#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: b1_Managed

#include "Basic.hpp"

#include "Calliope_structs.hpp"
#include "Calliope_classes.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "b1_Managed_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "GSInput_structs.hpp"
#include "GSInput_classes.hpp"
#include "InputCore_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "UMGSpline_classes.hpp"
#include "b1_structs.hpp"
#include "b1_classes.hpp"
#include "GSDynamicSDF_classes.hpp"
#include "UnrealExtent_structs.hpp"
#include "UnrealExtent_classes.hpp"
#include "EnhancedInput_structs.hpp"
#include "GSE_ProtobufDB_structs.hpp"
#include "SlateCore_structs.hpp"
#include "GSEngineExtent_structs.hpp"
#include "AkAudio_structs.hpp"
#include "UMG_structs.hpp"
#include "UMG_classes.hpp"
#include "CalliopeWin64_classes.hpp"
#include "DeveloperSettings_classes.hpp"
#include "DonAINavigation_structs.hpp"
#include "CinematicCamera_classes.hpp"
#include "AIModule_structs.hpp"
#include "Slate_structs.hpp"
#include "GSAnimationKeyBlender_structs.hpp"
#include "LevelSequence_classes.hpp"
#include "GSReplaySystem_classes.hpp"
#include "AsyncLoadingScreen_structs.hpp"
#include "MM_structs.hpp"
#include "MM_classes.hpp"
#include "JavascriptUMG_classes.hpp"


namespace SDK
{

// SharpClass b1-Managed.BED_CalliopeNodeBae
// 0x0000 (0x02A0 - 0x02A0)
class UBED_CalliopeNodeBae : public UCalliopeNode
{
public:
	uint8 GetBranchGraphToEditInCS(class FString* OutBranchGraphIdentifier);

	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;
	uint8 IsBranchGraphNode() const;
	uint8 IsRerouteNode() const;
	struct FCalliopeGuid GetGuid() const;
	int32 GetActorGuidOptions(const class FString& PropertyName, TArray<struct FActorGuidOption>* OutOptions) const;
	uint8 CanManageStates() const;
	uint8 GetActorGuid(class AActor* InActor, class FString* OutActorGuid) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_CalliopeNodeBae")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_CalliopeNodeBae")
	}
	static class UBED_CalliopeNodeBae* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_CalliopeNodeBae>();
	}
};
DUMPER7_ASSERTS_UBED_CalliopeNodeBae;

// SharpClass b1-Managed.BED_FSMNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode")
	}
	static class UBED_FSMNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode;

// SharpClass b1-Managed.BED_FSMNode_GI_LoadingBase
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_GI_LoadingBase : public UBED_FSMNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_LoadingBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_LoadingBase")
	}
	static class UBED_FSMNode_GI_LoadingBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_LoadingBase>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_LoadingBase;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_FillLocalBPCRoleData
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_FillLocalBPCRoleData final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_FillLocalBPCRoleData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_FillLocalBPCRoleData")
	}
	static class UBED_FSMNode_GI_Loading_FillLocalBPCRoleData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_FillLocalBPCRoleData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_FillLocalBPCRoleData;

// SharpClass b1-Managed.BGWHeroIconConfigDataAsset
// 0x0010 (0x0040 - 0x0030)
class UBGWHeroIconConfigDataAsset final : public UBGWDataAsset
{
public:
	TArray<struct FHeroIconInfo>                  HeroIconInfoList;                                  // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWHeroIconConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWHeroIconConfigDataAsset")
	}
	static class UBGWHeroIconConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWHeroIconConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWHeroIconConfigDataAsset;

// SharpClass b1-Managed.BED_GuideNode_Base
// 0x0000 (0x02A0 - 0x02A0)
class UBED_GuideNode_Base : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_GuideNode_Base")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_GuideNode_Base")
	}
	static class UBED_GuideNode_Base* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_GuideNode_Base>();
	}
};
DUMPER7_ASSERTS_UBED_GuideNode_Base;

// SharpClass b1-Managed.BED_ProcessNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessNode")
	}
	static class UBED_ProcessNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessNode>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessNode;

// SharpClass b1-Managed.BED_ProcessStateNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessStateNode : public UBED_ProcessNode
{
public:
	uint8 IsBranchGraphNode() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode")
	}
	static class UBED_ProcessStateNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode;

// SharpClass b1-Managed.BED_ProcessStateNode_ObserveActor
// 0x0030 (0x02D0 - 0x02A0)
class UBED_ProcessStateNode_ObserveActor final : public UBED_ProcessStateNode
{
public:
	int32                                         SuccessLimit;                                      // 0x02A0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FObserveActorInfo                      ObserveActorInfo;                                  // 0x02A4(0x002C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_ObserveActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_ObserveActor")
	}
	static class UBED_ProcessStateNode_ObserveActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_ObserveActor>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_ObserveActor;

// SharpClass b1-Managed.BGW_DispLibFNameCacheDataAsset
// 0x0148 (0x0178 - 0x0030)
class UBGW_DispLibFNameCacheDataAsset final : public UBGWDataAsset
{
public:
	class FName                                   GSUnitHeight;                                      // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   GSCPUNoiseFloat;                                   // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   UseGSArtFresnel;                                   // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InvertGSArtFresnel;                                // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   UseContrastInsteadPower;                           // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   BrightValue;                                       // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DarkValue;                                         // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   GSArtFresnelPower;                                 // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ClampGSArtFresnelDotProduct;                       // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   UAFUseVertexNormalNotTex;                          // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   UseUAFHeightGradientRamp;                          // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   UAFTopAlpha;                                       // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   UAFBottomAlpha;                                    // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   FColor_Out;                                        // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   FColor_In;                                         // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   GSOverrideOpacity;                                 // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxStop;                                           // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxEmitterPos;                                     // 0x00B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxTargetPos;                                      // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxV4Param;                                        // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxEmitterDeath;                                   // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxPlanePPSize;                                    // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxDuration;                                       // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxSelfSkeletalMesh;                               // 0x00E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxMinorSkeletalMesh;                              // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxSelfStaticMesh;                                 // 0x00F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EfxMinorStaticMesh;                                // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_CurFrameWindEventCount;                       // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_WindDataV4;                                   // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_WindDistanceDampingRate;                      // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_WindType;                                     // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_WindIntensity;                                // 0x0128(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_WindSizeV3;                                   // 0x0130(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_WindDirWS;                                    // 0x0138(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_WindCenterPosWS;                              // 0x0140(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_CurFrameHeatEventCount;                       // 0x0148(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_HeatDataV4;                                   // 0x0150(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_HeatDistanceDampingRate;                      // 0x0158(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_HeatIntensity;                                // 0x0160(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_HeatSizeV3;                                   // 0x0168(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WEFM_HeatCenterPosWS;                              // 0x0170(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DispLibFNameCacheDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DispLibFNameCacheDataAsset")
	}
	static class UBGW_DispLibFNameCacheDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DispLibFNameCacheDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGW_DispLibFNameCacheDataAsset;

// SharpClass b1-Managed.ActorEditCompBase
// 0x0000 (0x00C8 - 0x00C8)
class UActorEditCompBase : public UEditorOnlyCompBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ActorEditCompBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ActorEditCompBase")
	}
	static class UActorEditCompBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UActorEditCompBase>();
	}
};
DUMPER7_ASSERTS_UActorEditCompBase;

// SharpClass b1-Managed.BUS_ConfigInfoComp
// 0x0300 (0x03C8 - 0x00C8)
class UBUS_ConfigInfoComp final : public UActorEditCompBase
{
public:
	struct FUnitCDesc                             UnitCDesc;                                         // 0x00C8(0x0058)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUnitAIDesc                            UnitAIDesc;                                        // 0x0120(0x0070)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUnitPhysicsDesc                       UnitPhysicsDesc;                                   // 0x0190(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUnitGuidData                          UnitFixedGuid;                                     // 0x0198(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBehaviorTree*                          UnitBehaviorTree;                                  // 0x01A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDispInteractSolverConfig              DispInteractSolverConfig;                          // 0x01B0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<class FName, struct FBoneUseForDispMap>  DispInteractBoneMap;                               // 0x01B8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UBGWDataAsset_TROConfig*                TROConfigOverride;                                 // 0x0208(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_SpecialBoneConfig*        SpecialBoneConfig;                                 // 0x0210(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 DestroyProjectileWhenDead;                         // 0x0218(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         SpotLightRotationLagSpeed;                         // 0x0228(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22C[0x4];                                      // 0x022C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FActorAttachConfig                     AttachConfig;                                      // 0x0230(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFGSCameraAutoLockSetting              GSCameraAutoLockSetting;                           // 0x0240(0x0028)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFGSMeleeAutoLockSetting               NormalMeleeAutoLockSetting;                        // 0x0268(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFGSMeleeAutoLockSetting               G4MeleeAutoLockSetting;                            // 0x0278(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DodgeInputFixLine;                                 // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GridSize;                                          // 0x028C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUnitCompFlagConfig                    FlagConfig;                                        // 0x0290(0x00F8)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FallingCheckThreshold;                             // 0x0388(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_38C[0x4];                                      // 0x038C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FCircusConfig                          CircusConfig;                                      // 0x0390(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EInteractInfoTemplateType                     _InteractInfoTemplateType;                         // 0x03A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3A9[0x3];                                      // 0x03A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNeutralAnimalConfig                   NeutralAnimalConfig;                               // 0x03AC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3B4[0x4];                                      // 0x03B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_WaterSplashMapping*       WaterSplashConfig;                                 // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDisableDataConvert : 1;                           // 0x03C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ConfigInfoComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ConfigInfoComp")
	}
	static class UBUS_ConfigInfoComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ConfigInfoComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ConfigInfoComp;

// SharpClass b1-Managed.BED_BehaviorNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BehaviorNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode")
	}
	static class UBED_BehaviorNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode;

// SharpClass b1-Managed.BED_BehaviorNode_Condition
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_Condition : public UBED_BehaviorNode
{
public:
	uint8                                         bReverseCondition : 1;                             // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ConditionCoolDownTimeMs;                           // 0x02A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_Condition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_Condition")
	}
	static class UBED_BehaviorNode_Condition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_Condition>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_Condition;

// SharpClass b1-Managed.BED_BehaviorNode_DetectExclusiveItemState
// 0x0028 (0x02D0 - 0x02A8)
class UBED_BehaviorNode_DetectExclusiveItemState final : public UBED_BehaviorNode_Condition
{
public:
	struct FGameplayTag                           ActorTag;                                          // 0x02A8(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  StateTags;                                         // 0x02B0(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_DetectExclusiveItemState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_DetectExclusiveItemState")
	}
	static class UBED_BehaviorNode_DetectExclusiveItemState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_DetectExclusiveItemState>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_DetectExclusiveItemState;

// SharpClass b1-Managed.BANS_GSBase
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSBase : public UAnimNotifyState_GSBase
{
public:
	int32 GSNotifyDebugPostBeginCS(const struct FUStGSNotifyParam& NotifyParam) const;
	int32 GSNotifyDebugPreBeginCS(const struct FUStGSNotifyParam& NotifyParam) const;
	int32 GSNotifyDebugPostTickCS(const struct FUStGSNotifyParam& NotifyParam) const;
	int32 GSNotifyDebugPreTickCS(const struct FUStGSNotifyParam& NotifyParam) const;
	int32 GSNotifyDebugPostEndCS(const struct FUStGSNotifyParam& NotifyParam) const;
	int32 GSNotifyDebugPreEndCS(const struct FUStGSNotifyParam& NotifyParam) const;
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSValidateInputCS(class AActor* Actor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSBase")
	}
	static class UBANS_GSBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSBase>();
	}
};
DUMPER7_ASSERTS_UBANS_GSBase;

// SharpClass b1-Managed.BANS_GSTimedPlayNiagaraFX
// 0x0270 (0x02B8 - 0x0048)
class UBANS_GSTimedPlayNiagaraFX : public UBANS_GSBase
{
public:
	uint8                                         EditorActive : 1;                                  // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UNiagaraSystem>          Template;                                          // 0x0050(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayTimeAfterStop;                                // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCEffectDestroyTiming                DestroyTiming;                                     // 0x007C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7D[0x3];                                       // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   OverrideSKMTagName;                                // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Attached : 1;                                      // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_89[0x3];                                       // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SocketName;                                        // 0x008C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         offsetInLocaSpace : 1;                             // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_95[0x3];                                       // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                LocationOffset;                                    // 0x0098(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               RotationOffset;                                    // 0x00B0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                Scale;                                             // 0x00C8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         SnapGround : 1;                                    // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EDispLibDBCSnapGroundRotationMode             SnapGroundRotationMode;                            // 0x00E1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ignoreRootBoneScale : 1;                           // 0x00E2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E2_1 : 7;                                   // 0x00E2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SetSelfMeshParam : 1;                              // 0x00E3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_E4[0x4];                                       // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           OverrideSKMBones;                                  // 0x00E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           OverrideSKMSockets;                                // 0x00F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FGSNiagaraSysParam>             customParams;                                      // 0x0108(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         DetachOnEndDispStageBegin : 1;                     // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_118_1 : 7;                                  // 0x0118(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableShadow : 1;                                  // 0x0119(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_11A[0x2];                                      // 0x011A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TranslucentSortPriority;                           // 0x011C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PausePriority;                                     // 0x0120(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCPauseMode                          PauseMode;                                         // 0x0124(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_125[0x3];                                      // 0x0125(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         EndStagePriority;                                  // 0x0128(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ForceChangeVisibleStateDEFPriority;                // 0x012C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCNiagaraForceVisibleStateMode       ForceVisibleStateDefaultMode;                      // 0x0130(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_131[0x3];                                      // 0x0131(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CompTag;                                           // 0x0134(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13C[0x4];                                      // 0x013C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibDBC_NiagaraEventScalabilitySettings ScalabilitySettings;                      // 0x0140(0x0170)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         hasAttachedSocket : 1;                             // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTimedPlayNiagaraFX")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTimedPlayNiagaraFX")
	}
	static class UBANS_GSTimedPlayNiagaraFX* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTimedPlayNiagaraFX>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTimedPlayNiagaraFX;

// SharpClass b1-Managed.BANS_GSTimedPlayNiagaraFX_WithCondition
// 0x0020 (0x02D8 - 0x02B8)
class UBANS_GSTimedPlayNiagaraFX_WithCondition final : public UBANS_GSTimedPlayNiagaraFX
{
public:
	struct FPlayNiagaraConditions                 Condition;                                         // 0x02B8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTimedPlayNiagaraFX_WithCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTimedPlayNiagaraFX_WithCondition")
	}
	static class UBANS_GSTimedPlayNiagaraFX_WithCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTimedPlayNiagaraFX_WithCondition>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTimedPlayNiagaraFX_WithCondition;

// SharpClass b1-Managed.GSEQG_SphericalLineTracePointGenerator
// 0x0040 (0x0148 - 0x0108)
class UGSEQG_SphericalLineTracePointGenerator final : public UGSEQGBase_ProjectedPoint
{
public:
	struct FFloatRange                            RangeDir_X;                                        // 0x0108(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatRange                            RangeDir_Y;                                        // 0x0118(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatRange                            RangeDir_Z;                                        // 0x0128(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LineTraceNum;                                      // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LineTraceMaxLength;                                // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETraceTypeQuery                               TraceTypeQuery;                                    // 0x0140(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_141[0x3];                                      // 0x0141(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PointMinBetween;                                   // 0x0144(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_SphericalLineTracePointGenerator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_SphericalLineTracePointGenerator")
	}
	static class UGSEQG_SphericalLineTracePointGenerator* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_SphericalLineTracePointGenerator>();
	}
};
DUMPER7_ASSERTS_UGSEQG_SphericalLineTracePointGenerator;

// SharpClass b1-Managed.DispLib_PPEffectParameters
// 0x0030 (0x0058 - 0x0028)
class UDispLib_PPEffectParameters final : public UObject
{
public:
	float                                         Duration;                                          // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BeginningDuration;                                 // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FinishingDuration;                                 // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FVector4>                       VectorParams;                                      // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<float>                                 ScalarParams;                                      // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_PPEffectParameters")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_PPEffectParameters")
	}
	static class UDispLib_PPEffectParameters* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_PPEffectParameters>();
	}
};
DUMPER7_ASSERTS_UDispLib_PPEffectParameters;

// SharpClass b1-Managed.BAID_Base
// 0x0000 (0x0090 - 0x0090)
class UBAID_Base : public UBTDecorator_USharpBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_Base")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_Base")
	}
	static class UBAID_Base* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_Base>();
	}
};
DUMPER7_ASSERTS_UBAID_Base;

// SharpClass b1-Managed.BAID_CheckSurfaceType
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckSurfaceType final : public UBAID_Base
{
public:
	ESceneItemSurfaceType                         SurfaceType;                                       // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckSurfaceType")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckSurfaceType")
	}
	static class UBAID_CheckSurfaceType* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckSurfaceType>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckSurfaceType;

// SharpClass b1-Managed.DispLib_SplineMoveComp
// 0x0038 (0x0108 - 0x00D0)
class UDispLib_SplineMoveComp final : public UBaseActorCompTickable
{
public:
	class UCurveFloat*                            ProgressCurve;                                     // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_DC[0x4];                                       // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              RandomMappingScale;                                // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RandomRotation;                                    // 0x00F0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_SplineMoveComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_SplineMoveComp")
	}
	static class UDispLib_SplineMoveComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_SplineMoveComp>();
	}
};
DUMPER7_ASSERTS_UDispLib_SplineMoveComp;

// SharpClass b1-Managed.BUS_ActorBaseDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ActorBaseDataComp : public UActorDataContainer
{
public:
	void LateECSBeginPlay();
	void PreECSBeginPlay();
	void OnDestoryInCS();
	void InitOnNewInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ActorBaseDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ActorBaseDataComp")
	}
	static class UBUS_ActorBaseDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ActorBaseDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ActorBaseDataComp;

// SharpClass b1-Managed.BUS_InteractiveActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_InteractiveActorDataComp : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_InteractiveActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_InteractiveActorDataComp")
	}
	static class UBUS_InteractiveActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_InteractiveActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_InteractiveActorDataComp;

// SharpClass b1-Managed.BUS_MeditationPointDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_MeditationPointDataComp final : public UBUS_InteractiveActorDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_MeditationPointDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_MeditationPointDataComp")
	}
	static class UBUS_MeditationPointDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_MeditationPointDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_MeditationPointDataComp;

// SharpClass b1-Managed.HelloWorldActor
// 0x0008 (0x0290 - 0x0288)
class AHelloWorldActor final : public AActor
{
public:
	int32                                         Value123;                                          // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void CallMe();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("HelloWorldActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"HelloWorldActor")
	}
	static class AHelloWorldActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<AHelloWorldActor>();
	}
};
DUMPER7_ASSERTS_AHelloWorldActor;

// SharpClass b1-Managed.DispLib_DBCSimpleMaterialQualityManager
// 0x0008 (0x00D8 - 0x00D0)
class UDispLib_DBCSimpleMaterialQualityManager final : public UBaseActorCompTickable
{
public:
	uint8                                         InitOver : 1;                                      // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_DBCSimpleMaterialQualityManager")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_DBCSimpleMaterialQualityManager")
	}
	static class UDispLib_DBCSimpleMaterialQualityManager* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_DBCSimpleMaterialQualityManager>();
	}
};
DUMPER7_ASSERTS_UDispLib_DBCSimpleMaterialQualityManager;

// SharpClass b1-Managed.HelloUTestComp
// 0x0000 (0x00C0 - 0x00C0)
class UHelloUTestComp final : public UActorComponent
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("HelloUTestComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"HelloUTestComp")
	}
	static class UHelloUTestComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UHelloUTestComp>();
	}
};
DUMPER7_ASSERTS_UHelloUTestComp;

// SharpClass b1-Managed.GSDispLib_PostProcessActor
// 0x0060 (0x02E8 - 0x0288)
class AGSDispLib_PostProcessActor : public AActor
{
public:
	class UMaterialInstance*                      MaterialPrototype;                                 // 0x0288(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               MaterialInstDynamic;                               // 0x0290(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UGSDispLib_PostProcessContext*          PPContext;                                         // 0x0298(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUDispLib_PostPorcessCommonConf        PPConf;                                            // 0x02A0(0x0030)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Progress;                                          // 0x02D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsAutoPlay : 1;                                    // 0x02D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2D5[0x3];                                      // 0x02D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UDispLib_PPEffectParameters*            Parameters;                                        // 0x02D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EffectID;                                          // 0x02E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnAlreadyFinish(class UGSDispLib_PostProcessContext* Context);
	void OnAlreadyBegin(class UGSDispLib_PostProcessContext* Context);
	void OnEnterFinish(class UGSDispLib_PostProcessContext* Context);
	void OnEnterBegin(class UGSDispLib_PostProcessContext* Context);
	void OnEffectTick(float DeltaTime, float Progress_0, class UGSDispLib_PostProcessContext* Context);
	void OnEndFinish(class UGSDispLib_PostProcessContext* Context);
	void OnEndBegin(class UGSDispLib_PostProcessContext* Context);
	void OnInit(class UGSDispLib_PostProcessContext* Context, const struct FUDispLib_PostPorcessCommonConf& Conf);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSDispLib_PostProcessActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSDispLib_PostProcessActor")
	}
	static class AGSDispLib_PostProcessActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<AGSDispLib_PostProcessActor>();
	}
};
DUMPER7_ASSERTS_AGSDispLib_PostProcessActor;

// SharpClass b1-Managed.GSDispLib_PP_VaFogOfWar
// 0x0070 (0x0358 - 0x02E8)
class AGSDispLib_PP_VaFogOfWar final : public AGSDispLib_PostProcessActor
{
public:
	class UTextureRenderTarget2D*                 FoWTex1;                                           // 0x02E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 FoWTex2;                                           // 0x02F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 FoWTex3;                                           // 0x02F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           FoWOpaqueColor;                                    // 0x0300(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           FoWTranslucentColor;                               // 0x0310(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   FoWTexName;                                        // 0x0320(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   FoWTex2Name;                                       // 0x0328(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   FoWOpaqueColorName;                                // 0x0330(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   FoWTranslucentColorName;                           // 0x0338(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   FoWVolumePosSizeName;                              // 0x0340(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   FoWIsDebug;                                        // 0x0348(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   FoWCombineTexName;                                 // 0x0350(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnAlreadyBegin(class UGSDispLib_PostProcessContext* Context);
	void OnEnterFinish(class UGSDispLib_PostProcessContext* Context);
	void OnEnterBegin(class UGSDispLib_PostProcessContext* Context);
	void OnEffectTick(float DeltaTime, float Progress_0, class UGSDispLib_PostProcessContext* Context);
	void OnEndFinish(class UGSDispLib_PostProcessContext* Context);
	void OnEndBegin(class UGSDispLib_PostProcessContext* Context);
	void OnInit(class UGSDispLib_PostProcessContext* Context, const struct FUDispLib_PostPorcessCommonConf& Conf);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSDispLib_PP_VaFogOfWar")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSDispLib_PP_VaFogOfWar")
	}
	static class AGSDispLib_PP_VaFogOfWar* GetDefaultObj()
	{
		return GetDefaultObjImpl<AGSDispLib_PP_VaFogOfWar>();
	}
};
DUMPER7_ASSERTS_AGSDispLib_PP_VaFogOfWar;

// SharpClass b1-Managed.BANSM_Base
// 0x0038 (0x0060 - 0x0028)
class UBANSM_Base : public UObject
{
public:
	class UClass*                                 NotifyStateClass;                                  // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 NotifyClass;                                       // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NotifyTrackName;                                   // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NotifyTrackName_SweepCheck;                        // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NotifyTrackName_Socket;                            // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AWTag_GenerateBySweepCheck;                        // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AWTag_GenerateWithSocket;                          // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void AddPreciseDodgeAttackWarningAndSocket(class UAnimMontage* AnimMontage, float PreTimeSeconds, float PostTimeSeconds, float CheckSphereRadius, int32 AddSocketNumPerAnim);
	void ClearGeneratedAttackWarningsByTrack(class UAnimMontage* AnimMontage);
	void AddPlayerWaterSplash_BySweepCheck(class UAnimMontage* AnimMontage, class FName _SocketName, float SweepRadius, float PointBetweenMin, float SampleStep);
	void UpdateExtraSocketAttackWarning(class UAnimMontage* AnimMontage, int32 LengthFrame);
	void AddExtraSocketAttackWarning(class UAnimMontage* AnimMontage, int32 SocketNum, float SocketRadius, int32 LengthFrame);
	void AddSweepCheckAttackWarning(class UAnimMontage* AnimMontage, float CheckSphereRadiusIncrease);
	void RefreshAttackWarning(class UAnimMontage* AnimMontage, float PreTimeSeconds, float PostTimeSeconds);
	void GenerateNotifyState();
	void MarkNotifyState(class UAnimSequenceBase* AnimSeq, float StartTime, float EndTime);
	void GenerateNotify();
	void MarkNotify(class UAnimSequenceBase* AnimSeq, float StartTime);
	uint8 CheckState(class UAnimSequenceBase* AnimBase, float CurTime);

	class UClass* GetSupportedClass() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANSM_Base")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANSM_Base")
	}
	static class UBANSM_Base* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANSM_Base>();
	}
};
DUMPER7_ASSERTS_UBANSM_Base;

// SharpClass b1-Managed.BANSM_ComboWindow
// 0x0000 (0x0060 - 0x0060)
class UBANSM_ComboWindow final : public UBANSM_Base
{
public:
	uint8 CheckState(class UAnimSequenceBase* AnimBase, float CurTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANSM_ComboWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANSM_ComboWindow")
	}
	static class UBANSM_ComboWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANSM_ComboWindow>();
	}
};
DUMPER7_ASSERTS_UBANSM_ComboWindow;

// SharpClass b1-Managed.BED_QuestNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_QuestNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode")
	}
	static class UBED_QuestNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode;

// SharpClass b1-Managed.BED_QuestNode_PlayerCastMagic
// 0x0018 (0x02B8 - 0x02A0)
class UBED_QuestNode_PlayerCastMagic final : public UBED_QuestNode
{
public:
	EBGUAutoTestPlayerMagicType                   CastType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESkillDirection                               Direction;                                         // 0x02A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A2[0x6];                                      // 0x02A2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FAutoTestPlayerCastSkillConditionGroup> SkillCastConditions;                       // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_PlayerCastMagic")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_PlayerCastMagic")
	}
	static class UBED_QuestNode_PlayerCastMagic* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_PlayerCastMagic>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_PlayerCastMagic;

// SharpClass b1-Managed.HelloUFromUSharp
// 0x0058 (0x02E0 - 0x0288)
class AHelloUFromUSharp final : public AActor
{
public:
	int32                                         Value123;                                          // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_28C[0x4];                                      // 0x028C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Value456;                                          // 0x0290(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMulticastInlineDelegate<void(uint8 Param1, const class FString& Param2, int32 param3)> DelegateTest; // 0x02A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic)
	class UHelloUTestComp*                        TestComp;                                          // 0x02B0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 TestArr2;                                          // 0x02B8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UClass*                                 ActorClass;                                        // 0x02C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 ActorClass4;                                       // 0x02D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FHelloUStructTest                      Struct;                                            // 0x02D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void ReceiveBeginPlay();
	void CallMe(const class FString& Arg1);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("HelloUFromUSharp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"HelloUFromUSharp")
	}
	static class AHelloUFromUSharp* GetDefaultObj()
	{
		return GetDefaultObjImpl<AHelloUFromUSharp>();
	}
};
DUMPER7_ASSERTS_AHelloUFromUSharp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGBtlOnBattleStart
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGBtlOnBattleStart final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGBtlOnBattleStart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGBtlOnBattleStart")
	}
	static class UBED_FSMNode_GI_Loading_GSGBtlOnBattleStart* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGBtlOnBattleStart>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGBtlOnBattleStart;

// SharpClass b1-Managed.BGW_OnlineSession
// 0x0000 (0x00B0 - 0x00B0)
class UBGW_OnlineSession final : public UBGWOnlineSession
{
public:
	void OnSessionUserInviteAcceptedCS(uint8 bWasSuccess);
	void OnFindSessionByIdCompleteCS(uint8 Success);
	void OnSearchSessionsCompleteCS(uint8 Success);
	void OnDestroySessionCompleteCS(EBGWOnlineSessionType SessionType, uint8 Success);
	void OnSessionInviteReceivedCS();
	void OnCreateSessionCompleteCS(uint8 Success);
	void OnJoinSessionCompleteCS(EBGWJoinSessionResult Result);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_OnlineSession")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_OnlineSession")
	}
	static class UBGW_OnlineSession* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_OnlineSession>();
	}
};
DUMPER7_ASSERTS_UBGW_OnlineSession;

// SharpClass b1-Managed.BGWDataAsset_GlobalFoliageInteractSoundConfig
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_GlobalFoliageInteractSoundConfig final : public UBGWDataAsset
{
public:
	TMap<class FString, class UAkAudioEvent*>     SoundMap;                                          // 0x0030(0x0050)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_GlobalFoliageInteractSoundConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_GlobalFoliageInteractSoundConfig")
	}
	static class UBGWDataAsset_GlobalFoliageInteractSoundConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_GlobalFoliageInteractSoundConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_GlobalFoliageInteractSoundConfig;

// SharpClass b1-Managed.OldMKSpawnTest
// 0x0000 (0x0288 - 0x0288)
class AOldMKSpawnTest final : public AActor
{
public:
	class AActor* SpawnActorCS(class UClass* ActorClass);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("OldMKSpawnTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"OldMKSpawnTest")
	}
	static class AOldMKSpawnTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<AOldMKSpawnTest>();
	}
};
DUMPER7_ASSERTS_AOldMKSpawnTest;

// SharpClass b1-Managed.BED_QuestNode_QuitGame
// 0x0000 (0x02A0 - 0x02A0)
class UBED_QuestNode_QuitGame final : public UBED_QuestNode
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_QuitGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_QuitGame")
	}
	static class UBED_QuestNode_QuitGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_QuitGame>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_QuitGame;

// SharpClass b1-Managed.BGU_DispLibUComponentBase
// 0x0000 (0x00D0 - 0x00D0)
class UBGU_DispLibUComponentBase : public UBaseActorComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_DispLibUComponentBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_DispLibUComponentBase")
	}
	static class UBGU_DispLibUComponentBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGU_DispLibUComponentBase>();
	}
};
DUMPER7_ASSERTS_UBGU_DispLibUComponentBase;

// SharpClass b1-Managed.B2D_DispLibFXActorCameraShakeData
// 0x0010 (0x00E0 - 0x00D0)
class UB2D_DispLibFXActorCameraShakeData final : public UBGU_DispLibUComponentBase
{
public:
	class UClass*                                 CameraShake;                                       // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FirstDelayTime;                                    // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B2D_DispLibFXActorCameraShakeData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B2D_DispLibFXActorCameraShakeData")
	}
	static class UB2D_DispLibFXActorCameraShakeData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UB2D_DispLibFXActorCameraShakeData>();
	}
};
DUMPER7_ASSERTS_UB2D_DispLibFXActorCameraShakeData;

// SharpClass b1-Managed.BED_FSMNode_ConditionBase
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_ConditionBase : public UBED_FSMNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_ConditionBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_ConditionBase")
	}
	static class UBED_FSMNode_ConditionBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_ConditionBase>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_ConditionBase;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsNeedResetGameInstanceData
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsNeedResetGameInstanceData final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsNeedResetGameInstanceData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsNeedResetGameInstanceData")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsNeedResetGameInstanceData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsNeedResetGameInstanceData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsNeedResetGameInstanceData;

// SharpClass b1-Managed.BED_BehaviorNode_GameDataCounter
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_GameDataCounter final : public UBED_BehaviorNode
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGameplayCounterType                          CounterType;                                       // 0x02A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A2[0x2];                                      // 0x02A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CounterValue;                                      // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_GameDataCounter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_GameDataCounter")
	}
	static class UBED_BehaviorNode_GameDataCounter* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_GameDataCounter>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_GameDataCounter;

// SharpClass b1-Managed.TestSaveGameModule
// 0x0020 (0x0048 - 0x0028)
class UTestSaveGameModule final : public USaveGame
{
public:
	class FString                                 Name_0;                                            // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UserIdx;                                           // 0x0038(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UObject*                                TestObj;                                           // 0x0040(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("TestSaveGameModule")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"TestSaveGameModule")
	}
	static class UTestSaveGameModule* GetDefaultObj()
	{
		return GetDefaultObjImpl<UTestSaveGameModule>();
	}
};
DUMPER7_ASSERTS_UTestSaveGameModule;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ChangeGameDefaultMap
// 0x0020 (0x02C0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ChangeGameDefaultMap final : public UBED_FSMNode_GI_LoadingBase
{
public:
	class FString                                 LevelName;                                         // 0x02A0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02B0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ChangeGameDefaultMap")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ChangeGameDefaultMap")
	}
	static class UBED_FSMNode_GI_Loading_ChangeGameDefaultMap* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ChangeGameDefaultMap>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ChangeGameDefaultMap;

// SharpClass b1-Managed.BGWDataAsset_SpecialBoneConfig
// 0x0020 (0x0050 - 0x0030)
class UBGWDataAsset_SpecialBoneConfig final : public UBGWDataAsset
{
public:
	TArray<class FName>                           SweepCheckBoneBlackList;                           // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           SweepCheckBoneWhiteList;                           // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SpecialBoneConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SpecialBoneConfig")
	}
	static class UBGWDataAsset_SpecialBoneConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SpecialBoneConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SpecialBoneConfig;

// SharpClass b1-Managed.BANS_DispLibTimedModifyMPC
// 0x0060 (0x00A8 - 0x0048)
class UBANS_DispLibTimedModifyMPC final : public UBANS_GSBase
{
public:
	class UMaterialParameterCollection*           MPC;                                               // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayTimeAfterStop;                                // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FBUC_DispLibUtil_DBCAdvProcessScalarParam> SetScalarParam;                         // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCAdvProcessFLinearColorParam> SetFLinearColorParam;             // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCPCurveScalarParam> SetPCurveScalarParam;                       // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCPCurveColorParam> SetPCurveFLinearColorParam;                  // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         PausePriority;                                     // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EndStagePriority;                                  // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ModMPCPriority;                                    // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ModMPCEndStagePriority;                            // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_DispLibTimedModifyMPC")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_DispLibTimedModifyMPC")
	}
	static class UBANS_DispLibTimedModifyMPC* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_DispLibTimedModifyMPC>();
	}
};
DUMPER7_ASSERTS_UBANS_DispLibTimedModifyMPC;

// SharpClass b1-Managed.BED_BossRushNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BossRushNode : public UBED_CalliopeNodeBae
{
public:
	void OnRefreshAssetInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode")
	}
	static class UBED_BossRushNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode;

// SharpClass b1-Managed.BED_BossRushNode_TemplateBase
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BossRushNode_TemplateBase : public UBED_BossRushNode
{
public:
	TArray<class FName> GetContextOutputsInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode_TemplateBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode_TemplateBase")
	}
	static class UBED_BossRushNode_TemplateBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode_TemplateBase>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode_TemplateBase;

// SharpClass b1-Managed.BED_BossRushNode_ResetGroup
// 0x0018 (0x02B8 - 0x02A0)
class UBED_BossRushNode_ResetGroup final : public UBED_BossRushNode_TemplateBase
{
public:
	class FName                                   GroupName;                                         // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FCompositeTransitionCondition_Group> TransitionConditions;                         // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();

	class FString GetNodeDescriptionInCS() const;
	void OnRefreshAssetInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode_ResetGroup")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode_ResetGroup")
	}
	static class UBED_BossRushNode_ResetGroup* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode_ResetGroup>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode_ResetGroup;

// SharpClass b1-Managed.MovieNodeInstance
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance")
	}
	static class UMovieNodeInstance* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance;

// SharpClass b1-Managed.MovieNodeInstance_Timer
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_Timer final : public UMovieNodeInstance
{
public:
	void OnCompletion();
	void OnStep();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_Timer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_Timer")
	}
	static class UMovieNodeInstance_Timer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_Timer>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_Timer;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsNeedPostLeaveLevel
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsNeedPostLeaveLevel final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsNeedPostLeaveLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsNeedPostLeaveLevel")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsNeedPostLeaveLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsNeedPostLeaveLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsNeedPostLeaveLevel;

// SharpClass b1-Managed.BGWDataAsset_LocalFluid2DConfig
// 0x0118 (0x0148 - 0x0030)
class UBGWDataAsset_LocalFluid2DConfig final : public UBGWDataAsset
{
public:
	uint8                                         toggleSim : 1;                                     // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_30_1 : 7;                                   // 0x0030(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bPostProcessCollisionData : 1;                     // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_31_1 : 7;                                   // 0x0031(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         blueprintDrivenParameters : 1;                     // 0x0032(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_32_1 : 7;                                   // 0x0032(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bMovedCheck : 1;                                   // 0x0033(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_33_1 : 7;                                   // 0x0033(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         blocationCheck : 1;                                // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_34_1 : 7;                                   // 0x0034(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLocalSim : 1;                                     // 0x0035(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_35_1 : 7;                                   // 0x0035(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHighQualitySim : 1;                               // 0x0036(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_36_1 : 7;                                   // 0x0036(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSimAreaClamp : 1;                                 // 0x0037(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	int32                                         MaxIteration;                                      // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SimulationResX;                                    // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SimulationResY;                                    // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SimAreaSizeInCM;                                   // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SnappedPosParameterName;                           // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           dynamicSDFMpc;                                     // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         worldOffsetThreshold;                              // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         moveThreadhold;                                    // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         edgeExtendSize;                                    // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bExportVeloDensity : 1;                            // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_64_1 : 7;                                   // 0x0064(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bExportPressureDivergence : 1;                     // 0x0065(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_66[0x2];                                       // 0x0066(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class UTextureRenderTarget2D*                 veloDensityOutput;                                 // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 pressureDivergenceOutput;                          // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     CollisionQueryMaterial;                            // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     PPCollisionQueryMaterial;                          // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     CompositeMaterial;                                 // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     AdvectMaterial;                                    // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     DivergenceMaterial;                                // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     PressureStep1Material;                             // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     PressureStep2Material;                             // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BrushPuncture;                                     // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloDirNoise;                                      // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Speed;                                             // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloFromSimAreaMotion;                             // 0x00BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SimEdgeBouncyness;                                 // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FadeDensityAtSimEdge;                              // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloDirNoiseSize;                                  // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloDirNoiseSpeed;                                 // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloOffsetX;                                       // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloOffsetY;                                       // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloFromBrushMotion;                               // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloStrength;                                      // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloRotate;                                        // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloAmpNoise;                                      // 0x00E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InputFeedback;                                     // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FlowFeedback;                                      // 0x00EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Divergence;                                        // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BrushSize;                                         // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BrushStrength;                                     // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EraserMode;                                        // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BrushHardness;                                     // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_104[0x4];                                      // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UTexture2D*                             DensityTemplate;                                   // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             VelocityTemplate;                                  // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityOffsetSpeed;                               // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EdgeMaskWidth;                                     // 0x011C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DensityTxtMult;                                    // 0x0120(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DensityTxtScale;                                   // 0x0124(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DensityTxtOffsetX;                                 // 0x0128(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DensityTxtOffsetY;                                 // 0x012C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BrushNoise;                                        // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VeloInputTile;                                     // 0x0134(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DensityInputNoiseAmp;                              // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DensityInputNoiseOffset;                           // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DensityInputNoiseTile;                             // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BrushRnd;                                          // 0x0144(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_LocalFluid2DConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_LocalFluid2DConfig")
	}
	static class UBGWDataAsset_LocalFluid2DConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_LocalFluid2DConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_LocalFluid2DConfig;

// SharpClass b1-Managed.BED_ProcessMachineNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessMachineNode : public UBED_ProcessNode
{
public:
	void OnRefreshAssetInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode")
	}
	static class UBED_ProcessMachineNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode;

// SharpClass b1-Managed.BED_ProcessMachineNode_GroupStart
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessMachineNode_GroupStart final : public UBED_ProcessMachineNode
{
public:
	class FName                                   GroupName;                                         // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_GroupStart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_GroupStart")
	}
	static class UBED_ProcessMachineNode_GroupStart* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_GroupStart>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_GroupStart;

// SharpClass b1-Managed.BAN_GSBase
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSBase : public UAnimNotify_GSBase
{
public:
	int32 GSPostNotifyDebugCS(const struct FUStGSNotifyParam& NotifyParam) const;
	int32 GSPreNotifyDebugCS(const struct FUStGSNotifyParam& NotifyParam) const;
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSValidateInputCS(class AActor* Actor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSBase")
	}
	static class UBAN_GSBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSBase>();
	}
};
DUMPER7_ASSERTS_UBAN_GSBase;

// SharpClass b1-Managed.BAN_GSPlayNiagaraFX
// 0x0278 (0x02C8 - 0x0050)
class UBAN_GSPlayNiagaraFX : public UBAN_GSBase
{
public:
	uint8                                         EditorActive : 1;                                  // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UNiagaraSystem>          Template;                                          // 0x0058(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayTimeAfterStop;                                // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCEffectDestroyTiming                DestroyTiming;                                     // 0x0088(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_89[0x3];                                       // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   OverrideSKMTagName;                                // 0x008C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Attached : 1;                                      // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_95[0x3];                                       // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	EAttachLocation                               attachLocationMode;                                // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x009C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         offsetInLocaSpace : 1;                             // 0x00A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_A5[0x3];                                       // 0x00A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                LocationOffset;                                    // 0x00A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               RotationOffset;                                    // 0x00C0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                Scale;                                             // 0x00D8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         SnapGround : 1;                                    // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EDispLibDBCSnapGroundRotationMode             SnapGroundRotationMode;                            // 0x00F1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ignoreRootBoneScale : 1;                           // 0x00F2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_F2_1 : 7;                                   // 0x00F2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SetSelfMeshParam : 1;                              // 0x00F3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_F4[0x4];                                       // 0x00F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           OverrideSKMBones;                                  // 0x00F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           OverrideSKMSockets;                                // 0x0108(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FGSNiagaraSysParam>             customParams;                                      // 0x0118(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         DetachOnEndDispStageBegin : 1;                     // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_128_1 : 7;                                  // 0x0128(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableShadow : 1;                                  // 0x0129(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_12A[0x2];                                      // 0x012A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TranslucentSortPriority;                           // 0x012C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PausePriority;                                     // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCPauseMode                          PauseMode;                                         // 0x0134(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_135[0x3];                                      // 0x0135(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         EndStagePriority;                                  // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ForceChangeVisibleStateDEFPriority;                // 0x013C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCNiagaraForceVisibleStateMode       ForceVisibleStateDefaultMode;                      // 0x0140(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_141[0x3];                                      // 0x0141(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CompTag;                                           // 0x0144(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14C[0x4];                                      // 0x014C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibDBC_NiagaraEventScalabilitySettings ScalabilitySettings;                      // 0x0150(0x0170)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DBC_IdentityID;                                    // 0x02C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         hasAttachedSocket : 1;                             // 0x02C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	EGsEnAnimN GetAnimNType() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlayNiagaraFX")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlayNiagaraFX")
	}
	static class UBAN_GSPlayNiagaraFX* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlayNiagaraFX>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlayNiagaraFX;

// SharpClass b1-Managed.BAN_GSPlayNiagaraFX_WithCondition
// 0x0020 (0x02E8 - 0x02C8)
class UBAN_GSPlayNiagaraFX_WithCondition final : public UBAN_GSPlayNiagaraFX
{
public:
	struct FPlayNiagaraConditions                 Condition;                                         // 0x02C8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlayNiagaraFX_WithCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlayNiagaraFX_WithCondition")
	}
	static class UBAN_GSPlayNiagaraFX_WithCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlayNiagaraFX_WithCondition>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlayNiagaraFX_WithCondition;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsDriverVersionMismatch
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsDriverVersionMismatch final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsDriverVersionMismatch")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsDriverVersionMismatch")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsDriverVersionMismatch* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsDriverVersionMismatch>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsDriverVersionMismatch;

// SharpClass b1-Managed.BANS_DispLibTimedModifyMaterial
// 0x0100 (0x0148 - 0x0048)
class UBANS_DispLibTimedModifyMaterial final : public UBANS_GSBase
{
public:
	uint8                                         EditorActive : 1;                                  // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibDBC_MaterialEffectTargetInfo FilterMode;                                      // 0x0050(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Delay;                                             // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayTimeAfterStop;                                // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     Template;                                          // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibMaterialParamsInheritMode             InheriParamsMode;                                  // 0x00B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B1[0x7];                                       // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           InheritScalarParam;                                // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           InheritFLinearColorParam;                          // 0x00C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           InheritTextureParam;                               // 0x00D8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCAdvProcessScalarMatLayerParam> SetScalarParam;                 // 0x00E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCAdvProcessFLinearColorMatLayerParam> SetFLinearColorParam;     // 0x00F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCTextureMatLayerParam> SetTextureParam;                         // 0x0108(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCPCurveScalarMatLayerParam> SetPCurveScalarParam;               // 0x0118(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCPCurveColorMatLayerParam> SetPCurveFLinearColorParam;          // 0x0128(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         PausePriority;                                     // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EndStagePriority;                                  // 0x013C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ModMatPriority;                                    // 0x0140(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ModMatEndStagePriority;                            // 0x0144(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_DispLibTimedModifyMaterial")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_DispLibTimedModifyMaterial")
	}
	static class UBANS_DispLibTimedModifyMaterial* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_DispLibTimedModifyMaterial>();
	}
};
DUMPER7_ASSERTS_UBANS_DispLibTimedModifyMaterial;

// SharpClass b1-Managed.BED_FSMNode_SubGraph
// 0x0028 (0x02C8 - 0x02A0)
class UBED_FSMNode_SubGraph : public UBED_FSMNode
{
public:
	TSoftObjectPtr<class UBED_FSMAsset>           SubGraphAsset;                                     // 0x02A0(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void PrePropertyChanged(const class FString& PropertyName);
	class UObject* GetAssetToEditInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_SubGraph")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_SubGraph")
	}
	static class UBED_FSMNode_SubGraph* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_SubGraph>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_SubGraph;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_SaveArchiveAndWaitFinish
// 0x0008 (0x02D0 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_SaveArchiveAndWaitFinish final : public UBED_FSMNode_SubGraph
{
public:
	EArchiveSaveSource                            ArchiveSaveSource;                                 // 0x02C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_SaveArchiveAndWaitFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_SaveArchiveAndWaitFinish")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_SaveArchiveAndWaitFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_SaveArchiveAndWaitFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_SaveArchiveAndWaitFinish;

// SharpClass b1-Managed.BGW_DispLibCameraEnvFXDataAsset
// 0x0030 (0x0060 - 0x0030)
class UBGW_DispLibCameraEnvFXDataAsset final : public UBGWDataAsset
{
public:
	uint8                                         UseCameraEnvFX : 1;                                // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CameraZOffset;                                     // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CameraOffset;                                      // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_CameraEnvFXInfo> CameraEnvFXConfig;                                // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DispLibCameraEnvFXDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DispLibCameraEnvFXDataAsset")
	}
	static class UBGW_DispLibCameraEnvFXDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DispLibCameraEnvFXDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGW_DispLibCameraEnvFXDataAsset;

// SharpClass b1-Managed.BUS_SpawnCollectionComp
// 0x0050 (0x0118 - 0x00C8)
class UBUS_SpawnCollectionComp final : public UActorEditCompBase
{
public:
	struct FFGSSpawnProbabilityGroup              SpawnGroup;                                        // 0x00C8(0x0050)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpawnCollectionComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpawnCollectionComp")
	}
	static class UBUS_SpawnCollectionComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpawnCollectionComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SpawnCollectionComp;

// SharpClass b1-Managed.BGWUIConfigDataAsset
// 0x0328 (0x0358 - 0x0030)
class UBGWUIConfigDataAsset final : public UBGWDataAsset
{
public:
	float                                         DropFirstShowDelayTime;                            // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropShowTime;                                      // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropMinShowTime;                                   // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropInFuncShowTime;                                // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropAdvanceShowTime;                               // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropAdvanceMinShowTime;                            // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropInFuncAdvanceShowTime;                         // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropManualShowTime;                                // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropAdvanceJumpTime;                               // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropSpecialTipsShowTime;                           // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropSpecialShowTime;                               // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExpShowTime;                                       // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExpMultiShowTime;                                  // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropMuseumShowTime;                                // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ShortcutActiveDelayTime;                           // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ShortcutDetailActiveDelayTime;                     // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ShortcutItemNudge;                                 // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StToNrDelayTime;                                   // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StToNrEasingTime;                                  // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NrToStDelayTime;                                   // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NrToStEasingTime;                                  // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_84[0x4];                                       // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<ESpellType>                            ShortcutSpellSort;                                 // 0x0088(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         ShowProtectTime;                                   // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BattleMainFadeTime;                                // 0x009C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InSeqShowProtectTime;                              // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InSeqBattleMainFadeTime;                           // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         ActionMappingList;                                 // 0x00A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FString                                 ShortcutSpellAction;                               // 0x00B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ShortcutItemAction;                                // 0x00C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HPLowPostProcessPercent;                           // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HPLimitPostProcessPercent;                         // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HPLowPostProcessSliderFreq;                        // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HPLimitPostProcessSliderFreq;                      // 0x00E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HPLimitPostProcessAudioTime;                       // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_EC[0x4];                                       // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EUIPageType>                           HPPostProcessStopUIList;                           // 0x00F0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           StylePoseMPC;                                      // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProgBaseTexSizeV1;                                 // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProgBaseTexSizeV2;                                 // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProgBaseTexSizeV3;                                 // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProgPercentSplite;                                 // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DBBInputHPPre;                                     // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11C[0x4];                                      // 0x011C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<int32, float>                            HpDefaultMap;                                      // 0x0120(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, struct FProcBarConfig>            ProcBarConfigMap;                                  // 0x0170(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         CloudMoveTipsDelayTime;                            // 0x01C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SeqSkipLongPressTime;                              // 0x01C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SeqSkipFadeTime;                                   // 0x01C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1CC[0x4];                                      // 0x01CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 ProgLevelResIDList;                                // 0x01D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         HideMouseCheckTime;                                // 0x01E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BasePixelHeight;                                   // 0x01E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BaselineOffset;                                    // 0x01E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ConnectIconOffset;                                 // 0x01EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MenuSwitchStartTime;                               // 0x01F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MenuSwitchCheckTime;                               // 0x01F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FirstSwitchThreshold;                              // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RepeatSwitchThreshold;                             // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SelectedDelayTime;                                 // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_204[0x4];                                      // 0x0204(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterialParameterCollection*           UIFXMPC;                                           // 0x0208(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           UIGlobalMPC;                                       // 0x0210(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TeleportAKBPicSwitchDelayTime;                     // 0x0218(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21C[0x4];                                      // 0x021C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<float>                                 CastEnergyLevel;                                   // 0x0220(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         AchieveTipsShowTime;                               // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_234[0x4];                                      // 0x0234(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<ETileItemScene, struct FTileItemConfig>  TileItemConfig;                                    // 0x0238(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         LoginNoticeIsCanSkip : 1;                          // 0x0288(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_289[0x3];                                      // 0x0289(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TalentAllResetLongPressTime;                       // 0x028C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TalentTabResetLongPressTime;                       // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LegacyMouseAreaDelayCheckTime;                     // 0x0294(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SliderDelayInputGap;                               // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseHoverSelected : 1;                              // 0x029C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_29D[0x3];                                      // 0x029D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FSettingHpConfig>               SettingHpConfig;                                   // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EUIPageType, struct FInputTipsLeftRightCfg> InputTipsConfig;                                // 0x02B0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         DelaySkippableTime;                                // 0x0300(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_304[0x4];                                      // 0x0304(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<int32, struct FVector2D>                 MediaClampTimeMap;                                 // 0x0308(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWUIConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWUIConfigDataAsset")
	}
	static class UBGWUIConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWUIConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWUIConfigDataAsset;

// SharpClass b1-Managed.PerformerConditionBase
// 0x0000 (0x0028 - 0x0028)
class UPerformerConditionBase : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerConditionBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerConditionBase")
	}
	static class UPerformerConditionBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerConditionBase>();
	}
};
DUMPER7_ASSERTS_UPerformerConditionBase;

// SharpClass b1-Managed.BGU_DispLibFXActorGSArtFresnelData
// 0x0048 (0x0118 - 0x00D0)
class UBGU_DispLibFXActorGSArtFresnelData final : public UBGU_DispLibUComponentBase
{
public:
	int32                                         Priority;                                          // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FirstDelayTime;                                    // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OnePeriodTime;                                     // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Loop : 1;                                          // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E0_1 : 7;                                   // 0x00E0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InvertGSArtFresnel : 1;                            // 0x00E1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E1_1 : 7;                                   // 0x00E1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseVertexNormalNotTex : 1;                         // 0x00E2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E2_1 : 7;                                   // 0x00E2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseContrastInsteadPower : 1;                       // 0x00E3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	float                                         BrightValue;                                       // 0x00E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DarkValue;                                         // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_EC[0x4];                                       // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            GSArtFresnelPower;                                 // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ClampGSArtFresnelDotProduct : 1;                   // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_F8_1 : 7;                                   // 0x00F8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseHeightGradientRamp : 1;                         // 0x00F9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_FA[0x2];                                       // 0x00FA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BottomAlpha;                                       // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TopAlpha;                                          // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_104[0x4];                                      // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveLinearColor*                      FColor_Out;                                        // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveLinearColor*                      FColor_In;                                         // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_DispLibFXActorGSArtFresnelData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_DispLibFXActorGSArtFresnelData")
	}
	static class UBGU_DispLibFXActorGSArtFresnelData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGU_DispLibFXActorGSArtFresnelData>();
	}
};
DUMPER7_ASSERTS_UBGU_DispLibFXActorGSArtFresnelData;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_PostSeamlessLevelTravel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_PostSeamlessLevelTravel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_PostSeamlessLevelTravel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_PostSeamlessLevelTravel")
	}
	static class UBED_FSMNode_GI_Loading_PostSeamlessLevelTravel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_PostSeamlessLevelTravel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_PostSeamlessLevelTravel;

// SharpClass b1-Managed.BGW_TerrainEffectConfig
// 0x0050 (0x0080 - 0x0030)
class UBGW_TerrainEffectConfig final : public UBGWDataAsset
{
public:
	TMap<ESceneItemSurfaceType, struct FTerrainEffectInfo> TerrainList;                              // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_TerrainEffectConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_TerrainEffectConfig")
	}
	static class UBGW_TerrainEffectConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_TerrainEffectConfig>();
	}
};
DUMPER7_ASSERTS_UBGW_TerrainEffectConfig;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_HasArchive
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_HasArchive final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_HasArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_HasArchive")
	}
	static class UBED_FSMNode_Condition_GI_Loading_HasArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_HasArchive>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_HasArchive;

// SharpClass b1-Managed.NiagaraRefBy_DBCDA_Description_Collection
// 0x0028 (0x0050 - 0x0028)
class UNiagaraRefBy_DBCDA_Description_Collection final : public UObject
{
public:
	class FString                                 DBCDAPath;                                         // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         DBCDAUsedBy;                                       // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         RefCount;                                          // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("NiagaraRefBy_DBCDA_Description_Collection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"NiagaraRefBy_DBCDA_Description_Collection")
	}
	static class UNiagaraRefBy_DBCDA_Description_Collection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UNiagaraRefBy_DBCDA_Description_Collection>();
	}
};
DUMPER7_ASSERTS_UNiagaraRefBy_DBCDA_Description_Collection;

// SharpClass b1-Managed.DispLib_EditorDBCPreviewToolActor
// 0x0000 (0x0298 - 0x0298)
class ADispLib_EditorDBCPreviewToolActor final : public ABGUPlacedEditorUtilityBase
{
public:
	void ReceiveDestroyed();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void OnWorldCleanup(class UWorld* World, uint8 SessionEnded, uint8 CleanupResources);
	void ReceiveTick(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_EditorDBCPreviewToolActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_EditorDBCPreviewToolActor")
	}
	static class ADispLib_EditorDBCPreviewToolActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ADispLib_EditorDBCPreviewToolActor>();
	}
};
DUMPER7_ASSERTS_ADispLib_EditorDBCPreviewToolActor;

// SharpClass b1-Managed.NiagaraRefBy_AnimNotify_Niagara_Description_Collection
// 0x0018 (0x0040 - 0x0028)
class UNiagaraRefBy_AnimNotify_Niagara_Description_Collection final : public UObject
{
public:
	class FString                                 AnimAssetPath;                                     // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RefCount;                                          // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("NiagaraRefBy_AnimNotify_Niagara_Description_Collection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"NiagaraRefBy_AnimNotify_Niagara_Description_Collection")
	}
	static class UNiagaraRefBy_AnimNotify_Niagara_Description_Collection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UNiagaraRefBy_AnimNotify_Niagara_Description_Collection>();
	}
};
DUMPER7_ASSERTS_UNiagaraRefBy_AnimNotify_Niagara_Description_Collection;

// SharpClass b1-Managed.BGW_WorldSettings
// 0x0108 (0x05B0 - 0x04A8)
class ABGW_WorldSettings final : public ABGWWorldSettings
{
public:
	class UBGWGroupAIMgrConfigDataAsset*          DefaultGroupAIMgrConfigDataAsset;                  // 0x04A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWGroupAIBattleHotZoneConfigDataAsset* DefaultGroupAIBattleHotZoneConfigDataAsset;       // 0x04B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DefaultEnvironmentSurfaceEffectID;                 // 0x04B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EWeatherType                                  DefaultWeatherType;                                // 0x04BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4BD[0x3];                                      // 0x04BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          EnterLevelEvent;                                   // 0x04C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          ExitLevelEvent;                                    // 0x04C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                EnterLevelEventLocation;                           // 0x04D0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bShowListener : 1;                                 // 0x04E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4E8_1 : 7;                                  // 0x04E8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bShowMaxAttentionRadius : 1;                       // 0x04E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4E9_1 : 7;                                  // 0x04E9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bShowObjectDirectionAxis : 1;                      // 0x04EA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4EB[0x1];                                      // 0x04EB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AxisLength;                                        // 0x04EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GameObjectRefreshInterval;                         // 0x04F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ShowObjectRangeMeter;                              // 0x04F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCalliopeAsset*                         RootQuestGraph;                                    // 0x04F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         QuestRunDelaySeconds;                              // 0x0500(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_504[0x4];                                      // 0x0504(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FDirectoryPath>                 PlayOnStartNiagaraPaths;                           // 0x0508(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FVector                                NiagaraPlayLocation;                               // 0x0518(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<class FString, struct FFGSCellPatitionInsatnceConfig> CellPatitionInsatnceConfig;           // 0x0530(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FFGSTROConfig>                  TROCellPatitionLayerConfig;                        // 0x0580(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FFGSRepGraphConfig>             RepGraphCellPatitionLayerConfig;                   // 0x0590(0x0010)(Edit, NativeAccessSpecifierPublic)
	uint8                                         EnableLevelOverride : 1;                           // 0x05A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_5A1[0x7];                                      // 0x05A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWTamerSettingConfigDataAsset*        TamerSettingConfigDataAsset;                       // 0x05A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveDestroyed();
	void OnLevelPreSave(class ULevel* Level, class UWorld* World);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_WorldSettings")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_WorldSettings")
	}
	static class ABGW_WorldSettings* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGW_WorldSettings>();
	}
};
DUMPER7_ASSERTS_ABGW_WorldSettings;

// SharpClass b1-Managed.DispLib_EditorExportLevelToHoudini
// 0x0098 (0x0330 - 0x0298)
class ADispLib_EditorExportLevelToHoudini final : public ABGUPlacedEditorUtilityBase
{
public:
	class FName                                   FilterByTag;                                       // 0x0298(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseExcludedObjects : 1;                            // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A1[0x7];                                      // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UStaticMesh*>                    ExcludedObjects;                                   // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FName                                   LevelJsonFileExportPath;                           // 0x02B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LevelJsonFileName;                                 // 0x02C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         FileNameAutoIndexSuffix : 1;                       // 0x02C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2C9[0x3];                                      // 0x02C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   UnrealAssetsExportPath;                            // 0x02CC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NaniteFallbackMeshExportPath;                      // 0x02D4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAssetExportMode                              MeshExportMode;                                    // 0x02DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAssetExportMode                              TextureExportMode;                                 // 0x02DD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AutoDisableNanite : 1;                             // 0x02DE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2DF[0x1];                                      // 0x02DF(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   NotMeragedActorsJsonFilePath;                      // 0x02E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LimitBoxJsonFilePath;                              // 0x02E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                PerUnitCellSize;                                   // 0x02F0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        LimitBoxCenterPosArray;                            // 0x0308(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        LimitBoxStartEndIndexInfo;                         // 0x0318(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         MergedChunkIndex;                                  // 0x0328(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeightLimit;                                       // 0x032C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SelectActorsByNotMeragedActorsJson();
	void ExportActorBoundsDescriptionJson();
	void ExportSplineDescriptionJson();
	void ExportLevelDescriptionJson();
	void SelectActorsByHeightLimit();
	void SelectActorsInLimitBox();
	void ExportLevelToHoudini();
	void ImportLimitBoxInfo();
	void ExportMeshAssets();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_EditorExportLevelToHoudini")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_EditorExportLevelToHoudini")
	}
	static class ADispLib_EditorExportLevelToHoudini* GetDefaultObj()
	{
		return GetDefaultObjImpl<ADispLib_EditorExportLevelToHoudini>();
	}
};
DUMPER7_ASSERTS_ADispLib_EditorExportLevelToHoudini;

// SharpClass b1-Managed.GameInstanceSystemBaseUObj
// 0x0000 (0x0028 - 0x0028)
class UGameInstanceSystemBaseUObj : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GameInstanceSystemBaseUObj")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GameInstanceSystemBaseUObj")
	}
	static class UGameInstanceSystemBaseUObj* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGameInstanceSystemBaseUObj>();
	}
};
DUMPER7_ASSERTS_UGameInstanceSystemBaseUObj;

// SharpClass b1-Managed.BIS_AssociationUniMgr
// 0x0000 (0x0028 - 0x0028)
class UBIS_AssociationUniMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BIS_AssociationUniMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BIS_AssociationUniMgr")
	}
	static class UBIS_AssociationUniMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBIS_AssociationUniMgr>();
	}
};
DUMPER7_ASSERTS_UBIS_AssociationUniMgr;

// SharpClass b1-Managed.BED_ProcessStateNode_NPCShow
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_NPCShow final : public UBED_ProcessStateNode
{
public:
	uint8                                         bIsShow : 1;                                       // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_NPCShow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_NPCShow")
	}
	static class UBED_ProcessStateNode_NPCShow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_NPCShow>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_NPCShow;

// SharpClass b1-Managed.OverlapBoxBinder
// 0x0000 (0x0028 - 0x0028)
class UOverlapBoxBinder final : public UObject
{
public:
	void OnActorLeave(class AActor* OverlappedActor, class AActor* OtherActor);
	void OnActorEnter(class AActor* OverlappedActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("OverlapBoxBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"OverlapBoxBinder")
	}
	static class UOverlapBoxBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UOverlapBoxBinder>();
	}
};
DUMPER7_ASSERTS_UOverlapBoxBinder;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_CheckGSSdkUserConfig
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_CheckGSSdkUserConfig final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_CheckGSSdkUserConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_CheckGSSdkUserConfig")
	}
	static class UBED_FSMNode_GI_Loading_CheckGSSdkUserConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_CheckGSSdkUserConfig>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_CheckGSSdkUserConfig;

// SharpClass b1-Managed.BasicActionBase
// 0x0018 (0x0040 - 0x0028)
class UBasicActionBase : public UObject
{
public:
	class ACharacter*                             OwnCharacter;                                      // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UAIRequestBase*                         CurAIRequest;                                      // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	EAIBasicActionType                            AIBasicActionType;                                 // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BasicActionBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BasicActionBase")
	}
	static class UBasicActionBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBasicActionBase>();
	}
};
DUMPER7_ASSERTS_UBasicActionBase;

// SharpClass b1-Managed.BGW_DispLibGameDBDataAsset
// 0x0020 (0x0050 - 0x0030)
class UBGW_DispLibGameDBDataAsset final : public UBGWDataAsset
{
public:
	class UBGW_DispLibConstDataAsset*             DispConstDA;                                       // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGW_DispLibCameraEnvFXDataAsset*       CameraEnvFXDA;                                     // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGW_DispLibFNameCacheDataAsset*        FNameCacheDA;                                      // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGW_DispLibUniversalArtFresnelCacheDataAsset* UniversalArtFresnelCacheDA;                 // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DispLibGameDBDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DispLibGameDBDataAsset")
	}
	static class UBGW_DispLibGameDBDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DispLibGameDBDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGW_DispLibGameDBDataAsset;

// SharpClass b1-Managed.ActorCompBaseUObj
// 0x0000 (0x0028 - 0x0028)
class UActorCompBaseUObj : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ActorCompBaseUObj")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ActorCompBaseUObj")
	}
	static class UActorCompBaseUObj* GetDefaultObj()
	{
		return GetDefaultObjImpl<UActorCompBaseUObj>();
	}
};
DUMPER7_ASSERTS_UActorCompBaseUObj;

// SharpClass b1-Managed.BUS_PlayerCameraCompUObj
// 0x0000 (0x0028 - 0x0028)
class UBUS_PlayerCameraCompUObj final : public UActorCompBaseUObj
{
public:
	void OnSwitchCameraGroupTo(int32 TargetCameraGroupId, float alpha, float BlendTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_PlayerCameraCompUObj")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_PlayerCameraCompUObj")
	}
	static class UBUS_PlayerCameraCompUObj* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_PlayerCameraCompUObj>();
	}
};
DUMPER7_ASSERTS_UBUS_PlayerCameraCompUObj;

// SharpClass b1-Managed.BGW_ChapterView820Mgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_ChapterView820Mgr final : public UGameInstanceSystemBaseUObj
{
public:
	void OnEntranceSeqFinished();
	void OnLeaveSeqFinished();
	void OnAKBStateEndFunc(class FName BeginStateName, class FName EndStateName, uint8 IsForceImSet);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_ChapterView820Mgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_ChapterView820Mgr")
	}
	static class UBGW_ChapterView820Mgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_ChapterView820Mgr>();
	}
};
DUMPER7_ASSERTS_UBGW_ChapterView820Mgr;

// SharpClass b1-Managed.NiagaraRefBy_AnimNotify_DBCDA_Description_Collection
// 0x0028 (0x0050 - 0x0028)
class UNiagaraRefBy_AnimNotify_DBCDA_Description_Collection final : public UObject
{
public:
	class FString                                 DBCDAPath;                                         // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         RefByAnimAssetPath;                                // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         RefCount;                                          // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("NiagaraRefBy_AnimNotify_DBCDA_Description_Collection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"NiagaraRefBy_AnimNotify_DBCDA_Description_Collection")
	}
	static class UNiagaraRefBy_AnimNotify_DBCDA_Description_Collection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UNiagaraRefBy_AnimNotify_DBCDA_Description_Collection>();
	}
};
DUMPER7_ASSERTS_UNiagaraRefBy_AnimNotify_DBCDA_Description_Collection;

// SharpClass b1-Managed.BED_BehaviorNode_LogicalAnd
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BehaviorNode_LogicalAnd final : public UBED_BehaviorNode
{
public:
	uint8 CanUserAddInputInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_LogicalAnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_LogicalAnd")
	}
	static class UBED_BehaviorNode_LogicalAnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_LogicalAnd>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_LogicalAnd;

// SharpClass b1-Managed.NiagaraRefBy_Projectile_Description_Collection
// 0x0018 (0x0040 - 0x0028)
class UNiagaraRefBy_Projectile_Description_Collection final : public UObject
{
public:
	class FString                                 ProjectileAssetPath;                               // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RefCount;                                          // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("NiagaraRefBy_Projectile_Description_Collection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"NiagaraRefBy_Projectile_Description_Collection")
	}
	static class UNiagaraRefBy_Projectile_Description_Collection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UNiagaraRefBy_Projectile_Description_Collection>();
	}
};
DUMPER7_ASSERTS_UNiagaraRefBy_Projectile_Description_Collection;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_CheckGSSdkServerConfig
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_CheckGSSdkServerConfig final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_CheckGSSdkServerConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_CheckGSSdkServerConfig")
	}
	static class UBED_FSMNode_GI_Loading_CheckGSSdkServerConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_CheckGSSdkServerConfig>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_CheckGSSdkServerConfig;

// SharpClass b1-Managed.BGUSimpleActorBaseCS
// 0x0010 (0x02F0 - 0x02E0)
class ABGUSimpleActorBaseCS : public ABGUActorBase
{
public:
	class UActorDataContainer*                    DataComp;                                          // 0x02E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x02E8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PostInitializeComponentsCS();
	void ReceiveDestroyed();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSimpleActorBaseCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSimpleActorBaseCS")
	}
	static class ABGUSimpleActorBaseCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSimpleActorBaseCS>();
	}
};
DUMPER7_ASSERTS_ABGUSimpleActorBaseCS;

// SharpClass b1-Managed.BGUActorBaseCS
// 0x0018 (0x0308 - 0x02F0)
class ABGUActorBaseCS : public ABGUSimpleActorBaseCS
{
public:
	class UBUS_GuidComp*                          GuidComp;                                          // 0x02F0(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_SaveInitDataComp*                  SaveInitDataComp;                                  // 0x02F8(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBUS_ActorConfigInfoComp*               ActorConfigInfoComp;                               // 0x0300(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnConstructionCS(const struct FTransform& Transform);
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

	uint8 GetActorGuidCS(class FString* OutActorGuid) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUActorBaseCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUActorBaseCS")
	}
	static class ABGUActorBaseCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUActorBaseCS>();
	}
};
DUMPER7_ASSERTS_ABGUActorBaseCS;

// SharpClass b1-Managed.BGUTrainDummyMgrActor
// 0x0008 (0x0310 - 0x0308)
class ABGUTrainDummyMgrActor final : public ABGUActorBaseCS
{
public:
	class UBUS_TrainDummyMgrConfigComp*           ZBBTrainMgrConfigComp;                             // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTrainDummyMgrActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTrainDummyMgrActor")
	}
	static class ABGUTrainDummyMgrActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTrainDummyMgrActor>();
	}
};
DUMPER7_ASSERTS_ABGUTrainDummyMgrActor;

// SharpClass b1-Managed.BGG_GameStateDataCompB1
// 0x0000 (0x00D0 - 0x00D0)
class UBGG_GameStateDataCompB1 final : public UBUS_ActorBaseDataComp
{
public:
	void LateECSBeginPlay();
	void PreECSBeginPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGG_GameStateDataCompB1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGG_GameStateDataCompB1")
	}
	static class UBGG_GameStateDataCompB1* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGG_GameStateDataCompB1>();
	}
};
DUMPER7_ASSERTS_UBGG_GameStateDataCompB1;

// SharpClass b1-Managed.BGUPerformerController
// 0x0008 (0x0310 - 0x0308)
class ABGUPerformerController final : public ABGUActorBaseCS
{
public:
	class UBGUPerformerControlConfigComp*         ConfigComp;                                        // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPerformerController")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPerformerController")
	}
	static class ABGUPerformerController* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUPerformerController>();
	}
};
DUMPER7_ASSERTS_ABGUPerformerController;

// SharpClass b1-Managed.BUC_DispLibDispBaseConfigDataAsset
// 0x0110 (0x0140 - 0x0030)
class UBUC_DispLibDispBaseConfigDataAsset : public UBGWDataAsset
{
public:
	TArray<struct FBUC_DispLibDBC_PlayCascade>    PlayCascade;                                       // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_PlayNiagara>    PlayNiagara;                                       // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_PlayAdvanceNiagara> PlayAdvanceNiagara;                            // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_PlayArtFresnel> PlayArtFresnel;                                    // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_PlayCameraShake> PlayCameraShake;                                  // 0x0070(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_PlayCustomCameraShake> PlayCustomCameraShake;                      // 0x0080(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_PlayAudio>      PlayAudio;                                         // 0x0090(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_SpawnSimpleActor> SpawnSimpleActor;                                // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_WEFMWind>       WEFMWind;                                          // 0x00B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_ScenePhysicalInteractor> ScenePhysicalInteractor;                  // 0x00C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_ChangeMaterial> ChangeMaterial;                                    // 0x00D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_ModifyMaterial> ModifyMaterial;                                    // 0x00E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_ModifyNiagaraParams> ModifyNiagaraParams;                          // 0x00F0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_ModifyMaterialParameterCollection> ModifyMPCParams;                // 0x0100(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_CustomEvent>    CustomEvents;                                      // 0x0110(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FName                                   MetaString;                                        // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayDestroyTime;                                  // 0x0128(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12C[0x4];                                      // 0x012C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UObject*>                        CachedSoftObjectActualResources;                   // 0x0130(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUC_DispLibDispBaseConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUC_DispLibDispBaseConfigDataAsset")
	}
	static class UBUC_DispLibDispBaseConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUC_DispLibDispBaseConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBUC_DispLibDispBaseConfigDataAsset;

// SharpClass b1-Managed.BAIT_Base
// 0x0000 (0x00A8 - 0x00A8)
class UBAIT_Base : public UBTTask_USharpBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_Base")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_Base")
	}
	static class UBAIT_Base* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_Base>();
	}
};
DUMPER7_ASSERTS_UBAIT_Base;

// SharpClass b1-Managed.BAIT_EQSTurnAround
// 0x0030 (0x00D8 - 0x00A8)
class UBAIT_EQSTurnAround final : public UBAIT_Base
{
public:
	uint8                                         PerferCloser : 1;                                  // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_A9[0x3];                                       // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BeginRotateAngle;                                  // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AcceptableRadius;                                  // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B4[0x4];                                       // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UEnvQuery*                              EQSTemplate;                                       // 0x00B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x00C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00C1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C2[0x2];                                       // 0x00C2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AutoUpdatePathTime;                                // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableDebug : 1;                                   // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C9[0x7];                                       // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class ACharacter*                             OwnerCharacter;                                    // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_EQSTurnAround")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_EQSTurnAround")
	}
	static class UBAIT_EQSTurnAround* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_EQSTurnAround>();
	}
};
DUMPER7_ASSERTS_UBAIT_EQSTurnAround;

// SharpClass b1-Managed.DispLib_EditorNiagaraReviewToolFuncLib
// 0x0000 (0x0028 - 0x0028)
class UDispLib_EditorNiagaraReviewToolFuncLib final : public UBlueprintFunctionLibrary
{
public:
	static uint8 CheckProjectileUseUnrealNiagaraCompWithLowNiagaraAsset(const class FString& ProjectileAssetPath, const class FString& NiagaraAssetPath);
	static TArray<class FString> GetPythonParam_NiagaraPathArrayFromNiagaraRefDCList(const TArray<struct FNiagaraRefByUnitDescription_Collection>& NiagaraRefDCList);
	static TArray<class FString> GetUnitAllSkillAnimAssetPathByResID(int32 ResID);
	static TArray<struct FNiagaraRefByUnitDescription_Collection> GetAllUnitsUsedAllNiagaraSystemPath(class UObject* Outer_0, const TArray<class FString>& AllUnitTamerAssetPath);
	static struct FEditorNiagaraReviewToolConfig GetEditorNiagaraReviewToolConfig(const class FString& ConfigTxtPath);
	static TArray<struct FNiagaraRefByUnitDescription_Collection> GetUnitUsedAllNiagaraSystemPath(class UObject* Outer_0, const class FString& UnitTamerAssetPath);
	static class FString GetNiagaraExpectedLowAssetPath(const class FString& NiagaraAssetPath);
	static int32 GetPythonReturnLogIndexCount(const TArray<class FString>& AllReturnLog);
	static TArray<class FString> GetPythonResultFromReturnLog(const TArray<class FString>& AllReturnLog, uint8 SplitByIndexMarkFirst, int32 ResultIndex);
	static uint8 GetNiagaraSystemLowAssetPath(const class FString& NiagaraAssetPath, class FString* LowAssetPath);
	static uint8 NiagaraSystemIsLowAsset(const class FString& NiagaraAssetPath);
	static int32 GetUnitResIDByAssetPath(const class FString& UnitTamerAssetPath);
	static class FString GetPythonFuncLibPath();
	static void TryGetSeqRefInfo(class UBGWDataAsset_SeqLevelLoadRelationInfo* DA);
	static void GooseMainTest(class UObject* Obj);
	static TArray<class FString> SplitString(const class FString& SourceString, const class FString& SplitBy);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_EditorNiagaraReviewToolFuncLib")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_EditorNiagaraReviewToolFuncLib")
	}
	static class UDispLib_EditorNiagaraReviewToolFuncLib* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_EditorNiagaraReviewToolFuncLib>();
	}
};
DUMPER7_ASSERTS_UDispLib_EditorNiagaraReviewToolFuncLib;

// SharpClass b1-Managed.DelegateWrapperBase
// 0x0000 (0x0028 - 0x0028)
class UDelegateWrapperBase : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DelegateWrapperBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DelegateWrapperBase")
	}
	static class UDelegateWrapperBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDelegateWrapperBase>();
	}
};
DUMPER7_ASSERTS_UDelegateWrapperBase;

// SharpClass b1-Managed.FOnEditableTextBoxCommittedEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnEditableTextBoxCommittedEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(const class FText& Text, ETextCommit CommitMethod);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnEditableTextBoxCommittedEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnEditableTextBoxCommittedEventWrapper")
	}
	static class UFOnEditableTextBoxCommittedEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnEditableTextBoxCommittedEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnEditableTextBoxCommittedEventWrapper;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitMatchStart
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitMatchStart final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitMatchStart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitMatchStart")
	}
	static class UBED_FSMNode_GI_Loading_WaitMatchStart* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitMatchStart>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitMatchStart;

// SharpClass b1-Managed.UGSInputWidgetCS
// 0x0000 (0x0298 - 0x0298)
class UUGSInputWidgetCS : public UGSInputWidget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UGSInputWidgetCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UGSInputWidgetCS")
	}
	static class UUGSInputWidgetCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUGSInputWidgetCS>();
	}
};
DUMPER7_ASSERTS_UUGSInputWidgetCS;

// SharpClass b1-Managed.BUI_Widget
// 0x0140 (0x03D8 - 0x0298)
class UBUI_Widget : public UUGSInputWidgetCS
{
public:
	uint8                                         IsNewConfig : 1;                                   // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_298_1 : 7;                                  // 0x0298(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsInstance : 1;                                    // 0x0299(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EGSTickType                                   GSDefaultTickType;                                 // 0x029A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGSTickType                                   CurTickType;                                       // 0x029B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsRegTick : 1;                                     // 0x029C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_29D[0x3];                                      // 0x029D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UDelegateWrapperBase*>           DelegateWrapperHolder;                             // 0x02A0(0x0010)(NativeAccessSpecifierPrivate)
	class UAkAudioEvent*                          OnShowAudioEvent;                                  // 0x02B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          OnHideAudioEvent;                                  // 0x02B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<class FString, struct FAnimationInfo>    AnimationConfig;                                   // 0x02C0(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TMap<class FString, struct FAnimationRestoreInfo> AnimationRestoreConfig;                        // 0x0310(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
	class UMediaPlayer*                           WidgetMPlayer;                                     // 0x0360(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FAnimKeyStateBlendCfg>          GSAnimKeyStateBlenderCfg;                          // 0x0368(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TMap<class FString, class UGSAnimKeyStateBlender*> GSAnimKeyStateBlenderObjMap;                  // 0x0378(0x0050)(NativeAccessSpecifierPrivate)
	TArray<struct FMatSyncConfig>                 CommSyncParam;                                     // 0x03C8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void OnRemovedFromFocusPath(const struct FFocusEvent& InFocusEvent);
	struct FEventReply OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent);
	void OnAddedToFocusPath(const struct FFocusEvent& InFocusEvent);
	struct FEventReply OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent);
	void OnFocusChanging(const struct FFocusEvent& InFocusEvent);
	void OnInitialized();
	void PreConstruct(uint8 IsDesignTime);
	struct FEventReply OnMouseWheel(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	struct FEventReply OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent);
	void OnAnimationSequenceEvent(class UWidgetAnimation* Animation, const class FString& EventName);
	void Construct();
	void OnGSOnListItemObjectSet(class UObject* ListItemObject);
	void Destruct();
	struct FEventReply OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent);
	void WoodTestAnimKeyState(const class FString& AnimName, const class FString& TargetState, float InStateDelayEasingTime, float InStateOverideEasingTime, uint8 IsForce);
	void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);
	void GSAnimKeyToState(const class FString& AnimName, const class FString& TargetState, uint8 IsForce, float InStateDelayEasingTime, float InStateOverideEasingTime);
	void TestWidgetFunc();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_Widget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_Widget")
	}
	static class UBUI_Widget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_Widget>();
	}
};
DUMPER7_ASSERTS_UBUI_Widget;

// SharpClass b1-Managed.BUI_Button
// 0x00E0 (0x04B8 - 0x03D8)
class UBUI_Button : public UBUI_Widget
{
public:
	TMap<EButtonUIStat, struct FFUIData>          UIDataConfigMap;                                   // 0x03D8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	ETextColorType                                GSTextColorType;                                   // 0x0428(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EButtonUIStat                                 GSButtonUIStat;                                    // 0x0429(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EButtonUIStat                                 GSParentButtonUIStat;                              // 0x042A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EButtonStat                                   GSButtonStat;                                      // 0x042B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_42C[0x4];                                      // 0x042C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UBUI_Button*>                    PreChilds;                                         // 0x0430(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FString>                         PreChildNames;                                     // 0x0440(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UBUI_Button*                            Parent;                                            // 0x0450(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	TArray<class UBUI_Button*>                    Childs;                                            // 0x0458(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierProtected)
	float                                         AnimReverseSpeed;                                  // 0x0468(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsSelectedUseLayer : 1;                            // 0x046C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EMouseMoveHoverType                           MouseMoveHoverType;                                // 0x046D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsMouseEnterSetFocus : 1;                          // 0x046E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_46E_1 : 7;                                  // 0x046E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsFocusSetActive : 1;                              // 0x046F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_46F_1 : 7;                                  // 0x046F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsActiveUseInput : 1;                              // 0x0470(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_470_1 : 7;                                  // 0x0470(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsTopUseInput : 1;                                 // 0x0471(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EKeyBoardShowFocusType                        KeyBoardShowFocusType;                             // 0x0472(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_473[0x5];                                      // 0x0473(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          FocusAudioEvent;                                   // 0x0478(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          HoveredAudioEvent;                                 // 0x0480(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          ActiveAudioEvent;                                  // 0x0488(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          ClickAudioEvent;                                   // 0x0490(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          LockClickAudioEvent;                               // 0x0498(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MouseStayEventTime;                                // 0x04A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseAlphaTest : 1;                                  // 0x04A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4A4_1 : 7;                                  // 0x04A4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Debug : 1;                                         // 0x04A5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4A6[0x2];                                      // 0x04A6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	TMulticastInlineDelegate<void(EButtonUIStat BtnStat)> OnSetBtnStateEvent;                        // 0x04A8(0x0010)(ZeroConstructor, BlueprintAssignable, NativeAccessSpecifierPublic)

public:
	struct FEventReply OnMouseButtonDoubleClick(const struct FGeometry& InMyGeometry, const struct FPointerEvent& InMouseEvent);
	struct FEventReply OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent);
	void OnAddedToFocusPath(const struct FFocusEvent& InFocusEvent);
	struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	struct FEventReply OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent);
	struct FEventReply OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	void OnMouseLeave(const struct FPointerEvent& MouseEvent);
	void OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	struct FEventReply OnMouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	struct FEventReply OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent);
	class UWidget* OnCustomWidgetNavigation(EUINavigation Navigation_0);
	void SetIsMouseEnterSetFocus(uint8 InIsMouseEnterSetFocus);
	uint8 GetIsMouseEnterSetFocus();
	struct FEventReply OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent);
	uint8 SetFocusOn(EFocusReason Reason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_Button")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_Button")
	}
	static class UBUI_Button* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_Button>();
	}
};
DUMPER7_ASSERTS_UBUI_Button;

// SharpClass b1-Managed.BUI_ButtonNone
// 0x00A8 (0x0560 - 0x04B8)
class UBUI_ButtonNone : public UBUI_Button
{
public:
	TMap<EButtonUIStat, struct FFUIData>          NoneUIDataConfigMap;                               // 0x04B8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EButtonUIStat, struct FFUIData>          NormalUIDataConfigMap;                             // 0x0508(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsNone : 1;                                        // 0x0558(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ButtonNone")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ButtonNone")
	}
	static class UBUI_ButtonNone* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ButtonNone>();
	}
};
DUMPER7_ASSERTS_UBUI_ButtonNone;

// SharpClass b1-Managed.BED_QuestNode_Counter
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_Counter final : public UBED_QuestNode
{
public:
	int32                                         Goal;                                              // 0x02A0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CurrentSum;                                        // 0x02A4(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	class FString GetNodeDescriptionInCS() const;
	class FString GetStatusStringInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_Counter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_Counter")
	}
	static class UBED_QuestNode_Counter* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_Counter>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_Counter;

// SharpClass b1-Managed.PerformerCondition_InnerOverlap
// 0x0010 (0x0038 - 0x0028)
class UPerformerCondition_InnerOverlap final : public UPerformerConditionBase
{
public:
	struct FGsSmartParam                          OverlapBox;                                        // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerCondition_InnerOverlap")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerCondition_InnerOverlap")
	}
	static class UPerformerCondition_InnerOverlap* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerCondition_InnerOverlap>();
	}
};
DUMPER7_ASSERTS_UPerformerCondition_InnerOverlap;

// SharpClass b1-Managed.DispLib_DBCNiagaraComponent
// 0x0320 (0x03F0 - 0x00D0)
class UDispLib_DBCNiagaraComponent final : public UBaseEditorTickableActorComp
{
public:
	uint8                                         NiagaraAutoActivate : 1;                           // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D1[0x3];                                       // 0x00D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Delay;                                             // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCEndMode                            EndMode;                                           // 0x00D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D9[0x3];                                       // 0x00D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Duration;                                          // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayTimeAfterStop;                                // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCEffectDestroyTiming                DestroyTiming;                                     // 0x00E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E5[0x3];                                       // 0x00E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UNiagaraSystem>          Template;                                          // 0x00E8(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   OverrideTargetMeshCompTag;                         // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Attached : 1;                                      // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_119[0x3];                                      // 0x0119(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SocketName;                                        // 0x011C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         offsetInLocaSpace : 1;                             // 0x0124(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_125[0x3];                                      // 0x0125(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                LocationOffset;                                    // 0x0128(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               RotationOffset;                                    // 0x0140(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                Scale;                                             // 0x0158(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         SnapGround : 1;                                    // 0x0170(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EDispLibDBCSnapGroundRotationMode             SnapGroundRotationMode;                            // 0x0171(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ignoreRootBoneScale : 1;                           // 0x0172(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_172_1 : 7;                                  // 0x0172(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SetSelfMeshParam : 1;                              // 0x0173(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_174[0x4];                                      // 0x0174(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           OverrideMeshBones;                                 // 0x0178(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           OverrideMeshSockets;                               // 0x0188(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FGSNiagaraSysParam>             customParams;                                      // 0x0198(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         DetachOnEndDispStageBegin : 1;                     // 0x01A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_1A8_1 : 7;                                  // 0x01A8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableShadow : 1;                                  // 0x01A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_1A9_1 : 7;                                  // 0x01A9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableVolumetricTranslucentShadow : 1;             // 0x01AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1AB[0x1];                                      // 0x01AB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TranslucentSortPriority;                           // 0x01AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PausePriority;                                     // 0x01B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCPauseMode                          PauseMode;                                         // 0x01B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B5[0x3];                                      // 0x01B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         EndStagePriority;                                  // 0x01B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ForceChangeVisibleStateDEFPriority;                // 0x01BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCNiagaraForceVisibleStateMode       ForceVisibleStateDefaultMode;                      // 0x01C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C1[0x3];                                      // 0x01C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CompTag;                                           // 0x01C4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1CC[0x4];                                      // 0x01CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibDBC_NiagaraEventScalabilitySettings ScalabilitySettings;                      // 0x01D0(0x0170)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBUC_DispLibDBC_NiagaraEventMergedSettings MergedSettings;                                // 0x0340(0x0088)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GamePlayDispReqID;                                 // 0x03C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         hasAttachedSocket : 1;                             // 0x03CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3CD[0x3];                                      // 0x03CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UNiagaraComponent*                      EditorPreview_NGComp;                              // 0x03D0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DBCRequestHasSend : 1;                             // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D8_1 : 7;                                  // 0x03D8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InitOver : 1;                                      // 0x03D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3DA[0x6];                                      // 0x03DA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UNiagaraSystem*>                 CachedSoftObjectActualResources;                   // 0x03E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void BeginPlayInCS();
	void EndPlayInCS(EEndPlayReason EndPlayReason);
	void Deactive();
	void Active();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_DBCNiagaraComponent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_DBCNiagaraComponent")
	}
	static class UDispLib_DBCNiagaraComponent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_DBCNiagaraComponent>();
	}
};
DUMPER7_ASSERTS_UDispLib_DBCNiagaraComponent;

// SharpClass b1-Managed.BGUForceOriginalFormTriggerBoxActor
// 0x0010 (0x0318 - 0x0308)
class ABGUForceOriginalFormTriggerBoxActor final : public ABGUActorBaseCS
{
public:
	class UBoxComponent*                          ForceOriginalFormTriggerBox;                       // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_ForceOriginalFormConfigComp*       ForceOriginalFormConfigComp;                       // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUForceOriginalFormTriggerBoxActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUForceOriginalFormTriggerBoxActor")
	}
	static class ABGUForceOriginalFormTriggerBoxActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUForceOriginalFormTriggerBoxActor>();
	}
};
DUMPER7_ASSERTS_ABGUForceOriginalFormTriggerBoxActor;

// SharpClass b1-Managed.BGUPerformerControlConfigComp
// 0x0020 (0x00E8 - 0x00C8)
class UBGUPerformerControlConfigComp final : public UActorEditCompBase
{
public:
	TArray<class UPerformerPhase*>                Phases;                                            // 0x00C8(0x0010)(Edit, BlueprintVisible, ExportObject, InstancedReference, PersistentInstance, NativeAccessSpecifierPublic)
	TArray<class UPerformerParamBase*>            Params_0;                                          // 0x00D8(0x0010)(Edit, BlueprintVisible, ExportObject, InstancedReference, PersistentInstance, NativeAccessSpecifierPublic)

public:
	class FString GetParamDisplayNameCS(const class FString& PropertyName, const struct FCalliopeGuid& ConfigGuid);
	void GetPossibleParamsCS(const class FString& ParentPropertyName, const class FString& PropertyName, TArray<struct FCalliopeGuid>* OutParamArray);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPerformerControlConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPerformerControlConfigComp")
	}
	static class UBGUPerformerControlConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUPerformerControlConfigComp>();
	}
};
DUMPER7_ASSERTS_UBGUPerformerControlConfigComp;

// SharpClass b1-Managed.BAID_CheckUnitInRange
// 0x0010 (0x00A0 - 0x0090)
class UBAID_CheckUnitInRange final : public UBAID_Base
{
public:
	int32                                         UnitResID;                                         // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CheckRange;                                        // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CheckCount;                                        // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLessOrEqual : 1;                                  // 0x009C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_9C_1 : 7;                                   // 0x009C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCheckUnitAlive : 1;                               // 0x009D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckUnitInRange")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckUnitInRange")
	}
	static class UBAID_CheckUnitInRange* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckUnitInRange>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckUnitInRange;

// SharpClass b1-Managed.DispLib_EditorSimpleMayaSceneImporter
// 0x0088 (0x0320 - 0x0298)
class ADispLib_EditorSimpleMayaSceneImporter final : public ABGUPlacedEditorUtilityBase
{
public:
	class FName                                   TextFilePath;                                      // 0x0298(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                TranslateScale;                                    // 0x02A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B8[0x8];                                      // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector4                               QuatScale;                                         // 0x02C0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ScaleScale;                                        // 0x02E0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FSourceAsset>                   SourceAssetLib;                                    // 0x02F8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FMayaShadingEngineToUnrealMaterial> SourceMaterialLib;                             // 0x0308(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void LogEulerToQuat();
	void DoRebuildScene();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_EditorSimpleMayaSceneImporter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_EditorSimpleMayaSceneImporter")
	}
	static class ADispLib_EditorSimpleMayaSceneImporter* GetDefaultObj()
	{
		return GetDefaultObjImpl<ADispLib_EditorSimpleMayaSceneImporter>();
	}
};
DUMPER7_ASSERTS_ADispLib_EditorSimpleMayaSceneImporter;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_AdjustPSOCachePrecompileBatch
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_AdjustPSOCachePrecompileBatch final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_AdjustPSOCachePrecompileBatch")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_AdjustPSOCachePrecompileBatch")
	}
	static class UBED_FSMNode_GI_Loading_AdjustPSOCachePrecompileBatch* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_AdjustPSOCachePrecompileBatch>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_AdjustPSOCachePrecompileBatch;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitPlayerCameraBlend
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitPlayerCameraBlend final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitPlayerCameraBlend")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitPlayerCameraBlend")
	}
	static class UBED_FSMNode_GI_Loading_WaitPlayerCameraBlend* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitPlayerCameraBlend>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitPlayerCameraBlend;

// SharpClass b1-Managed.BUS_WanderBGMVolumeComp
// 0x0040 (0x0108 - 0x00C8)
class UBUS_WanderBGMVolumeComp final : public UActorEditCompBase
{
public:
	class UAkAudioEvent*                          AkEventBegin;                                      // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          AkEventStop;                                       // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWBGMConfigDataAsset*                 VolumeBGMConfigDA;                                 // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFBGMVolumeGroupConfig                 VolumeGroupConfig;                                 // 0x00E0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FFBGMVolumeConditionConfig>     VolumeConditionConfigs;                            // 0x00F8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_WanderBGMVolumeComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_WanderBGMVolumeComp")
	}
	static class UBUS_WanderBGMVolumeComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_WanderBGMVolumeComp>();
	}
};
DUMPER7_ASSERTS_UBUS_WanderBGMVolumeComp;

// SharpClass b1-Managed.BAN_GSParkourAnimInfo
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSParkourAnimInfo final : public UBAN_GSBase
{
public:
	float                                         AnimForwardMovement;                               // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimRightMovement;                                 // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimUpMovement;                                    // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;
	void SetAnimMovementValue(const struct FVector& Movement) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSParkourAnimInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSParkourAnimInfo")
	}
	static class UBAN_GSParkourAnimInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSParkourAnimInfo>();
	}
};
DUMPER7_ASSERTS_UBAN_GSParkourAnimInfo;

// SharpClass b1-Managed.BUI_ProjWidget
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_ProjWidget : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ProjWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ProjWidget")
	}
	static class UBUI_ProjWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ProjWidget>();
	}
};
DUMPER7_ASSERTS_UBUI_ProjWidget;

// SharpClass b1-Managed.BUI_MBarBase
// 0x0020 (0x03F8 - 0x03D8)
class UBUI_MBarBase : public UBUI_ProjWidget
{
public:
	float                                         ShowDurationTime;                                  // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinScale;                                          // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxScale;                                          // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         XMinScale;                                         // 0x03E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         XMaxScale;                                         // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         YMinScale;                                         // 0x03EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         YMaxScale;                                         // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScaleRate;                                         // 0x03F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_MBarBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_MBarBase")
	}
	static class UBUI_MBarBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_MBarBase>();
	}
};
DUMPER7_ASSERTS_UBUI_MBarBase;

// SharpClass b1-Managed.BUI_MPlayerInfo
// 0x0008 (0x0400 - 0x03F8)
class UBUI_MPlayerInfo final : public UBUI_MBarBase
{
public:
	float                                         InterpSpeed;                                       // 0x03F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_MPlayerInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_MPlayerInfo")
	}
	static class UBUI_MPlayerInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_MPlayerInfo>();
	}
};
DUMPER7_ASSERTS_UBUI_MPlayerInfo;

// SharpClass b1-Managed.BED_ProcessStateNode_LogicalAnd
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessStateNode_LogicalAnd final : public UBED_ProcessStateNode
{
public:
	uint8 CanUserAddInputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_LogicalAnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_LogicalAnd")
	}
	static class UBED_ProcessStateNode_LogicalAnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_LogicalAnd>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_LogicalAnd;

// SharpClass b1-Managed.BUS_PlaceholderActorConfigComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_PlaceholderActorConfigComp final : public UActorEditCompBase
{
public:
	class FString                                 describe;                                          // 0x00C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_PlaceholderActorConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_PlaceholderActorConfigComp")
	}
	static class UBUS_PlaceholderActorConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_PlaceholderActorConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_PlaceholderActorConfigComp;

// SharpClass b1-Managed.BAIT_StandAndFace
// 0x0000 (0x00A8 - 0x00A8)
class UBAIT_StandAndFace final : public UBAIT_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_StandAndFace")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_StandAndFace")
	}
	static class UBAIT_StandAndFace* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_StandAndFace>();
	}
};
DUMPER7_ASSERTS_UBAIT_StandAndFace;

// SharpClass b1-Managed.BGW_DispLibConstDataAsset
// 0x00E0 (0x0110 - 0x0030)
class UBGW_DispLibConstDataAsset : public UBGWDataAsset
{
public:
	int32                                         MAX_UAF_REQUESTS_COUNT;                            // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DBCCascadeDefaultMetaString;                       // 0x0034(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DBCNiagaraDefaultMetaString;                       // 0x003C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DBCCustomAdvNiagaraDefaultMetaString;              // 0x0044(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4C[0x4];                                       // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 DBCSourceBaseCarrierActorPath;                     // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DBCUseUEFXPool : 1;                                // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DBCPlanePPOffset;                                  // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DBCGlobalCameraShakeProtectedTime;                 // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DBCTinyOffsetBeHitDefaultDistance;                 // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DBCAttachConstraintValue_FixedTime;                // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DBCAttachConstraintValue_RootVelocity;             // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DBCAttachConstraintValue_AttachedSocketVelocity;   // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7C[0x4];                                       // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              DBCAttachConstraintValue_AttachedSocketVelocityAndTorsion; // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              DBCAttachConstraintValue_AttachedSocketDistanceACCAndTorsion; // 0x0090(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 DLDWorld_BP;                                       // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraParameterCollection*            NPC_GameUtilityData;                               // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           MPC_GameUtilityData;                               // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           MPC_GameUtilityData_SDF;                           // 0x00B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseWEFM : 1;                                       // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C1[0x7];                                       // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UNiagaraSystem*                         WEFMManager;                                       // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraParameterCollection*            WEFMNPC;                                           // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           WEFMMPC;                                           // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         WEFMVisualDebugFX;                                 // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FWEFMLODSetting>                WEFMLODSettingArray;                               // 0x00E8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 WEFM_RT2D;                                         // 0x00F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           EnableWEFMLevel;                                   // 0x0100(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DispLibConstDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DispLibConstDataAsset")
	}
	static class UBGW_DispLibConstDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DispLibConstDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGW_DispLibConstDataAsset;

// SharpClass b1-Managed.BUC_DispB1ConstDataAsset
// 0x0008 (0x0118 - 0x0110)
class UBUC_DispB1ConstDataAsset final : public UBGW_DispLibConstDataAsset
{
public:
	float                                         DBCDefaultCamOffset;                               // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUC_DispB1ConstDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUC_DispB1ConstDataAsset")
	}
	static class UBUC_DispB1ConstDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUC_DispB1ConstDataAsset>();
	}
};
DUMPER7_ASSERTS_UBUC_DispB1ConstDataAsset;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_LoadingUILinearTime
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_LoadingUILinearTime final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_LoadingUILinearTime")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_LoadingUILinearTime")
	}
	static class UBED_FSMNode_GI_Loading_LoadingUILinearTime* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_LoadingUILinearTime>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_LoadingUILinearTime;

// SharpClass b1-Managed.BED_QuestNode_SaveArchive
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_SaveArchive final : public UBED_QuestNode
{
public:
	class FName                                   ArchiveLabel;                                      // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_SaveArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_SaveArchive")
	}
	static class UBED_QuestNode_SaveArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_SaveArchive>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_SaveArchive;

// SharpClass b1-Managed.BAN_DispLibModifyMaterial
// 0x0108 (0x0158 - 0x0050)
class UBAN_DispLibModifyMaterial final : public UBAN_GSBase
{
public:
	uint8                                         EditorActive : 1;                                  // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibDBC_MaterialEffectTargetInfo FilterMode;                                      // 0x0058(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Delay;                                             // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayTimeAfterStop;                                // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B4[0x4];                                       // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterialInterface*                     Template;                                          // 0x00B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibMaterialParamsInheritMode             InheriParamsMode;                                  // 0x00C0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C1[0x7];                                       // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           InheritScalarParam;                                // 0x00C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           InheritFLinearColorParam;                          // 0x00D8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           InheritTextureParam;                               // 0x00E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCAdvProcessScalarMatLayerParam> SetScalarParam;                 // 0x00F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCAdvProcessFLinearColorMatLayerParam> SetFLinearColorParam;     // 0x0108(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCTextureMatLayerParam> SetTextureParam;                         // 0x0118(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCPCurveScalarMatLayerParam> SetPCurveScalarParam;               // 0x0128(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibUtil_DBCPCurveColorMatLayerParam> SetPCurveFLinearColorParam;          // 0x0138(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         PausePriority;                                     // 0x0148(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EndStagePriority;                                  // 0x014C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ModMatPriority;                                    // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ModMatEndStagePriority;                            // 0x0154(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_DispLibModifyMaterial")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_DispLibModifyMaterial")
	}
	static class UBAN_DispLibModifyMaterial* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_DispLibModifyMaterial>();
	}
};
DUMPER7_ASSERTS_UBAN_DispLibModifyMaterial;

// SharpClass b1-Managed.BED_TaskNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode")
	}
	static class UBED_TaskNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode;

// SharpClass b1-Managed.BED_TaskNode_Demo820LevelPass
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode_Demo820LevelPass final : public UBED_TaskNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_Demo820LevelPass")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_Demo820LevelPass")
	}
	static class UBED_TaskNode_Demo820LevelPass* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_Demo820LevelPass>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_Demo820LevelPass;

// SharpClass b1-Managed.BUC_DispLibUnitArtFresnelDataAsset
// 0x0050 (0x0080 - 0x0030)
class UBUC_DispLibUnitArtFresnelDataAsset final : public UBGWDataAsset
{
public:
	float                                         Time;                                              // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OnePeriodTime;                                     // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         SimpleProgrammedCurve : 1;                         // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_39[0x3];                                       // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FadeInTime;                                        // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CommonTime;                                        // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FadeOutTime;                                       // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProgrammedPowerMax;                                // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Loop : 1;                                          // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4C_1 : 7;                                   // 0x004C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InvertGSArtFresnel : 1;                            // 0x004D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4D_1 : 7;                                   // 0x004D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseVertexNormalNotTex : 1;                         // 0x004E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4E_1 : 7;                                   // 0x004E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseContrastInsteadPower : 1;                       // 0x004F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	float                                         BrightValue;                                       // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DarkValue;                                         // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            GSArtFresnelPower;                                 // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ClampGSArtFresnelDotProduct : 1;                   // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_60_1 : 7;                                   // 0x0060(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseHeightGradientRamp : 1;                         // 0x0061(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_62[0x2];                                       // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BottomAlpha;                                       // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TopAlpha;                                          // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveLinearColor*                      FColor_Out;                                        // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveLinearColor*                      FColor_In;                                         // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUC_DispLibUnitArtFresnelDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUC_DispLibUnitArtFresnelDataAsset")
	}
	static class UBUC_DispLibUnitArtFresnelDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUC_DispLibUnitArtFresnelDataAsset>();
	}
};
DUMPER7_ASSERTS_UBUC_DispLibUnitArtFresnelDataAsset;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_PreviewSequence
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_PreviewSequence final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_PreviewSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_PreviewSequence")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_PreviewSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_PreviewSequence>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_PreviewSequence;

// SharpClass b1-Managed.BGWDataAsset_AutoMoveMonitorsConfig
// 0x0020 (0x0050 - 0x0030)
class UBGWDataAsset_AutoMoveMonitorsConfig final : public UBGWDataAsset
{
public:
	TArray<struct FAutoMoveMonitorConfigItem>     AutoMoveCaptureModes;                              // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FAutoMoveMonitorConfigItem>     AutoMoveMotionPatterns;                            // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AutoMoveMonitorsConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AutoMoveMonitorsConfig")
	}
	static class UBGWDataAsset_AutoMoveMonitorsConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AutoMoveMonitorsConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AutoMoveMonitorsConfig;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SubG_GI_Loading_PreEnterLevel
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Loading_SubG_GI_Loading_PreEnterLevel final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SubG_GI_Loading_PreEnterLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SubG_GI_Loading_PreEnterLevel")
	}
	static class UBED_FSMNode_GI_Loading_SubG_GI_Loading_PreEnterLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SubG_GI_Loading_PreEnterLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SubG_GI_Loading_PreEnterLevel;

// SharpClass b1-Managed.DisoLib_EditorSGDTool
// 0x0058 (0x02F0 - 0x0298)
class ADisoLib_EditorSGDTool final : public ABGUPlacedEditorUtilityBase
{
public:
	TArray<class FName>                           BoneNameList;                                      // 0x0298(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FName                                   CurBoneName;                                       // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 SGDActor;                                          // 0x02B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AutoCompilingSaveAfterClean : 1;                   // 0x02B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B9[0x7];                                      // 0x02B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UStaticMesh*>                    DelectObjectsArray;                                // 0x02C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class UStaticMesh*>                    RetainObjectsArray;                                // 0x02D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FName                                   AddTagToBoneChildComp;                             // 0x02E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibCollisionProfileNames                 CollisionPresetName;                               // 0x02E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Override_CollisionEnable : 1;                      // 0x02E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ECollisionEnabled                             CollisionEnable;                                   // 0x02EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Override_CollisionObjectType : 1;                  // 0x02EB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ECollisionChannel                             CollisionObjectType;                               // 0x02EC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void CleanOneBoneSubMeshCompByRetainObjectsArray();
	void CleanOneBoneSubMeshCompByDelectObjectsArray();
	void SetBoneChildCompsCollisionSetting();
	void ToggleBoneChildCompsHidenInGame();
	void ToggleSubMeshCompVisable();
	void LogBoneChildCompsCPDData();
	void CreateOneBoneSubMeshComp();
	void CreateLevelActorFromUnit();
	void CleanOneBoneSubMeshComp();
	void AddTagToBoneChildComps();
	void CleanAllSubMeshComp();
	void CreateSubMeshComp();
	void CreateBoneComp();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DisoLib_EditorSGDTool")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DisoLib_EditorSGDTool")
	}
	static class ADisoLib_EditorSGDTool* GetDefaultObj()
	{
		return GetDefaultObjImpl<ADisoLib_EditorSGDTool>();
	}
};
DUMPER7_ASSERTS_ADisoLib_EditorSGDTool;

// SharpClass b1-Managed.DispLib_EditorTestFXToolComp
// 0x00D0 (0x01A0 - 0x00D0)
class UDispLib_EditorTestFXToolComp final : public UBaseEditorTickableActorComp
{
public:
	uint8                                         Enable : 1;                                        // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D1[0x7];                                       // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UNiagaraSystem*                         Template;                                          // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         SimDBCMergeNiagara : 1;                            // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_E1[0x3];                                       // 0x00E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SimulaHitTime;                                     // 0x00E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FlySpeed;                                          // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoResetTimeAfterLoopEnd;                         // 0x00EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MultiSpawnSimulaLoopDuration;                      // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F4[0x4];                                       // 0x00F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                MultiSpawnInfo_SpawnBrust;                         // 0x00F8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                MultiSpawnInfo_SpawnRate;                          // 0x0110(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MultiSpawn_EveryChildEventStdPlayingDuration;      // 0x0128(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MultiSpawn_EveryChildEventEndDispStageDuration;    // 0x012C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         MultiSpawn_ChildEventSpawnOnGridPlane : 1;         // 0x0130(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_131[0x7];                                      // 0x0131(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                MultiSpawn_ChildEventSpawnBoxSize;                 // 0x0138(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         MultiSpawn_SimFlyBullet : 1;                       // 0x0150(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_150_1 : 7;                                  // 0x0150(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         MultiSpawn_RandomFlyVelocity : 1;                  // 0x0151(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_152[0x6];                                      // 0x0152(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                MultiSpawn_FlyVelocity;                            // 0x0158(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 MgrSystemNGActor;                                  // 0x0170(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                OriginPosWS;                                       // 0x0178(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraComponent*                      NC;                                                // 0x0190(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   HitMarkObj;                                        // 0x0198(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();
	void EndPlayInCS(EEndPlayReason EndPlayReason);
	void ForceCleanAllNiagaraComp();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_EditorTestFXToolComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_EditorTestFXToolComp")
	}
	static class UDispLib_EditorTestFXToolComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_EditorTestFXToolComp>();
	}
};
DUMPER7_ASSERTS_UDispLib_EditorTestFXToolComp;

// SharpClass b1-Managed.BGUSafeLandVolume
// 0x0008 (0x0310 - 0x0308)
class ABGUSafeLandVolume final : public ABGUActorBaseCS
{
public:
	class UBoxComponent*                          SafeLandBox;                                       // 0x0308(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSafeLandVolume")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSafeLandVolume")
	}
	static class ABGUSafeLandVolume* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSafeLandVolume>();
	}
};
DUMPER7_ASSERTS_ABGUSafeLandVolume;

// SharpClass b1-Managed.PerformerPhase
// 0x0018 (0x0040 - 0x0028)
class UPerformerPhase final : public UObject
{
public:
	class UPerformerConditionBase*                NextCondition;                                     // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TArray<class UPerformerActionBase*>           Actions;                                           // 0x0030(0x0010)(Edit, ExportObject, InstancedReference, PersistentInstance, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerPhase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerPhase")
	}
	static class UPerformerPhase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerPhase>();
	}
};
DUMPER7_ASSERTS_UPerformerPhase;

// SharpClass b1-Managed.DispLib_EditorTreeLODTools
// 0x0018 (0x02B0 - 0x0298)
class ADispLib_EditorTreeLODTools final : public ABGUPlacedEditorUtilityBase
{
public:
	class FName                                   CacaheActorName;                                   // 0x0298(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   CustomMeshAssetsPath;                              // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableSimBlock : 1;                                // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void RepleaceOriginMeshAssetToCustomMeshAsset();
	void RepleaceCustomMeshAssetToReduceMesh();
	void RepleaceCustomMeshAssetToImposter();
	void ReceiveTick(float DeltaSeconds);
	void SetAllTreeActorVisibility(uint8 Visibility);
	void ToggleAllTreeActorHide();
	void ConverToInstanceActor();
	void LogLevelTreeInfo();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_EditorTreeLODTools")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_EditorTreeLODTools")
	}
	static class ADispLib_EditorTreeLODTools* GetDefaultObj()
	{
		return GetDefaultObjImpl<ADispLib_EditorTreeLODTools>();
	}
};
DUMPER7_ASSERTS_ADispLib_EditorTreeLODTools;

// SharpClass b1-Managed.DispLibDebugTest_SpawnAttachedNiagara
// 0x0008 (0x0290 - 0x0288)
class ADispLibDebugTest_SpawnAttachedNiagara final : public AActor
{
public:
	class UNiagaraSystem*                         Template;                                          // 0x0288(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetVisible(uint8 vis, uint8 Child);
	void SpawnNS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLibDebugTest_SpawnAttachedNiagara")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLibDebugTest_SpawnAttachedNiagara")
	}
	static class ADispLibDebugTest_SpawnAttachedNiagara* GetDefaultObj()
	{
		return GetDefaultObjImpl<ADispLibDebugTest_SpawnAttachedNiagara>();
	}
};
DUMPER7_ASSERTS_ADispLibDebugTest_SpawnAttachedNiagara;

// SharpClass b1-Managed.AIRequestBase
// 0x0020 (0x0048 - 0x0028)
class UAIRequestBase : public UObject
{
public:
	EAIRequestType                                AIRequestType;                                     // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 FeatureActor;                                      // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAIPointTestInfo*                       PointTestInfo;                                     // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAIFeatureTestInfo*                     FeatureTestInfo;                                   // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AIRequestBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AIRequestBase")
	}
	static class UAIRequestBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAIRequestBase>();
	}
};
DUMPER7_ASSERTS_UAIRequestBase;

// SharpClass b1-Managed.AIReqMoveSkill
// 0x0000 (0x0048 - 0x0048)
class UAIReqMoveSkill final : public UAIRequestBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AIReqMoveSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AIReqMoveSkill")
	}
	static class UAIReqMoveSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAIReqMoveSkill>();
	}
};
DUMPER7_ASSERTS_UAIReqMoveSkill;

// SharpClass b1-Managed.BANS_DispLibApplyWindSource
// 0x0180 (0x01C8 - 0x0048)
class UBANS_DispLibApplyWindSource final : public UBANS_GSBase
{
public:
	uint8                                         EditorActive : 1;                                  // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EditorPlayActive : 1;                              // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4A[0x2];                                       // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   EventName;                                         // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           PauseEventNames;                                   // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                SocketLocalOffset;                                 // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TriggerProbability;                                // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8C[0x4];                                       // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibUtil_DBCAdvProcessScalar   Radius;                                            // 0x0090(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityThreshold;                                 // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibUtil_DBCAdvProcessScalar   BaseIntensity;                                     // 0x00D8(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScaleVelocityIntensity;                            // 0x0118(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistanceDamplingRate;                              // 0x011C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCWindMotorMode                      WindMotorMode;                                     // 0x0120(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCAxisMode                           RangeAxis;                                         // 0x0121(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_122[0x6];                                      // 0x0122(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                RangeAxisLocalRotation;                            // 0x0128(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RangeMask;                                         // 0x0140(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCAxisMode                           VelocityDir;                                       // 0x0144(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_145[0x3];                                      // 0x0145(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                VelocityDirLocalRotation;                          // 0x0148(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBUC_DispLibUtil_DBCAdvProcessScalar   ScaleSecondVelocity;                               // 0x0160(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DBC_IdentityID;                                    // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A4[0x4];                                      // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                LastFrameSocketPosWS;                              // 0x01A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WindType;                                          // 0x01C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 Received_NotifyTick(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, const struct FAnimNotifyEventReference& EventReference) const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_DispLibApplyWindSource")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_DispLibApplyWindSource")
	}
	static class UBANS_DispLibApplyWindSource* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_DispLibApplyWindSource>();
	}
};
DUMPER7_ASSERTS_UBANS_DispLibApplyWindSource;

// SharpClass b1-Managed.GSEventCollectionBase
// 0x0000 (0x00D0 - 0x00D0)
class UGSEventCollectionBase : public UBaseActorComp
{
public:
	void InitializeCS();
	void EndPlayInCS(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEventCollectionBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEventCollectionBase")
	}
	static class UGSEventCollectionBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEventCollectionBase>();
	}
};
DUMPER7_ASSERTS_UGSEventCollectionBase;

// SharpClass b1-Managed.BGUCreateDeadConfigComp
// 0x0028 (0x00F8 - 0x00D0)
class UBGUCreateDeadConfigComp final : public UBaseActorComp
{
public:
	class UBGWDataAsset_UnitDeathDispConfig*      SmallSizeUDDConfig;                                // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_UnitDeathDispConfig*      MediumSizeUDDConfig;                               // 0x00D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_UnitDeathDispConfig*      MediumBigSizeUDDConfig;                            // 0x00E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_UnitDeathDispConfig*      BigSizeUDDConfig;                                  // 0x00E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_UnitDeathDispConfig*      HugeSizeUDDConfig;                                 // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BeginPlayInCS();
	void ReceiveTick(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCreateDeadConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCreateDeadConfigComp")
	}
	static class UBGUCreateDeadConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUCreateDeadConfigComp>();
	}
};
DUMPER7_ASSERTS_UBGUCreateDeadConfigComp;

// SharpClass b1-Managed.BANS_GSMoveToSceneItem
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSMoveToSceneItem final : public UBANS_GSBase
{
public:
	uint8                                         NoteString1;                                       // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsTeleport : 1;                                    // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_49_1 : 7;                                   // 0x0049(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         CalibrationTrans : 1;                              // 0x004A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4A_1 : 7;                                   // 0x004A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bResetSceneItemOnFinish : 1;                       // 0x004B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4B_1 : 7;                                   // 0x004B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ScaleXAxisOnly : 1;                                // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4C_1 : 7;                                   // 0x004C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableDebugMode : 1;                               // 0x004D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSMoveToSceneItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSMoveToSceneItem")
	}
	static class UBANS_GSMoveToSceneItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSMoveToSceneItem>();
	}
};
DUMPER7_ASSERTS_UBANS_GSMoveToSceneItem;

// SharpClass b1-Managed.BGUGamePlusSpawnActor
// 0x0008 (0x0310 - 0x0308)
class ABGUGamePlusSpawnActor final : public ABGUActorBaseCS
{
public:
	class UBUS_GamePlusSpawnComp*                 GamePlusSpawnConfigComp;                           // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUGamePlusSpawnActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUGamePlusSpawnActor")
	}
	static class ABGUGamePlusSpawnActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUGamePlusSpawnActor>();
	}
};
DUMPER7_ASSERTS_ABGUGamePlusSpawnActor;

// SharpClass b1-Managed.BED_ComboNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ComboNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ComboNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ComboNode")
	}
	static class UBED_ComboNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ComboNode>();
	}
};
DUMPER7_ASSERTS_UBED_ComboNode;

// SharpClass b1-Managed.BAN_DispLibApplySceneInteractor
// 0x0050 (0x00A0 - 0x0050)
class UBAN_DispLibApplySceneInteractor final : public UBAN_GSBase
{
public:
	class UBUC_DispLibSceneInteractorData*        DataAsset;                                         // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBUC_DispLibDBC_ScenePhysicalInteractor ConfigInfo;                                       // 0x0058(0x0048)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_DispLibApplySceneInteractor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_DispLibApplySceneInteractor")
	}
	static class UBAN_DispLibApplySceneInteractor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_DispLibApplySceneInteractor>();
	}
};
DUMPER7_ASSERTS_UBAN_DispLibApplySceneInteractor;

// SharpClass b1-Managed.BGWDataAsset_UnitCommonInputAction
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_UnitCommonInputAction final : public UBGWDataAsset
{
public:
	TArray<int32>                                 CommonInputAction;                                 // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_UnitCommonInputAction")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_UnitCommonInputAction")
	}
	static class UBGWDataAsset_UnitCommonInputAction* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_UnitCommonInputAction>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_UnitCommonInputAction;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_InitDispLibWorld
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_InitDispLibWorld final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_InitDispLibWorld")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_InitDispLibWorld")
	}
	static class UBED_FSMNode_GI_Loading_InitDispLibWorld* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_InitDispLibWorld>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_InitDispLibWorld;

// SharpClass b1-Managed.GSMovePanel
// 0x0020 (0x0178 - 0x0158)
class UGSMovePanel final : public UCanvasPanel
{
public:
	struct FVector2D                              Direction;                                         // 0x0158(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Amplitude;                                         // 0x0168(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Speed;                                             // 0x016C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Offset;                                            // 0x0170(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Scale;                                             // 0x0174(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetOffset(float Offset_0);
	void SetSpeed(float Speed_0);
	void SetScale(float Scale_0);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSMovePanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSMovePanel")
	}
	static class UGSMovePanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSMovePanel>();
	}
};
DUMPER7_ASSERTS_UGSMovePanel;

// SharpClass b1-Managed.BAN_DispLibChangeUnitMaterial
// 0x0090 (0x00E0 - 0x0050)
class UBAN_DispLibChangeUnitMaterial final : public UBAN_GSBase
{
public:
	struct FBUC_DispLibDBC_MaterialEffectTargetInfo FilterMode;                                      // 0x0050(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     Template;                                          // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibMaterialParamsInheritMode             InheriParamsMode;                                  // 0x00A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A9[0x7];                                       // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           InheritScalarParam;                                // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           InheritFLinearColorParam;                          // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           InheritTextureParam;                               // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_DispLibChangeUnitMaterial")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_DispLibChangeUnitMaterial")
	}
	static class UBAN_DispLibChangeUnitMaterial* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_DispLibChangeUnitMaterial>();
	}
};
DUMPER7_ASSERTS_UBAN_DispLibChangeUnitMaterial;

// SharpClass b1-Managed.BED_MovieNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_MovieNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode")
	}
	static class UBED_MovieNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode;

// SharpClass b1-Managed.BED_MovieNode_PerformerAction
// 0x0008 (0x02A8 - 0x02A0)
class UBED_MovieNode_PerformerAction : public UBED_MovieNode
{
public:
	struct FGameplayTag                           Performer;                                         // 0x02A0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerAction")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerAction")
	}
	static class UBED_MovieNode_PerformerAction* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerAction>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerAction;

// SharpClass b1-Managed.BED_MovieNode_PerformerTriggerSkillEffect
// 0x0008 (0x02B0 - 0x02A8)
class UBED_MovieNode_PerformerTriggerSkillEffect final : public UBED_MovieNode_PerformerAction
{
public:
	int32                                         SkillEffectID;                                     // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerTriggerSkillEffect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerTriggerSkillEffect")
	}
	static class UBED_MovieNode_PerformerTriggerSkillEffect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerTriggerSkillEffect>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerTriggerSkillEffect;

// SharpClass b1-Managed.PerformerParamBase
// 0x0020 (0x0048 - 0x0028)
class UPerformerParamBase : public UBGWObjectExtend
{
public:
	EPerformerParamType                           ParamType;                                         // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x3];                                       // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FCalliopeGuid                          ConfigGuid;                                        // 0x002C(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ParamName;                                         // 0x003C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerParamBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerParamBase")
	}
	static class UPerformerParamBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerParamBase>();
	}
};
DUMPER7_ASSERTS_UPerformerParamBase;

// SharpClass b1-Managed.PerformerParam_Overlap
// 0x0038 (0x0080 - 0x0048)
class UPerformerParam_Overlap final : public UPerformerParamBase
{
public:
	TSoftObjectPtr<class ABGUOverlapArea>         Actor;                                             // 0x0048(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ActorGuid;                                         // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerParam_Overlap")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerParam_Overlap")
	}
	static class UPerformerParam_Overlap* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerParam_Overlap>();
	}
};
DUMPER7_ASSERTS_UPerformerParam_Overlap;

// SharpClass b1-Managed.BED_BehaviorNode_ListenerTrigger
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BehaviorNode_ListenerTrigger : public UBED_BehaviorNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_ListenerTrigger")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_ListenerTrigger")
	}
	static class UBED_BehaviorNode_ListenerTrigger* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_ListenerTrigger>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_ListenerTrigger;

// SharpClass b1-Managed.BED_DialogueNode_OnPlayerApproached
// 0x0008 (0x02A8 - 0x02A0)
class UBED_DialogueNode_OnPlayerApproached final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	int32                                         ResID;                                             // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_DialogueNode_OnPlayerApproached")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_DialogueNode_OnPlayerApproached")
	}
	static class UBED_DialogueNode_OnPlayerApproached* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_DialogueNode_OnPlayerApproached>();
	}
};
DUMPER7_ASSERTS_UBED_DialogueNode_OnPlayerApproached;

// SharpClass b1-Managed.BGWBasePhysAnimDataAsset
// 0x0020 (0x0050 - 0x0030)
class UBGWBasePhysAnimDataAsset : public UBGWDataAsset
{
public:
	class FName                                   ConstraintProfile;                                 // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   PhysAnimProfile;                                   // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           KinematicBones;                                    // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWBasePhysAnimDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWBasePhysAnimDataAsset")
	}
	static class UBGWBasePhysAnimDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWBasePhysAnimDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWBasePhysAnimDataAsset;

// SharpClass b1-Managed.BGWBeAtkPhysAnimDataAsset
// 0x0018 (0x0068 - 0x0050)
class UBGWBeAtkPhysAnimDataAsset final : public UBGWBasePhysAnimDataAsset
{
public:
	class UCurveFloat*                            PhysWeightCurve;                                   // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            MotorStrengthCurve;                                // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HitImpulse;                                        // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bPartPhysics : 1;                                  // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_64_1 : 7;                                   // 0x0064(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHitOnPelvis : 1;                                  // 0x0065(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_65_1 : 7;                                   // 0x0065(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bScaledByTotalMass : 1;                            // 0x0066(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_66_1 : 7;                                   // 0x0066(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCanHitSpine : 1;                                  // 0x0067(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWBeAtkPhysAnimDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWBeAtkPhysAnimDataAsset")
	}
	static class UBGWBeAtkPhysAnimDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWBeAtkPhysAnimDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWBeAtkPhysAnimDataAsset;

// SharpClass b1-Managed.BAN_DispLibEndDBCEffects
// 0x0018 (0x0068 - 0x0050)
class UBAN_DispLibEndDBCEffects final : public UBAN_GSBase
{
public:
	uint8                                         EditorActive : 1;                                  // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_50_1 : 7;                                   // 0x0050(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EditorPlayActive : 1;                              // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_52[0x2];                                       // 0x0052(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CompTag;                                           // 0x0054(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         OnlyEndFX : 1;                                     // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5C_1 : 7;                                   // 0x005C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OnlyEndProcedureEndMode : 1;                       // 0x005D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_5E[0x2];                                       // 0x005E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         EndStagePriority;                                  // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_DispLibEndDBCEffects")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_DispLibEndDBCEffects")
	}
	static class UBAN_DispLibEndDBCEffects* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_DispLibEndDBCEffects>();
	}
};
DUMPER7_ASSERTS_UBAN_DispLibEndDBCEffects;

// SharpClass b1-Managed.DispLib_EditorTreeImposterTool
// 0x0280 (0x0518 - 0x0298)
class ADispLib_EditorTreeImposterTool final : public ABGUPlacedEditorUtilityBase
{
public:
	class FString                                 TempFileSaveRootFolderUnrealPath;                  // 0x0298(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 TempAutogenRootFolderDiskPath;                     // 0x02A8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ManualSaveAssets : 1;                              // 0x02B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B8_1 : 7;                                  // 0x02B8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseCustomSavePath : 1;                             // 0x02B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2BA[0x6];                                      // 0x02BA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 PerformanceMatInstanceSaveAt;                      // 0x02C0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PerformanceMatDataTextureSaveAt;                   // 0x02D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         TaskFromFolder;                                    // 0x02E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FTreeImposter_TaskData>         TaskList;                                          // 0x02F0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         DefaultCardMicoScale;                              // 0x0300(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DefaultCardPairCount;                              // 0x0304(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DefaultCaptureRTSize;                              // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DefaultShotTextureSize;                            // 0x030C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DefaultTrunkMaskThreshold;                         // 0x0310(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DefaultLeafMaskThreshold;                          // 0x0314(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DebugPause : 1;                                    // 0x0318(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_319[0x3];                                      // 0x0319(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         CurTaskIndex;                                      // 0x031C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMesh*                            TreeMesh;                                          // 0x0320(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BakeLOD;                                           // 0x0328(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CardPairCount;                                     // 0x032C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CardMicoScale;                                     // 0x0330(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CaptureRTSize;                                     // 0x0334(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ShotTextureSize;                                   // 0x0338(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TrunkMaskThreshold;                                // 0x033C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LeafMaskThreshold;                                 // 0x0340(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_344[0x4];                                      // 0x0344(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UObject*                                ImposterCardMeshAsset;                             // 0x0348(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        CardSize;                                          // 0x0350(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        PosOffset;                                         // 0x0360(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
	class FName                                   LastMeshName;                                      // 0x0370(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                GlobalOffset;                                      // 0x0378(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ShadowMapCountEveryCard;                           // 0x0390(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ForceResetExitstedMat : 1;                         // 0x0394(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_394_1 : 7;                                  // 0x0394(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         PerformanceMaterialUseOneTextureMode : 1;          // 0x0395(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_395_1 : 7;                                  // 0x0395(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         AutoSetImposterMeshToTreeLOD : 1;                  // 0x0396(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_396_1 : 7;                                  // 0x0396(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SaveImposterCardMesh : 1;                          // 0x0397(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	TArray<struct FTreeImposter_OverrideMPCParam> OverrideMPCParam;                                  // 0x0398(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FTreeImposter_OverrideMatScalarParam> OverrideTreeMeshMatScalarParam;              // 0x03A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FTreeImposter_OverrideMatLinearColorParam> OverrideTreeMeshMatLinearColorParam;    // 0x03B8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FTreeImposter_OverrideTexSetting> OverrideShotTexSetting;                          // 0x03C8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FTreeImposter_OverrideTexSetting> OverrideFinalTexSetting;                         // 0x03D8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           CopyScalarParamsFromHQToImposterMat;               // 0x03E8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           CopySwitchParamsFromHQToImposterMat;               // 0x03F8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UHoudiniAsset*                          HDA_Asset;                                         // 0x0408(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ToggleViewModeWaittngTime;                         // 0x0410(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_414[0x4];                                      // 0x0414(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UTextureRenderTarget2D*                 RT_CustomShadowmap;                                // 0x0418(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FLinearColor>                   DebugColorArray;                                   // 0x0420(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UMaterial*                              SkySphereToolMat;                                  // 0x0430(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              MergeActorToolMat;                                 // 0x0438(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              ColorDilateToolMat;                                // 0x0440(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              CustomShadowMapMat;                                // 0x0448(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              DistanceFieldToolMat;                              // 0x0450(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              CombineRGBAndAlphaToolMat;                         // 0x0458(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstance*                      OriginImposterMatIns;                              // 0x0460(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstance*                      OriginOneTexPerformanceImposterMatIns;             // 0x0468(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstance*                      OriginMultiTexPerformanceImposterMatIns;           // 0x0470(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 TreeActor;                                         // 0x0478(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UStaticMeshComponent*                   TreeStaticMeshComp;                                // 0x0480(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         CopyFromHQMatIndex;                                // 0x0488(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_48C[0x4];                                      // 0x048C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 ShadowMapTreeActor;                                // 0x0490(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UStaticMeshComponent*                   ShadowMapTreeStaticMeshComp;                       // 0x0498(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class AActor*                                 Capture2DActor;                                    // 0x04A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class USceneCaptureComponent2D*               CaptureComponent2D;                                // 0x04A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class AActor*                                 CameraActor;                                       // 0x04B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UCameraComponent*                       CameraComp;                                        // 0x04B8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class AActor*                                 ShadowMapCameraActor;                              // 0x04C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UCameraComponent*                       ShadowMapCameraComp;                               // 0x04C8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class AActor*                                 ShadowMapCapture2DActor;                           // 0x04D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class USceneCaptureComponent2D*               ShadowMapCaptureComponent2D;                       // 0x04D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UTextureRenderTarget2D*                 RT_4Capture_RGB;                                   // 0x04E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UTextureRenderTarget2D*                 RT_4Capture_NearestFillterRGB;                     // 0x04E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UTextureRenderTarget2D*                 RT_4Capture_Alpha;                                 // 0x04F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UTextureRenderTarget2D*                 RT_4Capture_FinalTex;                              // 0x04F8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         isShadowMaskSceneShot : 1;                         // 0x0500(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_500_1 : 7;                                  // 0x0500(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         isPBRSceneShot : 1;                                // 0x0501(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_501_1 : 7;                                  // 0x0501(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         isCreateTreeImposter : 1;                          // 0x0502(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         Pad_503[0x5];                                      // 0x0503(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterialInstance*                      ImposterMatInsAsset;                               // 0x0508(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstance*                      ImposterMatPerformanceModeInsAsset;                // 0x0510(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void DoShadowMaskTextureRenderBySceneShot();
	void PythonCreatePerformanceTexture(const class FString& CaptureRTSize_0, const class FString& PerformanceMatInstanceAssetPath, const class FString& ImposterCombinedStdTextureFolderPath, const class FString& ImposterDataTextureFolderPath, const class FString& TrunkMaskThreshold_0, const class FString& LeafMaskThreshold_0);
	void DoPBRTextureRenderBySceneShot();
	void TestRenderCustomShadowMask(int32 cardIndex, int32 shadowMaskIndex);
	void RemoveAllHasGSImposterTask();
	void ReceiveTick(float DeltaSeconds);
	void CreatFinalImposterMaterial(uint8 ForceOverrideMat);
	void SetTaskListFromFolderPath();
	void DoCleanTempMemoryResource();
	void ReleaseGeneratedTextures();
	void DoCreateTreeImposterTask();
	uint8 CreatSceneShotToolActor();
	void DoSaveImposterCardMesh();
	uint8 DoCombinedFinalTexture();
	void SetAllTaskBakeZeroLOD();
	uint8 CheckTaskMeshValidity();
	void RemoveAllInvalidTask();
	void SetNewLevelEnvActor(uint8 Visable);
	void AutoImportSceneShot();
	void AutoDelectSceneShot();
	void CleanAllToolAssets();
	uint8 CheckHDABakeResult();
	void CreateHDAInstance();
	void ToggleDebugPause();
	void LogForwardVector();
	uint8 FillHoudiniData();
	uint8 SetCurrentTask(int32 TaskIndex);
	void ShowCompare();
	void DoSetLOD();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_EditorTreeImposterTool")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_EditorTreeImposterTool")
	}
	static class ADispLib_EditorTreeImposterTool* GetDefaultObj()
	{
		return GetDefaultObjImpl<ADispLib_EditorTreeImposterTool>();
	}
};
DUMPER7_ASSERTS_ADispLib_EditorTreeImposterTool;

// SharpClass b1-Managed.BAN_DispLibPlayCameraShake
// 0x0060 (0x00B0 - 0x0050)
class UBAN_DispLibPlayCameraShake final : public UBAN_GSBase
{
public:
	uint8                                         EditorActive : 1;                                  // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Delay;                                             // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 CameraShake;                                       // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Override_Oscillation_Duration;                     // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ForceApply : 1;                                    // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_65[0x3];                                       // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibUtil_DBCPCurveScalar       CustomScaleCurve;                                  // 0x0068(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseDistanceDamping : 1;                            // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_90_1 : 7;                                   // 0x0090(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         AttachedTarget : 1;                                // 0x0091(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_92[0x2];                                       // 0x0092(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   AttachedTargetSocketName;                          // 0x0094(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9C[0x4];                                       // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            CamShakeScaleByDistCurve;                          // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDistance;                                       // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_DispLibPlayCameraShake")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_DispLibPlayCameraShake")
	}
	static class UBAN_DispLibPlayCameraShake* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_DispLibPlayCameraShake>();
	}
};
DUMPER7_ASSERTS_UBAN_DispLibPlayCameraShake;

// SharpClass b1-Managed.MovieNodeInstance_PerformerSetTransform
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PerformerSetTransform final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PerformerSetTransform")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PerformerSetTransform")
	}
	static class UMovieNodeInstance_PerformerSetTransform* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PerformerSetTransform>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PerformerSetTransform;

// SharpClass b1-Managed.BED_FSMNode_GI_GlobalBase
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_GI_GlobalBase : public UBED_FSMNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_GlobalBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_GlobalBase")
	}
	static class UBED_FSMNode_GI_GlobalBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_GlobalBase>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_GlobalBase;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_InBenchMark
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_InBenchMark final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_InBenchMark")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_InBenchMark")
	}
	static class UBED_FSMNode_GI_Global_InBenchMark* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_InBenchMark>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_InBenchMark;

// SharpClass b1-Managed.BED_BehaviorNode_Start
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BehaviorNode_Start final : public UBED_BehaviorNode
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_Start")
	}
	static class UBED_BehaviorNode_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_Start>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_Start;

// SharpClass b1-Managed.BAN_DispLibPlayCustomCameraShake
// 0x0278 (0x02C8 - 0x0050)
class UBAN_DispLibPlayCustomCameraShake final : public UBAN_GSBase
{
public:
	uint8                                         EditorActive : 1;                                  // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_50_1 : 7;                                   // 0x0050(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EditorPlayActive : 1;                              // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_52[0x6];                                       // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibDBC_PlayCustomCameraShake  CustomCameraShake;                                 // 0x0058(0x0270)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_DispLibPlayCustomCameraShake")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_DispLibPlayCustomCameraShake")
	}
	static class UBAN_DispLibPlayCustomCameraShake* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_DispLibPlayCustomCameraShake>();
	}
};
DUMPER7_ASSERTS_UBAN_DispLibPlayCustomCameraShake;

// SharpClass b1-Managed.BGUInteractiveActorBase
// 0x0028 (0x0330 - 0x0308)
class ABGUInteractiveActorBase : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        DefaultRootComp;                                   // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBUS_InteractComp*                      InteractComp;                                      // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGUDebugSectorComponent*               InteractRangeDebugComp;                            // 0x0318(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGUDebugSectorComponent*               InteractRangeDebugComp2;                           // 0x0320(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGUDebugSectorComponent*               InteractRangeDebugComp3;                           // 0x0328(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnConstructionCS(const struct FTransform& Transform);
	void RefreshInteractDebugRange();
	void OnDestroyDestructible(const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength, float Damage);
	void OnResetDestructible(uint8 IsDestroyed);
	void OnHitDestructible(const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength, float Damage);
	void CallBPFunc();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUInteractiveActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUInteractiveActorBase")
	}
	static class ABGUInteractiveActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUInteractiveActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUInteractiveActorBase;

// SharpClass b1-Managed.BGUTaskStageCollectionBase
// 0x0008 (0x0338 - 0x0330)
class ABGUTaskStageCollectionBase final : public ABGUInteractiveActorBase
{
public:
	class UBUS_TaskStageCollectionConfigComp*     TaskStageCollectionConfigComp;                     // 0x0330(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTaskStageCollectionBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTaskStageCollectionBase")
	}
	static class ABGUTaskStageCollectionBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTaskStageCollectionBase>();
	}
};
DUMPER7_ASSERTS_ABGUTaskStageCollectionBase;

// SharpClass b1-Managed.TestQueueData
// 0x0010 (0x0038 - 0x0028)
class UTestQueueData final : public UObject
{
public:
	TArray<class UNiagaraComponent*>              NCs;                                               // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("TestQueueData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"TestQueueData")
	}
	static class UTestQueueData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UTestQueueData>();
	}
};
DUMPER7_ASSERTS_UTestQueueData;

// SharpClass b1-Managed.BAN_DispLibPlayDBCDataAsset
// 0x0018 (0x0068 - 0x0050)
class UBAN_DispLibPlayDBCDataAsset final : public UBAN_GSBase
{
public:
	class UBUC_DispLibDispBaseConfigDataAsset*    DataAsset;                                         // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PlayByDispWorld : 1;                               // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_59[0x3];                                       // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   MainSockNameIfDW;                                  // 0x005C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_DispLibPlayDBCDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_DispLibPlayDBCDataAsset")
	}
	static class UBAN_DispLibPlayDBCDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_DispLibPlayDBCDataAsset>();
	}
};
DUMPER7_ASSERTS_UBAN_DispLibPlayDBCDataAsset;

// SharpClass b1-Managed.BAIT_FollowMaster
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_FollowMaster final : public UBAIT_Base
{
public:
	float                                         AcceptableRaidus;                                  // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AC_1 : 7;                                   // 0x00AC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IncludeTargetRadius : 1;                           // 0x00AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBGUMoveAIType                                MoveAIType;                                        // 0x00AE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00AF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_FollowMaster")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_FollowMaster")
	}
	static class UBAIT_FollowMaster* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_FollowMaster>();
	}
};
DUMPER7_ASSERTS_UBAIT_FollowMaster;

// SharpClass b1-Managed.StructTestDataAsset
// 0x0020 (0x0050 - 0x0030)
class UStructTestDataAsset final : public UBGWDataAsset
{
public:
	TArray<struct FDBCTestStruct>                 TestStructs;                                       // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class UNiagaraSystem*>                 NiagaraSystems;                                    // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("StructTestDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"StructTestDataAsset")
	}
	static class UStructTestDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UStructTestDataAsset>();
	}
};
DUMPER7_ASSERTS_UStructTestDataAsset;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_InBattleStandAlone
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_InBattleStandAlone final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_InBattleStandAlone")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_InBattleStandAlone")
	}
	static class UBED_FSMNode_GI_Global_InBattleStandAlone* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_InBattleStandAlone>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_InBattleStandAlone;

// SharpClass b1-Managed.BI_DropSpiritCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_DropSpiritCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_DropSpiritCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_DropSpiritCS")
	}
	static class UBI_DropSpiritCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_DropSpiritCS>();
	}
};
DUMPER7_ASSERTS_UBI_DropSpiritCS;

// SharpClass b1-Managed.BADirectionDamage
// 0x0008 (0x0048 - 0x0040)
class UBADirectionDamage final : public UBasicActionBase
{
public:
	class UAIReqDirDamage*                        ReqDirDamage;                                      // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BADirectionDamage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BADirectionDamage")
	}
	static class UBADirectionDamage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBADirectionDamage>();
	}
};
DUMPER7_ASSERTS_UBADirectionDamage;

// SharpClass b1-Managed.BUS_PlayerCameraSystem
// 0x0010 (0x0038 - 0x0028)
class UBUS_PlayerCameraSystem final : public UActorCompBaseUObj
{
public:
	class APlayerController*                      PlayerController;                                  // 0x0028(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class APlayerCameraManager*                   PlayerCameraManager;                               // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_PlayerCameraSystem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_PlayerCameraSystem")
	}
	static class UBUS_PlayerCameraSystem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_PlayerCameraSystem>();
	}
};
DUMPER7_ASSERTS_UBUS_PlayerCameraSystem;

// SharpClass b1-Managed.BAN_DispLibSimpleRibbonTrailsArray
// 0x00B0 (0x0100 - 0x0050)
class UBAN_DispLibSimpleRibbonTrailsArray final : public UBAN_GSBase
{
public:
	uint8                                         EditorActive : 1;                                  // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UNiagaraSystem>          Template;                                          // 0x0058(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayTimeAfterStop;                                // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LocationOffset;                                    // 0x0090(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               RotationOffset;                                    // 0x00A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                Scale;                                             // 0x00C0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ignoreRootBoneScale : 1;                           // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D9[0x7];                                       // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FGSNiagaraSysParam>             customParams;                                      // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         TranslucentSortPriority;                           // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   CompTag;                                           // 0x00F4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<struct FSoftObjectPath> GetSoftReferences() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_DispLibSimpleRibbonTrailsArray")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_DispLibSimpleRibbonTrailsArray")
	}
	static class UBAN_DispLibSimpleRibbonTrailsArray* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_DispLibSimpleRibbonTrailsArray>();
	}
};
DUMPER7_ASSERTS_UBAN_DispLibSimpleRibbonTrailsArray;

// SharpClass b1-Managed.BAN_DispLibUnitArtFresnel
// 0x0088 (0x00D8 - 0x0050)
class UBAN_DispLibUnitArtFresnel final : public UBAN_GSBase
{
public:
	uint8                                         EditorActive : 1;                                  // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_50_1 : 7;                                   // 0x0050(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseUniversalUAF : 1;                               // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_52[0x2];                                       // 0x0052(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         UniversalUAFIndex;                                 // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUC_DispLibUnitArtFresnelDataAsset*    CustomUAFDataAsset;                                // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBUC_DispLibDBC_MaterialEffectTargetInfo FilterMode;                                      // 0x0060(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Priority;                                          // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverrideTime;                                      // 0x00B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OverrideSimpleProgrammedCurve;                     // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverrideFadeInTime;                                // 0x00BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverrideCommonTime;                                // 0x00C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverrideFadeOutTime;                               // 0x00C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverrideProgrammedPowerMax;                        // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverrideOnePeriodTime;                             // 0x00CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OverrideLoop;                                      // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_DispLibUnitArtFresnel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_DispLibUnitArtFresnel")
	}
	static class UBAN_DispLibUnitArtFresnel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_DispLibUnitArtFresnel>();
	}
};
DUMPER7_ASSERTS_UBAN_DispLibUnitArtFresnel;

// SharpClass b1-Managed.BAID_CheckProbability
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckProbability final : public UBAID_Base
{
public:
	float                                         Probability;                                       // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckProbability")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckProbability")
	}
	static class UBAID_CheckProbability* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckProbability>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckProbability;

// SharpClass b1-Managed.GSEQC_PlayerContext
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_PlayerContext final : public UGSEQCBase
{
public:
	void ProvideActorsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_PlayerContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_PlayerContext")
	}
	static class UGSEQC_PlayerContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_PlayerContext>();
	}
};
DUMPER7_ASSERTS_UGSEQC_PlayerContext;

// SharpClass b1-Managed.BUC_DispLibSceneInteractorData
// 0x0010 (0x0040 - 0x0030)
class UBUC_DispLibSceneInteractorData final : public UBGWDataAsset
{
public:
	TArray<struct FBUC_DispLibDBC_ScenePhysicalInteractor> ScenePhysicalInteractor;                  // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUC_DispLibSceneInteractorData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUC_DispLibSceneInteractorData")
	}
	static class UBUC_DispLibSceneInteractorData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUC_DispLibSceneInteractorData>();
	}
};
DUMPER7_ASSERTS_UBUC_DispLibSceneInteractorData;

// SharpClass b1-Managed.BED_MovieNode_PerformerRemoveBuff
// 0x0010 (0x02B8 - 0x02A8)
class UBED_MovieNode_PerformerRemoveBuff final : public UBED_MovieNode_PerformerAction
{
public:
	int32                                         BuffID;                                            // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x02AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bTriggerRemoveEffect : 1;                          // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B0_1 : 7;                                  // 0x02B0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bPlayerAsPerformer : 1;                            // 0x02B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerRemoveBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerRemoveBuff")
	}
	static class UBED_MovieNode_PerformerRemoveBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerRemoveBuff>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerRemoveBuff;

// SharpClass b1-Managed.BWS_EnvInteractiveCapture
// 0x0038 (0x02C0 - 0x0288)
class ABWS_EnvInteractiveCapture final : public AActor
{
public:
	class UGSNiagaraArrayData*                    ParticleArrayData;                                 // 0x0288(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RTSize;                                            // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_294[0x4];                                      // 0x0294(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UTextureRenderTarget2D*                 RT;                                                // 0x0298(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneCaptureComponent2D*               SceneCaptureComponent;                             // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           CaptureMPC;                                        // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CaptureInterval;                                   // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ParticleFadeDuration;                              // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ParicleHeight;                                     // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void RemoveInteractor(int32 InteractorID);
	void OnTickCapture();
	void OnEnableDebug();
	int32 AddInteractor(class UPrimitiveComponent* PrimComp, int32 InteractiveType, const struct FVector& Size, float Intensity, float Duration);
	int32 TriggerOnce(const struct FVector& position, const struct FVector& Size, int32 InteractiveType, float Intensity, float Duration);
	void OnLateInit();
	void Init();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BWS_EnvInteractiveCapture")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BWS_EnvInteractiveCapture")
	}
	static class ABWS_EnvInteractiveCapture* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABWS_EnvInteractiveCapture>();
	}
};
DUMPER7_ASSERTS_ABWS_EnvInteractiveCapture;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_PostWXLoginFinish
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_PostWXLoginFinish final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_PostWXLoginFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_PostWXLoginFinish")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_PostWXLoginFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_PostWXLoginFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_PostWXLoginFinish;

// SharpClass b1-Managed.BED_MovieNode_Event
// 0x0000 (0x02A0 - 0x02A0)
class UBED_MovieNode_Event : public UBED_MovieNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_Event")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_Event")
	}
	static class UBED_MovieNode_Event* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_Event>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_Event;

// SharpClass b1-Managed.BWS_DispLibImageProcessorConfig
// 0x0028 (0x0058 - 0x0030)
class UBWS_DispLibImageProcessorConfig final : public UBGWDataAsset
{
public:
	class UMaterialInstance*                      KawaseMaterialPrototype;                           // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 RenderTarget0;                                     // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 RenderTarget1;                                     // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstance*                      BlitMaterialPrototype;                             // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstance*                      CombineRGBMaterialPrototype;                       // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BWS_DispLibImageProcessorConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BWS_DispLibImageProcessorConfig")
	}
	static class UBWS_DispLibImageProcessorConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBWS_DispLibImageProcessorConfig>();
	}
};
DUMPER7_ASSERTS_UBWS_DispLibImageProcessorConfig;

// SharpClass b1-Managed.BED_BossRushNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BossRushNode_Reroute final : public UBED_BossRushNode
{
public:
	uint8 IsRerouteNode() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode_Reroute")
	}
	static class UBED_BossRushNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode_Reroute;

// SharpClass b1-Managed.BED_StateNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_StateNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode")
	}
	static class UBED_StateNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode;

// SharpClass b1-Managed.BED_StateNode_CustomExit
// 0x0000 (0x02A0 - 0x02A0)
class UBED_StateNode_CustomExit final : public UBED_StateNode
{
public:
	TArray<class FName> GetContextInputsInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode_CustomExit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode_CustomExit")
	}
	static class UBED_StateNode_CustomExit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode_CustomExit>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode_CustomExit;

// SharpClass b1-Managed.BWS_DispLibImageProcessor
// 0x0078 (0x00A0 - 0x0028)
class UBWS_DispLibImageProcessor final : public UObject
{
public:
	class UMaterialInstanceDynamic*               KawaseBlurMatInst;                                 // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               BlitMatInst;                                       // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               CombineRGBMatInst;                                 // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               CombineMatInst;                                    // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBWS_DispLibImageProcessorConfig*       Config;                                            // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 RenderTarget0;                                     // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 RenderTarget1;                                     // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SourceTexName;                                     // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   ShiftName;                                         // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   IsFlipVerticalAxisName;                            // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   BlendTexName;                                      // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   BlendAlphaName;                                    // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   RChannelName;                                      // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   GChannelName;                                      // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   BChannelName;                                      // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void InitParameters();
	void KawaseBlur(class UTexture* SrcTex, class UTextureRenderTarget2D* DstTex, uint8 IsFlipVerticalAxis);
	void CombileRGB(class UTexture* RChannel, class UTexture* GChannel, class UTexture* BChannel, class UTextureRenderTarget2D* DstTex, uint8 IsFlipVerticalAxis);
	void Init(class UObject* WorldContext, const class FString& ConfigPath);
	void Blit(class UTexture* SrcTex, class UTexture* BlendTex, class UTextureRenderTarget2D* DstTex, float BlendAlpha, uint8 IsFlipVerticalAxis);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BWS_DispLibImageProcessor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BWS_DispLibImageProcessor")
	}
	static class UBWS_DispLibImageProcessor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBWS_DispLibImageProcessor>();
	}
};
DUMPER7_ASSERTS_UBWS_DispLibImageProcessor;

// SharpClass b1-Managed.GSTileView
// 0x0080 (0x0458 - 0x03D8)
class b1_Managed::UGSTileView final : public UBUI_Widget
{
public:
	EOrientation                                  Orientation;                                       // 0x03D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ShowScrollBar : 1;                                 // 0x03D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3DA[0x6];                                      // 0x03DA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              ItemSize;                                          // 0x03E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EListItemAlignment                            TileAlignment;                                     // 0x03F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3F1[0x7];                                      // 0x03F1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UClass*                                 ItemWidget;                                        // 0x03F8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 LineWidget;                                        // 0x0400(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 MarkerWidget;                                      // 0x0408(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TopSpacerLength;                                   // 0x0410(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BottomSpacerLength;                                // 0x0414(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class b1_Managed::UGSRetainerBox*             RetainerBox;                                       // 0x0418(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseGamepadInput : 1;                               // 0x0420(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_420_1 : 7;                                  // 0x0420(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedTouch : 1;                                     // 0x0421(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_422[0x2];                                      // 0x0422(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FScrollInputData                       ScrollInputParams;                                 // 0x0424(0x0014)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FScrollData                            ScrollParams;                                      // 0x0438(0x0018)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedUpdateParams : 1;                              // 0x0450(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void PreConstruct(uint8 IsDesignTime);
	void OnMouseLeave(const struct FPointerEvent& MouseEvent);
	void OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL_FULLNAME("SharpClass b1-Managed.GSTileView")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSTileView")
	}
	static class b1_Managed::UGSTileView* GetDefaultObj()
	{
		return GetDefaultObjImpl<b1_Managed::UGSTileView>();
	}
};
DUMPER7_ASSERTS_b1_Managed__UGSTileView;

// SharpClass b1-Managed.DispLib_PostProcessConf
// 0x0060 (0x0090 - 0x0030)
class UDispLib_PostProcessConf final : public UBGWDataAsset
{
public:
	struct FUDispLib_PostProcessRadialBlurConf    RadialBlurConf;                                    // 0x0030(0x0048)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUDispLib_PostProcessBlueprintConf     InverseFieldConf;                                  // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FUDispLib_PostPorcessCommonConf> CommonConfs;                                      // 0x0080(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_PostProcessConf")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_PostProcessConf")
	}
	static class UDispLib_PostProcessConf* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_PostProcessConf>();
	}
};
DUMPER7_ASSERTS_UDispLib_PostProcessConf;

// SharpClass b1-Managed.BGW_OnlinePresence
// 0x0000 (0x0070 - 0x0070)
class UBGW_OnlinePresence final : public UBGWOnlinePresence
{
public:
	void OnSetPresenceCompleteCS(uint8 bWasSuccessful);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_OnlinePresence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_OnlinePresence")
	}
	static class UBGW_OnlinePresence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_OnlinePresence>();
	}
};
DUMPER7_ASSERTS_UBGW_OnlinePresence;

// SharpClass b1-Managed.BUS_OnlineAssistTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_OnlineAssistTriggerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_OnlineAssistTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_OnlineAssistTriggerDataComp")
	}
	static class UBUS_OnlineAssistTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_OnlineAssistTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_OnlineAssistTriggerDataComp;

// SharpClass b1-Managed.BUS_DumperTruckTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DumperTruckTriggerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DumperTruckTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DumperTruckTriggerDataComp")
	}
	static class UBUS_DumperTruckTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DumperTruckTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DumperTruckTriggerDataComp;

// SharpClass b1-Managed.GSDispLib_PostProcessContext
// 0x0020 (0x0048 - 0x0028)
class UGSDispLib_PostProcessContext final : public UObject
{
public:
	class APostProcessVolume*                     PostProcessVolume;                                 // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UWorld*                                 World;                                             // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UDispLib_PostProcessConf*               Config;                                            // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBWS_DispLibImageProcessor*             ImageProcessor;                                    // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSDispLib_PostProcessContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSDispLib_PostProcessContext")
	}
	static class UGSDispLib_PostProcessContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSDispLib_PostProcessContext>();
	}
};
DUMPER7_ASSERTS_UGSDispLib_PostProcessContext;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGShowLoginUI
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGShowLoginUI final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGShowLoginUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGShowLoginUI")
	}
	static class UBED_FSMNode_GI_Loading_GSGShowLoginUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGShowLoginUI>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGShowLoginUI;

// SharpClass b1-Managed.BGUCineCameraActor
// 0x0000 (0x0AF0 - 0x0AF0)
class ABGUCineCameraActor final : public ACineCameraActor
{
public:
	void ReceiveBeginPlay();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCineCameraActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCineCameraActor")
	}
	static class ABGUCineCameraActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCineCameraActor>();
	}
};
DUMPER7_ASSERTS_ABGUCineCameraActor;

// SharpClass b1-Managed.BANS_GSDodgeWindow
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSDodgeWindow final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSDodgeWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSDodgeWindow")
	}
	static class UBANS_GSDodgeWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSDodgeWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSDodgeWindow;

// SharpClass b1-Managed.BED_QuestNode_PlayAnimMontage
// 0x0060 (0x0300 - 0x02A0)
class UBED_QuestNode_PlayAnimMontage final : public UBED_QuestNode
{
public:
	struct FGsSmartParam                          Unit;                                              // 0x02A0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAnimMontage>            AM;                                                // 0x02B0(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class ABGUCharacterCS>         Caster;                                            // 0x02D8(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_PlayAnimMontage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_PlayAnimMontage")
	}
	static class UBED_QuestNode_PlayAnimMontage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_PlayAnimMontage>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_PlayAnimMontage;

// SharpClass b1-Managed.BUS_ZBBCreatorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ZBBCreatorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ZBBCreatorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ZBBCreatorDataComp")
	}
	static class UBUS_ZBBCreatorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ZBBCreatorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ZBBCreatorDataComp;

// SharpClass b1-Managed.BGUFXActorBase
// 0x0020 (0x0328 - 0x0308)
class ABGUFXActorBase : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        Root;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_FXActorBaseConfigComp*             FXActorBaseConfigComp;                             // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_DestructibleConfigComp*            DestructibleConfigComp;                            // 0x0318(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_FXAudioEditComp*                   FXAudioEditComp;                                   // 0x0320(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void SetFloatValueToMaterialAdvect(class FName ParamName, float FloatValue);
	void OnDestroyDestructible(const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength, float Damage);
	void OnResetDestructible(uint8 IsDestroyed);
	void OnHitDestructible(const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength, float Damage);
	uint8 IsDead();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFXActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFXActorBase")
	}
	static class ABGUFXActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUFXActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUFXActorBase;

// SharpClass b1-Managed.BGULightningFXActorBase
// 0x0008 (0x0330 - 0x0328)
class ABGULightningFXActorBase final : public ABGUFXActorBase
{
public:
	class UBUS_LightningFXSpawnComp*              LightningFXSpawnComp;                              // 0x0328(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGULightningFXActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGULightningFXActorBase")
	}
	static class ABGULightningFXActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGULightningFXActorBase>();
	}
};
DUMPER7_ASSERTS_ABGULightningFXActorBase;

// SharpClass b1-Managed.GSDispLib_PostProcessDebugger
// 0x0030 (0x02B8 - 0x0288)
class AGSDispLib_PostProcessDebugger final : public AActor
{
public:
	class UDispLib_PostProcessConf*               PPConf;                                            // 0x0288(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UGSDispLib_PostProcessContext*          PPContext;                                         // 0x0290(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UClass*                                 PPClass;                                           // 0x0298(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UDispLib_PPEffectParameters*            PPParameters;                                      // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBWS_DispLibImageProcessorConfig*       ImageProcessorConfig;                              // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AutoBegin : 1;                                     // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void ReceiveBeginPlay();
	void ReceiveTick(float DeltaSeconds);
	void BeginEffect();
	void StopEffect();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSDispLib_PostProcessDebugger")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSDispLib_PostProcessDebugger")
	}
	static class AGSDispLib_PostProcessDebugger* GetDefaultObj()
	{
		return GetDefaultObjImpl<AGSDispLib_PostProcessDebugger>();
	}
};
DUMPER7_ASSERTS_AGSDispLib_PostProcessDebugger;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_TravelUrlHasHost
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_TravelUrlHasHost final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_TravelUrlHasHost")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_TravelUrlHasHost")
	}
	static class UBED_FSMNode_Condition_GI_Loading_TravelUrlHasHost* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_TravelUrlHasHost>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_TravelUrlHasHost;

// SharpClass b1-Managed.BGW_DispLibCameraBlockDataAsset
// 0x0018 (0x0048 - 0x0030)
class UBGW_DispLibCameraBlockDataAsset final : public UBGWDataAsset
{
public:
	float                                         InRange;                                           // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OutRange;                                          // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TriggerAngle;                                      // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeightDelta;                                       // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AlphaRate;                                         // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DispLibCameraBlockDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DispLibCameraBlockDataAsset")
	}
	static class UBGW_DispLibCameraBlockDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DispLibCameraBlockDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGW_DispLibCameraBlockDataAsset;

// SharpClass b1-Managed.BGUWanderBGMVolumeActor
// 0x0008 (0x0310 - 0x0308)
class ABGUWanderBGMVolumeActor final : public ABGUActorBaseCS
{
public:
	class UBUS_WanderBGMVolumeComp*               WanderBGMVolumeComp;                               // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUWanderBGMVolumeActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUWanderBGMVolumeActor")
	}
	static class ABGUWanderBGMVolumeActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUWanderBGMVolumeActor>();
	}
};
DUMPER7_ASSERTS_ABGUWanderBGMVolumeActor;

// SharpClass b1-Managed.BUI_MouseButtonEvent
// 0x0000 (0x0298 - 0x0298)
class UBUI_MouseButtonEvent final : public UUserWidget
{
public:
	void OnUserWidgetAnimationSequenceEvent(int32 Param);
	struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	struct FEventReply OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	void OnMouseLeave(const struct FPointerEvent& MouseEvent);
	void OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	struct FEventReply OnMouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_MouseButtonEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_MouseButtonEvent")
	}
	static class UBUI_MouseButtonEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_MouseButtonEvent>();
	}
};
DUMPER7_ASSERTS_UBUI_MouseButtonEvent;

// SharpClass b1-Managed.BGWAISkillScoreConfigDataAsset
// 0x0018 (0x0048 - 0x0030)
class UBGWAISkillScoreConfigDataAsset final : public UBGWDataAsset
{
public:
	float                                         RealComboAddition;                                 // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OtherComboSkillSubtraction;                        // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FirstSkillRealComboAddition;                       // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FirstSkillRealComboSkillReduceNum;                 // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EndSkillAddition;                                  // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EndSkillSubtraction;                               // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWAISkillScoreConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWAISkillScoreConfigDataAsset")
	}
	static class UBGWAISkillScoreConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWAISkillScoreConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWAISkillScoreConfigDataAsset;

// SharpClass b1-Managed.BUS_SplineFlyMoveTriggerConfigComp
// 0x0048 (0x0110 - 0x00C8)
class UBUS_SplineFlyMoveTriggerConfigComp final : public UActorEditCompBase
{
public:
	TArray<struct FSplineFlyMoveConfig>           SplineFlyMoveConfigs;                              // 0x00C8(0x0010)(Edit, NativeAccessSpecifierPublic)
	uint8                                         OnlyTransitionPlayerCanTrigger : 1;                // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D8_1 : 7;                                   // 0x00D8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsPlayerObserveMode : 1;                           // 0x00D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D9_1 : 7;                                   // 0x00D9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         AutoEnable : 1;                                    // 0x00DA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_DB[0x1];                                       // 0x00DB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TraceVelocityCameraSpeedRate;                      // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDestoryControlledUnitInActived : 1;               // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_E1[0x7];                                       // 0x00E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class ABGUSceneItemBase>       SceneItem;                                         // 0x00E8(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SplineFlyMoveTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SplineFlyMoveTriggerConfigComp")
	}
	static class UBUS_SplineFlyMoveTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SplineFlyMoveTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SplineFlyMoveTriggerConfigComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplatePostGSLoginFinish
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplatePostGSLoginFinish final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplatePostGSLoginFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplatePostGSLoginFinish")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplatePostGSLoginFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplatePostGSLoginFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplatePostGSLoginFinish;

// SharpClass b1-Managed.BGW_DispLibUniversalArtFresnelCacheDataAsset
// 0x0010 (0x0040 - 0x0030)
class UBGW_DispLibUniversalArtFresnelCacheDataAsset final : public UBGWDataAsset
{
public:
	TArray<class UBUC_DispLibUnitArtFresnelDataAsset*> UnitArtFresnelUniversalData;                  // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DispLibUniversalArtFresnelCacheDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DispLibUniversalArtFresnelCacheDataAsset")
	}
	static class UBGW_DispLibUniversalArtFresnelCacheDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DispLibUniversalArtFresnelCacheDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGW_DispLibUniversalArtFresnelCacheDataAsset;

// SharpClass b1-Managed.BGP_AIPlayerControllerCS
// 0x0018 (0x03E0 - 0x03C8)
class ABGP_AIPlayerControllerCS : public ABGUAIPlayerController
{
public:
	class UActorDataContainer*                    DataComp;                                          // 0x03C8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x03D0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBPS_GSEventCollection*                 EventCollection;                                   // 0x03D8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void GSRpcSendServer(const TArray<uint8>& SendData);
	void GSRpcSendClient(const TArray<uint8>& SendData);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGP_AIPlayerControllerCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGP_AIPlayerControllerCS")
	}
	static class ABGP_AIPlayerControllerCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGP_AIPlayerControllerCS>();
	}
};
DUMPER7_ASSERTS_ABGP_AIPlayerControllerCS;

// SharpClass b1-Managed.BGP_AIPlayerControllerB1
// 0x0000 (0x03E0 - 0x03E0)
class ABGP_AIPlayerControllerB1 final : public ABGP_AIPlayerControllerCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGP_AIPlayerControllerB1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGP_AIPlayerControllerB1")
	}
	static class ABGP_AIPlayerControllerB1* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGP_AIPlayerControllerB1>();
	}
};
DUMPER7_ASSERTS_ABGP_AIPlayerControllerB1;

// SharpClass b1-Managed.GSEQG_ActorsByTag
// 0x0018 (0x0120 - 0x0108)
class UGSEQG_ActorsByTag final : public UGSEQGBase_ProjectedPoint
{
public:
	class UClass*                                 Class_0;                                           // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Tag;                                               // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableDebug : 1;                                   // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_ActorsByTag")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_ActorsByTag")
	}
	static class UGSEQG_ActorsByTag* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_ActorsByTag>();
	}
};
DUMPER7_ASSERTS_UGSEQG_ActorsByTag;

// SharpClass b1-Managed.DispLibDBCCustomEventDataAssetBase
// 0x0000 (0x0030 - 0x0030)
class UDispLibDBCCustomEventDataAssetBase : public UBGWDataAsset
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLibDBCCustomEventDataAssetBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLibDBCCustomEventDataAssetBase")
	}
	static class UDispLibDBCCustomEventDataAssetBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLibDBCCustomEventDataAssetBase>();
	}
};
DUMPER7_ASSERTS_UDispLibDBCCustomEventDataAssetBase;

// SharpClass b1-Managed.BUS_DestructibleEnvSurfaceVolumeRelativeComp
// 0x0010 (0x00E0 - 0x00D0)
class UBUS_DestructibleEnvSurfaceVolumeRelativeComp final : public UBaseActorComp
{
public:
	TArray<TSoftObjectPtr<class ABGWEnvironmentSurfaceVolume>> RelativeEnvironmentSurfaceVolumes;    // 0x00D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void BeginPlayInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DestructibleEnvSurfaceVolumeRelativeComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DestructibleEnvSurfaceVolumeRelativeComp")
	}
	static class UBUS_DestructibleEnvSurfaceVolumeRelativeComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DestructibleEnvSurfaceVolumeRelativeComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DestructibleEnvSurfaceVolumeRelativeComp;

// SharpClass b1-Managed.BAID_HasValidEQSTarget
// 0x0000 (0x0090 - 0x0090)
class UBAID_HasValidEQSTarget final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_HasValidEQSTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_HasValidEQSTarget")
	}
	static class UBAID_HasValidEQSTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_HasValidEQSTarget>();
	}
};
DUMPER7_ASSERTS_UBAID_HasValidEQSTarget;

// SharpClass b1-Managed.BUC_DBCCustomEventExampleDataAsset
// 0x0018 (0x0048 - 0x0030)
class UBUC_DBCCustomEventExampleDataAsset final : public UDispLibDBCCustomEventDataAssetBase
{
public:
	uint8                                         MyBool : 1;                                        // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           MyLinearColor;                                     // 0x0034(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUC_DBCCustomEventExampleDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUC_DBCCustomEventExampleDataAsset")
	}
	static class UBUC_DBCCustomEventExampleDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUC_DBCCustomEventExampleDataAsset>();
	}
};
DUMPER7_ASSERTS_UBUC_DBCCustomEventExampleDataAsset;

// SharpClass b1-Managed.BUC_DispLibDBCPermanentWEFMMotorDataAsset
// 0x0020 (0x0050 - 0x0030)
class UBUC_DispLibDBCPermanentWEFMMotorDataAsset final : public UBGWDataAsset
{
public:
	TArray<struct FBUC_DispLibDBC_WEFMPermanentWind> BaseWindMotor;                                  // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBUC_DispLibDBC_Heat>           BaseHeatMotor;                                     // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUC_DispLibDBCPermanentWEFMMotorDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUC_DispLibDBCPermanentWEFMMotorDataAsset")
	}
	static class UBUC_DispLibDBCPermanentWEFMMotorDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUC_DispLibDBCPermanentWEFMMotorDataAsset>();
	}
};
DUMPER7_ASSERTS_UBUC_DispLibDBCPermanentWEFMMotorDataAsset;

// SharpClass b1-Managed.BAID_CheckSpeed
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckSpeed final : public UBAID_Base
{
public:
	EValueCompareType                             CompareType;                                       // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_91[0x3];                                       // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BasedSpeed;                                        // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckSpeed")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckSpeed")
	}
	static class UBAID_CheckSpeed* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckSpeed>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckSpeed;

// SharpClass b1-Managed.BGW_DispLibDBCEditorDebugConfigDataAsset
// 0x0000 (0x0030 - 0x0030)
class UBGW_DispLibDBCEditorDebugConfigDataAsset final : public UBGWDataAsset
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DispLibDBCEditorDebugConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DispLibDBCEditorDebugConfigDataAsset")
	}
	static class UBGW_DispLibDBCEditorDebugConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DispLibDBCEditorDebugConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGW_DispLibDBCEditorDebugConfigDataAsset;

// SharpClass b1-Managed.StructGCTest
// 0x0028 (0x02B0 - 0x0288)
class AStructGCTest final : public AActor
{
public:
	class UStructTestDataAsset*                   DA;                                                // 0x0288(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDoGCCheck : 1;                                    // 0x0290(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_291[0x7];                                      // 0x0291(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 SMCActor;                                          // 0x0298(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   SMC;                                               // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTestQueueData*                         QueueData;                                         // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void DestroyFX();
	void DoCheck();
	void DoInit();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("StructGCTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"StructGCTest")
	}
	static class AStructGCTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<AStructGCTest>();
	}
};
DUMPER7_ASSERTS_AStructGCTest;

// SharpClass b1-Managed.BGU_DispLibDBCCarrierActor
// 0x0010 (0x02F0 - 0x02E0)
class ABGU_DispLibDBCCarrierActor final : public ABGUActorBase
{
public:
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x02E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UActorDataContainer*                    DataComp;                                          // 0x02E8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PostInitializeComponentsCS();
	void ApplyWorldOffsetCS(const struct FVector& InOffset, uint8 bWorldShift);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_DispLibDBCCarrierActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_DispLibDBCCarrierActor")
	}
	static class ABGU_DispLibDBCCarrierActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGU_DispLibDBCCarrierActor>();
	}
};
DUMPER7_ASSERTS_ABGU_DispLibDBCCarrierActor;

// SharpClass b1-Managed.BGUMotionMatchingDebugComp
// 0x0010 (0x00E0 - 0x00D0)
class UBGUMotionMatchingDebugComp final : public UBaseActorCompTickable
{
public:
	uint8                                         bDisable : 1;                                      // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D0_1 : 7;                                   // 0x00D0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDebugPlayer : 1;                                  // 0x00D1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D2[0x6];                                       // 0x00D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UClass*                                 TamerBP;                                           // 0x00D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();
	void StopDebugPlayer();
	void Restart();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUMotionMatchingDebugComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUMotionMatchingDebugComp")
	}
	static class UBGUMotionMatchingDebugComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUMotionMatchingDebugComp>();
	}
};
DUMPER7_ASSERTS_UBGUMotionMatchingDebugComp;

// SharpClass b1-Managed.BGU_DispLibDBCCarrierActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBGU_DispLibDBCCarrierActorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_DispLibDBCCarrierActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_DispLibDBCCarrierActorDataComp")
	}
	static class UBGU_DispLibDBCCarrierActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGU_DispLibDBCCarrierActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBGU_DispLibDBCCarrierActorDataComp;

// SharpClass b1-Managed.BATraceMove
// 0x0008 (0x0048 - 0x0040)
class UBATraceMove final : public UBasicActionBase
{
public:
	class UAIReqMoveToActor*                      ReqMoveToActor;                                    // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BATraceMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BATraceMove")
	}
	static class UBATraceMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBATraceMove>();
	}
};
DUMPER7_ASSERTS_UBATraceMove;

