
	struct FGuid                                  NodeGuid;                                          // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ParentGuid;                                        // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   DisplayName;                                       // 0x0020(0x0018)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBPEditorBookmarkNode;

// ScriptStruct Engine.InertializationPoseDiff
// 0x0028 (0x0028 - 0x0000)
struct alignas(0x08) FInertializationPoseDiff final
{
public:
	uint8                                         Pad_0[0x28];                                       // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInertializationPoseDiff;

// ScriptStruct Engine.AnimNode_Inertialization
// 0x00C0 (0x00D0 - 0x0010)
struct FAnimNode_Inertialization final : public FAnimNode_Base
{
public:
	struct FPoseLink                              Source;                                            // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           FilteredCurves;                                    // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_30[0xA0];                                      // 0x0030(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_Inertialization;

// ScriptStruct Engine.AssetManagerRedirect
// 0x0020 (0x0020 - 0x0000)
struct FAssetManagerRedirect final
{
public:
	class FString                                 Old;                                               // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 New;                                               // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAssetManagerRedirect;

// ScriptStruct Engine.AnimNode_LinkedAnimGraph
// 0x0040 (0x0098 - 0x0058)
struct FAnimNode_LinkedAnimGraph : public FAnimNode_CustomProperty
{
public:
	TArray<struct FPoseLink>                      InputPoses;                                        // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           InputPoseNames;                                    // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TSubclassOf<class UAnimInstance>              InstanceClass;                                     // 0x0078(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_80[0x14];                                      // 0x0080(0x0014)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bReceiveNotifiesFromLinkedInstances : 1;           // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bPropagateNotifiesToLinkedInstances : 1;           // 0x0094(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bNeedsOnInitializeAnimInstance : 1;                // 0x0094(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_95[0x3];                                       // 0x0095(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_LinkedAnimGraph;

// ScriptStruct Engine.AnimNode_LinkedAnimLayer
// 0x0010 (0x00A8 - 0x0098)
struct FAnimNode_LinkedAnimLayer final : public FAnimNode_LinkedAnimGraph
{
public:
	TSubclassOf<class IAnimLayerInterface>        Interface;                                         // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Layer;                                             // 0x00A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNode_LinkedAnimLayer;

// ScriptStruct Engine.FloatAnimationAttribute
// 0x0004 (0x0004 - 0x0000)
struct FFloatAnimationAttribute
{
public:
	float                                         Value;                                             // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFloatAnimationAttribute;

// ScriptStruct Engine.NonBlendableFloatAnimationAttribute
// 0x0000 (0x0004 - 0x0004)
struct FNonBlendableFloatAnimationAttribute final : public FFloatAnimationAttribute
{
};
DUMPER7_ASSERTS_FNonBlendableFloatAnimationAttribute;

// ScriptStruct Engine.AnimNode_LinkedInputPose
// 0x00B8 (0x00C8 - 0x0010)
struct FAnimNode_LinkedInputPose final : public FAnimNode_Base
{
public:
	class FName                                   Name;                                              // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Graph;                                             // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPoseLink                              InputPose;                                         // 0x0020(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_30[0x98];                                      // 0x0030(0x0098)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_LinkedInputPose;

// ScriptStruct Engine.AnimNode_SaveCachedPose
// 0x00F8 (0x0108 - 0x0010)
struct FAnimNode_SaveCachedPose final : public FAnimNode_Base
{
public:
	struct FPoseLink                              Pose;                                              // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   CachePoseName;                                     // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_28[0xE0];                                      // 0x0028(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_SaveCachedPose;

// ScriptStruct Engine.PrimaryAssetTypeInfo
// 0x0088 (0x0088 - 0x0000)
struct FPrimaryAssetTypeInfo final
{
public:
	class FName                                   PrimaryAssetType;                                  // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftClassPtr<class UClass>                   AssetBaseClass;                                    // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TSubclassOf<class UObject>                    AssetBaseClassLoaded;                              // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bHasBlueprintClasses;                              // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsEditorOnly;                                     // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3A[0x6];                                       // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FDirectoryPath>                 Directories;                                       // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate)
	TArray<struct FSoftObjectPath>                SpecificAssets;                                    // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate)
	struct FPrimaryAssetRules                     Rules;                                             // 0x0060(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FString>                         AssetScanPaths;                                    // 0x0070(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
	bool                                          bIsDynamicAsset;                                   // 0x0080(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0x3];                                       // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         NumberOfAssets;                                    // 0x0084(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPrimaryAssetTypeInfo;

// ScriptStruct Engine.InputScaleBiasClampState
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x04) FInputScaleBiasClampState final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputScaleBiasClampState;

// ScriptStruct Engine.AnimNode_SequencePlayerBase
// 0x0008 (0x0040 - 0x0038)
struct FAnimNode_SequencePlayerBase : public FAnimNode_AssetPlayerBase
{
public:
	struct FInputScaleBiasClampState              PlayRateScaleBiasClampState;                       // 0x0038(0x0008)(NoDestructor, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FAnimNode_SequencePlayerBase;

// ScriptStruct Engine.AssetCompileData
// 0x0008 (0x0008 - 0x0000)
struct FAssetCompileData final
{
public:
	TWeakObjectPtr<class UObject>                 Asset;                                             // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAssetCompileData;

// ScriptStruct Engine.AnimNode_SequencePlayer
// 0x0000 (0x0040 - 0x0040)
struct FAnimNode_SequencePlayer final : public FAnimNode_SequencePlayerBase
{
};
DUMPER7_ASSERTS_FAnimNode_SequencePlayer;

// ScriptStruct Engine.InputScaleBiasClampConstants
// 0x002C (0x002C - 0x0000)
struct FInputScaleBiasClampConstants final
{
public:
	bool                                          bMapRange;                                         // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bClampResult;                                      // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInterpResult;                                     // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0x1];                                        // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	struct FInputRange                            InRange;                                           // 0x0004(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FInputRange                            OutRange;                                          // 0x000C(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Scale;                                             // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bias;                                              // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClampMin;                                          // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClampMax;                                          // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InterpSpeedIncreasing;                             // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InterpSpeedDecreasing;                             // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputScaleBiasClampConstants;

// ScriptStruct Engine.AnimNode_SequencePlayer_Standalone
// 0x0058 (0x0098 - 0x0040)
struct FAnimNode_SequencePlayer_Standalone final : public FAnimNode_SequencePlayerBase
{
public:
	class FName                                   GroupName;                                         // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	EAnimGroupRole                                GroupRole;                                         // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	EAnimSyncMethod                               Method;                                            // 0x0049(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bIgnoreForRelevancyTest;                           // 0x004A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_4B[0x5];                                       // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequenceBase*                      Sequence;                                          // 0x0050(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         PlayRateBasis;                                     // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         PlayRate;                                          // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	struct FInputScaleBiasClampConstants          PlayRateScaleBiasClampConstants;                   // 0x0060(0x002C)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected)
	float                                         StartPosition;                                     // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bLoopAnimation;                                    // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bStartFromMatchingPose;                            // 0x0091(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_92[0x6];                                       // 0x0092(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_SequencePlayer_Standalone;

// ScriptStruct Engine.TransformAnimationAttribute
// 0x0060 (0x0060 - 0x0000)
struct FTransformAnimationAttribute
{
public:
	struct FTransform                             Value;                                             // 0x0000(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransformAnimationAttribute;

// ScriptStruct Engine.AnimNode_StateMachine
// 0x00A8 (0x00B8 - 0x0010)
struct FAnimNode_StateMachine final : public FAnimNode_Base
{
public:
	int32                                         StateMachineIndexInClass;                          // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxTransitionsPerFrame;                            // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSkipFirstUpdateTransition;                        // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bReinitializeOnBecomingRelevant;                   // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCreateNotifyMetaData;                             // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAllowConduitEntryStates;                          // 0x001B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x9C];                                      // 0x001C(0x009C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_StateMachine;

// ScriptStruct Engine.AnimNode_TransitionResult
// 0x0018 (0x0028 - 0x0010)
struct FAnimNode_TransitionResult final : public FAnimNode_Base
{
public:
	bool                                          bCanEnterTransition;                               // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x17];                                      // 0x0011(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_TransitionResult;

// ScriptStruct Engine.VirtualTextureBuildSettings
// 0x000C (0x000C - 0x0000)
struct FVirtualTextureBuildSettings final
{
public:
	int32                                         TileSize;                                          // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TileBorderSize;                                    // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnableCompressCrunch;                             // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnableCompressZlib;                               // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FVirtualTextureBuildSettings;

// ScriptStruct Engine.AnimNotifyArray
// 0x0010 (0x0010 - 0x0000)
struct FAnimNotifyArray final
{
public:
	TArray<struct FAnimNotifyEventReference>      Notifies;                                          // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNotifyArray;

// ScriptStruct Engine.CachedAnimTransitionData
// 0x0024 (0x0024 - 0x0000)
struct FCachedAnimTransitionData final
{
public:
	class FName                                   StateMachineName;                                  // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   FromStateName;                                     // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ToStateName;                                       // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_18[0xC];                                       // 0x0018(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCachedAnimTransitionData;

// ScriptStruct Engine.AnimNotifyContext
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FAnimNotifyContext final
{
public:
	uint8                                         Pad_0[0x18];                                       // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNotifyContext;

// ScriptStruct Engine.AnimNotifyQueue
// 0x0070 (0x0070 - 0x0000)
struct FAnimNotifyQueue final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FAnimNotifyEventReference>      AnimNotifies;                                      // 0x0010(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
	TMap<class FName, struct FAnimNotifyArray>    UnfilteredMontageAnimNotifies;                     // 0x0020(0x0050)(Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNotifyQueue;

// ScriptStruct Engine.CameraShakeDuration
// 0x0008 (0x0008 - 0x0000)
struct FCameraShakeDuration final
{
public:
	float                                         Duration;                                          // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	ECameraShakeDurationType                      Type;                                              // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraShakeDuration;

// ScriptStruct Engine.AnimSequenceTrackContainer
// 0x0020 (0x0020 - 0x0000)
struct FAnimSequenceTrackContainer final
{
public:
	TArray<struct FRawAnimSequenceTrack>          AnimationTracks;                                   // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           TrackNames;                                        // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimSequenceTrackContainer;

// ScriptStruct Engine.StartPhysicsTickFunction
// 0x0008 (0x0040 - 0x0038)
struct FStartPhysicsTickFunction final : public FTickFunction
{
public:
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStartPhysicsTickFunction;

// ScriptStruct Engine.TranslationTrack
// 0x0020 (0x0020 - 0x0000)
struct FTranslationTrack final
{
public:
	TArray<struct FVector3f>                      PosKeys;                                           // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 Times;                                             // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTranslationTrack;

// ScriptStruct Engine.CameraShakeStartParams
// 0x0001 (0x0001 - 0x0000)
struct FCameraShakeStartParams final
{
public:
	bool                                          bIsRestarting;                                     // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraShakeStartParams;

// ScriptStruct Engine.RotationTrack
// 0x0020 (0x0020 - 0x0000)
struct FRotationTrack final
{
public:
	TArray<struct FQuat4f>                        RotKeys;                                           // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 Times;                                             // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRotationTrack;

// ScriptStruct Engine.ScaleTrack
// 0x0020 (0x0020 - 0x0000)
struct FScaleTrack final
{
public:
	TArray<struct FVector3f>                      ScaleKeys;                                         // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 Times;                                             // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FScaleTrack;

// ScriptStruct Engine.CachedAnimAssetPlayerData
// 0x0018 (0x0018 - 0x0000)
struct FCachedAnimAssetPlayerData final
{
public:
	class FName                                   StateMachineName;                                  // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   StateName;                                         // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x8];                                       // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCachedAnimAssetPlayerData;

// ScriptStruct Engine.CurveTrack
// 0x0018 (0x0018 - 0x0000)
struct FCurveTrack final
{
public:
	class FName                                   CurveName;                                         // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<float>                                 CurveWeights;                                      // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCurveTrack;

// ScriptStruct Engine.ActorContainerID
// 0x0008 (0x0008 - 0x0000)
struct FActorContainerID final
{
public:
	uint64                                        ID;                                                // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FActorContainerID;

// ScriptStruct Engine.CompressedTrack
// 0x0038 (0x0038 - 0x0000)
struct FCompressedTrack final
{
public:
	TArray<uint8>                                 ByteStream;                                        // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 Times;                                             // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         Mins[0x3];                                         // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Ranges[0x3];                                       // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompressedTrack;

// ScriptStruct Engine.CameraShakeUpdateResult
// 0x0800 (0x0800 - 0x0000)
struct alignas(0x10) FCameraShakeUpdateResult final
{
public:
	uint8                                         Pad_0[0x800];                                      // 0x0000(0x0800)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraShakeUpdateResult;

// ScriptStruct Engine.AnimSetMeshLinkup
// 0x0010 (0x0010 - 0x0000)
struct FAnimSetMeshLinkup final
{
public:
	TArray<int32>                                 BoneToTrackTable;                                  // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimSetMeshLinkup;

// ScriptStruct Engine.SpatialHashStreamingGridLayerCell
// 0x0010 (0x0010 - 0x0000)
struct FSpatialHashStreamingGridLayerCell final
{
public:
	TArray<class UWorldPartitionRuntimeSpatialHashCell*> GridCells;                                  // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpatialHashStreamingGridLayerCell;

// ScriptStruct Engine.SpatialHashStreamingGridLevel
// 0x0060 (0x0060 - 0x0000)
struct FSpatialHashStreamingGridLevel final
{
public:
	TArray<struct FSpatialHashStreamingGridLayerCell> LayerCells;                                    // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TMap<int32, int32>                            LayerCellsMapping;                                 // 0x0010(0x0050)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpatialHashStreamingGridLevel;

// ScriptStruct Engine.AnimationTransitionRule
// 0x0010 (0x0010 - 0x0000)
struct FAnimationTransitionRule final
{
public:
	class FName                                   RuleToExecute;                                     // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          TransitionReturnVal;                               // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TransitionIndex;                                   // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationTransitionRule;

// ScriptStruct Engine.AnimationState
// 0x0020 (0x0028 - 0x0008)
struct FAnimationState final : public FAnimationStateBase
{
public:
	TArray<struct FAnimationTransitionRule>       Transitions;                                       // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         StateRootNodeIndex;                                // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartNotify;                                       // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EndNotify;                                         // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FullyBlendedNotify;                                // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationState;

// ScriptStruct Engine.ReverbSettings
// 0x0020 (0x0020 - 0x0000)
struct FReverbSettings final
{
public:
	bool                                          bApplyReverb;                                      // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UReverbEffect*                          ReverbEffect;                                      // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USoundEffectSubmixPreset*               ReverbPluginEffect;                                // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Volume;                                            // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FadeTime;                                          // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FReverbSettings;

// ScriptStruct Engine.AnimSubsystemInstance
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FAnimSubsystemInstance
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimSubsystemInstance;

// ScriptStruct Engine.TransformBaseConstraint
// 0x0010 (0x0010 - 0x0000)
struct FTransformBaseConstraint final
{
public:
	TArray<struct FRigTransformConstraint>        TransformConstraints;                              // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransformBaseConstraint;

// ScriptStruct Engine.AnimSubsystem_Base
// 0x0010 (0x0018 - 0x0008)
struct FAnimSubsystem_Base final : public FAnimSubsystem
{
public:
	TArray<struct FExposedValueHandler>           ExposedValueHandlers;                              // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FAnimSubsystem_Base;

// ScriptStruct Engine.RootMotionSource_MoveToForce
// 0x0040 (0x0120 - 0x00E0)
struct FRootMotionSource_MoveToForce final : public FRootMotionSource
{
public:
	struct FVector                                StartLocation;                                     // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                TargetLocation;                                    // 0x00F0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRestrictSpeedToExpected;                          // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_109[0x7];                                      // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveVector*                           PathOffsetCurve;                                   // 0x0110(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_118[0x8];                                      // 0x0118(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRootMotionSource_MoveToForce;

// ScriptStruct Engine.AnimSubsystemInstance_NodeRelevancy
// 0x00A0 (0x00A8 - 0x0008)
struct FAnimSubsystemInstance_NodeRelevancy final : public FAnimSubsystemInstance
{
public:
	uint8                                         Pad_8[0xA0];                                       // 0x0008(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimSubsystemInstance_NodeRelevancy;

// ScriptStruct Engine.RPCDoSState
// 0x0048 (0x0048 - 0x0000)
struct alignas(0x08) FRPCDoSState
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	bool                                          bLogEscalate;                                      // 0x0008(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSendEscalateAnalytics;                            // 0x0009(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bKickPlayer;                                       // 0x000A(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTrackRecentRPCs;                                  // 0x000B(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int16                                         EscalateQuotaRPCsPerFrame;                         // 0x000C(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int16                                         EscalateTimeQuotaMSPerFrame;                       // 0x000E(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int16                                         EscalateQuotaRPCsPerPeriod;                        // 0x0010(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int16                                         EscalateTimeQuotaMSPerPeriod;                      // 0x0012(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int8                                          EscalateQuotaTimePeriod;                           // 0x0014(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int8                                          EscalationCountTolerance;                          // 0x0015(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int16                                         EscalationTimeToleranceMS;                         // 0x0016(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int16                                         RPCRepeatLimitPerPeriod;                           // 0x0018(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int16                                         RPCRepeatLimitMSPerPeriod;                         // 0x001A(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int8                                          RPCRepeatLimitTimePeriod;                          // 0x001C(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x1];                                       // 0x001D(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	int16                                         CooloffTime;                                       // 0x001E(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int16                                         AutoEscalateTime;                                  // 0x0020(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x26];                                      // 0x0022(0x0026)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRPCDoSState;

// ScriptStruct Engine.RPCDoSStateConfig
// 0x0030 (0x0078 - 0x0048)
struct FRPCDoSStateConfig final : public FRPCDoSState
{
public:
	uint8                                         Pad_48[0x30];                                      // 0x0048(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRPCDoSStateConfig;

// ScriptStruct Engine.BeamTargetData
// 0x000C (0x000C - 0x0000)
struct FBeamTargetData final
{
public:
	class FName                                   TargetName;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TargetPercentage;                                  // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBeamTargetData;

// ScriptStruct Engine.ParticleSystemLOD
// 0x0001 (0x0001 - 0x0000)
struct FParticleSystemLOD final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FParticleSystemLOD;

// ScriptStruct Engine.AnimNotifyTrack
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FAnimNotifyTrack final
{
public:
	class FName                                   TrackName;                                         // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TrackColor;                                        // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_18[0x20];                                      // 0x0018(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNotifyTrack;

// ScriptStruct Engine.TrackToSkeletonMap
// 0x0004 (0x0004 - 0x0000)
struct FTrackToSkeletonMap final
{
public:
	int32                                         BoneTreeIndex;                                     // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTrackToSkeletonMap;

// ScriptStruct Engine.FXSystemSpawnParameters
// 0x0078 (0x0078 - 0x0000)
struct alignas(0x08) FFXSystemSpawnParameters final
{
public:
	uint8                                         Pad_0[0x78];                                       // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFXSystemSpawnParameters;

// ScriptStruct Engine.AssetImportInfo
// 0x0001 (0x0001 - 0x0000)
struct FAssetImportInfo final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAssetImportInfo;

// ScriptStruct Engine.PrimaryAssetRulesOverride
// 0x001C (0x001C - 0x0000)
struct FPrimaryAssetRulesOverride final
{
public:
	struct FPrimaryAssetId                        PrimaryAssetId;                                    // 0x0000(0x0010)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPrimaryAssetRules                     Rules;                                             // 0x0010(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPrimaryAssetRulesOverride;

// ScriptStruct Engine.FreezablePerPlatformInt
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FFreezablePerPlatformInt final
{
public:
	uint8                                         Pad_0[0x4];                                        // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFreezablePerPlatformInt;

// ScriptStruct Engine.PrimaryAssetRulesCustomOverride
// 0x0038 (0x0038 - 0x0000)
struct FPrimaryAssetRulesCustomOverride final
{
public:
	struct FPrimaryAssetType                      PrimaryAssetType;                                  // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDirectoryPath                         FilterDirectory;                                   // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 FilterString;                                      // 0x0018(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPrimaryAssetRules                     Rules;                                             // 0x0028(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPrimaryAssetRulesCustomOverride;

// ScriptStruct Engine.AssetManagerSearchRules
// 0x0050 (0x0050 - 0x0000)
struct FAssetManagerSearchRules final
{
public:
	TArray<class FString>                         AssetScanPaths;                                    // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         IncludePatterns;                                   // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         ExcludePatterns;                                   // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TSubclassOf<class UObject>                    AssetBaseClass;                                    // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bHasBlueprintClasses;                              // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bForceSynchronousScan;                             // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSkipVirtualPathExpansion;                         // 0x003A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSkipManagerIncludeCheck;                          // 0x003B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x14];                                      // 0x003C(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAssetManagerSearchRules;

// ScriptStruct Engine.DoubleVectorParameterValue
// 0x0040 (0x0040 - 0x0000)
struct FDoubleVectorParameterValue final
{
public:
	struct FMaterialParameterInfo                 ParameterInfo;                                     // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4d                              ParameterValue;                                    // 0x0010(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ExpressionGuid;                                    // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FDoubleVectorParameterValue;

// ScriptStruct Engine.BaseAttenuationSettings
// 0x00C8 (0x00C8 - 0x0000)
struct FBaseAttenuationSettings
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	EAttenuationDistanceModel                     DistanceAlgorithm;                                 // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttenuationShape                             AttenuationShape;                                  // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         dBAttenuationAtMax;                                // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENaturalSoundFalloffMode                      FalloffMode;                                       // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                AttenuationShapeExtents;                           // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ConeOffset;                                        // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FalloffDistance;                                   // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ConeSphereRadius;                                  // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ConeSphereFalloffDistance;                         // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRuntimeFloatCurve                     CustomAttenuationCurve;                            // 0x0040(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaseAttenuationSettings;

// ScriptStruct Engine.FontParameterValue
// 0x0030 (0x0030 - 0x0000)
struct FFontParameterValue final
{
public:
	struct FMaterialParameterInfo                 ParameterInfo;                                     // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UFont*                                  FontValue;                                         // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FontPage;                                          // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ExpressionGuid;                                    // 0x001C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
//DUMPER7_ASSERTS_FFontParameterValue;

// ScriptStruct Engine.AudioQualitySettings
// 0x0020 (0x0020 - 0x0000)
struct FAudioQualitySettings final
{
public:
	class FText                                   DisplayName;                                       // 0x0000(0x0018)(Edit, NativeAccessSpecifierPublic)
	int32                                         MaxChannels;                                       // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAudioQualitySettings;

// ScriptStruct Engine.CollectionParameterBase
// 0x0018 (0x0018 - 0x0000)
struct FCollectionParameterBase
{
public:
	class FName                                   ParameterName;                                     // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ID;                                                // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCollectionParameterBase;

// ScriptStruct Engine.StaticComponentMaskValue
// 0x0004 (0x0004 - 0x0000)
struct FStaticComponentMaskValue final
{
public:
	bool                                          R;                                                 // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          G;                                                 // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          B;                                                 // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          A;                                                 // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStaticComponentMaskValue;

// ScriptStruct Engine.MaterialEditorPromotionSettings
// 0x0030 (0x0030 - 0x0000)
struct FMaterialEditorPromotionSettings final
{
public:
	struct FFilePath                              DefaultMaterialAsset;                              // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFilePath                              DefaultDiffuseTexture;                             // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFilePath                              DefaultNormalTexture;                              // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialEditorPromotionSettings;

// ScriptStruct Engine.PoseAssetInfluence
// 0x0008 (0x0008 - 0x0000)
struct FPoseAssetInfluence final
{
public:
	int32                                         PoseIndex;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BoneTransformIndex;                                // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPoseAssetInfluence;

// ScriptStruct Engine.PoseAssetInfluences
// 0x0010 (0x0010 - 0x0000)
struct FPoseAssetInfluences final
{
public:
	TArray<struct FPoseAssetInfluence>            Influences;                                        // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPoseAssetInfluences;

// ScriptStruct Engine.PoseData
// 0x0020 (0x0020 - 0x0000)
struct FPoseData final
{
public:
	TArray<struct FTransform>                     LocalSpacePose;                                    // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 CurveData;                                         // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPoseData;

// ScriptStruct Engine.PoseDataContainer
// 0x0060 (0x0060 - 0x0000)
struct FPoseDataContainer final
{
public:
	TArray<struct FSmartName>                     PoseNames;                                         // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	TArray<class FName>                           Tracks;                                            // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	TArray<int32>                                 TrackBoneIndices;                                  // 0x0020(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
	TArray<struct FPoseAssetInfluences>           TrackPoseInfluenceIndices;                         // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	TArray<struct FPoseData>                      Poses;                                             // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
	TArray<struct FAnimCurveBase>                 Curves;                                            // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FPoseDataContainer;

// ScriptStruct Engine.BlueprintEditorPromotionSettings
// 0x0030 (0x0030 - 0x0000)
struct FBlueprintEditorPromotionSettings final
{
public:
	struct FFilePath                              FirstMeshPath;                                     // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFilePath                              SecondMeshPath;                                    // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFilePath                              DefaultParticleAsset;                              // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintEditorPromotionSettings;

// ScriptStruct Engine.EditorMapPerformanceTestDefinition
// 0x0020 (0x0020 - 0x0000)
struct FEditorMapPerformanceTestDefinition final
{
public:
	struct FSoftObjectPath                        PerformanceTestmap;                                // 0x0000(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TestTimer;                                         // 0x0018(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEditorMapPerformanceTestDefinition;

// ScriptStruct Engine.SpriteCategoryInfo
// 0x0038 (0x0038 - 0x0000)
struct FSpriteCategoryInfo final
{
public:
	class FName                                   Category;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   DisplayName;                                       // 0x0008(0x0018)(NativeAccessSpecifierPublic)
	class FText                                   Description;                                       // 0x0020(0x0018)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpriteCategoryInfo;

// ScriptStruct Engine.NavAvoidanceData
// 0x0058 (0x0058 - 0x0000)
struct alignas(0x08) FNavAvoidanceData final
{
public:
	uint8                                         Pad_0[0x58];                                       // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNavAvoidanceData;

// ScriptStruct Engine.BandwidthTestGenerator
// 0x0020 (0x0020 - 0x0000)
struct FBandwidthTestGenerator final
{
public:
	TArray<struct FBandwidthTestItem>             ReplicatedBuffers;                                 // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x10];                                      // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBandwidthTestGenerator;

// ScriptStruct Engine.QuartzTransportTimeStamp
// 0x0010 (0x0010 - 0x0000)
struct FQuartzTransportTimeStamp final
{
public:
	int32                                         Bars;                                              // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Beat;                                              // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BeatFraction;                                      // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Seconds;                                           // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FQuartzTransportTimeStamp;

// ScriptStruct Engine.InterpolationParameter
// 0x0010 (0x0010 - 0x0000)
struct FInterpolationParameter final
{
public:
	float                                         InterpolationTime;                                 // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DampingRatio;                                      // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSpeed;                                          // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFilterInterpolationType                      InterpolationType;                                 // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInterpolationParameter;

// ScriptStruct Engine.BlendSample
// 0x0028 (0x0028 - 0x0000)
struct FBlendSample final
{
public:
	class UAnimSequence*                          Animation;                                         // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                SampleValue;                                       // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RateScale;                                         // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlendSample;

// ScriptStruct Engine.CurveMetaData
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FCurveMetaData final
{
public:
	uint8                                         Pad_0[0x18];                                       // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCurveMetaData;

// ScriptStruct Engine.AttenuationSubmixSendSettings
// 0x00A8 (0x00A8 - 0x0000)
struct FAttenuationSubmixSendSettings final
{
public:
	class USoundSubmixBase*                       Submix;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESubmixSendMethod                             SubmixSendMethod;                                  // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SubmixSendLevelMin;                                // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SubmixSendLevelMax;                                // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SubmixSendDistanceMin;                             // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SubmixSendDistanceMax;                             // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ManualSubmixSendLevel;                             // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRuntimeFloatCurve                     CustomSubmixSendCurve;                             // 0x0020(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttenuationSubmixSendSettings;

// ScriptStruct Engine.PerBoneInterpolation
// 0x0014 (0x0014 - 0x0000)
struct FPerBoneInterpolation final
{
public:
	struct FBoneReference                         BoneReference;                                     // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	float                                         InterpolationSpeedPerSec;                          // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerBoneInterpolation;

// ScriptStruct Engine.SoundModulationDefaultSettings
// 0x0040 (0x0040 - 0x0000)
struct FSoundModulationDefaultSettings
{
public:
	struct FSoundModulationDestinationSettings    VolumeModulationDestination;                       // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FSoundModulationDestinationSettings    PitchModulationDestination;                        // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FSoundModulationDestinationSettings    HighpassModulationDestination;                     // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FSoundModulationDestinationSettings    LowpassModulationDestination;                      // 0x0030(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundModulationDefaultSettings;

// ScriptStruct Engine.BlueprintMacroCosmeticInfo
// 0x0001 (0x0001 - 0x0000)
struct FBlueprintMacroCosmeticInfo final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlueprintMacroCosmeticInfo;

// ScriptStruct Engine.BPVariableDescription
// 0x00D0 (0x00D0 - 0x0000)
struct FBPVariableDescription final
{
public:
	class FName                                   VarName;                                           // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  VarGuid;                                           // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FEdGraphPinType                        VarType;                                           // 0x0018(0x0058)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	class FString                                 FriendlyName;                                      // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   Category;                                          // 0x0080(0x0018)(Edit, NativeAccessSpecifierPublic)
	uint64                                        PropertyFlags;                                     // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RepNotifyFunc;                                     // 0x00A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELifetimeCondition                            ReplicationCondition;                              // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A9[0x7];                                       // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FBPVariableMetaDataEntry>       MetaDataArray;                                     // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	class FString                                 DefaultValue;                                      // 0x00C0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBPVariableDescription;

// ScriptStruct Engine.SourceEffectChainEntry
// 0x0010 (0x0010 - 0x0000)
struct FSourceEffectChainEntry final
{
public:
	class USoundEffectSourcePreset*               Preset;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bBypass : 1;                                       // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSourceEffectChainEntry;

// ScriptStruct Engine.EditedDocumentInfo
// 0x0038 (0x0038 - 0x0000)
struct FEditedDocumentInfo final
{
public:
	struct FSoftObjectPath                        EditedObjectPath;                                  // 0x0000(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              SavedViewOffset;                                   // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SavedZoomAmount;                                   // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UObject*                                EditedObject;                                      // 0x0030(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FEditedDocumentInfo;

// ScriptStruct Engine.FilmStockSettings
// 0x0014 (0x0014 - 0x0000)
struct FFilmStockSettings final
{
public:
	float                                         Slope;                                             // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Toe;                                               // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Shoulder;                                          // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlackClip;                                         // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WhiteClip;                                         // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFilmStockSettings;

// ScriptStruct Engine.NodeToCodeAssociation
// 0x0014 (0x0014 - 0x0000)
struct alignas(0x04) FNodeToCodeAssociation final
{
public:
	uint8                                         Pad_0[0x14];                                       // 0x0000(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNodeToCodeAssociation;

// ScriptStruct Engine.PointerToUberGraphFrame
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FPointerToUberGraphFrame final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPointerToUberGraphFrame;

// ScriptStruct Engine.LensImperfectionSettings
// 0x0020 (0x0020 - 0x0000)
struct FLensImperfectionSettings final
{
public:
	class UTexture*                               DirtMask;                                          // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DirtMaskIntensity;                                 // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           DirtMaskTint;                                      // 0x000C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLensImperfectionSettings;

// ScriptStruct Engine.EventGraphFastCallPair
// 0x0010 (0x0010 - 0x0000)
struct FEventGraphFastCallPair final
{
public:
	class UFunction*                              FunctionToPatch;                                   // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EventGraphCallOffset;                              // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEventGraphFastCallPair;

// ScriptStruct Engine.BlueprintCookedComponentInstancingData
// 0x0048 (0x0048 - 0x0000)
struct FBlueprintCookedComponentInstancingData final
{
public:
	TArray<struct FBlueprintComponentChangedPropertyInfo> ChangedPropertyList;                       // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x11];                                      // 0x0010(0x0011)(Fixing Size After Last Property [ Dumper-7 ])
	bool                                          bHasValidCookedData;                               // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x26];                                      // 0x0022(0x0026)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlueprintCookedComponentInstancingData;

// ScriptStruct Engine.ISMClientHandle
// 0x0014 (0x0014 - 0x0000)
struct FISMClientHandle final
{
public:
	int32                                         Index;                                             // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FGuid                                  Guid;                                              // 0x0004(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FISMClientHandle;

// ScriptStruct Engine.BPComponentClassOverride
// 0x0010 (0x0010 - 0x0000)
struct FBPComponentClassOverride final
{
public:
	class FName                                   ComponentName;                                     // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UObject>                    ComponentClass;                                    // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBPComponentClassOverride;

// ScriptStruct Engine.BoneMirrorInfo
// 0x0008 (0x0008 - 0x0000)
struct FBoneMirrorInfo final
{
public:
	int32                                         SourceIndex;                                       // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAxis                                         BoneFlipAxis;                                      // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBoneMirrorInfo;

// ScriptStruct Engine.GeomSelection
// 0x000C (0x000C - 0x0000)
struct FGeomSelection final
{
public:
	int32                                         Type;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Index;                                             // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SelectionIndex;                                    // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGeomSelection;

// ScriptStruct Engine.SolverIterations
// 0x0018 (0x0018 - 0x0000)
struct FSolverIterations final
{
public:
	int32                                         SolverIterations;                                  // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         JointIterations;                                   // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CollisionIterations;                               // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SolverPushOutIterations;                           // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         JointPushOutIterations;                            // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CollisionPushOutIterations;                        // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSolverIterations;

// ScriptStruct Engine.StringAnimationAttribute
// 0x0010 (0x0010 - 0x0000)
struct FStringAnimationAttribute final
{
public:
	class FString                                 Value;                                             // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStringAnimationAttribute;

// ScriptStruct Engine.NonBlendableTransformAnimationAttribute
// 0x0000 (0x0060 - 0x0060)
struct FNonBlendableTransformAnimationAttribute final : public FTransformAnimationAttribute
{
};
DUMPER7_ASSERTS_FNonBlendableTransformAnimationAttribute;

// ScriptStruct Engine.ChaosPhysicsSettings
// 0x0003 (0x0003 - 0x0000)
struct FChaosPhysicsSettings final
{
public:
	EChaosThreadingMode                           DefaultThreadingModel;                             // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EChaosSolverTickMode                          DedicatedThreadTickMode;                           // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EChaosBufferMode                              DedicatedThreadBufferMode;                         // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FChaosPhysicsSettings;

// ScriptStruct Engine.NonBlendableIntegerAnimationAttribute
// 0x0000 (0x0004 - 0x0004)
struct FNonBlendableIntegerAnimationAttribute final : public FIntegerAnimationAttribute
{
};
DUMPER7_ASSERTS_FNonBlendableIntegerAnimationAttribute;

// ScriptStruct Engine.CachedAnimStateArray
// 0x0018 (0x0018 - 0x0000)
struct FCachedAnimStateArray final
{
public:
	TArray<struct FCachedAnimStateData>           States;                                            // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x8];                                       // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCachedAnimStateArray;

// ScriptStruct Engine.ViewTargetTransitionParams
// 0x0010 (0x0010 - 0x0000)
struct FViewTargetTransitionParams final
{
public:
	float                                         BlendTime;                                         // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EViewTargetBlendFunction                      BlendFunction;                                     // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlendExp;                                          // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLockOutgoing : 1;                                 // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
//DUMPER7_ASSERTS_FViewTargetTransitionParams;

// ScriptStruct Engine.CachedAnimRelevancyData
// 0x001C (0x001C - 0x0000)
struct FCachedAnimRelevancyData final
{
public:
	class FName                                   StateMachineName;                                  // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   StateName;                                         // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0xC];                                       // 0x0010(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCachedAnimRelevancyData;

// ScriptStruct Engine.CameraLensInterfaceClassSupport
// 0x0008 (0x0008 - 0x0000)
struct FCameraLensInterfaceClassSupport final
{
public:
	TSubclassOf<class AActor>                     Class;                                             // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraLensInterfaceClassSupport;

// ScriptStruct Engine.InputAxisProperties
// 0x0010 (0x0010 - 0x0000)
struct FInputAxisProperties final
{
public:
	float                                         DeadZone;                                          // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Sensitivity;                                       // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Exponent;                                          // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bInvert : 1;                                       // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputAxisProperties;

// ScriptStruct Engine.InputAxisConfigEntry
// 0x0018 (0x0018 - 0x0000)
struct FInputAxisConfigEntry final
{
public:
	class FName                                   AxisKeyName;                                       // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FInputAxisProperties                   AxisProperties;                                    // 0x0008(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputAxisConfigEntry;

// ScriptStruct Engine.ActiveCameraShakeInfo
// 0x0018 (0x0018 - 0x0000)
struct FActiveCameraShakeInfo final
{
public:
	class UCameraShakeBase*                       ShakeInstance;                                     // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UCameraShakeSourceComponent> ShakeSource;                                   // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsCustomInitialized;                              // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveCameraShakeInfo;

// ScriptStruct Engine.SkeletalMeshSamplingLODBuiltData
// 0x0048 (0x0048 - 0x0000)
struct alignas(0x08) FSkeletalMeshSamplingLODBuiltData final
{
public:
	uint8                                         Pad_0[0x48];                                       // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletalMeshSamplingLODBuiltData;

// ScriptStruct Engine.SkeletalMeshSamplingRegionBuiltData
// 0x0078 (0x0078 - 0x0000)
struct alignas(0x08) FSkeletalMeshSamplingRegionBuiltData final
{
public:
	uint8                                         Pad_0[0x78];                                       // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionBuiltData;

// ScriptStruct Engine.SkeletalMeshSamplingBuiltData
// 0x0020 (0x0020 - 0x0000)
struct FSkeletalMeshSamplingBuiltData final
{
public:
	TArray<struct FSkeletalMeshSamplingLODBuiltData> WholeMeshBuiltData;                             // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FSkeletalMeshSamplingRegionBuiltData> RegionBuiltData;                             // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkeletalMeshSamplingBuiltData;

// ScriptStruct Engine.SkeletalMeshSamplingInfo
// 0x0030 (0x0030 - 0x0000)
struct FSkeletalMeshSamplingInfo final
{
public:
	TArray<struct FSkeletalMeshSamplingRegion>    Regions;                                           // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	struct FSkeletalMeshSamplingBuiltData         BuiltData;                                         // 0x0010(0x0020)(NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FSkeletalMeshSamplingInfo;

// ScriptStruct Engine.CameraShakeScrubParams
// 0x08A0 (0x08A0 - 0x0000)
struct FCameraShakeScrubParams final
{
public:
	float                                         AbsoluteTime;                                      // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ShakeScale;                                        // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DynamicScale;                                      // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendingWeight;                                    // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMinimalViewInfo                       POV;                                               // 0x0010(0x0890)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraShakeScrubParams;

// ScriptStruct Engine.CameraShakeStopParams
// 0x0001 (0x0001 - 0x0000)
struct FCameraShakeStopParams final
{
public:
	bool                                          bImmediately;                                      // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraShakeStopParams;

// ScriptStruct Engine.BoneReductionSetting
// 0x0010 (0x0010 - 0x0000)
struct FBoneReductionSetting final
{
public:
	TArray<class FName>                           BonesToRemove;                                     // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBoneReductionSetting;

// ScriptStruct Engine.CameraShakeInfo
// 0x0010 (0x0010 - 0x0000)
struct FCameraShakeInfo final
{
public:
	struct FCameraShakeDuration                   Duration;                                          // 0x0000(0x0008)(NoDestructor, NativeAccessSpecifierPublic)
	float                                         BlendIn;                                           // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOut;                                          // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraShakeInfo;

// ScriptStruct Engine.VirtualBone
// 0x0018 (0x0018 - 0x0000)
struct FVirtualBone final
{
public:
	class FName                                   SourceBoneName;                                    // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TargetBoneName;                                    // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   VirtualBoneName;                                   // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVirtualBone;

// ScriptStruct Engine.WrappedStringElement
// 0x0020 (0x0020 - 0x0000)
struct FWrappedStringElement final
{
public:
	class FString                                 Value;                                             // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              LineExtent;                                        // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWrappedStringElement;

// ScriptStruct Engine.SkinWeightProfileInfo
// 0x0010 (0x0010 - 0x0000)
struct FSkinWeightProfileInfo final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPerPlatformBool                       DefaultProfile;                                    // 0x0008(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPerPlatformInt                        DefaultProfileFromLODIndex;                        // 0x000C(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkinWeightProfileInfo;

// ScriptStruct Engine.SimulatedRootMotionReplicatedMove
// 0x00E0 (0x00E0 - 0x0000)
struct FSimulatedRootMotionReplicatedMove final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRepRootMotionMontage                  RootMotion;                                        // 0x0008(0x00D8)(ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSimulatedRootMotionReplicatedMove;

// ScriptStruct Engine.CharacterMovementComponentPostPhysicsTickFunction
// 0x0008 (0x0040 - 0x0038)
struct FCharacterMovementComponentPostPhysicsTickFunction final : public FTickFunction
{
public:
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCharacterMovementComponentPostPhysicsTickFunction;

// ScriptStruct Engine.InstancedStaticMeshLightMapInstanceData
// 0x0070 (0x0070 - 0x0000)
struct FInstancedStaticMeshLightMapInstanceData final
{
public:
	struct FTransform                             Transform;                                         // 0x0000(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	TArray<struct FGuid>                          MapBuildDataIds;                                   // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInstancedStaticMeshLightMapInstanceData;

// ScriptStruct Engine.InstancedStaticMeshRandomSeed
// 0x0008 (0x0008 - 0x0000)
struct FInstancedStaticMeshRandomSeed final
{
public:
	int32                                         StartInstanceIndex;                                // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RandomSeed;                                        // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInstancedStaticMeshRandomSeed;

// ScriptStruct Engine.InstancedStaticMeshComponentInstanceData
// 0x00D8 (0x0190 - 0x00B8)
struct FInstancedStaticMeshComponentInstanceData final : public FSceneComponentInstanceData
{
public:
	class UStaticMesh*                            StaticMesh;                                        // 0x00B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FInstancedStaticMeshLightMapInstanceData CachedStaticLighting;                            // 0x00C0(0x0070)(NativeAccessSpecifierPublic)
	TArray<struct FInstancedStaticMeshInstanceData> PerInstanceSMData;                               // 0x0130(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 PerInstanceSMCustomData;                           // 0x0140(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_150[0x20];                                     // 0x0150(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         InstancingRandomSeed;                              // 0x0170(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_174[0x4];                                      // 0x0174(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FInstancedStaticMeshRandomSeed> AdditionalRandomSeeds;                             // 0x0178(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          bHasPerInstanceHitProxies;                         // 0x0188(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_189[0x7];                                      // 0x0189(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInstancedStaticMeshComponentInstanceData;

// ScriptStruct Engine.CharacterMovementComponentPrePhysicsTickFunction
// 0x0008 (0x0040 - 0x0038)
struct FCharacterMovementComponentPrePhysicsTickFunction final : public FTickFunction
{
public:
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCharacterMovementComponentPrePhysicsTickFunction;

// ScriptStruct Engine.FindFloorResult
// 0x00F8 (0x00F8 - 0x0000)
struct FFindFloorResult final
{
public:
	uint8                                         bBlockingHit : 1;                                  // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bWalkableFloor : 1;                                // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLineTrace : 1;                                    // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FloorDist;                                         // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LineDist;                                          // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FHitResult                             HitResult;                                         // 0x0010(0x00E8)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFindFloorResult;