// SharpClass b1-Managed.DispLibEntityBase
// 0x0010 (0x02F0 - 0x02E0)
class ADispLibEntityBase : public ABGUActorBase
{
public:
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x02E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UActorDataContainer*                    DataComp;                                          // 0x02E8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PostInitializeComponentsCS();
	void ApplyWorldOffsetCS(const struct FVector& InOffset, uint8 bWorldShift);
	void ReceiveBeginPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLibEntityBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLibEntityBase")
	}
	static class ADispLibEntityBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ADispLibEntityBase>();
	}
};
DUMPER7_ASSERTS_ADispLibEntityBase;

// SharpClass b1-Managed.DispLibDispWorld
// 0x0010 (0x0300 - 0x02F0)
class ADispLibDispWorld : public ADispLibEntityBase
{
public:
	class UNiagaraComponent*                      WEFMManager;                                       // 0x02F0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraComponent*                      WEFM_VisualDebugFX;                                // 0x02F8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLibDispWorld")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLibDispWorld")
	}
	static class ADispLibDispWorld* GetDefaultObj()
	{
		return GetDefaultObjImpl<ADispLibDispWorld>();
	}
};
DUMPER7_ASSERTS_ADispLibDispWorld;

// SharpClass b1-Managed.DispLibDispWorldDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UDispLibDispWorldDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLibDispWorldDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLibDispWorldDataComp")
	}
	static class UDispLibDispWorldDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLibDispWorldDataComp>();
	}
};
DUMPER7_ASSERTS_UDispLibDispWorldDataComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_AsClientInGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_AsClientInGame final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_AsClientInGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_AsClientInGame")
	}
	static class UBED_FSMNode_GI_Global_AsClientInGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_AsClientInGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_AsClientInGame;

// SharpClass b1-Managed.BGP_PlayerControllerCS
// 0x0018 (0x0808 - 0x07F0)
class ABGP_PlayerControllerCS : public ABGPPlayerController
{
public:
	class UActorDataContainer*                    DataComp;                                          // 0x07F0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x07F8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBPS_GSEventCollection*                 EventCollection;                                   // 0x0800(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	void GetSeamlessTravelActorListCS(uint8 bToEntry, TArray<class AActor*>* ActorList);
	void OnRep_PlayerStateCS();
	void InitInputSystemCS();
	void ConsoleCommandCS(const class FString& Command);
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void BeginPlayCS();
	void OnControlledPawnChange(class AActor* OldPawn, class AActor* NewPawn);
	void GSRpcSendServer(const TArray<uint8>& SendData);
	void GSRpcSendClient(const TArray<uint8>& SendData);

	uint8 GetPlayerViewPointCS(struct FVector* out_Location, struct FRotator* out_Rotation) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGP_PlayerControllerCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGP_PlayerControllerCS")
	}
	static class ABGP_PlayerControllerCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGP_PlayerControllerCS>();
	}
};
DUMPER7_ASSERTS_ABGP_PlayerControllerCS;

// SharpClass b1-Managed.BGP_ReplayPlayerController
// 0x0000 (0x0808 - 0x0808)
class ABGP_ReplayPlayerController final : public ABGP_PlayerControllerCS
{
public:
	void OnRep_PawnCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGP_ReplayPlayerController")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGP_ReplayPlayerController")
	}
	static class ABGP_ReplayPlayerController* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGP_ReplayPlayerController>();
	}
};
DUMPER7_ASSERTS_ABGP_ReplayPlayerController;

// SharpClass b1-Managed.DispLib_DBCDecalComponent
// 0x0000 (0x0310 - 0x0310)
class UDispLib_DBCDecalComponent final : public UDecalComponent
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_DBCDecalComponent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_DBCDecalComponent")
	}
	static class UDispLib_DBCDecalComponent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_DBCDecalComponent>();
	}
};
DUMPER7_ASSERTS_UDispLib_DBCDecalComponent;

// SharpClass b1-Managed.DispLib_DBCWEFMMotorComp
// 0x0158 (0x0228 - 0x00D0)
class UDispLib_DBCWEFMMotorComp final : public UBaseEditorTickableActorComp
{
public:
	class FName                                   EventName;                                         // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   GetSocketOnThisComp;                               // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Delay;                                             // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCEndMode                            EndMode;                                           // 0x00EC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_ED[0x3];                                       // 0x00ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Duration;                                          // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F4[0x4];                                       // 0x00F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                SocketLocalOffset;                                 // 0x00F8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TriggerProbability;                                // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_114[0x4];                                      // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibUtil_DBCAdvProcessScalar   Radius;                                            // 0x0118(0x0040)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityThreshold;                                 // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15C[0x4];                                      // 0x015C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUC_DispLibUtil_DBCAdvProcessScalar   BaseIntensity;                                     // 0x0160(0x0040)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScaleVelocityIntensity;                            // 0x01A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistanceDamplingRate;                              // 0x01A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCWindMotorMode                      WindMotorMode;                                     // 0x01A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCAxisMode                           RangeAxis;                                         // 0x01A9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1AA[0x6];                                      // 0x01AA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                RangeAxisLocalRotation;                            // 0x01B0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RangeMask;                                         // 0x01C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCAxisMode                           VelocityDir;                                       // 0x01CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1CD[0x3];                                      // 0x01CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                VelocityDirLocalRotation;                          // 0x01D0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBUC_DispLibUtil_DBCAdvProcessScalar   ScaleSecondVelocity;                               // 0x01E8(0x0040)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void BeginPlayInCS();
	void EditorTestDoOnceWindEvent();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_DBCWEFMMotorComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_DBCWEFMMotorComp")
	}
	static class UDispLib_DBCWEFMMotorComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_DBCWEFMMotorComp>();
	}
};
DUMPER7_ASSERTS_UDispLib_DBCWEFMMotorComp;

// SharpClass b1-Managed.DispLib_EditorZakkaComp
// 0x0008 (0x00D8 - 0x00D0)
class UDispLib_EditorZakkaComp final : public UBaseActorCompTickable
{
public:
	class UBUC_DispLibDBCPermanentWEFMMotorDataAsset* PermanentWindMotorsDataAsset;                  // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_EditorZakkaComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_EditorZakkaComp")
	}
	static class UDispLib_EditorZakkaComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_EditorZakkaComp>();
	}
};
DUMPER7_ASSERTS_UDispLib_EditorZakkaComp;

// SharpClass b1-Managed.BUS_SpringArmComponent
// 0x0010 (0x0440 - 0x0430)
class UBUS_SpringArmComponent final : public UBGUSpringArmComponent
{
public:
	uint8                                         IsXSmoothFixed : 1;                                // 0x0430(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_430_1 : 7;                                  // 0x0430(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsYSmoothFixed : 1;                                // 0x0431(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_431_1 : 7;                                  // 0x0431(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsZSmoothFixed : 1;                                // 0x0432(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_433[0x1];                                      // 0x0433(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DefaultCameraLagSpeed;                             // 0x0434(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	struct FVector CalcSmoothLocation(const struct FVector& Current, const struct FVector& Target, float DeltaTime, const struct FVector& SmoothSpeed);
	struct FVector BlendLocationsInCS(const struct FVector& OriginArmLocation, const struct FVector& DesiredArmLocation, const struct FHitResult& HitResult, float DeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpringArmComponent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpringArmComponent")
	}
	static class UBUS_SpringArmComponent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpringArmComponent>();
	}
};
DUMPER7_ASSERTS_UBUS_SpringArmComponent;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GMRecordRebirthPos
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GMRecordRebirthPos final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GMRecordRebirthPos")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GMRecordRebirthPos")
	}
	static class UBED_FSMNode_GI_Loading_GMRecordRebirthPos* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GMRecordRebirthPos>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GMRecordRebirthPos;

// SharpClass b1-Managed.DispLib_DBCSimpleActorBaseData
// 0x0000 (0x00D0 - 0x00D0)
class UDispLib_DBCSimpleActorBaseData final : public UBaseActorComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DispLib_DBCSimpleActorBaseData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DispLib_DBCSimpleActorBaseData")
	}
	static class UDispLib_DBCSimpleActorBaseData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDispLib_DBCSimpleActorBaseData>();
	}
};
DUMPER7_ASSERTS_UDispLib_DBCSimpleActorBaseData;

// SharpClass b1-Managed.GooseCurveTest
// 0x0038 (0x0108 - 0x00D0)
class UGooseCurveTest final : public UBaseActorCompTickable
{
public:
	class UCurveFloat*                            ProgressCurve;                                     // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_DC[0x4];                                       // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              RandomMappingScale;                                // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RandomRotation;                                    // 0x00F0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GooseCurveTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GooseCurveTest")
	}
	static class UGooseCurveTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGooseCurveTest>();
	}
};
DUMPER7_ASSERTS_UGooseCurveTest;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SaveArchiveInTravelLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_SaveArchiveInTravelLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SaveArchiveInTravelLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SaveArchiveInTravelLevel")
	}
	static class UBED_FSMNode_GI_Loading_SaveArchiveInTravelLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SaveArchiveInTravelLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SaveArchiveInTravelLevel;

// SharpClass b1-Managed.BUI_InputTipsOne
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_InputTipsOne : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_InputTipsOne")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_InputTipsOne")
	}
	static class UBUI_InputTipsOne* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_InputTipsOne>();
	}
};
DUMPER7_ASSERTS_UBUI_InputTipsOne;

// SharpClass b1-Managed.BUS_AreaBaseDataContainer
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_AreaBaseDataContainer : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AreaBaseDataContainer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AreaBaseDataContainer")
	}
	static class UBUS_AreaBaseDataContainer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AreaBaseDataContainer>();
	}
};
DUMPER7_ASSERTS_UBUS_AreaBaseDataContainer;

// SharpClass b1-Managed.BUS_SceneRotateTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SceneRotateTriggerDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SceneRotateTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SceneRotateTriggerDataComp")
	}
	static class UBUS_SceneRotateTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SceneRotateTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SceneRotateTriggerDataComp;

// SharpClass b1-Managed.BI_UnitBarListCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_UnitBarListCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_UnitBarListCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_UnitBarListCS")
	}
	static class UBI_UnitBarListCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_UnitBarListCS>();
	}
};
DUMPER7_ASSERTS_UBI_UnitBarListCS;

// SharpClass b1-Managed.BANS_AdjustTransformBySpline
// 0x0010 (0x0058 - 0x0048)
class UBANS_AdjustTransformBySpline final : public UBANS_GSBase
{
public:
	uint8                                         bShowDebug : 1;                                    // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           SplineGuid;                                        // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETransformBySplineRotateType                  RotateType;                                        // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_AdjustTransformBySpline")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_AdjustTransformBySpline")
	}
	static class UBANS_AdjustTransformBySpline* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_AdjustTransformBySpline>();
	}
};
DUMPER7_ASSERTS_UBANS_AdjustTransformBySpline;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitStartGamePsoPrecompileFinish
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitStartGamePsoPrecompileFinish final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitStartGamePsoPrecompileFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitStartGamePsoPrecompileFinish")
	}
	static class UBED_FSMNode_GI_Loading_WaitStartGamePsoPrecompileFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitStartGamePsoPrecompileFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitStartGamePsoPrecompileFinish;

// SharpClass b1-Managed.BANS_CostAttrByChargeLevel
// 0x0050 (0x0098 - 0x0048)
class UBANS_CostAttrByChargeLevel final : public UBANS_GSBase
{
public:
	TMap<int32, struct FBGUCostAttrInfo>          Config;                                            // 0x0048(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_CostAttrByChargeLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_CostAttrByChargeLevel")
	}
	static class UBANS_CostAttrByChargeLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_CostAttrByChargeLevel>();
	}
};
DUMPER7_ASSERTS_UBANS_CostAttrByChargeLevel;

// SharpClass b1-Managed.BUS_TrainDummyMgrConfigComp
// 0x0018 (0x00E0 - 0x00C8)
class UBUS_TrainDummyMgrConfigComp final : public UActorEditCompBase
{
public:
	class UClass*                                 TrainDummyClass;                                   // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PlayerRoleDataConfigID;                            // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_TrainDummyConfig*         TrainDummyConfig;                                  // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TrainDummyMgrConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TrainDummyMgrConfigComp")
	}
	static class UBUS_TrainDummyMgrConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TrainDummyMgrConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TrainDummyMgrConfigComp;

// SharpClass b1-Managed.BGWDataAsset_GameConfig
// 0x0060 (0x0090 - 0x0030)
class UBGWDataAsset_GameConfig final : public UBGWDataAsset
{
public:
	float                                         RebirthDelayTimeWithAM;                            // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RebirthDelayTimeWithoutAM;                         // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<int32, float>                            RebirthDelayTimeSP;                                // 0x0038(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         PlotDelayTimeWithAM;                               // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_GameConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_GameConfig")
	}
	static class UBGWDataAsset_GameConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_GameConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_GameConfig;

// SharpClass b1-Managed.BI_PlayerStateItemCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_PlayerStateItemCS final : public UBUI_Widget
{
public:
	float                                         WarningRemaining;                                  // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_PlayerStateItemCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_PlayerStateItemCS")
	}
	static class UBI_PlayerStateItemCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_PlayerStateItemCS>();
	}
};
DUMPER7_ASSERTS_UBI_PlayerStateItemCS;

// SharpClass b1-Managed.BUS_AiWeakInteractionDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_AiWeakInteractionDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AiWeakInteractionDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AiWeakInteractionDataComp")
	}
	static class UBUS_AiWeakInteractionDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AiWeakInteractionDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AiWeakInteractionDataComp;

// SharpClass b1-Managed.FluidSimulationComponent
// 0x00E8 (0x01B8 - 0x00D0)
class UFluidSimulationComponent final : public UBaseActorCompTickable
{
public:
	class UTextureRenderTarget2D*                 VelocityTexture;                                   // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 AdvectedVelocityTexture;                           // 0x00D8(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UTextureRenderTarget2D*                 ColorTexture;                                      // 0x00E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 DivergenceTexture;                                 // 0x00E8(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UTextureRenderTarget2D*                 PressureTexture;                                   // 0x00F0(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UTextureRenderTarget2D*                 ScratchRT;                                         // 0x00F8(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UTextureRenderTarget2D*                 ObstacleTexture;                                   // 0x0100(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               AdvectMID;                                         // 0x0108(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               DivergenceMID;                                     // 0x0110(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               PressureIterationMID;                              // 0x0118(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               GradientSubtractionMID;                            // 0x0120(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               BoundaryConditionMID;                              // 0x0128(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               VelocityPreviewMID;                                // 0x0130(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               ObstacleMID;                                       // 0x0138(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               ColorPreviewMID;                                   // 0x0140(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               VelocitySeedMID;                                   // 0x0148(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               ColorSeedMID;                                      // 0x0150(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               CopyRTMID;                                         // 0x0158(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               VolumeFogMID;                                      // 0x0160(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               RaymarchVelocityMID;                               // 0x0168(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UFluidSimulationSettings*               Settings;                                          // 0x0170(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UFluidSimulationRes*                    DefaultRes;                                        // 0x0178(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TArray<struct FVector>                        Positions;                                         // 0x0180(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Transient, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        Velocities;                                        // 0x0190(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Transient, NativeAccessSpecifierPublic)
	TArray<class AActor*>                         OverlappedActors;                                  // 0x01A0(0x0010)(Edit, BlueprintVisible, Transient, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   VolumeFogComponent;                                // 0x01B0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();
	void RemoveActor(class AActor* Actor);
	void AddActor(class AActor* Actor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FluidSimulationComponent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FluidSimulationComponent")
	}
	static class UFluidSimulationComponent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFluidSimulationComponent>();
	}
};
DUMPER7_ASSERTS_UFluidSimulationComponent;

// SharpClass b1-Managed.BANS_GSCantInteractState
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSCantInteractState final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCantInteractState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCantInteractState")
	}
	static class UBANS_GSCantInteractState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCantInteractState>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCantInteractState;

// SharpClass b1-Managed.BANS_GSCameraArmLocationZCurve
// 0x0030 (0x0078 - 0x0048)
class UBANS_GSCameraArmLocationZCurve final : public UBANS_GSBase
{
public:
	struct FGSFloatCurveToParam                   Curve;                                             // 0x0048(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCameraArmLocationZCurve")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCameraArmLocationZCurve")
	}
	static class UBANS_GSCameraArmLocationZCurve* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCameraArmLocationZCurve>();
	}
};
//DUMPER7_ASSERTS_UBANS_GSCameraArmLocationZCurve;

// SharpClass b1-Managed.BUS_BGUDataCompBase
// 0x0000 (0x00E0 - 0x00E0)
class UBUS_BGUDataCompBase : public UBGUDataComp
{
public:
	void LateECSBeginPlay();
	void PreECSBeginPlay();
	void OnDestoryInCS();
	void InitOnNewInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BGUDataCompBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BGUDataCompBase")
	}
	static class UBUS_BGUDataCompBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BGUDataCompBase>();
	}
};
DUMPER7_ASSERTS_UBUS_BGUDataCompBase;

// SharpClass b1-Managed.BUS_PerformerDataComp
// 0x0000 (0x00E0 - 0x00E0)
class UBUS_PerformerDataComp final : public UBUS_BGUDataCompBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_PerformerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_PerformerDataComp")
	}
	static class UBUS_PerformerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_PerformerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_PerformerDataComp;

// SharpClass b1-Managed.BUS_BGMAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_BGMAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BGMAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BGMAreaDataComp")
	}
	static class UBUS_BGMAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BGMAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BGMAreaDataComp;

// SharpClass b1-Managed.BANS_GSItemSkillKeyCache
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSItemSkillKeyCache final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSItemSkillKeyCache")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSItemSkillKeyCache")
	}
	static class UBANS_GSItemSkillKeyCache* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSItemSkillKeyCache>();
	}
};
DUMPER7_ASSERTS_UBANS_GSItemSkillKeyCache;

// SharpClass b1-Managed.BANS_GSItemSkillWindow
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSItemSkillWindow final : public UBANS_GSBase
{
public:
	TArray<int32>                                 ItemSkillWhiteList;                                // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSItemSkillWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSItemSkillWindow")
	}
	static class UBANS_GSItemSkillWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSItemSkillWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSItemSkillWindow;

// SharpClass b1-Managed.BGUAreaBase
// 0x0020 (0x0328 - 0x0308)
#pragma pack(push, 0x1)
class alignas(0x08) ABGUAreaBase : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        Root;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAreaType                                     AreaType_ForView;                                  // 0x0310(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_311[0x3];                                      // 0x0311(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAreaAbilityMask                       ExtAbilityMask;                                    // 0x0314(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_AreaConfigInfoComp*                BasicConfigInfoComp;                               // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAutoEnableOverlap : 1;                            // 0x0320(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void OnConstructionCS(const struct FTransform& Transform);
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUAreaBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUAreaBase")
	}
	static class ABGUAreaBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUAreaBase>();
	}
};
#pragma pack(pop)
DUMPER7_ASSERTS_ABGUAreaBase;

// SharpClass b1-Managed.BGUCloudMoveTriggerArea
// 0x0008 (0x0330 - 0x0328)
class ABGUCloudMoveTriggerArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_CloudMoveTriggerAreaConfigComp*    CloudMoveTriggerAreaConfigComp;                    // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCloudMoveTriggerArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCloudMoveTriggerArea")
	}
	static class ABGUCloudMoveTriggerArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCloudMoveTriggerArea>();
	}
};
DUMPER7_ASSERTS_ABGUCloudMoveTriggerArea;

// SharpClass b1-Managed.BGW_OnlineSubsystem
// 0x0000 (0x0048 - 0x0048)
class UBGW_OnlineSubsystem final : public UBGWOnlineSubsystem
{
public:
	void OnQueryIsOwnAdditionContentCompleteCS(const class FString& EntitlementId, uint8 bWasSuccessful);
	void OnConnectionStatusChangedCS(uint8 Connected);
	void OnShowStoreUIClosedCS(uint8 bPurchased);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_OnlineSubsystem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_OnlineSubsystem")
	}
	static class UBGW_OnlineSubsystem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_OnlineSubsystem>();
	}
};
DUMPER7_ASSERTS_UBGW_OnlineSubsystem;

// SharpClass b1-Managed.BAN_GSSetFPStateEnd
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSSetFPStateEnd final : public UBAN_GSBase
{
public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSetFPStateEnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSetFPStateEnd")
	}
	static class UBAN_GSSetFPStateEnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSetFPStateEnd>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSetFPStateEnd;

// SharpClass b1-Managed.BANS_GSPausePhysics
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSPausePhysics final : public UBANS_GSBase
{
public:
	uint8                                         IncludeChildren : 1;                               // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPausePhysics")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPausePhysics")
	}
	static class UBANS_GSPausePhysics* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPausePhysics>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPausePhysics;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_PlayerDataInitPreEnterLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_PlayerDataInitPreEnterLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_PlayerDataInitPreEnterLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_PlayerDataInitPreEnterLevel")
	}
	static class UBED_FSMNode_GI_Loading_PlayerDataInitPreEnterLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_PlayerDataInitPreEnterLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_PlayerDataInitPreEnterLevel;

// SharpClass b1-Managed.BANS_GSPoleDrink
// 0x0070 (0x00B8 - 0x0048)
class UBANS_GSPoleDrink final : public UBANS_GSBase
{
public:
	struct FPoleDrinkCondition                    Condition;                                         // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           DrinkHPBottomSuccessAM;                            // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           DrinkHPBottomFailedAM;                             // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<int32, class UAnimMontage*>              UseItemAMMapping;                                  // 0x0060(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x00B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPoleDrink")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPoleDrink")
	}
	static class UBANS_GSPoleDrink* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPoleDrink>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPoleDrink;

// SharpClass b1-Managed.MovieNodeInstance_PerformerRemoveBuff
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PerformerRemoveBuff final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PerformerRemoveBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PerformerRemoveBuff")
	}
	static class UMovieNodeInstance_PerformerRemoveBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PerformerRemoveBuff>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PerformerRemoveBuff;

// SharpClass b1-Managed.MovieNodeInstance_SetStreamingLevelStateInfo
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_SetStreamingLevelStateInfo final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_SetStreamingLevelStateInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_SetStreamingLevelStateInfo")
	}
	static class UMovieNodeInstance_SetStreamingLevelStateInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_SetStreamingLevelStateInfo>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_SetStreamingLevelStateInfo;

// SharpClass b1-Managed.BANS_GSSetCloudMoveEnabled
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSSetCloudMoveEnabled final : public UBANS_GSBase
{
public:
	uint8                                         bIsEnabled : 1;                                    // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetCloudMoveEnabled")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetCloudMoveEnabled")
	}
	static class UBANS_GSSetCloudMoveEnabled* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetCloudMoveEnabled>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetCloudMoveEnabled;

// SharpClass b1-Managed.BUS_DeadAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DeadAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DeadAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DeadAreaDataComp")
	}
	static class UBUS_DeadAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DeadAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DeadAreaDataComp;

// SharpClass b1-Managed.BANS_GSBlendPhysicForDeath
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSBlendPhysicForDeath final : public UBANS_GSBase
{
public:
	uint8                                         EnableWeaponAutoSwitchPhysic : 1;                  // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSBlendPhysicForDeath")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSBlendPhysicForDeath")
	}
	static class UBANS_GSBlendPhysicForDeath* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSBlendPhysicForDeath>();
	}
};
DUMPER7_ASSERTS_UBANS_GSBlendPhysicForDeath;

// SharpClass b1-Managed.BANS_GSCallDeathDissolve
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSCallDeathDissolve final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCallDeathDissolve")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCallDeathDissolve")
	}
	static class UBANS_GSCallDeathDissolve* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCallDeathDissolve>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCallDeathDissolve;

// SharpClass b1-Managed.BANS_GSCostAttrByBuff
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSCostAttrByBuff final : public UBANS_GSBase
{
public:
	int32                                         BuffID;                                            // 0x0048(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCostAttrByBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCostAttrByBuff")
	}
	static class UBANS_GSCostAttrByBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCostAttrByBuff>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCostAttrByBuff;

// SharpClass b1-Managed.BUS_FlowDataComp
// 0x0008 (0x00D8 - 0x00D0)
class UBUS_FlowDataComp : public UBUS_ActorBaseDataComp
{
public:
	EFlowActorType                                FlowActorType;                                     // 0x00D0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_FlowDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_FlowDataComp")
	}
	static class UBUS_FlowDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_FlowDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_FlowDataComp;

// SharpClass b1-Managed.BUS_SpawnCollectionDataComp
// 0x0000 (0x00D8 - 0x00D8)
class UBUS_SpawnCollectionDataComp final : public UBUS_FlowDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpawnCollectionDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpawnCollectionDataComp")
	}
	static class UBUS_SpawnCollectionDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpawnCollectionDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SpawnCollectionDataComp;

// SharpClass b1-Managed.BGUDialogueProxyActor
// 0x0008 (0x02F8 - 0x02F0)
class ABGUDialogueProxyActor final : public ABGUSimpleActorBaseCS
{
public:
	class UAkComponent*                           AkComp;                                            // 0x02F0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnConstructionCS(const struct FTransform& Transform);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDialogueProxyActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDialogueProxyActor")
	}
	static class ABGUDialogueProxyActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDialogueProxyActor>();
	}
};
DUMPER7_ASSERTS_ABGUDialogueProxyActor;

// SharpClass b1-Managed.BGWDataAsset_UnitBarConfig
// 0x0008 (0x0038 - 0x0030)
class UBGWDataAsset_UnitBarConfig final : public UBGWDataAsset
{
public:
	float                                         LockDelayTime;                                     // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LastDmgDelayTime;                                  // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_UnitBarConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_UnitBarConfig")
	}
	static class UBGWDataAsset_UnitBarConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_UnitBarConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_UnitBarConfig;

// SharpClass b1-Managed.BGW_WXLoginMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_WXLoginMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_WXLoginMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_WXLoginMgr")
	}
	static class UBGW_WXLoginMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_WXLoginMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_WXLoginMgr;

// SharpClass b1-Managed.BGW_PreloadAssetMgr
// 0x01D8 (0x0200 - 0x0028)
class UBGW_PreloadAssetMgr final : public UGameInstanceSystemBaseUObj
{
public:
	class UBGWDataAsset_BattleSCConfig*           BattleSCConfigDataAsset;                           // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWHatredConfigDataAsset*              HatredConfigDataAsset;                             // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWUIConfigDataAsset*                  UIConfigDataAsset;                                 // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWMapUIConfigDataAsset*               MapConfigDataAsset;                                // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWFallDyingConfigDataAsset*           FallDyingConfigDataAsset;                          // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDemo820ConfigDataAsset*             Demo820ConfigDataAsset;                            // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWCricketBattleDataAsset*             CricketBattleDataAsset;                            // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWEquipPreviewConfigDataAsset*        EquipPreviewConfigDataAsset;                       // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWBHLItemTmpDataAsset*                BHLItemTmpDataAsset;                               // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           MPCStickProg;                                      // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWMonsterManualConfigDataAsset*       MonsterManualConfigDataAsset;                      // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_ObservationModeConfig*    ObservationModeConfig;                             // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_ABSPosToUVConfig*         ABSPosToUVConfig;                                  // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_DamageNumConfig*          DamageNumConfig;                                   // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_GameConfig*               GameConfig;                                        // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_LevelSequenceConfig*      LevelSequenceConfig;                               // 0x00A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWAISkillScoreConfigDataAsset*        AISkillScoreConfigDataAsset;                       // 0x00A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_AIHatredConfig*           AIHatredConfigDataAsset;                           // 0x00B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_CoinDropFXNumConfig*      CoinDropFXNumConfig;                               // 0x00B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGW_DispLibGameDBDataAsset*            DA_B1_DispLibGameDB;                               // 0x00C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_LocalFluid2DConfig*       DefaultLocalFluid2DConfig;                         // 0x00C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_DestructibleImpulseConfig* DestructibleImpulseConfig;                        // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_B1DBC*                    UnitDynamicObstacle_DefaultDBC;                    // 0x00D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_BattleFieldPerformanceOptConfig* BattleFieldPerformanceOptConfig;            // 0x00E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<int32, class UBGWDataAsset_MatLayerFunctionMappingConfig*> MatLayerFunctionMappingConfigMap; // 0x00E8(0x0050)(NativeAccessSpecifierPublic)
	class UBGWDataAsset_EnvironmentMaskGlobalConfig* EnvironmentMaskGlobalConfig;                    // 0x0138(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_AnimationSyncStateConfig* AnimationSyncStateMonster2WukongConfig;            // 0x0140(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_AnimationSyncStateConfig* AnimationSyncStateMonster2MonsterConfig;           // 0x0148(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            FrozenAccMatCurve;                                 // 0x0150(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_BulletSmartSelectTargetConfig* BulletSmartSelectTargetConfig;                // 0x0158(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_CloudMoveConfig*          _CloudMoveConfig;                                  // 0x0160(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBGWDataAsset_SweepCheckDebugCollisionInfoConfig* _SCDCollisionInfoConfig;                 // 0x0168(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBGWDataAsset_LevelInfo*                LevelInfo;                                         // 0x0170(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_HitAudioPreloadList*      HitAudioPreloadListConfig;                         // 0x0178(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_RebirthGeoInfo*           RebirthGeoInfo;                                    // 0x0180(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_TROConfig*                TROConfig_Small;                                   // 0x0188(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_TROConfig*                TROConfig_Medium;                                  // 0x0190(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_TROConfig*                TROConfig_MediumBig;                               // 0x0198(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_TROConfig*                TROConfig_Big;                                     // 0x01A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_TROConfig*                TROConfig_Huge;                                    // 0x01A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<int32, class UAsyncLoadAssetHolder*>     AssetHolderMap;                                    // 0x01B0(0x0050)(Transient, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_PreloadAssetMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_PreloadAssetMgr")
	}
	static class UBGW_PreloadAssetMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_PreloadAssetMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_PreloadAssetMgr;

// SharpClass b1-Managed.BANS_GSCricketJumpUp
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSCricketJumpUp final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCricketJumpUp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCricketJumpUp")
	}
	static class UBANS_GSCricketJumpUp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCricketJumpUp>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCricketJumpUp;

// SharpClass b1-Managed.UGSReplayCSharpFuncLibCS
// 0x0000 (0x0028 - 0x0028)
class UUGSReplayCSharpFuncLibCS final : public UGSReplayCSharpFuncLib
{
public:
	void PostProcessGameSpecificDemoHeaderCS();
	void PreProcessGameSpecificDemoHeaderCS();
	void ProcessGameSpecificDemoHeaderCS(const class FString& GameSpecificData, class FString* Error);
	void WriteGameSpecificDemoHeaderCS(TArray<class FString>* GameSpecificData);
	void OnReplaySeverConnectionInit(class UWorld* World, class UNetConnection* SeverConnection);
	void OnReplayScrubComplete(class UWorld* World);
	void GSNetworkRemapPathCS(class UObject* Outer_0, const class FString& OriginName, class FString* Name_0);
	void OnReplayStarted(class UWorld* World);
	void OnPostDemoPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UGSReplayCSharpFuncLibCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UGSReplayCSharpFuncLibCS")
	}
	static class UUGSReplayCSharpFuncLibCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUGSReplayCSharpFuncLibCS>();
	}
};
DUMPER7_ASSERTS_UUGSReplayCSharpFuncLibCS;

// SharpClass b1-Managed.BANS_GSDetonateBuff
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSDetonateBuff final : public UBANS_GSBase
{
public:
	int32                                         ChargeLevel;                                       // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSDetonateBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSDetonateBuff")
	}
	static class UBANS_GSDetonateBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSDetonateBuff>();
	}
};
DUMPER7_ASSERTS_UBANS_GSDetonateBuff;

// SharpClass b1-Managed.FOnMediaPlayerMediaEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnMediaPlayerMediaEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnMediaPlayerMediaEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnMediaPlayerMediaEventWrapper")
	}
	static class UFOnMediaPlayerMediaEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnMediaPlayerMediaEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnMediaPlayerMediaEventWrapper;

// SharpClass b1-Managed.BGWDataAsset_TakePhotoSystemConfig
// 0x00C8 (0x00F8 - 0x0030)
class UBGWDataAsset_TakePhotoSystemConfig final : public UBGWDataAsset
{
public:
	uint8                                         IsKeepLocalMove : 1;                               // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CameraMoveableDistance;                            // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraMoveableHeight;                              // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                MoveAccelerationFactor;                            // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                MoveSpeedFactor;                                   // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MouseFixedResistance;                              // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsTurnImmediately : 1;                             // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_75[0x3];                                       // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MouseYawRotationFactor;                            // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MousePitchRotationFactor;                          // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotateSpeed_LR;                                    // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotateSpeed_UD;                                    // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicsAssetCheckRange;                            // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8C[0x4];                                       // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FFTPModeFilterInfo>             FilterList;                                        // 0x0090(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FFTPModeStickerImage>           StickerImageList;                                  // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FFTPModeFrame>                  FrameList;                                         // 0x00B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class UTexture2D*>                     ConfigTabTextureInfo;                              // 0x00C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         EnterEnhancedTime;                                 // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UInputAction*                           ShortcutInputAction;                               // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 InvalidTransformingResIDList;                      // 0x00E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UClass*                                 TakePhotoActor_BP;                                 // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_TakePhotoSystemConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_TakePhotoSystemConfig")
	}
	static class UBGWDataAsset_TakePhotoSystemConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_TakePhotoSystemConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_TakePhotoSystemConfig;

// SharpClass b1-Managed.BUS_NeutralFXAnimalSpawnLogicComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_NeutralFXAnimalSpawnLogicComp final : public UActorCompBaseUObj
{
public:
	void StartEscapeWitchSpdCheck(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void StartEscape(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_NeutralFXAnimalSpawnLogicComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_NeutralFXAnimalSpawnLogicComp")
	}
	static class UBUS_NeutralFXAnimalSpawnLogicComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_NeutralFXAnimalSpawnLogicComp>();
	}
};
DUMPER7_ASSERTS_UBUS_NeutralFXAnimalSpawnLogicComp;

// SharpClass b1-Managed.GSEQT_FlyPathFinding
// 0x0008 (0x0210 - 0x0208)
class UGSEQT_FlyPathFinding final : public UGSEQTBase
{
public:
	EEnvTestPathfinding                           TestMode;                                          // 0x0208(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         MaxIterationCount;                                 // 0x020C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	uint8 ShouldUseCustomItemScore() const;
	void ProcessCustomItemScoreCS(const struct FGSEnvQueryTestItem& Item) const;
	class FString GetDescriptionDetailsCS() const;
	class FString GetDescriptionTitleCS() const;
	uint8 ShouldPrepareContext() const;
	void PostProcessItems() const;
	void PreProcessItems(const TArray<class AActor*>& ContextActors, const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQT_FlyPathFinding")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQT_FlyPathFinding")
	}
	static class UGSEQT_FlyPathFinding* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQT_FlyPathFinding>();
	}
};
DUMPER7_ASSERTS_UGSEQT_FlyPathFinding;

// SharpClass b1-Managed.BANS_GSCloudWindow
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSCloudWindow final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCloudWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCloudWindow")
	}
	static class UBANS_GSCloudWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCloudWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCloudWindow;

// SharpClass b1-Managed.BED_ProcessStateNode_ExitAction
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_ExitAction final : public UBED_ProcessStateNode
{
public:
	uint8                                         bOverride : 1;                                     // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_ExitAction")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_ExitAction")
	}
	static class UBED_ProcessStateNode_ExitAction* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_ExitAction>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_ExitAction;

// SharpClass b1-Managed.BANS_GSEmpty
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSEmpty final : public UBANS_GSBase
{
public:
	uint8 GSAllowCrossSection() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSEmpty")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSEmpty")
	}
	static class UBANS_GSEmpty* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSEmpty>();
	}
};
DUMPER7_ASSERTS_UBANS_GSEmpty;

// SharpClass b1-Managed.PCSEW_Base
// 0x0008 (0x0030 - 0x0028)
class UPCSEW_Base : public UObject
{
public:
	class AActor*                                 Owner;                                             // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void MainThread();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PCSEW_Base")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PCSEW_Base")
	}
	static class UPCSEW_Base* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPCSEW_Base>();
	}
};
DUMPER7_ASSERTS_UPCSEW_Base;

// SharpClass b1-Managed.PCSEW_KJLRandomLightning
// 0x0010 (0x0040 - 0x0030)
class UPCSEW_KJLRandomLightning final : public UPCSEW_Base
{
public:
	class AActor*                                 Target;                                            // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UNiagaraSystem*                         LightningBeam;                                     // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PCSEW_KJLRandomLightning")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PCSEW_KJLRandomLightning")
	}
	static class UPCSEW_KJLRandomLightning* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPCSEW_KJLRandomLightning>();
	}
};
DUMPER7_ASSERTS_UPCSEW_KJLRandomLightning;

// SharpClass b1-Managed.BANS_GSHatch
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSHatch final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSHatch")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSHatch")
	}
	static class UBANS_GSHatch* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSHatch>();
	}
};
DUMPER7_ASSERTS_UBANS_GSHatch;

// SharpClass b1-Managed.BANS_GSMyriapodsFootStep
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSMyriapodsFootStep final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSMyriapodsFootStep")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSMyriapodsFootStep")
	}
	static class UBANS_GSMyriapodsFootStep* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSMyriapodsFootStep>();
	}
};
DUMPER7_ASSERTS_UBANS_GSMyriapodsFootStep;

// SharpClass b1-Managed.BANS_GSPlayerInteractWindow
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSPlayerInteractWindow final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPlayerInteractWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPlayerInteractWindow")
	}
	static class UBANS_GSPlayerInteractWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPlayerInteractWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPlayerInteractWindow;

// SharpClass b1-Managed.BANS_GSReleaseBlockState
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSReleaseBlockState final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSReleaseBlockState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSReleaseBlockState")
	}
	static class UBANS_GSReleaseBlockState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSReleaseBlockState>();
	}
};
DUMPER7_ASSERTS_UBANS_GSReleaseBlockState;

// SharpClass b1-Managed.BAN_ShowCommTips
// 0x0008 (0x0058 - 0x0050)
class UBAN_ShowCommTips final : public UBAN_GSBase
{
public:
	int32                                         UIWordID;                                          // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_ShowCommTips")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_ShowCommTips")
	}
	static class UBAN_ShowCommTips* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_ShowCommTips>();
	}
};
DUMPER7_ASSERTS_UBAN_ShowCommTips;

// SharpClass b1-Managed.BANS_GSSlowTime_LifeSaving
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSSlowTime_LifeSaving final : public UBANS_GSBase
{
public:
	struct FFGSTimeScaleSetting                   TimeScaleSetting;                                  // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSlowTime_LifeSaving")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSlowTime_LifeSaving")
	}
	static class UBANS_GSSlowTime_LifeSaving* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSlowTime_LifeSaving>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSlowTime_LifeSaving;

// SharpClass b1-Managed.BED_BehaviorNode_Action
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BehaviorNode_Action : public UBED_BehaviorNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_Action")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_Action")
	}
	static class UBED_BehaviorNode_Action* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_Action>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_Action;

// SharpClass b1-Managed.BED_BehaviorNode_MulticastCachedPointSet
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_MulticastCachedPointSet final : public UBED_BehaviorNode_Action
{
public:
	int32                                         RequestID;                                         // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_MulticastCachedPointSet")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_MulticastCachedPointSet")
	}
	static class UBED_BehaviorNode_MulticastCachedPointSet* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_MulticastCachedPointSet>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_MulticastCachedPointSet;

// SharpClass b1-Managed.BANS_GSTriggerEffect
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSTriggerEffect final : public UBANS_GSBase
{
public:
	int32                                         EffectID;                                          // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSValidateInputCS(class AActor* Actor) const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTriggerEffect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTriggerEffect")
	}
	static class UBANS_GSTriggerEffect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTriggerEffect>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTriggerEffect;

// SharpClass b1-Managed.BIS_TaskManager
// 0x0000 (0x0028 - 0x0028)
class UBIS_TaskManager final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BIS_TaskManager")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BIS_TaskManager")
	}
	static class UBIS_TaskManager* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBIS_TaskManager>();
	}
};
DUMPER7_ASSERTS_UBIS_TaskManager;

// SharpClass b1-Managed.BGWDataAsset_AutoTestComboConfig
// 0x00A0 (0x00D0 - 0x0030)
class UBGWDataAsset_AutoTestComboConfig final : public UBGWDataAsset
{
public:
	EZatoichiSkillSourceType                      SkillSourceType;                                   // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PursuitAnyWhere : 1;                               // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_31_1 : 7;                                   // 0x0031(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         PursuitInAllSkill : 1;                             // 0x0032(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_33[0x1];                                       // 0x0033(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PursuitRangePos;                                   // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EState_MM                                     MotionMatchingMoveMode;                            // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x003A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAcceptableRadiusType                  MoveAcceptableRadiusType;                          // 0x003B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BeginRotateAngle;                                  // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsUseSkillForTurn : 1;                             // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_40_1 : 7;                                   // 0x0040(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsUseSkillForMove : 1;                             // 0x0041(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_42[0x2];                                       // 0x0042(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BeginMoveDistanceWhenUseSkill;                     // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableInterruptReduceCBNum : 1;                    // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedTraceHitTargetBefore : 1;                      // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_49_1 : 7;                                   // 0x0049(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableForceComboRelation : 1;                      // 0x004A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4A_1 : 7;                                   // 0x004A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableComboCondition : 1;                          // 0x004B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	float                                         TraceDistance;                                     // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETraceTypeQuery                               TraceTypeQuery;                                    // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsGetTopRandomSkill : 1;                           // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_52[0x2];                                       // 0x0052(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TopRandomSkillPercent;                             // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FComboSkill>                    SkillArray;                                        // 0x0058(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsGetAdvanceComboLength : 1;                       // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_69[0x7];                                       // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FComboSkillNumInfo>             ComboSkillNumInfo;                                 // 0x0070(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         bCanBeForceAbort : 1;                              // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_80_1 : 7;                                   // 0x0080(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCanBeInterruptedByHRCounterattack : 1;            // 0x0081(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_81_1 : 7;                                   // 0x0081(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseSocketDirection : 1;                            // 0x0082(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_83[0x1];                                       // 0x0083(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DirectionBaseSocket;                               // 0x0084(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ForwardSocket;                                     // 0x008C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RightSocket;                                       // 0x0094(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EscapeSkillConfigMode                         SkillConfigMode;                                   // 0x009C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9D[0x3];                                       // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 SingleDirectionSkills;                             // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         AvoidObstacleSectionNum;                           // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SectionsStartAngle;                                // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IntervalAngle;                                     // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_BC[0x4];                                       // 0x00BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FAvoidObstacleSection>          AvoidObstacleSections;                             // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AutoTestComboConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AutoTestComboConfig")
	}
	static class UBGWDataAsset_AutoTestComboConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AutoTestComboConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AutoTestComboConfig;

// SharpClass b1-Managed.BANS_GSTryHRCouonterAttack
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSTryHRCouonterAttack final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTryHRCouonterAttack")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTryHRCouonterAttack")
	}
	static class UBANS_GSTryHRCouonterAttack* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTryHRCouonterAttack>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTryHRCouonterAttack;

// SharpClass b1-Managed.FWidgetAnimationDynamicEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFWidgetAnimationDynamicEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FWidgetAnimationDynamicEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FWidgetAnimationDynamicEventWrapper")
	}
	static class UFWidgetAnimationDynamicEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFWidgetAnimationDynamicEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFWidgetAnimationDynamicEventWrapper;

// SharpClass b1-Managed.BGWDataAsset_ObservationModeConfig
// 0x00A0 (0x00D0 - 0x0030)
class UBGWDataAsset_ObservationModeConfig final : public UBGWDataAsset
{
public:
	TMap<EObModeSource, struct FObservationModeConfig> ObModeConfigMap;                              // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, struct FSpecialItemObModeConfig>  SpecialItemObModeConfigMap;                        // 0x0080(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_ObservationModeConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_ObservationModeConfig")
	}
	static class UBGWDataAsset_ObservationModeConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_ObservationModeConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_ObservationModeConfig;

// SharpClass b1-Managed.BGUPhysicalAnimTail
// 0x0040 (0x0140 - 0x0100)
class UBGUPhysicalAnimTail final : public UPhysicalAnimationComponent
{
public:
	struct FPhysicalAnimationData                 PhysicalAnimationData;                             // 0x0100(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_124[0x4];                                      // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           BonesName;                                         // 0x0128(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UCurveFloat*                            BoneBlendCurve;                                    // 0x0138(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void InitializePhysicalAnimation();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPhysicalAnimTail")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPhysicalAnimTail")
	}
	static class UBGUPhysicalAnimTail* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUPhysicalAnimTail>();
	}
};
DUMPER7_ASSERTS_UBGUPhysicalAnimTail;

// SharpClass b1-Managed.BANS_LifeSavingHairBlocking
// 0x0000 (0x0048 - 0x0048)
class UBANS_LifeSavingHairBlocking final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_LifeSavingHairBlocking")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_LifeSavingHairBlocking")
	}
	static class UBANS_LifeSavingHairBlocking* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_LifeSavingHairBlocking>();
	}
};
DUMPER7_ASSERTS_UBANS_LifeSavingHairBlocking;

// SharpClass b1-Managed.BGUDropItemActor
// 0x0000 (0x0330 - 0x0330)
class ABGUDropItemActor : public ABGUInteractiveActorBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDropItemActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDropItemActor")
	}
	static class ABGUDropItemActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDropItemActor>();
	}
};
DUMPER7_ASSERTS_ABGUDropItemActor;

// SharpClass b1-Managed.BANSM_MarkFoot
// 0x0020 (0x0080 - 0x0060)
#pragma pack(push, 0x1)
class alignas(0x08) UBANSM_MarkFoot : public UBANSM_Base
{
public:
	TArray<class FName>                           FootNames;                                         // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FName                                   SlotName;                                          // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistTolerance;                                     // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 CheckState(class UAnimSequenceBase* AnimBase, float CurTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANSM_MarkFoot")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANSM_MarkFoot")
	}
	static class UBANSM_MarkFoot* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANSM_MarkFoot>();
	}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UBANSM_MarkFoot;

// SharpClass b1-Managed.BANSM_AttackRotation
// 0x0008 (0x0088 - 0x0080)
class UBANSM_AttackRotation final : public UBANSM_MarkFoot
{
public:
	int32                                         MinFootOnGroundCanRotate;                          // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxFootOnGroundCanRotate;                          // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 CheckState(class UAnimSequenceBase* AnimBase, float CurTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANSM_AttackRotation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANSM_AttackRotation")
	}
	static class UBANSM_AttackRotation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANSM_AttackRotation>();
	}
};
DUMPER7_ASSERTS_UBANSM_AttackRotation;

// SharpClass b1-Managed.BUS_BuffTriggerAreaConfigComp
// 0x0018 (0x00E0 - 0x00C8)
class UBUS_BuffTriggerAreaConfigComp final : public UActorEditCompBase
{
public:
	TArray<struct FFGSBuffTriggerUnitCondition>   ObserveUnitsConditions;                            // 0x00C8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         bTriggerEndOverlapWhenDisable : 1;                 // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BuffTriggerAreaConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BuffTriggerAreaConfigComp")
	}
	static class UBUS_BuffTriggerAreaConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BuffTriggerAreaConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BuffTriggerAreaConfigComp;

// SharpClass b1-Managed.BANS_LifeSavingHairWindow
// 0x0000 (0x0048 - 0x0048)
class UBANS_LifeSavingHairWindow final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_LifeSavingHairWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_LifeSavingHairWindow")
	}
	static class UBANS_LifeSavingHairWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_LifeSavingHairWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_LifeSavingHairWindow;

// SharpClass b1-Managed.BANS_GSVigorKeyCache
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSVigorKeyCache final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSVigorKeyCache")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSVigorKeyCache")
	}
	static class UBANS_GSVigorKeyCache* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSVigorKeyCache>();
	}
};
DUMPER7_ASSERTS_UBANS_GSVigorKeyCache;

// SharpClass b1-Managed.FOnInputActionWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnInputActionWrapper final : public UDelegateWrapperBase
{
public:
	void Callback();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnInputActionWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnInputActionWrapper")
	}
	static class UFOnInputActionWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnInputActionWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnInputActionWrapper;

// SharpClass b1-Managed.BANS_GSVigorWindow
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSVigorWindow final : public UBANS_GSBase
{
public:
	TArray<int32>                                 VigorSkillWhiteList;                               // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSVigorWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSVigorWindow")
	}
	static class UBANS_GSVigorWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSVigorWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSVigorWindow;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitGamePlayerInit
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitGamePlayerInit final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitGamePlayerInit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitGamePlayerInit")
	}
	static class UBED_FSMNode_GI_Loading_WaitGamePlayerInit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitGamePlayerInit>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitGamePlayerInit;

// SharpClass b1-Managed.BANS_OnSpiderSkillEntangleStiffEnded
// 0x0000 (0x0048 - 0x0048)
class UBANS_OnSpiderSkillEntangleStiffEnded final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_OnSpiderSkillEntangleStiffEnded")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_OnSpiderSkillEntangleStiffEnded")
	}
	static class UBANS_OnSpiderSkillEntangleStiffEnded* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_OnSpiderSkillEntangleStiffEnded>();
	}
};
DUMPER7_ASSERTS_UBANS_OnSpiderSkillEntangleStiffEnded;

// SharpClass b1-Managed.BUS_ProceduralSpawnSceneItemDataConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_ProceduralSpawnSceneItemDataConfigComp final : public UActorEditCompBase
{
public:
	class UBGWProceduralSpawnSceneItemDataAsset*  ProceduralSceneItemDataAsset;                      // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProceduralSpawnSceneItemDataConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProceduralSpawnSceneItemDataConfigComp")
	}
	static class UBUS_ProceduralSpawnSceneItemDataConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProceduralSpawnSceneItemDataConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProceduralSpawnSceneItemDataConfigComp;

// SharpClass b1-Managed.BED_BehaviorNode_OnAllSummonBeKilled
// 0x0028 (0x02C8 - 0x02A0)
class UBED_BehaviorNode_OnAllSummonBeKilled final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B4[0x4];                                      // 0x02B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 SummonIDList;                                      // 0x02B8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_OnAllSummonBeKilled")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_OnAllSummonBeKilled")
	}
	static class UBED_BehaviorNode_OnAllSummonBeKilled* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_OnAllSummonBeKilled>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_OnAllSummonBeKilled;

// SharpClass b1-Managed.BANS_PlayWaterSplash
// 0x0088 (0x00D0 - 0x0048)
class UBANS_PlayWaterSplash final : public UBANS_GSBase
{
public:
	int32                                         MappingID;                                         // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SweepRadius;                                       // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WeaponIndex;                                       // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           SocketNameList;                                    // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TMap<float, struct FVector>                   PresetLocalPoints;                                 // 0x0068(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        PresetLocalSweepTangentArray;                      // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         bDrawDebug : 1;                                    // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_PlayWaterSplash")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_PlayWaterSplash")
	}
	static class UBANS_PlayWaterSplash* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_PlayWaterSplash>();
	}
};
DUMPER7_ASSERTS_UBANS_PlayWaterSplash;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInPIEClient
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInPIEClient final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInPIEClient")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInPIEClient")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInPIEClient* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInPIEClient>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInPIEClient;

// SharpClass b1-Managed.BGUCopyABPSettingComp
// 0x0000 (0x00D0 - 0x00D0)
class UBGUCopyABPSettingComp final : public UBaseActorComp
{
public:
	void BeginPlayInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCopyABPSettingComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCopyABPSettingComp")
	}
	static class UBGUCopyABPSettingComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUCopyABPSettingComp>();
	}
};
DUMPER7_ASSERTS_UBGUCopyABPSettingComp;

// SharpClass b1-Managed.BANS_StopMontagePreLand
// 0x0008 (0x0050 - 0x0048)
class UBANS_StopMontagePreLand final : public UBANS_GSBase
{
public:
	float                                         LineTraceLengthFix;                                // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableDebug : 1;                                   // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_StopMontagePreLand")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_StopMontagePreLand")
	}
	static class UBANS_StopMontagePreLand* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_StopMontagePreLand>();
	}
};
DUMPER7_ASSERTS_UBANS_StopMontagePreLand;

// SharpClass b1-Managed.BGWDreamTeleportPointsComp
// 0x0000 (0x0028 - 0x0028)
class UBGWDreamTeleportPointsComp final : public UGameInstanceSystemBaseUObj
{
public:
	void OnBeforeTeleportMontageEnded();
	void OnAfterTeleportMontageEnded();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDreamTeleportPointsComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDreamTeleportPointsComp")
	}
	static class UBGWDreamTeleportPointsComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDreamTeleportPointsComp>();
	}
};
DUMPER7_ASSERTS_UBGWDreamTeleportPointsComp;

// SharpClass b1-Managed.BGUBuffTriggerArea
// 0x0008 (0x0330 - 0x0328)
class ABGUBuffTriggerArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_BuffTriggerAreaConfigComp*         BuffTriggerAreaConfigComp;                         // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUBuffTriggerArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUBuffTriggerArea")
	}
	static class ABGUBuffTriggerArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUBuffTriggerArea>();
	}
};
DUMPER7_ASSERTS_ABGUBuffTriggerArea;

// SharpClass b1-Managed.BANS_GSNvFlow
// 0x0000 (0x0050 - 0x0050)
class UBANS_GSNvFlow final : public UAnimNotifyState_GSNvFlow
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSNvFlow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSNvFlow")
	}
	static class UBANS_GSNvFlow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSNvFlow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSNvFlow;

// SharpClass b1-Managed.BGUSplineActor
// 0x0020 (0x0328 - 0x0308)
class ABGUSplineActor final : public ABGUActorBaseCS
{
public:
	class USplineComponent*                       SplineComp;                                        // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ProjectionTraceExtent;                             // 0x0310(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ProjectPointsToNavigation();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSplineActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSplineActor")
	}
	static class ABGUSplineActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSplineActor>();
	}
};
DUMPER7_ASSERTS_ABGUSplineActor;

// SharpClass b1-Managed.BANS_StopMontageWhenLand
// 0x0000 (0x0048 - 0x0048)
class UBANS_StopMontageWhenLand final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_StopMontageWhenLand")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_StopMontageWhenLand")
	}
	static class UBANS_StopMontageWhenLand* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_StopMontageWhenLand>();
	}
};
DUMPER7_ASSERTS_UBANS_StopMontageWhenLand;

// SharpClass b1-Managed.BUAnimShadowInstanceBase
// 0x0040 (0x0390 - 0x0350)
class UBUAnimShadowInstanceBase final : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPoseSnapshot                          Snapshot;                                          // 0x0350(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimShadowInstanceBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimShadowInstanceBase")
	}
	static class UBUAnimShadowInstanceBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimShadowInstanceBase>();
	}
};
DUMPER7_ASSERTS_UBUAnimShadowInstanceBase;

// SharpClass b1-Managed.BUS_IntervalTriggerAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_IntervalTriggerAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_IntervalTriggerAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_IntervalTriggerAreaDataComp")
	}
	static class UBUS_IntervalTriggerAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_IntervalTriggerAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_IntervalTriggerAreaDataComp;

// SharpClass b1-Managed.BANS_Teleport
// 0x0020 (0x0068 - 0x0048)
class UBANS_Teleport final : public UBANS_GSBase
{
public:
	ETeleportPointType                            TeleportPointType;                                 // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                TeleportPointLocationOffset;                       // 0x0050(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_Teleport")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_Teleport")
	}
	static class UBANS_Teleport* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_Teleport>();
	}
};
DUMPER7_ASSERTS_UBANS_Teleport;

// SharpClass b1-Managed.BANS_ToggleWeaponStatus
// 0x0018 (0x0060 - 0x0048)
class UBANS_ToggleWeaponStatus final : public UBANS_GSBase
{
public:
	TArray<int32>                                 WeaponIndexList;                                   // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         TriggerShowFirst : 1;                              // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_ToggleWeaponStatus")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_ToggleWeaponStatus")
	}
	static class UBANS_ToggleWeaponStatus* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_ToggleWeaponStatus>();
	}
};
DUMPER7_ASSERTS_UBANS_ToggleWeaponStatus;

// SharpClass b1-Managed.BUS_ForceOriginalFormAreaConfigComp
// 0x0058 (0x0120 - 0x00C8)
class UBUS_ForceOriginalFormAreaConfigComp final : public UActorEditCompBase
{
public:
	TMap<int32, int32>                            OverrideSkills;                                    // 0x00C8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         AutoEnable : 1;                                    // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ForceOriginalFormAreaConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ForceOriginalFormAreaConfigComp")
	}
	static class UBUS_ForceOriginalFormAreaConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ForceOriginalFormAreaConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ForceOriginalFormAreaConfigComp;

// SharpClass b1-Managed.MovieNodeInstance_PerformerTriggerSkillEffect
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PerformerTriggerSkillEffect final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PerformerTriggerSkillEffect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PerformerTriggerSkillEffect")
	}
	static class UMovieNodeInstance_PerformerTriggerSkillEffect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PerformerTriggerSkillEffect>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PerformerTriggerSkillEffect;

// SharpClass b1-Managed.BANS_TriggerBanTrans2DaSheng
// 0x0000 (0x0048 - 0x0048)
class UBANS_TriggerBanTrans2DaSheng final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_TriggerBanTrans2DaSheng")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_TriggerBanTrans2DaSheng")
	}
	static class UBANS_TriggerBanTrans2DaSheng* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_TriggerBanTrans2DaSheng>();
	}
};
DUMPER7_ASSERTS_UBANS_TriggerBanTrans2DaSheng;

// SharpClass b1-Managed.BANS_TriggerSealingSpell
// 0x0000 (0x0048 - 0x0048)
class UBANS_TriggerSealingSpell final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_TriggerSealingSpell")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_TriggerSealingSpell")
	}
	static class UBANS_TriggerSealingSpell* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_TriggerSealingSpell>();
	}
};
DUMPER7_ASSERTS_UBANS_TriggerSealingSpell;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_MarkCanFinishLoopMovie
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_MarkCanFinishLoopMovie final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_MarkCanFinishLoopMovie")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_MarkCanFinishLoopMovie")
	}
	static class UBED_FSMNode_GI_Loading_MarkCanFinishLoopMovie* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_MarkCanFinishLoopMovie>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_MarkCanFinishLoopMovie;

// SharpClass b1-Managed.BUS_ForceFightControllerConfigComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_ForceFightControllerConfigComp final : public UActorEditCompBase
{
public:
	TArray<struct FFGSForceFightUnitGroupConfig>  ForceFightControlConfig;                           // 0x00C8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ForceFightControllerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ForceFightControllerConfigComp")
	}
	static class UBUS_ForceFightControllerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ForceFightControllerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ForceFightControllerConfigComp;

// SharpClass b1-Managed.BAID_CheckCurrentMoveMode
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckCurrentMoveMode final : public UBAID_Base
{
public:
	EMovementMode                                 ToCheckMoveMode;                                   // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckCurrentMoveMode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckCurrentMoveMode")
	}
	static class UBAID_CheckCurrentMoveMode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckCurrentMoveMode>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckCurrentMoveMode;

// SharpClass b1-Managed.BGUDestructibleActorBase
// 0x0008 (0x0330 - 0x0328)
class ABGUDestructibleActorBase final : public ABGUFXActorBase
{
public:
	float                                         RootScaleFactor;                                   // 0x0328(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);
	void ResetDestructedEffect();
	void PlayDestructedEffect(float SinkDelay, float SinkVelocity, class AActor* AtkActor);
	void InitDestructedEffect();
	void DisableCollision();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDestructibleActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDestructibleActorBase")
	}
	static class ABGUDestructibleActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDestructibleActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUDestructibleActorBase;

// SharpClass b1-Managed.BANS_TriggerTrans2DaSheng
// 0x0000 (0x0048 - 0x0048)
class UBANS_TriggerTrans2DaSheng final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_TriggerTrans2DaSheng")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_TriggerTrans2DaSheng")
	}
	static class UBANS_TriggerTrans2DaSheng* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_TriggerTrans2DaSheng>();
	}
};
DUMPER7_ASSERTS_UBANS_TriggerTrans2DaSheng;

// SharpClass b1-Managed.BANS_UnhideAndPlayAnim
// 0x0010 (0x0058 - 0x0048)
class UBANS_UnhideAndPlayAnim final : public UBANS_GSBase
{
public:
	class FName                                   SKTag;                                             // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimationAsset*                        AnimationToPlay;                                   // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_UnhideAndPlayAnim")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_UnhideAndPlayAnim")
	}
	static class UBANS_UnhideAndPlayAnim* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_UnhideAndPlayAnim>();
	}
};
DUMPER7_ASSERTS_UBANS_UnhideAndPlayAnim;

// SharpClass b1-Managed.BGW_FSMInstanceMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_FSMInstanceMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_FSMInstanceMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_FSMInstanceMgr")
	}
	static class UBGW_FSMInstanceMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_FSMInstanceMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_FSMInstanceMgr;

// SharpClass b1-Managed.BGUIntervalTriggerArea
// 0x0008 (0x0330 - 0x0328)
class ABGUIntervalTriggerArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_IntervalTriggerAreaConfigComp*     IntervalTriggerAreaConfigComp;                     // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUIntervalTriggerArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUIntervalTriggerArea")
	}
	static class ABGUIntervalTriggerArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUIntervalTriggerArea>();
	}
};
DUMPER7_ASSERTS_ABGUIntervalTriggerArea;

// SharpClass b1-Managed.BAID_CheckRootComponentSimulatingPhysics
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckRootComponentSimulatingPhysics final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckRootComponentSimulatingPhysics")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckRootComponentSimulatingPhysics")
	}
	static class UBAID_CheckRootComponentSimulatingPhysics* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckRootComponentSimulatingPhysics>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckRootComponentSimulatingPhysics;

// SharpClass b1-Managed.BANS_GSNotFinishTrans
// 0x0000 (0x0030 - 0x0030)
class UBANS_GSNotFinishTrans final : public UAnimNotifyState
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSNotFinishTrans")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSNotFinishTrans")
	}
	static class UBANS_GSNotFinishTrans* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSNotFinishTrans>();
	}
};
DUMPER7_ASSERTS_UBANS_GSNotFinishTrans;

// SharpClass b1-Managed.BUS_SceneItemCommComp
// 0x0078 (0x0140 - 0x00C8)
class UBUS_SceneItemCommComp final : public UActorEditCompBase
{
public:
	uint8                                         Pad_C8[0x8];                                       // 0x00C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             TeleportTransform;                                 // 0x00D0(0x0060)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         SkillID;                                           // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedClosePhysicWhenReset : 1;                      // 0x0134(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SceneItemCommComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SceneItemCommComp")
	}
	static class UBUS_SceneItemCommComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SceneItemCommComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SceneItemCommComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ShowArchiveMarkInStartGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ShowArchiveMarkInStartGame final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ShowArchiveMarkInStartGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ShowArchiveMarkInStartGame")
	}
	static class UBED_FSMNode_GI_Loading_ShowArchiveMarkInStartGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ShowArchiveMarkInStartGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ShowArchiveMarkInStartGame;

// SharpClass b1-Managed.BED_ProcessMachineNode_State
// 0x00A8 (0x0348 - 0x02A0)
class UBED_ProcessMachineNode_State final : public UBED_ProcessMachineNode
{
public:
	TMap<class FName, uint8>                      StateList;                                         // 0x02A0(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	TMap<class FName, uint8>                      EventList;                                         // 0x02F0(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	class FName                                   CurrentState;                                      // 0x0340(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 GetBranchGraphToEditInCS(class FString* OutBranchGraphIdentifier);
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_State")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_State")
	}
	static class UBED_ProcessMachineNode_State* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_State>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_State;

// SharpClass b1-Managed.BAN_ExitPhasePerformance
// 0x0000 (0x0050 - 0x0050)
class UBAN_ExitPhasePerformance final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_ExitPhasePerformance")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_ExitPhasePerformance")
	}
	static class UBAN_ExitPhasePerformance* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_ExitPhasePerformance>();
	}
};
DUMPER7_ASSERTS_UBAN_ExitPhasePerformance;

// SharpClass b1-Managed.UGSKeyEvent
// 0x0000 (0x0028 - 0x0028)
class UUGSKeyEvent final : public UObject
{
public:
	void OnAnalogInputEvent(const struct FAnalogInputEvent& AnalogInputEvent);
	void OnMouseWheelEvent(const struct FPointerEvent& InWheelEvent);
	void OnMouseDownEvent(const struct FPointerEvent& InMouseEvent);
	void OnMouseUpEvent(const struct FPointerEvent& InMouseEvent);
	void OnKeyDownEvent(const struct FKeyEvent& InKeyEvent);
	void OnKeyUpEvent(const struct FKeyEvent& InKeyEvent);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UGSKeyEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UGSKeyEvent")
	}
	static class UUGSKeyEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUGSKeyEvent>();
	}
};
DUMPER7_ASSERTS_UUGSKeyEvent;

// SharpClass b1-Managed.BGUDMCCameraBase
// 0x0000 (0x0298 - 0x0298)
class ABGUDMCCameraBase final : public ABGU3rdCameraBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDMCCameraBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDMCCameraBase")
	}
	static class ABGUDMCCameraBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDMCCameraBase>();
	}
};
DUMPER7_ASSERTS_ABGUDMCCameraBase;

// SharpClass b1-Managed.BANS_GSTriggerTransEffect
// 0x0040 (0x0088 - 0x0048)
class UBANS_GSTriggerTransEffect final : public UBANS_GSBase
{
public:
	TSoftObjectPtr<class UBGWDataAsset_TransEffectSetting> TransEffectSettings;                      // 0x0048(0x0028)(Edit, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                EffectOffset;                                      // 0x0070(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTriggerTransEffect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTriggerTransEffect")
	}
	static class UBANS_GSTriggerTransEffect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTriggerTransEffect>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTriggerTransEffect;

// SharpClass b1-Managed.BUS_UpdraftAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_UpdraftAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_UpdraftAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_UpdraftAreaDataComp")
	}
	static class UBUS_UpdraftAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_UpdraftAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_UpdraftAreaDataComp;

// SharpClass b1-Managed.BUS_FXAudioEditComp
// 0x0050 (0x0118 - 0x00C8)
class UBUS_FXAudioEditComp final : public UActorEditCompBase
{
public:
	struct FUAkEventConfig                        LoopEvent;                                         // 0x00C8(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUAkEventConfig                        DestructibleEvent;                                 // 0x00F0(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_FXAudioEditComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_FXAudioEditComp")
	}
	static class UBUS_FXAudioEditComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_FXAudioEditComp>();
	}
};
DUMPER7_ASSERTS_UBUS_FXAudioEditComp;

// SharpClass b1-Managed.BANS_GSMoveWindow
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSMoveWindow final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSMoveWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSMoveWindow")
	}
	static class UBANS_GSMoveWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSMoveWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSMoveWindow;

// SharpClass b1-Managed.BAN_GSApplyEnvironmentMask
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSApplyEnvironmentMask final : public UBAN_GSBase
{
public:
	TArray<struct FEnvironmentMaskData>           EnvironmentMaskDataList;                           // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSApplyEnvironmentMask")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSApplyEnvironmentMask")
	}
	static class UBAN_GSApplyEnvironmentMask* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSApplyEnvironmentMask>();
	}
};
DUMPER7_ASSERTS_UBAN_GSApplyEnvironmentMask;

// SharpClass b1-Managed.BAN_GSCloudMoveAkEvent
// 0x0030 (0x0080 - 0x0050)
class UBAN_GSCloudMoveAkEvent final : public UBAN_GSBase
{
public:
	uint8                                         bIsStop : 1;                                       // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UAkAudioEvent>           AkEvent;                                           // 0x0058(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSCloudMoveAkEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSCloudMoveAkEvent")
	}
	static class UBAN_GSCloudMoveAkEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSCloudMoveAkEvent>();
	}
};
DUMPER7_ASSERTS_UBAN_GSCloudMoveAkEvent;

// SharpClass b1-Managed.BUS_GroupAIDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_GroupAIDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GroupAIDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GroupAIDataComp")
	}
	static class UBUS_GroupAIDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GroupAIDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_GroupAIDataComp;

// SharpClass b1-Managed.BGU_PreloadDebugActor
// 0x00A8 (0x0388 - 0x02E0)
class ABGU_PreloadDebugActor final : public ABGUActorBase
{
public:
	uint8                                         Enablepreload : 1;                                 // 0x02E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2E0_1 : 7;                                  // 0x02E0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableHitSceneItemPerformPreload : 1;              // 0x02E1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2E1_1 : 7;                                  // 0x02E1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableUnitTransPreloadPreload : 1;                 // 0x02E2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2E3[0x5];                                      // 0x02E3(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<class FString, uint8>                    WhiteListPreloadTypeMap;                           // 0x02E8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<class FString, struct FSkillTypeInfo>    WhiteListPreloadTypeInfoMap;                       // 0x0338(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_PreloadDebugActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_PreloadDebugActor")
	}
	static class ABGU_PreloadDebugActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGU_PreloadDebugActor>();
	}
};
DUMPER7_ASSERTS_ABGU_PreloadDebugActor;

// SharpClass b1-Managed.BAN_GSDestroyProjectile_ExceptID
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSDestroyProjectile_ExceptID final : public UBAN_GSBase
{
public:
	TArray<int32>                                 ProjetcileIDList;                                  // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSDestroyProjectile_ExceptID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSDestroyProjectile_ExceptID")
	}
	static class UBAN_GSDestroyProjectile_ExceptID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSDestroyProjectile_ExceptID>();
	}
};
DUMPER7_ASSERTS_UBAN_GSDestroyProjectile_ExceptID;

// SharpClass b1-Managed.BAN_GSPlayCameraSequence
// 0x0000 (0x0068 - 0x0068)
class UBAN_GSPlayCameraSequence final : public UAnimNotify_GSPlayCameraSequence
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlayCameraSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlayCameraSequence")
	}
	static class UBAN_GSPlayCameraSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlayCameraSequence>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlayCameraSequence;

// SharpClass b1-Managed.BAN_GSMagicallyChangeFadeOut
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSMagicallyChangeFadeOut final : public UBAN_GSBase
{
public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSMagicallyChangeFadeOut")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSMagicallyChangeFadeOut")
	}
	static class UBAN_GSMagicallyChangeFadeOut* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSMagicallyChangeFadeOut>();
	}
};
DUMPER7_ASSERTS_UBAN_GSMagicallyChangeFadeOut;

// SharpClass b1-Managed.BAN_GSStopInteractTargetIdleFX
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSStopInteractTargetIdleFX final : public UBAN_GSBase
{
public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSStopInteractTargetIdleFX")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSStopInteractTargetIdleFX")
	}
	static class UBAN_GSStopInteractTargetIdleFX* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSStopInteractTargetIdleFX>();
	}
};
DUMPER7_ASSERTS_UBAN_GSStopInteractTargetIdleFX;

// SharpClass b1-Managed.BAIT_TeleportByEQS
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_TeleportByEQS final : public UBAIT_Base
{
public:
	class UEnvQuery*                              EQSTemplate;                                       // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsRandom : 1;                                      // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EChangeTargetType                             TurnRotationType;                                  // 0x00B1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_TeleportByEQS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_TeleportByEQS")
	}
	static class UBAIT_TeleportByEQS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_TeleportByEQS>();
	}
};
DUMPER7_ASSERTS_UBAIT_TeleportByEQS;

// SharpClass b1-Managed.BED_QuestNode_ObserveOnlineCondition
// 0x0068 (0x0308 - 0x02A0)
class UBED_QuestNode_ObserveOnlineCondition final : public UBED_QuestNode
{
public:
	EObserveOnlineConditionType                   ConditionType;                                     // 0x02A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SuccessLimit;                                      // 0x02A4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	struct FGsSmartParam                          ObservedPlayerOrUnit;                              // 0x02A8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         PlayerCount;                                       // 0x02B8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         KillMonsterCount;                                  // 0x02BC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         GainItemCount;                                     // 0x02C0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         ItemId;                                            // 0x02C4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         TraceDistance;                                     // 0x02C8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         EventID;                                           // 0x02CC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         RandomCount;                                       // 0x02D0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_2D4[0x4];                                      // 0x02D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class ABGUActorBaseCS>         ObservedActor;                                     // 0x02D8(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bPlayerAsObserveUnit : 1;                          // 0x0300(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_ObserveOnlineCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_ObserveOnlineCondition")
	}
	static class UBED_QuestNode_ObserveOnlineCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_ObserveOnlineCondition>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_ObserveOnlineCondition;

// SharpClass b1-Managed.BAN_GSFinishMedicineTalkAnim
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSFinishMedicineTalkAnim final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSFinishMedicineTalkAnim")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSFinishMedicineTalkAnim")
	}
	static class UBAN_GSFinishMedicineTalkAnim* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSFinishMedicineTalkAnim>();
	}
};
DUMPER7_ASSERTS_UBAN_GSFinishMedicineTalkAnim;

// SharpClass b1-Managed.BAN_GSItemTeleportTriggerPrepare
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSItemTeleportTriggerPrepare final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSItemTeleportTriggerPrepare")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSItemTeleportTriggerPrepare")
	}
	static class UBAN_GSItemTeleportTriggerPrepare* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSItemTeleportTriggerPrepare>();
	}
};
DUMPER7_ASSERTS_UBAN_GSItemTeleportTriggerPrepare;

// SharpClass b1-Managed.BAN_GSTriggerOpenMap
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSTriggerOpenMap final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSTriggerOpenMap")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSTriggerOpenMap")
	}
	static class UBAN_GSTriggerOpenMap* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSTriggerOpenMap>();
	}
};
DUMPER7_ASSERTS_UBAN_GSTriggerOpenMap;

// SharpClass b1-Managed.BUS_ForceOriginalFormConfigComp
// 0x0058 (0x0120 - 0x00C8)
class UBUS_ForceOriginalFormConfigComp final : public UActorEditCompBase
{
public:
	TMap<int32, int32>                            OverrideSkills;                                    // 0x00C8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         AutoEnable : 1;                                    // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ForceOriginalFormConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ForceOriginalFormConfigComp")
	}
	static class UBUS_ForceOriginalFormConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ForceOriginalFormConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ForceOriginalFormConfigComp;

// SharpClass b1-Managed.BED_MovieNode_PlayerSetCloudMoveEnabled
// 0x0008 (0x02A8 - 0x02A0)
class UBED_MovieNode_PlayerSetCloudMoveEnabled final : public UBED_MovieNode
{
public:
	uint8                                         bIsEnabled : 1;                                    // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PlayerSetCloudMoveEnabled")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PlayerSetCloudMoveEnabled")
	}
	static class UBED_MovieNode_PlayerSetCloudMoveEnabled* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PlayerSetCloudMoveEnabled>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PlayerSetCloudMoveEnabled;

// SharpClass b1-Managed.BUI_GMInformationPanel
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_GMInformationPanel final : public UBUI_Widget
{
public:
	class UClass*                                 InfoTemp;                                          // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMInformationPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMInformationPanel")
	}
	static class UBUI_GMInformationPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMInformationPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GMInformationPanel;

// SharpClass b1-Managed.GSEQT_STPriority
// 0x0010 (0x0218 - 0x0208)
class UGSEQT_STPriority final : public UGSEQTBase
{
public:
	TArray<int32>                                 ResIDPriority;                                     // 0x0208(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	uint8 ShouldPrepareContext() const;
	uint8 ProcessItemCS(class UWorld* World, const struct FVector& ItemLocation, class AActor* ItemActor, class AActor* Querier) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQT_STPriority")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQT_STPriority")
	}
	static class UGSEQT_STPriority* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQT_STPriority>();
	}
};
DUMPER7_ASSERTS_UGSEQT_STPriority;

// SharpClass b1-Managed.BUS_NeutralAnimalAreaConfigInfoComp
// 0x0038 (0x0100 - 0x00C8)
class UBUS_NeutralAnimalAreaConfigInfoComp final : public UActorEditCompBase
{
public:
	uint8                                         bDrawDebug : 1;                                    // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C8_1 : 7;                                   // 0x00C8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DestroyAllAnimalWhenPlaySeq : 1;                   // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C9_1 : 7;                                   // 0x00C9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DontSpawnInCloudMove : 1;                          // 0x00CA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EAnimalDistributionSpawnTendency              DistributionSpawnTendency;                         // 0x00CB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PresetCD;                                          // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpawnCD;                                           // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DestroyProtectCD;                                  // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAnimalSpawnPosType                           SpawnPosType;                                      // 0x00D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D9[0x7];                                       // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FAnimalSpawnTemplate>           AnimalTemplates;                                   // 0x00E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UEnvQuery*                              EQSTemplate;                                       // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAnimalSpawnRotType                           SpawnRotType;                                      // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_NeutralAnimalAreaConfigInfoComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_NeutralAnimalAreaConfigInfoComp")
	}
	static class UBUS_NeutralAnimalAreaConfigInfoComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_NeutralAnimalAreaConfigInfoComp>();
	}
};
DUMPER7_ASSERTS_UBUS_NeutralAnimalAreaConfigInfoComp;

// SharpClass b1-Managed.BAN_InteractTriggerFinish
// 0x0000 (0x0050 - 0x0050)
class UBAN_InteractTriggerFinish final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_InteractTriggerFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_InteractTriggerFinish")
	}
	static class UBAN_InteractTriggerFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_InteractTriggerFinish>();
	}
};
DUMPER7_ASSERTS_UBAN_InteractTriggerFinish;

// SharpClass b1-Managed.AutoTest_Template
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_Template : public UObject
{
public:
	void ReceiveStartTest();
	void ReceiveTick(float DeltaTime);
	void SetupTest();
	void StopTest();
	void RunTest();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_Template")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_Template")
	}
	static class UAutoTest_Template* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_Template>();
	}
};
DUMPER7_ASSERTS_UAutoTest_Template;

// SharpClass b1-Managed.AutoTest_Start_Editor
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_Start_Editor final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_Start_Editor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_Start_Editor")
	}
	static class UAutoTest_Start_Editor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_Start_Editor>();
	}
};
DUMPER7_ASSERTS_UAutoTest_Start_Editor;

// SharpClass b1-Managed.BGW_CommLevelMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_CommLevelMgr final : public UGameInstanceSystemBaseUObj
{
public:
	void OnAKBStateEndFunc(class FName BeginStateName, class FName EndStateName, uint8 IsForceImSet);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_CommLevelMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_CommLevelMgr")
	}
	static class UBGW_CommLevelMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_CommLevelMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_CommLevelMgr;

// SharpClass b1-Managed.BED_SkillMappingNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_SkillMappingNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_SkillMappingNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_SkillMappingNode")
	}
	static class UBED_SkillMappingNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_SkillMappingNode>();
	}
};
DUMPER7_ASSERTS_UBED_SkillMappingNode;

// SharpClass b1-Managed.BED_SkillMappingNode_Condition
// 0x0068 (0x0308 - 0x02A0)
class UBED_SkillMappingNode_Condition final : public UBED_SkillMappingNode
{
public:
	struct FCalliopeSkillMappingCondition         Condition;                                         // 0x02A0(0x0068)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_SkillMappingNode_Condition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_SkillMappingNode_Condition")
	}
	static class UBED_SkillMappingNode_Condition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_SkillMappingNode_Condition>();
	}
};
DUMPER7_ASSERTS_UBED_SkillMappingNode_Condition;

// SharpClass b1-Managed.BUS_TriggerComp
// 0x0038 (0x0100 - 0x00C8)
class UBUS_TriggerComp final : public UActorEditCompBase
{
public:
	b1_Managed::ETriggerType                      TriggerType;                                       // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C9[0x7];                                       // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class ACharacter*                             TriggerCharacter;                                  // 0x00D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 TriggerCharacterGuid;                              // 0x00D8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         TriggerStateWhenTriggerCharacterInvalid : 1;       // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E8_1 : 7;                                   // 0x00E8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableSwitch : 1;                                 // 0x00E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_EA[0x2];                                       // 0x00EA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CircleRaidus;                                      // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEndOverlapTrigger : 1;                            // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBeginEndOverlapTriggerDirectionType          BeginEndOverlapTriggerDirectionType;               // 0x00F1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCharacterActiveState : 1;                         // 0x00F2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_F2_1 : 7;                                   // 0x00F2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUnitState : 1;                                    // 0x00F3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBGUUnitState                                 UnitState;                                         // 0x00F4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bSimpleState : 1;                                  // 0x00F5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBGUSimpleState                               SimpleState;                                       // 0x00F6(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUAttrFloat                                 AttrFloatType;                                     // 0x00F7(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EValueCompareType                             CompareType;                                       // 0x00F8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCompareRatio : 1;                                 // 0x00F9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_FA[0x2];                                       // 0x00FA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CompareValue;                                      // 0x00FC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TriggerComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TriggerComp")
	}
	static class UBUS_TriggerComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TriggerComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TriggerComp;

// SharpClass b1-Managed.BAN_GSIGuideRebirthFinish
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSIGuideRebirthFinish final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSIGuideRebirthFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSIGuideRebirthFinish")
	}
	static class UBAN_GSIGuideRebirthFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSIGuideRebirthFinish>();
	}
};
DUMPER7_ASSERTS_UBAN_GSIGuideRebirthFinish;

// SharpClass b1-Managed.BAN_GSRemoveBuffByID
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSRemoveBuffByID final : public UBAN_GSBase
{
public:
	int32                                         BuffID;                                            // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         WithTriggerRemmoveEffect : 1;                      // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSRemoveBuffByID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSRemoveBuffByID")
	}
	static class UBAN_GSRemoveBuffByID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSRemoveBuffByID>();
	}
};
DUMPER7_ASSERTS_UBAN_GSRemoveBuffByID;

// SharpClass b1-Managed.BAN_GSItemTeleportTrigger
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSItemTeleportTrigger final : public UBAN_GSBase
{
public:
	EBANItemTeleportType                          ItemTeleportType;                                  // 0x0050(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TargetRebirthPointId;                              // 0x0054(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSItemTeleportTrigger")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSItemTeleportTrigger")
	}
	static class UBAN_GSItemTeleportTrigger* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSItemTeleportTrigger>();
	}
};
DUMPER7_ASSERTS_UBAN_GSItemTeleportTrigger;

// SharpClass b1-Managed.BGW_TakePhotoSystemMgr
// 0x0008 (0x0030 - 0x0028)
class UBGW_TakePhotoSystemMgr final : public UGameInstanceSystemBaseUObj
{
public:
	class UBGWDataAsset_TakePhotoSystemConfig*    TakePhotoSystemConfig;                             // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_TakePhotoSystemMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_TakePhotoSystemMgr")
	}
	static class UBGW_TakePhotoSystemMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_TakePhotoSystemMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_TakePhotoSystemMgr;

// SharpClass b1-Managed.BGUEnvironmentItemStateMachineActorBase
// 0x0000 (0x0308 - 0x0308)
class ABGUEnvironmentItemStateMachineActorBase : public ABGUActorBaseCS
{
public:
	int32 PlayAkEventWithDialogue(class UAkComponent* AkComp, class UAkAudioEvent* AkEvent);
	void OnResetToOverlapDisable();
	void OnCollisionBeginOverlap(class AActor* OtherActor);
	void OnResetToOverlapEnable();
	void OnCollisionEndOverlap(class AActor* OtherActor);
	void OnDisableOverlap();
	void OnEnableOverlap();
	void OnGSReset();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUEnvironmentItemStateMachineActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUEnvironmentItemStateMachineActorBase")
	}
	static class ABGUEnvironmentItemStateMachineActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUEnvironmentItemStateMachineActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUEnvironmentItemStateMachineActorBase;

// SharpClass b1-Managed.BgmVolumeFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class UBgmVolumeFunctionBinder final : public UObject
{
public:
	void OnCollisionBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnCollisionEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnActorLeave(class AActor* OverlapActor, class AActor* OtherActor);
	void OnActorEnter(class AActor* OverlapActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BgmVolumeFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BgmVolumeFunctionBinder")
	}
	static class UBgmVolumeFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBgmVolumeFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UBgmVolumeFunctionBinder;

// SharpClass b1-Managed.BAIT_FSMEvent_Custom
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_FSMEvent_Custom final : public UBAIT_Base
{
public:
	struct FGameplayTag                           Event;                                             // 0x00A8(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_FSMEvent_Custom")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_FSMEvent_Custom")
	}
	static class UBAIT_FSMEvent_Custom* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_FSMEvent_Custom>();
	}
};
DUMPER7_ASSERTS_UBAIT_FSMEvent_Custom;

// SharpClass b1-Managed.BAN_GSRecreateClothing
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSRecreateClothing final : public UBAN_GSBase
{
public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSRecreateClothing")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSRecreateClothing")
	}
	static class UBAN_GSRecreateClothing* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSRecreateClothing>();
	}
};
DUMPER7_ASSERTS_UBAN_GSRecreateClothing;

// SharpClass b1-Managed.BAID_CheckInAngle
// 0x0020 (0x00B0 - 0x0090)
class UBAID_CheckInAngle final : public UBAID_Base
{
public:
	EAICheckTarget                                CheckTarget;                                       // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_91[0x3];                                       // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LeftAngle;                                         // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightAngle;                                        // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseSocketDirection : 1;                            // 0x009C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9D[0x3];                                       // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DirectionBaseSocket;                               // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ForwardSocket;                                     // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckInAngle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckInAngle")
	}
	static class UBAID_CheckInAngle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckInAngle>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckInAngle;

// SharpClass b1-Managed.BUS_ModularMgrConfigComp
// 0x0080 (0x0148 - 0x00C8)
class UBUS_ModularMgrConfigComp final : public UActorEditCompBase
{
public:
	class FString                                 ModularFolderPath;                                 // 0x00C8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 ModularActorTemplate;                              // 0x00D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ABUTamerActor*                          ContextTamerActor;                                 // 0x00E0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAutoAttachModularActors : 1;                      // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E8_1 : 7;                                   // 0x00E8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bNeedsCopyPose : 1;                                // 0x00E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_EA[0x2];                                       // 0x00EA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ModularActorSpawnInnerRange;                       // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ModularActorSpawnOuterRange;                       // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAutoSnapToGround : 1;                             // 0x00F4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_F4_1 : 7;                                   // 0x00F4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseRandomLocationZ : 1;                           // 0x00F5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_F5_1 : 7;                                   // 0x00F5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseRandomRotation : 1;                            // 0x00F6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_F6_1 : 7;                                   // 0x00F6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDestroyAfterOwnerDeath : 1;                       // 0x00F7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	TMap<class FName, int32>                      BreakDownProjectileMap;                            // 0x00F8(0x0050)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ModularMgrConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ModularMgrConfigComp")
	}
	static class UBUS_ModularMgrConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ModularMgrConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ModularMgrConfigComp;

// SharpClass b1-Managed.FluidHeightmapSettings
// 0x0000 (0x0028 - 0x0028)
class UFluidHeightmapSettings final : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FluidHeightmapSettings")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FluidHeightmapSettings")
	}
	static class UFluidHeightmapSettings* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFluidHeightmapSettings>();
	}
};
DUMPER7_ASSERTS_UFluidHeightmapSettings;

// SharpClass b1-Managed.BAN_GSSimulatePhysics
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSSimulatePhysics final : public UBAN_GSBase
{
public:
	uint8                                         PhysicsSimulateEnable : 1;                         // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_50_1 : 7;                                   // 0x0050(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IncludeChildren : 1;                               // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSimulatePhysics")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSimulatePhysics")
	}
	static class UBAN_GSSimulatePhysics* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSimulatePhysics>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSimulatePhysics;

// SharpClass b1-Managed.FunctionBinder_AudioSystem
// 0x0000 (0x0028 - 0x0028)
class UFunctionBinder_AudioSystem final : public UObject
{
public:
	void RoomSetSwitch(const class FString& SwitchGroup, const class FString& SwitchState);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FunctionBinder_AudioSystem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FunctionBinder_AudioSystem")
	}
	static class UFunctionBinder_AudioSystem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFunctionBinder_AudioSystem>();
	}
};
DUMPER7_ASSERTS_UFunctionBinder_AudioSystem;

// SharpClass b1-Managed.BGW_DispInteractMgr
// 0x0068 (0x0090 - 0x0028)
class UBGW_DispInteractMgr final : public UGameInstanceSystemBaseUObj
{
public:
	class ABGUDispInteractActor*                  DispInteractOwner;                                 // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ALandscape*                             Landscape;                                         // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             LS_HeightMap;                                      // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             LS_WeightMap;                                      // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LandscapeOriginOffset;                             // 0x0048(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LS_MinX;                                           // 0x0060(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LS_MinY;                                           // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LS_MaxX;                                           // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LS_MaxY;                                           // 0x006C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxHeight;                                         // 0x0070(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SimulationSize_cm;                                 // 0x0074(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InteractiveData_StorageSize_cm;                    // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InteractDistLimitToDispActor;                      // 0x007C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         NS_Landscape_Interactive;                          // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         NS_Landscape_Simulator;                            // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DispInteractMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DispInteractMgr")
	}
	static class UBGW_DispInteractMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DispInteractMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_DispInteractMgr;

// SharpClass b1-Managed.BAN_GSTriggerWinePartner
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSTriggerWinePartner final : public UBAN_GSBase
{
public:
	int32                                         TriggerId;                                         // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSTriggerWinePartner")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSTriggerWinePartner")
	}
	static class UBAN_GSTriggerWinePartner* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSTriggerWinePartner>();
	}
};
DUMPER7_ASSERTS_UBAN_GSTriggerWinePartner;

// SharpClass b1-Managed.BAN_GainItem
// 0x0008 (0x0058 - 0x0050)
class UBAN_GainItem final : public UBAN_GSBase
{
public:
	int32                                         ItemId;                                            // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GainItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GainItem")
	}
	static class UBAN_GainItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GainItem>();
	}
};
DUMPER7_ASSERTS_UBAN_GainItem;

// SharpClass b1-Managed.AIReqDirDamage
// 0x0000 (0x0048 - 0x0048)
class UAIReqDirDamage final : public UAIRequestBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AIReqDirDamage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AIReqDirDamage")
	}
	static class UAIReqDirDamage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAIReqDirDamage>();
	}
};
DUMPER7_ASSERTS_UAIReqDirDamage;

// SharpClass b1-Managed.BUS_TriggerObjDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_TriggerObjDataComp final : public UBUS_InteractiveActorDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TriggerObjDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TriggerObjDataComp")
	}
	static class UBUS_TriggerObjDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TriggerObjDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TriggerObjDataComp;

// SharpClass b1-Managed.BAN_GSFinishSeedSubmitAnim
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSFinishSeedSubmitAnim final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSFinishSeedSubmitAnim")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSFinishSeedSubmitAnim")
	}
	static class UBAN_GSFinishSeedSubmitAnim* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSFinishSeedSubmitAnim>();
	}
};
DUMPER7_ASSERTS_UBAN_GSFinishSeedSubmitAnim;

// SharpClass b1-Managed.BAN_PlayDBCWithTargetInfo
// 0x0010 (0x0060 - 0x0050)
class UBAN_PlayDBCWithTargetInfo final : public UBAN_GSBase
{
public:
	EANTriggerEffectTargetType                    DBCOwnerType;                                      // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EANTriggerEffectTargetType                    MinorTargetType;                                   // 0x0051(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_52[0x6];                                       // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset*                          DBC;                                               // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_PlayDBCWithTargetInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_PlayDBCWithTargetInfo")
	}
	static class UBAN_PlayDBCWithTargetInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_PlayDBCWithTargetInfo>();
	}
};
DUMPER7_ASSERTS_UBAN_PlayDBCWithTargetInfo;

// SharpClass b1-Managed.BPS_GSEventCollection
// 0x0000 (0x00D0 - 0x00D0)
class UBPS_GSEventCollection final : public UGSEventCollectionBase
{
public:
	void BeginPlayInCS();
	void EndPlayInCS(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BPS_GSEventCollection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPS_GSEventCollection")
	}
	static class UBPS_GSEventCollection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBPS_GSEventCollection>();
	}
};
DUMPER7_ASSERTS_UBPS_GSEventCollection;

// SharpClass b1-Managed.GSEQG_NeutralAnimalSpawnPoints
// 0x0008 (0x0110 - 0x0108)
class UGSEQG_NeutralAnimalSpawnPoints final : public UGSEQGBase_ProjectedPoint
{
public:
	int32                                         PointBetween;                                      // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_NeutralAnimalSpawnPoints")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_NeutralAnimalSpawnPoints")
	}
	static class UGSEQG_NeutralAnimalSpawnPoints* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_NeutralAnimalSpawnPoints>();
	}
};
DUMPER7_ASSERTS_UGSEQG_NeutralAnimalSpawnPoints;

// SharpClass b1-Managed.BAN_Suicide
// 0x0000 (0x0050 - 0x0050)
class UBAN_Suicide final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_Suicide")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_Suicide")
	}
	static class UBAN_Suicide* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_Suicide>();
	}
};
DUMPER7_ASSERTS_UBAN_Suicide;

// SharpClass b1-Managed.BAN_SwitchTransSpellSolution
// 0x0008 (0x0058 - 0x0050)
class UBAN_SwitchTransSpellSolution final : public UBAN_GSBase
{
public:
	int32                                         SolutionID;                                        // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	class FString GetNotifyName() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_SwitchTransSpellSolution")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_SwitchTransSpellSolution")
	}
	static class UBAN_SwitchTransSpellSolution* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_SwitchTransSpellSolution>();
	}
};
DUMPER7_ASSERTS_UBAN_SwitchTransSpellSolution;

// SharpClass b1-Managed.BUAnimModularMesh
// 0x0030 (0x0380 - 0x0350)
class UBUAnimModularMesh : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          LoopAnimation;                                     // 0x0350(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bStopCopyPose : 1;                                 // 0x0358(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_359[0x3];                                      // 0x0359(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MappedSpeed;                                       // 0x035C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FakeInertia;                                       // 0x0360(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedToInertiaScale;                               // 0x0378(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinInertiaFactor;                                  // 0x037C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BlueprintThreadSafeUpdateAnimation(float DeltaTime);
	void BlueprintInitializeAnimation();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimModularMesh")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimModularMesh")
	}
	static class UBUAnimModularMesh* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimModularMesh>();
	}
};
DUMPER7_ASSERTS_UBUAnimModularMesh;

// SharpClass b1-Managed.BGS_EventCollectionCS
// 0x0000 (0x0110 - 0x0110)
class UBGS_EventCollectionCS final : public UBUS_EventCollection
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGS_EventCollectionCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGS_EventCollectionCS")
	}
	static class UBGS_EventCollectionCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGS_EventCollectionCS>();
	}
};
DUMPER7_ASSERTS_UBGS_EventCollectionCS;

// SharpClass b1-Managed.BAN_GSSpawnStaticMeshActor
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSSpawnStaticMeshActor final : public UBAN_GSBase
{
public:
	uint8                                         bAttachToOwner : 1;                                // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_StaticMeshActorSetting*   StaticMeshActorSetting;                            // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSpawnStaticMeshActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSpawnStaticMeshActor")
	}
	static class UBAN_GSSpawnStaticMeshActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSpawnStaticMeshActor>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSpawnStaticMeshActor;

// SharpClass b1-Managed.BUS_FXAnimalCommComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_FXAnimalCommComp final : public UActorCompBaseUObj
{
public:
	void StartEscape(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_FXAnimalCommComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_FXAnimalCommComp")
	}
	static class UBUS_FXAnimalCommComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_FXAnimalCommComp>();
	}
};
DUMPER7_ASSERTS_UBUS_FXAnimalCommComp;

// SharpClass b1-Managed.BARootMotionMove
// 0x0008 (0x0048 - 0x0040)
class UBARootMotionMove final : public UBasicActionBase
{
public:
	class UAIReqMoveToLoc*                        ReqMoveToLoc;                                      // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BARootMotionMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BARootMotionMove")
	}
	static class UBARootMotionMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBARootMotionMove>();
	}
};
DUMPER7_ASSERTS_UBARootMotionMove;

// SharpClass b1-Managed.BUS_GSEventCollection
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_GSEventCollection final : public UGSEventCollectionBase
{
public:
	void BeginPlayInCS();
	void EndPlayInCS(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GSEventCollection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GSEventCollection")
	}
	static class UBUS_GSEventCollection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GSEventCollection>();
	}
};
DUMPER7_ASSERTS_UBUS_GSEventCollection;

// SharpClass b1-Managed.BUAbnormalDispMuseum
// 0x0128 (0x0430 - 0x0308)
class ABUAbnormalDispMuseum final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        Root;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class ASkeletalMeshActor*>             SKMeshActors;                                      // 0x0310(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, struct FGridRow_ForAbnormalDisp>  SKMeshActors_WithRowIndex;                         // 0x0320(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<class FString, struct FTamerInfo_ForAbnormal> SKMap;                                        // 0x0370(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FTamerInfo_ForAbnormal>         SKMap_Conflict;                                    // 0x03C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FString                                 csvFilePath;                                       // 0x03D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMesh*                            ImmueStaticMesh;                                   // 0x03E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 DebugNumerClass;                                   // 0x03E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RowIndex;                                          // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AttackerDispID;                                    // 0x03F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAbnormalStateType                            AbnormalType;                                      // 0x03F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3F9[0x7];                                      // 0x03F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EAbnromalDispActionType>               ActionTypeList;                                    // 0x0400(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<EAbnromalDispActionType_FreezeExt>     ActionTypeList_FreezeExt;                          // 0x0410(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class ASkeletalMeshActor*>             CurSelectedActors;                                 // 0x0420(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);
	void GenSKMuseumData();
	void UpdateData();
	void SpawnGrid();
	void Preview();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAbnormalDispMuseum")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAbnormalDispMuseum")
	}
	static class ABUAbnormalDispMuseum* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABUAbnormalDispMuseum>();
	}
};
DUMPER7_ASSERTS_ABUAbnormalDispMuseum;

// SharpClass b1-Managed.BAN_GSParkourLandCanMove
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSParkourLandCanMove final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSParkourLandCanMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSParkourLandCanMove")
	}
	static class UBAN_GSParkourLandCanMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSParkourLandCanMove>();
	}
};
DUMPER7_ASSERTS_UBAN_GSParkourLandCanMove;

// SharpClass b1-Managed.BUS_ManualSplineMoveVolumeDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ManualSplineMoveVolumeDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ManualSplineMoveVolumeDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ManualSplineMoveVolumeDataComp")
	}
	static class UBUS_ManualSplineMoveVolumeDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ManualSplineMoveVolumeDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ManualSplineMoveVolumeDataComp;

// SharpClass b1-Managed.MovieNodeInstance_PreRoll
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PreRoll final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PreRoll")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PreRoll")
	}
	static class UMovieNodeInstance_PreRoll* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PreRoll>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PreRoll;

// SharpClass b1-Managed.BGP_PlayerControllerB1
// 0x0000 (0x0808 - 0x0808)
class ABGP_PlayerControllerB1 : public ABGP_PlayerControllerCS
{
public:
	void OnRep_PawnCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGP_PlayerControllerB1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGP_PlayerControllerB1")
	}
	static class ABGP_PlayerControllerB1* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGP_PlayerControllerB1>();
	}
};
DUMPER7_ASSERTS_ABGP_PlayerControllerB1;

// SharpClass b1-Managed.BGULightFlickerComp
// 0x0030 (0x0100 - 0x00D0)
class UBGULightFlickerComp : public UBaseActorCompTickable
{
public:
	float                                         flickRange;                                        // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         flickTimeRandomMin;                                // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         flickTimeRandomMax;                                // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         randomRemapPower;                                  // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         destroyTime;                                       // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E4[0x4];                                       // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                posFlickRange;                                     // 0x00E8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void ReceiveBeginPlay();
	void OverrideProperty(float flickRange_0, float flickTimeRandomMin_0, float flickTimeRandomMax_0, float randomRemapPower_0, float destroyTime_0, const struct FVector& posFlickRange_0);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGULightFlickerComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGULightFlickerComp")
	}
	static class UBGULightFlickerComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGULightFlickerComp>();
	}
};
DUMPER7_ASSERTS_UBGULightFlickerComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitLocalPlayerFillLoginOption
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitLocalPlayerFillLoginOption final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitLocalPlayerFillLoginOption")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitLocalPlayerFillLoginOption")
	}
	static class UBED_FSMNode_GI_Loading_WaitLocalPlayerFillLoginOption* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitLocalPlayerFillLoginOption>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitLocalPlayerFillLoginOption;

// SharpClass b1-Managed.BGULightFlickerForSequenceComp
// 0x0010 (0x0110 - 0x0100)
class UBGULightFlickerForSequenceComp final : public UBGULightFlickerComp
{
public:
	float                                         StartIntensity;                                    // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TargetIntensity;                                   // 0x0104(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LerpTime;                                          // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bBeginTick : 1;                                    // 0x010C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void TickComponentInCS(float DeltaTime);
	void ReceiveBeginPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGULightFlickerForSequenceComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGULightFlickerForSequenceComp")
	}
	static class UBGULightFlickerForSequenceComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGULightFlickerForSequenceComp>();
	}
};
DUMPER7_ASSERTS_UBGULightFlickerForSequenceComp;

// SharpClass b1-Managed.BAID_CheckSummonBehaviorShouldUseSkill
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckSummonBehaviorShouldUseSkill final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckSummonBehaviorShouldUseSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckSummonBehaviorShouldUseSkill")
	}
	static class UBAID_CheckSummonBehaviorShouldUseSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckSummonBehaviorShouldUseSkill>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckSummonBehaviorShouldUseSkill;

// SharpClass b1-Managed.FOnIsSelectingKeyChangedWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnIsSelectingKeyChangedWrapper final : public UDelegateWrapperBase
{
public:
	void Callback();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnIsSelectingKeyChangedWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnIsSelectingKeyChangedWrapper")
	}
	static class UFOnIsSelectingKeyChangedWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnIsSelectingKeyChangedWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnIsSelectingKeyChangedWrapper;

// SharpClass b1-Managed.BGUTreeBirdSpawnMgr
// 0x0018 (0x0320 - 0x0308)
class ABGUTreeBirdSpawnMgr final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        Root;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_TreeBirdSpawnMgrConfigComp*        ConfigComp;                                        // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawDebugTime;                                     // 0x0318(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawDebugThickness;                                // 0x031C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void DrawDebug_OnlyInEditor();
	void CollectAllTreesInfo();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTreeBirdSpawnMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTreeBirdSpawnMgr")
	}
	static class ABGUTreeBirdSpawnMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTreeBirdSpawnMgr>();
	}
};
DUMPER7_ASSERTS_ABGUTreeBirdSpawnMgr;

// SharpClass b1-Managed.FOnMultiLineEditableTextBoxCommittedEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnMultiLineEditableTextBoxCommittedEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(const class FText& Text, ETextCommit CommitMethod);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnMultiLineEditableTextBoxCommittedEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnMultiLineEditableTextBoxCommittedEventWrapper")
	}
	static class UFOnMultiLineEditableTextBoxCommittedEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnMultiLineEditableTextBoxCommittedEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnMultiLineEditableTextBoxCommittedEventWrapper;

// SharpClass b1-Managed.BAIS_Base
// 0x0000 (0x0098 - 0x0098)
class UBAIS_Base : public UBTService_USharpBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIS_Base")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIS_Base")
	}
	static class UBAIS_Base* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIS_Base>();
	}
};
DUMPER7_ASSERTS_UBAIS_Base;

// SharpClass b1-Managed.BUS_NameTriggerConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_NameTriggerConfigComp final : public UActorEditCompBase
{
public:
	int32                                         NameID;                                            // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_NameTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_NameTriggerConfigComp")
	}
	static class UBUS_NameTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_NameTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_NameTriggerConfigComp;

// SharpClass b1-Managed.BUI_DebugComm
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_DebugComm final : public UBUI_Widget
{
public:
	class AActor*                                 OwnerActor;                                        // 0x03D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void Destruct();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_DebugComm")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_DebugComm")
	}
	static class UBUI_DebugComm* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_DebugComm>();
	}
};
DUMPER7_ASSERTS_UBUI_DebugComm;

// SharpClass b1-Managed.BED_BehaviorNode_AiConversation
// 0x0010 (0x02B0 - 0x02A0)
class UBED_BehaviorNode_AiConversation final : public UBED_BehaviorNode_Action
{
public:
	TArray<int32>                                 AiConversationContentIDList;                       // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	void OnRefreshAssetInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_AiConversation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_AiConversation")
	}
	static class UBED_BehaviorNode_AiConversation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_AiConversation>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_AiConversation;

// SharpClass b1-Managed.BGUMedicineBasketActor
// 0x0000 (0x0330 - 0x0330)
class ABGUMedicineBasketActor final : public ABGUInteractiveActorBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUMedicineBasketActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUMedicineBasketActor")
	}
	static class ABGUMedicineBasketActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUMedicineBasketActor>();
	}
};
DUMPER7_ASSERTS_ABGUMedicineBasketActor;

// SharpClass b1-Managed.BAID_DistanceCheckTest
// 0x0010 (0x00A0 - 0x0090)
class UBAID_DistanceCheckTest final : public UBAID_Base
{
public:
	EAICheckTarget                                CheckTarget;                                       // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAICheckDistanceType                          CheckDistanceType;                                 // 0x0091(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_92[0x2];                                       // 0x0092(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Distance;                                          // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PreferCloser : 1;                                  // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_DistanceCheckTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_DistanceCheckTest")
	}
	static class UBAID_DistanceCheckTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_DistanceCheckTest>();
	}
};
DUMPER7_ASSERTS_UBAID_DistanceCheckTest;

// SharpClass b1-Managed.B1ReplicationGraphNode_TamerMonster
// 0x0000 (0x0080 - 0x0080)
class UB1ReplicationGraphNode_TamerMonster final : public UB1ReplicationGraphNode_CSBase
{
public:
	void GatherActorListsForConnectionCS(class APlayerController* PlayerController);
	void PostServerReplicateActorCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1ReplicationGraphNode_TamerMonster")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1ReplicationGraphNode_TamerMonster")
	}
	static class UB1ReplicationGraphNode_TamerMonster* GetDefaultObj()
	{
		return GetDefaultObjImpl<UB1ReplicationGraphNode_TamerMonster>();
	}
};
DUMPER7_ASSERTS_UB1ReplicationGraphNode_TamerMonster;

// SharpClass b1-Managed.BAIT_AdjustTransformBySpline
// 0x0018 (0x00C0 - 0x00A8)
class UBAIT_AdjustTransformBySpline final : public UBAIT_Base
{
public:
	uint8                                         bHint : 1;                                         // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A8_1 : 7;                                   // 0x00A8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bShowDebug : 1;                                    // 0x00A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_AA[0x2];                                       // 0x00AA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           SplineGuid;                                        // 0x00AC(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETransformBySplineRotateType                  RotateType;                                        // 0x00B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B5[0x3];                                       // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AdjustTime;                                        // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_AdjustTransformBySpline")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_AdjustTransformBySpline")
	}
	static class UBAIT_AdjustTransformBySpline* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_AdjustTransformBySpline>();
	}
};
DUMPER7_ASSERTS_UBAIT_AdjustTransformBySpline;

// SharpClass b1-Managed.BUI_LoadingScreenPreview
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_LoadingScreenPreview final : public UBUI_Widget
{
public:
	void OnSelectionChanged(const class FString& SelectedItem, ESelectInfo SelectionType);
	void OnTextCommitted(const class FText& Text, ETextCommit CommitMethod);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_LoadingScreenPreview")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_LoadingScreenPreview")
	}
	static class UBUI_LoadingScreenPreview* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_LoadingScreenPreview>();
	}
};
DUMPER7_ASSERTS_UBUI_LoadingScreenPreview;

// SharpClass b1-Managed.BGUManualSplineMoveVolume
// 0x0010 (0x0318 - 0x0308)
class ABGUManualSplineMoveVolume final : public ABGUActorBaseCS
{
public:
	class UBUS_ManualSplineMoveVolumeComp*        ManualSplineMoveVolumeComp;                        // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBoxComponent*                          BoxCollisionComponent;                             // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUManualSplineMoveVolume")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUManualSplineMoveVolume")
	}
	static class ABGUManualSplineMoveVolume* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUManualSplineMoveVolume>();
	}
};
DUMPER7_ASSERTS_ABGUManualSplineMoveVolume;

// SharpClass b1-Managed.BGW_CtrlHeroIdConf
// 0x0020 (0x0050 - 0x0030)
class UBGW_CtrlHeroIdConf final : public UBGWDataAsset
{
public:
	TArray<class FString>                         HeroBPArray;                                       // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         HeroCtrlRotaSpeed;                                 // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         HeroCtrlSensitivity;                               // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeroCtrlDebounce;                                  // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimDeadZoneRadius;                                // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_CtrlHeroIdConf")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_CtrlHeroIdConf")
	}
	static class UBGW_CtrlHeroIdConf* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_CtrlHeroIdConf>();
	}
};
DUMPER7_ASSERTS_UBGW_CtrlHeroIdConf;

// SharpClass b1-Managed.BGUCharacterCS
// 0x0010 (0x08F0 - 0x08E0)
#pragma pack(push, 0x1)
class alignas(0x10) ABGUCharacterCS : public ABGUCharacter
{
public:
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x08E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PreDestroyFromReplicationCS();
	void PostInitializeComponentsCS();
	void OnMovementModeChangedCS(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode);
	class APlayerController* GetGSAuthorityPlayerCS();
	void PostNetReceiveRoleCS();
	uint8 IsPlayerCharacterCS();
	void OnActorChannelOpen(class UNetConnection* Connection);
	void ReceiveDestroyed();
	void ReceiveBeginPlay();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

	uint8 GetActorGuidCS(class FString* OutActorGuid) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCharacterCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCharacterCS")
	}
	static class ABGUCharacterCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCharacterCS>();
	}
};
#pragma pack(pop)
DUMPER7_ASSERTS_ABGUCharacterCS;

// SharpClass b1-Managed.BGUSimpleCharacter
// 0x0000 (0x08F0 - 0x08F0)
class ABGUSimpleCharacter final : public ABGUCharacterCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSimpleCharacter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSimpleCharacter")
	}
	static class ABGUSimpleCharacter* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSimpleCharacter>();
	}
};
DUMPER7_ASSERTS_ABGUSimpleCharacter;

// SharpClass b1-Managed.BAID_CheckNearObstacle
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckNearObstacle final : public UBAID_Base
{
public:
	int32                                         EscapeThreshold;                                   // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckNearObstacle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckNearObstacle")
	}
	static class UBAID_CheckNearObstacle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckNearObstacle>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckNearObstacle;

// SharpClass b1-Managed.FOnEditableTextBoxChangedEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnEditableTextBoxChangedEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(const class FText& Text);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnEditableTextBoxChangedEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnEditableTextBoxChangedEventWrapper")
	}
	static class UFOnEditableTextBoxChangedEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnEditableTextBoxChangedEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnEditableTextBoxChangedEventWrapper;

// SharpClass b1-Managed.BUAllowUseSpecialItemArea
// 0x0008 (0x0330 - 0x0328)
class ABUAllowUseSpecialItemArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_AllowUseSpecialItemAreaConfigComp* AllowUseSpecialItemAreaConfigComp;                 // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAllowUseSpecialItemArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAllowUseSpecialItemArea")
	}
	static class ABUAllowUseSpecialItemArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABUAllowUseSpecialItemArea>();
	}
};
DUMPER7_ASSERTS_ABUAllowUseSpecialItemArea;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInNetClient
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInNetClient final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInNetClient")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInNetClient")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInNetClient* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInNetClient>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInNetClient;

// SharpClass b1-Managed.BUS_AllowUseSpecialItemAreaConfigComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_AllowUseSpecialItemAreaConfigComp final : public UActorEditCompBase
{
public:
	TArray<int32>                                 AllowUseSpecialItemID;                             // 0x00C8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AllowUseSpecialItemAreaConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AllowUseSpecialItemAreaConfigComp")
	}
	static class UBUS_AllowUseSpecialItemAreaConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AllowUseSpecialItemAreaConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AllowUseSpecialItemAreaConfigComp;

// SharpClass b1-Managed.BUS_AllowUseSpecialItemAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_AllowUseSpecialItemAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AllowUseSpecialItemAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AllowUseSpecialItemAreaDataComp")
	}
	static class UBUS_AllowUseSpecialItemAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AllowUseSpecialItemAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AllowUseSpecialItemAreaDataComp;

// SharpClass b1-Managed.BGUCameraRig_Rail
// 0x0000 (0x02A8 - 0x02A8)
class ABGUCameraRig_Rail final : public ACameraRig_Rail
{
public:
	void ReceiveBeginPlay();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCameraRig_Rail")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCameraRig_Rail")
	}
	static class ABGUCameraRig_Rail* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCameraRig_Rail>();
	}
};
DUMPER7_ASSERTS_ABGUCameraRig_Rail;

// SharpClass b1-Managed.BED_MovieNode_PerformerPostEvent
// 0x0018 (0x02C0 - 0x02A8)
class UBED_MovieNode_PerformerPostEvent final : public UBED_MovieNode_PerformerAction
{
public:
	class UAkAudioEvent*                          AkEvent;                                           // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AttachPointName;                                   // 0x02B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Follow : 1;                                        // 0x02B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerPostEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerPostEvent")
	}
	static class UBED_MovieNode_PerformerPostEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerPostEvent>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerPostEvent;

// SharpClass b1-Managed.BGUAutoCloudMoveArea
// 0x0008 (0x0330 - 0x0328)
class ABGUAutoCloudMoveArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_AutoCloudMoveAreaConfigComp*       AutoCloudMoveAreaConfigComp;                       // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUAutoCloudMoveArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUAutoCloudMoveArea")
	}
	static class ABGUAutoCloudMoveArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUAutoCloudMoveArea>();
	}
};
DUMPER7_ASSERTS_ABGUAutoCloudMoveArea;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_HasPlayerLoginBtlSvr
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_HasPlayerLoginBtlSvr final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_HasPlayerLoginBtlSvr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_HasPlayerLoginBtlSvr")
	}
	static class UBED_FSMNode_Condition_GI_Loading_HasPlayerLoginBtlSvr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_HasPlayerLoginBtlSvr>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_HasPlayerLoginBtlSvr;

// SharpClass b1-Managed.BANS_GSAbortWindow
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSAbortWindow final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAbortWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAbortWindow")
	}
	static class UBANS_GSAbortWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAbortWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAbortWindow;

// SharpClass b1-Managed.BGUNetDefaultEmptyActor
// 0x0010 (0x08F0 - 0x08E0)
class ABGUNetDefaultEmptyActor final : public ABGUCharacter
{
public:
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x08E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PostInitializeComponentsCS();
	void ReceiveBeginPlay();
	void OnConstructionCS(const struct FTransform& Transform);
	void OnPossessedCS(class AController* NewController);
	void ReceiveTick(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUNetDefaultEmptyActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUNetDefaultEmptyActor")
	}
	static class ABGUNetDefaultEmptyActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUNetDefaultEmptyActor>();
	}
};
DUMPER7_ASSERTS_ABGUNetDefaultEmptyActor;

// SharpClass b1-Managed.BANS_GSCanBlendToDeadAM
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSCanBlendToDeadAM final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCanBlendToDeadAM")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCanBlendToDeadAM")
	}
	static class UBANS_GSCanBlendToDeadAM* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCanBlendToDeadAM>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCanBlendToDeadAM;

// SharpClass b1-Managed.BUS_AutoCloudMoveAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_AutoCloudMoveAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AutoCloudMoveAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AutoCloudMoveAreaDataComp")
	}
	static class UBUS_AutoCloudMoveAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AutoCloudMoveAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AutoCloudMoveAreaDataComp;

// SharpClass b1-Managed.LandscapeRoadBrush
// 0x0040 (0x0068 - 0x0028)
class ULandscapeRoadBrush final : public UObject
{
public:
	class ABGLandmassActor*                       BrushManager;                                      // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInterface*                     ParentHeightmapMat;                                // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               HeightmapMID;                                      // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInterface*                     BaseLayerWeightMat;                                // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     ALayerWeightMat;                                   // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     BLayerWeightMat;                                   // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               WeightmapMID;                                      // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         UpdateInterval;                                    // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);
	void Initialize(const struct FTransform& InLandscapeTransform, const struct FIntPoint& InLandscapeSize, const struct FIntPoint& InLandscapeRenderTargetSize);
	class UTextureRenderTarget2D* Render(uint8 InIsHeightmap, class UTextureRenderTarget2D* InCombinedResult, class FName InWeightmapLayerName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LandscapeRoadBrush")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LandscapeRoadBrush")
	}
	static class ULandscapeRoadBrush* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULandscapeRoadBrush>();
	}
};
DUMPER7_ASSERTS_ULandscapeRoadBrush;

// SharpClass b1-Managed.BUS_AutoCloudMoveAreaConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_AutoCloudMoveAreaConfigComp final : public UActorEditCompBase
{
public:
	float                                         AcceptRadius;                                      // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxHeightDistance;                                 // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AutoCloudMoveAreaConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AutoCloudMoveAreaConfigComp")
	}
	static class UBUS_AutoCloudMoveAreaConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AutoCloudMoveAreaConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AutoCloudMoveAreaConfigComp;

// SharpClass b1-Managed.BUI_EnemyBloodBarPure
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_EnemyBloodBarPure : public UBUI_Widget
{
public:
	void DoFreeOwner();
	void DoShowOut();
	void DoShowIn(class AActor* Owner);
	void DoGSInit(class AActor* OwnerCharacter);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_EnemyBloodBarPure")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_EnemyBloodBarPure")
	}
	static class UBUI_EnemyBloodBarPure* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_EnemyBloodBarPure>();
	}
};
DUMPER7_ASSERTS_UBUI_EnemyBloodBarPure;

// SharpClass b1-Managed.BUI_EnemyBar
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_EnemyBar final : public UBUI_EnemyBloodBarPure
{
public:
	class AActor*                                 OwnerCharacter;                                    // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSInit(class AActor* InOwnerCharacter);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_EnemyBar")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_EnemyBar")
	}
	static class UBUI_EnemyBar* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_EnemyBar>();
	}
};
DUMPER7_ASSERTS_UBUI_EnemyBar;

// SharpClass b1-Managed.MovieNodeInstance_PerformerExitPhasePerformance
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PerformerExitPhasePerformance final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PerformerExitPhasePerformance")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PerformerExitPhasePerformance")
	}
	static class UMovieNodeInstance_PerformerExitPhasePerformance* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PerformerExitPhasePerformance>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PerformerExitPhasePerformance;

// SharpClass b1-Managed.BGUForceOriginalFormOuterTriggerArea
// 0x0000 (0x0328 - 0x0328)
class ABGUForceOriginalFormOuterTriggerArea final : public ABGUAreaBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUForceOriginalFormOuterTriggerArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUForceOriginalFormOuterTriggerArea")
	}
	static class ABGUForceOriginalFormOuterTriggerArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUForceOriginalFormOuterTriggerArea>();
	}
};
DUMPER7_ASSERTS_ABGUForceOriginalFormOuterTriggerArea;

// SharpClass b1-Managed.FOnFloatValueChangedEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnFloatValueChangedEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(float Value);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnFloatValueChangedEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnFloatValueChangedEventWrapper")
	}
	static class UFOnFloatValueChangedEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnFloatValueChangedEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnFloatValueChangedEventWrapper;

// SharpClass b1-Managed.BGWDataAsset_NetMapConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_NetMapConfig final : public UBGWDataAsset
{
public:
	TArray<struct FSoftObjectPath>                NetMapObjects;                                     // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_NetMapConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_NetMapConfig")
	}
	static class UBGWDataAsset_NetMapConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_NetMapConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_NetMapConfig;

// SharpClass b1-Managed.BGUSpecifyRebirthPosArea
// 0x0008 (0x0330 - 0x0328)
class ABGUSpecifyRebirthPosArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_SpecifyRebirthPosAreaConfigComp*   ConfigComp;                                        // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSpecifyRebirthPosArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSpecifyRebirthPosArea")
	}
	static class ABGUSpecifyRebirthPosArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSpecifyRebirthPosArea>();
	}
};
DUMPER7_ASSERTS_ABGUSpecifyRebirthPosArea;

// SharpClass b1-Managed.BUS_SpecifyRebirthPosAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SpecifyRebirthPosAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpecifyRebirthPosAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpecifyRebirthPosAreaDataComp")
	}
	static class UBUS_SpecifyRebirthPosAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpecifyRebirthPosAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SpecifyRebirthPosAreaDataComp;

// SharpClass b1-Managed.BUS_DestructibleActorRelativeDestroyComp
// 0x0020 (0x00F0 - 0x00D0)
class UBUS_DestructibleActorRelativeDestroyComp final : public UBaseActorComp
{
public:
	TArray<TSoftObjectPtr<class AActor>>          RelativeDestroyActors;                             // 0x00D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class ABGUFXActorBase>> RelativeDestroyDestructibles;                      // 0x00E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void BeginPlayInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DestructibleActorRelativeDestroyComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DestructibleActorRelativeDestroyComp")
	}
	static class UBUS_DestructibleActorRelativeDestroyComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DestructibleActorRelativeDestroyComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DestructibleActorRelativeDestroyComp;

// SharpClass b1-Managed.BUS_SpecifyRebirthPosAreaConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_SpecifyRebirthPosAreaConfigComp final : public UActorEditCompBase
{
public:
	int32                                         BindTuDiMiaoID;                                    // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BindZhaoHunFanID;                                  // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpecifyRebirthPosAreaConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpecifyRebirthPosAreaConfigComp")
	}
	static class UBUS_SpecifyRebirthPosAreaConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpecifyRebirthPosAreaConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SpecifyRebirthPosAreaConfigComp;

// SharpClass b1-Managed.BED_BehaviorNode_PlayLevelSeq
// 0x0010 (0x02B0 - 0x02A0)
class UBED_BehaviorNode_PlayLevelSeq final : public UBED_BehaviorNode_Action
{
public:
	int32                                         SequenceID;                                        // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UsePlayerCamera : 1;                               // 0x02A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A5[0x3];                                      // 0x02A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         StartTime;                                         // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsDisableMovementInput : 1;                        // 0x02AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2AC_1 : 7;                                  // 0x02AC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDisableLookAtInput : 1;                          // 0x02AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2AD_1 : 7;                                  // 0x02AD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsHideHud : 1;                                     // 0x02AE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2AE_1 : 7;                                  // 0x02AE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDisableCameraCuts : 1;                           // 0x02AF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_PlayLevelSeq")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_PlayLevelSeq")
	}
	static class UBED_BehaviorNode_PlayLevelSeq* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_PlayLevelSeq>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_PlayLevelSeq;

// SharpClass b1-Managed.BAN_GSSwitchMovementMode
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSSwitchMovementMode final : public UBAN_GSBase
{
public:
	EMovementMode                                 MovementMode;                                      // 0x0050(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSwitchMovementMode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSwitchMovementMode")
	}
	static class UBAN_GSSwitchMovementMode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSwitchMovementMode>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSwitchMovementMode;

// SharpClass b1-Managed.BUS_SpecifyRebirthPosAreaLogicComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_SpecifyRebirthPosAreaLogicComp final : public UActorCompBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpecifyRebirthPosAreaLogicComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpecifyRebirthPosAreaLogicComp")
	}
	static class UBUS_SpecifyRebirthPosAreaLogicComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpecifyRebirthPosAreaLogicComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SpecifyRebirthPosAreaLogicComp;

// SharpClass b1-Managed.BGU_ValidateMgrFuncLib
// 0x0000 (0x0028 - 0x0028)
class UBGU_ValidateMgrFuncLib final : public UBlueprintFunctionLibrary
{
public:
	static void ImArtDev(class AActor* Actor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_ValidateMgrFuncLib")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_ValidateMgrFuncLib")
	}
	static class UBGU_ValidateMgrFuncLib* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGU_ValidateMgrFuncLib>();
	}
};
DUMPER7_ASSERTS_UBGU_ValidateMgrFuncLib;

// SharpClass b1-Managed.BGUTamerConfigArea
// 0x0000 (0x0328 - 0x0328)
class ABGUTamerConfigArea final : public ABGUAreaBase
{
public:
	ETamerStrategyArea                            TamerStrategyArea;                                 // 0x0321(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTamerConfigArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTamerConfigArea")
	}
	static class ABGUTamerConfigArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTamerConfigArea>();
	}
};
DUMPER7_ASSERTS_ABGUTamerConfigArea;

// SharpClass b1-Managed.BAID_CanTraceHitTarget
// 0x0020 (0x00B0 - 0x0090)
class UBAID_CanTraceHitTarget final : public UBAID_Base
{
public:
	ETraceTypeQuery                               TraceTypeQuery;                                    // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_91[0x3];                                       // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   StartSocketName;                                   // 0x0094(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TargetSocketName;                                  // 0x009C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TraceDistance;                                     // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableDebug : 1;                                   // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CanTraceHitTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CanTraceHitTarget")
	}
	static class UBAID_CanTraceHitTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CanTraceHitTarget>();
	}
};
DUMPER7_ASSERTS_UBAID_CanTraceHitTarget;

// SharpClass b1-Managed.BGUTamerUnloadArea
// 0x0010 (0x0338 - 0x0328)
class ABGUTamerUnloadArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 TamerUnloadResIDList;                              // 0x0328(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTamerUnloadArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTamerUnloadArea")
	}
	static class ABGUTamerUnloadArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTamerUnloadArea>();
	}
};
DUMPER7_ASSERTS_ABGUTamerUnloadArea;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_PreEnterMainMenu
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_PreEnterMainMenu final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_PreEnterMainMenu")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_PreEnterMainMenu")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_PreEnterMainMenu* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_PreEnterMainMenu>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_PreEnterMainMenu;

// SharpClass b1-Managed.BAID_CheckTargetHasBuff
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckTargetHasBuff final : public UBAID_Base
{
public:
	int32                                         BuffID;                                            // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckTargetHasBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckTargetHasBuff")
	}
	static class UBAID_CheckTargetHasBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckTargetHasBuff>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckTargetHasBuff;

// SharpClass b1-Managed.BUS_MFNegativeOverlapComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_MFNegativeOverlapComp final : public UActorCompBaseUObj
{
public:
	void OverlapBegin(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent);
	void OverlapEnd(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_MFNegativeOverlapComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_MFNegativeOverlapComp")
	}
	static class UBUS_MFNegativeOverlapComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_MFNegativeOverlapComp>();
	}
};
DUMPER7_ASSERTS_UBUS_MFNegativeOverlapComp;

// SharpClass b1-Managed.BGW_GameLifeTimeMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_GameLifeTimeMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_GameLifeTimeMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_GameLifeTimeMgr")
	}
	static class UBGW_GameLifeTimeMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_GameLifeTimeMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_GameLifeTimeMgr;

// SharpClass b1-Managed.BANS_GSAddPostProcessMat
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSAddPostProcessMat final : public UBANS_GSBase
{
public:
	class UBGWDataAsset_PostProcessMatSetting*    PostProcessMatSetting;                             // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAddPostProcessMat")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAddPostProcessMat")
	}
	static class UBANS_GSAddPostProcessMat* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAddPostProcessMat>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAddPostProcessMat;

// SharpClass b1-Managed.BGUSDFMaker
// 0x0018 (0x0320 - 0x0308)
class ABGUSDFMaker final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        RootComp;                                          // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USphereComponent*                       Interact_1;                                        // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class USphereComponent*                       Interact_2;                                        // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSDFMaker")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSDFMaker")
	}
	static class ABGUSDFMaker* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSDFMaker>();
	}
};
DUMPER7_ASSERTS_ABGUSDFMaker;

// SharpClass b1-Managed.BUS_ShadowActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ShadowActorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ShadowActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ShadowActorDataComp")
	}
	static class UBUS_ShadowActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ShadowActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ShadowActorDataComp;

// SharpClass b1-Managed.BANS_GSAttackRotationForUpperBody
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSAttackRotationForUpperBody final : public UBANS_GSBase
{
public:
	EBTTargetType                                 TargetType;                                        // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAttackRotationForUpperBody")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAttackRotationForUpperBody")
	}
	static class UBANS_GSAttackRotationForUpperBody* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAttackRotationForUpperBody>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAttackRotationForUpperBody;

// SharpClass b1-Managed.BI_TransStyleCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_TransStyleCS : public UBUI_Widget
{
public:
	int32                                         ResID;                                             // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransStyleCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransStyleCS")
	}
	static class UBI_TransStyleCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransStyleCS>();
	}
};
DUMPER7_ASSERTS_UBI_TransStyleCS;

// SharpClass b1-Managed.BI_TransStyle17CS
// 0x0000 (0x03E0 - 0x03E0)
class UBI_TransStyle17CS final : public UBI_TransStyleCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransStyle17CS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransStyle17CS")
	}
	static class UBI_TransStyle17CS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransStyle17CS>();
	}
};
DUMPER7_ASSERTS_UBI_TransStyle17CS;

// SharpClass b1-Managed.BUS_SDFMakerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SDFMakerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SDFMakerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SDFMakerDataComp")
	}
	static class UBUS_SDFMakerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SDFMakerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SDFMakerDataComp;

// SharpClass b1-Managed.BUS_ProceduralEnvInteractionConfigComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_ProceduralEnvInteractionConfigComp final : public UActorEditCompBase
{
public:
	uint8                                         bEnableDecal : 1;                                  // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C8_1 : 7;                                   // 0x00C8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableMesh : 1;                                   // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_CA[0x6];                                       // 0x00CA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              WorldSize;                                         // 0x00D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESceneItemSurfaceType                         SceneItemSurfaceType;                              // 0x00E0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProceduralEnvInteractionConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProceduralEnvInteractionConfigComp")
	}
	static class UBUS_ProceduralEnvInteractionConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProceduralEnvInteractionConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProceduralEnvInteractionConfigComp;

// SharpClass b1-Managed.BGUPreviewFXActor
// 0x0000 (0x0308 - 0x0308)
class ABGUPreviewFXActor final : public ABGUActorBaseCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPreviewFXActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPreviewFXActor")
	}
	static class ABGUPreviewFXActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUPreviewFXActor>();
	}
};
DUMPER7_ASSERTS_ABGUPreviewFXActor;

// SharpClass b1-Managed.BUS_SpiderOceanMgrComp
// 0x0080 (0x0148 - 0x00C8)
class UBUS_SpiderOceanMgrComp final : public UActorEditCompBase
{
public:
	class ANiagaraActor*                          SpiderNiagara;                                     // 0x00C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class ANiagaraActor*>                  AdditionalSpiderNiagaraList;                       // 0x00D0(0x0010)(Edit, NativeAccessSpecifierPublic)
	class ABGUSplineActor*                        NiagaraSpline;                                     // 0x00E0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SpiderFollowStartIndex;                            // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_EC[0x4];                                       // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            NiagaraMoveCurve;                                  // 0x00F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            SpiderDistanceCurve;                               // 0x00F8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            SpiderSpawnPointsSelectCurve;                      // 0x0100(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SpiderSpawnPointTag;                               // 0x0108(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 SpiderSectorActor;                                 // 0x0110(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           SpiderSectorScaleCurve;                            // 0x0118(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FSpiderSpawnPointData>          SpiderSpawnPoints;                                 // 0x0120(0x0010)(Edit, NativeAccessSpecifierPublic)
	uint8                                         bDrawDebugNiagaraLocation : 1;                     // 0x0130(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_131[0x3];                                      // 0x0131(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FUnitGuidData                          FixedGuid;                                         // 0x0134(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpiderOceanMgrComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpiderOceanMgrComp")
	}
	static class UBUS_SpiderOceanMgrComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpiderOceanMgrComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SpiderOceanMgrComp;

// SharpClass b1-Managed.BANS_GSBlendPhysic
// 0x0018 (0x0060 - 0x0048)
class UBANS_GSBlendPhysic final : public UBANS_GSBase
{
public:
	TArray<struct FPhysicBlendInfo>               PhysicBlendInfoArray;                              // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         EnableSimulate : 1;                                // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSBlendPhysic")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSBlendPhysic")
	}
	static class UBANS_GSBlendPhysic* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSBlendPhysic>();
	}
};
DUMPER7_ASSERTS_UBANS_GSBlendPhysic;

// SharpClass b1-Managed.BGULandscapeReaderActor
// 0x0010 (0x0318 - 0x0308)
class ABGULandscapeReaderActor final : public ABGUActorBaseCS
{
public:
	class ALandscapeProxy*                        LandscapeProxy;                                    // 0x0308(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ULandscapeReader*                       LandscapeReader;                                   // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void CacheLandscapeData();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGULandscapeReaderActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGULandscapeReaderActor")
	}
	static class ABGULandscapeReaderActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGULandscapeReaderActor>();
	}
};
DUMPER7_ASSERTS_ABGULandscapeReaderActor;

// SharpClass b1-Managed.BGW_GameArchiveMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_GameArchiveMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_GameArchiveMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_GameArchiveMgr")
	}
	static class UBGW_GameArchiveMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_GameArchiveMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_GameArchiveMgr;

// SharpClass b1-Managed.BAN_GSTryHRCounterattack
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSTryHRCounterattack final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSTryHRCounterattack")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSTryHRCounterattack")
	}
	static class UBAN_GSTryHRCounterattack* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSTryHRCounterattack>();
	}
};
DUMPER7_ASSERTS_UBAN_GSTryHRCounterattack;

// SharpClass b1-Managed.BGUBattleFieldPerformanceOptArea
// 0x0000 (0x0328 - 0x0328)
class ABGUBattleFieldPerformanceOptArea final : public ABGUAreaBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUBattleFieldPerformanceOptArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUBattleFieldPerformanceOptArea")
	}
	static class ABGUBattleFieldPerformanceOptArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUBattleFieldPerformanceOptArea>();
	}
};
DUMPER7_ASSERTS_ABGUBattleFieldPerformanceOptArea;

// SharpClass b1-Managed.BGWDataAsset_BattleFieldPerformanceOptConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_BattleFieldPerformanceOptConfig final : public UBGWDataAsset
{
public:
	uint8                                         Enable : 1;                                        // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_30_1 : 7;                                   // 0x0030(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DrawDebug : 1;                                     // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_32[0x2];                                       // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TickInterval;                                      // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistThreshold_ToPlayer;                            // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_BattleFieldPerformanceOptConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_BattleFieldPerformanceOptConfig")
	}
	static class UBGWDataAsset_BattleFieldPerformanceOptConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_BattleFieldPerformanceOptConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_BattleFieldPerformanceOptConfig;

// SharpClass b1-Managed.BGW_ExceptionUIMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_ExceptionUIMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UBGW_ExceptionUIMgr* Get(class UObject* WorldCtx);

	void OnCloseExceptionUI();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_ExceptionUIMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_ExceptionUIMgr")
	}
	static class UBGW_ExceptionUIMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_ExceptionUIMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_ExceptionUIMgr;

// SharpClass b1-Managed.BUS_BattleFieldPerformanceOptAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_BattleFieldPerformanceOptAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BattleFieldPerformanceOptAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BattleFieldPerformanceOptAreaDataComp")
	}
	static class UBUS_BattleFieldPerformanceOptAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BattleFieldPerformanceOptAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BattleFieldPerformanceOptAreaDataComp;

// SharpClass b1-Managed.BGUDynamicSDFGenerator2
// 0x0008 (0x0388 - 0x0380)
class ABGUDynamicSDFGenerator2 : public AGSDynamicSDFInitializer
{
public:
	class AActor*                                 AttachTo;                                          // 0x0380(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void ReceiveTick(float DeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDynamicSDFGenerator2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDynamicSDFGenerator2")
	}
	static class ABGUDynamicSDFGenerator2* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDynamicSDFGenerator2>();
	}
};
DUMPER7_ASSERTS_ABGUDynamicSDFGenerator2;

// SharpClass b1-Managed.BUI_GMCameraPanel
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_GMCameraPanel final : public UBUI_Widget
{
public:
	EDefaultCamArmMode                            UnlockCameraMode;                                  // 0x03D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDefaultCamArmMode                            LockCameraMode;                                    // 0x03D9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void CheckBox_UnlockDefault_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_CameraGroup03_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_CameraGroup02_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_CameraGroup01_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_UnlockClose_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_LockDefault_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_UnlockFree_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_UnlockMid_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_UnlockFar_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_LockClose_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_LockMid_OnCheckStateChanged(uint8 bChecked);
	void CheckBox_LockFar_OnCheckStateChanged(uint8 bChecked);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMCameraPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMCameraPanel")
	}
	static class UBUI_GMCameraPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMCameraPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GMCameraPanel;

// SharpClass b1-Managed.BGWDataAsset_VigorSkillMimicryConfig
// 0x0040 (0x0070 - 0x0030)
class UBGWDataAsset_VigorSkillMimicryConfig final : public UBGWDataAsset
{
public:
	float                                         CapsuleHalfHeight;                                 // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         capsuleRadius;                                     // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USkeletalMesh*                          SKMesh;                                            // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UMaterialInterface*>             Materials;                                         // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UClass*                                 ABPClass;                                          // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UPhysicsAsset*                          PhysicsAsset;                                      // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AnimMimicryStart;                                  // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Override_AbnormalDispID_Attacker;                  // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Override_AbnormalDispID_Victim;                    // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_VigorSkillMimicryConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_VigorSkillMimicryConfig")
	}
	static class UBGWDataAsset_VigorSkillMimicryConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_VigorSkillMimicryConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_VigorSkillMimicryConfig;

// SharpClass b1-Managed.BUIgnoreSkillMappingArea
// 0x0008 (0x0330 - 0x0328)
class ABUIgnoreSkillMappingArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_IgnoreSkillMappingAreaConfigComp*  IgnoreSkillMappingAreaConfigComp;                  // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUIgnoreSkillMappingArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUIgnoreSkillMappingArea")
	}
	static class ABUIgnoreSkillMappingArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABUIgnoreSkillMappingArea>();
	}
};
DUMPER7_ASSERTS_ABUIgnoreSkillMappingArea;

// SharpClass b1-Managed.BED_FSMNode_Start
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Start final : public UBED_FSMNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Start")
	}
	static class UBED_FSMNode_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Start>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Start;

// SharpClass b1-Managed.BUS_IgnoreSkillMappingAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_IgnoreSkillMappingAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_IgnoreSkillMappingAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_IgnoreSkillMappingAreaDataComp")
	}
	static class UBUS_IgnoreSkillMappingAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_IgnoreSkillMappingAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_IgnoreSkillMappingAreaDataComp;

// SharpClass b1-Managed.BAID_CheckCanWanderInGroupAI
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckCanWanderInGroupAI final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckCanWanderInGroupAI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckCanWanderInGroupAI")
	}
	static class UBAID_CheckCanWanderInGroupAI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckCanWanderInGroupAI>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckCanWanderInGroupAI;

// SharpClass b1-Managed.TileViewDemoEntryWidget
// 0x0028 (0x02D0 - 0x02A8)
class UTileViewDemoEntryWidget final : public UJavascriptUserObjectListEntry
{
public:
	struct FLinearColor                           SelectedColor;                                     // 0x02A8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           DefaultColor;                                      // 0x02B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             DefaultTexture;                                    // 0x02C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnItemSelectionChangedCallback(uint8 IsSelected);
	void OnListItemObjectSetCallback(class UObject* ListItemObject);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("TileViewDemoEntryWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"TileViewDemoEntryWidget")
	}
	static class UTileViewDemoEntryWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UTileViewDemoEntryWidget>();
	}
};
DUMPER7_ASSERTS_UTileViewDemoEntryWidget;

// SharpClass b1-Managed.GSEQG_CertainPointGenerator
// 0x0010 (0x0118 - 0x0108)
class UGSEQG_CertainPointGenerator final : public UGSEQGBase_ProjectedPoint
{
public:
	TArray<struct FVector>                        CertainPointList;                                  // 0x0108(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_CertainPointGenerator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_CertainPointGenerator")
	}
	static class UGSEQG_CertainPointGenerator* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_CertainPointGenerator>();
	}
};
DUMPER7_ASSERTS_UGSEQG_CertainPointGenerator;

// SharpClass b1-Managed.BUS_IgnoreSkillMappingAreaConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_IgnoreSkillMappingAreaConfigComp final : public UActorEditCompBase
{
public:
	int32                                         SkillMappingTypeMask;                              // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SkillMappingResultRullMask;                        // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_IgnoreSkillMappingAreaConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_IgnoreSkillMappingAreaConfigComp")
	}
	static class UBUS_IgnoreSkillMappingAreaConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_IgnoreSkillMappingAreaConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_IgnoreSkillMappingAreaConfigComp;

// SharpClass b1-Managed.BUI_StateWidget
// 0x00A8 (0x0480 - 0x03D8)
#pragma pack(push, 0x1)
class alignas(0x08) UBUI_StateWidget : public UBUI_Widget
{
public:
	TMap<EWidgetUIStat, struct FFUIData>          DefaultConfigMap;                                  // 0x03D8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EWidgetUIStat, struct FFUIData>          DisableConfigMap;                                  // 0x0428(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         EditIsDisable : 1;                                 // 0x0478(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EWidgetUIStat                                 EditCurState;                                      // 0x0479(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_StateWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_StateWidget")
	}
	static class UBUI_StateWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_StateWidget>();
	}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UBUI_StateWidget;

// SharpClass b1-Managed.BI_TreasureCS
// 0x0000 (0x0480 - 0x0480)
class UBI_TreasureCS final : public UBUI_StateWidget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TreasureCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TreasureCS")
	}
	static class UBI_TreasureCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TreasureCS>();
	}
};
DUMPER7_ASSERTS_UBI_TreasureCS;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomServer
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomServer final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomServer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomServer")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomServer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomServer>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomServer;

// SharpClass b1-Managed.BGUNeutralAnimalSpawnArea
// 0x0098 (0x03C0 - 0x0328)
class ABGUNeutralAnimalSpawnArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_NeutralAnimalAreaConfigInfoComp*   NeutralAnimalAreaConfigInfoComp;                   // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<class FString, struct FNeutralAnimalTerritoryInfo> TerritoryInfos;                          // 0x0330(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UClass*                                 PreviewActor;                                      // 0x0380(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UEnvQuery*                              PresetPoints_EQS;                                  // 0x0388(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FGSEnvNamedValue>               QueryConfig;                                       // 0x0390(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class AActor>>          GeneratedEQSActors;                                // 0x03A0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class AActor>>          CustomAddingActors;                                // 0x03B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void ReceiveDestroyed();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUNeutralAnimalSpawnArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUNeutralAnimalSpawnArea")
	}
	static class ABGUNeutralAnimalSpawnArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUNeutralAnimalSpawnArea>();
	}
};
DUMPER7_ASSERTS_ABGUNeutralAnimalSpawnArea;

// SharpClass b1-Managed.BUS_DropItemComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_DropItemComp final : public UActorEditCompBase
{
public:
	int32                                         DropItemResID;                                     // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseSoulBottleCondition : 1;                        // 0x00CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_CD[0x3];                                       // 0x00CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   NewFXSpawnCompTag;                                 // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UUBGWDropItemTemplete*                  NoSoulBottleDropTemplate;                          // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UUBGWDropItemTemplete*                  HaveSoulBottleDropTemplate;                        // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DropItemComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DropItemComp")
	}
	static class UBUS_DropItemComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DropItemComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DropItemComp;

// SharpClass b1-Managed.BGWDataAsset_HiAltFXAnimalSpawnConfig
// 0x0030 (0x0060 - 0x0030)
class UBGWDataAsset_HiAltFXAnimalSpawnConfig final : public UBGWDataAsset
{
public:
	uint8                                         bEnableDebug : 1;                                  // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HighAltittude_Threshold;                           // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PresetCoolDown_AfterCloudMove;                     // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxCoutInWorld;                                    // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatRange                            SpawnGap;                                          // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FHiAltFxAnimalSpawnTemplate>    RandomTemplateList;                                // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_HiAltFXAnimalSpawnConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_HiAltFXAnimalSpawnConfig")
	}
	static class UBGWDataAsset_HiAltFXAnimalSpawnConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_HiAltFXAnimalSpawnConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_HiAltFXAnimalSpawnConfig;

// SharpClass b1-Managed.BUS_NeutralAnimalSpawnAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_NeutralAnimalSpawnAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_NeutralAnimalSpawnAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_NeutralAnimalSpawnAreaDataComp")
	}
	static class UBUS_NeutralAnimalSpawnAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_NeutralAnimalSpawnAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_NeutralAnimalSpawnAreaDataComp;

// SharpClass b1-Managed.BGUSceneRotateTriggerArea
// 0x0008 (0x0330 - 0x0328)
class ABGUSceneRotateTriggerArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_SceneRotateTriggerConfigComp*      SceneRotateTriggerConfigComp;                      // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSceneRotateTriggerArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSceneRotateTriggerArea")
	}
	static class ABGUSceneRotateTriggerArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSceneRotateTriggerArea>();
	}
};
DUMPER7_ASSERTS_ABGUSceneRotateTriggerArea;

// SharpClass b1-Managed.BED_FSMNode_End
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_End final : public UBED_FSMNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_End")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_End")
	}
	static class UBED_FSMNode_End* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_End>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_End;

// SharpClass b1-Managed.BUS_SceneRotateTriggerConfigComp
// 0x0078 (0x0140 - 0x00C8)
class UBUS_SceneRotateTriggerConfigComp final : public UActorEditCompBase
{
public:
	TSoftObjectPtr<class AActor>                  SkeletalMeshActor;                                 // 0x00C8(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimSequence;                                      // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AttachPoint;                                       // 0x00F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           LocationCurve;                                     // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           RotationCurve;                                     // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           MultiplierCurveL;                                  // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           MultiplierCurveR;                                  // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           AffectedLevels;                                    // 0x0120(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class UNiagaraParameterCollection>> AffectedNiagaraNPC;                    // 0x0130(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SceneRotateTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SceneRotateTriggerConfigComp")
	}
	static class UBUS_SceneRotateTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SceneRotateTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SceneRotateTriggerConfigComp;

// SharpClass b1-Managed.BUS_JJSObstacleDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_JJSObstacleDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_JJSObstacleDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_JJSObstacleDataComp")
	}
	static class UBUS_JJSObstacleDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_JJSObstacleDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_JJSObstacleDataComp;

// SharpClass b1-Managed.BUCircusBase
// 0x0018 (0x0320 - 0x0308)
class ABUCircusBase final : public ABGUActorBaseCS
{
public:
	TArray<struct FCircusCollector>               FamilyTree;                                        // 0x0308(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic)
	uint8                                         AwakeSync : 1;                                     // 0x0318(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void CollectRelativeTamerData();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUCircusBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUCircusBase")
	}
	static class ABUCircusBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABUCircusBase>();
	}
};
DUMPER7_ASSERTS_ABUCircusBase;

// SharpClass b1-Managed.BSN_MediaCache
// 0x0008 (0x0108 - 0x0100)
class UBSN_MediaCache final : public UMovieSceneCalliopeNotifySection
{
public:
	int32                                         MediaId;                                           // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetDisplayName();
	void OnNotify(class UCalliopeLevelSequencePlayer* Player, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_MediaCache")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_MediaCache")
	}
	static class UBSN_MediaCache* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_MediaCache>();
	}
};
DUMPER7_ASSERTS_UBSN_MediaCache;

// SharpClass b1-Managed.BED_CalliopeAssetBase
// 0x0000 (0x03F0 - 0x03F0)
class UBED_CalliopeAssetBase : public UCalliopeAsset
{
public:
	void PostDuplicateInCS(uint8 bDuplicateForPIE);
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void OnNodeDeactivate(class UCalliopeNode* Node);
	void UnregisterNode(const struct FCalliopeGuid& NodeGuid);
	void OnNodeActivate(class UCalliopeNode* Node);
	void RegisterNode(const struct FCalliopeGuid& NewGuid, class UCalliopeNode* NewNode);
	uint8 ExportToData();
	TArray<class UBED_QuestNode_ObserveByCondition*> GetObserveActorNodes();
	uint8 ExportDataByExtern();
	TArray<class UBED_QuestNode_SubGraph*> GetSubGraphNodes();

	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	void PreFinishInstance() const;
	void PostStartInstance() const;
	class UClass* GetStartNodeClass() const;
	TArray<class FName> GetCustomOutputs() const;
	TArray<class FName> GetCustomInputs() const;
	ECalliopeViewType GetViewType() const;
	TMap<struct FCalliopeGuid, class UCalliopeNode*> GetNodes() const;
	class UCalliopeNode* GetNode(const struct FCalliopeGuid& InGuid) const;
	int32 GetActorGuidOptions(const class FString& PropertyName, TArray<struct FActorGuidOption>* OutOptions) const;
	uint8 CanManageStates() const;
	uint8 GetActorGuid(class AActor* InActor, class FString* OutActorGuid) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_CalliopeAssetBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_CalliopeAssetBase")
	}
	static class UBED_CalliopeAssetBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_CalliopeAssetBase>();
	}
};
DUMPER7_ASSERTS_UBED_CalliopeAssetBase;

// SharpClass b1-Managed.BED_MovieAsset
// 0x0000 (0x03F0 - 0x03F0)
class UBED_MovieAsset final : public UBED_CalliopeAssetBase
{
public:
	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieAsset")
	}
	static class UBED_MovieAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieAsset>();
	}
};
DUMPER7_ASSERTS_UBED_MovieAsset;

// SharpClass b1-Managed.BUS_JJSObstacleConfigComp
// 0x01D8 (0x02A0 - 0x00C8)
class UBUS_JJSObstacleConfigComp final : public UActorEditCompBase
{
public:
	uint8                                         bDefaultEnable : 1;                                // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C8_1 : 7;                                   // 0x00C8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bOpenWhenSpecialSkillHit : 1;                      // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_CA[0x6];                                       // 0x00CA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 SpecialSkillList;                                  // 0x00D0(0x0010)(Edit, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UNiagaraSystem>          OpenFx;                                            // 0x00E0(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_108[0x8];                                      // 0x0108(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             OpenFxTransform;                                   // 0x0110(0x0060)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAkAudioEvent>           OpenAudio;                                         // 0x0170(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAkAudioEvent>           OpenStateLoopAudio;                                // 0x0198(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UNiagaraSystem>          CloseFx;                                           // 0x01C0(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1E8[0x8];                                      // 0x01E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             CloseFxTransform;                                  // 0x01F0(0x0060)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAkAudioEvent>           CloseAudio;                                        // 0x0250(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAkAudioEvent>           CloseStateLoopAudio;                               // 0x0278(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_JJSObstacleConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_JJSObstacleConfigComp")
	}
	static class UBUS_JJSObstacleConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_JJSObstacleConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_JJSObstacleConfigComp;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_TeleportNeedLevelTravel
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_TeleportNeedLevelTravel final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_TeleportNeedLevelTravel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_TeleportNeedLevelTravel")
	}
	static class UBED_FSMNode_Condition_GI_Loading_TeleportNeedLevelTravel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_TeleportNeedLevelTravel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_TeleportNeedLevelTravel;

// SharpClass b1-Managed.BUAnimEquipPreview
// 0x0010 (0x0360 - 0x0350)
class UBUAnimEquipPreview final : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          AnimIdle;                                          // 0x0350(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BlueprintInitializeAnimation();
	void BlueprintUpdateAnimation(float DeltaTimeX);
	void BlueprintBeginPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimEquipPreview")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimEquipPreview")
	}
	static class UBUAnimEquipPreview* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimEquipPreview>();
	}
};
DUMPER7_ASSERTS_UBUAnimEquipPreview;

// SharpClass b1-Managed.BGUCloudMoveRestrictArea
// 0x0008 (0x0330 - 0x0328)
class ABGUCloudMoveRestrictArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_CloudMoveRestrictAreaConfigComp*   CloudMoveRestrictAreaConfigComp;                   // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCloudMoveRestrictArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCloudMoveRestrictArea")
	}
	static class ABGUCloudMoveRestrictArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCloudMoveRestrictArea>();
	}
};
DUMPER7_ASSERTS_ABGUCloudMoveRestrictArea;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SubG_GI_Loading_HandleArchiveInTravelLevel
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Loading_SubG_GI_Loading_HandleArchiveInTravelLevel final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SubG_GI_Loading_HandleArchiveInTravelLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SubG_GI_Loading_HandleArchiveInTravelLevel")
	}
	static class UBED_FSMNode_GI_Loading_SubG_GI_Loading_HandleArchiveInTravelLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SubG_GI_Loading_HandleArchiveInTravelLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SubG_GI_Loading_HandleArchiveInTravelLevel;

// SharpClass b1-Managed.BED_TaskStageAsset
// 0x0000 (0x03F0 - 0x03F0)
class UBED_TaskStageAsset final : public UBED_CalliopeAssetBase
{
public:
	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetPossibleParamTypeCS(const class FString& ParentPropertyName, const class FString& PropertyName, TArray<EGsManagedParamType>* OutParamTypeArray, uint8* bHasEmptyMatch) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	uint8 IsEditorOnlyCS() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskStageAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskStageAsset")
	}
	static class UBED_TaskStageAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskStageAsset>();
	}
};
DUMPER7_ASSERTS_UBED_TaskStageAsset;

// SharpClass b1-Managed.BUS_CloudMoveRestrictAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_CloudMoveRestrictAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CloudMoveRestrictAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CloudMoveRestrictAreaDataComp")
	}
	static class UBUS_CloudMoveRestrictAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CloudMoveRestrictAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CloudMoveRestrictAreaDataComp;

// SharpClass b1-Managed.BUS_CloudMoveRestrictAreaConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_CloudMoveRestrictAreaConfigComp final : public UActorEditCompBase
{
public:
	EGSCloudMoveRestrictType                      CloudMoveRestrictType;                             // 0x00C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CloudMoveRestrictAreaConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CloudMoveRestrictAreaConfigComp")
	}
	static class UBUS_CloudMoveRestrictAreaConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CloudMoveRestrictAreaConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CloudMoveRestrictAreaConfigComp;

// SharpClass b1-Managed.BGWDataAsset_GlobalBeImmobilizedConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_GlobalBeImmobilizedConfig final : public UBGWDataAsset
{
public:
	TArray<class UBGWDataAsset_BeImmobilizedConfig*> BeImmobilizedConfigs;                           // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_GlobalBeImmobilizedConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_GlobalBeImmobilizedConfig")
	}
	static class UBGWDataAsset_GlobalBeImmobilizedConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_GlobalBeImmobilizedConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_GlobalBeImmobilizedConfig;

// SharpClass b1-Managed.BUS_CloudMoveRestrictAreaLogicComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_CloudMoveRestrictAreaLogicComp final : public UActorCompBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CloudMoveRestrictAreaLogicComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CloudMoveRestrictAreaLogicComp")
	}
	static class UBUS_CloudMoveRestrictAreaLogicComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CloudMoveRestrictAreaLogicComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CloudMoveRestrictAreaLogicComp;

// SharpClass b1-Managed.BGW_AssetCollectorUtilMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_AssetCollectorUtilMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static uint8 CollectNiagaraAssetsFromPreloadAssetCollectionResult(class FString* OutputInfo);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_AssetCollectorUtilMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_AssetCollectorUtilMgr")
	}
	static class UBGW_AssetCollectorUtilMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_AssetCollectorUtilMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_AssetCollectorUtilMgr;

// SharpClass b1-Managed.UBGWImmobilizeConfig
// 0x0160 (0x0190 - 0x0030)
class UUBGWImmobilizeConfig final : public UBGWDataAsset
{
public:
	int32                                         DurationMs;                                        // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AlmostEndAheadTimeMs;                              // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<int32, class UBGWDataAsset*>             BeginFXs;                                          // 0x0038(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TMap<int32, class UBGWDataAsset*>             AlmostEndFXs;                                      // 0x0088(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TMap<int32, class UBGWDataAsset*>             EndFXs;                                            // 0x00D8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class UBGWDataAsset*>                  ExtraFXs;                                          // 0x0128(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         TargetFilter;                                      // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TargetTypeFilter;                                  // 0x013C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AffiliationTypeFilter;                             // 0x0140(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TargetCount;                                       // 0x0144(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RangeRadius;                                       // 0x0148(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14C[0x4];                                      // 0x014C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 BeginBuffIDs;                                      // 0x0150(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 BeginSkillEffectIDs;                               // 0x0160(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 BreakBuffIDs;                                      // 0x0170(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 BreakSkillEffectIDs;                               // 0x0180(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UBGWImmobilizeConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UBGWImmobilizeConfig")
	}
	static class UUBGWImmobilizeConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUBGWImmobilizeConfig>();
	}
};
DUMPER7_ASSERTS_UUBGWImmobilizeConfig;

// SharpClass b1-Managed.BUS_CloudMoveTriggerAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_CloudMoveTriggerAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CloudMoveTriggerAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CloudMoveTriggerAreaDataComp")
	}
	static class UBUS_CloudMoveTriggerAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CloudMoveTriggerAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CloudMoveTriggerAreaDataComp;

// SharpClass b1-Managed.BSN_MediaPlay
// 0x0000 (0x0100 - 0x0100)
class UBSN_MediaPlay final : public UMovieSceneCalliopeNotifySection
{
public:
	class FString GetDisplayName();
	void OnNotify(class UCalliopeLevelSequencePlayer* Player, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_MediaPlay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_MediaPlay")
	}
	static class UBSN_MediaPlay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_MediaPlay>();
	}
};
DUMPER7_ASSERTS_UBSN_MediaPlay;

// SharpClass b1-Managed.BUS_CloudMoveTriggerAreaConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_CloudMoveTriggerAreaConfigComp final : public UActorEditCompBase
{
public:
	float                                         PreCoolDown;                                       // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CloudMoveTriggerAreaConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CloudMoveTriggerAreaConfigComp")
	}
	static class UBUS_CloudMoveTriggerAreaConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CloudMoveTriggerAreaConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CloudMoveTriggerAreaConfigComp;

// SharpClass b1-Managed.BUI_AutoTestMgrPanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_AutoTestMgrPanel final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_AutoTestMgrPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_AutoTestMgrPanel")
	}
	static class UBUI_AutoTestMgrPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_AutoTestMgrPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_AutoTestMgrPanel;

// SharpClass b1-Managed.BGW_ComboDebugMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_ComboDebugMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_ComboDebugMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_ComboDebugMgr")
	}
	static class UBGW_ComboDebugMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_ComboDebugMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_ComboDebugMgr;

// SharpClass b1-Managed.BANS_GSEnableMontageFootstep
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSEnableMontageFootstep final : public UBANS_GSBase
{
public:
	uint8                                         bEnableFootDecal : 1;                              // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableFootstepAudio : 1;                          // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_49_1 : 7;                                   // 0x0049(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableFootstepFX : 1;                             // 0x004A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSEnableMontageFootstep")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSEnableMontageFootstep")
	}
	static class UBANS_GSEnableMontageFootstep* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSEnableMontageFootstep>();
	}
};
DUMPER7_ASSERTS_UBANS_GSEnableMontageFootstep;

// SharpClass b1-Managed.AnimNotify_GSFootStep
// 0x0008 (0x0058 - 0x0050)
class UAnimNotify_GSFootStep : public UBAN_GSBase
{
public:
	EFootStepType                                 FootStepType;                                      // 0x0050(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AnimNotify_GSFootStep")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AnimNotify_GSFootStep")
	}
	static class UAnimNotify_GSFootStep* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAnimNotify_GSFootStep>();
	}
};
DUMPER7_ASSERTS_UAnimNotify_GSFootStep;

// SharpClass b1-Managed.AnimNotify_GSFootStep_FootL
// 0x0000 (0x0058 - 0x0058)
class UAnimNotify_GSFootStep_FootL final : public UAnimNotify_GSFootStep
{
public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AnimNotify_GSFootStep_FootL")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AnimNotify_GSFootStep_FootL")
	}
	static class UAnimNotify_GSFootStep_FootL* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAnimNotify_GSFootStep_FootL>();
	}
};
DUMPER7_ASSERTS_UAnimNotify_GSFootStep_FootL;

// SharpClass b1-Managed.BUS_CloudMoveTriggerAreaLogicComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_CloudMoveTriggerAreaLogicComp final : public UActorCompBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CloudMoveTriggerAreaLogicComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CloudMoveTriggerAreaLogicComp")
	}
	static class UBUS_CloudMoveTriggerAreaLogicComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CloudMoveTriggerAreaLogicComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CloudMoveTriggerAreaLogicComp;

// SharpClass b1-Managed.BED_BossRushAsset
// 0x0230 (0x0620 - 0x03F0)
class UBED_BossRushAsset final : public UBED_CalliopeAssetBase
{
public:
	uint8                                         bCheck1 : 1;                                       // 0x03F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3F0_1 : 7;                                  // 0x03F0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCheck2 : 1;                                       // 0x03F1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3F1_1 : 7;                                  // 0x03F1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCheck3 : 1;                                       // 0x03F2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3F2_1 : 7;                                  // 0x03F2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCheck4 : 1;                                       // 0x03F3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3F3_1 : 7;                                  // 0x03F3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCheck5 : 1;                                       // 0x03F4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3F4_1 : 7;                                  // 0x03F4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCheck6 : 1;                                       // 0x03F5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3F5_1 : 7;                                  // 0x03F5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRefreshLevel : 1;                                 // 0x03F6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3F6_1 : 7;                                  // 0x03F6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCanModifyPersistentLevel : 1;                     // 0x03F7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	struct FGsSmartParam                          PersistentLevel;                                   // 0x03F8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   LevelTag;                                          // 0x0408(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FBossRushLevelState>            BossRushLevelsLoadSetting;                         // 0x0410(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FBossRushLevelState>            GeometryLevelsLoadSetting;                         // 0x0420(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FBossRushLevelState>            SeqLevelsLoadSetting;                              // 0x0430(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FBossRushLevelState>            ItemLevelsLoadSetting;                             // 0x0440(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FBossRushLevelState>            LightLevelsLoadSetting;                            // 0x0450(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FBossRushLevelState>            SupportLevelsLoadSetting;                          // 0x0460(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FBossRushLevelState>            OtherLevelsLoadSetting;                            // 0x0470(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FBossRushLevelState>            MonsterLevelsLoadSetting;                          // 0x0480(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	uint8                                         bRefreshSeqLevelState : 1;                         // 0x0490(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_491[0x7];                                      // 0x0491(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FString>                         RelationSeqLevelList;                              // 0x0498(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	uint8                                         bRefreshPlayerStart : 1;                           // 0x04A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4A9[0x7];                                      // 0x04A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             PlayerStartForSingle;                              // 0x04B0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FTransform                             PlayerStartForGroup;                               // 0x0510(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bSyncTamerList : 1;                                // 0x0570(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_571[0x7];                                      // 0x0571(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<int32, struct FBossRushBattleConfigForGroup> GroupConfigs;                                  // 0x0578(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, float>                            OverrideDeadDelayDestroyTime;                      // 0x05C8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         bNote : 1;                                         // 0x0618(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_618_1 : 7;                                  // 0x0618(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bOpenNeedLevel : 1;                                // 0x0619(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	uint8 GetParamDisplayNameCS(const class FString& PropertyName, const struct FCalliopeGuid& InConfigGuid, class FString* OutDisplayName);
	void PostRefreshAssetInCS();
	void OnRefreshAssetInCS();
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	uint8 HasRevertCondition();

	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	uint8 GetPossibleParamsCS(const class FString& ParentPropertyName, const class FString& PropertyName, TArray<struct FCalliopeGuid>* OutParamArray) const;
	class UClass* GetStartNodeClass() const;
	uint8 CanManageStates() const;
	uint8 IsEditorOnlyCS() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushAsset")
	}
	static class UBED_BossRushAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushAsset>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushAsset;

// SharpClass b1-Managed.BGUDamageCaster
// 0x0000 (0x0308 - 0x0308)
class ABGUDamageCaster final : public ABGUActorBaseCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDamageCaster")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDamageCaster")
	}
	static class ABGUDamageCaster* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDamageCaster>();
	}
};
DUMPER7_ASSERTS_ABGUDamageCaster;

// SharpClass b1-Managed.BUAnimInstanceBase
// 0x0010 (0x0360 - 0x0350)
#pragma pack(push, 0x1)
class alignas(0x10) UBUAnimInstanceBase : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_AbpHumanoidSetting*       ABPSetting;                                        // 0x0350(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BlueprintInitializeAnimation();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimInstanceBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimInstanceBase")
	}
	static class UBUAnimInstanceBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimInstanceBase>();
	}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UBUAnimInstanceBase;

// SharpClass b1-Managed.BUAnimInsect
// 0x0000 (0x0360 - 0x0360)
class UBUAnimInsect final : public UBUAnimInstanceBase
{
public:
	EABPMoveMode                                  FinalABPMoveMode;                                  // 0x0358(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimInsect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimInsect")
	}
	static class UBUAnimInsect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimInsect>();
	}
};
DUMPER7_ASSERTS_UBUAnimInsect;

// SharpClass b1-Managed.BGUStoryArea
// 0x0008 (0x0330 - 0x0328)
class ABGUStoryArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x3];                                      // 0x0321(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         AreaID;                                            // 0x0324(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Pority;                                            // 0x0328(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUStoryArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUStoryArea")
	}
	static class ABGUStoryArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUStoryArea>();
	}
};
DUMPER7_ASSERTS_ABGUStoryArea;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_FillIsInToilet
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_FillIsInToilet final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_FillIsInToilet")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_FillIsInToilet")
	}
	static class UBED_FSMNode_GI_Loading_FillIsInToilet* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_FillIsInToilet>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_FillIsInToilet;

// SharpClass b1-Managed.BGUWanderBGMArea
// 0x0008 (0x0330 - 0x0328)
class ABGUWanderBGMArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_WanderBGMAreaConfigComp*           WanderBGMAreaConfigComp;                           // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUWanderBGMArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUWanderBGMArea")
	}
	static class ABGUWanderBGMArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUWanderBGMArea>();
	}
};
DUMPER7_ASSERTS_ABGUWanderBGMArea;

// SharpClass b1-Managed.BUS_BattleTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_BattleTriggerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BattleTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BattleTriggerDataComp")
	}
	static class UBUS_BattleTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BattleTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BattleTriggerDataComp;

// SharpClass b1-Managed.BANS_GSMarkRolling
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSMarkRolling final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSMarkRolling")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSMarkRolling")
	}
	static class UBANS_GSMarkRolling* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSMarkRolling>();
	}
};
DUMPER7_ASSERTS_UBANS_GSMarkRolling;

// SharpClass b1-Managed.BED_BehaviorNode_ExitState
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_ExitState final : public UBED_BehaviorNode
{
public:
	struct FGameplayTag                           StateTag;                                          // 0x02A0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 CanShowInMyCalliope(class FString* ViewCategory, class FString* DisplayName) const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_ExitState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_ExitState")
	}
	static class UBED_BehaviorNode_ExitState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_ExitState>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_ExitState;

// SharpClass b1-Managed.BUS_WanderBGMAreaConfigComp
// 0x0040 (0x0108 - 0x00C8)
class UBUS_WanderBGMAreaConfigComp final : public UActorEditCompBase
{
public:
	class UAkAudioEvent*                          AkEventBegin;                                      // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          AkEventStop;                                       // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWBGMConfigDataAsset*                 VolumeBGMConfigDA;                                 // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFBGMVolumeGroupConfig                 VolumeGroupConfig;                                 // 0x00E0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FFBGMVolumeConditionConfig>     VolumeConditionConfigs;                            // 0x00F8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_WanderBGMAreaConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_WanderBGMAreaConfigComp")
	}
	static class UBUS_WanderBGMAreaConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_WanderBGMAreaConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_WanderBGMAreaConfigComp;

// SharpClass b1-Managed.BGUDumperTruckTriggerActor
// 0x0018 (0x0320 - 0x0308)
class ABGUDumperTruckTriggerActor final : public ABGUActorBaseCS
{
public:
	class UBoxComponent*                          TriggerBox;                                        // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBoxComponent*                          EndTriggerBox;                                     // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_DumperTruckTriggerConfigComp*      DumperTruckTriggerConfigComp;                      // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDumperTruckTriggerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDumperTruckTriggerActor")
	}
	static class ABGUDumperTruckTriggerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDumperTruckTriggerActor>();
	}
};
DUMPER7_ASSERTS_ABGUDumperTruckTriggerActor;

// SharpClass b1-Managed.BANS_GSPauseAI
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSPauseAI final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPauseAI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPauseAI")
	}
	static class UBANS_GSPauseAI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPauseAI>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPauseAI;

// SharpClass b1-Managed.BUS_DialogueProxyDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DialogueProxyDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DialogueProxyDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DialogueProxyDataComp")
	}
	static class UBUS_DialogueProxyDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DialogueProxyDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DialogueProxyDataComp;

// SharpClass b1-Managed.BGUAiWeakInteractionActorBase
// 0x0018 (0x0320 - 0x0308)
class ABGUAiWeakInteractionActorBase final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        DefaultRootComp;                                   // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBUS_AiWeakInteractComp*                AiWeakInteractComp;                                // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGUDebugSectorComponent*               InteractRangeDebugComp;                            // 0x0318(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnConstructionCS(const struct FTransform& Transform);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUAiWeakInteractionActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUAiWeakInteractionActorBase")
	}
	static class ABGUAiWeakInteractionActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUAiWeakInteractionActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUAiWeakInteractionActorBase;

// SharpClass b1-Managed.BAN_GSMoveActor
// 0x0038 (0x0088 - 0x0050)
class UBAN_GSMoveActor final : public UBAN_GSBase
{
public:
	struct FVector                                LocationOffset;                                    // 0x0050(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               RotationOffset;                                    // 0x0068(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         IsLocalSpace : 1;                                  // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSMoveActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSMoveActor")
	}
	static class UBAN_GSMoveActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSMoveActor>();
	}
};
DUMPER7_ASSERTS_UBAN_GSMoveActor;

// SharpClass b1-Managed.BUS_AiWeakInteractComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_AiWeakInteractComp final : public UActorEditCompBase
{
public:
	EAiWeakInteractCheckType                      AiWeakInteractCheckType;                           // 0x00C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C9[0x3];                                       // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         InteractTriggerRadius;                             // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InteractTriggerAngle;                              // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AiConversationID;                                  // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableTaskStageCondition : 1;                      // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D9[0x3];                                       // 0x00D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TaskStageID;                                       // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EStageStatus                                  TaskStageStatus;                                   // 0x00E0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AiWeakInteractComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AiWeakInteractComp")
	}
	static class UBUS_AiWeakInteractComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AiWeakInteractComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AiWeakInteractComp;

// SharpClass b1-Managed.MovieNodeInstance_PerformerPostEvent
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PerformerPostEvent final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PerformerPostEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PerformerPostEvent")
	}
	static class UMovieNodeInstance_PerformerPostEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PerformerPostEvent>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PerformerPostEvent;

// SharpClass b1-Managed.BGUFixCameraTriggerActor
// 0x0008 (0x0310 - 0x0308)
class ABGUFixCameraTriggerActor final : public ABGUActorBaseCS
{
public:
	class UBUS_FixCameraTriggerConfigComp*        FixCameraTriggerConfigComp;                        // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFixCameraTriggerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFixCameraTriggerActor")
	}
	static class ABGUFixCameraTriggerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUFixCameraTriggerActor>();
	}
};
DUMPER7_ASSERTS_ABGUFixCameraTriggerActor;

// SharpClass b1-Managed.BED_ProcessStateNode_AddBuff
// 0x0010 (0x02B0 - 0x02A0)
class UBED_ProcessStateNode_AddBuff final : public UBED_ProcessStateNode
{
public:
	int32                                         BuffID;                                            // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffDuration;                                      // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_AddBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_AddBuff")
	}
	static class UBED_ProcessStateNode_AddBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_AddBuff>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_AddBuff;

// SharpClass b1-Managed.BGUOverlapArea
// 0x0000 (0x0328 - 0x0328)
class ABGUOverlapArea final : public ABGUAreaBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUOverlapArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUOverlapArea")
	}
	static class ABGUOverlapArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUOverlapArea>();
	}
};
DUMPER7_ASSERTS_ABGUOverlapArea;

// SharpClass b1-Managed.FOnAkPostEventCallbackWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnAkPostEventCallbackWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnAkPostEventCallbackWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnAkPostEventCallbackWrapper")
	}
	static class UFOnAkPostEventCallbackWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnAkPostEventCallbackWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnAkPostEventCallbackWrapper;

// SharpClass b1-Managed.BAID_CheckOwnerIsInBattleState
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckOwnerIsInBattleState final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckOwnerIsInBattleState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckOwnerIsInBattleState")
	}
	static class UBAID_CheckOwnerIsInBattleState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckOwnerIsInBattleState>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckOwnerIsInBattleState;

// SharpClass b1-Managed.BUS_SeqHelperActorData
// 0x0000 (0x0028 - 0x0028)
class UBUS_SeqHelperActorData final : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SeqHelperActorData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SeqHelperActorData")
	}
	static class UBUS_SeqHelperActorData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SeqHelperActorData>();
	}
};
DUMPER7_ASSERTS_UBUS_SeqHelperActorData;

// SharpClass b1-Managed.FluidSimulationRes
// 0x0068 (0x0098 - 0x0030)
class UFluidSimulationRes final : public UPrimaryDataAsset
{
public:
	class UMaterial*                              AdvectionMaterial;                                 // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              DivergenceMaterial;                                // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              PressureIterationMaterial;                         // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              GradientSubtractionMaterial;                       // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              BoundaryConditionMaterial;                         // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              ObstacleMaterial;                                  // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              ColorPreviewMaterial;                              // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              VelocityPreviewMaterial;                           // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              VolumePreviewMaterial;                             // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              VelocitySeedMaterial;                              // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              CopyRTMaterial;                                    // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              RaymarchVelocityMaterial;                          // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              InteractiveVolumeFogMaterial;                      // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FluidSimulationRes")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FluidSimulationRes")
	}
	static class UFluidSimulationRes* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFluidSimulationRes>();
	}
};
DUMPER7_ASSERTS_UFluidSimulationRes;

// SharpClass b1-Managed.BGUForceFightController
// 0x0008 (0x0330 - 0x0328)
class ABGUForceFightController final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_ForceFightControllerConfigComp*    ForceFightControllerConfigComp;                    // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUForceFightController")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUForceFightController")
	}
	static class ABGUForceFightController* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUForceFightController>();
	}
};
DUMPER7_ASSERTS_ABGUForceFightController;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInPreviewSeqContext
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInPreviewSeqContext final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInPreviewSeqContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInPreviewSeqContext")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInPreviewSeqContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInPreviewSeqContext>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInPreviewSeqContext;

// SharpClass b1-Managed.BGWDataAsset_AIPerceptionConfig
// 0x0018 (0x0048 - 0x0030)
class UBGWDataAsset_AIPerceptionConfig final : public UBGWDataAsset
{
public:
	float                                         HearRange;                                         // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SightRange;                                        // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LoseSightRange;                                    // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VisionAngleDegrees;                                // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ASRangeFromLastSeenLoc;                            // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsSightDominantSense : 1;                          // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AIPerceptionConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AIPerceptionConfig")
	}
	static class UBGWDataAsset_AIPerceptionConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AIPerceptionConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AIPerceptionConfig;

// SharpClass b1-Managed.BUS_ForceFightControllerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ForceFightControllerDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ForceFightControllerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ForceFightControllerDataComp")
	}
	static class UBUS_ForceFightControllerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ForceFightControllerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ForceFightControllerDataComp;

// SharpClass b1-Managed.B1NetReplicationGraphConnectionCS
// 0x0000 (0x02D8 - 0x02D8)
class UB1NetReplicationGraphConnectionCS final : public UB1NetReplicationGraphConnection
{
public:
	void NotifyActorChannelCleanedUpCS(class UActorChannel* Channel, int32 CloseReason);
	void NotifyActorChannelRemovedCS(class AActor* Actor);
	void NotifyActorChannelAddedCS(class AActor* Actor, class UActorChannel* Channel);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1NetReplicationGraphConnectionCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1NetReplicationGraphConnectionCS")
	}
	static class UB1NetReplicationGraphConnectionCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UB1NetReplicationGraphConnectionCS>();
	}
};
DUMPER7_ASSERTS_UB1NetReplicationGraphConnectionCS;

// SharpClass b1-Managed.FOnCheckBoxComponentStateChangedWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnCheckBoxComponentStateChangedWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(uint8 bIsChecked);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnCheckBoxComponentStateChangedWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnCheckBoxComponentStateChangedWrapper")
	}
	static class UFOnCheckBoxComponentStateChangedWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnCheckBoxComponentStateChangedWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnCheckBoxComponentStateChangedWrapper;

// SharpClass b1-Managed.BGWDataAsset_MagicallyChangeConfig
// 0x0080 (0x00B0 - 0x0030)
class UBGWDataAsset_MagicallyChangeConfig final : public UBGWDataAsset
{
public:
	float                                         UnitScale;                                         // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CapsuleHalfHeight;                                 // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         capsuleRadius;                                     // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class USkeletalMesh*                          SKMesh;                                            // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UMaterialInterface*>             Materials;                                         // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UClass*                                 ABPClass;                                          // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UPhysicsAsset*                          PhysicsAsset;                                      // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FMagicallyChangeConfig_TFXConfig> TFXConfig;                                       // 0x0068(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FUnitWeapon>                    Weapons;                                           // 0x0078(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBoneUseForDispMap>             InteractBones;                                     // 0x0088(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         Override_AbnormalDispID_Attacker;                  // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Override_AbnormalDispID_Victim;                    // 0x009C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 TamerAssetPath;                                    // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReadConfigFromUnit(class ABUTamerActor* Tamer);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_MagicallyChangeConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_MagicallyChangeConfig")
	}
	static class UBGWDataAsset_MagicallyChangeConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_MagicallyChangeConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_MagicallyChangeConfig;

// SharpClass b1-Managed.BGUGroupAIArea
// 0x0008 (0x0330 - 0x0328)
class ABGUGroupAIArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_GroupAIAreaConfigInfoComp*         GroupAIAreaConfigInfoComp;                         // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUGroupAIArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUGroupAIArea")
	}
	static class ABGUGroupAIArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUGroupAIArea>();
	}
};
DUMPER7_ASSERTS_ABGUGroupAIArea;

// SharpClass b1-Managed.BSNS_SetSDFSolverCenter
// 0x0008 (0x0108 - 0x0100)
class UBSNS_SetSDFSolverCenter final : public UMovieSceneCalliopeNotifyStateSection
{
public:
	struct FGameplayTag                           UnitGuid;                                          // 0x0100(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnNotifyBegin(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);
	void OnNotifyEnd(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSNS_SetSDFSolverCenter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSNS_SetSDFSolverCenter")
	}
	static class UBSNS_SetSDFSolverCenter* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSNS_SetSDFSolverCenter>();
	}
};
DUMPER7_ASSERTS_UBSNS_SetSDFSolverCenter;

// SharpClass b1-Managed.BUS_BuffTriggerAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_BuffTriggerAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BuffTriggerAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BuffTriggerAreaDataComp")
	}
	static class UBUS_BuffTriggerAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BuffTriggerAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BuffTriggerAreaDataComp;

// SharpClass b1-Managed.BED_FSMNode_Transit
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_Transit final : public UBED_FSMNode_SubGraph
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Transit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Transit")
	}
	static class UBED_FSMNode_Transit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Transit>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Transit;

// SharpClass b1-Managed.BGWTickRateOptimizeWorldSubSystem
// 0x0000 (0x0040 - 0x0040)
class UBGWTickRateOptimizeWorldSubSystem final : public UBGWTickableWorldSubSystem
{
public:
	void OnWorldBeginPlayCS(class UWorld* InWorld);

	uint8 DoesSupportWorldTypeCS(int32 WorldType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWTickRateOptimizeWorldSubSystem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWTickRateOptimizeWorldSubSystem")
	}
	static class UBGWTickRateOptimizeWorldSubSystem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWTickRateOptimizeWorldSubSystem>();
	}
};
DUMPER7_ASSERTS_UBGWTickRateOptimizeWorldSubSystem;

// SharpClass b1-Managed.BGUForceOriginalFormTriggerArea
// 0x0008 (0x0330 - 0x0328)
class ABGUForceOriginalFormTriggerArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_ForceOriginalFormAreaConfigComp*   ForceOriginalFormAreaConfigComp;                   // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUForceOriginalFormTriggerArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUForceOriginalFormTriggerArea")
	}
	static class ABGUForceOriginalFormTriggerArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUForceOriginalFormTriggerArea>();
	}
};
DUMPER7_ASSERTS_ABGUForceOriginalFormTriggerArea;

// SharpClass b1-Managed.BAIT_ExitGroupAI
// 0x0000 (0x00A8 - 0x00A8)
class UBAIT_ExitGroupAI final : public UBAIT_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_ExitGroupAI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_ExitGroupAI")
	}
	static class UBAIT_ExitGroupAI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_ExitGroupAI>();
	}
};
DUMPER7_ASSERTS_UBAIT_ExitGroupAI;

// SharpClass b1-Managed.BUS_ProcessGraphEditComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_ProcessGraphEditComp final : public UActorEditCompBase
{
public:
	TArray<class UCalliopeAsset*>                 ProcessAssets;                                     // 0x00C8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProcessGraphEditComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProcessGraphEditComp")
	}
	static class UBUS_ProcessGraphEditComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProcessGraphEditComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProcessGraphEditComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_PlayGoDownloadIncompleteImpl
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_PlayGoDownloadIncompleteImpl final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_PlayGoDownloadIncompleteImpl")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_PlayGoDownloadIncompleteImpl")
	}
	static class UBED_FSMNode_GI_Loading_PlayGoDownloadIncompleteImpl* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_PlayGoDownloadIncompleteImpl>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_PlayGoDownloadIncompleteImpl;

// SharpClass b1-Managed.BANS_GSSetCurveValueForCamOffset
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSSetCurveValueForCamOffset final : public UBANS_GSBase
{
public:
	struct FFGSCameraOffsetSetting                CameraOffsetSetting;                               // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetCurveValueForCamOffset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetCurveValueForCamOffset")
	}
	static class UBANS_GSSetCurveValueForCamOffset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetCurveValueForCamOffset>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetCurveValueForCamOffset;

// SharpClass b1-Managed.BUS_ForceOriginalFormAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ForceOriginalFormAreaDataComp final : public UBUS_AreaBaseDataContainer
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ForceOriginalFormAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ForceOriginalFormAreaDataComp")
	}
	static class UBUS_ForceOriginalFormAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ForceOriginalFormAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ForceOriginalFormAreaDataComp;

// SharpClass b1-Managed.BAID_CheckUpAxisAngle
// 0x0028 (0x00B8 - 0x0090)
class UBAID_CheckUpAxisAngle final : public UBAID_Base
{
public:
	float                                         MinAngle;                                          // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAngle;                                          // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseSocketDirection : 1;                            // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_99[0x3];                                       // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DirectionBaseSocket;                               // 0x009C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ForwardSocket;                                     // 0x00A4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   UpSocket;                                          // 0x00AC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckUpAxisAngle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckUpAxisAngle")
	}
	static class UBAID_CheckUpAxisAngle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckUpAxisAngle>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckUpAxisAngle;

// SharpClass b1-Managed.BANS_GSSetCurveValueToSimulateFog
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSSetCurveValueToSimulateFog final : public UBANS_GSBase
{
public:
	TArray<struct FGSFloatCurveToParam>           FloatCurveParamList;                               // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetCurveValueToSimulateFog")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetCurveValueToSimulateFog")
	}
	static class UBANS_GSSetCurveValueToSimulateFog* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetCurveValueToSimulateFog>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetCurveValueToSimulateFog;

// SharpClass b1-Managed.BUS_GroupAIAreaConfigInfoComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_GroupAIAreaConfigInfoComp final : public UActorEditCompBase
{
public:
	class UBGWGroupAIMgrConfigDataAsset*          GroupAIMgrConfigDA;                                // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWGroupAIBattleHotZoneConfigDataAsset* GroupAIBattleHotZoneConfigDA;                     // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GroupAIAreaConfigInfoComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GroupAIAreaConfigInfoComp")
	}
	static class UBUS_GroupAIAreaConfigInfoComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GroupAIAreaConfigInfoComp>();
	}
};
DUMPER7_ASSERTS_UBUS_GroupAIAreaConfigInfoComp;

// SharpClass b1-Managed.BED_ProcessMachineNode_TemplateBase
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessMachineNode_TemplateBase : public UBED_ProcessMachineNode
{
public:
	TArray<class FName> GetContextOutputsInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_TemplateBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_TemplateBase")
	}
	static class UBED_ProcessMachineNode_TemplateBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_TemplateBase>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_TemplateBase;

// SharpClass b1-Managed.BED_ProcessMachineNode_Story
// 0x0050 (0x02F0 - 0x02A0)
class UBED_ProcessMachineNode_Story final : public UBED_ProcessMachineNode_TemplateBase
{
public:
	ESequenceBlendInMatchPositionType             MatchPositionType;                                 // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          Overlap;                                           // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bWaitPlayFinish : 1;                               // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B5[0x3];                                      // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          Sequence;                                          // 0x02B8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         SequenceID;                                        // 0x02C8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bGainItemWhenFinish : 1;                           // 0x02CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2CD[0x3];                                      // 0x02CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FGainItemConfig>                GainItems;                                         // 0x02D0(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	uint8                                         bChapterEndStory : 1;                              // 0x02E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2E1[0x3];                                      // 0x02E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ChapterID;                                         // 0x02E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bTriggerTransBack : 1;                             // 0x02E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2E8_1 : 7;                                  // 0x02E8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bTriggerMonsterGoHome : 1;                         // 0x02E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2E9_1 : 7;                                  // 0x02E9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisablePlayerControl : 1;                         // 0x02EA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2EA_1 : 7;                                  // 0x02EA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableMovementInput : 1;                         // 0x02EB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2EB_1 : 7;                                  // 0x02EB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableLookAtInput : 1;                           // 0x02EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2EC_1 : 7;                                  // 0x02EC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHidePlayer : 1;                                   // 0x02ED(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2ED_1 : 7;                                  // 0x02ED(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHideHud : 1;                                      // 0x02EE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Story")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Story")
	}
	static class UBED_ProcessMachineNode_Story* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Story>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Story;

// SharpClass b1-Managed.BUS_IntervalTriggerAreaConfigComp
// 0x0090 (0x0158 - 0x00C8)
class UBUS_IntervalTriggerAreaConfigComp final : public UActorEditCompBase
{
public:
	uint8                                         AutoEnable : 1;                                    // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C9[0x3];                                       // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TriggerInterval;                                   // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DuringTime;                                        // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 AddBuffList;                                       // 0x00D8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<int32>                                 PlayerAddBuffList;                                 // 0x00E8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class ABUTamerActor>>   IgnoredChrs;                                       // 0x00F8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class ABUTamerActor>>   IgnoredPerceptionSettingChrs;                      // 0x0108(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UBGWDataAsset_AIPerceptionConfig*       AIPerceptionSetting;                               // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_PostProcessMatSetting*    PostProcessMatConfig;                              // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          AkEventBegin;                                      // 0x0128(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          AkEventStop;                                       // 0x0130(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWBGMConfigDataAsset*                 VolumeBGMConfigDA;                                 // 0x0138(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFBGMVolumeGroupConfig                 VolumeGroupConfig;                                 // 0x0140(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_IntervalTriggerAreaConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_IntervalTriggerAreaConfigComp")
	}
	static class UBUS_IntervalTriggerAreaConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_IntervalTriggerAreaConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_IntervalTriggerAreaConfigComp;

// SharpClass b1-Managed.UGSInputSettingsPreProcEvent
// 0x0000 (0x0028 - 0x0028)
class UUGSInputSettingsPreProcEvent final : public UObject
{
public:
	void OnMouseButtonDownEvent(const struct FPointerEvent& InMouseEvent);
	void OnMouseButtonUpEvent(const struct FPointerEvent& InMouseEvent);
	void OnKeyDownEvent(const struct FKeyEvent& InKeyEvent);
	void OnKeyUpEvent(const struct FKeyEvent& InKeyEvent);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UGSInputSettingsPreProcEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UGSInputSettingsPreProcEvent")
	}
	static class UUGSInputSettingsPreProcEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUGSInputSettingsPreProcEvent>();
	}
};
DUMPER7_ASSERTS_UUGSInputSettingsPreProcEvent;

// SharpClass b1-Managed.BAID_CreateRequest
// 0x0088 (0x0118 - 0x0090)
class UBAID_CreateRequest final : public UBAID_Base
{
public:
	TArray<EAIAttentionFeatureType>               RequiredFeatureList;                               // 0x0090(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<uint8>                                 InverseList;                                       // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	EAIRequestType                                AIRequestType;                                     // 0x00B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B1[0x7];                                       // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EPointTestType>                        FeatureTestList;                                   // 0x00B8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FCheckAngleTest>                FeatureCheckAngleTestList;                         // 0x00C8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FDistanceTest                          FeatureDistanceTest;                               // 0x00D8(0x0002)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_DA[0x2];                                       // 0x00DA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRingPointGenerate                     RingPointGenerate;                                 // 0x00DC(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsRandomPoint : 1;                                 // 0x00EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EPointGenBaseType                             PointGenBaseType;                                  // 0x00ED(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_EE[0x2];                                       // 0x00EE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EPointTestType>                        PointTestList;                                     // 0x00F0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FCheckAngleTest>                CheckAngleTestList;                                // 0x0100(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FDistanceTest                          DistanceTest;                                      // 0x0110(0x0002)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CreateRequest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CreateRequest")
	}
	static class UBAID_CreateRequest* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CreateRequest>();
	}
};
DUMPER7_ASSERTS_UBAID_CreateRequest;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_BackToStandAlone
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_BackToStandAlone final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_BackToStandAlone")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_BackToStandAlone")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_BackToStandAlone* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_BackToStandAlone>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_BackToStandAlone;

// SharpClass b1-Managed.BGUUpdraftArea
// 0x0008 (0x0330 - 0x0328)
class ABGUUpdraftArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_UpdraftConfigInfoComp*             UpdraftConfigInfoComp;                             // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUUpdraftArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUUpdraftArea")
	}
	static class ABGUUpdraftArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUUpdraftArea>();
	}
};
DUMPER7_ASSERTS_ABGUUpdraftArea;

// SharpClass b1-Managed.BUS_AreaConfigInfoComp
// 0x0028 (0x00F0 - 0x00C8)
class UBUS_AreaConfigInfoComp final : public UActorEditCompBase
{
public:
	EAreaType                                     AreaType;                                          // 0x00C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C9[0x7];                                       // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAreaUnitFilter                        UnitFilter;                                        // 0x00D0(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IngnorePlayerTrans : 1;                            // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E8_1 : 7;                                   // 0x00E8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bAutoEnableOverlap : 1;                            // 0x00E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E9_1 : 7;                                   // 0x00E9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bNotifyGraph : 1;                                  // 0x00EA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AreaConfigInfoComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AreaConfigInfoComp")
	}
	static class UBUS_AreaConfigInfoComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AreaConfigInfoComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AreaConfigInfoComp;

// SharpClass b1-Managed.BUS_AreaOverlapComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_AreaOverlapComp final : public UActorCompBaseUObj
{
public:
	void OnActorLeave_EnterArea(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
	void OnActorEnter_EnterArea(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnActorLeaveActor(class AActor* OverlappedActor, class AActor* OtherActor);
	void OnActorEnterActor(class AActor* OverlappedActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AreaOverlapComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AreaOverlapComp")
	}
	static class UBUS_AreaOverlapComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AreaOverlapComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AreaOverlapComp;

// SharpClass b1-Managed.BGUSequenceBoundingBoxActor
// 0x0008 (0x0298 - 0x0290)
class ABGUSequenceBoundingBoxActor final : public ATriggerBox
{
public:
	class USceneComponent*                        SceneRoot;                                         // 0x0290(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSequenceBoundingBoxActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSequenceBoundingBoxActor")
	}
	static class ABGUSequenceBoundingBoxActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSequenceBoundingBoxActor>();
	}
};
DUMPER7_ASSERTS_ABGUSequenceBoundingBoxActor;

// SharpClass b1-Managed.BGUShadowActorStaticBase
// 0x0040 (0x0348 - 0x0308)
class ABGUShadowActorStaticBase final : public ABGUActorBaseCS
{
public:
	class UStaticMeshComponent*                   BodyMesh;                                          // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   HeadMesh;                                          // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   ArmMesh;                                           // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   FootMesh;                                          // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   WeaponMesh;                                        // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   HuluMesh;                                          // 0x0330(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   TailMesh;                                          // 0x0338(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   HairMesh;                                          // 0x0340(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUShadowActorStaticBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUShadowActorStaticBase")
	}
	static class ABGUShadowActorStaticBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUShadowActorStaticBase>();
	}
};
DUMPER7_ASSERTS_ABGUShadowActorStaticBase;

// SharpClass b1-Managed.BANS_GSAddBuffByID
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSAddBuffByID final : public UBANS_GSBase
{
public:
	int32                                         BuffID;                                            // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseBuffDescDuration : 1;                           // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSValidateInputCS(class AActor* Actor) const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAddBuffByID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAddBuffByID")
	}
	static class UBANS_GSAddBuffByID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAddBuffByID>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAddBuffByID;

// SharpClass b1-Managed.BGUDeadZone
// 0x0000 (0x0328 - 0x0328)
class ABGUDeadZone final : public ABGUAreaBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDeadZone")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDeadZone")
	}
	static class ABGUDeadZone* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDeadZone>();
	}
};
DUMPER7_ASSERTS_ABGUDeadZone;

// SharpClass b1-Managed.MovieNodeInstance_CustomEvent
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_CustomEvent final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_CustomEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_CustomEvent")
	}
	static class UMovieNodeInstance_CustomEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_CustomEvent>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_CustomEvent;

// SharpClass b1-Managed.BUS_DeadZoneLogicComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_DeadZoneLogicComp final : public UActorCompBaseUObj
{
public:
	void PlayerCliffFallRollBack();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DeadZoneLogicComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DeadZoneLogicComp")
	}
	static class UBUS_DeadZoneLogicComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DeadZoneLogicComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DeadZoneLogicComp;

// SharpClass b1-Managed.BGUSafeLandArea
// 0x0000 (0x0328 - 0x0328)
class ABGUSafeLandArea final : public ABGUAreaBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSafeLandArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSafeLandArea")
	}
	static class ABGUSafeLandArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSafeLandArea>();
	}
};
DUMPER7_ASSERTS_ABGUSafeLandArea;

// SharpClass b1-Managed.BUS_DamageCastDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DamageCastDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DamageCastDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DamageCastDataComp")
	}
	static class UBUS_DamageCastDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DamageCastDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DamageCastDataComp;

// SharpClass b1-Managed.BED_ComboNode_State
// 0x0050 (0x02F0 - 0x02A0)
class UBED_ComboNode_State : public UBED_ComboNode
{
public:
	TMap<class FName, uint8>                      OptionalPins;                                      // 0x02A0(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void PostLoadInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ComboNode_State")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ComboNode_State")
	}
	static class UBED_ComboNode_State* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ComboNode_State>();
	}
};
DUMPER7_ASSERTS_UBED_ComboNode_State;

// SharpClass b1-Managed.BED_ComboNode_Idle
// 0x0000 (0x02F0 - 0x02F0)
class UBED_ComboNode_Idle final : public UBED_ComboNode_State
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ComboNode_Idle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ComboNode_Idle")
	}
	static class UBED_ComboNode_Idle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ComboNode_Idle>();
	}
};
DUMPER7_ASSERTS_UBED_ComboNode_Idle;

// SharpClass b1-Managed.BUS_UpdraftConfigInfoComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_UpdraftConfigInfoComp final : public UActorEditCompBase
{
public:
	float                                         UpVelocity;                                        // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CD;                                                // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableDebug : 1;                                  // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_UpdraftConfigInfoComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_UpdraftConfigInfoComp")
	}
	static class UBUS_UpdraftConfigInfoComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_UpdraftConfigInfoComp>();
	}
};
DUMPER7_ASSERTS_UBUS_UpdraftConfigInfoComp;

// SharpClass b1-Managed.BUS_PerformerDestructibleDestroyComp
// 0x0010 (0x00E0 - 0x00D0)
class UBUS_PerformerDestructibleDestroyComp final : public UBaseActorCompTickable
{
public:
	uint8                                         bIsEnabled : 1;                                    // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EGSHitDestructibleStrengthLevel               HitStrengthLevel;                                  // 0x00D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D2[0x2];                                       // 0x00D2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   HitShapeTag;                                       // 0x00D4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsNeedDrawDebug : 1;                               // 0x00DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void TickComponentInCS(float DeltaTime);
	void SetEnableDestroyDestructible(uint8 IsEnabled);
	void BeginPlayInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_PerformerDestructibleDestroyComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_PerformerDestructibleDestroyComp")
	}
	static class UBUS_PerformerDestructibleDestroyComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_PerformerDestructibleDestroyComp>();
	}
};
DUMPER7_ASSERTS_UBUS_PerformerDestructibleDestroyComp;

// SharpClass b1-Managed.BUI_MapSprite
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_MapSprite final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_MapSprite")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_MapSprite")
	}
	static class UBUI_MapSprite* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_MapSprite>();
	}
};
DUMPER7_ASSERTS_UBUI_MapSprite;

// SharpClass b1-Managed.BGUCricketMgrActor
// 0x0008 (0x0310 - 0x0308)
class ABGUCricketMgrActor final : public ABGUActorBaseCS
{
public:
	class UBUS_CricketMgrConfigComp*              CricketMgrConfigComp;                              // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCricketMgrActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCricketMgrActor")
	}
	static class ABGUCricketMgrActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCricketMgrActor>();
	}
};
DUMPER7_ASSERTS_ABGUCricketMgrActor;

// SharpClass b1-Managed.BUS_CricketMgrConfigComp
// 0x0060 (0x0128 - 0x00C8)
class UBUS_CricketMgrConfigComp final : public UActorEditCompBase
{
public:
	class UClass*                                 CricketTamer;                                      // 0x00C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpawnProbability;                                  // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              SpawnDelayTimeRange;                               // 0x00D8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TrySpawnMaxCount;                                  // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReSpawnDelayTime;                                  // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FCricketMovePointConfig>        MovePointConfig;                                   // 0x00F0(0x0010)(Edit, NativeAccessSpecifierPublic)
	float                                         LeaveFightDistance;                                // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LeaveFightDelayTime;                               // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_CricketInteractConfig*    InteractConfig;                                    // 0x0108(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWeakIdle;                                        // 0x0110(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WeakDuration;                                      // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NormalLongPressInteractGroupID;                    // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WeakLongPressInteractGroupID;                      // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CricketMgrConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CricketMgrConfigComp")
	}
	static class UBUS_CricketMgrConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CricketMgrConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CricketMgrConfigComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_820DemoStartUp
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_820DemoStartUp final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_820DemoStartUp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_820DemoStartUp")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_820DemoStartUp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_820DemoStartUp>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_820DemoStartUp;

// SharpClass b1-Managed.BUS_CricketMgrDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_CricketMgrDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CricketMgrDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CricketMgrDataComp")
	}
	static class UBUS_CricketMgrDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CricketMgrDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CricketMgrDataComp;

// SharpClass b1-Managed.BossRushPlayerStart
// 0x0020 (0x02A8 - 0x0288)
class ABossRushPlayerStart : public AActor
{
public:
	uint8                                         bModifyLevelTag : 1;                               // 0x0288(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_289[0x3];                                      // 0x0289(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   LevelTag;                                          // 0x028C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBossRushPlayerStartType                      UseType;                                           // 0x0294(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_295[0x3];                                      // 0x0295(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class USceneComponent*                        SceneComponent;                                    // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UArrowComponent*                        ArrowComponent;                                    // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BossRushPlayerStart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BossRushPlayerStart")
	}
	static class ABossRushPlayerStart* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABossRushPlayerStart>();
	}
};
DUMPER7_ASSERTS_ABossRushPlayerStart;

// SharpClass b1-Managed.BGUJJSObstacleBase
// 0x0010 (0x0318 - 0x0308)
class ABGUJJSObstacleBase final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        DefaultRootComp;                                   // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBUS_JJSObstacleConfigComp*             JJSObstacleConfigComp;                             // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUJJSObstacleBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUJJSObstacleBase")
	}
	static class ABGUJJSObstacleBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUJJSObstacleBase>();
	}
};
DUMPER7_ASSERTS_ABGUJJSObstacleBase;

// SharpClass b1-Managed.BUAnimHumanoidCS_LinkedInstanceBase
// 0x0000 (0x0350 - 0x0350)
class UBUAnimHumanoidCS_LinkedInstanceBase : public UAnimInstance
{
public:
	void BlueprintThreadSafeUpdateAnimation(float DeltaTime);
	void BlueprintInitializeAnimation();
	void BlueprintUpdateAnimation(float DeltaTimeX);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_LinkedInstanceBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_LinkedInstanceBase")
	}
	static class UBUAnimHumanoidCS_LinkedInstanceBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_LinkedInstanceBase>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_LinkedInstanceBase;

// SharpClass b1-Managed.BUAnimHumanoidCS_CloudLocomotion
// 0x0100 (0x0450 - 0x0350)
class UBUAnimHumanoidCS_CloudLocomotion final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	class UAnimSequence*                          LeanPitchAdditvie_Up;                              // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          LeanPitchAdditvie_Down;                            // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          StartFwd;                                          // 0x0360(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          StartFwdL;                                         // 0x0368(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          StartFwdR;                                         // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          StartBwdL;                                         // 0x0378(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          StartBwdR;                                         // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          RunLoop;                                           // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          RushLoop;                                          // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          RunLoopAdditvie_Left;                              // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          RunLoopAdditvie_Right;                             // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          RushLoopAdditvie_Left;                             // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          RushLoopAdditvie_Right;                            // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          RunStop;                                           // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          RushStop;                                          // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUpdateAnimIdle : 1;                               // 0x03C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3C9[0x3];                                      // 0x03C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InputVelocityAngle;                                // 0x03CC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Velocity;                                          // 0x03D0(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                MoveAcceleration;                                  // 0x03E8(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MappedSpeed;                                       // 0x0400(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGaitGroundedState                            GaitGroundedState;                                 // 0x0404(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_405[0x3];                                      // 0x0405(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         StartAngle;                                        // 0x0408(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotationSpeed;                                     // 0x040C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAcceleration;                                   // 0x0410(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_414[0x4];                                      // 0x0414(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                InputMoveDir;                                      // 0x0418(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FinalMoveDir;                                      // 0x0430(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetupIdleAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_CloudLocomotion")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_CloudLocomotion")
	}
	static class UBUAnimHumanoidCS_CloudLocomotion* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_CloudLocomotion>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_CloudLocomotion;

// SharpClass b1-Managed.BGUEnvironmentItemStateMachineActor
// 0x0018 (0x0320 - 0x0308)
class ABGUEnvironmentItemStateMachineActor final : public ABGUEnvironmentItemStateMachineActorBase
{
public:
	class UBUS_EnvironmentItemStateMachineComp*   EnvironmentItemStateMachineComp;                   // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBoxComponent*                          TriggerBox;                                        // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FEnvironmentItemStateMachineExtAbilityMask ExtAbilityMask;                                // 0x0318(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUEnvironmentItemStateMachineActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUEnvironmentItemStateMachineActor")
	}
	static class ABGUEnvironmentItemStateMachineActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUEnvironmentItemStateMachineActor>();
	}
};
DUMPER7_ASSERTS_ABGUEnvironmentItemStateMachineActor;

// SharpClass b1-Managed.BGWDataAsset_WaterSplashMapping
// 0x0070 (0x00A0 - 0x0030)
class UBGWDataAsset_WaterSplashMapping final : public UBGWDataAsset
{
public:
	uint8                                         bDrawDebug : 1;                                    // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SocketName_PostAudio;                              // 0x0034(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AudioFadeOutTime_Ms;                               // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<int32, struct FWaterSplashResourceMap_WithSurfaceType> ResourceMap;                         // 0x0040(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class UObject*>                        CachedSoftObjectActualResources;                   // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_WaterSplashMapping")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_WaterSplashMapping")
	}
	static class UBGWDataAsset_WaterSplashMapping* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_WaterSplashMapping>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_WaterSplashMapping;

// SharpClass b1-Managed.BUS_EnvironmentItemStateMachineComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_EnvironmentItemStateMachineComp final : public UActorEditCompBase
{
public:
	uint8                                         bEnableBoxOverlaping : 1;                          // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ETriggerUnitFilter                            TriggerUnitFilter;                                 // 0x00C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CA[0x2];                                       // 0x00CA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TriggerRange;                                      // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCanTriggerRepeatedly : 1;                         // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D1[0x3];                                       // 0x00D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SpecifiedResID;                                    // 0x00D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 ResIDBlackList;                                    // 0x00D8(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_EnvironmentItemStateMachineComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_EnvironmentItemStateMachineComp")
	}
	static class UBUS_EnvironmentItemStateMachineComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_EnvironmentItemStateMachineComp>();
	}
};
DUMPER7_ASSERTS_UBUS_EnvironmentItemStateMachineComp;

// SharpClass b1-Managed.BGW_LevelStreamingStateMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_LevelStreamingStateMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_LevelStreamingStateMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_LevelStreamingStateMgr")
	}
	static class UBGW_LevelStreamingStateMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_LevelStreamingStateMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_LevelStreamingStateMgr;

// SharpClass b1-Managed.BAIS_SurroundObstacleTick
// 0x0030 (0x00C8 - 0x0098)
class UBAIS_SurroundObstacleTick final : public UBAIS_Base
{
public:
	class UEnvQuery*                              CheckObstacleEQSTemplate;                          // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CheckDistance;                                     // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CheckPointNum;                                     // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FVector2D>                      CheckPointsWeightList;                             // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NativeAccessSpecifierPrivate)
	EscapeWay                                     EscapeWay;                                         // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B9[0x7];                                       // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class ABGUCharacter*                          OwnerCharacter;                                    // 0x00C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIS_SurroundObstacleTick")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIS_SurroundObstacleTick")
	}
	static class UBAIS_SurroundObstacleTick* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIS_SurroundObstacleTick>();
	}
};
DUMPER7_ASSERTS_UBAIS_SurroundObstacleTick;

// SharpClass b1-Managed.BUS_EnvironmentItemStateMachineDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_EnvironmentItemStateMachineDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_EnvironmentItemStateMachineDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_EnvironmentItemStateMachineDataComp")
	}
	static class UBUS_EnvironmentItemStateMachineDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_EnvironmentItemStateMachineDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_EnvironmentItemStateMachineDataComp;

// SharpClass b1-Managed.BED_BossRushNode_Idle
// 0x0028 (0x02C8 - 0x02A0)
class UBED_BossRushNode_Idle final : public UBED_BossRushNode_TemplateBase
{
public:
	TArray<struct FCompositeTransitionCondition_Idle> TransitionConditions;                          // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FIdleProcessAction>             ProcessActions;                                    // 0x02B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         bUseResetPin : 1;                                  // 0x02C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode_Idle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode_Idle")
	}
	static class UBED_BossRushNode_Idle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode_Idle>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode_Idle;

// SharpClass b1-Managed.BUBirthPoint
// 0x0000 (0x02B8 - 0x02B8)
class ABUBirthPoint final : public ABGUBirthPoint
{
public:
	void ReceiveBeginPlay();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUBirthPoint")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUBirthPoint")
	}
	static class ABUBirthPoint* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABUBirthPoint>();
	}
};
DUMPER7_ASSERTS_ABUBirthPoint;

// SharpClass b1-Managed.BAID_CheckTargetIsInPursuitRange
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckTargetIsInPursuitRange final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckTargetIsInPursuitRange")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckTargetIsInPursuitRange")
	}
	static class UBAID_CheckTargetIsInPursuitRange* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckTargetIsInPursuitRange>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckTargetIsInPursuitRange;

// SharpClass b1-Managed.AnimNotify_GSFootStep_FootR
// 0x0000 (0x0058 - 0x0058)
class UAnimNotify_GSFootStep_FootR final : public UAnimNotify_GSFootStep
{
public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AnimNotify_GSFootStep_FootR")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AnimNotify_GSFootStep_FootR")
	}
	static class UAnimNotify_GSFootStep_FootR* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAnimNotify_GSFootStep_FootR>();
	}
};
DUMPER7_ASSERTS_UAnimNotify_GSFootStep_FootR;

// SharpClass b1-Managed.BGUFXAnimalActor
// 0x0020 (0x0328 - 0x0308)
class ABGUFXAnimalActor final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        Root;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraComponent*                      NiagaraComp;                                       // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBoxComponent*                          TriggerBox;                                        // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_FXAnimalEditComp*                  FXAnimalConfigComp;                                // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFXAnimalActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFXAnimalActor")
	}
	static class ABGUFXAnimalActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUFXAnimalActor>();
	}
};
DUMPER7_ASSERTS_ABGUFXAnimalActor;

// SharpClass b1-Managed.BUS_FXAnimalEditComp
// 0x0018 (0x00E0 - 0x00C8)
class UBUS_FXAnimalEditComp final : public UActorEditCompBase
{
public:
	EFXAnimalSpeedType                            SpeedType;                                         // 0x00C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C9[0x3];                                       // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MoveSpeed;                                         // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFXAnimalMoveType                             MoveType;                                          // 0x00D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D1[0x3];                                       // 0x00D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Time_BeginToDisappear;                             // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time_EscapeToDisappear;                            // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time_DisappearToDestory;                           // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_FXAnimalEditComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_FXAnimalEditComp")
	}
	static class UBUS_FXAnimalEditComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_FXAnimalEditComp>();
	}
};
DUMPER7_ASSERTS_UBUS_FXAnimalEditComp;

// SharpClass b1-Managed.BAIT_SwitchAttackAndWander
// 0x0018 (0x00C0 - 0x00A8)
class UBAIT_SwitchAttackAndWander final : public UBAIT_Base
{
public:
	ESwitchBattleFSMState                         SwitchBattleFSMState;                              // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A9[0x3];                                       // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinWanderTime;                                     // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxWanderTime;                                     // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinComboNum;                                       // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxComboNum;                                       // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_SwitchAttackAndWander")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_SwitchAttackAndWander")
	}
	static class UBAIT_SwitchAttackAndWander* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_SwitchAttackAndWander>();
	}
};
DUMPER7_ASSERTS_UBAIT_SwitchAttackAndWander;

// SharpClass b1-Managed.BGUBattleSC
// 0x0008 (0x0310 - 0x0308)
class ABGUBattleSC final : public ABGUActorBaseCS
{
public:
	class UBUS_MessageDistributionCenter*         MessageDistributionCenter;                         // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUBattleSC")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUBattleSC")
	}
	static class ABGUBattleSC* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUBattleSC>();
	}
};
DUMPER7_ASSERTS_ABGUBattleSC;

// SharpClass b1-Managed.BAN_ShowMapTips
// 0x0008 (0x0058 - 0x0050)
class UBAN_ShowMapTips final : public UBAN_GSBase
{
public:
	int32                                         UIWordID;                                          // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_ShowMapTips")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_ShowMapTips")
	}
	static class UBAN_ShowMapTips* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_ShowMapTips>();
	}
};
DUMPER7_ASSERTS_UBAN_ShowMapTips;

// SharpClass b1-Managed.BUS_FXAnimalDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_FXAnimalDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_FXAnimalDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_FXAnimalDataComp")
	}
	static class UBUS_FXAnimalDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_FXAnimalDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_FXAnimalDataComp;

// SharpClass b1-Managed.BUS_MeditationPointConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_MeditationPointConfigComp final : public UActorEditCompBase
{
public:
	struct FMeditationPointConfig                 MeditationPointConfig;                             // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_MeditationPointConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_MeditationPointConfigComp")
	}
	static class UBUS_MeditationPointConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_MeditationPointConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_MeditationPointConfigComp;

// SharpClass b1-Managed.BANS_SweepHitSceneItems
// 0x0070 (0x00B8 - 0x0048)
class UBANS_SweepHitSceneItems final : public UBANS_GSBase
{
public:
	TArray<struct FUStCheckShape>                 SweepCheckShape;                                   // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         BulletID;                                          // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAimType                                      AimType;                                           // 0x005C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5D[0x3];                                       // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSpawnBulletSpeed                      BulletFlySpd;                                      // 0x0060(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                AimConstraintAxis;                                 // 0x0078(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSpawnBulletMinMaxValue                BornDirOffsetX;                                    // 0x0090(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSpawnBulletMinMaxValue                BornDirOffsetY;                                    // 0x009C(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSpawnBulletMinMaxValue                BornDirOffsetZ;                                    // 0x00A8(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_SweepHitSceneItems")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_SweepHitSceneItems")
	}
	static class UBANS_SweepHitSceneItems* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_SweepHitSceneItems>();
	}
};
DUMPER7_ASSERTS_UBANS_SweepHitSceneItems;

// SharpClass b1-Managed.BI_GourdCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_GourdCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_GourdCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_GourdCS")
	}
	static class UBI_GourdCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_GourdCS>();
	}
};
DUMPER7_ASSERTS_UBI_GourdCS;

// SharpClass b1-Managed.BUS_ManualSplineMoveVolumeComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_ManualSplineMoveVolumeComp final : public UActorEditCompBase
{
public:
	class UBGWDataAsset_ManualSplineMoveAnimConfig* ForwardSplineAnimConfig;                         // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_ManualSplineMoveAnimConfig* ReverseSplineAnimConfig;                         // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ManualSplineMoveVolumeComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ManualSplineMoveVolumeComp")
	}
	static class UBUS_ManualSplineMoveVolumeComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ManualSplineMoveVolumeComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ManualSplineMoveVolumeComp;

// SharpClass b1-Managed.BGWDataAsset_TryFindSceneItemConfig
// 0x0020 (0x0050 - 0x0030)
class UBGWDataAsset_TryFindSceneItemConfig final : public UBGWDataAsset
{
public:
	TArray<class FName>                           SceneActorTags;                                    // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         MinDistance;                                       // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDistance;                                       // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFindSceneItemWay                             FindSceneItemWay;                                  // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedRemoveCurrentCatch : 1;                        // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_TryFindSceneItemConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_TryFindSceneItemConfig")
	}
	static class UBGWDataAsset_TryFindSceneItemConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_TryFindSceneItemConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_TryFindSceneItemConfig;

// SharpClass b1-Managed.BUS_EquipPreviewActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_EquipPreviewActorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_EquipPreviewActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_EquipPreviewActorDataComp")
	}
	static class UBUS_EquipPreviewActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_EquipPreviewActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_EquipPreviewActorDataComp;

// SharpClass b1-Managed.BUMapsymblolocationActor
// 0x0010 (0x0318 - 0x0308)
class ABUMapsymblolocationActor final : public ABGUActorBaseCS
{
public:
	class UBUS_MapSymbolConfigComp*               MapsymblolConfigComp;                              // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseDebugDraw : 1;                                  // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUMapsymblolocationActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUMapsymblolocationActor")
	}
	static class ABUMapsymblolocationActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABUMapsymblolocationActor>();
	}
};
DUMPER7_ASSERTS_ABUMapsymblolocationActor;

// SharpClass b1-Managed.FOnKeySelectedWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnKeySelectedWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(const struct FInputChord& SelectedKey);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnKeySelectedWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnKeySelectedWrapper")
	}
	static class UFOnKeySelectedWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnKeySelectedWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnKeySelectedWrapper;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_CheckArchiveDataIsValid
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_CheckArchiveDataIsValid final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_CheckArchiveDataIsValid")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_CheckArchiveDataIsValid")
	}
	static class UBED_FSMNode_GI_Loading_CheckArchiveDataIsValid* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_CheckArchiveDataIsValid>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_CheckArchiveDataIsValid;

// SharpClass b1-Managed.BUS_MapSymbolConfigComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_MapSymbolConfigComp final : public UActorEditCompBase
{
public:
	struct FMapSymbolConfig                       MapSymbolConfig;                                   // 0x00C8(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_MapSymbolConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_MapSymbolConfigComp")
	}
	static class UBUS_MapSymbolConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_MapSymbolConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_MapSymbolConfigComp;

// SharpClass b1-Managed.BUS_SpiderNavigationDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SpiderNavigationDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpiderNavigationDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpiderNavigationDataComp")
	}
	static class UBUS_SpiderNavigationDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpiderNavigationDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SpiderNavigationDataComp;

// SharpClass b1-Managed.BGP_PlayerStateCS
// 0x0008 (0x03C0 - 0x03B8)
class ABGP_PlayerStateCS : public ABGPPlayerState
{
public:
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x03B8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PostInitializeComponentsCS();
	void ReceiveDestroyed();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGP_PlayerStateCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGP_PlayerStateCS")
	}
	static class ABGP_PlayerStateCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGP_PlayerStateCS>();
	}
};
DUMPER7_ASSERTS_ABGP_PlayerStateCS;

// SharpClass b1-Managed.TestCaseUI
// 0x0000 (0x02A8 - 0x02A8)
class UTestCaseUI final : public UJavascriptUserObjectListEntry
{
public:
	void OnInitialized();
	void CustomTick(const struct FGeometry& MyGeometry, float InDeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("TestCaseUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"TestCaseUI")
	}
	static class UTestCaseUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UTestCaseUI>();
	}
};
DUMPER7_ASSERTS_UTestCaseUI;

// SharpClass b1-Managed.BGUNeutralFXAnimalSpawnPoint
// 0x0020 (0x0328 - 0x0308)
class ABGUNeutralFXAnimalSpawnPoint final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        Root;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_NeutralFXAnimalSpawnConfigComp*    ConfigComp;                                        // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBoxComponent*                          TriggerBox;                                        // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBoxComponent*                          TriggerBox_OutSide;                                // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUNeutralFXAnimalSpawnPoint")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUNeutralFXAnimalSpawnPoint")
	}
	static class ABGUNeutralFXAnimalSpawnPoint* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUNeutralFXAnimalSpawnPoint>();
	}
};
DUMPER7_ASSERTS_ABGUNeutralFXAnimalSpawnPoint;

// SharpClass b1-Managed.BI_TransStyleStickCS
// 0x0000 (0x03E0 - 0x03E0)
class UBI_TransStyleStickCS : public UBI_TransStyleCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransStyleStickCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransStyleStickCS")
	}
	static class UBI_TransStyleStickCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransStyleStickCS>();
	}
};
DUMPER7_ASSERTS_UBI_TransStyleStickCS;

// SharpClass b1-Managed.BI_TransStyle19CS
// 0x0000 (0x03E0 - 0x03E0)
class UBI_TransStyle19CS final : public UBI_TransStyleStickCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransStyle19CS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransStyle19CS")
	}
	static class UBI_TransStyle19CS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransStyle19CS>();
	}
};
DUMPER7_ASSERTS_UBI_TransStyle19CS;

// SharpClass b1-Managed.BUS_NeutralFXAnimalSpawnConfigComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_NeutralFXAnimalSpawnConfigComp final : public UActorEditCompBase
{
public:
	float                                         Outside_Dist;                                      // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Outside_Spd_Threshold;                             // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UNiagaraSystem*>                 RandomNiagaraTemplateList;                         // 0x00D0(0x0010)(Edit, NativeAccessSpecifierPublic)
	float                                         destroyTime;                                       // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFXAnimalSpawnMomentType                      SpawnMomentType;                                   // 0x00E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_NeutralFXAnimalSpawnConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_NeutralFXAnimalSpawnConfigComp")
	}
	static class UBUS_NeutralFXAnimalSpawnConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_NeutralFXAnimalSpawnConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_NeutralFXAnimalSpawnConfigComp;

// SharpClass b1-Managed.BUS_NeutralFXAnimalSpawnPointDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_NeutralFXAnimalSpawnPointDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_NeutralFXAnimalSpawnPointDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_NeutralFXAnimalSpawnPointDataComp")
	}
	static class UBUS_NeutralFXAnimalSpawnPointDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_NeutralFXAnimalSpawnPointDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_NeutralFXAnimalSpawnPointDataComp;

// SharpClass b1-Managed.BUS_DroppableDestructionDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DroppableDestructionDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DroppableDestructionDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DroppableDestructionDataComp")
	}
	static class UBUS_DroppableDestructionDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DroppableDestructionDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DroppableDestructionDataComp;

// SharpClass b1-Managed.BUS_TreeBirdSpawnMgrConfigComp
// 0x0050 (0x0118 - 0x00C8)
class UBUS_TreeBirdSpawnMgrConfigComp final : public UActorEditCompBase
{
public:
	TArray<struct FTreeInfo>                      TreeArray;                                         // 0x00C8(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic)
	class UBGWDataAsset_BPTreeInfo*               TreeInfoBase;                                      // 0x00D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTreeBirdSpawnConfig                   SpawnConfig;                                       // 0x00E0(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TreeBirdSpawnMgrConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TreeBirdSpawnMgrConfigComp")
	}
	static class UBUS_TreeBirdSpawnMgrConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TreeBirdSpawnMgrConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TreeBirdSpawnMgrConfigComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_CacheArchiveDataForClient
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_CacheArchiveDataForClient final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_CacheArchiveDataForClient")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_CacheArchiveDataForClient")
	}
	static class UBED_FSMNode_GI_Loading_CacheArchiveDataForClient* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_CacheArchiveDataForClient>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_CacheArchiveDataForClient;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletStandAlone
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletStandAlone final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletStandAlone")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletStandAlone")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletStandAlone* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletStandAlone>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletStandAlone;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_OpenLevelDefaultBattle
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_OpenLevelDefaultBattle final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_OpenLevelDefaultBattle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_OpenLevelDefaultBattle")
	}
	static class UBED_FSMNode_GI_Loading_OpenLevelDefaultBattle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_OpenLevelDefaultBattle>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_OpenLevelDefaultBattle;

// SharpClass b1-Managed.BED_ComboNode_Restart
// 0x0000 (0x02F0 - 0x02F0)
class UBED_ComboNode_Restart final : public UBED_ComboNode_State
{
public:
	TArray<class FName> GetContextOutputsInCS();
	TArray<class FName> GetContextInputsInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ComboNode_Restart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ComboNode_Restart")
	}
	static class UBED_ComboNode_Restart* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ComboNode_Restart>();
	}
};
DUMPER7_ASSERTS_UBED_ComboNode_Restart;

// SharpClass b1-Managed.BUS_TreeBirdSpawnMgrDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_TreeBirdSpawnMgrDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TreeBirdSpawnMgrDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TreeBirdSpawnMgrDataComp")
	}
	static class UBUS_TreeBirdSpawnMgrDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TreeBirdSpawnMgrDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TreeBirdSpawnMgrDataComp;

// SharpClass b1-Managed.BGUPerformerControlDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBGUPerformerControlDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPerformerControlDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPerformerControlDataComp")
	}
	static class UBGUPerformerControlDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUPerformerControlDataComp>();
	}
};
DUMPER7_ASSERTS_UBGUPerformerControlDataComp;

// SharpClass b1-Managed.BAID_CheckHasBuff
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckHasBuff final : public UBAID_Base
{
public:
	int32                                         BuffID;                                            // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckHasBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckHasBuff")
	}
	static class UBAID_CheckHasBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckHasBuff>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckHasBuff;

// SharpClass b1-Managed.FGSOnButtonCheckStateChangedWrapper
// 0x0000 (0x0028 - 0x0028)
class UFGSOnButtonCheckStateChangedWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(int32 GSID, uint8 bIsChecked);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FGSOnButtonCheckStateChangedWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FGSOnButtonCheckStateChangedWrapper")
	}
	static class UFGSOnButtonCheckStateChangedWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFGSOnButtonCheckStateChangedWrapper>();
	}
};
DUMPER7_ASSERTS_UFGSOnButtonCheckStateChangedWrapper;

// SharpClass b1-Managed.PerformerActionBase
// 0x0000 (0x0028 - 0x0028)
class UPerformerActionBase : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerActionBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerActionBase")
	}
	static class UPerformerActionBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerActionBase>();
	}
};
DUMPER7_ASSERTS_UPerformerActionBase;

// SharpClass b1-Managed.B1ReplicationGraphNode_PlayerRelatedActor
// 0x0000 (0x0080 - 0x0080)
class UB1ReplicationGraphNode_PlayerRelatedActor final : public UB1ReplicationGraphNode_CSBase
{
public:
	void GatherActorListsForConnectionCS(class APlayerController* PlayerController);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1ReplicationGraphNode_PlayerRelatedActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1ReplicationGraphNode_PlayerRelatedActor")
	}
	static class UB1ReplicationGraphNode_PlayerRelatedActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UB1ReplicationGraphNode_PlayerRelatedActor>();
	}
};
DUMPER7_ASSERTS_UB1ReplicationGraphNode_PlayerRelatedActor;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInDedicateServer
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInDedicateServer final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInDedicateServer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInDedicateServer")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInDedicateServer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInDedicateServer>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInDedicateServer;

// SharpClass b1-Managed.PerformerAction_PlayMontage
// 0x0018 (0x0040 - 0x0028)
class UPerformerAction_PlayMontage final : public UPerformerActionBase
{
public:
	struct FGsSmartParam                          Performer;                                         // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	class UAnimMontage*                           Montage;                                           // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerAction_PlayMontage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerAction_PlayMontage")
	}
	static class UPerformerAction_PlayMontage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerAction_PlayMontage>();
	}
};
DUMPER7_ASSERTS_UPerformerAction_PlayMontage;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInServer
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInServer final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInServer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInServer")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInServer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInServer>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInServer;

// SharpClass b1-Managed.PerformerAction_AutoTurn2Target
// 0x0058 (0x0080 - 0x0028)
class UPerformerAction_AutoTurn2Target final : public UPerformerActionBase
{
public:
	struct FGsSmartParam                          Performer;                                         // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	class UAnimMontage*                           TurnLeftMontage;                                   // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           TurnRightMontage;                                  // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TurnThreshold;                                     // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FInterpSpeed                           turnSpeed;                                         // 0x004C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRotator                               PerformerOriginRotation;                           // 0x0058(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class ABGUPerformerActorCS*                   PerformerActor;                                    // 0x0070(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 PlayerActor;                                       // 0x0078(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerAction_AutoTurn2Target")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerAction_AutoTurn2Target")
	}
	static class UPerformerAction_AutoTurn2Target* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerAction_AutoTurn2Target>();
	}
};
DUMPER7_ASSERTS_UPerformerAction_AutoTurn2Target;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_TravelToNextChapter
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_TravelToNextChapter final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_TravelToNextChapter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_TravelToNextChapter")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_TravelToNextChapter* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_TravelToNextChapter>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_TravelToNextChapter;

// SharpClass b1-Managed.PerformerAction_PlayBeginLoopMontage
// 0x0020 (0x0048 - 0x0028)
class UPerformerAction_PlayBeginLoopMontage final : public UPerformerActionBase
{
public:
	struct FGsSmartParam                          Performer;                                         // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	class UAnimMontage*                           BeginMontage;                                      // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           LoopMontage;                                       // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnMontageBlendingOut(class UAnimMontage* InMontage, uint8 bInterrupted);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerAction_PlayBeginLoopMontage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerAction_PlayBeginLoopMontage")
	}
	static class UPerformerAction_PlayBeginLoopMontage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerAction_PlayBeginLoopMontage>();
	}
};
DUMPER7_ASSERTS_UPerformerAction_PlayBeginLoopMontage;

// SharpClass b1-Managed.FOnButtonClickedEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnButtonClickedEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnButtonClickedEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnButtonClickedEventWrapper")
	}
	static class UFOnButtonClickedEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnButtonClickedEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnButtonClickedEventWrapper;

// SharpClass b1-Managed.BAIT_SummonBehaviorUseSkill
// 0x0000 (0x00A8 - 0x00A8)
class UBAIT_SummonBehaviorUseSkill final : public UBAIT_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_SummonBehaviorUseSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_SummonBehaviorUseSkill")
	}
	static class UBAIT_SummonBehaviorUseSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_SummonBehaviorUseSkill>();
	}
};
DUMPER7_ASSERTS_UBAIT_SummonBehaviorUseSkill;

// SharpClass b1-Managed.BED_QuestNode_CustomInput
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_CustomInput final : public UBED_QuestNode
{
public:
	class FName                                   EventName;                                         // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_CustomInput")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_CustomInput")
	}
	static class UBED_QuestNode_CustomInput* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_CustomInput>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_CustomInput;

// SharpClass b1-Managed.PerformerAction_SwitchHeadAimOffsetIndex
// 0x0018 (0x0040 - 0x0028)
class UPerformerAction_SwitchHeadAimOffsetIndex final : public UPerformerActionBase
{
public:
	struct FGsSmartParam                          Performer;                                         // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         Index_0;                                           // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerAction_SwitchHeadAimOffsetIndex")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerAction_SwitchHeadAimOffsetIndex")
	}
	static class UPerformerAction_SwitchHeadAimOffsetIndex* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerAction_SwitchHeadAimOffsetIndex>();
	}
};
DUMPER7_ASSERTS_UPerformerAction_SwitchHeadAimOffsetIndex;

// SharpClass b1-Managed.GSEQG_AreaPointGenerator
// 0x0048 (0x0150 - 0x0108)
class UGSEQG_AreaPointGenerator final : public UGSEQGBase_ProjectedPoint
{
public:
	struct FVector                                ContextOffset;                                     // 0x0108(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         XLength;                                           // 0x0120(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         YLength;                                           // 0x0124(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         XSplitNum;                                         // 0x0128(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         YSplitNum;                                         // 0x012C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         bFilterPathFinding : 1;                            // 0x0130(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected))
	uint8                                         BitPad_130_1 : 7;                                  // 0x0130(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFilterLineTracing : 1;                            // 0x0131(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected))
	uint8                                         Pad_132[0x2];                                      // 0x0132(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         RandomFilterPointNum;                              // 0x0134(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         bEnableDebug : 1;                                  // 0x0138(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected))
	uint8                                         Pad_139[0x7];                                      // 0x0139(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         LineTracingIgnoreActors;                           // 0x0140(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierProtected)

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_AreaPointGenerator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_AreaPointGenerator")
	}
	static class UGSEQG_AreaPointGenerator* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_AreaPointGenerator>();
	}
};
DUMPER7_ASSERTS_UGSEQG_AreaPointGenerator;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsEnableLoadingUserInput
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsEnableLoadingUserInput final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsEnableLoadingUserInput")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsEnableLoadingUserInput")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsEnableLoadingUserInput* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsEnableLoadingUserInput>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsEnableLoadingUserInput;

// SharpClass b1-Managed.PerformerAction_SwitchEyeAimOffsetIndex
// 0x0018 (0x0040 - 0x0028)
class UPerformerAction_SwitchEyeAimOffsetIndex final : public UPerformerActionBase
{
public:
	struct FGsSmartParam                          Performer;                                         // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         Index_0;                                           // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerAction_SwitchEyeAimOffsetIndex")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerAction_SwitchEyeAimOffsetIndex")
	}
	static class UPerformerAction_SwitchEyeAimOffsetIndex* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerAction_SwitchEyeAimOffsetIndex>();
	}
};
DUMPER7_ASSERTS_UPerformerAction_SwitchEyeAimOffsetIndex;

// SharpClass b1-Managed.PerformerAction_FadeOut
// 0x0030 (0x0058 - 0x0028)
class UPerformerAction_FadeOut final : public UPerformerActionBase
{
public:
	struct FGsSmartParam                          Performer;                                         // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MatParamName;                                      // 0x003C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            OpacityCurve;                                      // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ABGUPerformerActorCS*                   PerformerActor;                                    // 0x0050(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerAction_FadeOut")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerAction_FadeOut")
	}
	static class UPerformerAction_FadeOut* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerAction_FadeOut>();
	}
};
DUMPER7_ASSERTS_UPerformerAction_FadeOut;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Global_IsIgnoreWXLogin
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Global_IsIgnoreWXLogin final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Global_IsIgnoreWXLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Global_IsIgnoreWXLogin")
	}
	static class UBED_FSMNode_Condition_GI_Global_IsIgnoreWXLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Global_IsIgnoreWXLogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Global_IsIgnoreWXLogin;

// SharpClass b1-Managed.BED_MovieNode_GiveBackControlRight
// 0x0010 (0x02B0 - 0x02A0)
class UBED_MovieNode_GiveBackControlRight final : public UBED_MovieNode
{
public:
	float                                         CameraBlendOutTime;                                // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EViewTargetBlendFunction                      CameraBlendOutFunction;                            // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraBlendOutFuncExp;                             // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_GiveBackControlRight")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_GiveBackControlRight")
	}
	static class UBED_MovieNode_GiveBackControlRight* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_GiveBackControlRight>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_GiveBackControlRight;

// SharpClass b1-Managed.PerformerAction_FadeIn
// 0x0030 (0x0058 - 0x0028)
class UPerformerAction_FadeIn final : public UPerformerActionBase
{
public:
	struct FGsSmartParam                          Performer;                                         // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MatParamName;                                      // 0x003C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            OpacityCurve;                                      // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ABGUPerformerActorCS*                   PerformerActor;                                    // 0x0050(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerAction_FadeIn")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerAction_FadeIn")
	}
	static class UPerformerAction_FadeIn* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerAction_FadeIn>();
	}
};
DUMPER7_ASSERTS_UPerformerAction_FadeIn;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_GameLevelPass
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_GameLevelPass final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_GameLevelPass")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_GameLevelPass")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_GameLevelPass* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_GameLevelPass>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_GameLevelPass;

// SharpClass b1-Managed.BANS_GSHeadLock
// 0x0000 (0x0050 - 0x0050)
class UBANS_GSHeadLock final : public UAnimNotifyState_GSHeadLock
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSHeadLock")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSHeadLock")
	}
	static class UBANS_GSHeadLock* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSHeadLock>();
	}
};
DUMPER7_ASSERTS_UBANS_GSHeadLock;

// SharpClass b1-Managed.MovieNodeInstance_PerformerStopWaiting
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PerformerStopWaiting final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PerformerStopWaiting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PerformerStopWaiting")
	}
	static class UMovieNodeInstance_PerformerStopWaiting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PerformerStopWaiting>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PerformerStopWaiting;

// SharpClass b1-Managed.BUS_ProjectileBaseDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ProjectileBaseDataComp : public UBUS_ActorBaseDataComp
{
public:
	void LateECSBeginPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProjectileBaseDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProjectileBaseDataComp")
	}
	static class UBUS_ProjectileBaseDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProjectileBaseDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProjectileBaseDataComp;

// SharpClass b1-Managed.BUS_MagicFieldDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_MagicFieldDataComp final : public UBUS_ProjectileBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_MagicFieldDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_MagicFieldDataComp")
	}
	static class UBUS_MagicFieldDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_MagicFieldDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_MagicFieldDataComp;

// SharpClass b1-Managed.BANS_GSHiddenBossBar
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSHiddenBossBar final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSHiddenBossBar")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSHiddenBossBar")
	}
	static class UBANS_GSHiddenBossBar* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSHiddenBossBar>();
	}
};
DUMPER7_ASSERTS_UBANS_GSHiddenBossBar;

// SharpClass b1-Managed.PerformerAction_AIConversation
// 0x0020 (0x0048 - 0x0028)
class UPerformerAction_AIConversation final : public UPerformerActionBase
{
public:
	TArray<int32>                                 ConversationContentIDList;                         // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FGsSmartParam                          Performer;                                         // 0x0038(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerAction_AIConversation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerAction_AIConversation")
	}
	static class UPerformerAction_AIConversation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerAction_AIConversation>();
	}
};
DUMPER7_ASSERTS_UPerformerAction_AIConversation;

// SharpClass b1-Managed.PerformerCondition_Composite
// 0x0018 (0x0040 - 0x0028)
class UPerformerCondition_Composite final : public UPerformerConditionBase
{
public:
	TArray<class UPerformerConditionBase*>        SubConditions;                                     // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	EConditionalRelation                          Relation;                                          // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerCondition_Composite")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerCondition_Composite")
	}
	static class UPerformerCondition_Composite* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerCondition_Composite>();
	}
};
DUMPER7_ASSERTS_UPerformerCondition_Composite;

// SharpClass b1-Managed.PerformerCondition_Time
// 0x0008 (0x0030 - 0x0028)
class UPerformerCondition_Time final : public UPerformerConditionBase
{
public:
	float                                         Time;                                              // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerCondition_Time")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerCondition_Time")
	}
	static class UPerformerCondition_Time* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerCondition_Time>();
	}
};
DUMPER7_ASSERTS_UPerformerCondition_Time;

// SharpClass b1-Managed.InputPreProcEvent
// 0x0000 (0x0028 - 0x0028)
class UInputPreProcEvent final : public UObject
{
public:
	void OnMouseButtonDoubleClickEvent(const struct FPointerEvent& InMouseEvent);
	void OnInputTypeChangeTrigger(EGSInputType InputType);
	void OnMouseButtonDownEvent(const struct FPointerEvent& InMouseEvent);
	void OnMouseButtonUpEvent(const struct FPointerEvent& InMouseEvent);
	void OnAnyKeyTriggerEvent(const struct FKey& Key);
	void OnAnalogInputEvent(const struct FAnalogInputEvent& InAnalogInputEvent);
	void OnMouseWheelEvent(const struct FPointerEvent& InMouseEvent);
	void OnMouseMoveEvent(const struct FPointerEvent& InMouseEvent);
	void OnKeyDownEvent(const struct FKeyEvent& InKeyEvent);
	void OnInputTrigger(EGSInputType InputType);
	void OnKeyUpEvent(const struct FKeyEvent& InKeyEvent);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("InputPreProcEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"InputPreProcEvent")
	}
	static class UInputPreProcEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UInputPreProcEvent>();
	}
};
DUMPER7_ASSERTS_UInputPreProcEvent;

// SharpClass b1-Managed.BANS_GSCallPointsRegister
// 0x0088 (0x00D0 - 0x0048)
class UBANS_GSCallPointsRegister final : public UBANS_GSBase
{
public:
	int32                                         RegistID;                                          // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPointsGenType                                GenType;                                           // 0x004C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4D[0x3];                                       // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPointsGenExtParam                     ExtParam;                                          // 0x0050(0x0080)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCallPointsRegister")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCallPointsRegister")
	}
	static class UBANS_GSCallPointsRegister* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCallPointsRegister>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCallPointsRegister;

// SharpClass b1-Managed.BUS_LandingZoneComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_LandingZoneComp final : public UActorCompBaseUObj
{
public:
	void OnCollisionBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnCollisionEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_LandingZoneComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_LandingZoneComp")
	}
	static class UBUS_LandingZoneComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_LandingZoneComp>();
	}
};
DUMPER7_ASSERTS_UBUS_LandingZoneComp;

// SharpClass b1-Managed.PerformerParam_Performer
// 0x0038 (0x0080 - 0x0048)
class UPerformerParam_Performer final : public UPerformerParamBase
{
public:
	TSoftObjectPtr<class ABGUPerformerActorCS>    Performer;                                         // 0x0048(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PerformerGuid;                                     // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PerformerParam_Performer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PerformerParam_Performer")
	}
	static class UPerformerParam_Performer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPerformerParam_Performer>();
	}
};
DUMPER7_ASSERTS_UPerformerParam_Performer;

// SharpClass b1-Managed.MovieNodeInstance_PerformerSyncTransformToRefObj
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PerformerSyncTransformToRefObj final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PerformerSyncTransformToRefObj")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PerformerSyncTransformToRefObj")
	}
	static class UMovieNodeInstance_PerformerSyncTransformToRefObj* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PerformerSyncTransformToRefObj>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PerformerSyncTransformToRefObj;

// SharpClass b1-Managed.BANS_GSPreciseDodge
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSPreciseDodge final : public UBANS_GSBase
{
public:
	int32                                         Level;                                             // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPreciseDodge")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPreciseDodge")
	}
	static class UBANS_GSPreciseDodge* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPreciseDodge>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPreciseDodge;

// SharpClass b1-Managed.BGUPlaceholderActorBase
// 0x0008 (0x02F8 - 0x02F0)
class ABGUPlaceholderActorBase final : public ABGUSimpleActorBaseCS
{
public:
	class UBUS_PlaceholderActorConfigComp*        PlaceholderActorConfig;                            // 0x02F0(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPlaceholderActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPlaceholderActorBase")
	}
	static class ABGUPlaceholderActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUPlaceholderActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUPlaceholderActorBase;

// SharpClass b1-Managed.BUS_PlaceholderActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_PlaceholderActorDataComp final : public UBUS_InteractiveActorDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_PlaceholderActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_PlaceholderActorDataComp")
	}
	static class UBUS_PlaceholderActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_PlaceholderActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_PlaceholderActorDataComp;

// SharpClass b1-Managed.BED_QuestNode_StartWaveSpawnByChallenge
// 0x00A0 (0x0340 - 0x02A0)
class UBED_QuestNode_StartWaveSpawnByChallenge final : public UBED_QuestNode
{
public:
	struct FGsSmartParamArray                     SpawnerList;                                       // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)
	int32                                         ChallengeId;                                       // 0x02B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedPlayMontage : 1;                               // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B5[0x3];                                      // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          Unit;                                              // 0x02B8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAnimMontage>            AMEasy;                                            // 0x02C8(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAnimMontage>            AMNoraml;                                          // 0x02F0(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAnimMontage>            AMHard;                                            // 0x0318(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_StartWaveSpawnByChallenge")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_StartWaveSpawnByChallenge")
	}
	static class UBED_QuestNode_StartWaveSpawnByChallenge* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_StartWaveSpawnByChallenge>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_StartWaveSpawnByChallenge;

// SharpClass b1-Managed.BUS_GamePlusSpawnComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_GamePlusSpawnComp final : public UActorEditCompBase
{
public:
	TArray<struct FGamePlusSpawnConfig>           GamePlusSpawnConfigList;                           // 0x00C8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         TaskStageID;                                       // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETaskCollectionState                          TaskStageStage;                                    // 0x00DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_DD[0x3];                                       // 0x00DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         CollectionCountMax;                                // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GamePlusSpawnComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GamePlusSpawnComp")
	}
	static class UBUS_GamePlusSpawnComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GamePlusSpawnComp>();
	}
};
DUMPER7_ASSERTS_UBUS_GamePlusSpawnComp;

// SharpClass b1-Managed.BUS_GamePlusSpawnDataComp
// 0x0000 (0x00D8 - 0x00D8)
class UBUS_GamePlusSpawnDataComp final : public UBUS_FlowDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GamePlusSpawnDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GamePlusSpawnDataComp")
	}
	static class UBUS_GamePlusSpawnDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GamePlusSpawnDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_GamePlusSpawnDataComp;

// SharpClass b1-Managed.BGUNameTriggerActorBase
// 0x0008 (0x0310 - 0x0308)
class ABGUNameTriggerActorBase final : public ABGUActorBaseCS
{
public:
	class UBUS_NameTriggerConfigComp*             NameTriggerConfigComp;                             // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUNameTriggerActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUNameTriggerActorBase")
	}
	static class ABGUNameTriggerActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUNameTriggerActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUNameTriggerActorBase;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_InitCollectionSpawnActorState
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_InitCollectionSpawnActorState final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_InitCollectionSpawnActorState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_InitCollectionSpawnActorState")
	}
	static class UBED_FSMNode_GI_Loading_InitCollectionSpawnActorState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_InitCollectionSpawnActorState>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_InitCollectionSpawnActorState;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGOnBattleDestroy
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGOnBattleDestroy final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGOnBattleDestroy")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGOnBattleDestroy")
	}
	static class UBED_FSMNode_GI_Loading_GSGOnBattleDestroy* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGOnBattleDestroy>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGOnBattleDestroy;

// SharpClass b1-Managed.BGUSimpleSplineActor
// 0x0010 (0x0318 - 0x0308)
class ABGUSimpleSplineActor final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        Root;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USplineComponent*                       SplineComp;                                        // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSimpleSplineActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSimpleSplineActor")
	}
	static class ABGUSimpleSplineActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSimpleSplineActor>();
	}
};
DUMPER7_ASSERTS_ABGUSimpleSplineActor;

// SharpClass b1-Managed.BED_DialogueAsset
// 0x0000 (0x03F0 - 0x03F0)
class UBED_DialogueAsset final : public UBED_CalliopeAssetBase
{
public:
	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_DialogueAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_DialogueAsset")
	}
	static class UBED_DialogueAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_DialogueAsset>();
	}
};
DUMPER7_ASSERTS_UBED_DialogueAsset;

// SharpClass b1-Managed.BGWDataAsset_PartBreakAMInfoConfig
// 0x0030 (0x0060 - 0x0030)
class UBGWDataAsset_PartBreakAMInfoConfig final : public UBGWDataAsset
{
public:
	uint8                                         EnableExtraAreaSelectType : 1;                     // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ENormalStiffSectorsType                       SectorsType;                                       // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_32[0x2];                                       // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PBAS_ForwardLeft_FNB;                              // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PBAS_ForwardRight_FNB;                             // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PBAS_ForwardLeft_FourDir;                          // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PBAS_ForwardRight_FourDir;                         // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PBAS_BackwardLeft_FourDir;                         // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PBAS_BackwardRight_FourDir;                        // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4C[0x4];                                       // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FPartDamagedAMInfo>             PartDamagedAMInfoList;                             // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_PartBreakAMInfoConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_PartBreakAMInfoConfig")
	}
	static class UBGWDataAsset_PartBreakAMInfoConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_PartBreakAMInfoConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_PartBreakAMInfoConfig;

// SharpClass b1-Managed.BGU_EQSPointRecorderActor
// 0x0080 (0x0388 - 0x0308)
class ABGU_EQSPointRecorderActor : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        Root;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         LocalMode : 1;                                     // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_311[0x7];                                      // 0x0311(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 RelativeTarget;                                    // 0x0318(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UEnvQuery*                              GeneratePointsEQSTemplate;                         // 0x0320(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FGSEnvNamedValue>               QueryConfig;                                       // 0x0328(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UClass*                                 PreviewActor;                                      // 0x0338(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class AActor>>          CustomAddingActors;                                // 0x0340(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        EQSPoints;                                         // 0x0350(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        CustomPoints;                                      // 0x0360(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class AActor>>          GeneratedEQSActors;                                // 0x0370(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic)
	uint8                                         bRunQueryWhenMove : 1;                             // 0x0380(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_380_1 : 7;                                  // 0x0380(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bOnlyUpdateWhenMoveFinish : 1;                     // 0x0381(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_381_1 : 7;                                  // 0x0381(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableDebug : 1;                                  // 0x0382(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void ReceiveDestroyed();
	void OnPostEditMove(uint8 bFinish);
	void BeginPlayCS();
	void PreviewRecordSpawnPoints();
	void ClearGenerateEQSActors();
	void PreviewCustomPoints();
	void RecordCustomPoints();
	void ClearCustomPoints();
	void ClearSpawnPoints();
	void RecordEQSPoints();
	void RunEQSQuery();
	void ClearRecord();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_EQSPointRecorderActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_EQSPointRecorderActor")
	}
	static class ABGU_EQSPointRecorderActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGU_EQSPointRecorderActor>();
	}
};
DUMPER7_ASSERTS_ABGU_EQSPointRecorderActor;

// SharpClass b1-Managed.BUS_TaskCollectiontDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_TaskCollectiontDataComp final : public UBUS_InteractiveActorDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TaskCollectiontDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TaskCollectiontDataComp")
	}
	static class UBUS_TaskCollectiontDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TaskCollectiontDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TaskCollectiontDataComp;

// SharpClass b1-Managed.BossRushPlayerStart_Single
// 0x0000 (0x02A8 - 0x02A8)
class ABossRushPlayerStart_Single final : public ABossRushPlayerStart
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BossRushPlayerStart_Single")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BossRushPlayerStart_Single")
	}
	static class ABossRushPlayerStart_Single* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABossRushPlayerStart_Single>();
	}
};
DUMPER7_ASSERTS_ABossRushPlayerStart_Single;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SaveArchiveAndWaitFinish
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_SaveArchiveAndWaitFinish final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SaveArchiveAndWaitFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SaveArchiveAndWaitFinish")
	}
	static class UBED_FSMNode_GI_Loading_SaveArchiveAndWaitFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SaveArchiveAndWaitFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SaveArchiveAndWaitFinish;

// SharpClass b1-Managed.BANS_GSWeaponAimTo
// 0x0040 (0x0088 - 0x0048)
class UBANS_GSWeaponAimTo final : public UBANS_GSBase
{
public:
	class FName                                   WeaponBoneName;                                    // 0x0048(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                AimAxis;                                           // 0x0050(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAimToType                                    AimToType;                                         // 0x0068(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x3];                                       // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   TargetSocketName;                                  // 0x006C(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0074(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x0078(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TraceSpd;                                          // 0x007C(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DegreesConstraint;                                 // 0x0080(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableDebug : 1;                                   // 0x0084(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSWeaponAimTo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSWeaponAimTo")
	}
	static class UBANS_GSWeaponAimTo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSWeaponAimTo>();
	}
};
DUMPER7_ASSERTS_UBANS_GSWeaponAimTo;

// SharpClass b1-Managed.BUS_TaskStageCollectionConfigComp
// 0x0040 (0x0108 - 0x00C8)
class UBUS_TaskStageCollectionConfigComp final : public UActorEditCompBase
{
public:
	int32                                         CD;                                                // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FinishCD;                                          // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TaskStageID;                                       // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETaskCollectionState                          TaskStageStage;                                    // 0x00D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         CanDestoryTaskFinish : 1;                          // 0x00D5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D6[0x2];                                       // 0x00D6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         DropID;                                            // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_DC[0x4];                                       // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UUBGWDropItemTemplete*                  CollectionDropTemplete;                            // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UUBGWDropItemTemplete*                  CollectionDropTemplete_TaskFinish;                 // 0x00E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   CollectionFXSpawnCompTag;                          // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DestoryDelayTime;                                  // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_FC[0x4];                                       // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_B1DBC*                    CacheDBC;                                          // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TaskStageCollectionConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TaskStageCollectionConfigComp")
	}
	static class UBUS_TaskStageCollectionConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TaskStageCollectionConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TaskStageCollectionConfigComp;

// SharpClass b1-Managed.MovieNodeInstance_OnSkipping
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_OnSkipping final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_OnSkipping")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_OnSkipping")
	}
	static class UMovieNodeInstance_OnSkipping* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_OnSkipping>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_OnSkipping;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_InBattleOnLineLS
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_InBattleOnLineLS final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_InBattleOnLineLS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_InBattleOnLineLS")
	}
	static class UBED_FSMNode_GI_Global_InBattleOnLineLS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_InBattleOnLineLS>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_InBattleOnLineLS;

// SharpClass b1-Managed.BGUTortoiseLevelStreamingMgrActor
// 0x0008 (0x0310 - 0x0308)
class ABGUTortoiseLevelStreamingMgrActor final : public ABGUActorBaseCS
{
public:
	class UBUS_TortoiseLevelStreamingConfigComp*  TortoiseLevelStreamingConfigComp;                  // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnSingleSetLevelsStateFinished(const class FString& LevelKeyword, const class FString& LevelState, int32 OperationID);
	void OnAllSetLevelsStateFinished();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTortoiseLevelStreamingMgrActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTortoiseLevelStreamingMgrActor")
	}
	static class ABGUTortoiseLevelStreamingMgrActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTortoiseLevelStreamingMgrActor>();
	}
};
DUMPER7_ASSERTS_ABGUTortoiseLevelStreamingMgrActor;

// SharpClass b1-Managed.BMPS_Base
// 0x0000 (0x0048 - 0x0048)
class UBMPS_Base : public UCalliopeMoviePipelineSetting
{
public:
	class FString GetCategoryTextCS() const;
	class FString GetFooterTextCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BMPS_Base")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BMPS_Base")
	}
	static class UBMPS_Base* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBMPS_Base>();
	}
};
DUMPER7_ASSERTS_UBMPS_Base;

// SharpClass b1-Managed.BGUWeaponBase
// 0x0010 (0x0318 - 0x0308)
class ABGUWeaponBase final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        DefaultRootComponent;                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USkeletalMeshComponent*                 SkeletalMeshComp;                                  // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void Tool_SetRelativeTrans();
	uint8 Tool_CheckBoxChildren();
	void SetWeaponHasCollision();
	void Tool_ReadWriteTrans();
	void SetMeshNoCollision();
	void WeaponBPFunc(float FloatParam);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUWeaponBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUWeaponBase")
	}
	static class ABGUWeaponBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUWeaponBase>();
	}
};
DUMPER7_ASSERTS_ABGUWeaponBase;

// SharpClass b1-Managed.BGWDataAsset_TortoiseLevelStreamingConfig
// 0x0080 (0x00B0 - 0x0030)
class UBGWDataAsset_TortoiseLevelStreamingConfig final : public UBGWDataAsset
{
public:
	struct FTortoiseManagedStateLevelConfig       DefaultManagedStateLevelConfig;                    // 0x0030(0x0050)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FTortoiseLevelStreamingBoxConfig> StreamingLevelBoxTriggerConfig;                  // 0x0080(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FString                                 LevelGetterKeywordInput;                           // 0x0090(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         LevelGetterOutput;                                 // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void SubLevelNamesGetter();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_TortoiseLevelStreamingConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_TortoiseLevelStreamingConfig")
	}
	static class UBGWDataAsset_TortoiseLevelStreamingConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_TortoiseLevelStreamingConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_TortoiseLevelStreamingConfig;

// SharpClass b1-Managed.BGUNarrator
// 0x0008 (0x0310 - 0x0308)
class ABGUNarrator final : public ABGUActorBaseCS
{
public:
	class UAkComponent*                           AkComp;                                            // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUNarrator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUNarrator")
	}
	static class ABGUNarrator* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUNarrator>();
	}
};
DUMPER7_ASSERTS_ABGUNarrator;

// SharpClass b1-Managed.BossRushPlayerStart_Group
// 0x0000 (0x02A8 - 0x02A8)
class ABossRushPlayerStart_Group final : public ABossRushPlayerStart
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BossRushPlayerStart_Group")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BossRushPlayerStart_Group")
	}
	static class ABossRushPlayerStart_Group* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABossRushPlayerStart_Group>();
	}
};
DUMPER7_ASSERTS_ABossRushPlayerStart_Group;

// SharpClass b1-Managed.BUS_NarratorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_NarratorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_NarratorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_NarratorDataComp")
	}
	static class UBUS_NarratorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_NarratorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_NarratorDataComp;

// SharpClass b1-Managed.BED_BossRushNode_Story
// 0x0050 (0x02F0 - 0x02A0)
class UBED_BossRushNode_Story final : public UBED_BossRushNode_TemplateBase
{
public:
	ESequenceBlendInMatchPositionType             MatchPositionType;                                 // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          Overlap;                                           // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bWaitPlayFinish : 1;                               // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B5[0x3];                                      // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          Sequence;                                          // 0x02B8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         SequenceID;                                        // 0x02C8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bGainItemWhenFinish : 1;                           // 0x02CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2CD[0x3];                                      // 0x02CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FGainItemConfig>                GainItems;                                         // 0x02D0(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	uint8                                         bChapterEndStory : 1;                              // 0x02E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2E1[0x3];                                      // 0x02E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ChapterID;                                         // 0x02E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bTriggerTransBack : 1;                             // 0x02E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2E8_1 : 7;                                  // 0x02E8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bTriggerMonsterGoHome : 1;                         // 0x02E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2E9_1 : 7;                                  // 0x02E9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisablePlayerControl : 1;                         // 0x02EA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2EA_1 : 7;                                  // 0x02EA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableMovementInput : 1;                         // 0x02EB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2EB_1 : 7;                                  // 0x02EB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableLookAtInput : 1;                           // 0x02EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2EC_1 : 7;                                  // 0x02EC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHidePlayer : 1;                                   // 0x02ED(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2ED_1 : 7;                                  // 0x02ED(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHideHud : 1;                                      // 0x02EE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode_Story")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode_Story")
	}
	static class UBED_BossRushNode_Story* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode_Story>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode_Story;

// SharpClass b1-Managed.BUS_FXDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_FXDataComp : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_FXDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_FXDataComp")
	}
	static class UBUS_FXDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_FXDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_FXDataComp;

// SharpClass b1-Managed.BUS_LightningFXActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_LightningFXActorDataComp final : public UBUS_FXDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_LightningFXActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_LightningFXActorDataComp")
	}
	static class UBUS_LightningFXActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_LightningFXActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_LightningFXActorDataComp;

// SharpClass b1-Managed.BUS_TortoiseLevelStreamingConfigComp
// 0x0018 (0x00E0 - 0x00C8)
class UBUS_TortoiseLevelStreamingConfigComp final : public UActorEditCompBase
{
public:
	class UBGWDataAsset_TortoiseLevelStreamingConfig* BeginConfig;                                   // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_TortoiseLevelStreamingConfig* LoopConfig;                                    // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_TortoiseLevelStreamingConfig* EndConfig;                                     // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TortoiseLevelStreamingConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TortoiseLevelStreamingConfigComp")
	}
	static class UBUS_TortoiseLevelStreamingConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TortoiseLevelStreamingConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TortoiseLevelStreamingConfigComp;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_TravelUrlIsListen
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_TravelUrlIsListen final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_TravelUrlIsListen")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_TravelUrlIsListen")
	}
	static class UBED_FSMNode_Condition_GI_Loading_TravelUrlIsListen* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_TravelUrlIsListen>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_TravelUrlIsListen;

// SharpClass b1-Managed.BUS_TortoiseLevelStreamingMgrDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_TortoiseLevelStreamingMgrDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TortoiseLevelStreamingMgrDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TortoiseLevelStreamingMgrDataComp")
	}
	static class UBUS_TortoiseLevelStreamingMgrDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TortoiseLevelStreamingMgrDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TortoiseLevelStreamingMgrDataComp;

// SharpClass b1-Managed.BGUSeqAKBActor
// 0x0030 (0x0330 - 0x0300)
class ABGUSeqAKBActor final : public ALevelSequenceActor
{
public:
	float                                         DefaultEasingTime;                                 // 0x0300(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   DefaultEasingFunc;                                 // 0x0304(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_305[0x3];                                      // 0x0305(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DefaultEasingBlendExp;                             // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DefaultEasingSteps;                                // 0x030C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DefaultDelayEasingTime;                            // 0x0310(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGSAnimKBEnumBoolEasing                       DefaultEnumValEasingType;                          // 0x0314(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGSAnimKBEnumBoolEasing                       DefaultBoolValEasingType;                          // 0x0315(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsStrictStateMatchCfg : 1;                         // 0x0316(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_316_1 : 7;                                  // 0x0316(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsAlwaysUsingEndStateAsChanging : 1;               // 0x0317(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	TArray<struct FFGSSeqAnimKeyStateBlendCfg>    GSBlendCfgList;                                    // 0x0318(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UGSAnimKeyStateBlender*                 GSAnimKeyStateBlenderObj;                          // 0x0328(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void GetPredicToStateCfgEasingTime(class FName TargetState, float* PredicCfgEasingTime, float* PredicCfgDelayEasingTime);
	void GSBeforeInitAddBindingActor(class FName BindingActorTagName, class AActor* InActor);
	void OnAKBStateInteruptFunc(class FName BegineState, class FName EndState, uint8 IsForceImSet);
	void WoodTestAnimKeyState(const class FString& AnimName, const class FString& TargetState, float InStateDelayEasingTime, uint8 IsForce);
	void OnAKBStateBeginFunc(class FName BegineState, class FName EndState, uint8 IsForceImSet);
	void OnAKBStateEndFunc(class FName BegineState, class FName EndState, uint8 IsForceImSet);
	void ToState(class FName TargetState, float InStateDelayEasingTime, float InStateOverideEasingTime);
	void GSInit();
	void DoTick(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSeqAKBActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSeqAKBActor")
	}
	static class ABGUSeqAKBActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSeqAKBActor>();
	}
};
DUMPER7_ASSERTS_ABGUSeqAKBActor;

// SharpClass b1-Managed.BGUOnlineAssistTriggerActorBase
// 0x0008 (0x0310 - 0x0308)
class ABGUOnlineAssistTriggerActorBase final : public ABGUActorBaseCS
{
public:
	class UBUS_OnlineAssistTriggerConfigComp*     OnlineAssistTriggerConfig;                         // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUOnlineAssistTriggerActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUOnlineAssistTriggerActorBase")
	}
	static class ABGUOnlineAssistTriggerActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUOnlineAssistTriggerActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUOnlineAssistTriggerActorBase;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_MonsterTeleportArchiveExist
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_MonsterTeleportArchiveExist final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_MonsterTeleportArchiveExist")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_MonsterTeleportArchiveExist")
	}
	static class UBED_FSMNode_Condition_GI_Loading_MonsterTeleportArchiveExist* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_MonsterTeleportArchiveExist>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_MonsterTeleportArchiveExist;

// SharpClass b1-Managed.BED_ProcessMachineNode_ReportOSS
// 0x0018 (0x02B8 - 0x02A0)
class UBED_ProcessMachineNode_ReportOSS final : public UBED_ProcessMachineNode_TemplateBase
{
public:
	struct FGsSmartParam                          TaskLine;                                          // 0x02A0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   StageNote;                                         // 0x02B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_ReportOSS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_ReportOSS")
	}
	static class UBED_ProcessMachineNode_ReportOSS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_ReportOSS>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_ReportOSS;

// SharpClass b1-Managed.BUS_OnlineAssistTriggerConfigComp
// 0x0018 (0x00E0 - 0x00C8)
class UBUS_OnlineAssistTriggerConfigComp final : public UActorEditCompBase
{
public:
	int32                                         RebirthPointId;                                    // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CC[0x4];                                       // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 UnitGuid;                                          // 0x00D0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_OnlineAssistTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_OnlineAssistTriggerConfigComp")
	}
	static class UBUS_OnlineAssistTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_OnlineAssistTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_OnlineAssistTriggerConfigComp;

// SharpClass b1-Managed.BGUSplineFlyMoveTriggerActor
// 0x0018 (0x0320 - 0x0308)
class ABGUSplineFlyMoveTriggerActor final : public ABGUActorBaseCS
{
public:
	class UBoxComponent*                          TriggerBox;                                        // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBoxComponent*                          EndTriggerBox;                                     // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_SplineFlyMoveTriggerConfigComp*    SplineFlyMoveTriggerConfigComp;                    // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSplineFlyMoveTriggerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSplineFlyMoveTriggerActor")
	}
	static class ABGUSplineFlyMoveTriggerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSplineFlyMoveTriggerActor>();
	}
};
DUMPER7_ASSERTS_ABGUSplineFlyMoveTriggerActor;

// SharpClass b1-Managed.BGWDataAsset_InputMappingContextConfigV2
// 0x0058 (0x0088 - 0x0030)
class UBGWDataAsset_InputMappingContextConfigV2 final : public UBGWDataAsset
{
public:
	float                                         ChordActionDelayConflictActionDuration;            // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECustomizedInputType                          DefaultCustomizedInputType;                        // 0x0034(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_35[0x3];                                       // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<EInputMappingContextTagV2, struct FInputMappingContextConfigV2> Configs;                    // 0x0038(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_InputMappingContextConfigV2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_InputMappingContextConfigV2")
	}
	static class UBGWDataAsset_InputMappingContextConfigV2* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_InputMappingContextConfigV2>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_InputMappingContextConfigV2;

// SharpClass b1-Managed.BGUTransPreviewActorBase
// 0x0040 (0x0348 - 0x0308)
class ABGUTransPreviewActorBase final : public ABGUActorBaseCS
{
public:
	class USkeletalMeshComponent*                 Mesh;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        NormalLight;                                       // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        Light;                                             // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        DefaultRootComp;                                   // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        AttachComp;                                        // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_CharacterModularComp*              CharacterModularComp;                              // 0x0330(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TArray<class UObject*>                        Datas;                                             // 0x0338(0x0010)(Transient, NativeAccessSpecifierPrivate)

public:
	void OnConstructionCS(const struct FTransform& Transform);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTransPreviewActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTransPreviewActorBase")
	}
	static class ABGUTransPreviewActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTransPreviewActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUTransPreviewActorBase;

// SharpClass b1-Managed.SplineFlyMoveTriggerCompFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class USplineFlyMoveTriggerCompFunctionBinder final : public UObject
{
public:
	void OnCollisionBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnCollisionEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("SplineFlyMoveTriggerCompFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"SplineFlyMoveTriggerCompFunctionBinder")
	}
	static class USplineFlyMoveTriggerCompFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<USplineFlyMoveTriggerCompFunctionBinder>();
	}
};
DUMPER7_ASSERTS_USplineFlyMoveTriggerCompFunctionBinder;

// SharpClass b1-Managed.FOnEditableTextChangedEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnEditableTextChangedEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(const class FText& Text);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnEditableTextChangedEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnEditableTextChangedEventWrapper")
	}
	static class UFOnEditableTextChangedEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnEditableTextChangedEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnEditableTextChangedEventWrapper;

// SharpClass b1-Managed.BANS_GSCostStamina
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSCostStamina final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCostStamina")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCostStamina")
	}
	static class UBANS_GSCostStamina* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCostStamina>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCostStamina;

// SharpClass b1-Managed.BUS_SplineFlyMoveTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SplineFlyMoveTriggerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SplineFlyMoveTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SplineFlyMoveTriggerDataComp")
	}
	static class UBUS_SplineFlyMoveTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SplineFlyMoveTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SplineFlyMoveTriggerDataComp;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsNeedCloseLoadingScreen
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsNeedCloseLoadingScreen final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsNeedCloseLoadingScreen")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsNeedCloseLoadingScreen")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsNeedCloseLoadingScreen* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsNeedCloseLoadingScreen>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsNeedCloseLoadingScreen;

// SharpClass b1-Managed.BUS_AudioTriggerConfigComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_AudioTriggerConfigComp final : public UActorEditCompBase
{
public:
	TArray<struct FAudioConfig>                   AudioList;                                         // 0x00C8(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AudioTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AudioTriggerConfigComp")
	}
	static class UBUS_AudioTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AudioTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AudioTriggerConfigComp;

// SharpClass b1-Managed.BAID_CheckSceneItemAngleByTag
// 0x0020 (0x00B0 - 0x0090)
class UBAID_CheckSceneItemAngleByTag final : public UBAID_Base
{
public:
	class FName                                   BoneName;                                          // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SceneItemTag;                                      // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinDistance;                                       // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxDistance;                                       // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AngleValue;                                        // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckSceneItemAngleByTag")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckSceneItemAngleByTag")
	}
	static class UBAID_CheckSceneItemAngleByTag* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckSceneItemAngleByTag>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckSceneItemAngleByTag;

// SharpClass b1-Managed.BGUProjectileSpawnPreviewActor
// 0x0050 (0x02E8 - 0x0298)
class ABGUProjectileSpawnPreviewActor final : public ABGUPlacedEditorUtilityBase
{
public:
	class USkeletalMeshComponent*                 CharacterMesh;                                     // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        DefaultSpawnPos;                                   // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        TargetPos;                                         // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_ProjectileSpawnConfig*    ProjectileSpawnConfig;                             // 0x02B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DrawOnce : 1;                                      // 0x02B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B8_1 : 7;                                  // 0x02B8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableDebugTick : 1;                               // 0x02B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2BA[0x2];                                      // 0x02BA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DrawDebugLength;                                   // 0x02BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawDebugDuration;                                 // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawDebugTickness;                                 // 0x02C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ArrowSize;                                         // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectileSize;                                    // 0x02CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SphereSegment;                                     // 0x02D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           SphereColor;                                       // 0x02D4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUProjectileSpawnPreviewActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUProjectileSpawnPreviewActor")
	}
	static class ABGUProjectileSpawnPreviewActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUProjectileSpawnPreviewActor>();
	}
};
DUMPER7_ASSERTS_ABGUProjectileSpawnPreviewActor;

// SharpClass b1-Managed.BED_QuestNode_PlayDBCEfxToInteract
// 0x0038 (0x02D8 - 0x02A0)
class UBED_QuestNode_PlayDBCEfxToInteract final : public UBED_QuestNode
{
public:
	struct FGsSmartParam                          Interactor;                                        // 0x02A0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UBGWDataAsset_B1DBC>     B1DBC;                                             // 0x02B0(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_PlayDBCEfxToInteract")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_PlayDBCEfxToInteract")
	}
	static class UBED_QuestNode_PlayDBCEfxToInteract* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_PlayDBCEfxToInteract>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_PlayDBCEfxToInteract;

// SharpClass b1-Managed.BGUZBBCreatorActorBase
// 0x0018 (0x0320 - 0x0308)
class ABGUZBBCreatorActorBase final : public ABGUActorBaseCS
{
public:
	float                                         UnitDist;                                          // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_30C[0x4];                                      // 0x030C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FZBBPreviewConfig>              ZBBConfigs;                                        // 0x0310(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUZBBCreatorActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUZBBCreatorActorBase")
	}
	static class ABGUZBBCreatorActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUZBBCreatorActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUZBBCreatorActorBase;

// SharpClass b1-Managed.BUAnimPerformer
// 0x0080 (0x03D0 - 0x0350)
class UBUAnimPerformer final : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_AbpPerformerSetting*      ABPSetting;                                        // 0x0350(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableHeadAimOffset : 1;                           // 0x0358(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_359[0x7];                                      // 0x0359(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRotator                               HeadAimLookAtRotation;                             // 0x0360(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         HeadAimAlpha;                                      // 0x0378(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_37C[0x4];                                      // 0x037C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveVector*                           AimOffsetMappingCurve;                             // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableEyeAimOffset : 1;                            // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_389[0x7];                                      // 0x0389(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRotator                               EyeAimLookAtRotation;                              // 0x0390(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         EyeAimAlpha;                                       // 0x03A8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCanSwitchBlinkAnim : 1;                           // 0x03AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3AD[0x3];                                      // 0x03AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          AnimIdle;                                          // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAimOffsetBlendSpace*                   HeadAimOffset;                                     // 0x03B8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAimOffsetBlendSpace*                   EyeAimOffset;                                      // 0x03C0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BlueprintInitializeAnimation();
	void BlueprintUpdateAnimation(float DeltaTimeX);
	void GetRandomBlinkAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimPerformer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimPerformer")
	}
	static class UBUAnimPerformer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimPerformer>();
	}
};
DUMPER7_ASSERTS_UBUAnimPerformer;

// SharpClass b1-Managed.BUS_DispInteractBaseDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DispInteractBaseDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DispInteractBaseDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DispInteractBaseDataComp")
	}
	static class UBUS_DispInteractBaseDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DispInteractBaseDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DispInteractBaseDataComp;

// SharpClass b1-Managed.BGWDataAsset_AbpPerformerSetting
// 0x00A0 (0x00D0 - 0x0030)
class UBGWDataAsset_AbpPerformerSetting final : public UBGWDataAsset
{
public:
	class UAnimSequence*                          IdleAnim;                                          // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           AimOffsetMappingCurve;                             // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAimOffsetBlendSpace*>           HeadAimOffset;                                     // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FInterpSpeed                           HeadAimOffsetTurnSpeed;                            // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              HeadAimPitchRange;                                 // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              HeadAimYawRange;                                   // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAimOffsetBlendSpace*>           EyeAimOffset;                                      // 0x0078(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FInterpSpeed                           EyeAimOffsetTurnSpeed;                             // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              EyeAimPitchRange;                                  // 0x0090(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              EyeAimYawRange;                                    // 0x00A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FRandomAnims>                   BlinkAnim;                                         // 0x00B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FVector2D                              BlinkTimeRange;                                    // 0x00C0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AbpPerformerSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AbpPerformerSetting")
	}
	static class UBGWDataAsset_AbpPerformerSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AbpPerformerSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AbpPerformerSetting;

// SharpClass b1-Managed.BUAnimSimple
// 0x0010 (0x0360 - 0x0350)
class UBUAnimSimple final : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UAnimSequence*>                  AnimIdleList;                                      // 0x0350(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void BlueprintInitializeAnimation();
	void GetRandomIdleAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimSimple")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimSimple")
	}
	static class UBUAnimSimple* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimSimple>();
	}
};
DUMPER7_ASSERTS_UBUAnimSimple;

// SharpClass b1-Managed.BAID_CheckCanCastStalemateSkill
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckCanCastStalemateSkill final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckCanCastStalemateSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckCanCastStalemateSkill")
	}
	static class UBAID_CheckCanCastStalemateSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckCanCastStalemateSkill>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckCanCastStalemateSkill;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_PrepareFadeAway
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_PrepareFadeAway final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_PrepareFadeAway")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_PrepareFadeAway")
	}
	static class UBED_FSMNode_GI_Loading_PrepareFadeAway* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_PrepareFadeAway>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_PrepareFadeAway;

// SharpClass b1-Managed.BGUCameraRig_Crane
// 0x0000 (0x02B8 - 0x02B8)
class ABGUCameraRig_Crane final : public ACameraRig_Crane
{
public:
	void ReceiveBeginPlay();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCameraRig_Crane")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCameraRig_Crane")
	}
	static class ABGUCameraRig_Crane* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCameraRig_Crane>();
	}
};
DUMPER7_ASSERTS_ABGUCameraRig_Crane;

// SharpClass b1-Managed.BANS_GSCostAttrBySkillEffect
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSCostAttrBySkillEffect final : public UBANS_GSBase
{
public:
	int32                                         SkillEffectID;                                     // 0x0048(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCostAttrBySkillEffect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCostAttrBySkillEffect")
	}
	static class UBANS_GSCostAttrBySkillEffect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCostAttrBySkillEffect>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCostAttrBySkillEffect;

// SharpClass b1-Managed.BUAnimHumanoidCS_AttackIK
// 0x0080 (0x03D0 - 0x0350)
class UBUAnimHumanoidCS_AttackIK final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	float                                         AttackIKAlpha;                                     // 0x0350(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_354[0x4];                                      // 0x0354(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<float>                                 AttackIKRollList;                                  // 0x0358(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<float>                                 AttackIKPitchList;                                 // 0x0368(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           SolverRootBoneNameList;                            // 0x0378(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           SolverEffectorBoneNameList;                        // 0x0388(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         BoneScaleEnable : 1;                               // 0x0398(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_399[0x3];                                      // 0x0399(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   BoneScaleName;                                     // 0x039C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3A4[0x4];                                      // 0x03A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                BonePosition;                                      // 0x03A8(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BoneScaleAlpha;                                    // 0x03C0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_AttackIK")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_AttackIK")
	}
	static class UBUAnimHumanoidCS_AttackIK* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_AttackIK>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_AttackIK;

// SharpClass b1-Managed.BUS_FoliageInteractSoundCompImpl
// 0x0000 (0x0028 - 0x0028)
class UBUS_FoliageInteractSoundCompImpl final : public UActorCompBaseUObj
{
public:
	void OnCollisionBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnCollisionEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_FoliageInteractSoundCompImpl")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_FoliageInteractSoundCompImpl")
	}
	static class UBUS_FoliageInteractSoundCompImpl* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_FoliageInteractSoundCompImpl>();
	}
};
DUMPER7_ASSERTS_UBUS_FoliageInteractSoundCompImpl;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInDefaultBattleLevel
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInDefaultBattleLevel final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInDefaultBattleLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInDefaultBattleLevel")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInDefaultBattleLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInDefaultBattleLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInDefaultBattleLevel;

// SharpClass b1-Managed.BAIT_TurnToTarget
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_TurnToTarget final : public UBAIT_Base
{
public:
	EBTTargetType                                 BTTargetType;                                      // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A9[0x3];                                       // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BeginRotateAngle;                                  // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsUseSkillForTurn : 1;                             // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_TurnToTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_TurnToTarget")
	}
	static class UBAIT_TurnToTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_TurnToTarget>();
	}
};
DUMPER7_ASSERTS_UBAIT_TurnToTarget;

// SharpClass b1-Managed.BUS_PlayerApproachedNotifyComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_PlayerApproachedNotifyComp final : public UActorCompBaseUObj
{
public:
	void PlayerApproached_BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_PlayerApproachedNotifyComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_PlayerApproachedNotifyComp")
	}
	static class UBUS_PlayerApproachedNotifyComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_PlayerApproachedNotifyComp>();
	}
};
DUMPER7_ASSERTS_UBUS_PlayerApproachedNotifyComp;

// SharpClass b1-Managed.BGU_FlowActor
// 0x0030 (0x0338 - 0x0308)
class ABGU_FlowActor final : public ABGUActorBaseCS
{
public:
	EFlowActorType                                FlowActorType;                                     // 0x0308(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_309[0x7];                                      // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UCalliopeAsset*                         RootFlow;                                          // 0x0310(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAutoStartRootFlow : 1;                            // 0x0318(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_318_1 : 7;                                  // 0x0318(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bAllowMultipleInstances : 1;                       // 0x0319(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_319_1 : 7;                                  // 0x0319(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bAutoEnableOverlap : 1;                            // 0x031A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31B[0x5];                                      // 0x031B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	class UClass*                                 SpawnUnitClass;                                    // 0x0320(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           SpawnMontage;                                      // 0x0328(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bFaceToPlayer : 1;                                 // 0x0330(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_330_1 : 7;                                  // 0x0330(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bAutoEnableDynamicObstacle : 1;                    // 0x0331(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_331_1 : 7;                                  // 0x0331(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableDynamicObstacleCollisionDebug : 1;          // 0x0332(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_FlowActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_FlowActor")
	}
	static class ABGU_FlowActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGU_FlowActor>();
	}
};
DUMPER7_ASSERTS_ABGU_FlowActor;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_StartUp
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_StartUp final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_StartUp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_StartUp")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_StartUp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_StartUp>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_StartUp;

// SharpClass b1-Managed.BUS_SeqPerformerConfigInfoComp
// 0x0058 (0x0120 - 0x00C8)
class UBUS_SeqPerformerConfigInfoComp final : public UActorEditCompBase
{
public:
	TMap<class FName, struct FBoneUseForDispMap>  DispInteractBoneMap;                               // 0x00C8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         bUseCustomBodyPartCollision : 1;                   // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SeqPerformerConfigInfoComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SeqPerformerConfigInfoComp")
	}
	static class UBUS_SeqPerformerConfigInfoComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SeqPerformerConfigInfoComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SeqPerformerConfigInfoComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_UnKnowLevelTravel
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_UnKnowLevelTravel final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_UnKnowLevelTravel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_UnKnowLevelTravel")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_UnKnowLevelTravel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_UnKnowLevelTravel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_UnKnowLevelTravel;

// SharpClass b1-Managed.BGW_PlatformEventMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_PlatformEventMgr final : public UBGWPlatformEventMgr
{
public:
	void OnNetworkInitializedChangeCS(uint8 bIsNetworkInitialized);
	void OnApplicationReactivatedCS();
	void OnApplicationDeactivateCS();
	void OnApplicationTerminateCS();
	void OnApplicationSuspendCS();
	void OnApplicationPreExitCS();
	void OnApplicationResumeCS();
	void OnUserLoginChangeCS(uint8 bIsSignIn, int32 PlatformUserId, int32 UserIndex);
	void OnApplicationInitCS();
	void OnApplicationExitCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_PlatformEventMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_PlatformEventMgr")
	}
	static class UBGW_PlatformEventMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_PlatformEventMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_PlatformEventMgr;

// SharpClass b1-Managed.BGWDataAsset_SeqLevelLoadRelationInfo
// 0x00F0 (0x0120 - 0x0030)
class UBGWDataAsset_SeqLevelLoadRelationInfo final : public UBGWSaveCheckDataAsset
{
public:
	TMap<class FString, struct FSeqLevelRelationInfo> LevelRelationInfos;                            // 0x0030(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	TMap<int32, struct FMovieRelationInfoCollection> MovieRelationInfos;                             // 0x0080(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, struct FRelationLevelInfo> RelationDescriptions;                             // 0x00D0(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SeqLevelLoadRelationInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SeqLevelLoadRelationInfo")
	}
	static class UBGWDataAsset_SeqLevelLoadRelationInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SeqLevelLoadRelationInfo>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SeqLevelLoadRelationInfo;

// SharpClass b1-Managed.FOnBinkMediaPlayerMediaReachedEndWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnBinkMediaPlayerMediaReachedEndWrapper final : public UDelegateWrapperBase
{
public:
	void Callback();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnBinkMediaPlayerMediaReachedEndWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnBinkMediaPlayerMediaReachedEndWrapper")
	}
	static class UFOnBinkMediaPlayerMediaReachedEndWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnBinkMediaPlayerMediaReachedEndWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnBinkMediaPlayerMediaReachedEndWrapper;

// SharpClass b1-Managed.BGWHatredConfigDataAsset
// 0x0040 (0x0070 - 0x0030)
class UBGWHatredConfigDataAsset final : public UBGWDataAsset
{
public:
	int32                                         AttenuationBeginTime;                              // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AttenuationSpeed;                                  // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AttenuationSpeedForSkillExtra;                     // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CommonCorrectionFactor;                            // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         HatredTickInterval;                                // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BeLockedCorrectionFactor;                          // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         QualityCorrectionFactor;                           // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LockCorrectionFactor;                              // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ForceUpdateHatredTargetTime;                       // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReduceHatredValueWhenCastSkillSuccess;             // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OneSideViewAngle;                                  // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NotInViewHatredWeight;                             // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 HatredBattleBlackList;                             // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWHatredConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWHatredConfigDataAsset")
	}
	static class UBGWHatredConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWHatredConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWHatredConfigDataAsset;

// SharpClass b1-Managed.MovieNodeInstance_WarmingUp
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_WarmingUp final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_WarmingUp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_WarmingUp")
	}
	static class UMovieNodeInstance_WarmingUp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_WarmingUp>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_WarmingUp;

// SharpClass b1-Managed.AutoTest_NiagaraPerformanceTest
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_NiagaraPerformanceTest final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_NiagaraPerformanceTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_NiagaraPerformanceTest")
	}
	static class UAutoTest_NiagaraPerformanceTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_NiagaraPerformanceTest>();
	}
};
DUMPER7_ASSERTS_UAutoTest_NiagaraPerformanceTest;

// SharpClass b1-Managed.BSN_Log
// 0x0028 (0x0128 - 0x0100)
class UBSN_Log final : public UMovieSceneCalliopeNotifySection
{
public:
	class FString                                 Message;                                           // 0x0100(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         bPrintToScreen : 1;                                // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         Pad_111[0x3];                                      // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Duration;                                          // 0x0114(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FLinearColor                           TextColor;                                         // 0x0118(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_Log")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_Log")
	}
	static class UBSN_Log* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_Log>();
	}
};
DUMPER7_ASSERTS_UBSN_Log;

// SharpClass b1-Managed.MovieNodeInstance_ClearPlayerStates
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_ClearPlayerStates final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_ClearPlayerStates")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_ClearPlayerStates")
	}
	static class UMovieNodeInstance_ClearPlayerStates* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_ClearPlayerStates>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_ClearPlayerStates;

// SharpClass b1-Managed.FOnMovieSceneSequencePlayerEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnMovieSceneSequencePlayerEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnMovieSceneSequencePlayerEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnMovieSceneSequencePlayerEventWrapper")
	}
	static class UFOnMovieSceneSequencePlayerEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnMovieSceneSequencePlayerEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnMovieSceneSequencePlayerEventWrapper;

// SharpClass b1-Managed.BAIT_SelectTargetByEQS
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_SelectTargetByEQS final : public UBAIT_Base
{
public:
	class UEnvQuery*                              EQSTemplate;                                       // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsSetTarget : 1;                                   // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_SelectTargetByEQS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_SelectTargetByEQS")
	}
	static class UBAIT_SelectTargetByEQS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_SelectTargetByEQS>();
	}
};
DUMPER7_ASSERTS_UBAIT_SelectTargetByEQS;

// SharpClass b1-Managed.MovieNodeInstance_ConditionQuery
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_ConditionQuery final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_ConditionQuery")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_ConditionQuery")
	}
	static class UMovieNodeInstance_ConditionQuery* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_ConditionQuery>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_ConditionQuery;

// SharpClass b1-Managed.BGW_BattleTriggerMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_BattleTriggerMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_BattleTriggerMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_BattleTriggerMgr")
	}
	static class UBGW_BattleTriggerMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_BattleTriggerMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_BattleTriggerMgr;

// SharpClass b1-Managed.MovieNodeInstance_Delay
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_Delay final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_Delay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_Delay")
	}
	static class UMovieNodeInstance_Delay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_Delay>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_Delay;

// SharpClass b1-Managed.MovieNodeInstance_Cut
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_Cut final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_Cut")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_Cut")
	}
	static class UMovieNodeInstance_Cut* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_Cut>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_Cut;

// SharpClass b1-Managed.MovieNodeInstance_GiveBackControlRightForMonster
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_GiveBackControlRightForMonster final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_GiveBackControlRightForMonster")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_GiveBackControlRightForMonster")
	}
	static class UMovieNodeInstance_GiveBackControlRightForMonster* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_GiveBackControlRightForMonster>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_GiveBackControlRightForMonster;

// SharpClass b1-Managed.MovieNodeInstance_SetStreamingManagerViewSource
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_SetStreamingManagerViewSource final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_SetStreamingManagerViewSource")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_SetStreamingManagerViewSource")
	}
	static class UMovieNodeInstance_SetStreamingManagerViewSource* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_SetStreamingManagerViewSource>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_SetStreamingManagerViewSource;

// SharpClass b1-Managed.BGWProceduralSpawnSceneItemDataAsset
// 0x0018 (0x0048 - 0x0030)
class UBGWProceduralSpawnSceneItemDataAsset final : public UBGWDataAsset
{
public:
	struct FProceduralSpawnSceneItemConfig        ProceduralItemConfig;                              // 0x0030(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWProceduralSpawnSceneItemDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWProceduralSpawnSceneItemDataAsset")
	}
	static class UBGWProceduralSpawnSceneItemDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWProceduralSpawnSceneItemDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWProceduralSpawnSceneItemDataAsset;

// SharpClass b1-Managed.AutoTest_LYS_BuddahInside
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_LYS_BuddahInside final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_LYS_BuddahInside")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_LYS_BuddahInside")
	}
	static class UAutoTest_LYS_BuddahInside* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_LYS_BuddahInside>();
	}
};
DUMPER7_ASSERTS_UAutoTest_LYS_BuddahInside;

// SharpClass b1-Managed.MovieNodeInstance_PlayerSetCloudMoveEnabled
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PlayerSetCloudMoveEnabled final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PlayerSetCloudMoveEnabled")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PlayerSetCloudMoveEnabled")
	}
	static class UMovieNodeInstance_PlayerSetCloudMoveEnabled* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PlayerSetCloudMoveEnabled>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PlayerSetCloudMoveEnabled;

// SharpClass b1-Managed.MovieNodeInstance_Transformation
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_Transformation final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_Transformation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_Transformation")
	}
	static class UMovieNodeInstance_Transformation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_Transformation>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_Transformation;

// SharpClass b1-Managed.MovieNodeInstance_PlayerBlendPosition
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PlayerBlendPosition final : public UMovieNodeInstance
{
public:
	void OnBlendPositionTimeout();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PlayerBlendPosition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PlayerBlendPosition")
	}
	static class UMovieNodeInstance_PlayerBlendPosition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PlayerBlendPosition>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PlayerBlendPosition;

// SharpClass b1-Managed.MovieInstance
// 0x0000 (0x0028 - 0x0028)
class UMovieInstance final : public UObject
{
public:
	void OnLoadLevelStreamingFinish(int32 ActionID, int32 Linkage);
	void OnSequencePlayFinished();
	void OnSequencePlayStopped();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieInstance")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieInstance")
	}
	static class UMovieInstance* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieInstance>();
	}
};
DUMPER7_ASSERTS_UMovieInstance;

// SharpClass b1-Managed.BGW_PSOAdaptorMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_PSOAdaptorMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_PSOAdaptorMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_PSOAdaptorMgr")
	}
	static class UBGW_PSOAdaptorMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_PSOAdaptorMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_PSOAdaptorMgr;

// SharpClass b1-Managed.BGW_MemoryMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_MemoryMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_MemoryMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_MemoryMgr")
	}
	static class UBGW_MemoryMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_MemoryMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_MemoryMgr;

// SharpClass b1-Managed.BGW_AutoResetGISCVarMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_AutoResetGISCVarMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_AutoResetGISCVarMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_AutoResetGISCVarMgr")
	}
	static class UBGW_AutoResetGISCVarMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_AutoResetGISCVarMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_AutoResetGISCVarMgr;

// SharpClass b1-Managed.BAID_CheckWatchTimeNotEnd
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckWatchTimeNotEnd final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckWatchTimeNotEnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckWatchTimeNotEnd")
	}
	static class UBAID_CheckWatchTimeNotEnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckWatchTimeNotEnd>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckWatchTimeNotEnd;

// SharpClass b1-Managed.BGW_820DemoPlayTimeMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_820DemoPlayTimeMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_820DemoPlayTimeMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_820DemoPlayTimeMgr")
	}
	static class UBGW_820DemoPlayTimeMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_820DemoPlayTimeMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_820DemoPlayTimeMgr;

// SharpClass b1-Managed.AutoTest_ENDB_Fate
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_ENDB_Fate final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_ENDB_Fate")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_ENDB_Fate")
	}
	static class UAutoTest_ENDB_Fate* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_ENDB_Fate>();
	}
};
DUMPER7_ASSERTS_UAutoTest_ENDB_Fate;

// SharpClass b1-Managed.BGW_CricketBattleMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_CricketBattleMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_CricketBattleMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_CricketBattleMgr")
	}
	static class UBGW_CricketBattleMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_CricketBattleMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_CricketBattleMgr;

// SharpClass b1-Managed.BGWDataAsset_NiagaraParamColPreload
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_NiagaraParamColPreload final : public UBGWDataAsset
{
public:
	TArray<class FString>                         Paths;                                             // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_NiagaraParamColPreload")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_NiagaraParamColPreload")
	}
	static class UBGWDataAsset_NiagaraParamColPreload* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_NiagaraParamColPreload>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_NiagaraParamColPreload;

// SharpClass b1-Managed.BAID_HasValidTarget
// 0x0000 (0x0090 - 0x0090)
class UBAID_HasValidTarget final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_HasValidTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_HasValidTarget")
	}
	static class UBAID_HasValidTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_HasValidTarget>();
	}
};
DUMPER7_ASSERTS_UBAID_HasValidTarget;

// SharpClass b1-Managed.BGW_PipelineStateMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_PipelineStateMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_PipelineStateMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_PipelineStateMgr")
	}
	static class UBGW_PipelineStateMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_PipelineStateMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_PipelineStateMgr;

// SharpClass b1-Managed.AutoTest_BYS_Tanglang
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_BYS_Tanglang final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_BYS_Tanglang")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_BYS_Tanglang")
	}
	static class UAutoTest_BYS_Tanglang* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_BYS_Tanglang>();
	}
};
DUMPER7_ASSERTS_UAutoTest_BYS_Tanglang;

// SharpClass b1-Managed.BGUTakePhotoActor
// 0x0020 (0x02A8 - 0x0288)
class ABGUTakePhotoActor final : public AActor
{
public:
	class UCapsuleComponent*                      SceneRoot;                                         // 0x0288(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_SpringArmComponent*                CameraBoom1;                                       // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        BoomPerformance;                                   // 0x0298(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCineCameraComponent*                   FollowCamera;                                      // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTakePhotoActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTakePhotoActor")
	}
	static class ABGUTakePhotoActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTakePhotoActor>();
	}
};
DUMPER7_ASSERTS_ABGUTakePhotoActor;

// SharpClass b1-Managed.BGW_PlayGoMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_PlayGoMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_PlayGoMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_PlayGoMgr")
	}
	static class UBGW_PlayGoMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_PlayGoMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_PlayGoMgr;

// SharpClass b1-Managed.BAID_CheckMaxComboValue
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckMaxComboValue final : public UBAID_Base
{
public:
	EValueCompareType                             CompareType;                                       // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_91[0x3];                                       // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         KeyValue;                                          // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckMaxComboValue")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckMaxComboValue")
	}
	static class UBAID_CheckMaxComboValue* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckMaxComboValue>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckMaxComboValue;

// SharpClass b1-Managed.BGW_EnhancedInputMgrV2
// 0x0018 (0x0040 - 0x0028)
class UBGW_EnhancedInputMgrV2 final : public UGameInstanceSystemBaseUObj
{
public:
	class UBGWDataAsset_InputMappingContextConfigV2* InputMappingContextConfig;                      // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBGWDataAsset_CustomizedInputSetting*   CustomizedInputSetting;                            // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UInputActionEventReceiver*              Receiver;                                          // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_EnhancedInputMgrV2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_EnhancedInputMgrV2")
	}
	static class UBGW_EnhancedInputMgrV2* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_EnhancedInputMgrV2>();
	}
};
DUMPER7_ASSERTS_UBGW_EnhancedInputMgrV2;

// SharpClass b1-Managed.InputActionEventReceiver
// 0x0000 (0x0028 - 0x0028)
class UInputActionEventReceiver final : public UGSInputTargetBinding
{
public:
	void PostApplicationActivationChanged(uint8 IsActive);
	void GetRichTextInlineIconInfo(int32* BasePixelHeight, int32* BaselineOffset, int32* ConnectIconOffset);
	uint8 TryGetTextureInfoByName(const class FString& Name_0, float* Offset, int32* BgType);
	uint8 TryGetTextureByAction(class UInputAction* InputAction, float* Offset, class UTexture2D** Texture, int32* BgType, float* ChordOffset, class UTexture2D** ChordTexture, class UTexture2D** ConnectTexture, class UTexture2D** NoneTexture);
	uint8 TryGetInlineTexture(const class FString& ActionTag, EGSInputRichTextMarkUpType MarkUpType, class UTexture2D** InlineTexture, class UTexture2D** InlineChordTexture, class UTexture2D** ConnectTexture);
	uint8 IsInputDebuggerOpen();
	void InputActionTrigger(const class FString& ActionName, ETriggerEvent TriggerEvent, EInputActionValueType InputActionValueType, const struct FVector& InputActionValue);
	void FetchDebugInfo(TArray<class FString>* DebugLines, TArray<struct FColor>* DebugColors);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("InputActionEventReceiver")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"InputActionEventReceiver")
	}
	static class UInputActionEventReceiver* GetDefaultObj()
	{
		return GetDefaultObjImpl<UInputActionEventReceiver>();
	}
};
DUMPER7_ASSERTS_UInputActionEventReceiver;

// SharpClass b1-Managed.BANS_GSPerfectChargeState
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSPerfectChargeState final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPerfectChargeState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPerfectChargeState")
	}
	static class UBANS_GSPerfectChargeState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPerfectChargeState>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPerfectChargeState;

// SharpClass b1-Managed.BGULevelStateFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class UBGULevelStateFunctionBinder final : public UObject
{
public:
	void OnRequestUpdateLevelState();
	void OnSetLevelsStateFinished(const class FString& LevelKeyword, const class FString& LevelState, int32 OperationID);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGULevelStateFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGULevelStateFunctionBinder")
	}
	static class UBGULevelStateFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGULevelStateFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UBGULevelStateFunctionBinder;

// SharpClass b1-Managed.UGSOverlayCS
// 0x0000 (0x0158 - 0x0158)
class UUGSOverlayCS final : public UGSOverlay
{
public:
	void OnChildAddToGSOverlayCS(class UWidget* Widget);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UGSOverlayCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UGSOverlayCS")
	}
	static class UUGSOverlayCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUGSOverlayCS>();
	}
};
DUMPER7_ASSERTS_UUGSOverlayCS;

// SharpClass b1-Managed.UBGWFunctionLibraryCS
// 0x0000 (0x0028 - 0x0028)
class UUBGWFunctionLibraryCS final : public UBlueprintFunctionLibrary
{
public:
	static int32 SetMapAreaColorDataForEditorUtil(int32 MapId, class UGSMapAreaBaseData* TargetBaseData, class FString* ErrMsg);
	static int32 TestCalcPosToMapAreaIDInGame(int32 MapId, const struct FVector2D& Pos, class UObject* WorldContext);
	static uint8 HasSequenceAlreadyPlayed(class AActor* WorldCtx, int32 SeqID);
	static int32 TestCalcPosToMapAreaID(const struct FVector2D& Pos, class UGSMapAreaBaseData* MapAreaBaseData, class UGSMapAreaDetailData* MapAreaDetailData);
	static void WoodTmpTestGC();
	static void TestPlayMedia(class UMediaPlayer* MediaPlayerStop, class UMediaPlayer* MediaPlayerOpen, class UMediaSource* MediaSource);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UBGWFunctionLibraryCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UBGWFunctionLibraryCS")
	}
	static class UUBGWFunctionLibraryCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUBGWFunctionLibraryCS>();
	}
};
DUMPER7_ASSERTS_UUBGWFunctionLibraryCS;

// SharpClass b1-Managed.BGW_CETestGameMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_CETestGameMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_CETestGameMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_CETestGameMgr")
	}
	static class UBGW_CETestGameMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_CETestGameMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_CETestGameMgr;

// SharpClass b1-Managed.BUS_DynamicObstacleConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_DynamicObstacleConfigComp final : public UActorEditCompBase
{
public:
	uint8                                         bDefaultEnable : 1;                                // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DynamicObstacleConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DynamicObstacleConfigComp")
	}
	static class UBUS_DynamicObstacleConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DynamicObstacleConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DynamicObstacleConfigComp;

// SharpClass b1-Managed.BGW_DevCheckGameMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_DevCheckGameMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DevCheckGameMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DevCheckGameMgr")
	}
	static class UBGW_DevCheckGameMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DevCheckGameMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_DevCheckGameMgr;

// SharpClass b1-Managed.BGW_PlatformEventExecMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_PlatformEventExecMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_PlatformEventExecMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_PlatformEventExecMgr")
	}
	static class UBGW_PlatformEventExecMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_PlatformEventExecMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_PlatformEventExecMgr;

// SharpClass b1-Managed.FOnUserScrolledEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnUserScrolledEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(float CurrentOffset);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnUserScrolledEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnUserScrolledEventWrapper")
	}
	static class UFOnUserScrolledEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnUserScrolledEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnUserScrolledEventWrapper;

// SharpClass b1-Managed.BGWDataAsset_CookRef
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_CookRef final : public UBGWDataAsset
{
public:
	TArray<class UBGWPreloadDataAsset*>           PreloadDAList;                                     // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_CookRef")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_CookRef")
	}
	static class UBGWDataAsset_CookRef* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_CookRef>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_CookRef;

// SharpClass b1-Managed.FOnPointerEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnPointerEventWrapper final : public UDelegateWrapperBase
{
public:
	struct FEventReply Callback(const struct FGeometry& Geometry, const struct FPointerEvent& PointerEvent);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnPointerEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnPointerEventWrapper")
	}
	static class UFOnPointerEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnPointerEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnPointerEventWrapper;

// SharpClass b1-Managed.BGWDataAsset_AIHatredConfig
// 0x0058 (0x0088 - 0x0030)
class UBGWDataAsset_AIHatredConfig final : public UBGWDataAsset
{
public:
	TMap<int32, int32>                            UnitBaseHatreds;                                   // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         DistanceWeightMultiplier;                          // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AIHatredConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AIHatredConfig")
	}
	static class UBGWDataAsset_AIHatredConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AIHatredConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AIHatredConfig;

// SharpClass b1-Managed.GSImage
// 0x0070 (0x0300 - 0x0290)
#pragma pack(push, 0x1)
class alignas(0x10) UGSImage : public UImage
{
public:
	uint8                                         UseTimer : 1;                                      // 0x0290(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_291[0x7];                                      // 0x0291(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FMatCommParams                         CommParams;                                        // 0x0298(0x0060)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetCommParams(const struct FMatCommParams& InCommParams);
	void GSOnConstruct();
	void SetUseTimer(uint8 InUseTimer);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSImage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSImage")
	}
	static class UGSImage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSImage>();
	}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UGSImage;

// SharpClass b1-Managed.FGSOnAKBStateBeginWrapper
// 0x0000 (0x0028 - 0x0028)
class UFGSOnAKBStateBeginWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(class FName BeginStateName, class FName EndStateName, uint8 IsFromForceSetStateImmediately);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FGSOnAKBStateBeginWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FGSOnAKBStateBeginWrapper")
	}
	static class UFGSOnAKBStateBeginWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFGSOnAKBStateBeginWrapper>();
	}
};
DUMPER7_ASSERTS_UFGSOnAKBStateBeginWrapper;

// SharpClass b1-Managed.FGSOnAKBStateInteruptWrapper
// 0x0000 (0x0028 - 0x0028)
class UFGSOnAKBStateInteruptWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(class FName BeginStateName, class FName EndStateName, uint8 IsFromForceSetStateImmediately);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FGSOnAKBStateInteruptWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FGSOnAKBStateInteruptWrapper")
	}
	static class UFGSOnAKBStateInteruptWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFGSOnAKBStateInteruptWrapper>();
	}
};
DUMPER7_ASSERTS_UFGSOnAKBStateInteruptWrapper;

// SharpClass b1-Managed.BAIT_SetSpeedRate
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_SetSpeedRate final : public UBAIT_Base
{
public:
	float                                         NewSpeedRate;                                      // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_SetSpeedRate")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_SetSpeedRate")
	}
	static class UBAIT_SetSpeedRate* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_SetSpeedRate>();
	}
};
DUMPER7_ASSERTS_UBAIT_SetSpeedRate;

// SharpClass b1-Managed.BGWFallDyingConfigDataAsset
// 0x0020 (0x0050 - 0x0030)
class UBGWFallDyingConfigDataAsset final : public UBGWDataAsset
{
public:
	int32                                         SaveSelfWaitTime;                                  // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SaveSelfNeedTime;                                  // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SaveTeammateWaitTime;                              // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FallDyingLifeTime;                                 // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TeamRebirthSkillID;                                // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SelfRebirthSkillID;                                // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ChallengeRebirthTime;                              // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWFallDyingConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWFallDyingConfigDataAsset")
	}
	static class UBGWFallDyingConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWFallDyingConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWFallDyingConfigDataAsset;

// SharpClass b1-Managed.FGSOnAKBStateEndWrapper
// 0x0000 (0x0028 - 0x0028)
class UFGSOnAKBStateEndWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(class FName BeginStateName, class FName EndStateName, uint8 IsFromForceSetStateImmediately);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FGSOnAKBStateEndWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FGSOnAKBStateEndWrapper")
	}
	static class UFGSOnAKBStateEndWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFGSOnAKBStateEndWrapper>();
	}
};
DUMPER7_ASSERTS_UFGSOnAKBStateEndWrapper;

// SharpClass b1-Managed.FOnSelectionChangedWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnSelectionChangedWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(const class FString& SelectedItem, ESelectInfo SelectionType);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnSelectionChangedWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnSelectionChangedWrapper")
	}
	static class UFOnSelectionChangedWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnSelectionChangedWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnSelectionChangedWrapper;

// SharpClass b1-Managed.BANS_GSSetSkillSuperArmor
// 0x0028 (0x0070 - 0x0048)
class UBANS_GSSetSkillSuperArmor final : public UBANS_GSBase
{
public:
	struct FFGSDescRowHandle                      SkillSuperArmorLevel;                              // 0x0048(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SkillSuperArmorValue;                              // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_64[0x4];                                       // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           SSABreakAssignedAnim;                              // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 GSAllowCrossSection() const;
	uint8 UpdateSkillSuperArmorLevelInfo() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetSkillSuperArmor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetSkillSuperArmor")
	}
	static class UBANS_GSSetSkillSuperArmor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetSkillSuperArmor>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetSkillSuperArmor;

// SharpClass b1-Managed.FOnButtonPressedEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnButtonPressedEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnButtonPressedEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnButtonPressedEventWrapper")
	}
	static class UFOnButtonPressedEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnButtonPressedEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnButtonPressedEventWrapper;

// SharpClass b1-Managed.FOnMultiLineEditableTextChangedEventWrapper
// 0x0000 (0x0028 - 0x0028)
class UFOnMultiLineEditableTextChangedEventWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(const class FText& Text);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FOnMultiLineEditableTextChangedEventWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FOnMultiLineEditableTextChangedEventWrapper")
	}
	static class UFOnMultiLineEditableTextChangedEventWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFOnMultiLineEditableTextChangedEventWrapper>();
	}
};
DUMPER7_ASSERTS_UFOnMultiLineEditableTextChangedEventWrapper;

// SharpClass b1-Managed.BANS_GSCloseCollisionCompHitMove
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSCloseCollisionCompHitMove final : public UBANS_GSBase
{
public:
	TArray<class FString>                         CollisionCompNames;                                // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCloseCollisionCompHitMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCloseCollisionCompHitMove")
	}
	static class UBANS_GSCloseCollisionCompHitMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCloseCollisionCompHitMove>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCloseCollisionCompHitMove;

// SharpClass b1-Managed.FDownloadImageDelegateWrapper
// 0x0000 (0x0028 - 0x0028)
class UFDownloadImageDelegateWrapper final : public UDelegateWrapperBase
{
public:
	void Callback(class UTexture2DDynamic* Texture);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FDownloadImageDelegateWrapper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FDownloadImageDelegateWrapper")
	}
	static class UFDownloadImageDelegateWrapper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFDownloadImageDelegateWrapper>();
	}
};
DUMPER7_ASSERTS_UFDownloadImageDelegateWrapper;

// SharpClass b1-Managed.BED_BehaviorNode_CastSkillByScore
// 0x0020 (0x02C0 - 0x02A0)
class UBED_BehaviorNode_CastSkillByScore final : public UBED_BehaviorNode_Action
{
public:
	TArray<struct FFCBGCastSkillInfo>             SkillInfoList;                                     // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsGetTopRandomSkill : 1;                           // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B1[0x3];                                      // 0x02B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TopRandomSkillPercent;                             // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedTryCastAllSkillUntilSuccess : 1;               // 0x02B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_CastSkillByScore")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_CastSkillByScore")
	}
	static class UBED_BehaviorNode_CastSkillByScore* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_CastSkillByScore>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_CastSkillByScore;

// SharpClass b1-Managed.BGWDataAsset_BulletSweepReactionConfig
// 0x0048 (0x0078 - 0x0030)
class UBGWDataAsset_BulletSweepReactionConfig final : public UBGWDataAsset
{
public:
	uint8                                         UseBeHitedReactionConfig : 1;                      // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FBulletBeAttackedReactionInfo>  BulletBeHitedReactionConfigInfo;                   // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         UseSweepBuffReactionConfig : 1;                    // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FBulletSweepReactionInfo>       BulletSweepBuffReactionConfigInfo;                 // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         UseSweepSimpleStateReactionConfig : 1;             // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FBulletSweepSimpleStateReactionInfo> BulletSweepSimpleStateReactionConfigInfo;     // 0x0068(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_BulletSweepReactionConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_BulletSweepReactionConfig")
	}
	static class UBGWDataAsset_BulletSweepReactionConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_BulletSweepReactionConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_BulletSweepReactionConfig;

// SharpClass b1-Managed.BED_BehaviorNode_Log
// 0x0018 (0x02B8 - 0x02A0)
class UBED_BehaviorNode_Log final : public UBED_BehaviorNode_Action
{
public:
	class FString                                 LogString;                                         // 0x02A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LogTime;                                           // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_Log")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_Log")
	}
	static class UBED_BehaviorNode_Log* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_Log>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_Log;

// SharpClass b1-Managed.BED_BehaviorNode_WeightRandom
// 0x0010 (0x02B0 - 0x02A0)
class UBED_BehaviorNode_WeightRandom final : public UBED_BehaviorNode
{
public:
	TArray<struct FWeightConfig>                  Weights;                                           // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();

	void OnRefreshAssetInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_WeightRandom")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_WeightRandom")
	}
	static class UBED_BehaviorNode_WeightRandom* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_WeightRandom>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_WeightRandom;

// SharpClass b1-Managed.BED_BossRushNode_Battle
// 0x0078 (0x0318 - 0x02A0)
class UBED_BossRushNode_Battle final : public UBED_BossRushNode_TemplateBase
{
public:
	struct FBattleStartCondition                  StartCondition;                                    // 0x02A0(0x0034)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2D4[0x4];                                      // 0x02D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FUnitsAndSpawners                      BattleStartActiveList;                             // 0x02D8(0x0030)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FCompositeTransitionCondition_Battle> TransitionConditions;                        // 0x0308(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode_Battle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode_Battle")
	}
	static class UBED_BossRushNode_Battle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode_Battle>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode_Battle;

// SharpClass b1-Managed.BED_BossRushNode_End
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BossRushNode_End final : public UBED_BossRushNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode_End")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode_End")
	}
	static class UBED_BossRushNode_End* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode_End>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode_End;

// SharpClass b1-Managed.BGUDecalActor
// 0x0018 (0x0340 - 0x0328)
class ABGUDecalActor : public ABGUFXActorBase
{
public:
	class USceneComponent*                        RootComp;                                          // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UDecalComponent*                        DecalComp;                                         // 0x0330(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_DecalConfigComp*                   DecalConfigComp;                                   // 0x0338(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDecalActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDecalActor")
	}
	static class ABGUDecalActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDecalActor>();
	}
};
DUMPER7_ASSERTS_ABGUDecalActor;

// SharpClass b1-Managed.BGUPOMDecalActor
// 0x0000 (0x0340 - 0x0340)
class ABGUPOMDecalActor final : public ABGUDecalActor
{
public:
	void OnConstructionCS(const struct FTransform& Transform);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPOMDecalActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPOMDecalActor")
	}
	static class ABGUPOMDecalActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUPOMDecalActor>();
	}
};
DUMPER7_ASSERTS_ABGUPOMDecalActor;

// SharpClass b1-Managed.BED_BossRushNode_GroupStart
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BossRushNode_GroupStart final : public UBED_BossRushNode
{
public:
	class FName                                   GroupName;                                         // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode_GroupStart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode_GroupStart")
	}
	static class UBED_BossRushNode_GroupStart* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode_GroupStart>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode_GroupStart;

// SharpClass b1-Managed.BANS_GSSyncAnimations
// 0x0038 (0x0080 - 0x0048)
class UBANS_GSSyncAnimations final : public UBANS_GSBase
{
public:
	uint8                                         bFoundHostSyncPointOnDummyMesh : 1;                // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SelfSyncPointOnHost;                               // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TargetSyncPointOnHost;                             // 0x0054(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SelfSyncPointOnGuest;                              // 0x005C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TargetSyncPointOnGuest;                            // 0x0064(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           GuestMontage;                                      // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bForceSyncDummyMeshAnimation : 1;                  // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_78_1 : 7;                                   // 0x0078(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableDebugDraw : 1;                              // 0x0079(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	EGsEnAnimNS GetAnimNSType() const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSyncAnimations")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSyncAnimations")
	}
	static class UBANS_GSSyncAnimations* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSyncAnimations>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSyncAnimations;

// SharpClass b1-Managed.BED_BossRushNode_Initial
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BossRushNode_Initial final : public UBED_BossRushNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode_Initial")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode_Initial")
	}
	static class UBED_BossRushNode_Initial* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode_Initial>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode_Initial;

// SharpClass b1-Managed.BED_BossRushNode_Wait
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BossRushNode_Wait final : public UBED_BossRushNode_TemplateBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BossRushNode_Wait")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BossRushNode_Wait")
	}
	static class UBED_BossRushNode_Wait* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BossRushNode_Wait>();
	}
};
DUMPER7_ASSERTS_UBED_BossRushNode_Wait;

// SharpClass b1-Managed.BGWDataAsset_SpiderSetting
// 0x0060 (0x0090 - 0x0030)
class UBGWDataAsset_SpiderSetting final : public UBGWDataAsset
{
public:
	struct FAnimHumanoidSetting_Spider            SpiderSetting;                                     // 0x0030(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SpiderSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SpiderSetting")
	}
	static class UBGWDataAsset_SpiderSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SpiderSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SpiderSetting;

// SharpClass b1-Managed.BossRushLevelConfig
// 0x02F0 (0x0318 - 0x0028)
class UBossRushLevelConfig final : public UBGWObjectExtend
{
public:
	struct FCalliopeGuid                          ConfigGuid;                                        // 0x0028(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PersistentLevelAssetName;                          // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PersistentLevelLongPackageName;                    // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PersistentLevel;                                   // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 LevelNamePrefix;                                   // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bRefreshLevelList : 1;                             // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_79[0x7];                                       // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FString>                         SubLevelList;                                      // 0x0080(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, struct FBossRushLevelState> BossRushLevelsLoadSetting;                       // 0x0090(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, struct FBossRushLevelState> GeometryLevelsLoadSetting;                       // 0x00E0(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, struct FBossRushLevelState> OtherLevelsLoadSetting;                          // 0x0130(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, struct FBossRushLevelState> SeqLevelsLoadSetting;                            // 0x0180(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, struct FBossRushLevelState> ItemLevelsLoadSetting;                           // 0x01D0(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, struct FBossRushLevelState> LightLevelsLoadSetting;                          // 0x0220(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, struct FBossRushLevelState> SupportLevelsLoadSetting;                        // 0x0270(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, struct FBossRushLevelState> MonsterLevelsLoadSetting;                        // 0x02C0(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	uint8                                         bFixBRLevelTransactionalActors : 1;                // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_310_1 : 7;                                  // 0x0310(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSetAllBRLevelLayer : 1;                           // 0x0311(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_311_1 : 7;                                  // 0x0311(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCheckTamerPlaceLevel : 1;                         // 0x0312(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BossRushLevelConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BossRushLevelConfig")
	}
	static class UBossRushLevelConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBossRushLevelConfig>();
	}
};
DUMPER7_ASSERTS_UBossRushLevelConfig;

// SharpClass b1-Managed.BGWDataAsset_BossRushLevelConfig
// 0x0038 (0x0068 - 0x0030)
class UBGWDataAsset_BossRushLevelConfig final : public UBGWConfigDataAsset
{
public:
	float                                         BattleReadyTime;                                   // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bRefreshAllLevelList : 1;                          // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_35[0x3];                                       // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FString>                         PersistentLevelPaths;                              // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class UBossRushLevelConfig*>           LevelConfigs;                                      // 0x0048(0x0010)(Edit, BlueprintVisible, ExportObject, EditConst, InstancedReference, PersistentInstance, NativeAccessSpecifierPublic)
	uint8                                         bClearAllConfig : 1;                               // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_58_1 : 7;                                   // 0x0058(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bBatchCreateBRLevel : 1;                           // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_59_1 : 7;                                   // 0x0059(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunCustomCreate : 1;                              // 0x005A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_5B[0x1];                                       // 0x005B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         CustomCreateID;                                    // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCreateTamer : 1;                                  // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_60_1 : 7;                                   // 0x0060(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCreateBRGraphAndLevel : 1;                        // 0x0061(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_61_1 : 7;                                   // 0x0061(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCheckLevelNameHasRepeatable : 1;                  // 0x0062(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_62_1 : 7;                                   // 0x0062(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCheckTamerPlaceLevel : 1;                         // 0x0063(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_63_1 : 7;                                   // 0x0063(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFixBRLevelTransactionalActors : 1;                // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_64_1 : 7;                                   // 0x0064(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSetAllBRLevelLayer : 1;                           // 0x0065(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_BossRushLevelConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_BossRushLevelConfig")
	}
	static class UBGWDataAsset_BossRushLevelConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_BossRushLevelConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_BossRushLevelConfig;

// SharpClass b1-Managed.BGWDataAsset_EnvEHF
// 0x0038 (0x0068 - 0x0030)
class UBGWDataAsset_EnvEHF final : public UBGWDataAsset
{
public:
	float                                         FogDensity;                                        // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FogHeightFalloff;                                  // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FExponentialHeightFogData              SecondFogData;                                     // 0x0038(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FLinearColor                           FogInscatteringColor;                              // 0x0044(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FogMaxOpacity;                                     // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartDistance;                                     // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FogCutoffDistance;                                 // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableVolumetricFog : 1;                           // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FColor                                 Albedo;                                            // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_EnvEHF")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_EnvEHF")
	}
	static class UBGWDataAsset_EnvEHF* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_EnvEHF>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_EnvEHF;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_TravelLevel
// 0x0008 (0x02D0 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_TravelLevel final : public UBED_FSMNode_SubGraph
{
public:
	EGlobalTravelLevelType                        TravelLevelType;                                   // 0x02C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	ETargetLevelNetType                           TargetLevelNetType;                                // 0x02C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnCreateGraphNodeInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_TravelLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_TravelLevel")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_TravelLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_TravelLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_TravelLevel;

// SharpClass b1-Managed.BED_TaskNode_ChapterClear
// 0x0008 (0x02A8 - 0x02A0)
class UBED_TaskNode_ChapterClear final : public UBED_TaskNode
{
public:
	int32                                         ChapterID;                                         // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_ChapterClear")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_ChapterClear")
	}
	static class UBED_TaskNode_ChapterClear* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_ChapterClear>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_ChapterClear;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGEnterLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGEnterLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGEnterLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGEnterLevel")
	}
	static class UBED_FSMNode_GI_Loading_GSGEnterLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGEnterLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGEnterLevel;

// SharpClass b1-Managed.BED_FSMNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Reroute final : public UBED_FSMNode
{
public:
	uint8 IsRerouteNode() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Reroute")
	}
	static class UBED_FSMNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Reroute;

// SharpClass b1-Managed.BGWDataAsset_UnitDeathDispConfig
// 0x00A0 (0x00D0 - 0x0030)
class UBGWDataAsset_UnitDeathDispConfig final : public UBGWDataAsset
{
public:
	class FString                                 NormalDeadAMPath;                                  // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 UnitResName;                                       // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FNormalDeadAMInfo>              NormalDeadAMInfoList;                              // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UBUC_DispLibDispBaseConfigDataAsset*    NormalDissolveDBC;                                 // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDeathDissolvePlayType                        DeathDissolvePlayType;                             // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x7];                                       // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           BurnStateDotDeadMontage;                           // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           PoisonStateDotDeadMontage;                         // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           FreezeStateDotDeadMontage;                         // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           ImmobilizingDeadMontage;                           // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           OceanSeaDeadMontage;                               // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           InteractCricketDeadMontage;                        // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           SuicideDeadMontage;                                // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AirDeadMontage_Fall;                               // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AirDeadMontage_WithDirection;                      // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           FallDeadMontage;                                   // 0x00B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAnimMontage*>                   NormalDeadAMList;                                  // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)

public:
	void SetDefaultDBCAsset(class UBUC_DispLibDispBaseConfigDataAsset* _NormalDissolveDBC, class UBUC_DispLibDispBaseConfigDataAsset* Burn_AbnormalStateDeadDBC, class UBUC_DispLibDispBaseConfigDataAsset* Burn_AbnormalStateDissolveDBC, class UBUC_DispLibDispBaseConfigDataAsset* Thunder_AbnormalStateDeadDBC, class UBUC_DispLibDispBaseConfigDataAsset* Thunder_AbnormalStateDissolveDBC, class UBUC_DispLibDispBaseConfigDataAsset* Poison_AbnormalStateDeadDBC, class UBUC_DispLibDispBaseConfigDataAsset* Poison_AbnormalStateDissolveDBC, class UBUC_DispLibDispBaseConfigDataAsset* Freeze_AbnormalStateDeadDBC, class UBUC_DispLibDispBaseConfigDataAsset* Freeze_AbnormalStateDissolveDBC, class UBUC_DispLibDispBaseConfigDataAsset* Yin_AbnormalStateDeadDBC, class UBUC_DispLibDispBaseConfigDataAsset* Yin_AbnormalStateDissolveDBC, class UBUC_DispLibDispBaseConfigDataAsset* Yang_AbnormalStateDeadDBC, class UBUC_DispLibDispBaseConfigDataAsset* Yang_AbnormalStateDissolveDBC);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_UnitDeathDispConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_UnitDeathDispConfig")
	}
	static class UBGWDataAsset_UnitDeathDispConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_UnitDeathDispConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_UnitDeathDispConfig;

// SharpClass b1-Managed.BGW_MultiKillConf
// 0x0040 (0x0070 - 0x0030)
class UBGW_MultiKillConf final : public UBGWDataAsset
{
public:
	float                                         MultiKillTime;                                     // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UnparalleledValueBase;                             // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UnparalleledRateMax;                               // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UnparalleledRateBase;                              // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UnparalleledValueMax;                              // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UnparalleledValueSpeed;                            // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UnparalleledRange;                                 // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RebirthStayTime;                                   // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RebirthCount;                                      // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UnparalleledRotaX;                                 // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UnparalleledRotaY;                                 // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UnparalleledSelectBack : 1;                        // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_5D[0x3];                                       // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MICBOnceChangeValue;                               // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MIFBOnceChangeValue;                               // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UnparalleledFreedomTime;                           // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_MultiKillConf")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_MultiKillConf")
	}
	static class UBGW_MultiKillConf* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_MultiKillConf>();
	}
};
DUMPER7_ASSERTS_UBGW_MultiKillConf;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_BattleLevelTravelNeedWaitCameraBlend
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_BattleLevelTravelNeedWaitCameraBlend final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_BattleLevelTravelNeedWaitCameraBlend")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_BattleLevelTravelNeedWaitCameraBlend")
	}
	static class UBED_FSMNode_Condition_GI_Loading_BattleLevelTravelNeedWaitCameraBlend* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_BattleLevelTravelNeedWaitCameraBlend>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_BattleLevelTravelNeedWaitCameraBlend;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_CheckGlobalTravelMode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_CheckGlobalTravelMode final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_CheckGlobalTravelMode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_CheckGlobalTravelMode")
	}
	static class UBED_FSMNode_Condition_GI_Loading_CheckGlobalTravelMode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_CheckGlobalTravelMode>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_CheckGlobalTravelMode;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_CheckGMFlagsSupportUnknownTravel
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_CheckGMFlagsSupportUnknownTravel final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_CheckGMFlagsSupportUnknownTravel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_CheckGMFlagsSupportUnknownTravel")
	}
	static class UBED_FSMNode_Condition_GI_Loading_CheckGMFlagsSupportUnknownTravel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_CheckGMFlagsSupportUnknownTravel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_CheckGMFlagsSupportUnknownTravel;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_DetermineTravelLevelByHandlingArchive
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_DetermineTravelLevelByHandlingArchive final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_DetermineTravelLevelByHandlingArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_DetermineTravelLevelByHandlingArchive")
	}
	static class UBED_FSMNode_Condition_GI_Loading_DetermineTravelLevelByHandlingArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_DetermineTravelLevelByHandlingArchive>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_DetermineTravelLevelByHandlingArchive;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_HasArchiveIdInContext
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_HasArchiveIdInContext final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_HasArchiveIdInContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_HasArchiveIdInContext")
	}
	static class UBED_FSMNode_Condition_GI_Loading_HasArchiveIdInContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_HasArchiveIdInContext>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_HasArchiveIdInContext;

// SharpClass b1-Managed.BGWDataAsset_AbnormalAttrConfig
// 0x0090 (0x00C0 - 0x0030)
class UBGWDataAsset_AbnormalAttrConfig final : public UBGWDataAsset
{
public:
	struct FAbnomalAttrConfigInfo                 AbnomalAttrConfigInfo_Freeze;                      // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAbnomalAttrConfigInfo                 AbnomalAttrConfigInfo_Burn;                        // 0x0048(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAbnomalAttrConfigInfo                 AbnomalAttrConfigInfo_Poison;                      // 0x0060(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAbnomalAttrConfigInfo                 AbnomalAttrConfigInfo_Thunder;                     // 0x0078(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAbnomalAttrConfigInfo                 AbnomalAttrConfigInfo_Yin;                         // 0x0090(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAbnomalAttrConfigInfo                 AbnomalAttrConfigInfo_Yang;                        // 0x00A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AbnormalAttrConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AbnormalAttrConfig")
	}
	static class UBGWDataAsset_AbnormalAttrConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AbnormalAttrConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AbnormalAttrConfig;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsFirstStartGame
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsFirstStartGame final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsFirstStartGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsFirstStartGame")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsFirstStartGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsFirstStartGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsFirstStartGame;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInBattleLevel
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInBattleLevel final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInBattleLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInBattleLevel")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInBattleLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInBattleLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInBattleLevel;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInContextLevel
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInContextLevel final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInContextLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInContextLevel")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInContextLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInContextLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInContextLevel;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInListenServer
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInListenServer final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInListenServer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInListenServer")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInListenServer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInListenServer>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInListenServer;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInMap
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInMap final : public UBED_FSMNode_ConditionBase
{
public:
	class FString                                 LevelName;                                         // 0x02A0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInMap")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInMap")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInMap* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInMap>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInMap;

// SharpClass b1-Managed.BANS_GSTimedParticleEffect
// 0x0000 (0x0090 - 0x0090)
class UBANS_GSTimedParticleEffect final : public UAnimNotifyState_GSTimedParticleEffect
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTimedParticleEffect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTimedParticleEffect")
	}
	static class UBANS_GSTimedParticleEffect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTimedParticleEffect>();
	}
};
//DUMPER7_ASSERTS_UBANS_GSTimedParticleEffect;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInStartUpLevel
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInStartUpLevel final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInStartUpLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInStartUpLevel")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInStartUpLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInStartUpLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInStartUpLevel;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsInToilet
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsInToilet final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsInToilet")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsInToilet")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsInToilet* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsInToilet>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsInToilet;

// SharpClass b1-Managed.BGUSkillPreviewSystem
// 0x0058 (0x0128 - 0x00D0)
class UBGUSkillPreviewSystem final : public UBaseActorCompTickable
{
public:
	class UClass*                                 AttackerClass;                                     // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SkillID;                                           // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_DC[0x4];                                       // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 SkillIdList;                                       // 0x00E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         Delay;                                             // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         bDrawSweepCheckSphere : 1;                         // 0x00F4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_F4_1 : 7;                                   // 0x00F4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDrawSkillEffectArea : 1;                          // 0x00F5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_F5_1 : 7;                                   // 0x00F5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDrawBuffArea : 1;                                 // 0x00F6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_F6_1 : 7;                                   // 0x00F6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDrawBulletCollision : 1;                          // 0x00F7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_F7_1 : 7;                                   // 0x00F7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDrawBulletDestroyPos : 1;                         // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_F8_1 : 7;                                   // 0x00F8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         TargetAddBati : 1;                                 // 0x00F9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_F9_1 : 7;                                   // 0x00F9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableZBBTest : 1;                                 // 0x00FA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_FA_1 : 7;                                   // 0x00FA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenLowDensityTest : 1;                            // 0x00FB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         Pad_FC[0x4];                                       // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              DistRange;                                         // 0x0100(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         MapSize;                                           // 0x0110(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_114[0x4];                                      // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 SectorFilterList;                                  // 0x0118(0x0010)(Edit, NativeAccessSpecifierPrivate)

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();
	void StopTestAndOutputConfig();
	void OnSetPreviewConfig(const struct FZBBPreviewConfig& Config);
	void DrawforDebug(uint8 DrawAll, int32 SectorNum);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSkillPreviewSystem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSkillPreviewSystem")
	}
	static class UBGUSkillPreviewSystem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUSkillPreviewSystem>();
	}
};
DUMPER7_ASSERTS_UBGUSkillPreviewSystem;

// SharpClass b1-Managed.BGWMapUIConfigDataAsset
// 0x0088 (0x00B8 - 0x0030)
class UBGWMapUIConfigDataAsset final : public UBGWDataAsset
{
public:
	TMap<int32, struct FMapSpriteConfig>          SpriteConfigMap;                                   // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         GamepadScaleRate;                                  // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MouseScaleRate;                                    // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MapUpdateDelayTime;                                // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMapAnimParams                         MapAnimParams;                                     // 0x008C(0x002C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWMapUIConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWMapUIConfigDataAsset")
	}
	static class UBGWMapUIConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWMapUIConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWMapUIConfigDataAsset;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsNeedOpenLoadingScreen
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsNeedOpenLoadingScreen final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsNeedOpenLoadingScreen")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsNeedOpenLoadingScreen")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsNeedOpenLoadingScreen* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsNeedOpenLoadingScreen>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsNeedOpenLoadingScreen;

// SharpClass b1-Managed.BANS_JumpWindow
// 0x0000 (0x0048 - 0x0048)
class UBANS_JumpWindow final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_JumpWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_JumpWindow")
	}
	static class UBANS_JumpWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_JumpWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_JumpWindow;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsNeedPreEnterLevel
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsNeedPreEnterLevel final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsNeedPreEnterLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsNeedPreEnterLevel")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsNeedPreEnterLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsNeedPreEnterLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsNeedPreEnterLevel;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsNeedPreStartGameProcess
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsNeedPreStartGameProcess final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsNeedPreStartGameProcess")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsNeedPreStartGameProcess")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsNeedPreStartGameProcess* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsNeedPreStartGameProcess>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsNeedPreStartGameProcess;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsPlayGoDownloadIncomplete
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsPlayGoDownloadIncomplete final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsPlayGoDownloadIncomplete")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsPlayGoDownloadIncomplete")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsPlayGoDownloadIncomplete* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsPlayGoDownloadIncomplete>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsPlayGoDownloadIncomplete;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsReplayWorldLoadFinish
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsReplayWorldLoadFinish final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsReplayWorldLoadFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsReplayWorldLoadFinish")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsReplayWorldLoadFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsReplayWorldLoadFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsReplayWorldLoadFinish;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_IsStandAlone
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_IsStandAlone final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_IsStandAlone")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_IsStandAlone")
	}
	static class UBED_FSMNode_Condition_GI_Loading_IsStandAlone* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_IsStandAlone>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_IsStandAlone;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_NeedSwitchPlayerGameMode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_NeedSwitchPlayerGameMode final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_NeedSwitchPlayerGameMode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_NeedSwitchPlayerGameMode")
	}
	static class UBED_FSMNode_Condition_GI_Loading_NeedSwitchPlayerGameMode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_NeedSwitchPlayerGameMode>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_NeedSwitchPlayerGameMode;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_OpenSeamlessLevelTravel
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_OpenSeamlessLevelTravel final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_OpenSeamlessLevelTravel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_OpenSeamlessLevelTravel")
	}
	static class UBED_FSMNode_Condition_GI_Loading_OpenSeamlessLevelTravel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_OpenSeamlessLevelTravel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_OpenSeamlessLevelTravel;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_PlayerGameStateCheck
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_PlayerGameStateCheck final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_PlayerGameStateCheck")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_PlayerGameStateCheck")
	}
	static class UBED_FSMNode_Condition_GI_Loading_PlayerGameStateCheck* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_PlayerGameStateCheck>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_PlayerGameStateCheck;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_SwitchFillContextArchiveDataType
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_SwitchFillContextArchiveDataType final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_SwitchFillContextArchiveDataType")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_SwitchFillContextArchiveDataType")
	}
	static class UBED_FSMNode_Condition_GI_Loading_SwitchFillContextArchiveDataType* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_SwitchFillContextArchiveDataType>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_SwitchFillContextArchiveDataType;

// SharpClass b1-Managed.BGUFuncLibMap
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibMap final : public UBlueprintFunctionLibrary
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibMap")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibMap")
	}
	static class UBGUFuncLibMap* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibMap>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibMap;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_SwitchSaveArchiveDegree
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_SwitchSaveArchiveDegree final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_SwitchSaveArchiveDegree")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_SwitchSaveArchiveDegree")
	}
	static class UBED_FSMNode_Condition_GI_Loading_SwitchSaveArchiveDegree* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_SwitchSaveArchiveDegree>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_SwitchSaveArchiveDegree;

// SharpClass b1-Managed.BED_FSMNode_Condition_GI_Loading_SwitchTeleportType
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_GI_Loading_SwitchTeleportType final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_GI_Loading_SwitchTeleportType")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_GI_Loading_SwitchTeleportType")
	}
	static class UBED_FSMNode_Condition_GI_Loading_SwitchTeleportType* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_GI_Loading_SwitchTeleportType>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_GI_Loading_SwitchTeleportType;

// SharpClass b1-Managed.BGUFuncLibGMCS
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibGMCS final : public UBlueprintFunctionLibrary
{
public:
	static void TestReleaseECSWorldObjRef(class ABGUCharacterCS* Chr);
	static void TestDestroyECSWorldObj(class ABGUCharacterCS* Chr);
	static void PrintTestECSWorldObj(class ABGUCharacterCS* Chr);
	static void TestECSWorldObj(class ABGUCharacterCS* Chr);
	static uint8 IsShenZhenDebug();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibGMCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibGMCS")
	}
	static class UBGUFuncLibGMCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibGMCS>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibGMCS;

// SharpClass b1-Managed.BED_FSMNode_Condition_PS_Transaction_TaskCondition
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_Condition_PS_Transaction_TaskCondition final : public UBED_FSMNode_ConditionBase
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_Condition_PS_Transaction_TaskCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_Condition_PS_Transaction_TaskCondition")
	}
	static class UBED_FSMNode_Condition_PS_Transaction_TaskCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_Condition_PS_Transaction_TaskCondition>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_Condition_PS_Transaction_TaskCondition;

// SharpClass b1-Managed.BED_FSMNode_GI_GlobalAnyState
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_GlobalAnyState final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_GlobalAnyState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_GlobalAnyState")
	}
	static class UBED_FSMNode_GI_GlobalAnyState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_GlobalAnyState>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_GlobalAnyState;

// SharpClass b1-Managed.BGUFuncLibProceduralMap
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibProceduralMap final : public UBlueprintFunctionLibrary
{
public:
	static uint8 BuildProceduralDungeonsInfo(struct FMapProceduralInfo& MapInfo);
	static uint8 GenerateProceduralMapData(struct FMapProceduralInfo& MapInfo);
	static uint8 BuildWildernessLinearInfo(struct FMapProceduralInfo& MapInfo);
	static void InitProceduralMapConfig(class UBGWProceduralMapConfigDataAsset*& MapConfigDataAsset, class UBGWProceduralMapBlockMappingDataAsset*& MapBlockMappingInfo, class UBGWCustomLightConfigDataAsset*& MapLightInfo, struct FMapProceduralInfo* MapInfo);
	static void MapPopulateWithPoints(struct FMapProceduralInfo& MapInfo);
	static void MapConnectAllPoints(struct FMapProceduralInfo& MapInfo, EMapCatFlag AllowedGeneralCatDir, EMapCatFlag AllowedEntranceOutCatDir, EMapCatFlag AllowedExitInCatDir);
	static uint8 BuildDemoMapInfo(struct FMapProceduralInfo& MapInfo);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibProceduralMap")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibProceduralMap")
	}
	static class UBGUFuncLibProceduralMap* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibProceduralMap>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibProceduralMap;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_AsListenServerInGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_AsListenServerInGame final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_AsListenServerInGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_AsListenServerInGame")
	}
	static class UBED_FSMNode_GI_Global_AsListenServerInGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_AsListenServerInGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_AsListenServerInGame;

// SharpClass b1-Managed.BI_NavigationCS
// 0x0020 (0x03F8 - 0x03D8)
class UBI_NavigationCS final : public UBUI_Widget
{
public:
	uint8                                         IsShowRange : 1;                                   // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D8_1 : 7;                                  // 0x03D8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsShowNavWidget : 1;                               // 0x03D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D9_1 : 7;                                  // 0x03D9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsShowNotNavWidget : 1;                            // 0x03DA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3DB[0x5];                                      // 0x03DB(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	class UWidget*                                TargetWidget;                                      // 0x03E0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAngle;                                          // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDistance;                                       // 0x03EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         LimitSpecilNode : 1;                               // 0x03F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_NavigationCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_NavigationCS")
	}
	static class UBI_NavigationCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_NavigationCS>();
	}
};
DUMPER7_ASSERTS_UBI_NavigationCS;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_InBattleOnLineClient
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_InBattleOnLineClient final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_InBattleOnLineClient")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_InBattleOnLineClient")
	}
	static class UBED_FSMNode_GI_Global_InBattleOnLineClient* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_InBattleOnLineClient>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_InBattleOnLineClient;

// SharpClass b1-Managed.UGSSuperArmorDescCustomizationHelper
// 0x0000 (0x0028 - 0x0028)
class UUGSSuperArmorDescCustomizationHelper final : public UGSDescPropertyDetailCustomizationHelper
{
public:
	int32 FindDescIdByRowName(class FName RowName);
	uint8 GetRowNameByDescId(int32 DescID, class FName* RowName);
	void OnGetRowStrings(TArray<class FString>* OutStrings, TArray<uint8>* OutRestrictedItems);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UGSSuperArmorDescCustomizationHelper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UGSSuperArmorDescCustomizationHelper")
	}
	static class UUGSSuperArmorDescCustomizationHelper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUGSSuperArmorDescCustomizationHelper>();
	}
};
DUMPER7_ASSERTS_UUGSSuperArmorDescCustomizationHelper;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_InBattleOnLineDS
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_InBattleOnLineDS final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_InBattleOnLineDS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_InBattleOnLineDS")
	}
	static class UBED_FSMNode_GI_Global_InBattleOnLineDS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_InBattleOnLineDS>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_InBattleOnLineDS;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_InBattleParty
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_InBattleParty final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_InBattleParty")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_InBattleParty")
	}
	static class UBED_FSMNode_GI_Global_InBattleParty* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_InBattleParty>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_InBattleParty;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_InBattleWaitingStartNewGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_InBattleWaitingStartNewGame final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_InBattleWaitingStartNewGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_InBattleWaitingStartNewGame")
	}
	static class UBED_FSMNode_GI_Global_InBattleWaitingStartNewGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_InBattleWaitingStartNewGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_InBattleWaitingStartNewGame;

// SharpClass b1-Managed.BGWDataAsset_TigerWoodsConfig
// 0x0048 (0x0078 - 0x0030)
class UBGWDataAsset_TigerWoodsConfig final : public UBGWDataAsset
{
public:
	TArray<struct FFTWImpulseData>                TWImpulseDataList;                                 // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class UCurveFloat*                            TWImpulseBlendCurve;                               // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FFTWForceData>                  TWForceDataList;                                   // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class UCurveFloat*                            TWForceBlendCurve;                                 // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicsDistanceThreshold;                          // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InterpolationDistanceThreshold;                    // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            LocationInterpolationSpeedCurve;                   // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            RotationInterpolationSpeedCurve;                   // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_TigerWoodsConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_TigerWoodsConfig")
	}
	static class UBGWDataAsset_TigerWoodsConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_TigerWoodsConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_TigerWoodsConfig;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_MainMenu
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_MainMenu final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_MainMenu")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_MainMenu")
	}
	static class UBED_FSMNode_GI_Global_MainMenu* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_MainMenu>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_MainMenu;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_OpenMainMenuLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_OpenMainMenuLevel final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_OpenMainMenuLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_OpenMainMenuLevel")
	}
	static class UBED_FSMNode_GI_Global_OpenMainMenuLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_OpenMainMenuLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_OpenMainMenuLevel;

// SharpClass b1-Managed.FakeMapPropertyDefine
// 0x00F0 (0x0118 - 0x0028)
class UFakeMapPropertyDefine final : public UObject
{
public:
	TMap<int32, int32>                            InTint;                                            // 0x0028(0x0050)(BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, float>                            IntFloat;                                          // 0x0078(0x0050)(BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, float>                            FloatFloat;                                        // 0x00C8(0x0050)(BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FakeMapPropertyDefine")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FakeMapPropertyDefine")
	}
	static class UFakeMapPropertyDefine* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFakeMapPropertyDefine>();
	}
};
DUMPER7_ASSERTS_UFakeMapPropertyDefine;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Global_BenchMark
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Global_BenchMark final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Global_BenchMark")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Global_BenchMark")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Global_BenchMark* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Global_BenchMark>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Global_BenchMark;

// SharpClass b1-Managed.MovieNodeInstance_Start
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_Start final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_Start")
	}
	static class UMovieNodeInstance_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_Start>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_Start;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Global_WXLogin
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Global_WXLogin final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Global_WXLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Global_WXLogin")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Global_WXLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Global_WXLogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Global_WXLogin;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_820DemoReSetGameData
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_820DemoReSetGameData final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_820DemoReSetGameData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_820DemoReSetGameData")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_820DemoReSetGameData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_820DemoReSetGameData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_820DemoReSetGameData;

// SharpClass b1-Managed.BI_DropExpProgV2CS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_DropExpProgV2CS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_DropExpProgV2CS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_DropExpProgV2CS")
	}
	static class UBI_DropExpProgV2CS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_DropExpProgV2CS>();
	}
};
DUMPER7_ASSERTS_UBI_DropExpProgV2CS;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_BackToMainMenu
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_BackToMainMenu final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_BackToMainMenu")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_BackToMainMenu")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_BackToMainMenu* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_BackToMainMenu>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_BackToMainMenu;

// SharpClass b1-Managed.BI_StickLevelProgCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_StickLevelProgCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_StickLevelProgCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_StickLevelProgCS")
	}
	static class UBI_StickLevelProgCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_StickLevelProgCS>();
	}
};
DUMPER7_ASSERTS_UBI_StickLevelProgCS;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_CheckGSSdkServerConfig
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_CheckGSSdkServerConfig final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_CheckGSSdkServerConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_CheckGSSdkServerConfig")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_CheckGSSdkServerConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_CheckGSSdkServerConfig>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_CheckGSSdkServerConfig;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_HandleDisConnect
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_HandleDisConnect final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_HandleDisConnect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_HandleDisConnect")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_HandleDisConnect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_HandleDisConnect>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_HandleDisConnect;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_InitWXLogin
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_InitWXLogin final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_InitWXLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_InitWXLogin")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_InitWXLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_InitWXLogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_InitWXLogin;

// SharpClass b1-Managed.BAID_InitAI
// 0x0008 (0x0098 - 0x0090)
class UBAID_InitAI final : public UBAID_Base
{
public:
	uint8                                         IsLoaded : 1;                                      // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_InitAI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_InitAI")
	}
	static class UBAID_InitAI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_InitAI>();
	}
};
DUMPER7_ASSERTS_UBAID_InitAI;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomClient
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomClient final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomClient")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomClient")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomClient* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomClient>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_PartyRoomClient;

// SharpClass b1-Managed.BI_SimAbnormalStateAccBoxCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_SimAbnormalStateAccBoxCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_SimAbnormalStateAccBoxCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_SimAbnormalStateAccBoxCS")
	}
	static class UBI_SimAbnormalStateAccBoxCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_SimAbnormalStateAccBoxCS>();
	}
};
DUMPER7_ASSERTS_UBI_SimAbnormalStateAccBoxCS;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_ReplayBattle
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_ReplayBattle final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_ReplayBattle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_ReplayBattle")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_ReplayBattle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_ReplayBattle>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_ReplayBattle;

// SharpClass b1-Managed.BANS_GSPlayAMInAMing
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSPlayAMInAMing final : public UBANS_GSBase
{
public:
	class UAnimMontage*                           AnimMontage;                                       // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPlayAMInAMing")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPlayAMInAMing")
	}
	static class UBANS_GSPlayAMInAMing* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPlayAMInAMing>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPlayAMInAMing;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_ServerLogin
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_ServerLogin final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_ServerLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_ServerLogin")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_ServerLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_ServerLogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_ServerLogin;

// SharpClass b1-Managed.BAIS_WatchTimeTick
// 0x0000 (0x0098 - 0x0098)
class UBAIS_WatchTimeTick final : public UBAIS_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIS_WatchTimeTick")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIS_WatchTimeTick")
	}
	static class UBAIS_WatchTimeTick* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIS_WatchTimeTick>();
	}
};
DUMPER7_ASSERTS_UBAIS_WatchTimeTick;

// SharpClass b1-Managed.BI_ProgBarCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_ProgBarCS : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_ProgBarCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_ProgBarCS")
	}
	static class UBI_ProgBarCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_ProgBarCS>();
	}
};
DUMPER7_ASSERTS_UBI_ProgBarCS;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_SetConfigAndPrecompilePSO
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_SetConfigAndPrecompilePSO final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_SetConfigAndPrecompilePSO")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_SetConfigAndPrecompilePSO")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_SetConfigAndPrecompilePSO* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_SetConfigAndPrecompilePSO>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_SetConfigAndPrecompilePSO;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGame
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGame final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGame")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGame;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGamePlus
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGamePlus final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGamePlus")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGamePlus")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGamePlus* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGamePlus>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_StartNewGamePlus;