// ScriptStruct Engine.BlueprintInputActionDelegateBinding
// 0x0014 (0x0018 - 0x0004)
struct FBlueprintInputActionDelegateBinding final : public FBlueprintInputDelegateBinding
{
public:
	class FName                                   InputActionName;                                   // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EInputEvent                                   InputKeyEvent;                                     // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   FunctionNameToBind;                                // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintInputActionDelegateBinding;

// ScriptStruct Engine.CharacterNetworkSerializationPackedBits
// 0x0098 (0x0098 - 0x0000)
struct alignas(0x08) FCharacterNetworkSerializationPackedBits
{
public:
	uint8                                         Pad_0[0x98];                                       // 0x0000(0x0098)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCharacterNetworkSerializationPackedBits;

// ScriptStruct Engine.CharacterServerMovePackedBits
// 0x0000 (0x0098 - 0x0098)
struct FCharacterServerMovePackedBits final : public FCharacterNetworkSerializationPackedBits
{
};
DUMPER7_ASSERTS_FCharacterServerMovePackedBits;

// ScriptStruct Engine.CurveEdEntry
// 0x0038 (0x0038 - 0x0000)
struct FCurveEdEntry final
{
public:
	class UObject*                                CurveObject;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 CurveColor;                                        // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 CurveName;                                         // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         bHideCurve;                                        // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         bColorCurve;                                       // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         bFloatingPointColorCurve;                          // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         bClamp;                                            // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClampLow;                                          // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClampHigh;                                         // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCurveEdEntry;

// ScriptStruct Engine.CurveEdTab
// 0x0030 (0x0030 - 0x0000)
struct FCurveEdTab final
{
public:
	class FString                                 TabName;                                           // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FCurveEdEntry>                  Curves;                                            // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         ViewStartInput;                                    // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ViewEndInput;                                      // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ViewStartOutput;                                   // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ViewEndOutput;                                     // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCurveEdTab;

// ScriptStruct Engine.CharacterMoveResponsePackedBits
// 0x0000 (0x0098 - 0x0098)
struct FCharacterMoveResponsePackedBits final : public FCharacterNetworkSerializationPackedBits
{
};
DUMPER7_ASSERTS_FCharacterMoveResponsePackedBits;

// ScriptStruct Engine.ChildActorAttachedActorInfo
// 0x0070 (0x0070 - 0x0000)
struct FChildActorAttachedActorInfo final
{
public:
	TWeakObjectPtr<class AActor>                  Actor;                                             // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             RelativeTransform;                                 // 0x0010(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FChildActorAttachedActorInfo;

// ScriptStruct Engine.ChildActorComponentInstanceData
// 0x0030 (0x00E8 - 0x00B8)
struct FChildActorComponentInstanceData final : public FSceneComponentInstanceData
{
public:
	TSubclassOf<class AActor>                     ChildActorClass;                                   // 0x00B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ChildActorName;                                    // 0x00C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FChildActorAttachedActorInfo>   AttachedActors;                                    // 0x00C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_D8[0x10];                                      // 0x00D8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FChildActorComponentInstanceData;

// ScriptStruct Engine.CollisionResponseTemplate
// 0x0048 (0x0048 - 0x0000)
struct FCollisionResponseTemplate final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionEnabled                             CollisionEnabled;                                  // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x1];                                        // 0x0009(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	bool                                          bCanModify;                                        // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x21];                                       // 0x000B(0x0021)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ObjectTypeName;                                    // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FResponseChannel>               CustomResponses;                                   // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCollisionResponseTemplate;

// ScriptStruct Engine.SubTrackGroup
// 0x0028 (0x0028 - 0x0000)
struct FSubTrackGroup final
{
public:
	class FString                                 GroupName;                                         // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 TrackIndices;                                      // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         bIsCollapsed : 1;                                  // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsSelected : 1;                                   // 0x0020(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSubTrackGroup;

// ScriptStruct Engine.CustomChannelSetup
// 0x000C (0x000C - 0x0000)
struct FCustomChannelSetup final
{
public:
	ECollisionChannel                             Channel;                                           // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionResponse                            DefaultResponse;                                   // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTraceType;                                        // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bStaticObject;                                     // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Name;                                              // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomChannelSetup;

// ScriptStruct Engine.CustomProfile
// 0x0018 (0x0018 - 0x0000)
struct FCustomProfile final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FResponseChannel>               CustomResponses;                                   // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomProfile;

// ScriptStruct Engine.BlueprintComponentDelegateBinding
// 0x0018 (0x0018 - 0x0000)
struct FBlueprintComponentDelegateBinding final
{
public:
	class FName                                   ComponentPropertyName;                             // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DelegatePropertyName;                              // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   FunctionNameToBind;                                // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintComponentDelegateBinding;

// ScriptStruct Engine.EventTrackKey
// 0x000C (0x000C - 0x0000)
struct FEventTrackKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EventName;                                         // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEventTrackKey;

// ScriptStruct Engine.AutoCompleteNode
// 0x0028 (0x0028 - 0x0000)
struct FAutoCompleteNode final
{
public:
	int32                                         IndexChar;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 AutoCompleteListIndices;                           // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_18[0x10];                                      // 0x0018(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAutoCompleteNode;

// ScriptStruct Engine.ImportanceTexture
// 0x0050 (0x0050 - 0x0000)
struct FImportanceTexture final
{
public:
	struct FIntPoint                              Size;                                              // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NumMips;                                           // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<float>                                 MarginalCDF;                                       // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 ConditionalCDF;                                    // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FColor>                         TextureData;                                       // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UTexture2D>              Texture;                                           // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EImportanceWeight                             Weighting;                                         // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FImportanceTexture;

// ScriptStruct Engine.ConstraintInstanceAccessor
// 0x000C (0x000C - 0x0000)
struct FConstraintInstanceAccessor final
{
public:
	TWeakObjectPtr<class UObject>                 Owner;                                             // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint32                                        Index;                                             // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FConstraintInstanceAccessor;

// ScriptStruct Engine.TrajectorySample
// 0x0050 (0x0050 - 0x0000)
struct FTrajectorySample final
{
public:
	float                                         AccumulatedSeconds;                                // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AccumulatedDistance;                               // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                position;                                          // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LocalLinearVelocity;                               // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LocalLinearAcceleration;                           // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTrajectorySample;

// ScriptStruct Engine.TrajectorySampleRange
// 0x0018 (0x0018 - 0x0000)
struct FTrajectorySampleRange final
{
public:
	TArray<struct FTrajectorySample>              Samples;                                           // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         SampleRate;                                        // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTrajectorySampleRange;

// ScriptStruct Engine.CullDistanceSizePair
// 0x0008 (0x0008 - 0x0000)
struct FCullDistanceSizePair final
{
public:
	float                                         Size;                                              // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CullDistance;                                      // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCullDistanceSizePair;

// ScriptStruct Engine.RuntimeCurveLinearColor
// 0x0208 (0x0208 - 0x0000)
struct FRuntimeCurveLinearColor final
{
public:
	struct FRichCurve                             ColorCurves[0x4];                                  // 0x0000(0x0080)(NativeAccessSpecifierPublic)
	class UCurveLinearColor*                      ExternalCurve;                                     // 0x0200(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRuntimeCurveLinearColor;

// ScriptStruct Engine.CurveAtlasColorAdjustments
// 0x0024 (0x0024 - 0x0000)
struct FCurveAtlasColorAdjustments final
{
public:
	uint8                                         bChromaKeyTexture : 1;                             // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AdjustBrightness;                                  // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdjustBrightnessCurve;                             // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdjustVibrance;                                    // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdjustSaturation;                                  // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdjustRGBCurve;                                    // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdjustHue;                                         // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdjustMinAlpha;                                    // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdjustMaxAlpha;                                    // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCurveAtlasColorAdjustments;

// ScriptStruct Engine.NamedCurveValue
// 0x000C (0x000C - 0x0000)
struct FNamedCurveValue final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Value;                                             // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNamedCurveValue;

// ScriptStruct Engine.CurveTableRowHandle
// 0x0010 (0x0010 - 0x0000)
struct FCurveTableRowHandle final
{
public:
	class UCurveTable*                            CurveTable;                                        // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RowName;                                           // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCurveTableRowHandle;

// ScriptStruct Engine.CustomAttributeSetting
// 0x0020 (0x0020 - 0x0000)
struct FCustomAttributeSetting final
{
public:
	class FString                                 Name;                                              // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Meaning;                                           // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomAttributeSetting;

// ScriptStruct Engine.TimecodeCustomAttributeNameSettings
// 0x0038 (0x0038 - 0x0000)
struct FTimecodeCustomAttributeNameSettings final
{
public:
	class FName                                   HourAttributeName;                                 // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MinuteAttributeName;                               // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SecondAttributeName;                               // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   FrameAttributeName;                                // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SubframeAttributeName;                             // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RateAttributeName;                                 // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TakenameAttributeName;                             // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTimecodeCustomAttributeNameSettings;

// ScriptStruct Engine.BakedStringCustomAttribute
// 0x0001 (0x0001 - 0x0000)
struct FBakedStringCustomAttribute final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBakedStringCustomAttribute;

// ScriptStruct Engine.BakedIntegerCustomAttribute
// 0x0001 (0x0001 - 0x0000)
struct FBakedIntegerCustomAttribute final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBakedIntegerCustomAttribute;

// ScriptStruct Engine.SkeletalMaterial
// 0x0028 (0x0028 - 0x0000)
struct FSkeletalMaterial final
{
public:
	class UMaterialInterface*                     MaterialInterface;                                 // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MaterialSlotName;                                  // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMeshUVChannelInfo                     UVChannelData;                                     // 0x0010(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletalMaterial;

// ScriptStruct Engine.BakedCustomAttributePerBoneData
// 0x0001 (0x0001 - 0x0000)
struct FBakedCustomAttributePerBoneData final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBakedCustomAttributePerBoneData;

// ScriptStruct Engine.DataTableRowHandle
// 0x0010 (0x0010 - 0x0000)
struct FDataTableRowHandle final
{
public:
	class UDataTable*                             DataTable;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RowName;                                           // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDataTableRowHandle;

// ScriptStruct Engine.LODMappingData
// 0x0020 (0x0020 - 0x0000)
struct FLODMappingData final
{
public:
	TArray<int32>                                 Mapping;                                           // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<int32>                                 InverseMapping;                                    // 0x0010(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLODMappingData;

// ScriptStruct Engine.DataTableCategoryHandle
// 0x0018 (0x0018 - 0x0000)
struct FDataTableCategoryHandle final
{
public:
	class UDataTable*                             DataTable;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ColumnName;                                        // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RowContents;                                       // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDataTableCategoryHandle;

// ScriptStruct Engine.BoneFilter
// 0x000C (0x000C - 0x0000)
struct FBoneFilter final
{
public:
	bool                                          bExcludeSelf;                                      // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   BoneName;                                          // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBoneFilter;

// ScriptStruct Engine.SkeletalMeshLODGroupSettings
// 0x0098 (0x0098 - 0x0000)
struct FSkeletalMeshLODGroupSettings final
{
public:
	struct FPerPlatformFloat                      ScreenSize;                                        // 0x0000(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	float                                         LODHysteresis;                                     // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBoneFilterActionOption                       BoneFilterActionOption;                            // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FBoneFilter>                    BoneList;                                          // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           BonesToPrioritize;                                 // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<int32>                                 SectionsToPrioritize;                              // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         WeightOfPrioritization;                            // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          BakePose;                                          // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSkeletalMeshOptimizationSettings      ReductionSettings;                                 // 0x0050(0x0044)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_94[0x4];                                       // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletalMeshLODGroupSettings;

// ScriptStruct Engine.DebugCameraControllerSettingsViewModeIndex
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FDebugCameraControllerSettingsViewModeIndex final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	EViewModeIndex                                ViewModeIndex;                                     // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDebugCameraControllerSettingsViewModeIndex;

// ScriptStruct Engine.DebugDisplayProperty
// 0x0020 (0x0020 - 0x0000)
struct FDebugDisplayProperty final
{
public:
	class UObject*                                Obj;                                               // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UObject>                    WithinClass;                                       // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x10];                                      // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDebugDisplayProperty;

// ScriptStruct Engine.DebugTextInfo
// 0x0080 (0x0080 - 0x0000)
struct FDebugTextInfo final
{
public:
	class AActor*                                 SrcActor;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                SrcActorOffset;                                    // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                SrcActorDesiredOffset;                             // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DebugText;                                         // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeRemaining;                                     // 0x0048(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 TextColor;                                         // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAbsoluteLocation : 1;                             // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bKeepAttachedToActor : 1;                          // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDrawShadow : 1;                                   // 0x0054(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_55[0x3];                                       // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                OrigActorLocation;                                 // 0x0058(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UFont*                                  Font;                                              // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FontScale;                                         // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7C[0x4];                                       // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDebugTextInfo;

// ScriptStruct Engine.MaterialFunctionInfo
// 0x0018 (0x0018 - 0x0000)
struct FMaterialFunctionInfo final
{
public:
	struct FGuid                                  StateId;                                           // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialFunctionInterface*             Function;                                          // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialFunctionInfo;

// ScriptStruct Engine.RollbackNetStartupActorInfo
// 0x00D0 (0x00D0 - 0x0000)
struct FRollbackNetStartupActorInfo final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UObject*                                Archetype;                                         // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x48];                                      // 0x0010(0x0048)(Fixing Size After Last Property [ Dumper-7 ])
	class ULevel*                                 Level;                                             // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_60[0x60];                                      // 0x0060(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UObject*>                        ObjReferences;                                     // 0x00C0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRollbackNetStartupActorInfo;

// ScriptStruct Engine.MulticastRecordOptions
// 0x0018 (0x0018 - 0x0000)
struct FMulticastRecordOptions final
{
public:
	class FString                                 FuncPathName;                                      // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bServerSkip;                                       // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bClientSkip;                                       // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x6];                                       // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMulticastRecordOptions;

// ScriptStruct Engine.HLODSubActorDesc
// 0x0001 (0x0001 - 0x0000)
struct FHLODSubActorDesc final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FHLODSubActorDesc;

// ScriptStruct Engine.DPMatchingRulestructD
// 0x0020 (0x0068 - 0x0048)
struct FDPMatchingRulestructD final : public FDPMatchingRulestructBase
{
public:
	TArray<struct FDPMatchingRulestructC>         OnTrue;                                            // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
	TArray<struct FDPMatchingRulestructC>         OnFalse;                                           // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDPMatchingRulestructD;

// ScriptStruct Engine.ComponentOverrideRecord
// 0x0078 (0x0078 - 0x0000)
struct FComponentOverrideRecord final
{
public:
	TSubclassOf<class UObject>                    ComponentClass;                                    // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UActorComponent*                        ComponentTemplate;                                 // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FComponentKey                          ComponentKey;                                      // 0x0010(0x0020)(NoDestructor, NativeAccessSpecifierPublic)
	struct FBlueprintCookedComponentInstancingData CookedComponentInstancingData;                    // 0x0030(0x0048)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FComponentOverrideRecord;

// ScriptStruct Engine.DPMatchingRulestructE
// 0x0020 (0x0068 - 0x0048)
struct FDPMatchingRulestructE final : public FDPMatchingRulestructBase
{
public:
	TArray<struct FDPMatchingRulestructD>         OnTrue;                                            // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
	TArray<struct FDPMatchingRulestructD>         OnFalse;                                           // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDPMatchingRulestructE;

// ScriptStruct Engine.DPMatchingRulestruct
// 0x0020 (0x0068 - 0x0048)
struct FDPMatchingRulestruct final : public FDPMatchingRulestructBase
{
public:
	TArray<struct FDPMatchingRulestructE>         OnTrue;                                            // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
	TArray<struct FDPMatchingRulestructE>         OnFalse;                                           // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDPMatchingRulestruct;

// ScriptStruct Engine.DialogueContext
// 0x0018 (0x0018 - 0x0000)
struct FDialogueContext final
{
public:
	class UDialogueVoice*                         Speaker;                                           // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UDialogueVoice*>                 Targets;                                           // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDialogueContext;

// ScriptStruct Engine.DialogueWaveParameter
// 0x0020 (0x0020 - 0x0000)
struct FDialogueWaveParameter final
{
public:
	class UDialogueWave*                          DialogueWave;                                      // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogueContext                       Context;                                           // 0x0008(0x0018)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDialogueWaveParameter;

// ScriptStruct Engine.BlueprintInputAxisKeyDelegateBinding
// 0x0024 (0x0028 - 0x0004)
struct FBlueprintInputAxisKeyDelegateBinding final : public FBlueprintInputDelegateBinding
{
public:
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FKey                                   AxisKey;                                           // 0x0008(0x0018)(HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   FunctionNameToBind;                                // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintInputAxisKeyDelegateBinding;

// ScriptStruct Engine.DialogueContextMapping
// 0x0038 (0x0038 - 0x0000)
struct FDialogueContextMapping final
{
public:
	struct FDialogueContext                       Context;                                           // 0x0000(0x0018)(Edit, NativeAccessSpecifierPublic)
	class USoundWave*                             SoundWave;                                         // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 LocalizationKeyFormat;                             // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UDialogueSoundWaveProxy*                Proxy;                                             // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDialogueContextMapping;

// ScriptStruct Engine.GraphReference
// 0x0020 (0x0020 - 0x0000)
struct FGraphReference final
{
public:
	class UEdGraph*                               MacroGraph;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UBlueprint*                             GraphBlueprint;                                    // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	struct FGuid                                  GraphGuid;                                         // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FGraphReference;

// ScriptStruct Engine.BlueprintInputTouchDelegateBinding
// 0x000C (0x0010 - 0x0004)
struct FBlueprintInputTouchDelegateBinding final : public FBlueprintInputDelegateBinding
{
public:
	EInputEvent                                   InputKeyEvent;                                     // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   FunctionNameToBind;                                // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintInputTouchDelegateBinding;

// ScriptStruct Engine.EdGraphPinReference
// 0x0018 (0x0018 - 0x0000)
struct FEdGraphPinReference final
{
public:
	TWeakObjectPtr<class UEdGraphNode>            OwningNode;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FGuid                                  PinId;                                             // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FEdGraphPinReference;

// ScriptStruct Engine.EdGraphSchemaAction
// 0x0100 (0x0100 - 0x0000)
struct FEdGraphSchemaAction
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   MenuDescription;                                   // 0x0008(0x0018)(NativeAccessSpecifierPrivate)
	class FText                                   TooltipDescription;                                // 0x0020(0x0018)(NativeAccessSpecifierPrivate)
	class FText                                   Category;                                          // 0x0038(0x0018)(NativeAccessSpecifierPrivate)
	class FText                                   Keywords;                                          // 0x0050(0x0018)(NativeAccessSpecifierPrivate)
	int32                                         Grouping;                                          // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SectionID;                                         // 0x006C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         MenuDescriptionArray;                              // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         FullSearchTitlesArray;                             // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         FullSearchKeywordsArray;                           // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         FullSearchCategoryArray;                           // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         LocalizedMenuDescriptionArray;                     // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         LocalizedFullSearchTitlesArray;                    // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         LocalizedFullSearchKeywordsArray;                  // 0x00D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         LocalizedFullSearchCategoryArray;                  // 0x00E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	class FString                                 SearchText;                                        // 0x00F0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEdGraphSchemaAction;

// ScriptStruct Engine.EdGraphSchemaAction_NewNode
// 0x0008 (0x0108 - 0x0100)
struct FEdGraphSchemaAction_NewNode final : public FEdGraphSchemaAction
{
public:
	class UEdGraphNode*                           NodeTemplate;                                      // 0x0100(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEdGraphSchemaAction_NewNode;

// ScriptStruct Engine.TextureParameterValue
// 0x0028 (0x0028 - 0x0000)
struct FTextureParameterValue final
{
public:
	struct FMaterialParameterInfo                 ParameterInfo;                                     // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture*                               ParameterValue;                                    // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ExpressionGuid;                                    // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FTextureParameterValue;

// ScriptStruct Engine.FullyLoadedPackagesInfo
// 0x0038 (0x0038 - 0x0000)
struct FFullyLoadedPackagesInfo final
{
public:
	EFullyLoadPackageType                         FullyLoadType;                                     // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Tag;                                               // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           PackagesToLoad;                                    // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class UObject*>                        LoadedObjects;                                     // 0x0028(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFullyLoadedPackagesInfo;

// ScriptStruct Engine.LevelStreamingStatus
// 0x0010 (0x0010 - 0x0000)
struct FLevelStreamingStatus final
{
public:
	class FName                                   PackageName;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bShouldBeLoaded : 1;                               // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bShouldBeVisible : 1;                              // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	uint32                                        LODIndex;                                          // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLevelStreamingStatus;

// ScriptStruct Engine.NetDriverDefinition
// 0x0018 (0x0018 - 0x0000)
struct FNetDriverDefinition final
{
public:
	class FName                                   DefName;                                           // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DriverClassName;                                   // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DriverClassNameFallback;                           // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNetDriverDefinition;

// ScriptStruct Engine.NamedNetDriver
// 0x0010 (0x0010 - 0x0000)
struct FNamedNetDriver final
{
public:
	class UNetDriver*                             NetDriver;                                         // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNamedNetDriver;

// ScriptStruct Engine.MaterialInstanceBasePropertyOverrides
// 0x0008 (0x0008 - 0x0000)
struct FMaterialInstanceBasePropertyOverrides final
{
public:
	uint8                                         bOverride_OpacityMaskClipValue : 1;                // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_BlendMode : 1;                           // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ShadingModel : 1;                        // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_DitheredLODTransition : 1;               // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_CastDynamicShadowAsMasked : 1;           // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_TwoSided : 1;                            // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_OutputTranslucentVelocity : 1;           // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_ApplyMBOIT : 1;                          // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverride_AllowTranslucentDepthWrites : 1;         // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         ApplyMBOIT : 1;                                    // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         AllowTranslucentDepthWrites : 1;                   // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         TwoSided : 1;                                      // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         DitheredLODTransition : 1;                         // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCastDynamicShadowAsMasked : 1;                    // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOutputTranslucentVelocity : 1;                    // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBlendMode                                    BlendMode;                                         // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMaterialShadingModel                         ShadingModel;                                      // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OpacityMaskClipValue;                              // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialInstanceBasePropertyOverrides;

// ScriptStruct Engine.URL
// 0x0068 (0x0068 - 0x0000)
struct FURL final
{
public:
	class FString                                 Protocol;                                          // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Host;                                              // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Port;                                              // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Valid;                                             // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Map;                                               // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 RedirectURL;                                       // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         Op;                                                // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	class FString                                 Portal;                                            // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FURL;

// ScriptStruct Engine.WorldContext
// 0x0278 (0x0278 - 0x0000)
struct FWorldContext final
{
public:
	uint8                                         Pad_0[0xC0];                                       // 0x0000(0x00C0)(Fixing Size After Last Property [ Dumper-7 ])
	struct FURL                                   LastURL;                                           // 0x00C0(0x0068)(NativeAccessSpecifierPublic)
	struct FURL                                   LastRemoteURL;                                     // 0x0128(0x0068)(NativeAccessSpecifierPublic)
	class UPendingNetGame*                        PendingNetGame;                                    // 0x0190(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FFullyLoadedPackagesInfo>       PackagesToFullyLoad;                               // 0x0198(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A8[0x10];                                     // 0x01A8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class ULevel*>                         LoadedLevelsForPendingMapChange;                   // 0x01B8(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C8[0x18];                                     // 0x01C8(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UObjectReferencer*>              ObjectReferencers;                                 // 0x01E0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<struct FLevelStreamingStatus>          PendingLevelStreamingStatusUpdates;                // 0x01F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	class UGameViewportClient*                    GameViewport;                                      // 0x0200(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UGameInstance*                          OwningGameInstance;                                // 0x0208(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FNamedNetDriver>                ActiveNetDrivers;                                  // 0x0210(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
	uint8                                         Pad_220[0x58];                                     // 0x0220(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldContext;

// ScriptStruct Engine.StatColorMapEntry
// 0x0008 (0x0008 - 0x0000)
struct FStatColorMapEntry final
{
public:
	float                                         In;                                                // 0x0000(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 Out;                                               // 0x0004(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStatColorMapEntry;

// ScriptStruct Engine.StatColorMapping
// 0x0028 (0x0028 - 0x0000)
struct FStatColorMapping final
{
public:
	class FString                                 StatName;                                          // 0x0000(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FStatColorMapEntry>             ColorMap;                                          // 0x0010(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
	uint8                                         DisableBlend : 1;                                  // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStatColorMapping;

// ScriptStruct Engine.CollectionScalarParameter
// 0x0004 (0x001C - 0x0018)
struct FCollectionScalarParameter final : public FCollectionParameterBase
{
public:
	float                                         DefaultValue;                                      // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCollectionScalarParameter;

// ScriptStruct Engine.DropNoteInfo
// 0x0040 (0x0040 - 0x0000)
struct FDropNoteInfo final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class FString                                 Comment;                                           // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDropNoteInfo;

// ScriptStruct Engine.ScreenMessageString
// 0x0038 (0x0038 - 0x0000)
struct FScreenMessageString final
{
public:
	uint64                                        Key;                                               // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ScreenMessage;                                     // 0x0008(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 DisplayColor;                                      // 0x0018(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeToDisplay;                                     // 0x001C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurrentTimeDisplayed;                              // 0x0020(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              TextScale;                                         // 0x0028(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FScreenMessageString;

// ScriptStruct Engine.ClassRedirect
// 0x003C (0x003C - 0x0000)
struct FClassRedirect final
{
public:
	class FName                                   ObjectName;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   OldClassName;                                      // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NewClassName;                                      // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   OldSubobjName;                                     // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NewSubobjName;                                     // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NewClassClass;                                     // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NewClassPackage;                                   // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InstanceOnly;                                      // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x3];                                       // 0x0039(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FClassRedirect;

// ScriptStruct Engine.CameraCutInfo
// 0x0020 (0x0020 - 0x0000)
struct FCameraCutInfo final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Timestamp;                                         // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraCutInfo;

// ScriptStruct Engine.StructRedirect
// 0x0010 (0x0010 - 0x0000)
struct FStructRedirect final
{
public:
	class FName                                   OldStructName;                                     // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NewStructName;                                     // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStructRedirect;

// ScriptStruct Engine.TickPrerequisite
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FTickPrerequisite final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTickPrerequisite;

// ScriptStruct Engine.ExposureSettings
// 0x0008 (0x0008 - 0x0000)
struct FExposureSettings final
{
public:
	float                                         FixedEV100;                                        // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bFixed;                                            // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FExposureSettings;

// ScriptStruct Engine.MaterialShadingModelField
// 0x0002 (0x0002 - 0x0000)
struct FMaterialShadingModelField final
{
public:
	uint16                                        ShadingModelField;                                 // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FMaterialShadingModelField;

// ScriptStruct Engine.StrataMaterialInfo
// 0x0018 (0x0018 - 0x0000)
struct FStrataMaterialInfo final
{
public:
	uint8                                         ShadingModelField;                                 // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         bHasShadingModelFromExpression;                    // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class USubsurfaceProfile*>             SubsurfaceProfiles;                                // 0x0008(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FStrataMaterialInfo;

// ScriptStruct Engine.RigidBodyState
// 0x0080 (0x0080 - 0x0000)
struct FRigidBodyState final
{
public:
	struct FVector_NetQuantize100                 position;                                          // 0x0000(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_18[0x8];                                       // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FQuat                                  Quaternion;                                        // 0x0020(0x0020)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector_NetQuantize100                 LinVel;                                            // 0x0040(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector_NetQuantize100                 AngVel;                                            // 0x0058(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Flags;                                             // 0x0070(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0xF];                                       // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRigidBodyState;

// ScriptStruct Engine.RigidBodyErrorCorrection
// 0x0034 (0x0034 - 0x0000)
struct FRigidBodyErrorCorrection final
{
public:
	float                                         PingExtrapolation;                                 // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PingLimit;                                         // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ErrorPerLinearDifference;                          // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ErrorPerAngularDifference;                         // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxRestoredStateError;                             // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxLinearHardSnapDistance;                         // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PositionLerp;                                      // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleLerp;                                         // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearVelocityCoefficient;                         // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularVelocityCoefficient;                        // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ErrorAccumulationSeconds;                          // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ErrorAccumulationDistanceSq;                       // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ErrorAccumulationSimilarity;                       // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRigidBodyErrorCorrection;

// ScriptStruct Engine.PreviewAttachedObjectPair
// 0x0038 (0x0038 - 0x0000)
struct FPreviewAttachedObjectPair final
{
public:
	TSoftObjectPtr<class UObject>                 AttachedObject;                                    // 0x0000(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UObject*                                Object;                                            // 0x0028(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   AttachedTo;                                        // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPreviewAttachedObjectPair;

// ScriptStruct Engine.RigidBodyContactInfo
// 0x0048 (0x0048 - 0x0000)
struct FRigidBodyContactInfo final
{
public:
	struct FVector                                ContactPosition;                                   // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ContactNormal;                                     // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ContactPenetration;                                // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UPhysicalMaterial*                      PhysMaterial[0x2];                                 // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRigidBodyContactInfo;

// ScriptStruct Engine.CollisionImpactData
// 0x0048 (0x0048 - 0x0000)
struct FCollisionImpactData final
{
public:
	TArray<struct FRigidBodyContactInfo>          ContactInfos;                                      // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	struct FVector                                TotalNormalImpulse;                                // 0x0010(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                TotalFrictionImpulse;                              // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsVelocityDeltaUnderThreshold;                    // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_41[0x7];                                       // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCollisionImpactData;

// ScriptStruct Engine.FractureEffect
// 0x0010 (0x0010 - 0x0000)
struct FFractureEffect final
{
public:
	class UParticleSystem*                        ParticleSystem;                                    // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USoundBase*                             Sound;                                             // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFractureEffect;

// ScriptStruct Engine.BasedPosition
// 0x0068 (0x0068 - 0x0000)
struct FBasedPosition final
{
public:
	class AActor*                                 Base;                                              // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                position;                                          // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CachedBaseLocation;                                // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               CachedBaseRotation;                                // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                CachedTransPosition;                               // 0x0050(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBasedPosition;

// ScriptStruct Engine.LightmassPrimitiveSettings
// 0x0018 (0x0018 - 0x0000)
struct FLightmassPrimitiveSettings final
{
public:
	uint8                                         bUseTwoSidedLighting : 1;                          // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bShadowIndirectOnly : 1;                           // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseEmissiveForStaticLighting : 1;                 // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseVertexNormalForHemisphereGather : 1;           // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         EmissiveLightFalloffExponent;                      // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EmissiveLightExplicitInfluenceRadius;              // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EmissiveBoost;                                     // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DiffuseBoost;                                      // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FullyOccludedSamplesFraction;                      // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLightmassPrimitiveSettings;

// ScriptStruct Engine.LightmassDebugOptions
// 0x0010 (0x0010 - 0x0000)
struct FLightmassDebugOptions final
{
public:
	uint8                                         bDebugMode : 1;                                    // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bStatsEnabled : 1;                                 // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGatherBSPSurfacesAcrossComponents : 1;            // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CoplanarTolerance;                                 // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseImmediateImport : 1;                           // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bImmediateProcessMappings : 1;                     // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSortMappings : 1;                                 // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDumpBinaryFiles : 1;                              // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDebugMaterials : 1;                               // 0x0008(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bPadMappings : 1;                                  // 0x0008(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDebugPaddings : 1;                                // 0x0008(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOnlyCalcDebugTexelMappings : 1;                   // 0x0008(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseRandomColors : 1;                              // 0x0009(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bColorBordersGreen : 1;                            // 0x0009(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bColorByExecutionTime : 1;                         // 0x0009(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ExecutionTimeDivisor;                              // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLightmassDebugOptions;

// ScriptStruct Engine.SwarmDebugOptions
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FSwarmDebugOptions final
{
public:
	uint8                                         bDistributionEnabled : 1;                          // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bForceContentExport : 1;                           // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bInitialized : 1;                                  // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSwarmDebugOptions;

// ScriptStruct Engine.QuartzQuantizationBoundary
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FQuartzQuantizationBoundary final
{
public:
	EQuartzCommandQuantization                    Quantization;                                      // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Multiplier;                                        // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EQuarztQuantizationReference                  CountingReferencePoint;                            // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bFireOnClockStart;                                 // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCancelCommandIfClockIsNotRunning;                 // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bResetClockOnQueued;                               // 0x000B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bResumeClockOnQueued;                              // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x13];                                       // 0x000D(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FQuartzQuantizationBoundary;

// ScriptStruct Engine.PrimitiveMaterialRef
// 0x0018 (0x0018 - 0x0000)
struct FPrimitiveMaterialRef final
{
public:
	class UPrimitiveComponent*                    Primitive;                                         // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UDecalComponent*                        Decal;                                             // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ElementIndex;                                      // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPrimitiveMaterialRef;

// ScriptStruct Engine.OverlapResult
// 0x0028 (0x0028 - 0x0000)
struct FOverlapResult final
{
public:
	struct FActorInstanceHandle                   OverlapObjectHandle;                               // 0x0000(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UPrimitiveComponent>     Component;                                         // 0x0018(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_20[0x4];                                       // 0x0020(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bBlockingHit : 1;                                  // 0x0024(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_25[0x3];                                       // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FOverlapResult;

// ScriptStruct Engine.MTDResult
// 0x0020 (0x0020 - 0x0000)
struct FMTDResult final
{
public:
	struct FVector                                Direction;                                         // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Distance;                                          // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMTDResult;

// ScriptStruct Engine.AnimSlotInfo
// 0x0018 (0x0018 - 0x0000)
struct FAnimSlotInfo final
{
public:
	class FName                                   SlotName;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<float>                                 ChannelWeights;                                    // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimSlotInfo;

// ScriptStruct Engine.AnimSlotDesc
// 0x000C (0x000C - 0x0000)
struct FAnimSlotDesc final
{
public:
	class FName                                   SlotName;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NumChannels;                                       // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimSlotDesc;

// ScriptStruct Engine.AnimUpdateRateParameters
// 0x0088 (0x0088 - 0x0000)
struct FAnimUpdateRateParameters final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	EUpdateRateShiftBucket                        ShiftBucket;                                       // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bInterpolateSkippedFrames : 1;                     // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bShouldUseLodMap : 1;                              // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bShouldUseMinLod : 1;                              // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSkipUpdate : 1;                                   // 0x0002(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSkipEvaluation : 1;                               // 0x0002(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3[0x1];                                        // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         UpdateRate;                                        // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EvaluationRate;                                    // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TickedPoseOffestTime;                              // 0x000C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdditionalTime;                                    // 0x0010(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         BaseNonRenderedUpdateRate;                         // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxEvalRateForInterpolation;                       // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<float>                                 BaseVisibleDistanceFactorThesholds;                // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TMap<int32, int32>                            LODToFrameSkipMap;                                 // 0x0030(0x0050)(NativeAccessSpecifierPublic)
	int32                                         SkippedUpdateFrames;                               // 0x0080(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SkippedEvalFrames;                                 // 0x0084(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimUpdateRateParameters;

// ScriptStruct Engine.POV
// 0x0038 (0x0038 - 0x0000)
struct FPOV final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         FOV;                                               // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPOV;

// ScriptStruct Engine.MeshBuildSettings
// 0x0048 (0x0048 - 0x0000)
struct FMeshBuildSettings final
{
public:
	uint8                                         bUseMikkTSpace : 1;                                // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRecomputeNormals : 1;                             // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRecomputeTangents : 1;                            // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bComputeWeightedNormals : 1;                       // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRemoveDegenerates : 1;                            // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bBuildReversedIndexBuffer : 1;                     // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseHighPrecisionTangentBasis : 1;                 // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseFullPrecisionUVs : 1;                          // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseBackwardsCompatibleF16TruncUVs : 1;            // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGenerateLightmapUVs : 1;                          // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGenerateDistanceFieldAsIfTwoSided : 1;            // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSupportFaceRemap : 1;                             // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         MinLightmapResolution;                             // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SrcLightmapIndex;                                  // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DstLightmapIndex;                                  // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BuildScale;                                        // 0x0010(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                BuildScale3D;                                      // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistanceFieldResolutionScale;                      // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UStaticMesh*                            DistanceFieldReplacementMesh;                      // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxLumenMeshCards;                                 // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMeshBuildSettings;

// ScriptStruct Engine.ChannelDefinition
// 0x0028 (0x0028 - 0x0000)
struct FChannelDefinition final
{
public:
	class FName                                   ChannelName;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ClassName;                                         // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UObject>                    ChannelClass;                                      // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StaticChannelIndex;                                // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTickOnCreate;                                     // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bServerOpen;                                       // 0x001D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bClientOpen;                                       // 0x001E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInitialServer;                                    // 0x001F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInitialClient;                                    // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FChannelDefinition;

// ScriptStruct Engine.PointDamageEvent
// 0x0108 (0x0118 - 0x0010)
struct FPointDamageEvent final : public FDamageEvent
{
public:
	float                                         Damage;                                            // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector_NetQuantizeNormal              ShotDirection;                                     // 0x0018(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FHitResult                             HitInfo;                                           // 0x0030(0x00E8)(IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPointDamageEvent;

// ScriptStruct Engine.ParticleCurvePair
// 0x0018 (0x0018 - 0x0000)
struct FParticleCurvePair final
{
public:
	class FString                                 CurveName;                                         // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UObject*                                CurveObject;                                       // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FParticleCurvePair;

// ScriptStruct Engine.RadialDamageParams
// 0x0014 (0x0014 - 0x0000)
struct FRadialDamageParams final
{
public:
	float                                         BaseDamage;                                        // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinimumDamage;                                     // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InnerRadius;                                       // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OuterRadius;                                       // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DamageFalloff;                                     // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRadialDamageParams;

// ScriptStruct Engine.RadialDamageEvent
// 0x0040 (0x0050 - 0x0010)
struct FRadialDamageEvent final : public FDamageEvent
{
public:
	struct FRadialDamageParams                    Params;                                            // 0x0010(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Origin;                                            // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FHitResult>                     ComponentHits;                                     // 0x0040(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRadialDamageEvent;

// ScriptStruct Engine.ConstrainComponentPropName
// 0x0008 (0x0008 - 0x0000)
struct FConstrainComponentPropName final
{
public:
	class FName                                   ComponentName;                                     // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FConstrainComponentPropName;

// ScriptStruct Engine.LocationBoneSocketInfo
// 0x0020 (0x0020 - 0x0000)
struct FLocationBoneSocketInfo final
{
public:
	class FName                                   BoneSocketName;                                    // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Offset;                                            // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLocationBoneSocketInfo;

// ScriptStruct Engine.Redirector
// 0x0010 (0x0010 - 0x0000)
struct FRedirector final
{
public:
	class FName                                   OldName;                                           // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NewName;                                           // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRedirector;

// ScriptStruct Engine.CanvasUVTri
// 0x0090 (0x0090 - 0x0000)
struct FCanvasUVTri final
{
public:
	struct FVector2D                              V0_Pos;                                            // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              V0_UV;                                             // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           V0_Color;                                          // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              V1_Pos;                                            // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              V1_UV;                                             // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           V1_Color;                                          // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              V2_Pos;                                            // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              V2_UV;                                             // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           V2_Color;                                          // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCanvasUVTri;

// ScriptStruct Engine.FontImportOptionsData
// 0x00B0 (0x00B0 - 0x0000)
struct FFontImportOptionsData final
{
public:
	class FString                                 FontName;                                          // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Height;                                            // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableAntialiasing : 1;                           // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableBold : 1;                                   // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableItalic : 1;                                 // 0x0014(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableUnderline : 1;                              // 0x0014(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAlphaOnly : 1;                                    // 0x0014(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	EFontImportCharacterSet                       CharacterSet;                                      // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Chars;                                             // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 UnicodeRange;                                      // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 CharsFilePath;                                     // 0x0040(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 CharsFileWildcard;                                 // 0x0050(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCreatePrintableOnly : 1;                          // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIncludeASCIIRange : 1;                            // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           ForegroundColor;                                   // 0x0064(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableDropShadow : 1;                             // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_75[0x3];                                       // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TexturePageWidth;                                  // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TexturePageMaxHeight;                              // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         XPadding;                                          // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         YPadding;                                          // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ExtendBoxTop;                                      // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ExtendBoxBottom;                                   // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ExtendBoxRight;                                    // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ExtendBoxLeft;                                     // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableLegacyMode : 1;                             // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_99[0x3];                                       // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Kerning;                                           // 0x009C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseDistanceFieldAlpha : 1;                        // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_A1[0x3];                                       // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         DistanceFieldScaleFactor;                          // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistanceFieldScanRadiusScale;                      // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_AC[0x4];                                       // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFontImportOptionsData;

// ScriptStruct Engine.ForceFeedbackAttenuationSettings
// 0x0000 (0x00C8 - 0x00C8)
struct FForceFeedbackAttenuationSettings final : public FBaseAttenuationSettings
{
};
DUMPER7_ASSERTS_FForceFeedbackAttenuationSettings;

// ScriptStruct Engine.ExpressionExecOutput
// 0x0008 (0x0008 - 0x0000)
struct FExpressionExecOutput final
{
public:
	class UMaterialExpression*                    Expression;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FExpressionExecOutput;

// ScriptStruct Engine.ForceFeedbackChannelDetails
// 0x0090 (0x0090 - 0x0000)
struct FForceFeedbackChannelDetails final
{
public:
	uint8                                         bAffectsLeftLarge : 1;                             // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAffectsLeftSmall : 1;                             // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAffectsRightLarge : 1;                            // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAffectsRightSmall : 1;                            // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRuntimeFloatCurve                     Curve;                                             // 0x0008(0x0088)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FForceFeedbackChannelDetails;

// ScriptStruct Engine.ForceFeedbackParameters
// 0x000C (0x000C - 0x0000)
struct FForceFeedbackParameters final
{
public:
	class FName                                   Tag;                                               // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bLooping;                                          // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIgnoreTimeDilation;                               // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bPlayWhilePaused;                                  // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x1];                                        // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FForceFeedbackParameters;

// ScriptStruct Engine.ActiveForceFeedbackEffect
// 0x0018 (0x0018 - 0x0000)
struct FActiveForceFeedbackEffect final
{
public:
	class UForceFeedbackEffect*                   ForceFeedbackEffect;                               // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x10];                                       // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveForceFeedbackEffect;

// ScriptStruct Engine.FunctionExpressionInput
// 0x0030 (0x0030 - 0x0000)
struct FFunctionExpressionInput final
{
public:
	class UMaterialExpressionFunctionInput*       ExpressionInput;                                   // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ExpressionInputId;                                 // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FExpressionInput                       Input;                                             // 0x0018(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFunctionExpressionInput;

// ScriptStruct Engine.PredictProjectilePathPointData
// 0x0038 (0x0038 - 0x0000)
struct FPredictProjectilePathPointData final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Velocity;                                          // 0x0018(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPredictProjectilePathPointData;

// ScriptStruct Engine.PredictProjectilePathResult
// 0x0130 (0x0130 - 0x0000)
struct FPredictProjectilePathResult final
{
public:
	TArray<struct FPredictProjectilePathPointData> PathData;                                         // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
	struct FPredictProjectilePathPointData        LastTraceDestination;                              // 0x0010(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic)
	struct FHitResult                             HitResult;                                         // 0x0048(0x00E8)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPredictProjectilePathResult;

// ScriptStruct Engine.NaniteResourceInfo
// 0x0028 (0x0028 - 0x0000)
struct FNaniteResourceInfo final
{
public:
	TArray<uint8>                                 PageLodMap;                                        // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 ClusterLodError;                                   // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         ErrorCorrect;                                      // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxLodLevel;                                       // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNaniteResourceInfo;

// ScriptStruct Engine.ActiveHapticFeedbackEffect
// 0x0038 (0x0038 - 0x0000)
struct FActiveHapticFeedbackEffect final
{
public:
	class UHapticFeedbackEffect_Base*             HapticEffect;                                      // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x30];                                       // 0x0008(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveHapticFeedbackEffect;