// SharpClass b1-Managed.UBGWTestTaskAnim
// 0x0030 (0x0060 - 0x0030)
class UUBGWTestTaskAnim final : public UBGWDataAsset
{
public:
	TArray<class UAnimMontage*>                   MontageTestList;                                   // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FMontageTestUnit>               MontageTestListWithDesc;                           // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<int32>                                 SeqTestList;                                       // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UBGWTestTaskAnim")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UBGWTestTaskAnim")
	}
	static class UUBGWTestTaskAnim* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUBGWTestTaskAnim>();
	}
};
DUMPER7_ASSERTS_UUBGWTestTaskAnim;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_Teleport
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_Teleport final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_Teleport")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_Teleport")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_Teleport* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_Teleport>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_Teleport;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletClient
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletClient final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletClient")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletClient")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletClient* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletClient>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletClient;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletDedicateServer
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletDedicateServer final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletDedicateServer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletDedicateServer")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletDedicateServer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletDedicateServer>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletDedicateServer;

// SharpClass b1-Managed.AttentionFeatureBase
// 0x0008 (0x0030 - 0x0028)
class UAttentionFeatureBase : public UObject
{
public:
	EAIAttentionFeatureType                       FeatureType;                                       // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AttentionFeatureBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AttentionFeatureBase")
	}
	static class UAttentionFeatureBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAttentionFeatureBase>();
	}
};
DUMPER7_ASSERTS_UAttentionFeatureBase;

// SharpClass b1-Managed.AFStandInSkillArea
// 0x0000 (0x0030 - 0x0030)
class UAFStandInSkillArea final : public UAttentionFeatureBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AFStandInSkillArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AFStandInSkillArea")
	}
	static class UAFStandInSkillArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAFStandInSkillArea>();
	}
};
DUMPER7_ASSERTS_UAFStandInSkillArea;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletListenServer
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletListenServer final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletListenServer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_SubG_GI_Loading_ToiletListenServer")
	}
	static class UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletListenServer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletListenServer>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_SubG_GI_Loading_ToiletListenServer;

// SharpClass b1-Managed.BADirectionMove
// 0x0008 (0x0048 - 0x0040)
class UBADirectionMove final : public UBasicActionBase
{
public:
	class UAIReqMoveToLoc*                        ReqMoveToLoc;                                      // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BADirectionMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BADirectionMove")
	}
	static class UBADirectionMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBADirectionMove>();
	}
};
DUMPER7_ASSERTS_UBADirectionMove;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_WaitGameStart
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_WaitGameStart final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_WaitGameStart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_WaitGameStart")
	}
	static class UBED_FSMNode_GI_Global_WaitGameStart* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_WaitGameStart>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_WaitGameStart;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_WaittingSelectLevel820Demo
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_WaittingSelectLevel820Demo final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_WaittingSelectLevel820Demo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_WaittingSelectLevel820Demo")
	}
	static class UBED_FSMNode_GI_Global_WaittingSelectLevel820Demo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_WaittingSelectLevel820Demo>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_WaittingSelectLevel820Demo;

// SharpClass b1-Managed.BGWDataAsset_PostProcessMatSetting
// 0x0030 (0x0060 - 0x0030)
class UBGWDataAsset_PostProcessMatSetting final : public UBGWDataAsset
{
public:
	TArray<class UMaterialInterface*>             PostProcessMatInstances;                           // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FMatParam>                      PostProcessMatParams;                              // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<float>                                 Weights;                                           // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_PostProcessMatSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_PostProcessMatSetting")
	}
	static class UBGWDataAsset_PostProcessMatSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_PostProcessMatSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_PostProcessMatSetting;

// SharpClass b1-Managed.BED_FSMNode_GI_Global_WXLogin
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Global_WXLogin final : public UBED_FSMNode_GI_GlobalBase
{
public:
	TArray<EGI_Global>                            AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Global_WXLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Global_WXLogin")
	}
	static class UBED_FSMNode_GI_Global_WXLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Global_WXLogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Global_WXLogin;

// SharpClass b1-Managed.BANS_GSCatchAndThrow
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSCatchAndThrow final : public UBANS_GSBase
{
public:
	class FName                                   CatchSocketName;                                   // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           VictimDuringCatchMontage;                          // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           VictimBeThrownMontage;                             // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnablePhysicsBlending : 1;                        // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCatchAndThrow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCatchAndThrow")
	}
	static class UBANS_GSCatchAndThrow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCatchAndThrow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCatchAndThrow;

// SharpClass b1-Managed.BED_FSMNode_GI_LoadingAnyState
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_LoadingAnyState final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_LoadingAnyState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_LoadingAnyState")
	}
	static class UBED_FSMNode_GI_LoadingAnyState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_LoadingAnyState>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_LoadingAnyState;

// SharpClass b1-Managed.AIPointTestInfo
// 0x0038 (0x0060 - 0x0028)
class UAIPointTestInfo final : public UObject
{
public:
	struct FRingPointGenerate                     RingPointGenerate;                                 // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EPointTestType>                        PointTestList;                                     // 0x0038(0x0010)(NativeAccessSpecifierPublic)
	TArray<struct FCheckAngleTest>                CheckAngleTestList;                                // 0x0048(0x0010)(NativeAccessSpecifierPublic)
	struct FDistanceTest                          DistanceTest;                                      // 0x0058(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPointGenBaseType                             PointGenBaseType;                                  // 0x005A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AIPointTestInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AIPointTestInfo")
	}
	static class UAIPointTestInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAIPointTestInfo>();
	}
};
DUMPER7_ASSERTS_UAIPointTestInfo;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_CloseLoadingScreen
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_CloseLoadingScreen final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_CloseLoadingScreen")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_CloseLoadingScreen")
	}
	static class UBED_FSMNode_GI_Loading_CloseLoadingScreen* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_CloseLoadingScreen>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_CloseLoadingScreen;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_CreateNewRoleData
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_CreateNewRoleData final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_CreateNewRoleData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_CreateNewRoleData")
	}
	static class UBED_FSMNode_GI_Loading_CreateNewRoleData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_CreateNewRoleData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_CreateNewRoleData;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ECSWorldBeginPlay
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ECSWorldBeginPlay final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ECSWorldBeginPlay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ECSWorldBeginPlay")
	}
	static class UBED_FSMNode_GI_Loading_ECSWorldBeginPlay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ECSWorldBeginPlay>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ECSWorldBeginPlay;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ECSWorldReset
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ECSWorldReset final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ECSWorldReset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ECSWorldReset")
	}
	static class UBED_FSMNode_GI_Loading_ECSWorldReset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ECSWorldReset>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ECSWorldReset;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_EngineHandleDisconnect
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_EngineHandleDisconnect final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_EngineHandleDisconnect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_EngineHandleDisconnect")
	}
	static class UBED_FSMNode_GI_Loading_EngineHandleDisconnect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_EngineHandleDisconnect>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_EngineHandleDisconnect;

// SharpClass b1-Managed.BGWFollowPartnerConfigDataAsset
// 0x0010 (0x0040 - 0x0030)
class UBGWFollowPartnerConfigDataAsset final : public UBGWDataAsset
{
public:
	class UEnvQuery*                              SeqShowingFinishMoveEQSTemplate;                   // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUC_DispLibDispBaseConfigDataAsset*    HiddenSelfDBC;                                     // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWFollowPartnerConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWFollowPartnerConfigDataAsset")
	}
	static class UBGWFollowPartnerConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWFollowPartnerConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWFollowPartnerConfigDataAsset;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_FillLoginRoleData
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_FillLoginRoleData final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_FillLoginRoleData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_FillLoginRoleData")
	}
	static class UBED_FSMNode_GI_Loading_FillLoginRoleData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_FillLoginRoleData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_FillLoginRoleData;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_FirstStartGameSettings
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_FirstStartGameSettings final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_FirstStartGameSettings")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_FirstStartGameSettings")
	}
	static class UBED_FSMNode_GI_Loading_FirstStartGameSettings* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_FirstStartGameSettings>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_FirstStartGameSettings;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGBtlOnBattleDestroy
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGBtlOnBattleDestroy final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGBtlOnBattleDestroy")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGBtlOnBattleDestroy")
	}
	static class UBED_FSMNode_GI_Loading_GSGBtlOnBattleDestroy* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGBtlOnBattleDestroy>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGBtlOnBattleDestroy;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGEnterBattleLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGEnterBattleLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGEnterBattleLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGEnterBattleLevel")
	}
	static class UBED_FSMNode_GI_Loading_GSGEnterBattleLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGEnterBattleLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGEnterBattleLevel;

// SharpClass b1-Managed.BGWCustomLightConfigDataAsset
// 0x0010 (0x0040 - 0x0030)
class UBGWCustomLightConfigDataAsset final : public UBGWDataAsset
{
public:
	TArray<struct FSoftObjectPath>                MapCustsomLightConfigs;                            // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWCustomLightConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWCustomLightConfigDataAsset")
	}
	static class UBGWCustomLightConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWCustomLightConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWCustomLightConfigDataAsset;

// SharpClass b1-Managed.BUS_TriggerBoxDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_TriggerBoxDataComp : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TriggerBoxDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TriggerBoxDataComp")
	}
	static class UBUS_TriggerBoxDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TriggerBoxDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TriggerBoxDataComp;

// SharpClass b1-Managed.BUS_AudioTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_AudioTriggerDataComp final : public UBUS_TriggerBoxDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AudioTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AudioTriggerDataComp")
	}
	static class UBUS_AudioTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AudioTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AudioTriggerDataComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGExitLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGExitLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGExitLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGExitLevel")
	}
	static class UBED_FSMNode_GI_Loading_GSGExitLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGExitLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGExitLevel;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGOnBattleStart
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGOnBattleStart final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGOnBattleStart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGOnBattleStart")
	}
	static class UBED_FSMNode_GI_Loading_GSGOnBattleStart* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGOnBattleStart>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGOnBattleStart;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGRecoverMuseum
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGRecoverMuseum final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGRecoverMuseum")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGRecoverMuseum")
	}
	static class UBED_FSMNode_GI_Loading_GSGRecoverMuseum* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGRecoverMuseum>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGRecoverMuseum;

// SharpClass b1-Managed.BUS_DroppedItemManagerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DroppedItemManagerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DroppedItemManagerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DroppedItemManagerDataComp")
	}
	static class UBUS_DroppedItemManagerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DroppedItemManagerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DroppedItemManagerDataComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGShowBattleUI
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGShowBattleUI final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGShowBattleUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGShowBattleUI")
	}
	static class UBED_FSMNode_GI_Loading_GSGShowBattleUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGShowBattleUI>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGShowBattleUI;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_GSGShowWXlogin
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_GSGShowWXlogin final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_GSGShowWXlogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_GSGShowWXlogin")
	}
	static class UBED_FSMNode_GI_Loading_GSGShowWXlogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_GSGShowWXlogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_GSGShowWXlogin;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_InitClientPlayerContainer
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_InitClientPlayerContainer final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_InitClientPlayerContainer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_InitClientPlayerContainer")
	}
	static class UBED_FSMNode_GI_Loading_InitClientPlayerContainer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_InitClientPlayerContainer>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_InitClientPlayerContainer;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_InitLocalPlayerContainer
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_InitLocalPlayerContainer final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_InitLocalPlayerContainer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_InitLocalPlayerContainer")
	}
	static class UBED_FSMNode_GI_Loading_InitLocalPlayerContainer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_InitLocalPlayerContainer>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_InitLocalPlayerContainer;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_InitNewArchiveData
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_InitNewArchiveData final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_InitNewArchiveData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_InitNewArchiveData")
	}
	static class UBED_FSMNode_GI_Loading_InitNewArchiveData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_InitNewArchiveData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_InitNewArchiveData;

// SharpClass b1-Managed.BUS_AIComp
// 0x0008 (0x0030 - 0x0028)
class UBUS_AIComp final : public UActorCompBaseUObj
{
public:
	class UAIPerceptionComponent*                 PerceptionComp;                                    // 0x0028(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnTargetPerceptionUpdated(class AActor* Target, const struct FAIStimulus& Stimulus);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AIComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AIComp")
	}
	static class UBUS_AIComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AIComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AIComp;

// SharpClass b1-Managed.BUS_UpdraftComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_UpdraftComp final : public UActorCompBaseUObj
{
public:
	void OnActorLeave(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
	void OnActorEnter(class AActor* OverlappedActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_UpdraftComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_UpdraftComp")
	}
	static class UBUS_UpdraftComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_UpdraftComp>();
	}
};
DUMPER7_ASSERTS_UBUS_UpdraftComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_LoadChapterViewLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_LoadChapterViewLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_LoadChapterViewLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_LoadChapterViewLevel")
	}
	static class UBED_FSMNode_GI_Loading_LoadChapterViewLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_LoadChapterViewLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_LoadChapterViewLevel;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_LoadCharacterViewLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_LoadCharacterViewLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_LoadCharacterViewLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_LoadCharacterViewLevel")
	}
	static class UBED_FSMNode_GI_Loading_LoadCharacterViewLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_LoadCharacterViewLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_LoadCharacterViewLevel;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_LoadCommLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_LoadCommLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_LoadCommLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_LoadCommLevel")
	}
	static class UBED_FSMNode_GI_Loading_LoadCommLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_LoadCommLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_LoadCommLevel;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_LoadingUIBeginFadeAway
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_LoadingUIBeginFadeAway final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_LoadingUIBeginFadeAway")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_LoadingUIBeginFadeAway")
	}
	static class UBED_FSMNode_GI_Loading_LoadingUIBeginFadeAway* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_LoadingUIBeginFadeAway>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_LoadingUIBeginFadeAway;

// SharpClass b1-Managed.BGUPerformerActorCS
// 0x0040 (0x0340 - 0x0300)
class ABGUPerformerActorCS final : public ABGUPerformerActor
{
public:
	class UActorDataContainer*                    DataComp;                                          // 0x0300(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x0308(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_GuidComp*                          GuidComp;                                          // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBUS_ActorConfigInfoComp*               ActorConfigInfoComp;                               // 0x0318(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBUS_AudioEditComp*                     AudioEditComp;                                     // 0x0320(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBUS_CharacterModularComp*              CharacterModularComp;                              // 0x0328(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBUS_SeqPerformerConfigInfoComp*        ConfigInfoComp;                                    // 0x0330(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bPlayerPerformer : 1;                              // 0x0338(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_338_1 : 7;                                  // 0x0338(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSupportAIConversation : 1;                        // 0x0339(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void PostInitializeComponentsCS();
	void OnConstructionCS(const struct FTransform& Transform);
	void BeginPlayCS();
	void EquipFinish(int32 EquipId);

	uint8 GetActorGuidCS(class FString* OutActorGuid) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPerformerActorCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPerformerActorCS")
	}
	static class ABGUPerformerActorCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUPerformerActorCS>();
	}
};
DUMPER7_ASSERTS_ABGUPerformerActorCS;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_LoadingUIFadeAway
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_LoadingUIFadeAway final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_LoadingUIFadeAway")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_LoadingUIFadeAway")
	}
	static class UBED_FSMNode_GI_Loading_LoadingUIFadeAway* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_LoadingUIFadeAway>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_LoadingUIFadeAway;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_LoadingUIFadeIn
// 0x0018 (0x02B8 - 0x02A0)
class UBED_FSMNode_GI_Loading_LoadingUIFadeIn final : public UBED_FSMNode_GI_LoadingBase
{
public:
	int32                                         WaitTick;                                          // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	ELoadingUIFadeInReason                        Reason;                                            // 0x02A4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_2A5[0x3];                                      // 0x02A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A8(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_LoadingUIFadeIn")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_LoadingUIFadeIn")
	}
	static class UBED_FSMNode_GI_Loading_LoadingUIFadeIn* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_LoadingUIFadeIn>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_LoadingUIFadeIn;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_LoadingUIWaitUserInput
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_LoadingUIWaitUserInput final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_LoadingUIWaitUserInput")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_LoadingUIWaitUserInput")
	}
	static class UBED_FSMNode_GI_Loading_LoadingUIWaitUserInput* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_LoadingUIWaitUserInput>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_LoadingUIWaitUserInput;

// SharpClass b1-Managed.BUS_ProceduralEnvInteractionDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ProceduralEnvInteractionDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProceduralEnvInteractionDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProceduralEnvInteractionDataComp")
	}
	static class UBUS_ProceduralEnvInteractionDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProceduralEnvInteractionDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProceduralEnvInteractionDataComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_LockSaveArchiveByTravelLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_LockSaveArchiveByTravelLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_LockSaveArchiveByTravelLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_LockSaveArchiveByTravelLevel")
	}
	static class UBED_FSMNode_GI_Loading_LockSaveArchiveByTravelLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_LockSaveArchiveByTravelLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_LockSaveArchiveByTravelLevel;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_LoginByRoleData
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_LoginByRoleData final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_LoginByRoleData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_LoginByRoleData")
	}
	static class UBED_FSMNode_GI_Loading_LoginByRoleData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_LoginByRoleData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_LoginByRoleData;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_MarkFirstStartGameFlag
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_MarkFirstStartGameFlag final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_MarkFirstStartGameFlag")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_MarkFirstStartGameFlag")
	}
	static class UBED_FSMNode_GI_Loading_MarkFirstStartGameFlag* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_MarkFirstStartGameFlag>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_MarkFirstStartGameFlag;

// SharpClass b1-Managed.BUS_CollectiontDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_CollectiontDataComp final : public UBUS_InteractiveActorDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CollectiontDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CollectiontDataComp")
	}
	static class UBUS_CollectiontDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CollectiontDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CollectiontDataComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_MarkNewGameplusReady
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_MarkNewGameplusReady final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_MarkNewGameplusReady")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_MarkNewGameplusReady")
	}
	static class UBED_FSMNode_GI_Loading_MarkNewGameplusReady* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_MarkNewGameplusReady>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_MarkNewGameplusReady;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_NetConectionFailurePreprocess
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_NetConectionFailurePreprocess final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_NetConectionFailurePreprocess")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_NetConectionFailurePreprocess")
	}
	static class UBED_FSMNode_GI_Loading_NetConectionFailurePreprocess* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_NetConectionFailurePreprocess>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_NetConectionFailurePreprocess;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_NextChapterReqAndArchive
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_NextChapterReqAndArchive final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_NextChapterReqAndArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_NextChapterReqAndArchive")
	}
	static class UBED_FSMNode_GI_Loading_NextChapterReqAndArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_NextChapterReqAndArchive>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_NextChapterReqAndArchive;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_OpenLevelByIdInContext
// 0x0020 (0x02C0 - 0x02A0)
class UBED_FSMNode_GI_Loading_OpenLevelByIdInContext final : public UBED_FSMNode_GI_LoadingBase
{
public:
	class FString                                 ContextOptions;                                    // 0x02A0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02B0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_OpenLevelByIdInContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_OpenLevelByIdInContext")
	}
	static class UBED_FSMNode_GI_Loading_OpenLevelByIdInContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_OpenLevelByIdInContext>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_OpenLevelByIdInContext;

// SharpClass b1-Managed.BUS_GroupAIAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_GroupAIAreaDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GroupAIAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GroupAIAreaDataComp")
	}
	static class UBUS_GroupAIAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GroupAIAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_GroupAIAreaDataComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_OpenLevelByName
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_OpenLevelByName final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_OpenLevelByName")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_OpenLevelByName")
	}
	static class UBED_FSMNode_GI_Loading_OpenLevelByName* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_OpenLevelByName>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_OpenLevelByName;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_OpenLevelStartUp
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_OpenLevelStartUp final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_OpenLevelStartUp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_OpenLevelStartUp")
	}
	static class UBED_FSMNode_GI_Loading_OpenLevelStartUp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_OpenLevelStartUp>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_OpenLevelStartUp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_OpenLoadingScreen
// 0x0018 (0x02B8 - 0x02A0)
class UBED_FSMNode_GI_Loading_OpenLoadingScreen final : public UBED_FSMNode_GI_LoadingBase
{
public:
	int32                                         WaitTick;                                          // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	ELoadingUIFadeInReason                        Reason;                                            // 0x02A4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_2A5[0x3];                                      // 0x02A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A8(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_OpenLoadingScreen")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_OpenLoadingScreen")
	}
	static class UBED_FSMNode_GI_Loading_OpenLoadingScreen* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_OpenLoadingScreen>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_OpenLoadingScreen;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_PauseGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_PauseGame final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_PauseGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_PauseGame")
	}
	static class UBED_FSMNode_GI_Loading_PauseGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_PauseGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_PauseGame;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_PausePsoCachePrecompile
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_PausePsoCachePrecompile final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_PausePsoCachePrecompile")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_PausePsoCachePrecompile")
	}
	static class UBED_FSMNode_GI_Loading_PausePsoCachePrecompile* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_PausePsoCachePrecompile>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_PausePsoCachePrecompile;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_PlayerTeleportToTemplatetargetPos
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_PlayerTeleportToTemplatetargetPos final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_PlayerTeleportToTemplatetargetPos")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_PlayerTeleportToTemplatetargetPos")
	}
	static class UBED_FSMNode_GI_Loading_PlayerTeleportToTemplatetargetPos* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_PlayerTeleportToTemplatetargetPos>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_PlayerTeleportToTemplatetargetPos;

// SharpClass b1-Managed.BUS_TriggerProcessControlComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_TriggerProcessControlComp final : public UActorEditCompBase
{
public:
	TArray<struct FSceneObjWithState>             AttachedTriggerObjs;                               // 0x00C8(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FSceneObjTriggerEvent>          NeedActivateObjs;                                  // 0x00D8(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TriggerProcessControlComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TriggerProcessControlComp")
	}
	static class UBUS_TriggerProcessControlComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TriggerProcessControlComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TriggerProcessControlComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_PostLogin
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_PostLogin final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_PostLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_PostLogin")
	}
	static class UBED_FSMNode_GI_Loading_PostLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_PostLogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_PostLogin;

// SharpClass b1-Managed.BANS_GSMatchingTransform
// 0x00A8 (0x00F0 - 0x0048)
class UBANS_GSMatchingTransform final : public UBANS_GSBase
{
public:
	uint8                                         IsNeedForceMatchingInEnd : 1;                      // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsUseSceneItemToMatchingTransfrom : 1;             // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_49_1 : 7;                                   // 0x0049(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedFindSceneItem : 1;                             // 0x004A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4B[0x5];                                       // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           SceneActorTags;                                    // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         MinDistance;                                       // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDistance;                                       // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFindSceneItemWay                             FindSceneItemWay;                                  // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x3];                                       // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Angle;                                             // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedRemoveCurrentCatch : 1;                        // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_71[0xF];                                       // 0x0071(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             ExtraTransform;                                    // 0x0080(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         IsRotatorToItem : 1;                               // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E0_1 : 7;                                   // 0x00E0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableBow : 1;                                     // 0x00E1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E1_1 : 7;                                   // 0x00E1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableZAxisMove : 1;                               // 0x00E2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E2_1 : 7;                                   // 0x00E2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IgnoreLocation : 1;                                // 0x00E3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E3_1 : 7;                                   // 0x00E3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IgnoreRotation : 1;                                // 0x00E4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_E4_1 : 7;                                   // 0x00E4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableDrawDebug : 1;                               // 0x00E5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSMatchingTransform")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSMatchingTransform")
	}
	static class UBANS_GSMatchingTransform* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSMatchingTransform>();
	}
};
DUMPER7_ASSERTS_UBANS_GSMatchingTransform;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_PreLogin
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_PreLogin final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_PreLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_PreLogin")
	}
	static class UBED_FSMNode_GI_Loading_PreLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_PreLogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_PreLogin;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_QuitGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_QuitGame final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_QuitGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_QuitGame")
	}
	static class UBED_FSMNode_GI_Loading_QuitGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_QuitGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_QuitGame;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ReadLatestArchive
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ReadLatestArchive final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ReadLatestArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ReadLatestArchive")
	}
	static class UBED_FSMNode_GI_Loading_ReadLatestArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ReadLatestArchive>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ReadLatestArchive;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ReleaseSaveArchiveByTravelLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ReleaseSaveArchiveByTravelLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ReleaseSaveArchiveByTravelLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ReleaseSaveArchiveByTravelLevel")
	}
	static class UBED_FSMNode_GI_Loading_ReleaseSaveArchiveByTravelLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ReleaseSaveArchiveByTravelLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ReleaseSaveArchiveByTravelLevel;

// SharpClass b1-Managed.BAID_CheckFSMStateActive_Custom
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckFSMStateActive_Custom final : public UBAID_Base
{
public:
	struct FGameplayTag                           FSMStateTag;                                       // 0x0090(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckFSMStateActive_Custom")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckFSMStateActive_Custom")
	}
	static class UBAID_CheckFSMStateActive_Custom* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckFSMStateActive_Custom>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckFSMStateActive_Custom;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestFadeAway
// 0x0018 (0x02B8 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestFadeAway final : public UBED_FSMNode_GI_LoadingBase
{
public:
	float                                         WaitSecond;                                        // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_2A4[0x4];                                      // 0x02A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A8(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestFadeAway")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestFadeAway")
	}
	static class UBED_FSMNode_GI_Loading_RequestFadeAway* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestFadeAway>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestFadeAway;

// SharpClass b1-Managed.BANS_GSSwitchMovementMode
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSSwitchMovementMode final : public UBANS_GSBase
{
public:
	EMovementMode                                 MovementMode;                                      // 0x0048(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSwitchMovementMode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSwitchMovementMode")
	}
	static class UBANS_GSSwitchMovementMode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSwitchMovementMode>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSwitchMovementMode;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplateCreateArchiveData
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplateCreateArchiveData final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplateCreateArchiveData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplateCreateArchiveData")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplateCreateArchiveData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplateCreateArchiveData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplateCreateArchiveData;

// SharpClass b1-Managed.BGUUnitTeamMngActor
// 0x0008 (0x0310 - 0x0308)
class ABGUUnitTeamMngActor final : public ABGUActorBaseCS
{
public:
	class UBUS_UnitTeamMngConfigComp*             UnitTeamMngConfigComp;                             // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUUnitTeamMngActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUUnitTeamMngActor")
	}
	static class ABGUUnitTeamMngActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUUnitTeamMngActor>();
	}
};
DUMPER7_ASSERTS_ABGUUnitTeamMngActor;

// SharpClass b1-Managed.BANS_GSSetCurveValueToMesh
// 0x00B0 (0x00F8 - 0x0048)
class UBANS_GSSetCurveValueToMesh final : public UBANS_GSBase
{
public:
	uint8                                         TemporaryClose : 1;                                // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FGSFloatCurveToParam>           FloatCurveParamList;                               // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FGSLinearColorCurveToParam>     LinearColorCurveParamList;                         // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         NotApplyToChrMesh : 1;                             // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 MatIndexList;                                      // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         BothWeapons : 1;                                   // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_89[0x7];                                       // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 WeaponIndexList;                                   // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 WeaponMatIndexList;                                // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         BothChildSkeltalMeshes : 1;                        // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_B1[0x7];                                       // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           ChildSKMeshTagList;                                // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 ChildSKMatIndexList;                               // 0x00C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         BothChildActor : 1;                                // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D9[0x7];                                       // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 ChildActorMeshMatIndexList;                        // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         NeedRecovery : 1;                                  // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_F0_1 : 7;                                   // 0x00F0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFitRealTime : 1;                                  // 0x00F1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	EGsEnAnimNS GetAnimNSType() const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;
	uint8 FilterByRule(TArray<class FString>* LogArr, class USkeletalMesh* SKMesh, const TArray<class FName>& WhiteParamNameList, uint8* TotallyBelongToDBC) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetCurveValueToMesh")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetCurveValueToMesh")
	}
	static class UBANS_GSSetCurveValueToMesh* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetCurveValueToMesh>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetCurveValueToMesh;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplateLoadArchiveData
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplateLoadArchiveData final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplateLoadArchiveData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplateLoadArchiveData")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplateLoadArchiveData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplateLoadArchiveData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplateLoadArchiveData;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplateOpenLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplateOpenLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplateOpenLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplateOpenLevel")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplateOpenLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplateOpenLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplateOpenLevel;

// SharpClass b1-Managed.BUS_MFDirectionComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_MFDirectionComp final : public UActorEditCompBase
{
public:
	EMagicFieldDirectionUsage                     DirectionUsage;                                    // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMagicFieldDirectionType                      DirectionType;                                     // 0x00C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMagicFieldDirectionTypeDetail                DirectionTypeDetail;                               // 0x00CA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CB[0x1];                                       // 0x00CB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   AnchorPointTag;                                    // 0x00CC(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FMFDirectionEffect>             DirectionEffects;                                  // 0x00D8(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_MFDirectionComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_MFDirectionComp")
	}
	static class UBUS_MFDirectionComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_MFDirectionComp>();
	}
};
DUMPER7_ASSERTS_UBUS_MFDirectionComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplatePerformActionsFromArchive
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplatePerformActionsFromArchive final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplatePerformActionsFromArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplatePerformActionsFromArchive")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplatePerformActionsFromArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplatePerformActionsFromArchive>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplatePerformActionsFromArchive;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplatePostEnterLevelFinish
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplatePostEnterLevelFinish final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplatePostEnterLevelFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplatePostEnterLevelFinish")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplatePostEnterLevelFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplatePostEnterLevelFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplatePostEnterLevelFinish;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplatePostSaveArchiveFinish
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplatePostSaveArchiveFinish final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplatePostSaveArchiveFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplatePostSaveArchiveFinish")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplatePostSaveArchiveFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplatePostSaveArchiveFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplatePostSaveArchiveFinish;

// SharpClass b1-Managed.BGUSpawnMultiPointActor
// 0x0008 (0x0310 - 0x0308)
class ABGUSpawnMultiPointActor final : public ABGUActorBaseCS
{
public:
	class UBUS_SpawnMultiPointComp*               SpawnMultiPointConfigComp;                         // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSpawnMultiPointActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSpawnMultiPointActor")
	}
	static class ABGUSpawnMultiPointActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSpawnMultiPointActor>();
	}
};
DUMPER7_ASSERTS_ABGUSpawnMultiPointActor;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplatePreLeaveLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplatePreLeaveLevel final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplatePreLeaveLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplatePreLeaveLevel")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplatePreLeaveLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplatePreLeaveLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplatePreLeaveLevel;

// SharpClass b1-Managed.BANS_GSTriggerSkillCam
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSTriggerSkillCam final : public UBANS_GSBase
{
public:
	int32                                         SkillCamID;                                        // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSValidateInputCS(class AActor* Actor) const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTriggerSkillCam")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTriggerSkillCam")
	}
	static class UBANS_GSTriggerSkillCam* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTriggerSkillCam>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTriggerSkillCam;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplatePreSaveArchive
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplatePreSaveArchive final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplatePreSaveArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplatePreSaveArchive")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplatePreSaveArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplatePreSaveArchive>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplatePreSaveArchive;

// SharpClass b1-Managed.BANS_GSSwitchPlayerCamID
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSSwitchPlayerCamID final : public UBANS_GSBase
{
public:
	int32                                         CameraID;                                          // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSwitchPlayerCamID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSwitchPlayerCamID")
	}
	static class UBANS_GSSwitchPlayerCamID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSwitchPlayerCamID>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSwitchPlayerCamID;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplateTravelLevelBegin
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplateTravelLevelBegin final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplateTravelLevelBegin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplateTravelLevelBegin")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplateTravelLevelBegin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplateTravelLevelBegin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplateTravelLevelBegin;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_RequestTemplateTravelLevelEnd
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_RequestTemplateTravelLevelEnd final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_RequestTemplateTravelLevelEnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_RequestTemplateTravelLevelEnd")
	}
	static class UBED_FSMNode_GI_Loading_RequestTemplateTravelLevelEnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_RequestTemplateTravelLevelEnd>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_RequestTemplateTravelLevelEnd;

// SharpClass b1-Managed.SpawnMultiPointCompFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class USpawnMultiPointCompFunctionBinder final : public UObject
{
public:
	void OnReplenish();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("SpawnMultiPointCompFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"SpawnMultiPointCompFunctionBinder")
	}
	static class USpawnMultiPointCompFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<USpawnMultiPointCompFunctionBinder>();
	}
};
DUMPER7_ASSERTS_USpawnMultiPointCompFunctionBinder;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_Reset820DemoGameData
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_Reset820DemoGameData final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_Reset820DemoGameData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_Reset820DemoGameData")
	}
	static class UBED_FSMNode_GI_Loading_Reset820DemoGameData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_Reset820DemoGameData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_Reset820DemoGameData;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ResetGameInstanceData
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ResetGameInstanceData final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ResetGameInstanceData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ResetGameInstanceData")
	}
	static class UBED_FSMNode_GI_Loading_ResetGameInstanceData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ResetGameInstanceData>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ResetGameInstanceData;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ResetNewGameplusArchive
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ResetNewGameplusArchive final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ResetNewGameplusArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ResetNewGameplusArchive")
	}
	static class UBED_FSMNode_GI_Loading_ResetNewGameplusArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ResetNewGameplusArchive>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ResetNewGameplusArchive;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ResumeGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ResumeGame final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ResumeGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ResumeGame")
	}
	static class UBED_FSMNode_GI_Loading_ResumeGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ResumeGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ResumeGame;

// SharpClass b1-Managed.BUS_AudioTriggerComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_AudioTriggerComp final : public UBaseActorComp
{
public:
	void BeginPlayInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AudioTriggerComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AudioTriggerComp")
	}
	static class UBUS_AudioTriggerComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AudioTriggerComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AudioTriggerComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ResumePsoCachePrecompile
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ResumePsoCachePrecompile final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ResumePsoCachePrecompile")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ResumePsoCachePrecompile")
	}
	static class UBED_FSMNode_GI_Loading_ResumePsoCachePrecompile* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ResumePsoCachePrecompile>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ResumePsoCachePrecompile;

// SharpClass b1-Managed.BANS_SetMPCParam
// 0x0058 (0x00A0 - 0x0048)
class UBANS_SetMPCParam final : public UBANS_GSBase
{
public:
	class UMaterialParameterCollection*           MPC;                                               // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<class FString, class UCurveFloat*>       FloatParams;                                       // 0x0050(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_SetMPCParam")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_SetMPCParam")
	}
	static class UBANS_SetMPCParam* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_SetMPCParam>();
	}
};
DUMPER7_ASSERTS_UBANS_SetMPCParam;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ServerBattleReady
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ServerBattleReady final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ServerBattleReady")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ServerBattleReady")
	}
	static class UBED_FSMNode_GI_Loading_ServerBattleReady* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ServerBattleReady>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ServerBattleReady;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SetPSOCacheUsageMask
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_SetPSOCacheUsageMask final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SetPSOCacheUsageMask")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SetPSOCacheUsageMask")
	}
	static class UBED_FSMNode_GI_Loading_SetPSOCacheUsageMask* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SetPSOCacheUsageMask>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SetPSOCacheUsageMask;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ShowAgreementPolicyInStartGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ShowAgreementPolicyInStartGame final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ShowAgreementPolicyInStartGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ShowAgreementPolicyInStartGame")
	}
	static class UBED_FSMNode_GI_Loading_ShowAgreementPolicyInStartGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ShowAgreementPolicyInStartGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ShowAgreementPolicyInStartGame;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ShowGameDisclaimerInStartGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ShowGameDisclaimerInStartGame final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ShowGameDisclaimerInStartGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ShowGameDisclaimerInStartGame")
	}
	static class UBED_FSMNode_GI_Loading_ShowGameDisclaimerInStartGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ShowGameDisclaimerInStartGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ShowGameDisclaimerInStartGame;

// SharpClass b1-Managed.BGUFuncLibNonRuntime
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibNonRuntime final : public UBlueprintFunctionLibrary
{
public:
	static void BGUMigrateDataFromUnitCommDesc_OverrideData(const class FString& BlameName);
	static void BGUEditorRecordSubLevelsInLevelPackage(const class FString& LevelAsset, const class FString& RecordFilePath);
	static uint8 BGUAutoAddFootSyncMarkerToAnimSequence(class UAnimSequence* AnimSequence, class FName& LeftFootBoneName, class FName& RightFootBoneName, float GroundFootLimitHeight);
	static void BGUDeserializeActorTransformsFromJson(const class FString& JsonPath, TArray<class AActor*>& ActorsToDeserialize);
	static float BGUGetLeftFootHeightByFootStepConfig(int32 ResID, class USkeletalMeshComponent* Mesh);
	static void BGUSerializeActorTransformsToJson(const class FString& JsonPath, const TArray<class AActor*>& Actors);
	static void BGUMigrateDataFromSkillEffectDesc(const class FString& BlameName);
	static void Analysis_BuffUseSpecialHitPartID();
	static void BGUEditorRecordSubLevelsInWorld(class UObject* WorldContext, const class FString& RecordFilePath);
	static void AddMagicallyChangeFadeOutNotify(class UAnimMontage* Montage);
	static void BGUMigrateDataFromUnitCommDesc(const class FString& BlameName);
	static void BGUAddNofityStateByPelvisSpeed(class UAnimMontage* AnimMontage, float SpeedThreshold, int32 BuffID, class UClass* NewNotifyStateClass, uint8 FirstRemoveAddBuffID, const class FString& SocketName, float TickTime);
	static class UClass* GetTemplateClassFromUnitAsset(class UAssetDataArray* Assets);
	static uint8 BGUSetUpDefaultFootstepAudio(class ABUTamerActor* TamerActor, struct FSoftObjectPath& AudioPath);
	static void Analysis_BuffUseSimpleState();
	static void GetAllSummonBPPathFromDesc(TArray<class FString>* CurrentUsedBPPath);
	static class FString CheckUnitCapsuleCollisions(class UObject* WorldContext);
	static int32 UpdateHitAudioPreloadList(TArray<class FString>* PathList_Exist);
	static class FString GetOriFilePathByAssetPath(const class FString& AssetPathName, const class FString& AssetName);
	static class FString CheckBeAttacked2Resources(uint8 bCheckBasicRuleOnly);
	static class FString CheckAttackStateAndWindow(const TArray<class UObject*>& SelectedAssets);
	static void BindNormalStiffAMInUBAC(class UBGWDataAsset_UnitBeAttackedConfig* UBAC);
	static void BGUAutoAddFootLockCurve(class UAnimSequence* AnimSequence, class FName& LeftFootBoneName, class FName& RightFootBoneName, float FootLockHeight, float FootUnlockHeight, float FootLockSpeed, float FootUnlockSpeed);
	static void SetActorCompEditorOnly(class UActorComponent* ActorComp, uint8 bIsEditorOnly);
	static void GetAllProjectileBPPath(TArray<class FString>* PathList_Exist);
	static int32 GetResIDFromUnitAsset(class UAssetDataArray* Assets);
	static void BindDeathDispAMInUDDC(class UBGWDataAsset_UnitDeathDispConfig* UDDC);
	static void ModifyKeyCacheWindow(const TArray<class UObject*>& SelectedAssets);
	static class FString CheckHitMoveCapsules(class UObject* WorldContext);
	static void ProjectileSpawnTest(class AActor* Spawnner, class AActor* Target, class UBGWDataAsset_ProjectileSpawnConfig* ProjectileSpawnConfig);
	static TArray<class UShapeComponent*> GetResIDFromAsset(class UAssetDataArray* Assets);
	static void BGUCopyABPSetting(class UBGWDataAsset_AbpHumanoidSetting* Src, class UBGWDataAsset_AbpHumanoidSetting* Dest);
	static void ScanCBGTemplate();
	static void CheckBuffRemove();
	static uint8 BGUIsFileExist(const class FString& PathWithGameHead, class FString* FullPath);
	static uint8 SkillSVaild(class AActor* Unit, int32 SkillID);
	static class FString TestCode();
	static class UObject* GetCDO(class UAssetDataArray* Assets);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibNonRuntime")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibNonRuntime")
	}
	static class UBGUFuncLibNonRuntime* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibNonRuntime>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibNonRuntime;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ShowHealthyGamingAdviceInStartGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ShowHealthyGamingAdviceInStartGame final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ShowHealthyGamingAdviceInStartGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ShowHealthyGamingAdviceInStartGame")
	}
	static class UBED_FSMNode_GI_Loading_ShowHealthyGamingAdviceInStartGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ShowHealthyGamingAdviceInStartGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ShowHealthyGamingAdviceInStartGame;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ShowLogoInStartGame
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ShowLogoInStartGame final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ShowLogoInStartGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ShowLogoInStartGame")
	}
	static class UBED_FSMNode_GI_Loading_ShowLogoInStartGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ShowLogoInStartGame>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ShowLogoInStartGame;

// SharpClass b1-Managed.BUS_SeqHelperComp
// 0x00C0 (0x0190 - 0x00D0)
class UBUS_SeqHelperComp final : public UBaseActorComp
{
public:
	struct FTransform                             CameraRotation;                                    // 0x00D0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, Interp, NoDestructor, NativeAccessSpecifierPrivate)
	struct FTransform                             MoveToTargetTransform;                             // 0x0130(0x0060)(Edit, BlueprintVisible, IsPlainOldData, Interp, NoDestructor, NativeAccessSpecifierPrivate)

public:
	void SetCharacterCollisionProfile(class FName CollisionProfileName);
	void BeginPlayInCS();
	void OverrideAIPerceptionSetting(uint8 InEnableVisualize, float InSightRange, float InVisionAngleDegrees, float InHearRange, float InPursuitRange);
	void SetMoveToTargetTransform(const struct FTransform& Transform);
	void PerformPerceivePlayer();
	void PerformMoveToLocation(const struct FVector& position, EAIMoveSpeedType SpeedRateType, float AcceptableRadius, EBGUMoveAIType MoveAIType, uint8 IncludeSelfRadius, uint8 IncludeTargetRadius);
	void PerformMoveToPlayer(EAIMoveSpeedType SpeedRateType, float AcceptableRadius, EBGUMoveAIType MoveAIType, uint8 IncludeSelfRadius, uint8 IncludeTargetRadius);
	void UpdateSimpleStates(EBGUSimpleState SimpleState, uint8 IsRemoving);
	void NotifyUnitDead();
	void PerformPatrol();
	void PerformJump(class UAnimMontage* JumpMontage, float JumpForce);
	void DisableAI();
	void EnableAI();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SeqHelperComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SeqHelperComp")
	}
	static class UBUS_SeqHelperComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SeqHelperComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SeqHelperComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ShowMessageBoxAndWaitConfirm
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ShowMessageBoxAndWaitConfirm final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ShowMessageBoxAndWaitConfirm")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ShowMessageBoxAndWaitConfirm")
	}
	static class UBED_FSMNode_GI_Loading_ShowMessageBoxAndWaitConfirm* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ShowMessageBoxAndWaitConfirm>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ShowMessageBoxAndWaitConfirm;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_ShowReplayUI
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_ShowReplayUI final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_ShowReplayUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_ShowReplayUI")
	}
	static class UBED_FSMNode_GI_Loading_ShowReplayUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_ShowReplayUI>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_ShowReplayUI;

// SharpClass b1-Managed.BED_QuestNode_ChallengeSuccess
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_ChallengeSuccess final : public UBED_QuestNode
{
public:
	int32                                         ChallengeId;                                       // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_ChallengeSuccess")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_ChallengeSuccess")
	}
	static class UBED_QuestNode_ChallengeSuccess* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_ChallengeSuccess>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_ChallengeSuccess;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SpawnCharacterForClient
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_SpawnCharacterForClient final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SpawnCharacterForClient")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SpawnCharacterForClient")
	}
	static class UBED_FSMNode_GI_Loading_SpawnCharacterForClient* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SpawnCharacterForClient>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SpawnCharacterForClient;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SpawnPlayerPawnWithOutECSBeginPlay
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_SpawnPlayerPawnWithOutECSBeginPlay final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SpawnPlayerPawnWithOutECSBeginPlay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SpawnPlayerPawnWithOutECSBeginPlay")
	}
	static class UBED_FSMNode_GI_Loading_SpawnPlayerPawnWithOutECSBeginPlay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SpawnPlayerPawnWithOutECSBeginPlay>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SpawnPlayerPawnWithOutECSBeginPlay;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_StartNewGamePlus
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_StartNewGamePlus final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_StartNewGamePlus")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_StartNewGamePlus")
	}
	static class UBED_FSMNode_GI_Loading_StartNewGamePlus* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_StartNewGamePlus>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_StartNewGamePlus;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SubG_GI_Loading_BattleLevelTravel
// 0x0008 (0x02D0 - 0x02C8)
class UBED_FSMNode_GI_Loading_SubG_GI_Loading_BattleLevelTravel final : public UBED_FSMNode_SubGraph
{
public:
	uint8                                         NeedWaitCameraBlend : 1;                           // 0x02C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))

public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SubG_GI_Loading_BattleLevelTravel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SubG_GI_Loading_BattleLevelTravel")
	}
	static class UBED_FSMNode_GI_Loading_SubG_GI_Loading_BattleLevelTravel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SubG_GI_Loading_BattleLevelTravel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SubG_GI_Loading_BattleLevelTravel;

// SharpClass b1-Managed.BGUFuncLibReplication
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibReplication final : public UBlueprintFunctionLibrary
{
public:
	static int32 GetActorNetRole(class AActor* Owner);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibReplication")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibReplication")
	}
	static class UBGUFuncLibReplication* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibReplication>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibReplication;

// SharpClass b1-Managed.BED_QuestNode_StopWaveSpawnByChallenge
// 0x0018 (0x02B8 - 0x02A0)
class UBED_QuestNode_StopWaveSpawnByChallenge final : public UBED_QuestNode
{
public:
	struct FGsSmartParamArray                     SpawnerList;                                       // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)
	int32                                         ChallengeId;                                       // 0x02B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_StopWaveSpawnByChallenge")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_StopWaveSpawnByChallenge")
	}
	static class UBED_QuestNode_StopWaveSpawnByChallenge* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_StopWaveSpawnByChallenge>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_StopWaveSpawnByChallenge;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SubG_GI_Loading_ClientEnvInit
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Loading_SubG_GI_Loading_ClientEnvInit final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SubG_GI_Loading_ClientEnvInit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SubG_GI_Loading_ClientEnvInit")
	}
	static class UBED_FSMNode_GI_Loading_SubG_GI_Loading_ClientEnvInit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SubG_GI_Loading_ClientEnvInit>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SubG_GI_Loading_ClientEnvInit;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SubG_GI_Loading_GSLogin
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Loading_SubG_GI_Loading_GSLogin final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SubG_GI_Loading_GSLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SubG_GI_Loading_GSLogin")
	}
	static class UBED_FSMNode_GI_Loading_SubG_GI_Loading_GSLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SubG_GI_Loading_GSLogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SubG_GI_Loading_GSLogin;

// SharpClass b1-Managed.BGUFuncLibMeshCS
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibMeshCS final : public UBlueprintFunctionLibrary
{
public:
	static int32 GetChildBones(class USkeletalMeshComponent* SkeletalMeshComp, class FName BaseBoneName, TArray<class FName>& ChildBoneNames);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibMeshCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibMeshCS")
	}
	static class UBGUFuncLibMeshCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibMeshCS>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibMeshCS;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SubG_GI_Loading_HideLoadingUI
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Loading_SubG_GI_Loading_HideLoadingUI final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SubG_GI_Loading_HideLoadingUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SubG_GI_Loading_HideLoadingUI")
	}
	static class UBED_FSMNode_GI_Loading_SubG_GI_Loading_HideLoadingUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SubG_GI_Loading_HideLoadingUI>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SubG_GI_Loading_HideLoadingUI;

// SharpClass b1-Managed.BUAnimEquipHeadPostProcess
// 0x0010 (0x0360 - 0x0350)
#pragma pack(push, 0x1)
class alignas(0x10) UBUAnimEquipHeadPostProcess : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         IdleBlendWight;                                    // 0x0350(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BlueprintInitializeAnimation();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimEquipHeadPostProcess")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimEquipHeadPostProcess")
	}
	static class UBUAnimEquipHeadPostProcess* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimEquipHeadPostProcess>();
	}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UBUAnimEquipHeadPostProcess;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SubG_GI_Loading_PostLeaveLevel
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Loading_SubG_GI_Loading_PostLeaveLevel final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SubG_GI_Loading_PostLeaveLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SubG_GI_Loading_PostLeaveLevel")
	}
	static class UBED_FSMNode_GI_Loading_SubG_GI_Loading_PostLeaveLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SubG_GI_Loading_PostLeaveLevel>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SubG_GI_Loading_PostLeaveLevel;

// SharpClass b1-Managed.BUS_ProceduralSpawnCharacterDataConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_ProceduralSpawnCharacterDataConfigComp final : public UActorEditCompBase
{
public:
	class UBGWProceduralSpawnCharacterWaveConfigDataAsset* ProceduralWaveCharacterConfigAsset;       // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProceduralSpawnCharacterDataConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProceduralSpawnCharacterDataConfigComp")
	}
	static class UBUS_ProceduralSpawnCharacterDataConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProceduralSpawnCharacterDataConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProceduralSpawnCharacterDataConfigComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Loading_SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive")
	}
	static class UBED_FSMNode_GI_Loading_SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SubG_GI_Loading_ReStartGSLogin
// 0x0000 (0x02C8 - 0x02C8)
class UBED_FSMNode_GI_Loading_SubG_GI_Loading_ReStartGSLogin final : public UBED_FSMNode_SubGraph
{
public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SubG_GI_Loading_ReStartGSLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SubG_GI_Loading_ReStartGSLogin")
	}
	static class UBED_FSMNode_GI_Loading_SubG_GI_Loading_ReStartGSLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SubG_GI_Loading_ReStartGSLogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SubG_GI_Loading_ReStartGSLogin;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_SubG_GI_Loading_SaveArchiveAndWaitFinish
// 0x0008 (0x02D0 - 0x02C8)
class UBED_FSMNode_GI_Loading_SubG_GI_Loading_SaveArchiveAndWaitFinish final : public UBED_FSMNode_SubGraph
{
public:
	EArchiveSaveSource                            ArchiveSaveSource;                                 // 0x02C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnCreateGraphNodeInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_SubG_GI_Loading_SaveArchiveAndWaitFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_SubG_GI_Loading_SaveArchiveAndWaitFinish")
	}
	static class UBED_FSMNode_GI_Loading_SubG_GI_Loading_SaveArchiveAndWaitFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_SubG_GI_Loading_SaveArchiveAndWaitFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_SubG_GI_Loading_SaveArchiveAndWaitFinish;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_TeleportTemplateBegin
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_TeleportTemplateBegin final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_TeleportTemplateBegin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_TeleportTemplateBegin")
	}
	static class UBED_FSMNode_GI_Loading_TeleportTemplateBegin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_TeleportTemplateBegin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_TeleportTemplateBegin;

// SharpClass b1-Managed.BUS_AudioEditComp
// 0x0050 (0x0118 - 0x00C8)
class UBUS_AudioEditComp final : public UActorEditCompBase
{
public:
	struct FUAkEventConfig                        LoopEvent;                                         // 0x00C8(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUAkEventConfig                        DeadEvent;                                         // 0x00F0(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AudioEditComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AudioEditComp")
	}
	static class UBUS_AudioEditComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AudioEditComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AudioEditComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_TeleportTemplateEnd
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_TeleportTemplateEnd final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_TeleportTemplateEnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_TeleportTemplateEnd")
	}
	static class UBED_FSMNode_GI_Loading_TeleportTemplateEnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_TeleportTemplateEnd>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_TeleportTemplateEnd;

// SharpClass b1-Managed.BUS_SpiderOceanMgrDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SpiderOceanMgrDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpiderOceanMgrDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpiderOceanMgrDataComp")
	}
	static class UBUS_SpiderOceanMgrDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpiderOceanMgrDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SpiderOceanMgrDataComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_TriggerBackToStandAlone
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_TriggerBackToStandAlone final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_TriggerBackToStandAlone")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_TriggerBackToStandAlone")
	}
	static class UBED_FSMNode_GI_Loading_TriggerBackToStandAlone* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_TriggerBackToStandAlone>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_TriggerBackToStandAlone;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_TriggerTeleportAndWaitFinish
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_TriggerTeleportAndWaitFinish final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_TriggerTeleportAndWaitFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_TriggerTeleportAndWaitFinish")
	}
	static class UBED_FSMNode_GI_Loading_TriggerTeleportAndWaitFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_TriggerTeleportAndWaitFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_TriggerTeleportAndWaitFinish;

// SharpClass b1-Managed.BGUProjectileBaseActor
// 0x0060 (0x0350 - 0x02F0)
class ABGUProjectileBaseActor : public ABGUSimpleActorBaseCS
{
public:
	class UBGUProjectileMovementComponent*        ProjectileMovement;                                // 0x02F0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class USphereComponent*                       SphereCollisionComp;                               // 0x02F8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UBoxComponent*                          BoxCollisionComp;                                  // 0x0300(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UCapsuleComponent*                      CapsuleCollisionComp;                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UStaticMeshComponent*                   CustomCollisionComp;                               // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class USceneComponent*                        LineTraceStartPoint;                               // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UStaticMeshComponent*                   StaticComp;                                        // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class USphereComponent*                       Interact_Start;                                    // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class USphereComponent*                       Interact_End;                                      // 0x0330(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UBUS_ProjectileConfigInfoComp*          ProjectileConfigInfoComp;                          // 0x0338(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UDispLib_DBCNiagaraComponent*>   DBCCompList;                                       // 0x0340(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)

public:
	uint8 ProjectileAbilityCheck_ByBPConfig();
	void OnConstructionCS(const struct FTransform& Transform);
	int32 GetStaticMeshCompChildsNum();
	void BeginPlayCS();
	uint8 CheckDrawSignCondition(class AActor* HitActor);
	class UBGUProjectileMovementComponent* GetProjectileMovement();
	int32 GetProjectileID();
	void SwitchFinished();
	void SpawnFinished(const struct FProjectileSpawnEventInfo& ProjectileSpawnEventInfo);
	void SwitchBegin();
	void OnDrawSign(class AActor* HitActor, const struct FTransform& HitTransform);
	void SwitchPre();
	void OnDead();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUProjectileBaseActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUProjectileBaseActor")
	}
	static class ABGUProjectileBaseActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUProjectileBaseActor>();
	}
};
DUMPER7_ASSERTS_ABGUProjectileBaseActor;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_UnlockScopeReplayScrubComplete
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_UnlockScopeReplayScrubComplete final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_UnlockScopeReplayScrubComplete")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_UnlockScopeReplayScrubComplete")
	}
	static class UBED_FSMNode_GI_Loading_UnlockScopeReplayScrubComplete* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_UnlockScopeReplayScrubComplete>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_UnlockScopeReplayScrubComplete;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_UnrealTravelToServer
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_UnrealTravelToServer final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_UnrealTravelToServer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_UnrealTravelToServer")
	}
	static class UBED_FSMNode_GI_Loading_UnrealTravelToServer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_UnrealTravelToServer>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_UnrealTravelToServer;

// SharpClass b1-Managed.BUTamerActor
// 0x0078 (0x03A0 - 0x0328)
class ABUTamerActor final : public ABGUTamerBase
{
public:
	class UBUS_ConfigInfoComp*                    ConfigInfoComp;                                    // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_GuidComp*                          GuidComp;                                          // 0x0330(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBGUDebugSectorComponent*               InteractRangeDebugComp;                            // 0x0338(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBGUDebugSectorComponent*               InteractRangeDebugComp2;                           // 0x0340(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBGUDebugSectorComponent*               SightPerceptionDebugSector;                        // 0x0348(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBGUDebugCircleComponent*               HearingPerceptionDebugCircle;                      // 0x0350(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UStaticMeshComponent*                   WakeUpRangeCylinder;                               // 0x0358(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBUS_ExtendConfigComp*                  ExtendConfigComp;                                  // 0x0360(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_CharacterModularComp*              CharacterModularComp;                              // 0x0368(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TSoftClassPtr<class UClass>                   MonsterClass;                                      // 0x0370(0x0028)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 MonsterClassObj;                                   // 0x0398(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	uint8 GetHighLODMeshConfig(struct FTamerHighLODRootMeshConfig* OutMeshConfig);
	void OnConstructionCS(const struct FTransform& Transform);
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void CopyPropertiesFromTamerActor(class ABUTamerActor* TamerActor);
	void CopyPropertiesFromUnitActor(class ABGUCharacterCS* Unit);
	void BeginPlayCS();
	void CopyPropertiesFromUnit();
	class ABGUCharacterCS* GetMonster();

	uint8 GetActorGuidCS(class FString* OutActorGuid) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUTamerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUTamerActor")
	}
	static class ABUTamerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABUTamerActor>();
	}
};
DUMPER7_ASSERTS_ABUTamerActor;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitAllAssetLoadFinsh
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitAllAssetLoadFinsh final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitAllAssetLoadFinsh")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitAllAssetLoadFinsh")
	}
	static class UBED_FSMNode_GI_Loading_WaitAllAssetLoadFinsh* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitAllAssetLoadFinsh>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitAllAssetLoadFinsh;

// SharpClass b1-Managed.FlowOverlapCompFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class UFlowOverlapCompFunctionBinder final : public UObject
{
public:
	void OnCollisionBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnCollisionEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FlowOverlapCompFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FlowOverlapCompFunctionBinder")
	}
	static class UFlowOverlapCompFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFlowOverlapCompFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UFlowOverlapCompFunctionBinder;

// SharpClass b1-Managed.BUS_SceneWindEffectActorComp
// 0x0010 (0x00E0 - 0x00D0)
class UBUS_SceneWindEffectActorComp final : public UBaseActorCompTickable
{
public:
	float                                         WindEffectStrength;                                // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WindEffectCompTag;                                 // 0x00D4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SceneWindEffectActorComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SceneWindEffectActorComp")
	}
	static class UBUS_SceneWindEffectActorComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SceneWindEffectActorComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SceneWindEffectActorComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitCheck820DemoGameVersion
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitCheck820DemoGameVersion final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitCheck820DemoGameVersion")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitCheck820DemoGameVersion")
	}
	static class UBED_FSMNode_GI_Loading_WaitCheck820DemoGameVersion* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitCheck820DemoGameVersion>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitCheck820DemoGameVersion;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitFirstPlayerLogin
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitFirstPlayerLogin final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitFirstPlayerLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitFirstPlayerLogin")
	}
	static class UBED_FSMNode_GI_Loading_WaitFirstPlayerLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitFirstPlayerLogin>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitFirstPlayerLogin;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitGSLoginSuccess
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitGSLoginSuccess final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitGSLoginSuccess")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitGSLoginSuccess")
	}
	static class UBED_FSMNode_GI_Loading_WaitGSLoginSuccess* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitGSLoginSuccess>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitGSLoginSuccess;

// SharpClass b1-Managed.BUS_LandingZoneDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_LandingZoneDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_LandingZoneDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_LandingZoneDataComp")
	}
	static class UBUS_LandingZoneDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_LandingZoneDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_LandingZoneDataComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitImportantAssetLoadFinsh
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitImportantAssetLoadFinsh final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitImportantAssetLoadFinsh")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitImportantAssetLoadFinsh")
	}
	static class UBED_FSMNode_GI_Loading_WaitImportantAssetLoadFinsh* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitImportantAssetLoadFinsh>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitImportantAssetLoadFinsh;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitLevelStreamingLoad
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitLevelStreamingLoad final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitLevelStreamingLoad")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitLevelStreamingLoad")
	}
	static class UBED_FSMNode_GI_Loading_WaitLevelStreamingLoad* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitLevelStreamingLoad>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitLevelStreamingLoad;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitLocalPlayerStartPlay
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitLocalPlayerStartPlay final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitLocalPlayerStartPlay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitLocalPlayerStartPlay")
	}
	static class UBED_FSMNode_GI_Loading_WaitLocalPlayerStartPlay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitLocalPlayerStartPlay>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitLocalPlayerStartPlay;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitPostLoadMap
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitPostLoadMap final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitPostLoadMap")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitPostLoadMap")
	}
	static class UBED_FSMNode_GI_Loading_WaitPostLoadMap* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitPostLoadMap>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitPostLoadMap;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitPostLoadMapClient
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitPostLoadMapClient final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitPostLoadMapClient")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitPostLoadMapClient")
	}
	static class UBED_FSMNode_GI_Loading_WaitPostLoadMapClient* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitPostLoadMapClient>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitPostLoadMapClient;

// SharpClass b1-Managed.BUS_DynamicSDFDataProcessBaseDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DynamicSDFDataProcessBaseDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DynamicSDFDataProcessBaseDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DynamicSDFDataProcessBaseDataComp")
	}
	static class UBUS_DynamicSDFDataProcessBaseDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DynamicSDFDataProcessBaseDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DynamicSDFDataProcessBaseDataComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitPsoCachePrecompileFinish
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitPsoCachePrecompileFinish final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitPsoCachePrecompileFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitPsoCachePrecompileFinish")
	}
	static class UBED_FSMNode_GI_Loading_WaitPsoCachePrecompileFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitPsoCachePrecompileFinish>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitPsoCachePrecompileFinish;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitReplayPlayerSpawn
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitReplayPlayerSpawn final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitReplayPlayerSpawn")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitReplayPlayerSpawn")
	}
	static class UBED_FSMNode_GI_Loading_WaitReplayPlayerSpawn* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitReplayPlayerSpawn>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitReplayPlayerSpawn;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitTick
// 0x0018 (0x02B8 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitTick final : public UBED_FSMNode_GI_LoadingBase
{
public:
	int32                                         WaitTotalTick;                                     // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_2A4[0x4];                                      // 0x02A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A8(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitTick")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitTick")
	}
	static class UBED_FSMNode_GI_Loading_WaitTick* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitTick>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitTick;

// SharpClass b1-Managed.BUS_InteractDrawConfigComp
// 0x0028 (0x00F0 - 0x00C8)
class UBUS_InteractDrawConfigComp final : public UActorEditCompBase
{
public:
	class UMaterialParameterCollection*           MPC;                                               // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraParameterCollection*            NPC;                                               // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              M_CombineTexture;                                  // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 RT_LandscapeMap;                                   // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 RT_DataStorage;                                    // 0x00E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_InteractDrawConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_InteractDrawConfigComp")
	}
	static class UBUS_InteractDrawConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_InteractDrawConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_InteractDrawConfigComp;

// SharpClass b1-Managed.BED_FSMNode_GI_Loading_WaitUntilGameStateInit
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_GI_Loading_WaitUntilGameStateInit final : public UBED_FSMNode_GI_LoadingBase
{
public:
	TArray<EGI_Loading>                           AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_GI_Loading_WaitUntilGameStateInit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_GI_Loading_WaitUntilGameStateInit")
	}
	static class UBED_FSMNode_GI_Loading_WaitUntilGameStateInit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_GI_Loading_WaitUntilGameStateInit>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_GI_Loading_WaitUntilGameStateInit;

// SharpClass b1-Managed.BED_FSMNode_PS_TransactionBase
// 0x0000 (0x02A0 - 0x02A0)
class UBED_FSMNode_PS_TransactionBase : public UBED_FSMNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_PS_TransactionBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_PS_TransactionBase")
	}
	static class UBED_FSMNode_PS_TransactionBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_PS_TransactionBase>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_PS_TransactionBase;

// SharpClass b1-Managed.BED_FSMNode_PS_TransactionAnyState
// 0x0010 (0x02B0 - 0x02A0)
class UBED_FSMNode_PS_TransactionAnyState final : public UBED_FSMNode_PS_TransactionBase
{
public:
	TArray<EPS_Transaction>                       AcceptEvents;                                      // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_PS_TransactionAnyState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_PS_TransactionAnyState")
	}
	static class UBED_FSMNode_PS_TransactionAnyState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_PS_TransactionAnyState>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_PS_TransactionAnyState;

// SharpClass b1-Managed.BED_FSMNode_PS_Transaction_TransactionTask
// 0x0018 (0x02B8 - 0x02A0)
class UBED_FSMNode_PS_Transaction_TransactionTask final : public UBED_FSMNode_PS_TransactionBase
{
public:
	ETransactionTaskType                          TransactionTaskType;                               // 0x02A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_2A1[0x7];                                      // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EPS_Transaction>                       AcceptEvents;                                      // 0x02A8(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMNode_PS_Transaction_TransactionTask")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMNode_PS_Transaction_TransactionTask")
	}
	static class UBED_FSMNode_PS_Transaction_TransactionTask* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMNode_PS_Transaction_TransactionTask>();
	}
};
DUMPER7_ASSERTS_UBED_FSMNode_PS_Transaction_TransactionTask;

// SharpClass b1-Managed.BGW_PauseGameMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_PauseGameMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_PauseGameMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_PauseGameMgr")
	}
	static class UBGW_PauseGameMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_PauseGameMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_PauseGameMgr;

// SharpClass b1-Managed.BED_GuideAsset
// 0x0000 (0x03F0 - 0x03F0)
class UBED_GuideAsset final : public UBED_CalliopeAssetBase
{
public:
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_GuideAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_GuideAsset")
	}
	static class UBED_GuideAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_GuideAsset>();
	}
};
DUMPER7_ASSERTS_UBED_GuideAsset;

// SharpClass b1-Managed.BED_GuideNode_Initial
// 0x0000 (0x02A0 - 0x02A0)
class UBED_GuideNode_Initial final : public UBED_GuideNode_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_GuideNode_Initial")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_GuideNode_Initial")
	}
	static class UBED_GuideNode_Initial* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_GuideNode_Initial>();
	}
};
DUMPER7_ASSERTS_UBED_GuideNode_Initial;

// SharpClass b1-Managed.BED_GuideNode_Listener
// 0x0060 (0x0300 - 0x02A0)
class UBED_GuideNode_Listener final : public UBED_GuideNode_Base
{
public:
	TArray<struct FCompositeTransitionCondition_Guide> TransitionConditions;                         // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<class FName, class FString>              RelatedGuideGroupList;                             // 0x02B0(0x0050)(Edit, DisableEditOnTemplate, EditConst, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_GuideNode_Listener")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_GuideNode_Listener")
	}
	static class UBED_GuideNode_Listener* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_GuideNode_Listener>();
	}
};
DUMPER7_ASSERTS_UBED_GuideNode_Listener;

// SharpClass b1-Managed.BGWBeCatchThrowPhysAnimDataAsset
// 0x0010 (0x0060 - 0x0050)
class UBGWBeCatchThrowPhysAnimDataAsset final : public UBGWBasePhysAnimDataAsset
{
public:
	class FName                                   BoneNameBelowToSimulatePhysics;                    // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicsBlendWeight;                                // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWBeCatchThrowPhysAnimDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWBeCatchThrowPhysAnimDataAsset")
	}
	static class UBGWBeCatchThrowPhysAnimDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWBeCatchThrowPhysAnimDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWBeCatchThrowPhysAnimDataAsset;

// SharpClass b1-Managed.BGW_SettingMgrV2
// 0x0000 (0x0028 - 0x0028)
class UBGW_SettingMgrV2 final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_SettingMgrV2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_SettingMgrV2")
	}
	static class UBGW_SettingMgrV2* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_SettingMgrV2>();
	}
};
DUMPER7_ASSERTS_UBGW_SettingMgrV2;

// SharpClass b1-Managed.BED_GuideNode_Mark
// 0x0008 (0x02A8 - 0x02A0)
class UBED_GuideNode_Mark final : public UBED_GuideNode_Base
{
public:
	int32                                         GuildGroupId;                                      // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsWaitUntilGuideFinish : 1;                        // 0x02A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_GuideNode_Mark")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_GuideNode_Mark")
	}
	static class UBED_GuideNode_Mark* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_GuideNode_Mark>();
	}
};
DUMPER7_ASSERTS_UBED_GuideNode_Mark;

// SharpClass b1-Managed.BED_GuideNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_GuideNode_Reroute final : public UBED_GuideNode_Base
{
public:
	uint8 IsRerouteNode() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_GuideNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_GuideNode_Reroute")
	}
	static class UBED_GuideNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_GuideNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_GuideNode_Reroute;

// SharpClass b1-Managed.BED_GuideNode_Wait
// 0x0008 (0x02A8 - 0x02A0)
class UBED_GuideNode_Wait final : public UBED_GuideNode_Base
{
public:
	int32                                         WaitSecond;                                        // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WaitSecondFloat;                                   // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_GuideNode_Wait")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_GuideNode_Wait")
	}
	static class UBED_GuideNode_Wait* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_GuideNode_Wait>();
	}
};
DUMPER7_ASSERTS_UBED_GuideNode_Wait;

// SharpClass b1-Managed.BED_MovieNode_ClearPlayerStates
// 0x0008 (0x02A8 - 0x02A0)
class UBED_MovieNode_ClearPlayerStates final : public UBED_MovieNode
{
public:
	uint8                                         bStopJump : 1;                                     // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_ClearPlayerStates")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_ClearPlayerStates")
	}
	static class UBED_MovieNode_ClearPlayerStates* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_ClearPlayerStates>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_ClearPlayerStates;

// SharpClass b1-Managed.BGW_OnlineFriend
// 0x0000 (0x0068 - 0x0068)
class UBGW_OnlineFriend final : public UBGWOnlineFriend
{
public:
	void OnReadFriendListCompleteCS(uint8 bWasSuccessful);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_OnlineFriend")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_OnlineFriend")
	}
	static class UBGW_OnlineFriend* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_OnlineFriend>();
	}
};
DUMPER7_ASSERTS_UBGW_OnlineFriend;

// SharpClass b1-Managed.BED_MovieNode_Delay
// 0x0010 (0x02B0 - 0x02A0)
class UBED_MovieNode_Delay final : public UBED_MovieNode
{
public:
	float                                         DelayTime;                                         // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_2A4[0x4];                                      // 0x02A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            TimeDilationCurve;                                 // 0x02A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_Delay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_Delay")
	}
	static class UBED_MovieNode_Delay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_Delay>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_Delay;

// SharpClass b1-Managed.BED_MovieNode_GiveBackControlRightForMonster
// 0x0008 (0x02A8 - 0x02A0)
class UBED_MovieNode_GiveBackControlRightForMonster final : public UBED_MovieNode
{
public:
	struct FGameplayTag                           MonsterGuid;                                       // 0x02A0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_GiveBackControlRightForMonster")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_GiveBackControlRightForMonster")
	}
	static class UBED_MovieNode_GiveBackControlRightForMonster* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_GiveBackControlRightForMonster>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_GiveBackControlRightForMonster;

// SharpClass b1-Managed.BED_MovieNode_SetStreamingManagerViewSource
// 0x0018 (0x02B8 - 0x02A0)
class UBED_MovieNode_SetStreamingManagerViewSource final : public UBED_MovieNode
{
public:
	uint8                                         bAlive : 1;                                        // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A1[0x7];                                      // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FVector>                        StreamingSourcePositions;                          // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_SetStreamingManagerViewSource")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_SetStreamingManagerViewSource")
	}
	static class UBED_MovieNode_SetStreamingManagerViewSource* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_SetStreamingManagerViewSource>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_SetStreamingManagerViewSource;

// SharpClass b1-Managed.BED_MovieNode_PerformerExitPhasePerformance
// 0x0000 (0x02A8 - 0x02A8)
class UBED_MovieNode_PerformerExitPhasePerformance final : public UBED_MovieNode_PerformerAction
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerExitPhasePerformance")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerExitPhasePerformance")
	}
	static class UBED_MovieNode_PerformerExitPhasePerformance* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerExitPhasePerformance>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerExitPhasePerformance;

// SharpClass b1-Managed.BUS_SaveInitDataComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_SaveInitDataComp final : public UActorEditCompBase
{
public:
	uint8                                         bSaveInitData : 1;                                 // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBGUResetType                                 ActorResetType;                                    // 0x00C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PersistentDataDontResetOnNewGamePlus : 1;          // 0x00CA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SaveInitDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SaveInitDataComp")
	}
	static class UBUS_SaveInitDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SaveInitDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SaveInitDataComp;

// SharpClass b1-Managed.BED_MovieNode_ConditionQuery
// 0x0010 (0x02B0 - 0x02A0)
class UBED_MovieNode_ConditionQuery final : public UBED_MovieNode
{
public:
	struct FMovieConditionQueryConfig             MovieConditionQueryConfig;                         // 0x02A0(0x000C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_ConditionQuery")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_ConditionQuery")
	}
	static class UBED_MovieNode_ConditionQuery* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_ConditionQuery>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_ConditionQuery;

// SharpClass b1-Managed.BED_MovieNode_SetStreamingLevelStateInfo
// 0x0010 (0x02B0 - 0x02A0)
class UBED_MovieNode_SetStreamingLevelStateInfo final : public UBED_MovieNode
{
public:
	TArray<struct FMovieLevelStateRequestConfig>  LevelStateRequestConfig;                           // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_SetStreamingLevelStateInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_SetStreamingLevelStateInfo")
	}
	static class UBED_MovieNode_SetStreamingLevelStateInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_SetStreamingLevelStateInfo>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_SetStreamingLevelStateInfo;

// SharpClass b1-Managed.BULayerSceneInfoActor
// 0x0000 (0x0330 - 0x0330)
class ABULayerSceneInfoActor final : public ALayerSceneInfo
{
public:
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BULayerSceneInfoActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BULayerSceneInfoActor")
	}
	static class ABULayerSceneInfoActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABULayerSceneInfoActor>();
	}
};
DUMPER7_ASSERTS_ABULayerSceneInfoActor;

// SharpClass b1-Managed.BED_MovieNode_Transformation
// 0x0008 (0x02A8 - 0x02A0)
class UBED_MovieNode_Transformation final : public UBED_MovieNode
{
public:
	int32                                         ResID;                                             // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_Transformation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_Transformation")
	}
	static class UBED_MovieNode_Transformation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_Transformation>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_Transformation;

// SharpClass b1-Managed.BGUShadowActorBase
// 0x0010 (0x0318 - 0x0308)
class ABGUShadowActorBase final : public ABGUActorBaseCS
{
public:
	class USkeletalMeshComponent*                 Mesh;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_CharacterModularComp*              CharacterModularComp;                              // 0x0310(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnConstructionCS(const struct FTransform& Transform);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUShadowActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUShadowActorBase")
	}
	static class ABGUShadowActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUShadowActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUShadowActorBase;

// SharpClass b1-Managed.BED_ProcessStateNode_NPCChangeLeisureAnim
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_NPCChangeLeisureAnim final : public UBED_ProcessStateNode
{
public:
	int32                                         NeedChangeLeisureAnimIdx;                          // 0x02A0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_NPCChangeLeisureAnim")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_NPCChangeLeisureAnim")
	}
	static class UBED_ProcessStateNode_NPCChangeLeisureAnim* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_NPCChangeLeisureAnim>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_NPCChangeLeisureAnim;

// SharpClass b1-Managed.BED_SkillMappingAsset
// 0x0008 (0x03F8 - 0x03F0)
class UBED_SkillMappingAsset final : public UBED_CalliopeAssetBase
{
public:
	class USkeleton*                              RelativeSkeleton;                                  // 0x03F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 IsAutoClearRecodes();

	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	uint8 IsEditorOnlyCS() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_SkillMappingAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_SkillMappingAsset")
	}
	static class UBED_SkillMappingAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_SkillMappingAsset>();
	}
};
DUMPER7_ASSERTS_UBED_SkillMappingAsset;

// SharpClass b1-Managed.BED_SkillMappingNode_Montages
// 0x0010 (0x02B0 - 0x02A0)
class UBED_SkillMappingNode_Montages final : public UBED_SkillMappingNode
{
public:
	TArray<struct FSkillMontageConfig>            Montages;                                          // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	void OnRefreshAssetInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_SkillMappingNode_Montages")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_SkillMappingNode_Montages")
	}
	static class UBED_SkillMappingNode_Montages* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_SkillMappingNode_Montages>();
	}
};
DUMPER7_ASSERTS_UBED_SkillMappingNode_Montages;

// SharpClass b1-Managed.BUS_ProceduralSpawnCharacterDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ProceduralSpawnCharacterDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProceduralSpawnCharacterDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProceduralSpawnCharacterDataComp")
	}
	static class UBUS_ProceduralSpawnCharacterDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProceduralSpawnCharacterDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProceduralSpawnCharacterDataComp;

// SharpClass b1-Managed.BED_SkillMappingNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_SkillMappingNode_Reroute final : public UBED_SkillMappingNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_SkillMappingNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_SkillMappingNode_Reroute")
	}
	static class UBED_SkillMappingNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_SkillMappingNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_SkillMappingNode_Reroute;

// SharpClass b1-Managed.BED_SkillMappingNode_SkillID
// 0x0058 (0x02F8 - 0x02A0)
class UBED_SkillMappingNode_SkillID final : public UBED_SkillMappingNode
{
public:
	int32                                         SkillID;                                           // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A4[0x4];                                      // 0x02A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UAnimMontage>            OverrideDefaultMontage;                            // 0x02A8(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   StartSection;                                      // 0x02D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BeginPos;                                          // 0x02D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2DC[0x4];                                      // 0x02DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FSkillMappingBranch>            Branches;                                          // 0x02E0(0x0010)(Edit, NativeAccessSpecifierPublic)
	class FName                                   Comment;                                           // 0x02F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();

	class FString GetNodeDescriptionInCS() const;
	uint8 CanShowInMyCalliope(class FString* ViewCategory, class FString* DisplayName) const;
	void OnRefreshAssetInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_SkillMappingNode_SkillID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_SkillMappingNode_SkillID")
	}
	static class UBED_SkillMappingNode_SkillID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_SkillMappingNode_SkillID>();
	}
};
DUMPER7_ASSERTS_UBED_SkillMappingNode_SkillID;

// SharpClass b1-Managed.BED_StateNode_CustomEnter
// 0x0000 (0x02A0 - 0x02A0)
class UBED_StateNode_CustomEnter final : public UBED_StateNode
{
public:
	TArray<class FName> GetContextOutputsInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode_CustomEnter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode_CustomEnter")
	}
	static class UBED_StateNode_CustomEnter* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode_CustomEnter>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode_CustomEnter;

// SharpClass b1-Managed.BED_TaskNode_Demo820LevelAward
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode_Demo820LevelAward final : public UBED_TaskNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_Demo820LevelAward")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_Demo820LevelAward")
	}
	static class UBED_TaskNode_Demo820LevelAward* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_Demo820LevelAward>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_Demo820LevelAward;

// SharpClass b1-Managed.BED_TaskNode_GameLevelPassFinal
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode_GameLevelPassFinal final : public UBED_TaskNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_GameLevelPassFinal")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_GameLevelPassFinal")
	}
	static class UBED_TaskNode_GameLevelPassFinal* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_GameLevelPassFinal>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_GameLevelPassFinal;

// SharpClass b1-Managed.BAIT_MoveToEnterBattlePos
// 0x0020 (0x00C8 - 0x00A8)
class UBAIT_MoveToEnterBattlePos final : public UBAIT_Base
{
public:
	float                                         AcceptableRadius;                                  // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AC_1 : 7;                                   // 0x00AC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IncludeTargetRadius : 1;                           // 0x00AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBGUMoveAIType                                MoveAIType;                                        // 0x00AE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00AF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            SpeedRateDistanceCurve;                            // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableRangeAcceptableRadius : 1;                   // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_B9[0x3];                                       // 0x00B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinAcceptableRadius;                               // 0x00BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAcceptableRadius;                               // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableDebug : 1;                                   // 0x00C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_MoveToEnterBattlePos")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_MoveToEnterBattlePos")
	}
	static class UBAIT_MoveToEnterBattlePos* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_MoveToEnterBattlePos>();
	}
};
DUMPER7_ASSERTS_UBAIT_MoveToEnterBattlePos;

// SharpClass b1-Managed.BED_TaskNode_PrologueCompleted
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode_PrologueCompleted final : public UBED_TaskNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_PrologueCompleted")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_PrologueCompleted")
	}
	static class UBED_TaskNode_PrologueCompleted* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_PrologueCompleted>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_PrologueCompleted;

// SharpClass b1-Managed.BED_TaskNode_UpdateStart
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode_UpdateStart final : public UBED_TaskNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_UpdateStart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_UpdateStart")
	}
	static class UBED_TaskNode_UpdateStart* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_UpdateStart>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_UpdateStart;

// SharpClass b1-Managed.BAIT_RunAway
// 0x0040 (0x00E8 - 0x00A8)
class UBAIT_RunAway final : public UBAIT_Base
{
public:
	float                                         RestRadius;                                        // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RestTime;                                          // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RestTimeInterval;                                  // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveTimeInterval;                                  // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LifeTime;                                          // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         MoveToTargetPoint : 1;                             // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_BD[0x3];                                       // 0x00BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                ToTargetPoint;                                     // 0x00C0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AchieveLifeTime;                                   // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AcceptableRadius;                                  // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00E1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x00E2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_RunAway")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_RunAway")
	}
	static class UBAIT_RunAway* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_RunAway>();
	}
};
DUMPER7_ASSERTS_UBAIT_RunAway;

// SharpClass b1-Managed.BED_BehaviorNode_ControlChildActor
// 0x0040 (0x02E0 - 0x02A0)
class UBED_BehaviorNode_ControlChildActor final : public UBED_BehaviorNode_Action
{
public:
	struct FTamerFamilyMatchChildInfo             MatchInfo;                                         // 0x02A0(0x001C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FChildActorActionInfo                  ActionInfo;                                        // 0x02BC(0x0024)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_ControlChildActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_ControlChildActor")
	}
	static class UBED_BehaviorNode_ControlChildActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_ControlChildActor>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_ControlChildActor;

// SharpClass b1-Managed.BED_BehaviorNode_ExitPhasePerformance
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BehaviorNode_ExitPhasePerformance final : public UBED_BehaviorNode_Action
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_ExitPhasePerformance")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_ExitPhasePerformance")
	}
	static class UBED_BehaviorNode_ExitPhasePerformance* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_ExitPhasePerformance>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_ExitPhasePerformance;

// SharpClass b1-Managed.BED_MovieNode_PreRoll
// 0x0048 (0x02E8 - 0x02A0)
class UBED_MovieNode_PreRoll final : public UBED_MovieNode_Event
{
public:
	TSoftObjectPtr<class ULevelSequence>          PreRollSequence;                                   // 0x02A0(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseCinematicCamera : 1;                           // 0x02C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2C9[0x3];                                      // 0x02C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CameraTag;                                         // 0x02CC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InCameraBlendTime;                                 // 0x02D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EViewTargetBlendFunction                      InCameraBlendFunction;                             // 0x02D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InCameraBlendFactor;                               // 0x02DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bStopSequenceWhenFinish : 1;                       // 0x02E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PreRoll")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PreRoll")
	}
	static class UBED_MovieNode_PreRoll* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PreRoll>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PreRoll;

// SharpClass b1-Managed.MovieNodeInstance_ManipulateStreamingSource
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_ManipulateStreamingSource final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_ManipulateStreamingSource")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_ManipulateStreamingSource")
	}
	static class UMovieNodeInstance_ManipulateStreamingSource* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_ManipulateStreamingSource>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_ManipulateStreamingSource;

// SharpClass b1-Managed.BGWDataAsset_StreamingLevelStateConfig
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_StreamingLevelStateConfig final : public UBGWSaveCheckDataAsset
{
public:
	struct FManagedStreamingLevelStateConfig      DefaultManagedStateLevelConfig;                    // 0x0030(0x0020)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FManagedStreamingLevelStateBoxConfig> StreamingLevelBoxTriggerConfig;              // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FString                                 LevelGetterKeywordInput;                           // 0x0060(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         LevelGetterOutput;                                 // 0x0070(0x0010)(NativeAccessSpecifierPublic)

public:
	void SubLevelNamesGetter();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_StreamingLevelStateConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_StreamingLevelStateConfig")
	}
	static class UBGWDataAsset_StreamingLevelStateConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_StreamingLevelStateConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_StreamingLevelStateConfig;

// SharpClass b1-Managed.BGWDataAsset_PatrolGroupSettings
// 0x0018 (0x0048 - 0x0030)
class UBGWDataAsset_PatrolGroupSettings final : public UBGWDataAsset
{
public:
	int32                                         GroupIndexToUpdate;                                // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FPatrolGroupSetting>            PatrolGroups;                                      // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void ClearSinglePatrolGroupSetting();
	void ApplySinglePatrolGroupSetting();
	void ClearAllPatrolGroupSettings();
	void ApplyAllPatrolGroupSettings();
	void ClearRepeatedSettings();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_PatrolGroupSettings")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_PatrolGroupSettings")
	}
	static class UBGWDataAsset_PatrolGroupSettings* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_PatrolGroupSettings>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_PatrolGroupSettings;

// SharpClass b1-Managed.BUS_BuffTriggerConfigComp
// 0x0018 (0x00E0 - 0x00C8)
class UBUS_BuffTriggerConfigComp final : public UActorEditCompBase
{
public:
	uint8                                         AutoEnable : 1;                                    // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C8_1 : 7;                                   // 0x00C8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bTriggerEndOverlapWhenDisable : 1;                 // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_CA[0x6];                                       // 0x00CA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FFGSBuffTriggerUnitCondition>   ObserveUnitsConditions;                            // 0x00D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BuffTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BuffTriggerConfigComp")
	}
	static class UBUS_BuffTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BuffTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BuffTriggerConfigComp;

// SharpClass b1-Managed.BGUDebugNiaActor
// 0x0000 (0x0308 - 0x0308)
class ABGUDebugNiaActor final : public ABGUActorBaseCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDebugNiaActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDebugNiaActor")
	}
	static class ABGUDebugNiaActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDebugNiaActor>();
	}
};
DUMPER7_ASSERTS_ABGUDebugNiaActor;

// SharpClass b1-Managed.BUS_MovementSystem
// 0x0018 (0x0040 - 0x0028)
class UBUS_MovementSystem : public UActorCompBaseUObj
{
public:
	class APlayerCameraManager*                   PlayerCameraManager;                               // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGUCharacterMovementComponent*         CppCharacterMovementComp;                          // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBGUCrowdFollowingComponent*            CrowdFollowComp;                                   // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void AIFlyPathMoveMode_Pathfinding_OnDynamicCollisionAlert(const struct FDonNavigationDynamicCollisionPayload& Data);
	void AIFlyPathMoveMode_Pathfinding_OnFinish(const struct FDoNNavigationQueryData& Data);
	void OnAIPathMoveModeMoveComplete(int32 MoveRequestID, EPathFollowingResult Result);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_MovementSystem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_MovementSystem")
	}
	static class UBUS_MovementSystem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_MovementSystem>();
	}
};
DUMPER7_ASSERTS_UBUS_MovementSystem;

// SharpClass b1-Managed.BGUFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class UBGUFunctionBinder : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFunctionBinder")
	}
	static class UBGUFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UBGUFunctionBinder;

// SharpClass b1-Managed.BGUEQSFunctionBinder
// 0x0008 (0x0030 - 0x0028)
class UBGUEQSFunctionBinder final : public UBGUFunctionBinder
{
public:
	class UBGUEQSObject*                          EQSObject;                                         // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnEQSFinish(const TArray<struct FVector>& Results, const TArray<float>& Scores, const struct FGSEQSExParam& ExParam, int32 QueryID);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUEQSFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUEQSFunctionBinder")
	}
	static class UBGUEQSFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUEQSFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UBGUEQSFunctionBinder;

// SharpClass b1-Managed.BUS_EventCollectionCS
// 0x0020 (0x0130 - 0x0110)
class UBUS_EventCollectionCS final : public UBUS_EventCollection
{
public:
	TMulticastInlineDelegate<void(class FName ParamName, float FloatParam)> Evt_SetFloatValueToSimulateFog; // 0x0110(0x0010)(ZeroConstructor, BlueprintAssignable, NativeAccessSpecifierPublic)
	TMulticastInlineDelegate<void(class AActor* FractureActor, const struct FPoseSnapshot& Snapshot, const struct FVector& HitDir)> Evt_TriggerFrozenFractureBreak; // 0x0120(0x0010)(ZeroConstructor, BlueprintAssignable, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_EventCollectionCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_EventCollectionCS")
	}
	static class UBUS_EventCollectionCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_EventCollectionCS>();
	}
};
DUMPER7_ASSERTS_UBUS_EventCollectionCS;

// SharpClass b1-Managed.BAIT_SpiderMoveTo
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_SpiderMoveTo final : public UBAIT_Base
{
public:
	float                                         MaxMoveTime;                                       // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AcceptableRadius;                                  // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B0_1 : 7;                                   // 0x00B0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IncludeTargetRadius : 1;                           // 0x00B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBTTargetType                                 BTTargetType;                                      // 0x00B2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESpiderNavPositionType                        TargetPositionType;                                // 0x00B3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_SpiderMoveTo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_SpiderMoveTo")
	}
	static class UBAIT_SpiderMoveTo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_SpiderMoveTo>();
	}
};
DUMPER7_ASSERTS_UBAIT_SpiderMoveTo;

// SharpClass b1-Managed.BGUPlayMontageBinder
// 0x0000 (0x0028 - 0x0028)
class UBGUPlayMontageBinder final : public UBGUFunctionBinder
{
public:
	void OnInterrupted(int32 _ReqIdx, class UAnimInstance* AnimInstance, class UAnimMontage* Montage);
	void OnCompleted(int32 _ReqIdx, class UAnimInstance* AnimInstance, class UAnimMontage* Montage);
	void OnBlendOut(int32 _ReqIdx, class UAnimInstance* AnimInstance, class UAnimMontage* Montage);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPlayMontageBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPlayMontageBinder")
	}
	static class UBGUPlayMontageBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUPlayMontageBinder>();
	}
};
DUMPER7_ASSERTS_UBGUPlayMontageBinder;

// SharpClass b1-Managed.GSBackgroundBlurCS
// 0x0060 (0x03A0 - 0x0340)
class UGSBackgroundBlurCS final : public UBackgroundBlur
{
public:
	struct FMatCommParams                         CommParams;                                        // 0x0340(0x0060)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetCommParams(const struct FMatCommParams& InCommParams);
	void GSOnConstruct();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSBackgroundBlurCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSBackgroundBlurCS")
	}
	static class UGSBackgroundBlurCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSBackgroundBlurCS>();
	}
};
DUMPER7_ASSERTS_UGSBackgroundBlurCS;

// SharpClass b1-Managed.GSTalentSplineWidget
// 0x0010 (0x02B0 - 0x02A0)
class UGSTalentSplineWidget final : public USplineWidget
{
public:
	int32                                         ParentID;                                          // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ChildID;                                           // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSTalentSplineWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSTalentSplineWidget")
	}
	static class UGSTalentSplineWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSTalentSplineWidget>();
	}
};
DUMPER7_ASSERTS_UGSTalentSplineWidget;

// SharpClass b1-Managed.BSNS_ShowSpecialUIV2
// 0x0028 (0x0128 - 0x0100)
class UBSNS_ShowSpecialUIV2 final : public UMovieSceneCalliopeNotifyStateSection
{
public:
	EUIPageType                                   UIPageID;                                          // 0x0100(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_101[0x3];                                      // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         DialogueID;                                        // 0x0104(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NameID;                                            // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MediaId;                                           // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EndingCreditsAction                           OpenEndingCredits;                                 // 0x0110(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_111[0x7];                                      // 0x0111(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 BlackInfo;                                         // 0x0118(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetDisplayName();
	void OnNotifyBegin(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);
	void OnNotifyEnd(class UCalliopeLevelSequencePlayer* Player, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSNS_ShowSpecialUIV2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSNS_ShowSpecialUIV2")
	}
	static class UBSNS_ShowSpecialUIV2* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSNS_ShowSpecialUIV2>();
	}
};
DUMPER7_ASSERTS_UBSNS_ShowSpecialUIV2;

// SharpClass b1-Managed.BUI_CursorMap
// 0x0010 (0x03E8 - 0x03D8)
class UBUI_CursorMap : public UBUI_Widget
{
public:
	float                                         MovePower;                                         // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CursorMoveDelay;                                   // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ToPosSpeed;                                        // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ToScaleSpeed;                                      // 0x03E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_CursorMap")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_CursorMap")
	}
	static class UBUI_CursorMap* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_CursorMap>();
	}
};
DUMPER7_ASSERTS_UBUI_CursorMap;

// SharpClass b1-Managed.BUI_MapWidget
// 0x0000 (0x03E8 - 0x03E8)
class UBUI_MapWidget final : public UBUI_CursorMap
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_MapWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_MapWidget")
	}
	static class UBUI_MapWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_MapWidget>();
	}
};
DUMPER7_ASSERTS_UBUI_MapWidget;

// SharpClass b1-Managed.GSTextBlockCS
// 0x0000 (0x03D0 - 0x03D0)
class UGSTextBlockCS final : public UGSTextBlock
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSTextBlockCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSTextBlockCS")
	}
	static class UGSTextBlockCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSTextBlockCS>();
	}
};
DUMPER7_ASSERTS_UGSTextBlockCS;

// SharpClass b1-Managed.BGUBaseOnUnitRotateComponent
// 0x0030 (0x02F0 - 0x02C0)
class UBGUBaseOnUnitRotateComponent final : public USceneComponentTickable
{
public:
	struct FRotator                               BaseOnUnitRotation;                                // 0x02C0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                OffsetLocation;                                    // 0x02D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentGS(float DeltaSeconds);
	void BeginPlayGS();
	void BGUSetBaseOnUnitRotation(class AActor* BaseUnit, const struct FRotator& TargteRotation, const struct FVector& OffsetVector);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUBaseOnUnitRotateComponent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUBaseOnUnitRotateComponent")
	}
	static class UBGUBaseOnUnitRotateComponent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUBaseOnUnitRotateComponent>();
	}
};
DUMPER7_ASSERTS_UBGUBaseOnUnitRotateComponent;

// SharpClass b1-Managed.PostProcessMatInfo
// 0x0070 (0x0098 - 0x0028)
class UPostProcessMatInfo final : public UObject
{
public:
	TArray<class UMaterialInstanceDynamic*>       Materials;                                         // 0x0028(0x0010)(NativeAccessSpecifierPublic)
	class UBGWDataAsset_PostProcessMatSetting*    PostProcessMatSetting;                             // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ABGUCharacterCS*                        OwnerActor;                                        // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<int32, struct FVector>                   LastFrameDataCache;                                // 0x0048(0x0050)(NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PostProcessMatInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PostProcessMatInfo")
	}
	static class UPostProcessMatInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPostProcessMatInfo>();
	}
};
DUMPER7_ASSERTS_UPostProcessMatInfo;

// SharpClass b1-Managed.PlayerTransactionEventCollection
// 0x0000 (0x00C0 - 0x00C0)
class UPlayerTransactionEventCollection final : public UActorComponentCS
{
public:
	void InteractTransactionStart(const struct FPlayerTransactionInteractStartParams& Param);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("PlayerTransactionEventCollection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"PlayerTransactionEventCollection")
	}
	static class UPlayerTransactionEventCollection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UPlayerTransactionEventCollection>();
	}
};
DUMPER7_ASSERTS_UPlayerTransactionEventCollection;

// SharpClass b1-Managed.BAID_CheckStalemateMoveTimeAbove
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckStalemateMoveTimeAbove final : public UBAID_Base
{
public:
	float                                         TimeValue;                                         // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bShowDebugLog : 1;                                 // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckStalemateMoveTimeAbove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckStalemateMoveTimeAbove")
	}
	static class UBAID_CheckStalemateMoveTimeAbove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckStalemateMoveTimeAbove>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckStalemateMoveTimeAbove;

// SharpClass b1-Managed.BPS_ReplayPlayerControllerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBPS_ReplayPlayerControllerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BPS_ReplayPlayerControllerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPS_ReplayPlayerControllerDataComp")
	}
	static class UBPS_ReplayPlayerControllerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBPS_ReplayPlayerControllerDataComp>();
	}
};
DUMPER7_ASSERTS_UBPS_ReplayPlayerControllerDataComp;

// SharpClass b1-Managed.BED_BehaviorNode_Combo
// 0x00A8 (0x0348 - 0x02A0)
class UBED_BehaviorNode_Combo final : public UBED_BehaviorNode_Action
{
public:
	EComboTargetType                              ComboTargetType;                                   // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EZatoichiSkillSourceType                      SkillSourceType;                                   // 0x02A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PursuitInAllSkill : 1;                             // 0x02A2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2A2_1 : 7;                                  // 0x02A2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         PursuitAnyWhere : 1;                               // 0x02A3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2A3_1 : 7;                                  // 0x02A3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ForceCastSkillAfterPursuitFailed : 1;              // 0x02A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A5[0x3];                                      // 0x02A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PursuitRangePos;                                   // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x02AC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EState_MM                                     MotionMatchingMoveMode;                            // 0x02AD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x02AE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAcceptableRadiusType                  MoveAcceptableRadiusType;                          // 0x02AF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BeginRotateAngle;                                  // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsUseSkillForTurn : 1;                             // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B4_1 : 7;                                  // 0x02B4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsUseSkillForMove : 1;                             // 0x02B5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B6[0x2];                                      // 0x02B6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BeginMoveDistanceWhenUseSkill;                     // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableInterruptReduceCBNum : 1;                    // 0x02BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2BC_1 : 7;                                  // 0x02BC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedTraceHitTargetBefore : 1;                      // 0x02BD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2BD_1 : 7;                                  // 0x02BD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableForceComboRelation : 1;                      // 0x02BE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2BE_1 : 7;                                  // 0x02BE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableComboCondition : 1;                          // 0x02BF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	float                                         TraceDistance;                                     // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETraceTypeQuery                               TraceTypeQuery;                                    // 0x02C4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsGetTopRandomSkill : 1;                           // 0x02C5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2C6[0x2];                                      // 0x02C6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TopRandomSkillPercent;                             // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2CC[0x4];                                      // 0x02CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FComboSkill>                    SkillArray;                                        // 0x02D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsGetAdvanceComboLength : 1;                       // 0x02E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2E1[0x7];                                      // 0x02E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FComboSkillNumInfo>             ComboSkillNumInfo;                                 // 0x02E8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsCanBeForceAbort : 1;                             // 0x02F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2F8_1 : 7;                                  // 0x02F8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseSocketDirection : 1;                            // 0x02F9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2FA[0x2];                                      // 0x02FA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DirectionBaseSocket;                               // 0x02FC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ForwardSocket;                                     // 0x0304(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RightSocket;                                       // 0x030C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EscapeSkillConfigMode                         SkillConfigMode;                                   // 0x0314(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_315[0x3];                                      // 0x0315(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 SingleDirectionSkills;                             // 0x0318(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         AvoidObstacleSectionNum;                           // 0x0328(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SectionsStartAngle;                                // 0x032C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IntervalAngle;                                     // 0x0330(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_334[0x4];                                      // 0x0334(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FAvoidObstacleSection>          AvoidObstacleSections;                             // 0x0338(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_Combo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_Combo")
	}
	static class UBED_BehaviorNode_Combo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_Combo>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_Combo;

// SharpClass b1-Managed.BUSpawnCollectionActor
// 0x0008 (0x0310 - 0x0308)
class ABUSpawnCollectionActor final : public ABGUActorBaseCS
{
public:
	class UBUS_SpawnCollectionComp*               SpawnCollectionComp;                               // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUSpawnCollectionActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUSpawnCollectionActor")
	}
	static class ABUSpawnCollectionActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABUSpawnCollectionActor>();
	}
};
DUMPER7_ASSERTS_ABUSpawnCollectionActor;

// SharpClass b1-Managed.BMPS_CLS
// 0x0008 (0x0050 - 0x0048)
class UBMPS_CLS final : public UBMPS_Base
{
public:
	uint8                                         bOverrideBlendInSpeed : 1;                         // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlendInSpeed;                                      // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TeardownForPipelineCS(class UMoviePipeline* InPipeline);
	void SetupForPipelineCS(class UMoviePipeline* InPipeline);

	uint8 IgnoreTransientFiltersCS() const;
	class FString GetDisplayTextCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BMPS_CLS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BMPS_CLS")
	}
	static class UBMPS_CLS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBMPS_CLS>();
	}
};
DUMPER7_ASSERTS_UBMPS_CLS;

// SharpClass b1-Managed.BMPS_Equip
// 0x0060 (0x00A8 - 0x0048)
class UBMPS_Equip final : public UBMPS_Base
{
public:
	struct FEquipMeshConfig                       MeshConfig;                                        // 0x0048(0x0030)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FEquipAbpConfig                        AbpConfig;                                         // 0x0078(0x0030)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetupForPipelineCS(class UMoviePipeline* InPipeline);

	class FString GetDisplayTextCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BMPS_Equip")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BMPS_Equip")
	}
	static class UBMPS_Equip* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBMPS_Equip>();
	}
};
DUMPER7_ASSERTS_UBMPS_Equip;

// SharpClass b1-Managed.BMPS_LevelStreaming
// 0x0190 (0x01D8 - 0x0048)
class UBMPS_LevelStreaming final : public UBMPS_Base
{
public:
	TMap<class FString, ELevelLoadState>          GeometryLevelsLoadSetting;                         // 0x0048(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, ELevelLoadState>          SeqLevelsLoadSetting;                              // 0x0098(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, ELevelLoadState>          ItemLevelsLoadSetting;                             // 0x00E8(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, ELevelLoadState>          OtherLevelsLoadSetting;                            // 0x0138(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	TMap<class FString, ELevelLoadState>          MonsterLevelsLoadSetting;                          // 0x0188(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)

public:
	void TeardownForPipelineCS(class UMoviePipeline* InPipeline);
	void SetupForPipelineCS(class UMoviePipeline* InPipeline);
	void RefreshCurrentLevelNames();

	class FString GetDisplayTextCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BMPS_LevelStreaming")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BMPS_LevelStreaming")
	}
	static class UBMPS_LevelStreaming* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBMPS_LevelStreaming>();
	}
};
DUMPER7_ASSERTS_UBMPS_LevelStreaming;

// SharpClass b1-Managed.BUC_PerformerMappingConfigDataAsset
// 0x0050 (0x0080 - 0x0030)
class UBUC_PerformerMappingConfigDataAsset final : public UBGWDataAsset
{
public:
	TMap<class UClass*, struct FPerformerTag>     PerformerTagMapping;                               // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUC_PerformerMappingConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUC_PerformerMappingConfigDataAsset")
	}
	static class UBUC_PerformerMappingConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUC_PerformerMappingConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBUC_PerformerMappingConfigDataAsset;

// SharpClass b1-Managed.BUS_SpawnMultiPointDataComp
// 0x0000 (0x00D8 - 0x00D8)
class UBUS_SpawnMultiPointDataComp final : public UBUS_FlowDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpawnMultiPointDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpawnMultiPointDataComp")
	}
	static class UBUS_SpawnMultiPointDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpawnMultiPointDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SpawnMultiPointDataComp;

// SharpClass b1-Managed.BMPS_PerformerConfig
// 0x0008 (0x0050 - 0x0048)
class UBMPS_PerformerConfig final : public UBMPS_Base
{
public:
	class UBUC_PerformerMappingConfigDataAsset*   PerformerTagMapping;                               // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void AfterLevelSequenceActorInitializedCS(class UMoviePipeline* InPipeline);

	class FString GetDisplayTextCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BMPS_PerformerConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BMPS_PerformerConfig")
	}
	static class UBMPS_PerformerConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBMPS_PerformerConfig>();
	}
};
DUMPER7_ASSERTS_UBMPS_PerformerConfig;

// SharpClass b1-Managed.BSNS_CricketWinFinish
// 0x0000 (0x0100 - 0x0100)
class UBSNS_CricketWinFinish final : public UMovieSceneCalliopeNotifyStateSection
{
public:
	void OnNotifyBegin(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);
	void OnNotifyEnd(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSNS_CricketWinFinish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSNS_CricketWinFinish")
	}
	static class UBSNS_CricketWinFinish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSNS_CricketWinFinish>();
	}
};
DUMPER7_ASSERTS_UBSNS_CricketWinFinish;

// SharpClass b1-Managed.BSNS_GSDispInteract
// 0x0028 (0x0128 - 0x0100)
class UBSNS_GSDispInteract final : public UMovieSceneCalliopeNotifyStateSection
{
public:
	struct FGameplayTag                           UnitGuid;                                          // 0x0100(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FBoneUseForDispMap>             ExtraInteractBones;                                // 0x0108(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FDispInteractOverride>          OverrideInfo;                                      // 0x0118(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void OnNotifyBegin(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);
	void OnNotifyEnd(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSNS_GSDispInteract")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSNS_GSDispInteract")
	}
	static class UBSNS_GSDispInteract* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSNS_GSDispInteract>();
	}
};
DUMPER7_ASSERTS_UBSNS_GSDispInteract;

// SharpClass b1-Managed.AudioTriggerCompFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class UAudioTriggerCompFunctionBinder final : public UObject
{
public:
	void AudioCallback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AudioTriggerCompFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AudioTriggerCompFunctionBinder")
	}
	static class UAudioTriggerCompFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAudioTriggerCompFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UAudioTriggerCompFunctionBinder;

// SharpClass b1-Managed.BAID_CheckFamilyTreeRootHasBuff
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckFamilyTreeRootHasBuff final : public UBAID_Base
{
public:
	int32                                         BuffID;                                            // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsReverseConidtion : 1;                            // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckFamilyTreeRootHasBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckFamilyTreeRootHasBuff")
	}
	static class UBAID_CheckFamilyTreeRootHasBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckFamilyTreeRootHasBuff>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckFamilyTreeRootHasBuff;

// SharpClass b1-Managed.BED_Behavior_CheckCurrentCastSkillId
// 0x0010 (0x02B0 - 0x02A0)
class UBED_Behavior_CheckCurrentCastSkillId final : public UBED_BehaviorNode
{
public:
	TArray<int32>                                 SkillIds;                                          // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_Behavior_CheckCurrentCastSkillId")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_Behavior_CheckCurrentCastSkillId")
	}
	static class UBED_Behavior_CheckCurrentCastSkillId* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_Behavior_CheckCurrentCastSkillId>();
	}
};
DUMPER7_ASSERTS_UBED_Behavior_CheckCurrentCastSkillId;

// SharpClass b1-Managed.BSNS_StopAllAnimMontage
// 0x0010 (0x0110 - 0x0100)
class UBSNS_StopAllAnimMontage final : public UMovieSceneCalliopeNotifyStateSection
{
public:
	uint8                                         bTakePlayerAsUnit : 1;                             // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_101[0x3];                                      // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           UnitGuid;                                          // 0x0104(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnNotifyBegin(class UCalliopeLevelSequencePlayer* Player, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSNS_StopAllAnimMontage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSNS_StopAllAnimMontage")
	}
	static class UBSNS_StopAllAnimMontage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSNS_StopAllAnimMontage>();
	}
};
DUMPER7_ASSERTS_UBSNS_StopAllAnimMontage;

// SharpClass b1-Managed.BSN_ForceTrigger
// 0x0008 (0x0108 - 0x0100)
class UBSN_ForceTrigger final : public UMovieSceneCalliopeNotifySection
{
public:
	struct FGameplayTag                           TriggerActorGuid;                                  // 0x0100(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_ForceTrigger")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_ForceTrigger")
	}
	static class UBSN_ForceTrigger* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_ForceTrigger>();
	}
};
DUMPER7_ASSERTS_UBSN_ForceTrigger;

// SharpClass b1-Managed.BGUAudioEmitter
// 0x0020 (0x0328 - 0x0308)
class ABGUAudioEmitter final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        Root;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USplineComponent*                       Spline;                                            // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkComponent*                           AkComponent;                                       // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_AudioEmitterEditComp*              AudioEmitterEditComp;                              // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUAudioEmitter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUAudioEmitter")
	}
	static class ABGUAudioEmitter* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUAudioEmitter>();
	}
};
DUMPER7_ASSERTS_ABGUAudioEmitter;

// SharpClass b1-Managed.BANS_GSSetBattleMainCon
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSSetBattleMainCon final : public UBANS_GSBase
{
public:
	uint8                                         IsActiveBattleMainUI : 1;                          // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetBattleMainCon")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetBattleMainCon")
	}
	static class UBANS_GSSetBattleMainCon* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetBattleMainCon>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetBattleMainCon;

// SharpClass b1-Managed.BANS_GSSetDmgNumCanEnable
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSSetDmgNumCanEnable final : public UBANS_GSBase
{
public:
	uint8                                         IsActiveBattleMainUI : 1;                          // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetDmgNumCanEnable")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetDmgNumCanEnable")
	}
	static class UBANS_GSSetDmgNumCanEnable* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetDmgNumCanEnable>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetDmgNumCanEnable;

// SharpClass b1-Managed.BAN_GSFallDyingCheck
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSFallDyingCheck final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSFallDyingCheck")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSFallDyingCheck")
	}
	static class UBAN_GSFallDyingCheck* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSFallDyingCheck>();
	}
};
DUMPER7_ASSERTS_UBAN_GSFallDyingCheck;

// SharpClass b1-Managed.BAN_GSMagicallyChange
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSMagicallyChange final : public UBAN_GSBase
{
public:
	class UBGWDataAsset_MagicallyChangeConfig*    MagicallyChangeConfig;                             // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MagicallyChangeSkillID;                            // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RecoverySkillID;                                   // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSMagicallyChange")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSMagicallyChange")
	}
	static class UBAN_GSMagicallyChange* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSMagicallyChange>();
	}
};
DUMPER7_ASSERTS_UBAN_GSMagicallyChange;

// SharpClass b1-Managed.BUS_BattleSCDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_BattleSCDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BattleSCDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BattleSCDataComp")
	}
	static class UBUS_BattleSCDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BattleSCDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BattleSCDataComp;

// SharpClass b1-Managed.BAN_GSMagicallyChangeRecover
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSMagicallyChangeRecover final : public UBAN_GSBase
{
public:
	int32                                         RecoverySkillID;                                   // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSMagicallyChangeRecover")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSMagicallyChangeRecover")
	}
	static class UBAN_GSMagicallyChangeRecover* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSMagicallyChangeRecover>();
	}
};
DUMPER7_ASSERTS_UBAN_GSMagicallyChangeRecover;

// SharpClass b1-Managed.BAN_GSTriggerSplineMoveDBC
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSTriggerSplineMoveDBC final : public UBAN_GSBase
{
public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSTriggerSplineMoveDBC")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSTriggerSplineMoveDBC")
	}
	static class UBAN_GSTriggerSplineMoveDBC* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSTriggerSplineMoveDBC>();
	}
};
DUMPER7_ASSERTS_UBAN_GSTriggerSplineMoveDBC;

// SharpClass b1-Managed.BAN_GSPlayMappedSoundFX
// 0x0018 (0x0068 - 0x0050)
class UBAN_GSPlayMappedSoundFX final : public UBAN_GSBase
{
public:
	EquipPosition                                 EquipPosition;                                     // 0x0050(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ActionTypeID;                                      // 0x0054(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsFollow : 1;                                     // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_59[0x3];                                       // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SocketName;                                        // 0x005C(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlayMappedSoundFX")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlayMappedSoundFX")
	}
	static class UBAN_GSPlayMappedSoundFX* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlayMappedSoundFX>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlayMappedSoundFX;

// SharpClass b1-Managed.BGUDropItemActorCS
// 0x0008 (0x0338 - 0x0330)
class ABGUDropItemActorCS : public ABGUDropItemActor
{
public:
	class UBUS_DropItemComp*                      DropItemComp;                                      // 0x0330(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnPlayDropEffect();
	void DropItemBPFunc(float FloatParam);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDropItemActorCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDropItemActorCS")
	}
	static class ABGUDropItemActorCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDropItemActorCS>();
	}
};
DUMPER7_ASSERTS_ABGUDropItemActorCS;

// SharpClass b1-Managed.GSGameCoustomConfig
// 0x0288 (0x02C0 - 0x0038)
class UGSGameCoustomConfig final : public UDeveloperSettings
{
public:
	uint8                                         ArchiveRefactor : 1;                               // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_38_1 : 7;                                   // 0x0038(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugWidget : 1;                                   // 0x0039(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_39_1 : 7;                                   // 0x0039(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableRtx : 1;                                     // 0x003A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3A_1 : 7;                                   // 0x003A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Report820Windows : 1;                              // 0x003B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3B_1 : 7;                                   // 0x003B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ManualBuiGC : 1;                                   // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3C_1 : 7;                                   // 0x003C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Report820PS5 : 1;                                  // 0x003D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D_1 : 7;                                   // 0x003D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Report820XSX : 1;                                  // 0x003E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3E_1 : 7;                                   // 0x003E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Report820WindowsRealtime : 1;                      // 0x003F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3F_1 : 7;                                   // 0x003F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ArchiveBackup : 1;                                 // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_40_1 : 7;                                   // 0x0040(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OverridePlayerLogMaxSize : 1;                      // 0x0041(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_41_1 : 7;                                   // 0x0041(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugCFSMG : 1;                                    // 0x0042(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_42_1 : 7;                                   // 0x0042(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SimTimeMarkBase : 1;                               // 0x0043(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_43_1 : 7;                                   // 0x0043(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SimTimeMarkStep : 1;                               // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_44_1 : 7;                                   // 0x0044(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Navigation : 1;                                    // 0x0045(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_45_1 : 7;                                   // 0x0045(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Intimidation : 1;                                  // 0x0046(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_46_1 : 7;                                   // 0x0046(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenSeparateFrameEntityBeginPlay : 1;              // 0x0047(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_47_1 : 7;                                   // 0x0047(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InteractiveObj : 1;                                // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DrawSimpleOverlapDebug : 1;                        // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_49_1 : 7;                                   // 0x0049(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ProfilerSimpleOverlap : 1;                         // 0x004A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4A_1 : 7;                                   // 0x004A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         TopdownBattleMode : 1;                             // 0x004B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4B_1 : 7;                                   // 0x004B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsTmpTestFlag : 1;                                 // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4C_1 : 7;                                   // 0x004C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenNewChapterPlayerSafeLocation : 1;              // 0x004D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4D_1 : 7;                                   // 0x004D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsLiteBuild : 1;                                   // 0x004E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4E_1 : 7;                                   // 0x004E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenGSRepLog : 1;                                  // 0x004F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4F_1 : 7;                                   // 0x004F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ClientReset : 1;                                   // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_50_1 : 7;                                   // 0x0050(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ProfileEnable : 1;                                 // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_51_1 : 7;                                   // 0x0051(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Enablepreload : 1;                                 // 0x0052(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_52_1 : 7;                                   // 0x0052(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         CantCloseNetConnectWithError : 1;                  // 0x0053(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_53_1 : 7;                                   // 0x0053(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SkipRoleDataCheck : 1;                             // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_54_1 : 7;                                   // 0x0054(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableMoveSpeedInfoDebug : 1;                      // 0x0055(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_55_1 : 7;                                   // 0x0055(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnablePrintJXSQCheckerResult : 1;                  // 0x0056(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_56_1 : 7;                                   // 0x0056(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableChapterRoamV2 : 1;                           // 0x0057(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_57_1 : 7;                                   // 0x0057(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ChapterDebug : 1;                                  // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_58_1 : 7;                                   // 0x0058(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableShrineAllFunc : 1;                           // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_59_1 : 7;                                   // 0x0059(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableInteractAllFunc : 1;                         // 0x005A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5A_1 : 7;                                   // 0x005A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DisableSkipInteractFunc : 1;                       // 0x005B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5B_1 : 7;                                   // 0x005B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DisableSkipMontageInteractFunc : 1;                // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5C_1 : 7;                                   // 0x005C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SpawnWaveDebug : 1;                                // 0x005D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5D_1 : 7;                                   // 0x005D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         BPNeutralAnimalDebug : 1;                          // 0x005E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5E_1 : 7;                                   // 0x005E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         PureVersion : 1;                                   // 0x005F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5F_1 : 7;                                   // 0x005F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         PreOrderAwardDebug : 1;                            // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_60_1 : 7;                                   // 0x0060(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DeluxeAwardDebug : 1;                              // 0x0061(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_61_1 : 7;                                   // 0x0061(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DisableRpcLog : 1;                                 // 0x0062(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_62_1 : 7;                                   // 0x0062(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ActiveAllUI : 1;                                   // 0x0063(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_63_1 : 7;                                   // 0x0063(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Open1080Check : 1;                                 // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_64_1 : 7;                                   // 0x0064(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSDisableLoadingScreen : 1;                        // 0x0065(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_65_1 : 7;                                   // 0x0065(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OnlyOpenPVUI : 1;                                  // 0x0066(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_66_1 : 7;                                   // 0x0066(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         AdvanceDropManualClose : 1;                        // 0x0067(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_67_1 : 7;                                   // 0x0067(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InputDebugInfo : 1;                                // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_68_1 : 7;                                   // 0x0068(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InputDebug_Window : 1;                             // 0x0069(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_69_1 : 7;                                   // 0x0069(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InputDebug_KeyCache : 1;                           // 0x006A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6A_1 : 7;                                   // 0x006A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GroupAI : 1;                                       // 0x006B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6B_1 : 7;                                   // 0x006B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         AIInfo : 1;                                        // 0x006C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6C_1 : 7;                                   // 0x006C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         TeamInfo : 1;                                      // 0x006D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6D_1 : 7;                                   // 0x006D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         FollowPartnerDispInfo : 1;                         // 0x006E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6E_1 : 7;                                   // 0x006E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         TargetInfo : 1;                                    // 0x006F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6F_1 : 7;                                   // 0x006F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         HatredInfo : 1;                                    // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_70_1 : 7;                                   // 0x0070(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         AINodeDebug : 1;                                   // 0x0071(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_71_1 : 7;                                   // 0x0071(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ABPHelperInfo : 1;                                 // 0x0072(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_72_1 : 7;                                   // 0x0072(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OnlineAttr : 1;                                    // 0x0073(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_73_1 : 7;                                   // 0x0073(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OnlineUnitState : 1;                               // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_74_1 : 7;                                   // 0x0074(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugDS : 1;                                     // 0x0075(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_75_1 : 7;                                   // 0x0075(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ConnectionInfo : 1;                                // 0x0076(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_76_1 : 7;                                   // 0x0076(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         PlayerDebugDraw : 1;                               // 0x0077(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_77_1 : 7;                                   // 0x0077(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenNetConnectDebugUI : 1;                         // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_78_1 : 7;                                   // 0x0078(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugGSRepRole : 1;                                // 0x0079(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_79_1 : 7;                                   // 0x0079(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenEventDebugger : 1;                             // 0x007A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_7A_1 : 7;                                   // 0x007A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugAKB : 1;                                    // 0x007B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_7B_1 : 7;                                   // 0x007B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugUISys : 1;                                  // 0x007C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_7C_1 : 7;                                   // 0x007C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugUIMore : 1;                                 // 0x007D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_7D_1 : 7;                                   // 0x007D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugUIProc : 1;                                 // 0x007E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_7E_1 : 7;                                   // 0x007E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugWidgetMore : 1;                             // 0x007F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_7F_1 : 7;                                   // 0x007F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugButton : 1;                                 // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_80_1 : 7;                                   // 0x0080(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugAutoSizeScrollBox : 1;                      // 0x0081(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_81_1 : 7;                                   // 0x0081(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugWidgetProfile : 1;                          // 0x0082(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_82_1 : 7;                                   // 0x0082(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugUITick : 1;                                 // 0x0083(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_83_1 : 7;                                   // 0x0083(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsOpenStatGSCustom : 1;                            // 0x0084(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_84_1 : 7;                                   // 0x0084(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugInfo : 1;                                   // 0x0085(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_85_1 : 7;                                   // 0x0085(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsDebugLocalization : 1;                           // 0x0086(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_86_1 : 7;                                   // 0x0086(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsShowDebugDrawUI : 1;                             // 0x0087(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_87_1 : 7;                                   // 0x0087(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugPhaseCSG : 1;                                 // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_88_1 : 7;                                   // 0x0088(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsOpenBattleInfoTool : 1;                          // 0x0089(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_89_1 : 7;                                   // 0x0089(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         CancelSkillCD : 1;                                 // 0x008A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8A_1 : 7;                                   // 0x008A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugMap : 1;                                      // 0x008B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8B_1 : 7;                                   // 0x008B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ShowChrEnvMaskValue : 1;                           // 0x008C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8C_1 : 7;                                   // 0x008C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsOpenRemoteTestCheat : 1;                         // 0x008D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D_1 : 7;                                   // 0x008D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsIgnoreValidateData : 1;                          // 0x008E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E_1 : 7;                                   // 0x008E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EventMemoryLeakTest : 1;                           // 0x008F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F_1 : 7;                                   // 0x008F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         TickEventMemoryLeakTest : 1;                       // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_90_1 : 7;                                   // 0x0090(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ObjMemoryLeakTest : 1;                             // 0x0091(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_91_1 : 7;                                   // 0x0091(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         MemoryLeakTestCacheObj : 1;                        // 0x0092(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_92_1 : 7;                                   // 0x0092(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugStartWithOutArchive : 1;                      // 0x0093(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_93_1 : 7;                                   // 0x0093(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableSelectChapter : 1;                           // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_94_1 : 7;                                   // 0x0094(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         CanOptimizeTick : 1;                               // 0x0095(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_95_1 : 7;                                   // 0x0095(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Debug820Demo : 1;                                  // 0x0096(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_96_1 : 7;                                   // 0x0096(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Demo820OverSeaVersion : 1;                         // 0x0097(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_97_1 : 7;                                   // 0x0097(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Demo820DebugTest : 1;                              // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_98_1 : 7;                                   // 0x0098(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Demo820UseSetting : 1;                             // 0x0099(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_99_1 : 7;                                   // 0x0099(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugFristStartGameSetting : 1;                    // 0x009A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_9A_1 : 7;                                   // 0x009A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenSeamlessLevelTravel : 1;                       // 0x009B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_9B_1 : 7;                                   // 0x009B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Demo820ExceptionUI : 1;                            // 0x009C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_9C_1 : 7;                                   // 0x009C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Demo820IgnoreAllOverlap : 1;                       // 0x009D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_9D_1 : 7;                                   // 0x009D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugPlayerTransLog : 1;                           // 0x009E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_9E_1 : 7;                                   // 0x009E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         CricketBattleMode : 1;                             // 0x009F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_9F_1 : 7;                                   // 0x009F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         CricketReportServer : 1;                           // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A0_1 : 7;                                   // 0x00A0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugSettingLog : 1;                               // 0x00A1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A1_1 : 7;                                   // 0x00A1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedGSSDKUserCheck : 1;                            // 0x00A2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A2_1 : 7;                                   // 0x00A2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugTransGuideUI : 1;                             // 0x00A3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A3_1 : 7;                                   // 0x00A3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         LQALanguage : 1;                                   // 0x00A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A4_1 : 7;                                   // 0x00A4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSIsGlobalColorDeficiency : 1;                     // 0x00A5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A5_1 : 7;                                   // 0x00A5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugGameIntent : 1;                               // 0x00A6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A6_1 : 7;                                   // 0x00A6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ShowLoadingTimeText : 1;                           // 0x00A7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A7_1 : 7;                                   // 0x00A7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsNeedPsoPrecompileWhenStartGame : 1;              // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A8_1 : 7;                                   // 0x00A8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsNeedPreStartGameProcess : 1;                     // 0x00A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A9_1 : 7;                                   // 0x00A9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DisableInputMessage : 1;                           // 0x00AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AA_1 : 7;                                   // 0x00AA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableUseNewTimelineForCPG : 1;                    // 0x00AB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AB_1 : 7;                                   // 0x00AB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugPlayGo : 1;                                   // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AC_1 : 7;                                   // 0x00AC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnablePlaneMoveMode : 1;                           // 0x00AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AD_1 : 7;                                   // 0x00AD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugPlayerGuide : 1;                              // 0x00AE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AE_1 : 7;                                   // 0x00AE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugNewGamePlusGuide : 1;                         // 0x00AF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AF_1 : 7;                                   // 0x00AF(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugBossRushGuide : 1;                            // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B0_1 : 7;                                   // 0x00B0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugMapGuide : 1;                                 // 0x00B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B1_1 : 7;                                   // 0x00B1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugDonutAudio : 1;                               // 0x00B2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B2_1 : 7;                                   // 0x00B2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsOverSeaChannel : 1;                              // 0x00B3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B3_1 : 7;                                   // 0x00B3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableEncrypt : 1;                                 // 0x00B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B4_1 : 7;                                   // 0x00B4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SettingHostSimulation : 1;                         // 0x00B5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B5_1 : 7;                                   // 0x00B5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SettingEditorSimulation : 1;                       // 0x00B6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B6_1 : 7;                                   // 0x00B6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DevArchiveSizeCheck : 1;                           // 0x00B7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B7_1 : 7;                                   // 0x00B7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DisableDissolveDisplay : 1;                        // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B8_1 : 7;                                   // 0x00B8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ExceptionShowBtn : 1;                              // 0x00B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B9_1 : 7;                                   // 0x00B9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ThrowException : 1;                                // 0x00BA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_BA_1 : 7;                                   // 0x00BA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugSettingCvar : 1;                              // 0x00BB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_BB_1 : 7;                                   // 0x00BB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugReInitRoleCheck : 1;                          // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_BC_1 : 7;                                   // 0x00BC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugCollection : 1;                               // 0x00BD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_BD_1 : 7;                                   // 0x00BD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ButtonMatSyncCheck : 1;                            // 0x00BE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_BE_1 : 7;                                   // 0x00BE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenPastMemory : 1;                                // 0x00BF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_BF_1 : 7;                                   // 0x00BF(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenSimpleTips : 1;                                // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C0_1 : 7;                                   // 0x00C0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenLocalizationInEditor : 1;                      // 0x00C1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C1_1 : 7;                                   // 0x00C1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableEnhancedInputDelay : 1;                      // 0x00C2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C2_1 : 7;                                   // 0x00C2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EndingCreditsUseJson : 1;                          // 0x00C3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C3_1 : 7;                                   // 0x00C3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         HideMiniGMSequenceTab : 1;                         // 0x00C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C4_1 : 7;                                   // 0x00C4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSWithBink : 1;                                    // 0x00C5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C5_1 : 7;                                   // 0x00C5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         BenckMarkOnly : 1;                                 // 0x00C6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C6_1 : 7;                                   // 0x00C6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         BenckMarkLoop : 1;                                 // 0x00C7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C7_1 : 7;                                   // 0x00C7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableTamerPreloadZOffset : 1;                     // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C8_1 : 7;                                   // 0x00C8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DamageLogic : 1;                                   // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C9_1 : 7;                                   // 0x00C9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DropItem : 1;                                      // 0x00CA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_CA_1 : 7;                                   // 0x00CA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Secret : 1;                                        // 0x00CB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_CB_1 : 7;                                   // 0x00CB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EntitySharedRefLeakDetect : 1;                     // 0x00CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_CC_1 : 7;                                   // 0x00CC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         TaskGroup : 1;                                     // 0x00CD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_CD_1 : 7;                                   // 0x00CD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NPC : 1;                                           // 0x00CE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_CE_1 : 7;                                   // 0x00CE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ActiveManageUI : 1;                                // 0x00CF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_CF_1 : 7;                                   // 0x00CF(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GymModeInWindows : 1;                              // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D0_1 : 7;                                   // 0x00D0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSSdkEnableCETesting : 1;                          // 0x00D1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D1_1 : 7;                                   // 0x00D1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         KAServerUseTcp : 1;                                // 0x00D2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D2_1 : 7;                                   // 0x00D2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedLauncher : 1;                                  // 0x00D3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D3_1 : 7;                                   // 0x00D3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         HideCrashReportClientUi : 1;                       // 0x00D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D4_1 : 7;                                   // 0x00D4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSSdkReportUseCSharpHttp : 1;                      // 0x00D5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D5_1 : 7;                                   // 0x00D5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSSdkReportUseAsyncHttp : 1;                       // 0x00D6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D6_1 : 7;                                   // 0x00D6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSSdkReportEnable : 1;                             // 0x00D7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D7_1 : 7;                                   // 0x00D7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSSdkReportDisableHttpRequest : 1;                 // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D8_1 : 7;                                   // 0x00D8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSSdkEnableSensDataClean : 1;                      // 0x00D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_D9_1 : 7;                                   // 0x00D9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSSdkEnableMonitor : 1;                            // 0x00DA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_DA_1 : 7;                                   // 0x00DA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         GSSdkEnablePerf : 1;                               // 0x00DB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_DB_1 : 7;                                   // 0x00DB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SentryDebug : 1;                                   // 0x00DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_DC_1 : 7;                                   // 0x00DC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SentryEnable : 1;                                  // 0x00DD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_DD_1 : 7;                                   // 0x00DD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SentryEnableTracing : 1;                           // 0x00DE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_DE_1 : 7;                                   // 0x00DE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SentryCaptureFailRequests : 1;                     // 0x00DF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_DF_1 : 7;                                   // 0x00DF(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         SentryUseLocalCacheFile : 1;                       // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_E1[0x3];                                       // 0x00E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         PlatformEventSendIntervalMilliSecond;              // 0x00E4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PlatformEventTimeoutMilliSecond;                   // 0x00E8(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PlayerLogMaxSize;                                  // 0x00EC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReportTimeout;                                     // 0x00F0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UseDebugTamerConfig;                               // 0x00F4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         HideLockTarget;                                    // 0x00F8(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EventWarningLevel;                                 // 0x00FC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DebugOnlineLevelId;                                // 0x0100(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UITickProfileLevel;                                // 0x0104(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DebugDrawTag;                                      // 0x0108(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CollectionForceType;                               // 0x010C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LockDesiredPlayerHP;                               // 0x0110(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FSRCrashOptions;                                   // 0x0114(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Demo820PlayCountMax;                               // 0x0118(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CricketBattleModeType;                             // 0x011C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DebugSettingInsertFrame;                           // 0x0120(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LoadingMaxTime;                                    // 0x0124(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LoadingMaxTimeShowTips;                            // 0x0128(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EnsureReportInterval;                              // 0x012C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FileIOStrategy;                                    // 0x0130(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DevArchiveSizeMax;                                 // 0x0134(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DebugOverSeaType;                                  // 0x0138(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WaitMSToThrowException;                            // 0x013C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UpdateUserConfigInterval;                          // 0x0140(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DebugGameCount;                                    // 0x0144(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WeaponBuildMode;                                   // 0x0148(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EnhancedInputDelayTime;                            // 0x014C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EnhancedInputSpecialDelayTime;                     // 0x0150(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MediaPlayerSyncToleranceMS;                        // 0x0154(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MediaPlayerSyncCDMS;                               // 0x0158(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BenckMarkGPULow;                                   // 0x015C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ForceEnableDebugGMFlags;                           // 0x0160(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         KAServerPort;                                      // 0x0164(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GSSdkReportMergeBatchEventNum;                     // 0x0168(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GSSdkReportMergeBatchIntervalSeconds;              // 0x016C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 CESetRealBranchName;                               // 0x0170(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 RoomServerConnectAddr;                             // 0x0180(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 B1DeluxeAddOnId;                                   // 0x0190(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 B1PrePurchaseAddOnId;                              // 0x01A0(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DebugRtxEnableLevel;                               // 0x01B0(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 FAQWebsiteLink;                                    // 0x01C0(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 FileMd5CheckIgnorePathPattern;                     // 0x01D0(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 KAServerHost;                                      // 0x01E0(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 KAExtraId;                                         // 0x01F0(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DevGamesciLoginServerUrl;                          // 0x0200(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Environment;                                       // 0x0210(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 GSSdkCDNRootUrlList;                               // 0x0220(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 GSSdkEnvServerUrlList;                             // 0x0230(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 GSSdkAppChannel;                                   // 0x0240(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 GSSdkLoginChannel;                                 // 0x0250(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 GSSdkLoginSubChannel;                              // 0x0260(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 GSSdkPackageTags;                                  // 0x0270(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 SentryDSN;                                         // 0x0280(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 SentryHostBackup;                                  // 0x0290(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 SentrySampleRate;                                  // 0x02A0(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 MagicCheckOverlay;                                 // 0x02B0(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSGameCoustomConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSGameCoustomConfig")
	}
	static class UGSGameCoustomConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSGameCoustomConfig>();
	}
};
DUMPER7_ASSERTS_UGSGameCoustomConfig;

// SharpClass b1-Managed.BGS_GSEventCollection
// 0x0000 (0x00D0 - 0x00D0)
class UBGS_GSEventCollection final : public UGSEventCollectionBase
{
public:
	void BeginPlayInCS();
	void EndPlayInCS(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGS_GSEventCollection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGS_GSEventCollection")
	}
	static class UBGS_GSEventCollection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGS_GSEventCollection>();
	}
};
DUMPER7_ASSERTS_UBGS_GSEventCollection;

// SharpClass b1-Managed.BAID_CheckAssignTargetCondition
// 0x0048 (0x00D8 - 0x0090)
class UBAID_CheckAssignTargetCondition final : public UBAID_Base
{
public:
	struct FCheckAssignTargetInfo                 CheckAssignTargetInfo;                             // 0x0090(0x0048)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckAssignTargetCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckAssignTargetCondition")
	}
	static class UBAID_CheckAssignTargetCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckAssignTargetCondition>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckAssignTargetCondition;

// SharpClass b1-Managed.BAID_CheckDistance
// 0x0010 (0x00A0 - 0x0090)
class UBAID_CheckDistance final : public UBAID_Base
{
public:
	EAICheckTarget                                CheckTarget;                                       // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAICheckDistanceType                          CheckDistanceType;                                 // 0x0091(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_92[0x2];                                       // 0x0092(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Distance;                                          // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PreferCloser : 1;                                  // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckDistance")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckDistance")
	}
	static class UBAID_CheckDistance* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckDistance>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckDistance;

// SharpClass b1-Managed.BUS_GateStateMachineDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_GateStateMachineDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GateStateMachineDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GateStateMachineDataComp")
	}
	static class UBUS_GateStateMachineDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GateStateMachineDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_GateStateMachineDataComp;

// SharpClass b1-Managed.BAID_CheckMasterCurrentHeavyAttackType
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckMasterCurrentHeavyAttackType final : public UBAID_Base
{
public:
	EAttackStyle                                  CheckCurType;                                      // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckMasterCurrentHeavyAttackType")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckMasterCurrentHeavyAttackType")
	}
	static class UBAID_CheckMasterCurrentHeavyAttackType* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckMasterCurrentHeavyAttackType>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckMasterCurrentHeavyAttackType;

// SharpClass b1-Managed.BAID_CheckMasterEquipMagic
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckMasterEquipMagic final : public UBAID_Base
{
public:
	int32                                         ItemId;                                            // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckMasterEquipMagic")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckMasterEquipMagic")
	}
	static class UBAID_CheckMasterEquipMagic* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckMasterEquipMagic>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckMasterEquipMagic;

// SharpClass b1-Managed.BUS_RideControlTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_RideControlTriggerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_RideControlTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_RideControlTriggerDataComp")
	}
	static class UBUS_RideControlTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_RideControlTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_RideControlTriggerDataComp;

// SharpClass b1-Managed.BAID_CheckSummonAmount
// 0x0018 (0x00A8 - 0x0090)
class UBAID_CheckSummonAmount final : public UBAID_Base
{
public:
	TArray<int32>                                 SummonResIDFilter;                                 // 0x0090(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	EValueCompareOperationType                    OperationType;                                     // 0x00A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A1[0x3];                                       // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         CompareValue;                                      // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckSummonAmount")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckSummonAmount")
	}
	static class UBAID_CheckSummonAmount* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckSummonAmount>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckSummonAmount;

// SharpClass b1-Managed.BAID_CheckMasterHasTalent
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckMasterHasTalent final : public UBAID_Base
{
public:
	int32                                         TalentID;                                          // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckMasterHasTalent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckMasterHasTalent")
	}
	static class UBAID_CheckMasterHasTalent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckMasterHasTalent>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckMasterHasTalent;

// SharpClass b1-Managed.BUS_StealthTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_StealthTriggerDataComp final : public UBUS_TriggerBoxDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_StealthTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_StealthTriggerDataComp")
	}
	static class UBUS_StealthTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_StealthTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_StealthTriggerDataComp;

// SharpClass b1-Managed.BAIT_HandleAiConversation
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_HandleAiConversation final : public UBAIT_Base
{
public:
	TArray<int32>                                 ConversationContentIDList;                         // 0x00A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_HandleAiConversation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_HandleAiConversation")
	}
	static class UBAIT_HandleAiConversation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_HandleAiConversation>();
	}
};
DUMPER7_ASSERTS_UBAIT_HandleAiConversation;

// SharpClass b1-Managed.BAIT_Combo
// 0x00A8 (0x0150 - 0x00A8)
class UBAIT_Combo final : public UBAIT_Base
{
public:
	EComboTargetType                              ComboTargetType;                                   // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EZatoichiSkillSourceType                      SkillSourceType;                                   // 0x00A9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         CanUpdateComboTargetWhenPursuit : 1;               // 0x00AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AA_1 : 7;                                   // 0x00AA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         PursuitInAllSkill : 1;                             // 0x00AB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AB_1 : 7;                                   // 0x00AB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         PursuitAnyWhere : 1;                               // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AC_1 : 7;                                   // 0x00AC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ForceCastSkillAfterPursuitFailed : 1;              // 0x00AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_AE[0x2];                                       // 0x00AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PursuitRangePos;                                   // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EState_MM                                     MotionMatchingMoveMode;                            // 0x00B5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x00B6(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAcceptableRadiusType                  MoveAcceptableRadiusType;                          // 0x00B7(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BeginRotateAngle;                                  // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsUseSkillForTurn : 1;                             // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_BC_1 : 7;                                   // 0x00BC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsUseSkillForMove : 1;                             // 0x00BD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_BE[0x2];                                       // 0x00BE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BeginMoveDistanceWhenUseSkill;                     // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         CanCheckCastSkillDuringWholeComboWindow : 1;       // 0x00C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C4_1 : 7;                                   // 0x00C4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableInterruptReduceCBNum : 1;                    // 0x00C5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C5_1 : 7;                                   // 0x00C5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedTraceHitTargetBefore : 1;                      // 0x00C6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C6_1 : 7;                                   // 0x00C6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableForceComboRelation : 1;                      // 0x00C7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C7_1 : 7;                                   // 0x00C7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableComboCondition : 1;                          // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C9[0x3];                                       // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TraceDistance;                                     // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETraceTypeQuery                               TraceTypeQuery;                                    // 0x00D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsGetTopRandomSkill : 1;                           // 0x00D1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D2[0x2];                                       // 0x00D2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TopRandomSkillPercent;                             // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FComboSkill>                    SkillArray;                                        // 0x00D8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsGetAdvanceComboLength : 1;                       // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_E9[0x7];                                       // 0x00E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FComboSkillNumInfo>             ComboSkillNumInfo;                                 // 0x00F0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         bCanBeForceAbort : 1;                              // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_100_1 : 7;                                  // 0x0100(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCanBeInterruptedByHRCounterattack : 1;            // 0x0101(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_101_1 : 7;                                  // 0x0101(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseSocketDirection : 1;                            // 0x0102(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_103[0x1];                                      // 0x0103(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DirectionBaseSocket;                               // 0x0104(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ForwardSocket;                                     // 0x010C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RightSocket;                                       // 0x0114(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EscapeSkillConfigMode                         SkillConfigMode;                                   // 0x011C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11D[0x3];                                      // 0x011D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 SingleDirectionSkills;                             // 0x0120(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         AvoidObstacleSectionNum;                           // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SectionsStartAngle;                                // 0x0134(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IntervalAngle;                                     // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13C[0x4];                                      // 0x013C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FAvoidObstacleSection>          AvoidObstacleSections;                             // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)

public:
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	TArray<class FString> QACalcTrueComboArray();
	class FString QACalcSkillArray();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_Combo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_Combo")
	}
	static class UBAIT_Combo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_Combo>();
	}
};
DUMPER7_ASSERTS_UBAIT_Combo;

// SharpClass b1-Managed.BGUIntervalArea
// 0x0010 (0x0338 - 0x0328)
class ABGUIntervalArea final : public ABGUAreaBase
{
public:
	uint8                                         Pad_321[0x7];                                      // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUS_WanderBGMAreaConfigComp*           WanderBGMAreaConfigComp;                           // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_IntervalTriggerConfigComp*         IntervalTriggerConfigComp;                         // 0x0330(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUIntervalArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUIntervalArea")
	}
	static class ABGUIntervalArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUIntervalArea>();
	}
};
DUMPER7_ASSERTS_ABGUIntervalArea;

// SharpClass b1-Managed.BGWDataAsset_SetUnitBattleBGM
// 0x0028 (0x0058 - 0x0030)
class UBGWDataAsset_SetUnitBattleBGM final : public UBGWDataAsset
{
public:
	class UAkAudioEvent*                          AkEventBegin;                                      // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          AkEventStop;                                       // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BGMEventStopTimer;                                 // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FStopEventConditionConfig              StopEventConditionConfig;                          // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SetUnitBattleBGM")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SetUnitBattleBGM")
	}
	static class UBGWDataAsset_SetUnitBattleBGM* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SetUnitBattleBGM>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SetUnitBattleBGM;

// SharpClass b1-Managed.BUS_IntervalTriggerConfigComp
// 0x0078 (0x0140 - 0x00C8)
class UBUS_IntervalTriggerConfigComp final : public UActorEditCompBase
{
public:
	float                                         Timer;                                             // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DuringTimer;                                       // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WarningTime;                                       // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WarningBuffID;                                     // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 AddBuffList;                                       // 0x00D8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         SpAddBuff;                                         // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_EC[0x4];                                       // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FGsActorGuidReference>          SpUnits;                                           // 0x00F0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<int32>                                 PlayerAddBuffList;                                 // 0x0100(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FGsActorGuidReference>          IgnoredChrs;                                       // 0x0110(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FGsActorGuidReference>          IgnoredPerceptionSettingChrs;                      // 0x0120(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UBGWDataAsset_AIPerceptionConfig*       AIPerceptionSetting;                               // 0x0130(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_PostProcessMatSetting*    PostProcessMatConfig;                              // 0x0138(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_IntervalTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_IntervalTriggerConfigComp")
	}
	static class UBUS_IntervalTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_IntervalTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_IntervalTriggerConfigComp;

// SharpClass b1-Managed.BANS_GSSyncAnimationsIgnoreHitMove
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSSyncAnimationsIgnoreHitMove final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSyncAnimationsIgnoreHitMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSyncAnimationsIgnoreHitMove")
	}
	static class UBANS_GSSyncAnimationsIgnoreHitMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSyncAnimationsIgnoreHitMove>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSyncAnimationsIgnoreHitMove;

// SharpClass b1-Managed.BUS_IntervalTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_IntervalTriggerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_IntervalTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_IntervalTriggerDataComp")
	}
	static class UBUS_IntervalTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_IntervalTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_IntervalTriggerDataComp;

// SharpClass b1-Managed.BGURuntimeMeshActor
// 0x0000 (0x0288 - 0x0288)
class ABGURuntimeMeshActor final : public AActor
{
public:
	void ReceiveBeginPlay();
	void OnSliceRuntimeMesh(const struct FVector& PlanePosition, const struct FVector& PlaneNormal, float ApplyForce);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGURuntimeMeshActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGURuntimeMeshActor")
	}
	static class ABGURuntimeMeshActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGURuntimeMeshActor>();
	}
};
DUMPER7_ASSERTS_ABGURuntimeMeshActor;

// SharpClass b1-Managed.BGUSplineTeleportActor
// 0x0010 (0x0298 - 0x0288)
class ABGUSplineTeleportActor final : public AActor
{
public:
	class AActor*                                 SplineActor;                                       // 0x0288(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CircleIndex;                                       // 0x0290(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSplineTeleportActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSplineTeleportActor")
	}
	static class ABGUSplineTeleportActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSplineTeleportActor>();
	}
};
DUMPER7_ASSERTS_ABGUSplineTeleportActor;

// SharpClass b1-Managed.BUS_CircusDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_CircusDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CircusDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CircusDataComp")
	}
	static class UBUS_CircusDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CircusDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CircusDataComp;

// SharpClass b1-Managed.BANS_GSHitMoveCollisionScale
// 0x0018 (0x0060 - 0x0048)
class UBANS_GSHitMoveCollisionScale final : public UBANS_GSBase
{
public:
	class FName                                   CollisionCompName;                                 // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           UpdateCurve;                                       // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedUpdateScale : 1;                               // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_58_1 : 7;                                   // 0x0058(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedSetRelaLocForScale : 1;                        // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_59_1 : 7;                                   // 0x0059(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedUpdateRadius : 1;                              // 0x005A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EHitMoveDir                                   HitMoveDir;                                        // 0x005B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSHitMoveCollisionScale")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSHitMoveCollisionScale")
	}
	static class UBANS_GSHitMoveCollisionScale* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSHitMoveCollisionScale>();
	}
};
DUMPER7_ASSERTS_UBANS_GSHitMoveCollisionScale;

// SharpClass b1-Managed.BUS_ForceOriginalFormDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ForceOriginalFormDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ForceOriginalFormDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ForceOriginalFormDataComp")
	}
	static class UBUS_ForceOriginalFormDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ForceOriginalFormDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ForceOriginalFormDataComp;

// SharpClass b1-Managed.BUS_DestructibleConfigComp
// 0x0038 (0x0100 - 0x00C8)
class UBUS_DestructibleConfigComp final : public UActorEditCompBase
{
public:
	EDestructibleMassLevel                        MassLevel;                                         // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDestructibleStrengthLevel                    StrengthLevel;                                     // 0x00C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CA[0x2];                                       // 0x00CA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DestroyedDebrisLifeTime;                           // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DebrisDissipationTime;                             // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EGSHitDestructibleStrengthLevel>       CanParryStrengthLevel;                             // 0x00D8(0x0010)(Edit, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          DestructibleParryEvent;                            // 0x00E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset*                          DestructibleParryDispConfig;                       // 0x00F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DestructionDropInfoID;                             // 0x00F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         CanBeHitByBullet : 1;                              // 0x00FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DestructibleConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DestructibleConfigComp")
	}
	static class UBUS_DestructibleConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DestructibleConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DestructibleConfigComp;

// SharpClass b1-Managed.BGWDataAsset_RebirthGeoInfo
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_RebirthGeoInfo final : public UBGWDataAsset
{
public:
	TMap<int32, struct FGeoAreaIdListInfo>        RebirthAreaConfig;                                 // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_RebirthGeoInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_RebirthGeoInfo")
	}
	static class UBGWDataAsset_RebirthGeoInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_RebirthGeoInfo>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_RebirthGeoInfo;

// SharpClass b1-Managed.BGUDroppableDestructionActorBase
// 0x0010 (0x0340 - 0x0330)
class ABGUDroppableDestructionActorBase final : public ABGUInteractiveActorBase
{
public:
	class UBUS_DestructibleConfigComp*            DestructibleConfigComp;                            // 0x0330(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_FXAudioEditComp*                   FXAudioEditComp;                                   // 0x0338(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetFloatValueToMaterialAdvect(class FName ParamName, float FloatValue);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDroppableDestructionActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDroppableDestructionActorBase")
	}
	static class ABGUDroppableDestructionActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDroppableDestructionActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUDroppableDestructionActorBase;

// SharpClass b1-Managed.BUS_ModularMgrDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ModularMgrDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ModularMgrDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ModularMgrDataComp")
	}
	static class UBUS_ModularMgrDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ModularMgrDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ModularMgrDataComp;

// SharpClass b1-Managed.BUS_SafeLandVolumeComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_SafeLandVolumeComp final : public UActorCompBaseUObj
{
public:
	void OnActorLeave(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
	void OnActorEnter(class AActor* OverlappedActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SafeLandVolumeComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SafeLandVolumeComp")
	}
	static class UBUS_SafeLandVolumeComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SafeLandVolumeComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SafeLandVolumeComp;

// SharpClass b1-Managed.BGUSpiderOceanMgrActor
// 0x0010 (0x0318 - 0x0308)
class ABGUSpiderOceanMgrActor final : public ABGUActorBaseCS
{
public:
	class UBUS_SpiderOceanMgrComp*                SpiderOceanMgrComp;                                // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBoxComponent*                          TriggerBox;                                        // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSpiderOceanMgrActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSpiderOceanMgrActor")
	}
	static class ABGUSpiderOceanMgrActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSpiderOceanMgrActor>();
	}
};
DUMPER7_ASSERTS_ABGUSpiderOceanMgrActor;

// SharpClass b1-Managed.BANS_GSCastDingShen
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSCastDingShen final : public UBANS_GSBase
{
public:
	int32                                         ImmobilizeConfigID;                                // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCastDingShen")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCastDingShen")
	}
	static class UBANS_GSCastDingShen* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCastDingShen>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCastDingShen;

// SharpClass b1-Managed.BUS_ProjectileConfigInfoComp
// 0x0378 (0x0440 - 0x00C8)
class UBUS_ProjectileConfigInfoComp final : public UActorEditCompBase
{
public:
	EProjectileCheckShapeType                     CheckShapeType;                                    // 0x00C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C9[0x3];                                       // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SpecificFlags;                                     // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             LocalTrans_LineTracePoint;                         // 0x00D0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Interact_Start_SphereRadius;                       // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_134[0xC];                                      // 0x0134(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             Interact_Start_LocalTransform;                     // 0x0140(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Interact_End_SphereRadius;                         // 0x01A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A4[0xC];                                      // 0x01A4(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             Interact_End_LocalTransform;                       // 0x01B0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          WindBrokenAudio;                                   // 0x0210(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TriggerDist_WindBroken;                            // 0x0218(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableDebug_WindBrokenAudio : 1;                  // 0x021C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_21D[0x3];                                      // 0x021D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          DonutAudio;                                        // 0x0220(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDonutBulletAudioLocationType                 DonutAudioLocationType;                            // 0x0228(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAkEventStopMode                              DonutAudioStopMode;                                // 0x0229(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22A[0x2];                                      // 0x022A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         DonutAudioStopTimeMs;                              // 0x022C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DonutAudioFadeOutTimeMs;                           // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAkCurveInterpolationCS                       DonutAudioCurveInterpolation;                      // 0x0234(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_235[0x3];                                      // 0x0235(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FUAkEventConfig                        LoopEvent;                                         // 0x0238(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUAkEventConfig                        DeadEvent;                                         // 0x0260(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnable : 1;                                       // 0x0288(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_289[0x3];                                      // 0x0289(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TraceDelay;                                        // 0x028C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TraceLength;                                       // 0x0290(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Size;                                              // 0x0294(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SampleCollectionProtectTime;                       // 0x0298(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESceneItemSurfaceType                         OverrideSurfaceType;                               // 0x029C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29D[0x3];                                      // 0x029D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         OverrideSurfacePersistTime;                        // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   OverrideSurfaceFXActorTag;                         // 0x02A4(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDrawDebug : 1;                                    // 0x02AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2AD[0x3];                                      // 0x02AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DebugDrawOffset;                                   // 0x02B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DestructibleTag;                                   // 0x02B4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2BC[0x4];                                      // 0x02BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 EffectIDs;                                         // 0x02C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<int32>                                 BuffIDs;                                           // 0x02D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         NeedCheckWorldStatic : 1;                          // 0x02E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ECollisionChannel                             SweepCheckChannel;                                 // 0x02E1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EType_CheckCompProfileName_Bullet             CheckCompProfileName_Bullet;                       // 0x02E2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FHitCheckConf                          HitCheckConf;                                      // 0x02E3(0x0003)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableAttackWarning : 1;                          // 0x02E6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2E7[0x1];                                      // 0x02E7(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AttackWarningExtendSize;                           // 0x02E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2EC[0x4];                                      // 0x02EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                AttackWarningOffset;                               // 0x02F0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableDebug : 1;                                  // 0x0308(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_308_1 : 7;                                  // 0x0308(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHitChrAttach : 1;                                 // 0x0309(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_30A[0x2];                                      // 0x030A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HitChrAttachTime;                                  // 0x030C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bHitItemAttach : 1;                                // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_311[0x3];                                      // 0x0311(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HitItemAttachTime;                                 // 0x0314(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AttachOffset;                                      // 0x0318(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31C[0x4];                                      // 0x031C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterialParameterCollection*           MPC;                                               // 0x0320(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDrawDebug_Laser : 1;                              // 0x0328(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_329[0x7];                                      // 0x0329(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          AkEvent_LaserEnd;                                  // 0x0330(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FadeOut_AkEvent_LaserEnd;                          // 0x0338(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_33C[0x4];                                      // 0x033C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          AkEvent_LaserHitItem;                              // 0x0340(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EType_CheckCompProfileName_MagicField         CheckCompProfileName_MagicField;                   // 0x0348(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMagicFieldOverlapType                        MagicFieldOverlapType;                             // 0x0349(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDebug : 1;                                        // 0x034A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_34A_1 : 7;                                  // 0x034A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCanHandleAvoidance : 1;                           // 0x034B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_34B_1 : 7;                                  // 0x034B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseSoftEdge : 1;                                  // 0x034C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_34D[0x3];                                      // 0x034D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FFieldBuffInfo>                 FieldBuffList;                                     // 0x0350(0x0010)(Edit, NativeAccessSpecifierPublic)
	float                                         BornEffectDelayTime;                               // 0x0360(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BornAttackWarningTime;                             // 0x0364(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAttackWarningTriggerPreciseDodge : 1;             // 0x0368(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_368_1 : 7;                                  // 0x0368(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bPreciseDodgeFilterTeammate : 1;                   // 0x0369(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_36A[0x6];                                      // 0x036A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FMFEvent>                       EnterEvents;                                       // 0x0370(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FMFEvent>                       ExitEvents;                                        // 0x0380(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FMFEvent>                       BirthEvents;                                       // 0x0390(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FMFEvent>                       DieEvents;                                         // 0x03A0(0x0010)(Edit, NativeAccessSpecifierPublic)
	EGSHitDestructibleStrengthLevel               HitDestructibleStrengthLevel;                      // 0x03B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGSHitDestructibleDirection                   HitDestructibleDirectionType;                      // 0x03B1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3B2[0x6];                                      // 0x03B2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 HitDestructibleEffectsTriggerForSelf;              // 0x03B8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FMFOverlapEvent>                OverlapBeginEvents;                                // 0x03C8(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FMFOverlapEvent>                OverlapEndEvents;                                  // 0x03D8(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FMFOverlapEvent>                BornEvents;                                        // 0x03E8(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FMFOverlapEvent>                DeadEvents;                                        // 0x03F8(0x0010)(Edit, NativeAccessSpecifierPublic)
	EMagicFieldDirectionUsage                     DirectionUsage;                                    // 0x0408(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMagicFieldDirectionType                      DirectionType;                                     // 0x0409(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMagicFieldDirectionTypeDetail                DirectionTypeDetail;                               // 0x040A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_40B[0x1];                                      // 0x040B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   AnchorPointTag;                                    // 0x040C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_414[0x4];                                      // 0x0414(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FMFDirectionEffect>             DirectionEffects;                                  // 0x0418(0x0010)(Edit, NativeAccessSpecifierPublic)
	uint8                                         bEnableShelterRT : 1;                              // 0x0428(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_428_1 : 7;                                  // 0x0428(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableGlobalFX : 1;                               // 0x0429(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_42A[0x2];                                      // 0x042A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           GlobalFXTag;                                       // 0x042C(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectileExtAbilityMask              ExtAbilityMask;                                    // 0x0434(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectileDisableAbilityMask          DisableAbilityMask;                                // 0x0438(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bForceUseProjectileMovementComp : 1;               // 0x043C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_43C_1 : 7;                                  // 0x043C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bNotify_SpawnFinished : 1;                         // 0x043D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_43D_1 : 7;                                  // 0x043D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnable_DBCComp : 1;                               // 0x043E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProjectileConfigInfoComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProjectileConfigInfoComp")
	}
	static class UBUS_ProjectileConfigInfoComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProjectileConfigInfoComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProjectileConfigInfoComp;

// SharpClass b1-Managed.BGUSpiderNavigationActor
// 0x0018 (0x0320 - 0x0308)
class ABGUSpiderNavigationActor final : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        Root;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FGsSpiderNavPointInfo>          NavPoints;                                         // 0x0310(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);
	void RecordSpiderNavPoint();
	void ShowSpiderNavPoint();
	void HideSpiderNavPoint();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSpiderNavigationActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSpiderNavigationActor")
	}
	static class ABGUSpiderNavigationActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSpiderNavigationActor>();
	}
};
DUMPER7_ASSERTS_ABGUSpiderNavigationActor;

// SharpClass b1-Managed.BGUSpiderNavPointActor
// 0x0020 (0x02A8 - 0x0288)
class ABGUSpiderNavPointActor final : public AActor
{
public:
	class UStaticMeshComponent*                   Root;                                              // 0x0288(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UArrowComponent*                        Arrow;                                             // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinkRadius;                                        // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinkAngle;                                         // 0x029C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsGroundPoint : 1;                                 // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSpiderNavPointActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSpiderNavPointActor")
	}
	static class ABGUSpiderNavPointActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSpiderNavPointActor>();
	}
};
DUMPER7_ASSERTS_ABGUSpiderNavPointActor;

// SharpClass b1-Managed.BUS_TrainDummyMgrDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_TrainDummyMgrDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TrainDummyMgrDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TrainDummyMgrDataComp")
	}
	static class UBUS_TrainDummyMgrDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TrainDummyMgrDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TrainDummyMgrDataComp;

// SharpClass b1-Managed.BGUBattleTriggerActor
// 0x0008 (0x0310 - 0x0308)
class ABGUBattleTriggerActor final : public ABGUActorBaseCS
{
public:
	class UBUS_BattleTriggerConfigComp*           BattleTriggerConfigComp;                           // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUBattleTriggerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUBattleTriggerActor")
	}
	static class ABGUBattleTriggerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUBattleTriggerActor>();
	}
};
DUMPER7_ASSERTS_ABGUBattleTriggerActor;

// SharpClass b1-Managed.BUS_BattleTriggerConfigComp
// 0x0018 (0x00E0 - 0x00C8)
class UBUS_BattleTriggerConfigComp final : public UActorEditCompBase
{
public:
	uint8                                         AutoEnable : 1;                                    // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C9[0x7];                                       // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBattleTriggerConfig                   BattleTriggerConfig;                               // 0x00D0(0x0010)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BattleTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BattleTriggerConfigComp")
	}
	static class UBUS_BattleTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BattleTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BattleTriggerConfigComp;

// SharpClass b1-Managed.OverlapCompFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class UOverlapCompFunctionBinder final : public UObject
{
public:
	void OnActorLeave(class AActor* OverlappedActor, class AActor* OtherActor);
	void OnActorEnter(class AActor* OverlappedActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("OverlapCompFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"OverlapCompFunctionBinder")
	}
	static class UOverlapCompFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UOverlapCompFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UOverlapCompFunctionBinder;

// SharpClass b1-Managed.BGWDataAsset_CustomizedInputSetting
// 0x00B0 (0x00E0 - 0x0030)
class UBGWDataAsset_CustomizedInputSetting final : public UBGWDataAsset
{
public:
	TArray<struct FKey>                           WhiteKeyList;                                      // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<class FName, struct FCustomizedKeyConfig> Configs;                                          // 0x0040(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<ECustomizedInputType, struct FGamepadCustomizedInputConfig> GamepadCustomizedInputConfigs;  // 0x0090(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_CustomizedInputSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_CustomizedInputSetting")
	}
	static class UBGWDataAsset_CustomizedInputSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_CustomizedInputSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_CustomizedInputSetting;

// SharpClass b1-Managed.BED_BehaviorNode_RemoveBuff
// 0x0010 (0x02B0 - 0x02A0)
class UBED_BehaviorNode_RemoveBuff final : public UBED_BehaviorNode_Action
{
public:
	int32                                         BuffID;                                            // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bTriggerRemoveEffect : 1;                          // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_RemoveBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_RemoveBuff")
	}
	static class UBED_BehaviorNode_RemoveBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_RemoveBuff>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_RemoveBuff;

// SharpClass b1-Managed.BGUBuffTriggerActor
// 0x0008 (0x0310 - 0x0308)
class ABGUBuffTriggerActor final : public ABGUActorBaseCS
{
public:
	class UBUS_BuffTriggerConfigComp*             BuffTriggerConfigComp;                             // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUBuffTriggerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUBuffTriggerActor")
	}
	static class ABGUBuffTriggerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUBuffTriggerActor>();
	}
};
DUMPER7_ASSERTS_ABGUBuffTriggerActor;

// SharpClass b1-Managed.BUS_EnvCtrlActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_EnvCtrlActorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_EnvCtrlActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_EnvCtrlActorDataComp")
	}
	static class UBUS_EnvCtrlActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_EnvCtrlActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_EnvCtrlActorDataComp;

// SharpClass b1-Managed.BUS_BuffTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_BuffTriggerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BuffTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BuffTriggerDataComp")
	}
	static class UBUS_BuffTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BuffTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BuffTriggerDataComp;

// SharpClass b1-Managed.BANS_GSPreMontageSectionJumpDetection
// 0x0088 (0x00D0 - 0x0048)
class UBANS_GSPreMontageSectionJumpDetection final : public UBANS_GSBase
{
public:
	uint8                                         bForceSuccess : 1;                                 // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DetectionCenterSocketName;                         // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DetectionRadius;                                   // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<class FName, float>                      AdditionalDetectionConfig;                         // 0x0058(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         bEnableDebugDraw : 1;                              // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_A9[0x7];                                       // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           AnimationSyncMontage;                              // 0x00B0(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   JumpToSectionName;                                 // 0x00B8(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 JumpableSectionPrefix;                             // 0x00C0(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetJumpableSectionPrefix() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	EGsEnAnimNS GetAnimNSType() const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPreMontageSectionJumpDetection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPreMontageSectionJumpDetection")
	}
	static class UBANS_GSPreMontageSectionJumpDetection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPreMontageSectionJumpDetection>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPreMontageSectionJumpDetection;

// SharpClass b1-Managed.BUS_DumperTruckTriggerConfigComp
// 0x0218 (0x02E0 - 0x00C8)
class UBUS_DumperTruckTriggerConfigComp final : public UActorEditCompBase
{
public:
	class ABUTamerActor*                          TamerActor;                                        // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimationAsset*                        AnimationAsset;                                    // 0x00D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class AActor>>          SplineList;                                        // 0x00D8(0x0010)(Edit, NativeAccessSpecifierPublic)
	int32                                         turnSpeed;                                         // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Acceleration;                                      // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSpeed;                                          // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinSpeed;                                          // 0x00F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartSpeed;                                        // 0x00F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MultiSplineDefaultIndex;                           // 0x00FC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FirstAccelerationIndex;                            // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SecondAccelerationIndex;                           // 0x0104(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedRateParam;                                    // 0x0108(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotatorWaitTime;                                   // 0x010C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            SpeedRateParamCurve;                               // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UseCurveTime;                                      // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartPointIndex;                                   // 0x011C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsStartForward : 1;                                // 0x0120(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_121[0x3];                                      // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ForwardBuffID;                                     // 0x0124(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BackBuffID;                                        // 0x0128(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ImmobilizeBuffSpeedThreshold;                      // 0x012C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ImmobilizeDeBuffSpeedThreshold;                    // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ImmobilizeBuffID;                                  // 0x0134(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ImmobilizeDeBuffID;                                // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13C[0x4];                                      // 0x013C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSweepCheckParamter                    SweepCheckParamter;                                // 0x0140(0x00A0)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFAKEventParamter                      BeginEventParamter;                                // 0x01E0(0x0078)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFAKEventParamter                      EndEventParamter;                                  // 0x0258(0x0078)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DamageAvailableSpeedThreshold;                     // 0x02D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DamageDisableSpeedThreshold;                       // 0x02D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AutoEnable : 1;                                    // 0x02D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DumperTruckTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DumperTruckTriggerConfigComp")
	}
	static class UBUS_DumperTruckTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DumperTruckTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DumperTruckTriggerConfigComp;

// SharpClass b1-Managed.BGUGateStateMachineActor
// 0x0008 (0x0310 - 0x0308)
class ABGUGateStateMachineActor : public ABGUActorBaseCS
{
public:
	class UBUS_GateStateMachineConfigComp*        GateStateMachineConfigComp;                        // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnResetToGateClose();
	void OnResetToGateOpen();
	void OnGateClose();
	void OnGateOpen();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUGateStateMachineActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUGateStateMachineActor")
	}
	static class ABGUGateStateMachineActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUGateStateMachineActor>();
	}
};
DUMPER7_ASSERTS_ABGUGateStateMachineActor;

// SharpClass b1-Managed.BGUGateStateMachineRootActor
// 0x0008 (0x0318 - 0x0310)
class ABGUGateStateMachineRootActor final : public ABGUGateStateMachineActor
{
public:
	class USceneComponent*                        DefaultRootComp;                                   // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUGateStateMachineRootActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUGateStateMachineRootActor")
	}
	static class ABGUGateStateMachineRootActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUGateStateMachineRootActor>();
	}
};
DUMPER7_ASSERTS_ABGUGateStateMachineRootActor;

// SharpClass b1-Managed.BAN_GSCallPointsRegister
// 0x0088 (0x00D8 - 0x0050)
class UBAN_GSCallPointsRegister final : public UBAN_GSBase
{
public:
	int32                                         RegistID;                                          // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPointsGenType                                GenType;                                           // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_55[0x3];                                       // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPointsGenExtParam                     ExtParam;                                          // 0x0058(0x0080)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSCallPointsRegister")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSCallPointsRegister")
	}
	static class UBAN_GSCallPointsRegister* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSCallPointsRegister>();
	}
};
DUMPER7_ASSERTS_UBAN_GSCallPointsRegister;

// SharpClass b1-Managed.BUS_GateStateMachineConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_GateStateMachineConfigComp final : public UActorEditCompBase
{
public:
	uint8                                         StartWithClosed : 1;                               // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C8_1 : 7;                                   // 0x00C8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ManualStateControl : 1;                            // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EGateStateMachineType                         GateStateMachineType;                              // 0x00CA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GateStateMachineConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GateStateMachineConfigComp")
	}
	static class UBUS_GateStateMachineConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GateStateMachineConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_GateStateMachineConfigComp;

// SharpClass b1-Managed.BGURideControlTriggerActor
// 0x0000 (0x0308 - 0x0308)
class ABGURideControlTriggerActor final : public ABGUActorBaseCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGURideControlTriggerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGURideControlTriggerActor")
	}
	static class ABGURideControlTriggerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGURideControlTriggerActor>();
	}
};
DUMPER7_ASSERTS_ABGURideControlTriggerActor;

// SharpClass b1-Managed.OverlapBoxFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class UOverlapBoxFunctionBinder final : public UObject
{
public:
	void OnActorLeave(class AActor* OverlappedActor, class AActor* OtherActor);
	void OnActorEnter(class AActor* OverlappedActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("OverlapBoxFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"OverlapBoxFunctionBinder")
	}
	static class UOverlapBoxFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UOverlapBoxFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UOverlapBoxFunctionBinder;

// SharpClass b1-Managed.BUS_BGMVolumeDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_BGMVolumeDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BGMVolumeDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BGMVolumeDataComp")
	}
	static class UBUS_BGMVolumeDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BGMVolumeDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BGMVolumeDataComp;

// SharpClass b1-Managed.BGWDataAsset_PreloadOutlaws
// 0x00B0 (0x00E0 - 0x0030)
class UBGWDataAsset_PreloadOutlaws final : public UBGWDataAsset
{
public:
	TMap<int32, struct FResourceID_PreloadOutlaws> Outlaws;                                          // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, struct FResourceID_PreloadOutlaws> CheckedList;                                      // 0x0080(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FString>                         Outlaw_AbnormalState;                              // 0x00D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_PreloadOutlaws")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_PreloadOutlaws")
	}
	static class UBGWDataAsset_PreloadOutlaws* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_PreloadOutlaws>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_PreloadOutlaws;

// SharpClass b1-Managed.BUAnimInteractiveActor
// 0x0010 (0x0360 - 0x0350)
class UBUAnimInteractiveActor : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_AnimInteractiveActorSetting* ABPSetting;                                     // 0x0350(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimIdle;                                          // 0x0358(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BlueprintInitializeAnimation();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimInteractiveActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimInteractiveActor")
	}
	static class UBUAnimInteractiveActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimInteractiveActor>();
	}
};
DUMPER7_ASSERTS_UBUAnimInteractiveActor;

// SharpClass b1-Managed.BAN_GSCallMultiPointsRegister
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSCallMultiPointsRegister final : public UBAN_GSBase
{
public:
	TArray<struct FPointsRegisterReq>             ReqList;                                           // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSCallMultiPointsRegister")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSCallMultiPointsRegister")
	}
	static class UBAN_GSCallMultiPointsRegister* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSCallMultiPointsRegister>();
	}
};
DUMPER7_ASSERTS_UBAN_GSCallMultiPointsRegister;

// SharpClass b1-Managed.BUS_ExtendConfigComp
// 0x0B20 (0x0BE8 - 0x00C8)
class UBUS_ExtendConfigComp final : public UActorEditCompBase
{
public:
	struct FGroupAIBPConfig                       GroupAIBPConfig;                                   // 0x00C8(0x0048)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BehaviorGraphTemplateID;                           // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DialogueGraphTemplateID;                           // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCalliopeAsset*                         StateGraphTemplate;                                // 0x0118(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 StateGraphTemplatePath;                            // 0x0120(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UCalliopeAsset*>                 OtherFsmTemplates;                                 // 0x0130(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<class FString>                         OtherFsmTemplatesPath;                             // 0x0140(0x0010)(NativeAccessSpecifierPublic)
	TMap<struct FGameplayTag, class UCalliopeAsset*> FsmSubMachineOverride;                          // 0x0150(0x0050)(Edit, NativeAccessSpecifierPublic)
	TMap<struct FGameplayTag, class FString>      FsmSubMachinePathOverride;                         // 0x01A0(0x0050)(NativeAccessSpecifierPublic)
	class UCalliopeAsset*                         PhaseStateGraphTemplate;                           // 0x01F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PhaseStateGraphTemplatePath;                       // 0x01F8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<class FString, struct FGameplayTag>      EventMap;                                          // 0x0208(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class ABGUBattleSC*                           BattleSC;                                          // 0x0258(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EBattleCoopReason>                     SpecificEventListen_BattleSC;                      // 0x0260(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FGameplayTag                           BattleSC_GUID;                                     // 0x0270(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         InterruptAiConversationWhenIntoBattle : 1;         // 0x0278(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_279[0x7];                                      // 0x0279(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 AIConversationEventIDList;                         // 0x0280(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FAiConversationFact>            AIConversationFacts;                               // 0x0290(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FIntimidateBPConfig                    IntimidateBPConfig;                                // 0x02A0(0x0030)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFGSArmorSettingInBP                   GSArmorSettingInBP;                                // 0x02D0(0x0050)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFGSWakeUpConfig                       WakeUpConfig;                                      // 0x0320(0x0078)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReplaceLeisureSequenceID;                          // 0x0398(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39C[0x4];                                      // 0x039C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           LeisureAnimAfterSequence;                          // 0x03A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OnFightSkillIDAfterSequence;                       // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OnFightSkillIDBackAfterSequence;                   // 0x03AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OnFightSkillIDLeftAfterSequence;                   // 0x03B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OnFightSkillIDRightAfterSequence;                  // 0x03B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AIState;                                           // 0x03B8(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LastSkillBlockReason;                              // 0x03BC(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UserHandle;                                        // 0x03C0(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLogVerbose : 1;                                   // 0x03C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3C4_1 : 7;                                  // 0x03C4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnablePerceptionPreview : 1;                      // 0x03C5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3C5_1 : 7;                                  // 0x03C5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnablePerceptionPreviewOutlineOnly : 1;           // 0x03C6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3C6_1 : 7;                                  // 0x03C6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableWakeUpLinkRangeDebug : 1;                   // 0x03C7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3C7_1 : 7;                                  // 0x03C7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableHardMove : 1;                               // 0x03C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3C9[0x3];                                      // 0x03C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         WindyMoveAffectedAngleForward;                     // 0x03CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WindyMoveForwardBuffID;                            // 0x03D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WindyMoveBackwardBuffID;                           // 0x03D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WindyMoveEnterSkill;                               // 0x03D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MuddyMoveEnterSkill;                               // 0x03DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FrozenMoveEnterSkill;                              // 0x03E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SpiderSilkyMoveEnterSkill;                         // 0x03E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequenceBase*                      WindyMoveForwardBlendAnim;                         // 0x03E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPatrolType                                   PatrolType;                                        // 0x03F0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDisableRestartOnLeaveFight : 1;                   // 0x03F1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3F1_1 : 7;                                  // 0x03F1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableRestartOnReset : 1;                        // 0x03F2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EState_MM                                     MotionMatchingState;                               // 0x03F3(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                FindPathMoveType;                                  // 0x03F4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              PatrolMoveSpeedType;                               // 0x03F5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnablePatrolOnStart : 1;                           // 0x03F6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3F7[0x1];                                      // 0x03F7(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         PatrolBuff;                                        // 0x03F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3FC[0x4];                                      // 0x03FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_AbpHumanoidSetting*       ABPSettingForPatrol;                               // 0x0400(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveAcceptableRadius;                              // 0x0408(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartWaitAMProbability;                            // 0x040C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAnimMontage*>                   StartWaitAM;                                       // 0x0410(0x0010)(Edit, NativeAccessSpecifierPublic)
	struct FFGSTurnSkillConfig                    TurnSkillConfig;                                   // 0x0420(0x001C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_43C[0x4];                                      // 0x043C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRandomPatrolConfig                    RandomPatrolConfig;                                // 0x0440(0x0020)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFGSSplinePatrolConfig                 SplinePatrolConfig;                                // 0x0460(0x00B8)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFGSMultiSplinePatrolConfig            MultiSplinePatrolConfig;                           // 0x0518(0x00B8)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFGSLeisureConfig                      LeisureConfig;                                     // 0x05D0(0x0020)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFollowPatrolConfig                    FollowPatrolConfig;                                // 0x05F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFGSGroupPatrolConfig                  GroupPatrolConfig;                                 // 0x05F8(0x0070)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableMovePhysicsTransform : 1;                   // 0x0668(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_669[0x3];                                      // 0x0669(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PhysicsTransformGravityAddValue;                   // 0x066C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMovePhysicsRotationType                      RotationTypeDurningPhysicsState;                   // 0x0670(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_671[0x3];                                      // 0x0671(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         GlideSlopeEdgeAngle;                               // 0x0674(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxGlideSpeed;                                     // 0x0678(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinGlideSpeed;                                     // 0x067C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSpeedAngle;                                     // 0x0680(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinSpeedAngle;                                     // 0x0684(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveControlReactionSpeed;                          // 0x0688(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveControlAddMaxSpeed;                            // 0x068C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PreventGlideSkillID;                               // 0x0690(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnablePhysicalMove : 1;                           // 0x0694(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_695[0x3];                                      // 0x0695(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PhysicalGravityAddValue;                           // 0x0698(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69C[0x4];                                      // 0x069C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 PhysicalMoveBuff;                                  // 0x06A0(0x0010)(Edit, NativeAccessSpecifierPublic)
	float                                         PhysicalMoveBuffNeedSpeed;                         // 0x06B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicalMoveBuffProtectTime;                       // 0x06B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseSocketDirection : 1;                           // 0x06B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_6B9[0x3];                                      // 0x06B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DirectionBaseSocekt;                               // 0x06BC(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ForwardSocket;                                     // 0x06C4(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AccuratelyMoveDistance;                            // 0x06CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bSimulatePhysicsWhenAttacking : 1;                 // 0x06D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_6D1[0x3];                                      // 0x06D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HorizontalMoveSpeed;                               // 0x06D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VerticalMoveSpeed;                                 // 0x06D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxMoveDistance;                                   // 0x06DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FlyDownwardSpeedRate;                              // 0x06E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FlyDownwardJudgeAngle;                             // 0x06E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class AActor>                  FloatRelativeSpotActor;                            // 0x06E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RelativeFloatHeight;                               // 0x06F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6F4[0x4];                                      // 0x06F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<TSoftObjectPtr<class AActor>>          SplineList;                                        // 0x06F8(0x0010)(Edit, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class ATriggerBase>            BeginTriggerBox;                                   // 0x0708(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class ATriggerBase>            EndTriggerBox;                                     // 0x0730(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         turnSpeed;                                         // 0x0758(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Acceleration;                                      // 0x075C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSpeed;                                          // 0x0760(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinSpeed;                                          // 0x0764(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartSpeed;                                        // 0x0768(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MultiSplineDefaultIndex;                           // 0x076C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FirstAccelerationIndex;                            // 0x0770(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SecondAccelerationIndex;                           // 0x0774(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedRateParam;                                    // 0x0778(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotatorWaitTime;                                   // 0x077C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            SpeedRateParamCurve;                               // 0x0780(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UseCurveTime;                                      // 0x0788(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartPointIndex;                                   // 0x078C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsStartForward : 1;                                // 0x0790(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_791[0x3];                                      // 0x0791(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ForwardBuffID;                                     // 0x0794(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BackBuffID;                                        // 0x0798(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FollowStateRotationRate;                           // 0x079C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableTTTBRT : 1;                                 // 0x07A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_7A0_1 : 7;                                  // 0x07A0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableEnvInteraction : 1;                         // 0x07A1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_7A2[0x2];                                      // 0x07A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TraceDelay;                                        // 0x07A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TraceLength;                                       // 0x07A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Size;                                              // 0x07AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SampleCollectionProtectTime;                       // 0x07B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESceneItemSurfaceType                         OverrideSurfaceType;                               // 0x07B4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7B5[0x3];                                      // 0x07B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         OverrideSurfacePersistTime;                        // 0x07B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   OverrideSurfaceFXActorTag;                         // 0x07BC(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDrawDebug : 1;                                    // 0x07C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_7C5[0x3];                                      // 0x07C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DebugDrawOffset;                                   // 0x07C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7CC[0x4];                                      // 0x07CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FString>                         FXComponentName;                                   // 0x07D0(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FGlobalFXConfigInfo>            GlobalFXConfigList;                                // 0x07E0(0x0010)(Edit, NativeAccessSpecifierPublic)
	struct FGameplayTag                           PointLightTag;                                     // 0x07F0(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUAkEventConfig                        LoopEvent;                                         // 0x07F8(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FUAkEventConfig                        DeadEvent;                                         // 0x0820(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBtlBGMBPConfig                        BtlBGMBPConfig;                                    // 0x0848(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DrawDebugLine : 1;                                 // 0x0870(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_870_1 : 7;                                  // 0x0870(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bShowFootSpeed : 1;                                // 0x0871(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_871_1 : 7;                                  // 0x0871(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bShowFootHeight : 1;                               // 0x0872(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_872_1 : 7;                                  // 0x0872(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseFarStepAudio : 1;                              // 0x0873(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	class FName                                   LeftFootSpeedRefBoneName;                          // 0x0874(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RightFootSpeedRefBoneName;                         // 0x087C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LeftFootLineTraceBoneName;                         // 0x0884(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RightFootLineTraceBoneName;                        // 0x088C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LeftFootFrontSocket;                               // 0x0894(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RightFootFrontSocket;                              // 0x089C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8A4[0x4];                                      // 0x08A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UClass*                                 CameraShake;                                       // 0x08A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftObjectPath                        StepAudioPath;                                     // 0x08B0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MoveActionTypeID;                                  // 0x08C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bPrintStepAudioSwitchState : 1;                    // 0x08CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8CC_1 : 7;                                  // 0x08CC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bMultiSpdForStepAK : 1;                            // 0x08CD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8CD_1 : 7;                                  // 0x08CD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bMyriapods : 1;                                    // 0x08CE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_8CF[0x1];                                      // 0x08CF(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSoftObjectPath                        DecalMaterialPath;                                 // 0x08D0(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FootStepDecalSize;                                 // 0x08E8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FootStepDecalOffset;                               // 0x0900(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FootStepDecalStartFadeOutTime;                     // 0x0918(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FootStepDecalFadeOutDuration;                      // 0x091C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFoliageInteractSoundPriority                 FoliageInteractSoundPriority;                      // 0x0920(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_921[0x7];                                      // 0x0921(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_BeImmobilizedConfig*      BeImmobilizedConfig;                               // 0x0928(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_PELevelConfig*            DA_PELevelConfig;                                  // 0x0930(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AutoEnablePreciseDodge : 1;                        // 0x0938(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_939[0x3];                                      // 0x0939(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         DefaultAwardsLevel;                                // 0x093C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TolerantTimeSeconds;                               // 0x0940(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_944[0x4];                                      // 0x0944(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FPreciseDodgeAwards>            Awards;                                            // 0x0948(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
	uint8                                         bDebugPreciseDodge : 1;                            // 0x0958(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_959[0x3];                                      // 0x0959(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TransStageConfigID;                                // 0x095C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TransBackSkillID;                                  // 0x0960(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TransBackDurationTime;                             // 0x0964(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_AbnormalAttrConfig*       AbnormalAttrConfig;                                // 0x0968(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EBirth_AbnormalStateImmueType>         AbnormalStateImmueList;                            // 0x0970(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBirth_AbnomalState>            BirthAbnormalStateList;                            // 0x0980(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<int32>                                 EffectIDList_SwitchWeaponPose;                     // 0x0990(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         TriggerEffectCoolDown_SwitchWeaponPose;            // 0x09A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9A4[0x4];                                      // 0x09A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBED_SkillMappingAsset*                 SkillMappingGraph;                                 // 0x09A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 SkillMappingGraphPath;                             // 0x09B0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CostDMG_StartHeight;                               // 0x09C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OverHeight_DmgAdditive_INV10000;                   // 0x09C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FallDmg_DmgMax_INV10000;                           // 0x09C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BaseDmg_INV10000;                                  // 0x09CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FallingSafeTime;                                   // 0x09D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9D4[0x4];                                      // 0x09D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLandCamShake                          LandCamShakeConfig;                                // 0x09D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableDodge_InFalling : 1;                         // 0x09F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9F1[0x3];                                      // 0x09F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CanDodge_Distance;                                 // 0x09F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Dodge_DmgMul;                                      // 0x09F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableFloorDistanceCheck : 1;                      // 0x09FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_9FC_1 : 7;                                  // 0x09FC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSaveInitData : 1;                                 // 0x09FD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBGUResetType                                 ActorResetType;                                    // 0x09FE(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableImpactAction : 1;                           // 0x09FF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	float                                         EnableImplactCalculationParameter;                 // 0x0A00(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnableImpactActionHeightDiff;                      // 0x0A04(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnableImpactAnimThreshold;                         // 0x0A08(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LeftAngleSplitLine;                                // 0x0A0C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MiddleLeftAngleSplitLine;                          // 0x0A10(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MiddleRightAngleSplitLine;                         // 0x0A14(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightAngleSplitLine;                               // 0x0A18(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A1C[0x4];                                      // 0x0A1C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           ForwardImpactActionAnim;                           // 0x0A20(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           LeftSideImpactActionAnim;                          // 0x0A28(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           RightSideImpactActionAnim;                         // 0x0A30(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InteractiveUnitID;                                 // 0x0A38(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DefalutInteractiveGroupID;                         // 0x0A3C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ShopID;                                            // 0x0A40(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A44[0x4];                                      // 0x0A44(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 InteractFuncList;                                  // 0x0A48(0x0010)(Edit, NativeAccessSpecifierPublic)
	int32                                         RewardDropID;                                      // 0x0A58(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InteractAnchorOverride;                            // 0x0A5C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EInteractiveObjectMaterial                    ObjectMaterial;                                    // 0x0A64(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PersistentDataDontResetOnNewGamePlus : 1;          // 0x0A65(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A65_1 : 7;                                  // 0x0A65(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableFlyCtrl : 1;                                // 0x0A66(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_A67[0x1];                                      // 0x0A67(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CheckInterval;                                     // 0x0A68(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A6C[0x4];                                      // 0x0A6C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           TraceIgnoreActorTags;                              // 0x0A70(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         FlyHeightMin;                                      // 0x0A80(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FlyHeightMax;                                      // 0x0A84(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FlyHeightMaxAbs;                                   // 0x0A88(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PushUpImpulse;                                     // 0x0A8C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PushDownImpulse;                                   // 0x0A90(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLockZ : 1;                                        // 0x0A94(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A94_1 : 7;                                  // 0x0A94(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bPrintHitActor : 1;                                // 0x0A95(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_A96[0x2];                                      // 0x0A96(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         DefaultComboGraphIndex;                            // 0x0A98(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A9C[0x4];                                      // 0x0A9C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UCalliopeAsset*>                 ComboGraphTemplates;                               // 0x0AA0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FString>                         ComboGraphTemplatesPath;                           // 0x0AB0(0x0010)(NativeAccessSpecifierPublic)
	uint8                                         bEnableDebugComboGraph : 1;                        // 0x0AC0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AC0_1 : 7;                                  // 0x0AC0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableTurretControl : 1;                          // 0x0AC1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_AC2[0x2];                                      // 0x0AC2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TurretTurnTriggerYaw;                              // 0x0AC4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TurretTurnDelay;                                   // 0x0AC8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TurretTurnBlendTime;                               // 0x0ACC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 CameraGraphClass;                                  // 0x0AD0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCanAsPerformer : 1;                               // 0x0AD8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AD8_1 : 7;                                  // 0x0AD8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bBowWhenAfterShow : 1;                             // 0x0AD9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AD9_1 : 7;                                  // 0x0AD9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bWaitingPerformer : 1;                             // 0x0ADA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_ADA_1 : 7;                                  // 0x0ADA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bWaitingWhenReturnHome : 1;                        // 0x0ADB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_ADB_1 : 7;                                  // 0x0ADB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStandingWaiting : 1;                              // 0x0ADC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_ADC_1 : 7;                                  // 0x0ADC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseSceneItemPosition : 1;                         // 0x0ADD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_ADE[0x2];                                      // 0x0ADE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   WaitingLocationItemTag;                            // 0x0AE0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                WaitingLocation;                                   // 0x0AE8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               WaitingRotation;                                   // 0x0B00(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class UAnimMontage*                           WaitingAnim;                                       // 0x0B18(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPerformerStateConfig                  WaitingStateConfig;                                // 0x0B20(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPerformerStateConfig                  PreShowStateConfig;                                // 0x0B28(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPerformerStateConfig                  ShowingStateConfig;                                // 0x0B30(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NPCInfoID;                                         // 0x0B38(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCanAsNPC : 1;                                     // 0x0B3C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_B3D[0x3];                                      // 0x0B3D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_NPCAnimInfoConfig*        OverrideAnimConfig;                                // 0x0B40(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCanAsFollowPartner : 1;                           // 0x0B48(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B48_1 : 7;                                  // 0x0B48(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         TouchWallFeedBack_EnableDebug : 1;                 // 0x0B49(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_B4A[0x2];                                      // 0x0B4A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TouchWallFeedBack_TraceLength;                     // 0x0B4C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TouchWallFeedBack_SpeedThreshold;                  // 0x0B50(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HitDynamicObstacle_ProtectTime;                    // 0x0B54(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CliffUnbalance_SpeedThreshold;                     // 0x0B58(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B5C[0x4];                                      // 0x0B5C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FCliffUnbalanceAMConfig                CliffUnbalanceAMConfig;                            // 0x0B60(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FGsActorGuidReference>          BossBarObserveTamerList;                           // 0x0B80(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FHatchConfigInfo                       HatchConfigInfo;                                   // 0x0B90(0x0048)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUC_DispLibDBCPermanentWEFMMotorDataAsset* PermanentWindMotorsDataAsset;                  // 0x0BD8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDisableDataConvert : 1;                           // 0x0BE0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void PreSaveCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ExtendConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ExtendConfigComp")
	}
	static class UBUS_ExtendConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ExtendConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ExtendConfigComp;

// SharpClass b1-Managed.BGWDataAsset_TransEffectSetting
// 0x0020 (0x0050 - 0x0030)
class UBGWDataAsset_TransEffectSetting final : public UBGWDataAsset
{
public:
	class UNiagaraSystem*                         TransEffect;                                       // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FGSNiagaraSysParam>             NiagaraParams;                                     // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_TransEffectSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_TransEffectSetting")
	}
	static class UBGWDataAsset_TransEffectSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_TransEffectSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_TransEffectSetting;

// SharpClass b1-Managed.BUS_DestructibleDestroyEffectTriggerComp
// 0x0028 (0x00F0 - 0x00C8)
class UBUS_DestructibleDestroyEffectTriggerComp final : public UActorEditCompBase
{
public:
	class FName                                   DestructibleTag;                                   // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 EffectIDs;                                         // 0x00D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<int32>                                 BuffIDs;                                           // 0x00E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DestructibleDestroyEffectTriggerComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DestructibleDestroyEffectTriggerComp")
	}
	static class UBUS_DestructibleDestroyEffectTriggerComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DestructibleDestroyEffectTriggerComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DestructibleDestroyEffectTriggerComp;

// SharpClass b1-Managed.BGWDataAsset_GeneratePreloadDAConfig
// 0x0048 (0x0078 - 0x0030)
class UBGWDataAsset_GeneratePreloadDAConfig final : public UBGWDataAsset
{
public:
	uint8                                         bAutoIncludeItemLevels : 1;                        // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FString>                         RootLevelFolderPaths;                              // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class UWorld>>          LevelsForPreload;                                  // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FString                                 TxtOutputName;                                     // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PreloadDAOutputName;                               // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_GeneratePreloadDAConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_GeneratePreloadDAConfig")
	}
	static class UBGWDataAsset_GeneratePreloadDAConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_GeneratePreloadDAConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_GeneratePreloadDAConfig;

// SharpClass b1-Managed.BAID_CheckCurTargetType
// 0x0018 (0x00A8 - 0x0090)
class UBAID_CheckCurTargetType final : public UBAID_Base
{
public:
	TArray<int32>                                 UnitIDList;                                        // 0x0090(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         UsePlayerForTarget : 1;                            // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckCurTargetType")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckCurTargetType")
	}
	static class UBAID_CheckCurTargetType* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckCurTargetType>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckCurTargetType;

// SharpClass b1-Managed.BGWUltimateInfoDataAsset
// 0x0010 (0x0040 - 0x0030)
class UBGWUltimateInfoDataAsset final : public UBGWDataAsset
{
public:
	TArray<struct FUltimateSkillConfigInfo>       UltimateSkillConfigInfo;                           // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWUltimateInfoDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWUltimateInfoDataAsset")
	}
	static class UBGWUltimateInfoDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWUltimateInfoDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWUltimateInfoDataAsset;

// SharpClass b1-Managed.BAID_CheckCanCastAnySkill
// 0x0010 (0x00A0 - 0x0090)
class UBAID_CheckCanCastAnySkill final : public UBAID_Base
{
public:
	TArray<int32>                                 Skills;                                            // 0x0090(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckCanCastAnySkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckCanCastAnySkill")
	}
	static class UBAID_CheckCanCastAnySkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckCanCastAnySkill>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckCanCastAnySkill;

// SharpClass b1-Managed.BGWDataAsset_EquipIllusionConfig
// 0x0030 (0x0060 - 0x0030)
class UBGWDataAsset_EquipIllusionConfig final : public UBGWDataAsset
{
public:
	EquipPosition                                 position;                                          // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class USkeletalMesh*                          SM;                                                // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 ABP;                                               // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UStaticMesh*>                    StaticMesh;                                        // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         ModularType;                                       // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_EquipIllusionConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_EquipIllusionConfig")
	}
	static class UBGWDataAsset_EquipIllusionConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_EquipIllusionConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_EquipIllusionConfig;

// SharpClass b1-Managed.BAID_SelfBeyondPursuitRange
// 0x0000 (0x0090 - 0x0090)
class UBAID_SelfBeyondPursuitRange final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_SelfBeyondPursuitRange")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_SelfBeyondPursuitRange")
	}
	static class UBAID_SelfBeyondPursuitRange* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_SelfBeyondPursuitRange>();
	}
};
DUMPER7_ASSERTS_UBAID_SelfBeyondPursuitRange;

// SharpClass b1-Managed.BAIS_StalemateTimeTick
// 0x0000 (0x0098 - 0x0098)
class UBAIS_StalemateTimeTick final : public UBAIS_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIS_StalemateTimeTick")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIS_StalemateTimeTick")
	}
	static class UBAIS_StalemateTimeTick* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIS_StalemateTimeTick>();
	}
};
DUMPER7_ASSERTS_UBAIS_StalemateTimeTick;

// SharpClass b1-Managed.BAIT_ClearHasCastComboInfo
// 0x0000 (0x00A8 - 0x00A8)
class UBAIT_ClearHasCastComboInfo final : public UBAIT_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_ClearHasCastComboInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_ClearHasCastComboInfo")
	}
	static class UBAIT_ClearHasCastComboInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_ClearHasCastComboInfo>();
	}
};
DUMPER7_ASSERTS_UBAIT_ClearHasCastComboInfo;

// SharpClass b1-Managed.BAIT_FlyMoveTo
// 0x0038 (0x00E0 - 0x00A8)
class UBAIT_FlyMoveTo final : public UBAIT_Base
{
public:
	EBTTargetType                                 BTTargetType;                                      // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A9[0x3];                                       // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinimumProximityRequired;                          // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDoNNavigationQueryParams              QueryParams;                                       // 0x00B0(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FDoNNavigationDebugParams              DebugParams;                                       // 0x00D0(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bVisualizePawnAsVoxels : 1;                        // 0x00DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_DC_1 : 7;                                   // 0x00DC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bTeleportToDestinationUponFailure : 1;             // 0x00DD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void Pathfinding_OnDynamicCollisionAlert(const struct FDonNavigationDynamicCollisionPayload& Data);
	void Pathfinding_OnFinish(const struct FDoNNavigationQueryData& Data);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_FlyMoveTo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_FlyMoveTo")
	}
	static class UBAIT_FlyMoveTo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_FlyMoveTo>();
	}
};
DUMPER7_ASSERTS_UBAIT_FlyMoveTo;

// SharpClass b1-Managed.BAIT_HandleBattleMessage
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_HandleBattleMessage final : public UBAIT_Base
{
public:
	struct FGameplayTag                           BattleMessage;                                     // 0x00A8(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_HandleBattleMessage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_HandleBattleMessage")
	}
	static class UBAIT_HandleBattleMessage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_HandleBattleMessage>();
	}
};
DUMPER7_ASSERTS_UBAIT_HandleBattleMessage;

// SharpClass b1-Managed.BANS_GSComboKeyCache
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSComboKeyCache final : public UBANS_GSBase
{
public:
	int32                                         GroupId;                                           // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSComboKeyCache")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSComboKeyCache")
	}
	static class UBANS_GSComboKeyCache* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSComboKeyCache>();
	}
};
DUMPER7_ASSERTS_UBANS_GSComboKeyCache;

// SharpClass b1-Managed.BAIT_MoveToPerceivedTarget
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_MoveToPerceivedTarget final : public UBAIT_Base
{
public:
	float                                         AcceptableRadius;                                  // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_MoveToPerceivedTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_MoveToPerceivedTarget")
	}
	static class UBAIT_MoveToPerceivedTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_MoveToPerceivedTarget>();
	}
};
DUMPER7_ASSERTS_UBAIT_MoveToPerceivedTarget;

// SharpClass b1-Managed.BANS_GSChargeKeyCache
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSChargeKeyCache final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSChargeKeyCache")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSChargeKeyCache")
	}
	static class UBANS_GSChargeKeyCache* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSChargeKeyCache>();
	}
};
DUMPER7_ASSERTS_UBANS_GSChargeKeyCache;

// SharpClass b1-Managed.BAIT_ResetSceneItem
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_ResetSceneItem final : public UBAIT_Base
{
public:
	TArray<class FName>                           SceneActorTags;                                    // 0x00A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_ResetSceneItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_ResetSceneItem")
	}
	static class UBAIT_ResetSceneItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_ResetSceneItem>();
	}
};
DUMPER7_ASSERTS_UBAIT_ResetSceneItem;

// SharpClass b1-Managed.BAIT_ResetStalemateMoveTime
// 0x0000 (0x00A8 - 0x00A8)
class UBAIT_ResetStalemateMoveTime final : public UBAIT_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_ResetStalemateMoveTime")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_ResetStalemateMoveTime")
	}
	static class UBAIT_ResetStalemateMoveTime* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_ResetStalemateMoveTime>();
	}
};
DUMPER7_ASSERTS_UBAIT_ResetStalemateMoveTime;

// SharpClass b1-Managed.BGUCameraActor
// 0x0000 (0x0A70 - 0x0A70)
class ABGUCameraActor final : public ACameraActor
{
public:
	void ReceiveBeginPlay();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCameraActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCameraActor")
	}
	static class ABGUCameraActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCameraActor>();
	}
};
DUMPER7_ASSERTS_ABGUCameraActor;

// SharpClass b1-Managed.QuestCovertTimerOverlapComp
// 0x0000 (0x0028 - 0x0028)
class UQuestCovertTimerOverlapComp final : public UObject
{
public:
	void OnCollisionBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnCollisionEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("QuestCovertTimerOverlapComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"QuestCovertTimerOverlapComp")
	}
	static class UQuestCovertTimerOverlapComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UQuestCovertTimerOverlapComp>();
	}
};
DUMPER7_ASSERTS_UQuestCovertTimerOverlapComp;

// SharpClass b1-Managed.BUS_AudioEmitterDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_AudioEmitterDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AudioEmitterDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AudioEmitterDataComp")
	}
	static class UBUS_AudioEmitterDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AudioEmitterDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AudioEmitterDataComp;

// SharpClass b1-Managed.BUS_AudioEmitterEditComp
// 0x0038 (0x0100 - 0x00C8)
class UBUS_AudioEmitterEditComp final : public UActorEditCompBase
{
public:
	uint8                                         bDebug : 1;                                        // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C8_1 : 7;                                   // 0x00C8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDebugLog : 1;                                     // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C9_1 : 7;                                   // 0x00C9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHiddenInGame : 1;                                 // 0x00CA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_CA_1 : 7;                                   // 0x00CA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFollowPlayerElevation : 1;                        // 0x00CB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_CC[0x4];                                       // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          AkEventEmitter;                                    // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EmitterHeight;                                     // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SwitchGroup;                                       // 0x00DC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SwitchStateInside;                                 // 0x00E4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SwitchStateOutside;                                // 0x00EC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OccRefreshInterval;                                // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxRangeFadeDistance;                              // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WallHeight;                                        // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AudioEmitterEditComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AudioEmitterEditComp")
	}
	static class UBUS_AudioEmitterEditComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AudioEmitterEditComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AudioEmitterEditComp;

// SharpClass b1-Managed.BGWDataAsset_CricketInteractConfig
// 0x00C8 (0x00F8 - 0x0030)
class UBGWDataAsset_CricketInteractConfig final : public UBGWDataAsset
{
public:
	class FString                                 CricketSocketName;                                 // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DummyMeshSocketName;                               // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 CameraAttachSocketName1;                           // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 CameraAttachSocketName2;                           // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraBlendInTime;                                 // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraBlendOutTime;                                // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FallDownCameraBlendOutTime;                        // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7C[0x4];                                       // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           AMCricketPrepareInteract;                          // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AMPlayerPrepareInteract;                           // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimationAsset*                        AnimDummyMeshPrepareInteract;                      // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FCricketJumpPlayerAnimConfig>   JumpAnimConfig;                                    // 0x0098(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AMPlayerFinishInteract;                            // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimationAsset*                        AnimDummyMeshFinishInteract;                       // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AMPlayerFallDown;                                  // 0x00B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AMCricketPrepareInteractLoop;                      // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AMPlayerPrepareInteractLoop;                       // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimationAsset*                        AnimDummyMeshPrepareInteractLoop;                  // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AMCricketPrepareInteractBreak;                     // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AMPlayerPrepareInteractBreak;                      // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InteractFailCameraSequenceID;                      // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_EC[0x4];                                       // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           AMCricketInteractFail;                             // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_CricketInteractConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_CricketInteractConfig")
	}
	static class UBGWDataAsset_CricketInteractConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_CricketInteractConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_CricketInteractConfig;

// SharpClass b1-Managed.BUS_MessageDistributionCenter
// 0x0050 (0x0118 - 0x00C8)
class UBUS_MessageDistributionCenter final : public UActorEditCompBase
{
public:
	TMap<struct FGameplayTag, struct FGameplayTag> BattleEventMap;                                   // 0x00C8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_MessageDistributionCenter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_MessageDistributionCenter")
	}
	static class UBUS_MessageDistributionCenter* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_MessageDistributionCenter>();
	}
};
DUMPER7_ASSERTS_UBUS_MessageDistributionCenter;

// SharpClass b1-Managed.BAN_EnterSkillCameraGroup
// 0x0008 (0x0058 - 0x0050)
class UBAN_EnterSkillCameraGroup final : public UBAN_GSBase
{
public:
	int32                                         CameraGroupId;                                     // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_EnterSkillCameraGroup")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_EnterSkillCameraGroup")
	}
	static class UBAN_EnterSkillCameraGroup* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_EnterSkillCameraGroup>();
	}
};
DUMPER7_ASSERTS_UBAN_EnterSkillCameraGroup;

// SharpClass b1-Managed.BUS_DropItemDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DropItemDataComp final : public UBUS_InteractiveActorDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DropItemDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DropItemDataComp")
	}
	static class UBUS_DropItemDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DropItemDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DropItemDataComp;

// SharpClass b1-Managed.BGUMeditationPointBase
// 0x0008 (0x0338 - 0x0330)
class ABGUMeditationPointBase final : public ABGUInteractiveActorBase
{
public:
	class UBUS_MeditationPointConfigComp*         MeditationPointConfigComp;                         // 0x0330(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUMeditationPointBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUMeditationPointBase")
	}
	static class ABGUMeditationPointBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUMeditationPointBase>();
	}
};
DUMPER7_ASSERTS_ABGUMeditationPointBase;

// SharpClass b1-Managed.BAN_GSCollectTrigger
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSCollectTrigger final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSCollectTrigger")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSCollectTrigger")
	}
	static class UBAN_GSCollectTrigger* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSCollectTrigger>();
	}
};
DUMPER7_ASSERTS_UBAN_GSCollectTrigger;

// SharpClass b1-Managed.BGUProceduralEnvInteractionActor
// 0x0008 (0x0310 - 0x0308)
class ABGUProceduralEnvInteractionActor final : public ABGUActorBaseCS
{
public:
	class UBUS_ProceduralEnvInteractionConfigComp* ProceduralEnvInteractionConfigComp;               // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUProceduralEnvInteractionActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUProceduralEnvInteractionActor")
	}
	static class ABGUProceduralEnvInteractionActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUProceduralEnvInteractionActor>();
	}
};
DUMPER7_ASSERTS_ABGUProceduralEnvInteractionActor;

// SharpClass b1-Managed.BGWCharaterAnimMgrDataAsset
// 0x0150 (0x0180 - 0x0030)
class UBGWCharaterAnimMgrDataAsset final : public UBGWDataAsset
{
public:
	int32                                         Anim;                                              // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBUAnimSettingsLocomotionEx            ExAS_Default;                                      // 0x0038(0x0040)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FPatrolBlendSpaceSetting               ExBS_Patrol;                                       // 0x0078(0x0048)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBUAnimSettingsLocomotionEx            ExAS_EQSRun;                                       // 0x00C0(0x0040)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FBUAnimSettingsLocomotionEx            ExAS_Shield;                                       // 0x0100(0x0040)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FBUAnimSettingsLocomotionEx            ExAS_PowerStorage;                                 // 0x0140(0x0040)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWCharaterAnimMgrDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWCharaterAnimMgrDataAsset")
	}
	static class UBGWCharaterAnimMgrDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWCharaterAnimMgrDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWCharaterAnimMgrDataAsset;

// SharpClass b1-Managed.BGUUpdraftActor
// 0x0010 (0x0318 - 0x0308)
class ABGUUpdraftActor final : public ABGUActorBaseCS
{
public:
	class UBoxComponent*                          UpdraftVolume;                                     // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UpVelocity;                                        // 0x0310(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CD;                                                // 0x0314(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUUpdraftActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUUpdraftActor")
	}
	static class ABGUUpdraftActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUUpdraftActor>();
	}
};
DUMPER7_ASSERTS_ABGUUpdraftActor;

// SharpClass b1-Managed.BGUCollectionBase
// 0x0008 (0x0338 - 0x0330)
class ABGUCollectionBase : public ABGUInteractiveActorBase
{
public:
	class UBUS_CollectionConfigComp*              CollectionConfigComp;                              // 0x0330(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCollectionBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCollectionBase")
	}
	static class ABGUCollectionBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCollectionBase>();
	}
};
DUMPER7_ASSERTS_ABGUCollectionBase;

// SharpClass b1-Managed.BUS_CollectionConfigComp
// 0x0030 (0x00F8 - 0x00C8)
class UBUS_CollectionConfigComp final : public UActorEditCompBase
{
public:
	int32                                         CollectionDropID;                                  // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GroupId;                                           // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 UnitClass;                                         // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 PlusUnitClass;                                     // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 ChiefUnitClass;                                    // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         OverWriterEventId : 1;                             // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_E9[0x3];                                       // 0x00E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         EventID;                                           // 0x00EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PlusEventId;                                       // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ChiefEventId;                                      // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CollectionConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CollectionConfigComp")
	}
	static class UBUS_CollectionConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CollectionConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CollectionConfigComp;

// SharpClass b1-Managed.BGUGroupAIAreaActorBase
// 0x0010 (0x0318 - 0x0308)
class ABGUGroupAIAreaActorBase final : public ABGUActorBaseCS
{
public:
	class UBUS_GroupAIAreaComp*                   GroupAIAreaComp;                                   // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBoxComponent*                          BoxCollisionComponent;                             // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUGroupAIAreaActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUGroupAIAreaActorBase")
	}
	static class ABGUGroupAIAreaActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUGroupAIAreaActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUGroupAIAreaActorBase;

// SharpClass b1-Managed.BUS_GroupAIAreaComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_GroupAIAreaComp final : public UActorEditCompBase
{
public:
	class UBGWGroupAIMgrConfigDataAsset*          GroupAIMgrConfigDA;                                // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWGroupAIBattleHotZoneConfigDataAsset* GroupAIBattleHotZoneConfigDA;                     // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GroupAIAreaComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GroupAIAreaComp")
	}
	static class UBUS_GroupAIAreaComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GroupAIAreaComp>();
	}
};
DUMPER7_ASSERTS_UBUS_GroupAIAreaComp;

// SharpClass b1-Managed.BUS_GroupAIAreaCompImpl
// 0x0000 (0x0028 - 0x0028)
class UBUS_GroupAIAreaCompImpl final : public UActorCompBaseUObj
{
public:
	void OverlapBegin(class AActor* OverlappedActor, class AActor* OtherActor);
	void OverlapEnd(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GroupAIAreaCompImpl")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GroupAIAreaCompImpl")
	}
	static class UBUS_GroupAIAreaCompImpl* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GroupAIAreaCompImpl>();
	}
};
DUMPER7_ASSERTS_UBUS_GroupAIAreaCompImpl;

// SharpClass b1-Managed.BGUItemInteractArea_CPU
// 0x0020 (0x0328 - 0x0308)
class ABGUItemInteractArea_CPU final : public ABGUActorBaseCS
{
public:
	class UBoxComponent*                          AreaBox;                                           // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GridUnitLength;                                    // 0x0310(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_314[0x4];                                      // 0x0314(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ItemList;                                          // 0x0318(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUItemInteractArea_CPU")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUItemInteractArea_CPU")
	}
	static class ABGUItemInteractArea_CPU* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUItemInteractArea_CPU>();
	}
};
DUMPER7_ASSERTS_ABGUItemInteractArea_CPU;

// SharpClass b1-Managed.BGULandingZoneActor
// 0x0000 (0x0388 - 0x0388)
class ABGULandingZoneActor final : public ABGU_EQSPointRecorderActor
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGULandingZoneActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGULandingZoneActor")
	}
	static class ABGULandingZoneActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGULandingZoneActor>();
	}
};
DUMPER7_ASSERTS_ABGULandingZoneActor;

// SharpClass b1-Managed.BUS_QuestDataComp
// 0x0008 (0x00D8 - 0x00D0)
class UBUS_QuestDataComp final : public UBUS_ActorBaseDataComp
{
public:
	EQuestActorType                               QuestActorType;                                    // 0x00D0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_QuestDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_QuestDataComp")
	}
	static class UBUS_QuestDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_QuestDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_QuestDataComp;

// SharpClass b1-Managed.QuestOverlapCompFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class UQuestOverlapCompFunctionBinder final : public UObject
{
public:
	void OnCollisionBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnCollisionEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
	void OnActorLeave(class AActor* OverlappedActor, class AActor* OtherActor);
	void OnActorEnter(class AActor* OverlappedActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("QuestOverlapCompFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"QuestOverlapCompFunctionBinder")
	}
	static class UQuestOverlapCompFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UQuestOverlapCompFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UQuestOverlapCompFunctionBinder;

// SharpClass b1-Managed.BGU_QuestActor
// 0x0198 (0x04A0 - 0x0308)
class ABGU_QuestActor final : public ABGUActorBaseCS
{
public:
	EQuestActorType                               QuestActorType;                                    // 0x0308(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAutoEnableOverlap : 1;                            // 0x0309(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_30A[0x2];                                      // 0x030A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         AssignBirthPointID;                                // 0x030C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAutoEnableDynamicObstacle : 1;                    // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_311[0x3];                                      // 0x0311(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         PerformID;                                         // 0x0314(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableDynamicObstacleCollisionDebug : 1;          // 0x0318(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_319[0x3];                                      // 0x0319(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Timer_InArea;                                      // 0x031C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Timer_OutArea;                                     // 0x0320(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_324[0x4];                                      // 0x0324(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 HLMActor;                                          // 0x0328(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             NewTrans_HLM_State1;                               // 0x0330(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FTransform                             NewTrans_HLM_KillWa;                               // 0x0390(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bRecoverToNoSpawn : 1;                             // 0x03F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3F1[0x3];                                      // 0x03F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SpawnWaveGroupID;                                  // 0x03F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpawnWaveGlobleGroupCD;                            // 0x03F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnsureBornPosCanNavToPlayer : 1;                   // 0x03FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ESpawnWaveType                                SpawnWaveType;                                     // 0x03FD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EWaveStopActionType                           WaveStopActionType;                                // 0x03FE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3FF[0x1];                                      // 0x03FF(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	struct FCompositeCondition_SpawnWaveStart     FirstWaveStartCondition;                           // 0x0400(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FSpawnWaveConfig>               Waves;                                             // 0x0438(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FSpawnWaveConfig_Infinite              InfiniteWave;                                      // 0x0448(0x0058)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void OnDisableDynamicObstacle();
	void OnEnableDynamicObstacle();
	void OnCollisionBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnCollisionEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_QuestActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_QuestActor")
	}
	static class ABGU_QuestActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGU_QuestActor>();
	}
};
DUMPER7_ASSERTS_ABGU_QuestActor;

// SharpClass b1-Managed.BUS_DestructibleActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DestructibleActorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DestructibleActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DestructibleActorDataComp")
	}
	static class UBUS_DestructibleActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DestructibleActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DestructibleActorDataComp;

// SharpClass b1-Managed.BGUDynamicSDFGenerator
// 0x0018 (0x0320 - 0x0308)
class ABGUDynamicSDFGenerator : public ABGUActorBaseCS
{
public:
	class USceneComponent*                        DefaultRootComp;                                   // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class AActor*                                 AttachTo;                                          // 0x0310(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraComponent*                      NS_DynamicSDF_Generator;                           // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDynamicSDFGenerator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDynamicSDFGenerator")
	}
	static class ABGUDynamicSDFGenerator* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDynamicSDFGenerator>();
	}
};
DUMPER7_ASSERTS_ABGUDynamicSDFGenerator;

// SharpClass b1-Managed.BUS_ItemInteractAreaSystem_CPU
// 0x0008 (0x0030 - 0x0028)
class UBUS_ItemInteractAreaSystem_CPU final : public UActorCompBaseUObj
{
public:
	class AActor*                                 LocalPlayer;                                       // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnActorLeave(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
	void OnActorEnter(class AActor* OverlappedActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ItemInteractAreaSystem_CPU")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ItemInteractAreaSystem_CPU")
	}
	static class UBUS_ItemInteractAreaSystem_CPU* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ItemInteractAreaSystem_CPU>();
	}
};
DUMPER7_ASSERTS_UBUS_ItemInteractAreaSystem_CPU;

// SharpClass b1-Managed.BUS_SpawnMultiPointComp
// 0x0130 (0x01F8 - 0x00C8)
class UBUS_SpawnMultiPointComp final : public UActorEditCompBase
{
public:
	uint8                                         bDefaultStartSpawn : 1;                            // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C9[0x7];                                       // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UEnvQuery*                              GeneratePointsEQSTemplate;                         // 0x00D0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FGSEnvNamedValue>               QueryConfig;                                       // 0x00D8(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
	class UStaticMesh*                            PreviewMesh;                                       // 0x00E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     Material;                                          // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           DiffuseColor;                                      // 0x00F8(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        SpawnPoints;                                       // 0x0108(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FRotator>                       SpawnPointsRot;                                    // 0x0118(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         UseSpawnPointsRot : 1;                             // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_129[0x3];                                      // 0x0129(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SpawnNum;                                          // 0x012C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReSpawnThreshold;                                  // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsLRU : 1;                                         // 0x0134(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_134_1 : 7;                                  // 0x0134(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsNotSpawnedInPlayerSight : 1;                     // 0x0135(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_136[0x2];                                      // 0x0136(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         LowerLimitNum;                                     // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReSpawnNum;                                        // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReSpawnTestInterval;                               // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESpawnType                                    Type;                                              // 0x0144(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_145[0x3];                                      // 0x0145(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SpawnedTag;                                        // 0x0148(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESpawnRule                                    SpawnRule;                                         // 0x0150(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_151[0x7];                                      // 0x0151(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UClass*>                         SpawnActorList;                                    // 0x0158(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         SpawnHeight;                                       // 0x0168(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_16C[0x4];                                      // 0x016C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UAnimMontage*>                   SpawnMontages;                                     // 0x0170(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         bIsFacePlayer : 1;                                 // 0x0180(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_180_1 : 7;                                  // 0x0180(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIsCatchPlayer : 1;                                // 0x0181(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_182[0x6];                                      // 0x0182(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class ABUTamerActor>           TamerMaster;                                       // 0x0188(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FOnlineSpawnConfig                     OlineConfig;                                       // 0x01B0(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1BC[0x4];                                      // 0x01BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class ABGUCharacterCS>         SpawnMaster;                                       // 0x01C0(0x0028)(Edit, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class AActor*>                         GeneratedActors;                                   // 0x01E8(0x0010)(NativeAccessSpecifierPublic)

public:
	void PreviewRecordSpawnPoints();
	void ClearGenerateActors();
	void RecordSpawnPoints();
	void RunEQSQuery();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SpawnMultiPointComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SpawnMultiPointComp")
	}
	static class UBUS_SpawnMultiPointComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SpawnMultiPointComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SpawnMultiPointComp;

// SharpClass b1-Managed.BGUSpiderWebActorBase
// 0x0010 (0x0298 - 0x0288)
class ABGUSpiderWebActorBase final : public AActor
{
public:
	class UNiagaraComponent*                      WebComp;                                           // 0x0288(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         VisibleDistance;                                   // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void ReceiveData();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSpiderWebActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSpiderWebActorBase")
	}
	static class ABGUSpiderWebActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSpiderWebActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUSpiderWebActorBase;

// SharpClass b1-Managed.BGUAudioTriggerActor
// 0x0010 (0x0318 - 0x0308)
class ABGUAudioTriggerActor final : public ABGUActorBaseCS
{
public:
	class UBUS_AudioTriggerComp*                  AudioTriggerComp;                                  // 0x0308(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_AudioTriggerConfigComp*            AudioTriggerConfigComp;                            // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUAudioTriggerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUAudioTriggerActor")
	}
	static class ABGUAudioTriggerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUAudioTriggerActor>();
	}
};
DUMPER7_ASSERTS_ABGUAudioTriggerActor;

// SharpClass b1-Managed.BGUBattlePaceSpawnPointActor
// 0x0000 (0x0288 - 0x0288)
class ABGUBattlePaceSpawnPointActor final : public AActor
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUBattlePaceSpawnPointActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUBattlePaceSpawnPointActor")
	}
	static class ABGUBattlePaceSpawnPointActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUBattlePaceSpawnPointActor>();
	}
};
DUMPER7_ASSERTS_ABGUBattlePaceSpawnPointActor;

// SharpClass b1-Managed.BGUDroppedItemManagerActor
// 0x0008 (0x0310 - 0x0308)
class ABGUDroppedItemManagerActor final : public ABGUActorBaseCS
{
public:
	class UBUS_DroppedItemManagerConfigComp*      DroppedItemManagerConfigComp;                      // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDroppedItemManagerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDroppedItemManagerActor")
	}
	static class ABGUDroppedItemManagerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDroppedItemManagerActor>();
	}
};
DUMPER7_ASSERTS_ABGUDroppedItemManagerActor;

// SharpClass b1-Managed.BGUFuncLibInput
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibInput final : public UBlueprintFunctionLibrary
{
public:
	static void OpenAcceptNavigationAction(uint8 bOpen);
	static void SetSuperUserInputMode(class UObject* WorldContext, uint8 IsOpen, EGSInputModeChangeReason ChangeReason);
	static uint8 IsGamepadType();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibInput")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibInput")
	}
	static class UBGUFuncLibInput* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibInput>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibInput;

// SharpClass b1-Managed.BUS_DroppedItemManagerConfigComp
// 0x0148 (0x0210 - 0x00C8)
class UBUS_DroppedItemManagerConfigComp final : public UActorEditCompBase
{
public:
	int32                                         DropItemID;                                        // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CC[0x4];                                       // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             DropTransform;                                     // 0x00D0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         SpawnDelayTime;                                    // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_134[0x4];                                      // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class ABGU_EQSPointRecorderActor> PointRecorder;                                  // 0x0138(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGsActorGuidReference                  DropUnit;                                          // 0x0160(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DropSocket;                                        // 0x0198(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseSocketRotation : 1;                            // 0x01A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_1A0_1 : 7;                                  // 0x01A0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseSocketRotationAxisX : 1;                       // 0x01A1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_1A1_1 : 7;                                  // 0x01A1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseSocketRotationAxisY : 1;                       // 0x01A2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_1A2_1 : 7;                                  // 0x01A2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseSocketRotationAxisZ : 1;                       // 0x01A3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1A4[0xC];                                      // 0x01A4(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             DropOffset;                                        // 0x01B0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DroppedItemManagerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DroppedItemManagerConfigComp")
	}
	static class UBUS_DroppedItemManagerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DroppedItemManagerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DroppedItemManagerConfigComp;

// SharpClass b1-Managed.BUS_FixCameraTriggerConfigComp
// 0x0038 (0x0100 - 0x00C8)
class UBUS_FixCameraTriggerConfigComp final : public UActorEditCompBase
{
public:
	int32                                         CanRetriggerCount;                                 // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CC[0x4];                                       // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class ACameraActor*                           TargetCamera;                                      // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                TargetCameraOffset;                                // 0x00D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendCameraDuration;                               // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EViewTargetBlendFunction                      BlendFunction;                                     // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendExp;                                          // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_FixCameraTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_FixCameraTriggerConfigComp")
	}
	static class UBUS_FixCameraTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_FixCameraTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_FixCameraTriggerConfigComp;

// SharpClass b1-Managed.BUS_FixCameraTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_FixCameraTriggerDataComp final : public UBUS_TriggerBoxDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_FixCameraTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_FixCameraTriggerDataComp")
	}
	static class UBUS_FixCameraTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_FixCameraTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_FixCameraTriggerDataComp;

// SharpClass b1-Managed.BUS_NameTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_NameTriggerDataComp final : public UBUS_TriggerBoxDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_NameTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_NameTriggerDataComp")
	}
	static class UBUS_NameTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_NameTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_NameTriggerDataComp;

// SharpClass b1-Managed.BUS_UpdraftDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_UpdraftDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_UpdraftDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_UpdraftDataComp")
	}
	static class UBUS_UpdraftDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_UpdraftDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_UpdraftDataComp;

// SharpClass b1-Managed.BUS_CastImmobilizeEditComp
// 0x0000 (0x00C8 - 0x00C8)
class UBUS_CastImmobilizeEditComp final : public UActorEditCompBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CastImmobilizeEditComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CastImmobilizeEditComp")
	}
	static class UBUS_CastImmobilizeEditComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CastImmobilizeEditComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CastImmobilizeEditComp;

// SharpClass b1-Managed.BAN_GSSetCompVisibility
// 0x0020 (0x0070 - 0x0050)
class UBAN_GSSetCompVisibility final : public UBAN_GSBase
{
public:
	uint8                                         ForOwnerActor : 1;                                 // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_50_1 : 7;                                   // 0x0050(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ForWeaponActor : 1;                                // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_52[0x6];                                       // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UClass*                                 CompClass;                                         // 0x0058(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsVisible : 1;                                     // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CompTagName;                                       // 0x0064(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSetCompVisibility")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSetCompVisibility")
	}
	static class UBAN_GSSetCompVisibility* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSetCompVisibility>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSetCompVisibility;

// SharpClass b1-Managed.MovieNodeInstance_GiveBackControlRight
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_GiveBackControlRight final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_GiveBackControlRight")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_GiveBackControlRight")
	}
	static class UMovieNodeInstance_GiveBackControlRight* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_GiveBackControlRight>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_GiveBackControlRight;

// SharpClass b1-Managed.MovieNodeInstance_LoadOrUnloadStreamingLevel
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_LoadOrUnloadStreamingLevel final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_LoadOrUnloadStreamingLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_LoadOrUnloadStreamingLevel")
	}
	static class UMovieNodeInstance_LoadOrUnloadStreamingLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_LoadOrUnloadStreamingLevel>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_LoadOrUnloadStreamingLevel;

// SharpClass b1-Managed.BGUPredefinedBezierCurveHepler
// 0x0000 (0x00C0 - 0x00C0)
class UBGUPredefinedBezierCurveHepler final : public UActorComponent
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPredefinedBezierCurveHepler")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPredefinedBezierCurveHepler")
	}
	static class UBGUPredefinedBezierCurveHepler* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUPredefinedBezierCurveHepler>();
	}
};
DUMPER7_ASSERTS_UBGUPredefinedBezierCurveHepler;

// SharpClass b1-Managed.BPS_PlayerControllerDataCompB1
// 0x0000 (0x00D0 - 0x00D0)
class UBPS_PlayerControllerDataCompB1 final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BPS_PlayerControllerDataCompB1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPS_PlayerControllerDataCompB1")
	}
	static class UBPS_PlayerControllerDataCompB1* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBPS_PlayerControllerDataCompB1>();
	}
};
DUMPER7_ASSERTS_UBPS_PlayerControllerDataCompB1;

// SharpClass b1-Managed.MovieNodeInstance_PerformerSetHiddenInGame
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PerformerSetHiddenInGame final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PerformerSetHiddenInGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PerformerSetHiddenInGame")
	}
	static class UMovieNodeInstance_PerformerSetHiddenInGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PerformerSetHiddenInGame>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PerformerSetHiddenInGame;

// SharpClass b1-Managed.BANS_GSJumpToPosition
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSJumpToPosition final : public UBANS_GSBase
{
public:
	EBGUJumpTargetType                            JumpTarget;                                        // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Height;                                            // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         TargetAddCapsuleHalfHeight : 1;                    // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_50_1 : 7;                                   // 0x0050(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         CalibrationTrans : 1;                              // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_51_1 : 7;                                   // 0x0051(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bResetSceneItemOnFinish : 1;                       // 0x0052(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSJumpToPosition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSJumpToPosition")
	}
	static class UBANS_GSJumpToPosition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSJumpToPosition>();
	}
};
DUMPER7_ASSERTS_UBANS_GSJumpToPosition;

// SharpClass b1-Managed.BAN_SpawnLightningFXActor
// 0x0050 (0x00A0 - 0x0050)
class UBAN_SpawnLightningFXActor final : public UBAN_GSBase
{
public:
	TSoftClassPtr<class UClass>                   Template;                                          // 0x0050(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           SocketNameList;                                    // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	EAttachmentRule                               LocationRule;                                      // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttachmentRule                               RotationRule;                                      // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttachmentRule                               ScaleRule;                                         // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPointsGenType                                GetPointsType;                                     // 0x0094(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_95[0x3];                                       // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         EQSReqID;                                          // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_SpawnLightningFXActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_SpawnLightningFXActor")
	}
	static class UBAN_SpawnLightningFXActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_SpawnLightningFXActor>();
	}
};
DUMPER7_ASSERTS_UBAN_SpawnLightningFXActor;

// SharpClass b1-Managed.MovieNodeInstance_PlayFromMarkedFrame
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PlayFromMarkedFrame final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PlayFromMarkedFrame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PlayFromMarkedFrame")
	}
	static class UMovieNodeInstance_PlayFromMarkedFrame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PlayFromMarkedFrame>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PlayFromMarkedFrame;

// SharpClass b1-Managed.MovieNodeInstance_ShowOrHiddenStreamingLevel
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_ShowOrHiddenStreamingLevel final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_ShowOrHiddenStreamingLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_ShowOrHiddenStreamingLevel")
	}
	static class UMovieNodeInstance_ShowOrHiddenStreamingLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_ShowOrHiddenStreamingLevel>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_ShowOrHiddenStreamingLevel;

// SharpClass b1-Managed.MovieNodeInstance_Finish
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_Finish final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_Finish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_Finish")
	}
	static class UMovieNodeInstance_Finish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_Finish>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_Finish;

// SharpClass b1-Managed.BANS_PlaySkillSequence
// 0x0048 (0x0090 - 0x0048)
class UBANS_PlaySkillSequence final : public UBANS_GSBase
{
public:
	TArray<struct FLevelSequenceConfig>           SequenceList;                                      // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	ESkillCameraRotationType                      RotationType;                                      // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAttachToUnit : 1;                                 // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_5A[0x2];                                       // 0x005A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DummyMeshAttachSocketName;                         // 0x005C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ExtraCameraForSeqBindTag;                          // 0x0064(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bMoveCameraSpringArmRotToNearestAfterAS : 1;       // 0x006C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_6D[0x3];                                       // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TeleportAngleDeg;                                  // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bInCameraBlendTimeUseNotifyStateLength : 1;        // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_75[0x3];                                       // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InCameraBlendTime;                                 // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InCameraBlendFactor;                               // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableCameraAutoBlendOut : 1;                     // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_81[0x3];                                       // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         OutCameraBlendTime;                                // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OutCameraBlendFactor;                              // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_PlaySkillSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_PlaySkillSequence")
	}
	static class UBANS_PlaySkillSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_PlaySkillSequence>();
	}
};
DUMPER7_ASSERTS_UBANS_PlaySkillSequence;

// SharpClass b1-Managed.MovieNodeInstance_PlayerLockTarget
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PlayerLockTarget final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PlayerLockTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PlayerLockTarget")
	}
	static class UMovieNodeInstance_PlayerLockTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PlayerLockTarget>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PlayerLockTarget;

// SharpClass b1-Managed.BGUSceneItemBase
// 0x0028 (0x0330 - 0x0308)
class ABGUSceneItemBase final : public ABGUActorBaseCS
{
public:
	class UStaticMeshComponent*                   StaticMeshComp;                                    // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_SceneItemCommComp*                 SceneItemCommComp;                                 // 0x0310(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USphereComponent*                       SphereCollisionComp;                               // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UBoxComponent*                          BoxCollisionComp;                                  // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UCapsuleComponent*                      CapsuleCollisionComp;                              // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSceneItemBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSceneItemBase")
	}
	static class ABGUSceneItemBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSceneItemBase>();
	}
};
DUMPER7_ASSERTS_ABGUSceneItemBase;

// SharpClass b1-Managed.ProcessTimerFunctionFinder
// 0x0000 (0x0028 - 0x0028)
class UProcessTimerFunctionFinder final : public UObject
{
public:
	void OnCompletion();
	void OnStep();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ProcessTimerFunctionFinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ProcessTimerFunctionFinder")
	}
	static class UProcessTimerFunctionFinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UProcessTimerFunctionFinder>();
	}
};
DUMPER7_ASSERTS_UProcessTimerFunctionFinder;

// SharpClass b1-Managed.BAN_SpawnLightningFXActor_MultiSockets
// 0x0028 (0x0078 - 0x0050)
class UBAN_SpawnLightningFXActor_MultiSockets final : public UBAN_GSBase
{
public:
	class UClass*                                 Template;                                          // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           SocketNameList;                                    // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	EAttachmentRule                               LocationRule;                                      // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttachmentRule                               RotationRule;                                      // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttachmentRule                               ScaleRule;                                         // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EQSReqID;                                          // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_SpawnLightningFXActor_MultiSockets")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_SpawnLightningFXActor_MultiSockets")
	}
	static class UBAN_SpawnLightningFXActor_MultiSockets* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_SpawnLightningFXActor_MultiSockets>();
	}
};
DUMPER7_ASSERTS_UBAN_SpawnLightningFXActor_MultiSockets;

// SharpClass b1-Managed.GSEQT_HasProjectileInRange
// 0x0010 (0x0218 - 0x0208)
class UGSEQT_HasProjectileInRange final : public UGSEQTBase
{
public:
	int32                                         ProjectileID;                                      // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CheckRangeRadius;                                  // 0x020C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bOnly2DCheck : 1;                                  // 0x0210(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetDescriptionDetailsCS() const;
	class FString GetDescriptionTitleCS() const;
	uint8 ShouldPrepareContext() const;
	void PostProcessItems() const;
	void PreProcessItems(const TArray<class AActor*>& ContextActors, const TArray<struct FVector>& ContextLocations) const;
	uint8 ProcessItemCS(class UWorld* World, const struct FVector& ItemLocation, class AActor* ItemActor, class AActor* Querier) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQT_HasProjectileInRange")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQT_HasProjectileInRange")
	}
	static class UGSEQT_HasProjectileInRange* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQT_HasProjectileInRange>();
	}
};
DUMPER7_ASSERTS_UGSEQT_HasProjectileInRange;

// SharpClass b1-Managed.BGUEnvironmentSurfaceEffectMgr
// 0x0000 (0x02B0 - 0x02B0)
class ABGUEnvironmentSurfaceEffectMgr final : public AEnvironmentSurfaceEffectMgr
{
public:
	void ReceiveDestroyed();
	void ReceiveBeginPlay();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void ReceiveTick(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUEnvironmentSurfaceEffectMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUEnvironmentSurfaceEffectMgr")
	}
	static class ABGUEnvironmentSurfaceEffectMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUEnvironmentSurfaceEffectMgr>();
	}
};
DUMPER7_ASSERTS_ABGUEnvironmentSurfaceEffectMgr;

// SharpClass b1-Managed.BUS_SceneInactiveActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SceneInactiveActorDataComp final : public UBUS_FXDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SceneInactiveActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SceneInactiveActorDataComp")
	}
	static class UBUS_SceneInactiveActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SceneInactiveActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SceneInactiveActorDataComp;

// SharpClass b1-Managed.BANS_GSPlayCameraShake
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSPlayCameraShake final : public UBANS_GSBase
{
public:
	class UClass*                                 CameraShake;                                       // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            CamShakeScaleByDistCurve;                          // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EpicenterIsAttach : 1;                             // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_59[0x3];                                       // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SocketName;                                        // 0x005C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         StopWhenNotifyEnded : 1;                           // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_64_1 : 7;                                   // 0x0064(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         Stop_Immediately : 1;                              // 0x0065(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_65_1 : 7;                                   // 0x0065(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableWhenViewTargetIsntPlayer : 1;              // 0x0066(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPlayCameraShake")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPlayCameraShake")
	}
	static class UBANS_GSPlayCameraShake* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPlayCameraShake>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPlayCameraShake;

// SharpClass b1-Managed.BGW_LoadingTipsMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_LoadingTipsMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_LoadingTipsMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_LoadingTipsMgr")
	}
	static class UBGW_LoadingTipsMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_LoadingTipsMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_LoadingTipsMgr;

// SharpClass b1-Managed.BGWDataAsset_PhantomRushRelatedeSkillConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_PhantomRushRelatedeSkillConfig final : public UBGWDataAsset
{
public:
	TArray<int32>                                 PhantomRushAtkSkill;                               // 0x0030(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_PhantomRushRelatedeSkillConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_PhantomRushRelatedeSkillConfig")
	}
	static class UBGWDataAsset_PhantomRushRelatedeSkillConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_PhantomRushRelatedeSkillConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_PhantomRushRelatedeSkillConfig;

// SharpClass b1-Managed.BGW_OnlineAchievement
// 0x0000 (0x0058 - 0x0058)
class UBGW_OnlineAchievement final : public UBGWOnlineAchievement
{
public:
	void OnAchievementsWrittenCompleteCS(uint8 bWasSuccessful);
	void OnQueryAchievementsCompleteCS(uint8 bWasSuccessful);
	void OnStatUpdatedCompleteCS(uint8 bWasSuccessful);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_OnlineAchievement")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_OnlineAchievement")
	}
	static class UBGW_OnlineAchievement* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_OnlineAchievement>();
	}
};
DUMPER7_ASSERTS_UBGW_OnlineAchievement;

// SharpClass b1-Managed.BGW_OnlineActivity
// 0x0000 (0x00E0 - 0x00E0)
class UBGW_OnlineActivity final : public UBGWOnlineActivity
{
public:
	void OnResetAllActiveActivitiesCompleteCS(uint8 bWasSuccessful);
	void OnSetActivityAvailabilityCompleteCS(uint8 bWasSuccessful);
	void OnGameActivityActivationCompleteCS(const class FString& sActivityId, const class FString& sSessionStr);
	void OnSetActivityPriorityCompleteCS(uint8 bWasSuccessful);
	void OnResumeActivityCompleteCS(uint8 bWasSuccessful);
	void OnStartActivityCompleteCS(uint8 bWasSuccessful);
	void OnEndActivityCompleteCS(uint8 bWasSuccessful);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_OnlineActivity")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_OnlineActivity")
	}
	static class UBGW_OnlineActivity* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_OnlineActivity>();
	}
};
DUMPER7_ASSERTS_UBGW_OnlineActivity;

// SharpClass b1-Managed.BGW_OnlineCloud
// 0x0000 (0x00D8 - 0x00D8)
class UBGW_OnlineCloud final : public UBGWOnlineCloud
{
public:
	void OnWriteUserCloudFileCompleteCS(const class FString& Filename, uint8 bWasSuccessful);
	void OnEnumerateUserFilesCompleteCS(uint8 bWasSuccessful);
	void OnDeleteUserFilesCompleteCS(const class FString& Filename, uint8 bWasSuccessful);
	void OnReadUserFilesCompleteCS(const class FString& Filename, uint8 bWasSuccessful);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_OnlineCloud")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_OnlineCloud")
	}
	static class UBGW_OnlineCloud* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_OnlineCloud>();
	}
};
DUMPER7_ASSERTS_UBGW_OnlineCloud;

// SharpClass b1-Managed.BANS_GSModifyDestructible
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSModifyDestructible final : public UBANS_GSBase
{
public:
	EGSDestructibleModifyType                     ModifyType;                                        // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGSHitDestructibleImpulseType                 ImpulseType;                                       // 0x0049(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGSHitDestructibleStrengthLevel               ImpulseStrengthLevel;                              // 0x004A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4B[0x1];                                       // 0x004B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ImpulseStrength;                                   // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDestructibleMassLevel                        MassLevel;                                         // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDestructibleStrengthLevel                    StrengthLevel;                                     // 0x0051(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSModifyDestructible")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSModifyDestructible")
	}
	static class UBANS_GSModifyDestructible* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSModifyDestructible>();
	}
};
DUMPER7_ASSERTS_UBANS_GSModifyDestructible;

// SharpClass b1-Managed.BGW_OnlineIdentity
// 0x0000 (0x0058 - 0x0058)
class UBGW_OnlineIdentity final : public UBGWOnlineIdentity
{
public:
	void OnGetUserPrivilegeCompleteCS(EBGWUserPrivileges Privilege, EBGWPrivilegeResult PrivilegeResult);
	void OnRecvAntiAddictionActionCS(const class FString& RecvActionsJsonStr);
	void OnLoginCompletedCS(uint8 bSuccessful);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_OnlineIdentity")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_OnlineIdentity")
	}
	static class UBGW_OnlineIdentity* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_OnlineIdentity>();
	}
};
DUMPER7_ASSERTS_UBGW_OnlineIdentity;

// SharpClass b1-Managed.BANS_GSAISkillFeature
// 0x0028 (0x0070 - 0x0048)
class UBANS_GSAISkillFeature final : public UBANS_GSBase
{
public:
	float                                         DurationTime;                                      // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsUseNotifyTime : 1;                               // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4D[0x3];                                       // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSectorParam                           SectorParam;                                       // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRectParam                             RectParam;                                         // 0x0060(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAISkillFeature")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAISkillFeature")
	}
	static class UBANS_GSAISkillFeature* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAISkillFeature>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAISkillFeature;

// SharpClass b1-Managed.BED_MovieNode_ManipulateStreamingSource
// 0x0018 (0x02B8 - 0x02A0)
class UBED_MovieNode_ManipulateStreamingSource final : public UBED_MovieNode
{
public:
	uint8                                         bEnable : 1;                                       // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A1[0x7];                                      // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FVector>                        StreamingSourcePositions;                          // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_ManipulateStreamingSource")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_ManipulateStreamingSource")
	}
	static class UBED_MovieNode_ManipulateStreamingSource* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_ManipulateStreamingSource>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_ManipulateStreamingSource;

// SharpClass b1-Managed.BED_QuestNode_SetInteractState
// 0x0038 (0x02D8 - 0x02A0)
class UBED_QuestNode_SetInteractState final : public UBED_QuestNode
{
public:
	uint8                                         InteractState : 1;                                 // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          NotifySceneActor;                                  // 0x02A4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         ByChallengeLevel : 1;                              // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B5[0x3];                                      // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ChallengeId;                                       // 0x02B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2BC[0x4];                                      // 0x02BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParamArray                     InteractorList;                                    // 0x02C0(0x0010)(Edit, NativeAccessSpecifierPublic)
	uint8                                         IngoreHideLogic : 1;                               // 0x02D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_SetInteractState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_SetInteractState")
	}
	static class UBED_QuestNode_SetInteractState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_SetInteractState>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_SetInteractState;

// SharpClass b1-Managed.BGWProceduralMapBlockMappingDataAsset
// 0x0050 (0x0080 - 0x0030)
class UBGWProceduralMapBlockMappingDataAsset final : public UBGWDataAsset
{
public:
	TMap<EMapCatFlag, struct FSoftObjectPath>     MapBlockMapping;                                   // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWProceduralMapBlockMappingDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWProceduralMapBlockMappingDataAsset")
	}
	static class UBGWProceduralMapBlockMappingDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWProceduralMapBlockMappingDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWProceduralMapBlockMappingDataAsset;

// SharpClass b1-Managed.BED_BehaviorNode_BeHurt
// 0x0030 (0x02D0 - 0x02A0)
class UBED_BehaviorNode_BeHurt final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	EValueCompareOperationType                    CompareOperationType;                              // 0x02B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B5[0x3];                                      // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         DmgValue;                                          // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDetectedUnitType                             UnitType_Attacker;                                 // 0x02BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2BD[0x3];                                      // 0x02BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit_Attacker;                                // 0x02C0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_BeHurt")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_BeHurt")
	}
	static class UBED_BehaviorNode_BeHurt* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_BeHurt>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_BeHurt;

// SharpClass b1-Managed.Bed_MovieNode_WarmingUp
// 0x0058 (0x02F8 - 0x02A0)
class UBed_MovieNode_WarmingUp final : public UBED_MovieNode
{
public:
	TArray<struct FLevelSequenceConfig>           StartSequences;                                    // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         bUseMarkFrameLoop : 1;                             // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B0_1 : 7;                                  // 0x02B0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseCinematicCamera : 1;                           // 0x02B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B2[0x2];                                      // 0x02B2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CameraBlendInTime;                                 // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EViewTargetBlendFunction                      CameraBlendInFunction;                             // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraBlendInFuncExp;                              // 0x02BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           StreamingLevelNameList;                            // 0x02C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  Performers;                                        // 0x02D0(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         AssociationUnitInfoConfigId;                       // 0x02F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAssociationUnitSpawnType                     AssociationUnitSpawnInfoSpawnType;                 // 0x02F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseAsyncLoad : 1;                                 // 0x02F5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("Bed_MovieNode_WarmingUp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"Bed_MovieNode_WarmingUp")
	}
	static class UBed_MovieNode_WarmingUp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBed_MovieNode_WarmingUp>();
	}
};
DUMPER7_ASSERTS_UBed_MovieNode_WarmingUp;

// SharpClass b1-Managed.BIS_LevelManager
// 0x0000 (0x0028 - 0x0028)
class UBIS_LevelManager final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BIS_LevelManager")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BIS_LevelManager")
	}
	static class UBIS_LevelManager* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBIS_LevelManager>();
	}
};
DUMPER7_ASSERTS_UBIS_LevelManager;

// SharpClass b1-Managed.BUS_ActionTriggerConfigComp
// 0x0048 (0x0110 - 0x00C8)
class UBUS_ActionTriggerConfigComp final : public UActorEditCompBase
{
public:
	ETargetActionType                             TargetActionType;                                  // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseManualSelect : 1;                               // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_CA[0x6];                                       // 0x00CA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class ABGUCharacter*>                  TargetList;                                        // 0x00D0(0x0010)(Edit, NativeAccessSpecifierPublic)
	uint8                                         UseAreaSelect : 1;                                 // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_E1[0x7];                                       // 0x00E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class ABGUSelectAreaActor*>            AreaList;                                          // 0x00E8(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<int32>                                 ResIDList;                                         // 0x00F8(0x0010)(Edit, NativeAccessSpecifierPublic)
	uint8                                         bSelectUnitHasTarget : 1;                          // 0x0108(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_108_1 : 7;                                  // 0x0108(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSelectPassiveUnit : 1;                            // 0x0109(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ActionTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ActionTriggerConfigComp")
	}
	static class UBUS_ActionTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ActionTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ActionTriggerConfigComp;

// SharpClass b1-Managed.BGW_LevelStreamingManger
// 0x0000 (0x0028 - 0x0028)
class UBGW_LevelStreamingManger final : public UGameInstanceSystemBaseUObj
{
public:
	void OnUnloadLevelStreamingFinish(int32 ActionID, int32 Linkage);
	void OnLoadLevelStreamingFinish(int32 ActionID, int32 Linkage);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_LevelStreamingManger")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_LevelStreamingManger")
	}
	static class UBGW_LevelStreamingManger* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_LevelStreamingManger>();
	}
};
DUMPER7_ASSERTS_UBGW_LevelStreamingManger;

// SharpClass b1-Managed.BGG_GameModeDataCompStartUp
// 0x0000 (0x00D0 - 0x00D0)
class UBGG_GameModeDataCompStartUp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGG_GameModeDataCompStartUp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGG_GameModeDataCompStartUp")
	}
	static class UBGG_GameModeDataCompStartUp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGG_GameModeDataCompStartUp>();
	}
};
DUMPER7_ASSERTS_UBGG_GameModeDataCompStartUp;

// SharpClass b1-Managed.ComparerInit
// 0x0000 (0x0028 - 0x0028)
class UComparerInit final : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ComparerInit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ComparerInit")
	}
	static class UComparerInit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UComparerInit>();
	}
};
DUMPER7_ASSERTS_UComparerInit;

// SharpClass b1-Managed.GSScrollBox
// 0x0058 (0x0430 - 0x03D8)
class b1_Managed::UGSScrollBox : public UBUI_Widget
{
public:
	uint8                                         UseGamepadInput : 1;                               // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D8_1 : 7;                                  // 0x03D8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseComb : 1;                                       // 0x03D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D9_1 : 7;                                  // 0x03D9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedTouch : 1;                                     // 0x03DA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EOrientation                                  Orientation;                                       // 0x03DB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TopSpacerLength;                                   // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BottomSpacerLength;                                // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavigationPadding;                                 // 0x03E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESlateVisibility                              ScrollBarVisibility;                               // 0x03E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AlwayShowScrollBar : 1;                            // 0x03E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3EA[0x6];                                      // 0x03EA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class b1_Managed::UGSRetainerBox*             RetainerBox;                                       // 0x03F0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EScrollConsumeType                            ScrollConsumeType;                                 // 0x03F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3F9[0x3];                                      // 0x03F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FScrollInputData                       ScrollInputParams;                                 // 0x03FC(0x0014)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FScrollData                            ScrollParams;                                      // 0x0410(0x0018)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AlwayNeedUpdateParams : 1;                         // 0x0428(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_428_1 : 7;                                  // 0x0428(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedUpdateParams : 1;                              // 0x0429(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void OnMouseLeave(const struct FPointerEvent& MouseEvent);
	void OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	void ScrollOffsetChanged(float CurrentOffset);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL_FULLNAME("SharpClass b1-Managed.GSScrollBox")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSScrollBox")
	}
	static class b1_Managed::UGSScrollBox* GetDefaultObj()
	{
		return GetDefaultObjImpl<b1_Managed::UGSScrollBox>();
	}
};
DUMPER7_ASSERTS_b1_Managed__UGSScrollBox;

// SharpClass b1-Managed.BUS_UnitTeamMngConfigComp
// 0x0050 (0x0118 - 0x00C8)
class UBUS_UnitTeamMngConfigComp final : public UActorEditCompBase
{
public:
	TMap<class FString, struct FUnitTeam>         TeamList;                                          // 0x00C8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_UnitTeamMngConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_UnitTeamMngConfigComp")
	}
	static class UBUS_UnitTeamMngConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_UnitTeamMngConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_UnitTeamMngConfigComp;

// SharpClass b1-Managed.B1OnlineSessionCS
// 0x0000 (0x0028 - 0x0028)
class UB1OnlineSessionCS final : public UB1OnlineSession
{
public:
	void HandleDisconnectCS(class UWorld* World, class UNetDriver* NetDriver);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1OnlineSessionCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1OnlineSessionCS")
	}
	static class UB1OnlineSessionCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UB1OnlineSessionCS>();
	}
};
DUMPER7_ASSERTS_UB1OnlineSessionCS;

// SharpClass b1-Managed.B1ReplicationGraphCS
// 0x0000 (0x05A0 - 0x05A0)
class UB1ReplicationGraphCS : public UB1ReplicationGraph
{
public:
	void RemoveNetworkActorCS(class AActor* Actor);
	void AddNetworkActorCS(class AActor* Actor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1ReplicationGraphCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1ReplicationGraphCS")
	}
	static class UB1ReplicationGraphCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UB1ReplicationGraphCS>();
	}
};
DUMPER7_ASSERTS_UB1ReplicationGraphCS;

// SharpClass b1-Managed.BGWDataAsset_CoinDropFXNumConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_CoinDropFXNumConfig final : public UBGWDataAsset
{
public:
	TArray<struct FCoinFXNum>                     CoinDropFXNumArray;                                // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_CoinDropFXNumConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_CoinDropFXNumConfig")
	}
	static class UBGWDataAsset_CoinDropFXNumConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_CoinDropFXNumConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_CoinDropFXNumConfig;

// SharpClass b1-Managed.B1ReplicationGraphForStandAloneHookCS
// 0x0000 (0x05A0 - 0x05A0)
class UB1ReplicationGraphForStandAloneHookCS final : public UB1ReplicationGraphCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1ReplicationGraphForStandAloneHookCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1ReplicationGraphForStandAloneHookCS")
	}
	static class UB1ReplicationGraphForStandAloneHookCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UB1ReplicationGraphForStandAloneHookCS>();
	}
};
DUMPER7_ASSERTS_UB1ReplicationGraphForStandAloneHookCS;

// SharpClass b1-Managed.B1ReplicationGraphNode_ClientAlwaysRelevant
// 0x0000 (0x0080 - 0x0080)
class UB1ReplicationGraphNode_ClientAlwaysRelevant final : public UB1ReplicationGraphNode_CSBase
{
public:
	void GatherActorListsForConnectionCS(class APlayerController* PlayerController);
	uint8 NotifyRemoveNetworkActorCS(class AActor* Actor, uint8 bWarnIfNotFound);
	void NotifyAddNetworkActorCS(class AActor* Actor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1ReplicationGraphNode_ClientAlwaysRelevant")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1ReplicationGraphNode_ClientAlwaysRelevant")
	}
	static class UB1ReplicationGraphNode_ClientAlwaysRelevant* GetDefaultObj()
	{
		return GetDefaultObjImpl<UB1ReplicationGraphNode_ClientAlwaysRelevant>();
	}
};
DUMPER7_ASSERTS_UB1ReplicationGraphNode_ClientAlwaysRelevant;

// SharpClass b1-Managed.B1ReplicationGraphOnline
// 0x0000 (0x05A0 - 0x05A0)
class UB1ReplicationGraphOnline final : public UB1ReplicationGraphCS
{
public:
	uint8 ShouldServerMultiCastRPCForPlayerCS(class APlayerController* Controller, class AActor* Actor, int64 FuncAddr);
	void InitGlobalActorClassSettingsCS();
	void InitConnectionGraphNodesCS(class UNetReplicationGraphConnection* RepGraphConnection);
	void RemoveNetworkActorCS(class AActor* Actor);
	void GSNetworkRemapPathCS(class UObject* Outer_0, const class FString& OriginName, class FString* Name_0);
	void AddNetworkActorCS(class AActor* Actor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1ReplicationGraphOnline")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1ReplicationGraphOnline")
	}
	static class UB1ReplicationGraphOnline* GetDefaultObj()
	{
		return GetDefaultObjImpl<UB1ReplicationGraphOnline>();
	}
};
DUMPER7_ASSERTS_UB1ReplicationGraphOnline;

// SharpClass b1-Managed.GSEQC_SummonContext
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_SummonContext final : public UGSEQCBase
{
public:
	void ProvideActorsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_SummonContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_SummonContext")
	}
	static class UGSEQC_SummonContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_SummonContext>();
	}
};
DUMPER7_ASSERTS_UGSEQC_SummonContext;

// SharpClass b1-Managed.BGP_PlayerCameraManagerCS
// 0x0000 (0x3890 - 0x3890)
class ABGP_PlayerCameraManagerCS : public ABGPPlayerCameraManager
{
public:
	void OnViewTargetChangedCS(class APlayerController* PC, class AActor* OldViewTarget, class AActor* NewViewTarget);
	void OnBlendCompleteCS();
	void SetViewTargetCS(class AActor* NewViewTarget, const struct FViewTargetTransitionParams& TransitionParams);
	void UpdateCameraCS(float DeltaTime);
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGP_PlayerCameraManagerCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGP_PlayerCameraManagerCS")
	}
	static class ABGP_PlayerCameraManagerCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGP_PlayerCameraManagerCS>();
	}
};
DUMPER7_ASSERTS_ABGP_PlayerCameraManagerCS;

// SharpClass b1-Managed.BGWDataAsset_ManualSplineMoveAnimConfig
// 0x0098 (0x00C8 - 0x0030)
class UBGWDataAsset_ManualSplineMoveAnimConfig final : public UBGWDataAsset
{
public:
	class UBGWDataAsset_B1DBC*                    BeginMoveDBC;                                      // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_B1DBC*                    EndMoveDBC;                                        // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_B1DBC*                    MovingDBC;                                         // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EManualSplineMoveCameraType                   CameraType;                                        // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RotationBlendTime;                                 // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EManualSplineMoveDirectionType                DirectionType;                                     // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LockDirectionDeltaAngle;                           // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxWalkSpeed;                                      // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAcceleration;                                   // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AMBeginMove;                                       // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AMEndMoveForward;                                  // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AMEndMoveBackward;                                 // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASIdleForward;                                     // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASIdleBackward;                                    // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStartForward;                                    // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStartBackward;                                   // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLoopForward;                                     // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLoopBackward;                                    // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStopForward;                                     // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStopBackward;                                    // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASTurnF2B;                                         // 0x00B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASTurnB2F;                                         // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_ManualSplineMoveAnimConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_ManualSplineMoveAnimConfig")
	}
	static class UBGWDataAsset_ManualSplineMoveAnimConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_ManualSplineMoveAnimConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_ManualSplineMoveAnimConfig;

// SharpClass b1-Managed.GSLocalPlayerCS
// 0x0000 (0x02A0 - 0x02A0)
class UGSLocalPlayerCS final : public UGSLocalPlayer
{
public:
	class FString GetGameLoginOptionsCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSLocalPlayerCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSLocalPlayerCS")
	}
	static class UGSLocalPlayerCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSLocalPlayerCS>();
	}
};
DUMPER7_ASSERTS_UGSLocalPlayerCS;

// SharpClass b1-Managed.BUS_SkillSequenceComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_SkillSequenceComp final : public UActorCompBaseUObj
{
public:
	void OnFinished();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SkillSequenceComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SkillSequenceComp")
	}
	static class UBUS_SkillSequenceComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SkillSequenceComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SkillSequenceComp;

// SharpClass b1-Managed.DA_PCSEW_KJLRandomLightningConfig
// 0x0080 (0x00B0 - 0x0030)
class UDA_PCSEW_KJLRandomLightningConfig final : public UBGWDataAsset
{
public:
	int32                                         BulletID;                                          // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 PointGeneratorTag;                                 // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LimitDistance_ToPlayer;                            // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DummyActiveDistance;                               // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DummyFXCompTag;                                    // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         LightningBeam;                                     // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 LightningEndParamName;                             // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         SocketList;                                        // 0x0070(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         DummyBulletNum;                                    // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_84[0x4];                                       // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                EndPos_Noise;                                      // 0x0088(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              RandomInterval;                                    // 0x00A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("DA_PCSEW_KJLRandomLightningConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"DA_PCSEW_KJLRandomLightningConfig")
	}
	static class UDA_PCSEW_KJLRandomLightningConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UDA_PCSEW_KJLRandomLightningConfig>();
	}
};
DUMPER7_ASSERTS_UDA_PCSEW_KJLRandomLightningConfig;

// SharpClass b1-Managed.MovieNodeInstance_AfterPlay
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_AfterPlay final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_AfterPlay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_AfterPlay")
	}
	static class UMovieNodeInstance_AfterPlay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_AfterPlay>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_AfterPlay;

// SharpClass b1-Managed.MovieNodeInstance_BeforePlay
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_BeforePlay final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_BeforePlay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_BeforePlay")
	}
	static class UMovieNodeInstance_BeforePlay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_BeforePlay>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_BeforePlay;

// SharpClass b1-Managed.BUS_AKMgrComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_AKMgrComp final : public UActorCompBaseUObj
{
public:
	void OnAkCompAutoDestroyed(class UAkComponent* AkComp);
	void OnAkEventCallBack(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AKMgrComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AKMgrComp")
	}
	static class UBUS_AKMgrComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AKMgrComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AKMgrComp;

// SharpClass b1-Managed.MovieNodeInstance_PerformerAddBuff
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PerformerAddBuff final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PerformerAddBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PerformerAddBuff")
	}
	static class UMovieNodeInstance_PerformerAddBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PerformerAddBuff>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PerformerAddBuff;

// SharpClass b1-Managed.MovieNodeInstance_PerformerCatchTarget
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PerformerCatchTarget final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PerformerCatchTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PerformerCatchTarget")
	}
	static class UMovieNodeInstance_PerformerCatchTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PerformerCatchTarget>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PerformerCatchTarget;

// SharpClass b1-Managed.MovieNodeInstance_PlayEnd
// 0x0000 (0x0028 - 0x0028)
class UMovieNodeInstance_PlayEnd final : public UMovieNodeInstance
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MovieNodeInstance_PlayEnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MovieNodeInstance_PlayEnd")
	}
	static class UMovieNodeInstance_PlayEnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMovieNodeInstance_PlayEnd>();
	}
};
DUMPER7_ASSERTS_UMovieNodeInstance_PlayEnd;

// SharpClass b1-Managed.BUS_BGUDataComp
// 0x0000 (0x00E0 - 0x00E0)
class UBUS_BGUDataComp : public UBUS_BGUDataCompBase
{
public:
	void LateECSBeginPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BGUDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BGUDataComp")
	}
	static class UBUS_BGUDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BGUDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BGUDataComp;

// SharpClass b1-Managed.QuestTimerFuncBinder
// 0x0000 (0x0028 - 0x0028)
class UQuestTimerFuncBinder final : public UObject
{
public:
	void OnCompletion();
	void OnStep();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("QuestTimerFuncBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"QuestTimerFuncBinder")
	}
	static class UQuestTimerFuncBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UQuestTimerFuncBinder>();
	}
};
DUMPER7_ASSERTS_UQuestTimerFuncBinder;

// SharpClass b1-Managed.BGW_StaminaConfig
// 0x0060 (0x0090 - 0x0030)
class UBGW_StaminaConfig final : public UBGWDataAsset
{
public:
	class UMaterialInstance*                      StaminaMI;                                         // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           StaminaMPC;                                        // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FStaminaTextureInfo>            StaminaParamList;                                  // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UCurveFloat*                            StaminaRecoverCurve1;                              // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaminaRecoverCurveLength1;                        // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5C[0x4];                                       // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            StaminaRecoverCurve2;                              // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaminaRecoverCurveLength2;                        // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            StaminaCostCurve;                                  // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaminaCostCurveLength;                            // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7C[0x4];                                       // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            StaminaWarnCurve;                                  // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaminaWarnCurveLength;                            // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_StaminaConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_StaminaConfig")
	}
	static class UBGW_StaminaConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_StaminaConfig>();
	}
};
DUMPER7_ASSERTS_UBGW_StaminaConfig;

// SharpClass b1-Managed.GSEQG_SyncAnimationGuestPointGenerator
// 0x0030 (0x0138 - 0x0108)
class UGSEQG_SyncAnimationGuestPointGenerator final : public UGSEQGBase_ProjectedPoint
{
public:
	float                                         StartSyncGuestDistance;                            // 0x0108(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BeforeSyncGuestMoveDistance;                       // 0x010C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CirclePointsCount;                                 // 0x0110(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_114[0x4];                                      // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 GuestUnitGuid;                                     // 0x0118(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleCostWeight;                                   // 0x0128(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistanceCostWeight;                                // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDrawDebug : 1;                                    // 0x0130(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_SyncAnimationGuestPointGenerator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_SyncAnimationGuestPointGenerator")
	}
	static class UGSEQG_SyncAnimationGuestPointGenerator* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_SyncAnimationGuestPointGenerator>();
	}
};
DUMPER7_ASSERTS_UGSEQG_SyncAnimationGuestPointGenerator;

// SharpClass b1-Managed.BGW_MovieManager
// 0x0000 (0x0028 - 0x0028)
class UBGW_MovieManager final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_MovieManager")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_MovieManager")
	}
	static class UBGW_MovieManager* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_MovieManager>();
	}
};
DUMPER7_ASSERTS_UBGW_MovieManager;

// SharpClass b1-Managed.AFNearestEnemy
// 0x0008 (0x0038 - 0x0030)
class UAFNearestEnemy final : public UAttentionFeatureBase
{
public:
	class ACharacter*                             EnemyCharacter;                                    // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AFNearestEnemy")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AFNearestEnemy")
	}
	static class UAFNearestEnemy* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAFNearestEnemy>();
	}
};
DUMPER7_ASSERTS_UAFNearestEnemy;

// SharpClass b1-Managed.AFSkillArea
// 0x0000 (0x0030 - 0x0030)
class UAFSkillArea final : public UAttentionFeatureBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AFSkillArea")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AFSkillArea")
	}
	static class UAFSkillArea* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAFSkillArea>();
	}
};
DUMPER7_ASSERTS_UAFSkillArea;

// SharpClass b1-Managed.AFAttackableEnemy
// 0x0010 (0x0040 - 0x0030)
class UAFAttackableEnemy final : public UAttentionFeatureBase
{
public:
	TArray<class ABGUCharacterCS*>                EnemyActors;                                       // 0x0030(0x0010)(NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AFAttackableEnemy")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AFAttackableEnemy")
	}
	static class UAFAttackableEnemy* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAFAttackableEnemy>();
	}
};
DUMPER7_ASSERTS_UAFAttackableEnemy;

// SharpClass b1-Managed.BAMoveSkill
// 0x0008 (0x0048 - 0x0040)
class UBAMoveSkill final : public UBasicActionBase
{
public:
	class UAIReqMoveSkill*                        ReqMoveSkill;                                      // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAMoveSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAMoveSkill")
	}
	static class UBAMoveSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAMoveSkill>();
	}
};
DUMPER7_ASSERTS_UBAMoveSkill;

// SharpClass b1-Managed.AIFeatureTestInfo
// 0x0048 (0x0070 - 0x0028)
class UAIFeatureTestInfo final : public UObject
{
public:
	TArray<EAIAttentionFeatureType>               RequiredFeatureList;                               // 0x0028(0x0010)(NativeAccessSpecifierPublic)
	TArray<uint8>                                 InverseList;                                       // 0x0038(0x0010)(NativeAccessSpecifierPublic)
	TArray<EPointTestType>                        FeatureTestList;                                   // 0x0048(0x0010)(NativeAccessSpecifierPublic)
	TArray<struct FCheckAngleTest>                CheckAngleTestList;                                // 0x0058(0x0010)(NativeAccessSpecifierPublic)
	struct FDistanceTest                          DistanceTest;                                      // 0x0068(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AIFeatureTestInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AIFeatureTestInfo")
	}
	static class UAIFeatureTestInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAIFeatureTestInfo>();
	}
};
DUMPER7_ASSERTS_UAIFeatureTestInfo;

// SharpClass b1-Managed.AIReqMoveToLoc
// 0x0000 (0x0048 - 0x0048)
class UAIReqMoveToLoc final : public UAIRequestBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AIReqMoveToLoc")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AIReqMoveToLoc")
	}
	static class UAIReqMoveToLoc* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAIReqMoveToLoc>();
	}
};
DUMPER7_ASSERTS_UAIReqMoveToLoc;

// SharpClass b1-Managed.AIReqMoveToActor
// 0x0000 (0x0048 - 0x0048)
class UAIReqMoveToActor final : public UAIRequestBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AIReqMoveToActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AIReqMoveToActor")
	}
	static class UAIReqMoveToActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAIReqMoveToActor>();
	}
};
DUMPER7_ASSERTS_UAIReqMoveToActor;

// SharpClass b1-Managed.BAID_AssistStateCheck
// 0x0008 (0x0098 - 0x0090)
class UBAID_AssistStateCheck final : public UBAID_Base
{
public:
	EPartnerAssistState                           AssistState;                                       // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_AssistStateCheck")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_AssistStateCheck")
	}
	static class UBAID_AssistStateCheck* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_AssistStateCheck>();
	}
};
DUMPER7_ASSERTS_UBAID_AssistStateCheck;

// SharpClass b1-Managed.BAID_BulletNumCheck
// 0x0010 (0x00A0 - 0x0090)
class UBAID_BulletNumCheck final : public UBAID_Base
{
public:
	int32                                         ProjectileIDFilter;                                // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UperNumber;                                        // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DestroyTimeFilter;                                 // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_BulletNumCheck")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_BulletNumCheck")
	}
	static class UBAID_BulletNumCheck* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_BulletNumCheck>();
	}
};
DUMPER7_ASSERTS_UBAID_BulletNumCheck;

// SharpClass b1-Managed.BAID_CheckAttackValid
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckAttackValid final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckAttackValid")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckAttackValid")
	}
	static class UBAID_CheckAttackValid* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckAttackValid>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckAttackValid;

// SharpClass b1-Managed.BAID_CheckBuffLayer
// 0x0010 (0x00A0 - 0x0090)
class UBAID_CheckBuffLayer final : public UBAID_Base
{
public:
	uint8                                         isUpper : 1;                                       // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_91[0x3];                                       // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         BuffID;                                            // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CheckTargetType;                                   // 0x009C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckBuffLayer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckBuffLayer")
	}
	static class UBAID_CheckBuffLayer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckBuffLayer>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckBuffLayer;

// SharpClass b1-Managed.BAID_CheckBuffLayersFromBuffGroup
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckBuffLayersFromBuffGroup final : public UBAID_Base
{
public:
	int32                                         BuffGroupID;                                       // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TotalLayerCount;                                   // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckBuffLayersFromBuffGroup")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckBuffLayersFromBuffGroup")
	}
	static class UBAID_CheckBuffLayersFromBuffGroup* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckBuffLayersFromBuffGroup>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckBuffLayersFromBuffGroup;

// SharpClass b1-Managed.BAID_CheckCacheSceneItem
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckCacheSceneItem final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckCacheSceneItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckCacheSceneItem")
	}
	static class UBAID_CheckCacheSceneItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckCacheSceneItem>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckCacheSceneItem;

// SharpClass b1-Managed.BAID_CheckCurRamdomComboLength
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckCurRamdomComboLength final : public UBAID_Base
{
public:
	int32                                         ComboLengthYouWant;                                // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PreferCloser : 1;                                  // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckCurRamdomComboLength")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckCurRamdomComboLength")
	}
	static class UBAID_CheckCurRamdomComboLength* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckCurRamdomComboLength>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckCurRamdomComboLength;

// SharpClass b1-Managed.BUS_ProceduralMapGeneratorDataConfigComp
// 0x0018 (0x00E0 - 0x00C8)
class UBUS_ProceduralMapGeneratorDataConfigComp final : public UActorEditCompBase
{
public:
	class UBGWProceduralMapConfigDataAsset*       MapConfigDataAsset;                                // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWProceduralMapBlockMappingDataAsset* MapBlockMappingInfo;                               // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWCustomLightConfigDataAsset*         MapCustsomLightConfigs;                            // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProceduralMapGeneratorDataConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProceduralMapGeneratorDataConfigComp")
	}
	static class UBUS_ProceduralMapGeneratorDataConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProceduralMapGeneratorDataConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProceduralMapGeneratorDataConfigComp;

// SharpClass b1-Managed.BAID_CheckCurTargetState
// 0x0028 (0x00B8 - 0x0090)
class UBAID_CheckCurTargetState final : public UBAID_Base
{
public:
	TArray<EBGUUnitState>                         UnitStateCheckList;                                // 0x0090(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<EBGUSimpleState>                       SimpleStateCheckList;                              // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         UsePlayerForTarget : 1;                            // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckCurTargetState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckCurTargetState")
	}
	static class UBAID_CheckCurTargetState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckCurTargetState>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckCurTargetState;

// SharpClass b1-Managed.BAID_CheckEscapeWay
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckEscapeWay final : public UBAID_Base
{
public:
	EscapeWay                                     EscapeWay;                                         // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckEscapeWay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckEscapeWay")
	}
	static class UBAID_CheckEscapeWay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckEscapeWay>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckEscapeWay;

// SharpClass b1-Managed.BAID_CheckFSMStateActive
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckFSMStateActive final : public UBAID_Base
{
public:
	EBGUFSMStateName                              FsmState;                                          // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckFSMStateActive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckFSMStateActive")
	}
	static class UBAID_CheckFSMStateActive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckFSMStateActive>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckFSMStateActive;

// SharpClass b1-Managed.BAID_CheckHPIsLow
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckHPIsLow final : public UBAID_Base
{
public:
	float                                         HpLowPercent;                                      // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDoOnce : 1;                                       // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckHPIsLow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckHPIsLow")
	}
	static class UBAID_CheckHPIsLow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckHPIsLow>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckHPIsLow;

// SharpClass b1-Managed.BAID_CheckHasPointSetByRegisterID
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckHasPointSetByRegisterID final : public UBAID_Base
{
public:
	int32                                         RegisterID;                                        // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PointMinNum;                                       // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckHasPointSetByRegisterID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckHasPointSetByRegisterID")
	}
	static class UBAID_CheckHasPointSetByRegisterID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckHasPointSetByRegisterID>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckHasPointSetByRegisterID;

// SharpClass b1-Managed.BAID_CheckIsUnitActive
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckIsUnitActive final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckIsUnitActive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckIsUnitActive")
	}
	static class UBAID_CheckIsUnitActive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckIsUnitActive>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckIsUnitActive;

// SharpClass b1-Managed.BAID_CheckMoveValid
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckMoveValid final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckMoveValid")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckMoveValid")
	}
	static class UBAID_CheckMoveValid* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckMoveValid>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckMoveValid;

// SharpClass b1-Managed.BAID_CheckSurpriseSkill
// 0x0000 (0x0090 - 0x0090)
class UBAID_CheckSurpriseSkill final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckSurpriseSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckSurpriseSkill")
	}
	static class UBAID_CheckSurpriseSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckSurpriseSkill>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckSurpriseSkill;

// SharpClass b1-Managed.BAID_CheckTargetAttackTime
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckTargetAttackTime final : public UBAID_Base
{
public:
	float                                         Time;                                              // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ConsiSelfIsLastAttacker : 1;                       // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckTargetAttackTime")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckTargetAttackTime")
	}
	static class UBAID_CheckTargetAttackTime* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckTargetAttackTime>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckTargetAttackTime;

// SharpClass b1-Managed.BAID_CheckTargetFSMStateActive
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckTargetFSMStateActive final : public UBAID_Base
{
public:
	EBGUFSMStateName                              FsmState;                                          // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckTargetFSMStateActive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckTargetFSMStateActive")
	}
	static class UBAID_CheckTargetFSMStateActive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckTargetFSMStateActive>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckTargetFSMStateActive;

// SharpClass b1-Managed.BAID_CheckTargetInAngle
// 0x0020 (0x00B0 - 0x0090)
class UBAID_CheckTargetInAngle final : public UBAID_Base
{
public:
	float                                         LeftAngle;                                         // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightAngle;                                        // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseSocketDirection : 1;                            // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_99[0x3];                                       // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DirectionBaseSocket;                               // 0x009C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ForwardSocket;                                     // 0x00A4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckTargetInAngle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckTargetInAngle")
	}
	static class UBAID_CheckTargetInAngle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckTargetInAngle>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckTargetInAngle;

// SharpClass b1-Managed.BAID_CheckUnitHasSimpleState
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckUnitHasSimpleState final : public UBAID_Base
{
public:
	EBGUSimpleState                               UnitSimpleState;                                   // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsCheckTarget : 1;                                 // 0x0091(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckUnitHasSimpleState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckUnitHasSimpleState")
	}
	static class UBAID_CheckUnitHasSimpleState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckUnitHasSimpleState>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckUnitHasSimpleState;

// SharpClass b1-Managed.BAID_CheckUnitHasState
// 0x0008 (0x0098 - 0x0090)
class UBAID_CheckUnitHasState final : public UBAID_Base
{
public:
	EBGUUnitState                                 UnitState;                                         // 0x0090(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsCheckTarget : 1;                                 // 0x0091(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_CheckUnitHasState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_CheckUnitHasState")
	}
	static class UBAID_CheckUnitHasState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_CheckUnitHasState>();
	}
};
DUMPER7_ASSERTS_UBAID_CheckUnitHasState;

// SharpClass b1-Managed.BAID_EnvironmentChangeCheck
// 0x0008 (0x0098 - 0x0090)
class UBAID_EnvironmentChangeCheck final : public UBAID_Base
{
public:
	float                                         SwitchSchedule;                                    // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_EnvironmentChangeCheck")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_EnvironmentChangeCheck")
	}
	static class UBAID_EnvironmentChangeCheck* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_EnvironmentChangeCheck>();
	}
};
DUMPER7_ASSERTS_UBAID_EnvironmentChangeCheck;

// SharpClass b1-Managed.BAID_InitThink
// 0x0000 (0x0090 - 0x0090)
class UBAID_InitThink final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_InitThink")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_InitThink")
	}
	static class UBAID_InitThink* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_InitThink>();
	}
};
DUMPER7_ASSERTS_UBAID_InitThink;

// SharpClass b1-Managed.BAID_TargetBeyondPursuitRange
// 0x0000 (0x0090 - 0x0090)
class UBAID_TargetBeyondPursuitRange final : public UBAID_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAID_TargetBeyondPursuitRange")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAID_TargetBeyondPursuitRange")
	}
	static class UBAID_TargetBeyondPursuitRange* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAID_TargetBeyondPursuitRange>();
	}
};
DUMPER7_ASSERTS_UBAID_TargetBeyondPursuitRange;

// SharpClass b1-Managed.BTD_CheckSkillCoolDown
// 0x0008 (0x0098 - 0x0090)
class UBTD_CheckSkillCoolDown final : public UBAID_Base
{
public:
	int32                                         SkillID;                                           // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BTD_CheckSkillCoolDown")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BTD_CheckSkillCoolDown")
	}
	static class UBTD_CheckSkillCoolDown* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBTD_CheckSkillCoolDown>();
	}
};
DUMPER7_ASSERTS_UBTD_CheckSkillCoolDown;

// SharpClass b1-Managed.BAIS_StdUnitAITick
// 0x0000 (0x0098 - 0x0098)
class UBAIS_StdUnitAITick final : public UBAIS_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIS_StdUnitAITick")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIS_StdUnitAITick")
	}
	static class UBAIS_StdUnitAITick* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIS_StdUnitAITick>();
	}
};
DUMPER7_ASSERTS_UBAIS_StdUnitAITick;

// SharpClass b1-Managed.BAIT_AddOrRemoveBuffToSelf
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_AddOrRemoveBuffToSelf final : public UBAIT_Base
{
public:
	uint8                                         IsAdd : 1;                                         // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_A9[0x3];                                       // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         BuffID;                                            // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BuffDurationTime;                                  // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_AddOrRemoveBuffToSelf")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_AddOrRemoveBuffToSelf")
	}
	static class UBAIT_AddOrRemoveBuffToSelf* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_AddOrRemoveBuffToSelf>();
	}
};
DUMPER7_ASSERTS_UBAIT_AddOrRemoveBuffToSelf;

// SharpClass b1-Managed.BAIT_BeginIdle
// 0x0000 (0x00A8 - 0x00A8)
class UBAIT_BeginIdle final : public UBAIT_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_BeginIdle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_BeginIdle")
	}
	static class UBAIT_BeginIdle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_BeginIdle>();
	}
};
DUMPER7_ASSERTS_UBAIT_BeginIdle;

// SharpClass b1-Managed.BAIT_CalcComboSkillLength
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_CalcComboSkillLength final : public UBAIT_Base
{
public:
	TArray<struct FComboSkillNumInfo>             ComboSkillNumInfo;                                 // 0x00A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_CalcComboSkillLength")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_CalcComboSkillLength")
	}
	static class UBAIT_CalcComboSkillLength* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_CalcComboSkillLength>();
	}
};
DUMPER7_ASSERTS_UBAIT_CalcComboSkillLength;

// SharpClass b1-Managed.BAIT_ChangeMMMode
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_ChangeMMMode final : public UBAIT_Base
{
public:
	EState_MM                                     MotionMatchingState;                               // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_ChangeMMMode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_ChangeMMMode")
	}
	static class UBAIT_ChangeMMMode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_ChangeMMMode>();
	}
};
DUMPER7_ASSERTS_UBAIT_ChangeMMMode;

// SharpClass b1-Managed.BAIT_RemoveCacheSceneItem
// 0x0000 (0x00A8 - 0x00A8)
class UBAIT_RemoveCacheSceneItem final : public UBAIT_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_RemoveCacheSceneItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_RemoveCacheSceneItem")
	}
	static class UBAIT_RemoveCacheSceneItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_RemoveCacheSceneItem>();
	}
};
DUMPER7_ASSERTS_UBAIT_RemoveCacheSceneItem;

// SharpClass b1-Managed.BAIT_EQSRunBeforeAtkTmp
// 0x0038 (0x00E0 - 0x00A8)
class UBAIT_EQSRunBeforeAtkTmp final : public UBAIT_Base
{
public:
	uint8                                         ImmueStiff : 1;                                    // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A8_1 : 7;                                   // 0x00A8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedTraceHitTargetBefore : 1;                      // 0x00A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ETraceTypeQuery                               TraceTypeQuery;                                    // 0x00AA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_AB[0x1];                                       // 0x00AB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AcceptableRadius;                                  // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_B1[0x7];                                       // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UEnvQuery*                              EQSTemplate;                                       // 0x00B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x00C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00C1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableRangeAcceptableRadius : 1;                   // 0x00C2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C3[0x1];                                       // 0x00C3(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinAcceptableRadius;                               // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAcceptableRadius;                               // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoUpdatePathTime;                                // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IntervalTime;                                      // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class ACharacter*                             OwnerCharacter;                                    // 0x00D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_EQSRunBeforeAtkTmp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_EQSRunBeforeAtkTmp")
	}
	static class UBAIT_EQSRunBeforeAtkTmp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_EQSRunBeforeAtkTmp>();
	}
};
DUMPER7_ASSERTS_UBAIT_EQSRunBeforeAtkTmp;

// SharpClass b1-Managed.BAIT_EQSRun
// 0x0078 (0x0120 - 0x00A8)
class UBAIT_EQSRun final : public UBAIT_Base
{
public:
	float                                         AcceptableRadius;                                  // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_AD[0x3];                                       // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UEnvQuery*                              EQSTemplate;                                       // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EState_MM                                     MotionMatchingState;                               // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x00B9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00BA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_BB[0x5];                                       // 0x00BB(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            SpeedRateDistanceCurve;                            // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableRangeAcceptableRadius : 1;                   // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C9[0x3];                                       // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinAcceptableRadius;                               // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAcceptableRadius;                               // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableContinuousPathFinding : 1;                  // 0x00D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D5[0x3];                                       // 0x00D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ContinuousPathFindingRadiusThreshold;              // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAutoCastTurnSkillIfNeeded : 1;                    // 0x00DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_DD[0x3];                                       // 0x00DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FFGSTurnSkillConfig                    TurnSkillConfig;                                   // 0x00E0(0x001C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoUpdatePathTime;                                // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableLeisure : 1;                                 // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_101[0x3];                                      // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         IntervalTime;                                      // 0x0104(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FFGSLeisureWithWeight>          LeisureList;                                       // 0x0108(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         EnableDrawLineDebug : 1;                           // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_EQSRun")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_EQSRun")
	}
	static class UBAIT_EQSRun* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_EQSRun>();
	}
};
DUMPER7_ASSERTS_UBAIT_EQSRun;

// SharpClass b1-Managed.BAIT_EnableFightBack
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_EnableFightBack final : public UBAIT_Base
{
public:
	uint8                                         IsEnableFightBack : 1;                             // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_EnableFightBack")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_EnableFightBack")
	}
	static class UBAIT_EnableFightBack* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_EnableFightBack>();
	}
};
DUMPER7_ASSERTS_UBAIT_EnableFightBack;

// SharpClass b1-Managed.BAIT_ExecuteBasicAction
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_ExecuteBasicAction final : public UBAIT_Base
{
public:
	EAIBasicActionType                            BaseActionType;                                    // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_ExecuteBasicAction")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_ExecuteBasicAction")
	}
	static class UBAIT_ExecuteBasicAction* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_ExecuteBasicAction>();
	}
};
DUMPER7_ASSERTS_UBAIT_ExecuteBasicAction;

// SharpClass b1-Managed.BAIT_FindEscapePoint
// 0x0020 (0x00C8 - 0x00A8)
class UBAIT_FindEscapePoint final : public UBAIT_Base
{
public:
	class UEnvQuery*                              QueryEscapeDirectionTemplate;                      // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinCircleDistance;                                 // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxCircleDistance;                                 // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ABGUCharacter*                          OwnerCharacter;                                    // 0x00B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FName                                   AutoGenPointTag;                                   // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_FindEscapePoint")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_FindEscapePoint")
	}
	static class UBAIT_FindEscapePoint* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_FindEscapePoint>();
	}
};
DUMPER7_ASSERTS_UBAIT_FindEscapePoint;

// SharpClass b1-Managed.BAIT_FSMEvent
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_FSMEvent final : public UBAIT_Base
{
public:
	EBGUFSMEventName                              EventName;                                         // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_FSMEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_FSMEvent")
	}
	static class UBAIT_FSMEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_FSMEvent>();
	}
};
DUMPER7_ASSERTS_UBAIT_FSMEvent;

// SharpClass b1-Managed.BUS_InteractComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_InteractComp final : public UActorEditCompBase
{
public:
	int32                                         InteractiveUnitID;                                 // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DefalutInteractiveGroupID;                         // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ShopID;                                            // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RewardDropID;                                      // 0x00D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InteractAnchorOverride;                            // 0x00D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EInteractiveObjectMaterial                    ObjectMaterial;                                    // 0x00E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E1[0x3];                                       // 0x00E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ActivableDistance;                                 // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_InteractComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_InteractComp")
	}
	static class UBUS_InteractComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_InteractComp>();
	}
};
DUMPER7_ASSERTS_UBUS_InteractComp;

// SharpClass b1-Managed.BAIT_FollowPlayer
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_FollowPlayer final : public UBAIT_Base
{
public:
	float                                         AcceptableRaidus;                                  // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_AC_1 : 7;                                   // 0x00AC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IncludeTargetRadius : 1;                           // 0x00AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBGUMoveAIType                                MoveAIType;                                        // 0x00AE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00AF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_FollowPlayer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_FollowPlayer")
	}
	static class UBAIT_FollowPlayer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_FollowPlayer>();
	}
};
DUMPER7_ASSERTS_UBAIT_FollowPlayer;

// SharpClass b1-Managed.BAIT_GenAndCachePointSet
// 0x0090 (0x0138 - 0x00A8)
class UBAIT_GenAndCachePointSet final : public UBAIT_Base
{
public:
	EPointsGenType                                GenType;                                           // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A9[0x7];                                       // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPointsGenExtParam                     GenExtParam;                                       // 0x00B0(0x0080)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RegisterID;                                        // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_GenAndCachePointSet")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_GenAndCachePointSet")
	}
	static class UBAIT_GenAndCachePointSet* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_GenAndCachePointSet>();
	}
};
DUMPER7_ASSERTS_UBAIT_GenAndCachePointSet;

// SharpClass b1-Managed.BAIT_MontageRootMotionMove
// 0x0038 (0x00E0 - 0x00A8)
class UBAIT_MontageRootMotionMove final : public UBAIT_Base
{
public:
	float                                         ScaleRate;                                         // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_AC[0x4];                                       // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           MoveMontage;                                       // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBlackboardKeySelector                 BK_Target;                                         // 0x00B8(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_MontageRootMotionMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_MontageRootMotionMove")
	}
	static class UBAIT_MontageRootMotionMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_MontageRootMotionMove>();
	}
};
DUMPER7_ASSERTS_UBAIT_MontageRootMotionMove;

// SharpClass b1-Managed.BAIT_MoveTo
// 0x0028 (0x00D0 - 0x00A8)
class UBAIT_MoveTo final : public UBAIT_Base
{
public:
	float                                         MaxMoveTime;                                       // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AcceptableRadius;                                  // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B0_1 : 7;                                   // 0x00B0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IncludeTargetRadius : 1;                           // 0x00B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EState_MM                                     MotionMatchingState;                               // 0x00B2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBTTargetType                                 BTTargetType;                                      // 0x00B3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x00B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00B5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B6[0x2];                                       // 0x00B6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            SpeedRateDistanceCurve;                            // 0x00B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableRangeAcceptableRadius : 1;                   // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C1[0x3];                                       // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinAcceptableRadius;                               // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAcceptableRadius;                               // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_MoveTo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_MoveTo")
	}
	static class UBAIT_MoveTo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_MoveTo>();
	}
};
DUMPER7_ASSERTS_UBAIT_MoveTo;

// SharpClass b1-Managed.BAIT_MoveToOnWallAndCell
// 0x0028 (0x00D0 - 0x00A8)
class UBAIT_MoveToOnWallAndCell final : public UBAIT_Base
{
public:
	float                                         AcceptableRadius;                                  // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_AD[0x3];                                       // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   TargetPointTag;                                    // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B9[0x3];                                       // 0x00B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         turnSpeed;                                         // 0x00BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableRangeAcceptableRadius : 1;                   // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C1[0x3];                                       // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinAcceptableRadius;                               // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAcceptableRadius;                               // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableDebug : 1;                                   // 0x00CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_MoveToOnWallAndCell")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_MoveToOnWallAndCell")
	}
	static class UBAIT_MoveToOnWallAndCell* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_MoveToOnWallAndCell>();
	}
};
DUMPER7_ASSERTS_UBAIT_MoveToOnWallAndCell;

// SharpClass b1-Managed.BGWDataAsset_SkillPrototypeSetting
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_SkillPrototypeSetting final : public UBGWDataAsset
{
public:
	TArray<class UAnimMontage*>                   AnimMontages;                                      // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SkillPrototypeSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SkillPrototypeSetting")
	}
	static class UBGWDataAsset_SkillPrototypeSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SkillPrototypeSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SkillPrototypeSetting;

// SharpClass b1-Managed.BAIT_RegisterAIElem
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_RegisterAIElem final : public UBAIT_Base
{
public:
	int32                                         ElemID;                                            // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIElemType                                   ElemType;                                          // 0x00AC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_AD[0x3];                                       // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Score;                                             // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_RegisterAIElem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_RegisterAIElem")
	}
	static class UBAIT_RegisterAIElem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_RegisterAIElem>();
	}
};
DUMPER7_ASSERTS_UBAIT_RegisterAIElem;

// SharpClass b1-Managed.BED_QuestNode_PostAkEvent
// 0x0028 (0x02C8 - 0x02A0)
class UBED_QuestNode_PostAkEvent final : public UBED_QuestNode
{
public:
	TSoftObjectPtr<class UAkAudioEvent>           AkEvent;                                           // 0x02A0(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_PostAkEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_PostAkEvent")
	}
	static class UBED_QuestNode_PostAkEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_PostAkEvent>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_PostAkEvent;

// SharpClass b1-Managed.BAIT_ResetEQSTarget
// 0x0000 (0x00A8 - 0x00A8)
class UBAIT_ResetEQSTarget final : public UBAIT_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_ResetEQSTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_ResetEQSTarget")
	}
	static class UBAIT_ResetEQSTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_ResetEQSTarget>();
	}
};
DUMPER7_ASSERTS_UBAIT_ResetEQSTarget;

// SharpClass b1-Managed.BUS_ActionTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ActionTriggerDataComp final : public UBUS_TriggerBoxDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ActionTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ActionTriggerDataComp")
	}
	static class UBUS_ActionTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ActionTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ActionTriggerDataComp;

// SharpClass b1-Managed.BAIT_ReturnHome
// 0x0000 (0x00A8 - 0x00A8)
class UBAIT_ReturnHome final : public UBAIT_Base
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_ReturnHome")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_ReturnHome")
	}
	static class UBAIT_ReturnHome* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_ReturnHome>();
	}
};
DUMPER7_ASSERTS_UBAIT_ReturnHome;

// SharpClass b1-Managed.BAIT_SetBossWatchTime
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_SetBossWatchTime final : public UBAIT_Base
{
public:
	float                                         WatchTime;                                         // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableDebugLog : 1;                               // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_SetBossWatchTime")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_SetBossWatchTime")
	}
	static class UBAIT_SetBossWatchTime* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_SetBossWatchTime>();
	}
};
DUMPER7_ASSERTS_UBAIT_SetBossWatchTime;

// SharpClass b1-Managed.BAIT_SetBossWatchTimeInRange
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_SetBossWatchTimeInRange final : public UBAIT_Base
{
public:
	float                                         WatchTimeMIN;                                      // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WatchTimeMAX;                                      // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableDebugLog : 1;                               // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_SetBossWatchTimeInRange")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_SetBossWatchTimeInRange")
	}
	static class UBAIT_SetBossWatchTimeInRange* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_SetBossWatchTimeInRange>();
	}
};
DUMPER7_ASSERTS_UBAIT_SetBossWatchTimeInRange;

// SharpClass b1-Managed.BED_QuestNode_OlineScreenMsg
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_OlineScreenMsg final : public UBED_QuestNode
{
public:
	int32                                         EventID;                                           // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_OlineScreenMsg")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_OlineScreenMsg")
	}
	static class UBED_QuestNode_OlineScreenMsg* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_OlineScreenMsg>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_OlineScreenMsg;

// SharpClass b1-Managed.BAIT_SetMaxComboValue
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_SetMaxComboValue final : public UBAIT_Base
{
public:
	int32                                         ComboNumMin;                                       // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ComboNumMax;                                       // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableDebugLog : 1;                               // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_SetMaxComboValue")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_SetMaxComboValue")
	}
	static class UBAIT_SetMaxComboValue* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_SetMaxComboValue>();
	}
};
DUMPER7_ASSERTS_UBAIT_SetMaxComboValue;

// SharpClass b1-Managed.BGWDataAsset_BuffSetCurveValueToMeshConfig
// 0x00D0 (0x0100 - 0x0030)
class UBGWDataAsset_BuffSetCurveValueToMeshConfig final : public UBGWDataAsset
{
public:
	TArray<struct FGSFloatCurveToParam>           FloatCurveParamList;                               // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FGSLinearColorCurveToParam>     LinearColorCurveParamList;                         // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         NotApplyToChrMesh : 1;                             // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 MatIndexList;                                      // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         BothWeapons : 1;                                   // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_69[0x7];                                       // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 WeaponIndexList;                                   // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 WeaponMatIndexList;                                // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         BothChildMeshes : 1;                               // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_91[0x7];                                       // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           ChildMeshTagList;                                  // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 ChildMeshMatIndexList;                             // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         BothChildActor : 1;                                // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_B9[0x7];                                       // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 ChildActorMeshMatIndexList;                        // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         BothHair : 1;                                      // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EGSHairType                                   HairType;                                          // 0x00D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D2[0x6];                                       // 0x00D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           HairCompTagList;                                   // 0x00D8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FGSFloatCurveToParam>           HairFloatCurveParamList;                           // 0x00E8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         NeedRecovery : 1;                                  // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_F8_1 : 7;                                   // 0x00F8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFitRealTime : 1;                                  // 0x00F9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_BuffSetCurveValueToMeshConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_BuffSetCurveValueToMeshConfig")
	}
	static class UBGWDataAsset_BuffSetCurveValueToMeshConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_BuffSetCurveValueToMeshConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_BuffSetCurveValueToMeshConfig;

// SharpClass b1-Managed.BAIT_SetUnitSimpleState
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_SetUnitSimpleState final : public UBAIT_Base
{
public:
	EBGUSimpleState                               UnitSimpleState;                                   // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsRemove : 1;                                      // 0x00A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_SetUnitSimpleState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_SetUnitSimpleState")
	}
	static class UBAIT_SetUnitSimpleState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_SetUnitSimpleState>();
	}
};
DUMPER7_ASSERTS_UBAIT_SetUnitSimpleState;

// SharpClass b1-Managed.BAIT_ShieldDefence
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_ShieldDefence final : public UBAIT_Base
{
public:
	uint8                                         IsShieldUp : 1;                                    // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_ShieldDefence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_ShieldDefence")
	}
	static class UBAIT_ShieldDefence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_ShieldDefence>();
	}
};
DUMPER7_ASSERTS_UBAIT_ShieldDefence;

// SharpClass b1-Managed.BUS_UnitTeamMngDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_UnitTeamMngDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_UnitTeamMngDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_UnitTeamMngDataComp")
	}
	static class UBUS_UnitTeamMngDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_UnitTeamMngDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_UnitTeamMngDataComp;

// SharpClass b1-Managed.BED_QuestNode_QueryGameState
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_QueryGameState final : public UBED_QuestNode
{
public:
	EQueryGameStateCondition                      QueryCondition;                                    // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_QueryGameState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_QueryGameState")
	}
	static class UBED_QuestNode_QueryGameState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_QueryGameState>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_QueryGameState;

// SharpClass b1-Managed.BAIT_TriggerEffectByID
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_TriggerEffectByID final : public UBAIT_Base
{
public:
	int32                                         EffectID;                                          // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_TriggerEffectByID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_TriggerEffectByID")
	}
	static class UBAIT_TriggerEffectByID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_TriggerEffectByID>();
	}
};
DUMPER7_ASSERTS_UBAIT_TriggerEffectByID;

// SharpClass b1-Managed.BAIT_TryFindSceneItem
// 0x0038 (0x00E0 - 0x00A8)
class UBAIT_TryFindSceneItem final : public UBAIT_Base
{
public:
	TArray<class FName>                           SceneActorTags;                                    // 0x00A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	EFindSceneItemWay                             FindSceneItemWay;                                  // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B9[0x3];                                       // 0x00B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DistanceWeight;                                    // 0x00BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleWeight;                                       // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LineTraceWeight;                                   // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedRemoveCurrentCatch : 1;                        // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C8_1 : 7;                                   // 0x00C8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableSearchDistanceScope : 1;                     // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_CA[0x2];                                       // 0x00CA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinSearchDistance;                                 // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSearchDistance;                                 // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableSearchAngleRequirement : 1;                  // 0x00D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D5[0x3];                                       // 0x00D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RequiredMaxSearchAngle;                            // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_TryFindSceneItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_TryFindSceneItem")
	}
	static class UBAIT_TryFindSceneItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_TryFindSceneItem>();
	}
};
DUMPER7_ASSERTS_UBAIT_TryFindSceneItem;

// SharpClass b1-Managed.BGWBHLItemTmpDataAsset
// 0x0008 (0x0038 - 0x0030)
class UBGWBHLItemTmpDataAsset final : public UBGWDataAsset
{
public:
	int32                                         JTItemNumMax;                                      // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         JHItemId;                                          // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWBHLItemTmpDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWBHLItemTmpDataAsset")
	}
	static class UBGWBHLItemTmpDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWBHLItemTmpDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWBHLItemTmpDataAsset;

// SharpClass b1-Managed.BAIT_UseRandomSkillWithID
// 0x0018 (0x00C0 - 0x00A8)
class UBAIT_UseRandomSkillWithID final : public UBAIT_Base
{
public:
	TArray<int32>                                 SkillID;                                           // 0x00A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsEndSkill : 1;                                    // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B8_1 : 7;                                   // 0x00B8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableDebug : 1;                                   // 0x00B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_UseRandomSkillWithID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_UseRandomSkillWithID")
	}
	static class UBAIT_UseRandomSkillWithID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_UseRandomSkillWithID>();
	}
};
DUMPER7_ASSERTS_UBAIT_UseRandomSkillWithID;

// SharpClass b1-Managed.BED_ComboNode_Skill
// 0x0020 (0x0310 - 0x02F0)
class UBED_ComboNode_Skill final : public UBED_ComboNode_State
{
public:
	int32                                         SkillID;                                           // 0x02F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DodgeCanInterruptGraph : 1;                        // 0x02F4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2F5[0x3];                                      // 0x02F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 SkillMappingRuleIDList;                            // 0x02F8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FName                                   Comment;                                           // 0x0308(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 CanShowInMyCalliope(class FString* OutCategory, class FString* OutDisplayName) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ComboNode_Skill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ComboNode_Skill")
	}
	static class UBED_ComboNode_Skill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ComboNode_Skill>();
	}
};
DUMPER7_ASSERTS_UBED_ComboNode_Skill;

// SharpClass b1-Managed.BAIT_UseSkillWithID
// 0x0010 (0x00B8 - 0x00A8)
class UBAIT_UseSkillWithID final : public UBAIT_Base
{
public:
	ESkillIDSource                                SkillIDSource;                                     // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A9[0x3];                                       // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SkillID;                                           // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsEndSkill : 1;                                    // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_B0_1 : 7;                                   // 0x00B0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableDebug : 1;                                   // 0x00B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_UseSkillWithID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_UseSkillWithID")
	}
	static class UBAIT_UseSkillWithID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_UseSkillWithID>();
	}
};
DUMPER7_ASSERTS_UBAIT_UseSkillWithID;

// SharpClass b1-Managed.BAIT_WanderRun
// 0x0018 (0x00C0 - 0x00A8)
class UBAIT_WanderRun final : public UBAIT_Base
{
public:
	class UEnvQuery*                              EQSTemplate;                                       // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AcceptableRadius;                                  // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x00B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B5[0x3];                                       // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class ACharacter*                             OwnerCharacter;                                    // 0x00B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_WanderRun")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_WanderRun")
	}
	static class UBAIT_WanderRun* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_WanderRun>();
	}
};
DUMPER7_ASSERTS_UBAIT_WanderRun;

// SharpClass b1-Managed.BAIT_StopMoveAndWait
// 0x0008 (0x00B0 - 0x00A8)
class UBAIT_StopMoveAndWait final : public UBAIT_Base
{
public:
	float                                         WaitTime;                                          // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_StopMoveAndWait")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_StopMoveAndWait")
	}
	static class UBAIT_StopMoveAndWait* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_StopMoveAndWait>();
	}
};
DUMPER7_ASSERTS_UBAIT_StopMoveAndWait;

// SharpClass b1-Managed.BED_ComboNode_Start
// 0x0010 (0x02B0 - 0x02A0)
class UBED_ComboNode_Start final : public UBED_ComboNode
{
public:
	TArray<struct FComboCondition>                ComboConditions;                                   // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ComboNode_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ComboNode_Start")
	}
	static class UBED_ComboNode_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ComboNode_Start>();
	}
};
DUMPER7_ASSERTS_UBED_ComboNode_Start;

// SharpClass b1-Managed.ActorCompContainerCS
// 0x0018 (0x00E8 - 0x00D0)
class UActorCompContainerCS final : public UBaseActorComp
{
public:
	TArray<class UActorCompBaseUObj*>             CompsRef;                                          // 0x00D0(0x0010)(Transient, NativeAccessSpecifierPrivate)
	uint8                                         bUserForUnit : 1;                                  // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void ApplyWorldOffsetCS(const struct FVector& InOffset, uint8 bWorldShift);
	void EndPlayInCS(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ActorCompContainerCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ActorCompContainerCS")
	}
	static class UActorCompContainerCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UActorCompContainerCS>();
	}
};
DUMPER7_ASSERTS_UActorCompContainerCS;

// SharpClass b1-Managed.BUS_DecalConfigComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_DecalConfigComp final : public UActorEditCompBase
{
public:
	TArray<struct FGSFloatCurveToParam>           FloatCurveList;                                    // 0x00C8(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FGSLinearColorCurveToParam>     LinearColorCurveList;                              // 0x00D8(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DecalConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DecalConfigComp")
	}
	static class UBUS_DecalConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DecalConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DecalConfigComp;

// SharpClass b1-Managed.BUS_DecalDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DecalDataComp : public UBUS_FXDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DecalDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DecalDataComp")
	}
	static class UBUS_DecalDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DecalDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DecalDataComp;

// SharpClass b1-Managed.BUS_POMDecalDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_POMDecalDataComp final : public UBUS_DecalDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_POMDecalDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_POMDecalDataComp")
	}
	static class UBUS_POMDecalDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_POMDecalDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_POMDecalDataComp;

// SharpClass b1-Managed.BGUEnvironmentControllerBase
// 0x0000 (0x0308 - 0x0308)
class ABGUEnvironmentControllerBase final : public ABGUActorBaseCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUEnvironmentControllerBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUEnvironmentControllerBase")
	}
	static class ABGUEnvironmentControllerBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUEnvironmentControllerBase>();
	}
};
DUMPER7_ASSERTS_ABGUEnvironmentControllerBase;

// SharpClass b1-Managed.BUS_LightningFXSpawnComp
// 0x0060 (0x0128 - 0x00C8)
class UBUS_LightningFXSpawnComp final : public UActorEditCompBase
{
public:
	struct FLightningFXSpawnConfig                LightningFXSpawnConfig;                            // 0x00C8(0x0060)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_LightningFXSpawnComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_LightningFXSpawnComp")
	}
	static class UBUS_LightningFXSpawnComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_LightningFXSpawnComp>();
	}
};
DUMPER7_ASSERTS_UBUS_LightningFXSpawnComp;

// SharpClass b1-Managed.BGUSkillSelectHelperActor
// 0x0000 (0x0308 - 0x0308)
class ABGUSkillSelectHelperActor : public ABGUActorBaseCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSkillSelectHelperActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSkillSelectHelperActor")
	}
	static class ABGUSkillSelectHelperActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSkillSelectHelperActor>();
	}
};
DUMPER7_ASSERTS_ABGUSkillSelectHelperActor;

// SharpClass b1-Managed.BUS_SkillSelectHelperActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SkillSelectHelperActorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SkillSelectHelperActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SkillSelectHelperActorDataComp")
	}
	static class UBUS_SkillSelectHelperActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SkillSelectHelperActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SkillSelectHelperActorDataComp;

// SharpClass b1-Managed.BUS_ActorConfigInfoComp
// 0x0020 (0x00E8 - 0x00C8)
class UBUS_ActorConfigInfoComp final : public UActorEditCompBase
{
public:
	struct FGameplayTag                           GameplayTagGuid;                                   // 0x00C8(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           GameplayTagGuidForGroup;                           // 0x00D0(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FCircusConfigNonCharacter              CircusConfig;                                      // 0x00D8(0x0010)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ActorConfigInfoComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ActorConfigInfoComp")
	}
	static class UBUS_ActorConfigInfoComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ActorConfigInfoComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ActorConfigInfoComp;

// SharpClass b1-Managed.BUS_SeqHelperActorBase
// 0x0008 (0x0310 - 0x0308)
class ABUS_SeqHelperActorBase final : public ABGUActorBaseCS
{
public:
	class UBUS_SeqHelperActorComp*                SeqHelperActorComp;                                // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SeqHelperActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SeqHelperActorBase")
	}
	static class ABUS_SeqHelperActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABUS_SeqHelperActorBase>();
	}
};
DUMPER7_ASSERTS_ABUS_SeqHelperActorBase;

// SharpClass b1-Managed.BGUActorCallerBase
// 0x0008 (0x0310 - 0x0308)
class ABGUActorCallerBase final : public ABGUActorBaseCS
{
public:
	class UBUS_ActorCallComp*                     ActorCallComp;                                     // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUActorCallerBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUActorCallerBase")
	}
	static class ABGUActorCallerBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUActorCallerBase>();
	}
};
DUMPER7_ASSERTS_ABGUActorCallerBase;

// SharpClass b1-Managed.BUS_ActorCallComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_ActorCallComp final : public UActorEditCompBase
{
public:
	class UClass*                                 CallActorCls;                                      // 0x00C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ActorCallComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ActorCallComp")
	}
	static class UBUS_ActorCallComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ActorCallComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ActorCallComp;

// SharpClass b1-Managed.BUS_ActorCallerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ActorCallerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ActorCallerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ActorCallerDataComp")
	}
	static class UBUS_ActorCallerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ActorCallerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ActorCallerDataComp;

// SharpClass b1-Managed.BUS_DispInteractAreaComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_DispInteractAreaComp final : public UActorCompBaseUObj
{
public:
	void OnActorLeave(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
	void OnActorEnter(class AActor* OverlappedActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DispInteractAreaComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DispInteractAreaComp")
	}
	static class UBUS_DispInteractAreaComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DispInteractAreaComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DispInteractAreaComp;

// SharpClass b1-Managed.BGUDispInteractAreaVolume
// 0x0080 (0x0388 - 0x0308)
class ABGUDispInteractAreaVolume final : public ABGUActorBaseCS
{
public:
	class UBoxComponent*                          DispInteractAreaVolume;                            // 0x0308(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LandscapeMaxHeight;                                // 0x0310(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_314[0x4];                                      // 0x0314(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class ALandscape*                             Landscape;                                         // 0x0318(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 WeightLayerName;                                   // 0x0320(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SimulationSize_cm;                                 // 0x0330(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InteractiveData_StorageSize_cm;                    // 0x0334(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InteractDistLimitToDispActor;                      // 0x0338(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_33C[0x4];                                      // 0x033C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UNiagaraSystem*                         NS_Landscape_Interactive_Particles;                // 0x0340(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         NS_Landscape_Interactive_Simulator;                // 0x0348(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             LS_HeightMap;                                      // 0x0350(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             LS_WeightMap;                                      // 0x0358(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinX;                                              // 0x0360(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinY;                                              // 0x0364(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxX;                                              // 0x0368(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxY;                                              // 0x036C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LandscapeOriginOffset;                             // 0x0370(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BeginPlayCS();
	void UpdateLandScapeInfo();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDispInteractAreaVolume")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDispInteractAreaVolume")
	}
	static class ABGUDispInteractAreaVolume* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDispInteractAreaVolume>();
	}
};
DUMPER7_ASSERTS_ABGUDispInteractAreaVolume;

// SharpClass b1-Managed.BUS_OnFightTriggerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_OnFightTriggerDataComp final : public UBUS_TriggerBoxDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_OnFightTriggerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_OnFightTriggerDataComp")
	}
	static class UBUS_OnFightTriggerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_OnFightTriggerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_OnFightTriggerDataComp;

// SharpClass b1-Managed.BGUDynamicObstacleBase
// 0x0008 (0x0310 - 0x0308)
class ABGUDynamicObstacleBase final : public ABGUActorBaseCS
{
public:
	class UBUS_DynamicObstacleConfigComp*         DynamicObstacleConfigComp;                         // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDynamicObstacleBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDynamicObstacleBase")
	}
	static class ABGUDynamicObstacleBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDynamicObstacleBase>();
	}
};
DUMPER7_ASSERTS_ABGUDynamicObstacleBase;

// SharpClass b1-Managed.BUS_DynamicObstacleDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_DynamicObstacleDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DynamicObstacleDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DynamicObstacleDataComp")
	}
	static class UBUS_DynamicObstacleDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DynamicObstacleDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DynamicObstacleDataComp;

// SharpClass b1-Managed.NEW_SDFMgr
// 0x0008 (0x0030 - 0x0028)
class UNEW_SDFMgr final : public UGameInstanceSystemBaseUObj
{
public:
	class UClass*                                 DSDFActorClass;                                    // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("NEW_SDFMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"NEW_SDFMgr")
	}
	static class UNEW_SDFMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UNEW_SDFMgr>();
	}
};
DUMPER7_ASSERTS_UNEW_SDFMgr;

// SharpClass b1-Managed.BGUDispInteractActor
// 0x0010 (0x0318 - 0x0308)
class ABGUDispInteractActor final : public ABGUActorBaseCS
{
public:
	class AActor*                                 AttachTo;                                          // 0x0308(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_InteractDrawConfigComp*            InteractDrawConfigComp;                            // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUDispInteractActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUDispInteractActor")
	}
	static class ABGUDispInteractActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUDispInteractActor>();
	}
};
DUMPER7_ASSERTS_ABGUDispInteractActor;

// SharpClass b1-Managed.BANS_GSRotateWithCamFwd
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSRotateWithCamFwd final : public UBANS_GSBase
{
public:
	float                                         RotSpeed;                                          // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSRotateWithCamFwd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSRotateWithCamFwd")
	}
	static class UBANS_GSRotateWithCamFwd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSRotateWithCamFwd>();
	}
};
DUMPER7_ASSERTS_UBANS_GSRotateWithCamFwd;

// SharpClass b1-Managed.BUS_FXActorBaseConfigComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_FXActorBaseConfigComp final : public UActorEditCompBase
{
public:
	struct FFFXActorConfig                        FXActorConfig;                                     // 0x00C8(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_FXActorBaseConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_FXActorBaseConfigComp")
	}
	static class UBUS_FXActorBaseConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_FXActorBaseConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_FXActorBaseConfigComp;

// SharpClass b1-Managed.BANS_GSSwitchAimingSetting
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSSwitchAimingSetting final : public UBANS_GSBase
{
public:
	class UBGWDataAsset_AbpHumanoidSetting*       AimAndShoot;                                       // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSwitchAimingSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSwitchAimingSetting")
	}
	static class UBANS_GSSwitchAimingSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSwitchAimingSetting>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSwitchAimingSetting;

// SharpClass b1-Managed.BGUGhostActorBase
// 0x0008 (0x0310 - 0x0308)
class ABGUGhostActorBase final : public ABGUActorBaseCS
{
public:
	class UPoseableMeshComponent*                 PoseableMeshComp;                                  // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUGhostActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUGhostActorBase")
	}
	static class ABGUGhostActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUGhostActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUGhostActorBase;

// SharpClass b1-Managed.BUS_GhostActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_GhostActorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GhostActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GhostActorDataComp")
	}
	static class UBUS_GhostActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GhostActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_GhostActorDataComp;

// SharpClass b1-Managed.BED_TaskStageNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskStageNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskStageNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskStageNode")
	}
	static class UBED_TaskStageNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskStageNode>();
	}
};
DUMPER7_ASSERTS_UBED_TaskStageNode;

// SharpClass b1-Managed.BED_TaskStageNode_LogicalAnd
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskStageNode_LogicalAnd final : public UBED_TaskStageNode
{
public:
	uint8 CanUserAddInputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskStageNode_LogicalAnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskStageNode_LogicalAnd")
	}
	static class UBED_TaskStageNode_LogicalAnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskStageNode_LogicalAnd>();
	}
};
DUMPER7_ASSERTS_UBED_TaskStageNode_LogicalAnd;

// SharpClass b1-Managed.BANS_GSToNextSectionWhenLand
// 0x0018 (0x0060 - 0x0048)
class UBANS_GSToNextSectionWhenLand final : public UBANS_GSBase
{
public:
	class FName                                   LineTraceStartSocket;                              // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LineTraceLengthFix;                                // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   JumpSectionName;                                   // 0x0054(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableDebug : 1;                                   // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSToNextSectionWhenLand")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSToNextSectionWhenLand")
	}
	static class UBANS_GSToNextSectionWhenLand* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSToNextSectionWhenLand>();
	}
};
DUMPER7_ASSERTS_UBANS_GSToNextSectionWhenLand;

// SharpClass b1-Managed.BANS_GSLimitCharacterOnLand
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSLimitCharacterOnLand final : public UBANS_GSBase
{
public:
	float                                         RayLength;                                         // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSLimitCharacterOnLand")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSLimitCharacterOnLand")
	}
	static class UBANS_GSLimitCharacterOnLand* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSLimitCharacterOnLand>();
	}
};
DUMPER7_ASSERTS_UBANS_GSLimitCharacterOnLand;

// SharpClass b1-Managed.BGURebirthPointBase
// 0x0008 (0x0338 - 0x0330)
class ABGURebirthPointBase final : public ABGUInteractiveActorBase
{
public:
	class UBUS_RebirthPointConfigComp*            RebirthPointConfigComp;                            // 0x0330(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGURebirthPointBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGURebirthPointBase")
	}
	static class ABGURebirthPointBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGURebirthPointBase>();
	}
};
DUMPER7_ASSERTS_ABGURebirthPointBase;

// SharpClass b1-Managed.GSEQG_PointsOnSphere
// 0x0018 (0x0120 - 0x0108)
class UGSEQG_PointsOnSphere final : public UGSEQGBase_ProjectedPoint
{
public:
	int32                                         PointNumber;                                       // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   QuerierSocketName;                                 // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DisOrder : 1;                                      // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_PointsOnSphere")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_PointsOnSphere")
	}
	static class UGSEQG_PointsOnSphere* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_PointsOnSphere>();
	}
};
DUMPER7_ASSERTS_UGSEQG_PointsOnSphere;

// SharpClass b1-Managed.BUS_RebirthPointConfigComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_RebirthPointConfigComp final : public UActorEditCompBase
{
public:
	struct FRebirthPointConfig                    RebirthPointConfig;                                // 0x00C8(0x000C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_RebirthPointConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_RebirthPointConfigComp")
	}
	static class UBUS_RebirthPointConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_RebirthPointConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_RebirthPointConfigComp;

// SharpClass b1-Managed.BUS_RebirthPointDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_RebirthPointDataComp final : public UBUS_InteractiveActorDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_RebirthPointDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_RebirthPointDataComp")
	}
	static class UBUS_RebirthPointDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_RebirthPointDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_RebirthPointDataComp;

// SharpClass b1-Managed.BANS_GSAddBuff
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSAddBuff final : public UBANS_GSBase
{
public:
	EBPBuffID                                     BuffID;                                            // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         BuffLayer;                                         // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseBuffDescDuration : 1;                           // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAddBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAddBuff")
	}
	static class UBANS_GSAddBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAddBuff>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAddBuff;

// SharpClass b1-Managed.BGUTriggerObjBase
// 0x0008 (0x0338 - 0x0330)
class ABGUTriggerObjBase : public ABGUInteractiveActorBase
{
public:
	class UBUS_TriggerComp*                       TriggerComp;                                       // 0x0330(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnConstructionCS(const struct FTransform& Transform);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTriggerObjBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTriggerObjBase")
	}
	static class ABGUTriggerObjBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTriggerObjBase>();
	}
};
DUMPER7_ASSERTS_ABGUTriggerObjBase;

// SharpClass b1-Managed.FluidHeightmapFogComponent
// 0x0040 (0x0100 - 0x00C0)
class UFluidHeightmapFogComponent final : public UActorComponent
{
public:
	class UTextureRenderTarget2D*                 RT_TopHeightmap;                                   // 0x00C0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UTextureRenderTarget2D*                 RT_BottomHeightmap;                                // 0x00C8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               MID_BaseHeightmap;                                 // 0x00D0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInstanceDynamic*               MID_PSFogOutput;                                   // 0x00D8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UParticleSystemComponent*               PS_FogOutput;                                      // 0x00E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBoxComponent*                          BB_Heightmap;                                      // 0x00E8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class ARenderTargetDebugger*                  DebuggerActor;                                     // 0x00F0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	int32                                         BoundingSize;                                      // 0x00F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void RenderHeightmap();
	void InitComp();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FluidHeightmapFogComponent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FluidHeightmapFogComponent")
	}
	static class UFluidHeightmapFogComponent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFluidHeightmapFogComponent>();
	}
};
DUMPER7_ASSERTS_UFluidHeightmapFogComponent;

// SharpClass b1-Managed.TriggerCompFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class UTriggerCompFunctionBinder final : public UObject
{
public:
	void OnCollisionEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
	void OnCollisionOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("TriggerCompFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"TriggerCompFunctionBinder")
	}
	static class UTriggerCompFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UTriggerCompFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UTriggerCompFunctionBinder;

// SharpClass b1-Managed.BANS_GSAttackIK
// 0x00B8 (0x0100 - 0x0048)
class UBANS_GSAttackIK final : public UBANS_GSBase
{
public:
	float                                         BlendInTime;                                       // 0x0048(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x004C(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                AttackReferencePos;                                // 0x0050(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETouchIKType                                  TouchIKType;                                       // 0x0068(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x7];                                       // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                OffsetRangeMin;                                    // 0x0070(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                OffsetRangeMax;                                    // 0x0088(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDrawDebugRange : 1;                               // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_A1[0x3];                                       // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DebugCapsuleThickness;                             // 0x00A4(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DebugBoxThickness;                                 // 0x00A8(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseFullBodyIK : 1;                                // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EAttackIKType                                 AttackIKType;                                      // 0x00AD(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_AE[0x2];                                       // 0x00AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FAttackIKBonePairs>             AttackIKBonePairList;                              // 0x00B0(0x0010)(Edit, BlueprintReadOnly, NativeAccessSpecifierPublic)
	EFishSpikeJumpType                            FishSpikeJumpType;                                 // 0x00C0(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C1[0x3];                                       // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FishSpikeDistance;                                 // 0x00C4(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         JumpMax;                                           // 0x00C8(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DebugFishSpikeEnable : 1;                          // 0x00CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_CC_1 : 7;                                   // 0x00CC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         BoneScaleEnable : 1;                               // 0x00CD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_CE[0x2];                                       // 0x00CE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAttackIKBoneScale                     BoneScaleData;                                     // 0x00D0(0x0030)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAttackIK")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAttackIK")
	}
	static class UBANS_GSAttackIK* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAttackIK>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAttackIK;

// SharpClass b1-Managed.BGUModularMgrActor
// 0x0068 (0x0370 - 0x0308)
class ABGUModularMgrActor final : public ABGUActorBaseCS
{
public:
	class UBUS_ModularMgrConfigComp*              ModularMgrConfigComp;                              // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class AActor*>                         SpawnedModularActors;                              // 0x0310(0x0010)(NativeAccessSpecifierPublic)
	TMap<class UObject*, class FString>           ModularMeshes;                                     // 0x0320(0x0050)(NativeAccessSpecifierPublic)

public:
	void ReceiveDestroyed();
	void SpawnModularActors();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUModularMgrActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUModularMgrActor")
	}
	static class ABGUModularMgrActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUModularMgrActor>();
	}
};
DUMPER7_ASSERTS_ABGUModularMgrActor;

// SharpClass b1-Managed.BGUProceduralMapGenerator
// 0x0008 (0x0310 - 0x0308)
class ABGUProceduralMapGenerator final : public ABGUActorBaseCS
{
public:
	class UBUS_ProceduralMapGeneratorDataConfigComp* ProceduralMapDataConfigComp;                    // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnProceduralStreamLevelLoaded(int32 ID, int32 Linkage);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUProceduralMapGenerator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUProceduralMapGenerator")
	}
	static class ABGUProceduralMapGenerator* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUProceduralMapGenerator>();
	}
};
DUMPER7_ASSERTS_ABGUProceduralMapGenerator;

// SharpClass b1-Managed.BANS_GSAttackState
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSAttackState final : public UBANS_GSBase
{
public:
	uint8                                         EnableMove : 1;                                    // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         KeepMMRunning : 1;                                 // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSOnSectionManuallyChanged(class ABGUCharacter* OwnerChar, float RemainingDuration) const;
	uint8 GSAllowCrossSection() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAttackState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAttackState")
	}
	static class UBANS_GSAttackState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAttackState>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAttackState;

// SharpClass b1-Managed.BUS_ProceduralMapGeneratorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ProceduralMapGeneratorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProceduralMapGeneratorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProceduralMapGeneratorDataComp")
	}
	static class UBUS_ProceduralMapGeneratorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProceduralMapGeneratorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProceduralMapGeneratorDataComp;

// SharpClass b1-Managed.BGUProceduralSpawnCharacterBase
// 0x0008 (0x0310 - 0x0308)
class ABGUProceduralSpawnCharacterBase : public ABGUActorBaseCS
{
public:
	class UBUS_ProceduralSpawnCharacterDataConfigComp* ProceduralSpawnCharacterDataConfigComp;       // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnConstructionCS(const struct FTransform& Transform);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUProceduralSpawnCharacterBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUProceduralSpawnCharacterBase")
	}
	static class ABGUProceduralSpawnCharacterBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUProceduralSpawnCharacterBase>();
	}
};
DUMPER7_ASSERTS_ABGUProceduralSpawnCharacterBase;

// SharpClass b1-Managed.BGUProceduralSpawnSceneItemBase
// 0x0008 (0x0310 - 0x0308)
class ABGUProceduralSpawnSceneItemBase final : public ABGUActorBaseCS
{
public:
	class UBUS_ProceduralSpawnSceneItemDataConfigComp* ProceduralSpawnSceneItemDataConfigComp;       // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnConstructionCS(const struct FTransform& Transform);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUProceduralSpawnSceneItemBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUProceduralSpawnSceneItemBase")
	}
	static class ABGUProceduralSpawnSceneItemBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUProceduralSpawnSceneItemBase>();
	}
};
DUMPER7_ASSERTS_ABGUProceduralSpawnSceneItemBase;

// SharpClass b1-Managed.BUC_ProceduralSpawnSceneItemData
// 0x0000 (0x0028 - 0x0028)
class UBUC_ProceduralSpawnSceneItemData final : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUC_ProceduralSpawnSceneItemData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUC_ProceduralSpawnSceneItemData")
	}
	static class UBUC_ProceduralSpawnSceneItemData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUC_ProceduralSpawnSceneItemData>();
	}
};
DUMPER7_ASSERTS_UBUC_ProceduralSpawnSceneItemData;

// SharpClass b1-Managed.BED_TaskNode_ExecutionSequence
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode_ExecutionSequence final : public UBED_TaskNode
{
public:
	uint8 CanUserAddOutputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_ExecutionSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_ExecutionSequence")
	}
	static class UBED_TaskNode_ExecutionSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_ExecutionSequence>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_ExecutionSequence;

// SharpClass b1-Managed.AutoTest_LYS_QuietLake
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_LYS_QuietLake final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_LYS_QuietLake")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_LYS_QuietLake")
	}
	static class UAutoTest_LYS_QuietLake* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_LYS_QuietLake>();
	}
};
DUMPER7_ASSERTS_UAutoTest_LYS_QuietLake;

// SharpClass b1-Managed.BUS_ProceduralSpawnSceneItemDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_ProceduralSpawnSceneItemDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ProceduralSpawnSceneItemDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ProceduralSpawnSceneItemDataComp")
	}
	static class UBUS_ProceduralSpawnSceneItemDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ProceduralSpawnSceneItemDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ProceduralSpawnSceneItemDataComp;

// SharpClass b1-Managed.BGGGameStateCS
// 0x0008 (0x0318 - 0x0310)
class ABGGGameStateCS : public ABGWGameState
{
public:
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x0310(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void HandleMatchIsWaitingToStartCS();
	void PostInitializeComponentsCS();
	void OnPostTickDispatchEventCS();
	uint8 IsGSEventDebuggerOpenCS();
	void HandleMatchHasStartedCS();
	void OnTickDispatchEventCS(float DeltaTime);
	void HandleMatchHasEndedCS();
	void HandleLeavingMapCS();
	void HandleBeginPlayCS();
	void ReceiveDestroyed();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGGGameStateCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGGGameStateCS")
	}
	static class ABGGGameStateCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGGGameStateCS>();
	}
};
DUMPER7_ASSERTS_ABGGGameStateCS;

// SharpClass b1-Managed.BGUBulletBaseCS
// 0x0010 (0x0360 - 0x0350)
class ABGUBulletBaseCS : public ABGUProjectileBaseActor
{
public:
	class FString                                 AttachBoneName;                                    // 0x0350(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BulletDataMigrateTool();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUBulletBaseCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUBulletBaseCS")
	}
	static class ABGUBulletBaseCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUBulletBaseCS>();
	}
};
DUMPER7_ASSERTS_ABGUBulletBaseCS;

// SharpClass b1-Managed.BUAnimHumanoidCS_MotionMatching
// 0x01B0 (0x0500 - 0x0350)
class UBUAnimHumanoidCS_MotionMatching final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	struct FTransform                             InputDesiredTransform;                             // 0x0350(0x0060)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FTransform                             InputRootTransform;                                // 0x03B0(0x0060)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         InputStrength;                                     // 0x0410(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EState_MM                                     MotionMatchingState;                               // 0x0414(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_415[0x3];                                      // 0x0415(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRotator                               RotatorforMM;                                      // 0x0418(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         UseMotionMatching : 1;                             // 0x0430(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EABPMoveMode                                  SpareMoveMode;                                     // 0x0431(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_432[0x6];                                      // 0x0432(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimationAnalyzer*                     CurrentAA;                                         // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimationAnalyzerBlendTime;                        // 0x0440(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MotionBlendTime;                                   // 0x0444(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MMPlayRate;                                        // 0x0448(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ForceSetRotAnimSpeed;                              // 0x044C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DisableRotVerifyAnimSpeed;                         // 0x0450(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bRecordMMAnimData : 1;                             // 0x0454(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_454_1 : 7;                                  // 0x0454(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableLocomotionIdle : 1;                        // 0x0455(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_455_1 : 7;                                  // 0x0455(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bForceMMToIdle : 1;                                // 0x0456(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_457[0x1];                                      // 0x0457(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MMUpBodyStateAlpha;                                // 0x0458(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_45C[0x4];                                      // 0x045C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBlendSpace*                            RotateAdditiveBS;                                  // 0x0460(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotateBSX;                                         // 0x0468(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bMMtoIdle : 1;                                     // 0x046C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_46C_1 : 7;                                  // 0x046C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIdleToMM : 1;                                     // 0x046D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_46D_1 : 7;                                  // 0x046D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bNeedFixMM : 1;                                    // 0x046E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_46E_1 : 7;                                  // 0x046E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFixMMWeapon_MeshSpaceRotation : 1;                // 0x046F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	class UAnimSequence*                          MMAdditivePose;                                    // 0x0470(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bFixMMAdditive_MeshSpaceRotation : 1;              // 0x0478(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_479[0x7];                                      // 0x0479(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FGSInputBlendPose>              MMAdditiveLayerSetup;                              // 0x0480(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         MMAdditiveWeight;                                  // 0x0490(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_494[0x4];                                      // 0x0494(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          MMTransAnim;                                       // 0x0498(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MMTransAnimStartPos;                               // 0x04A0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MMTransAlpha;                                      // 0x04A4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bMMTransFinish : 1;                                // 0x04A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4A8_1 : 7;                                  // 0x04A8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bMMTransStart : 1;                                 // 0x04A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4AA[0x6];                                      // 0x04AA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FDefaultMotionJointData                DefaultJointData;                                  // 0x04B0(0x0020)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	struct FVector                                DefaultVelocity;                                   // 0x04D0(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bKeepMMInputUnchanged : 1;                         // 0x04E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4E8_1 : 7;                                  // 0x04E8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseLMAnim : 1;                                    // 0x04E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_4E9_1 : 7;                                  // 0x04E9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableMMRootMotion : 1;                          // 0x04EA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4EB[0x1];                                      // 0x04EB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Speed;                                             // 0x04EC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimIdle;                                          // 0x04F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSRunFwd;                                          // 0x04F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetupDefaultMMPoseData(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_MotionMatching")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_MotionMatching")
	}
	static class UBUAnimHumanoidCS_MotionMatching* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_MotionMatching>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_MotionMatching;

// SharpClass b1-Managed.BUS_BulletDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_BulletDataComp final : public UBUS_ProjectileBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_BulletDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_BulletDataComp")
	}
	static class UBUS_BulletDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_BulletDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_BulletDataComp;

// SharpClass b1-Managed.BGUMagicFieldBaseCS
// 0x0000 (0x0350 - 0x0350)
class ABGUMagicFieldBaseCS : public ABGUProjectileBaseActor
{
public:
	void MagicFieldDataMigrateTool();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUMagicFieldBaseCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUMagicFieldBaseCS")
	}
	static class ABGUMagicFieldBaseCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUMagicFieldBaseCS>();
	}
};
DUMPER7_ASSERTS_ABGUMagicFieldBaseCS;

// SharpClass b1-Managed.BUS_RebirthPointInfoSaveConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_RebirthPointInfoSaveConfigComp final : public UActorEditCompBase
{
public:
	int32                                         RebirthPointConfigID;                              // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_RebirthPointInfoSaveConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_RebirthPointInfoSaveConfigComp")
	}
	static class UBUS_RebirthPointInfoSaveConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_RebirthPointInfoSaveConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_RebirthPointInfoSaveConfigComp;

// SharpClass b1-Managed.BUS_RebirthPointInfoSaverDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_RebirthPointInfoSaverDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_RebirthPointInfoSaverDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_RebirthPointInfoSaverDataComp")
	}
	static class UBUS_RebirthPointInfoSaverDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_RebirthPointInfoSaverDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_RebirthPointInfoSaverDataComp;

// SharpClass b1-Managed.AutoTest_LYS_Start
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_LYS_Start final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_LYS_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_LYS_Start")
	}
	static class UAutoTest_LYS_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_LYS_Start>();
	}
};
DUMPER7_ASSERTS_UAutoTest_LYS_Start;

// SharpClass b1-Managed.BGUSceneInactiveActorBase
// 0x0008 (0x0290 - 0x0288)
class ABGUSceneInactiveActorBase final : public AActor
{
public:
	class UBUS_SceneInactiveActorComp*            SceneInactiveActorComp;                            // 0x0288(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSceneInactiveActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSceneInactiveActorBase")
	}
	static class ABGUSceneInactiveActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSceneInactiveActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUSceneInactiveActorBase;

// SharpClass b1-Managed.BANS_GSMontageJumpToSectionWhenHasBuff
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSMontageJumpToSectionWhenHasBuff final : public UBANS_GSBase
{
public:
	int32                                         BuffID;                                            // 0x0048(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bJumpImmediately : 1;                              // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4D[0x3];                                       // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   JumpToSectionName;                                 // 0x0050(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 JumpableSectionPrefix;                             // 0x0058(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetJumpableSectionPrefix() const;
	uint8 GSAllowCrossSection() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	EGsEnAnimNS GetAnimNSType() const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSMontageJumpToSectionWhenHasBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSMontageJumpToSectionWhenHasBuff")
	}
	static class UBANS_GSMontageJumpToSectionWhenHasBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSMontageJumpToSectionWhenHasBuff>();
	}
};
DUMPER7_ASSERTS_UBANS_GSMontageJumpToSectionWhenHasBuff;

// SharpClass b1-Managed.BUS_SceneInactiveActorComp
// 0x0010 (0x00E0 - 0x00D0)
class UBUS_SceneInactiveActorComp final : public UBaseActorCompTickable
{
public:
	TArray<struct FFGSSceneActorActivationInfo>   SceneActorActivationInfo;                          // 0x00D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();
	TArray<struct FFGSSceneActorActivationInfo> GetSceneActorActivationInfo();
	void EndPlayInCS(EEndPlayReason EndPlayReason);
	void TryRemoveActivationInfo(EGSSceneActorActivationType SceneActorActivationType, class FName Tag);
	void TryAddActivationInfo(const struct FFGSSceneActorActivationInfo& ActivationInfo);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SceneInactiveActorComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SceneInactiveActorComp")
	}
	static class UBUS_SceneInactiveActorComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SceneInactiveActorComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SceneInactiveActorComp;

// SharpClass b1-Managed.BUS_SceneItemDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SceneItemDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SceneItemDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SceneItemDataComp")
	}
	static class UBUS_SceneItemDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SceneItemDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SceneItemDataComp;

// SharpClass b1-Managed.BGUSelectAreaActor
// 0x0008 (0x0310 - 0x0308)
class ABGUSelectAreaActor final : public ABGUActorBaseCS
{
public:
	class UBoxComponent*                          BoxArea;                                           // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUSelectAreaActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUSelectAreaActor")
	}
	static class ABGUSelectAreaActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUSelectAreaActor>();
	}
};
DUMPER7_ASSERTS_ABGUSelectAreaActor;

// SharpClass b1-Managed.BAN_GSPlayLevelSequence
// 0x0018 (0x0068 - 0x0050)
class UBAN_GSPlayLevelSequence final : public UBAN_GSBase
{
public:
	int32                                         SequenceID;                                        // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUsePlayerCamera : 1;                              // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_55[0x3];                                       // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         StartTime;                                         // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDisableMovementInput : 1;                         // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5C_1 : 7;                                   // 0x005C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableLookAtInput : 1;                           // 0x005D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5D_1 : 7;                                   // 0x005D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseCrane : 1;                                     // 0x005E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5E_1 : 7;                                   // 0x005E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseRail : 1;                                      // 0x005F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5F_1 : 7;                                   // 0x005F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHidePlayer : 1;                                   // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_60_1 : 7;                                   // 0x0060(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHideHud : 1;                                      // 0x0061(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_61_1 : 7;                                   // 0x0061(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableCameraCuts : 1;                            // 0x0062(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlayLevelSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlayLevelSequence")
	}
	static class UBAN_GSPlayLevelSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlayLevelSequence>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlayLevelSequence;

// SharpClass b1-Managed.BUS_SelectAreaDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SelectAreaDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SelectAreaDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SelectAreaDataComp")
	}
	static class UBUS_SelectAreaDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SelectAreaDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SelectAreaDataComp;

// SharpClass b1-Managed.BUAnimHumanoidCS_AnimCurveBodyBlend
// 0x0050 (0x03A0 - 0x0350)
class UBUAnimHumanoidCS_AnimCurveBodyBlend final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	class UAnimSequenceBase*                      ASCurveBodyBlendUpperBody;                         // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurveBodyBlendUpperBodyWeight;                     // 0x0358(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_35C[0x4];                                      // 0x035C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequenceBase*                      ASCurveBodyBlendLeftArm;                           // 0x0360(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurveBodyBlendLeftArmWeight;                       // 0x0368(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_36C[0x4];                                      // 0x036C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequenceBase*                      ASCurveBodyBlendRightArm;                          // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurveBodyBlendRightArmWeight;                      // 0x0378(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_37C[0x4];                                      // 0x037C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequenceBase*                      ASCurveBodyBlendLeftLeg;                           // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurveBodyBlendLeftLegWeight;                       // 0x0388(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_38C[0x4];                                      // 0x038C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequenceBase*                      ASCurveBodyBlendRightLeg;                          // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurveBodyBlendRightLegWeight;                      // 0x0398(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_AnimCurveBodyBlend")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_AnimCurveBodyBlend")
	}
	static class UBUAnimHumanoidCS_AnimCurveBodyBlend* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_AnimCurveBodyBlend>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_AnimCurveBodyBlend;

// SharpClass b1-Managed.BUS_SeqHelperActorComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SeqHelperActorComp final : public UBaseActorComp
{
public:
	void BeginPlayInCS();
	void PerformPerceivePlayer(class FName Tag);
	void PerformMoveToLocation(class FName Tag, const struct FVector& position, EAIMoveSpeedType SpeedRateType, float AcceptableRadius, EBGUMoveAIType MoveAIType, uint8 IncludeSelfRadius, uint8 IncludeTargetRadius);
	void PerformMoveToPlayer(class FName Tag, EAIMoveSpeedType SpeedRateType, float AcceptableRadius, EBGUMoveAIType MoveAIType, uint8 IncludeSelfRadius, uint8 IncludeTargetRadius);
	void UpdateSimpleStates(class FName Tag, EBGUSimpleState SimpleState, uint8 IsRemoving);
	void SpawnPlayerPartner(class UClass* Class_0, const struct FTransform& Transform, class FName Tag, uint8 PauseAI);
	void NotifyUnitDead(class FName Tag);
	void SetVisibility(class FName Tag, uint8 IsHidden, uint8 EnableCollision);
	void PerformPatrol(class FName Tag);
	void CatchAsTarget(class FName SelfTag, class FName TargetTag);
	void PlayMontage(class FName Tag, class UAnimMontage* MontageToPlay);
	void ExitStealth();
	void DisableAI(class FName Tag);
	void EnableAI(class FName Tag);
	void AddBuff(class FName Tag, uint8 IsRemoving, int32 BuffID, float Duration);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SeqHelperActorComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SeqHelperActorComp")
	}
	static class UBUS_SeqHelperActorComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SeqHelperActorComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SeqHelperActorComp;

// SharpClass b1-Managed.BAN_GSAIJumpStart
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSAIJumpStart final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSAIJumpStart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSAIJumpStart")
	}
	static class UBAN_GSAIJumpStart* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSAIJumpStart>();
	}
};
DUMPER7_ASSERTS_UBAN_GSAIJumpStart;

// SharpClass b1-Managed.BUS_SeqHelperActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SeqHelperActorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SeqHelperActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SeqHelperActorDataComp")
	}
	static class UBUS_SeqHelperActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SeqHelperActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SeqHelperActorDataComp;

// SharpClass b1-Managed.BUS_SplineDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_SplineDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SplineDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SplineDataComp")
	}
	static class UBUS_SplineDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SplineDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SplineDataComp;

// SharpClass b1-Managed.BUAnimHumanoidCS_AdvancedMonsterLocomotion
// 0x0350 (0x06A0 - 0x0350)
class UBUAnimHumanoidCS_AdvancedMonsterLocomotion final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	ELMFreeMode                                   FreeMode;                                          // 0x0350(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELMLockMode                                   LockMode;                                          // 0x0351(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_352[0x2];                                      // 0x0352(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         StartAngle;                                        // 0x0354(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StrideWarpingStartAlpha;                           // 0x0358(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StrideWarpingLoopAlpha;                            // 0x035C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StrideWarpingTurnAlpha;                            // 0x0360(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveLoopSpine01AngleOffset;                        // 0x0364(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveLoopSpine02AngleOffset;                        // 0x0368(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveLoopSpine03AngleOffset;                        // 0x036C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveLoopHeadAngleOffset;                           // 0x0370(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveLoopPelvisLocalOffset;                         // 0x0374(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveLoopPelvisAngleOffset;                         // 0x0378(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_37C[0x4];                                      // 0x037C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASWalkStartFwd;                                    // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartBwd;                                    // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartLeftMin;                                // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartLeftMax;                                // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartRightMin;                               // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartRightMax;                               // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartLF;                                     // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartLB;                                     // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartRF;                                     // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartRB;                                     // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkLoopFwd;                                     // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkLoopBwd;                                     // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkLoopLF;                                      // 0x03E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkLoopLB;                                      // 0x03E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkLoopRF;                                      // 0x03F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkLoopRB;                                      // 0x03F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkSharpturnLeftMin;                            // 0x0400(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkSharpturnLeftMax;                            // 0x0408(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkSharpturnRightMin;                           // 0x0410(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkSharpturnRightMax;                           // 0x0418(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkPivotFwd;                                    // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkPivotBwd;                                    // 0x0428(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkPivotLF;                                     // 0x0430(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkPivotLB;                                     // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkPivotRF;                                     // 0x0440(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkPivotRB;                                     // 0x0448(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkTransFRToBR;                                 // 0x0450(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkTransBRToFR;                                 // 0x0458(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkTransFLToBL;                                 // 0x0460(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkTransBLToFL;                                 // 0x0468(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStopFwd;                                     // 0x0470(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStopBwd;                                     // 0x0478(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStopLF;                                      // 0x0480(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStopLB;                                      // 0x0488(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStopRF;                                      // 0x0490(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStopRB;                                      // 0x0498(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkLoopAddPose;                                 // 0x04A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAnimSequence*>                  ASWalkLoopAdditiveList;                            // 0x04A8(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartFwd;                                     // 0x04B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartBwd;                                     // 0x04C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartLeftMin;                                 // 0x04C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartLeftMax;                                 // 0x04D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartRightMin;                                // 0x04D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartRightMax;                                // 0x04E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartLF;                                      // 0x04E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartLB;                                      // 0x04F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartRF;                                      // 0x04F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartRB;                                      // 0x0500(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunLoopFwd;                                      // 0x0508(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunLoopBwd;                                      // 0x0510(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunLoopLF;                                       // 0x0518(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunLoopLB;                                       // 0x0520(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunLoopRF;                                       // 0x0528(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunLoopRB;                                       // 0x0530(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunSharpturnLeftMin;                             // 0x0538(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunSharpturnLeftMax;                             // 0x0540(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunSharpturnRightMin;                            // 0x0548(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunSharpturnRightMax;                            // 0x0550(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunPivotFwd;                                     // 0x0558(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunPivotBwd;                                     // 0x0560(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunPivotLF;                                      // 0x0568(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunPivotLB;                                      // 0x0570(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunPivotRF;                                      // 0x0578(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunPivotRB;                                      // 0x0580(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTransFRToBR;                                  // 0x0588(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTransBRToFR;                                  // 0x0590(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTransFLToBL;                                  // 0x0598(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTransBLToFL;                                  // 0x05A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStopFwd;                                      // 0x05A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStopBwd;                                      // 0x05B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStopLF;                                       // 0x05B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStopLB;                                       // 0x05C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStopRF;                                       // 0x05C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStopRB;                                       // 0x05D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunLoopAddPose;                                  // 0x05D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAnimSequence*>                  ASRunLoopAdditiveList;                             // 0x05E0(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStartFwd;                                    // 0x05F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStartLeftMin;                                // 0x05F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStartLeftMax;                                // 0x0600(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStartRightMin;                               // 0x0608(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStartRightMax;                               // 0x0610(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushLoopFwd;                                     // 0x0618(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushSharpturnLeftMin;                            // 0x0620(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushSharpturnLeftMax;                            // 0x0628(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushSharpturnRightMin;                           // 0x0630(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushSharpturnRightMax;                           // 0x0638(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStopFwd;                                     // 0x0640(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushLoopAddPose;                                 // 0x0648(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAnimSequence*>                  ASRushLoopAdditiveList;                            // 0x0650(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimIdle;                                          // 0x0660(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MappedSpeed;                                       // 0x0668(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGaitGroundedState                            GaitGroundedState;                                 // 0x066C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGaitGroundedState                            MoveGaitGroundedState;                             // 0x066D(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_66E[0x2];                                      // 0x066E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SwitchingLockStateAngle;                           // 0x0670(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ActorSpineNum;                                     // 0x0674(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityDeltaAngle;                                // 0x0678(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StopVelocityDeltaAngle;                            // 0x067C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InputDeltaAngle;                                   // 0x0680(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InputVelocityAngle;                                // 0x0684(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveSpeedLastUpdate;                               // 0x0688(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bPivotUseOrientationWarping : 1;                   // 0x068C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_68C_1 : 7;                                  // 0x068C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUpdateAnimIdle : 1;                               // 0x068D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_68D_1 : 7;                                  // 0x068D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSwitchToLock : 1;                                 // 0x068E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_68E_1 : 7;                                  // 0x068E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSwitchingLockState : 1;                           // 0x068F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_68F_1 : 7;                                  // 0x068F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFreeStop : 1;                                     // 0x0690(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_690_1 : 7;                                  // 0x0690(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockStop : 1;                                     // 0x0691(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_691_1 : 7;                                  // 0x0691(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSwitchingLockStateStop : 1;                       // 0x0692(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_692_1 : 7;                                  // 0x0692(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bMoveToIdle : 1;                                   // 0x0693(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_693_1 : 7;                                  // 0x0693(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStartToTrans : 1;                                 // 0x0694(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_694_1 : 7;                                  // 0x0694(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFreeStartToTurn : 1;                              // 0x0695(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_695_1 : 7;                                  // 0x0695(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockStartToTurn : 1;                              // 0x0696(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_696_1 : 7;                                  // 0x0696(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSwitchingFreeToTurn : 1;                          // 0x0697(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_697_1 : 7;                                  // 0x0697(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockLoopToTurn : 1;                               // 0x0698(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_698_1 : 7;                                  // 0x0698(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockTurnToLoop : 1;                               // 0x0699(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_699_1 : 7;                                  // 0x0699(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFreeLoopToTurn : 1;                               // 0x069A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_69A_1 : 7;                                  // 0x069A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFreeMoveToTurn : 1;                               // 0x069B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_69B_1 : 7;                                  // 0x069B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToTurn : 1;                               // 0x069C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_69C_1 : 7;                                  // 0x069C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bMoveStartSwitch : 1;                              // 0x069D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_69D_1 : 7;                                  // 0x069D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bMoveTurnSwitch : 1;                               // 0x069E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	uint8 ShouldMoveTurnSwitchLockToFree();
	void UpdateMoveLoopStateMachine(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopRF2RBOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopRB2RFOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopLF2LBOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopLB2LFOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	uint8 ShouldMoveLoopLeftTransFR();
	uint8 ShouldMoveLoopLeftTransFL();
	uint8 ShouldMoveLoopLeftTransBR();
	uint8 ShouldMoveLoopLeftTransBL();
	void SetupMoveLoopAdditiveAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopSimpleAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	uint8 ShouldMoveTurnSwitchLock();
	uint8 ShouldMoveTurnSwitchFree();
	void UpdateMoveLoopTransAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	uint8 ShouldMoveLoopTransToFR();
	uint8 ShouldMoveLoopTransToFL();
	uint8 ShouldMoveLoopTransToBR();
	uint8 ShouldMoveLoopTransToBL();
	void UpdateMoveLoopFwdAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopBwdAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	uint8 ShouldMoveLoopLeftFwd();
	uint8 ShouldMoveLoopLeftBwd();
	void UpdateMoveTurnOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveStopOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopFRAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopFLAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopBRAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveLoopBLAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	uint8 ShouldMoveLoopLeftFR();
	uint8 ShouldMoveLoopLeftFL();
	uint8 ShouldMoveLoopLeftBR();
	uint8 ShouldMoveLoopLeftBL();
	uint8 ShouldMoveLoopFRToBR();
	uint8 ShouldMoveLoopFLToBL();
	uint8 ShouldMoveLoopBRToFR();
	uint8 ShouldMoveLoopBLToFL();
	void SetupMoveStartOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveStartAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	uint8 ShouldMoveLoopToFwd();
	uint8 ShouldMoveLoopToBwd();
	void SetupMoveTurnOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void SetupMoveStopOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void SetupMoveLoopOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveTurnAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateMoveStopAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	uint8 ShouldMoveLoopToFR();
	uint8 ShouldMoveLoopToFL();
	uint8 ShouldMoveLoopToBR();
	uint8 ShouldMoveLoopToBL();
	void SetupMoveStartAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void SetupMoveTurnAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void SetupMoveStopAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void SetupMoveLoopAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void SetupIdleOutput(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void SetupIdleAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	uint8 ShouldToMove();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_AdvancedMonsterLocomotion")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_AdvancedMonsterLocomotion")
	}
	static class UBUAnimHumanoidCS_AdvancedMonsterLocomotion* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_AdvancedMonsterLocomotion>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_AdvancedMonsterLocomotion;