// ScriptStruct Engine.ClusterNode_DEPRECATED
// 0x0028 (0x0028 - 0x0000)
struct FClusterNode_DEPRECATED final
{
public:
	struct FVector3f                              BoundMin;                                          // 0x0000(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FirstChild;                                        // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector3f                              BoundMax;                                          // 0x0010(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LastChild;                                         // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FirstInstance;                                     // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LastInstance;                                      // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FClusterNode_DEPRECATED;

// ScriptStruct Engine.HLODProxyMesh
// 0x0030 (0x0030 - 0x0000)
struct FHLODProxyMesh final
{
public:
	TLazyObjectPtr<class ALODActor>               LODActor;                                          // 0x0000(0x001C)(IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UStaticMesh*                            StaticMesh;                                        // 0x0020(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   Key;                                               // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FHLODProxyMesh;

// ScriptStruct Engine.BlueprintInputAxisDelegateBinding
// 0x0010 (0x0014 - 0x0004)
struct FBlueprintInputAxisDelegateBinding final : public FBlueprintInputDelegateBinding
{
public:
	class FName                                   InputAxisName;                                     // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   FunctionNameToBind;                                // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintInputAxisDelegateBinding;

// ScriptStruct Engine.CachedKeyToActionInfo
// 0x0070 (0x0070 - 0x0000)
struct FCachedKeyToActionInfo final
{
public:
	class UPlayerInput*                           PlayerInput;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x68];                                       // 0x0008(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCachedKeyToActionInfo;

// ScriptStruct Engine.InputClampState
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x04) FInputClampState final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputClampState;

// ScriptStruct Engine.IntegralKey
// 0x0008 (0x0008 - 0x0000)
struct FIntegralKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Value;                                             // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIntegralKey;

// ScriptStruct Engine.IntegralCurve
// 0x0018 (0x0080 - 0x0068)
struct FIntegralCurve final : public FIndexedCurve
{
public:
	TArray<struct FIntegralKey>                   Keys;                                              // 0x0068(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate)
	int32                                         DefaultValue;                                      // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          bUseDefaultValueBeforeFirstKey;                    // 0x007C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_7D[0x3];                                       // 0x007D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FIntegralCurve;

// ScriptStruct Engine.InterpEdSelKey
// 0x0018 (0x0018 - 0x0000)
struct FInterpEdSelKey final
{
public:
	class UInterpGroup*                           Group;                                             // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UInterpTrack*                           Track;                                             // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         KeyIndex;                                          // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UnsnappedPosition;                                 // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInterpEdSelKey;

// ScriptStruct Engine.CameraPreviewInfo
// 0x0048 (0x0048 - 0x0000)
struct FCameraPreviewInfo final
{
public:
	TSubclassOf<class APawn>                      PawnClass;                                         // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimSeq;                                           // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Location;                                          // 0x0010(0x0018)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0028(0x0018)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class APawn*                                  PawnInst;                                          // 0x0040(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraPreviewInfo;

// ScriptStruct Engine.SupportedSubTrackInfo
// 0x0020 (0x0020 - 0x0000)
struct FSupportedSubTrackInfo final
{
public:
	TSubclassOf<class UInterpTrack>               SupportedClass;                                    // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 SubTrackName;                                      // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GroupIndex;                                        // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSupportedSubTrackInfo;

// ScriptStruct Engine.BoolTrackKey
// 0x0008 (0x0008 - 0x0000)
struct FBoolTrackKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Value : 1;                                         // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBoolTrackKey;

// ScriptStruct Engine.DirectorTrackCut
// 0x0014 (0x0014 - 0x0000)
struct FDirectorTrackCut final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TransitionTime;                                    // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TargetCamGroup;                                    // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ShotNumber;                                        // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDirectorTrackCut;

// ScriptStruct Engine.InterpLookupPoint
// 0x000C (0x000C - 0x0000)
struct FInterpLookupPoint final
{
public:
	class FName                                   GroupName;                                         // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInterpLookupPoint;

// ScriptStruct Engine.InterpLookupTrack
// 0x0010 (0x0010 - 0x0000)
struct FInterpLookupTrack final
{
public:
	TArray<struct FInterpLookupPoint>             Points;                                            // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInterpLookupTrack;

// ScriptStruct Engine.ParticleReplayTrackKey
// 0x000C (0x000C - 0x0000)
struct FParticleReplayTrackKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ClipIDNumber;                                      // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FParticleReplayTrackKey;

// ScriptStruct Engine.ToggleTrackKey
// 0x0008 (0x0008 - 0x0000)
struct FToggleTrackKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETrackToggleAction                            ToggleAction;                                      // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FToggleTrackKey;

// ScriptStruct Engine.ISMComponentInstance
// 0x000C (0x000C - 0x0000)
struct FISMComponentInstance final
{
public:
	int32                                         ClientIndex;                                       // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InstanceIndex;                                     // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InstanceSubIndex;                                  // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FISMComponentInstance;

// ScriptStruct Engine.ISMClientData
// 0x0010 (0x0010 - 0x0000)
struct FISMClientData final
{
public:
	TArray<struct FISMClientInstance>             Instances;                                         // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FISMClientData;

// ScriptStruct Engine.ISMComponentData
// 0x0001 (0x0001 - 0x0000)
struct FISMComponentData final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FISMComponentData;

// ScriptStruct Engine.ISMComponentDescriptor
// 0x0030 (0x0200 - 0x01D0)
struct FISMComponentDescriptor final : public FISMComponentDescriptorBase
{
public:
	class UStaticMesh*                            StaticMesh;                                        // 0x01D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UMaterialInterface*>             OverrideMaterials;                                 // 0x01D8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     OverlayMaterial;                                   // 0x01E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class URuntimeVirtualTexture*>         RuntimeVirtualTextures;                            // 0x01F0(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FISMComponentDescriptor;

// ScriptStruct Engine.ISMClientInstanceManagerData
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FISMClientInstanceManagerData final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FISMClientInstanceManagerData;

// ScriptStruct Engine.DrawToRenderTargetContext
// 0x0008 (0x0008 - 0x0000)
struct FDrawToRenderTargetContext final
{
public:
	class UTextureRenderTarget2D*                 RenderTarget;                                      // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDrawToRenderTargetContext;

// ScriptStruct Engine.LatentActionManager
// 0x0060 (0x0060 - 0x0000)
struct alignas(0x08) FLatentActionManager final
{
public:
	uint8                                         Pad_0[0x60];                                       // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLatentActionManager;

// ScriptStruct Engine.StreamableTextureInstance
// 0x0048 (0x0048 - 0x0000)
struct alignas(0x08) FStreamableTextureInstance
{
public:
	uint8                                         Pad_0[0x48];                                       // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStreamableTextureInstance;

// ScriptStruct Engine.DynamicTextureInstance
// 0x0010 (0x0058 - 0x0048)
struct FDynamicTextureInstance final : public FStreamableTextureInstance
{
public:
	class UTexture2D*                             Texture;                                           // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAttached;                                         // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         OriginalRadius;                                    // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDynamicTextureInstance;

// ScriptStruct Engine.LevelSimplificationDetails
// 0x0144 (0x0144 - 0x0000)
struct FLevelSimplificationDetails final
{
public:
	bool                                          bCreatePackagePerAsset;                            // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGroupIdenticalMeshesForBaking;                    // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DetailsPercentage;                                 // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMaterialProxySettings                 StaticMeshMaterialSettings;                        // 0x0008(0x0094)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          bOverrideLandscapeExportLOD;                       // 0x009C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9D[0x3];                                       // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         LandscapeExportLOD;                                // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMaterialProxySettings                 LandscapeMaterialSettings;                         // 0x00A4(0x0094)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          bBakeFoliageToLandscape;                           // 0x0138(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bBakeGrassToLandscape;                             // 0x0139(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGenerateMeshNormalMap;                            // 0x013A(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGenerateMeshMetallicMap;                          // 0x013B(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGenerateMeshRoughnessMap;                         // 0x013C(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGenerateMeshSpecularMap;                          // 0x013D(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGenerateLandscapeNormalMap;                       // 0x013E(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGenerateLandscapeMetallicMap;                     // 0x013F(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGenerateLandscapeRoughnessMap;                    // 0x0140(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGenerateLandscapeSpecularMap;                     // 0x0141(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_142[0x2];                                      // 0x0142(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLevelSimplificationDetails;

// ScriptStruct Engine.ReplicatedStaticActorDestructionInfo
// 0x0040 (0x0040 - 0x0000)
struct FReplicatedStaticActorDestructionInfo final
{
public:
	uint8                                         Pad_0[0x38];                                       // 0x0000(0x0038)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UObject>                    ObjClass;                                          // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FReplicatedStaticActorDestructionInfo;

// ScriptStruct Engine.NewLevelInstanceParams
// 0x0030 (0x0030 - 0x0000)
struct FNewLevelInstanceParams final
{
public:
	ELevelInstanceCreationType                    Type;                                              // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELevelInstancePivotType                       PivotType;                                         // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 PivotActor;                                        // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UWorld*                                 TemplateWorld;                                     // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 LevelPackageName;                                  // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bPromptForSave;                                    // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bExternalActors;                                   // 0x0029(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          bForceExternalActors;                              // 0x002A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          bHideCreationType;                                 // 0x002B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNewLevelInstanceParams;

// ScriptStruct Engine.PrecomputedLightInstanceData
// 0x0088 (0x0140 - 0x00B8)
struct FPrecomputedLightInstanceData final : public FSceneComponentInstanceData
{
public:
	uint8                                         Pad_B8[0x8];                                       // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             Transform;                                         // 0x00C0(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FGuid                                  LightGuid;                                         // 0x0120(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PreviewShadowMapChannel;                           // 0x0130(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_134[0xC];                                      // 0x0134(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPrecomputedLightInstanceData;

// ScriptStruct Engine.BatchedPoint
// 0x0038 (0x0038 - 0x0000)
struct FBatchedPoint final
{
public:
	struct FVector                                position;                                          // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Color;                                             // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PointSize;                                         // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RemainingLifeTime;                                 // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DepthPriority;                                     // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBatchedPoint;

// ScriptStruct Engine.ClientReceiveData
// 0x0040 (0x0040 - 0x0000)
struct FClientReceiveData final
{
public:
	class APlayerController*                      LocalPC;                                           // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MessageType;                                       // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MessageIndex;                                      // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 MessageString;                                     // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class APlayerState*                           RelatedPlayerState_1;                              // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class APlayerState*                           RelatedPlayerState_2;                              // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UObject*                                OptionalObject;                                    // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FClientReceiveData;

// ScriptStruct Engine.HLODInstancingKey
// 0x0010 (0x0010 - 0x0000)
struct FHLODInstancingKey final
{
public:
	class UStaticMesh*                            StaticMesh;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     Material;                                          // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHLODInstancingKey;

// ScriptStruct Engine.ComponentSync
// 0x000C (0x000C - 0x0000)
struct FComponentSync final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESyncOption                                   SyncOption;                                        // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FComponentSync;

// ScriptStruct Engine.ParameterGroupData
// 0x0018 (0x0018 - 0x0000)
struct FParameterGroupData final
{
public:
	class FString                                 GroupName;                                         // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GroupSortPriority;                                 // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FParameterGroupData;

// ScriptStruct Engine.MaterialSpriteElement
// 0x0028 (0x0028 - 0x0000)
struct FMaterialSpriteElement final
{
public:
	class UMaterialInterface*                     Material;                                          // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            DistanceToOpacityCurve;                            // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bSizeIsInScreenSpace : 1;                          // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BaseSizeX;                                         // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BaseSizeY;                                         // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            DistanceToSizeCurve;                               // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialSpriteElement;

// ScriptStruct Engine.MaterialParameterCollectionInfo
// 0x0018 (0x0018 - 0x0000)
struct FMaterialParameterCollectionInfo final
{
public:
	struct FGuid                                  StateId;                                           // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           ParameterCollection;                               // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialParameterCollectionInfo;

// ScriptStruct Engine.MaterialCachedParameterEditorInfo
// 0x0030 (0x0030 - 0x0000)
struct FMaterialCachedParameterEditorInfo final
{
public:
	class FString                                 Description;                                       // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Group;                                             // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SortPriority;                                      // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AssetIndex;                                        // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ExpressionGuid;                                    // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialCachedParameterEditorInfo;

// ScriptStruct Engine.MaterialCachedExpressionData
// 0x03D8 (0x03D8 - 0x0000)
struct FMaterialCachedExpressionData final
{
public:
	struct FMaterialCachedParameters              Parameters;                                        // 0x0000(0x0340)(NativeAccessSpecifierPublic)
	TArray<class UObject*>                        ReferencedTextures;                                // 0x0340(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<struct FMaterialFunctionInfo>          FunctionInfos;                                     // 0x0350(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FMaterialParameterCollectionInfo> ParameterCollectionInfos;                        // 0x0360(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	struct FMaterialLayersFunctions               MaterialLayers;                                    // 0x0370(0x0020)(NativeAccessSpecifierPublic)
	TArray<class ULandscapeGrassType*>            GrassTypes;                                        // 0x0390(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<class FString>                         AssetPaths;                                        // 0x03A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           DynamicParameterNames;                             // 0x03B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<bool>                                  QualityLevelsUsed;                                 // 0x03C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         bHasMaterialLayers : 1;                            // 0x03D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bHasRuntimeVirtualTextureOutput : 1;               // 0x03D0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bHasSceneColor : 1;                                // 0x03D0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bHasPerInstanceCustomData : 1;                     // 0x03D0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bHasPerInstanceRandom : 1;                         // 0x03D0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bHasVertexInterpolator : 1;                        // 0x03D0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3D1[0x3];                                      // 0x03D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	uint32                                        PropertyConnectedBitmask;                          // 0x03D4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialCachedExpressionData;

// ScriptStruct Engine.MaterialInstanceCachedData
// 0x0010 (0x0010 - 0x0000)
struct FMaterialInstanceCachedData final
{
public:
	TArray<int32>                                 ParentLayerIndexRemap;                             // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialInstanceCachedData;

// ScriptStruct Engine.CustomInput
// 0x001C (0x001C - 0x0000)
struct FCustomInput final
{
public:
	class FName                                   InputName;                                         // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FExpressionInput                       Input;                                             // 0x0008(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomInput;

// ScriptStruct Engine.CustomOutput
// 0x000C (0x000C - 0x0000)
struct FCustomOutput final
{
public:
	class FName                                   OutputName;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECustomMaterialOutputType                     OutputType;                                        // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCustomOutput;

// ScriptStruct Engine.CustomDefine
// 0x0020 (0x0020 - 0x0000)
struct FCustomDefine final
{
public:
	class FString                                 DefineName;                                        // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DefineValue;                                       // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomDefine;

// ScriptStruct Engine.FunctionExpressionOutput
// 0x0020 (0x0020 - 0x0000)
struct FFunctionExpressionOutput final
{
public:
	class UMaterialExpressionFunctionOutput*      ExpressionOutput;                                  // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ExpressionOutputId;                                // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FExpressionOutput                      Output;                                            // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFunctionExpressionOutput;

// ScriptStruct Engine.CompositeReroute
// 0x0010 (0x0010 - 0x0000)
struct FCompositeReroute final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialExpressionReroute*             Expression;                                        // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompositeReroute;

// ScriptStruct Engine.SwitchCustomInput
// 0x001C (0x001C - 0x0000)
struct FSwitchCustomInput final
{
public:
	class FName                                   InputName;                                         // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FExpressionInput                       Input;                                             // 0x0008(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSwitchCustomInput;

// ScriptStruct Engine.ScalarParameterValue
// 0x0024 (0x0024 - 0x0000)
struct FScalarParameterValue final
{
public:
	struct FMaterialParameterInfo                 ParameterInfo;                                     // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ParameterValue;                                    // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ExpressionGuid;                                    // 0x0014(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FScalarParameterValue;

// ScriptStruct Engine.VectorParameterValue
// 0x0030 (0x0030 - 0x0000)
struct FVectorParameterValue final
{
public:
	struct FMaterialParameterInfo                 ParameterInfo;                                     // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           ParameterValue;                                    // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ExpressionGuid;                                    // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FVectorParameterValue;

// ScriptStruct Engine.SparseVolumeTextureParameterValue
// 0x0028 (0x0028 - 0x0000)
struct FSparseVolumeTextureParameterValue final
{
public:
	struct FMaterialParameterInfo                 ParameterInfo;                                     // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USparseVolumeTexture*                   ParameterValue;                                    // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  ExpressionGuid;                                    // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FSparseVolumeTextureParameterValue;

// ScriptStruct Engine.LightmassMaterialInterfaceSettings
// 0x0010 (0x0010 - 0x0000)
struct FLightmassMaterialInterfaceSettings final
{
public:
	float                                         EmissiveBoost;                                     // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DiffuseBoost;                                      // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExportResolutionScale;                             // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCastShadowAsMasked : 1;                           // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverrideCastShadowAsMasked : 1;                   // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverrideEmissiveBoost : 1;                        // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverrideDiffuseBoost : 1;                         // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOverrideExportResolutionScale : 1;                // 0x000C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLightmassMaterialInterfaceSettings;

// ScriptStruct Engine.MaterialTextureInfo
// 0x0010 (0x0010 - 0x0000)
struct FMaterialTextureInfo final
{
public:
	float                                         SamplingScale;                                     // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UVChannelIndex;                                    // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TextureName;                                       // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialTextureInfo;

// ScriptStruct Engine.CollectionVectorParameter
// 0x0010 (0x0028 - 0x0018)
struct FCollectionVectorParameter final : public FCollectionParameterBase
{
public:
	struct FLinearColor                           DefaultValue;                                      // 0x0018(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCollectionVectorParameter;

// ScriptStruct Engine.ParameterChannelNames
// 0x0060 (0x0060 - 0x0000)
struct FParameterChannelNames final
{
public:
	class FText                                   R;                                                 // 0x0000(0x0018)(Edit, NativeAccessSpecifierPublic)
	class FText                                   G;                                                 // 0x0018(0x0018)(Edit, NativeAccessSpecifierPublic)
	class FText                                   B;                                                 // 0x0030(0x0018)(Edit, NativeAccessSpecifierPublic)
	class FText                                   A;                                                 // 0x0048(0x0018)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FParameterChannelNames;

// ScriptStruct Engine.InterpGroupActorInfo
// 0x0018 (0x0018 - 0x0000)
struct FInterpGroupActorInfo final
{
public:
	class FName                                   ObjectName;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class AActor*>                         Actors;                                            // 0x0008(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInterpGroupActorInfo;

// ScriptStruct Engine.MemberReference
// 0x0038 (0x0038 - 0x0000)
struct FMemberReference final
{
public:
	class UObject*                                MemberParent;                                      // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class FString                                 MemberScope;                                       // 0x0008(0x0010)(ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class FName                                   MemberName;                                        // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	struct FGuid                                  MemberGuid;                                        // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bSelfContext;                                      // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bWasDeprecated;                                    // 0x0031(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_32[0x6];                                       // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMemberReference;

// ScriptStruct Engine.MeshReductionSettings
// 0x0024 (0x0024 - 0x0000)
struct FMeshReductionSettings final
{
public:
	float                                         PercentTriangles;                                  // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PercentVertices;                                   // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDeviation;                                      // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PixelError;                                        // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WeldingThreshold;                                  // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HardAngleThreshold;                                // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BaseLODModel;                                      // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMeshFeatureImportance                        SilhouetteImportance;                              // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMeshFeatureImportance                        TextureImportance;                                 // 0x001D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMeshFeatureImportance                        ShadingImportance;                                 // 0x001E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bRecalculateNormals : 1;                           // 0x001F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGenerateUniqueLightmapUVs : 1;                    // 0x001F(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bKeepSymmetry : 1;                                 // 0x001F(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bVisibilityAided : 1;                              // 0x001F(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCullOccluded : 1;                                 // 0x001F(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EStaticMeshReductionTerimationCriterion       TerminationCriterion;                              // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMeshFeatureImportance                        VisibilityAggressiveness;                          // 0x0021(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMeshFeatureImportance                        VertexColorImportance;                             // 0x0022(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_23[0x1];                                       // 0x0023(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMeshReductionSettings;

// ScriptStruct Engine.MeshInstancingSettings
// 0x0018 (0x0018 - 0x0000)
struct FMeshInstancingSettings final
{
public:
	TSubclassOf<class AActor>                     ActorClassToUse;                                   // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InstanceReplacementThreshold;                      // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSkipMeshesWithVertexColors;                       // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseHLODVolumes;                                   // 0x000D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E[0x2];                                        // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UInstancedStaticMeshComponent> ISMComponentToUse;                              // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMeshInstancingSettings;

// ScriptStruct Engine.MeshApproximationSettings
// 0x0118 (0x0118 - 0x0000)
struct FMeshApproximationSettings final
{
public:
	EMeshApproximationType                        OutputType;                                        // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ApproximationAccuracy;                             // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ClampVoxelDimension;                               // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAttemptAutoThickening;                            // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TargetMinThicknessMultiplier;                      // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIgnoreTinyParts;                                  // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TinyPartSizeMultiplier;                            // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMeshApproximationBaseCappingType             BaseCapping;                                       // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         WindingThreshold;                                  // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bFillGaps;                                         // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_25[0x3];                                       // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         GapDistance;                                       // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EOccludedGeometryFilteringPolicy              OcclusionMethod;                                   // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOccludeFromBottom;                                // 0x002D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMeshApproximationSimplificationPolicy        SimplifyMethod;                                    // 0x002E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2F[0x1];                                       // 0x002F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TargetTriCount;                                    // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TrianglesPerM;                                     // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GeometricDeviation;                                // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMeshApproximationGroundPlaneClippingPolicy   GroundClipping;                                    // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3D[0x3];                                       // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         GroundClippingZHeight;                             // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEstimateHardNormals;                              // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_45[0x3];                                       // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HardNormalAngle;                                   // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMeshApproximationUVGenerationPolicy          UVGenerationMethod;                                // 0x004C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4D[0x3];                                       // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         InitialPatchCount;                                 // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurvatureAlignment;                                // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MergingThreshold;                                  // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAngleDeviation;                                 // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGenerateNaniteEnabledMesh;                        // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         NaniteProxyTrianglePercent;                        // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSupportRayTracing;                                // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAllowDistanceField;                               // 0x0069(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6A[0x2];                                       // 0x006A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         MultiSamplingAA;                                   // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RenderCaptureResolution;                           // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMaterialProxySettings                 MaterialSettings;                                  // 0x0074(0x0094)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	float                                         CaptureFieldOfView;                                // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NearPlaneDist;                                     // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseRenderLODMeshes;                               // 0x0110(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnableSimplifyPrePass;                            // 0x0111(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnableParallelBaking;                             // 0x0112(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bPrintDebugMessages;                               // 0x0113(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEmitFullDebugMesh;                                // 0x0114(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_115[0x3];                                      // 0x0115(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMeshApproximationSettings;