// SharpClass b1-Managed.BGUOnFightTriggerActorBase
// 0x0008 (0x0310 - 0x0308)
class ABGUOnFightTriggerActorBase final : public ABGUActorBaseCS
{
public:
	class UBUS_OnFightTriggerConfigComp*          OnFightTriggerConfigComp;                          // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUOnFightTriggerActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUOnFightTriggerActorBase")
	}
	static class ABGUOnFightTriggerActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUOnFightTriggerActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUOnFightTriggerActorBase;

// SharpClass b1-Managed.BUS_OnFightTriggerConfigComp
// 0x0010 (0x00D8 - 0x00C8)
class UBUS_OnFightTriggerConfigComp final : public UActorEditCompBase
{
public:
	class ABGUCharacterCS*                        TargetUnit;                                        // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OnFightSkillID;                                    // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_OnFightTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_OnFightTriggerConfigComp")
	}
	static class UBUS_OnFightTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_OnFightTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_OnFightTriggerConfigComp;

// SharpClass b1-Managed.BGUStealthTriggerActor
// 0x0008 (0x0310 - 0x0308)
class ABGUStealthTriggerActor final : public ABGUActorBaseCS
{
public:
	class UBUS_StealthTriggerConfigComp*          StealthTriggerConfigComp;                          // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUStealthTriggerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUStealthTriggerActor")
	}
	static class ABGUStealthTriggerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUStealthTriggerActor>();
	}
};
DUMPER7_ASSERTS_ABGUStealthTriggerActor;

// SharpClass b1-Managed.BUS_StealthTriggerConfigComp
// 0x0008 (0x00D0 - 0x00C8)
class UBUS_StealthTriggerConfigComp final : public UActorEditCompBase
{
public:
	uint8                                         bAutoStealthMode : 1;                              // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_StealthTriggerConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_StealthTriggerConfigComp")
	}
	static class UBUS_StealthTriggerConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_StealthTriggerConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_StealthTriggerConfigComp;

// SharpClass b1-Managed.BAN_GSFindSceneLocation
// 0x0038 (0x0088 - 0x0050)
class UBAN_GSFindSceneLocation final : public UBAN_GSBase
{
public:
	ESceneLocationType                            SceneLocationType;                                 // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         LocationCachedDataId;                              // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFindSceneItemWay                             FindSceneItemWay;                                  // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_59[0x3];                                       // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DistanceWeight;                                    // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleWeight;                                       // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LineTraceWeight;                                   // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistanceCoefficient;                               // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleCoefficient;                                  // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BestLandingDistance;                               // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableSearchDistanceScope : 1;                     // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_75[0x3];                                       // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinSearchDistance;                                 // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSearchDistance;                                 // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableSearchAngleRequirement : 1;                  // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_81[0x3];                                       // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RequiredMaxSearchAngle;                            // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSFindSceneLocation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSFindSceneLocation")
	}
	static class UBAN_GSFindSceneLocation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSFindSceneLocation>();
	}
};
DUMPER7_ASSERTS_UBAN_GSFindSceneLocation;

// SharpClass b1-Managed.BGUActionTriggerActor
// 0x0008 (0x0310 - 0x0308)
class ABGUActionTriggerActor final : public ABGUActorBaseCS
{
public:
	class UBUS_ActionTriggerConfigComp*           ActionTriggerConfigComp;                           // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUActionTriggerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUActionTriggerActor")
	}
	static class ABGUActionTriggerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUActionTriggerActor>();
	}
};
DUMPER7_ASSERTS_ABGUActionTriggerActor;

// SharpClass b1-Managed.BGUTriggerProcessControllerBase
// 0x0008 (0x0310 - 0x0308)
class ABGUTriggerProcessControllerBase final : public ABGUActorBaseCS
{
public:
	class UBUS_TriggerProcessControlComp*         TriggerProcessControlComp;                         // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTriggerProcessControllerBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTriggerProcessControllerBase")
	}
	static class ABGUTriggerProcessControllerBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTriggerProcessControllerBase>();
	}
};
DUMPER7_ASSERTS_ABGUTriggerProcessControllerBase;

// SharpClass b1-Managed.BUS_TriggerProcessControllerDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_TriggerProcessControllerDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TriggerProcessControllerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TriggerProcessControllerDataComp")
	}
	static class UBUS_TriggerProcessControllerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TriggerProcessControllerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TriggerProcessControllerDataComp;

// SharpClass b1-Managed.BGW_CameraAdapterMgr
// 0x0008 (0x0030 - 0x0028)
class UBGW_CameraAdapterMgr final : public UGameInstanceSystemBaseUObj
{
public:
	class UGSViewPortHelper*                      GSViewPortHelper;                                  // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnViewPortResized(int32 NewWidth, int32 NewHeight);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_CameraAdapterMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_CameraAdapterMgr")
	}
	static class UBGW_CameraAdapterMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_CameraAdapterMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_CameraAdapterMgr;

// SharpClass b1-Managed.BGU_DebugActor
// 0x0020 (0x0300 - 0x02E0)
class ABGU_DebugActor final : public ABGUActorBase
{
public:
	class USceneComponent*                        SceneRoot;                                         // 0x02E0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBGUDebugSectorComponent*               SightPerceptionDebugSector;                        // 0x02E8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGUDebugCircleComponent*               HearingPerceptionDebugCircle;                      // 0x02F0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMeshComponent*                   WakeUpRangeCylinder;                               // 0x02F8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnConstructionCS(const struct FTransform& Transform);
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_DebugActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_DebugActor")
	}
	static class ABGU_DebugActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGU_DebugActor>();
	}
};
DUMPER7_ASSERTS_ABGU_DebugActor;

// SharpClass b1-Managed.BUS_AIRequestManageComp
// 0x0028 (0x0050 - 0x0028)
class UBUS_AIRequestManageComp final : public UActorCompBaseUObj
{
public:
	class UBADirectionMove*                       DirectionMove;                                     // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBARootMotionMove*                      RootMotionMove;                                    // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBADirectionDamage*                     DirectionDamage;                                   // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBATraceMove*                           TraceMove;                                         // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBAMoveSkill*                           MoveSkill;                                         // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AIRequestManageComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AIRequestManageComp")
	}
	static class UBUS_AIRequestManageComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AIRequestManageComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AIRequestManageComp;

// SharpClass b1-Managed.BED_ProcessStateNode_EnableDetect
// 0x0058 (0x02F8 - 0x02A0)
class UBED_ProcessStateNode_EnableDetect final : public UBED_ProcessStateNode
{
public:
	TMap<class FName, uint8>                      DetectConditionList;                               // 0x02A0(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	class FName                                   CurrentCondition;                                  // 0x02F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_EnableDetect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_EnableDetect")
	}
	static class UBED_ProcessStateNode_EnableDetect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_EnableDetect>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_EnableDetect;

// SharpClass b1-Managed.BUS_AttackFeedbackComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_AttackFeedbackComp final : public UActorCompBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_AttackFeedbackComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_AttackFeedbackComp")
	}
	static class UBUS_AttackFeedbackComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_AttackFeedbackComp>();
	}
};
DUMPER7_ASSERTS_UBUS_AttackFeedbackComp;

// SharpClass b1-Managed.BUS_PlayerDataComp
// 0x0000 (0x00E0 - 0x00E0)
class UBUS_PlayerDataComp final : public UBUS_BGUDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_PlayerDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_PlayerDataComp")
	}
	static class UBUS_PlayerDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_PlayerDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_PlayerDataComp;

// SharpClass b1-Managed.BED_StateNode_Terminate
// 0x0000 (0x02A0 - 0x02A0)
class UBED_StateNode_Terminate final : public UBED_StateNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode_Terminate")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode_Terminate")
	}
	static class UBED_StateNode_Terminate* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode_Terminate>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode_Terminate;

// SharpClass b1-Managed.BUI_ProjectileDebugInfo
// 0x0010 (0x03E8 - 0x03D8)
class UBUI_ProjectileDebugInfo : public UBUI_Widget
{
public:
	class UClass*                                 InfoTemp;                                          // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ABGUProjectileBaseActor*                ProjectileSelf;                                    // 0x03E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	void OnRegistOwner(class ABGUProjectileBaseActor* projectileBaseActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ProjectileDebugInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ProjectileDebugInfo")
	}
	static class UBUI_ProjectileDebugInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ProjectileDebugInfo>();
	}
};
DUMPER7_ASSERTS_UBUI_ProjectileDebugInfo;

// SharpClass b1-Managed.BUI_BulletDebugInfo
// 0x0000 (0x03E8 - 0x03E8)
class UBUI_BulletDebugInfo final : public UBUI_ProjectileDebugInfo
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_BulletDebugInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_BulletDebugInfo")
	}
	static class UBUI_BulletDebugInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_BulletDebugInfo>();
	}
};
DUMPER7_ASSERTS_UBUI_BulletDebugInfo;

// SharpClass b1-Managed.BUS_SimpleBGUDataComp
// 0x0000 (0x00E0 - 0x00E0)
class UBUS_SimpleBGUDataComp final : public UBUS_BGUDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_SimpleBGUDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_SimpleBGUDataComp")
	}
	static class UBUS_SimpleBGUDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_SimpleBGUDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_SimpleBGUDataComp;

// SharpClass b1-Managed.BPS_EventCollectionCS
// 0x0000 (0x0110 - 0x0110)
class UBPS_EventCollectionCS final : public UBUS_EventCollection
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BPS_EventCollectionCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPS_EventCollectionCS")
	}
	static class UBPS_EventCollectionCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBPS_EventCollectionCS>();
	}
};
DUMPER7_ASSERTS_UBPS_EventCollectionCS;

// SharpClass b1-Managed.BI_DropAdvanceCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_DropAdvanceCS : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_DropAdvanceCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_DropAdvanceCS")
	}
	static class UBI_DropAdvanceCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_DropAdvanceCS>();
	}
};
DUMPER7_ASSERTS_UBI_DropAdvanceCS;

// SharpClass b1-Managed.BUS_ParkourMoveComp
// 0x0018 (0x00E0 - 0x00C8)
class UBUS_ParkourMoveComp final : public UActorEditCompBase
{
public:
	float                                         CheckParkourStartDistance;                         // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ParkourMaxHeight;                                  // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ParkourMinHeight;                                  // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RunStrideSpeedRate;                                // 0x00D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SprintStrideSpeedRate;                             // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableStrideDown : 1;                             // 0x00DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ParkourMoveComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ParkourMoveComp")
	}
	static class UBUS_ParkourMoveComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ParkourMoveComp>();
	}
};
DUMPER7_ASSERTS_UBUS_ParkourMoveComp;

// SharpClass b1-Managed.BED_StateNode_Initial
// 0x0000 (0x02A0 - 0x02A0)
class UBED_StateNode_Initial final : public UBED_StateNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode_Initial")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode_Initial")
	}
	static class UBED_StateNode_Initial* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode_Initial>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode_Initial;

// SharpClass b1-Managed.GSCameraGraph
// 0x0000 (0x0028 - 0x0028)
class UGSCameraGraph final : public UObject
{
public:
	void CameraGraphNode_AutoMoveTrailCamera(uint8 bEnable);
	void CameraGraphNode_LerpPostProcess(uint8 bEnable);
	void CameraGraphNode_CloudMoveLimit(uint8 bEnable);
	void CameraGraphNode_TraceVelocity(uint8 bEnable);
	void CameraGraphNode_InverseCamera(uint8 bEnable);
	void CameraGraphNode_ShootSuction(uint8 bEnable);
	void CameraGraphNode_GuiBeiCamera(uint8 bEnable);
	void CameraGraphNode_PlayerSkill(uint8 bEnable);
	void CameraGraphNode_SplineMove(uint8 bEnable, float CameraPitchAdditive, float CameraYawAdditive);
	void CameraGraphNode_GiantSkill(uint8 bEnable);
	void CameraGraphNode_FixedParam(uint8 bEnable);
	void CameraGraphNode_AxisSmooth(uint8 bEnable, uint8 IsXAxisFixed, uint8 IsYAxisFixed, uint8 IsZAxisFixed, float SmoothSpeed, float CameraLagSpeed);
	void CameraGraphNode_LockSkill(uint8 bEnable);
	void CameraGraphNode_AutoTrail(uint8 bEnable, float InCameraRotationRate, float InCameraRotationAccelerate, float InCameraRotationVelocityThreshold, float InFallingAdjustAngleLimit, float InFallingAdjustSpeedPercent);
	void CameraGraphNode_Player(uint8 bEnable);
	void CameraGraphNode_Giant(uint8 bEnable);
	void CameraGraphNode_Curve(uint8 bEnable);
	void CameraGraphNode_Lock(uint8 bEnable);
	void CameraGraphNode_Dead(uint8 bEnable, float ArmLength, float ArmLengthSpeed, float CameraPitch, float CameraPitchSpeed);
	uint8 TargetExtendIDEqual(int32 ExtendID);
	void CameraGraphNode_G4(uint8 bEnable);
	void OnCameraGraphTick();
	uint8 IsUseGuiBeiCamera();
	uint8 TargetResIDEqual(int32 TargetResID);
	uint8 HasNoCameraInput(float DurationTime);
	uint8 HasTarget();
	uint8 IsLocked();
	uint8 IsG4Mode();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSCameraGraph")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSCameraGraph")
	}
	static class UGSCameraGraph* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSCameraGraph>();
	}
};
DUMPER7_ASSERTS_UGSCameraGraph;

// SharpClass b1-Managed.BANS_GSEnableIK
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSEnableIK final : public UBANS_GSBase
{
public:
	uint8                                         bEnableIK : 1;                                     // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableForefootIK : 1;                             // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSEnableIK")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSEnableIK")
	}
	static class UBANS_GSEnableIK* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSEnableIK>();
	}
};
DUMPER7_ASSERTS_UBANS_GSEnableIK;

// SharpClass b1-Managed.BUS_CharacterModularComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_CharacterModularComp final : public UBaseActorComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CharacterModularComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CharacterModularComp")
	}
	static class UBUS_CharacterModularComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CharacterModularComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CharacterModularComp;

// SharpClass b1-Managed.BUS_DispMgrComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_DispMgrComp final : public UActorCompBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_DispMgrComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_DispMgrComp")
	}
	static class UBUS_DispMgrComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_DispMgrComp>();
	}
};
DUMPER7_ASSERTS_UBUS_DispMgrComp;

// SharpClass b1-Managed.BUS_GuidComp
// 0x0018 (0x00E0 - 0x00C8)
class UBUS_GuidComp final : public UActorEditCompBase
{
public:
	uint8                                         bForceEditRandomGuid : 1;                          // 0x00C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C9[0x7];                                       // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 UnitRandomGuid;                                    // 0x00D0(0x0010)(Edit, ZeroConstructor, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_GuidComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_GuidComp")
	}
	static class UBUS_GuidComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_GuidComp>();
	}
};
DUMPER7_ASSERTS_UBUS_GuidComp;

// SharpClass b1-Managed.BANS_GSPlayDummyAnim
// 0x0018 (0x0060 - 0x0048)
class UBANS_GSPlayDummyAnim final : public UBANS_GSBase
{
public:
	class UAnimSequence*                          AnimSeq;                                           // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLoop : 1;                                         // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DummySKMeshCompTag;                                // 0x0054(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPlayDummyAnim")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPlayDummyAnim")
	}
	static class UBANS_GSPlayDummyAnim* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPlayDummyAnim>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPlayDummyAnim;

// SharpClass b1-Managed.BI_LockEnemyCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_LockEnemyCS final : public UBUI_ProjWidget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_LockEnemyCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_LockEnemyCS")
	}
	static class UBI_LockEnemyCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_LockEnemyCS>();
	}
};
DUMPER7_ASSERTS_UBI_LockEnemyCS;

// SharpClass b1-Managed.BUS_MovePhysicsTransformCompImpl
// 0x0000 (0x0028 - 0x0028)
class UBUS_MovePhysicsTransformCompImpl final : public UActorCompBaseUObj
{
public:
	void OnRootCompHit(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& HitImpule, const struct FHitResult& Hit);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_MovePhysicsTransformCompImpl")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_MovePhysicsTransformCompImpl")
	}
	static class UBUS_MovePhysicsTransformCompImpl* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_MovePhysicsTransformCompImpl>();
	}
};
DUMPER7_ASSERTS_UBUS_MovePhysicsTransformCompImpl;

// SharpClass b1-Managed.BUS_PlayerMovementSystem
// 0x0000 (0x0040 - 0x0040)
class UBUS_PlayerMovementSystem final : public UBUS_MovementSystem
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_PlayerMovementSystem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_PlayerMovementSystem")
	}
	static class UBUS_PlayerMovementSystem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_PlayerMovementSystem>();
	}
};
DUMPER7_ASSERTS_UBUS_PlayerMovementSystem;

// SharpClass b1-Managed.BANS_GSSliceRuntimeMesh
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSSliceRuntimeMesh final : public UBANS_GSBase
{
public:
	class FName                                   OutwardSocketName;                                 // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   PivotSocketName;                                   // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SliceLength;                                       // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ApplyForce;                                        // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsReflexAngle : 1;                                // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_60_1 : 7;                                   // 0x0060(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bShowDebug : 1;                                    // 0x0061(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSliceRuntimeMesh")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSliceRuntimeMesh")
	}
	static class UBANS_GSSliceRuntimeMesh* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSliceRuntimeMesh>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSliceRuntimeMesh;

// SharpClass b1-Managed.BED_QuestNode_GainItem
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_GainItem final : public UBED_QuestNode
{
public:
	int32                                         ItemId;                                            // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Count;                                             // 0x02A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_GainItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_GainItem")
	}
	static class UBED_QuestNode_GainItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_GainItem>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_GainItem;

// SharpClass b1-Managed.BUS_PatrolCompImpl
// 0x0008 (0x0030 - 0x0028)
class UBUS_PatrolCompImpl final : public UActorCompBaseUObj
{
public:
	class ATriggerBase*                           TriggerBox;                                        // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnTriggerBoxOverlap(class AActor* OverlapActor, class AActor* OtherActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_PatrolCompImpl")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_PatrolCompImpl")
	}
	static class UBUS_PatrolCompImpl* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_PatrolCompImpl>();
	}
};
DUMPER7_ASSERTS_UBUS_PatrolCompImpl;

// SharpClass b1-Managed.BGWPhysMoveAnimDataAsset
// 0x0008 (0x0058 - 0x0050)
class UBGWPhysMoveAnimDataAsset final : public UBGWBasePhysAnimDataAsset
{
public:
	class FName                                   BoneNameToSimulatePhysics;                         // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWPhysMoveAnimDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWPhysMoveAnimDataAsset")
	}
	static class UBGWPhysMoveAnimDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWPhysMoveAnimDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWPhysMoveAnimDataAsset;

// SharpClass b1-Managed.BANS_GSAutoCheckBlock
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSAutoCheckBlock final : public UBANS_GSBase
{
public:
	class UBGWDataAsset_BlockInfoConfig*          BlockInfoConfig;                                   // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         TriggerResetBlockCounterWhenEnd : 1;               // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAutoCheckBlock")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAutoCheckBlock")
	}
	static class UBANS_GSAutoCheckBlock* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAutoCheckBlock>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAutoCheckBlock;

// SharpClass b1-Managed.BED_QuestNode_RunProcessGraph
// 0x0028 (0x02C8 - 0x02A0)
class UBED_QuestNode_RunProcessGraph final : public UBED_QuestNode
{
public:
	TSoftObjectPtr<class UBED_ProcessAsset>       Asset;                                             // 0x02A0(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void PrePropertyChanged(const class FString& PropertyName);
	class UObject* GetAssetToEditInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_RunProcessGraph")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_RunProcessGraph")
	}
	static class UBED_QuestNode_RunProcessGraph* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_RunProcessGraph>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_RunProcessGraph;

// SharpClass b1-Managed.BUS_WeaponDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_WeaponDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_WeaponDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_WeaponDataComp")
	}
	static class UBUS_WeaponDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_WeaponDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_WeaponDataComp;

// SharpClass b1-Managed.BGUFunctionLibraryCS
// 0x0000 (0x0028 - 0x0028)
class UBGUFunctionLibraryCS final : public UBlueprintFunctionLibrary
{
public:
	static void ProjectWorldLocationToWidgetPositionWithSZInS(class APlayerController* PlayerController, const struct FVector& WorldPos, struct FVector2D* ScreenPos);
	static struct FTransform CalTransformRelativeToParentTransformOffset(const struct FTransform& SelfTransform, const struct FTransform& ParentTransform, const struct FTransform& ParentTransformOffset);
	static void RotateLevelRelativeToParentTransform(class UObject* WorldContextObject, class FName LevelName, const struct FTransform& ParentTransform, const struct FTransform& ParentTransformOffset);
	static struct FTransform GetGuibeiBoneTransformFromLastTick(class UAnimSequence* AnimSeq, float CurTime, float LastTime, class FName BoneName);
	static uint8 ExportTamerListToNewDAByWeaponInfo(class AActor* Actor, const class FString& OldTamer, const class FString& NewTimer, const class FString& BlameName);
	static uint8 BGUCheckSpecialConsumeItemUseAble(class UObject* WorldContext, int32 ItemId, uint8 bShowTips);
	static void BGUSetPlayerInSequenceTransition(class AActor* Owner, uint8 bValue);
	static void PauseCamShakeWithControlByActor(class AActor* Target, uint8 bPause);
	static int32 BGUTryCastSpellWithStartSection(class AActor* Unit, int32 SkillID, class FName MontageStartSectionName);
	static void BGUSetDispInteractActorAttachTo(class AActor* AttachTo);
	static void PlayCamShakeWithControlByClass(class UClass* CameraShakeCls, class AActor* Target);
	static uint8 ExportTamerListToNewDAByBlame(class AActor* Actor, const class FString& OldTamer, const class FString& NewTimer, const class FString& BlameName);
	static void GenerateNavMeshBoundsVolumes(class AActor* TempleteActor);
	static void ExportBulletSkillToDataAsset(class ABUTamerActor* TM);
	static class AActor* BGUSpawnActorAndECSBeginPlay(class UWorld* _World, class UClass* ActorClass);
	static void BGUDisablePlayerGuiBeiCamera(class UObject* WorldContext);
	static int32 BGUGetMultiPointCurrentUnit(class AActor* Actor);
	static void BGUEnablePlayerGuiBeiCamera(class UObject* WorldContext, const struct FRotator& CurInverseAnimRotation);
	static void BGUPlatformPatroMoveSingle(class AActor* Unit, const struct FVector& BeginPos, const struct FVector& EndPos, float Speed, int32 PlayerCount, float Range);
	static struct FRotator BGUCalcCharacterRotOnSlope(class ACharacter* OwnerChr, struct FVector* SurfaceNormal_Normalized, struct FHitResultSimple& LastHitResult);
	static void ExportAllTamerToDataAsset();
	static void BGUTryDestroyDestructible(class AActor* DestructibleActor);
	static void BGUPlayerCameraLockTarget(class AActor* Player, class AActor* Target);
	static class AActor* BGUClosestPerceivedTarget(class AActor* Unit);
	static void TestProfileSimpleOverlap(class UObject* WorldContext);
	static void SetCineCameraFocalLength(class ACineCameraActor* CineCameraActor, float NewFocalLength);
	static void PrepareForSkillRecording(class UWorld* World, class UClass* UnitClass, int32 ResID, int32 SkillID, uint8 bNeedsSpawnNewUnit, class ABGUCharacterCS*& SpawnedUnit, class UAnimMontage** PlayedMontage);
	static float GetCineCameraFocalLength(class ACineCameraActor* CineCameraActor);
	static void ClampAndAlignToLandScape(class AActor* Unit, uint8 ClampToLand, uint8 AlignToLand, float DeltaTime, float InterpSpd);
	static void CastMagicallyChangeSkill(class AActor* Unit, class UBGWDataAsset_MagicallyChangeConfig* Config, int32 SkillID, int32 RecoverSkillID);
	static uint8 CanActivateConsoleCommad();
	static class AActor* BGUSpawnActorNoBeginPlay(class UWorld* _World, class UClass* ActorClass);
	static void BGURemoveSkillSuperArmor(class AActor* Unit);
	static void BGURemoveBuffImmediately(class AActor* Unit, int32 BuffID, EBuffEffectTriggerType EffectTriggerType);
	static void BGUOneHitBreakImmobility(class AActor* Unit);
	static void EnterMonsterSkillCamera(class AActor* Monster, int32 CameraID);
	static void BGUSetCanTriggerGroupAI(class UObject* WorldContext, uint8 CanTrigger);
	static class UActorComponent* TryGetComponentByFName(class AActor* Actor, class FName Name_0);
	static void SetCameraFocusDistance(class ACameraActor* CameraActor, float NewFocusDistance);
	static class AActor* GetUnitLockTargetActor(class AActor* Unit);
	static float GetCameraFocusDistance(class ACameraActor* CameraActor);
	static void ExitMonsterSkillCamera(class AActor* Monster);
	static void EnterPlayerSkillCamera(class UObject* WorldContext, int32 CameraID);
	static void BGUSetUnitCritRateBase(class AActor* Unit, float CritRate);
	static void BGUHandleAbnormalState(class AActor* Attacker, class AActor* Victim, const struct FAbnormalStateAccConfig& Config, float AddValue);
	static void TriggerEffectToTarget(class AActor* Unit, int32 EffectID, class AActor* Target);
	static void ExitPlayerSkillCamera(class UObject* WorldContext);
	static void EnterWeakPerformState(class UObject* InWorldContext, int32 ConfigID);
	static float CheckCurCeilingHeight(class ACharacter* Character, float LineTraceLength);
	static void BGUUnitCastFaBaoSkill(class AActor* Unit);
	static void BGUSetUnitSimpleState(class AActor* Unit, EBGUSimpleState SimpleState, uint8 IsRemove);
	static void BGUSetSkillSuperArmor(class AActor* Unit, class UAnimMontage* BreakSkillSupperArmorAM, float SkillSuperArmorValue);
	static uint8 BGUHasUnitSimpleState(class AActor* Unit, EBGUSimpleState SimpleState);
	static int32 BGUGetCurrentUserType();
	static void BGUCallPointsRegister(class AActor* OwnerCharacter, int32 RequestID, EPointsGenType GenType, const struct FPointsGenExtParam& ExtParam);
	static int32 TriggerSwitchPhysics(class AActor* Unit);
	static void SwitchFreeCameraMode(class UObject* InWorldContext);
	static void SetTamerStrategyArea(class UObject* InWorldContext, ETamerStrategyArea InArea);
	static void HandleAiConversation(class AActor* Caster, int32 ConversationContentID);
	static class FString GetProjectBranchName();
	static void ExitWeakPerformState(class UObject* InWorldContext);
	static void DestroyAllProjectile(class AActor* Unit);
	static int32 ClearPhysAnimSetting(class AActor* Unit);
	static void BGUPlatformPatroRota(class AActor* Unit, int32 MaxRate, float Speed);
	static void BGUPlatformPatroMove(class AActor* Unit, const struct FVector& BeginPos, const struct FVector& EndPos, float Speed);
	static TArray<struct FVector> BGUGetCachedPointSet(class AActor* OwnerCharacter, int32 RequestID);
	static int32 BGUGetActiveGameMode();
	static void SkipCurrentSequence(class UObject* WorldContext);
	static float FindTraceStatResult(class UObject* WorldContext, const class FString& Name_0);
	static void DisablePhysicalMove(class AActor* Unit, uint8 bDisable);
	static void BGUUnitUnequipFaBao(class AActor* Unit);
	static void BGUTriggerUnitState(class AActor* Actor, EBUStateTrigger StateTrigger, float Time);
	static void BGUSetSecondFogData(class UExponentialHeightFogComponent* ehfcomp, const struct FExponentialHeightFogData& SecondFogData);
	static void BGURemoveImmobility(class AActor* Unit);
	static class AActor* BGUGetWeaponByIndex(class AActor* Owner, int32 Index_0);
	static void SwitchLanguageEnZh();
	static void PlayFacialAnimTest(uint8 bPlay, class AActor* Unit, class UAnimSequence* FacialAnim, float TimeOffset, float AutoBlendOutTime);
	static void KJLSpawnProjectile(class AActor* BulletSpawner, class AActor* Target, const class FString& PointGeneratorTag, int32 BulletID, float LimitDistance_ToPlayer, class UNiagaraSystem* LightningBeam, const class FString& LightningEndParamName, const TArray<class FString>& SocketList, int32 DummyBulletNum, const struct FVector& EndPos_Noise, class UNiagaraComponent* DummyNiagara, float DummyActiveDistance, const struct FVector2D& RandomInterval);
	static void InteruptPigsyStory(class AActor* Unit);
	static void BGUToggleGlobalURO(class UObject* UObj, uint8 bEnable);
	static void BGUSpawnGhostActor(class AActor* Target, const class FString& DAPath);
	static void BGUSetBehaviorTree(class AActor* Unit, class UBehaviorTree* BT);
	static void BGUFullTransEnergy(class UObject* WorldContext);
	static void TimeLineNoiseTest(float TotalTime, int32 TimePointNum, float NoiseInterregional, class UCurveFloat* CurveFloat, ERichCurveInterpMode InterpMode);
	static void SwitchCameraGroup(class UObject* WorldContext, int32 CameraGroupId);
	static uint8 SetTrainDummyInfo(class UObject* WorldContext, const class FString& TrainDummyClassPath, int32 PlayerRoleDataConfigID, const class FString& TrainDummyConfigPath, const class FString& CqgPath, float DPSCalTime);
	static void BGUUnitEquipFaBao(class AActor* Unit, int32 FaBaoID);
	static void BGUShowDialogueUI(class AActor* Unit, const class FString& DialogContent, float Duration);
	static void BGUPlayLockTarget(class AActor* Owner, class ABGUCharacterCS* TargetChr);
	static void BGUAISetSpeedRate(class AActor* Unit, float SpeedRate);
	static void ResetPhysSetting(class AActor* Actor);
	static uint8 IsUEDebugGMLevel();
	static void BGUStartSceneQTE(class AActor* Unit, int32 QTEID, class AActor* TargetCharacter);
	static void BGUSetImmobility(class AActor* Unit, float Timer);
	static void BGURemoveAllBuff(class AActor* Unit, EBuffEffectTriggerType EffectTriggerType);
	static void ToggleCloudMove(class AActor* Unit);
	static void SummonEventTest(class AActor* Unit);
	static void SetSolverCenter(class AActor* Unit);
	static void SeqChangeEquip2(class ABGUPerformerActor* SeqActor);
	static void GlobalEventTest(class AActor* Unit, int32 Times);
	static void GenerateGrayBox(class AActor* TempleteActor);
	static int32 BGUTryCastSpell(class AActor* Unit, int32 SkillID, ECastSkillSourceType SourceType, uint8 IsUseComboingSection);
	static void BGUSetAttrValue(class AActor* Unit, EBGUAttrFloat AttrID, float TargetValue);
	static uint8 BGUHasUnitState(class AActor* Unit, EBGUUnitState UnitState);
	static int32 BGUGetWeaponNum(class AActor* Unit);
	static float BGUGetFloatAttr(class AActor* Unit, EBGUAttrFloat AttrID);
	static void TestInputEvent(const struct FKeyEvent& A);
	static void SetPhysSetting(class AActor* Actor, EPhysAnimType Type);
	static void SeqChangeEquip(class ABGUPerformerActor* SeqActor, int32 EquipId);
	static void RunEQSForDebug(class AActor* Querier, class UEnvQuery* Env);
	static void PlayPigsyStory(class AActor* Unit);
	static uint8 IsDebugGMLevel();
	static uint8 IsCheatGMLevel();
	static void BreakCloudMove(class AActor* Unit, int32 BreakAnimId);
	static uint8 BGUIsEnemyTeam(class AActor* SelfUnit, class AActor* OtherUnit);
	static void BGUHideLevelUI(class AActor* Unit);
	static uint8 BGUHasBuffByID(class AActor* Unit, int32 BuffID);
	static void BGUClearWeapon(class AActor* Owner);
	static void TriggerEffect(class AActor* Unit, int32 EffectID);
	static void StopFetchTick(class UObject* WorldContext);
	static void RefreshGameDB();
	static TArray<int32> GetAllEquipId();
	static class AActor* BGUSpawnActor(class UWorld* _World, class UClass* ActorClass, const struct FVector& Location, const struct FRotator& Rotation);
	static void BGURemoveBuff(class AActor* Unit, int32 BuffID, EBuffEffectTriggerType EffectTriggerType, int32 Layer);
	static uint8 BGUIsUnitDead(class AActor* Unit);
	static void SetCameraFOV(class ACameraActor* CameraActor, float NewFOV);
	static void RunGMCommand(class AActor* Actor, const class FString& Cmd, uint8 JustRunInBin);
	static float GetCameraFOV(class ACameraActor* CameraActor);
	static float GetAttrValue(class AActor* Unit, EBGUAttrFloat AttrID);
	static void BGUShowFPSUI(class AActor* Unit);
	static class AActor* BGUGetTarget(class AActor* Unit);
	static void UnitSuicide(class AActor* Unit);
	static int32 PlayUISound(class UObject* InWorldContext, class UAkAudioEvent* InAudioEvent);
	static void DicSortTest(class AActor* Unit);
	static void ChangeEquip(class APawn* Actor, int32 ID);
	static uint8 CanShutdown(class UObject* WorldContext);
	static void BGUTestEnum(class AActor* Unit, EBGUSimpleState SimpleState);
	static int32 BGUGetResID(class AActor* Unit);
	static void BGUCostAttr(class AActor* Unit, EAttrCostType AttrCostType, float CostBase, float CostRatio);
	static void TestVector(const struct FVector& A);
	static class UTextureRenderTarget2D* GetRTForFX(class AActor* OwnerActor, ERenderTargetType RTType);
	static void GM_AddAttr(class AActor* Unit, EBGUAttrFloat AttrType, float AddValue);
	static uint8 BGUHasBuff(class AActor* Unit, EBPBuffID BuffID);
	static void BGUDBCTest(class AActor* Owner, const class FString& DBCPath);
	static void BGUAddBuff(class AActor* Caster, class AActor* Target, int32 BuffID, EBuffSourceType BuffSourceType, float BuffDurationTimer);
	static void BGUGMDead(class AActor* Unit);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFunctionLibraryCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFunctionLibraryCS")
	}
	static class UBGUFunctionLibraryCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFunctionLibraryCS>();
	}
};
DUMPER7_ASSERTS_UBGUFunctionLibraryCS;

// SharpClass b1-Managed.BGUFuncLibSelectTargetsCS
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibSelectTargetsCS final : public UBlueprintFunctionLibrary
{
public:
	static void DeadPhyReset(class AActor* Unit);
	static void DeadPhyTest(class AActor* Unit);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibSelectTargetsCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibSelectTargetsCS")
	}
	static class UBGUFuncLibSelectTargetsCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibSelectTargetsCS>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibSelectTargetsCS;

// SharpClass b1-Managed.BGUFuncLibResCS
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibResCS final : public UBlueprintFunctionLibrary
{
public:
	static class FString GetLevelStreamingStateVolumeControlledLevelInfo(class ABGWLevelStreamingStateVolume* Volume);
	static class FString GetLevelAllLevelStreamingDataAssetConfigByCPG(const class FString& LevelName);
	static void BGUAddLifeSavingHairWindowToDeathMontage(class UAnimMontage* InMontage);
	static void BGUCopyInfoFromUnitComm2UnitDead();
	static void BGUAddBlendPhysicToDeathMontage(class UAnimMontage* InMontage, float Thresholds, class FName BoneName);
	static int32 BGUGetNewSweepCheckGroupIdInAM(class UAnimMontage* InMontage);
	static void BGUSetUnitNameForUDDConfig(class UBGWDataAsset_UnitDeathDispConfig* UDDConfig, const class FString& NormalDeadAMPath, const class FString& UnitResName);
	static void BGUSetUnitNameForUBAConfig(class UBGWDataAsset_UnitBeAttackedConfig* UBAConfig, const class FString& NormalStiffAMPath, const class FString& UnitResName);
	static void BGUAddNotifyStateToMontage(class UAnimMontage* InMontage, class FName TrackName, float StartPos, float Duration, class UClass* NotifyClass, uint8 bRemoveOldTrack);
	static uint8 CheckoutAndSavePackage(const TArray<class UObject*>& Objects, TArray<class UPackage*>* FailedPackages, uint8 bCheckDirty, uint8 bPromptToSave, uint8 bAlreadyCheckedOut, uint8 bCanBeDeclined);
	static void BGUCopyAndRenameDEADAM(int32 BeginResID, int32 EndResID, TArray<class FString>* NeedDeleteDeadAMCatalogList, TArray<struct FMoveAMPath>* Result);
	static void BGUCopyAndRenameBHAM(class UObject* WorldContext, uint8 IsB1, int32 BeginResID, int32 EndResID, TArray<class FString>* NeedDeleteBHCatalogList, TArray<struct FMoveAMPath>* Result);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibResCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibResCS")
	}
	static class UBGUFuncLibResCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibResCS>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibResCS;

// SharpClass b1-Managed.BGUFuncLibAICS
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibAICS final : public UBlueprintFunctionLibrary
{
public:
	static void BGUAISetUnitsTargetAsPlayerByTamerActorTag(class UObject* WorldContextObject, class FName MatchTag);
	static int32 BGURequestAIWallAndCellMoveToLocation(class AActor* Unit, const struct FVector& position, EAIMoveSpeedType SpeedRateType, float turnSpeed, float AcceptableRadius, uint8 IncludeSelfRadius);
	static int32 BGURequestAIMoveToLocationWithMM(class AActor* Unit, const struct FVector& position, EAIMoveSpeedType SpeedRateType, float AcceptableRadius, EBGUMoveAIType MoveAIType, uint8 IncludeSelfRadius, uint8 IncludeTargetRadius, EState_MM MotionMatchingState);
	static int32 BGURequestAIUseSkillWithSkillID(class AActor* Unit, int32 SkillID, ECastSkillSourceType SourceType);
	static void BGUAISetUnitsTargetAsPlayer(class UObject* WorldContextObject);
	static int32 BGURequestAIMoveToLocation(class AActor* Unit, const struct FVector& position, EAIMoveSpeedType SpeedRateType, float AcceptableRadius, EBGUMoveAIType MoveAIType, uint8 IncludeSelfRadius, uint8 IncludeTargetRadius);
	static void BGUAISetUnitTargetAsPlayer(class AActor* Unit);
	static int32 BGURequestAIMontageMoveTo(class AActor* Unit, class UAnimMontage* Montage, float ScaleRate, float PlayTimeRate, float PosOffset);
	static void BGUUpdateUnitBattleState(class ABGUCharacterCS* Unit, uint8 IsInBattle);
	static void BGUCancelAICurrentMove(class AActor* Unit);
	static void BGUAITriggerFSMEvent(class AActor* Unit, EBGUFSMEventName FSMEvent);
	static void BGUAISwitchSideWalk(class AActor* Unit, uint8 bEnable);
	static void BGUCancelAIMoveTo(class AActor* Unit, int32 RequestIdx);
	static int32 BGUAISideWalk(class AActor* Unit, float MoveForwardValue, float MoveHorizonValue);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibAICS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibAICS")
	}
	static class UBGUFuncLibAICS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibAICS>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibAICS;

// SharpClass b1-Managed.BED_QuestNode_ObserveByCondition
// 0x00A8 (0x0348 - 0x02A0)
class UBED_QuestNode_ObserveByCondition final : public UBED_QuestNode
{
public:
	EObserveConditionType                         ConditionType;                                     // 0x02A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SuccessLimit;                                      // 0x02A4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	struct FGsSmartParam                          ObservedPlayerOrUnitOrActor;                       // 0x02A8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	EBGUUnitState                                 UnitState;                                         // 0x02B8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUSimpleState                               SimpleState;                                       // 0x02B9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUAttrFloat                                 AttrFloatType;                                     // 0x02BA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EValueCompareOperations                       CompareOperation;                                  // 0x02BB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CompareValue;                                      // 0x02BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGsSmartParam                          Buff;                                              // 0x02C0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         ItemNumOnline;                                     // 0x02D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Reversal : 1;                                      // 0x02D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2D5[0x3];                                      // 0x02D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ChallengeLevel;                                    // 0x02D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffID;                                            // 0x02DC(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class ABGUActorBaseCS>         ObservedActor;                                     // 0x02E0(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class ABGUCharacterCS>         ObservedUnit;                                      // 0x0308(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ObservedActorGuid;                                 // 0x0330(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bPlayerAsObserveUnit : 1;                          // 0x0340(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_ObserveByCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_ObserveByCondition")
	}
	static class UBED_QuestNode_ObserveByCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_ObserveByCondition>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_ObserveByCondition;

// SharpClass b1-Managed.BGUFuncLibSkillCS
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibSkillCS final : public UBlueprintFunctionLibrary
{
public:
	static struct FVector BGUCalcSkillMontageScaleRate(class ACharacter* Unit, const struct FVector& TargetPos, float NotifyBeginTime, float NotifyEndTime, float AMScaleMinRate, float AMScaleMaxRate, float AMScaleMoveOffset, float AMScaleMoveOffsetZ, uint8 EnableDebug);
	static float BGUGetLastSkillCastTime(class AActor* Unit, int32 SkillID);
	static int32 BGUGetCastingSkillID(class ACharacter* Unit);
	static int32 BGUGetLastSkillID(class AActor* Unit);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibSkillCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibSkillCS")
	}
	static class UBGUFuncLibSkillCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibSkillCS>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibSkillCS;

// SharpClass b1-Managed.BGUFuncLibProjectile
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibProjectile final : public UBlueprintFunctionLibrary
{
public:
	static void GetAllProjectileBPPathFromDesc_without_C(TArray<class FString>* CurrentUsedBPPath);
	static void GetAllProjectileBPPathFromDesc_with_C(TArray<class FString>* CurrentUsedBPPath);
	static void ProjectileAssetMoveCompToBP_Single(class ABGUProjectileBaseActor* ProjectileBaseActor_CDO, class UBlueprint* BP, class FString* ErrorLog, uint8 bNeedLoadData);
	static void ProjectileAssetMoveCompToBP_Full(class FString* ErrorLog);
	static uint8 CreateInteractCompForProjectile(class ABGUProjectileBaseActor* ProjectileBaseActor_CDO, class UBlueprint* BP, class FString* ErrorLog);
	static uint8 ModifyProjectileCheckShapeType(class ABGUProjectileBaseActor* ProjectileBaseActor_CDO, class UBlueprint* BP, EProjectileCheckShapeType CheckShape, class FString* ErrorLog);
	static class FString CheckEffectsUsedInBulletExpand();
	static uint8 CreateCheckCompForProjectile(class ABGUProjectileBaseActor* ProjectileBaseActor_CDO, class UBlueprint* BP, EProjectileCheckShapeType CheckShape, class FString* ErrorLog, uint8 bNeedLoadData);
	static uint8 ProjectileAssetCheck_Single(class ABGUProjectileBaseActor* ProjectileBaseActor_CDO, class FString* ErrorLog, uint8 bNeedLoadData);
	static uint8 ProjectileAssetCheck_Full(class FString* ErrorLog, TArray<class FString>* MarkDirtyList);
	static TArray<int32> CheckBuffDispUsedInBullet();
	static uint8 FindProjectileAboutFlame(class FString* ErrorLog);
	static uint8 CheckOutAllProjectileBP(class FString* CheckOutMap);
	static void CheckCompHasChildComp(TArray<class FString>* ErrorBPPathList);
	static TArray<int32> CheckBuffUsedInBullet();
	static class AActor* GetCtrProjectileByID(class ABGUCharacterCS* CurCharacter, int32 ProjectileID);
	static TArray<EBuffAndSkillEffectType> GetBuffEffectTypes(int32 BuffID);
	static int32 GetProjectileType(int32 ProjectileID);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibProjectile")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibProjectile")
	}
	static class UBGUFuncLibProjectile* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibProjectile>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibProjectile;

// SharpClass b1-Managed.BED_QuestNode_Finish
// 0x0000 (0x02A0 - 0x02A0)
class UBED_QuestNode_Finish final : public UBED_QuestNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_Finish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_Finish")
	}
	static class UBED_QuestNode_Finish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_Finish>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_Finish;

// SharpClass b1-Managed.BGUFunclibEditorUtility
// 0x0000 (0x0028 - 0x0028)
class UBGUFunclibEditorUtility final : public UBlueprintFunctionLibrary
{
public:
	static TArray<struct FLevelSkeletalMeshCheckInfoHelper> GetAllSkeletalActorWithoutPerfFromSelected(const TArray<class FString>& SelectedLevels);
	static void SetupSkeletalActorInactiveInfo(class AActor* InActor);
	static void PrintSkeletalMeshPerfInfoCSV(const TArray<struct FLevelSkeletalMeshCheckInfoHelper>& LevelSkeletalMeshInfo, const class FString& CSVPath);
	static uint8 CheckIsActorInactiveManaged(class AActor* Actor);
	static TArray<class AActor*> GetAllSkeletalActorInLevel(class ULevel* Level);
	static void SwitchDebugWidgetState(class AActor* Actor);
	static TArray<int32> GetSkillIDByAMPath(const class FString& AMPath);
	static class FString GetAMPathBySkillID(int32 SkillID);
	static void PrintStringsToCSV(const TArray<class FString>& Infos, const class FString& CSVPath);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFunclibEditorUtility")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFunclibEditorUtility")
	}
	static class UBGUFunclibEditorUtility* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFunclibEditorUtility>();
	}
};
DUMPER7_ASSERTS_UBGUFunclibEditorUtility;

// SharpClass b1-Managed.BGW_UIMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_UIMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_UIMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_UIMgr")
	}
	static class UBGW_UIMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_UIMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_UIMgr;

// SharpClass b1-Managed.BGUFuncLibSceneObj
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibSceneObj final : public UBlueprintFunctionLibrary
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibSceneObj")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibSceneObj")
	}
	static class UBGUFuncLibSceneObj* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibSceneObj>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibSceneObj;

// SharpClass b1-Managed.BGUFuncLibAnim
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibAnim final : public UBlueprintFunctionLibrary
{
public:
	static void BGUSetPlayerLocomotionLockMoveDirection(class AActor* Owner, ELockMoveDirectionSix Direction);
	static uint8 BGUTryFindCPGIdleNodeWithoutResetGroup(class UBED_ProcessAsset* CPG, EIdleProcessActionType TargetAction);
	static void BGUPlayerLocomotionEnterLockMoveState(class AActor* Owner);
	static void BGUSetMonsterLocomotionLockMoveDir(class AActor* Owner, EMoveDirectionEight MoveDir);
	static void BGUPlayerLocomotionLockTurnStopDir(class AActor* Owner, ELockMoveDirectionSix Direction);
	static void BGUMonsterLocomotionLockStopRight(class AActor* Owner, class UAnimInstance* MonsterLocomotionAnimInst);
	static void BGUMonsterLocomotionEnterMoveLoop(class AActor* Owner, class UAnimInstance* MonsterLocomotionAnimInst);
	static void BGUMonsterLocomotionLockStopLeft(class AActor* Owner, class UAnimInstance* MonsterLocomotionAnimInst);
	static void BGUSetCharacterMontagePlaying(class AActor* Owner, uint8 IsPlaying);
	static void BGUPlayerLocomotionStartIdle(class AActor* Owner);
	static void BGUSplineMoveEnterStopState(class AActor* Owner);
	static void BGUSetParkourMoveAnimState(class AActor* Owner, EParkourMoveAnimState State);
	static void BGUSetGlideMoveAnimState(class AActor* Owner, EGlideMoveAnimState State);
	static void BGURootMotionJumpStart(class AActor* Owner);
	static float BGUActorTryPlayMontage(class AActor* Owner, class UAnimMontage* Montage, class FName StartSectionName, EMontageBindReason Reason, float Scale, float PlayTimeRate, float MontagePosOffset);
	static void BGUSetUseSnapshotPose(class AActor* Owner, uint8 bUseSnapshot, float BlendTime);
	static void BGURootMotionJumpEnd(class AActor* Owner);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibAnim")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibAnim")
	}
	static class UBGUFuncLibAnim* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibAnim>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibAnim;

// SharpClass b1-Managed.BGUFuncLibDeviceInfoCS
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibDeviceInfoCS final : public UBlueprintFunctionLibrary
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibDeviceInfoCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibDeviceInfoCS")
	}
	static class UBGUFuncLibDeviceInfoCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibDeviceInfoCS>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibDeviceInfoCS;

// SharpClass b1-Managed.BGW_DebugMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_DebugMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DebugMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DebugMgr")
	}
	static class UBGW_DebugMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DebugMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_DebugMgr;

// SharpClass b1-Managed.BGUFuncLibPlayer
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibPlayer final : public UBlueprintFunctionLibrary
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibPlayer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibPlayer")
	}
	static class UBGUFuncLibPlayer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibPlayer>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibPlayer;

// SharpClass b1-Managed.BGUFuncLibWXLogin
// 0x0000 (0x0028 - 0x0028)
class UBGUFuncLibWXLogin final : public UBlueprintFunctionLibrary
{
public:
	static int32 WriteLoginCookie(class UObject* WorldCtx, const class FString& Val);
	static void QywxLoginSuccess(class UObject* WorldCtx, const TArray<class FString>& Params_0);
	static class FString ReadLoginCookie(class UObject* WorldCtx);
	static int32 SaveUserInfo(class UObject* WorldCtx, const class FString& Val);
	static TArray<class FString> LoadUserInfo(class UObject* WorldCtx);
	static class FString GetIpList(class UObject* WorldCtx);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFuncLibWXLogin")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFuncLibWXLogin")
	}
	static class UBGUFuncLibWXLogin* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFuncLibWXLogin>();
	}
};
DUMPER7_ASSERTS_UBGUFuncLibWXLogin;

// SharpClass b1-Managed.BED_BehaviorNode_DetectUnit
// 0x0030 (0x02D8 - 0x02A8)
class UBED_BehaviorNode_DetectUnit final : public UBED_BehaviorNode_Condition
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A9[0x3];                                      // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02AC(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_2BC[0x4];                                      // 0x02BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FDetectCondition>               Conditions;                                        // 0x02C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	EConditionalRelation                          ConditionalRelation;                               // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_DetectUnit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_DetectUnit")
	}
	static class UBED_BehaviorNode_DetectUnit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_DetectUnit>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_DetectUnit;

// SharpClass b1-Managed.BGWGameInstanceCS
// 0x0010 (0x0350 - 0x0340)
class UBGWGameInstanceCS : public UBGWGameInstance
{
public:
	TArray<class UObject*>                        ObjRefs;                                           // 0x0340(0x0010)(NativeAccessSpecifierPrivate)

public:
	void ReceiveTickEvenWhenPaused(float DeltaSeconds, int32 TickGroup);
	void OnGameModeMatchStateSetCS(class FName NewMatchState);
	class UClass* GetOnlineSessionClassCS();
	void StartGameInstanceForCS(EStartGameInstanceTypeForCS StartType);
	void OnWorldTickStartCS(class UWorld* World);
	void OnPostActorTickCS(class UWorld* World);
	void OnWorldChangedCS(class UWorld* OldWorld, class UWorld* NewWorld);
	void ReceiveShutdown();
	void ReceiveTick(float DeltaSeconds, int32 TickGroup);
	void ReceiveInit();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWGameInstanceCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWGameInstanceCS")
	}
	static class UBGWGameInstanceCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWGameInstanceCS>();
	}
};
DUMPER7_ASSERTS_UBGWGameInstanceCS;

// SharpClass b1-Managed.BGWDataAsset_PlayerShootParam
// 0x0018 (0x0048 - 0x0030)
class UBGWDataAsset_PlayerShootParam final : public UBGWDataAsset
{
public:
	float                                         BlazeDuration;                                     // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OneLightShotStaminaCost;                           // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaminaFreezeTimer;                                // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ShootRadius;                                       // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LightShootSkillID;                                 // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LightShootEffectID;                                // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_PlayerShootParam")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_PlayerShootParam")
	}
	static class UBGWDataAsset_PlayerShootParam* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_PlayerShootParam>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_PlayerShootParam;

// SharpClass b1-Managed.BUI_GMUnitInfo_Right
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_GMUnitInfo_Right final : public UBUI_Widget
{
public:
	class UClass*                                 InfoTemp;                                          // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMUnitInfo_Right")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMUnitInfo_Right")
	}
	static class UBUI_GMUnitInfo_Right* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMUnitInfo_Right>();
	}
};
DUMPER7_ASSERTS_UBUI_GMUnitInfo_Right;

// SharpClass b1-Managed.BGWDataAsset_AbpHumanoidSetting
// 0x10B0 (0x10E0 - 0x0030)
class UBGWDataAsset_AbpHumanoidSetting final : public UBGWDataAsset
{
public:
	struct FAnimHumanoidSetting_Common            CommonSetting;                                     // 0x0030(0x0040)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_FootIK            FootIKSetting;                                     // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_74[0x4];                                       // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAnimHumanoidSetting_MotionMatching    MotionMatchingSetting;                             // 0x0078(0x00B8)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_Simple4Dir        Simple4DirSetting;                                 // 0x0130(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_PlayerLocomotion  PlayerLocomotionSetting;                           // 0x0190(0x0480)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_MonsterLocomotion MonsterLocomotionSetting;                          // 0x0610(0x00E0)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_AdvancedMonsterLocomotion AdvancedMonsterLocomotionSetting;          // 0x06F0(0x0338)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_FlyControl        FlyControlSetting;                                 // 0x0A28(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_AimOffset         AimOffsetSetting;                                  // 0x0A58(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_SpineIK           SpineIKSetting;                                    // 0x0A70(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_DingShen          DingShenSetting;                                   // 0x0AA0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_Jump              JumpSetting;                                       // 0x0AB0(0x0190)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_Patrol            PatrolSetting;                                     // 0x0C40(0x0048)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_GlideMove         GlideMoveSetting;                                  // 0x0C88(0x00C0)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_ParkourMove       ParkourMoveSetting;                                // 0x0D48(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_BodyBlend         BodyBlendSetting;                                  // 0x0DE0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_CloudLocomotion   CloudLocomotionSetting;                            // 0x0DE8(0x0128)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_SpecialAdditive   SpecialAdditiveSetting;                            // 0x0F10(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimWheelSetting_WheelMove            WheelMoveSetting;                                  // 0x0F30(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimHumanoidSetting_StriderMove       StriderMoveSetting;                                // 0x0F68(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F7C[0x4];                                      // 0x0F7C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAnimHumanoidSetting_QuadrupedLocomotion QuadrupedLocomotionSetting;                      // 0x0F80(0x0160)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AbpHumanoidSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AbpHumanoidSetting")
	}
	static class UBGWDataAsset_AbpHumanoidSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AbpHumanoidSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AbpHumanoidSetting;

// SharpClass b1-Managed.BGWDataAsset_AnimInteractiveActorSetting
// 0x0008 (0x0038 - 0x0030)
class UBGWDataAsset_AnimInteractiveActorSetting final : public UBGWDataAsset
{
public:
	class UAnimSequence*                          AnimIdle;                                          // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AnimInteractiveActorSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AnimInteractiveActorSetting")
	}
	static class UBGWDataAsset_AnimInteractiveActorSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AnimInteractiveActorSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AnimInteractiveActorSetting;

// SharpClass b1-Managed.BED_ProcessStateNode_ObserveRoleData
// 0x0018 (0x02B8 - 0x02A0)
class UBED_ProcessStateNode_ObserveRoleData final : public UBED_ProcessStateNode
{
public:
	int32                                         ObserveMinSuccessConditionNum;                     // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A4[0x4];                                      // 0x02A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FObserveRoleDataInfo>           ObserveRoleDataInfoList;                           // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierProtected)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_ObserveRoleData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_ObserveRoleData")
	}
	static class UBED_ProcessStateNode_ObserveRoleData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_ObserveRoleData>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_ObserveRoleData;

// SharpClass b1-Managed.BGWDataAsset_UnitBeAttackedConfig
// 0x0128 (0x0158 - 0x0030)
class UBGWDataAsset_UnitBeAttackedConfig final : public UBGWDataAsset
{
public:
	uint8                                         NoteString1;                                       // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NoteString2;                                       // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NoteString3;                                       // 0x0032(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_33[0x5];                                       // 0x0033(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 NormalStiffAMPath;                                 // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 UnitResName;                                       // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FNormalStiffInfo>               NormalStiffInfoList;                               // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class UAnimMontage*                           BeHitResFlyHit;                                    // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           BeHitResFlyHitWithRM;                              // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           BeRoaredResForLight;                               // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           BeRoaredResForMedium;                              // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           BeRoaredResForHeavy;                               // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           PointAttractionFrontAM;                            // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           PointAttractionBackAM;                             // 0x0098(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           BeBlindStiffingAM;                                 // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ImmobilizeBreakFXPath;                             // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           ImmobilizeBreakForwardAM;                          // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           ImmobilizeBreakBackwardAM;                         // 0x00B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           ImmobilizeBreakLeftsideAM;                         // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           ImmobilizeBreakRightsideAM;                        // 0x00C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           ForwardBeAttackedAdditiveAnim;                     // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           RightBeAttackedAdditiveAnim;                       // 0x00D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           LeftBeAttackedAdditiveAnim;                        // 0x00E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           BackwardBeAttackedAdditiveAnim;                    // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           FrozenBreakAM;                                     // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Enable_Rotate_AssistBreakFrozen : 1;               // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_F9[0x7];                                       // 0x00F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           AssistBreakFrozenAM;                               // 0x0100(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         HitLevelDivide_Jump;                               // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10C[0x4];                                      // 0x010C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           ForwardBeAttackedAdditiveAnim_Jump;                // 0x0110(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           RightBeAttackedAdditiveAnim_Jump;                  // 0x0118(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           LeftBeAttackedAdditiveAnim_Jump;                   // 0x0120(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           BackwardBeAttackedAdditiveAnim_Jump;               // 0x0128(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           BeAttackedAnim_Jump;                               // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BeAttackedAnim_Jump_CliffDistCheck;                // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13C[0x4];                                      // 0x013C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           BeAttackedAnim_PillarFormBreak;                    // 0x0140(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAnimMontage*>                   NormalStiffAMList;                                 // 0x0148(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_UnitBeAttackedConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_UnitBeAttackedConfig")
	}
	static class UBGWDataAsset_UnitBeAttackedConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_UnitBeAttackedConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_UnitBeAttackedConfig;

// SharpClass b1-Managed.BGWDataAsset_BeAttackedHitLevelConfig
// 0x0038 (0x0068 - 0x0030)
class UBGWDataAsset_BeAttackedHitLevelConfig final : public UBGWDataAsset
{
public:
	TArray<struct FStiffLevelInfo>                StiffLevelInfoList;                                // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         FlyHitWithoutRMValue;                              // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NoFeelingDeadValue;                                // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LightDeadValue;                                    // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeavyDeadValue;                                    // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StrikeFlyDeadValue;                                // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NoFeelingRoarValue;                                // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LightRoarValue;                                    // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MediumRoarValue;                                   // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeavyRoarValue;                                    // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_BeAttackedHitLevelConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_BeAttackedHitLevelConfig")
	}
	static class UBGWDataAsset_BeAttackedHitLevelConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_BeAttackedHitLevelConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_BeAttackedHitLevelConfig;

// SharpClass b1-Managed.BGWDataAsset_ScaleTimeSetting
// 0x0020 (0x0050 - 0x0030)
class UBGWDataAsset_ScaleTimeSetting final : public UBGWDataAsset
{
public:
	float                                         TimeScale;                                         // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TotalTime;                                         // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInRealTime;                                   // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGSBlendTypeG                                 BlendInType;                                       // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3D[0x3];                                       // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlendInExp;                                        // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutRealTime;                                  // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGSBlendTypeG                                 BlendOutType;                                      // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlendOutExp;                                       // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_ScaleTimeSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_ScaleTimeSetting")
	}
	static class UBGWDataAsset_ScaleTimeSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_ScaleTimeSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_ScaleTimeSetting;

// SharpClass b1-Managed.BGWDataAsset_GhostActorSetting
// 0x0078 (0x00A8 - 0x0030)
class UBGWDataAsset_GhostActorSetting final : public UBGWDataAsset
{
public:
	class UClass*                                 GhostActorClass;                                   // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         JustCopyWeapon : 1;                                // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_39[0x3];                                       // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         WeaponIndex;                                       // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UMaterialInterface*>             MatInstances;                                      // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FMatParamInfo>                  MatParams;                                         // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class UMaterialInterface*>             PostProcessMatInstances;                           // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FMatParam>                      PostProcessMatParams;                              // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         bEnableCustomDepthStencil : 1;                     // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_81[0x7];                                       // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FCustomDepthStencilInfo>        CustomDepthStencilInfos;                           // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         Scale;                                             // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ScaleUseCurve : 1;                                 // 0x009C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9D[0x3];                                       // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            ScaleCurve;                                        // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_GhostActorSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_GhostActorSetting")
	}
	static class UBGWDataAsset_GhostActorSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_GhostActorSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_GhostActorSetting;

// SharpClass b1-Managed.BGWConsoleCommands
// 0x0000 (0x0028 - 0x0028)
class UBGWConsoleCommands final : public UGameInstanceSystemBaseUObj
{
public:
	static void GenerateArrow();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWConsoleCommands")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWConsoleCommands")
	}
	static class UBGWConsoleCommands* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWConsoleCommands>();
	}
};
DUMPER7_ASSERTS_UBGWConsoleCommands;

// SharpClass b1-Managed.BGWMonkeySummonDataAsset
// 0x0068 (0x0098 - 0x0030)
class UBGWMonkeySummonDataAsset final : public UBGWDataAsset
{
public:
	TArray<struct FSummonSpawnQuene>              SummonSpawnPointList;                              // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<ESummonBehaviorState, class UBehaviorTree*> MapSummonSateBehaviorTree;                      // 0x0040(0x0050)(Edit, NativeAccessSpecifierPublic)
	ESummonBehaviorState                          DefauleSummonBehaviorState;                        // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAllowSpawnPointAwayFromNavMesh : 1;               // 0x0091(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWMonkeySummonDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWMonkeySummonDataAsset")
	}
	static class UBGWMonkeySummonDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWMonkeySummonDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWMonkeySummonDataAsset;

// SharpClass b1-Managed.B1X2_DispWorldDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UB1X2_DispWorldDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1X2_DispWorldDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1X2_DispWorldDataComp")
	}
	static class UB1X2_DispWorldDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UB1X2_DispWorldDataComp>();
	}
};
DUMPER7_ASSERTS_UB1X2_DispWorldDataComp;

// SharpClass b1-Managed.BGWDamageNumberConfigDataAsset
// 0x0050 (0x0080 - 0x0030)
class UBGWDamageNumberConfigDataAsset final : public UBGWDataAsset
{
public:
	TMap<EDamageNumberType, class UClass*>        DamageUIMap;                                       // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDamageNumberConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDamageNumberConfigDataAsset")
	}
	static class UBGWDamageNumberConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDamageNumberConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWDamageNumberConfigDataAsset;

// SharpClass b1-Managed.BED_MovieNode_PlayerLockTarget
// 0x0010 (0x02B0 - 0x02A0)
class UBED_MovieNode_PlayerLockTarget final : public UBED_MovieNode
{
public:
	struct FGameplayTag                           Target;                                            // 0x02A0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUnlock : 1;                                       // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PlayerLockTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PlayerLockTarget")
	}
	static class UBED_MovieNode_PlayerLockTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PlayerLockTarget>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PlayerLockTarget;

// SharpClass b1-Managed.BGWUIDropItemConfigDataAsset
// 0x0030 (0x0060 - 0x0030)
class UBGWUIDropItemConfigDataAsset final : public UBGWDataAsset
{
public:
	class UClass*                                 DropItemWidgetCls;                                 // 0x0030(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropItemFlyTime;                                   // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DropItemDelayDestroyTime;                          // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDropItemFlyCurveType                         DropItemFlyCurveType;                              // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_41[0x3];                                       // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AmplitudeMin;                                      // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmplitudeMax;                                      // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EffectBoomLengthMin;                               // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EffectBoomLengthMax;                               // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistParam;                                         // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DegParam;                                          // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWUIDropItemConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWUIDropItemConfigDataAsset")
	}
	static class UBGWUIDropItemConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWUIDropItemConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWUIDropItemConfigDataAsset;

// SharpClass b1-Managed.BGWDemo820ConfigDataAsset
// 0x00E0 (0x0110 - 0x0030)
class UBGWDemo820ConfigDataAsset final : public UBGWDataAsset
{
public:
	TArray<struct FDemo820LevelInfo>              OpenLevelInfo;                                     // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FDemo820LevelInfo>              OverSeaOpenLevelInfo;                              // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, int32>                            OpenLevelIdIdx;                                    // 0x0050(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FDemo820TimeInfo                       TimeInfo;                                          // 0x00A0(0x0020)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDemo820TimeInfo                       OverSeaTimeInfo;                                   // 0x00C0(0x0020)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SaveTimeDelay;                                     // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ChangeLevelCameraTime;                             // 0x00E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            PassLevelCurve;                                    // 0x00E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurveTimeMax;                                      // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F4[0x4];                                       // 0x00F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 DelayTimeBossList;                                 // 0x00F8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         BossHpPercent;                                     // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BossDelayTime;                                     // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDemo820ConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDemo820ConfigDataAsset")
	}
	static class UBGWDemo820ConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDemo820ConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWDemo820ConfigDataAsset;

// SharpClass b1-Managed.BED_MovieNode_PlayEnd
// 0x0028 (0x02C8 - 0x02A0)
class UBED_MovieNode_PlayEnd final : public UBED_MovieNode
{
public:
	float                                         CameraBlendOutTime;                                // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EViewTargetBlendFunction                      CameraBlendOutFunction;                            // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraBlendOutFuncExp;                             // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         BlendOutBeforeCamera : 1;                          // 0x02AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EResetSpringArmRotationWay                    ResetSpringArmRotationWay;                         // 0x02AD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2AE[0x2];                                      // 0x02AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRotator                               CustomControllerRotation;                          // 0x02B0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PlayEnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PlayEnd")
	}
	static class UBED_MovieNode_PlayEnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PlayEnd>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PlayEnd;

// SharpClass b1-Managed.BGWCricketBattleDataAsset
// 0x0038 (0x0068 - 0x0030)
class UBGWCricketBattleDataAsset final : public UBGWDataAsset
{
public:
	int32                                         BuffID;                                            // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraWaitTime;                                    // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraBlendTime;                                   // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NameShowTime;                                      // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayShowName;                                     // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 CricketUnitIndexList;                              // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         PressStartGameTime;                                // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PressBlackTime;                                    // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BaodiKillTime;                                     // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWCricketBattleDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWCricketBattleDataAsset")
	}
	static class UBGWCricketBattleDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWCricketBattleDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWCricketBattleDataAsset;

// SharpClass b1-Managed.BGWEquipPreviewConfigDataAsset
// 0x0140 (0x0170 - 0x0030)
class UBGWEquipPreviewConfigDataAsset final : public UBGWDataAsset
{
public:
	TMap<EquipPosition, struct FEquipPreviewPositionConfig> PositionConfigMap;                       // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EquipFXType, class UBGWDataAsset*>       WineDBCDAMap;                                      // 0x0080(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EquipFXType, class UBGWDataAsset*>       WinePartnerDBCDAMap;                               // 0x00D0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, class UBGWDataAsset*>             LegacyActiveDBCDAMap;                              // 0x0120(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWEquipPreviewConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWEquipPreviewConfigDataAsset")
	}
	static class UBGWEquipPreviewConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWEquipPreviewConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWEquipPreviewConfigDataAsset;

// SharpClass b1-Managed.BGWMonsterManualConfigDataAsset
// 0x0058 (0x0088 - 0x0030)
class UBGWMonsterManualConfigDataAsset final : public UBGWDataAsset
{
public:
	class UMaterialParameterCollection*           MPCBook;                                           // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<int32, struct FMonsterManualInfo>        MonsterManualInfoMap;                              // 0x0038(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWMonsterManualConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWMonsterManualConfigDataAsset")
	}
	static class UBGWMonsterManualConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWMonsterManualConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWMonsterManualConfigDataAsset;

// SharpClass b1-Managed.BGWGroupAIMgrConfigDataAsset
// 0x0068 (0x0098 - 0x0030)
class UBGWGroupAIMgrConfigDataAsset final : public UBGWDataAsset
{
public:
	int32                                         PerformerNumToStart;                               // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UpdateDuration;                                    // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UpdateDurationForAllocHotZonePoint;                // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAtkMoveTime;                                    // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NormalTaskWaitTime;                                // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NormalTaskBeginNoiseTimeForMeleeAttacker;          // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NormalTaskBeginNoiseTimeForRangeAttacker;          // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsNoMoveAttackInFirstRound : 1;                    // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4D[0x3];                                       // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         MeleeAttackTokenNum;                               // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RangeAttackTokenNum;                               // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinMeleeAttackTokenReplenishedNum;                 // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinRangeAttackTokenNumWhenReplenished;             // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InViewAngleOneSide;                                // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MoveTo_DCParam_Switch2KFTDistance;                 // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MoveTo_DCParam_Switch2MoveToDistance;              // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OutermostCircleWanderNearbyChooseRatio;            // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NoteString1;                                       // 0x0070(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x3];                                       // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InCameraViewportWeight;                            // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OutCameraViewportWeight;                           // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistanceScoreWeight;                               // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleScoreWeight;                                  // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LastAttackPerSecondScore;                          // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LastAttackPerSecondScoreMax;                       // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockExtraScore;                                    // 0x008C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BossExtraScore;                                    // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWGroupAIMgrConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWGroupAIMgrConfigDataAsset")
	}
	static class UBGWGroupAIMgrConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWGroupAIMgrConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWGroupAIMgrConfigDataAsset;

// SharpClass b1-Managed.BED_ProcessStateNode_ActiveUnit
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessStateNode_ActiveUnit final : public UBED_ProcessStateNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_ActiveUnit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_ActiveUnit")
	}
	static class UBED_ProcessStateNode_ActiveUnit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_ActiveUnit>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_ActiveUnit;

// SharpClass b1-Managed.BGWGroupAIBattleHotZoneConfigDataAsset
// 0x0060 (0x0090 - 0x0030)
class UBGWGroupAIBattleHotZoneConfigDataAsset final : public UBGWDataAsset
{
public:
	int32                                         BattleCirclePointRingNum;                          // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BattleCirclePointAngleInterval;                    // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGroupAIHotZoneCircleCustomInfo        MeleeAttackCircleCustomInfo;                       // 0x0038(0x000C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGroupAIHotZoneCircleCustomInfo        ShortBattleCircleCustomInfo;                       // 0x0044(0x000C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGroupAIHotZoneCircleCustomInfo        RangeAttackCircleCustomInfo;                       // 0x0050(0x000C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGroupAIHotZoneCircleCustomInfo        MiddleBattleCircleCustomInfo;                      // 0x005C(0x000C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGroupAIHotZoneCircleCustomInfo        LongBattleCircleCustomInfo;                        // 0x0068(0x000C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ShortBattleCircleRadius;                           // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MiddleBattleCircleRadius;                          // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LongBattleCircleRadius;                            // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MeleeAttackHotZoneInnerRadius;                     // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MeleeAttackHotZoneOneSideAngle;                    // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RangeAttackHotZoneOneSideAngle;                    // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWGroupAIBattleHotZoneConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWGroupAIBattleHotZoneConfigDataAsset")
	}
	static class UBGWGroupAIBattleHotZoneConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWGroupAIBattleHotZoneConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWGroupAIBattleHotZoneConfigDataAsset;

// SharpClass b1-Managed.BGWTamerSettingConfigDataAsset
// 0x0050 (0x0080 - 0x0030)
class UBGWTamerSettingConfigDataAsset final : public UBGWDataAsset
{
public:
	struct FTamerStrategyPreDefinesForLevelOverride TamerStrategyPreDefinesForLevelOverride;         // 0x0030(0x0050)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWTamerSettingConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWTamerSettingConfigDataAsset")
	}
	static class UBGWTamerSettingConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWTamerSettingConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWTamerSettingConfigDataAsset;

// SharpClass b1-Managed.BGWBGMConfigDataAsset
// 0x0078 (0x00A8 - 0x0030)
class UBGWBGMConfigDataAsset final : public UBGWDataAsset
{
public:
	TArray<struct FSingleBGMConfig>               DefaultWanderBGMList;                              // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FSingleBattleBGMConfig>         DefaultMonsterBattleBGMList;                       // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FSingleBattleBGMConfig>         DefaultEliteBattleBGMList;                         // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FSingleBattleBGMConfig>         DefaultBossBattleBGMList;                          // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          DefaultSequenceStopBGMEvent;                       // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSingleBGMConfig                       DefaultShrineBGM;                                  // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSingleBGMConfig                       DefaultRoleBGM;                                    // 0x0088(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EBGMDisableType>                       DisabledBGMTypes;                                  // 0x0098(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWBGMConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWBGMConfigDataAsset")
	}
	static class UBGWBGMConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWBGMConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWBGMConfigDataAsset;

// SharpClass b1-Managed.BGWTransBGMConfigDataAsset
// 0x0018 (0x0048 - 0x0030)
class UBGWTransBGMConfigDataAsset final : public UBGWDataAsset
{
public:
	struct FSingleTransBGMConfig                  TransBGMConfig;                                    // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWTransBGMConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWTransBGMConfigDataAsset")
	}
	static class UBGWTransBGMConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWTransBGMConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWTransBGMConfigDataAsset;

// SharpClass b1-Managed.BGWProceduralMapConfigDataAsset
// 0x0040 (0x0070 - 0x0030)
class UBGWProceduralMapConfigDataAsset final : public UBGWDataAsset
{
public:
	EProceduralMapType                            MapType;                                           // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         MapWidth;                                          // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MapHeight;                                         // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BlockWidth;                                        // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BlockHeight;                                       // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsUsingRanEE : 1;                                  // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_45[0x3];                                       // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         EntranceX;                                         // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EntranceY;                                         // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ExitX;                                             // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ExitY;                                             // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ExpectedPointNumber;                               // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinPointWidth;                                     // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinPointHeight;                                    // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxPointWidth;                                     // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxPointHeight;                                    // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWProceduralMapConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWProceduralMapConfigDataAsset")
	}
	static class UBGWProceduralMapConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWProceduralMapConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWProceduralMapConfigDataAsset;

// SharpClass b1-Managed.BGWProceduralSpawnCharacterWaveConfigDataAsset
// 0x0018 (0x0048 - 0x0030)
class UBGWProceduralSpawnCharacterWaveConfigDataAsset final : public UBGWDataAsset
{
public:
	struct FProceduralSpawnCharaterConfig         ProceduralSpawnCharaterConfig;                     // 0x0030(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWProceduralSpawnCharacterWaveConfigDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWProceduralSpawnCharacterWaveConfigDataAsset")
	}
	static class UBGWProceduralSpawnCharacterWaveConfigDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWProceduralSpawnCharacterWaveConfigDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWProceduralSpawnCharacterWaveConfigDataAsset;

// SharpClass b1-Managed.BGWProceduralSpawnCharacterLibDataAsset
// 0x0010 (0x0040 - 0x0030)
class UBGWProceduralSpawnCharacterLibDataAsset final : public UBGWDataAsset
{
public:
	TArray<struct FCharacterSpawnerLibInfo>       CharacterInfoList;                                 // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWProceduralSpawnCharacterLibDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWProceduralSpawnCharacterLibDataAsset")
	}
	static class UBGWProceduralSpawnCharacterLibDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWProceduralSpawnCharacterLibDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWProceduralSpawnCharacterLibDataAsset;

// SharpClass b1-Managed.BGWDataAsset_StateLib
// 0x00C8 (0x00F8 - 0x0030)
class UBGWDataAsset_StateLib final : public UBGWDataAsset
{
public:
	int32                                         LeftSmallTurnSkillID;                              // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RightSmallTurnSkillID;                             // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         LeftBigTurnSkillID;                                // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RightBigTurnSkillID;                               // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFGSArmorSettingInBP                   ArmorSetting;                                      // 0x0040(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveSpeedFast;                                     // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveSpeedNormal;                                   // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveSpeedSlow;                                     // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9C[0x4];                                       // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_AbpHumanoidSetting*       ABPSetting;                                        // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BeAttackedInfoID;                                  // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UnitCameraID;                                      // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DeadInfoID;                                        // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMovementMode                                 MovementMode;                                      // 0x00B4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B5[0x3];                                       // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         PartRuleID;                                        // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DodgeSkillID;                                      // 0x00BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PreciseDodgeSkillID;                               // 0x00C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AMScaleMaxRate;                                    // 0x00C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_SpecialBoneConfig*        SpecialBoneConfig;                                 // 0x00C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           BodiesNameList_BodiesCollisionEnable;              // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         bEnable_BodiesCollisionEnable : 1;                 // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_E1[0x7];                                       // 0x00E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           DefaultDisabledHitMoveCollisions;                  // 0x00E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_StateLib")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_StateLib")
	}
	static class UBGWDataAsset_StateLib* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_StateLib>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_StateLib;

// SharpClass b1-Managed.BED_BehaviorNode_CastSkill
// 0x0018 (0x02B8 - 0x02A0)
class UBED_BehaviorNode_CastSkill final : public UBED_BehaviorNode_Action
{
public:
	int32                                         SkillID;                                           // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedCheckSkillCanCast : 1;                         // 0x02A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A5[0x3];                                      // 0x02A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   MontageStartSectionName;                           // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCanCastWhenDead : 1;                              // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_CastSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_CastSkill")
	}
	static class UBED_BehaviorNode_CastSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_CastSkill>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_CastSkill;

// SharpClass b1-Managed.BGWPriorityActionQueDataAsset
// 0x0050 (0x0080 - 0x0030)
class UBGWPriorityActionQueDataAsset final : public UBGWDataAsset
{
public:
	TMap<int32, struct FPriorityActionQueInfo>    PriorityActionMap;                                 // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWPriorityActionQueDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWPriorityActionQueDataAsset")
	}
	static class UBGWPriorityActionQueDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWPriorityActionQueDataAsset>();
	}
};
DUMPER7_ASSERTS_UBGWPriorityActionQueDataAsset;

// SharpClass b1-Managed.BGWDataAsset_CameraShakeWithControl
// 0x0028 (0x0058 - 0x0030)
class UBGWDataAsset_CameraShakeWithControl final : public UBGWDataAsset
{
public:
	class UClass*                                 CameraShake;                                       // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         WithControl : 1;                                   // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            CamShakeScaleByDistCurve;                          // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EpicenterIsAttach : 1;                             // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SocketName;                                        // 0x004C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_CameraShakeWithControl")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_CameraShakeWithControl")
	}
	static class UBGWDataAsset_CameraShakeWithControl* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_CameraShakeWithControl>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_CameraShakeWithControl;

// SharpClass b1-Managed.AutoTest_HFM_StartSeqOnly
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFM_StartSeqOnly final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFM_StartSeqOnly")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFM_StartSeqOnly")
	}
	static class UAutoTest_HFM_StartSeqOnly* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFM_StartSeqOnly>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFM_StartSeqOnly;

// SharpClass b1-Managed.BGWDataAsset_SweepCheckDebugCollisionInfoConfig
// 0x0078 (0x00A8 - 0x0030)
class UBGWDataAsset_SweepCheckDebugCollisionInfoConfig final : public UBGWDataAsset
{
public:
	struct FFSCDCollisionInfo                     SCDCollisionInfo;                                  // 0x0030(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFSCDCollisionInfo                     HitUnitSCDCollisionInfo;                           // 0x003C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFSCDCollisionInfo                     HitBulletSCDCollisionInfo;                         // 0x0048(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFSCDCollisionInfo                     HitSceneItemSCDCollisionInfo;                      // 0x0054(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFSCDCollisionInfo                     HitWorldItemSCDCollisionInfo;                      // 0x0060(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFSCDCollisionInfo                     AWDCollisionInfo;                                  // 0x006C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFSCDCollisionInfo                     HitUnitAWDCollisionInfo;                           // 0x0078(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFSCDCollisionInfo                     HitSceneItemAWDCollisionInfo;                      // 0x0084(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFSCDCollisionInfo                     HitWorldItemAWDCollisionInfo;                      // 0x0090(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFSCDCollisionInfo                     HitBulletAWDCollisionInfo;                         // 0x009C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SweepCheckDebugCollisionInfoConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SweepCheckDebugCollisionInfoConfig")
	}
	static class UBGWDataAsset_SweepCheckDebugCollisionInfoConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SweepCheckDebugCollisionInfoConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SweepCheckDebugCollisionInfoConfig;

// SharpClass b1-Managed.BGWDataAsset_BlockInfoConfig
// 0x00A0 (0x00D0 - 0x0030)
class UBGWDataAsset_BlockInfoConfig final : public UBGWDataAsset
{
public:
	EBlockCounterType                             BlockCounterType;                                  // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBlockAMSelectMode                            BlockAMSelectMode;                                 // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_32[0x2];                                       // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlockTiggerAngleLeft;                              // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlockTiggerAngleRight;                             // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AreaDivisionLineForwardLeft;                       // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AreaDivisionLineForwardRight;                      // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AreaDivisionLineBackwardLeft;                      // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AreaDivisionLineBackwardRight;                     // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4C[0x4];                                       // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBlockInfoWarp_Perfect                 PerfectBlockInfoWarp;                              // 0x0050(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBlockInfoWarp_Normal                  NormalBlockInfoWarp;                               // 0x0088(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBlockInfoWarp_BeAttacked              BeAttackedBlockInfoWarp;                           // 0x00B0(0x0020)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_BlockInfoConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_BlockInfoConfig")
	}
	static class UBGWDataAsset_BlockInfoConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_BlockInfoConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_BlockInfoConfig;

// SharpClass b1-Managed.BGWDataAsset_ProjectileSpawnConfig
// 0x02B8 (0x02E8 - 0x0030)
class UBGWDataAsset_ProjectileSpawnConfig final : public UBGWDataAsset
{
public:
	EProjectileSpawnerType                        SpawnerType;                                       // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bNeedHandleStopReq : 1;                            // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_32[0x6];                                       // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 BuffIDList;                                        // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         ProjectileID;                                      // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ProjectileWave;                                    // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ProjectileNumInOneWave;                            // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FProjectileBaseStruct                  SpawnBase;                                         // 0x0058(0x0020)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectilePosOffsetStruct             SpawnPosOffsetInfo;                                // 0x0078(0x0058)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AttachToSpawnBase : 1;                             // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_D1[0x3];                                       // 0x00D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	EAttachmentRule                               AttachRule_Rot;                                    // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectileBaseStruct                  TargetBase;                                        // 0x00D8(0x0020)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectilePosOffsetStruct             TargetPosOffsetInfo;                               // 0x00F8(0x0058)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectileBornDirStruct               BornDirBaseInfo;                                   // 0x0150(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectileBornDirOffsetStruct         BornDirOffset;                                     // 0x0158(0x0050)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSpawnBulletSpeed                      BulletFlySpd;                                      // 0x01A8(0x0018)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSpawnBulletSpeed                      BulletRotSpd;                                      // 0x01C0(0x0018)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableMultiTargetMode : 1;                        // 0x01D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1D9[0x3];                                      // 0x01D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FProjectileMulTargetRule               MutilTargetRule;                                   // 0x01DC(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableSpawnBase_NoneTarget : 1;                   // 0x01E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1E9[0x7];                                      // 0x01E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FProjectileBaseStruct                  SpawnBase_NoneTarget;                              // 0x01F0(0x0020)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectilePosOffsetStruct             SpawnPosOffsetInfo_NoneTarget;                     // 0x0210(0x0058)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableTargetBase_NoneTarget : 1;                  // 0x0268(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_269[0x7];                                      // 0x0269(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FProjectileBaseStruct                  TargetBase_NoneTarget;                             // 0x0270(0x0020)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectilePosOffsetStruct             TargetPosOffsetInfo_NoneTarget;                    // 0x0290(0x0058)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 AboutEffectCaster();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_ProjectileSpawnConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_ProjectileSpawnConfig")
	}
	static class UBGWDataAsset_ProjectileSpawnConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_ProjectileSpawnConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_ProjectileSpawnConfig;

// SharpClass b1-Managed.BED_QuestNode_PlayerMoveToTrainDummyTarget
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_PlayerMoveToTrainDummyTarget final : public UBED_QuestNode
{
public:
	float                                         MoveFinishDistance;                                // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_PlayerMoveToTrainDummyTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_PlayerMoveToTrainDummyTarget")
	}
	static class UBED_QuestNode_PlayerMoveToTrainDummyTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_PlayerMoveToTrainDummyTarget>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_PlayerMoveToTrainDummyTarget;

// SharpClass b1-Managed.BGWDataAsset_SwitchBulletResetTargetConfig
// 0x0078 (0x00A8 - 0x0030)
class UBGWDataAsset_SwitchBulletResetTargetConfig final : public UBGWDataAsset
{
public:
	struct FProjectileBaseStruct                  TargetBase;                                        // 0x0030(0x0020)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectilePosOffsetStruct             TargetPosOffsetInfo;                               // 0x0050(0x0058)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SwitchBulletResetTargetConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SwitchBulletResetTargetConfig")
	}
	static class UBGWDataAsset_SwitchBulletResetTargetConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SwitchBulletResetTargetConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SwitchBulletResetTargetConfig;

// SharpClass b1-Managed.BGWDataAsset_TROConfig
// 0x0020 (0x0050 - 0x0030)
class UBGWDataAsset_TROConfig final : public UBGWDataAsset
{
public:
	TArray<float>                                 BaseVisibleDistanceFactorThesholds;                // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         BaseNonRenderedUpdateRate;                         // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CppTickCullDistance;                               // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CharacterMovementNavWalkingDistance;               // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CharacterMovementTickCullDistance;                 // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_TROConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_TROConfig")
	}
	static class UBGWDataAsset_TROConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_TROConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_TROConfig;

// SharpClass b1-Managed.BGWDataAsset_EnvironmentAbnormalEffectConfig
// 0x0028 (0x0058 - 0x0030)
class UBGWDataAsset_EnvironmentAbnormalEffectConfig final : public UBGWDataAsset
{
public:
	TArray<struct FEnvironmentAbnormalEffectConfig> EnvironmentAbnormalEffectList;                   // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         interval;                                          // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FEnvironmentAbnormalRecoverRate> EnvironmentAbnormalAutoRecoverRateList;           // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_EnvironmentAbnormalEffectConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_EnvironmentAbnormalEffectConfig")
	}
	static class UBGWDataAsset_EnvironmentAbnormalEffectConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_EnvironmentAbnormalEffectConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_EnvironmentAbnormalEffectConfig;

// SharpClass b1-Managed.BGWDataAsset_ChargeLevelConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_ChargeLevelConfig final : public UBGWDataAsset
{
public:
	TArray<struct FChargeLevelConfig>             ChargeLevelConfigs;                                // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_ChargeLevelConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_ChargeLevelConfig")
	}
	static class UBGWDataAsset_ChargeLevelConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_ChargeLevelConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_ChargeLevelConfig;

// SharpClass b1-Managed.BED_MovieNode_PerformerAddBuff
// 0x0010 (0x02B8 - 0x02A8)
class UBED_MovieNode_PerformerAddBuff final : public UBED_MovieNode_PerformerAction
{
public:
	int32                                         BuffID;                                            // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x02AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffDuration;                                      // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bPlayerAsPerformer : 1;                            // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerAddBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerAddBuff")
	}
	static class UBED_MovieNode_PerformerAddBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerAddBuff>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerAddBuff;

// SharpClass b1-Managed.BGWDataAsset_MaterialLayerParamGlobalConfig
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_MaterialLayerParamGlobalConfig final : public UBGWDataAsset
{
public:
	TMap<struct FMaterialLayerKeyData, struct FMaterialLayerParamGlobalConfigData> ConfigList;       // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_MaterialLayerParamGlobalConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_MaterialLayerParamGlobalConfig")
	}
	static class UBGWDataAsset_MaterialLayerParamGlobalConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_MaterialLayerParamGlobalConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_MaterialLayerParamGlobalConfig;

// SharpClass b1-Managed.AutoTest_PSD_StartVillage
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_PSD_StartVillage final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PSD_StartVillage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PSD_StartVillage")
	}
	static class UAutoTest_PSD_StartVillage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PSD_StartVillage>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PSD_StartVillage;

// SharpClass b1-Managed.BGWDataAsset_EnvironmentMaskGlobalConfig
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_EnvironmentMaskGlobalConfig final : public UBGWDataAsset
{
public:
	TMap<ESceneItemSurfaceType, struct FEnvironmentMaskMappingData> EnvironmentMaskMappingList;      // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_EnvironmentMaskGlobalConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_EnvironmentMaskGlobalConfig")
	}
	static class UBGWDataAsset_EnvironmentMaskGlobalConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_EnvironmentMaskGlobalConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_EnvironmentMaskGlobalConfig;

// SharpClass b1-Managed.BGWDataAsset_EnvironmentMaskConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_EnvironmentMaskConfig final : public UBGWDataAsset
{
public:
	TArray<struct FEnvironmentMaskData>           EnvironmentMaskDataList;                           // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_EnvironmentMaskConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_EnvironmentMaskConfig")
	}
	static class UBGWDataAsset_EnvironmentMaskConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_EnvironmentMaskConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_EnvironmentMaskConfig;

// SharpClass b1-Managed.BED_MovieNode_OnSkipping
// 0x0000 (0x02A0 - 0x02A0)
class UBED_MovieNode_OnSkipping final : public UBED_MovieNode_Event
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_OnSkipping")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_OnSkipping")
	}
	static class UBED_MovieNode_OnSkipping* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_OnSkipping>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_OnSkipping;

// SharpClass b1-Managed.BGWDataAsset_GlobalRenderTargetConfig
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_GlobalRenderTargetConfig final : public UBGWDataAsset
{
public:
	TMap<ESceneItemSurfaceType, struct FCanvasPainterData> CanvasPainterMap;                         // 0x0030(0x0050)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_GlobalRenderTargetConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_GlobalRenderTargetConfig")
	}
	static class UBGWDataAsset_GlobalRenderTargetConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_GlobalRenderTargetConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_GlobalRenderTargetConfig;

// SharpClass b1-Managed.BGWDataAsset_StaticMeshActorSetting
// 0x0030 (0x0060 - 0x0030)
class UBGWDataAsset_StaticMeshActorSetting final : public UBGWDataAsset
{
public:
	class UStaticMesh*                            Mesh;                                              // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UMaterialInterface*>             Materials;                                         // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FMatParam>                      MaterialParameters;                                // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         DurationTime;                                      // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_StaticMeshActorSetting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_StaticMeshActorSetting")
	}
	static class UBGWDataAsset_StaticMeshActorSetting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_StaticMeshActorSetting>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_StaticMeshActorSetting;

// SharpClass b1-Managed.BGWDataAsset_DamageNumConfig
// 0x0028 (0x0058 - 0x0030)
class UBGWDataAsset_DamageNumConfig final : public UBGWDataAsset
{
public:
	float                                         AmplitudeMin;                                      // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmplitudeMax;                                      // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AmplitudeRandomParam;                              // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              DefaultDir;                                        // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DirRandomParam;                                    // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_DamageNumConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_DamageNumConfig")
	}
	static class UBGWDataAsset_DamageNumConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_DamageNumConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_DamageNumConfig;

// SharpClass b1-Managed.BGWDataAsset_LevelInfo
// 0x0080 (0x00B0 - 0x0030)
class UBGWDataAsset_LevelInfo final : public UBGWDataAsset
{
public:
	struct FDetailLevelInfo                       MainLevelInfo;                                     // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDetailLevelInfo                       LiteLevelInfo;                                     // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<ELevelTag, struct FLevelIdListInfo>      LevelTagToLevelIdMap;                              // 0x0060(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_LevelInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_LevelInfo")
	}
	static class UBGWDataAsset_LevelInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_LevelInfo>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_LevelInfo;

// SharpClass b1-Managed.BGWDataAsset_LevelSequenceConfig
// 0x0018 (0x0048 - 0x0030)
class UBGWDataAsset_LevelSequenceConfig final : public UBGWDataAsset
{
public:
	class UAkAudioEvent*                          StopEvent_WhenSkipping;                            // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          MuteEvent_WhenSkipping;                            // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          StopEvent_WhenSkippingOver;                        // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_LevelSequenceConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_LevelSequenceConfig")
	}
	static class UBGWDataAsset_LevelSequenceConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_LevelSequenceConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_LevelSequenceConfig;

// SharpClass b1-Managed.BGWDataAsset_SelectedTargetConfig
// 0x0030 (0x0060 - 0x0030)
class UBGWDataAsset_SelectedTargetConfig final : public UBGWDataAsset
{
public:
	float                                         SelectedRange;                                     // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SelectedMaxMoveSpeed;                              // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SelectedMinMoveSpeed;                              // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SelectFollowMoveSpeed;                             // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GamepadSelectRotateSpeed;                          // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GamepadFollowRotateSpeed;                          // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FollowMoveTime;                                    // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinChangeAngle;                                    // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MeleGamepadSelectedAngle;                          // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MeleMouseSelectedAngle;                            // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RangedGamepadSelectedAngle;                        // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RangedMouseSelectedAngle;                          // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SelectedTargetConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SelectedTargetConfig")
	}
	static class UBGWDataAsset_SelectedTargetConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SelectedTargetConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SelectedTargetConfig;

// SharpClass b1-Managed.UIKRigDefinition
// 0x0038 (0x0060 - 0x0028)
class UUIKRigDefinition final : public UObject
{
public:
	TArray<struct FTransform>                     TargetTransforms;                                  // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FTransform>                     RefTransforms;                                     // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           BoneNames;                                         // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         ChainLength;                                       // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UIKRigDefinition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UIKRigDefinition")
	}
	static class UUIKRigDefinition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUIKRigDefinition>();
	}
};
DUMPER7_ASSERTS_UUIKRigDefinition;

// SharpClass b1-Managed.BGWDataAsset_PerformerConfig
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_PerformerConfig final : public UBGWDataAsset
{
public:
	TMap<class FName, struct FPerformerInfo>      PerformerInfoMapping;                              // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_PerformerConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_PerformerConfig")
	}
	static class UBGWDataAsset_PerformerConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_PerformerConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_PerformerConfig;

// SharpClass b1-Managed.BGWDataAsset_InteractInfoTemplateMap
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_InteractInfoTemplateMap final : public UBGWDataAsset
{
public:
	TMap<EInteractInfoTemplateType, struct FInteractInfoTemplateWithLOD> TemplateMap;                // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_InteractInfoTemplateMap")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_InteractInfoTemplateMap")
	}
	static class UBGWDataAsset_InteractInfoTemplateMap* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_InteractInfoTemplateMap>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_InteractInfoTemplateMap;

// SharpClass b1-Managed.GSMapAreaBaseData
// 0x0078 (0x00A8 - 0x0030)
class UGSMapAreaBaseData final : public UDataAsset
{
public:
	TMap<struct FColor, int32>                    AreaColorData;                                     // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FVector2D                              OriginPos;                                         // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              MapSize;                                           // 0x0090(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MapScale;                                          // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSMapAreaBaseData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSMapAreaBaseData")
	}
	static class UGSMapAreaBaseData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSMapAreaBaseData>();
	}
};
DUMPER7_ASSERTS_UGSMapAreaBaseData;

// SharpClass b1-Managed.BGW_UIEventCollection
// 0x0030 (0x0058 - 0x0028)
class UBGW_UIEventCollection final : public UGameInstanceSystemBaseUObj
{
public:
	TDelegate<void(class UBUI_Widget* Widget)>    Evt_RootPanelAddUI;                                // 0x0028(0x0010)(ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
	TDelegate<void(class UBUI_Widget* Widget, int32 ParamInt)> Evt_RootPanelAddUIWithLayer;          // 0x0038(0x0010)(ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
	TDelegate<void(class UBUI_Widget* Widget)>    Evt_RootPanelRemoveUI;                             // 0x0048(0x0010)(ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_UIEventCollection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_UIEventCollection")
	}
	static class UBGW_UIEventCollection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_UIEventCollection>();
	}
};
DUMPER7_ASSERTS_UBGW_UIEventCollection;

// SharpClass b1-Managed.GSMapAreaDetailData
// 0x0050 (0x0080 - 0x0030)
class UGSMapAreaDetailData final : public UDataAsset
{
public:
	TMap<int32, uint8>                            MapAreaData;                                       // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSMapAreaDetailData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSMapAreaDetailData")
	}
	static class UGSMapAreaDetailData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSMapAreaDetailData>();
	}
};
DUMPER7_ASSERTS_UGSMapAreaDetailData;

// SharpClass b1-Managed.GSMapAreaSpriteData
// 0x0058 (0x0088 - 0x0030)
class UGSMapAreaSpriteData final : public UDataAsset
{
public:
	int32                                         Widght;                                            // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Height;                                            // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<int32, uint8>                            MapSpriteData;                                     // 0x0038(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSMapAreaSpriteData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSMapAreaSpriteData")
	}
	static class UGSMapAreaSpriteData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSMapAreaSpriteData>();
	}
};
DUMPER7_ASSERTS_UGSMapAreaSpriteData;

// SharpClass b1-Managed.BGWDataAsset_HitAudioPreloadList
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_HitAudioPreloadList final : public UBGWDataAsset
{
public:
	TMap<class FString, class UObject*>           ObjMapping;                                        // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void UpdateConfig();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_HitAudioPreloadList")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_HitAudioPreloadList")
	}
	static class UBGWDataAsset_HitAudioPreloadList* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_HitAudioPreloadList>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_HitAudioPreloadList;

// SharpClass b1-Managed.UBGWDropItemTemplete
// 0x0058 (0x0088 - 0x0030)
class UUBGWDropItemTemplete : public UBGWDataAsset
{
public:
	EDropItemPerfromType                          TempleteType;                                      // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UClass*                                 BPClass;                                           // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_B1DBC*                    DADropFixed;                                       // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_B1DBC*                    DAWaitSign;                                        // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_B1DBC*                    DAPickedSign;                                      // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           DropingCurve;                                      // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           PickingCurve;                                      // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UEnvQuery*                              EQSTemplate;                                       // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EQSActivationDistance;                             // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_74[0x4];                                       // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FPickingConditionItem>          PickingConditionConfig;                            // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UBGWDropItemTemplete")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UBGWDropItemTemplete")
	}
	static class UUBGWDropItemTemplete* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUBGWDropItemTemplete>();
	}
};
DUMPER7_ASSERTS_UUBGWDropItemTemplete;

// SharpClass b1-Managed.BGWDataAsset_BeImmobilizedConfig
// 0x00B8 (0x00E8 - 0x0030)
class UBGWDataAsset_BeImmobilizedConfig final : public UBGWDataAsset
{
public:
	float                                         DefaultImmobilizeTimeFactorForBeAttacked;          // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<int32, float>                            ImmobilizeTimeFactorForBeAttacked;                 // 0x0038(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, float>                            SpecialImmobilizeTimeFactorForBeAttacked;          // 0x0088(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         ImmobilizeTimeFactorForBreakPart2Weak;             // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpecialImmobilizeTimeFactorForBreakPart2Weak;      // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ImmobilizeTimeFactorForBlindStiff;                 // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpecialImmobilizeTimeFactorForBlindStiff;          // 0x00E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_BeImmobilizedConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_BeImmobilizedConfig")
	}
	static class UBGWDataAsset_BeImmobilizedConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_BeImmobilizedConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_BeImmobilizedConfig;

// SharpClass b1-Managed.BGW_LandLayerInfoMgr
// 0x0008 (0x0030 - 0x0028)
class UBGW_LandLayerInfoMgr final : public UGameInstanceSystemBaseUObj
{
public:
	class ALayerSceneInfo*                        LayerSceneInfoActor;                               // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_LandLayerInfoMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_LandLayerInfoMgr")
	}
	static class UBGW_LandLayerInfoMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_LandLayerInfoMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_LandLayerInfoMgr;

// SharpClass b1-Managed.BGWDataAsset_TaskGraphConfig
// 0x0008 (0x0038 - 0x0030)
class UBGWDataAsset_TaskGraphConfig final : public UBGWDataAsset
{
public:
	class UCalliopeAsset*                         TaskGraphAsset;                                    // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_TaskGraphConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_TaskGraphConfig")
	}
	static class UBGWDataAsset_TaskGraphConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_TaskGraphConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_TaskGraphConfig;

// SharpClass b1-Managed.BGWDataAsset_OSSCollectionConfig
// 0x0008 (0x0038 - 0x0030)
class UBGWDataAsset_OSSCollectionConfig final : public UBGWDataAsset
{
public:
	int32                                         Battle_SpellFire_AngelUnit;                        // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Battle_SpellFire_DistanceUnit;                     // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_OSSCollectionConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_OSSCollectionConfig")
	}
	static class UBGWDataAsset_OSSCollectionConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_OSSCollectionConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_OSSCollectionConfig;

// SharpClass b1-Managed.BGWDataAsset_NPCAnimInfoConfig
// 0x00A0 (0x00D0 - 0x0030)
class UBGWDataAsset_NPCAnimInfoConfig final : public UBGWDataAsset
{
public:
	TMap<int32, struct FFNPCIdleAnimInfo>         IdleAnimInfoDic;                                   // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<int32, struct FFNPCLeisureAnimInfo>      LeisureAnimInfoDic;                                // 0x0080(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_NPCAnimInfoConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_NPCAnimInfoConfig")
	}
	static class UBGWDataAsset_NPCAnimInfoConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_NPCAnimInfoConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_NPCAnimInfoConfig;

// SharpClass b1-Managed.BGWDataAsset_PELevelConfig
// 0x0058 (0x0088 - 0x0030)
class UBGWDataAsset_PELevelConfig final : public UBGWDataAsset
{
public:
	TMap<int32, struct FFPEConfig>                Config;                                            // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         PELimit_Normal;                                    // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PELimit_ByChargeSkill;                             // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_PELevelConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_PELevelConfig")
	}
	static class UBGWDataAsset_PELevelConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_PELevelConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_PELevelConfig;

// SharpClass b1-Managed.BGWDataAsset_AnimationSyncStateConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_AnimationSyncStateConfig final : public UBGWDataAsset
{
public:
	uint8                                         InState_bBothImmuneStiff : 1;                      // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_30_1 : 7;                                   // 0x0030(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bBothImmuneImmobilizing : 1;               // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_31_1 : 7;                                   // 0x0031(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bHostImmuneFrozen : 1;                     // 0x0032(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_32_1 : 7;                                   // 0x0032(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bHostImmuneBurn : 1;                       // 0x0033(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_33_1 : 7;                                   // 0x0033(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bHostImmunePoison : 1;                     // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_34_1 : 7;                                   // 0x0034(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bHostImmuneThunder : 1;                    // 0x0035(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_35_1 : 7;                                   // 0x0035(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bGuestImmuneFrozen : 1;                    // 0x0036(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_36_1 : 7;                                   // 0x0036(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bGuestImmuneBurn : 1;                      // 0x0037(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_37_1 : 7;                                   // 0x0037(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bGuestImmunePoison : 1;                    // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_38_1 : 7;                                   // 0x0038(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bGuestImmuneThunder : 1;                   // 0x0039(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_39_1 : 7;                                   // 0x0039(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bHostImmuneDamage : 1;                     // 0x003A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3A_1 : 7;                                   // 0x003A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         InState_bHostImmuneDmgExceptElementDmg : 1;        // 0x003B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AnimationSyncStateConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AnimationSyncStateConfig")
	}
	static class UBGWDataAsset_AnimationSyncStateConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AnimationSyncStateConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AnimationSyncStateConfig;

// SharpClass b1-Managed.BGWDataAsset_TrainDummyConfig
// 0x0020 (0x0050 - 0x0030)
class UBGWDataAsset_TrainDummyConfig final : public UBGWDataAsset
{
public:
	EGSTrainDummyHPType                           TrainDummyHPType;                                  // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TrainDummyHPValue;                                 // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedCloseTrainDummyAI : 1;                         // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EDPSCalTimeType                               DPSCalTimeType;                                    // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3A[0x2];                                       // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DPSCalTime;                                        // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FTrainDummySpecialDamageTypeConfig> SpecialDamageTypeConfigList;                   // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_TrainDummyConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_TrainDummyConfig")
	}
	static class UBGWDataAsset_TrainDummyConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_TrainDummyConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_TrainDummyConfig;

// SharpClass b1-Managed.BAN_GSDetachWeapon
// 0x0018 (0x0068 - 0x0050)
class UBAN_GSDetachWeapon final : public UBAN_GSBase
{
public:
	int32                                         WeaponIndex;                                       // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDetachmentRule                               DetachmentLocationRule;                            // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDetachmentRule                               DetachmentRotationRule;                            // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDetachmentRule                               DetachmentScaleRule;                               // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsEnableInteract : 1;                              // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DestroyDelayTime;                                  // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSDetachWeapon")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSDetachWeapon")
	}
	static class UBAN_GSDetachWeapon* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSDetachWeapon>();
	}
};
DUMPER7_ASSERTS_UBAN_GSDetachWeapon;

// SharpClass b1-Managed.BGWDataAsset_InputIconConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_InputIconConfig final : public UBGWDataAsset
{
public:
	TArray<struct FKeyIconInfo>                   IconInfo;                                          // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_InputIconConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_InputIconConfig")
	}
	static class UBGWDataAsset_InputIconConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_InputIconConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_InputIconConfig;

// SharpClass b1-Managed.BGWDataAsset_AutoTestMoveToConfig
// 0x0028 (0x0058 - 0x0030)
class UBGWDataAsset_AutoTestMoveToConfig final : public UBGWDataAsset
{
public:
	float                                         MaxMoveTime;                                       // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AcceptableRadius;                                  // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_38_1 : 7;                                   // 0x0038(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IncludeTargetRadius : 1;                           // 0x0039(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EBTTargetType                                 BTTargetType;                                      // 0x003A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x003B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3D[0x3];                                       // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            SpeedRateDistanceCurve;                            // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableRangeAcceptableRadius : 1;                   // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinAcceptableRadius;                               // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAcceptableRadius;                               // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AutoTestMoveToConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AutoTestMoveToConfig")
	}
	static class UBGWDataAsset_AutoTestMoveToConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AutoTestMoveToConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AutoTestMoveToConfig;

// SharpClass b1-Managed.BGWDataAsset_AutoTestEQSRunConfig
// 0x0048 (0x0078 - 0x0030)
class UBGWDataAsset_AutoTestEQSRunConfig final : public UBGWDataAsset
{
public:
	float                                         AcceptableRadius;                                  // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IncludeSelfRadius : 1;                             // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_35[0x3];                                       // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UEnvQuery*                              EQSTemplate;                                       // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveAIType                                MoveAIType;                                        // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_42[0x6];                                       // 0x0042(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            SpeedRateDistanceCurve;                            // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableRangeAcceptableRadius : 1;                   // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinAcceptableRadius;                               // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAcceptableRadius;                               // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoUpdatePathTime;                                // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableLeisure : 1;                                 // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         IntervalTime;                                      // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FFGSLeisureWithWeight>          LeisureList;                                       // 0x0068(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_AutoTestEQSRunConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_AutoTestEQSRunConfig")
	}
	static class UBGWDataAsset_AutoTestEQSRunConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_AutoTestEQSRunConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_AutoTestEQSRunConfig;

// SharpClass b1-Managed.BAN_GSAttachWeaponToSocket
// 0x0048 (0x0098 - 0x0050)
class UBAN_GSAttachWeaponToSocket final : public UBAN_GSBase
{
public:
	class FName                                   ActorTag;                                          // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WeaponIndex;                                       // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttachmentRule                               AttachmentLocationRule;                            // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttachmentRule                               AttachmentRotationRule;                            // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttachmentRule                               AttachmentScaleRule;                               // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         WeaponNeedPlayAnim : 1;                            // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimationAsset*                        AnimAsset;                                         // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         WeaponScaleUseCurve : 1;                           // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_81[0x7];                                       // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveVector*                           WeaponScaleCurve;                                  // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         WeaponNeedDoCallBP : 1;                            // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_91[0x3];                                       // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         WeaponCallBPFloatParam;                            // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSAttachWeaponToSocket")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSAttachWeaponToSocket")
	}
	static class UBAN_GSAttachWeaponToSocket* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSAttachWeaponToSocket>();
	}
};
DUMPER7_ASSERTS_UBAN_GSAttachWeaponToSocket;

// SharpClass b1-Managed.BGWDataAsset_HatredBattleConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_HatredBattleConfig final : public UBGWDataAsset
{
public:
	TArray<int32>                                 HatredBattleBlackList;                             // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_HatredBattleConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_HatredBattleConfig")
	}
	static class UBGWDataAsset_HatredBattleConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_HatredBattleConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_HatredBattleConfig;

// SharpClass b1-Managed.BGWDataAsset_ChangeMaterialByUnitAttrConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_ChangeMaterialByUnitAttrConfig final : public UBGWDataAsset
{
public:
	TArray<struct FChangeMaterialByUnitAttrConfig> ConfigList;                                       // 0x0030(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_ChangeMaterialByUnitAttrConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_ChangeMaterialByUnitAttrConfig")
	}
	static class UBGWDataAsset_ChangeMaterialByUnitAttrConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_ChangeMaterialByUnitAttrConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_ChangeMaterialByUnitAttrConfig;

// SharpClass b1-Managed.BGWDataAsset_BulletSmartSelectTargetConfig
// 0x0040 (0x0070 - 0x0030)
class UBGWDataAsset_BulletSmartSelectTargetConfig final : public UBGWDataAsset
{
public:
	int32                                         SearchRadius;                                      // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TargetTeamFilter;                                  // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TargetTypeFilter;                                  // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMultiTargetConditionType                     MultiTargetConditionTyp;                           // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3D[0x3];                                       // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Param1;                                            // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Param2;                                            // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SearchTargetDelayTime;                             // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BeAttackedDecreaseValue;                           // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BulletDistanceDecreaseValue;                       // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LastTargetDotDecreaseValue;                        // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MasterDistanceDecreaseValue;                       // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         HitCountAddition;                                  // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PerformanceProjectileID;                           // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BackNestProjectileID;                              // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LifeTime;                                          // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_BulletSmartSelectTargetConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_BulletSmartSelectTargetConfig")
	}
	static class UBGWDataAsset_BulletSmartSelectTargetConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_BulletSmartSelectTargetConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_BulletSmartSelectTargetConfig;

// SharpClass b1-Managed.BUS_ManualSplineMoveCompImpl
// 0x0000 (0x0028 - 0x0028)
class UBUS_ManualSplineMoveCompImpl final : public UActorCompBaseUObj
{
public:
	void OnCollisionBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, uint8 bFromSweep, const struct FHitResult& SweepResult);
	void OnCollisionEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_ManualSplineMoveCompImpl")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_ManualSplineMoveCompImpl")
	}
	static class UBUS_ManualSplineMoveCompImpl* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_ManualSplineMoveCompImpl>();
	}
};
DUMPER7_ASSERTS_UBUS_ManualSplineMoveCompImpl;

// SharpClass b1-Managed.BGWDataAsset_ABSPosToUVConfig
// 0x0020 (0x0050 - 0x0030)
class UBGWDataAsset_ABSPosToUVConfig final : public UBGWDataAsset
{
public:
	float                                         RecordTime;                                        // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RecordMinValue;                                    // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayTime;                                         // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              SpeedClamp;                                        // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_ABSPosToUVConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_ABSPosToUVConfig")
	}
	static class UBGWDataAsset_ABSPosToUVConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_ABSPosToUVConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_ABSPosToUVConfig;

// SharpClass b1-Managed.BGWDataAsset_DestructibleImpulseConfig
// 0x0058 (0x0088 - 0x0030)
class UBGWDataAsset_DestructibleImpulseConfig final : public UBGWDataAsset
{
public:
	float                                         DefaultImpulse;                                    // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<EGSHitDestructibleStrengthLevel, float>  DestructibleHitImpulseMap;                         // 0x0038(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_DestructibleImpulseConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_DestructibleImpulseConfig")
	}
	static class UBGWDataAsset_DestructibleImpulseConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_DestructibleImpulseConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_DestructibleImpulseConfig;

// SharpClass b1-Managed.BGWDataAsset_CloudMoveConfig
// 0x0190 (0x01C0 - 0x0030)
class UBGWDataAsset_CloudMoveConfig final : public UBGWDataAsset
{
public:
	int32                                         CloudSkillCooldownTime;                            // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_Ride_Walk;                              // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_Ride_Run;                               // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_Ride_Sprint;                            // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_Ride_Fall;                              // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CloudSkill_Ride_Fall_MinHeight;                    // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Walk_Low;                        // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Walk_High;                       // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Run_Low_Forward;                 // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Run_Low_Upward;                  // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Run_Low_Downward;                // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Run_High_Forward;                // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Run_High_Upward;                 // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Run_High_Downward;               // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Rush_Low_Forward;                // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Rush_Low_Upward;                 // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Rush_Low_Downward;               // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Rush_High_Forward;               // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Rush_High_Upward;                // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudSkill_GetOff_Rush_High_Downward;              // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<int32, struct FCloudMoveBreakSkillConfig> CloudSkill_BreakSkills;                           // 0x0080(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         HeightLimitThreshold;                              // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            HeightLimitMaxPitchCurve;                          // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DisableHeightLimitIfNoInput : 1;                   // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_E1[0x3];                                       // 0x00E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinimumHeightRestriction;                          // 0x00E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinimumHeightRestrictionThreshold;                 // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HorizontalFlightUpAngleRange;                      // 0x00EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HorizontalFlightDownAngleRange;                    // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RushEffectSpeed;                                   // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 RushEffectBuffList;                                // 0x00F8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          RushAkEvent;                                       // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CloudMoveItemId;                                   // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_114[0x4];                                      // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 CloudMoveBuffId;                                   // 0x0118(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UBGWDataAsset_B1DBC*                    CloudEffectDBC;                                    // 0x0128(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            CloudEffectDBC_RotateLerpSpeedCurve;               // 0x0130(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            CloudEffectDBC_LocationLerpSpeedCurve;             // 0x0138(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           CloudEffectDBC_OffsetCurve;                        // 0x0140(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          CloudAkEventBegin;                                 // 0x0148(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          CloudAkEventStop;                                  // 0x0150(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            CloudFoliageFadeScaleCurve;                        // 0x0158(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GroundEffectDistance;                              // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GroundEffectInterval;                              // 0x0164(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GroundEffectSpeed;                                 // 0x0168(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_16C[0x4];                                      // 0x016C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<ESceneItemSurfaceType, struct FCloudMoveGroundEffectConfig> GroundEffects;                  // 0x0170(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_CloudMoveConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_CloudMoveConfig")
	}
	static class UBGWDataAsset_CloudMoveConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_CloudMoveConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_CloudMoveConfig;

// SharpClass b1-Managed.BGWDataAsset_FollowPartnerDisplayConfig
// 0x00E0 (0x0110 - 0x0030)
class UBGWDataAsset_FollowPartnerDisplayConfig final : public UBGWDataAsset
{
public:
	int32                                         WeakAiInteractConversationCD;                      // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FAiBreakInteractionConversationInfo> BreakInteractionConversationInfoList;         // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FFollowPartnerDodgeInfo                IdleDodgeInfo;                                     // 0x0048(0x00B0)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFollowPartnerIdleWaitingInfo          IdleWaitingInfo;                                   // 0x00F8(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_FollowPartnerDisplayConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_FollowPartnerDisplayConfig")
	}
	static class UBGWDataAsset_FollowPartnerDisplayConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_FollowPartnerDisplayConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_FollowPartnerDisplayConfig;

// SharpClass b1-Managed.BGWDataAsset_SpiderSilkEntangleConfig
// 0x00A0 (0x00D0 - 0x0030)
class UBGWDataAsset_SpiderSilkEntangleConfig final : public UBGWDataAsset
{
public:
	class UNiagaraSystem*                         NG_Template;                                       // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGWDataAsset_B1DBC*                    DBC_Template;                                      // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxCount;                                          // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CountThreshold_HardMove;                           // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         HardMoveBuffID;                                    // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bExitHardMoveWhenJump : 1;                         // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4D[0x3];                                       // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         EntangleSkillEffectID;                             // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<int32, float>                            SkillAccCountMapping;                              // 0x0058(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         SpeedMonitorInterval;                              // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_AC[0x4];                                       // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            MappingCurve_Speed;                                // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IncreaseCount_OnJump;                              // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IncreaseCount_OnLand;                              // 0x00BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FSilkEntangleNiagaraParamMapping> Mapping_NiagaraParam;                            // 0x00C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SpiderSilkEntangleConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SpiderSilkEntangleConfig")
	}
	static class UBGWDataAsset_SpiderSilkEntangleConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SpiderSilkEntangleConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SpiderSilkEntangleConfig;

// SharpClass b1-Managed.BED_QuestNode_SpawnBossTrace
// 0x0030 (0x02D0 - 0x02A0)
class UBED_QuestNode_SpawnBossTrace final : public UBED_QuestNode
{
public:
	ETraceSpawnType                               SpawnType;                                         // 0x02A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x7];                                      // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UBGWDataAsset_B1DBC>     TraceEfxPath;                                      // 0x02A8(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_SpawnBossTrace")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_SpawnBossTrace")
	}
	static class UBED_QuestNode_SpawnBossTrace* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_SpawnBossTrace>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_SpawnBossTrace;

// SharpClass b1-Managed.BGWDataAsset_RebirthPointNavigation
// 0x0048 (0x0078 - 0x0030)
class UBGWDataAsset_RebirthPointNavigation final : public UBGWDataAsset
{
public:
	class UClass*                                 Template;                                          // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                EFXNodeOffsetAll;                                  // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                EFXNodeOffsetFirst;                                // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EFXNodeMaxNum;                                     // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EFXMinDir;                                         // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RefreshInterval;                                   // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RefreshInterval_ResidentSound;                     // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_RebirthPointNavigation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_RebirthPointNavigation")
	}
	static class UBGWDataAsset_RebirthPointNavigation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_RebirthPointNavigation>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_RebirthPointNavigation;

// SharpClass b1-Managed.BGWDataAsset_MatLayerFunctionMappingConfig
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_MatLayerFunctionMappingConfig final : public UBGWDataAsset
{
public:
	TMap<class FName, struct FMatLayerFunctionInfo> MatLayerFunctionInfoMap;                         // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_MatLayerFunctionMappingConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_MatLayerFunctionMappingConfig")
	}
	static class UBGWDataAsset_MatLayerFunctionMappingConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_MatLayerFunctionMappingConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_MatLayerFunctionMappingConfig;

// SharpClass b1-Managed.BGWDataAsset_UnitDynamicObstaclePerformanceConfig
// 0x0060 (0x0090 - 0x0030)
class UBGWDataAsset_UnitDynamicObstaclePerformanceConfig final : public UBGWDataAsset
{
public:
	uint8                                         bDontPlayDBC : 1;                                  // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_B1DBC*                    OverrideDBC;                                       // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EUnitDynamicObstaclePerformAMType             PerformAMType;                                     // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bNeedRot : 1;                                      // 0x0041(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_42[0x2];                                       // 0x0042(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         F_DegLine_FBMode;                                  // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         F_DegLine_4DirMode;                                // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         B_DegLine_4DirMode;                                // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAnimMontage*>                   AM_F_List;                                         // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class UAnimMontage*>                   AM_B_List;                                         // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class UAnimMontage*>                   AM_L_List;                                         // 0x0070(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class UAnimMontage*>                   AM_R_List;                                         // 0x0080(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_UnitDynamicObstaclePerformanceConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_UnitDynamicObstaclePerformanceConfig")
	}
	static class UBGWDataAsset_UnitDynamicObstaclePerformanceConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_UnitDynamicObstaclePerformanceConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_UnitDynamicObstaclePerformanceConfig;

// SharpClass b1-Managed.BGWDataAsset_TamerAndBulletSkillIDConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_TamerAndBulletSkillIDConfig final : public UBGWDataAsset
{
public:
	TArray<struct FBulletSkillTestInfo>           BulletSkillTestInfos;                              // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_TamerAndBulletSkillIDConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_TamerAndBulletSkillIDConfig")
	}
	static class UBGWDataAsset_TamerAndBulletSkillIDConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_TamerAndBulletSkillIDConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_TamerAndBulletSkillIDConfig;

// SharpClass b1-Managed.BGWDataAsset_SDFConfigAutoGenConfig
// 0x0060 (0x0090 - 0x0030)
class UBGWDataAsset_SDFConfigAutoGenConfig final : public UBGWDataAsset
{
public:
	TArray<class FName>                           BoneArray_1_First;                                 // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           BoneArray_1_Next;                                  // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           BoneArray_2_First;                                 // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           BoneArray_2_Next;                                  // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           BoneArray_3_First;                                 // 0x0070(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           BoneArray_3_Next;                                  // 0x0080(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SDFConfigAutoGenConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SDFConfigAutoGenConfig")
	}
	static class UBGWDataAsset_SDFConfigAutoGenConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SDFConfigAutoGenConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SDFConfigAutoGenConfig;

// SharpClass b1-Managed.BAN_GSTriggerEffect
// 0x0018 (0x0068 - 0x0050)
class UBAN_GSTriggerEffect final : public UBAN_GSBase
{
public:
	int32                                         EffectID;                                          // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EANTriggerEffectTargetType                    TargetType;                                        // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_55[0x3];                                       // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Command;                                           // 0x0058(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSValidateInputCS(class AActor* Actor) const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSTriggerEffect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSTriggerEffect")
	}
	static class UBAN_GSTriggerEffect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSTriggerEffect>();
	}
};
DUMPER7_ASSERTS_UBAN_GSTriggerEffect;

// SharpClass b1-Managed.BGWDataAsset_BPTreeInfo
// 0x00A0 (0x00D0 - 0x0030)
class UBGWDataAsset_BPTreeInfo final : public UBGWDataAsset
{
public:
	TMap<class UClass*, struct FFBPTreeInfo>      TreeInfoMap;                                       // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<class UStaticMesh*, struct FFBPTreeInfo> StaticMeshTreeInfoMap;                             // 0x0080(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_BPTreeInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_BPTreeInfo")
	}
	static class UBGWDataAsset_BPTreeInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_BPTreeInfo>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_BPTreeInfo;

// SharpClass b1-Managed.BGWDataAsset_SplineBirdSpawnConfig
// 0x0090 (0x00C0 - 0x0030)
class UBGWDataAsset_SplineBirdSpawnConfig final : public UBGWDataAsset
{
public:
	uint8                                         bEnableDebug : 1;                                  // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         GlobalRefreshCoolDown;                             // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SplineUseProtectTime;                              // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatRange                            SplineFilterDist;                                  // 0x003C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxCoutInWorld;                                    // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatRange                            SpawnGap;                                          // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UClass*>                         FXAnimalTemplateList;                              // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<class FName, class UClass*>              FXAnimalTemplateMap;                               // 0x0070(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SplineBirdSpawnConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SplineBirdSpawnConfig")
	}
	static class UBGWDataAsset_SplineBirdSpawnConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SplineBirdSpawnConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SplineBirdSpawnConfig;

// SharpClass b1-Managed.BI_DropExpProgCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_DropExpProgCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_DropExpProgCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_DropExpProgCS")
	}
	static class UBI_DropExpProgCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_DropExpProgCS>();
	}
};
DUMPER7_ASSERTS_UBI_DropExpProgCS;

// SharpClass b1-Managed.BGWDataAsset_BattleSCConfig
// 0x0050 (0x0080 - 0x0030)
class UBGWDataAsset_BattleSCConfig final : public UBGWDataAsset
{
public:
	TMap<struct FGameplayTag, struct FBattleSCInfo> BattleSCConfigMap;                               // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_BattleSCConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_BattleSCConfig")
	}
	static class UBGWDataAsset_BattleSCConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_BattleSCConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_BattleSCConfig;

// SharpClass b1-Managed.BGW_EventCollection
// 0x0000 (0x0028 - 0x0028)
class b1_Managed::UBGW_EventCollection final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL_FULLNAME("SharpClass b1-Managed.BGW_EventCollection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_EventCollection")
	}
	static class b1_Managed::UBGW_EventCollection* GetDefaultObj()
	{
		return GetDefaultObjImpl<b1_Managed::UBGW_EventCollection>();
	}
};
DUMPER7_ASSERTS_b1_Managed__UBGW_EventCollection;

// SharpClass b1-Managed.B1_StartupGameMode
// 0x0000 (0x0328 - 0x0328)
class AB1_StartupGameMode final : public AGameModeBase
{
public:
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1_StartupGameMode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1_StartupGameMode")
	}
	static class AB1_StartupGameMode* GetDefaultObj()
	{
		return GetDefaultObjImpl<AB1_StartupGameMode>();
	}
};
DUMPER7_ASSERTS_AB1_StartupGameMode;

// SharpClass b1-Managed.BGUCollectionActorCS
// 0x0000 (0x0338 - 0x0338)
class ABGUCollectionActorCS final : public ABGUCollectionBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCollectionActorCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCollectionActorCS")
	}
	static class ABGUCollectionActorCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCollectionActorCS>();
	}
};
DUMPER7_ASSERTS_ABGUCollectionActorCS;

// SharpClass b1-Managed.BGW_GameDataMgr
// 0x0010 (0x0038 - 0x0028)
class UBGW_GameDataMgr final : public UGameInstanceSystemBaseUObj
{
public:
	TArray<class UObject*>                        UObjectDataOwner;                                  // 0x0028(0x0010)(NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_GameDataMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_GameDataMgr")
	}
	static class UBGW_GameDataMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_GameDataMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_GameDataMgr;

// SharpClass b1-Managed.BGG_GameModeDataCompB1
// 0x0000 (0x00D0 - 0x00D0)
class UBGG_GameModeDataCompB1 final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGG_GameModeDataCompB1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGG_GameModeDataCompB1")
	}
	static class UBGG_GameModeDataCompB1* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGG_GameModeDataCompB1>();
	}
};
DUMPER7_ASSERTS_UBGG_GameModeDataCompB1;

// SharpClass b1-Managed.BGG_GameMode
// 0x0020 (0x0390 - 0x0370)
class ABGG_GameMode : public ABGWGameMode
{
public:
	class UActorDataContainer*                    DataComp;                                          // 0x0370(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UActorCompContainerCS*                  ActorCompContainerCS;                              // 0x0378(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PlayerAllocNum;                                    // 0x0380(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_384[0x4];                                      // 0x0384(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGS_GSEventCollection*                 EventCollection;                                   // 0x0388(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void GetSeamlessTravelActorListCS(uint8 bToTransition, TArray<class AActor*>* ActorList);
	void PostSeamlessTravelCS();
	class AActor* ChoosePlayerStart(class AController* Player);
	void StartPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGG_GameMode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGG_GameMode")
	}
	static class ABGG_GameMode* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGG_GameMode>();
	}
};
DUMPER7_ASSERTS_ABGG_GameMode;

// SharpClass b1-Managed.BGGGameStateStartUpCS
// 0x0000 (0x02F8 - 0x02F8)
class ABGGGameStateStartUpCS final : public AGameState
{
public:
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGGGameStateStartUpCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGGGameStateStartUpCS")
	}
	static class ABGGGameStateStartUpCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGGGameStateStartUpCS>();
	}
};
DUMPER7_ASSERTS_ABGGGameStateStartUpCS;

// SharpClass b1-Managed.BGP_PlayerStateB1
// 0x0000 (0x03C0 - 0x03C0)
class ABGP_PlayerStateB1 : public ABGP_PlayerStateCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGP_PlayerStateB1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGP_PlayerStateB1")
	}
	static class ABGP_PlayerStateB1* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGP_PlayerStateB1>();
	}
};
DUMPER7_ASSERTS_ABGP_PlayerStateB1;

// SharpClass b1-Managed.BPS_PlayerStateDataCompB1
// 0x0000 (0x00D0 - 0x00D0)
class UBPS_PlayerStateDataCompB1 final : public UBUS_ActorBaseDataComp
{
public:
	void LateECSBeginPlay();
	void PreECSBeginPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BPS_PlayerStateDataCompB1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPS_PlayerStateDataCompB1")
	}
	static class UBPS_PlayerStateDataCompB1* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBPS_PlayerStateDataCompB1>();
	}
};
DUMPER7_ASSERTS_UBPS_PlayerStateDataCompB1;

// SharpClass b1-Managed.BSN_GainItem
// 0x0008 (0x0108 - 0x0100)
class UBSN_GainItem final : public UMovieSceneCalliopeNotifySection
{
public:
	int32                                         ItemId;                                            // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_GainItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_GainItem")
	}
	static class UBSN_GainItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_GainItem>();
	}
};
DUMPER7_ASSERTS_UBSN_GainItem;

// SharpClass b1-Managed.BUI_MInteractIcon
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_MInteractIcon final : public UBUI_ProjWidget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_MInteractIcon")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_MInteractIcon")
	}
	static class UBUI_MInteractIcon* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_MInteractIcon>();
	}
};
DUMPER7_ASSERTS_UBUI_MInteractIcon;

// SharpClass b1-Managed.BGWCellPatitionWorldSubSystem
// 0x0000 (0x0040 - 0x0040)
class UBGWCellPatitionWorldSubSystem final : public UBGWTickableWorldSubSystem
{
public:
	void OnWorldBeginPlayCS(class UWorld* InWorld);
	void PostInitializeCS();
	void OnTickCS(float DeltaTime);

	uint8 DoesSupportWorldTypeCS(int32 WorldType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWCellPatitionWorldSubSystem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWCellPatitionWorldSubSystem")
	}
	static class UBGWCellPatitionWorldSubSystem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWCellPatitionWorldSubSystem>();
	}
};
DUMPER7_ASSERTS_UBGWCellPatitionWorldSubSystem;

// SharpClass b1-Managed.BANSM_AttackState
// 0x0000 (0x0060 - 0x0060)
class UBANSM_AttackState final : public UBANSM_Base
{
public:
	uint8 CheckState(class UAnimSequenceBase* AnimBase, float CurTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANSM_AttackState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANSM_AttackState")
	}
	static class UBANSM_AttackState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANSM_AttackState>();
	}
};
DUMPER7_ASSERTS_UBANSM_AttackState;

// SharpClass b1-Managed.BUI_MenuButton
// 0x0008 (0x04C0 - 0x04B8)
class UBUI_MenuButton final : public UBUI_Button
{
public:
	EMenuUIStat                                   MenuUIStat;                                        // 0x04B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_MenuButton")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_MenuButton")
	}
	static class UBUI_MenuButton* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_MenuButton>();
	}
};
DUMPER7_ASSERTS_UBUI_MenuButton;

// SharpClass b1-Managed.BANS_ChangeAimOffset
// 0x0010 (0x0058 - 0x0048)
class UBANS_ChangeAimOffset final : public UBANS_GSBase
{
public:
	uint8                                         bIsDefaultAO : 1;                                  // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAimOffsetBlendSpace*                   AimOffset;                                         // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_ChangeAimOffset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_ChangeAimOffset")
	}
	static class UBANS_ChangeAimOffset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_ChangeAimOffset>();
	}
};
DUMPER7_ASSERTS_UBANS_ChangeAimOffset;

// SharpClass b1-Managed.BANS_FBIK_StandBar
// 0x0000 (0x0048 - 0x0048)
class UBANS_FBIK_StandBar final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_FBIK_StandBar")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_FBIK_StandBar")
	}
	static class UBANS_FBIK_StandBar* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_FBIK_StandBar>();
	}
};
DUMPER7_ASSERTS_UBANS_FBIK_StandBar;

// SharpClass b1-Managed.BANS_GSDisableEnterGlide
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSDisableEnterGlide final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSDisableEnterGlide")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSDisableEnterGlide")
	}
	static class UBANS_GSDisableEnterGlide* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSDisableEnterGlide>();
	}
};
DUMPER7_ASSERTS_UBANS_GSDisableEnterGlide;

// SharpClass b1-Managed.BANS_GSProcessDeathInASS
// 0x0058 (0x00A0 - 0x0048)
class UBANS_GSProcessDeathInASS final : public UBANS_GSBase
{
public:
	TMap<int32, class UAnimMontage*>              DeathMontageList;                                  // 0x0048(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FName                                   SectionName;                                       // 0x0098(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSProcessDeathInASS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSProcessDeathInASS")
	}
	static class UBANS_GSProcessDeathInASS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSProcessDeathInASS>();
	}
};
DUMPER7_ASSERTS_UBANS_GSProcessDeathInASS;

// SharpClass b1-Managed.BANS_GSChangeMIParam
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSChangeMIParam final : public UBANS_GSBase
{
public:
	class FString                                 TargetMaterialName;                                // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ParamName;                                         // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ParamStart;                                        // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ParamEnd;                                          // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSChangeMIParam")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSChangeMIParam")
	}
	static class UBANS_GSChangeMIParam* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSChangeMIParam>();
	}
};
DUMPER7_ASSERTS_UBANS_GSChangeMIParam;

// SharpClass b1-Managed.AutoTest_PSD_HuangHuaGuan
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_PSD_HuangHuaGuan final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PSD_HuangHuaGuan")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PSD_HuangHuaGuan")
	}
	static class UAutoTest_PSD_HuangHuaGuan* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PSD_HuangHuaGuan>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PSD_HuangHuaGuan;

// SharpClass b1-Managed.BANS_GSCastTTTB
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSCastTTTB final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCastTTTB")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCastTTTB")
	}
	static class UBANS_GSCastTTTB* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCastTTTB>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCastTTTB;

// SharpClass b1-Managed.BANS_GSDestroyWeapon
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSDestroyWeapon final : public UBANS_GSBase
{
public:
	TArray<int32>                                 WeaponIndexList;                                   // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSDestroyWeapon")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSDestroyWeapon")
	}
	static class UBANS_GSDestroyWeapon* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSDestroyWeapon>();
	}
};
DUMPER7_ASSERTS_UBANS_GSDestroyWeapon;

// SharpClass b1-Managed.BANS_GSAttachEquipCompToSocket
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSAttachEquipCompToSocket final : public UBANS_GSBase
{
public:
	EquipPosition                                 EquipPosition;                                     // 0x0048(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   AttachSocketName;                                  // 0x004C(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAttachEquipCompToSocket")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAttachEquipCompToSocket")
	}
	static class UBANS_GSAttachEquipCompToSocket* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAttachEquipCompToSocket>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAttachEquipCompToSocket;

// SharpClass b1-Managed.BED_MovieNode_CustomEvent
// 0x0008 (0x02A8 - 0x02A0)
class UBED_MovieNode_CustomEvent final : public UBED_MovieNode
{
public:
	struct FGameplayTag                           EventTag;                                          // 0x02A0(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_CustomEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_CustomEvent")
	}
	static class UBED_MovieNode_CustomEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_CustomEvent>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_CustomEvent;

// SharpClass b1-Managed.BGWDataAsset_SkillIDBlackListConfig
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_SkillIDBlackListConfig final : public UBGWDataAsset
{
public:
	TArray<int32>                                 SkillList;                                         // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_SkillIDBlackListConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_SkillIDBlackListConfig")
	}
	static class UBGWDataAsset_SkillIDBlackListConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_SkillIDBlackListConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_SkillIDBlackListConfig;

// SharpClass b1-Managed.BANS_GSAttackRangeOffset
// 0x0048 (0x0090 - 0x0048)
class UBANS_GSAttackRangeOffset final : public UBANS_GSBase
{
public:
	uint8                                         EnablePitch : 1;                                   // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PitchMin;                                          // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PitchMax;                                          // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AimSocketName;                                     // 0x0054(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5C[0x4];                                       // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          AnimSequence;                                      // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BaseAnimSequencePosition;                          // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                BasePosition_Local;                                // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAttackRangeOffset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAttackRangeOffset")
	}
	static class UBANS_GSAttackRangeOffset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAttackRangeOffset>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAttackRangeOffset;

// SharpClass b1-Managed.BANS_GSCameraFixedParam
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSCameraFixedParam final : public UBANS_GSBase
{
public:
	ECameraParamType                              FixedCameraParam;                                  // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCameraFixedParam")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCameraFixedParam")
	}
	static class UBANS_GSCameraFixedParam* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCameraFixedParam>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCameraFixedParam;

// SharpClass b1-Managed.BANS_FloatingHitState
// 0x0000 (0x0048 - 0x0048)
class UBANS_FloatingHitState final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_FloatingHitState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_FloatingHitState")
	}
	static class UBANS_FloatingHitState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_FloatingHitState>();
	}
};
DUMPER7_ASSERTS_UBANS_FloatingHitState;

// SharpClass b1-Managed.BANS_GSAimOffsetBlendOutToBlendIn
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSAimOffsetBlendOutToBlendIn final : public UBANS_GSBase
{
public:
	float                                         BlendOutTime;                                      // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAimOffsetBlendOutToBlendIn")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAimOffsetBlendOutToBlendIn")
	}
	static class UBANS_GSAimOffsetBlendOutToBlendIn* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAimOffsetBlendOutToBlendIn>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAimOffsetBlendOutToBlendIn;

// SharpClass b1-Managed.BANS_GSAMCurveMove
// 0x0028 (0x0070 - 0x0048)
class UBANS_GSAMCurveMove final : public UBANS_GSBase
{
public:
	class UCurveFloat*                            MoveCurveXAsix;                                    // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            MoveCurveZAsix;                                    // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBGUMoveCurveType                             MoveCurveType;                                     // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bShouldClearVelocityOnEnd : 1;                     // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_59_1 : 7;                                   // 0x0059(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NotUseWhenHaveTarget : 1;                          // 0x005A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5A_1 : 7;                                   // 0x005A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseBeHitDir : 1;                                   // 0x005B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5B_1 : 7;                                   // 0x005B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseAttractionDir : 1;                              // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5C_1 : 7;                                   // 0x005C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseForwarXDir : 1;                                 // 0x005D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5D_1 : 7;                                   // 0x005D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         UseTargetBaseDisScale : 1;                         // 0x005E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_5F[0x1];                                       // 0x005F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TargetBaseDisScaleOffset;                          // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAutoResetMovementMode : 1;                        // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_65[0x3];                                       // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CliffFallCheckLength;                              // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAMCurveMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAMCurveMove")
	}
	static class UBANS_GSAMCurveMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAMCurveMove>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAMCurveMove;

// SharpClass b1-Managed.BANS_GSAlignAttackToSlope
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSAlignAttackToSlope final : public UBANS_GSBase
{
public:
	ECharacterSlopeAlignType                      AlignType;                                         // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAlignAttackToSlope")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAlignAttackToSlope")
	}
	static class UBANS_GSAlignAttackToSlope* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAlignAttackToSlope>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAlignAttackToSlope;

// SharpClass b1-Managed.BANS_GSAttackIKCancle
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSAttackIKCancle final : public UBANS_GSBase
{
public:
	uint8                                         DisableIK : 1;                                     // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ShowDebug : 1;                                     // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAttackIKCancle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAttackIKCancle")
	}
	static class UBANS_GSAttackIKCancle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAttackIKCancle>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAttackIKCancle;

// SharpClass b1-Managed.BANS_GSAttackRotation
// 0x0060 (0x00A8 - 0x0048)
class UBANS_GSAttackRotation final : public UBANS_GSBase
{
public:
	uint8                                         IsRotateTraceCurrentTarget : 1;                    // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsRotateTraceSceneItem : 1;                        // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_49_1 : 7;                                   // 0x0049(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedFindSceneItem : 1;                             // 0x004A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4B[0x5];                                       // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           SceneActorTags;                                    // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         MinDistance;                                       // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDistance;                                       // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFindSceneItemWay                             FindSceneItemWay;                                  // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x3];                                       // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Angle;                                             // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedRemoveCurrentCatch : 1;                        // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_70_1 : 7;                                   // 0x0070(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsRotateTraceRegisteredPointCache : 1;             // 0x0071(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EChangeTargetType                             OverlayRotateTraceTargetType;                      // 0x0072(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_73[0x1];                                       // 0x0073(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         PointsRegisterID;                                  // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 RotateTraceSocketName;                             // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotateSpeed;                                       // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERotateDirection                              RotateDirection;                                   // 0x008C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8D[0x3];                                       // 0x008D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MaxRotateAngle;                                    // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bStillRotateWhenAboveMaxRotateAngle : 1;           // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_95[0x3];                                       // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RotateDeflectionAngle;                             // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DeadzoneAngle;                                     // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBUHandFootType                               FootType;                                          // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsRotateAroundLoc : 1;                             // 0x00A1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A1_1 : 7;                                   // 0x00A1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableDebug : 1;                                   // 0x00A2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_A2_1 : 7;                                   // 0x00A2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsNeedForceRotateToSceneItemInEnd : 1;             // 0x00A3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSOnSectionManuallyChanged(class ABGUCharacter* OwnerChar, float RemainingDuration) const;
	uint8 GSAllowCrossSection() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;
	uint8 MarkDirty() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAttackRotation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAttackRotation")
	}
	static class UBANS_GSAttackRotation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAttackRotation>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAttackRotation;

// SharpClass b1-Managed.BAN_GSPlayCameraShake
// 0x0020 (0x0070 - 0x0050)
class UBAN_GSPlayCameraShake final : public UBAN_GSBase
{
public:
	class UClass*                                 CameraShake;                                       // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            CamShakeScaleByDistCurve;                          // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EpicenterIsAttach : 1;                             // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SocketName;                                        // 0x0064(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDisableWhenViewTargetIsntPlayer : 1;              // 0x006C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlayCameraShake")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlayCameraShake")
	}
	static class UBAN_GSPlayCameraShake* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlayCameraShake>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlayCameraShake;

// SharpClass b1-Managed.BANS_GSCalcAMScale
// 0x0028 (0x0070 - 0x0048)
class UBANS_GSCalcAMScale final : public UBANS_GSBase
{
public:
	EAMScaleRateAxis                              AMScaleAxis;                                       // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAMScaleType                                  AMScaleType;                                       // 0x0049(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4A[0x2];                                       // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AMScaleMinRate;                                    // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AMScaleMaxRate;                                    // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AMScaleMoveOffset;                                 // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AMScaleMoveOffsetZ;                                // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PureScaleValue;                                    // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CachedDataID;                                      // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LandingTraceLength;                                // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AttackRangeLimit : 1;                              // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_68_1 : 7;                                   // 0x0068(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         DebugMode : 1;                                     // 0x0069(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	uint8 GSAllowCrossSection() const;
	void GSValidateInputCS(class AActor* Actor) const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCalcAMScale")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCalcAMScale")
	}
	static class UBANS_GSCalcAMScale* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCalcAMScale>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCalcAMScale;

// SharpClass b1-Managed.BI_PlayerStateBoxCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_PlayerStateBoxCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_PlayerStateBoxCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_PlayerStateBoxCS")
	}
	static class UBI_PlayerStateBoxCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_PlayerStateBoxCS>();
	}
};
DUMPER7_ASSERTS_UBI_PlayerStateBoxCS;

// SharpClass b1-Managed.BANS_GSCamArmLengthCurve
// 0x0030 (0x0078 - 0x0048)
class UBANS_GSCamArmLengthCurve final : public UBANS_GSBase
{
public:
	struct FGSFloatCurveToParam                   ArmLengthCurve;                                    // 0x0048(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCamArmLengthCurve")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCamArmLengthCurve")
	}
	static class UBANS_GSCamArmLengthCurve* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCamArmLengthCurve>();
	}
};
//DUMPER7_ASSERTS_UBANS_GSCamArmLengthCurve;

// SharpClass b1-Managed.BANS_GSCamPitchCurve
// 0x0030 (0x0078 - 0x0048)
class UBANS_GSCamPitchCurve final : public UBANS_GSBase
{
public:
	struct FGSFloatCurveToParam                   PitchCurve;                                        // 0x0048(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCamPitchCurve")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCamPitchCurve")
	}
	static class UBANS_GSCamPitchCurve* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCamPitchCurve>();
	}
};
//DUMPER7_ASSERTS_UBANS_GSCamPitchCurve;

// SharpClass b1-Managed.BANS_GSCamSASOCurve
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSCamSASOCurve final : public UBANS_GSBase
{
public:
	class UCurveVector*                           SASOCurve;                                         // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCamSASOCurve")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCamSASOCurve")
	}
	static class UBANS_GSCamSASOCurve* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCamSASOCurve>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCamSASOCurve;

// SharpClass b1-Managed.BANS_GSCastingState
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSCastingState final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCastingState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCastingState")
	}
	static class UBANS_GSCastingState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCastingState>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCastingState;

// SharpClass b1-Managed.BANS_GSSetCollisionEnabledByTag
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSSetCollisionEnabledByTag final : public UBANS_GSBase
{
public:
	class FName                                   CollisionCompTag;                                  // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionEnabled                             EnableType;                                        // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetCollisionEnabledByTag")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetCollisionEnabledByTag")
	}
	static class UBANS_GSSetCollisionEnabledByTag* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetCollisionEnabledByTag>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetCollisionEnabledByTag;

// SharpClass b1-Managed.BANS_GSCloseGravity
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSCloseGravity final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCloseGravity")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCloseGravity")
	}
	static class UBANS_GSCloseGravity* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCloseGravity>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCloseGravity;

// SharpClass b1-Managed.BANS_GSCloseHitMove
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSCloseHitMove final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCloseHitMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCloseHitMove")
	}
	static class UBANS_GSCloseHitMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCloseHitMove>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCloseHitMove;

// SharpClass b1-Managed.BANS_GSCollisionResponseToChannel
// 0x00B8 (0x0100 - 0x0048)
class UBANS_GSCollisionResponseToChannel final : public UBANS_GSBase
{
public:
	uint8                                         ApplyToCapsule : 1;                                // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<ECollisionChannel, ECollisionResponse>   ChannelResponseType;                               // 0x0050(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         ApplyToMesh : 1;                                   // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_A1[0x7];                                       // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<ECollisionChannel, ECollisionResponse>   MeshChannelResponseType;                           // 0x00A8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         bNotReset : 1;                                     // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	TArray<int32> GetCollisionChannelIndex_Capsule() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	TArray<int32> GetCollisionChannelIndex_Mesh() const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCollisionResponseToChannel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCollisionResponseToChannel")
	}
	static class UBANS_GSCollisionResponseToChannel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCollisionResponseToChannel>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCollisionResponseToChannel;

// SharpClass b1-Managed.BANS_GSComboWindow
// 0x0050 (0x0098 - 0x0048)
class UBANS_GSComboWindow final : public UBANS_GSBase
{
public:
	uint8                                         EnableHitModifySkillScore : 1;                     // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FHitModifySkillScoreInfo>       HitSuccessSkillInfoList;                           // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FHitModifySkillScoreInfo>       HitFailedSkillInfoList;                            // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 WhiteListComboSkillID;                             // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 BlackListComboSkillID;                             // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         GroupId;                                           // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	EGsEnAnimNS GetAnimNSType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSComboWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSComboWindow")
	}
	static class UBANS_GSComboWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSComboWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSComboWindow;

// SharpClass b1-Managed.BUI_ZBBPanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_ZBBPanel final : public UBUI_Widget
{
public:
	void GenerateReport(const class FString& SelectedItem, ESelectInfo SelectionType);
	void ShowZBBInfo();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ZBBPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ZBBPanel")
	}
	static class UBUI_ZBBPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ZBBPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_ZBBPanel;

// SharpClass b1-Managed.BANS_GSDashHitWallCheck
// 0x0040 (0x0088 - 0x0048)
class UBANS_GSDashHitWallCheck final : public UBANS_GSBase
{
public:
	TArray<struct FUStCheckShape>                 CheckShapeList;                                    // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<EObjectTypeQuery>                      ObjectTypeList;                                    // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FString                                 ValidTag;                                          // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           HitWallStiffAM;                                    // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsRenderDebugShape : 1;                            // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSDashHitWallCheck")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSDashHitWallCheck")
	}
	static class UBANS_GSDashHitWallCheck* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSDashHitWallCheck>();
	}
};
DUMPER7_ASSERTS_UBANS_GSDashHitWallCheck;

// SharpClass b1-Managed.BANS_GSDevLineHit
// 0x0000 (0x0060 - 0x0060)
class UBANS_GSDevLineHit final : public UAnimNotifyState_GSDevLineHit
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSDevLineHit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSDevLineHit")
	}
	static class UBANS_GSDevLineHit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSDevLineHit>();
	}
};
DUMPER7_ASSERTS_UBANS_GSDevLineHit;

// SharpClass b1-Managed.BANS_GSDispInteract
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSDispInteract final : public UBANS_GSBase
{
public:
	TArray<struct FBoneUseForDispMap>             ExtraInteractBones;                                // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FDispInteractOverride>          OverrideInfo;                                      // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSDispInteract")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSDispInteract")
	}
	static class UBANS_GSDispInteract* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSDispInteract>();
	}
};
DUMPER7_ASSERTS_UBANS_GSDispInteract;

// SharpClass b1-Managed.BANS_GSDodgeComboKeyCache
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSDodgeComboKeyCache final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSDodgeComboKeyCache")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSDodgeComboKeyCache")
	}
	static class UBANS_GSDodgeComboKeyCache* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSDodgeComboKeyCache>();
	}
};
DUMPER7_ASSERTS_UBANS_GSDodgeComboKeyCache;

// SharpClass b1-Managed.BANS_GSEditorHelper
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSEditorHelper final : public UAnimNotifyState_GSEditorHelper
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSEditorHelper")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSEditorHelper")
	}
	static class UBANS_GSEditorHelper* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSEditorHelper>();
	}
};
DUMPER7_ASSERTS_UBANS_GSEditorHelper;

// SharpClass b1-Managed.BANS_GSSetCharacterModuleConstraintProfile
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSSetCharacterModuleConstraintProfile final : public UBANS_GSBase
{
public:
	EquipPosition                                 EquipPosition;                                     // 0x0048(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ConstraintProfileName;                             // 0x004C(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetCharacterModuleConstraintProfile")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetCharacterModuleConstraintProfile")
	}
	static class UBANS_GSSetCharacterModuleConstraintProfile* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetCharacterModuleConstraintProfile>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetCharacterModuleConstraintProfile;

// SharpClass b1-Managed.BANS_GSShooterMode
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSShooterMode final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSShooterMode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSShooterMode")
	}
	static class UBANS_GSShooterMode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSShooterMode>();
	}
};
DUMPER7_ASSERTS_UBANS_GSShooterMode;

// SharpClass b1-Managed.BANS_GSSpawnActorAndSyncAnimation
// 0x0040 (0x0088 - 0x0048)
class UBANS_GSSpawnActorAndSyncAnimation final : public UBANS_GSBase
{
public:
	class UClass*                                 SpawnActorTemplate;                                // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bFoundHostSyncPointOnDummyMesh : 1;                // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SelfSyncPointOnHost;                               // 0x0054(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TargetSyncPointOnHost;                             // 0x005C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SelfSyncPointOnGuest;                              // 0x0064(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           GuestMontage;                                      // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bActorKeepAlive : 1;                               // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_79[0x3];                                       // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DestroyDelayTime;                                  // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bStopGuestMontageOnEnd : 1;                        // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	EGsEnAnimNS GetAnimNSType() const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSpawnActorAndSyncAnimation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSpawnActorAndSyncAnimation")
	}
	static class UBANS_GSSpawnActorAndSyncAnimation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSpawnActorAndSyncAnimation>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSpawnActorAndSyncAnimation;

// SharpClass b1-Managed.BANS_GSSwitchCollisionProfile
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSSwitchCollisionProfile final : public UBANS_GSBase
{
public:
	TArray<struct FCollisionProfileInfo>          ProfileList;                                       // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSwitchCollisionProfile")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSwitchCollisionProfile")
	}
	static class UBANS_GSSwitchCollisionProfile* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSwitchCollisionProfile>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSwitchCollisionProfile;

// SharpClass b1-Managed.BAN_GSDetachMultipleWeapons
// 0x0028 (0x0078 - 0x0050)
class UBAN_GSDetachMultipleWeapons final : public UBAN_GSBase
{
public:
	TArray<int32>                                 WeaponIndexList;                                   // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	EDetachmentRule                               DetachmentLocationRule;                            // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDetachmentRule                               DetachmentRotationRule;                            // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDetachmentRule                               DetachmentScaleRule;                               // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsEnableInteract : 1;                              // 0x006C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_6D[0x3];                                       // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DestroyDelayTime;                                  // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSDetachMultipleWeapons")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSDetachMultipleWeapons")
	}
	static class UBAN_GSDetachMultipleWeapons* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSDetachMultipleWeapons>();
	}
};
DUMPER7_ASSERTS_UBAN_GSDetachMultipleWeapons;

// SharpClass b1-Managed.BANS_GSJumpReady
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSJumpReady final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSJumpReady")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSJumpReady")
	}
	static class UBANS_GSJumpReady* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSJumpReady>();
	}
};
DUMPER7_ASSERTS_UBANS_GSJumpReady;

// SharpClass b1-Managed.BANS_GSJumpToCeiling
// 0x0018 (0x0060 - 0x0048)
class UBANS_GSJumpToCeiling final : public UBANS_GSBase
{
public:
	class UCurveFloat*                            HeightCurve;                                       // 0x0048(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            PitchCurve;                                        // 0x0050(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxHeight;                                         // 0x0058(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bJumpUp : 1;                                       // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSJumpToCeiling")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSJumpToCeiling")
	}
	static class UBANS_GSJumpToCeiling* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSJumpToCeiling>();
	}
};
DUMPER7_ASSERTS_UBANS_GSJumpToCeiling;

// SharpClass b1-Managed.BANS_GSLockHandAndFoot
// 0x0000 (0x0050 - 0x0050)
class UBANS_GSLockHandAndFoot final : public UAnimNotifyState_GSLockHandFoot
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSLockHandAndFoot")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSLockHandAndFoot")
	}
	static class UBANS_GSLockHandAndFoot* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSLockHandAndFoot>();
	}
};
DUMPER7_ASSERTS_UBANS_GSLockHandAndFoot;

// SharpClass b1-Managed.BUAnimHumanoidCS_HandIK
// 0x00A0 (0x03F0 - 0x0350)
class UBUAnimHumanoidCS_HandIK final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	uint8                                         bRHandUseFBIK : 1;                                 // 0x0350(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_350_1 : 7;                                  // 0x0350(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLHandUseFBIK : 1;                                 // 0x0351(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_352[0x6];                                      // 0x0352(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                IKEffectorLHand_MeshSpace;                         // 0x0358(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorRHand_MeshSpace;                         // 0x0370(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorLeftHand;                                // 0x0388(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorRightHand;                               // 0x03A0(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJointLeftHand;                                   // 0x03B8(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJointRightHand;                                  // 0x03D0(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKAlphaLeftHand;                                   // 0x03E8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKAlphaRightHand;                                  // 0x03EC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_HandIK")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_HandIK")
	}
	static class UBUAnimHumanoidCS_HandIK* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_HandIK>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_HandIK;

// SharpClass b1-Managed.BANS_GSMagicKeyCache
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSMagicKeyCache final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSMagicKeyCache")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSMagicKeyCache")
	}
	static class UBANS_GSMagicKeyCache* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSMagicKeyCache>();
	}
};
DUMPER7_ASSERTS_UBANS_GSMagicKeyCache;

// SharpClass b1-Managed.BANS_GSMagicWindow
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSMagicWindow final : public UBANS_GSBase
{
public:
	TArray<int32>                                 SkillBlackList;                                    // 0x0048(0x0010)(Edit, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 SkillWhiteList;                                    // 0x0058(0x0010)(Edit, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSMagicWindow")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSMagicWindow")
	}
	static class UBANS_GSMagicWindow* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSMagicWindow>();
	}
};
DUMPER7_ASSERTS_UBANS_GSMagicWindow;

// SharpClass b1-Managed.BUAnimHumanoidCS_RightArmSeparation
// 0x0010 (0x0360 - 0x0350)
class UBUAnimHumanoidCS_RightArmSeparation final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	float                                         RightArmBlendWeight;                               // 0x0350(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_RightArmSeparation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_RightArmSeparation")
	}
	static class UBUAnimHumanoidCS_RightArmSeparation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_RightArmSeparation>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_RightArmSeparation;

// SharpClass b1-Managed.BANS_GSPhysicsForce
// 0x0040 (0x0088 - 0x0048)
class UBANS_GSPhysicsForce final : public UBANS_GSBase
{
public:
	EPhysicsForceType                             PhysicsForceType;                                  // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ForceFieldSize;                                    // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ForceFieldOffset;                                  // 0x0050(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DestructibleDamage;                                // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ImpulseStrength;                                   // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EObjectTypeQuery>                      QueryObjectTypes;                                  // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         IsDrawDebugShape : 1;                              // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPhysicsForce")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPhysicsForce")
	}
	static class UBANS_GSPhysicsForce* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPhysicsForce>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPhysicsForce;

// SharpClass b1-Managed.BANS_GSPlayCameraSequence
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSPlayCameraSequence final : public UBANS_GSBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPlayCameraSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPlayCameraSequence")
	}
	static class UBANS_GSPlayCameraSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPlayCameraSequence>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPlayCameraSequence;

// SharpClass b1-Managed.BANS_GSSetAMSpeedRate
// 0x0008 (0x0050 - 0x0048)
class UBANS_GSSetAMSpeedRate final : public UBANS_GSBase
{
public:
	float                                         SectionSpeedRate;                                  // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	float GetModifySpeedRate() const;
	void GSValidateInputCS(class AActor* Actor) const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	EGsEnAnimNS GetAnimNSType() const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetAMSpeedRate")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetAMSpeedRate")
	}
	static class UBANS_GSSetAMSpeedRate* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetAMSpeedRate>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetAMSpeedRate;

// SharpClass b1-Managed.BANS_GSSetCompVisibility
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSSetCompVisibility final : public UBANS_GSBase
{
public:
	uint8                                         ForOwnerActor : 1;                                 // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ForWeaponActor : 1;                                // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_49_1 : 7;                                   // 0x0049(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsVisible : 1;                                     // 0x004A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4B[0x1];                                       // 0x004B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CompTagName;                                       // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedRecoverInEnd : 1;                              // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSetCompVisibility")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSetCompVisibility")
	}
	static class UBANS_GSSetCompVisibility* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSetCompVisibility>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSetCompVisibility;

// SharpClass b1-Managed.BUS_LeavesSkillManageComp
// 0x0018 (0x00E8 - 0x00D0)
class UBUS_LeavesSkillManageComp final : public UBaseActorCompTickable
{
public:
	class FName                                   FXTag;                                             // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PreStageTime;                                      // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AbsorbStageTime;                                   // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FlyStageMaxTime;                                   // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScatterStageTime;                                  // 0x00E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();
	void EndPlayInCS(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_LeavesSkillManageComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_LeavesSkillManageComp")
	}
	static class UBUS_LeavesSkillManageComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_LeavesSkillManageComp>();
	}
};
DUMPER7_ASSERTS_UBUS_LeavesSkillManageComp;

// SharpClass b1-Managed.BUI_AnimWidget
// 0x0000 (0x0298 - 0x0298)
class UBUI_AnimWidget final : public UUserWidget
{
public:
	void OnAnimationSequenceEvent(int32 Param);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_AnimWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_AnimWidget")
	}
	static class UBUI_AnimWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_AnimWidget>();
	}
};
DUMPER7_ASSERTS_UBUI_AnimWidget;

// SharpClass b1-Managed.BANS_GSSlowTime
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSSlowTime final : public UBANS_GSBase
{
public:
	struct FFGSTimeScaleSetting                   TimeScaleSetting;                                  // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSlowTime")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSlowTime")
	}
	static class UBANS_GSSlowTime* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSlowTime>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSlowTime;

// SharpClass b1-Managed.BED_QuestNode_RemoveBuff
// 0x0068 (0x0308 - 0x02A0)
class UBED_QuestNode_RemoveBuff final : public UBED_QuestNode
{
public:
	struct FGsSmartParam                          UnitOrPlayer;                                      // 0x02A0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FGsSmartParam                          Buff;                                              // 0x02B0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffID;                                            // 0x02C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class ABGUCharacterCS>         Unit;                                              // 0x02C8(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 UnitGuid;                                          // 0x02F0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bPlayerAsObserveUnit : 1;                          // 0x0300(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_RemoveBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_RemoveBuff")
	}
	static class UBED_QuestNode_RemoveBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_RemoveBuff>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_RemoveBuff;

// SharpClass b1-Managed.BANS_GSSpawnBullets
// 0x02B8 (0x0300 - 0x0048)
class UBANS_GSSpawnBullets final : public UBANS_GSBase
{
public:
	uint8                                         bNeedHandleStopReq : 1;                            // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bNeedDestorySpawnedBullet : 1;                     // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4A[0x6];                                       // 0x004A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 BuffIDList;                                        // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         BulletID;                                          // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BulletWave;                                        // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WaveIntervalNoise;                                 // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BulletNumInOneWave;                                // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectileBaseStruct                  SpawnBase;                                         // 0x0070(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectilePosOffsetStruct             SpawnPosOffsetInfo;                                // 0x0090(0x0058)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         AttachToSpawnBase : 1;                             // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_E9[0x3];                                       // 0x00E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	EAttachmentRule                               AttachRule_Rot;                                    // 0x00EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectileBaseStruct                  TargetBase;                                        // 0x00F0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectilePosOffsetStruct             TargetPosOffsetInfo;                               // 0x0110(0x0058)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectileBornDirStruct               BornDirBaseInfo;                                   // 0x0168(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectileBornDirOffsetStruct         BornDirOffset;                                     // 0x0170(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSpawnBulletSpeed                      BulletFlySpd;                                      // 0x01C0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSpawnBulletSpeed                      BulletRotSpd;                                      // 0x01D8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableMultiTargetMode : 1;                        // 0x01F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_1F1[0x3];                                      // 0x01F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FProjectileMulTargetRule               MutilTargetRule;                                   // 0x01F4(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableSpawnBase_NoneTarget : 1;                   // 0x0200(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_201[0x7];                                      // 0x0201(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FProjectileBaseStruct                  SpawnBase_NoneTarget;                              // 0x0208(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectilePosOffsetStruct             SpawnPosOffsetInfo_NoneTarget;                     // 0x0228(0x0058)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableTargetBase_NoneTarget : 1;                  // 0x0280(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_281[0x7];                                      // 0x0281(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FProjectileBaseStruct                  TargetBase_NoneTarget;                             // 0x0288(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FProjectilePosOffsetStruct             TargetPosOffsetInfo_NoneTarget;                    // 0x02A8(0x0058)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSValidateInputCS(class AActor* InActor) const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;
	uint8 MarkDirty() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSpawnBullets")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSpawnBullets")
	}
	static class UBANS_GSSpawnBullets* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSpawnBullets>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSpawnBullets;

// SharpClass b1-Managed.BED_TaskNode_GamePass
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode_GamePass final : public UBED_TaskNode
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_GamePass")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_GamePass")
	}
	static class UBED_TaskNode_GamePass* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_GamePass>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_GamePass;

// SharpClass b1-Managed.BI_DebugTextInGrid
// 0x0000 (0x03D8 - 0x03D8)
class UBI_DebugTextInGrid final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_DebugTextInGrid")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_DebugTextInGrid")
	}
	static class UBI_DebugTextInGrid* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_DebugTextInGrid>();
	}
};
DUMPER7_ASSERTS_UBI_DebugTextInGrid;

// SharpClass b1-Managed.BANS_GSSweepCheck
// 0x00A8 (0x00F0 - 0x0048)
class UBANS_GSSweepCheck final : public UBANS_GSBase
{
public:
	int32                                         WeaponIndex;                                       // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4C[0x4];                                       // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FUStCheckShape>                 SweepCheckShape;                                   // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 SweepCheckShapeExtend;                             // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         bForceUpdateDescData : 1;                          // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FAbnormalStateAccConfig>        AbnormalStateEffectList;                           // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FTriggerEffectWithCondition>    EffectsWithCondition_Before;                       // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 EffectIDList;                                      // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FTriggerEffectWithCondition>    EffectsWithCondition_After;                        // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<int32>                                 EffectIDListForSceneItem;                          // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         HitChrAudioID;                                     // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         HitChrFXWeight;                                    // 0x00CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FHitCheckConf                          HitCheckConf;                                      // 0x00D0(0x0003)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         CanHitBackBullet : 1;                              // 0x00D3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	struct FHitDestructibleActorConfig            HitDestructibleConfig;                             // 0x00D4(0x0003)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D7[0x1];                                       // 0x00D7(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           AtkReboundingAM;                                   // 0x00D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           LowAtkReboundingAM;                                // 0x00E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SweepCheckGroupID;                                 // 0x00E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSValidateInputCS(class AActor* Actor) const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;
	uint8 AddAssistBreakFrozenEffectID(int32 AssistBreakFrozenEffectID) const;
	uint8 ReplaceEffectIDByPreID(int32 OldPreID, int32 NewPreID) const;
	void ResetSweepCheckChanel(ECollisionChannel NewCollisionChanel) const;
	uint8 HasAbnormalStateData() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSweepCheck")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSweepCheck")
	}
	static class UBANS_GSSweepCheck* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSweepCheck>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSweepCheck;

// SharpClass b1-Managed.BANS_GSMontageJumpToSection
// 0x0020 (0x0068 - 0x0048)
class UBANS_GSMontageJumpToSection final : public UBANS_GSBase
{
public:
	uint8                                         bReversePreDetectionResult : 1;                    // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_48_1 : 7;                                   // 0x0048(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bJumpImmediately : 1;                              // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4A[0x2];                                       // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   JumpToSectionName;                                 // 0x004C(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 JumpableSectionPrefix;                             // 0x0058(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetJumpableSectionPrefix() const;
	uint8 GSAllowCrossSection() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	EGsEnAnimNS GetAnimNSType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSMontageJumpToSection")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSMontageJumpToSection")
	}
	static class UBANS_GSMontageJumpToSection* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSMontageJumpToSection>();
	}
};
DUMPER7_ASSERTS_UBANS_GSMontageJumpToSection;

// SharpClass b1-Managed.BGWDataAsset_Array_TriggerEffectWithCondition
// 0x0010 (0x0040 - 0x0030)
class UBGWDataAsset_Array_TriggerEffectWithCondition final : public UBGWDataAsset
{
public:
	TArray<struct FTriggerEffectWithCondition>    Effects;                                           // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_Array_TriggerEffectWithCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_Array_TriggerEffectWithCondition")
	}
	static class UBGWDataAsset_Array_TriggerEffectWithCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_Array_TriggerEffectWithCondition>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_Array_TriggerEffectWithCondition;

// SharpClass b1-Managed.BANS_GSTestIn426
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSTestIn426 final : public UBANS_GSBase
{
public:
	float                                         TestValue;                                         // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffID;                                            // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseBuffDescDuration : 1;                           // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTestIn426")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTestIn426")
	}
	static class UBANS_GSTestIn426* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTestIn426>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTestIn426;

// SharpClass b1-Managed.BUAnimQuadruped
// 0x0010 (0x0370 - 0x0360)
class UBUAnimQuadruped final : public UBUAnimInstanceBase
{
public:
	class UAnimSequence*                          AnimIdle;                                          // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EABPMoveMode                                  FinalABPMoveMode;                                  // 0x0360(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_361[0x3];                                      // 0x0361(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         QuadrupedIKAlpha;                                  // 0x0364(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BlueprintThreadSafeUpdateAnimation(float DeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimQuadruped")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimQuadruped")
	}
	static class UBUAnimQuadruped* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimQuadruped>();
	}
};
DUMPER7_ASSERTS_UBUAnimQuadruped;

// SharpClass b1-Managed.BANS_GSTireMarks
// 0x0030 (0x0078 - 0x0048)
class UBANS_GSTireMarks final : public UBANS_GSBase
{
public:
	class UMaterialInstance*                      DecalMat;                                          // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                DecalSize;                                         // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DecalFadeOutTime;                                  // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DecalDelayFadeOutTime;                             // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTireMarks")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTireMarks")
	}
	static class UBANS_GSTireMarks* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTireMarks>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTireMarks;

// SharpClass b1-Managed.BANS_GSTouchItem
// 0x0038 (0x0080 - 0x0048)
class UBANS_GSTouchItem final : public UBANS_GSBase
{
public:
	float                                         BlendInTime;                                       // 0x0048(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x004C(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETouchIKType                                  TouchIKType;                                       // 0x0050(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FindActorRadius;                                   // 0x0054(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TouchActorTag;                                     // 0x0058(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TouchActorSocketName;                              // 0x0060(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TouchCenterSocketName;                             // 0x0068(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseFullBodyIK : 1;                                // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_70_1 : 7;                                   // 0x0070(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseIKPositionOffset : 1;                          // 0x0071(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_72[0x6];                                       // 0x0072(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveVector*                           OffsetCurve;                                       // 0x0078(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTouchItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTouchItem")
	}
	static class UBANS_GSTouchItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTouchItem>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTouchItem;

// SharpClass b1-Managed.BUAnim_PostProcess_Wukong
// 0x0130 (0x0480 - 0x0350)
class UBUAnim_PostProcess_Wukong final : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Alpha_FBIK_StandBar;                               // 0x0350(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlowIK_Alpha;                                      // 0x0354(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         SlowIK_Enable : 1;                                 // 0x0358(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ESlowIKType                                   SlowIKType;                                        // 0x0359(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_35A[0x6];                                      // 0x035A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             LockTransform_Local;                               // 0x0360(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FTransform                             Relative_l_in_r;                                   // 0x03C0(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FTransform                             Relative_r_in_l;                                   // 0x0420(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)

public:
	void BlueprintInitializeAnimation();
	void BlueprintUpdateAnimation(float DeltaTimeX);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnim_PostProcess_Wukong")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnim_PostProcess_Wukong")
	}
	static class UBUAnim_PostProcess_Wukong* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnim_PostProcess_Wukong>();
	}
};
DUMPER7_ASSERTS_UBUAnim_PostProcess_Wukong;

// SharpClass b1-Managed.BANS_GSTrail
// 0x0000 (0x0060 - 0x0060)
class UBANS_GSTrail final : public UAnimNotifyState_GSTrail
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTrail")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTrail")
	}
	static class UBANS_GSTrail* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTrail>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTrail;

// SharpClass b1-Managed.BANS_GSTrailWithArray
// 0x0000 (0x0058 - 0x0058)
class UBANS_GSTrailWithArray final : public UAnimNotifyState_GSTrailWithArray
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSTrailWithArray")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSTrailWithArray")
	}
	static class UBANS_GSTrailWithArray* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSTrailWithArray>();
	}
};
DUMPER7_ASSERTS_UBANS_GSTrailWithArray;

// SharpClass b1-Managed.BANS_GSWeponHide
// 0x0018 (0x0060 - 0x0048)
class UBANS_GSWeponHide final : public UBANS_GSBase
{
public:
	TArray<int32>                                 WeaponIndex;                                       // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         IsHidden : 1;                                      // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_58_1 : 7;                                   // 0x0058(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         OpenCollisionIfNotHidden : 1;                      // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_59_1 : 7;                                   // 0x0059(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NotRestore : 1;                                    // 0x005A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSWeponHide")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSWeponHide")
	}
	static class UBANS_GSWeponHide* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSWeponHide>();
	}
};
DUMPER7_ASSERTS_UBANS_GSWeponHide;

// SharpClass b1-Managed.BANS_PlayRotAMByCamRotInAM
// 0x0028 (0x0070 - 0x0048)
class UBANS_PlayRotAMByCamRotInAM final : public UBANS_GSBase
{
public:
	ERotTypeInSmallAngle                          RotTypeInSmallAngle;                               // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERotTypeInLargeAngle                          RotTypeInLargeAngle;                               // 0x0049(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4A[0x2];                                       // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AngleThreshold;                                    // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TurnSpd;                                           // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotateWithCamSpeed;                                // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           TurnRightAM;                                       // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           TurnLeftAM;                                        // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_PlayRotAMByCamRotInAM")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_PlayRotAMByCamRotInAM")
	}
	static class UBANS_PlayRotAMByCamRotInAM* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_PlayRotAMByCamRotInAM>();
	}
};
DUMPER7_ASSERTS_UBANS_PlayRotAMByCamRotInAM;

// SharpClass b1-Managed.BANS_RespectCollisionInASS
// 0x0000 (0x0048 - 0x0048)
class UBANS_RespectCollisionInASS final : public UBANS_GSBase
{
public:
	uint8 GSAllowCrossSection() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_RespectCollisionInASS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_RespectCollisionInASS")
	}
	static class UBANS_RespectCollisionInASS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_RespectCollisionInASS>();
	}
};
DUMPER7_ASSERTS_UBANS_RespectCollisionInASS;

// SharpClass b1-Managed.BED_ComboAsset
// 0x0000 (0x03F0 - 0x03F0)
class UBED_ComboAsset final : public UBED_CalliopeAssetBase
{
public:
	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ComboAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ComboAsset")
	}
	static class UBED_ComboAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ComboAsset>();
	}
};
DUMPER7_ASSERTS_UBED_ComboAsset;

// SharpClass b1-Managed.BANS_SetCurveValueToHair
// 0x0028 (0x0070 - 0x0048)
class UBANS_SetCurveValueToHair final : public UBANS_GSBase
{
public:
	uint8                                         TemporaryClose : 1;                                // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EGSHairType                                   HairType;                                          // 0x0049(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4A[0x6];                                       // 0x004A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           HairCompTagList;                                   // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FGSFloatCurveToParam>           FloatCurveParamList;                               // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	EGsEnAnimNS GetAnimNSType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_SetCurveValueToHair")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_SetCurveValueToHair")
	}
	static class UBANS_SetCurveValueToHair* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_SetCurveValueToHair>();
	}
};
DUMPER7_ASSERTS_UBANS_SetCurveValueToHair;

// SharpClass b1-Managed.BAN_GSReSetHoldShield
// 0x0018 (0x0068 - 0x0050)
class UBAN_GSReSetHoldShield final : public UBAN_GSBase
{
public:
	uint8                                         IsRemove : 1;                                      // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_AbpHumanoidSetting*       ABPSetting;                                        // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PartId;                                            // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSValidateInputCS(class AActor* Actor) const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSReSetHoldShield")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSReSetHoldShield")
	}
	static class UBAN_GSReSetHoldShield* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSReSetHoldShield>();
	}
};
DUMPER7_ASSERTS_UBAN_GSReSetHoldShield;

// SharpClass b1-Managed.BANS_GSSlowIK
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSSlowIK final : public UBANS_GSBase
{
public:
	ESlowIKType                                   SlowIKType;                                        // 0x0048(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SlowTime;                                          // 0x004C(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlowTime_Crit;                                     // 0x0050(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProtectGap;                                        // 0x0054(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSSlowIK")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSSlowIK")
	}
	static class UBANS_GSSlowIK* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSSlowIK>();
	}
};
DUMPER7_ASSERTS_UBANS_GSSlowIK;

// SharpClass b1-Managed.BANS_SwicthMoveState
// 0x0008 (0x0050 - 0x0048)
class UBANS_SwicthMoveState final : public UBANS_GSBase
{
public:
	EMovementMode                                 MovementMode;                                      // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_SwicthMoveState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_SwicthMoveState")
	}
	static class UBANS_SwicthMoveState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_SwicthMoveState>();
	}
};
DUMPER7_ASSERTS_UBANS_SwicthMoveState;

// SharpClass b1-Managed.BAN_ExitSkillCameraGroup
// 0x0000 (0x0050 - 0x0050)
class UBAN_ExitSkillCameraGroup final : public UBAN_GSBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_ExitSkillCameraGroup")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_ExitSkillCameraGroup")
	}
	static class UBAN_ExitSkillCameraGroup* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_ExitSkillCameraGroup>();
	}
};
DUMPER7_ASSERTS_UBAN_ExitSkillCameraGroup;

// SharpClass b1-Managed.BI_TransStyle25CS
// 0x0000 (0x03E0 - 0x03E0)
class UBI_TransStyle25CS final : public UBI_TransStyleStickCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransStyle25CS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransStyle25CS")
	}
	static class UBI_TransStyle25CS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransStyle25CS>();
	}
};
DUMPER7_ASSERTS_UBI_TransStyle25CS;

// SharpClass b1-Managed.BANS_GSHandleBattleMessage
// 0x0008 (0x0058 - 0x0050)
class UBANS_GSHandleBattleMessage final : public UBAN_GSBase
{
public:
	struct FGameplayTag                           BattleMessage;                                     // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSHandleBattleMessage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSHandleBattleMessage")
	}
	static class UBANS_GSHandleBattleMessage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSHandleBattleMessage>();
	}
};
DUMPER7_ASSERTS_UBANS_GSHandleBattleMessage;

// SharpClass b1-Managed.BAN_GSNotifyBehaviorGraph
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSNotifyBehaviorGraph final : public UBAN_GSBase
{
public:
	class FString                                 NotifyTag;                                         // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSNotifyBehaviorGraph")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSNotifyBehaviorGraph")
	}
	static class UBAN_GSNotifyBehaviorGraph* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSNotifyBehaviorGraph>();
	}
};
DUMPER7_ASSERTS_UBAN_GSNotifyBehaviorGraph;

// SharpClass b1-Managed.BAN_GSSummonUnit
// 0x0018 (0x0068 - 0x0050)
class UBAN_GSSummonUnit final : public UBAN_GSBase
{
public:
	int32                                         SummonID;                                          // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SummonPointIndex;                                  // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Command;                                           // 0x0058(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSummonUnit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSummonUnit")
	}
	static class UBAN_GSSummonUnit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSummonUnit>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSummonUnit;

// SharpClass b1-Managed.BAN_ShowShrineMain
// 0x0000 (0x0050 - 0x0050)
class UBAN_ShowShrineMain final : public UBAN_GSBase
{
public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_ShowShrineMain")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_ShowShrineMain")
	}
	static class UBAN_ShowShrineMain* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_ShowShrineMain>();
	}
};
DUMPER7_ASSERTS_UBAN_ShowShrineMain;

// SharpClass b1-Managed.BED_FSMAsset
// 0x0000 (0x03F0 - 0x03F0)
class UBED_FSMAsset final : public UBED_CalliopeAssetBase
{
public:
	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_FSMAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_FSMAsset")
	}
	static class UBED_FSMAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_FSMAsset>();
	}
};
DUMPER7_ASSERTS_UBED_FSMAsset;

// SharpClass b1-Managed.BANS_SpawnFXByDispConfig
// 0x0008 (0x0050 - 0x0048)
class UBANS_SpawnFXByDispConfig final : public UBANS_GSBase
{
public:
	class UBUC_DispLibDispBaseConfigDataAsset*    DispConfigDA;                                      // 0x0048(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_SpawnFXByDispConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_SpawnFXByDispConfig")
	}
	static class UBANS_SpawnFXByDispConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_SpawnFXByDispConfig>();
	}
};
DUMPER7_ASSERTS_UBANS_SpawnFXByDispConfig;

// SharpClass b1-Managed.BUI_GMDIYPanel
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_GMDIYPanel final : public UBUI_Widget
{
public:
	class UClass*                                 CmdGroupTemp;                                      // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnClickDoReturnCmdList();
	void OnClickDoSaveCmds();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMDIYPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMDIYPanel")
	}
	static class UBUI_GMDIYPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMDIYPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GMDIYPanel;

// SharpClass b1-Managed.BANS_TriggerSkillCameraGroup
// 0x0008 (0x0050 - 0x0048)
class UBANS_TriggerSkillCameraGroup final : public UBANS_GSBase
{
public:
	int32                                         CameraGroupId;                                     // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_TriggerSkillCameraGroup")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_TriggerSkillCameraGroup")
	}
	static class UBANS_TriggerSkillCameraGroup* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_TriggerSkillCameraGroup>();
	}
};
DUMPER7_ASSERTS_UBANS_TriggerSkillCameraGroup;

// SharpClass b1-Managed.BANS_X2_PlayDBCDataAsset
// 0x0020 (0x0068 - 0x0048)
class UBANS_X2_PlayDBCDataAsset final : public UBANS_GSBase
{
public:
	uint8                                         Play : 1;                                          // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUC_DispLibDispBaseConfigDataAsset*    DataAsset;                                         // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PlayByDispWorld : 1;                               // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_59[0x3];                                       // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   MainSockNameIfDW;                                  // 0x005C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCAnimNotifyTarget                   DBC_Main;                                          // 0x0064(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCAnimNotifyTarget                   DBC_Minor;                                         // 0x0065(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         StopIfTargetNull : 1;                              // 0x0066(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_X2_PlayDBCDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_X2_PlayDBCDataAsset")
	}
	static class UBANS_X2_PlayDBCDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_X2_PlayDBCDataAsset>();
	}
};
DUMPER7_ASSERTS_UBANS_X2_PlayDBCDataAsset;

// SharpClass b1-Managed.TileViewDemoItemObject
// 0x0018 (0x0040 - 0x0028)
class UTileViewDemoItemObject final : public UObject
{
public:
	class UImage*                                 skillImage;                                        // 0x0028(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 SkillName;                                         // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("TileViewDemoItemObject")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"TileViewDemoItemObject")
	}
	static class UTileViewDemoItemObject* GetDefaultObj()
	{
		return GetDefaultObjImpl<UTileViewDemoItemObject>();
	}
};
DUMPER7_ASSERTS_UTileViewDemoItemObject;

// SharpClass b1-Managed.BANS_GSPlayActorSequence
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSPlayActorSequence final : public UBANS_GSBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSPlayActorSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSPlayActorSequence")
	}
	static class UBANS_GSPlayActorSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSPlayActorSequence>();
	}
};
DUMPER7_ASSERTS_UBANS_GSPlayActorSequence;

// SharpClass b1-Managed.BANS_GSAttachDropItemToSocket
// 0x0040 (0x0088 - 0x0048)
class UBANS_GSAttachDropItemToSocket final : public UBANS_GSBase
{
public:
	class FName                                   ActorTag;                                          // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttachmentRule                               AttachmentLocationRule;                            // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttachmentRule                               AttachmentRotationRule;                            // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttachmentRule                               AttachmentScaleRule;                               // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ScaleUseCurve : 1;                                 // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_65[0x3];                                       // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveVector*                           ScaleCurve;                                        // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         CallBPFunc : 1;                                    // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_71[0x3];                                       // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CallBPFloatParam;                                  // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         TriggerEffect : 1;                                 // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_79[0x3];                                       // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TriggerEffectDelay;                                // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ABGUDropItemActorCS*                    InteractItem;                                      // 0x0080(0x0008)(BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAttachDropItemToSocket")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAttachDropItemToSocket")
	}
	static class UBANS_GSAttachDropItemToSocket* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAttachDropItemToSocket>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAttachDropItemToSocket;

// SharpClass b1-Managed.BAN_GSReplaceDropItem
// 0x0060 (0x00B0 - 0x0050)
class UBAN_GSReplaceDropItem final : public UBAN_GSBase
{
public:
	TMap<int32, int32>                            WeaponIndexList;                                   // 0x0050(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	EDetachmentRule                               ReplacementLocationRule;                           // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDetachmentRule                               ReplacementRotationRule;                           // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDetachmentRule                               ReplacementScaleRule;                              // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSReplaceDropItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSReplaceDropItem")
	}
	static class UBAN_GSReplaceDropItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSReplaceDropItem>();
	}
};
DUMPER7_ASSERTS_UBAN_GSReplaceDropItem;

// SharpClass b1-Managed.BAN_GSEndForcePerformance
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSEndForcePerformance final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSEndForcePerformance")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSEndForcePerformance")
	}
	static class UBAN_GSEndForcePerformance* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSEndForcePerformance>();
	}
};
DUMPER7_ASSERTS_UBAN_GSEndForcePerformance;

// SharpClass b1-Managed.BUI_BattleMainCS
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_BattleMainCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_BattleMainCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_BattleMainCS")
	}
	static class UBUI_BattleMainCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_BattleMainCS>();
	}
};
DUMPER7_ASSERTS_UBUI_BattleMainCS;

// SharpClass b1-Managed.BAN_GSSetSimpleState
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSSetSimpleState final : public UBAN_GSBase
{
public:
	EBGUSimpleState                               SimpleState;                                       // 0x0050(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsRemove : 1;                                      // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSetSimpleState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSetSimpleState")
	}
	static class UBAN_GSSetSimpleState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSetSimpleState>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSetSimpleState;

// SharpClass b1-Managed.BUI_MagicFieldDebugInfo
// 0x0000 (0x03E8 - 0x03E8)
class UBUI_MagicFieldDebugInfo final : public UBUI_ProjectileDebugInfo
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_MagicFieldDebugInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_MagicFieldDebugInfo")
	}
	static class UBUI_MagicFieldDebugInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_MagicFieldDebugInfo>();
	}
};
DUMPER7_ASSERTS_UBUI_MagicFieldDebugInfo;

// SharpClass b1-Managed.BAN_GSAIJumpEnd
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSAIJumpEnd final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSAIJumpEnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSAIJumpEnd")
	}
	static class UBAN_GSAIJumpEnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSAIJumpEnd>();
	}
};
DUMPER7_ASSERTS_UBAN_GSAIJumpEnd;

// SharpClass b1-Managed.BAN_GSAkEvent
// 0x0080 (0x00D0 - 0x0050)
class UBAN_GSAkEvent final : public UBAN_GSBase
{
public:
	uint8                                         CanHandleStopRequest : 1;                          // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_50_1 : 7;                                   // 0x0050(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         PlaySubtitle : 1;                                  // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_52[0x6];                                       // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 AttachPointName;                                   // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAkAudioEvent>           AkEvent;                                           // 0x0068(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAkAudioEvent>           AkStopEvent;                                       // 0x0090(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Follow : 1;                                        // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_B9[0x7];                                       // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 EventName;                                         // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSAkEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSAkEvent")
	}
	static class UBAN_GSAkEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSAkEvent>();
	}
};
DUMPER7_ASSERTS_UBAN_GSAkEvent;

// SharpClass b1-Managed.BUS_CutDeathDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_CutDeathDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_CutDeathDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_CutDeathDataComp")
	}
	static class UBUS_CutDeathDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_CutDeathDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_CutDeathDataComp;

// SharpClass b1-Managed.BI_DropItemCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_DropItemCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_DropItemCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_DropItemCS")
	}
	static class UBI_DropItemCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_DropItemCS>();
	}
};
DUMPER7_ASSERTS_UBI_DropItemCS;

// SharpClass b1-Managed.BANS_GSCallMultiPointsRegister
// 0x0010 (0x0058 - 0x0048)
class UBANS_GSCallMultiPointsRegister final : public UBANS_GSBase
{
public:
	TArray<struct FPointsRegisterReq>             ReqList;                                           // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSCallMultiPointsRegister")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSCallMultiPointsRegister")
	}
	static class UBANS_GSCallMultiPointsRegister* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSCallMultiPointsRegister>();
	}
};
DUMPER7_ASSERTS_UBANS_GSCallMultiPointsRegister;

// SharpClass b1-Managed.BAN_GSIncreaseChargeLevel
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSIncreaseChargeLevel final : public UBAN_GSBase
{
public:
	int32                                         IncreaseValue;                                     // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSIncreaseChargeLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSIncreaseChargeLevel")
	}
	static class UBAN_GSIncreaseChargeLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSIncreaseChargeLevel>();
	}
};
DUMPER7_ASSERTS_UBAN_GSIncreaseChargeLevel;

// SharpClass b1-Managed.BGU_CharacterAI
// 0x0010 (0x0900 - 0x08F0)
class ABGU_CharacterAI : public ABGUCharacterCS
{
public:
	class UBUS_GuidComp*                          GuidComp;                                          // 0x08E8(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_ConfigInfoComp*                    ConfigInfoComp;                                    // 0x08F0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_ExtendConfigComp*                  ExtendConfigComp;                                  // 0x08F8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnRep_PlayerStateCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_CharacterAI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_CharacterAI")
	}
	static class ABGU_CharacterAI* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGU_CharacterAI>();
	}
};
DUMPER7_ASSERTS_ABGU_CharacterAI;

// SharpClass b1-Managed.BAN_GSLaunchCharacter
// 0x0020 (0x0070 - 0x0050)
class UBAN_GSLaunchCharacter final : public UBAN_GSBase
{
public:
	struct FVector                                LaunchVelocity;                                    // 0x0050(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bXYOverride : 1;                                   // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_68_1 : 7;                                   // 0x0068(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bZOverride : 1;                                    // 0x0069(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSLaunchCharacter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSLaunchCharacter")
	}
	static class UBAN_GSLaunchCharacter* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSLaunchCharacter>();
	}
};
DUMPER7_ASSERTS_UBAN_GSLaunchCharacter;

// SharpClass b1-Managed.BAN_GSAwakePartner
// 0x0028 (0x0078 - 0x0050)
class UBAN_GSAwakePartner final : public UBAN_GSBase
{
public:
	int32                                         PartnerFilter;                                     // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 ResIDList;                                         // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         AwakeUnitInFight : 1;                              // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_69[0x3];                                       // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         CircleRadius;                                      // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Height_Up;                                         // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Height_Down;                                       // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSAwakePartner")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSAwakePartner")
	}
	static class UBAN_GSAwakePartner* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSAwakePartner>();
	}
};
DUMPER7_ASSERTS_UBAN_GSAwakePartner;

// SharpClass b1-Managed.BAN_GSB1SpawnDecalActor
// 0x0028 (0x0078 - 0x0050)
class UBAN_GSB1SpawnDecalActor final : public UBAN_GSBase
{
public:
	class UClass*                                 DecalActorClass;                                   // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                SpawnPosOffset;                                    // 0x0060(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSB1SpawnDecalActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSB1SpawnDecalActor")
	}
	static class UBAN_GSB1SpawnDecalActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSB1SpawnDecalActor>();
	}
};
DUMPER7_ASSERTS_UBAN_GSB1SpawnDecalActor;

// SharpClass b1-Managed.BAN_GSCallMasterUseSkill
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSCallMasterUseSkill final : public UBAN_GSBase
{
public:
	int32                                         MasterSkillID;                                     // 0x0050(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSCallMasterUseSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSCallMasterUseSkill")
	}
	static class UBAN_GSCallMasterUseSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSCallMasterUseSkill>();
	}
};
DUMPER7_ASSERTS_UBAN_GSCallMasterUseSkill;

// SharpClass b1-Managed.BAN_GSClearComboKeyCache
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSClearComboKeyCache final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSClearComboKeyCache")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSClearComboKeyCache")
	}
	static class UBAN_GSClearComboKeyCache* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSClearComboKeyCache>();
	}
};
DUMPER7_ASSERTS_UBAN_GSClearComboKeyCache;

// SharpClass b1-Managed.BAN_GSDestroyFXCompByTag
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSDestroyFXCompByTag final : public UBAN_GSBase
{
public:
	uint8                                         DestroyImmediately : 1;                            // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CompTag;                                           // 0x0054(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSDestroyFXCompByTag")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSDestroyFXCompByTag")
	}
	static class UBAN_GSDestroyFXCompByTag* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSDestroyFXCompByTag>();
	}
};
DUMPER7_ASSERTS_UBAN_GSDestroyFXCompByTag;

// SharpClass b1-Managed.BAN_GSDestroyProjectileByID
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSDestroyProjectileByID final : public UBAN_GSBase
{
public:
	TArray<int32>                                 ProjetcileIDList;                                  // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSDestroyProjectileByID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSDestroyProjectileByID")
	}
	static class UBAN_GSDestroyProjectileByID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSDestroyProjectileByID>();
	}
};
DUMPER7_ASSERTS_UBAN_GSDestroyProjectileByID;

// SharpClass b1-Managed.BAN_GSEnableAIPerception
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSEnableAIPerception final : public UBAN_GSBase
{
public:
	uint8                                         EnableAIPerception : 1;                            // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSEnableAIPerception")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSEnableAIPerception")
	}
	static class UBAN_GSEnableAIPerception* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSEnableAIPerception>();
	}
};
DUMPER7_ASSERTS_UBAN_GSEnableAIPerception;

// SharpClass b1-Managed.AnimNotifyState_GSFootSlide
// 0x0000 (0x0048 - 0x0048)
class UAnimNotifyState_GSFootSlide final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AnimNotifyState_GSFootSlide")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AnimNotifyState_GSFootSlide")
	}
	static class UAnimNotifyState_GSFootSlide* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAnimNotifyState_GSFootSlide>();
	}
};
DUMPER7_ASSERTS_UAnimNotifyState_GSFootSlide;

// SharpClass b1-Managed.BAN_GSGhost
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSGhost final : public UBAN_GSBase
{
public:
	class UBGWDataAsset_GhostActorSetting*        GhostSettings;                                     // 0x0050(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           MontageToMapTo;                                    // 0x0058(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSGhost")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSGhost")
	}
	static class UBAN_GSGhost* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSGhost>();
	}
};
DUMPER7_ASSERTS_UBAN_GSGhost;

// SharpClass b1-Managed.BAN_GSMontageJumpToSectionByCondition
// 0x0030 (0x0080 - 0x0050)
class UBAN_GSMontageJumpToSectionByCondition final : public UBAN_GSBase
{
public:
	EJumpSectionCondition                         JumpSectionConditionType;                          // 0x0050(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bJumpImmediately : 1;                              // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_52[0x2];                                       // 0x0052(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   JumpToSectionName;                                 // 0x0054(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5C[0x4];                                       // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           JumpToSectionNameList;                             // 0x0060(0x0010)(Edit, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FString                                 JumpableSectionPrefix;                             // 0x0070(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	class FString GetJumpableSectionPrefix() const;
	EGsEnAnimN GetAnimNType() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSMontageJumpToSectionByCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSMontageJumpToSectionByCondition")
	}
	static class UBAN_GSMontageJumpToSectionByCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSMontageJumpToSectionByCondition>();
	}
};
DUMPER7_ASSERTS_UBAN_GSMontageJumpToSectionByCondition;

// SharpClass b1-Managed.BAN_GSPlayAtkFXOnGround
// 0x0038 (0x0088 - 0x0050)
class UBAN_GSPlayAtkFXOnGround final : public UBAN_GSBase
{
public:
	TArray<EAtkFXOnGroundType>                    AtkFXOnGroundTypeList;                             // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         HitFXRadiusMin;                                    // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HitFXRadiusMax;                                    // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HitFXRadiusExpandTime;                             // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x006C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlopeSamplingRadiuseRadius;                        // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SurfaceSamplingRadius;                             // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LineTraceHeight;                                   // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SkillEffectID;                                     // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableCheckThroughWall : 1;                        // 0x0084(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlayAtkFXOnGround")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlayAtkFXOnGround")
	}
	static class UBAN_GSPlayAtkFXOnGround* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlayAtkFXOnGround>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlayAtkFXOnGround;

// SharpClass b1-Managed.BAN_GSPlayBeamFX
// 0x0070 (0x00C0 - 0x0050)
class UBAN_GSPlayBeamFX final : public UBAN_GSBase
{
public:
	struct FFGSBeamFXPlaySetting                  BeamFXSetting;                                     // 0x0050(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlayBeamFX")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlayBeamFX")
	}
	static class UBAN_GSPlayBeamFX* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlayBeamFX>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlayBeamFX;

// SharpClass b1-Managed.BAN_GSPlayDummyAnim
// 0x0018 (0x0068 - 0x0050)
class UBAN_GSPlayDummyAnim final : public UBAN_GSBase
{
public:
	class UAnimSequence*                          AnimSeq;                                           // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLoop : 1;                                         // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_59[0x3];                                       // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DummySKMeshCompTag;                                // 0x005C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlayDummyAnim")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlayDummyAnim")
	}
	static class UBAN_GSPlayDummyAnim* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlayDummyAnim>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlayDummyAnim;

// SharpClass b1-Managed.BAN_GSPlaySequence
// 0x0028 (0x0078 - 0x0050)
class UBAN_GSPlaySequence final : public UBAN_GSBase
{
public:
	TSoftObjectPtr<class ULevelSequence>          LevelSequence;                                     // 0x0050(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlaySequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlaySequence")
	}
	static class UBAN_GSPlaySequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlaySequence>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlaySequence;

// SharpClass b1-Managed.BAN_GSPlayerJump
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSPlayerJump final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSPlayerJump")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSPlayerJump")
	}
	static class UBAN_GSPlayerJump* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSPlayerJump>();
	}
};
DUMPER7_ASSERTS_UBAN_GSPlayerJump;

// SharpClass b1-Managed.BAN_GSQTEDecHP
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSQTEDecHP final : public UBAN_GSBase
{
public:
	float                                         DecHPPercent;                                      // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         bIsDecToZero;                                      // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSQTEDecHP")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSQTEDecHP")
	}
	static class UBAN_GSQTEDecHP* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSQTEDecHP>();
	}
};
DUMPER7_ASSERTS_UBAN_GSQTEDecHP;

// SharpClass b1-Managed.BAN_GSQTESceneNotify
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSQTESceneNotify final : public UBAN_GSBase
{
public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSQTESceneNotify")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSQTESceneNotify")
	}
	static class UBAN_GSQTESceneNotify* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSQTESceneNotify>();
	}
};
DUMPER7_ASSERTS_UBAN_GSQTESceneNotify;

// SharpClass b1-Managed.BAN_GSRagDoll
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSRagDoll final : public UBAN_GSBase
{
public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSRagDoll")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSRagDoll")
	}
	static class UBAN_GSRagDoll* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSRagDoll>();
	}
};
DUMPER7_ASSERTS_UBAN_GSRagDoll;

// SharpClass b1-Managed.BAN_GSRemoveSceneItemData
// 0x0000 (0x0050 - 0x0050)
class UBAN_GSRemoveSceneItemData final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSRemoveSceneItemData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSRemoveSceneItemData")
	}
	static class UBAN_GSRemoveSceneItemData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSRemoveSceneItemData>();
	}
};
DUMPER7_ASSERTS_UBAN_GSRemoveSceneItemData;

// SharpClass b1-Managed.BAN_GSSetActorScale
// 0x0018 (0x0068 - 0x0050)
class UBAN_GSSetActorScale final : public UBAN_GSBase
{
public:
	struct FVector                                Scale;                                             // 0x0050(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSetActorScale")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSetActorScale")
	}
	static class UBAN_GSSetActorScale* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSetActorScale>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSetActorScale;

// SharpClass b1-Managed.BAN_GSSetCachePoint
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSSetCachePoint final : public UBAN_GSBase
{
public:
	int32                                         Forward;                                           // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TempDataID;                                        // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSetCachePoint")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSetCachePoint")
	}
	static class UBAN_GSSetCachePoint* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSetCachePoint>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSetCachePoint;

// SharpClass b1-Managed.BAN_GSSetCustomDepthStencil
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSSetCustomDepthStencil final : public UBAN_GSBase
{
public:
	uint8                                         RenderCustomDepth : 1;                             // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         CustomDepthStencilValue;                           // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSetCustomDepthStencil")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSetCustomDepthStencil")
	}
	static class UBAN_GSSetCustomDepthStencil* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSetCustomDepthStencil>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSetCustomDepthStencil;

// SharpClass b1-Managed.BANS_GSRebirthPointInteract
// 0x0030 (0x0078 - 0x0048)
class UBANS_GSRebirthPointInteract final : public UBANS_GSBase
{
public:
	uint8                                         bAttachToOwner : 1;                                // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   AttachToSocket;                                    // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UClass*                                 Actor;                                             // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAttachOtherOnFinish : 1;                          // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   AttachToOtherSocket;                               // 0x0064(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AttachToOtherActorTag;                             // 0x006C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSRebirthPointInteract")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSRebirthPointInteract")
	}
	static class UBANS_GSRebirthPointInteract* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSRebirthPointInteract>();
	}
};
DUMPER7_ASSERTS_UBANS_GSRebirthPointInteract;

// SharpClass b1-Managed.BAN_GSSpawnLightningActor
// 0x0018 (0x0068 - 0x0050)
class UBAN_GSSpawnLightningActor final : public UBAN_GSBase
{
public:
	class UClass*                                 LightningFXActorClass;                             // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedAttach : 1;                                    // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSpawnLightningActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSpawnLightningActor")
	}
	static class UBAN_GSSpawnLightningActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSpawnLightningActor>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSpawnLightningActor;

// SharpClass b1-Managed.BAN_GSSpawnSceneItem
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSSpawnSceneItem final : public UBAN_GSBase
{
public:
	class FName                                   SceneItemTag;                                      // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSpawnSceneItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSpawnSceneItem")
	}
	static class UBAN_GSSpawnSceneItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSpawnSceneItem>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSpawnSceneItem;

// SharpClass b1-Managed.BAN_GSSplineFlyMove
// 0x0010 (0x0060 - 0x0050)
class UBAN_GSSplineFlyMove final : public UBAN_GSBase
{
public:
	uint8                                         bEnableSplineFlyMove : 1;                          // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EAIMoveSpeedType                              SpeedRateType;                                     // 0x0051(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_52[0x2];                                       // 0x0052(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TraceVelocityCameraSpeedRate;                      // 0x0054(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SplineActorTag;                                    // 0x0058(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSSplineFlyMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSSplineFlyMove")
	}
	static class UBAN_GSSplineFlyMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSSplineFlyMove>();
	}
};
DUMPER7_ASSERTS_UBAN_GSSplineFlyMove;

// SharpClass b1-Managed.BAN_GSTriggerChargeSkill
// 0x0018 (0x0068 - 0x0050)
class UBAN_GSTriggerChargeSkill final : public UBAN_GSBase
{
public:
	float                                         ChargeTimeMax;                                     // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ChargeTimeMin;                                     // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Command;                                           // 0x0058(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSValidateInputCS(class AActor* Actor) const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSTriggerChargeSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSTriggerChargeSkill")
	}
	static class UBAN_GSTriggerChargeSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSTriggerChargeSkill>();
	}
};
DUMPER7_ASSERTS_UBAN_GSTriggerChargeSkill;

// SharpClass b1-Managed.BAN_GSTriggerCostItem
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSTriggerCostItem final : public UBAN_GSBase
{
public:
	uint8                                         UseHulu : 1;                                       // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSTriggerCostItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSTriggerCostItem")
	}
	static class UBAN_GSTriggerCostItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSTriggerCostItem>();
	}
};
DUMPER7_ASSERTS_UBAN_GSTriggerCostItem;

// SharpClass b1-Managed.BANS_GSFaBaoCastSucceed
// 0x0000 (0x0048 - 0x0048)
class UBANS_GSFaBaoCastSucceed final : public UBANS_GSBase
{
public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSFaBaoCastSucceed")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSFaBaoCastSucceed")
	}
	static class UBANS_GSFaBaoCastSucceed* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSFaBaoCastSucceed>();
	}
};
DUMPER7_ASSERTS_UBANS_GSFaBaoCastSucceed;

// SharpClass b1-Managed.BAN_GSTryAttachSceneItem
// 0x0008 (0x0058 - 0x0050)
class UBAN_GSTryAttachSceneItem final : public UBAN_GSBase
{
public:
	class FName                                   AttachSocketName;                                  // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSTryAttachSceneItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSTryAttachSceneItem")
	}
	static class UBAN_GSTryAttachSceneItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSTryAttachSceneItem>();
	}
};
DUMPER7_ASSERTS_UBAN_GSTryAttachSceneItem;

// SharpClass b1-Managed.BAN_GSTryFindSceneItem
// 0x0028 (0x0078 - 0x0050)
class UBAN_GSTryFindSceneItem final : public UBAN_GSBase
{
public:
	TArray<class FName>                           SceneActorTags;                                    // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         MinDistance;                                       // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDistance;                                       // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFindSceneItemWay                             FindSceneItemWay;                                  // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x3];                                       // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Angle;                                             // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedRemoveCurrentCatch : 1;                        // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_70_1 : 7;                                   // 0x0070(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableDrawDebug : 1;                               // 0x0071(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_GSTryFindSceneItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_GSTryFindSceneItem")
	}
	static class UBAN_GSTryFindSceneItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_GSTryFindSceneItem>();
	}
};
DUMPER7_ASSERTS_UBAN_GSTryFindSceneItem;

// SharpClass b1-Managed.BAN_HandleAiConversation
// 0x0018 (0x0068 - 0x0050)
class UBAN_HandleAiConversation final : public UBAN_GSBase
{
public:
	TArray<int32>                                 ConversationContentIDList;                         // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         UseInteractTemplete : 1;                           // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_HandleAiConversation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_HandleAiConversation")
	}
	static class UBAN_HandleAiConversation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_HandleAiConversation>();
	}
};
DUMPER7_ASSERTS_UBAN_HandleAiConversation;

// SharpClass b1-Managed.BAN_SkillValidAttackEnded
// 0x0000 (0x0050 - 0x0050)
class UBAN_SkillValidAttackEnded final : public UBAN_GSBase
{
public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_SkillValidAttackEnded")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_SkillValidAttackEnded")
	}
	static class UBAN_SkillValidAttackEnded* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_SkillValidAttackEnded>();
	}
};
DUMPER7_ASSERTS_UBAN_SkillValidAttackEnded;

// SharpClass b1-Managed.BAN_TeleportPlayerTo
// 0x0030 (0x0080 - 0x0050)
class UBAN_TeleportPlayerTo final : public UBAN_GSBase
{
public:
	class FString                                 TeleportPointName;                                 // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ResetCamera : 1;                                   // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRotator                               ControlRot;                                        // 0x0068(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)

public:
	uint8 bIsNativeBranchingPointCS() const;
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_TeleportPlayerTo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_TeleportPlayerTo")
	}
	static class UBAN_TeleportPlayerTo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_TeleportPlayerTo>();
	}
};
DUMPER7_ASSERTS_UBAN_TeleportPlayerTo;

// SharpClass b1-Managed.BAN_X2_PlayDBCDataAsset
// 0x0020 (0x0070 - 0x0050)
class UBAN_X2_PlayDBCDataAsset final : public UBAN_GSBase
{
public:
	uint8                                         Play : 1;                                          // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUC_DispLibDispBaseConfigDataAsset*    DataAsset;                                         // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         PlayByDispWorld : 1;                               // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   MainSockNameIfDW;                                  // 0x0064(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCAnimNotifyTarget                   DBC_Main;                                          // 0x006C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDispLibDBCAnimNotifyTarget                   DBC_Minor;                                         // 0x006D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         StopIfTargetNull : 1;                              // 0x006E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAN_X2_PlayDBCDataAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAN_X2_PlayDBCDataAsset")
	}
	static class UBAN_X2_PlayDBCDataAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAN_X2_PlayDBCDataAsset>();
	}
};
DUMPER7_ASSERTS_UBAN_X2_PlayDBCDataAsset;

// SharpClass b1-Managed.BANS_GSAttackWarnning
// 0x0060 (0x00A8 - 0x0048)
class UBANS_GSAttackWarnning final : public UBANS_GSBase
{
public:
	EHitActionDir                                 HitActionDir;                                      // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         HitLevel;                                          // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WeaponIndex;                                       // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FUStCheckShape>                 AttackWarnningCheckShape;                          // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         IsRenderDebugShape : 1;                            // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_69[0x7];                                       // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                AttackWarnningFixedLocalOffset;                    // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESweepCheckHitFilterType                      ResultFilterType;                                  // 0x0088(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_89[0x7];                                       // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           Tags;                                              // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         AttackWarningGroupID;                              // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSAttackWarnning")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSAttackWarnning")
	}
	static class UBANS_GSAttackWarnning* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSAttackWarnning>();
	}
};
DUMPER7_ASSERTS_UBANS_GSAttackWarnning;

// SharpClass b1-Managed.BGUPlayerCharacterCS
// 0x0040 (0x0940 - 0x0900)
class ABGUPlayerCharacterCS final : public ABGU_CharacterAI
{
public:
	class UBUS_SpringArmComponent*                CameraBoom1;                                       // 0x0900(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCameraComponent*                       FollowCamera;                                      // 0x0908(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USphereComponent*                       ApproachNotifyComp;                                // 0x0910(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UInputComponent*                        PlayerInputComponent;                              // 0x0918(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_ParkourMoveComp*                   ParkourMoveComp;                                   // 0x0920(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBUS_ConfigInfoComp*                    PlayerConfigInfoComp;                              // 0x0928(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_ExtendConfigComp*                  PlayerExtendConfigComp;                            // 0x0930(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_CharacterModularComp*              CharacterModularComp;                              // 0x0938(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	void SetupPlayerInputComponentCS(class UInputComponent* PlayerInputComponent_0);
	void OnRep_PlayerStateCS();
	uint8 IsPlayerCharacterCS();
	void ReceiveBeginPlay();
	void OnConstructionCS(const struct FTransform& Transform);
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void OnPossessedCS(class AController* NewController);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPlayerCharacterCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPlayerCharacterCS")
	}
	static class ABGUPlayerCharacterCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUPlayerCharacterCS>();
	}
};
DUMPER7_ASSERTS_ABGUPlayerCharacterCS;

// SharpClass b1-Managed.BGU_TempExportForDS
// 0x0318 (0x05A0 - 0x0288)
class ABGU_TempExportForDS final : public AActor
{
public:
	EBGUBotLifeTimeState                          BotLifeTimeState;                                  // 0x0288(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_289[0x7];                                      // 0x0289(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UClass*                                 BGWTeleportNamedPoint;                             // 0x0290(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 ChildActorComponent;                               // 0x0298(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BANS_GSTimedParticleEffect;                        // 0x02A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BANS_GSEditorHelper;                               // 0x02A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 GMTeleportPanel;                                   // 0x02B0(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUI_GMInfo_Player;                                 // 0x02B8(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUI_GMInfo_Enemy;                                  // 0x02C0(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGUDebugCircleComponent;                           // 0x02C8(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGUPlayerCharacterCS;                              // 0x02D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGU_CharacterAI;                                   // 0x02D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGU_DebugActor;                                    // 0x02E0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGUBulletBaseManaged;                              // 0x02E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUAnimHumanoidCS_SpecialMove;                      // 0x02F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUAnimHumanoidCS_Move;                             // 0x02F8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUAnimHumanoidCS_Simple4Dir;                       // 0x0300(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUAnimHumanoidCS_PlayerLocomotion;                 // 0x0308(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUAnimHumanoidCS_MotionMatching;                   // 0x0310(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUAnimHumanoidCS_MonsterLocomotion;                // 0x0318(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUAnimHumanoidCS_MMRetarget;                       // 0x0320(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUAnimHumanoidCS_FlyControl;                       // 0x0328(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGWDataAsset_BeAttackedHitLevelConfig;             // 0x0330(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGWDataAsset_ProjectileSpawnConfig;                // 0x0338(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGWDataAsset_ScaleTimeSetting;                     // 0x0340(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGWDataAsset_BuffSetCurveValueToMeshConfig;        // 0x0348(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BED_ComboAsset;                                    // 0x0350(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BED_BehaviorAsset;                                 // 0x0358(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGWDataAsset_StateLib;                             // 0x0360(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BED_ComboNode_Reroute;                             // 0x0368(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BED_ComboNode_Start;                               // 0x0370(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BED_BehaviorNode_Start;                            // 0x0378(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGWBeAtkPhysAnimDataAsset;                         // 0x0380(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGP_PlayerStateB1;                                 // 0x0388(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BED_StateNode_Reroute;                             // 0x0390(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BED_StateNode_Initial;                             // 0x0398(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGP_PlayerControllerB1;                            // 0x03A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BPS_PlayerControllerDataCompB1;                    // 0x03A8(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUS_AttackFeedbackComp;                            // 0x03B0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUI_Button;                                        // 0x03B8(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUS_MovePhysicsTransformCompImpl;                  // 0x03C0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUS_SkillSequenceComp;                             // 0x03C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUS_PlayerCameraSystem;                            // 0x03D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGWDataAsset_SweepCheckDebugCollisionInfoConfig;   // 0x03D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUS_PlayerCameraCompUObj;                          // 0x03E0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BANS_GSNvFlow;                                     // 0x03E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BANS_GSTrail;                                      // 0x03F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGWDataAsset_PerformerConfig;                      // 0x03F8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 DispLibDispWorld;                                  // 0x0400(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGUPerformerActor;                                 // 0x0408(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BED_QuestNode_Start;                               // 0x0410(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 CLSManager;                                        // 0x0418(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BED_BehaviorNode_GameDataCounter;                  // 0x0420(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BGURebirthPointBase;                               // 0x0428(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 B1X2_DispWorld;                                    // 0x0430(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 BUAnimShadowInstanceBase;                          // 0x0438(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	ERebirthType                                  RebirthType;                                       // 0x0440(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_441[0xF];                                      // 0x0441(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
	struct FIKRigBoneDefinition                   IKRigBoneDefinition;                               // 0x0450(0x0070)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FEffectInstReq                         FEffectInstReq;                                    // 0x04C0(0x00D0)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	EMoveDirectionFive                            MoveDirectionFive;                                 // 0x0590(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	EMoveDirection                                MoveDirection;                                     // 0x0591(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void ReceiveBeginPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGU_TempExportForDS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGU_TempExportForDS")
	}
	static class ABGU_TempExportForDS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGU_TempExportForDS>();
	}
};
DUMPER7_ASSERTS_ABGU_TempExportForDS;

// SharpClass b1-Managed.BGUTriggerObjBaseCS
// 0x0000 (0x0338 - 0x0338)
class ABGUTriggerObjBaseCS final : public ABGUTriggerObjBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTriggerObjBaseCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTriggerObjBaseCS")
	}
	static class ABGUTriggerObjBaseCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTriggerObjBaseCS>();
	}
};
DUMPER7_ASSERTS_ABGUTriggerObjBaseCS;

// SharpClass b1-Managed.ForceCinfigComp
// 0x0040 (0x0300 - 0x02C0)
class UForceCinfigComp final : public USceneComponent
{
public:
	struct FVector                                ForceRandomBiasMin;                                // 0x02C0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ForceRandomBiasMax;                                // 0x02D8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DontRotateToAtker : 1;                             // 0x02F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ForceCinfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ForceCinfigComp")
	}
	static class UForceCinfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UForceCinfigComp>();
	}
};
DUMPER7_ASSERTS_UForceCinfigComp;

// SharpClass b1-Managed.BGUCutDeathActor
// 0x0010 (0x0318 - 0x0308)
class ABGUCutDeathActor final : public ABGUActorBaseCS
{
public:
	class UCapsuleComponent*                      CapsuleComp;                                       // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   EffectAttackSocket;                                // 0x0310(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PreviewPhy(class ABGUCharacterCS* OwnerChar);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUCutDeathActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUCutDeathActor")
	}
	static class ABGUCutDeathActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUCutDeathActor>();
	}
};
DUMPER7_ASSERTS_ABGUCutDeathActor;

// SharpClass b1-Managed.BUC_CutDeathData
// 0x0000 (0x0028 - 0x0028)
class UBUC_CutDeathData final : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUC_CutDeathData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUC_CutDeathData")
	}
	static class UBUC_CutDeathData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUC_CutDeathData>();
	}
};
DUMPER7_ASSERTS_UBUC_CutDeathData;

// SharpClass b1-Managed.BGUBulletBaseManaged
// 0x0010 (0x0370 - 0x0360)
class ABGUBulletBaseManaged : public ABGUBulletBaseCS
{
public:
	TArray<class UObject*>                        Datas;                                             // 0x0360(0x0010)(Transient, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUBulletBaseManaged")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUBulletBaseManaged")
	}
	static class ABGUBulletBaseManaged* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUBulletBaseManaged>();
	}
};
DUMPER7_ASSERTS_ABGUBulletBaseManaged;

// SharpClass b1-Managed.BGUMagicFieldBaseManaged
// 0x0010 (0x0360 - 0x0350)
class ABGUMagicFieldBaseManaged final : public ABGUMagicFieldBaseCS
{
public:
	TArray<class UObject*>                        Datas;                                             // 0x0350(0x0010)(Transient, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUMagicFieldBaseManaged")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUMagicFieldBaseManaged")
	}
	static class ABGUMagicFieldBaseManaged* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUMagicFieldBaseManaged>();
	}
};
DUMPER7_ASSERTS_ABGUMagicFieldBaseManaged;

// SharpClass b1-Managed.BGUProceduralSpawnCharacterManaged
// 0x0010 (0x0320 - 0x0310)
class ABGUProceduralSpawnCharacterManaged final : public ABGUProceduralSpawnCharacterBase
{
public:
	TArray<class UObject*>                        Datas;                                             // 0x0310(0x0010)(Transient, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUProceduralSpawnCharacterManaged")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUProceduralSpawnCharacterManaged")
	}
	static class ABGUProceduralSpawnCharacterManaged* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUProceduralSpawnCharacterManaged>();
	}
};
DUMPER7_ASSERTS_ABGUProceduralSpawnCharacterManaged;

// SharpClass b1-Managed.BGUTortoiseMoveMgrActor
// 0x0008 (0x0310 - 0x0308)
class ABGUTortoiseMoveMgrActor final : public ABGUActorBaseCS
{
public:
	class UBUS_TortoiseMoveMgrActorConfigComp*    TortoiseMoveMgrActorConfigComp;                    // 0x0308(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUTortoiseMoveMgrActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUTortoiseMoveMgrActor")
	}
	static class ABGUTortoiseMoveMgrActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUTortoiseMoveMgrActor>();
	}
};
DUMPER7_ASSERTS_ABGUTortoiseMoveMgrActor;

// SharpClass b1-Managed.BUS_TortoiseMoveMgrActorConfigComp
// 0x0080 (0x0148 - 0x00C8)
class UBUS_TortoiseMoveMgrActorConfigComp final : public UActorEditCompBase
{
public:
	class AActor*                                 Tortoise;                                          // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class FName                                   LevelMoveAttachedBone;                             // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	TArray<class FName>                           FakeMoveLevels;                                    // 0x00D8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierProtected)
	TArray<int32>                                 TortoiseUnitResIDs;                                // 0x00E8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierProtected)
	TMap<int32, struct FTortoiseRotateTriggerBoxInfo> TortoiseRotationTriggerBoxInfoMap;             // 0x00F8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierProtected)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TortoiseMoveMgrActorConfigComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TortoiseMoveMgrActorConfigComp")
	}
	static class UBUS_TortoiseMoveMgrActorConfigComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TortoiseMoveMgrActorConfigComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TortoiseMoveMgrActorConfigComp;

// SharpClass b1-Managed.BUS_TortoiseMoveMgrActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_TortoiseMoveMgrActorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TortoiseMoveMgrActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TortoiseMoveMgrActorDataComp")
	}
	static class UBUS_TortoiseMoveMgrActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TortoiseMoveMgrActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TortoiseMoveMgrActorDataComp;

// SharpClass b1-Managed.BUS_TortoiseMoveMgrComp
// 0x0000 (0x0028 - 0x0028)
class UBUS_TortoiseMoveMgrComp final : public UActorCompBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TortoiseMoveMgrComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TortoiseMoveMgrComp")
	}
	static class UBUS_TortoiseMoveMgrComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TortoiseMoveMgrComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TortoiseMoveMgrComp;

// SharpClass b1-Managed.BGUEquipPreviewActorBase
// 0x0020 (0x0328 - 0x0308)
class ABGUEquipPreviewActorBase final : public ABGUActorBaseCS
{
public:
	class USkeletalMeshComponent*                 Mesh;                                              // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_CharacterModularComp*              CharacterModularComp;                              // 0x0310(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TArray<class UObject*>                        Datas;                                             // 0x0318(0x0010)(Transient, NativeAccessSpecifierPrivate)

public:
	void OnConstructionCS(const struct FTransform& Transform);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUEquipPreviewActorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUEquipPreviewActorBase")
	}
	static class ABGUEquipPreviewActorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUEquipPreviewActorBase>();
	}
};
DUMPER7_ASSERTS_ABGUEquipPreviewActorBase;

// SharpClass b1-Managed.BUS_TransPreviewActorDataComp
// 0x0000 (0x00D0 - 0x00D0)
class UBUS_TransPreviewActorDataComp final : public UBUS_ActorBaseDataComp
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_TransPreviewActorDataComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_TransPreviewActorDataComp")
	}
	static class UBUS_TransPreviewActorDataComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_TransPreviewActorDataComp>();
	}
};
DUMPER7_ASSERTS_UBUS_TransPreviewActorDataComp;

// SharpClass b1-Managed.BGUBoundCircleComp
// 0x0020 (0x02E0 - 0x02C0)
class UBGUBoundCircleComp final : public USceneComponentTickable
{
public:
	float                                         Radius;                                            // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DragSpeed;                                         // 0x02C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BackSpeed;                                         // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeStep;                                          // 0x02CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DrawDebug : 1;                                     // 0x02D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void TickComponentGS(float DeltaTime);
	void BeginPlayGS();
	void GSTmpBeginPlay();
	void SetGSEnabled(uint8 IsEnabled);
	void AddDragVec(const struct FVector& DragVectorInWorld, float DragFactor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUBoundCircleComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUBoundCircleComp")
	}
	static class UBGUBoundCircleComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUBoundCircleComp>();
	}
};
DUMPER7_ASSERTS_UBGUBoundCircleComp;

// SharpClass b1-Managed.BGUStaminaBarUIComp
// 0x0010 (0x02D0 - 0x02C0)
class UBGUStaminaBarUIComp final : public USceneComponentTickable
{
public:
	uint8                                         DrawDebug : 1;                                     // 0x02C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2C1[0x7];                                      // 0x02C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class APlayerCameraManager*                   PlayerCameraManager;                               // 0x02C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void TickComponentGS(float DeltaTime);
	void BeginPlayGS();
	void SetGSEnabled(uint8 IsEnabled);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUStaminaBarUIComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUStaminaBarUIComp")
	}
	static class UBGUStaminaBarUIComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUStaminaBarUIComp>();
	}
};
DUMPER7_ASSERTS_UBGUStaminaBarUIComp;

// SharpClass b1-Managed.BUS_UIControlSystemV2
// 0x0000 (0x0028 - 0x0028)
class UBUS_UIControlSystemV2 final : public UActorCompBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUS_UIControlSystemV2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUS_UIControlSystemV2")
	}
	static class UBUS_UIControlSystemV2* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUS_UIControlSystemV2>();
	}
};
DUMPER7_ASSERTS_UBUS_UIControlSystemV2;

// SharpClass b1-Managed.B1X2_DispWorld
// 0x0000 (0x02F0 - 0x02F0)
class AB1X2_DispWorld final : public ADispLibEntityBase
{
public:
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("B1X2_DispWorld")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"B1X2_DispWorld")
	}
	static class AB1X2_DispWorld* GetDefaultObj()
	{
		return GetDefaultObjImpl<AB1X2_DispWorld>();
	}
};
DUMPER7_ASSERTS_AB1X2_DispWorld;

// SharpClass b1-Managed.BGUFunctionLibraryManaged
// 0x0000 (0x0028 - 0x0028)
class UBGUFunctionLibraryManaged final : public UBlueprintFunctionLibrary
{
public:
	static void FixFontForPIEPreviewInEditorDebug(class UUserWidget* TargetWidget);
	static void BatchReplaceMapSpawnerWithTamer(class UObject* WorldContext);
	static void SetShaderPipelineCacheEnabled(class UObject* WorldContext, uint8 IsEnable, class APlayerController* TargetPlayerController);
	static uint8 IsContainNonexistentTaskStage(class UBED_CalliopeAssetBase* InAsset);
	static void AutoGenTamerFromUnitBlueprint(class UObject* WorldContext, const class FString& folder, uint8 bRecursive);
	static class FString ConvertToTamerPathFromBPPath(class UObject* WorldContext, const class FString& BPPath);
	static void BatchReplaceMapUnitWithTamer(class UObject* WorldContext);
	static void UnRegGSGridConScreenAdapter(class UObject* WorldContext, class UGSGridConScreenAdapter* RefGSGridConScreenAdapter);
	static void RegGSGridConScreenAdapter(class UObject* WorldContext, class UGSGridConScreenAdapter* RefGSGridConScreenAdapter);
	static uint8 IsAnyStoryNodeHasGainItem(class UBED_CalliopeAssetBase* InAsset);
	static void GenerateSkillMappingGraph();
	static void BGUChangeChapterLightBase(class UObject* WorldContext, float LightBase);
	static uint8 CreateTamerFromUnitClass(class UObject* WorldContext, class UClass* UnitClass, class UObject** TamerObject, class UClass** TamerClass);
	static void FixTransactionalTamer(class UObject* WorldContext);
	static uint8 CreateTamerFromBPPath(class UObject* WorldContext, const class FString& BPPath, class UObject** TamerObject, class UClass** TamerClass);
	static void BGUActiveUIBlackOut(class UObject* WorldContext, uint8 IsActive);
	static void FindAllNodeByClass(class UBED_CalliopeAssetBase* InAsset, class UClass* NodeClass, TArray<class UBED_CalliopeNodeBae*>* Nodes);
	static void BGUSaveTempWidget(class UUserWidget* TmpWidget);
	static void BGUSetPageActive(class UObject* WorldContext, EUIPageID PageId, uint8 IsActive);
	static class UClass* FindOrLoadClass(const class FString& ClassName);
	static void BGUSwitchPage(class UObject* WorldContext, EUIPageID PageId);
	static void RunScriptGM(const class FString& GMCommand, class UObject* WorldContext);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUFunctionLibraryManaged")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUFunctionLibraryManaged")
	}
	static class UBGUFunctionLibraryManaged* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUFunctionLibraryManaged>();
	}
};
DUMPER7_ASSERTS_UBGUFunctionLibraryManaged;

// SharpClass b1-Managed.BGW_GameInstance_B1
// 0x0000 (0x0350 - 0x0350)
class UBGW_GameInstance_B1 final : public UBGWGameInstanceCS
{
public:
	void ProcessNianHuiLogic();
	void ReceiveInit();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_GameInstance_B1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_GameInstance_B1")
	}
	static class UBGW_GameInstance_B1* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_GameInstance_B1>();
	}
};
DUMPER7_ASSERTS_UBGW_GameInstance_B1;

// SharpClass b1-Managed.BGWDataAsset_DispB1ConstConfig
// 0x0000 (0x0110 - 0x0110)
class UBGWDataAsset_DispB1ConstConfig final : public UBGW_DispLibConstDataAsset
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_DispB1ConstConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_DispB1ConstConfig")
	}
	static class UBGWDataAsset_DispB1ConstConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_DispB1ConstConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_DispB1ConstConfig;

// SharpClass b1-Managed.BGWDataAsset_DropItemTemplete
// 0x0000 (0x0088 - 0x0088)
class UBGWDataAsset_DropItemTemplete final : public UUBGWDropItemTemplete
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_DropItemTemplete")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_DropItemTemplete")
	}
	static class UBGWDataAsset_DropItemTemplete* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_DropItemTemplete>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_DropItemTemplete;

// SharpClass b1-Managed.BGWDataAsset_B1DBC
// 0x0008 (0x0148 - 0x0140)
class UBGWDataAsset_B1DBC final : public UBUC_DispLibDispBaseConfigDataAsset
{
public:
	struct FB1DBC_ExtraSetting                    ExtraSetting;                                      // 0x0140(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_B1DBC")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_B1DBC")
	}
	static class UBGWDataAsset_B1DBC* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_B1DBC>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_B1DBC;

// SharpClass b1-Managed.BGW_PlayerController_U3
// 0x0008 (0x07E8 - 0x07E0)
class ABGW_PlayerController_U3 final : public ABGWPlayerController
{
public:
	class UBGW_PlayerInput_U3*                    InputHandler;                                      // 0x07E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetupInputComponentCS();
	void ProcessPlayerInputCS(float DeltaTime, uint8 bGamePaused);
	void OnAxisMoveSidewaysGamepad(float AxisValue);
	void OnAxisMoveForwardGamepad(float AxisValue);
	void OnAxisMoveSideways(float AxisValue);
	void OnAxisMoveForward(float AxisValue);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_PlayerController_U3")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_PlayerController_U3")
	}
	static class ABGW_PlayerController_U3* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGW_PlayerController_U3>();
	}
};
DUMPER7_ASSERTS_ABGW_PlayerController_U3;

// SharpClass b1-Managed.BGW_PlayerInput_U3
// 0x0000 (0x0028 - 0x0028)
class UBGW_PlayerInput_U3 final : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_PlayerInput_U3")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_PlayerInput_U3")
	}
	static class UBGW_PlayerInput_U3* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_PlayerInput_U3>();
	}
};
DUMPER7_ASSERTS_UBGW_PlayerInput_U3;

// SharpClass b1-Managed.BGW_ValiDateMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_ValiDateMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_ValiDateMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_ValiDateMgr")
	}
	static class UBGW_ValiDateMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_ValiDateMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_ValiDateMgr;

// SharpClass b1-Managed.BGW_ChapterViewMgrV2
// 0x0000 (0x0028 - 0x0028)
class UBGW_ChapterViewMgrV2 final : public UGameInstanceSystemBaseUObj
{
public:
	void OnEntranceSeqFinished();
	void OnLeaveSeqFinished();
	void OnAKBStateEndFunc(class FName BeginStateName, class FName EndStateName, uint8 IsForceImSet);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_ChapterViewMgrV2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_ChapterViewMgrV2")
	}
	static class UBGW_ChapterViewMgrV2* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_ChapterViewMgrV2>();
	}
};
DUMPER7_ASSERTS_UBGW_ChapterViewMgrV2;

// SharpClass b1-Managed.BGW_ChapterViewMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_ChapterViewMgr final : public UGameInstanceSystemBaseUObj
{
public:
	void OnSurpriseSeqFinished();
	void OnEntranceSeqFinished();
	void OnChapterSeqFinished();
	void OnLeaveSeqFinished();
	void OnAKBStateEndFunc(class FName BeginStateName, class FName EndStateName, uint8 IsForceImSet);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_ChapterViewMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_ChapterViewMgr")
	}
	static class UBGW_ChapterViewMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_ChapterViewMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_ChapterViewMgr;

// SharpClass b1-Managed.BGUChapterActor
// 0x00F0 (0x0378 - 0x0288)
class ABGUChapterActor final : public AActor
{
public:
	uint8                                         IsCheckBorder : 1;                                 // 0x0288(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_289[0x7];                                      // 0x0289(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UClass*                                 CameraShake;                                       // 0x0290(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraShakeScaleBase;                              // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraRoamPowerMax;                                // 0x029C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraRoamPowerCoe;                                // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraRoamPowerCoe_Gamepad;                        // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraScalePowerCoe;                               // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraRoamAccelerationCoe;                         // 0x02AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraRoamDecelerationCoe;                         // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraBorderDecelerationCoe;                       // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraRoamPowerDirSpeed;                           // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2BC[0x4];                                      // 0x02BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                CameraScaleMin;                                    // 0x02C0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CameraScaleMax;                                    // 0x02D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FocusDistaceBase;                                  // 0x02F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2F4[0x4];                                      // 0x02F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<class FName, float>                      BorderMap;                                         // 0x02F8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         CheckCameraRoamBorderDis;                          // 0x0348(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34C[0x4];                                      // 0x034C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              CameraLightRandomRange;                            // 0x0350(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraLightBase;                                   // 0x0360(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraLightRandomTime;                             // 0x0364(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StayTimeBeforeNear;                                // 0x0368(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NearDistance;                                      // 0x036C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NearSpeed;                                         // 0x0370(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUChapterActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUChapterActor")
	}
	static class ABGUChapterActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUChapterActor>();
	}
};
DUMPER7_ASSERTS_ABGUChapterActor;

// SharpClass b1-Managed.BGUChapterCameraActor
// 0x0030 (0x02B8 - 0x0288)
class ABGUChapterCameraActor final : public AActor
{
public:
	class USphereComponent*                       SceneRoot;                                         // 0x0288(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUS_SpringArmComponent*                CameraBoom1;                                       // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        BoomPerformance;                                   // 0x0298(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCineCameraComponent*                   FollowCamera;                                      // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UPointLightComponent*                   FollowPoint;                                       // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraLineTraceDistance;                           // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUChapterCameraActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUChapterCameraActor")
	}
	static class ABGUChapterCameraActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUChapterCameraActor>();
	}
};
DUMPER7_ASSERTS_ABGUChapterCameraActor;

// SharpClass b1-Managed.BGUChapterSurpriseActor
// 0x0108 (0x0390 - 0x0288)
class ABGUChapterSurpriseActor final : public AActor
{
public:
	class USceneComponent*                        DefaultRootComp;                                   // 0x0288(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBGUDebugCircleComponent*               ActiveDebugComp;                                   // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGUDebugCircleComponent*               InteractDebugComp;                                 // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SurpriseID;                                        // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A4[0xC];                                      // 0x02A4(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             CameraStartTransform;                              // 0x02B0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FTransform                             CameraTargetTransform;                             // 0x0310(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         CameraBlendTime;                                   // 0x0370(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   CameraBlendFunction;                               // 0x0374(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_375[0x3];                                      // 0x0375(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CameraBlendExp;                                    // 0x0378(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_37C[0x4];                                      // 0x037C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          AudioEvent;                                        // 0x0380(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);
	void OnConstructionCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUChapterSurpriseActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUChapterSurpriseActor")
	}
	static class ABGUChapterSurpriseActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUChapterSurpriseActor>();
	}
};
DUMPER7_ASSERTS_ABGUChapterSurpriseActor;

// SharpClass b1-Managed.BGW_CalliopeDebugManager
// 0x0000 (0x0028 - 0x0028)
class UBGW_CalliopeDebugManager final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_CalliopeDebugManager")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_CalliopeDebugManager")
	}
	static class UBGW_CalliopeDebugManager* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_CalliopeDebugManager>();
	}
};
DUMPER7_ASSERTS_UBGW_CalliopeDebugManager;

// SharpClass b1-Managed.BGW_GSUploadFilesMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_GSUploadFilesMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_GSUploadFilesMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_GSUploadFilesMgr")
	}
	static class UBGW_GSUploadFilesMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_GSUploadFilesMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_GSUploadFilesMgr;

// SharpClass b1-Managed.BGW_ReplaySystemMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_ReplaySystemMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_ReplaySystemMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_ReplaySystemMgr")
	}
	static class UBGW_ReplaySystemMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_ReplaySystemMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_ReplaySystemMgr;

// SharpClass b1-Managed.BED_BehaviorNode_AMNotify
// 0x0028 (0x02C8 - 0x02A0)
class UBED_BehaviorNode_AMNotify final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B4[0x4];                                      // 0x02B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 NotifyTag;                                         // 0x02B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 CanShowInMyCalliope(class FString* ViewCategory, class FString* DisplayName) const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_AMNotify")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_AMNotify")
	}
	static class UBED_BehaviorNode_AMNotify* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_AMNotify>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_AMNotify;

// SharpClass b1-Managed.BED_BehaviorNode_BeAttackedNumFromSkill
// 0x0028 (0x02C8 - 0x02A0)
class UBED_BehaviorNode_BeAttackedNumFromSkill final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         SkillID;                                           // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EValueCompareOperationType                    CompareOperationType;                              // 0x02B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B9[0x3];                                      // 0x02B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         BeHittedNum;                                       // 0x02BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeDuration;                                      // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_BeAttackedNumFromSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_BeAttackedNumFromSkill")
	}
	static class UBED_BehaviorNode_BeAttackedNumFromSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_BeAttackedNumFromSkill>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_BeAttackedNumFromSkill;

// SharpClass b1-Managed.BED_BehaviorNode_BeAttackedNumFromSkillEffect
// 0x0028 (0x02C8 - 0x02A0)
class UBED_BehaviorNode_BeAttackedNumFromSkillEffect final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         SkillEffectID;                                     // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EValueCompareOperationType                    CompareOperationType;                              // 0x02B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B9[0x3];                                      // 0x02B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         BeHittedNum;                                       // 0x02BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeDuration;                                      // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_BeAttackedNumFromSkillEffect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_BeAttackedNumFromSkillEffect")
	}
	static class UBED_BehaviorNode_BeAttackedNumFromSkillEffect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_BeAttackedNumFromSkillEffect>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_BeAttackedNumFromSkillEffect;

// SharpClass b1-Managed.BED_BehaviorNode_BeKilled
// 0x0028 (0x02C8 - 0x02A0)
class UBED_BehaviorNode_BeKilled final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	EDetectedUnitType                             UnitType_Victim;                                   // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit_Victim;                                  // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	EDetectedUnitType                             UnitType_Attacker;                                 // 0x02B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B5[0x3];                                      // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit_Attacker;                                // 0x02B8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_BeKilled")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_BeKilled")
	}
	static class UBED_BehaviorNode_BeKilled* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_BeKilled>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_BeKilled;

// SharpClass b1-Managed.BED_BehaviorNode_GenAndCachePointSet
// 0x0088 (0x0328 - 0x02A0)
class UBED_BehaviorNode_GenAndCachePointSet final : public UBED_BehaviorNode_Action
{
public:
	int32                                         RegisterID;                                        // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPointsGenType                                GenType;                                           // 0x02A4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A5[0x3];                                      // 0x02A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPointsGenExtParam                     GenExtParam;                                       // 0x02A8(0x0080)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_GenAndCachePointSet")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_GenAndCachePointSet")
	}
	static class UBED_BehaviorNode_GenAndCachePointSet* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_GenAndCachePointSet>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_GenAndCachePointSet;

// SharpClass b1-Managed.BED_BehaviorNode_OnSkillValidAttackFrameEnded
// 0x0018 (0x02B8 - 0x02A0)
class UBED_BehaviorNode_OnSkillValidAttackFrameEnded final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         SkillID;                                           // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_OnSkillValidAttackFrameEnded")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_OnSkillValidAttackFrameEnded")
	}
	static class UBED_BehaviorNode_OnSkillValidAttackFrameEnded* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_OnSkillValidAttackFrameEnded>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_OnSkillValidAttackFrameEnded;

// SharpClass b1-Managed.AutoTest_HFS_FirstBattle
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_FirstBattle final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_FirstBattle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_FirstBattle")
	}
	static class UAutoTest_HFS_FirstBattle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_FirstBattle>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_FirstBattle;

// SharpClass b1-Managed.BED_BehaviorNode_OnUnitTrans
// 0x0018 (0x02B8 - 0x02A0)
class UBED_BehaviorNode_OnUnitTrans final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	EPlayerTransEndType                           TransType;                                         // 0x02B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_OnUnitTrans")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_OnUnitTrans")
	}
	static class UBED_BehaviorNode_OnUnitTrans* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_OnUnitTrans>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_OnUnitTrans;

// SharpClass b1-Managed.BED_BehaviorNode_Random
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_Random final : public UBED_BehaviorNode
{
public:
	float                                         SuccessRate;                                       // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bReverseCondition : 1;                             // 0x02A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_Random")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_Random")
	}
	static class UBED_BehaviorNode_Random* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_Random>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_Random;

// SharpClass b1-Managed.BED_BehaviorNode_TriggerAttackStiff
// 0x0030 (0x02D0 - 0x02A0)
class UBED_BehaviorNode_TriggerAttackStiff final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	EValueCompareOperationType                    CompareOperationType;                              // 0x02B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B5[0x3];                                      // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         StiffLevel;                                        // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDetectedUnitType                             UnitType_Attacker;                                 // 0x02BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2BD[0x3];                                      // 0x02BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit_Attacker;                                // 0x02C0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_TriggerAttackStiff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_TriggerAttackStiff")
	}
	static class UBED_BehaviorNode_TriggerAttackStiff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_TriggerAttackStiff>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_TriggerAttackStiff;

// SharpClass b1-Managed.BED_BehaviorNode_TriggerAttackStiff_ListenAttacker
// 0x0030 (0x02D0 - 0x02A0)
class UBED_BehaviorNode_TriggerAttackStiff_ListenAttacker final : public UBED_BehaviorNode_ListenerTrigger
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	EValueCompareOperationType                    CompareOperationType;                              // 0x02B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B5[0x3];                                      // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         StiffLevel;                                        // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDetectedUnitType                             UnitType_Victim;                                   // 0x02BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2BD[0x3];                                      // 0x02BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit_Victim;                                  // 0x02C0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_TriggerAttackStiff_ListenAttacker")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_TriggerAttackStiff_ListenAttacker")
	}
	static class UBED_BehaviorNode_TriggerAttackStiff_ListenAttacker* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_TriggerAttackStiff_ListenAttacker>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_TriggerAttackStiff_ListenAttacker;

// SharpClass b1-Managed.AutoTest_BagUI
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_BagUI final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_BagUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_BagUI")
	}
	static class UAutoTest_BagUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_BagUI>();
	}
};
DUMPER7_ASSERTS_UAutoTest_BagUI;

// SharpClass b1-Managed.BED_BehaviorNode_TriggerSkillEffect
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_TriggerSkillEffect final : public UBED_BehaviorNode_Action
{
public:
	int32                                         EffectID;                                          // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_TriggerSkillEffect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_TriggerSkillEffect")
	}
	static class UBED_BehaviorNode_TriggerSkillEffect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_TriggerSkillEffect>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_TriggerSkillEffect;

// SharpClass b1-Managed.BED_MovieNode_LoadOrUnloadStreamingLevel
// 0x0018 (0x02B8 - 0x02A0)
class UBED_MovieNode_LoadOrUnloadStreamingLevel final : public UBED_MovieNode
{
public:
	class FName                                   StreamingLevelName;                                // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLoadOrUnload : 1;                                 // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A9[0x3];                                      // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           FinishLoadEventTag;                                // 0x02AC(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_LoadOrUnloadStreamingLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_LoadOrUnloadStreamingLevel")
	}
	static class UBED_MovieNode_LoadOrUnloadStreamingLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_LoadOrUnloadStreamingLevel>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_LoadOrUnloadStreamingLevel;

// SharpClass b1-Managed.BED_MovieNode_PerformerHiddenInGame
// 0x0008 (0x02B0 - 0x02A8)
class UBED_MovieNode_PerformerHiddenInGame final : public UBED_MovieNode_PerformerAction
{
public:
	uint8                                         bHiddenInGame : 1;                                 // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerHiddenInGame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerHiddenInGame")
	}
	static class UBED_MovieNode_PerformerHiddenInGame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerHiddenInGame>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerHiddenInGame;

// SharpClass b1-Managed.BED_MovieNode_PlayFromMarkedFrame
// 0x0008 (0x02A8 - 0x02A0)
class UBED_MovieNode_PlayFromMarkedFrame final : public UBED_MovieNode
{
public:
	class FName                                   MarkedFrameLabel;                                  // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PlayFromMarkedFrame")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PlayFromMarkedFrame")
	}
	static class UBED_MovieNode_PlayFromMarkedFrame* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PlayFromMarkedFrame>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PlayFromMarkedFrame;

// SharpClass b1-Managed.BED_MovieNode_ShowOrHiddenStreamingLevel
// 0x0010 (0x02B0 - 0x02A0)
class UBED_MovieNode_ShowOrHiddenStreamingLevel final : public UBED_MovieNode
{
public:
	class FName                                   StreamingLevelName;                                // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bVisible : 1;                                      // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_ShowOrHiddenStreamingLevel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_ShowOrHiddenStreamingLevel")
	}
	static class UBED_MovieNode_ShowOrHiddenStreamingLevel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_ShowOrHiddenStreamingLevel>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_ShowOrHiddenStreamingLevel;

// SharpClass b1-Managed.BED_ProcessStateNode_NPCChangeIdleAnim
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_NPCChangeIdleAnim final : public UBED_ProcessStateNode
{
public:
	int32                                         NeedChangeIdleAnimIdx;                             // 0x02A0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_NPCChangeIdleAnim")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_NPCChangeIdleAnim")
	}
	static class UBED_ProcessStateNode_NPCChangeIdleAnim* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_NPCChangeIdleAnim>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_NPCChangeIdleAnim;

// SharpClass b1-Managed.AutoTest_BattleWithUnit
// 0x0018 (0x0040 - 0x0028)
class UAutoTest_BattleWithUnit final : public UAutoTest_Template
{
public:
	TArray<class UClass*>                         TamerClassList;                                    // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         StartIndex;                                        // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GetTamersInFolder();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_BattleWithUnit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_BattleWithUnit")
	}
	static class UAutoTest_BattleWithUnit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_BattleWithUnit>();
	}
};
DUMPER7_ASSERTS_UAutoTest_BattleWithUnit;

// SharpClass b1-Managed.BED_ProcessStateNode_ObserveSequence
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_ObserveSequence final : public UBED_ProcessStateNode
{
public:
	int32                                         SequenceID;                                        // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SuccessLimit;                                      // 0x02A4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_ObserveSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_ObserveSequence")
	}
	static class UBED_ProcessStateNode_ObserveSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_ObserveSequence>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_ObserveSequence;

// SharpClass b1-Managed.BED_ProcessStateNode_QueryCompoundCondition
// 0x0018 (0x02B8 - 0x02A0)
class UBED_ProcessStateNode_QueryCompoundCondition final : public UBED_ProcessStateNode
{
public:
	EConditionalRelation                          ConditionRelation;                                 // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bReverseCondition : 1;                             // 0x02A1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A2[0x6];                                      // 0x02A2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FProcessQueryConditionInfo>     Conditions;                                        // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_QueryCompoundCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_QueryCompoundCondition")
	}
	static class UBED_ProcessStateNode_QueryCompoundCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_QueryCompoundCondition>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_QueryCompoundCondition;

// SharpClass b1-Managed.BED_ProcessStateNode_NPCSwitchNoInteraction
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_NPCSwitchNoInteraction final : public UBED_ProcessStateNode
{
public:
	uint8                                         bIsRecover : 1;                                    // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_NPCSwitchNoInteraction")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_NPCSwitchNoInteraction")
	}
	static class UBED_ProcessStateNode_NPCSwitchNoInteraction* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_NPCSwitchNoInteraction>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_NPCSwitchNoInteraction;

// SharpClass b1-Managed.BED_ProcessStateNode_UpdateInteractGroup
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_UpdateInteractGroup final : public UBED_ProcessStateNode
{
public:
	int32                                         InteractGroupID;                                   // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_UpdateInteractGroup")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_UpdateInteractGroup")
	}
	static class UBED_ProcessStateNode_UpdateInteractGroup* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_UpdateInteractGroup>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_UpdateInteractGroup;

// SharpClass b1-Managed.BED_ProcessMachineNode_NPCState
// 0x0068 (0x0308 - 0x02A0)
class UBED_ProcessMachineNode_NPCState final : public UBED_ProcessMachineNode
{
public:
	TMap<class FName, uint8>                      StateList;                                         // 0x02A0(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FTaskStageConditionInfo>        TaskStageConditionList;                            // 0x02F0(0x0010)(Edit, NativeAccessSpecifierPublic)
	class FName                                   CurrentState;                                      // 0x0300(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 GetBranchGraphToEditInCS(class FString* OutBranchGraphIdentifier);
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_NPCState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_NPCState")
	}
	static class UBED_ProcessMachineNode_NPCState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_NPCState>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_NPCState;

// SharpClass b1-Managed.BED_ProcessMachineNode_SaveArchive
// 0x0018 (0x02B8 - 0x02A0)
class UBED_ProcessMachineNode_SaveArchive final : public UBED_ProcessMachineNode_TemplateBase
{
public:
	class FName                                   ArchiveLabel;                                      // 0x02A0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGsSmartParam                          ArchiveLabelParam;                                 // 0x02A8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_SaveArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_SaveArchive")
	}
	static class UBED_ProcessMachineNode_SaveArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_SaveArchive>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_SaveArchive;

// SharpClass b1-Managed.BED_QuestNode_TrainDummyResultReport
// 0x0038 (0x02D8 - 0x02A0)
class UBED_QuestNode_TrainDummyResultReport final : public UBED_QuestNode
{
public:
	struct FGsActorGuidReference                  TrainDummyMgrActor;                                // 0x02A0(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_TrainDummyResultReport")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_TrainDummyResultReport")
	}
	static class UBED_QuestNode_TrainDummyResultReport* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_TrainDummyResultReport>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_TrainDummyResultReport;

// SharpClass b1-Managed.BED_QuestNode_PlayerCondition
// 0x0010 (0x02B0 - 0x02A0)
class UBED_QuestNode_PlayerCondition final : public UBED_QuestNode
{
public:
	TArray<struct FAutoTestPlayerCastSkillConditionGroup> ConditionConfigs;                          // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_PlayerCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_PlayerCondition")
	}
	static class UBED_QuestNode_PlayerCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_PlayerCondition>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_PlayerCondition;

// SharpClass b1-Managed.BED_QuestNode_PlayerUseItem
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_PlayerUseItem final : public UBED_QuestNode
{
public:
	int32                                         ItemId;                                            // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_PlayerUseItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_PlayerUseItem")
	}
	static class UBED_QuestNode_PlayerUseItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_PlayerUseItem>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_PlayerUseItem;

// SharpClass b1-Managed.BED_QuestNode_PlayerLockTrainDummyTarget
// 0x0000 (0x02A0 - 0x02A0)
class UBED_QuestNode_PlayerLockTrainDummyTarget final : public UBED_QuestNode
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_PlayerLockTrainDummyTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_PlayerLockTrainDummyTarget")
	}
	static class UBED_QuestNode_PlayerLockTrainDummyTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_PlayerLockTrainDummyTarget>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_PlayerLockTrainDummyTarget;

// SharpClass b1-Managed.BED_QuestNode_PlayerCastSkill
// 0x0018 (0x02B8 - 0x02A0)
class UBED_QuestNode_PlayerCastSkill final : public UBED_QuestNode
{
public:
	EBGUAutoTestPlayerComboKey                    ComboKey;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESkillDirection                               Direction;                                         // 0x02A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A2[0x2];                                      // 0x02A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SkillID;                                           // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FAutoTestPlayerCastSkillConditionGroup> SkillCastConditions;                       // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_PlayerCastSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_PlayerCastSkill")
	}
	static class UBED_QuestNode_PlayerCastSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_PlayerCastSkill>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_PlayerCastSkill;

// SharpClass b1-Managed.BED_QuestNode_AwardPrizesRandom
// 0x0020 (0x02C0 - 0x02A0)
class UBED_QuestNode_AwardPrizesRandom final : public UBED_QuestNode
{
public:
	int32                                         RandomCount;                                       // 0x02A0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         SuccessLimit;                                      // 0x02A4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         NormalProbability;                                 // 0x02A8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         FirstProbability;                                  // 0x02AC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         SecondProbability;                                 // 0x02B0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         EventID;                                           // 0x02B4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         RefreshDelta;                                      // 0x02B8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         AwardCd;                                           // 0x02BC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_AwardPrizesRandom")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_AwardPrizesRandom")
	}
	static class UBED_QuestNode_AwardPrizesRandom* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_AwardPrizesRandom>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_AwardPrizesRandom;

// SharpClass b1-Managed.BED_QuestNode_GainItemPerformance
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_GainItemPerformance final : public UBED_QuestNode
{
public:
	int32                                         ItemId;                                            // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Count;                                             // 0x02A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_GainItemPerformance")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_GainItemPerformance")
	}
	static class UBED_QuestNode_GainItemPerformance* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_GainItemPerformance>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_GainItemPerformance;

// SharpClass b1-Managed.BED_QuestNode_RaiseAwardProbability
// 0x0010 (0x02B0 - 0x02A0)
class UBED_QuestNode_RaiseAwardProbability final : public UBED_QuestNode
{
public:
	int32                                         EventID;                                           // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAwardProbabilityRaiseType                    RaiseType;                                         // 0x02A4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A5[0x3];                                      // 0x02A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Probability;                                       // 0x02A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         CanReduce : 1;                                     // 0x02AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_RaiseAwardProbability")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_RaiseAwardProbability")
	}
	static class UBED_QuestNode_RaiseAwardProbability* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_RaiseAwardProbability>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_RaiseAwardProbability;

// SharpClass b1-Managed.BED_QuestNode_SetAwardState
// 0x0078 (0x0318 - 0x02A0)
class UBED_QuestNode_SetAwardState final : public UBED_QuestNode
{
public:
	int32                                         EventID;                                           // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Distance;                                          // 0x02A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CenterDistance;                                    // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2AC[0x4];                                      // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                CenterPoint;                                       // 0x02B0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EAwardStateConditionType>              ConditionList;                                     // 0x02C8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FGsSmartParam                          UnitOrPlayer;                                      // 0x02D8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bPlayerAsObserveUnit : 1;                          // 0x02E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2E9[0x7];                                      // 0x02E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class ABGUCharacterCS>         ObservedActor;                                     // 0x02F0(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_SetAwardState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_SetAwardState")
	}
	static class UBED_QuestNode_SetAwardState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_SetAwardState>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_SetAwardState;

// SharpClass b1-Managed.BED_QuestNode_UnitTeleport
// 0x0048 (0x02E8 - 0x02A0)
class UBED_QuestNode_UnitTeleport final : public UBED_QuestNode
{
public:
	struct FGsSmartParam                          Unit;                                              // 0x02A0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         SkillBeforeTeleport;                               // 0x02B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SkillAfterTeleport;                                // 0x02B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETeleportLocationType                         LocationType;                                      // 0x02B8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B9[0x3];                                      // 0x02B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         RotationType;                                      // 0x02BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class ABGUCharacterCS>         NotifyUnit;                                        // 0x02C0(0x0028)(Edit, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_UnitTeleport")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_UnitTeleport")
	}
	static class UBED_QuestNode_UnitTeleport* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_UnitTeleport>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_UnitTeleport;

// SharpClass b1-Managed.BED_TaskNode_ObserveUnitsDeadWithOrder
// 0x0010 (0x02B0 - 0x02A0)
class UBED_TaskNode_ObserveUnitsDeadWithOrder final : public UBED_TaskNode
{
public:
	struct FGsSmartParamArray                     UnitList;                                          // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;
	void OnRefreshAssetInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_ObserveUnitsDeadWithOrder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_ObserveUnitsDeadWithOrder")
	}
	static class UBED_TaskNode_ObserveUnitsDeadWithOrder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_ObserveUnitsDeadWithOrder>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_ObserveUnitsDeadWithOrder;

// SharpClass b1-Managed.BED_TaskNode_ObserveSequence
// 0x0020 (0x02C0 - 0x02A0)
class UBED_TaskNode_ObserveSequence final : public UBED_TaskNode
{
public:
	ESequencePhase                                SequencePhase;                                     // 0x02A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          Sequence;                                          // 0x02A4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         SuccessLimit;                                      // 0x02B4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	int32                                         SequenceID;                                        // 0x02B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_ObserveSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_ObserveSequence")
	}
	static class UBED_TaskNode_ObserveSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_ObserveSequence>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_ObserveSequence;

// SharpClass b1-Managed.BED_TaskNode_QueryCompoundCondition
// 0x0018 (0x02B8 - 0x02A0)
class UBED_TaskNode_QueryCompoundCondition final : public UBED_TaskNode
{
public:
	EConditionalRelation                          ConditionRelation;                                 // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bReverseCondition : 1;                             // 0x02A1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A2[0x6];                                      // 0x02A2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FTaskQueryConditionInfo>        Conditions;                                        // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_QueryCompoundCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_QueryCompoundCondition")
	}
	static class UBED_TaskNode_QueryCompoundCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_QueryCompoundCondition>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_QueryCompoundCondition;

// SharpClass b1-Managed.GSUIMiscUtil
// 0x0000 (0x0028 - 0x0028)
class UGSUIMiscUtil final : public UBlueprintFunctionLibrary
{
public:
	static void GSUpdateABSMatSrcPosSizeForImg(class UImage* RefImage);
	static void GSUpdateABSMatCoverPosForImg(class UImage* RefImage, const struct FVector2D& ScreenRefPos);
	static void GSUpdateABSMatSrcPosSize(class UWidget* RefWidget, class UMaterialInstanceDynamic* RefABSDynamicInst);
	static void GSUpdateABSMatCoverPos(class UMaterialInstanceDynamic* RefABSDynamicInst, const struct FVector2D& ScreenRefPos);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSUIMiscUtil")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSUIMiscUtil")
	}
	static class UGSUIMiscUtil* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSUIMiscUtil>();
	}
};
DUMPER7_ASSERTS_UGSUIMiscUtil;

// SharpClass b1-Managed.UDSSettingFunctionBinder
// 0x0000 (0x0028 - 0x0028)
class UUDSSettingFunctionBinder final : public UObject
{
public:
	void OnMonitorAsPrimaryChange(int32 MonitorIdx);
	void OnViewportResizedEvent(const struct FIntPoint& NewSize);
	void OnCultureChangedEvent();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UDSSettingFunctionBinder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UDSSettingFunctionBinder")
	}
	static class UUDSSettingFunctionBinder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUDSSettingFunctionBinder>();
	}
};
DUMPER7_ASSERTS_UUDSSettingFunctionBinder;

// SharpClass b1-Managed.BED_ProcessMachineNode_Battle
// 0x0078 (0x0318 - 0x02A0)
class UBED_ProcessMachineNode_Battle final : public UBED_ProcessMachineNode_TemplateBase
{
public:
	struct FBattleStartCondition                  StartCondition;                                    // 0x02A0(0x0034)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2D4[0x4];                                      // 0x02D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FUnitsAndSpawners                      BattleStartActiveList;                             // 0x02D8(0x0030)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FCompositeTransitionCondition_Battle> TransitionConditions;                        // 0x0308(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Battle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Battle")
	}
	static class UBED_ProcessMachineNode_Battle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Battle>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Battle;

// SharpClass b1-Managed.BED_ProcessMachineNode_Counter
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessMachineNode_Counter final : public UBED_ProcessMachineNode_TemplateBase
{
public:
	int32                                         Goal;                                              // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Counter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Counter")
	}
	static class UBED_ProcessMachineNode_Counter* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Counter>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Counter;

// SharpClass b1-Managed.AutoTest_PlayEverySequence
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_PlayEverySequence final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PlayEverySequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PlayEverySequence")
	}
	static class UAutoTest_PlayEverySequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PlayEverySequence>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PlayEverySequence;

// SharpClass b1-Managed.BED_ProcessMachineNode_ResetGroup
// 0x0018 (0x02B8 - 0x02A0)
class UBED_ProcessMachineNode_ResetGroup final : public UBED_ProcessMachineNode_TemplateBase
{
public:
	class FName                                   GroupName;                                         // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FCompositeTransitionCondition_Group> TransitionConditions;                         // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();

	class FString GetNodeDescriptionInCS() const;
	void OnRefreshAssetInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_ResetGroup")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_ResetGroup")
	}
	static class UBED_ProcessMachineNode_ResetGroup* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_ResetGroup>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_ResetGroup;

// SharpClass b1-Managed.BED_ProcessMachineNode_Idle
// 0x0028 (0x02C8 - 0x02A0)
class UBED_ProcessMachineNode_Idle final : public UBED_ProcessMachineNode_TemplateBase
{
public:
	TArray<struct FCompositeTransitionCondition_Idle> TransitionConditions;                          // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FIdleProcessAction>             ProcessActions;                                    // 0x02B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         bUseResetPin : 1;                                  // 0x02C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Idle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Idle")
	}
	static class UBED_ProcessMachineNode_Idle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Idle>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Idle;

// SharpClass b1-Managed.QATamerDescriber
// 0x0000 (0x0028 - 0x0028)
class UQATamerDescriber final : public UBlueprintFunctionLibrary
{
public:
	static class FString QADescribeAnimBySkillID(int32 SkillID);
	static class FString QADescribeAnimByMontage(class UAnimMontage* Montage);
	static class FString QADescribeBattleArena(class ABUTamerActor* TM);
	static class FString QADescribeEngagement(class ABUTamerActor* TM);
	static class FString QADescribeBeAttacked(class ABUTamerActor* TM);
	static class FString QADescribeCounter(class ABUTamerActor* TM);
	static struct FBehaviorTreeNodeData QAGetBTTaskNodes(class UBehaviorTree* BT);
	static class FString QADescribeBattle(class ABUTamerActor* TM);
	static class FString QADescribeSkill(class ABUTamerActor* TM);
	static class FString QADescribeDeath(class ABUTamerActor* TM);
	static class FString QADescribeISO(class ABUTamerActor* TM);
	static class FString QADescribeArt(class ABUTamerActor* TM);
	static class FString QADescribeBT(class UBehaviorTree* BT);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("QATamerDescriber")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"QATamerDescriber")
	}
	static class UQATamerDescriber* GetDefaultObj()
	{
		return GetDefaultObjImpl<UQATamerDescriber>();
	}
};
DUMPER7_ASSERTS_UQATamerDescriber;

// SharpClass b1-Managed.BUI_BattleInfoCS
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_BattleInfoCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_BattleInfoCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_BattleInfoCS")
	}
	static class UBUI_BattleInfoCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_BattleInfoCS>();
	}
};
DUMPER7_ASSERTS_UBUI_BattleInfoCS;

// SharpClass b1-Managed.AutoTest_HFM_HFDS
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFM_HFDS final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFM_HFDS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFM_HFDS")
	}
	static class UAutoTest_HFM_HFDS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFM_HFDS>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFM_HFDS;

// SharpClass b1-Managed.GSTileViewPanel
// 0x0000 (0x0C20 - 0x0C20)
class UGSTileViewPanel final : public UnrealExtent::UGSTileView
{
public:
	void OnViewWidgetSizeChangedEvent(const struct FVector2D& Size);
	void OnEntryWidgetGeneratedEvent(class UUserWidget* Widget);
	void OnEntryWidgetReleasedEvent(class UUserWidget* Widget);
	void ItemScrolledIntoViewEvent(class UObject* Item, class UUserWidget* Widget);
	void OnEntryInitializedEvent(class UObject* Item, class UUserWidget* Widget);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSTileViewPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSTileViewPanel")
	}
	static class UGSTileViewPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSTileViewPanel>();
	}
};
DUMPER7_ASSERTS_UGSTileViewPanel;

// SharpClass b1-Managed.BSNS_DisablePhysicalMove
// 0x0008 (0x0108 - 0x0100)
class UBSNS_DisablePhysicalMove final : public UMovieSceneCalliopeNotifyStateSection
{
public:
	struct FGameplayTag                           UnitGuid;                                          // 0x0100(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnNotifyBegin(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);
	void OnNotifyEnd(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSNS_DisablePhysicalMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSNS_DisablePhysicalMove")
	}
	static class UBSNS_DisablePhysicalMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSNS_DisablePhysicalMove>();
	}
};
DUMPER7_ASSERTS_UBSNS_DisablePhysicalMove;

// SharpClass b1-Managed.GSSecondOrderDynamicsUtil
// 0x0000 (0x0028 - 0x0028)
class UGSSecondOrderDynamicsUtil final : public UBlueprintFunctionLibrary
{
public:
	static float CurSecOrdDynUpdate(float T, float X, float XD);
	static void InitCurSecOrdDyn(float F, float Z, float R, float X0);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSSecondOrderDynamicsUtil")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSSecondOrderDynamicsUtil")
	}
	static class UGSSecondOrderDynamicsUtil* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSSecondOrderDynamicsUtil>();
	}
};
DUMPER7_ASSERTS_UGSSecondOrderDynamicsUtil;

// SharpClass b1-Managed.UGSSdkHttpRequestCallbackListener
// 0x0000 (0x0030 - 0x0030)
class UUGSSdkHttpRequestCallbackListener final : public UHttpResposeListener
{
public:
	void OnReponseComplete(uint8 bSuccess, int32 HttpCode, const TArray<uint8>& Content);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UGSSdkHttpRequestCallbackListener")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UGSSdkHttpRequestCallbackListener")
	}
	static class UUGSSdkHttpRequestCallbackListener* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUGSSdkHttpRequestCallbackListener>();
	}
};
DUMPER7_ASSERTS_UUGSSdkHttpRequestCallbackListener;

// SharpClass b1-Managed.AutoTest_HFM_ShaMenGang
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFM_ShaMenGang final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFM_ShaMenGang")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFM_ShaMenGang")
	}
	static class UAutoTest_HFM_ShaMenGang* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFM_ShaMenGang>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFM_ShaMenGang;

// SharpClass b1-Managed.BGW_AsyncTaskMgr
// 0x0010 (0x0038 - 0x0028)
class UBGW_AsyncTaskMgr final : public UGameInstanceSystemBaseUObj
{
public:
	TArray<class UUGSSdkHttpRequestCallbackListener*> HttpRequestCallbackListeners;                  // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_AsyncTaskMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_AsyncTaskMgr")
	}
	static class UBGW_AsyncTaskMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_AsyncTaskMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_AsyncTaskMgr;

// SharpClass b1-Managed.BGW_GCMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_GCMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_GCMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_GCMgr")
	}
	static class UBGW_GCMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_GCMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_GCMgr;

// SharpClass b1-Managed.BGW_GSSdkMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_GSSdkMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_GSSdkMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_GSSdkMgr")
	}
	static class UBGW_GSSdkMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_GSSdkMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_GSSdkMgr;

// SharpClass b1-Managed.BGW_ScriptMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_ScriptMgr : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_ScriptMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_ScriptMgr")
	}
	static class UBGW_ScriptMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_ScriptMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_ScriptMgr;

// SharpClass b1-Managed.BGW_ManagedReflectMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_ManagedReflectMgr final : public UBGW_ScriptMgr
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_ManagedReflectMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_ManagedReflectMgr")
	}
	static class UBGW_ManagedReflectMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_ManagedReflectMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_ManagedReflectMgr;

// SharpClass b1-Managed.BGW_DevSecurityMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_DevSecurityMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DevSecurityMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DevSecurityMgr")
	}
	static class UBGW_DevSecurityMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DevSecurityMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_DevSecurityMgr;

// SharpClass b1-Managed.Bezier_MovementComponentInCS
// 0x0068 (0x0128 - 0x00C0)
class UBezier_MovementComponentInCS final : public UActorComponent
{
public:
	float                                         RotateSpeed;                                       // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InitFlySpeed;                                      // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         destroyTime;                                       // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CC[0x4];                                       // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                ControlAdditionPoint1;                             // 0x00D0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ControlAdditionPoint2;                             // 0x00E8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BezierPathPointNum;                                // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BezierMoveWeight;                                  // 0x0104(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxFlySpeed;                                       // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AccelerationTime;                                  // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ApproachDis;                                       // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableDrawDebugPoint : 1;                          // 0x0114(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_115[0x3];                                      // 0x0115(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            SpeedCurve;                                        // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UProjectileMovementComponent*           ProjectileMovement;                                // 0x0120(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void ReceiveTick(float DeltaSeconds);
	void InitMovementParam(float _RotateSpeed, float _FlySpeed, float _DestroyTime, float _MaxFlySpeed, int32 _BezierPathPointNum, float _BezierMoveWeight, float _AccelerationTime, float _ApproachDis, uint8 _EnableDrawDebugPoint, class UCurveFloat* _SpeedCurve, const struct FVector& _ControlAdditionPoint1, const struct FVector& _ControlAdditionPoint2);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("Bezier_MovementComponentInCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"Bezier_MovementComponentInCS")
	}
	static class UBezier_MovementComponentInCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBezier_MovementComponentInCS>();
	}
};
DUMPER7_ASSERTS_UBezier_MovementComponentInCS;

// SharpClass b1-Managed.BED_CalliopeInteractor
// 0x0000 (0x0078 - 0x0078)
class UBED_CalliopeInteractor final : public UCalliopeInteractor
{
public:
	uint8 SetCustomOutputNodeEventName(class UCalliopeNode* Node, const class FName& InEventName);
	uint8 SetCustomInputNodeEventName(class UCalliopeNode* Node, const class FName& InEventName);

	int32 GetExecutionMultiGateNodeClasses(TArray<class UClass*>* OutClasses) const;
	int32 GetExecutionSequenceNodeClasses(TArray<class UClass*>* OutClasses) const;
	int32 GetComponentObserverNodeClasses(TArray<class UClass*>* OutClasses) const;
	uint8 GetCustomOutputNodeEventName(class UCalliopeNode* Node, class FName* OutEventName) const;
	uint8 GetCustomInputNodeEventName(class UCalliopeNode* Node, class FName* OutEventName) const;
	int32 GetCustomOutputNodeClasses(TArray<class UClass*>* OutClasses) const;
	int32 GetCustomInputNodeClasses(TArray<class UClass*>* OutClasses) const;
	int32 GetSubGraphNodeClasses(TArray<class UClass*>* OutClasses) const;
	int32 GetRerouteNodeClasses(TArray<class UClass*>* OutClasses) const;
	int32 GetFinishNodeClasses(TArray<class UClass*>* OutClasses) const;
	int32 GetStartNodeClasses(TArray<class UClass*>* OutClasses) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_CalliopeInteractor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_CalliopeInteractor")
	}
	static class UBED_CalliopeInteractor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_CalliopeInteractor>();
	}
};
DUMPER7_ASSERTS_UBED_CalliopeInteractor;

// SharpClass b1-Managed.BED_BehaviorAsset
// 0x0000 (0x03F0 - 0x03F0)
class UBED_BehaviorAsset final : public UBED_CalliopeAssetBase
{
public:
	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorAsset")
	}
	static class UBED_BehaviorAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorAsset>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorAsset;

// SharpClass b1-Managed.BED_BehaviorNode_AddBuff
// 0x0010 (0x02B0 - 0x02A0)
class UBED_BehaviorNode_AddBuff final : public UBED_BehaviorNode_Action
{
public:
	int32                                         BuffID;                                            // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffDuration;                                      // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_AddBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_AddBuff")
	}
	static class UBED_BehaviorNode_AddBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_AddBuff>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_AddBuff;

// SharpClass b1-Managed.BED_BehaviorNode_Desc
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BehaviorNode_Desc final : public UBED_BehaviorNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_Desc")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_Desc")
	}
	static class UBED_BehaviorNode_Desc* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_Desc>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_Desc;

// SharpClass b1-Managed.BED_BehaviorNode_DetectEnvironment
// 0x0000 (0x02A8 - 0x02A8)
class UBED_BehaviorNode_DetectEnvironment final : public UBED_BehaviorNode_Condition
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_DetectEnvironment")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_DetectEnvironment")
	}
	static class UBED_BehaviorNode_DetectEnvironment* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_DetectEnvironment>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_DetectEnvironment;

// SharpClass b1-Managed.BED_BehaviorNode_DetectForce
// 0x0020 (0x02C8 - 0x02A8)
class UBED_BehaviorNode_DetectForce final : public UBED_BehaviorNode_Condition
{
public:
	EDetectedForceType                            ForceType;                                         // 0x02A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDetectUnit : 1;                                   // 0x02A9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2A9_1 : 7;                                  // 0x02A9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDetectBullet : 1;                                 // 0x02AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2AA_1 : 7;                                  // 0x02AA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDetectMagicField : 1;                             // 0x02AB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2AC[0x4];                                      // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FDetectCondition>               Conditions;                                        // 0x02B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         SuccessCount;                                      // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_DetectForce")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_DetectForce")
	}
	static class UBED_BehaviorNode_DetectForce* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_DetectForce>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_DetectForce;

// SharpClass b1-Managed.BED_BehaviorNode_DetectUnitOnce
// 0x0030 (0x02D0 - 0x02A0)
class UBED_BehaviorNode_DetectUnitOnce final : public UBED_BehaviorNode
{
public:
	EDetectedUnitType                             UnitType;                                          // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          SmartUnit;                                         // 0x02A4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B4[0x4];                                      // 0x02B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FDetectCondition>               Conditions;                                        // 0x02B8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	EConditionalRelation                          ConditionalRelation;                               // 0x02C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bReverseCondition : 1;                             // 0x02C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_DetectUnitOnce")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_DetectUnitOnce")
	}
	static class UBED_BehaviorNode_DetectUnitOnce* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_DetectUnitOnce>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_DetectUnitOnce;

// SharpClass b1-Managed.BED_BehaviorNode_EnterState
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_EnterState final : public UBED_BehaviorNode
{
public:
	struct FGameplayTag                           StateTag;                                          // 0x02A0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 CanShowInMyCalliope(class FString* ViewCategory, class FString* DisplayName) const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_EnterState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_EnterState")
	}
	static class UBED_BehaviorNode_EnterState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_EnterState>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_EnterState;

// SharpClass b1-Managed.BED_BehaviorNode_HandleBattleMessage
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_HandleBattleMessage final : public UBED_BehaviorNode_Action
{
public:
	struct FGameplayTag                           BattleMessage;                                     // 0x02A0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_HandleBattleMessage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_HandleBattleMessage")
	}
	static class UBED_BehaviorNode_HandleBattleMessage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_HandleBattleMessage>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_HandleBattleMessage;

// SharpClass b1-Managed.BED_BehaviorNode_LogicalOr
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BehaviorNode_LogicalOr final : public UBED_BehaviorNode
{
public:
	uint8 CanUserAddInputInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_LogicalOr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_LogicalOr")
	}
	static class UBED_BehaviorNode_LogicalOr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_LogicalOr>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_LogicalOr;

// SharpClass b1-Managed.BED_BehaviorNode_NotifyExclusiveItem
// 0x0010 (0x02B0 - 0x02A0)
class UBED_BehaviorNode_NotifyExclusiveItem final : public UBED_BehaviorNode_Action
{
public:
	struct FGameplayTag                           ActorTag;                                          // 0x02A0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           NotifyTag;                                         // 0x02A8(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_NotifyExclusiveItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_NotifyExclusiveItem")
	}
	static class UBED_BehaviorNode_NotifyExclusiveItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_NotifyExclusiveItem>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_NotifyExclusiveItem;

// SharpClass b1-Managed.BED_BehaviorNode_OnTrigerFSMEvent
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_OnTrigerFSMEvent final : public UBED_BehaviorNode
{
public:
	struct FGameplayTag                           EventTag;                                          // 0x02A0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 CanShowInMyCalliope(class FString* ViewCategory, class FString* DisplayName) const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_OnTrigerFSMEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_OnTrigerFSMEvent")
	}
	static class UBED_BehaviorNode_OnTrigerFSMEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_OnTrigerFSMEvent>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_OnTrigerFSMEvent;

// SharpClass b1-Managed.BED_BehaviorNode_Sequence
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BehaviorNode_Sequence final : public UBED_BehaviorNode
{
public:
	uint8 CanUserAddOutputInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_Sequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_Sequence")
	}
	static class UBED_BehaviorNode_Sequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_Sequence>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_Sequence;

// SharpClass b1-Managed.BED_BehaviorNode_SimpleState
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_SimpleState final : public UBED_BehaviorNode_Action
{
public:
	EBGUSimpleState                               SimpleState;                                       // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bAdd : 1;                                          // 0x02A1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_SimpleState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_SimpleState")
	}
	static class UBED_BehaviorNode_SimpleState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_SimpleState>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_SimpleState;

// SharpClass b1-Managed.BED_BehaviorNode_UnitStateTrigger
// 0x0008 (0x02A8 - 0x02A0)
class UBED_BehaviorNode_UnitStateTrigger final : public UBED_BehaviorNode_Action
{
public:
	EBUStateTrigger                               UnitStateTrigger;                                  // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Time;                                              // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_UnitStateTrigger")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_UnitStateTrigger")
	}
	static class UBED_BehaviorNode_UnitStateTrigger* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_UnitStateTrigger>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_UnitStateTrigger;

// SharpClass b1-Managed.BED_MovieNode_AfterPlay
// 0x0000 (0x02A0 - 0x02A0)
class UBED_MovieNode_AfterPlay final : public UBED_MovieNode_Event
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_AfterPlay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_AfterPlay")
	}
	static class UBED_MovieNode_AfterPlay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_AfterPlay>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_AfterPlay;

// SharpClass b1-Managed.BED_MovieNode_BeforePlay
// 0x0018 (0x02B8 - 0x02A0)
class UBED_MovieNode_BeforePlay final : public UBED_MovieNode_Event
{
public:
	float                                         DelayTime;                                         // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_2A4[0x4];                                      // 0x02A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            TimeDilationCurve;                                 // 0x02A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         bUseAsyncTransBack : 1;                            // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_BeforePlay")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_BeforePlay")
	}
	static class UBED_MovieNode_BeforePlay* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_BeforePlay>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_BeforePlay;

// SharpClass b1-Managed.BED_MovieNode_Cut
// 0x0058 (0x02F8 - 0x02A0)
class UBED_MovieNode_Cut final : public UBED_MovieNode
{
public:
	TSoftObjectPtr<class ULevelSequence>          CutSequence;                                       // 0x02A0(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseCinematicCamera : 1;                           // 0x02C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2C8_1 : 7;                                  // 0x02C8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseRail : 1;                                      // 0x02C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2C9_1 : 7;                                  // 0x02C9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseCrane : 1;                                     // 0x02CA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2CB[0x1];                                      // 0x02CB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   CameraTag;                                         // 0x02CC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RailTag;                                           // 0x02D4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   CraneTag;                                          // 0x02DC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InCameraBlendTime;                                 // 0x02E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EViewTargetBlendFunction                      InCameraBlendFunction;                             // 0x02E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InCameraBlendFactor;                               // 0x02EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLoopPlay : 1;                                     // 0x02F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_Cut")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_Cut")
	}
	static class UBED_MovieNode_Cut* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_Cut>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_Cut;

// SharpClass b1-Managed.BED_MovieNode_Finish
// 0x0000 (0x02A0 - 0x02A0)
class UBED_MovieNode_Finish final : public UBED_MovieNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_Finish")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_Finish")
	}
	static class UBED_MovieNode_Finish* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_Finish>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_Finish;

// SharpClass b1-Managed.BED_MovieNode_PerformerCatchTarget
// 0x0000 (0x02A8 - 0x02A8)
class UBED_MovieNode_PerformerCatchTarget final : public UBED_MovieNode_PerformerAction
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerCatchTarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerCatchTarget")
	}
	static class UBED_MovieNode_PerformerCatchTarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerCatchTarget>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerCatchTarget;

// SharpClass b1-Managed.BED_MovieNode_PerformerSetTransform
// 0x0078 (0x0320 - 0x02A8)
class UBED_MovieNode_PerformerSetTransform final : public UBED_MovieNode_PerformerAction
{
public:
	uint8                                         Pad_2A8[0x8];                                      // 0x02A8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             Transform;                                         // 0x02B0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bPlayerAsPerformer : 1;                            // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerSetTransform")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerSetTransform")
	}
	static class UBED_MovieNode_PerformerSetTransform* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerSetTransform>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerSetTransform;

// SharpClass b1-Managed.BED_MovieNode_PerformerStopWaiting
// 0x0000 (0x02A8 - 0x02A8)
class UBED_MovieNode_PerformerStopWaiting final : public UBED_MovieNode_PerformerAction
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerStopWaiting")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerStopWaiting")
	}
	static class UBED_MovieNode_PerformerStopWaiting* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerStopWaiting>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerStopWaiting;

// SharpClass b1-Managed.BED_MovieNode_PlayerBlendPosition
// 0x0028 (0x02C8 - 0x02A0)
class UBED_MovieNode_PlayerBlendPosition final : public UBED_MovieNode
{
public:
	TArray<struct FTransform>                     AlternativeTransforms;                             // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         BlendMaxTime;                                      // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendPositionAcceptRadius;                         // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIMoveSpeedType                              MoveSpeedType;                                     // 0x02B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B9[0x3];                                      // 0x02B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlendPositionInterpTime;                           // 0x02BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TeleportDistance;                                  // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PlayerBlendPosition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PlayerBlendPosition")
	}
	static class UBED_MovieNode_PlayerBlendPosition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PlayerBlendPosition>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PlayerBlendPosition;

// SharpClass b1-Managed.BED_MovieNode_Start
// 0x0028 (0x02C8 - 0x02A0)
class UBED_MovieNode_Start final : public UBED_MovieNode_Event
{
public:
	TArray<struct FLevelSequenceConfig>           StartSequences;                                    // 0x02A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         StartTimeSeconds;                                  // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseCinematicCamera : 1;                           // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B4_1 : 7;                                  // 0x02B4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseRail : 1;                                      // 0x02B5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B5_1 : 7;                                  // 0x02B5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseCrane : 1;                                     // 0x02B6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B7[0x1];                                      // 0x02B7(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CameraBlendInTime;                                 // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EViewTargetBlendFunction                      CameraBlendInFunction;                             // 0x02BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraBlendInFuncExp;                              // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLoopPlay : 1;                                     // 0x02C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_Start")
	}
	static class UBED_MovieNode_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_Start>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_Start;

// SharpClass b1-Managed.BED_MovieNode_PerformerSyncTransformToRefObj
// 0x0038 (0x02E0 - 0x02A8)
class UBED_MovieNode_PerformerSyncTransformToRefObj final : public UBED_MovieNode_PerformerAction
{
public:
	struct FGameplayTag                           RefObj;                                            // 0x02A8(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LocalOffset_InRefObjSpace;                         // 0x02B0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PerformerTag;                                      // 0x02C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bPlayerAsPerformer : 1;                            // 0x02D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_PerformerSyncTransformToRefObj")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_PerformerSyncTransformToRefObj")
	}
	static class UBED_MovieNode_PerformerSyncTransformToRefObj* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_PerformerSyncTransformToRefObj>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_PerformerSyncTransformToRefObj;

// SharpClass b1-Managed.BED_MovieNode_Timer
// 0x0008 (0x02A8 - 0x02A0)
class UBED_MovieNode_Timer final : public UBED_MovieNode
{
public:
	float                                         CompletionTime;                                    // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         StepTime;                                          // 0x02A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_MovieNode_Timer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_MovieNode_Timer")
	}
	static class UBED_MovieNode_Timer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_MovieNode_Timer>();
	}
};
DUMPER7_ASSERTS_UBED_MovieNode_Timer;

// SharpClass b1-Managed.BED_ProcessAsset
// 0x00C0 (0x04B0 - 0x03F0)
class UBED_ProcessAsset final : public UBED_CalliopeAssetBase
{
public:
	struct FGameplayTagContainer                  StateTags;                                         // 0x03F0(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  EventTags;                                         // 0x0410(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FName>                           CustomDetectConditions;                            // 0x0430(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  SubMachineStateTags;                               // 0x0440(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
	TMap<struct FCalliopeGuid, struct FGameplayTagContainer> NodeBranchGraphNames;                   // 0x0460(0x0050)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPrivate)

public:
	void PostRefreshAssetInCS();
	void OnRefreshAssetInCS();
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void UnregisterNode(const struct FCalliopeGuid& NodeGuid);
	void RegisterNode(const struct FCalliopeGuid& NewGuid, class UCalliopeNode* NewNode);
	uint8 HasRevertCondition();

	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	uint8 CanManageStates() const;
	uint8 IsEditorOnlyCS() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessAsset")
	}
	static class UBED_ProcessAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessAsset>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessAsset;

// SharpClass b1-Managed.BED_ProcessStateNode_CastSkill
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_CastSkill final : public UBED_ProcessStateNode
{
public:
	int32                                         SkillID;                                           // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedCheckSkillCanCast : 1;                         // 0x02A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_CastSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_CastSkill")
	}
	static class UBED_ProcessStateNode_CastSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_CastSkill>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_CastSkill;

// SharpClass b1-Managed.BED_ProcessStateNode_RemoveBuff
// 0x0010 (0x02B0 - 0x02A0)
class UBED_ProcessStateNode_RemoveBuff final : public UBED_ProcessStateNode
{
public:
	int32                                         BuffID;                                            // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bTriggerRemoveEffect : 1;                          // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_RemoveBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_RemoveBuff")
	}
	static class UBED_ProcessStateNode_RemoveBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_RemoveBuff>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_RemoveBuff;

// SharpClass b1-Managed.BED_ProcessStateNode_DetectStart
// 0x0058 (0x02F8 - 0x02A0)
class UBED_ProcessStateNode_DetectStart final : public UBED_ProcessStateNode
{
public:
	TMap<class FName, uint8>                      DetectConditionList;                               // 0x02A0(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	class FName                                   CurrentCondition;                                  // 0x02F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_DetectStart")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_DetectStart")
	}
	static class UBED_ProcessStateNode_DetectStart* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_DetectStart>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_DetectStart;

// SharpClass b1-Managed.BED_ProcessStateNode_DisableDetect
// 0x0058 (0x02F8 - 0x02A0)
class UBED_ProcessStateNode_DisableDetect final : public UBED_ProcessStateNode
{
public:
	TMap<class FName, uint8>                      DetectConditionList;                               // 0x02A0(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	class FName                                   CurrentCondition;                                  // 0x02F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_DisableDetect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_DisableDetect")
	}
	static class UBED_ProcessStateNode_DisableDetect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_DisableDetect>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_DisableDetect;

// SharpClass b1-Managed.BUI_RoundRectDemoOne
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_RoundRectDemoOne final : public UBUI_Widget
{
public:
	float                                         InterpSpeed;                                       // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void UpdatePosRefWorldPos(class UWidget* TargetWidget, const struct FVector& WorldPos);
	void UpdateShow(float InDeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_RoundRectDemoOne")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_RoundRectDemoOne")
	}
	static class UBUI_RoundRectDemoOne* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_RoundRectDemoOne>();
	}
};
DUMPER7_ASSERTS_UBUI_RoundRectDemoOne;

// SharpClass b1-Managed.BED_ProcessStateNode_EnterAction
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_EnterAction final : public UBED_ProcessStateNode
{
public:
	uint8                                         bOverride : 1;                                     // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_EnterAction")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_EnterAction")
	}
	static class UBED_ProcessStateNode_EnterAction* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_EnterAction>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_EnterAction;

// SharpClass b1-Managed.BED_ProcessStateNode_ExecutionSequence
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessStateNode_ExecutionSequence final : public UBED_ProcessStateNode
{
public:
	uint8 CanUserAddOutputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_ExecutionSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_ExecutionSequence")
	}
	static class UBED_ProcessStateNode_ExecutionSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_ExecutionSequence>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_ExecutionSequence;

// SharpClass b1-Managed.BED_ProcessStateNode_Log
// 0x0028 (0x02C8 - 0x02A0)
class UBED_ProcessStateNode_Log final : public UBED_ProcessStateNode
{
public:
	class FString                                 Message;                                           // 0x02A0(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         bPrintToScreen : 1;                                // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         Pad_2B1[0x3];                                      // 0x02B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Duration;                                          // 0x02B4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FLinearColor                           TextColor;                                         // 0x02B8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_Log")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_Log")
	}
	static class UBED_ProcessStateNode_Log* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_Log>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_Log;

// SharpClass b1-Managed.BED_ProcessStateNode_LogicalOr
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessStateNode_LogicalOr final : public UBED_ProcessStateNode
{
public:
	uint8 CanUserAddInputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_LogicalOr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_LogicalOr")
	}
	static class UBED_ProcessStateNode_LogicalOr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_LogicalOr>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_LogicalOr;

// SharpClass b1-Managed.BED_ProcessStateNode_NotifyActor
// 0x0020 (0x02C0 - 0x02A0)
class UBED_ProcessStateNode_NotifyActor final : public UBED_ProcessStateNode
{
public:
	struct FGameplayTagContainer                  NotifyTags;                                        // 0x02A0(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierProtected)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_NotifyActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_NotifyActor")
	}
	static class UBED_ProcessStateNode_NotifyActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_NotifyActor>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_NotifyActor;

// SharpClass b1-Managed.BED_ProcessStateNode_NotifySelf
// 0x0058 (0x02F8 - 0x02A0)
class UBED_ProcessStateNode_NotifySelf final : public UBED_ProcessStateNode
{
public:
	TMap<class FName, uint8>                      EventList;                                         // 0x02A0(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	class FName                                   CurrentEvent;                                      // 0x02F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_NotifySelf")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_NotifySelf")
	}
	static class UBED_ProcessStateNode_NotifySelf* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_NotifySelf>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_NotifySelf;

// SharpClass b1-Managed.BED_ProcessStateNode_PlayLevelSequence
// 0x0018 (0x02B8 - 0x02A0)
class UBED_ProcessStateNode_PlayLevelSequence final : public UBED_ProcessStateNode
{
public:
	int32                                         SequenceID;                                        // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUsePlayerCamera : 1;                              // 0x02A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A5[0x3];                                      // 0x02A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         StartTime;                                         // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bTriggerTransBack : 1;                             // 0x02AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2AC_1 : 7;                                  // 0x02AC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bTriggerMonsterGoHome : 1;                         // 0x02AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2AD_1 : 7;                                  // 0x02AD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableMovementInput : 1;                         // 0x02AE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2AE_1 : 7;                                  // 0x02AE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableLookAtInput : 1;                           // 0x02AF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2AF_1 : 7;                                  // 0x02AF(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseCrane : 1;                                     // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B0_1 : 7;                                  // 0x02B0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseRail : 1;                                      // 0x02B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B1_1 : 7;                                  // 0x02B1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHidePlayer : 1;                                   // 0x02B2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B2_1 : 7;                                  // 0x02B2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHideHud : 1;                                      // 0x02B3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B3_1 : 7;                                  // 0x02B3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableCameraCuts : 1;                            // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_PlayLevelSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_PlayLevelSequence")
	}
	static class UBED_ProcessStateNode_PlayLevelSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_PlayLevelSequence>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_PlayLevelSequence;

// SharpClass b1-Managed.BED_ProcessStateNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessStateNode_Reroute final : public UBED_ProcessStateNode
{
public:
	uint8 IsRerouteNode() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_Reroute")
	}
	static class UBED_ProcessStateNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_Reroute;

// SharpClass b1-Managed.BUI_BarTimeCount
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_BarTimeCount final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_BarTimeCount")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_BarTimeCount")
	}
	static class UBUI_BarTimeCount* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_BarTimeCount>();
	}
};
DUMPER7_ASSERTS_UBUI_BarTimeCount;

// SharpClass b1-Managed.BED_ProcessStateNode_ResetAction
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_ResetAction final : public UBED_ProcessStateNode
{
public:
	uint8                                         bOverride : 1;                                     // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_ResetAction")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_ResetAction")
	}
	static class UBED_ProcessStateNode_ResetAction* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_ResetAction>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_ResetAction;

// SharpClass b1-Managed.BED_ProcessStateNode_ResetActor
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_ResetActor final : public UBED_ProcessStateNode
{
public:
	EBGUResetType                                 ResetType;                                         // 0x02A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_ResetActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_ResetActor")
	}
	static class UBED_ProcessStateNode_ResetActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_ResetActor>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_ResetActor;

// SharpClass b1-Managed.BED_ProcessStateNode_ResetDetect
// 0x0058 (0x02F8 - 0x02A0)
class UBED_ProcessStateNode_ResetDetect final : public UBED_ProcessStateNode
{
public:
	TMap<class FName, uint8>                      DetectConditionList;                               // 0x02A0(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	class FName                                   CurrentCondition;                                  // 0x02F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_ResetDetect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_ResetDetect")
	}
	static class UBED_ProcessStateNode_ResetDetect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_ResetDetect>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_ResetDetect;

// SharpClass b1-Managed.BED_ProcessStateNode_TickAction
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_TickAction final : public UBED_ProcessStateNode
{
public:
	uint8                                         bOverride : 1;                                     // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_TickAction")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_TickAction")
	}
	static class UBED_ProcessStateNode_TickAction* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_TickAction>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_TickAction;

// SharpClass b1-Managed.BUI_GM_AIRootPanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_GM_AIRootPanel final : public UBUI_Widget
{
public:
	void OnSwitchButtonPress();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GM_AIRootPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GM_AIRootPanel")
	}
	static class UBUI_GM_AIRootPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GM_AIRootPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GM_AIRootPanel;

// SharpClass b1-Managed.BED_ProcessStateNode_Timer
// 0x0008 (0x02A8 - 0x02A0)
class UBED_ProcessStateNode_Timer final : public UBED_ProcessStateNode
{
public:
	float                                         CompletionTime;                                    // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         StepTime;                                          // 0x02A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessStateNode_Timer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessStateNode_Timer")
	}
	static class UBED_ProcessStateNode_Timer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessStateNode_Timer>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessStateNode_Timer;

// SharpClass b1-Managed.BUI_GMInfo_Player
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_GMInfo_Player : public UBUI_Widget
{
public:
	class UClass*                                 InfoTemp;                                          // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMInfo_Player")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMInfo_Player")
	}
	static class UBUI_GMInfo_Player* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMInfo_Player>();
	}
};
DUMPER7_ASSERTS_UBUI_GMInfo_Player;

// SharpClass b1-Managed.BED_ProcessMachineNode_Final
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessMachineNode_Final final : public UBED_ProcessMachineNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Final")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Final")
	}
	static class UBED_ProcessMachineNode_Final* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Final>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Final;

// SharpClass b1-Managed.BED_ProcessMachineNode_Fork
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessMachineNode_Fork final : public UBED_ProcessMachineNode
{
public:
	uint8 CanUserAddOutputInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Fork")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Fork")
	}
	static class UBED_ProcessMachineNode_Fork* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Fork>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Fork;

// SharpClass b1-Managed.BED_ProcessMachineNode_Initial
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessMachineNode_Initial final : public UBED_ProcessMachineNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Initial")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Initial")
	}
	static class UBED_ProcessMachineNode_Initial* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Initial>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Initial;

// SharpClass b1-Managed.BED_ProcessMachineNode_Join
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessMachineNode_Join final : public UBED_ProcessMachineNode
{
public:
	uint8 CanUserAddInputInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Join")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Join")
	}
	static class UBED_ProcessMachineNode_Join* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Join>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Join;

// SharpClass b1-Managed.UI_CSharpBasic
// 0x0000 (0x03D8 - 0x03D8)
class UUI_CSharpBasic final : public UBUI_Widget
{
public:
	void OnClickClose();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UI_CSharpBasic")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UI_CSharpBasic")
	}
	static class UUI_CSharpBasic* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUI_CSharpBasic>();
	}
};
DUMPER7_ASSERTS_UUI_CSharpBasic;

// SharpClass b1-Managed.BED_ProcessMachineNode_Junction
// 0x0058 (0x02F8 - 0x02A0)
class UBED_ProcessMachineNode_Junction final : public UBED_ProcessMachineNode
{
public:
	TMap<class FName, uint8>                      StateList;                                         // 0x02A0(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
	class FName                                   CurrentState;                                      // 0x02F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Junction")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Junction")
	}
	static class UBED_ProcessMachineNode_Junction* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Junction>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Junction;

// SharpClass b1-Managed.BED_ProcessMachineNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessMachineNode_Reroute final : public UBED_ProcessMachineNode
{
public:
	uint8 IsRerouteNode() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Reroute")
	}
	static class UBED_ProcessMachineNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Reroute;

// SharpClass b1-Managed.BED_ProcessMachineNode_Terminate
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ProcessMachineNode_Terminate final : public UBED_ProcessMachineNode
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ProcessMachineNode_Terminate")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ProcessMachineNode_Terminate")
	}
	static class UBED_ProcessMachineNode_Terminate* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ProcessMachineNode_Terminate>();
	}
};
DUMPER7_ASSERTS_UBED_ProcessMachineNode_Terminate;

// SharpClass b1-Managed.BED_QuestNode_AddBuff
// 0x0070 (0x0310 - 0x02A0)
class UBED_QuestNode_AddBuff final : public UBED_QuestNode
{
public:
	struct FGsSmartParam                          UnitOrPlayer;                                      // 0x02A0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FGsSmartParam                          Buff;                                              // 0x02B0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffDuration;                                      // 0x02C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffID;                                            // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2CC[0x4];                                      // 0x02CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class ABGUCharacterCS>         Unit;                                              // 0x02D0(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 UnitGuid;                                          // 0x02F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bPlayerAsObserveUnit : 1;                          // 0x0308(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_AddBuff")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_AddBuff")
	}
	static class UBED_QuestNode_AddBuff* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_AddBuff>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_AddBuff;

// SharpClass b1-Managed.BED_QuestNode_AiConversation
// 0x0050 (0x02F0 - 0x02A0)
class UBED_QuestNode_AiConversation final : public UBED_QuestNode
{
public:
	struct FGsSmartParam                          UnitOrPlayer;                                      // 0x02A0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	TArray<int32>                                 AiConversationContentIDList;                       // 0x02B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class ABGUCharacterCS>         Caster;                                            // 0x02C0(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUseLocalPlayerAsCaster : 1;                       // 0x02E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_AiConversation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_AiConversation")
	}
	static class UBED_QuestNode_AiConversation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_AiConversation>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_AiConversation;

// SharpClass b1-Managed.BED_QuestNode_BackToCheckPoint
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_BackToCheckPoint final : public UBED_QuestNode
{
public:
	class FName                                   CheckPointId;                                      // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_BackToCheckPoint")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_BackToCheckPoint")
	}
	static class UBED_QuestNode_BackToCheckPoint* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_BackToCheckPoint>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_BackToCheckPoint;

// SharpClass b1-Managed.BUI_DraggableV2
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_DraggableV2 final : public UBUI_Widget
{
public:
	struct FEventReply OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	struct FEventReply OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	void OnDragCancelled(const struct FPointerEvent& MouseEvent, class UDragDropOperation* Operation);
	void OnMouseLeave(const struct FPointerEvent& MouseEvent);
	struct FEventReply OnMouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_DraggableV2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_DraggableV2")
	}
	static class UBUI_DraggableV2* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_DraggableV2>();
	}
};
DUMPER7_ASSERTS_UBUI_DraggableV2;

// SharpClass b1-Managed.BED_QuestNode_GamePass
// 0x0000 (0x02A0 - 0x02A0)
class UBED_QuestNode_GamePass final : public UBED_QuestNode
{
public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_GamePass")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_GamePass")
	}
	static class UBED_QuestNode_GamePass* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_GamePass>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_GamePass;

// SharpClass b1-Managed.BED_QuestNode_PlayLevelSequence
// 0x0028 (0x02C8 - 0x02A0)
class UBED_QuestNode_PlayLevelSequence final : public UBED_QuestNode
{
public:
	struct FGsSmartParam                          Sequence;                                          // 0x02A0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bUsePlayerCamera : 1;                              // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B1[0x3];                                      // 0x02B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         StartTime;                                         // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bTriggerTransBack : 1;                             // 0x02B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B8_1 : 7;                                  // 0x02B8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bTriggerMonsterGoHome : 1;                         // 0x02B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B9_1 : 7;                                  // 0x02B9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableMovementInput : 1;                         // 0x02BA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2BA_1 : 7;                                  // 0x02BA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableLookAtInput : 1;                           // 0x02BB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2BB_1 : 7;                                  // 0x02BB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseCrane : 1;                                     // 0x02BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2BC_1 : 7;                                  // 0x02BC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUseRail : 1;                                      // 0x02BD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2BD_1 : 7;                                  // 0x02BD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHidePlayer : 1;                                   // 0x02BE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2BE_1 : 7;                                  // 0x02BE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHideHud : 1;                                      // 0x02BF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2BF_1 : 7;                                  // 0x02BF(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bDisableCameraCuts : 1;                            // 0x02C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2C1[0x3];                                      // 0x02C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SequenceID;                                        // 0x02C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_PlayLevelSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_PlayLevelSequence")
	}
	static class UBED_QuestNode_PlayLevelSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_PlayLevelSequence>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_PlayLevelSequence;

// SharpClass b1-Managed.BED_QuestNode_SetCameraTransform
// 0x0070 (0x0310 - 0x02A0)
class UBED_QuestNode_SetCameraTransform final : public UBED_QuestNode
{
public:
	class FName                                   CameraTag;                                         // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCineCamera : 1;                                   // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A9[0x7];                                      // 0x02A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             CameraTransform;                                   // 0x02B0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_SetCameraTransform")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_SetCameraTransform")
	}
	static class UBED_QuestNode_SetCameraTransform* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_SetCameraTransform>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_SetCameraTransform;

// SharpClass b1-Managed.BED_QuestNode_SetPlayerRebirthPoint
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_SetPlayerRebirthPoint final : public UBED_QuestNode
{
public:
	int32                                         RebirthPointId;                                    // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_SetPlayerRebirthPoint")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_SetPlayerRebirthPoint")
	}
	static class UBED_QuestNode_SetPlayerRebirthPoint* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_SetPlayerRebirthPoint>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_SetPlayerRebirthPoint;

// SharpClass b1-Managed.BED_QuestNode_SwitchCameraGroup
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_SwitchCameraGroup final : public UBED_QuestNode
{
public:
	int32                                         CameraGroupId;                                     // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_SwitchCameraGroup")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_SwitchCameraGroup")
	}
	static class UBED_QuestNode_SwitchCameraGroup* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_SwitchCameraGroup>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_SwitchCameraGroup;

// SharpClass b1-Managed.BED_QuestNode_Teleport
// 0x0080 (0x0320 - 0x02A0)
class UBED_QuestNode_Teleport final : public UBED_QuestNode
{
public:
	uint8                                         bTeleportToOtherLevel : 1;                         // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A1[0x3];                                      // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TargetLevelID;                                     // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   PointName;                                         // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TargetRebirthPointId;                              // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDropTeleportPoint : 1;                            // 0x02B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B5[0x3];                                      // 0x02B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DroppedTeleportPointId;                            // 0x02B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAnimMontage>            BeforeTeleportMontage;                             // 0x02C0(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAnimMontage>            AfterTeleportMontage;                              // 0x02E8(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bSaveArchiveAfterTeleport : 1;                     // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_311[0x3];                                      // 0x0311(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ArchiveLabel;                                      // 0x0314(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDontResetPlayerState : 1;                         // 0x031C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EGSLoadingScreenType                          LoadingScreenType;                                 // 0x031D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_Teleport")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_Teleport")
	}
	static class UBED_QuestNode_Teleport* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_Teleport>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_Teleport;

// SharpClass b1-Managed.BED_SkillNode
// 0x0000 (0x02A0 - 0x02A0)
class UBED_SkillNode : public UBED_CalliopeNodeBae
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_SkillNode")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_SkillNode")
	}
	static class UBED_SkillNode* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_SkillNode>();
	}
};
DUMPER7_ASSERTS_UBED_SkillNode;

// SharpClass b1-Managed.BUI_ButtonLongPressV2
// 0x0098 (0x0550 - 0x04B8)
class UBUI_ButtonLongPressV2 : public UBUI_Button
{
public:
	float                                         PressStartTime;                                    // 0x04B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PressTimeMax;                                      // 0x04BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurPressTime;                                      // 0x04C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverFadeOutTime;                                   // 0x04C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          StartPressAudioEvent;                              // 0x04C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          StopPressAudioEvent;                               // 0x04D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          FinishPressAudioEvent;                             // 0x04D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseSliderFreq : 1;                                 // 0x04E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_4E1[0x7];                                      // 0x04E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              SliderFreqInterval;                                // 0x04E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<EButtonUIStat, struct FFUIData>          SpecialNormalUIDataConfigMap;                      // 0x04F8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsSpecial : 1;                                     // 0x0548(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ButtonLongPressV2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ButtonLongPressV2")
	}
	static class UBUI_ButtonLongPressV2* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ButtonLongPressV2>();
	}
};
DUMPER7_ASSERTS_UBUI_ButtonLongPressV2;

// SharpClass b1-Managed.BUI_ButtonCompare
// 0x00A8 (0x05F8 - 0x0550)
class UBUI_ButtonCompare final : public UBUI_ButtonLongPressV2
{
public:
	TMap<EButtonUIStat, struct FFUIData>          CurUIDataConfigMap;                                // 0x0550(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EButtonUIStat, struct FFUIData>          SelectUIDataConfigMap;                             // 0x05A0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsSelect : 1;                                      // 0x05F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ButtonCompare")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ButtonCompare")
	}
	static class UBUI_ButtonCompare* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ButtonCompare>();
	}
};
DUMPER7_ASSERTS_UBUI_ButtonCompare;

// SharpClass b1-Managed.BED_SkillAsset
// 0x0000 (0x03F0 - 0x03F0)
class UBED_SkillAsset final : public UBED_CalliopeAssetBase
{
public:
	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_SkillAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_SkillAsset")
	}
	static class UBED_SkillAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_SkillAsset>();
	}
};
DUMPER7_ASSERTS_UBED_SkillAsset;

// SharpClass b1-Managed.BED_ComboNode_Condition
// 0x0010 (0x02B0 - 0x02A0)
class UBED_ComboNode_Condition final : public UBED_ComboNode
{
public:
	TArray<struct FComboCondition>                ComboConditions;                                   // 0x02A0(0x0010)(Edit, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ComboNode_Condition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ComboNode_Condition")
	}
	static class UBED_ComboNode_Condition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ComboNode_Condition>();
	}
};
DUMPER7_ASSERTS_UBED_ComboNode_Condition;

// SharpClass b1-Managed.BED_ComboNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_ComboNode_Reroute final : public UBED_ComboNode
{
public:
	uint8 IsRerouteNode() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_ComboNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_ComboNode_Reroute")
	}
	static class UBED_ComboNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_ComboNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_ComboNode_Reroute;

// SharpClass b1-Managed.BED_QuestAsset
// 0x0000 (0x03F0 - 0x03F0)
class UBED_QuestAsset final : public UBED_CalliopeAssetBase
{
public:
	void OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestAsset")
	}
	static class UBED_QuestAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestAsset>();
	}
};
DUMPER7_ASSERTS_UBED_QuestAsset;

// SharpClass b1-Managed.BED_QuestNode_BlendToCamera
// 0x0040 (0x02E0 - 0x02A0)
class UBED_QuestNode_BlendToCamera final : public UBED_QuestNode
{
public:
	uint8                                         bPlayerAsViewTarget : 1;                           // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         Pad_2A1[0x7];                                      // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class AActor>                  ViewTarget;                                        // 0x02A8(0x0028)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         BlendTime;                                         // 0x02D0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	EViewTargetBlendFunction                      BlendFunc;                                         // 0x02D4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         BlendExp;                                          // 0x02D8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         bLockOutgoing : 1;                                 // 0x02DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_BlendToCamera")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_BlendToCamera")
	}
	static class UBED_QuestNode_BlendToCamera* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_BlendToCamera>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_BlendToCamera;

// SharpClass b1-Managed.BED_QuestNode_CustomOutput
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_CustomOutput final : public UBED_QuestNode
{
public:
	class FName                                   EventName;                                         // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_CustomOutput")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_CustomOutput")
	}
	static class UBED_QuestNode_CustomOutput* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_CustomOutput>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_CustomOutput;

// SharpClass b1-Managed.BED_QuestNode_ExecutionMultiGate
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_ExecutionMultiGate final : public UBED_QuestNode
{
public:
	uint8                                         bRandom : 1;                                       // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2A0_1 : 7;                                  // 0x02A0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLoop : 1;                                         // 0x02A1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2A2[0x2];                                      // 0x02A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         StartIndex;                                        // 0x02A4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_ExecutionMultiGate")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_ExecutionMultiGate")
	}
	static class UBED_QuestNode_ExecutionMultiGate* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_ExecutionMultiGate>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_ExecutionMultiGate;

// SharpClass b1-Managed.AutoTest_UnitDeadPhysicsCheckTool
// 0x0028 (0x0050 - 0x0028)
class UAutoTest_UnitDeadPhysicsCheckTool final : public UAutoTest_Template
{
public:
	class UBGWDataAsset_TamerListConfig*          TamerList;                                         // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DistanceBetween;                                   // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FUnitDeadPhysicsConfig>         Configs;                                           // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         StartIndex;                                        // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_UnitDeadPhysicsCheckTool")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_UnitDeadPhysicsCheckTool")
	}
	static class UAutoTest_UnitDeadPhysicsCheckTool* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_UnitDeadPhysicsCheckTool>();
	}
};
DUMPER7_ASSERTS_UAutoTest_UnitDeadPhysicsCheckTool;

// SharpClass b1-Managed.BED_QuestNode_ExecutionSequence
// 0x0000 (0x02A0 - 0x02A0)
class UBED_QuestNode_ExecutionSequence final : public UBED_QuestNode
{
public:
	uint8 CanUserAddOutputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_ExecutionSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_ExecutionSequence")
	}
	static class UBED_QuestNode_ExecutionSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_ExecutionSequence>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_ExecutionSequence;

// SharpClass b1-Managed.BED_QuestNode_LevelStream
// 0x0020 (0x02C0 - 0x02A0)
class UBED_QuestNode_LevelStream final : public UBED_QuestNode
{
public:
	TArray<TSoftObjectPtr<class ABGWLevelStreamingVolume>> LoadStreamingVolumes;                     // 0x02A0(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class ABGWLevelStreamingVolume>> UnloadStreamingVolumes;                   // 0x02B0(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_LevelStream")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_LevelStream")
	}
	static class UBED_QuestNode_LevelStream* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_LevelStream>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_LevelStream;

// SharpClass b1-Managed.BED_QuestNode_Log
// 0x0028 (0x02C8 - 0x02A0)
class UBED_QuestNode_Log final : public UBED_QuestNode
{
public:
	class FString                                 Message;                                           // 0x02A0(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         bPrintToScreen : 1;                                // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         Pad_2B1[0x3];                                      // 0x02B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Duration;                                          // 0x02B4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FLinearColor                           TextColor;                                         // 0x02B8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_Log")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_Log")
	}
	static class UBED_QuestNode_Log* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_Log>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_Log;

// SharpClass b1-Managed.AutoTest_HFS_HFDW
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_HFDW final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_HFDW")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_HFDW")
	}
	static class UAutoTest_HFS_HFDW* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_HFDW>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_HFDW;

// SharpClass b1-Managed.BED_QuestNode_LogicalAnd
// 0x0000 (0x02A0 - 0x02A0)
class UBED_QuestNode_LogicalAnd final : public UBED_QuestNode
{
public:
	uint8 CanUserAddInputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_LogicalAnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_LogicalAnd")
	}
	static class UBED_QuestNode_LogicalAnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_LogicalAnd>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_LogicalAnd;

// SharpClass b1-Managed.BED_QuestNode_LogicalOr
// 0x0000 (0x02A0 - 0x02A0)
class UBED_QuestNode_LogicalOr final : public UBED_QuestNode
{
public:
	uint8 CanUserAddInputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_LogicalOr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_LogicalOr")
	}
	static class UBED_QuestNode_LogicalOr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_LogicalOr>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_LogicalOr;

// SharpClass b1-Managed.BED_QuestNode_NotifyActor
// 0x0090 (0x0330 - 0x02A0)
class UBED_QuestNode_NotifyActor final : public UBED_QuestNode
{
public:
	struct FGsSmartParam                          NotifySceneActor;                                  // 0x02A0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  NotifyTags;                                        // 0x02B0(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierProtected)
	TSoftObjectPtr<class ABGUActorBaseCS>         NotifyActor;                                       // 0x02D0(0x0028)(Edit, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class ABGUCharacterCS>         NotifyUnit;                                        // 0x02F8(0x0028)(Edit, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 NotifyActorGuid;                                   // 0x0320(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_NotifyActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_NotifyActor")
	}
	static class UBED_QuestNode_NotifyActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_NotifyActor>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_NotifyActor;

// SharpClass b1-Managed.AutoTest_HFS_Forest
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_Forest final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_Forest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_Forest")
	}
	static class UAutoTest_HFS_Forest* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_Forest>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_Forest;

// SharpClass b1-Managed.BED_QuestNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_QuestNode_Reroute final : public UBED_QuestNode
{
public:
	uint8 IsRerouteNode() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_Reroute")
	}
	static class UBED_QuestNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_Reroute;

// SharpClass b1-Managed.BED_QuestNode_Start
// 0x0000 (0x02A0 - 0x02A0)
class UBED_QuestNode_Start final : public UBED_QuestNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_Start")
	}
	static class UBED_QuestNode_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_Start>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_Start;

// SharpClass b1-Managed.BED_QuestNode_SubGraph
// 0x0028 (0x02C8 - 0x02A0)
class UBED_QuestNode_SubGraph final : public UBED_QuestNode
{
public:
	TSoftObjectPtr<class UBED_QuestAsset>         Asset;                                             // 0x02A0(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();
	TArray<class FName> GetContextInputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void PrePropertyChanged(const class FString& PropertyName);
	class UObject* GetAssetToEditInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_SubGraph")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_SubGraph")
	}
	static class UBED_QuestNode_SubGraph* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_SubGraph>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_SubGraph;

// SharpClass b1-Managed.BED_QuestNode_Timer
// 0x0008 (0x02A8 - 0x02A0)
class UBED_QuestNode_Timer final : public UBED_QuestNode
{
public:
	float                                         CompletionTime;                                    // 0x02A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         StepTime;                                          // 0x02A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierProtected)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_QuestNode_Timer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_QuestNode_Timer")
	}
	static class UBED_QuestNode_Timer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_QuestNode_Timer>();
	}
};
DUMPER7_ASSERTS_UBED_QuestNode_Timer;

// SharpClass b1-Managed.AutoTest_HYS_RoundAbout
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HYS_RoundAbout final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HYS_RoundAbout")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HYS_RoundAbout")
	}
	static class UAutoTest_HYS_RoundAbout* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HYS_RoundAbout>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HYS_RoundAbout;

// SharpClass b1-Managed.BED_SkillNode_Desc
// 0x0000 (0x02A0 - 0x02A0)
class UBED_SkillNode_Desc final : public UBED_SkillNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_SkillNode_Desc")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_SkillNode_Desc")
	}
	static class UBED_SkillNode_Desc* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_SkillNode_Desc>();
	}
};
DUMPER7_ASSERTS_UBED_SkillNode_Desc;

// SharpClass b1-Managed.BED_SkillNode_Start
// 0x0000 (0x02A0 - 0x02A0)
class UBED_SkillNode_Start final : public UBED_SkillNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_SkillNode_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_SkillNode_Start")
	}
	static class UBED_SkillNode_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_SkillNode_Start>();
	}
};
DUMPER7_ASSERTS_UBED_SkillNode_Start;

// SharpClass b1-Managed.BED_StateAsset
// 0x0008 (0x03F8 - 0x03F0)
class UBED_StateAsset final : public UBED_CalliopeAssetBase
{
public:
	class UBED_BehaviorAsset*                     PhaseBehaviorAsset;                                // 0x03F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	class UClass* GetStartNodeClass() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateAsset")
	}
	static class UBED_StateAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateAsset>();
	}
};
DUMPER7_ASSERTS_UBED_StateAsset;

// SharpClass b1-Managed.BED_StateNode_Final
// 0x0000 (0x02A0 - 0x02A0)
class UBED_StateNode_Final final : public UBED_StateNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode_Final")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode_Final")
	}
	static class UBED_StateNode_Final* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode_Final>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode_Final;

// SharpClass b1-Managed.BI_GourdSlotCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_GourdSlotCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_GourdSlotCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_GourdSlotCS")
	}
	static class UBI_GourdSlotCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_GourdSlotCS>();
	}
};
DUMPER7_ASSERTS_UBI_GourdSlotCS;

// SharpClass b1-Managed.BUI_BossBar
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_BossBar final : public UBUI_EnemyBloodBarPure
{
public:
	class AActor*                                 OwnerCharacter;                                    // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSInit(class AActor* InOwnerCharacter);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_BossBar")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_BossBar")
	}
	static class UBUI_BossBar* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_BossBar>();
	}
};
DUMPER7_ASSERTS_UBUI_BossBar;

// SharpClass b1-Managed.BED_StateNode_Fork
// 0x0000 (0x02A0 - 0x02A0)
class UBED_StateNode_Fork final : public UBED_StateNode
{
public:
	uint8 CanUserAddOutputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode_Fork")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode_Fork")
	}
	static class UBED_StateNode_Fork* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode_Fork>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode_Fork;

// SharpClass b1-Managed.BED_StateNode_Join
// 0x0000 (0x02A0 - 0x02A0)
class UBED_StateNode_Join final : public UBED_StateNode
{
public:
	uint8 CanUserAddInputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode_Join")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode_Join")
	}
	static class UBED_StateNode_Join* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode_Join>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode_Join;

// SharpClass b1-Managed.BI_DropSpecialTipsCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_DropSpecialTipsCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_DropSpecialTipsCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_DropSpecialTipsCS")
	}
	static class UBI_DropSpecialTipsCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_DropSpecialTipsCS>();
	}
};
DUMPER7_ASSERTS_UBI_DropSpecialTipsCS;

// SharpClass b1-Managed.AutoTest_MGD_Opening
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_MGD_Opening final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_MGD_Opening")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_MGD_Opening")
	}
	static class UAutoTest_MGD_Opening* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_MGD_Opening>();
	}
};
DUMPER7_ASSERTS_UAutoTest_MGD_Opening;

// SharpClass b1-Managed.BED_StateNode_Junction
// 0x0008 (0x02A8 - 0x02A0)
class UBED_StateNode_Junction final : public UBED_StateNode
{
public:
	struct FGameplayTag                           JunctionState;                                     // 0x02A0(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode_Junction")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode_Junction")
	}
	static class UBED_StateNode_Junction* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode_Junction>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode_Junction;

// SharpClass b1-Managed.BED_StateNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_StateNode_Reroute final : public UBED_StateNode
{
public:
	uint8 IsRerouteNode() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode_Reroute")
	}
	static class UBED_StateNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode_Reroute;

// SharpClass b1-Managed.BED_StateNode_Single
// 0x0068 (0x0308 - 0x02A0)
class UBED_StateNode_Single final : public UBED_StateNode
{
public:
	struct FGameplayTag                           StateName;                                         // 0x02A0(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBED_StateAsset*                        SubStateMachine;                                   // 0x02A8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBED_StateAsset*                        SubGraphAssetInstance;                             // 0x02B0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  Events;                                            // 0x02B8(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TArray<struct FDetectUnitCondition>           DetectUnitConditions;                              // 0x02D8(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TArray<struct FCompositeTransitionCondition_State> OtherConditions;                              // 0x02E8(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
	struct FStateNodeChildActorControl            ChildActorCollection;                              // 0x02F8(0x0010)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();
	TArray<class FName> GetContextInputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void PrePropertyChanged(const class FString& PropertyName);
	class UObject* GetAssetToEditInCS();
	void JumpToEnterStateNode();

	class FString GetNodeDescriptionInCS() const;
	void SetSubGraphAssetInPIE(class UCalliopeAsset* InSubGraphAsset) const;
	void OnSelectNodeInCS() const;
	uint8 IsSubGraphNode() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_StateNode_Single")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_StateNode_Single")
	}
	static class UBED_StateNode_Single* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_StateNode_Single>();
	}
};
DUMPER7_ASSERTS_UBED_StateNode_Single;

// SharpClass b1-Managed.AutoTest_LYS_LeiYinTemple
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_LYS_LeiYinTemple final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_LYS_LeiYinTemple")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_LYS_LeiYinTemple")
	}
	static class UAutoTest_LYS_LeiYinTemple* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_LYS_LeiYinTemple>();
	}
};
DUMPER7_ASSERTS_UAutoTest_LYS_LeiYinTemple;

// SharpClass b1-Managed.BED_TaskAsset
// 0x0020 (0x0410 - 0x03F0)
class UBED_TaskAsset final : public UBED_CalliopeAssetBase
{
public:
	struct FManagedObjectsForTask                 ManagedObjectsForTask;                             // 0x03F0(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	int32 GetExtraDefaultOutputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodesInBranchGraph(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClassInBranchGraph() const;
	class UClass* GetStartNodeClassInBranchGraph() const;
	int32 GetExtraDefaultOutputNodes(TArray<class UClass*>* OutClasses) const;
	int32 GetExtraDefaultInputNodes(TArray<class UClass*>* OutClasses) const;
	class UClass* GetRerouteNodeClass() const;
	int32 GetActorGuidOptions(const class FString& PropertyName, TArray<struct FActorGuidOption>* OutOptions) const;
	class UClass* GetStartNodeClass() const;
	uint8 IsEditorOnlyCS() const;
	ECalliopeViewType GetViewType() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskAsset")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskAsset")
	}
	static class UBED_TaskAsset* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskAsset>();
	}
};
DUMPER7_ASSERTS_UBED_TaskAsset;

// SharpClass b1-Managed.BED_TaskNode_LogicalAnd
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode_LogicalAnd final : public UBED_TaskNode
{
public:
	uint8 CanUserAddInputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_LogicalAnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_LogicalAnd")
	}
	static class UBED_TaskNode_LogicalAnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_LogicalAnd>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_LogicalAnd;

// SharpClass b1-Managed.BI_DropMuseumCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_DropMuseumCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_DropMuseumCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_DropMuseumCS")
	}
	static class UBI_DropMuseumCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_DropMuseumCS>();
	}
};
DUMPER7_ASSERTS_UBI_DropMuseumCS;

// SharpClass b1-Managed.AutoTest_LYS_StupasDungeon_1
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_LYS_StupasDungeon_1 final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_LYS_StupasDungeon_1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_LYS_StupasDungeon_1")
	}
	static class UAutoTest_LYS_StupasDungeon_1* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_LYS_StupasDungeon_1>();
	}
};
DUMPER7_ASSERTS_UAutoTest_LYS_StupasDungeon_1;

// SharpClass b1-Managed.BED_TaskNode_ObserveUnitByCondition
// 0x0030 (0x02D0 - 0x02A0)
class UBED_TaskNode_ObserveUnitByCondition final : public UBED_TaskNode
{
public:
	int32                                         SuccessLimit;                                      // 0x02A0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FObserveActorInfo                      ObserveActorInfo;                                  // 0x02A4(0x002C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_ObserveUnitByCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_ObserveUnitByCondition")
	}
	static class UBED_TaskNode_ObserveUnitByCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_ObserveUnitByCondition>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_ObserveUnitByCondition;

// SharpClass b1-Managed.BED_TaskNode_ObserveRoleData
// 0x0018 (0x02B8 - 0x02A0)
class UBED_TaskNode_ObserveRoleData final : public UBED_TaskNode
{
public:
	int32                                         ObserveMinSuccessConditionNum;                     // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A4[0x4];                                      // 0x02A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FObserveRoleDataInfo>           ObserveRoleDataInfoList;                           // 0x02A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierProtected)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_ObserveRoleData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_ObserveRoleData")
	}
	static class UBED_TaskNode_ObserveRoleData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_ObserveRoleData>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_ObserveRoleData;

// SharpClass b1-Managed.BED_TaskNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode_Reroute final : public UBED_TaskNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_Reroute")
	}
	static class UBED_TaskNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_Reroute;

// SharpClass b1-Managed.BED_TaskNode_RunProcessGraph
// 0x0028 (0x02C8 - 0x02A0)
class UBED_TaskNode_RunProcessGraph final : public UBED_TaskNode
{
public:
	TSoftObjectPtr<class UBED_ProcessAsset>       Asset;                                             // 0x02A0(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void PrePropertyChanged(const class FString& PropertyName);
	class UObject* GetAssetToEditInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_RunProcessGraph")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_RunProcessGraph")
	}
	static class UBED_TaskNode_RunProcessGraph* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_RunProcessGraph>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_RunProcessGraph;

// SharpClass b1-Managed.BED_TaskNode_SaveArchive
// 0x0008 (0x02A8 - 0x02A0)
class UBED_TaskNode_SaveArchive final : public UBED_TaskNode
{
public:
	class FName                                   ArchiveLabel;                                      // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_SaveArchive")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_SaveArchive")
	}
	static class UBED_TaskNode_SaveArchive* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_SaveArchive>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_SaveArchive;

// SharpClass b1-Managed.BED_TaskNode_Start
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskNode_Start final : public UBED_TaskNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_Start")
	}
	static class UBED_TaskNode_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_Start>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_Start;

// SharpClass b1-Managed.BUI_CursorBase
// 0x0038 (0x0410 - 0x03D8)
class UBUI_CursorBase : public UBUI_Widget
{
public:
	uint8                                         IsForceShowCursor : 1;                             // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D8_1 : 7;                                  // 0x03D8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsShowImgCursor : 1;                               // 0x03D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3DA[0x2];                                      // 0x03DA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CursorRadius;                                      // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovePower;                                         // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ResistancePower;                                   // 0x03E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            GravitationPowerCurve;                             // 0x03E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CursorMoveDelay;                                   // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3F4[0x4];                                      // 0x03F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FVector2D>                      CanvasOffsetCoeList;                               // 0x03F8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         MouseCanvasOffsetCoe;                              // 0x0408(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScrollCanvasOffsetCoe;                             // 0x040C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_CursorBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_CursorBase")
	}
	static class UBUI_CursorBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_CursorBase>();
	}
};
DUMPER7_ASSERTS_UBUI_CursorBase;

// SharpClass b1-Managed.BED_TaskNode_SubGraph
// 0x0028 (0x02C8 - 0x02A0)
class UBED_TaskNode_SubGraph final : public UBED_TaskNode
{
public:
	TSoftObjectPtr<class UBED_TaskAsset>          Asset;                                             // 0x02A0(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<class FName> GetContextOutputsInCS();
	TArray<class FName> GetContextInputsInCS();
	void PostPropertyChanged(const class FString& MemberName, const class FString& PropertyName);
	void PrePropertyChanged(const class FString& PropertyName);
	class UObject* GetAssetToEditInCS();

	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_SubGraph")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_SubGraph")
	}
	static class UBED_TaskNode_SubGraph* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_SubGraph>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_SubGraph;

// SharpClass b1-Managed.BED_TaskNode_PushTaskStageState
// 0x0030 (0x02D0 - 0x02A0)
class UBED_TaskNode_PushTaskStageState final : public UBED_TaskNode
{
public:
	struct FGsSmartParam                          PushTaskStage;                                     // 0x02A0(0x0010)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         IsPushToEnd : 1;                                   // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_2B0_1 : 7;                                  // 0x02B0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsTriggerSaveArchive : 1;                          // 0x02B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_2B2[0x2];                                      // 0x02B2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          ArchiveLabelParam;                                 // 0x02B4(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
	int32                                         PushTaskStageID;                                   // 0x02C4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ArchiveLabel;                                      // 0x02C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskNode_PushTaskStageState")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskNode_PushTaskStageState")
	}
	static class UBED_TaskNode_PushTaskStageState* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskNode_PushTaskStageState>();
	}
};
DUMPER7_ASSERTS_UBED_TaskNode_PushTaskStageState;

// SharpClass b1-Managed.SkillsRefCheckToolUtility
// 0x0000 (0x0028 - 0x0028)
class USkillsRefCheckToolUtility final : public UObject
{
public:
	void Run();
	void CheckMontage(int32 SkillID, const class FString& Path);
	void CheckNotify(int32 SkillID, const struct FAnimNotifyEvent& Notify);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("SkillsRefCheckToolUtility")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"SkillsRefCheckToolUtility")
	}
	static class USkillsRefCheckToolUtility* GetDefaultObj()
	{
		return GetDefaultObjImpl<USkillsRefCheckToolUtility>();
	}
};
DUMPER7_ASSERTS_USkillsRefCheckToolUtility;

// SharpClass b1-Managed.GSAutoSizeScrollBox
// 0x0070 (0x04A0 - 0x0430)
class UGSAutoSizeScrollBox final : public b1_Managed::UGSScrollBox
{
public:
	class USizeBox*                               ContentSizeBox;                                    // 0x0430(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EOrderSetting                                 OrderSetting;                                      // 0x0438(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_439[0x7];                                      // 0x0439(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              ItemSize;                                          // 0x0440(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Baseline;                                          // 0x0450(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UsePaddingCurve : 1;                               // 0x0454(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_455[0x3];                                      // 0x0455(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            PaddingCurve;                                      // 0x0458(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseCurveScale : 1;                                 // 0x0460(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_461[0x7];                                      // 0x0461(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            ScaleCurve;                                        // 0x0468(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              ScaleRange;                                        // 0x0470(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseRenderScale : 1;                                // 0x0480(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_481[0x3];                                      // 0x0481(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ScaleMaxLength;                                    // 0x0484(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAutoSizeScrollData                    AutoSizeScrollParams;                              // 0x0488(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverScrollOffset;                                  // 0x0498(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSAutoSizeScrollBox")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSAutoSizeScrollBox")
	}
	static class UGSAutoSizeScrollBox* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSAutoSizeScrollBox>();
	}
};
DUMPER7_ASSERTS_UGSAutoSizeScrollBox;

// SharpClass b1-Managed.BUI_Cursor
// 0x0030 (0x0440 - 0x0410)
class UBUI_Cursor final : public UBUI_CursorBase
{
public:
	struct FScrollInputData                       ScrollInputParams;                                 // 0x0410(0x0014)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FScrollData                            ScrollParams;                                      // 0x0424(0x0018)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedUpdateParams : 1;                              // 0x043C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_Cursor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_Cursor")
	}
	static class UBUI_Cursor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_Cursor>();
	}
};
DUMPER7_ASSERTS_UBUI_Cursor;

// SharpClass b1-Managed.GSDebugDrawBase
// 0x0000 (0x03D8 - 0x03D8)
class UGSDebugDrawBase : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSDebugDrawBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSDebugDrawBase")
	}
	static class UGSDebugDrawBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSDebugDrawBase>();
	}
};
DUMPER7_ASSERTS_UGSDebugDrawBase;

// SharpClass b1-Managed.GSDebugDrawMessage
// 0x0000 (0x03D8 - 0x03D8)
class UGSDebugDrawMessage final : public UGSDebugDrawBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSDebugDrawMessage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSDebugDrawMessage")
	}
	static class UGSDebugDrawMessage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSDebugDrawMessage>();
	}
};
DUMPER7_ASSERTS_UGSDebugDrawMessage;

// SharpClass b1-Managed.GSDebugDrawTable
// 0x0000 (0x03D8 - 0x03D8)
class UGSDebugDrawTable final : public UGSDebugDrawBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSDebugDrawTable")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSDebugDrawTable")
	}
	static class UGSDebugDrawTable* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSDebugDrawTable>();
	}
};
DUMPER7_ASSERTS_UGSDebugDrawTable;

// SharpClass b1-Managed.GSDebugDrawSeqStat
// 0x0000 (0x03D8 - 0x03D8)
class UGSDebugDrawSeqStat final : public UGSDebugDrawBase
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSDebugDrawSeqStat")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSDebugDrawSeqStat")
	}
	static class UGSDebugDrawSeqStat* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSDebugDrawSeqStat>();
	}
};
DUMPER7_ASSERTS_UGSDebugDrawSeqStat;

// SharpClass b1-Managed.AutoTest_PSD_ZiZhuEr
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_PSD_ZiZhuEr final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PSD_ZiZhuEr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PSD_ZiZhuEr")
	}
	static class UAutoTest_PSD_ZiZhuEr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PSD_ZiZhuEr>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PSD_ZiZhuEr;

// SharpClass b1-Managed.GSDebugDraw
// 0x0020 (0x03F8 - 0x03D8)
class UGSDebugDraw final : public UBUI_Widget
{
public:
	TArray<struct FDebugDrawPoint>                DrawScreenPoint;                                   // 0x03D8(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TArray<struct FDebugDrawPoint>                DrawViewPortPoint;                                 // 0x03E8(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSDebugDraw")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSDebugDraw")
	}
	static class UGSDebugDraw* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSDebugDraw>();
	}
};
DUMPER7_ASSERTS_UGSDebugDraw;

// SharpClass b1-Managed.BST_PostAudioOnUnit
// 0x0040 (0x0140 - 0x0100)
class UBST_PostAudioOnUnit final : public UMovieSceneCalliopeNormalSection
{
public:
	uint8                                         bTakePlayerAsUnit : 1;                             // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_101[0x3];                                      // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           UnitGuid;                                          // 0x0104(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AttachPointName;                                   // 0x010C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_114[0x4];                                      // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          AkEvent;                                           // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 EventName;                                         // 0x0120(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bRetriggerEvent : 1;                               // 0x0130(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_131[0x3];                                      // 0x0131(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ScrubTailLengthMs;                                 // 0x0134(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bStopAtSectionEnd : 1;                             // 0x0138(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_138_1 : 7;                                  // 0x0138(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         PostOnDummyObj : 1;                                // 0x0139(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	float GetDurationTime();
	class FString GetDisplayName();
	void Evaluate(class UMovieSceneCalliopeSectionData* InSectionData);
	void SetEvent_Editor(class UAkAudioEvent* Event);

	void SectionBeingDestroyed(class UMovieSceneCalliopeSectionData* InSectionData) const;
	class UMovieSceneCalliopeSectionData* MakeSectionData() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BST_PostAudioOnUnit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BST_PostAudioOnUnit")
	}
	static class UBST_PostAudioOnUnit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBST_PostAudioOnUnit>();
	}
};
DUMPER7_ASSERTS_UBST_PostAudioOnUnit;

// SharpClass b1-Managed.SequenceSectionContext_PostAudioOnUnit
// 0x0000 (0x00C0 - 0x00C0)
class USequenceSectionContext_PostAudioOnUnit final : public UMovieSceneCalliopeSectionData
{
public:
	void PostEventCallbackHandler(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("SequenceSectionContext_PostAudioOnUnit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"SequenceSectionContext_PostAudioOnUnit")
	}
	static class USequenceSectionContext_PostAudioOnUnit* GetDefaultObj()
	{
		return GetDefaultObjImpl<USequenceSectionContext_PostAudioOnUnit>();
	}
};
DUMPER7_ASSERTS_USequenceSectionContext_PostAudioOnUnit;

// SharpClass b1-Managed.AutoTest_PSD_ErCeng
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_PSD_ErCeng final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PSD_ErCeng")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PSD_ErCeng")
	}
	static class UAutoTest_PSD_ErCeng* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PSD_ErCeng>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PSD_ErCeng;

// SharpClass b1-Managed.BSNS_EnableUnitIK
// 0x0010 (0x0110 - 0x0100)
class UBSNS_EnableUnitIK final : public UMovieSceneCalliopeNotifyStateSection
{
public:
	uint8                                         bTakePlayerAsUnit : 1;                             // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_101[0x3];                                      // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           UnitGuid;                                          // 0x0104(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableIK : 1;                                     // 0x010C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_10C_1 : 7;                                  // 0x010C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableForefootIK : 1;                             // 0x010D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_10D_1 : 7;                                  // 0x010D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bEnableSpineIK : 1;                                // 0x010E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void OnPreviewNotifyBegin(class UObject* InPlaybackContext, int32 InStatus, uint8 bInBackwards);
	void OnPreviewNotifyEnd(class UObject* InPlaybackContext, int32 InStatus, uint8 bInBackwards);
	void OnNotifyBegin(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);
	void OnNotifyEnd(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSNS_EnableUnitIK")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSNS_EnableUnitIK")
	}
	static class UBSNS_EnableUnitIK* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSNS_EnableUnitIK>();
	}
};
DUMPER7_ASSERTS_UBSNS_EnableUnitIK;

// SharpClass b1-Managed.BSNS_MarkCannotBeSkip
// 0x0000 (0x0100 - 0x0100)
class UBSNS_MarkCannotBeSkip final : public UMovieSceneCalliopeNotifyStateSection
{
public:
	void OnNotifyBegin(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);
	void OnNotifyEnd(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSNS_MarkCannotBeSkip")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSNS_MarkCannotBeSkip")
	}
	static class UBSNS_MarkCannotBeSkip* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSNS_MarkCannotBeSkip>();
	}
};
DUMPER7_ASSERTS_UBSNS_MarkCannotBeSkip;

// SharpClass b1-Managed.BSNS_PauseAI
// 0x0008 (0x0108 - 0x0100)
class UBSNS_PauseAI final : public UMovieSceneCalliopeNotifyStateSection
{
public:
	struct FGameplayTag                           UnitGuid;                                          // 0x0100(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnNotifyBegin(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);
	void OnNotifyEnd(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSNS_PauseAI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSNS_PauseAI")
	}
	static class UBSNS_PauseAI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSNS_PauseAI>();
	}
};
DUMPER7_ASSERTS_UBSNS_PauseAI;

// SharpClass b1-Managed.BSNS_ShowSpecialUI
// 0x0018 (0x0118 - 0x0100)
class UBSNS_ShowSpecialUI final : public UMovieSceneCalliopeNotifyStateSection
{
public:
	EUIPageID                                     UIPageID;                                          // 0x0100(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_101[0x3];                                      // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         DialogueID;                                        // 0x0104(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NameID;                                            // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ChapterID;                                         // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MediaId;                                           // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetDisplayName();
	void OnNotifyBegin(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSNS_ShowSpecialUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSNS_ShowSpecialUI")
	}
	static class UBSNS_ShowSpecialUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSNS_ShowSpecialUI>();
	}
};
DUMPER7_ASSERTS_UBSNS_ShowSpecialUI;

// SharpClass b1-Managed.AutoTest_IdleTrace
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_IdleTrace final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_IdleTrace")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_IdleTrace")
	}
	static class UAutoTest_IdleTrace* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_IdleTrace>();
	}
};
DUMPER7_ASSERTS_UAutoTest_IdleTrace;

// SharpClass b1-Managed.BSN_AddBuffOnUnit
// 0x0018 (0x0118 - 0x0100)
class UBSN_AddBuffOnUnit final : public UMovieSceneCalliopeNotifySection
{
public:
	uint8                                         bTakePlayerAsUnit : 1;                             // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_101[0x3];                                      // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           UnitGuid;                                          // 0x0104(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffID;                                            // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffDuration;                                      // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnPreviewNotify(class UObject* InPlaybackContext, int32 InStatus, uint8 bInBackwards);
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_AddBuffOnUnit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_AddBuffOnUnit")
	}
	static class UBSN_AddBuffOnUnit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_AddBuffOnUnit>();
	}
};
DUMPER7_ASSERTS_UBSN_AddBuffOnUnit;

// SharpClass b1-Managed.BSN_ChangeBT
// 0x0010 (0x0110 - 0x0100)
class UBSN_ChangeBT final : public UMovieSceneCalliopeNotifySection
{
public:
	struct FGameplayTag                           UnitGuid;                                          // 0x0100(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBehaviorTree*                          BehaviorTree;                                      // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_ChangeBT")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_ChangeBT")
	}
	static class UBSN_ChangeBT* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_ChangeBT>();
	}
};
DUMPER7_ASSERTS_UBSN_ChangeBT;

// SharpClass b1-Managed.BSN_DetachCameraInSkillSequence
// 0x0000 (0x0100 - 0x0100)
class UBSN_DetachCameraInSkillSequence final : public UMovieSceneCalliopeNotifySection
{
public:
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_DetachCameraInSkillSequence")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_DetachCameraInSkillSequence")
	}
	static class UBSN_DetachCameraInSkillSequence* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_DetachCameraInSkillSequence>();
	}
};
DUMPER7_ASSERTS_UBSN_DetachCameraInSkillSequence;

// SharpClass b1-Managed.BSN_HideUI
// 0x0010 (0x0110 - 0x0100)
class UBSN_HideUI final : public UMovieSceneCalliopeNotifySection
{
public:
	TArray<EUIPageID>                             UIPageList;                                        // 0x0100(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_HideUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_HideUI")
	}
	static class UBSN_HideUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_HideUI>();
	}
};
DUMPER7_ASSERTS_UBSN_HideUI;

// SharpClass b1-Managed.BSN_NotifyActor
// 0x0028 (0x0128 - 0x0100)
class UBSN_NotifyActor final : public UMovieSceneCalliopeNotifySection
{
public:
	struct FGameplayTag                           NotifyActorGuid;                                   // 0x0100(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  NotifyTags;                                        // 0x0108(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)

public:
	void OnPreviewNotify(class UObject* InPlaybackContext, int32 InStatus, uint8 bInBackwards);
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_NotifyActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_NotifyActor")
	}
	static class UBSN_NotifyActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_NotifyActor>();
	}
};
DUMPER7_ASSERTS_UBSN_NotifyActor;

// SharpClass b1-Managed.BSN_NotifyPlayEnd
// 0x0000 (0x0100 - 0x0100)
class UBSN_NotifyPlayEnd final : public UMovieSceneCalliopeNotifySection
{
public:
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_NotifyPlayEnd")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_NotifyPlayEnd")
	}
	static class UBSN_NotifyPlayEnd* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_NotifyPlayEnd>();
	}
};
DUMPER7_ASSERTS_UBSN_NotifyPlayEnd;

// SharpClass b1-Managed.BSN_PostAkEventOnUnit
// 0x0040 (0x0140 - 0x0100)
class UBSN_PostAkEventOnUnit final : public UMovieSceneCalliopeNotifySection
{
public:
	uint8                                         bTakePlayerAsUnit : 1;                             // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_101[0x3];                                      // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           UnitGuid;                                          // 0x0104(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         CanHandleStopRequest : 1;                          // 0x010C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_10D[0x3];                                      // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   AttachPointName;                                   // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          AkEvent;                                           // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          AkStopEvent;                                       // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Follow : 1;                                        // 0x0128(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_129[0x7];                                      // 0x0129(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 EventName;                                         // 0x0130(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnPreviewNotify(class UObject* InPlaybackContext, int32 InStatus, uint8 bInBackwards);
	float GetDurationTime();
	class FString GetDisplayName();
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_PostAkEventOnUnit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_PostAkEventOnUnit")
	}
	static class UBSN_PostAkEventOnUnit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_PostAkEventOnUnit>();
	}
};
DUMPER7_ASSERTS_UBSN_PostAkEventOnUnit;

// SharpClass b1-Managed.BUAnimWheel
// 0x0030 (0x0390 - 0x0360)
class UBUAnimWheel final : public UBUAnimInstanceBase
{
public:
	class UAnimSequence*                          ASIdle;                                            // 0x0358(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSpeedUp;                                         // 0x0360(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSpeedDown;                                       // 0x0368(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASMoveLoop;                                        // 0x0370(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovePlayRate;                                      // 0x0378(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_37C[0x4];                                      // 0x037C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBlendSpace*                            BSRotationAdditive;                                // 0x0380(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSRotationAdditiveX;                               // 0x0388(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIdleToSpeedUp : 1;                                // 0x038C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_38C_1 : 7;                                  // 0x038C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLoopToIdle : 1;                                   // 0x038D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_38D_1 : 7;                                  // 0x038D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIdleToLoop : 1;                                   // 0x038E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void BlueprintUpdateAnimation(float DeltaTimeX);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimWheel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimWheel")
	}
	static class UBUAnimWheel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimWheel>();
	}
};
DUMPER7_ASSERTS_UBUAnimWheel;

// SharpClass b1-Managed.BSN_RemoveBuffOnUnit
// 0x0018 (0x0118 - 0x0100)
class UBSN_RemoveBuffOnUnit final : public UMovieSceneCalliopeNotifySection
{
public:
	uint8                                         bTakePlayerAsUnit : 1;                             // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_101[0x3];                                      // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           UnitGuid;                                          // 0x0104(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffID;                                            // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BuffLayer;                                         // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bTriggerRemoveEffect : 1;                          // 0x0114(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void OnPreviewNotify(class UObject* InPlaybackContext, int32 InStatus, uint8 bInBackwards);
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_RemoveBuffOnUnit")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_RemoveBuffOnUnit")
	}
	static class UBSN_RemoveBuffOnUnit* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_RemoveBuffOnUnit>();
	}
};
DUMPER7_ASSERTS_UBSN_RemoveBuffOnUnit;

// SharpClass b1-Managed.BSN_TriggerCustomEvent
// 0x0008 (0x0108 - 0x0100)
class UBSN_TriggerCustomEvent final : public UMovieSceneCalliopeNotifySection
{
public:
	struct FGameplayTag                           EventTag;                                          // 0x0100(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_TriggerCustomEvent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_TriggerCustomEvent")
	}
	static class UBSN_TriggerCustomEvent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_TriggerCustomEvent>();
	}
};
DUMPER7_ASSERTS_UBSN_TriggerCustomEvent;