// ScriptStruct Engine.MirrorTableRow
// 0x0018 (0x0020 - 0x0008)
struct FMirrorTableRow final : public FTableRowBase
{
public:
	class FName                                   Name;                                              // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MirroredName;                                      // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMirrorRowType                                MirrorEntryType;                                   // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMirrorTableRow;

// ScriptStruct Engine.MirrorFindReplaceExpression
// 0x0014 (0x0014 - 0x0000)
struct FMirrorFindReplaceExpression final
{
public:
	class FName                                   FindExpression;                                    // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ReplaceExpression;                                 // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMirrorFindReplaceMethod                      FindReplaceMethod;                                 // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMirrorFindReplaceExpression;

// ScriptStruct Engine.NameCurveKey
// 0x000C (0x000C - 0x0000)
struct FNameCurveKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Value;                                             // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNameCurveKey;

// ScriptStruct Engine.NameCurve
// 0x0010 (0x0078 - 0x0068)
struct FNameCurve final : public FIndexedCurve
{
public:
	TArray<struct FNameCurveKey>                  Keys;                                              // 0x0068(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNameCurve;

// ScriptStruct Engine.NavAvoidanceMask
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FNavAvoidanceMask final
{
public:
	uint8                                         bGroup0 : 1;                                       // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup1 : 1;                                       // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup2 : 1;                                       // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup3 : 1;                                       // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup4 : 1;                                       // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup5 : 1;                                       // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup6 : 1;                                       // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup7 : 1;                                       // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup8 : 1;                                       // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup9 : 1;                                       // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup10 : 1;                                      // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup11 : 1;                                      // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup12 : 1;                                      // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup13 : 1;                                      // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup14 : 1;                                      // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup15 : 1;                                      // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup16 : 1;                                      // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup17 : 1;                                      // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup18 : 1;                                      // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup19 : 1;                                      // 0x0002(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup20 : 1;                                      // 0x0002(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup21 : 1;                                      // 0x0002(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup22 : 1;                                      // 0x0002(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup23 : 1;                                      // 0x0002(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup24 : 1;                                      // 0x0003(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup25 : 1;                                      // 0x0003(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup26 : 1;                                      // 0x0003(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup27 : 1;                                      // 0x0003(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup28 : 1;                                      // 0x0003(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup29 : 1;                                      // 0x0003(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup30 : 1;                                      // 0x0003(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGroup31 : 1;                                      // 0x0003(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FNavAvoidanceMask;

// ScriptStruct Engine.MovementProperties
// 0x0001 (0x0001 - 0x0000)
struct FMovementProperties
{
public:
	uint8                                         bCanCrouch : 1;                                    // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCanJump : 1;                                      // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCanWalk : 1;                                      // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCanSwim : 1;                                      // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCanFly : 1;                                       // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FMovementProperties;

// ScriptStruct Engine.NavAgentProperties
// 0x002F (0x0030 - 0x0001)
struct FNavAgentProperties : public FMovementProperties
{
public:
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AgentRadius;                                       // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AgentHeight;                                       // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AgentStepHeight;                                   // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavWalkingSearchHeightScale;                       // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSoftClassPath                         PreferredNavData;                                  // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNavAgentProperties;

// ScriptStruct Engine.NavDataConfig
// 0x0058 (0x0088 - 0x0030)
struct FNavDataConfig final : public FNavAgentProperties
{
public:
	class FName                                   Name;                                              // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 Color;                                             // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                DefaultQueryExtent;                                // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class AActor>                     NavigationDataClass;                               // 0x0058(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftClassPtr<class UClass>                   NavDataClass;                                      // 0x0060(0x0028)(Edit, BlueprintVisible, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FNavDataConfig;

// ScriptStruct Engine.NavigationLink
// 0x0030 (0x0060 - 0x0030)
struct FNavigationLink final : public FNavigationLinkBase
{
public:
	struct FVector                                Left;                                              // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Right;                                             // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNavigationLink;

// ScriptStruct Engine.PacketSimulationSettings
// 0x0034 (0x0034 - 0x0000)
struct FPacketSimulationSettings final
{
public:
	int32                                         PktLoss;                                           // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktLossMaxSize;                                    // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktLossMinSize;                                    // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktOrder;                                          // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktDup;                                            // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktLag;                                            // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktLagVariance;                                    // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktLagMin;                                         // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktLagMax;                                         // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktIncomingLagMin;                                 // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktIncomingLagMax;                                 // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktIncomingLoss;                                   // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PktJitter;                                         // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPacketSimulationSettings;

// ScriptStruct Engine.NetworkEmulationProfileDescription
// 0x0020 (0x0020 - 0x0000)
struct FNetworkEmulationProfileDescription final
{
public:
	class FString                                 ProfileName;                                       // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ToolTip;                                           // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNetworkEmulationProfileDescription;

// ScriptStruct Engine.NodeItem
// 0x0070 (0x0070 - 0x0000)
struct FNodeItem final
{
public:
	class FName                                   ParentName;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             Transform;                                         // 0x0010(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNodeItem;

// ScriptStruct Engine.ParticleBurst
// 0x000C (0x000C - 0x0000)
struct FParticleBurst final
{
public:
	int32                                         Count;                                             // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CountLow;                                          // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FParticleBurst;

// ScriptStruct Engine.ParticleRandomSeedInfo
// 0x0020 (0x0020 - 0x0000)
struct FParticleRandomSeedInfo final
{
public:
	class FName                                   ParameterName;                                     // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bGetSeedFromInstance : 1;                          // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bInstanceSeedIsIndex : 1;                          // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bResetSeedOnEmitterLooping : 1;                    // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bRandomlySelectSeedArray : 1;                      // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 RandomSeeds;                                       // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FParticleRandomSeedInfo;

// ScriptStruct Engine.BeamModifierOptions
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FBeamModifierOptions final
{
public:
	uint8                                         bModify : 1;                                       // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bScale : 1;                                        // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bLock : 1;                                         // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBeamModifierOptions;

// ScriptStruct Engine.ParticleEvent_GenerateInfo
// 0x0028 (0x0028 - 0x0000)
struct FParticleEvent_GenerateInfo final
{
public:
	EParticleEventType                            Type;                                              // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Frequency;                                         // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ParticleFrequency;                                 // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         FirstTimeOnly : 1;                                 // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         LastTimeOnly : 1;                                  // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         UseReflectedImpactVector : 1;                      // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseOrbitOffset : 1;                               // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CustomName;                                        // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UParticleModuleEventSendToGame*> ParticleModuleEventsToSendToGame;                  // 0x0018(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FParticleEvent_GenerateInfo;

// ScriptStruct Engine.OrbitOptions
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FOrbitOptions final
{
public:
	uint8                                         bProcessDuringSpawn : 1;                           // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bProcessDuringUpdate : 1;                          // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseEmitterTime : 1;                               // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FOrbitOptions;

// ScriptStruct Engine.EmitterDynamicParameter
// 0x0048 (0x0048 - 0x0000)
struct FEmitterDynamicParameter final
{
public:
	class FName                                   ParamName;                                         // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseEmitterTime : 1;                               // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSpawnTimeOnly : 1;                                // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	EEmitterDynamicParameterValue                 ValueMethod;                                       // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	uint8                                         bScaleVelocityByParamValue : 1;                    // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRawDistributionFloat                  ParamValue;                                        // 0x0018(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEmitterDynamicParameter;

// ScriptStruct Engine.GPUSpriteResourceData
// 0x0240 (0x0240 - 0x0000)
struct FGPUSpriteResourceData final
{
public:
	TArray<struct FColor>                         QuantizedColorSamples;                             // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FColor>                         QuantizedMiscSamples;                              // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FColor>                         QuantizedSimulationAttrSamples;                    // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	struct FVector4                               ColorScale;                                        // 0x0030(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               ColorBias;                                         // 0x0050(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               MiscScale;                                         // 0x0070(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               MiscBias;                                          // 0x0090(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               SimulationAttrCurveScale;                          // 0x00B0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               SimulationAttrCurveBias;                           // 0x00D0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               SubImageSize;                                      // 0x00F0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               SizeBySpeed;                                       // 0x0110(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ConstantAcceleration;                              // 0x0130(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                OrbitOffsetBase;                                   // 0x0148(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                OrbitOffsetRange;                                  // 0x0160(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                OrbitFrequencyBase;                                // 0x0178(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                OrbitFrequencyRange;                               // 0x0190(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                OrbitPhaseBase;                                    // 0x01A8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                OrbitPhaseRange;                                   // 0x01C0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GlobalVectorFieldScale;                            // 0x01D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GlobalVectorFieldTightness;                        // 0x01DC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PerParticleVectorFieldScale;                       // 0x01E0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PerParticleVectorFieldBias;                        // 0x01E4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DragCoefficientScale;                              // 0x01E8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DragCoefficientBias;                               // 0x01EC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ResilienceScale;                                   // 0x01F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ResilienceBias;                                    // 0x01F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CollisionRadiusScale;                              // 0x01F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CollisionRadiusBias;                               // 0x01FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CollisionTimeBias;                                 // 0x0200(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CollisionRandomSpread;                             // 0x0204(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CollisionRandomDistribution;                       // 0x0208(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OneMinusFriction;                                  // 0x020C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotationRateScale;                                 // 0x0210(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraMotionBlurAmount;                            // 0x0214(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EParticleScreenAlignment                      ScreenAlignment;                                   // 0x0218(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EParticleAxisLock                             LockAxisFlag;                                      // 0x0219(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21A[0x6];                                      // 0x021A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              PivotOffset;                                       // 0x0220(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bRemoveHMDRoll : 1;                                // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_231[0x3];                                      // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinFacingCameraBlendDistance;                      // 0x0234(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxFacingCameraBlendDistance;                      // 0x0238(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_23C[0x4];                                      // 0x023C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGPUSpriteResourceData;

// ScriptStruct Engine.LODSoloTrack
// 0x0010 (0x0010 - 0x0000)
struct FLODSoloTrack final
{
public:
	TArray<uint8>                                 SoloEnableSetting;                                 // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLODSoloTrack;

// ScriptStruct Engine.NamedEmitterMaterial
// 0x0010 (0x0010 - 0x0000)
struct FNamedEmitterMaterial final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     Material;                                          // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNamedEmitterMaterial;

// ScriptStruct Engine.ParticleSysParam
// 0x00E0 (0x00E0 - 0x0000)
struct alignas(0x10) FParticleSysParam final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EParticleSysParamType                         ParamType;                                         // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Scalar;                                            // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Scalar_Low;                                        // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Vector;                                            // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Vector_Low;                                        // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 Color;                                             // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4C[0x4];                                       // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 Actor;                                             // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     Material;                                          // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_60[0x80];                                      // 0x0060(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FParticleSysParam;

// ScriptStruct Engine.ParticleSystemWorldManagerTickFunction
// 0x0008 (0x0040 - 0x0038)
struct FParticleSystemWorldManagerTickFunction final : public FTickFunction
{
public:
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FParticleSystemWorldManagerTickFunction;

// ScriptStruct Engine.ParticleEmitterReplayFrame
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FParticleEmitterReplayFrame final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FParticleEmitterReplayFrame;

// ScriptStruct Engine.ParticleSystemReplayFrame
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FParticleSystemReplayFrame final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FParticleSystemReplayFrame;

// ScriptStruct Engine.PerQualityLevelInt
// 0x0068 (0x0068 - 0x0000)
struct FPerQualityLevelInt final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Default;                                           // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<int32, int32>                            PerQuality;                                        // 0x0018(0x0050)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerQualityLevelInt;

// ScriptStruct Engine.PhysicalAnimationData
// 0x0024 (0x0024 - 0x0000)
struct FPhysicalAnimationData final
{
public:
	class FName                                   BodyName;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsLocalSimulation : 1;                            // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         OrientationStrength;                               // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularVelocityStrength;                           // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PositionStrength;                                  // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityStrength;                                  // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxLinearForce;                                    // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAngularForce;                                   // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicalAnimationData;

// ScriptStruct Engine.PhysicsAssetSolverSettings
// 0x0018 (0x0018 - 0x0000)
struct FPhysicsAssetSolverSettings final
{
public:
	int32                                         PositionIterations;                                // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         VelocityIterations;                                // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ProjectionIterations;                              // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CullDistance;                                      // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDepenetrationVelocity;                          // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FixedTimeStep;                                     // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsAssetSolverSettings;

// ScriptStruct Engine.PhysicalAnimationProfile
// 0x002C (0x002C - 0x0000)
struct FPhysicalAnimationProfile final
{
public:
	class FName                                   ProfileName;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPhysicalAnimationData                 PhysicalAnimationData;                             // 0x0008(0x0024)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicalAnimationProfile;

// ScriptStruct Engine.PhysicsConstraintProfileHandle
// 0x0160 (0x0160 - 0x0000)
struct FPhysicsConstraintProfileHandle final
{
public:
	struct FConstraintProfileProperties           ProfileProperties;                                 // 0x0000(0x0158)(NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   ProfileName;                                       // 0x0158(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsConstraintProfileHandle;

// ScriptStruct Engine.PhysicalSurfaceName
// 0x000C (0x000C - 0x0000)
struct FPhysicalSurfaceName final
{
public:
	EPhysicalSurface                              Type;                                              // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   Name;                                              // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicalSurfaceName;

// ScriptStruct Engine.DelegateArray
// 0x0010 (0x0010 - 0x0000)
struct FDelegateArray final
{
public:
	TArray<TDelegate<void(const struct FPlatformInterfaceDelegateResult& Result)>> Delegates;        // 0x0000(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDelegateArray;

// ScriptStruct Engine.CameraCacheEntry
// 0x08A0 (0x08A0 - 0x0000)
struct FCameraCacheEntry final
{
public:
	float                                         Timestamp;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0xC];                                        // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
	struct FMinimalViewInfo                       POV;                                               // 0x0010(0x0890)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraCacheEntry;

// ScriptStruct Engine.TViewTarget
// 0x08B0 (0x08B0 - 0x0000)
struct FTViewTarget final
{
public:
	class AActor*                                 Target;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FMinimalViewInfo                       POV;                                               // 0x0010(0x0890)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class APlayerState*                           PlayerState;                                       // 0x08A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_8A8[0x8];                                      // 0x08A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTViewTarget;

// ScriptStruct Engine.UpdateLevelStreamingLevelStatus
// 0x0010 (0x0010 - 0x0000)
struct FUpdateLevelStreamingLevelStatus final
{
public:
	class FName                                   PackageName;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LODIndex;                                          // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bNewShouldBeLoaded;                                // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bNewShouldBeVisible;                               // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bNewShouldBlockOnLoad;                             // 0x000E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F[0x1];                                        // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FUpdateLevelStreamingLevelStatus;

// ScriptStruct Engine.KeyBind
// 0x0030 (0x0030 - 0x0000)
struct FKeyBind final
{
public:
	struct FKey                                   Key;                                               // 0x0000(0x0018)(Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Command;                                           // 0x0018(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Control : 1;                                       // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Shift : 1;                                         // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Alt : 1;                                           // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Cmd : 1;                                           // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIgnoreCtrl : 1;                                   // 0x0028(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIgnoreShift : 1;                                  // 0x0028(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIgnoreAlt : 1;                                    // 0x0028(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIgnoreCmd : 1;                                    // 0x0028(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDisabled : 1;                                     // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A[0x6];                                       // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKeyBind;

// ScriptStruct Engine.InputActionKeyMapping
// 0x0028 (0x0028 - 0x0000)
struct FInputActionKeyMapping final
{
public:
	class FName                                   ActionName;                                        // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bShift : 1;                                        // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCtrl : 1;                                         // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAlt : 1;                                          // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCmd : 1;                                          // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FKey                                   Key;                                               // 0x0010(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputActionKeyMapping;

// ScriptStruct Engine.InputAxisKeyMapping
// 0x0028 (0x0028 - 0x0000)
struct FInputAxisKeyMapping final
{
public:
	class FName                                   AxisName;                                          // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Scale;                                             // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FKey                                   Key;                                               // 0x0010(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputAxisKeyMapping;

// ScriptStruct Engine.InputActionSpeechMapping
// 0x0010 (0x0010 - 0x0000)
struct FInputActionSpeechMapping final
{
public:
	class FName                                   ActionName;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   SpeechKeyword;                                     // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FInputActionSpeechMapping;

// ScriptStruct Engine.PreviewAssetAttachContainer
// 0x0010 (0x0010 - 0x0000)
struct FPreviewAssetAttachContainer final
{
public:
	TArray<struct FPreviewAttachedObjectPair>     AttachedObjects;                                   // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FPreviewAssetAttachContainer;

// ScriptStruct Engine.PreviewMeshCollectionEntry
// 0x0028 (0x0028 - 0x0000)
struct FPreviewMeshCollectionEntry final
{
public:
	TSoftObjectPtr<class USkeletalMesh>           SkeletalMesh;                                      // 0x0000(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPreviewMeshCollectionEntry;

// ScriptStruct Engine.QuartzTimeSignature
// 0x0018 (0x0018 - 0x0000)
struct FQuartzTimeSignature final
{
public:
	int32                                         NumBeats;                                          // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EQuartzTimeSignatureQuantization              BeatType;                                          // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FQuartzPulseOverrideStep>       OptionalPulseOverride;                             // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FQuartzTimeSignature;

// ScriptStruct Engine.QuartzClockSettings
// 0x0020 (0x0020 - 0x0000)
struct FQuartzClockSettings final
{
public:
	struct FQuartzTimeSignature                   TimeSignature;                                     // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	bool                                          bIgnoreLevelChange;                                // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FQuartzClockSettings;

// ScriptStruct Engine.LevelNameAndTime
// 0x0018 (0x0018 - 0x0000)
struct FLevelNameAndTime final
{
public:
	class FString                                 LevelName;                                         // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint32                                        LevelChangeTimeInMS;                               // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLevelNameAndTime;

// ScriptStruct Engine.CompressedRichCurve
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FCompressedRichCurve final
{
public:
	uint8                                         Pad_0[0x18];                                       // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCompressedRichCurve;

// ScriptStruct Engine.Node
// 0x0090 (0x0090 - 0x0000)
struct FNode final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ParentName;                                        // 0x0008(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             Transform;                                         // 0x0010(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class FString                                 DisplayName;                                       // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAdvanced;                                         // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0xF];                                       // 0x0081(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNode;

// ScriptStruct Engine.TransformBase
// 0x0028 (0x0028 - 0x0000)
struct FTransformBase final
{
public:
	class FName                                   Node;                                              // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransformBaseConstraint               Constraints[0x2];                                  // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransformBase;

// ScriptStruct Engine.RootMotionSource_ConstantForce
// 0x0020 (0x0100 - 0x00E0)
struct FRootMotionSource_ConstantForce final : public FRootMotionSource
{
public:
	struct FVector                                Force;                                             // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            StrengthOverTime;                                  // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F8[0x8];                                       // 0x00F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRootMotionSource_ConstantForce;

// ScriptStruct Engine.RootMotionSource_RadialForce
// 0x0060 (0x0140 - 0x00E0)
struct FRootMotionSource_RadialForce final : public FRootMotionSource
{
public:
	struct FVector                                Location;                                          // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 LocationActor;                                     // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x00F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Strength;                                          // 0x00FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsPush;                                           // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bNoZForce;                                         // 0x0101(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_102[0x6];                                      // 0x0102(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            StrengthDistanceFalloff;                           // 0x0108(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            StrengthOverTime;                                  // 0x0110(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseFixedWorldDirection;                           // 0x0118(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_119[0x7];                                      // 0x0119(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRotator                               FixedWorldDirection;                               // 0x0120(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_138[0x8];                                      // 0x0138(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRootMotionSource_RadialForce;

// ScriptStruct Engine.RootMotionSource_MoveToDynamicForce
// 0x0060 (0x0140 - 0x00E0)
struct FRootMotionSource_MoveToDynamicForce final : public FRootMotionSource
{
public:
	struct FVector                                StartLocation;                                     // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InitialTargetLocation;                             // 0x00F0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                TargetLocation;                                    // 0x0108(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRestrictSpeedToExpected;                          // 0x0120(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_121[0x7];                                      // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveVector*                           PathOffsetCurve;                                   // 0x0128(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            TimeMappingCurve;                                  // 0x0130(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_138[0x8];                                      // 0x0138(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRootMotionSource_MoveToDynamicForce;

// ScriptStruct Engine.RootMotionSource_JumpForce
// 0x0050 (0x0130 - 0x00E0)
struct FRootMotionSource_JumpForce final : public FRootMotionSource
{
public:
	struct FRotator                               Rotation;                                          // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Distance;                                          // 0x00F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Height;                                            // 0x00F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bDisableTimeout;                                   // 0x00F8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F9[0x7];                                       // 0x00F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveVector*                           PathOffsetCurve;                                   // 0x0100(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            TimeMappingCurve;                                  // 0x0108(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_110[0x20];                                     // 0x0110(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRootMotionSource_JumpForce;

// ScriptStruct Engine.RPCAnalyticsThreshold
// 0x0018 (0x0018 - 0x0000)
struct FRPCAnalyticsThreshold final
{
public:
	class FName                                   RPC;                                               // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CountPerSec;                                       // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        TimePerSec;                                        // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRPCAnalyticsThreshold;

// ScriptStruct Engine.ColorGradePerRangeSettings
// 0x00A0 (0x00A0 - 0x0000)
struct FColorGradePerRangeSettings final
{
public:
	struct FVector4                               Saturation;                                        // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               Contrast;                                          // 0x0020(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               Gamma;                                             // 0x0040(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               Gain;                                              // 0x0060(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               Offset;                                            // 0x0080(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FColorGradePerRangeSettings;

// ScriptStruct Engine.ColorGradingSettings
// 0x0290 (0x0290 - 0x0000)
struct FColorGradingSettings final
{
public:
	struct FColorGradePerRangeSettings            Global;                                            // 0x0000(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FColorGradePerRangeSettings            Shadows;                                           // 0x00A0(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FColorGradePerRangeSettings            Midtones;                                          // 0x0140(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FColorGradePerRangeSettings            Highlights;                                        // 0x01E0(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	float                                         ShadowsMax;                                        // 0x0280(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HighlightsMin;                                     // 0x0284(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HighlightsMax;                                     // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_28C[0x4];                                      // 0x028C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FColorGradingSettings;

// ScriptStruct Engine.GaussianSumBloomSettings
// 0x0084 (0x0084 - 0x0000)
struct FGaussianSumBloomSettings final
{
public:
	float                                         Intensity;                                         // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Threshold;                                         // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SizeScale;                                         // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Filter1Size;                                       // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Filter2Size;                                       // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Filter3Size;                                       // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Filter4Size;                                       // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Filter5Size;                                       // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Filter6Size;                                       // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Filter1Tint;                                       // 0x0024(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Filter2Tint;                                       // 0x0034(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Filter3Tint;                                       // 0x0044(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Filter4Tint;                                       // 0x0054(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Filter5Tint;                                       // 0x0064(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Filter6Tint;                                       // 0x0074(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGaussianSumBloomSettings;

// ScriptStruct Engine.ConvolutionBloomSettings
// 0x0030 (0x0030 - 0x0000)
struct FConvolutionBloomSettings final
{
public:
	class UTexture2D*                             Texture;                                           // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScatterDispersion;                                 // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Size;                                              // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              CenterUV;                                          // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PreFilterMin;                                      // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PreFilterMax;                                      // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PreFilterMult;                                     // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BufferScale;                                       // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FConvolutionBloomSettings;

// ScriptStruct Engine.LensBloomSettings
// 0x00C0 (0x00C0 - 0x0000)
struct FLensBloomSettings final
{
public:
	struct FGaussianSumBloomSettings              GaussianSum;                                       // 0x0000(0x0084)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_84[0x4];                                       // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FConvolutionBloomSettings              Convolution;                                       // 0x0088(0x0030)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	EBloomMethod                                  Method;                                            // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B9[0x7];                                       // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLensBloomSettings;

// ScriptStruct Engine.LensSettings
// 0x00E8 (0x00E8 - 0x0000)
struct FLensSettings final
{
public:
	struct FLensBloomSettings                     Bloom;                                             // 0x0000(0x00C0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FLensImperfectionSettings              Imperfections;                                     // 0x00C0(0x0020)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	float                                         ChromaticAberration;                               // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E4[0x4];                                       // 0x00E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLensSettings;

// ScriptStruct Engine.CameraExposureSettings
// 0x0048 (0x0048 - 0x0000)
struct FCameraExposureSettings final
{
public:
	EAutoExposureMethod                           Method;                                            // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LowPercent;                                        // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HighPercent;                                       // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinBrightness;                                     // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxBrightness;                                     // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedUp;                                           // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedDown;                                         // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bias;                                              // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            BiasCurve;                                         // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SceneEV100;                                        // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UTexture*                               MeterMask;                                         // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HistogramLogMin;                                   // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HistogramLogMax;                                   // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CalibrationConstant;                               // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ApplyPhysicalCameraExposure : 1;                   // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_45[0x3];                                       // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraExposureSettings;

// ScriptStruct Engine.EngineShowFlagsSetting
// 0x0018 (0x0018 - 0x0000)
struct FEngineShowFlagsSetting final
{
public:
	class FString                                 ShowFlagName;                                      // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Enabled;                                           // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEngineShowFlagsSetting;

// ScriptStruct Engine.SimpleCurveKey
// 0x0008 (0x0008 - 0x0000)
struct FSimpleCurveKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Value;                                             // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSimpleCurveKey;

// ScriptStruct Engine.SimpleCurve
// 0x0018 (0x0088 - 0x0070)
struct FSimpleCurve final : public FRealCurve
{
public:
	ERichCurveInterpMode                          InterpMode;                                        // 0x0070(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FSimpleCurveKey>                Keys;                                              // 0x0078(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSimpleCurve;

// ScriptStruct Engine.SingleAnimationPlayData
// 0x0018 (0x0018 - 0x0000)
struct FSingleAnimationPlayData final
{
public:
	class UAnimationAsset*                        AnimToPlay;                                        // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bSavedLooping : 1;                                 // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSavedPlaying : 1;                                 // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SavedPosition;                                     // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SavedPlayRate;                                     // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSingleAnimationPlayData;

// ScriptStruct Engine.BoneMirrorExport
// 0x0014 (0x0014 - 0x0000)
struct FBoneMirrorExport final
{
public:
	class FName                                   BoneName;                                          // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SourceBoneName;                                    // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAxis                                         BoneFlipAxis;                                      // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBoneMirrorExport;

// ScriptStruct Engine.SkeletalMeshClothBuildParams
// 0x0058 (0x0058 - 0x0000)
struct FSkeletalMeshClothBuildParams final
{
public:
	TWeakObjectPtr<class UClothingAssetBase>      TargetAsset;                                       // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TargetLod;                                         // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRemapParameters;                                  // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 AssetName;                                         // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LODIndex;                                          // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SourceSection;                                     // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRemoveFromMesh;                                   // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UPhysicsAsset>           PhysicsAsset;                                      // 0x0030(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkeletalMeshClothBuildParams;

// ScriptStruct Engine.ClothPhysicsProperties_Legacy
// 0x0050 (0x0050 - 0x0000)
struct FClothPhysicsProperties_Legacy final
{
public:
	float                                         VerticalResistance;                                // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HorizontalResistance;                              // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BendResistance;                                    // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ShearResistance;                                   // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Friction;                                          // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Damping;                                           // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TetherStiffness;                                   // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TetherLimit;                                       // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Drag;                                              // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StiffnessFrequency;                                // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GravityScale;                                      // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MassScale;                                         // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InertiaBlend;                                      // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SelfCollisionThickness;                            // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SelfCollisionSquashScale;                          // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SelfCollisionStiffness;                            // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SolverFrequency;                                   // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FiberCompression;                                  // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FiberExpansion;                                    // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FiberResistance;                                   // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FClothPhysicsProperties_Legacy;

// ScriptStruct Engine.ClothingAssetData_Legacy
// 0x0078 (0x0078 - 0x0000)
struct FClothingAssetData_Legacy final
{
public:
	class FName                                   AssetName;                                         // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ApexFileName;                                      // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bClothPropertiesChanged;                           // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FClothPhysicsProperties_Legacy         PhysicsProperties;                                 // 0x001C(0x0050)(NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0xC];                                       // 0x006C(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FClothingAssetData_Legacy;

// ScriptStruct Engine.SkeletalMeshComponentEndPhysicsTickFunction
// 0x0008 (0x0040 - 0x0038)
struct FSkeletalMeshComponentEndPhysicsTickFunction final : public FTickFunction
{
public:
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletalMeshComponentEndPhysicsTickFunction;

// ScriptStruct Engine.SkeletalMeshComponentClothTickFunction
// 0x0008 (0x0040 - 0x0038)
struct FSkeletalMeshComponentClothTickFunction final : public FTickFunction
{
public:
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletalMeshComponentClothTickFunction;

// ScriptStruct Engine.SkelMeshMergeUVTransformMapping
// 0x0010 (0x0010 - 0x0000)
struct FSkelMeshMergeUVTransformMapping final
{
public:
	TArray<struct FSkelMeshMergeMeshUVTransforms> UVTransformsPerMesh;                               // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkelMeshMergeUVTransformMapping;

// ScriptStruct Engine.SkeletonToMeshLinkup
// 0x0020 (0x0020 - 0x0000)
struct FSkeletonToMeshLinkup final
{
public:
	TArray<int32>                                 SkeletonToMeshTable;                               // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<int32>                                 MeshToSkeletonTable;                               // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkeletonToMeshLinkup;

// ScriptStruct Engine.BoneNode
// 0x0010 (0x0010 - 0x0000)
struct FBoneNode final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ParentIndex;                                       // 0x0008(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBoneTranslationRetargetingMode               TranslationRetargetingMode;                        // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBoneNode;

// ScriptStruct Engine.ReferencePose
// 0x0018 (0x0018 - 0x0000)
struct FReferencePose final
{
public:
	class FName                                   PoseName;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FTransform>                     ReferencePose;                                     // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FReferencePose;

// ScriptStruct Engine.NameMapping
// 0x0010 (0x0010 - 0x0000)
struct FNameMapping final
{
public:
	class FName                                   NodeName;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   BoneName;                                          // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNameMapping;

// ScriptStruct Engine.RigConfiguration
// 0x0018 (0x0018 - 0x0000)
struct FRigConfiguration final
{
public:
	class URig*                                   Rig;                                               // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FNameMapping>                   BoneMappingTable;                                  // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRigConfiguration;

// ScriptStruct Engine.AnimSlotGroup
// 0x0018 (0x0018 - 0x0000)
struct FAnimSlotGroup final
{
public:
	class FName                                   GroupName;                                         // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           SlotNames;                                         // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimSlotGroup;

// ScriptStruct Engine.SkelMeshSkinWeightInfo
// 0x003C (0x003C - 0x0000)
struct FSkelMeshSkinWeightInfo final
{
public:
	int32                                         Bones[0xC];                                        // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Weights[0xC];                                      // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkelMeshSkinWeightInfo;

// ScriptStruct Engine.VertexOffsetUsage
// 0x0004 (0x0004 - 0x0000)
struct FVertexOffsetUsage final
{
public:
	int32                                         Usage;                                             // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVertexOffsetUsage;

// ScriptStruct Engine.SkinWeightProfileManagerTickFunction
// 0x0008 (0x0040 - 0x0038)
struct FSkinWeightProfileManagerTickFunction final : public FTickFunction
{
public:
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkinWeightProfileManagerTickFunction;

// ScriptStruct Engine.SHSourceCubemap
// 0x0018 (0x0018 - 0x0000)
struct FSHSourceCubemap final
{
public:
	class FString                                 CubemapFullname;                                   // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CubemapResolution;                                 // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHSourceCubemap;

// ScriptStruct Engine.PrecomputedSkyLightInstanceData
// 0x00B8 (0x0170 - 0x00B8)
struct alignas(0x10) FPrecomputedSkyLightInstanceData final : public FSceneComponentInstanceData
{
public:
	struct FGuid                                  LightGuid;                                         // 0x00B8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AverageBrightness;                                 // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CC[0xA4];                                      // 0x00CC(0x00A4)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPrecomputedSkyLightInstanceData;

// ScriptStruct Engine.SmartNameMapping
// 0x0070 (0x0070 - 0x0000)
struct alignas(0x08) FSmartNameMapping final
{
public:
	uint8                                         Pad_0[0x70];                                       // 0x0000(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmartNameMapping;

// ScriptStruct Engine.SmartNameContainer
// 0x0050 (0x0050 - 0x0000)
struct alignas(0x08) FSmartNameContainer final
{
public:
	uint8                                         Pad_0[0x50];                                       // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmartNameContainer;

// ScriptStruct Engine.SoundAttenuationPluginSettings
// 0x0040 (0x0040 - 0x0000)
struct FSoundAttenuationPluginSettings final
{
public:
	TArray<class USpatializationPluginSourceSettingsBase*> SpatializationPluginSettingsArray;        // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<class UOcclusionPluginSourceSettingsBase*> OcclusionPluginSettingsArray;                  // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<class UReverbPluginSourceSettingsBase*> ReverbPluginSettingsArray;                        // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<class USourceDataOverridePluginSourceSettingsBase*> SourceDataOverridePluginSettingsArray; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundAttenuationPluginSettings;

// ScriptStruct Engine.SoundAttenuationSettings
// 0x0300 (0x03C8 - 0x00C8)
struct FSoundAttenuationSettings final : public FBaseAttenuationSettings
{
public:
	uint8                                         bAttenuate : 1;                                    // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bSpatialize : 1;                                   // 0x00C8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAttenuateWithLPF : 1;                             // 0x00C8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableListenerFocus : 1;                          // 0x00C8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableFocusInterpolation : 1;                     // 0x00C8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableOcclusion : 1;                              // 0x00C8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bUseComplexCollisionForOcclusion : 1;              // 0x00C8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableReverbSend : 1;                             // 0x00C8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnablePriorityAttenuation : 1;                    // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bApplyNormalizationToStereoSounds : 1;             // 0x00C9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableLogFrequencyScaling : 1;                    // 0x00C9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableSubmixSends : 1;                            // 0x00C9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableSourceDataOverride : 1;                     // 0x00C9(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ESoundSpatializationAlgorithm                 SpatializationAlgorithm;                           // 0x00CA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CB[0x1];                                       // 0x00CB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BinauralRadius;                                    // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAirAbsorptionMethod                          AbsorptionMethod;                                  // 0x00D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionChannel                             OcclusionTraceChannel;                             // 0x00D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EReverbSendMethod                             ReverbSendMethod;                                  // 0x00D2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPriorityAttenuationMethod                    PriorityAttenuationMethod;                         // 0x00D3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OmniRadius;                                        // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StereoSpread;                                      // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPFRadiusMin;                                      // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPFRadiusMax;                                      // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E4[0x4];                                       // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRuntimeFloatCurve                     CustomLowpassAirAbsorptionCurve;                   // 0x00E8(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FRuntimeFloatCurve                     CustomHighpassAirAbsorptionCurve;                  // 0x0170(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         LPFFrequencyAtMin;                                 // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LPFFrequencyAtMax;                                 // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HPFFrequencyAtMin;                                 // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HPFFrequencyAtMax;                                 // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FocusAzimuth;                                      // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NonFocusAzimuth;                                   // 0x020C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FocusDistanceScale;                                // 0x0210(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NonFocusDistanceScale;                             // 0x0214(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FocusPriorityScale;                                // 0x0218(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NonFocusPriorityScale;                             // 0x021C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FocusVolumeAttenuation;                            // 0x0220(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NonFocusVolumeAttenuation;                         // 0x0224(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FocusAttackInterpSpeed;                            // 0x0228(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FocusReleaseInterpSpeed;                           // 0x022C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OcclusionLowPassFilterFrequency;                   // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OcclusionVolumeAttenuation;                        // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OcclusionInterpolationTime;                        // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReverbWetLevelMin;                                 // 0x023C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReverbWetLevelMax;                                 // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReverbDistanceMin;                                 // 0x0244(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReverbDistanceMax;                                 // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ManualReverbSendLevel;                             // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRuntimeFloatCurve                     CustomReverbSendCurve;                             // 0x0250(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FAttenuationSubmixSendSettings> SubmixSendSettings;                                // 0x02D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         PriorityAttenuationMin;                            // 0x02E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PriorityAttenuationMax;                            // 0x02EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PriorityAttenuationDistanceMin;                    // 0x02F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PriorityAttenuationDistanceMax;                    // 0x02F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ManualPriorityAttenuation;                         // 0x02F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2FC[0x4];                                      // 0x02FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRuntimeFloatCurve                     CustomPriorityAttenuationCurve;                    // 0x0300(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FSoundAttenuationPluginSettings        PluginSettings;                                    // 0x0388(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundAttenuationSettings;

// ScriptStruct Engine.SoundClassEditorData
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x04) FSoundClassEditorData final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSoundClassEditorData;

// ScriptStruct Engine.SoundClassProperties
// 0x0078 (0x0078 - 0x0000)
struct FSoundClassProperties final
{
public:
	float                                         Volume;                                            // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Pitch;                                             // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LowPassFilterFrequency;                            // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AttenuationDistanceScale;                          // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LFEBleed;                                          // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VoiceCenterChannelVolume;                          // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RadioFilterVolume;                                 // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RadioFilterVolumeThreshold;                        // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bApplyEffects : 1;                                 // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAlwaysPlay : 1;                                   // 0x0020(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsUISound : 1;                                    // 0x0020(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsMusic : 1;                                      // 0x0020(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCenterChannelOnly : 1;                            // 0x0020(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bApplyAmbientVolumes : 1;                          // 0x0020(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bReverb : 1;                                       // 0x0020(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_21[0x3];                                       // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Default2DReverbSendAmount;                         // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoundModulationDefaultSettings        ModulationSettings;                                // 0x0028(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	EAudioOutputTarget                            OutputTarget;                                      // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESoundWaveLoadingBehavior                     LoadingBehavior;                                   // 0x0069(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6A[0x6];                                       // 0x006A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class USoundSubmix*                           DefaultSubmix;                                     // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundClassProperties;

// ScriptStruct Engine.PassiveSoundMixModifier
// 0x0010 (0x0010 - 0x0000)
struct FPassiveSoundMixModifier final
{
public:
	class USoundMix*                              SoundMix;                                          // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinVolumeThreshold;                                // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxVolumeThreshold;                                // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPassiveSoundMixModifier;

// ScriptStruct Engine.SoundConcurrencySettings
// 0x0028 (0x0028 - 0x0000)
struct FSoundConcurrencySettings final
{
public:
	int32                                         MaxCount;                                          // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLimitToOwner : 1;                                 // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	EMaxConcurrentResolutionRule                  ResolutionRule;                                    // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RetriggerTime;                                     // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VolumeScale;                                       // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	EConcurrencyVolumeScaleMode                   VolumeScaleMode;                                   // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VolumeScaleAttackTime;                             // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bVolumeScaleCanRelease : 1;                        // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         VolumeScaleReleaseTime;                            // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VoiceStealReleaseTime;                             // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundConcurrencySettings;

// ScriptStruct Engine.SoundNodeEditorData
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x04) FSoundNodeEditorData final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSoundNodeEditorData;

// ScriptStruct Engine.SoundGroup
// 0x0020 (0x0020 - 0x0000)
struct FSoundGroup final
{
public:
	ESoundGroup                                   SoundGroup;                                        // 0x0000(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 DisplayName;                                       // 0x0008(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAlwaysDecompressOnLoad : 1;                       // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DecompressedDuration;                              // 0x001C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundGroup;

// ScriptStruct Engine.AudioEQEffect
// 0x0038 (0x0040 - 0x0008)
struct FAudioEQEffect final : public FAudioEffectParameters
{
public:
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FrequencyCenter0;                                  // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Gain0;                                             // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bandwidth0;                                        // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FrequencyCenter1;                                  // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Gain1;                                             // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bandwidth1;                                        // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FrequencyCenter2;                                  // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Gain2;                                             // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bandwidth2;                                        // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FrequencyCenter3;                                  // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Gain3;                                             // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Bandwidth3;                                        // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAudioEQEffect;

// ScriptStruct Engine.SoundClassAdjuster
// 0x0020 (0x0020 - 0x0000)
struct FSoundClassAdjuster final
{
public:
	class USoundClass*                            SoundClassObject;                                  // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VolumeAdjuster;                                    // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PitchAdjuster;                                     // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LowPassFilterFrequency;                            // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bApplyToChildren : 1;                              // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         VoiceCenterChannelVolumeAdjuster;                  // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSoundClassAdjuster;

// ScriptStruct Engine.SoundModulationDefaultRoutingSettings
// 0x0008 (0x0048 - 0x0040)
struct FSoundModulationDefaultRoutingSettings final : public FSoundModulationDefaultSettings
{
public:
	EModulationRouting                            VolumeRouting;                                     // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EModulationRouting                            PitchRouting;                                      // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EModulationRouting                            HighpassRouting;                                   // 0x0042(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EModulationRouting                            LowpassRouting;                                    // 0x0043(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSoundModulationDefaultRoutingSettings;

// ScriptStruct Engine.ModulatorContinuousParams
// 0x0020 (0x0020 - 0x0000)
struct FModulatorContinuousParams final
{
public:
	class FName                                   ParameterName;                                     // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Default;                                           // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinInput;                                          // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxInput;                                          // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinOutput;                                         // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxOutput;                                         // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EModulationParamMode                          ParamMode;                                         // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FModulatorContinuousParams;

// ScriptStruct Engine.SoundSourceBusSendInfo
// 0x00B8 (0x00B8 - 0x0000)
struct FSoundSourceBusSendInfo final
{
public:
	ESourceBusSendLevelControlMethod              SourceBusSendLevelControlMethod;                   // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class USoundSourceBus*                        SoundSourceBus;                                    // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAudioBus*                              AudioBus;                                          // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SendLevel;                                         // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinSendLevel;                                      // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSendLevel;                                      // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinSendDistance;                                   // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSendDistance;                                   // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRuntimeFloatCurve                     CustomSendLevelCurve;                              // 0x0030(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundSourceBusSendInfo;

// ScriptStruct Engine.SoundSubmixSpectralAnalysisBandSettings
// 0x0010 (0x0010 - 0x0000)
struct FSoundSubmixSpectralAnalysisBandSettings final
{
public:
	float                                         BandFrequency;                                     // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AttackTimeMsec;                                    // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReleaseTimeMsec;                                   // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         QFactor;                                           // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundSubmixSpectralAnalysisBandSettings;

// ScriptStruct Engine.SoundWaveSpectralData
// 0x000C (0x000C - 0x0000)
struct FSoundWaveSpectralData final
{
public:
	float                                         FrequencyHz;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Magnitude;                                         // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NormalizedMagnitude;                               // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundWaveSpectralData;

// ScriptStruct Engine.SoundWaveSpectralDataPerSound
// 0x0020 (0x0020 - 0x0000)
struct FSoundWaveSpectralDataPerSound final
{
public:
	TArray<struct FSoundWaveSpectralData>         SpectralData;                                      // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         PlaybackTime;                                      // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class USoundWave*                             SoundWave;                                         // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundWaveSpectralDataPerSound;

// ScriptStruct Engine.SoundWaveEnvelopeDataPerSound
// 0x0010 (0x0010 - 0x0000)
struct FSoundWaveEnvelopeDataPerSound final
{
public:
	float                                         Envelope;                                          // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PlaybackTime;                                      // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USoundWave*                             SoundWave;                                         // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundWaveEnvelopeDataPerSound;

// ScriptStruct Engine.SoundWaveSpectralTimeData
// 0x0018 (0x0018 - 0x0000)
struct FSoundWaveSpectralTimeData final
{
public:
	TArray<struct FSoundWaveSpectralDataEntry>    Data;                                              // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         TimeSec;                                           // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSoundWaveSpectralTimeData;

// ScriptStruct Engine.SoundWaveEnvelopeTimeData
// 0x0008 (0x0008 - 0x0000)
struct FSoundWaveEnvelopeTimeData final
{
public:
	float                                         Amplitude;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeSec;                                           // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundWaveEnvelopeTimeData;

// ScriptStruct Engine.SoundWaveCuePoint
// 0x0020 (0x0020 - 0x0000)
struct FSoundWaveCuePoint final
{
public:
	int32                                         CuePointID;                                        // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Label;                                             // 0x0008(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FramePosition;                                     // 0x0018(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FrameLength;                                       // 0x001C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoundWaveCuePoint;

// ScriptStruct Engine.SplineInstanceData
// 0x00E8 (0x01A0 - 0x00B8)
struct FSplineInstanceData final : public FSceneComponentInstanceData
{
public:
	bool                                          bSplineHasBeenEdited;                              // 0x00B8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B9[0x7];                                       // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSplineCurves                          SplineCurves;                                      // 0x00C0(0x0070)(NativeAccessSpecifierPublic)
	struct FSplineCurves                          SplineCurvesPreUCS;                                // 0x0130(0x0070)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSplineInstanceData;

// ScriptStruct Engine.PaintedVertex
// 0x0040 (0x0040 - 0x0000)
struct FPaintedVertex final
{
public:
	struct FVector                                position;                                          // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 Color;                                             // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector4                               Normal;                                            // 0x0020(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPaintedVertex;

// ScriptStruct Engine.StaticMeshVertexColorLODData
// 0x0028 (0x0028 - 0x0000)
struct FStaticMeshVertexColorLODData final
{
public:
	TArray<struct FPaintedVertex>                 PaintedVertices;                                   // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FColor>                         VertexBufferColors;                                // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint32                                        LODIndex;                                          // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStaticMeshVertexColorLODData;

// ScriptStruct Engine.StreamingTextureBuildInfo
// 0x000C (0x000C - 0x0000)
struct FStreamingTextureBuildInfo final
{
public:
	uint32                                        PackedRelativeBox;                                 // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TextureLevelIndex;                                 // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TexelFactor;                                       // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStreamingTextureBuildInfo;

// ScriptStruct Engine.StaticMeshComponentInstanceData
// 0x0040 (0x0170 - 0x0130)
#pragma pack(push, 0x1)
struct alignas(0x10) FStaticMeshComponentInstanceData : public FPrimitiveComponentInstanceData
{
public:
	class UStaticMesh*                            StaticMesh;                                        // 0x0130(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FStaticMeshVertexColorLODData>  VertexColorLODs;                                   // 0x0138(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FGuid>                          CachedStaticLighting;                              // 0x0148(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FStreamingTextureBuildInfo>     StreamingTextureData;                              // 0x0158(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
#pragma pack(pop)
DUMPER7_ASSERTS_FStaticMeshComponentInstanceData;

// ScriptStruct Engine.SplineMeshInstanceData
// 0x0060 (0x01D0 - 0x0170)
struct FSplineMeshInstanceData final : public FStaticMeshComponentInstanceData
{
public:
	struct FVector                                StartPos;                                          // 0x0168(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                EndPos;                                            // 0x0180(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                StartTangent;                                      // 0x0198(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                EndTangent;                                        // 0x01B0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C8[0x8];                                      // 0x01C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSplineMeshInstanceData;

// ScriptStruct Engine.MeshSectionInfo
// 0x0008 (0x0008 - 0x0000)
struct FMeshSectionInfo final
{
public:
	int32                                         MaterialIndex;                                     // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnableCollision;                                  // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCastShadow;                                       // 0x0005(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bVisibleInRayTracing;                              // 0x0006(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bForceOpaque;                                      // 0x0007(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMeshSectionInfo;

// ScriptStruct Engine.MeshSectionInfoMap
// 0x0050 (0x0050 - 0x0000)
struct FMeshSectionInfoMap final
{
public:
	TMap<uint32, struct FMeshSectionInfo>         Map;                                               // 0x0000(0x0050)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMeshSectionInfoMap;

// ScriptStruct Engine.AssetEditorOrbitCameraPosition
// 0x0050 (0x0050 - 0x0000)
struct FAssetEditorOrbitCameraPosition final
{
public:
	bool                                          bIsSet;                                            // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                CamOrbitPoint;                                     // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CamOrbitZoom;                                      // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               CamOrbitRotation;                                  // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAssetEditorOrbitCameraPosition;

// ScriptStruct Engine.MaterialRemapIndex
// 0x0018 (0x0018 - 0x0000)
struct FMaterialRemapIndex final
{
public:
	uint32                                        ImportVersionKey;                                  // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 MaterialRemap;                                     // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialRemapIndex;

// ScriptStruct Engine.StaticMeshComponentLODInfo
// 0x0090 (0x0090 - 0x0000)
struct alignas(0x08) FStaticMeshComponentLODInfo final
{
public:
	uint8                                         Pad_0[0x90];                                       // 0x0000(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStaticMeshComponentLODInfo;

// ScriptStruct Engine.StaticMeshSourceModel
// 0x0088 (0x0088 - 0x0000)
struct FStaticMeshSourceModel final
{
public:
	struct FMeshBuildSettings                     BuildSettings;                                     // 0x0000(0x0048)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FMeshReductionSettings                 ReductionSettings;                                 // 0x0048(0x0024)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	float                                         LODDistance;                                       // 0x006C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPerPlatformFloat                      ScreenSize;                                        // 0x0070(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_74[0x4];                                       // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 SourceImportFilename;                              // 0x0078(0x0010)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStaticMeshSourceModel;

// ScriptStruct Engine.StaticMaterialLayersParameter
// 0x0024 (0x0048 - 0x0024)
struct FStaticMaterialLayersParameter final : public FStaticParameterBase
{
public:
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FMaterialLayersFunctions               Value;                                             // 0x0028(0x0020)(NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FStaticMaterialLayersParameter;

// ScriptStruct Engine.StringCurveKey
// 0x0018 (0x0018 - 0x0000)
struct FStringCurveKey final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Value;                                             // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStringCurveKey;

// ScriptStruct Engine.StringCurve
// 0x0020 (0x0088 - 0x0068)
struct FStringCurve final : public FIndexedCurve
{
public:
	class FString                                 DefaultValue;                                      // 0x0068(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FStringCurveKey>                Keys;                                              // 0x0078(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStringCurve;

// ScriptStruct Engine.SubsurfaceProfileStruct
// 0x009C (0x009C - 0x0000)
struct FSubsurfaceProfileStruct final
{
public:
	struct FLinearColor                           SurfaceAlbedo;                                     // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           MeanFreePathColor;                                 // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MeanFreePathDistance;                              // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WorldUnitScale;                                    // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnableBurley;                                     // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x3];                                       // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           Tint;                                              // 0x002C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScatterRadius;                                     // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           SubsurfaceColor;                                   // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           FalloffColor;                                      // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           BoundaryColorBleed;                                // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExtinctionScale;                                   // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NormalScale;                                       // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScatteringDistribution;                            // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IOR;                                               // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Roughness0;                                        // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Roughness1;                                        // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LobeMix;                                           // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TransmissionTintColor;                             // 0x008C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSubsurfaceProfileStruct;

// ScriptStruct Engine.TextureSourceBlock
// 0x0018 (0x0018 - 0x0000)
struct FTextureSourceBlock final
{
public:
	int32                                         BlockX;                                            // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BlockY;                                            // 0x0004(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SizeX;                                             // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SizeY;                                             // 0x000C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NumSlices;                                         // 0x0010(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NumMips;                                           // 0x0014(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTextureSourceBlock;

// ScriptStruct Engine.TextureSource
// 0x0068 (0x0068 - 0x0000)
struct alignas(0x08) FTextureSource final
{
public:
	uint8                                         Pad_0[0x68];                                       // 0x0000(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTextureSource;

// ScriptStruct Engine.TexturePlatformData
// 0x0030 (0x0030 - 0x0000)
struct alignas(0x08) FTexturePlatformData final
{
public:
	uint8                                         Pad_0[0x30];                                       // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTexturePlatformData;

// ScriptStruct Engine.TextureFormatSettings
// 0x0002 (0x0002 - 0x0000)
struct FTextureFormatSettings final
{
public:
	ETextureCompressionSettings                   CompressionSettings;                               // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         CompressionNoAlpha : 1;                            // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         CompressionForceAlpha : 1;                         // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         CompressionNone : 1;                               // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         CompressionYCoCg : 1;                              // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         sRGB : 1;                                          // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
//DUMPER7_ASSERTS_FTextureFormatSettings;

// ScriptStruct Engine.TextureSourceColorSettings
// 0x0050 (0x0050 - 0x0000)
struct FTextureSourceColorSettings final
{
public:
	ETextureSourceEncoding                        EncodingOverride;                                  // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETextureColorSpace                            ColorSpace;                                        // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              RedChromaticityCoordinate;                         // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              GreenChromaticityCoordinate;                       // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              BlueChromaticityCoordinate;                        // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              WhiteChromaticityCoordinate;                       // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETextureChromaticAdaptationMethod             ChromaticAdaptationMethod;                         // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTextureSourceColorSettings;

// ScriptStruct Engine.TextureLODGroup
// 0x0064 (0x0064 - 0x0000)
struct FTextureLODGroup final
{
public:
	ETextureGroup                                 Group;                                             // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         LODBias;                                           // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LODBias_Smaller;                                   // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LODBias_Smallest;                                  // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         NumStreamedMips;                                   // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETextureMipGenSettings                        MipGenSettings;                                    // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         MinLODSize;                                        // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxLODSize;                                        // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxLODSize_Smaller;                                // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxLODSize_Smallest;                               // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxLODSize_VT;                                     // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OptionalLODBias;                                   // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OptionalMaxLODSize;                                // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MinMagFilter;                                      // 0x003C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MipFilter;                                         // 0x0044(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETextureMipLoadOptions                        MipLoadOptions;                                    // 0x004C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          HighPriorityLoad;                                  // 0x004D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DuplicateNonOptionalMips;                          // 0x004E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4F[0x1];                                       // 0x004F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Downscale;                                         // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETextureDownscaleOptions                      DownscaleOptions;                                  // 0x0054(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_55[0x3];                                       // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         VirtualTextureTileCountBias;                       // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         VirtualTextureTileSizeBias;                        // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETextureLossyCompressionAmount                LossyCompressionAmount;                            // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
//DUMPER7_ASSERTS_FTextureLODGroup;

// ScriptStruct Engine.StreamingRenderAssetPrimitiveInfo
// 0x0050 (0x0050 - 0x0000)
struct FStreamingRenderAssetPrimitiveInfo final
{
public:
	class UStreamableRenderAsset*                 RenderAsset;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBoxSphereBounds                       Bounds;                                            // 0x0008(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         TexelFactor;                                       // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint32                                        PackedRelativeBox;                                 // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAllowInvalidTexelFactorWhenUnregistered : 1;      // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStreamingRenderAssetPrimitiveInfo;

// ScriptStruct Engine.TimelineEventEntry
// 0x0014 (0x0014 - 0x0000)
struct FTimelineEventEntry final
{
public:
	float                                         Time;                                              // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TDelegate<void()>                             EventFunc;                                         // 0x0004(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTimelineEventEntry;

// ScriptStruct Engine.TimelineVectorTrack
// 0x0040 (0x0040 - 0x0000)
struct FTimelineVectorTrack final
{
public:
	class UCurveVector*                           VectorCurve;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TDelegate<void(const struct FVector& Output)> InterpFunc;                                        // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   TrackName;                                         // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   VectorPropertyName;                                // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_28[0x18];                                      // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTimelineVectorTrack;

// ScriptStruct Engine.TimelineFloatTrack
// 0x0040 (0x0040 - 0x0000)
struct FTimelineFloatTrack final
{
public:
	class UCurveFloat*                            FloatCurve;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TDelegate<void(float Output)>                 InterpFunc;                                        // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   TrackName;                                         // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   FloatPropertyName;                                 // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_28[0x18];                                      // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTimelineFloatTrack;

// ScriptStruct Engine.Timeline
// 0x0098 (0x0098 - 0x0000)
struct FTimeline final
{
public:
	ETimelineLengthMode                           LengthMode;                                        // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         bLooping : 1;                                      // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         bReversePlayback : 1;                              // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         bPlaying : 1;                                      // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Length;                                            // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         PlayRate;                                          // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         position;                                          // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TArray<struct FTimelineEventEntry>            Events;                                            // 0x0010(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate)
	TArray<struct FTimelineVectorTrack>           InterpVectors;                                     // 0x0020(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate)
	TArray<struct FTimelineFloatTrack>            InterpFloats;                                      // 0x0030(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate)
	TArray<struct FTimelineLinearColorTrack>      InterpLinearColors;                                // 0x0040(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate)
	TDelegate<void()>                             TimelinePostUpdateFunc;                            // 0x0050(0x0010)(ZeroConstructor, InstancedReference, RepSkip, NoDestructor, NativeAccessSpecifierPrivate)
	TDelegate<void()>                             TimelineFinishedFunc;                              // 0x0060(0x0010)(ZeroConstructor, InstancedReference, RepSkip, NoDestructor, NativeAccessSpecifierPrivate)
	TWeakObjectPtr<class UObject>                 PropertySetObject;                                 // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   DirectionPropertyName;                             // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_80[0x18];                                      // 0x0080(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTimeline;

// ScriptStruct Engine.TTFloatTrack
// 0x0008 (0x0028 - 0x0020)
struct FTTFloatTrack final : public FTTPropertyTrack
{
public:
	class UCurveFloat*                            CurveFloat;                                        // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTTFloatTrack;

// ScriptStruct Engine.TTVectorTrack
// 0x0008 (0x0028 - 0x0020)
struct FTTVectorTrack final : public FTTPropertyTrack
{
public:
	class UCurveVector*                           CurveVector;                                       // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTTVectorTrack;

// ScriptStruct Engine.TimeStretchCurveInstance
// 0x0030 (0x0030 - 0x0000)
struct alignas(0x08) FTimeStretchCurveInstance final
{
public:
	bool                                          bHasValidData;                                     // 0x0000(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_1[0x2F];                                       // 0x0001(0x002F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTimeStretchCurveInstance;

// ScriptStruct Engine.TypedElementDeletionOptions
// 0x0003 (0x0003 - 0x0000)
struct FTypedElementDeletionOptions final
{
public:
	bool                                          bVerifyDeletionCanHappen;                          // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          bWarnAboutReferences;                              // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          bWarnAboutSoftReferences;                          // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FTypedElementDeletionOptions;

// ScriptStruct Engine.UpdateLevelVisibilityLevelInfo
// 0x0014 (0x0014 - 0x0000)
struct FUpdateLevelVisibilityLevelInfo final
{
public:
	class FName                                   PackageName;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Filename;                                          // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsVisible : 1;                                    // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FUpdateLevelVisibilityLevelInfo;

// ScriptStruct Engine.HardwareCursorReference
// 0x0018 (0x0018 - 0x0000)
struct FHardwareCursorReference final
{
public:
	class FName                                   CursorPath;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              HotSpot;                                           // 0x0008(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHardwareCursorReference;

// ScriptStruct Engine.VirtualTextureSpacePoolConfig
// 0x0030 (0x0030 - 0x0000)
struct FVirtualTextureSpacePoolConfig final
{
public:
	TArray<EPixelFormat>                          Formats;                                           // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         MinTileSize;                                       // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxTileSize;                                       // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SizeInMegabyte;                                    // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnableResidencyMipMapBias;                        // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAllowSizeScale;                                   // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1E[0x2];                                       // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         MinScaledSizeInMegabyte;                           // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxScaledSizeInMegabyte;                           // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAllowAutoGrow;                                    // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FVirtualTextureSpacePoolConfig;

// ScriptStruct Engine.VoiceSettings
// 0x0018 (0x0018 - 0x0000)
struct FVoiceSettings final
{
public:
	class USceneComponent*                        ComponentToAttachTo;                               // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USoundAttenuation*                      AttenuationSettings;                               // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USoundEffectSourcePresetChain*          SourceEffectChain;                                 // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVoiceSettings;

// ScriptStruct Engine.LevelViewportInfo
// 0x0038 (0x0038 - 0x0000)
struct FLevelViewportInfo final
{
public:
	struct FVector                                CamPosition;                                       // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               CamRotation;                                       // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         CamOrthoZoom;                                      // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          CamUpdated;                                        // 0x0034(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_35[0x3];                                       // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLevelViewportInfo;

// ScriptStruct Engine.EndPhysicsTickFunction
// 0x0008 (0x0040 - 0x0038)
struct FEndPhysicsTickFunction final : public FTickFunction
{
public:
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEndPhysicsTickFunction;

// ScriptStruct Engine.LevelCollection
// 0x0078 (0x0078 - 0x0000)
struct FLevelCollection final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class AGameStateBase*                         GameState;                                         // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UNetDriver*                             NetDriver;                                         // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UDemoNetDriver*                         DemoNetDriver;                                     // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class ULevel*                                 PersistentLevel;                                   // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TSet<class ULevel*>                           Levels;                                            // 0x0028(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FLevelCollection;

// ScriptStruct Engine.StreamingLevelsToConsider
// 0x0028 (0x0028 - 0x0000)
struct FStreamingLevelsToConsider final
{
public:
	TArray<class ULevelStreaming*>                StreamingLevels;                                   // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate)
	uint8                                         Pad_10[0x18];                                      // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStreamingLevelsToConsider;

// ScriptStruct Engine.WorldPartitionRuntimeCellObjectMapping
// 0x0001 (0x0001 - 0x0000)
struct FWorldPartitionRuntimeCellObjectMapping final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldPartitionRuntimeCellObjectMapping;

// ScriptStruct Engine.SpatialHashStreamingGrid
// 0x00A8 (0x00A8 - 0x0000)
struct FSpatialHashStreamingGrid final
{
public:
	class FName                                   GridName;                                          // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Origin;                                            // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CellSize;                                          // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LoadingRange;                                      // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bBlockOnSlowStreaming;                             // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x3];                                       // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           DebugColor;                                        // 0x002C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FSpatialHashStreamingGridLevel> GridLevels;                                        // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	struct FBox                                   WorldBounds;                                       // 0x0050(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          bClientOnlyVisible;                                // 0x0088(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_89[0x7];                                       // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UHLODLayer*                             HLODLayer;                                         // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_98[0x10];                                      // 0x0098(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSpatialHashStreamingGrid;

// ScriptStruct Engine.SpatialHashRuntimeGrid
// 0x0001 (0x0001 - 0x0000)
struct FSpatialHashRuntimeGrid final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSpatialHashRuntimeGrid;

// ScriptStruct Engine.WorldPartitionRuntimeSpatialHashGridPreviewer
// 0x0001 (0x0001 - 0x0000)
struct FWorldPartitionRuntimeSpatialHashGridPreviewer final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldPartitionRuntimeSpatialHashGridPreviewer;

// ScriptStruct Engine.WorldPartitionStreamingQuerySource
// 0x0080 (0x0080 - 0x0000)
struct FWorldPartitionStreamingQuerySource final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseGridLoadingRange;                              // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           DataLayers;                                        // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          bDataLayersOnly;                                   // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSpatialQuery;                                     // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_32[0x4E];                                      // 0x0032(0x004E)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldPartitionStreamingQuerySource;

// ScriptStruct Engine.LightmassWorldInfoSettings
// 0x004C (0x004C - 0x0000)
struct FLightmassWorldInfoSettings final
{
public:
	float                                         StaticLightingLevelScale;                          // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NumIndirectLightingBounces;                        // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NumSkyLightingBounces;                             // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IndirectLightingQuality;                           // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IndirectLightingSmoothness;                        // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 EnvironmentColor;                                  // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnvironmentIntensity;                              // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EmissiveBoost;                                     // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DiffuseBoost;                                      // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EVolumeLightingMethod                         VolumeLightingMethod;                              // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseAmbientOcclusion : 1;                          // 0x0025(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bGenerateAmbientOcclusionMaterialMask : 1;         // 0x0025(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bVisualizeMaterialDiffuse : 1;                     // 0x0025(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bVisualizeAmbientOcclusion : 1;                    // 0x0025(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCompressLightmaps : 1;                            // 0x0025(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_26[0x2];                                       // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         VolumetricLightmapDetailCellSize;                  // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VolumetricLightmapMaximumBrickMemoryMb;            // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VolumetricLightmapSphericalHarmonicSmoothing;      // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VolumeLightSamplePlacementScale;                   // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DirectIlluminationOcclusionFraction;               // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IndirectIlluminationOcclusionFraction;             // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OcclusionExponent;                                 // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FullyOccludedSamplesFraction;                      // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxOcclusionDistance;                              // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLightmassWorldInfoSettings;

// ScriptStruct Engine.NetViewer
// 0x0048 (0x0048 - 0x0000)
struct FNetViewer final
{
public:
	class UNetConnection*                         Connection;                                        // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 InViewer;                                          // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 ViewTarget;                                        // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ViewLocation;                                      // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ViewDir;                                           // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNetViewer;

}