// SharpClass b1-Managed.BSN_SetUnitTransform
// 0x0070 (0x0170 - 0x0100)
class UBSN_SetUnitTransform final : public UMovieSceneCalliopeNotifySection
{
public:
	uint8                                         bTakePlayerAsUnit : 1;                             // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_101[0x3];                                      // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           UnitGuid;                                          // 0x0104(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10C[0x4];                                      // 0x010C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             Transform;                                         // 0x0110(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)

public:
	void OnPreviewNotify(class UObject* InPlaybackContext, int32 InStatus, uint8 bInBackwards);
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_SetUnitTransform")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_SetUnitTransform")
	}
	static class UBSN_SetUnitTransform* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_SetUnitTransform>();
	}
};
DUMPER7_ASSERTS_UBSN_SetUnitTransform;

// SharpClass b1-Managed.BSN_ShowUI
// 0x0010 (0x0110 - 0x0100)
class UBSN_ShowUI final : public UMovieSceneCalliopeNotifySection
{
public:
	TArray<EUIPageID>                             UIPageList;                                        // 0x0100(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void OnNotify(class UCalliopeLevelSequencePlayer* InPlayer, int32 InStatus, uint8 bInBackwards);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BSN_ShowUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BSN_ShowUI")
	}
	static class UBSN_ShowUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBSN_ShowUI>();
	}
};
DUMPER7_ASSERTS_UBSN_ShowUI;

// SharpClass b1-Managed.BI_SoulSkillCS
// 0x0000 (0x0480 - 0x0480)
class UBI_SoulSkillCS final : public UBUI_StateWidget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_SoulSkillCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_SoulSkillCS")
	}
	static class UBI_SoulSkillCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_SoulSkillCS>();
	}
};
DUMPER7_ASSERTS_UBI_SoulSkillCS;

// SharpClass b1-Managed.BUI_Startup
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_Startup final : public UBUI_Widget
{
public:
	void OnChangeNeverShowStartupUI(uint8 bChecked);
	void OnChangeDoEnableEnemyBar(uint8 bChecked);
	void OnLevelSelectionChanged(const class FString& SelectedItem, ESelectInfo SelectionType);
	void OnChangeApplyByDefault(uint8 bChecked);
	void OnChangeDoLockStamina(uint8 bChecked);
	void OnChangeDoLockEnemyHP(uint8 bChecked);
	void OnChangeDoInvincible(uint8 bChecked);
	void OnChangeDoLock60FPS(uint8 bChecked);
	void OnToggleAllEnemyAI(uint8 bChecked);
	void OnChangeDoToggleUI(uint8 bChecked);
	void OnCancelAllEnemyCD(uint8 bChecked);
	void OnCMDTextCommitted(const class FText& Text, ETextCommit CommitMethod);
	void OnClick_OpenLevel();
	void OnChangeDoLockHP2(uint8 bChecked);
	void OnChangeDoVSync(uint8 bChecked);
	void OnSetInvisible(uint8 bChecked);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_Startup")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_Startup")
	}
	static class UBUI_Startup* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_Startup>();
	}
};
DUMPER7_ASSERTS_UBUI_Startup;

// SharpClass b1-Managed.GSEaseFunc
// 0x0000 (0x0028 - 0x0028)
class UGSEaseFunc final : public UBlueprintFunctionLibrary
{
public:
	static float EaseInOutQuint(float Start, float End, float alpha, float Param);
	static struct FTransform EaseTransform(ENGSEasingFunc ENGSEasingFunc, const struct FTransform& Start, const struct FTransform& End, float alpha, float Param, float BlendExp, int32 Steps);
	static float BackEaseInOut(float Start, float End, float alpha, float Param);
	static struct FRotator EaseRotator(ENGSEasingFunc ENGSEasingFunc, const struct FRotator& Start, const struct FRotator& End, float alpha, float Param, float BlendExp, int32 Steps);
	static float EaseInQuart(float Start, float End, float alpha, float Param);
	static float BackEaseOut(float Start, float End, float alpha, float Param);
	static struct FVector EaseVector(ENGSEasingFunc ENGSEasingFunc, const struct FVector& Start, const struct FVector& End, float alpha, float Param, float BlendExp, int32 Steps);
	static float BackEaseIn(float Start, float End, float alpha, float Param);
	static struct FColor EaseColor(ENGSEasingFunc ENGSEasingFunc, const struct FColor& Start, const struct FColor& End, float alpha, float Param, float BlendExp, int32 Steps);
	static float Ease(ENGSEasingFunc ENGSEasingFunc, float Start, float End, float alpha, float Param, float BlendExp, int32 Steps);
	static float Sin(float Start, float End, float alpha, float Param);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEaseFunc")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEaseFunc")
	}
	static class UGSEaseFunc* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEaseFunc>();
	}
};
DUMPER7_ASSERTS_UGSEaseFunc;

// SharpClass b1-Managed.BI_ShortcutCommCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_ShortcutCommCS : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_ShortcutCommCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_ShortcutCommCS")
	}
	static class UBI_ShortcutCommCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_ShortcutCommCS>();
	}
};
DUMPER7_ASSERTS_UBI_ShortcutCommCS;

// SharpClass b1-Managed.MouseInputControlActor
// 0x0018 (0x02A0 - 0x0288)
class AMouseInputControlActor final : public AActor
{
public:
	ETraceTypeQuery                               traceChnl;                                         // 0x0288(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_289[0x7];                                      // 0x0289(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 sphereActor;                                       // 0x0290(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VerticalOffset;                                    // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void OnTouchPressed();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MouseInputControlActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MouseInputControlActor")
	}
	static class AMouseInputControlActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<AMouseInputControlActor>();
	}
};
DUMPER7_ASSERTS_AMouseInputControlActor;

// SharpClass b1-Managed.CustomShadowComp
// 0x0068 (0x0138 - 0x00D0)
class UCustomShadowComp final : public UBaseActorCompTickable
{
public:
	class UMaterialParameterCollection*           MPC_CustomShadow;                                  // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 Player_Actor;                                      // 0x00D8(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         RerenderSpeed;                                     // 0x00E0(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         OrthoWidth;                                        // 0x00E4(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class ASceneCapture2D*                        SceneCapture_Actor;                                // 0x00E8(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class ADirectionalLight*                      Light_Actor;                                       // 0x00F0(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class USceneCaptureComponent2D*               SceneCapture_Comp;                                 // 0x00F8(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class ALandscapeProxy*                        LandscapeProxy;                                    // 0x0100(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FVector                                LightVector;                                       // 0x0108(0x0018)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	struct FVector                                CurrentRenderPos;                                  // 0x0120(0x0018)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void TickComponentInCS(float DeltaTime);
	void BeginPlayInCS();
	void Tick();
	void Init();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("CustomShadowComp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"CustomShadowComp")
	}
	static class UCustomShadowComp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UCustomShadowComp>();
	}
};
DUMPER7_ASSERTS_UCustomShadowComp;

// SharpClass b1-Managed.RenderTargetDebugger
// 0x0018 (0x02A0 - 0x0288)
class ARenderTargetDebugger final : public AActor
{
public:
	class UTextureRenderTarget2D*                 RT_Debug;                                          // 0x0288(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               MID_RTPreview;                                     // 0x0290(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UStaticMeshComponent*                   Mesh_Previewer;                                    // 0x0298(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("RenderTargetDebugger")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"RenderTargetDebugger")
	}
	static class ARenderTargetDebugger* GetDefaultObj()
	{
		return GetDefaultObjImpl<ARenderTargetDebugger>();
	}
};
DUMPER7_ASSERTS_ARenderTargetDebugger;

// SharpClass b1-Managed.BI_TransStyle23CS
// 0x0000 (0x03E0 - 0x03E0)
class UBI_TransStyle23CS final : public UBI_TransStyleCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransStyle23CS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransStyle23CS")
	}
	static class UBI_TransStyle23CS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransStyle23CS>();
	}
};
DUMPER7_ASSERTS_UBI_TransStyle23CS;

// SharpClass b1-Managed.FluidSimulationSettings
// 0x0130 (0x0160 - 0x0030)
class UFluidSimulationSettings final : public UPrimaryDataAsset
{
public:
	uint8                                         Is3D : 1;                                          // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Resolution2D;                                      // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFluidSimDimension                            Resolution3D;                                      // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x3];                                       // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         PressureDivisor;                                   // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityDensityMaskAmount;                         // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DebugPressureStrength;                             // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              ColorSeedMaterial;                                 // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             ObstaclePoint;                                     // 0x0050(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         SeedTemperatureMultiplier;                         // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TemperatureInset;                                  // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EdgeHardness;                                      // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NoiseStrength;                                     // 0x00BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DensityMultiplier;                                 // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C4[0x4];                                       // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterial*                              VelocitySeedMaterial;                              // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Curl1Strength;                                     // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Curl1Tiling;                                       // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Curl2Strength;                                     // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Curl2Tiling;                                       // 0x00DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverallVelocityMultiplier;                         // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RadialForce;                                       // 0x00E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                NoiseFieldPosOffset;                               // 0x00E8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              ObstacleMaterial2D;                                // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterial*                              AdvectionMaterial3D;                               // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         JacobiIterations;                                  // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeStep;                                          // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ConstantCurlTiling;                                // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ConstantCurlStrength;                              // 0x011C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TemperatureBuoyancy;                               // 0x0120(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TemperatureDampening;                              // 0x0124(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DensityDampening;                                  // 0x0128(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DensityErosion;                                    // 0x012C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            EmissionCurve;                                     // 0x0130(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EmissionMultiplier;                                // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EmissionTemperatureMultiplier;                     // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           InteractInfo;                                      // 0x0140(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MPCInteractPosName;                                // 0x0148(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MPCInteractVelName;                                // 0x0150(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InteractVelocityMultiper;                          // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FluidSimulationSettings")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FluidSimulationSettings")
	}
	static class UFluidSimulationSettings* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFluidSimulationSettings>();
	}
};
DUMPER7_ASSERTS_UFluidSimulationSettings;

// SharpClass b1-Managed.FluidSimulationInteractor
// 0x0000 (0x00C0 - 0x00C0)
class UFluidSimulationInteractor final : public UActorComponent
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("FluidSimulationInteractor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"FluidSimulationInteractor")
	}
	static class UFluidSimulationInteractor* GetDefaultObj()
	{
		return GetDefaultObjImpl<UFluidSimulationInteractor>();
	}
};
DUMPER7_ASSERTS_UFluidSimulationInteractor;

// SharpClass b1-Managed.GPUSplineMesh
// 0x0000 (0x0298 - 0x0298)
class AGPUSplineMesh final : public ABGUPlacedEditorUtilityBase
{
public:
	void ReceiveTick(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GPUSplineMesh")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GPUSplineMesh")
	}
	static class AGPUSplineMesh* GetDefaultObj()
	{
		return GetDefaultObjImpl<AGPUSplineMesh>();
	}
};
DUMPER7_ASSERTS_AGPUSplineMesh;

// SharpClass b1-Managed.BUI_NotifyValidatePanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_NotifyValidatePanel final : public UBUI_Widget
{
public:
	void OnClickClose();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_NotifyValidatePanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_NotifyValidatePanel")
	}
	static class UBUI_NotifyValidatePanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_NotifyValidatePanel>();
	}
};
DUMPER7_ASSERTS_UBUI_NotifyValidatePanel;

// SharpClass b1-Managed.BGLandmassActor
// 0x0088 (0x0310 - 0x0288)
class ABGLandmassActor final : public AActor
{
public:
	class UTextureRenderTarget2D*                 WeightmapRT;                                       // 0x0288(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 HeightmapRT;                                       // 0x0290(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           LandscapeMPC;                                      // 0x0298(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              LandscapeQuads;                                    // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              LandscapeRTRes;                                    // 0x02A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             LandscapeTransform;                                // 0x02B0(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGLandmassActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGLandmassActor")
	}
	static class ABGLandmassActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGLandmassActor>();
	}
};
DUMPER7_ASSERTS_ABGLandmassActor;

// SharpClass b1-Managed.LandscapeBpBrushTest
// 0x0040 (0x0068 - 0x0028)
class ULandscapeBpBrushTest final : public UObject
{
public:
	class ABGLandmassActor*                       BrushManager;                                      // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UMaterialInterface*                     ParentHeightmapMat;                                // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               HeightmapMID;                                      // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class FString                                 Path;                                              // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     ParentWeightmapMat;                                // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               WeightmapMID;                                      // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         NoiseOffset;                                       // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void Initialize(const struct FTransform& InLandscapeTransform, const struct FIntPoint& InLandscapeSize, const struct FIntPoint& InLandscapeRenderTargetSize);
	class UTextureRenderTarget2D* Render(uint8 InIsHeightmap, class UTextureRenderTarget2D* InCombinedResult, class FName InWeightmapLayerName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LandscapeBpBrushTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LandscapeBpBrushTest")
	}
	static class ULandscapeBpBrushTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULandscapeBpBrushTest>();
	}
};
DUMPER7_ASSERTS_ULandscapeBpBrushTest;

// SharpClass b1-Managed.LandscapeLayerBrush
// 0x0030 (0x0058 - 0x0028)
class ULandscapeLayerBrush final : public UObject
{
public:
	class ABGLandmassActor*                       BrushManager;                                      // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	TArray<class UMaterialInterface*>             WeightmapMatList;                                  // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class UMaterialInstanceDynamic*>       WeightmapMIDList;                                  // 0x0040(0x0010)(NativeAccessSpecifierPublic)
	uint8                                         TickBPBrush : 1;                                   // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         UpdateInterval;                                    // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);
	void Initialize(const struct FTransform& InLandscapeTransform, const struct FIntPoint& InLandscapeSize, const struct FIntPoint& InLandscapeRenderTargetSize);
	class UTextureRenderTarget2D* Render(uint8 InIsHeightmap, class UTextureRenderTarget2D* InCombinedResult, class FName InWeightmapLayerName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LandscapeLayerBrush")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LandscapeLayerBrush")
	}
	static class ULandscapeLayerBrush* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULandscapeLayerBrush>();
	}
};
DUMPER7_ASSERTS_ULandscapeLayerBrush;

// SharpClass b1-Managed.BP_ActorTouchDraggingController
// 0x0008 (0x0290 - 0x0288)
class ABP_ActorTouchDraggingController final : public AActor
{
public:
	ETraceTypeQuery                               traceChnl;                                         // 0x0288(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void OnTouchReleased();
	void OnTouchPressed();
	void OnTick(float DeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BP_ActorTouchDraggingController")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_ActorTouchDraggingController")
	}
	static class ABP_ActorTouchDraggingController* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_ActorTouchDraggingController>();
	}
};
DUMPER7_ASSERTS_ABP_ActorTouchDraggingController;

// SharpClass b1-Managed.LandscapeRoadSpline
// 0x0030 (0x02C8 - 0x0298)
class ALandscapeRoadSpline final : public ABGUPlacedEditorUtilityBase
{
public:
	float                                         RoadWidth;                                         // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29C[0x4];                                      // 0x029C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UStaticMesh*                            SplineMesh;                                        // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     RoadMaterial;                                      // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<float>                                 NodeWidth;                                         // 0x02B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class URuntimeVirtualTexture*                 RoadRVT;                                           // 0x02C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LandscapeRoadSpline")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LandscapeRoadSpline")
	}
	static class ALandscapeRoadSpline* GetDefaultObj()
	{
		return GetDefaultObjImpl<ALandscapeRoadSpline>();
	}
};
DUMPER7_ASSERTS_ALandscapeRoadSpline;

// SharpClass b1-Managed.BANS_GSB1TimedPlayNiagaraFX
// 0x00A0 (0x00E8 - 0x0048)
class UBANS_GSB1TimedPlayNiagaraFX final : public UBANS_GSBase
{
public:
	TSoftObjectPtr<class UNiagaraSystem>          Template;                                          // 0x0048(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LocationOffset;                                    // 0x0078(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               RotationOffset;                                    // 0x0090(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                Scale;                                             // 0x00A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ignoreRootBoneScale : 1;                           // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_C0_1 : 7;                                   // 0x00C0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         destroyAtEnd : 1;                                  // 0x00C1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_C2[0x6];                                       // 0x00C2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FGSNiagaraSysParam>             customParams;                                      // 0x00C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         TranslucentSortPriority;                           // 0x00D8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AddTagForSearch;                                   // 0x00DC(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	TArray<struct FSoftObjectPath> GetSoftReferences() const;
	void GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const;
	void GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BANS_GSB1TimedPlayNiagaraFX")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BANS_GSB1TimedPlayNiagaraFX")
	}
	static class UBANS_GSB1TimedPlayNiagaraFX* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBANS_GSB1TimedPlayNiagaraFX>();
	}
};
DUMPER7_ASSERTS_UBANS_GSB1TimedPlayNiagaraFX;

// SharpClass b1-Managed.BGG_GameModeB1
// 0x0008 (0x0398 - 0x0390)
class ABGG_GameModeB1 : public ABGG_GameMode
{
public:
	class UClass*                                 DefaultPawnClassBeforeRoleData;                    // 0x0390(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class UClass* GetDefaultPawnClassForController(class AController* InController);
	void HandleMatchIsWaitingToStartCS();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void ReceiveTick(float DeltaSeconds);
	void PostLoginCS(class APlayerController* NewPlayer);
	void BeginPlayCS();
	void PreLoginCS(const class FString& Options, const class FString& LoginAddress, const class FString& UniqueId, class FString* ErrorMessage);
	void LoginOutCS(class AController* Exiting);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGG_GameModeB1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGG_GameModeB1")
	}
	static class ABGG_GameModeB1* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGG_GameModeB1>();
	}
};
DUMPER7_ASSERTS_ABGG_GameModeB1;

// SharpClass b1-Managed.BGG_GameModeB1Net
// 0x0000 (0x0398 - 0x0398)
class ABGG_GameModeB1Net final : public ABGG_GameModeB1
{
public:
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);
	void PostLoginCS(class APlayerController* NewPlayer);
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGG_GameModeB1Net")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGG_GameModeB1Net")
	}
	static class ABGG_GameModeB1Net* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGG_GameModeB1Net>();
	}
};
DUMPER7_ASSERTS_ABGG_GameModeB1Net;

// SharpClass b1-Managed.BGG_GameModeStartUp
// 0x0008 (0x0398 - 0x0390)
class ABGG_GameModeStartUp : public ABGG_GameMode
{
public:
	int32                                         GameDefaultMapID;                                  // 0x0390(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BeginPlayCS();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGG_GameModeStartUp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGG_GameModeStartUp")
	}
	static class ABGG_GameModeStartUp* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGG_GameModeStartUp>();
	}
};
DUMPER7_ASSERTS_ABGG_GameModeStartUp;

// SharpClass b1-Managed.GuidingRootWidget
// 0x0000 (0x03D8 - 0x03D8)
class UGuidingRootWidget final : public UBUI_Widget
{
public:
	struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	struct FEventReply OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	void OnInitialized();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GuidingRootWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GuidingRootWidget")
	}
	static class UGuidingRootWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGuidingRootWidget>();
	}
};
DUMPER7_ASSERTS_UGuidingRootWidget;

// SharpClass b1-Managed.MyTestHttpListener
// 0x0000 (0x0030 - 0x0030)
class UMyTestHttpListener final : public UHttpResposeListener
{
public:
	void OnRequestProgress(int32 sentBytes, int32 lReceivedBytes, int32 lTotalBytes);
	void OnReponseComplete(uint8 bSuccess, int32 HttpCode, const TArray<uint8>& Content);

	uint8 IsNeedProgress() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("MyTestHttpListener")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"MyTestHttpListener")
	}
	static class UMyTestHttpListener* GetDefaultObj()
	{
		return GetDefaultObjImpl<UMyTestHttpListener>();
	}
};
DUMPER7_ASSERTS_UMyTestHttpListener;

// SharpClass b1-Managed.SharpPerfTest
// 0x0008 (0x02C0 - 0x02B8)
class ASharpPerfTest final : public AUSharpPerfTestBase
{
public:
	int32                                         CSIntProperty;                                     // 0x02B8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void ReceiveTick(float DeltaSeconds);
	void TickInCS(float DeltaTime);
	void DelegateCB(int32 p1, int32 p2, int32 p3, int32 p4);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("SharpPerfTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"SharpPerfTest")
	}
	static class ASharpPerfTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<ASharpPerfTest>();
	}
};
DUMPER7_ASSERTS_ASharpPerfTest;

// SharpClass b1-Managed.IL2CPPUnitTestFuncLib
// 0x0000 (0x0028 - 0x0028)
class UIL2CPPUnitTestFuncLib final : public UBlueprintFunctionLibrary
{
public:
	static int32 GetIL2CPPTestValue(int32 TestVal);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("IL2CPPUnitTestFuncLib")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"IL2CPPUnitTestFuncLib")
	}
	static class UIL2CPPUnitTestFuncLib* GetDefaultObj()
	{
		return GetDefaultObjImpl<UIL2CPPUnitTestFuncLib>();
	}
};
DUMPER7_ASSERTS_UIL2CPPUnitTestFuncLib;

// SharpClass b1-Managed.BI_AbnormalStateItemCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_AbnormalStateItemCS final : public UBUI_Widget
{
public:
	float                                         WarningRemaining;                                  // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_AbnormalStateItemCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_AbnormalStateItemCS")
	}
	static class UBI_AbnormalStateItemCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_AbnormalStateItemCS>();
	}
};
DUMPER7_ASSERTS_UBI_AbnormalStateItemCS;

// SharpClass b1-Managed.BI_StickLevelCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_StickLevelCS final : public UBUI_Widget
{
public:
	EStickLevelShowType                           ShowType;                                          // 0x03D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_StickLevelCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_StickLevelCS")
	}
	static class UBI_StickLevelCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_StickLevelCS>();
	}
};
DUMPER7_ASSERTS_UBI_StickLevelCS;

// SharpClass b1-Managed.IL2CPPStructPersistTest
// 0x0028 (0x02B0 - 0x0288)
class AIL2CPPStructPersistTest final : public AActor
{
public:
	struct FIL2CPPUnitTestStructOuter             TestStruct;                                        // 0x0288(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void PrintStruct(const struct FCppTestStructOuter& Input);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("IL2CPPStructPersistTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"IL2CPPStructPersistTest")
	}
	static class AIL2CPPStructPersistTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<AIL2CPPStructPersistTest>();
	}
};
DUMPER7_ASSERTS_AIL2CPPStructPersistTest;

// SharpClass b1-Managed.AutoTest_BYS_Start
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_BYS_Start final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_BYS_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_BYS_Start")
	}
	static class UAutoTest_BYS_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_BYS_Start>();
	}
};
DUMPER7_ASSERTS_UAutoTest_BYS_Start;

// SharpClass b1-Managed.IL2CPPUnitTest
// 0x0040 (0x02F8 - 0x02B8)
class AIL2CPPUnitTest final : public AUSharpPerfTestBase
{
public:
	int32                                         CSIntProperty;                                     // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2BC[0x4];                                      // 0x02BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FIL2CPPUnitTestStructOuter             StructArrayTest;                                   // 0x02C0(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FIL2CPPUnitTestStruct1>         TestArrEdit;                                       // 0x02E8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void BeginPlayInCS();
	int32 IntRetTest2(int32 p1, float p2, uint8 bP3);
	uint8 BoolRetTest(int32 p1, float p2, uint8 bP3);
	int32 IntRetTest(int32 p1, float p2, uint8 bP3, int32* Out1);
	void TickInCS(float DeltaTime);
	void TestPassComplexStruct(const struct FIL2CPPUnitTestStructOuter& OuterStruct);
	void DelegateCB(int32 p1, int32 p2, int32 p3, int32 p4);
	void CallInBP(const class FString& CheckIt);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("IL2CPPUnitTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"IL2CPPUnitTest")
	}
	static class AIL2CPPUnitTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<AIL2CPPUnitTest>();
	}
};
DUMPER7_ASSERTS_AIL2CPPUnitTest;

// SharpClass b1-Managed.ReplicationTest
// 0x0000 (0x0330 - 0x0330)
class AReplicationTest final : public ADefaultPawn
{
public:
	void RunPrintInServer();
	void PrintMulticast();
	void PrintInServer();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ReplicationTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ReplicationTest")
	}
	static class AReplicationTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<AReplicationTest>();
	}
};
DUMPER7_ASSERTS_AReplicationTest;

// SharpClass b1-Managed.TStrongObjectPtrTestOld
// 0x0018 (0x0040 - 0x0028)
class UTStrongObjectPtrTestOld final : public UObject
{
public:
	class UObject*                                A;                                                 // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UObject*>                        B;                                                 // 0x0030(0x0010)(NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("TStrongObjectPtrTestOld")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"TStrongObjectPtrTestOld")
	}
	static class UTStrongObjectPtrTestOld* GetDefaultObj()
	{
		return GetDefaultObjImpl<UTStrongObjectPtrTestOld>();
	}
};
DUMPER7_ASSERTS_UTStrongObjectPtrTestOld;

// SharpClass b1-Managed.BI_AbnormalStateAccBoxCS
// 0x0018 (0x03F0 - 0x03D8)
class UBI_AbnormalStateAccBoxCS final : public UBUI_Widget
{
public:
	float                                         MoveUp_Duration;                                   // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   MoveUp_FuncType;                                   // 0x03DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3DD[0x3];                                      // 0x03DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MoveDown_Duration;                                 // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   MoveDown_FuncType;                                 // 0x03E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3E5[0x3];                                      // 0x03E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Hidden_Duration;                                   // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_AbnormalStateAccBoxCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_AbnormalStateAccBoxCS")
	}
	static class UBI_AbnormalStateAccBoxCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_AbnormalStateAccBoxCS>();
	}
};
DUMPER7_ASSERTS_UBI_AbnormalStateAccBoxCS;

// SharpClass b1-Managed.GSGridConScreenAdapter
// 0x0000 (0x0178 - 0x0178)
class UGSGridConScreenAdapter final : public UGridPanel
{
public:
	void UpdateForAdaptInEditorMode(float DeltaTime, int32 RefViewPortWidth, int32 RefViewPortHeight);
	void UpdateForAdapt(float DeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSGridConScreenAdapter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSGridConScreenAdapter")
	}
	static class UGSGridConScreenAdapter* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSGridConScreenAdapter>();
	}
};
DUMPER7_ASSERTS_UGSGridConScreenAdapter;

// SharpClass b1-Managed.AutoTest_AllUI
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_AllUI final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_AllUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_AllUI")
	}
	static class UAutoTest_AllUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_AllUI>();
	}
};
DUMPER7_ASSERTS_UAutoTest_AllUI;

// SharpClass b1-Managed.GSProcBar
// 0x0090 (0x0390 - 0x0300)
class UGSProcBar final : public UGSImage
{
public:
	float                                         MainBarTweenTime;                                  // 0x02F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MainBarTweenDelay;                                 // 0x02FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseProc : 1;                                       // 0x0300(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_301[0x3];                                      // 0x0301(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ProcBarTweenTime;                                  // 0x0304(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProcBarTweenDelay;                                 // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinProcShowPer;                                    // 0x030C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseInc : 1;                                        // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_311[0x3];                                      // 0x0311(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         IncBarIncTime;                                     // 0x0314(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IncBarStopTime;                                    // 0x0318(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IncBarBackTime;                                    // 0x031C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinIncShowPer;                                     // 0x0320(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseFlash : 1;                                      // 0x0324(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_325[0x3];                                      // 0x0325(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FlashBarFadeDelay;                                 // 0x0328(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FlashBarFadeTime;                                  // 0x032C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinFlashShowPer;                                   // 0x0330(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseSizeScale : 1;                                  // 0x0334(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_335[0x3];                                      // 0x0335(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         OrgMaxLength;                                      // 0x0338(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NewMaxLength;                                      // 0x033C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurMaxLength;                                      // 0x0340(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxIncPercent;                                     // 0x0344(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxIncNormalTime;                                  // 0x0348(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDefaulValueType                              DefaulValueType;                                   // 0x034C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseWarnState : 1;                                  // 0x034D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EWarnState                                    WarnState;                                         // 0x034E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EWarnStateBlock                               WarnStateBlock;                                    // 0x034F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DangerStatePercent;                                // 0x0350(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OnceWarnPercent;                                   // 0x0354(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FFreqConfig>                    SliderFreqConfig;                                  // 0x0358(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FVector2D                              Size;                                              // 0x0368(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              Culling;                                           // 0x0378(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetMaxIncPercent(float InMaxIncPercent);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSProcBar")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSProcBar")
	}
	static class UGSProcBar* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSProcBar>();
	}
};
DUMPER7_ASSERTS_UGSProcBar;

// SharpClass b1-Managed.GSRetainerBox
// 0x0038 (0x01B0 - 0x0178)
class b1_Managed::UGSRetainerBox final : public UnrealExtent::UGSRetainerBox
{
public:
	uint8                                         Pad_178[0x8];                                      // 0x0178(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector4                               Margin;                                            // 0x0180(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              Scale;                                             // 0x01A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnViewWidgetSizeChangedEvent(const struct FVector2D& Size);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL_FULLNAME("SharpClass b1-Managed.GSRetainerBox")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSRetainerBox")
	}
	static class b1_Managed::UGSRetainerBox* GetDefaultObj()
	{
		return GetDefaultObjImpl<b1_Managed::UGSRetainerBox>();
	}
};
DUMPER7_ASSERTS_b1_Managed__UGSRetainerBox;

// SharpClass b1-Managed.GSButton
// 0x0040 (0x0610 - 0x05D0)
class UGSButton : public UButton
{
public:
	uint8                                         Pad_5C8[0x8];                                      // 0x05C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UWidget*                                PressedMask;                                       // 0x05D0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UWidget*                                HoveredWidget;                                     // 0x05D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UWidget*                                FocusedWidget;                                     // 0x05E0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UWidget*                                RootCon;                                           // 0x05E8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DurationTime;                                      // 0x05F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PressedScale;                                      // 0x05F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          ClickAudioEvent;                                   // 0x05F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          FocusAudioEvent;                                   // 0x0600(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          HoveredAudioEvent;                                 // 0x0608(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSOnLostFocused(const struct FFocusEvent& FocusEvent);
	void GSOnUnhovered();
	void GSOnConstruct();
	void GSOnReleased();
	void GSOnPressed();
	void GSOnHovered();
	void GSOnFocused(const struct FFocusEvent& FocusEvent);
	void GSOnClicked();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSButton")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSButton")
	}
	static class UGSButton* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSButton>();
	}
};
DUMPER7_ASSERTS_UGSButton;

// SharpClass b1-Managed.GSButtonCheck
// 0x0020 (0x0630 - 0x0610)
class UGSButtonCheck final : public UGSButton
{
public:
	class UWidget*                                CheckedWidget;                                     // 0x0610(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsChecked : 1;                                     // 0x0618(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_618_1 : 7;                                  // 0x0618(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsClickTriggerStateChange : 1;                     // 0x0619(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_61A[0x6];                                      // 0x061A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TMulticastInlineDelegate<void(int32 GSID, bool bIsChecked)> OnGSButtonCheckStateChanged;         // 0x0620(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSButtonCheck")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSButtonCheck")
	}
	static class UGSButtonCheck* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSButtonCheck>();
	}
};
DUMPER7_ASSERTS_UGSButtonCheck;

// SharpClass b1-Managed.BUAnimHumanoidCS_FootIK
// 0x00E0 (0x0430 - 0x0350)
class UBUAnimHumanoidCS_FootIK final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	struct FVector                                IKEffectorLeftFoot;                                // 0x0350(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorRightFoot;                               // 0x0368(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorLFoot_MeshSpace;                         // 0x0380(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorRFoot_MeshSpace;                         // 0x0398(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJoint_LeftFoot;                                  // 0x03B0(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJoint_RightFoot;                                 // 0x03C8(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJointLFoot_MeshSpace;                            // 0x03E0(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJointRFoot_MeshSpace;                            // 0x03F8(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKLeftFootAlpha;                                   // 0x0410(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKRightFootAlpha;                                  // 0x0414(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKScale;                                           // 0x0418(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKPelvisOffset;                                    // 0x041C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bFootUseFBIK : 1;                                  // 0x0420(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_FootIK")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_FootIK")
	}
	static class UBUAnimHumanoidCS_FootIK* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_FootIK>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_FootIK;

// SharpClass b1-Managed.GSRoundRectCS
// 0x0038 (0x0190 - 0x0158)
class UGSRoundRectCS final : public UGSRoundRect
{
public:
	uint8                                         Pad_158[0x8];                                      // 0x0158(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector4                               RadiusCfg;                                         // 0x0160(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBUI_DebugDrawRoundRect*                DebugDrawWidget;                                   // 0x0180(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 CalcMappingRoundRectPoint(const struct FVector2D& PosInViewPort, uint8 IsInFront, const struct FVector2D& InnerContentRectSize, const struct FVector2D& InnerContentRectAlign, uint8 IsOuter, struct FVector2D* BorderPosRefRoundRect, float* RectAngle, int32* OutIndicatorType);
	struct FVector2D GetLastUpdateCenterPos();
	void GSStartDebugDraw();
	uint8 IsInRoundRect(const struct FVector2D& PosInViewPort);
	void GSOnConstruct();
	void SetDebugDraw(uint8 IsDebugDraw);
	uint8 GetDebugDraw();
	void DebugTick();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSRoundRectCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSRoundRectCS")
	}
	static class UGSRoundRectCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSRoundRectCS>();
	}
};
DUMPER7_ASSERTS_UGSRoundRectCS;

// SharpClass b1-Managed.GSProcBarV4
// 0x0068 (0x01C0 - 0x0158)
class UGSProcBarV4 final : public UOverlay
{
public:
	class UImage*                                 MainBar;                                           // 0x0158(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MainBarTweenTime;                                  // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MainBarTweenDelay;                                 // 0x0164(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UImage*                                 ProcBar;                                           // 0x0168(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProcBarTweenTime;                                  // 0x0170(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProcBarTweenDelay;                                 // 0x0174(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinProcShowPer;                                    // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_17C[0x4];                                      // 0x017C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UImage*                                 IncBar;                                            // 0x0180(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IncBarIncTime;                                     // 0x0188(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IncBarStopTime;                                    // 0x018C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IncBarBackTime;                                    // 0x0190(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinIncShowPer;                                     // 0x0194(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UImage*                                 FlashBar;                                          // 0x0198(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FlashBarFadeDelay;                                 // 0x01A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FlashBarFadeTime;                                  // 0x01A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinFlashShowPer;                                   // 0x01A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1AC[0x4];                                      // 0x01AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UImage*                                 ShineBar;                                          // 0x01B0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UImage*                                 SweepBar;                                          // 0x01B8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GSOnConstruct();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSProcBarV4")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSProcBarV4")
	}
	static class UGSProcBarV4* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSProcBarV4>();
	}
};
DUMPER7_ASSERTS_UGSProcBarV4;

// SharpClass b1-Managed.BUI_GridPanel
// 0x0010 (0x03E8 - 0x03D8)
class UBUI_GridPanel final : public UBUI_Widget
{
public:
	int32                                         ColumnNum;                                         // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinRow;                                            // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ListMinRow;                                        // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GridPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GridPanel")
	}
	static class UBUI_GridPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GridPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GridPanel;

// SharpClass b1-Managed.BGGGameStateB1
// 0x0000 (0x0318 - 0x0318)
class ABGGGameStateB1 final : public ABGGGameStateCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGGGameStateB1")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGGGameStateB1")
	}
	static class ABGGGameStateB1* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGGGameStateB1>();
	}
};
DUMPER7_ASSERTS_ABGGGameStateB1;

// SharpClass b1-Managed.BUAnimHumanoidCS_AnimCurveBodySeparation
// 0x0030 (0x0380 - 0x0350)
class UBUAnimHumanoidCS_AnimCurveBodySeparation final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	float                                         BodyBlendWeight_Leg;                               // 0x0350(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BodyBlendWeight_Pelvis;                            // 0x0354(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BodyBlendWeight_Spine;                             // 0x0358(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BodyBlendWeight_Head;                              // 0x035C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BodyBlendWeight_ArmL;                              // 0x0360(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BodyBlendWeight_ArmR;                              // 0x0364(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BodyBlendWeight_ArmL_LocalSpace;                   // 0x0368(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BodyBlendWeight_ArmR_LocalSpace;                   // 0x036C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BodySeparationBlendAlpha;                          // 0x0370(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_AnimCurveBodySeparation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_AnimCurveBodySeparation")
	}
	static class UBUAnimHumanoidCS_AnimCurveBodySeparation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_AnimCurveBodySeparation>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_AnimCurveBodySeparation;

// SharpClass b1-Managed.BED_LevelConfUtil
// 0x0000 (0x0028 - 0x0028)
class UBED_LevelConfUtil final : public UBlueprintFunctionLibrary
{
public:
	static void GetLevelStreamingBoundingBox(class ULevelStreaming* LevelStreaming, struct FVector* Center, struct FVector* BoxExtent);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_LevelConfUtil")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_LevelConfUtil")
	}
	static class UBED_LevelConfUtil* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_LevelConfUtil>();
	}
};
DUMPER7_ASSERTS_UBED_LevelConfUtil;

// SharpClass b1-Managed.GlobalAudioMgr
// 0x0000 (0x0288 - 0x0288)
class AGlobalAudioMgr final : public AActor
{
public:
	class UApplicationLifecycleComponent* GetUApplicationLifecycleComponent();
	void BeginPlay();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GlobalAudioMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GlobalAudioMgr")
	}
	static class AGlobalAudioMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<AGlobalAudioMgr>();
	}
};
DUMPER7_ASSERTS_AGlobalAudioMgr;

// SharpClass b1-Managed.BUAnim_PostProcess_Quadruped
// 0x0070 (0x03C0 - 0x0350)
class UBUAnim_PostProcess_Quadruped final : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         IKSpinePitch;                                      // 0x0350(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKSpineRoll;                                       // 0x0354(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKSpineAlpha;                                      // 0x0358(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LimbIKAlpha;                                       // 0x035C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FEffectorData>                  LimbIKEffectorList;                                // 0x0360(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         EnableAttackIK : 1;                                // 0x0370(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_371[0x7];                                      // 0x0371(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<float>                                 AttackIKRollList;                                  // 0x0378(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<float>                                 AttackIKPitchList;                                 // 0x0388(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FName                                   RootName;                                          // 0x0398(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           SolverRootBoneNameList;                            // 0x03A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class FName>                           SolverEffectorBoneNameList;                        // 0x03B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)

public:
	void BlueprintInitializeAnimation();
	void BlueprintUpdateAnimation(float DeltaTimeX);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnim_PostProcess_Quadruped")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnim_PostProcess_Quadruped")
	}
	static class UBUAnim_PostProcess_Quadruped* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnim_PostProcess_Quadruped>();
	}
};
DUMPER7_ASSERTS_UBUAnim_PostProcess_Quadruped;

// SharpClass b1-Managed.BED_TaskStageNode_DetectCondition
// 0x00F8 (0x0398 - 0x02A0)
class UBED_TaskStageNode_DetectCondition final : public UBED_TaskStageNode
{
public:
	struct FCalliopeTaskStageDetectCondition      Condition;                                         // 0x02A0(0x00F8)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetNodeDescriptionInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskStageNode_DetectCondition")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskStageNode_DetectCondition")
	}
	static class UBED_TaskStageNode_DetectCondition* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskStageNode_DetectCondition>();
	}
};
DUMPER7_ASSERTS_UBED_TaskStageNode_DetectCondition;

// SharpClass b1-Managed.BED_TaskStageNode_DetectOnce
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskStageNode_DetectOnce final : public UBED_TaskStageNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskStageNode_DetectOnce")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskStageNode_DetectOnce")
	}
	static class UBED_TaskStageNode_DetectOnce* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskStageNode_DetectOnce>();
	}
};
DUMPER7_ASSERTS_UBED_TaskStageNode_DetectOnce;

// SharpClass b1-Managed.BED_TaskStageNode_LogicalOR
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskStageNode_LogicalOR final : public UBED_TaskStageNode
{
public:
	uint8 CanUserAddInputInCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskStageNode_LogicalOR")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskStageNode_LogicalOR")
	}
	static class UBED_TaskStageNode_LogicalOR* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskStageNode_LogicalOR>();
	}
};
DUMPER7_ASSERTS_UBED_TaskStageNode_LogicalOR;

// SharpClass b1-Managed.BUAnimDataAsset8Dir
// 0x0008 (0x0038 - 0x0030)
class UBUAnimDataAsset8Dir final : public UDataAsset
{
public:
	class UAnimSequence*                          AnimSeqIdle;                                       // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimDataAsset8Dir")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimDataAsset8Dir")
	}
	static class UBUAnimDataAsset8Dir* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimDataAsset8Dir>();
	}
};
DUMPER7_ASSERTS_UBUAnimDataAsset8Dir;

// SharpClass b1-Managed.BED_TaskStageNode_PushTaskStage
// 0x0028 (0x02C8 - 0x02A0)
class UBED_TaskStageNode_PushTaskStage final : public UBED_TaskStageNode
{
public:
	struct FGsSmartParam                          PreTaskStage;                                      // 0x02A0(0x0010)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	ETaskStageState                               PreTaskStageState;                                 // 0x02B0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2B1[0x3];                                      // 0x02B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGsSmartParam                          PushTaskStage;                                     // 0x02B4(0x0010)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         IsPushToEnd : 1;                                   // 0x02C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	class FString GetNodeDescriptionInCS() const;
	uint8 CanShowInMyCalliope(class FString* OutCategory, class FString* OutDisplayName) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskStageNode_PushTaskStage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskStageNode_PushTaskStage")
	}
	static class UBED_TaskStageNode_PushTaskStage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskStageNode_PushTaskStage>();
	}
};
DUMPER7_ASSERTS_UBED_TaskStageNode_PushTaskStage;

// SharpClass b1-Managed.BED_TaskStageNode_Reroute
// 0x0000 (0x02A0 - 0x02A0)
class UBED_TaskStageNode_Reroute final : public UBED_TaskStageNode
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_TaskStageNode_Reroute")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_TaskStageNode_Reroute")
	}
	static class UBED_TaskStageNode_Reroute* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_TaskStageNode_Reroute>();
	}
};
DUMPER7_ASSERTS_UBED_TaskStageNode_Reroute;

// SharpClass b1-Managed.BED_BehaviorNode_PlayPigsyStory
// 0x0000 (0x02A0 - 0x02A0)
class UBED_BehaviorNode_PlayPigsyStory final : public UBED_BehaviorNode_Action
{
public:
	uint8 IsSupportViewType(const ECalliopeViewType& InViewType) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BED_BehaviorNode_PlayPigsyStory")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BED_BehaviorNode_PlayPigsyStory")
	}
	static class UBED_BehaviorNode_PlayPigsyStory* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBED_BehaviorNode_PlayPigsyStory>();
	}
};
DUMPER7_ASSERTS_UBED_BehaviorNode_PlayPigsyStory;

// SharpClass b1-Managed.BGW_PaintWorldMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_PaintWorldMgr final : public UGameInstanceSystemBaseUObj
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_PaintWorldMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_PaintWorldMgr")
	}
	static class UBGW_PaintWorldMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_PaintWorldMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_PaintWorldMgr;

// SharpClass b1-Managed.BUI_InputIconWidget
// 0x0948 (0x0D20 - 0x03D8)
class UBUI_InputIconWidget final : public UBUI_Widget
{
public:
	EGSInputType                                  ShowType;                                          // 0x03D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsUsedInUI : 1;                                    // 0x03D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D9_1 : 7;                                  // 0x03D9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsNeedInteractEffect : 1;                          // 0x03DA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3DA_1 : 7;                                  // 0x03DA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsNeedInteractTips : 1;                            // 0x03DB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3DC[0x4];                                      // 0x03DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              IconScale;                                         // 0x03E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSlateColor                            IconColor;                                         // 0x03F0(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         Pad_404[0xC];                                      // 0x0404(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSlateBrush                            GamepadBrush;                                      // 0x0410(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FInputBrushStruct                      GamepadBrushConfig;                                // 0x04E0(0x0270)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSlateBrush                            PSBrush;                                           // 0x0750(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FSlateBrush                            KeyboardBrush;                                     // 0x0820(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FSlateBrush                            EditorKeyboardBrush;                               // 0x08F0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FInputBrushStruct                      KeyboardBrushConfig;                               // 0x09C0(0x0270)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsShowTips : 1;                                    // 0x0C30(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EUITipsMode                                   TipsMode;                                          // 0x0C31(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C32[0x6];                                      // 0x0C32(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   TxtDesc;                                           // 0x0C38(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FSlateFontInfo                         TxtFont;                                           // 0x0C50(0x0088)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              TxtPosPadding;                                     // 0x0CD8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSlateColor                            TxtColor;                                          // 0x0CE8(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         Pad_CFC[0x4];                                      // 0x0CFC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              TxtShadowOffset;                                   // 0x0D00(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TxtShadowColor;                                    // 0x0D10(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void UpdateKeyboard();
	void UpdateGamepad();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_InputIconWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_InputIconWidget")
	}
	static class UBUI_InputIconWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_InputIconWidget>();
	}
};
DUMPER7_ASSERTS_UBUI_InputIconWidget;

// SharpClass b1-Managed.BGW_DynamicSDFMgr
// 0x0010 (0x0038 - 0x0028)
class UBGW_DynamicSDFMgr final : public UGameInstanceSystemBaseUObj
{
public:
	class UClass*                                 DSDFClass;                                         // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UClass*                                 DSDFV2Class;                                       // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_DynamicSDFMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_DynamicSDFMgr")
	}
	static class UBGW_DynamicSDFMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_DynamicSDFMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_DynamicSDFMgr;

// SharpClass b1-Managed.AsyncLoadAssetHolder
// 0x0000 (0x0028 - 0x0028)
class UAsyncLoadAssetHolder final : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AsyncLoadAssetHolder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AsyncLoadAssetHolder")
	}
	static class UAsyncLoadAssetHolder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAsyncLoadAssetHolder>();
	}
};
DUMPER7_ASSERTS_UAsyncLoadAssetHolder;

// SharpClass b1-Managed.BGWAssetLoaderRequestCS
// 0x0010 (0x0048 - 0x0038)
class UBGWAssetLoaderRequestCS final : public UBGWAssetLoaderRequest
{
public:
	TArray<class UObject*>                        loadedObjHolder;                                   // 0x0038(0x0010)(NativeAccessSpecifierPrivate)

public:
	void ExecuteCS() const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWAssetLoaderRequestCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWAssetLoaderRequestCS")
	}
	static class UBGWAssetLoaderRequestCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWAssetLoaderRequestCS>();
	}
};
DUMPER7_ASSERTS_UBGWAssetLoaderRequestCS;

// SharpClass b1-Managed.BUI_FOnButtonClickedEvent_LamdaHolder
// 0x0000 (0x0028 - 0x0028)
class UBUI_FOnButtonClickedEvent_LamdaHolder final : public UObject
{
public:
	void LamdaCB();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_FOnButtonClickedEvent_LamdaHolder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_FOnButtonClickedEvent_LamdaHolder")
	}
	static class UBUI_FOnButtonClickedEvent_LamdaHolder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_FOnButtonClickedEvent_LamdaHolder>();
	}
};
DUMPER7_ASSERTS_UBUI_FOnButtonClickedEvent_LamdaHolder;

// SharpClass b1-Managed.CacheAssetReference
// 0x0010 (0x0038 - 0x0028)
class UCacheAssetReference final : public UObject
{
public:
	int32                                         RefCount;                                          // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECacheAssetState                              AssetState;                                        // 0x002C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2D[0x3];                                       // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UObject*                                RefObj;                                            // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("CacheAssetReference")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"CacheAssetReference")
	}
	static class UCacheAssetReference* GetDefaultObj()
	{
		return GetDefaultObjImpl<UCacheAssetReference>();
	}
};
DUMPER7_ASSERTS_UCacheAssetReference;

// SharpClass b1-Managed.BGW_CharacterViewMgr
// 0x0000 (0x0028 - 0x0028)
class UBGW_CharacterViewMgr final : public UGameInstanceSystemBaseUObj
{
public:
	void OnAKBStateEndFunc(class FName BeginStateName, class FName EndStateName, uint8 IsForceImSet);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGW_CharacterViewMgr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGW_CharacterViewMgr")
	}
	static class UBGW_CharacterViewMgr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGW_CharacterViewMgr>();
	}
};
DUMPER7_ASSERTS_UBGW_CharacterViewMgr;

// SharpClass b1-Managed.LevelStreamingCallbackHolder
// 0x0000 (0x0028 - 0x0028)
class ULevelStreamingCallbackHolder final : public UObject
{
public:
	void OnStreamingLevelLoaded();
	void OnStreamingLevelShown();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LevelStreamingCallbackHolder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LevelStreamingCallbackHolder")
	}
	static class ULevelStreamingCallbackHolder* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULevelStreamingCallbackHolder>();
	}
};
DUMPER7_ASSERTS_ULevelStreamingCallbackHolder;

// SharpClass b1-Managed.GSEQC_CachedEnterBattlePoint
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_CachedEnterBattlePoint final : public UGSEQCBase
{
public:
	void ProvideSingleLocationCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_CachedEnterBattlePoint")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_CachedEnterBattlePoint")
	}
	static class UGSEQC_CachedEnterBattlePoint* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_CachedEnterBattlePoint>();
	}
};
DUMPER7_ASSERTS_UGSEQC_CachedEnterBattlePoint;

// SharpClass b1-Managed.BUI_ButtonSpecialNone
// 0x00A8 (0x0608 - 0x0560)
class UBUI_ButtonSpecialNone final : public UBUI_ButtonNone
{
public:
	TMap<EButtonUIStat, struct FFUIData>          SpecialNoneUIDataConfigMap;                        // 0x0560(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EButtonUIStat, struct FFUIData>          SpecialNormalUIDataConfigMap;                      // 0x05B0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsSpecial : 1;                                     // 0x0600(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ButtonSpecialNone")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ButtonSpecialNone")
	}
	static class UBUI_ButtonSpecialNone* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ButtonSpecialNone>();
	}
};
DUMPER7_ASSERTS_UBUI_ButtonSpecialNone;

// SharpClass b1-Managed.GSEQC_CachedGroupAIHotZonePoint
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_CachedGroupAIHotZonePoint final : public UGSEQCBase
{
public:
	void ProvideSingleLocationCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_CachedGroupAIHotZonePoint")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_CachedGroupAIHotZonePoint")
	}
	static class UGSEQC_CachedGroupAIHotZonePoint* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_CachedGroupAIHotZonePoint>();
	}
};
DUMPER7_ASSERTS_UGSEQC_CachedGroupAIHotZonePoint;

// SharpClass b1-Managed.GSEQC_CachedSceneItem
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_CachedSceneItem final : public UGSEQCBase
{
public:
	void ProvideActorsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_CachedSceneItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_CachedSceneItem")
	}
	static class UGSEQC_CachedSceneItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_CachedSceneItem>();
	}
};
DUMPER7_ASSERTS_UGSEQC_CachedSceneItem;

// SharpClass b1-Managed.BUI_ChapterRoam
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_ChapterRoam final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ChapterRoam")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ChapterRoam")
	}
	static class UBUI_ChapterRoam* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ChapterRoam>();
	}
};
DUMPER7_ASSERTS_UBUI_ChapterRoam;

// SharpClass b1-Managed.GSEQC_QATargetLocationContext
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_QATargetLocationContext final : public UGSEQCBase
{
public:
	void ProvideLocationsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_QATargetLocationContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_QATargetLocationContext")
	}
	static class UGSEQC_QATargetLocationContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_QATargetLocationContext>();
	}
};
DUMPER7_ASSERTS_UGSEQC_QATargetLocationContext;

// SharpClass b1-Managed.GSEQC_SkillBaseTargetContext
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_SkillBaseTargetContext final : public UGSEQCBase
{
public:
	void ProvideActorsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_SkillBaseTargetContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_SkillBaseTargetContext")
	}
	static class UGSEQC_SkillBaseTargetContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_SkillBaseTargetContext>();
	}
};
DUMPER7_ASSERTS_UGSEQC_SkillBaseTargetContext;

// SharpClass b1-Managed.GSEQG_LandingPointGenerator
// 0x0010 (0x0118 - 0x0108)
class UGSEQG_LandingPointGenerator final : public UGSEQGBase_ProjectedPoint
{
public:
	float                                         ExtentX;                                           // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExtentY;                                           // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SpawnPointNumPerXDir;                              // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SpawnPointNumPerYDir;                              // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_LandingPointGenerator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_LandingPointGenerator")
	}
	static class UGSEQG_LandingPointGenerator* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_LandingPointGenerator>();
	}
};
DUMPER7_ASSERTS_UGSEQG_LandingPointGenerator;

// SharpClass b1-Managed.GSEQG_SummonSpawnPointGenerator
// 0x0040 (0x0148 - 0x0108)
class UGSEQG_SummonSpawnPointGenerator final : public UGSEQGBase_ProjectedPoint
{
public:
	struct FVector                                GeneratedVectorOffset;                             // 0x0108(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsRandomOPSpawn : 1;                               // 0x0120(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_120_1 : 7;                                  // 0x0120(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsForwardOPSpawn : 1;                              // 0x0121(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_122[0x2];                                      // 0x0122(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SpawnPointNum;                                     // 0x0124(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinFaceToBlockDis;                                 // 0x0128(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsRandomSpawnPointInHorizontal : 1;                // 0x012C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_12C_1 : 7;                                  // 0x012C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsRandomSpawnPointInVertical : 1;                  // 0x012D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_12D_1 : 7;                                  // 0x012D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         EnableDebug : 1;                                   // 0x012E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_12F[0x1];                                      // 0x012F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ForwardSpawnOuterRadius;                           // 0x0130(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ForwardSpawnInnerRadius;                           // 0x0134(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ForwardSpawnAngle;                                 // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CircleSpawnOuterRadius;                            // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CircleSpawnInnerRadius;                            // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_SummonSpawnPointGenerator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_SummonSpawnPointGenerator")
	}
	static class UGSEQG_SummonSpawnPointGenerator* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_SummonSpawnPointGenerator>();
	}
};
DUMPER7_ASSERTS_UGSEQG_SummonSpawnPointGenerator;

// SharpClass b1-Managed.GSEQC_CaptainContext
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_CaptainContext final : public UGSEQCBase
{
public:
	void ProvideSingleActorCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_CaptainContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_CaptainContext")
	}
	static class UGSEQC_CaptainContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_CaptainContext>();
	}
};
DUMPER7_ASSERTS_UGSEQC_CaptainContext;

// SharpClass b1-Managed.GSEQC_ProjectileContext
// 0x0008 (0x0078 - 0x0070)
class UGSEQC_ProjectileContext final : public UGSEQCBase
{
public:
	int32                                         ProjectileID;                                      // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ProvideActorsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_ProjectileContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_ProjectileContext")
	}
	static class UGSEQC_ProjectileContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_ProjectileContext>();
	}
};
DUMPER7_ASSERTS_UGSEQC_ProjectileContext;

// SharpClass b1-Managed.BUI_ButtonSpellItemV2
// 0x0198 (0x0650 - 0x04B8)
class UBUI_ButtonSpellItemV2 final : public UBUI_Button
{
public:
	TMap<EButtonUIStat, struct FFUIData>          NoneUIDataConfigMap;                               // 0x04B8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EButtonUIStat, struct FFUIData>          InitiativeUIDataConfigMap;                         // 0x0508(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EButtonUIStat, struct FFUIData>          WearInitiativeUIDataConfigMap;                     // 0x0558(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EButtonUIStat, struct FFUIData>          PassiveUIDataConfigMap;                            // 0x05A8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EButtonUIStat, struct FFUIData>          WearPassiveUIDataConfigMap;                        // 0x05F8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         IsInitiative : 1;                                  // 0x0648(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_648_1 : 7;                                  // 0x0648(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsNone : 1;                                        // 0x0649(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_649_1 : 7;                                  // 0x0649(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsWear : 1;                                        // 0x064A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ButtonSpellItemV2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ButtonSpellItemV2")
	}
	static class UBUI_ButtonSpellItemV2* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ButtonSpellItemV2>();
	}
};
DUMPER7_ASSERTS_UBUI_ButtonSpellItemV2;

// SharpClass b1-Managed.GSEQC_QuerierNavProjectLocation
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_QuerierNavProjectLocation final : public UGSEQCBase
{
public:
	void ProvideLocationsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_QuerierNavProjectLocation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_QuerierNavProjectLocation")
	}
	static class UGSEQC_QuerierNavProjectLocation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_QuerierNavProjectLocation>();
	}
};
DUMPER7_ASSERTS_UGSEQC_QuerierNavProjectLocation;

// SharpClass b1-Managed.GSEQC_TargetContext
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_TargetContext final : public UGSEQCBase
{
public:
	void ProvideActorsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_TargetContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_TargetContext")
	}
	static class UGSEQC_TargetContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_TargetContext>();
	}
};
DUMPER7_ASSERTS_UGSEQC_TargetContext;

// SharpClass b1-Managed.GSEQC_TeamContext
// 0x0000 (0x0070 - 0x0070)
class UGSEQC_TeamContext final : public UGSEQCBase
{
public:
	void ProvideActorsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQC_TeamContext")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQC_TeamContext")
	}
	static class UGSEQC_TeamContext* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQC_TeamContext>();
	}
};
DUMPER7_ASSERTS_UGSEQC_TeamContext;

// SharpClass b1-Managed.GSEQG_CircleAroundProjectile
// 0x0040 (0x0148 - 0x0108)
class UGSEQG_CircleAroundProjectile final : public UGSEQGBase_ProjectedPoint
{
public:
	int32                                         ProjectileID;                                      // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PointNumber;                                       // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CircleRadius;                                      // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ZOffset;                                           // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LeftFvector;                                       // 0x0118(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightFvector;                                      // 0x0130(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_CircleAroundProjectile")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_CircleAroundProjectile")
	}
	static class UGSEQG_CircleAroundProjectile* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_CircleAroundProjectile>();
	}
};
DUMPER7_ASSERTS_UGSEQG_CircleAroundProjectile;

// SharpClass b1-Managed.GSEQG_WanderPointGenerator
// 0x0010 (0x0118 - 0x0108)
class UGSEQG_WanderPointGenerator final : public UGSEQGBase_ProjectedPoint
{
public:
	float                                         Dist;                                              // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Is8Dir : 1;                                        // 0x010C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_10D[0x3];                                      // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RandomRangeDist;                                   // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQG_WanderPointGenerator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQG_WanderPointGenerator")
	}
	static class UGSEQG_WanderPointGenerator* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQG_WanderPointGenerator>();
	}
};
DUMPER7_ASSERTS_UGSEQG_WanderPointGenerator;

// SharpClass b1-Managed.UI_EditorUtilSampleData
// 0x0010 (0x0038 - 0x0028)
class UUI_EditorUtilSampleData final : public UObject
{
public:
	class FString                                 TextData;                                          // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UI_EditorUtilSampleData")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UI_EditorUtilSampleData")
	}
	static class UUI_EditorUtilSampleData* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUI_EditorUtilSampleData>();
	}
};
DUMPER7_ASSERTS_UUI_EditorUtilSampleData;

// SharpClass b1-Managed.GSEQT_CheckAngle
// 0x0010 (0x0218 - 0x0208)
class UGSEQT_CheckAngle final : public UGSEQTBase
{
public:
	EEQCType                                      BaseContext;                                       // 0x0208(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEQCType                                      TargetContext;                                     // 0x0209(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_20A[0x2];                                      // 0x020A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AngleMin;                                          // 0x020C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	float                                         AngleMax;                                          // 0x0210(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	uint8 ShouldPrepareContext() const;
	uint8 ProcessItemCS(class UWorld* World, const struct FVector& ItemLocation, class AActor* ItemActor, class AActor* Querier) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQT_CheckAngle")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQT_CheckAngle")
	}
	static class UGSEQT_CheckAngle* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQT_CheckAngle>();
	}
};
DUMPER7_ASSERTS_UGSEQT_CheckAngle;

// SharpClass b1-Managed.GSEQT_OverlapByObjectType
// 0x0040 (0x0248 - 0x0208)
class UGSEQT_OverlapByObjectType final : public UGSEQTBase
{
public:
	struct FEnvOverlapByObjectTypeData            OverlapData;                                       // 0x0208(0x0040)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	class FString GetDescriptionTitleCS() const;
	uint8 ShouldPrepareContext() const;
	uint8 ProcessItemCS(class UWorld* World, const struct FVector& ItemLocation, class AActor* ItemActor, class AActor* Querier) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQT_OverlapByObjectType")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQT_OverlapByObjectType")
	}
	static class UGSEQT_OverlapByObjectType* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQT_OverlapByObjectType>();
	}
};
DUMPER7_ASSERTS_UGSEQT_OverlapByObjectType;

// SharpClass b1-Managed.GSEQT_STByResID
// 0x0008 (0x0210 - 0x0208)
class UGSEQT_STByResID final : public UGSEQTBase
{
public:
	int32                                         ResID;                                             // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	uint8 ShouldPrepareContext() const;
	uint8 ProcessItemCS(class UWorld* World, const struct FVector& ItemLocation, class AActor* ItemActor, class AActor* Querier) const;

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSEQT_STByResID")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSEQT_STByResID")
	}
	static class UGSEQT_STByResID* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSEQT_STByResID>();
	}
};
DUMPER7_ASSERTS_UGSEQT_STByResID;

// SharpClass b1-Managed.BGUAudioSystem
// 0x0018 (0x00D8 - 0x00C0)
class UBGUAudioSystem final : public UActorComponent
{
public:
	class FName                                   StateGroup;                                        // 0x00C0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AliveStateName;                                    // 0x00C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DeadStateName;                                     // 0x00D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void OnDead(class AActor* Attacker);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUAudioSystem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUAudioSystem")
	}
	static class UBGUAudioSystem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUAudioSystem>();
	}
};
DUMPER7_ASSERTS_UBGUAudioSystem;

// SharpClass b1-Managed.BGUNvFlowCameraBlockLogic
// 0x0020 (0x00E0 - 0x00C0)
class UBGUNvFlowCameraBlockLogic final : public UActorComponentCS
{
public:
	class USceneComponent*                        CameraComp;                                        // 0x00C0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        ActorComp;                                         // 0x00C8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCapsuleComponent*                      CapsuleBlocker;                                    // 0x00D0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CapsuleBlockerRaidusRate;                          // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveTick(float DeltaSeconds);
	void Init(class USceneComponent* Cam, class USceneComponent* Actor, class UCapsuleComponent* Blocker);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUNvFlowCameraBlockLogic")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUNvFlowCameraBlockLogic")
	}
	static class UBGUNvFlowCameraBlockLogic* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGUNvFlowCameraBlockLogic>();
	}
};
DUMPER7_ASSERTS_UBGUNvFlowCameraBlockLogic;

// SharpClass b1-Managed.BUI_GMTeleportPanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_GMTeleportPanel final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMTeleportPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMTeleportPanel")
	}
	static class UBUI_GMTeleportPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMTeleportPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GMTeleportPanel;

// SharpClass b1-Managed.BGUPreloadContainerActor
// 0x0000 (0x0288 - 0x0288)
class ABGUPreloadContainerActor final : public AActor
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGUPreloadContainerActor")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGUPreloadContainerActor")
	}
	static class ABGUPreloadContainerActor* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGUPreloadContainerActor>();
	}
};
DUMPER7_ASSERTS_ABGUPreloadContainerActor;

// SharpClass b1-Managed.BGWTeleportNamedPoint
// 0x0008 (0x02A0 - 0x0298)
class ABGWTeleportNamedPoint final : public ABGUTeleportPoint
{
public:
	class FName                                   TeleportID;                                        // 0x0298(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void ReceiveBeginPlay();
	void ReceiveEndPlay(EEndPlayReason EndPlayReason);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWTeleportNamedPoint")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWTeleportNamedPoint")
	}
	static class ABGWTeleportNamedPoint* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABGWTeleportNamedPoint>();
	}
};
DUMPER7_ASSERTS_ABGWTeleportNamedPoint;

// SharpClass b1-Managed.BUAnimationAnalyzer
// 0x0000 (0x0108 - 0x0108)
class UBUAnimationAnalyzer final : public UAnimationAnalyzer
{
public:
	static class UBUAnimationAnalyzer* GenerateNewAACSAsset(class UAnimationAnalyzer* OrgAA);

	int32 RequireAnimationsLoadAtDesiredReferences(int32 Ref, uint8 bLoadAll, class UObject* Obj);
	uint8 CheckIsFirstLoadRequireDesireAsset(int32 Ref);
	void MMAnimationSeqUsingNotify_Inner(int32 Ref, class AActor* Owner);
	uint8 AddToABPSettingSameToAA(class UBGWDataAsset_AbpHumanoidSetting* ABP_Setting, const class FString& OrgAAPackageName);
	uint8 FindABPSettingSameToAA(class UBGWDataAsset_AbpHumanoidSetting* ABP_Setting, const class FString& OrgAAPackageName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimationAnalyzer")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimationAnalyzer")
	}
	static class UBUAnimationAnalyzer* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimationAnalyzer>();
	}
};
DUMPER7_ASSERTS_UBUAnimationAnalyzer;

// SharpClass b1-Managed.BGAnimDragon
// 0x0040 (0x0390 - 0x0350)
class UBGAnimDragon final : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ChainRootName;                                     // 0x0350(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ChainEndName;                                      // 0x0358(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USplineComponent*                       Spline;                                            // 0x0360(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FRotator>                       BonesRot;                                          // 0x0368(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        BonesLocCS;                                        // 0x0378(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         EffectiveNumBones;                                 // 0x0388(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BlueprintThreadSafeUpdateAnimation(float DeltaSeconds);
	void BlueprintInitializeAnimation();
	void BlueprintUpdateAnimation(float DeltaTimeX);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGAnimDragon")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGAnimDragon")
	}
	static class UBGAnimDragon* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGAnimDragon>();
	}
};
DUMPER7_ASSERTS_UBGAnimDragon;

// SharpClass b1-Managed.BI_TransProgCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_TransProgCS final : public UBUI_Widget
{
public:
	uint8                                         IsProgLevel : 1;                                   // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransProgCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransProgCS")
	}
	static class UBI_TransProgCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransProgCS>();
	}
};
DUMPER7_ASSERTS_UBI_TransProgCS;

// SharpClass b1-Managed.BGAnimSpider
// 0x0130 (0x0480 - 0x0350)
class UBGAnimSpider final : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class UBGWDataAsset_SpiderSetting*            ABPSetting;                                        // 0x0350(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UAnimSequence*                          DefaultIdle;                                       // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UAnimSequence*                          JumpStart;                                         // 0x0360(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UAnimSequence*                          JumpLoop;                                          // 0x0368(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UAnimSequence*                          JumpEndLight;                                      // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UAnimSequence*                          JumpEndHeavy;                                      // 0x0378(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         bUseJumpEndLight : 1;                              // 0x0380(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         Pad_381[0x7];                                      // 0x0381(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FVector>                        LegTargetCS;                                       // 0x0388(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPrivate)
	TArray<struct FVector>                        LegRecordTargetCS;                                 // 0x0398(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPrivate)
	TArray<struct FVector>                        LegLastTargetCS;                                   // 0x03A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPrivate)
	TArray<float>                                 LegRatio;                                          // 0x03B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPrivate)
	TArray<struct FVector>                        LegCurTargetWS;                                    // 0x03C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPrivate)
	TArray<struct FVector>                        LegLastTargetWS;                                   // 0x03D8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPrivate)
	TArray<struct FVector>                        LegTargetWS;                                       // 0x03E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPrivate)
	struct FRotator                               SpineTargetRot;                                    // 0x03F8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
	float                                         SpineLerpSpeed;                                    // 0x0410(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_414[0x4];                                      // 0x0414(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRotator                               SpineCurRot;                                       // 0x0418(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
	uint8                                         bIsOnPlatform : 1;                                 // 0x0430(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_430_1 : 7;                                  // 0x0430(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIsFalling : 1;                                    // 0x0431(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_431_1 : 7;                                  // 0x0431(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStartJump : 1;                                    // 0x0432(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_432_1 : 7;                                  // 0x0432(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIsAISpiderMove : 1;                               // 0x0433(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
	uint8                                         BitPad_433_1 : 7;                                  // 0x0433(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUsePoseOverride : 1;                              // 0x0434(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_435[0x3];                                      // 0x0435(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPoseSnapshot                          PoseSnapshot;                                      // 0x0438(0x0038)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         EnableSnapshotBlendTime;                           // 0x0470(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DisableSnapshotBlendTime;                          // 0x0474(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BlueprintInitializeAnimation();
	void BlueprintUpdateAnimation(float DeltaSeconds);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGAnimSpider")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGAnimSpider")
	}
	static class UBGAnimSpider* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGAnimSpider>();
	}
};
DUMPER7_ASSERTS_UBGAnimSpider;

// SharpClass b1-Managed.BUAnimHumanoidCS_MMRetarget
// 0x0040 (0x0390 - 0x0350)
class UBUAnimHumanoidCS_MMRetarget final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	uint8                                         bCanRetarget : 1;                                  // 0x0350(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_351[0x7];                                      // 0x0351(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class USkeletalMeshComponent*                 RetargetSrcMesh;                                   // 0x0358(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          BasePose;                                          // 0x0360(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bNeedFixMM : 1;                                    // 0x0368(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_369[0x3];                                      // 0x0369(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MMAdditiveWeight;                                  // 0x036C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          MMAdditivePose;                                    // 0x0370(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UIKRetargeter*                          Retargeter;                                        // 0x0378(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MMRetarget_PelvisOffsetZ;                          // 0x0380(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MMRetarget_FootOffsetScale;                        // 0x0384(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_MMRetarget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_MMRetarget")
	}
	static class UBUAnimHumanoidCS_MMRetarget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_MMRetarget>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_MMRetarget;

// SharpClass b1-Managed.BI_HpProgBarCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_HpProgBarCS : public UBI_ProgBarCS
{
public:
	uint8                                         UseAbnormalFx : 1;                                 // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D8_1 : 7;                                  // 0x03D8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         ZeroHide : 1;                                      // 0x03D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D9_1 : 7;                                  // 0x03D9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedBgPercent : 1;                                 // 0x03DA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_HpProgBarCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_HpProgBarCS")
	}
	static class UBI_HpProgBarCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_HpProgBarCS>();
	}
};
DUMPER7_ASSERTS_UBI_HpProgBarCS;

// SharpClass b1-Managed.BUAnimHumanoidCS_Simple4Dir
// 0x00F0 (0x0440 - 0x0350)
class UBUAnimHumanoidCS_Simple4Dir final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	class UBlendSpace*                            BSStart;                                           // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSEnd;                                             // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CardinalDirectionBlendTime;                        // 0x0360(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_364[0x4];                                      // 0x0364(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          AnimTurnInPlaceLeft;                               // 0x0368(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimTurnInPlaceRight;                              // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSWalkFwd;                                         // 0x0378(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSWalkBwd;                                         // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSWalkLeft;                                        // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSWalkRight;                                       // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSRunFwd;                                          // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSRunBwd;                                          // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSRunLeft;                                         // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSRunRight;                                        // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSSprint;                                          // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimIdle;                                          // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Speed;                                             // 0x03C8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VerticleSpeed;                                     // 0x03CC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HorizontalSpeed;                                   // 0x03D0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bHasRun : 1;                                       // 0x03D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3D5[0x3];                                      // 0x03D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         JogBaseSpeed;                                      // 0x03D8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RunSpeed;                                          // 0x03DC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SprintSpeed;                                       // 0x03E0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsFalling : 1;                                     // 0x03E4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3E5[0x3];                                      // 0x03E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LeanAngle;                                         // 0x03E8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlopeRightAngle;                                   // 0x03EC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlopeForwardAngle;                                 // 0x03F0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedWarpAmount;                                   // 0x03F4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSStartX;                                          // 0x03F8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSStartY;                                          // 0x03FC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSStopX;                                           // 0x0400(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSStopY;                                           // 0x0404(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSStopNoBreakX;                                    // 0x0408(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSStopNoBreakY;                                    // 0x040C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLoopToIdle : 1;                                   // 0x0410(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_410_1 : 7;                                  // 0x0410(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLoopToStop : 1;                                   // 0x0411(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_411_1 : 7;                                  // 0x0411(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLoopToStopWithNoBreak : 1;                        // 0x0412(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_412_1 : 7;                                  // 0x0412(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStartToLoop : 1;                                  // 0x0413(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_413_1 : 7;                                  // 0x0413(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIdleToLoop : 1;                                   // 0x0414(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_414_1 : 7;                                  // 0x0414(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIdleToStart : 1;                                  // 0x0415(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_415_1 : 7;                                  // 0x0415(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStartToIdle : 1;                                  // 0x0416(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_416_1 : 7;                                  // 0x0416(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStopToIdle : 1;                                   // 0x0417(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_417_1 : 7;                                  // 0x0417(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStopWithNoBreakToIdle : 1;                        // 0x0418(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ECardinalDir                                  LocomotionCardinalDirection;                       // 0x0419(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_41A[0x2];                                      // 0x041A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LocomotionOrientationAngle;                        // 0x041C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimFallingStart;                                  // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimFallingLoop;                                   // 0x0428(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimFallingLand;                                   // 0x0430(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FallingLoopPlayRate;                               // 0x0438(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bHasJumpAnimAsset : 1;                             // 0x043C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_Simple4Dir")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_Simple4Dir")
	}
	static class UBUAnimHumanoidCS_Simple4Dir* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_Simple4Dir>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_Simple4Dir;

// SharpClass b1-Managed.BUAnimHumanoidCS_Move
// 0x0040 (0x0390 - 0x0350)
class UBUAnimHumanoidCS_Move final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	EABPMoveMode                                  FinalABPMoveMode;                                  // 0x0350(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_351[0x7];                                      // 0x0351(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          AnimTurnInPlaceLeft;                               // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimTurnInPlaceRight;                              // 0x0360(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimTurnInPlaceLeft180;                            // 0x0368(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimTurnInPlaceRight180;                           // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsStandRotateStart : 1;                            // 0x0378(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_378_1 : 7;                                  // 0x0378(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsMoveAccelerating : 1;                            // 0x0379(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EStandRotateType                              StandRotateType;                                   // 0x037A(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_37B[0x1];                                      // 0x037B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RotateAngle;                                       // 0x037C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bCanMMRetarget : 1;                                // 0x0380(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_Move")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_Move")
	}
	static class UBUAnimHumanoidCS_Move* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_Move>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_Move;

// SharpClass b1-Managed.BUAnimHumanoidCS_FlyControl
// 0x0050 (0x03A0 - 0x0350)
class UBUAnimHumanoidCS_FlyControl final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	uint8                                         bUseComplexFlyControl : 1;                         // 0x0350(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_351[0x7];                                      // 0x0351(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBlendSpace*                            BSFly;                                             // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSFlyX;                                            // 0x0360(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSFlyY;                                            // 0x0364(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFlyUpward;                                       // 0x0368(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFlyDownward;                                     // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFlyUpToDown;                                     // 0x0378(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFlyDownToUp;                                     // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSFlyLean;                                         // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSFlyLeanX;                                        // 0x0390(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSFlyLeanY;                                        // 0x0394(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bFlyUpToDown : 1;                                  // 0x0398(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_398_1 : 7;                                  // 0x0398(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFlyDownToUp : 1;                                  // 0x0399(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_FlyControl")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_FlyControl")
	}
	static class UBUAnimHumanoidCS_FlyControl* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_FlyControl>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_FlyControl;

// SharpClass b1-Managed.BI_DropMiddleItemCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_DropMiddleItemCS final : public UBI_DropAdvanceCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_DropMiddleItemCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_DropMiddleItemCS")
	}
	static class UBI_DropMiddleItemCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_DropMiddleItemCS>();
	}
};
DUMPER7_ASSERTS_UBI_DropMiddleItemCS;

// SharpClass b1-Managed.BUAnimHumanoidCS_PlayerLocomotion
// 0x05D0 (0x0920 - 0x0350)
class UBUAnimHumanoidCS_PlayerLocomotion final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	class UBlendSpace*                            BSFreeAdditiveMovingLean;                          // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FreeAdditiveMovingLeanX;                           // 0x0358(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FreeAdditiveMovingLeanY;                           // 0x035C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FreeAdditiveMovingLeanAlpha;                       // 0x0360(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_364[0x4];                                      // 0x0364(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASFreeSprintStartF;                                // 0x0368(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeSprintStartL;                                // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeSprintStartR;                                // 0x0378(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeSprintStartBwdL;                             // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeSprintStartBwdR;                             // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeSprintTurnL;                                 // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeSprintTurnR;                                 // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeSprintTurnBwdL;                              // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeSprintTurnBwdR;                              // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeRunStop;                                     // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeSprintStop;                                  // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeSprintStopSlopeUp;                           // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnF2B;                                 // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnB2F;                                 // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnF2B;                                  // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnB2F;                                  // 0x03E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSWalkLoopFwd;                                     // 0x03E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityDeltaAngle;                                // 0x03F0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityDeltaAngleWalk;                            // 0x03F4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityDeltaAngleRun;                             // 0x03F8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityDeltaAngleRush;                            // 0x03FC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlopeAngle;                                        // 0x0400(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_404[0x4];                                      // 0x0404(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBlendSpace*                            BSRunLoopFwd;                                      // 0x0408(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimRateWalk;                                      // 0x0410(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimRateRun;                                       // 0x0414(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimRateRush;                                      // 0x0418(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimRateRunLock;                                   // 0x041C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSRunLoopAdditive;                                 // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSRunLoopRotationAdditive;                         // 0x0428(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FreeAdditiveMovingLeanSmoothX;                     // 0x0430(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FreeAdditiveMovingLeanSmoothY;                     // 0x0434(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSRushLoopFwd;                                     // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSRushLoopLean;                                    // 0x0440(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartBwdL;                                   // 0x0448(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartLeft;                                   // 0x0450(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartFwd;                                    // 0x0458(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartRight;                                  // 0x0460(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStartBwdR;                                   // 0x0468(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkTurnBwdL;                                    // 0x0470(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkTurnLeft;                                    // 0x0478(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkTurnRight;                                   // 0x0480(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkTurnBwdR;                                    // 0x0488(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WalkStartAngle;                                    // 0x0490(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_494[0x4];                                      // 0x0494(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASRunStartBwdL;                                    // 0x0498(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartLeft;                                    // 0x04A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartFwd;                                     // 0x04A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartRight;                                   // 0x04B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartBwdR;                                    // 0x04B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnBwdL;                                     // 0x04C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnLeft;                                     // 0x04C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnRight;                                    // 0x04D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnBwdR;                                     // 0x04D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnBwdFallingVelocityAdditive;               // 0x04E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ASRunTurnBwdFallingVelocityAdditiveAlpha;          // 0x04E8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4EC[0x4];                                      // 0x04EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASRunTurnFwdL;                                     // 0x04F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnFwdR;                                     // 0x04F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnFwdFallingVelocityAdditive;               // 0x0500(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ASRunTurnFwdFallingVelocityAdditiveAlpha;          // 0x0508(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_50C[0x4];                                      // 0x050C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASRunTurnFwdSpeedAdditive;                         // 0x0510(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ASRunTurnFwdSpeedAdditiveAlpha;                    // 0x0518(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RunStartAngle;                                     // 0x051C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RushStartAngle;                                    // 0x0520(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_524[0x4];                                      // 0x0524(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASFreeWalkStop;                                    // 0x0528(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkStartFwd;                                // 0x0530(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkStartBwd;                                // 0x0538(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStartFwdL;                               // 0x0540(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStartFwdR;                               // 0x0548(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStartBwdL;                               // 0x0550(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStartBwdR;                               // 0x0558(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStartLeftF;                              // 0x0560(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStartLeftB;                              // 0x0568(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStartRightF;                             // 0x0570(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStartRightB;                             // 0x0578(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunStartFwd;                                 // 0x0580(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunStartBwd;                                 // 0x0588(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStartFwdL;                                // 0x0590(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStartFwdR;                                // 0x0598(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStartBwdL;                                // 0x05A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStartBwdR;                                // 0x05A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStartLeftF;                               // 0x05B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStartLeftB;                               // 0x05B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStartRightF;                              // 0x05C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStartRightB;                              // 0x05C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnFRFromFRBL;                              // 0x05D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnFRFromFLBR;                              // 0x05D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnBRFromFRBL;                              // 0x05E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnBRFromFLBR;                              // 0x05E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnBLFromFRBL;                              // 0x05F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnBLFromFLBR;                              // 0x05F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnFLFromFRBL;                              // 0x0600(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnFLFromFLBR;                              // 0x0608(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnToAlphaFR;                                 // 0x0610(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnToAlphaBR;                                 // 0x0614(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnToAlphaBL;                                 // 0x0618(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnToAlphaFL;                                 // 0x061C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnFromAlphaFR;                               // 0x0620(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnFromAlphaBR;                               // 0x0624(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnFromAlphaBL;                               // 0x0628(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnFromAlphaFL;                               // 0x062C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkLoopFwd;                                 // 0x0630(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkLoopBwd;                                 // 0x0638(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkLoopLeftF;                               // 0x0640(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkLoopRightF;                              // 0x0648(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkLoopLeftB;                               // 0x0650(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkLoopRightB;                              // 0x0658(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkLoopLeftFAdd;                            // 0x0660(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkLoopRightFAdd;                           // 0x0668(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunLoopFwd;                                  // 0x0670(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunLoopBwd;                                  // 0x0678(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunLoopLeftF;                                // 0x0680(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunLoopRightF;                               // 0x0688(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunLoopLeftB;                                // 0x0690(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunLoopRightB;                               // 0x0698(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunLoopLeftFAdd;                             // 0x06A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunLoopRightFAdd;                            // 0x06A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnFR2BL;                               // 0x06B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnBR2FL;                               // 0x06B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnBL2FR;                               // 0x06C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnFL2BR;                               // 0x06C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnFR2FL;                               // 0x06D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnFL2FR;                               // 0x06D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnBL2FL;                               // 0x06E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnFL2BL;                               // 0x06E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnBR2FR;                               // 0x06F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockWalkTurnFR2BR;                               // 0x06F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnFR2BL;                                // 0x0700(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnBR2FL;                                // 0x0708(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnBL2FR;                                // 0x0710(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnFL2BR;                                // 0x0718(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnFR2FL;                                // 0x0720(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnFL2FR;                                // 0x0728(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnBL2FL;                                // 0x0730(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnFL2BL;                                // 0x0738(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnBR2FR;                                // 0x0740(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockRunTurnFR2BR;                                // 0x0748(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnStopFL;                                  // 0x0750(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnStopFR;                                  // 0x0758(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnStopBL;                                  // 0x0760(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSLockTurnStopBR;                                  // 0x0768(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnStopAlphaFR;                               // 0x0770(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnStopAlphaBR;                               // 0x0774(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnStopAlphaBL;                               // 0x0778(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTurnStopAlphaFL;                               // 0x077C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStopFwd;                                 // 0x0780(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStopBwd;                                 // 0x0788(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStopLeftF;                               // 0x0790(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStopLeftB;                               // 0x0798(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStopRightF;                              // 0x07A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStopRightB;                              // 0x07A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStopFL45;                                // 0x07B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStopFR45;                                // 0x07B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStopBL45;                                // 0x07C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkStopBR45;                                // 0x07C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStopFwdL;                                 // 0x07D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStopFwdR;                                 // 0x07D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStopBwdL;                                 // 0x07E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStopBwdR;                                 // 0x07E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStopLeftF;                                // 0x07F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStopLeftB;                                // 0x07F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStopRightF;                               // 0x0800(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockRunStopRightB;                               // 0x0808(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimIdle;                                          // 0x0810(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMoveSpeedLevel                               MoveSpeedLevel;                                    // 0x0818(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMoveSpeedLevel                               MoveSpeedState;                                    // 0x0819(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81A[0x6];                                      // 0x081A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector4                               InputBlendAlpha;                                   // 0x0820(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               VelocityBlendAlpha;                                // 0x0840(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               VelocityBlendAlphaStop;                            // 0x0860(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLandingMove : 1;                                  // 0x0880(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_881[0x7];                                      // 0x0881(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                LastFallingVelocity;                               // 0x0888(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RandomIdleIndex;                                   // 0x08A0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveLoopSpeedState;                                // 0x08A4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSpeed;                                          // 0x08A8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurveMoveSpeedScale;                               // 0x08AC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TargetLockMoveDeltaAngle;                          // 0x08B0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InputDeltaAngle;                                   // 0x08B4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InputDeltaAngleBackward;                           // 0x08B8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StrideWarpingSpeed;                                // 0x08BC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StrideWarpingAlpha;                                // 0x08C0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bSwitchToLock : 1;                                 // 0x08C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8C4_1 : 7;                                  // 0x08C4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveF : 1;                                    // 0x08C5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8C5_1 : 7;                                  // 0x08C5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveB : 1;                                    // 0x08C6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8C6_1 : 7;                                  // 0x08C6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveL : 1;                                    // 0x08C7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8C7_1 : 7;                                  // 0x08C7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveR : 1;                                    // 0x08C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8C8_1 : 7;                                  // 0x08C8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFreeTurn : 1;                                     // 0x08C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8C9_1 : 7;                                  // 0x08C9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bWalkFreeBwdL : 1;                                 // 0x08CA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8CA_1 : 7;                                  // 0x08CA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bWalkFreeLeft : 1;                                 // 0x08CB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8CB_1 : 7;                                  // 0x08CB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bWalkFreeRight : 1;                                // 0x08CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8CC_1 : 7;                                  // 0x08CC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bWalkFreeBwdR : 1;                                 // 0x08CD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8CD_1 : 7;                                  // 0x08CD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunFreeBwdL : 1;                                  // 0x08CE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8CE_1 : 7;                                  // 0x08CE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunFreeTurnLeft : 1;                              // 0x08CF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8CF_1 : 7;                                  // 0x08CF(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunFreeTurnRight : 1;                             // 0x08D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D0_1 : 7;                                  // 0x08D0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunFreeStartLeft : 1;                             // 0x08D1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D1_1 : 7;                                  // 0x08D1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunFreeStartRight : 1;                            // 0x08D2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D2_1 : 7;                                  // 0x08D2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunFreeBwdR : 1;                                  // 0x08D3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D3_1 : 7;                                  // 0x08D3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunFreeTurnFwdL : 1;                              // 0x08D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D4_1 : 7;                                  // 0x08D4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunFreeTurnLandFwdL : 1;                          // 0x08D5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D5_1 : 7;                                  // 0x08D5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunFreeTurnLandFwdR : 1;                          // 0x08D6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D6_1 : 7;                                  // 0x08D6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRushFreeBwdL : 1;                                 // 0x08D7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D7_1 : 7;                                  // 0x08D7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRushFreeLeft : 1;                                 // 0x08D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D8_1 : 7;                                  // 0x08D8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRushFreeRight : 1;                                // 0x08D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8D9_1 : 7;                                  // 0x08D9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRushFreeBwdR : 1;                                 // 0x08DA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8DA_1 : 7;                                  // 0x08DA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLastRush : 1;                                     // 0x08DB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8DB_1 : 7;                                  // 0x08DB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLastRun : 1;                                      // 0x08DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8DC_1 : 7;                                  // 0x08DC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLeftFootFront : 1;                                // 0x08DD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8DD_1 : 7;                                  // 0x08DD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunStop : 1;                                      // 0x08DE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8DE_1 : 7;                                  // 0x08DE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRushStop : 1;                                     // 0x08DF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8DF_1 : 7;                                  // 0x08DF(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToStop : 1;                                       // 0x08E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E0_1 : 7;                                  // 0x08E0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToTurnStop : 1;                                   // 0x08E1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E1_1 : 7;                                  // 0x08E1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIdleToWalk : 1;                                   // 0x08E2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E2_1 : 7;                                  // 0x08E2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bRunToWalk : 1;                                    // 0x08E3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E3_1 : 7;                                  // 0x08E3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToRun : 1;                                        // 0x08E4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E4_1 : 7;                                  // 0x08E4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToRush : 1;                                       // 0x08E5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E5_1 : 7;                                  // 0x08E5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveFromTurnStopFR : 1;                       // 0x08E6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E6_1 : 7;                                  // 0x08E6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveFromTurnStopBR : 1;                       // 0x08E7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E7_1 : 7;                                  // 0x08E7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveFromTurnStopBL : 1;                       // 0x08E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E8_1 : 7;                                  // 0x08E8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveFromTurnStopFL : 1;                       // 0x08E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8E9_1 : 7;                                  // 0x08E9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveTransFromFwd : 1;                         // 0x08EA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8EA_1 : 7;                                  // 0x08EA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveTransFromBwd : 1;                         // 0x08EB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8EB_1 : 7;                                  // 0x08EB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveTransFromFL : 1;                          // 0x08EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8EC_1 : 7;                                  // 0x08EC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveTransFromFR : 1;                          // 0x08ED(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8ED_1 : 7;                                  // 0x08ED(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveTransFromBL : 1;                          // 0x08EE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8EE_1 : 7;                                  // 0x08EE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveTransFromBR : 1;                          // 0x08EF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8EF_1 : 7;                                  // 0x08EF(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveFromTurnStop : 1;                         // 0x08F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F0_1 : 7;                                  // 0x08F0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bInLockMoveState : 1;                              // 0x08F1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F1_1 : 7;                                  // 0x08F1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveTurnStart : 1;                            // 0x08F2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F2_1 : 7;                                  // 0x08F2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToFwdLoop : 1;                            // 0x08F3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F3_1 : 7;                                  // 0x08F3(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToBwdLoop : 1;                            // 0x08F4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F4_1 : 7;                                  // 0x08F4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToFLLoop : 1;                             // 0x08F5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F5_1 : 7;                                  // 0x08F5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToBLLoop : 1;                             // 0x08F6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F6_1 : 7;                                  // 0x08F6(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToFRLoop : 1;                             // 0x08F7(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F7_1 : 7;                                  // 0x08F7(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToBRLoop : 1;                             // 0x08F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F8_1 : 7;                                  // 0x08F8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveStartFwd : 1;                             // 0x08F9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8F9_1 : 7;                                  // 0x08F9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveStartBwd : 1;                             // 0x08FA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8FA_1 : 7;                                  // 0x08FA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveStartFL : 1;                              // 0x08FB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8FB_1 : 7;                                  // 0x08FB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveStartFR : 1;                              // 0x08FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8FC_1 : 7;                                  // 0x08FC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveStartBL : 1;                              // 0x08FD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8FD_1 : 7;                                  // 0x08FD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveStartBR : 1;                              // 0x08FE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8FE_1 : 7;                                  // 0x08FE(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveFRToFwd : 1;                              // 0x08FF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_8FF_1 : 7;                                  // 0x08FF(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveFRToFL : 1;                               // 0x0900(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_900_1 : 7;                                  // 0x0900(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveBRToBwd : 1;                              // 0x0901(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_901_1 : 7;                                  // 0x0901(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveBLToBwd : 1;                              // 0x0902(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_902_1 : 7;                                  // 0x0902(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveFLToFwd : 1;                              // 0x0903(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_903_1 : 7;                                  // 0x0903(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveFLToFR : 1;                               // 0x0904(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_904_1 : 7;                                  // 0x0904(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToTurnStopFR : 1;                         // 0x0905(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_905_1 : 7;                                  // 0x0905(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToTurnStopBR : 1;                         // 0x0906(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_906_1 : 7;                                  // 0x0906(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToTurnStopBL : 1;                         // 0x0907(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_907_1 : 7;                                  // 0x0907(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveToTurnStopFL : 1;                         // 0x0908(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_908_1 : 7;                                  // 0x0908(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockWalk : 1;                                     // 0x0909(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_909_1 : 7;                                  // 0x0909(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockRun : 1;                                      // 0x090A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_90A_1 : 7;                                  // 0x090A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockStopFwd : 1;                                  // 0x090B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_90B_1 : 7;                                  // 0x090B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockStopBwd : 1;                                  // 0x090C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_90C_1 : 7;                                  // 0x090C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockStopLeft : 1;                                 // 0x090D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_90D_1 : 7;                                  // 0x090D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockStopRight : 1;                                // 0x090E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_90E_1 : 7;                                  // 0x090E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockStopFL : 1;                                   // 0x090F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_90F_1 : 7;                                  // 0x090F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockStopFR : 1;                                   // 0x0910(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_910_1 : 7;                                  // 0x0910(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockStopBL : 1;                                   // 0x0911(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_911_1 : 7;                                  // 0x0911(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockStopBR : 1;                                   // 0x0912(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_912_1 : 7;                                  // 0x0912(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bInSequenceTransition : 1;                         // 0x0913(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_913_1 : 7;                                  // 0x0913(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToSequenceTransitionMove : 1;                     // 0x0914(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_914_1 : 7;                                  // 0x0914(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSequenceTransitionFromWalk : 1;                   // 0x0915(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_915_1 : 7;                                  // 0x0915(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSequenceTransitionFromRun : 1;                    // 0x0916(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_916_1 : 7;                                  // 0x0916(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSequenceTransitionFromRush : 1;                   // 0x0917(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void SetupSequenceTransitionAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void SetUpRushStopAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void GetRandomIdleAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void OnEnterSeqMove();
	void OnLeftSeqMove();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_PlayerLocomotion")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_PlayerLocomotion")
	}
	static class UBUAnimHumanoidCS_PlayerLocomotion* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_PlayerLocomotion>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_PlayerLocomotion;

// SharpClass b1-Managed.BUAnimHumanoidCS_SpecialMove
// 0x0450 (0x07A0 - 0x0350)
class UBUAnimHumanoidCS_SpecialMove final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	uint8                                         bHasMoveInput : 1;                                 // 0x0350(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_350_1 : 7;                                  // 0x0350(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHasPlayerInput : 1;                               // 0x0351(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_352[0x2];                                      // 0x0352(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Speed;                                             // 0x0354(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MappedSpeed;                                       // 0x0358(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESpecialMovementMode                          SpecialMovementMode;                               // 0x035C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESpecialMovementMode                          LastSpecialMovementMode;                           // 0x035D(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bGroundMoving : 1;                                 // 0x035E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ELockMoveDirectionSix                         MaxAnimWeightLockMoveDir;                          // 0x035F(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideStartGroundFlatSlow;                        // 0x0360(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideStartGroundFlatFast;                        // 0x0368(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideStartGroundSteepSlow;                       // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideStartGroundSteepFast;                       // 0x0378(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideStartAirFlatSlow;                           // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideStartAirFlatFast;                           // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideStartAirSteepSlow;                          // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideStartAirSteepFast;                          // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideStartBackAirFlat;                           // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideStartBackAirSteep;                          // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GlideStartSpeedBlendAlpha;                         // 0x03B0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3B4[0x4];                                      // 0x03B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASGlideLoopSteep;                                  // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSGlideLoopSteepAdditive;                          // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideLoopFlatSlow;                               // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideLoopFlatFast;                               // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSGlideLoopFlatSlowDirAdditive;                    // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSGlideLoopFlatFastDirAdditive;                    // 0x03E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GlideLoopDirAdditiveX;                             // 0x03E8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GlideLoopDirAdditiveY;                             // 0x03EC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSGlideLoopFlatVerticalInputAdditive;              // 0x03F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSGlideLoopFlatVerticalInputAdditiveY;             // 0x03F8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GlideLoopSpeedBlendAlpha;                          // 0x03FC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSGlideLoopFlatHorizonalInputAdditive;             // 0x0400(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSGlideLoopFlatHorizonalInputAdditiveX;            // 0x0408(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_40C[0x4];                                      // 0x040C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASGlideLoopFlatRotationLeftAdditive;               // 0x0410(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideLoopFlatRotationRightAdditive;              // 0x0418(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideEndSlow;                                    // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASGlideEndFast;                                    // 0x0428(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bGlideMoving : 1;                                  // 0x0430(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_430_1 : 7;                                  // 0x0430(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bParkourMoving : 1;                                // 0x0431(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_432[0x6];                                      // 0x0432(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASParkourLowClimbStart;                            // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourLowClimbGetUp;                            // 0x0440(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourLowClimbFallLoop;                         // 0x0448(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourLowClimbLand;                             // 0x0450(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourLowClimbLandMove;                         // 0x0458(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourNormalClimbStart;                         // 0x0460(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourNormalClimbGetUp;                         // 0x0468(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourNormalClimbFallLoop;                      // 0x0470(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourNormalClimbLand;                          // 0x0478(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourNormalClimbLandMove;                      // 0x0480(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourHighClimbStart;                           // 0x0488(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourHighClimbGetUp;                           // 0x0490(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourHighClimbFallLoop;                        // 0x0498(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourHighClimbLand;                            // 0x04A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourHighClimbLandMove;                        // 0x04A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourLowAcrossStart;                           // 0x04B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourLowAcrossThrough;                         // 0x04B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourLowAcrossFallLoop;                        // 0x04C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourLowAcrossLand;                            // 0x04C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourLowAcrossLandMove;                        // 0x04D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourNormalAcrossStart;                        // 0x04D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourNormalAcrossThrough;                      // 0x04E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourNormalAcrossFallLoop;                     // 0x04E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourNormalAcrossLand;                         // 0x04F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourNormalAcrossLandMove;                     // 0x04F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourHighAcrossStart;                          // 0x0500(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourHighAcrossThrough;                        // 0x0508(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourHighAcrossFallLoop;                       // 0x0510(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourHighAcrossLand;                           // 0x0518(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASParkourHighAcrossLandMove;                       // 0x0520(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideUpLeftFootLow;                             // 0x0528(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideUpRightFootLow;                            // 0x0530(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideUpLeftFootHigh;                            // 0x0538(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideUpRightFootHigh;                           // 0x0540(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideUpLeftFootFall;                            // 0x0548(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideUpRightFootFall;                           // 0x0550(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideUpLeftFootEnd;                             // 0x0558(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideUpRightFootEnd;                            // 0x0560(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideUpLeftFootLandMove;                        // 0x0568(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideUpRightFootLandMove;                       // 0x0570(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideDownLeftFoot;                              // 0x0578(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideDownRightFoot;                             // 0x0580(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideDownLeftFootFall;                          // 0x0588(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideDownRightFootFall;                         // 0x0590(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideDownLeftFootEnd;                           // 0x0598(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideDownRightFootEnd;                          // 0x05A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideDownLeftFootLandMove;                      // 0x05A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASStrideDownRightFootLandMove;                     // 0x05B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsInAir : 1;                                      // 0x05B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5B8_1 : 7;                                  // 0x05B8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bAirMoving : 1;                                    // 0x05B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ESkillDirection                               StartJumpDir;                                      // 0x05BA(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsJumpStartFast : 1;                              // 0x05BB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5BB_1 : 7;                                  // 0x05BB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bInJump : 1;                                       // 0x05BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5BC_1 : 7;                                  // 0x05BC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIsLittleFall : 1;                                 // 0x05BD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_5BD_1 : 7;                                  // 0x05BD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHasFallAnimAsset : 1;                             // 0x05BE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	EStartJumpSpdState                            StartJumpSpdState;                                 // 0x05BF(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UBlendSpace*                            BSJumpStart_F;                                     // 0x05C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSJumpStart_B;                                     // 0x05C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSJumpLoop_F;                                      // 0x05D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSJumpLoop_B;                                      // 0x05D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSJumpAdditiveLean;                                // 0x05E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSJumpAdditiveRot;                                 // 0x05E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimGroundJumpStart;                               // 0x05F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimJumpStart_N;                                   // 0x05F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimJumpStart_F;                                   // 0x0600(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimJumpStart_L;                                   // 0x0608(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimJumpStart_R;                                   // 0x0610(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimJumpStart_B;                                   // 0x0618(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimGlideJumpStart;                                // 0x0620(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimFallStart;                                     // 0x0628(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimFallStart_N;                                   // 0x0630(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimFallStart_F;                                   // 0x0638(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimFallStart_L;                                   // 0x0640(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimFallStart_R;                                   // 0x0648(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimFallStart_B;                                   // 0x0650(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimFallLoop;                                      // 0x0658(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFallHeightType_V2                            FallHeightType;                                    // 0x0660(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_661[0x3];                                      // 0x0661(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FallHeight;                                        // 0x0664(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimLand_F_Low;                                    // 0x0668(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimLand_F_Mid;                                    // 0x0670(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimLand_F_High;                                   // 0x0678(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimLand_L;                                        // 0x0680(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimLand_R;                                        // 0x0688(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimLand_B;                                        // 0x0690(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsInLandCantMoveTime : 1;                         // 0x0698(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_699[0x7];                                      // 0x0699(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          StartMoveAfterJump;                                // 0x06A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AddtiveMoveAfterJump_F;                            // 0x06A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AddtiveMoveAfterJump_B;                            // 0x06B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AddtiveMoveAfterJump_L;                            // 0x06B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AddtiveMoveAfterJump_R;                            // 0x06C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdditiveMoveAfterJumpFAlpha;                       // 0x06C8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdditiveMoveAfterJumpBAlpha;                       // 0x06CC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdditiveMoveAfterJumpLAlpha;                       // 0x06D0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AdditiveMoveAfterJumpRAlpha;                       // 0x06D4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSJumpAdditiveLeanX;                               // 0x06D8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSJumpAdditiveLeanY;                               // 0x06DC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LandPredictionAlpha;                               // 0x06E0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSJumpAdditiveRotX;                                // 0x06E4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSJumpAdditiveRotY;                                // 0x06E8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LandAdditiveAlpha;                                 // 0x06EC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityDeltaAngle;                                // 0x06F0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityDeltaAngleTrans;                           // 0x06F4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bSplineMoving : 1;                                 // 0x06F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6F8_1 : 7;                                  // 0x06F8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSplineMoveForward : 1;                            // 0x06F9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6F9_1 : 7;                                  // 0x06F9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSplineMoveSharpturn : 1;                          // 0x06FA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6FA_1 : 7;                                  // 0x06FA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSplineMoveReSharpturn : 1;                        // 0x06FB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6FB_1 : 7;                                  // 0x06FB(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSplineMoveCanExitSharpturn : 1;                   // 0x06FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6FC_1 : 7;                                  // 0x06FC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSplineMoveStopToStart : 1;                        // 0x06FD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_6FD_1 : 7;                                  // 0x06FD(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSplineMoveStopToLoop : 1;                         // 0x06FE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_6FF[0x1];                                      // 0x06FF(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SharpturnAngle;                                    // 0x0700(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_704[0x4];                                      // 0x0704(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASSplineMoveIdleForward;                           // 0x0708(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSplineMoveIdleBackward;                          // 0x0710(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSplineMoveStartForward;                          // 0x0718(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSplineMoveStartBackward;                         // 0x0720(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSplineMoveLoopForward;                           // 0x0728(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSplineMoveLoopBackward;                          // 0x0730(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSplineMoveStopForward;                           // 0x0738(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSplineMoveStopBackward;                          // 0x0740(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSplineMoveTurnF2B;                               // 0x0748(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSplineMoveTurnB2F;                               // 0x0750(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimCloudFallStart;                                // 0x0758(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimCloudFallLoop;                                 // 0x0760(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bGlideEndToGroundMove : 1;                         // 0x0768(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_768_1 : 7;                                  // 0x0768(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bAirStartGlide : 1;                                // 0x0769(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_769_1 : 7;                                  // 0x0769(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bGlideFlat : 1;                                    // 0x076A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_76A_1 : 7;                                  // 0x076A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bGlideSteep : 1;                                   // 0x076B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_76B_1 : 7;                                  // 0x076B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bGlideStartFront : 1;                              // 0x076C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_76C_1 : 7;                                  // 0x076C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bGlideStartBack : 1;                               // 0x076D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_76D_1 : 7;                                  // 0x076D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bGlideLoopRotationLeft : 1;                        // 0x076E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_76E_1 : 7;                                  // 0x076E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bGlideLoopRotationRight : 1;                       // 0x076F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_76F_1 : 7;                                  // 0x076F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bGlideEndSlow : 1;                                 // 0x0770(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_770_1 : 7;                                  // 0x0770(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bGlideEndFast : 1;                                 // 0x0771(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_771_1 : 7;                                  // 0x0771(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToFall : 1;                                       // 0x0772(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_772_1 : 7;                                  // 0x0772(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToGroundJumpStart : 1;                            // 0x0773(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_773_1 : 7;                                  // 0x0773(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToGroundJumpStartFwd : 1;                         // 0x0774(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_774_1 : 7;                                  // 0x0774(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToGroundJumpStartBwd : 1;                         // 0x0775(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_775_1 : 7;                                  // 0x0775(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToGlideJumpStart : 1;                             // 0x0776(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_776_1 : 7;                                  // 0x0776(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToLandAdditive : 1;                               // 0x0777(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_777_1 : 7;                                  // 0x0777(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStride : 1;                                       // 0x0778(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_778_1 : 7;                                  // 0x0778(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStrideJump : 1;                                   // 0x0779(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_779_1 : 7;                                  // 0x0779(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStrideUpJump : 1;                                 // 0x077A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_77A_1 : 7;                                  // 0x077A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStrideDownJump : 1;                               // 0x077B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_77B_1 : 7;                                  // 0x077B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStrideUp : 1;                                     // 0x077C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_77C_1 : 7;                                  // 0x077C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStrideDown : 1;                                   // 0x077D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_77D_1 : 7;                                  // 0x077D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStrideUpLand : 1;                                 // 0x077E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_77E_1 : 7;                                  // 0x077E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStrideDownLand : 1;                               // 0x077F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_77F_1 : 7;                                  // 0x077F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStrideUpHigh : 1;                                 // 0x0780(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_780_1 : 7;                                  // 0x0780(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStrideUpLow : 1;                                  // 0x0781(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_781_1 : 7;                                  // 0x0781(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bCloudFall : 1;                                    // 0x0782(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_782_1 : 7;                                  // 0x0782(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLeaveGlideMoving : 1;                             // 0x0783(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_783_1 : 7;                                  // 0x0783(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bParkourClimb : 1;                                 // 0x0784(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_784_1 : 7;                                  // 0x0784(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bParkourAcross : 1;                                // 0x0785(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_785_1 : 7;                                  // 0x0785(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bParkourLow : 1;                                   // 0x0786(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_786_1 : 7;                                  // 0x0786(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bParkourNormal : 1;                                // 0x0787(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_787_1 : 7;                                  // 0x0787(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bParkourHigh : 1;                                  // 0x0788(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_788_1 : 7;                                  // 0x0788(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bParkourFall : 1;                                  // 0x0789(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_789_1 : 7;                                  // 0x0789(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLandAnimToGround : 1;                             // 0x078A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_78A_1 : 7;                                  // 0x078A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveJumpF : 1;                                // 0x078B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_78B_1 : 7;                                  // 0x078B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveJumpFL : 1;                               // 0x078C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_78C_1 : 7;                                  // 0x078C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveJumpFR : 1;                               // 0x078D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_78D_1 : 7;                                  // 0x078D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveJumpBL : 1;                               // 0x078E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_78E_1 : 7;                                  // 0x078E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveJumpBR : 1;                               // 0x078F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_78F_1 : 7;                                  // 0x078F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveJumpB : 1;                                // 0x0790(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_790_1 : 7;                                  // 0x0790(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToStride : 1;                                     // 0x0791(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_791_1 : 7;                                  // 0x0791(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStrideContinue : 1;                               // 0x0792(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_792_1 : 7;                                  // 0x0792(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLeftFootFront : 1;                                // 0x0793(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_793_1 : 7;                                  // 0x0793(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToLandAnim : 1;                                   // 0x0794(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_794_1 : 7;                                  // 0x0794(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToLandMove : 1;                                   // 0x0795(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_795_1 : 7;                                  // 0x0795(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSwitchToLock : 1;                                 // 0x0796(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void UpdateGroundAdditive(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void UpdateGroundJump(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void GetAnimCloudLand(class UAnimSequence** AnimCloudLand);
	void SetupLandAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_SpecialMove")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_SpecialMove")
	}
	static class UBUAnimHumanoidCS_SpecialMove* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_SpecialMove>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_SpecialMove;

// SharpClass b1-Managed.BUAnimHumanoidCS_MonsterLocomotion
// 0x0120 (0x0470 - 0x0350)
class UBUAnimHumanoidCS_MonsterLocomotion final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	class UAnimSequence*                          AnimIdle;                                          // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_358[0x8];                                      // 0x0358(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector4                               VelocityBlendAlpha;                                // 0x0360(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveLoopFwdBlendAlpha;                             // 0x0380(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_384[0x4];                                      // 0x0384(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASFreeRunFwd;                                      // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeRunStartFwd;                                 // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeRunStartFR;                                  // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeRunStartBR;                                  // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeRunStartFL;                                  // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeRunStartBL;                                  // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSFreeLeanAdditive;                                // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSFreeLeanAdditiveX;                               // 0x03C0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSFreeLeanAdditiveY;                               // 0x03C4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSFreeRotAdditive;                                 // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSFreeRotAdditiveX;                                // 0x03D0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSFreeRotAdditiveY;                                // 0x03D4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeRunStopLeftFoot;                             // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASFreeRunStopRightFoot;                            // 0x03E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bLeftFootFront : 1;                                // 0x03E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3E9[0x7];                                      // 0x03E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ASLockWalkFwd;                                     // 0x03F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkFR;                                      // 0x03F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkBR;                                      // 0x0400(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkFL;                                      // 0x0408(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkBL;                                      // 0x0410(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASLockWalkBwd;                                     // 0x0418(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMoveDirectionEight                           LockMoveDir;                                       // 0x0420(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_421[0x3];                                      // 0x0421(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LockWalkFwdExplicitTimeForLeftFootStop;            // 0x0424(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkBwdExplicitTimeForLeftFootStop;            // 0x0428(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkFLExplicitTimeForLeftFootStop;             // 0x042C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkBLExplicitTimeForLeftFootStop;             // 0x0430(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkFRExplicitTimeForLeftFootStop;             // 0x0434(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkBRExplicitTimeForLeftFootStop;             // 0x0438(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkFwdExplicitTimeForRightFootStop;           // 0x043C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkBwdExplicitTimeForRightFootStop;           // 0x0440(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkFLExplicitTimeForRightFootStop;            // 0x0444(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkBLExplicitTimeForRightFootStop;            // 0x0448(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkFRExplicitTimeForRightFootStop;            // 0x044C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockWalkBRExplicitTimeForRightFootStop;            // 0x0450(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bSwitchToLock : 1;                                 // 0x0454(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_454_1 : 7;                                  // 0x0454(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveF : 1;                                    // 0x0455(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_455_1 : 7;                                  // 0x0455(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveB : 1;                                    // 0x0456(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_456_1 : 7;                                  // 0x0456(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveL : 1;                                    // 0x0457(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_457_1 : 7;                                  // 0x0457(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLockMoveR : 1;                                    // 0x0458(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_458_1 : 7;                                  // 0x0458(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFreeMoveStartFwd : 1;                             // 0x0459(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_459_1 : 7;                                  // 0x0459(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFreeMoveStartBL : 1;                              // 0x045A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_45A_1 : 7;                                  // 0x045A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFreeMoveStartFL : 1;                              // 0x045B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_45B_1 : 7;                                  // 0x045B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFreeMoveStartBR : 1;                              // 0x045C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_45C_1 : 7;                                  // 0x045C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bFreeMoveStartFR : 1;                              // 0x045D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_45D_1 : 7;                                  // 0x045D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIdleToMove : 1;                                   // 0x045E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_45E_1 : 7;                                  // 0x045E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bMoveStop : 1;                                     // 0x045F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_45F_1 : 7;                                  // 0x045F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bStandardFreeMoveStop : 1;                         // 0x0460(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_MonsterLocomotion")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_MonsterLocomotion")
	}
	static class UBUAnimHumanoidCS_MonsterLocomotion* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_MonsterLocomotion>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_MonsterLocomotion;

// SharpClass b1-Managed.BUI_SlateDebug
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_SlateDebug final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_SlateDebug")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_SlateDebug")
	}
	static class UBUI_SlateDebug* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_SlateDebug>();
	}
};
DUMPER7_ASSERTS_UBUI_SlateDebug;

// SharpClass b1-Managed.BUAnimHumanoidCS_QuadrupedLocomotion
// 0x0110 (0x0460 - 0x0350)
class UBUAnimHumanoidCS_QuadrupedLocomotion final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	class UBlendSpace*                            BSMove;                                            // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSMoveBack;                                        // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveYaw;                                           // 0x0360(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedRate;                                         // 0x0364(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASWalkStop;                                        // 0x0368(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartF;                                       // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartL;                                       // 0x0378(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartR;                                       // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartBL;                                      // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStartBR;                                      // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnStop;                                     // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnL;                                        // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnR;                                        // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnBL;                                       // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunTurnBR;                                       // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunStop;                                         // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStartF;                                      // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStartL;                                      // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStartR;                                      // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStartBL;                                     // 0x03E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStartBR;                                     // 0x03E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushTurnStop;                                    // 0x03F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushTurnL;                                       // 0x03F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushTurnR;                                       // 0x0400(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushTurnBL;                                      // 0x0408(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushTurnBR;                                      // 0x0410(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushStop;                                        // 0x0418(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunJump;                                         // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushJump;                                        // 0x0428(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRunJumpSlope;                                    // 0x0430(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASRushJumpSlope;                                   // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bUpdateAnimIdle : 1;                               // 0x0440(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_440_1 : 7;                                  // 0x0440(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bShouldMove : 1;                                   // 0x0441(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_441_1 : 7;                                  // 0x0441(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIdleToStart : 1;                                  // 0x0442(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_442_1 : 7;                                  // 0x0442(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIdleToLoop : 1;                                   // 0x0443(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_443_1 : 7;                                  // 0x0443(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bLoopToIdle : 1;                                   // 0x0444(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_444_1 : 7;                                  // 0x0444(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bMoveBack : 1;                                     // 0x0445(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_445_1 : 7;                                  // 0x0445(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bInJump : 1;                                       // 0x0446(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_446_1 : 7;                                  // 0x0446(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bSlopeJump : 1;                                    // 0x0447(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_447_1 : 7;                                  // 0x0447(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToFall : 1;                                       // 0x0448(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_448_1 : 7;                                  // 0x0448(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToLandAnim : 1;                                   // 0x0449(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_449_1 : 7;                                  // 0x0449(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToLandMove : 1;                                   // 0x044A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_44A_1 : 7;                                  // 0x044A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToTurn : 1;                                       // 0x044B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_44B_1 : 7;                                  // 0x044B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToStop : 1;                                       // 0x044C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_44C_1 : 7;                                  // 0x044C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToTurnStop : 1;                                   // 0x044D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_44D_1 : 7;                                  // 0x044D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToWalk : 1;                                       // 0x044E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_44E_1 : 7;                                  // 0x044E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToRun : 1;                                        // 0x044F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_44F_1 : 7;                                  // 0x044F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToRush : 1;                                       // 0x0450(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_450_1 : 7;                                  // 0x0450(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToRunJump : 1;                                    // 0x0451(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_451_1 : 7;                                  // 0x0451(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToRushJump : 1;                                   // 0x0452(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_452_1 : 7;                                  // 0x0452(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToF : 1;                                          // 0x0453(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_453_1 : 7;                                  // 0x0453(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToL : 1;                                          // 0x0454(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_454_1 : 7;                                  // 0x0454(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToR : 1;                                          // 0x0455(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_455_1 : 7;                                  // 0x0455(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToBL : 1;                                         // 0x0456(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_456_1 : 7;                                  // 0x0456(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bToBR : 1;                                         // 0x0457(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void SetupLandStopAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void SetupLandMoveAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void GetRandomIdleAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);
	void SetupFallAnim(struct FAnimUpdateContext& Context, struct FAnimNodeReference& Node);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_QuadrupedLocomotion")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_QuadrupedLocomotion")
	}
	static class UBUAnimHumanoidCS_QuadrupedLocomotion* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_QuadrupedLocomotion>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_QuadrupedLocomotion;

// SharpClass b1-Managed.BUAnimHumanoidCS_UpperBodySeparation
// 0x0020 (0x0370 - 0x0350)
class UBUAnimHumanoidCS_UpperBodySeparation final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	float                                         UpperBodyBlendWeight;                              // 0x0350(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_354[0x4];                                      // 0x0354(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UBlendSpace*                            BSUpperBodyBlendAdditive;                          // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSUpperBodyBlendAdditiveX;                         // 0x0360(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSUpperBodyBlendAdditiveY;                         // 0x0364(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_UpperBodySeparation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_UpperBodySeparation")
	}
	static class UBUAnimHumanoidCS_UpperBodySeparation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_UpperBodySeparation>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_UpperBodySeparation;

// SharpClass b1-Managed.BUAnimHumanoidCS_LeftArmSeparation
// 0x0010 (0x0360 - 0x0350)
class UBUAnimHumanoidCS_LeftArmSeparation final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	float                                         LeftArmBlendWeight;                                // 0x0350(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_LeftArmSeparation")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_LeftArmSeparation")
	}
	static class UBUAnimHumanoidCS_LeftArmSeparation* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_LeftArmSeparation>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_LeftArmSeparation;

// SharpClass b1-Managed.BUAnimHumanoidCS_BoneAim
// 0x0050 (0x03A0 - 0x0350)
class UBUAnimHumanoidCS_BoneAim final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	float                                         WeaponAimAlpha;                                    // 0x0350(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableWeaponAim : 1;                              // 0x0354(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_355[0x3];                                      // 0x0355(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   WeaponBoneName;                                    // 0x0358(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                WeaponAimPos;                                      // 0x0360(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                WeaponAimAxis;                                     // 0x0378(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WeaponDegreesConstraint;                           // 0x0390(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_BoneAim")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_BoneAim")
	}
	static class UBUAnimHumanoidCS_BoneAim* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_BoneAim>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_BoneAim;

// SharpClass b1-Managed.BUAnimHumanoidCS_QuadrupedIK
// 0x01A0 (0x04F0 - 0x0350)
class UBUAnimHumanoidCS_QuadrupedIK final : public UBUAnimHumanoidCS_LinkedInstanceBase
{
public:
	struct FVector                                IKEffectorLeftFoot;                                // 0x0350(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorRightFoot;                               // 0x0368(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorLFoot_MeshSpace;                         // 0x0380(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorRFoot_MeshSpace;                         // 0x0398(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorLeftHand;                                // 0x03B0(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorRightHand;                               // 0x03C8(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorLHand_MeshSpace;                         // 0x03E0(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKEffectorRHand_MeshSpace;                         // 0x03F8(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJoint_LeftFoot;                                  // 0x0410(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJoint_RightFoot;                                 // 0x0428(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJointLFoot_MeshSpace;                            // 0x0440(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJointRFoot_MeshSpace;                            // 0x0458(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJoint_LeftHand;                                  // 0x0470(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJoint_RightHand;                                 // 0x0488(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJointLHand_MeshSpace;                            // 0x04A0(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IKJointRHand_MeshSpace;                            // 0x04B8(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKLeftFootAlpha;                                   // 0x04D0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKRightFootAlpha;                                  // 0x04D4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKLeftHandAlpha;                                   // 0x04D8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKRightHandAlpha;                                  // 0x04DC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKScale;                                           // 0x04E0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKPelvisOffset;                                    // 0x04E4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKNeckOffset;                                      // 0x04E8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bFootUseFBIK : 1;                                  // 0x04EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS_QuadrupedIK")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS_QuadrupedIK")
	}
	static class UBUAnimHumanoidCS_QuadrupedIK* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS_QuadrupedIK>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS_QuadrupedIK;

// SharpClass b1-Managed.BUAnim_PostProcess
// 0x0030 (0x0380 - 0x0350)
class UBUAnim_PostProcess final : public UAnimInstance
{
public:
	uint8                                         Pad_348[0x8];                                      // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AttackOffset_Alpha;                                // 0x0350(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAttackOffsetType                             AttackOffset_AttackOffsetType;                     // 0x0354(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_355[0xB];                                      // 0x0355(0x000B)(Fixing Size After Last Property [ Dumper-7 ])
	struct FQuat                                  AttackOffset_WorldRotOffset;                       // 0x0360(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)

public:
	void BlueprintInitializeAnimation();
	void BlueprintUpdateAnimation(float DeltaTimeX);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnim_PostProcess")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnim_PostProcess")
	}
	static class UBUAnim_PostProcess* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnim_PostProcess>();
	}
};
DUMPER7_ASSERTS_UBUAnim_PostProcess;

// SharpClass b1-Managed.BUAnimHumanoidCS
// 0x0100 (0x0460 - 0x0360)
class UBUAnimHumanoidCS final : public UBUAnimInstanceBase
{
public:
	float                                         HandIKAlpha;                                       // 0x0358(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DefaultAOAlpha;                                    // 0x035C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AttackAOAlpha;                                     // 0x0360(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSSlotAlpha;                                       // 0x0364(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MMKeepAlpha;                                       // 0x0368(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableAnyCurveBodyBlend : 1;                      // 0x036C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_36C_1 : 7;                                  // 0x036C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHasUpperBodySlotMontage : 1;                      // 0x036D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_36D_1 : 7;                                  // 0x036D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHasLeftArmSlotMontage : 1;                        // 0x036E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_36E_1 : 7;                                  // 0x036E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHasRightArmSlotMontage : 1;                       // 0x036F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_36F_1 : 7;                                  // 0x036F(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bUsePoseOverride : 1;                              // 0x0370(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_371[0x7];                                      // 0x0371(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPoseSnapshot                          PoseSnapshot;                                      // 0x0378(0x0038)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	float                                         EnableSnapshotBlendTime;                           // 0x03B0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DisableSnapshotBlendTime;                          // 0x03B4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableAnimCurveBodySeparation : 1;                // 0x03B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3B9[0x3];                                      // 0x03B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AMMatryoshkaAlpha;                                 // 0x03BC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AttackIKAlpha;                                     // 0x03C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bDisableABPMove : 1;                               // 0x03C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3C4_1 : 7;                                  // 0x03C4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHasMoveInput : 1;                                 // 0x03C5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3C5_1 : 7;                                  // 0x03C5(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bHasPlayerInput : 1;                               // 0x03C6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3C7[0x1];                                      // 0x03C7(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MappedSpeed;                                       // 0x03C8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeadAimYaw;                                        // 0x03CC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeadAimPitch;                                      // 0x03D0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeadAimAlpha;                                      // 0x03D4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FootIKAlpha;                                       // 0x03D8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKPelivisAlpha;                                    // 0x03DC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKSpinePitch;                                      // 0x03E0(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKSpineRoll;                                       // 0x03E4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKInterpSpeed;                                     // 0x03E8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bEnableIK : 1;                                     // 0x03EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3ED[0x3];                                      // 0x03ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          AnimIdle;                                          // 0x03F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAimOffsetBlendSpace*                   DefaultAimOffset;                                  // 0x03F8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAimOffsetBlendSpace*                   AttackAimOffset;                                   // 0x0400(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsAttackAimOffsetEnable : 1;                      // 0x0408(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_409[0x3];                                      // 0x0409(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AttackAimOffsetEnableX;                            // 0x040C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AttackAimOffsetEnableY;                            // 0x0410(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableAimOffset : 1;                               // 0x0414(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_414_1 : 7;                                  // 0x0414(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsFarButInSight : 1;                               // 0x0415(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_415_1 : 7;                                  // 0x0415(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         bIsPlayer : 1;                                     // 0x0416(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_417[0x1];                                      // 0x0417(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          AnimDingShenStart;                                 // 0x0418(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimDingShenHold;                                  // 0x0420(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSSlot;                                            // 0x0428(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSSlotY;                                           // 0x0430(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BSSlotX;                                           // 0x0434(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsBSSlot : 1;                                      // 0x0438(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_439[0x3];                                      // 0x0439(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         WeaponAimAlpha;                                    // 0x043C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicBlendAlpha;                                  // 0x0440(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlopeAlpha;                                        // 0x0444(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSlopeAdditiveLocalSpace;                         // 0x0448(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          ASSlopeAdditiveMeshSpace;                          // 0x0450(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBlendSpace*                            BSMoveSpeedAdditive;                               // 0x0458(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void BlueprintThreadSafeUpdateAnimation(float DeltaTimeX);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUAnimHumanoidCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUAnimHumanoidCS")
	}
	static class UBUAnimHumanoidCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUAnimHumanoidCS>();
	}
};
DUMPER7_ASSERTS_UBUAnimHumanoidCS;

// SharpClass b1-Managed.BAIT_MoveToSceneItemAndCastSkill
// 0x0028 (0x00D0 - 0x00A8)
class UBAIT_MoveToSceneItemAndCastSkill final : public UBAIT_Base
{
public:
	float                                         BeginRotateAngle;                                  // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsUseSkillForTurn : 1;                             // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_AD[0x3];                                       // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         MoveToSceneItemCastSkill;                          // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EnableRetryAimToSceneItem : 1;                     // 0x00B4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_B5[0x3];                                       // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         RetryAimToSceneItemLimitTime;                      // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MoveToBuff;                                        // 0x00BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveToBuffDuration;                                // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SignatrueBuff;                                     // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MoveToAllowOffset;                                 // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BAIT_MoveToSceneItemAndCastSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BAIT_MoveToSceneItemAndCastSkill")
	}
	static class UBAIT_MoveToSceneItemAndCastSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBAIT_MoveToSceneItemAndCastSkill>();
	}
};
DUMPER7_ASSERTS_UBAIT_MoveToSceneItemAndCastSkill;

// SharpClass b1-Managed.BI_ShortcutDescCS
// 0x0010 (0x03E8 - 0x03D8)
class UBI_ShortcutDescCS final : public UBUI_Widget
{
public:
	class UInputAction*                           InputAction;                                       // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             InputIconTexture;                                  // 0x03E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_ShortcutDescCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_ShortcutDescCS")
	}
	static class UBI_ShortcutDescCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_ShortcutDescCS>();
	}
};
DUMPER7_ASSERTS_UBI_ShortcutDescCS;

// SharpClass b1-Managed.BI_TransStyle14CS
// 0x0000 (0x03E0 - 0x03E0)
class UBI_TransStyle14CS final : public UBI_TransStyleCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransStyle14CS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransStyle14CS")
	}
	static class UBI_TransStyle14CS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransStyle14CS>();
	}
};
DUMPER7_ASSERTS_UBI_TransStyle14CS;

// SharpClass b1-Managed.BI_TransStyle16CS
// 0x0000 (0x03E0 - 0x03E0)
class UBI_TransStyle16CS final : public UBI_TransStyleCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransStyle16CS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransStyle16CS")
	}
	static class UBI_TransStyle16CS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransStyle16CS>();
	}
};
DUMPER7_ASSERTS_UBI_TransStyle16CS;

// SharpClass b1-Managed.BI_TalentLineCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_TalentLineCS final : public UBUI_Widget
{
public:
	int32                                         ParentID;                                          // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ChildID;                                           // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TalentLineCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TalentLineCS")
	}
	static class UBI_TalentLineCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TalentLineCS>();
	}
};
DUMPER7_ASSERTS_UBI_TalentLineCS;

// SharpClass b1-Managed.BI_RideMountCS
// 0x0000 (0x0480 - 0x0480)
class UBI_RideMountCS final : public UBUI_StateWidget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_RideMountCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_RideMountCS")
	}
	static class UBI_RideMountCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_RideMountCS>();
	}
};
DUMPER7_ASSERTS_UBI_RideMountCS;

// SharpClass b1-Managed.BUI_ConnectInfoPanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_ConnectInfoPanel final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ConnectInfoPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ConnectInfoPanel")
	}
	static class UBUI_ConnectInfoPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ConnectInfoPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_ConnectInfoPanel;

// SharpClass b1-Managed.BI_StickLevelDotCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_StickLevelDotCS final : public UBUI_Widget
{
public:
	int32                                         BindPelevel;                                       // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_StickLevelDotCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_StickLevelDotCS")
	}
	static class UBI_StickLevelDotCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_StickLevelDotCS>();
	}
};
DUMPER7_ASSERTS_UBI_StickLevelDotCS;

// SharpClass b1-Managed.BI_AbnormalStateAccBarCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_AbnormalStateAccBarCS final : public UBUI_Widget
{
public:
	EAbnormalStateType                            AbnormalStateType;                                 // 0x03D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_AbnormalStateAccBarCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_AbnormalStateAccBarCS")
	}
	static class UBI_AbnormalStateAccBarCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_AbnormalStateAccBarCS>();
	}
};
DUMPER7_ASSERTS_UBI_AbnormalStateAccBarCS;

// SharpClass b1-Managed.BI_PlayerBarCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_PlayerBarCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_PlayerBarCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_PlayerBarCS")
	}
	static class UBI_PlayerBarCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_PlayerBarCS>();
	}
};
DUMPER7_ASSERTS_UBI_PlayerBarCS;

// SharpClass b1-Managed.BI_ShortcutBaseCS
// 0x0000 (0x0480 - 0x0480)
class UBI_ShortcutBaseCS final : public UBUI_StateWidget
{
public:
	EGSInputType                                  ShowInputType;                                     // 0x047A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EnShortcutType                                ShortcutType;                                      // 0x047B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CurPosIdx;                                         // 0x047C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_ShortcutBaseCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_ShortcutBaseCS")
	}
	static class UBI_ShortcutBaseCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_ShortcutBaseCS>();
	}
};
DUMPER7_ASSERTS_UBI_ShortcutBaseCS;

// SharpClass b1-Managed.BI_ShortcutItemBaseCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_ShortcutItemBaseCS final : public UBUI_Widget
{
public:
	int32                                         CurPosIdx;                                         // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_ShortcutItemBaseCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_ShortcutItemBaseCS")
	}
	static class UBI_ShortcutItemBaseCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_ShortcutItemBaseCS>();
	}
};
DUMPER7_ASSERTS_UBI_ShortcutItemBaseCS;

// SharpClass b1-Managed.BI_ShortcutItemCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_ShortcutItemCS final : public UBI_ShortcutCommCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_ShortcutItemCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_ShortcutItemCS")
	}
	static class UBI_ShortcutItemCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_ShortcutItemCS>();
	}
};
DUMPER7_ASSERTS_UBI_ShortcutItemCS;

// SharpClass b1-Managed.BI_ShortcutNumCS
// 0x0000 (0x0480 - 0x0480)
class UBI_ShortcutNumCS final : public UBUI_StateWidget
{
public:
	EGSInputType                                  ShowInputType;                                     // 0x047A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_47B[0x1];                                      // 0x047B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         CurPosIdx;                                         // 0x047C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_ShortcutNumCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_ShortcutNumCS")
	}
	static class UBI_ShortcutNumCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_ShortcutNumCS>();
	}
};
DUMPER7_ASSERTS_UBI_ShortcutNumCS;

// SharpClass b1-Managed.BI_ShortcutSpellCS
// 0x0008 (0x03E0 - 0x03D8)
class UBI_ShortcutSpellCS final : public UBI_ShortcutCommCS
{
public:
	uint8                                         IsInTrans : 1;                                     // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_ShortcutSpellCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_ShortcutSpellCS")
	}
	static class UBI_ShortcutSpellCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_ShortcutSpellCS>();
	}
};
DUMPER7_ASSERTS_UBI_ShortcutSpellCS;

// SharpClass b1-Managed.BI_TransShortcutSpellCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_TransShortcutSpellCS final : public UBI_ShortcutCommCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransShortcutSpellCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransShortcutSpellCS")
	}
	static class UBI_TransShortcutSpellCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransShortcutSpellCS>();
	}
};
DUMPER7_ASSERTS_UBI_TransShortcutSpellCS;

// SharpClass b1-Managed.BI_TransCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_TransCS final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_TransCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_TransCS")
	}
	static class UBI_TransCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_TransCS>();
	}
};
DUMPER7_ASSERTS_UBI_TransCS;

// SharpClass b1-Managed.BI_UnitBarCS
// 0x0000 (0x03E0 - 0x03E0)
class UBI_UnitBarCS final : public UBI_HpProgBarCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_UnitBarCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_UnitBarCS")
	}
	static class UBI_UnitBarCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_UnitBarCS>();
	}
};
DUMPER7_ASSERTS_UBI_UnitBarCS;

// SharpClass b1-Managed.BI_DropManualCS
// 0x0000 (0x03D8 - 0x03D8)
class UBI_DropManualCS final : public UBI_DropAdvanceCS
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BI_DropManualCS")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BI_DropManualCS")
	}
	static class UBI_DropManualCS* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBI_DropManualCS>();
	}
};
DUMPER7_ASSERTS_UBI_DropManualCS;

// SharpClass b1-Managed.BUI_CommErrorTips
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_CommErrorTips : public UBUI_Widget
{
public:
	void OnConfirmButtonDown();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_CommErrorTips")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_CommErrorTips")
	}
	static class UBUI_CommErrorTips* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_CommErrorTips>();
	}
};
DUMPER7_ASSERTS_UBUI_CommErrorTips;

// SharpClass b1-Managed.BUI_ReplayPanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_ReplayPanel final : public UBUI_Widget
{
public:
	void OnPlayOrPauseButtonClicked();
	void OnForwardButtonClicked();
	void OnSliderValueChanged(float Value);
	void OnStopButtonClicked();
	void OnMouseCaptureBegin();
	void OnBackButtonClicked();
	void OnMouseCaptureEnd();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ReplayPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ReplayPanel")
	}
	static class UBUI_ReplayPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ReplayPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_ReplayPanel;

// SharpClass b1-Managed.BUI_AbnormalStateAcc_Box
// 0x0018 (0x03F0 - 0x03D8)
class UBUI_AbnormalStateAcc_Box final : public UBUI_Widget
{
public:
	float                                         MoveUp_Duration;                                   // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   MoveUp_FuncType;                                   // 0x03DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3DD[0x3];                                      // 0x03DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MoveDown_Duration;                                 // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   MoveDown_FuncType;                                 // 0x03E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3E5[0x3];                                      // 0x03E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Hidden_Duration;                                   // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_AbnormalStateAcc_Box")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_AbnormalStateAcc_Box")
	}
	static class UBUI_AbnormalStateAcc_Box* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_AbnormalStateAcc_Box>();
	}
};
DUMPER7_ASSERTS_UBUI_AbnormalStateAcc_Box;

// SharpClass b1-Managed.BUI_StateItem
// 0x0020 (0x03F8 - 0x03D8)
class UBUI_StateItem final : public UBUI_Widget
{
public:
	float                                         Padding_Left;                                      // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Padding_Right;                                     // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WarningRemaining;                                  // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3E4[0x4];                                      // 0x03E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            WarnningFlashCurve;                                // 0x03E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WarningFlashAge;                                   // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_StateItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_StateItem")
	}
	static class UBUI_StateItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_StateItem>();
	}
};
DUMPER7_ASSERTS_UBUI_StateItem;

// SharpClass b1-Managed.BUI_NameBar
// 0x0010 (0x03E8 - 0x03D8)
class UBUI_NameBar final : public UBUI_Widget
{
public:
	class UTextBlock*                             ItemNameText;                                      // 0x03D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class UImage*                                 BackImage;                                         // 0x03E0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_NameBar")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_NameBar")
	}
	static class UBUI_NameBar* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_NameBar>();
	}
};
DUMPER7_ASSERTS_UBUI_NameBar;

// SharpClass b1-Managed.BUI_FOnButtonReleasedEvent_LamdaHolder
// 0x0000 (0x0028 - 0x0028)
class UBUI_FOnButtonReleasedEvent_LamdaHolder final : public UObject
{
public:
	void LamdaCB();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_FOnButtonReleasedEvent_LamdaHolder")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_FOnButtonReleasedEvent_LamdaHolder")
	}
	static class UBUI_FOnButtonReleasedEvent_LamdaHolder* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_FOnButtonReleasedEvent_LamdaHolder>();
	}
};
DUMPER7_ASSERTS_UBUI_FOnButtonReleasedEvent_LamdaHolder;

// SharpClass b1-Managed.BUI_WidgetComponent
// 0x0000 (0x0028 - 0x0028)
class UBUI_WidgetComponent final : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_WidgetComponent")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_WidgetComponent")
	}
	static class UBUI_WidgetComponent* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_WidgetComponent>();
	}
};
DUMPER7_ASSERTS_UBUI_WidgetComponent;

// SharpClass b1-Managed.UserObjectListEntryParams
// 0x0000 (0x0028 - 0x0028)
class UUserObjectListEntryParams final : public UObject
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UserObjectListEntryParams")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UserObjectListEntryParams")
	}
	static class UUserObjectListEntryParams* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUserObjectListEntryParams>();
	}
};
DUMPER7_ASSERTS_UUserObjectListEntryParams;

// SharpClass b1-Managed.BUI_DataValidatePanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_DataValidatePanel final : public UBUI_Widget
{
public:
	void OnCheckDisplayFull(uint8 bIsChecked);
	void OnClickOpenLog();
	void OnClickClose();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_DataValidatePanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_DataValidatePanel")
	}
	static class UBUI_DataValidatePanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_DataValidatePanel>();
	}
};
DUMPER7_ASSERTS_UBUI_DataValidatePanel;

// SharpClass b1-Managed.BUI_ExceptionPanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_ExceptionPanel : public UBUI_Widget
{
public:
	void OnCloseButtonDown();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ExceptionPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ExceptionPanel")
	}
	static class UBUI_ExceptionPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ExceptionPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_ExceptionPanel;

// SharpClass b1-Managed.BUI_UnitDebugInfo
// 0x0010 (0x03E8 - 0x03D8)
class UBUI_UnitDebugInfo final : public UBUI_Widget
{
public:
	class UClass*                                 InfoTemp;                                          // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ABGUCharacterCS*                        UnitSelf;                                          // 0x03E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void OnRegistOwner(class ABGUCharacterCS* UnitActor);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_UnitDebugInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_UnitDebugInfo")
	}
	static class UBUI_UnitDebugInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_UnitDebugInfo>();
	}
};
DUMPER7_ASSERTS_UBUI_UnitDebugInfo;

// SharpClass b1-Managed.WBP_ActorDraggingContainter
// 0x0008 (0x03E0 - 0x03D8)
class UWBP_ActorDraggingContainter final : public UBUI_Widget
{
public:
	class AActor*                                 draggableActor;                                    // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("WBP_ActorDraggingContainter")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"WBP_ActorDraggingContainter")
	}
	static class UWBP_ActorDraggingContainter* GetDefaultObj()
	{
		return GetDefaultObjImpl<UWBP_ActorDraggingContainter>();
	}
};
DUMPER7_ASSERTS_UWBP_ActorDraggingContainter;

// SharpClass b1-Managed.WBP_ActorDraggingController
// 0x0010 (0x03E8 - 0x03D8)
class UWBP_ActorDraggingController final : public UBUI_Widget
{
public:
	class UClass*                                 dragDropOperationTemplate;                         // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotateSpeed;                                       // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         dragBeginPos;                                      // 0x03E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	void OnDragCancelled(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation);
	void OnDragDetected(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation** Operation);
	struct FEventReply OnMouseButtonDownCallback(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
	uint8 OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation);
	void OnDragCancelledCallback(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation);
	void OnDragDetectedCallback(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent);
	uint8 OnDragOverCallback(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("WBP_ActorDraggingController")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"WBP_ActorDraggingController")
	}
	static class UWBP_ActorDraggingController* GetDefaultObj()
	{
		return GetDefaultObjImpl<UWBP_ActorDraggingController>();
	}
};
DUMPER7_ASSERTS_UWBP_ActorDraggingController;

// SharpClass b1-Managed.CanvasCoordTransMainWidget
// 0x0010 (0x03E8 - 0x03D8)
class UCanvasCoordTransMainWidget final : public UBUI_Widget
{
public:
	struct FVector2D                              ImgSize;                                           // 0x03D8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnTickCallback(float DeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("CanvasCoordTransMainWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"CanvasCoordTransMainWidget")
	}
	static class UCanvasCoordTransMainWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UCanvasCoordTransMainWidget>();
	}
};
DUMPER7_ASSERTS_UCanvasCoordTransMainWidget;

// SharpClass b1-Managed.ListViewDemoEntryWidget
// 0x0020 (0x02C8 - 0x02A8)
class UListViewDemoEntryWidget final : public UJavascriptUserObjectListEntry
{
public:
	struct FLinearColor                           SelectedColor;                                     // 0x02A8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           DefaultColor;                                      // 0x02B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnItemSelectionChangedCallback(uint8 IsSelected);
	void OnListItemObjectSetCallback(class UObject* ListItemObject);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ListViewDemoEntryWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ListViewDemoEntryWidget")
	}
	static class UListViewDemoEntryWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UListViewDemoEntryWidget>();
	}
};
DUMPER7_ASSERTS_UListViewDemoEntryWidget;

// SharpClass b1-Managed.ListViewDemoItemObject
// 0x0020 (0x02A8 - 0x0288)
class AListViewDemoItemObject final : public AActor
{
public:
	class FString                                 itemText;                                          // 0x0288(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           itemColor;                                         // 0x0298(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ListViewDemoItemObject")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ListViewDemoItemObject")
	}
	static class AListViewDemoItemObject* GetDefaultObj()
	{
		return GetDefaultObjImpl<AListViewDemoItemObject>();
	}
};
DUMPER7_ASSERTS_AListViewDemoItemObject;

// SharpClass b1-Managed.ListViewDemoWidget
// 0x0008 (0x03E0 - 0x03D8)
class UListViewDemoWidget final : public UBUI_Widget
{
public:
	class UClass*                                 entryTemplate;                                     // 0x03D8(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ListViewDemoWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ListViewDemoWidget")
	}
	static class UListViewDemoWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UListViewDemoWidget>();
	}
};
DUMPER7_ASSERTS_UListViewDemoWidget;

// SharpClass b1-Managed.TileViewDemoMediator
// 0x0018 (0x02A0 - 0x0288)
class ATileViewDemoMediator final : public AActor
{
public:
	class UTexture2D*                             tex0;                                              // 0x0288(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             tex1;                                              // 0x0290(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             tex2;                                              // 0x0298(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("TileViewDemoMediator")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"TileViewDemoMediator")
	}
	static class ATileViewDemoMediator* GetDefaultObj()
	{
		return GetDefaultObjImpl<ATileViewDemoMediator>();
	}
};
DUMPER7_ASSERTS_ATileViewDemoMediator;

// SharpClass b1-Managed.TileViewDemoWidget
// 0x0000 (0x03D8 - 0x03D8)
class UTileViewDemoWidget final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("TileViewDemoWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"TileViewDemoWidget")
	}
	static class UTileViewDemoWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UTileViewDemoWidget>();
	}
};
DUMPER7_ASSERTS_UTileViewDemoWidget;

// SharpClass b1-Managed.UI_EditorUtilSample
// 0x0008 (0x0030 - 0x0028)
class UUI_EditorUtilSample final : public UObject
{
public:
	class UUI_EditorUtilSampleData*               DataObj;                                           // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnClickDoSth();
	void ConstructCS(class UObject* Widget);
	void TickCS(const struct FGeometry& MyGeometry, float InDeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("UI_EditorUtilSample")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"UI_EditorUtilSample")
	}
	static class UUI_EditorUtilSample* GetDefaultObj()
	{
		return GetDefaultObjImpl<UUI_EditorUtilSample>();
	}
};
DUMPER7_ASSERTS_UUI_EditorUtilSample;

// SharpClass b1-Managed.BUI_GMOptimizePanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_GMOptimizePanel final : public UBUI_Widget
{
public:
	void OnToOriginMapBtnClicked();
	void OnToHFSBtnClicked();
	void OnToHFMBtnClicked();
	void OnRunBtnClicked();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMOptimizePanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMOptimizePanel")
	}
	static class UBUI_GMOptimizePanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMOptimizePanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GMOptimizePanel;

// SharpClass b1-Managed.BUI_GMRootPanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_GMRootPanel final : public UBUI_Widget
{
public:
	void OnClickToHatredAndTargetPanel();
	void OnClickToTeleportPanel();
	void OnClickToOptimizePanel();
	void OnClickToCalliopePanel();
	void OnClickToDefaultPanel();
	void OnClickToCameraPanel();
	void OnClickToSkillPanel();
	void OnClickToDIYPanel();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMRootPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMRootPanel")
	}
	static class UBUI_GMRootPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMRootPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GMRootPanel;

// SharpClass b1-Managed.BUI_GMSkillPanel
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_GMSkillPanel final : public UBUI_Widget
{
public:
	class UClass*                                 CheckTemp;                                         // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnToggleTTTB(uint8 IsChecked);
	void OnToggleJYBS(uint8 IsChecked);
	void OnToggleFTXD(uint8 IsChecked);
	void OnToggleZZG(uint8 IsChecked);
	void OnToggleCCG(uint8 IsChecked);
	void OnToggleJC(uint8 IsChecked);
	void OnToggleFS(uint8 IsChecked);
	void OnToggleDS(uint8 IsChecked);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMSkillPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMSkillPanel")
	}
	static class UBUI_GMSkillPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMSkillPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GMSkillPanel;

// SharpClass b1-Managed.BUI_GMUI
// 0x0028 (0x0400 - 0x03D8)
class UBUI_GMUI : public UBUI_Widget
{
public:
	class UClass*                                 ConfigTemp;                                        // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 BtnTemp;                                           // 0x03E0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 CheckTemp;                                         // 0x03E8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 SliderTemp;                                        // 0x03F0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 EditableTemp;                                      // 0x03F8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void OnChangeDoEnableEnemyBar(uint8 IsChecked);
	void OnClickFullBloodBottle();
	void OnClickDoRemoveAllBuff();
	void OnClick999BloodBottle();
	void OnChangeDoLockStamina(uint8 IsChecked);
	void OnChangeDoLockEnemyHP(uint8 IsChecked);
	void OnChangeDoInvincible(uint8 IsChecked);
	void OnClickKillAllEnemy();
	void OnClickDoSetConfigs();
	void OnClickDoInvincible();
	void OnClickDoAddBuff100();
	void OnToggleAllEnemyAI(uint8 IsChecked);
	void OnChangeDoToggleUI(uint8 IsChecked);
	void OnCancelAllEnemyCD(uint8 bCancel);
	void OnChangeDoLockHP2(uint8 IsChecked);
	void OnClickDoLockHP();
	void OnClickDoFullMP();
	void OnClickDoFullHP();
	void OnSetInvisible(uint8 IsChecked);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMUI")
	}
	static class UBUI_GMUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMUI>();
	}
};
DUMPER7_ASSERTS_UBUI_GMUI;

// SharpClass b1-Managed.BUI_GM_OP_DIY
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_GM_OP_DIY final : public UBUI_Widget
{
public:
	void OnClickDoDelete();
	void OnClickDoSave();
	void OnClickDoCmds();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GM_OP_DIY")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GM_OP_DIY")
	}
	static class UBUI_GM_OP_DIY* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GM_OP_DIY>();
	}
};
DUMPER7_ASSERTS_UBUI_GM_OP_DIY;

// SharpClass b1-Managed.BUI_GM_OP_Editable
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_GM_OP_Editable : public UBUI_Widget
{
public:
	void OnClickChangeValue();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GM_OP_Editable")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GM_OP_Editable")
	}
	static class UBUI_GM_OP_Editable* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GM_OP_Editable>();
	}
};
DUMPER7_ASSERTS_UBUI_GM_OP_Editable;

// SharpClass b1-Managed.BUI_GMInfo_Enemy
// 0x0010 (0x03E8 - 0x03D8)
class UBUI_GMInfo_Enemy : public UBUI_Widget
{
public:
	class UClass*                                 InfoTemp;                                          // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 PartInfoTemp;                                      // 0x03E0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMInfo_Enemy")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMInfo_Enemy")
	}
	static class UBUI_GMInfo_Enemy* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMInfo_Enemy>();
	}
};
DUMPER7_ASSERTS_UBUI_GMInfo_Enemy;

// SharpClass b1-Managed.BUI_GMUnitInfo_Left
// 0x0018 (0x03F0 - 0x03D8)
class UBUI_GMUnitInfo_Left final : public UBUI_Widget
{
public:
	class UClass*                                 InfoTemp;                                          // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ABGUCharacter*                          PlayerCharacter;                                   // 0x03E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	class ABGUCharacter*                          Target;                                            // 0x03E8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMUnitInfo_Left")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMUnitInfo_Left")
	}
	static class UBUI_GMUnitInfo_Left* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMUnitInfo_Left>();
	}
};
DUMPER7_ASSERTS_UBUI_GMUnitInfo_Left;

// SharpClass b1-Managed.BUI_GMUnitInfo_Up
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_GMUnitInfo_Up final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GMUnitInfo_Up")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GMUnitInfo_Up")
	}
	static class UBUI_GMUnitInfo_Up* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GMUnitInfo_Up>();
	}
};
DUMPER7_ASSERTS_UBUI_GMUnitInfo_Up;

// SharpClass b1-Managed.BUI_GM_CalliopePanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_GM_CalliopePanel final : public UBUI_Widget
{
public:
	void RefreshInstanceListWithFilter(const class FString& InFilterStr, TArray<class FName>* Instances);
	class FString GetInstanceDebugInfo(class FName InInstanceName);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GM_CalliopePanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GM_CalliopePanel")
	}
	static class UBUI_GM_CalliopePanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GM_CalliopePanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GM_CalliopePanel;

// SharpClass b1-Managed.BUI_GM_HatredAndTargetPanel
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_GM_HatredAndTargetPanel final : public UBUI_Widget
{
public:
	void RefreshInstanceListWithFilterRadius(const class FString& _FilterRadius, TArray<class FName>* Instances, TArray<class AActor*>* Units);
	void SetNeedShowDebugTargetInfos(class AActor* Target, int32 Value);
	int32 GetDebugTargetInfo(class AActor* Target);
	void CleanTargetInfos();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_GM_HatredAndTargetPanel")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_GM_HatredAndTargetPanel")
	}
	static class UBUI_GM_HatredAndTargetPanel* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_GM_HatredAndTargetPanel>();
	}
};
DUMPER7_ASSERTS_UBUI_GM_HatredAndTargetPanel;

// SharpClass b1-Managed.BUI_EndCreditsItem
// 0x0030 (0x0408 - 0x03D8)
class UBUI_EndCreditsItem : public UBUI_Widget
{
public:
	TArray<class UWidget*>                        DependWidgetList;                                  // 0x03D8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FString                                 DataJson;                                          // 0x03E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 TestDataJson;                                      // 0x03F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_EndCreditsItem")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_EndCreditsItem")
	}
	static class UBUI_EndCreditsItem* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_EndCreditsItem>();
	}
};
DUMPER7_ASSERTS_UBUI_EndCreditsItem;

// SharpClass b1-Managed.BUI_EndCreditsPage
// 0x0010 (0x0418 - 0x0408)
class UBUI_EndCreditsPage final : public UBUI_EndCreditsItem
{
public:
	EndCreditsPageAction                          PageAction;                                        // 0x0408(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_409[0x3];                                      // 0x0409(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ScrollSpeed;                                       // 0x040C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScrollEndOffset;                                   // 0x0410(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_EndCreditsPage")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_EndCreditsPage")
	}
	static class UBUI_EndCreditsPage* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_EndCreditsPage>();
	}
};
DUMPER7_ASSERTS_UBUI_EndCreditsPage;

// SharpClass b1-Managed.BUI_EndCreditsScroll
// 0x0018 (0x03F0 - 0x03D8)
class UBUI_EndCreditsScroll final : public UBUI_Widget
{
public:
	int32                                         CacheCount;                                        // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CacheScrollSize;                                   // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CurPageIdx;                                        // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScrollOffset;                                      // 0x03E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScrollSpeed;                                       // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsPlaying : 1;                                     // 0x03EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3EC_1 : 7;                                  // 0x03EC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsEnding : 1;                                      // 0x03ED(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_EndCreditsScroll")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_EndCreditsScroll")
	}
	static class UBUI_EndCreditsScroll* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_EndCreditsScroll>();
	}
};
DUMPER7_ASSERTS_UBUI_EndCreditsScroll;

// SharpClass b1-Managed.BUI_ScrollTips
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_ScrollTips final : public UBUI_Widget
{
public:
	class b1_Managed::UGSScrollBox*               ScrollBox;                                         // 0x03D8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ScrollTips")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ScrollTips")
	}
	static class UBUI_ScrollTips* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ScrollTips>();
	}
};
DUMPER7_ASSERTS_UBUI_ScrollTips;

// SharpClass b1-Managed.BUI_InputActionIcon
// 0x0028 (0x04E0 - 0x04B8)
class UBUI_InputActionIcon final : public UBUI_Button
{
public:
	class UInputAction*                           InputAction;                                       // 0x04B8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   Description;                                       // 0x04C0(0x0018)(Edit, NativeAccessSpecifierPublic)
	struct FColor                                 Color;                                             // 0x04D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_InputActionIcon")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_InputActionIcon")
	}
	static class UBUI_InputActionIcon* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_InputActionIcon>();
	}
};
DUMPER7_ASSERTS_UBUI_InputActionIcon;

// SharpClass b1-Managed.BUI_DependWidget
// 0x0038 (0x0410 - 0x03D8)
#pragma pack(push, 0x1)
class alignas(0x08) UBUI_DependWidget : public UBUI_Widget
{
public:
	EDependType                                   DependType;                                        // 0x03D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3D9[0x7];                                      // 0x03D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UWidget*                                DependItem;                                        // 0x03E0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              DependAlignment;                                   // 0x03E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              Offset;                                            // 0x03F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         NeedSafeZone : 1;                                  // 0x0408(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_408_1 : 7;                                  // 0x0408(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         TickUpdatePos : 1;                                 // 0x0409(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	void TryUpdateDependPos();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_DependWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_DependWidget")
	}
	static class UBUI_DependWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_DependWidget>();
	}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UBUI_DependWidget;

// SharpClass b1-Managed.BUI_Menu
// 0x0040 (0x0450 - 0x0410)
class UBUI_Menu final : public UBUI_DependWidget
{
public:
	EMenuUIStat                                   MenuUIStat;                                        // 0x040A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMenuSwitchType                               MenuSwitchType;                                    // 0x040B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EInteractActionType                           InteractActionType;                                // 0x040C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         UseLeftRightAction : 1;                            // 0x040D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_40E[0x2];                                      // 0x040E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class UBUI_Menu*                              Parent;                                            // 0x0410(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UBUI_Menu*>                      ChildMenus;                                        // 0x0418(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	int32                                         SelectedIdx;                                       // 0x0428(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CacheSelectedIdx;                                  // 0x042C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ActivedIdx;                                        // 0x0430(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_434[0x4];                                      // 0x0434(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UBUI_MenuButton*>                GenBySelfChilds;                                   // 0x0438(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
	uint8                                         UseNavLoop : 1;                                    // 0x0448(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_Menu")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_Menu")
	}
	static class UBUI_Menu* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_Menu>();
	}
};
DUMPER7_ASSERTS_UBUI_Menu;

// SharpClass b1-Managed.BUI_LoopWidget
// 0x0028 (0x0400 - 0x03D8)
class UBUI_LoopWidget : public UBUI_Widget
{
public:
	uint8                                         ActiveLoop : 1;                                    // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D8_1 : 7;                                  // 0x03D8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         NeedAdaptive : 1;                                  // 0x03D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	ELoopDirection                                LoopDirection;                                     // 0x03DA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3DB[0x1];                                      // 0x03DB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Wait;                                              // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Delay;                                             // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ScrollSpeed;                                       // 0x03E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UWidget*                                Content;                                           // 0x03E8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDesiredWidget;                                  // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELoopDirection                                CurLoopDirection;                                  // 0x03F4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3F5[0x3];                                      // 0x03F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Time;                                              // 0x03F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Distance;                                          // 0x03FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetActiveLoop(uint8 InActiveLoop);
	uint8 GetActiveLoop();
	uint8 Reset();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_LoopWidget")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_LoopWidget")
	}
	static class UBUI_LoopWidget* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_LoopWidget>();
	}
};
DUMPER7_ASSERTS_UBUI_LoopWidget;

// SharpClass b1-Managed.BUI_ButtonTalentItemV2
// 0x00F8 (0x05B0 - 0x04B8)
class UBUI_ButtonTalentItemV2 final : public UBUI_Button
{
public:
	TMap<EButtonUIStat, struct FFUIData>          NotLearnUIDataConfigMap;                           // 0x04B8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EButtonUIStat, struct FFUIData>          HasLearnUIDataConfigMap;                           // 0x0508(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EButtonUIStat, struct FFUIData>          MaxLearnUIDataConfigMap;                           // 0x0558(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	ETalentState                                  CurTalentState;                                    // 0x05A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ButtonTalentItemV2")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ButtonTalentItemV2")
	}
	static class UBUI_ButtonTalentItemV2* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ButtonTalentItemV2>();
	}
};
DUMPER7_ASSERTS_UBUI_ButtonTalentItemV2;

// SharpClass b1-Managed.BUI_RoundRectDemo
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_RoundRectDemo final : public UBUI_Widget
{
public:
	float                                         InterpSpeed;                                       // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void UpdatePosRefWorldPos(class UWidget* TargetWidget, const struct FVector& WorldPos);
	void UpdateShow(float InDeltaTime);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_RoundRectDemo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_RoundRectDemo")
	}
	static class UBUI_RoundRectDemo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_RoundRectDemo>();
	}
};
DUMPER7_ASSERTS_UBUI_RoundRectDemo;

// SharpClass b1-Managed.BUI_DebugDrawRoundRect
// 0x0008 (0x03E0 - 0x03D8)
class UBUI_DebugDrawRoundRect final : public UBUI_Widget
{
public:
	float                                         RefRoundWidgetSize;                                // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DebugDrawThickness;                                // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void SetRefRectPosCenter(const struct FVector2D& RefPos);
	void ConstructDebugShow();
	void SetRadiusCfg(const struct FVector4& InRadiusCfg);
	void UpdateShow();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_DebugDrawRoundRect")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_DebugDrawRoundRect")
	}
	static class UBUI_DebugDrawRoundRect* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_DebugDrawRoundRect>();
	}
};
DUMPER7_ASSERTS_UBUI_DebugDrawRoundRect;

// SharpClass b1-Managed.BUI_MSimNum
// 0x00A0 (0x0478 - 0x03D8)
class UBUI_MSimNum final : public UBUI_ProjWidget
{
public:
	TMap<EDamageTypeEnum, class FString>          PlayerDamageNumConfig;                             // 0x03D8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<EDamageTypeEnum, class FString>          EnemyDamageNumConfig;                              // 0x0428(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	void OnShowAnimFinished();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_MSimNum")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_MSimNum")
	}
	static class UBUI_MSimNum* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_MSimNum>();
	}
};
DUMPER7_ASSERTS_UBUI_MSimNum;

// SharpClass b1-Managed.BUI_TeamTipsIcon
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_TeamTipsIcon final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_TeamTipsIcon")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_TeamTipsIcon")
	}
	static class UBUI_TeamTipsIcon* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_TeamTipsIcon>();
	}
};
DUMPER7_ASSERTS_UBUI_TeamTipsIcon;

// SharpClass b1-Managed.GSBackGround
// 0x0020 (0x03F8 - 0x03D8)
class UGSBackGround final : public UBUI_Widget
{
public:
	uint8                                         IsBlockTouch : 1;                                  // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D8_1 : 7;                                  // 0x03D8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsWithBlur : 1;                                    // 0x03D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3D9_1 : 7;                                  // 0x03D9(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IsWithMask : 1;                                    // 0x03DA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3DB[0x1];                                      // 0x03DB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           MaskColor;                                         // 0x03DC(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TweenInTime;                                       // 0x03EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   TweenFunc;                                         // 0x03F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("GSBackGround")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GSBackGround")
	}
	static class UGSBackGround* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGSBackGround>();
	}
};
DUMPER7_ASSERTS_UGSBackGround;

// SharpClass b1-Managed.BUI_BarBase
// 0x0020 (0x03F8 - 0x03D8)
class UBUI_BarBase final : public UBUI_Widget
{
public:
	float                                         OffsetFadeDuration;                                // 0x03D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProcBarTweenDelay;                                 // 0x03DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProcBarTweenDuration;                              // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   ProcBarTweenFuncType;                              // 0x03E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3E5[0x3];                                      // 0x03E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MainBarTweenDelay;                                 // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MainBarTweenDuration;                              // 0x03EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   MainBarTweenFuncType;                              // 0x03F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   MainBarIncTweenFuncType;                           // 0x03F1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsIgnoreIncExTweenAnim : 1;                        // 0x03F2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3F3[0x1];                                      // 0x03F3(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MainBarIncTweenLinearSpeed;                        // 0x03F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_BarBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_BarBase")
	}
	static class UBUI_BarBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_BarBase>();
	}
};
DUMPER7_ASSERTS_UBUI_BarBase;

// SharpClass b1-Managed.BUI_BarMatBase
// 0x0038 (0x0410 - 0x03D8)
class UBUI_BarMatBase final : public UBUI_Widget
{
public:
	class UCurveVector*                           LineMarkScaleCurve;                                // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OffsetFadeDuration;                                // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProcBarTweenDelay;                                 // 0x03E4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProcBarTweenDuration;                              // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   ProcBarTweenFuncType;                              // 0x03EC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3ED[0x3];                                      // 0x03ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MainBarTweenDelay;                                 // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MainBarTweenDuration;                              // 0x03F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   MainBarTweenFuncType;                              // 0x03F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   MainBarIncTweenFuncType;                           // 0x03F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsIgnoreIncExTweenAnim : 1;                        // 0x03FA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3FB[0x1];                                      // 0x03FB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MainBarIncTweenLinearSpeed;                        // 0x03FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DebuffTweenDelay;                                  // 0x0400(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DebuffTweenDuration;                               // 0x0404(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEasingFunc                                   DebuffTweenFuncType;                               // 0x0408(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_BarMatBase")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_BarMatBase")
	}
	static class UBUI_BarMatBase* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_BarMatBase>();
	}
};
DUMPER7_ASSERTS_UBUI_BarMatBase;

// SharpClass b1-Managed.BUI_BarCSharp
// 0x0148 (0x0520 - 0x03D8)
class UBUI_BarCSharp final : public UBUI_Widget
{
public:
	float                                         CurValue;                                          // 0x03D8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurMaxValue;                                       // 0x03DC(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FMargin                                FrameInitPadding;                                  // 0x03E0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
	uint8                                         IS_SHOW_U_INTER_TOTAL_NUM : 1;                     // 0x03F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         BitPad_3F0_1 : 7;                                  // 0x03F0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
	uint8                                         IS_SHOW_BAR_VALUE_NUM : 1;                         // 0x03F1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3F2[0x2];                                      // 0x03F2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CONF_INTER_PLAY_TIME;                              // 0x03F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CONF_INTER_TIME_COUNT;                             // 0x03F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3FC[0x4];                                      // 0x03FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FWidgetTransform                       FloatingTransform;                                 // 0x0400(0x0038)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_438[0x8];                                      // 0x0438(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSlateBrush                            FloatingImageBrush;                                // 0x0440(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         UninterruptMaxValue;                               // 0x0510(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_514[0x4];                                      // 0x0514(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UClass*                                 FloatBarCls;                                       // 0x0518(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)

public:
	void PlayUninterruptBarAnimation();
	void UpdateBarWithCurLength(class UNamedSlot* inBarSlot);
	void InitSetCurAndMaxValue(float InMaxValue, float InCurValue, uint8 InIsReCalcMaxLen);
	float CalcBarLengthByValue(float InValue);
	void UninterruptDecrease(float DecreaseValueIn);
	void UpdateCurMaxValue(float InValue);
	void UpdateBarByLength(class UWidget* InBarWidget, float InBarLength);
	void UpdateBarByValue(class UNamedSlot* inBarSlot, float InValue);
	float CalcCurBarLength();
	void ChangeMaxValue(float InValue);
	void BarChangeValue(float ChangeValue);
	void ValueIncrease(float IncreaseValueIn);
	void ValueDecrease(float DecreaseValueIn);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_BarCSharp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_BarCSharp")
	}
	static class UBUI_BarCSharp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_BarCSharp>();
	}
};
DUMPER7_ASSERTS_UBUI_BarCSharp;

// SharpClass b1-Managed.BUI_BarFloat
// 0x0010 (0x03E8 - 0x03D8)
class UBUI_BarFloat final : public UBUI_Widget
{
public:
	TDelegate<void()>                             WAE_ShowInFinished;                                // 0x03D8(0x0010)(ZeroConstructor, NoDestructor, NativeAccessSpecifierPrivate)

public:
	void OnAnimationFinished();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_BarFloat")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_BarFloat")
	}
	static class UBUI_BarFloat* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_BarFloat>();
	}
};
DUMPER7_ASSERTS_UBUI_BarFloat;

// SharpClass b1-Managed.BUI_ProgressBarPure
// 0x0000 (0x03D8 - 0x03D8)
class UBUI_ProgressBarPure final : public UBUI_Widget
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BUI_ProgressBarPure")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BUI_ProgressBarPure")
	}
	static class UBUI_ProgressBarPure* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBUI_ProgressBarPure>();
	}
};
DUMPER7_ASSERTS_UBUI_ProgressBarPure;

// SharpClass b1-Managed.AutoTest_HFS_GoUp
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_GoUp final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_GoUp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_GoUp")
	}
	static class UAutoTest_HFS_GoUp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_GoUp>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_GoUp;

// SharpClass b1-Managed.AutoTest_LYS_HuangMei
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_LYS_HuangMei final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_LYS_HuangMei")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_LYS_HuangMei")
	}
	static class UAutoTest_LYS_HuangMei* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_LYS_HuangMei>();
	}
};
DUMPER7_ASSERTS_UAutoTest_LYS_HuangMei;

// SharpClass b1-Managed.AutoTest_LYS_OutsideTemple
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_LYS_OutsideTemple final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_LYS_OutsideTemple")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_LYS_OutsideTemple")
	}
	static class UAutoTest_LYS_OutsideTemple* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_LYS_OutsideTemple>();
	}
};
DUMPER7_ASSERTS_UAutoTest_LYS_OutsideTemple;

// SharpClass b1-Managed.AutoTest_LYS_StupasDungeon_3
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_LYS_StupasDungeon_3 final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_LYS_StupasDungeon_3")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_LYS_StupasDungeon_3")
	}
	static class UAutoTest_LYS_StupasDungeon_3* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_LYS_StupasDungeon_3>();
	}
};
DUMPER7_ASSERTS_UAutoTest_LYS_StupasDungeon_3;

// SharpClass b1-Managed.AutoTest_LYS_BuddahOutside
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_LYS_BuddahOutside final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_LYS_BuddahOutside")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_LYS_BuddahOutside")
	}
	static class UAutoTest_LYS_BuddahOutside* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_LYS_BuddahOutside>();
	}
};
DUMPER7_ASSERTS_UAutoTest_LYS_BuddahOutside;

// SharpClass b1-Managed.AutoTest_LYS_Tortoise
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_LYS_Tortoise final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_LYS_Tortoise")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_LYS_Tortoise")
	}
	static class UAutoTest_LYS_Tortoise* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_LYS_Tortoise>();
	}
};
DUMPER7_ASSERTS_UAutoTest_LYS_Tortoise;

// SharpClass b1-Managed.AutoTest_PSD_BaiYanMoJun
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_PSD_BaiYanMoJun final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PSD_BaiYanMoJun")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PSD_BaiYanMoJun")
	}
	static class UAutoTest_PSD_BaiYanMoJun* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PSD_BaiYanMoJun>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PSD_BaiYanMoJun;

// SharpClass b1-Managed.AutoTest_BYS_Xuelu
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_BYS_Xuelu final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_BYS_Xuelu")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_BYS_Xuelu")
	}
	static class UAutoTest_BYS_Xuelu* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_BYS_Xuelu>();
	}
};
DUMPER7_ASSERTS_UAutoTest_BYS_Xuelu;

// SharpClass b1-Managed.AutoTest_BYS_Xiniu
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_BYS_Xiniu final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_BYS_Xiniu")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_BYS_Xiniu")
	}
	static class UAutoTest_BYS_Xiniu* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_BYS_Xiniu>();
	}
};
DUMPER7_ASSERTS_UAutoTest_BYS_Xiniu;

// SharpClass b1-Managed.AutoTest_ENDA_ShiZhongJing
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_ENDA_ShiZhongJing final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_ENDA_ShiZhongJing")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_ENDA_ShiZhongJing")
	}
	static class UAutoTest_ENDA_ShiZhongJing* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_ENDA_ShiZhongJing>();
	}
};
DUMPER7_ASSERTS_UAutoTest_ENDA_ShiZhongJing;

// SharpClass b1-Managed.AutoTestHelperLib
// 0x0000 (0x0028 - 0x0028)
class UAutoTestHelperLib final : public UBlueprintFunctionLibrary
{
public:
	static void AutoTestInjectInputEvent(class UObject* WorldContext, const class FString& ActionName, ETriggerEvent TriggerEvent);
	static uint8 RebirthPointChoiceClick(class UObject* WorldContext, const class FString& Choice);
	static void QAUploadPerformanceData(class UObject* WorldContext, const class FString& Catelog, const class FString& Summary, const TArray<class FString>& FileList);
	static uint8 GetActorLocationByName(class UObject* WorldContext, const class FString& ActorName, struct FVector* ActorLocation);
	static uint8 IsPlayingCameraMovie(class UObject* WorldContext);
	static uint8 GetPlayingSequenceID(class UObject* WorldContext, int32* SequenceID);
	static class ABGUCharacterCS* GetPlayerTargetActor(class UObject* WorldContext);
	static class FString QAGetCurrentSkillID(class AActor* Target);
	static void GetTamerInViewCount(class UObject* WorldContext);
	static class FString QAGetCurrentAMName(class AActor* Target);
	static uint8 JudgeWidgetVisible(class UWidget* Widget);
	static TArray<class FString> QAStringArraySort(const TArray<class FString>& StringList);
	static TArray<int32> GetUnitAllSkillID(class AActor* Unit);
	static void QADrawSkillRange(class AActor* Unit, int32 SkillID, float Duration);
	static uint8 IsEquippingSpell(class UObject* WorldContext, int32 SpellID);
	static void DrinkBloodBottom(class UObject* WorldContext);
	static void CameraLockTarget(class UObject* WorldContext, class AActor* LockTarget);
	static void AutoMoveComplete(class UObject* WorldContext);
	static void SetPlayerAttack(class AActor* Unit, int32 AttackNum);
	static uint8 CanUnitBeTarget(class ABGUCharacterCS* Enemy);
	static uint8 IsUnitInBattle(class AActor* Unit);
	static void GenShiXianFeng(class UWorld*& World);
	static uint8 FindNearbyUnit(class UObject* WorldContext, int32 AttackRadius, class ABGUCharacterCS** EnemyUnit, const class FString& UnitBP);
	static void UseVigorSkill(class UObject* WorldContext);
	static uint8 RunToPosition(class UObject* WorldContext, const struct FVector& TargetLocation, int32 ReachRadius);
	static void RemoveGroupAI(class UObject* WorldContext, class AActor* OwnerActor);
	static class FString ReadDataTable(int32 ID);
	static void MagicArtifact(class UObject* WorldContext);
	static int32 HasItemNumber(class UObject* WorldContext, int32 ItemId);
	static void SetCurrentHp(class AActor* Unit, int32 Hp);
	static void MouseGoBack(class UObject* WorldContext);
	static void LightAttack(class UObject* WorldContext);
	static void HeavyAttack(class UObject* WorldContext);
	static void ClickButton(class UWidget* Btn);
	static uint8 RunToEnemy(class UObject* WorldContext, class ABGUCharacterCS* Enemy, int32 ReachRadius);
	static void QAPauseBT(class AActor* Unit, uint8 Status);
	static void KillEnemy(class UObject* WorldContext, class AActor*& KillTarget);
	static void CastSpell(class UObject* WorldContext, ESpellType SkillType);
	static void TestCode(class UObject* WorldContext);
	static void SetMaxHp(class AActor* Unit);
	static uint8 Interact(class UObject* WorldContext);
	static uint8 HasSpell(class UObject* WorldContext, int32 SpellID);
	static void GenActor(class UWorld*& World, class UClass* ActorClass);
	static uint8 FindText(class UObject* WorldContext, const class FString& Text, uint8 bNeedClick);
	static void UseItem(class UObject* WorldContext, int32 ItemPosition);
	static void OpenBag(class UObject* WorldContext, uint8 IsOpen);
	static void Dodge(class UObject* WorldContext);
	static void Spin(class UObject* WorldContext);
	static void Jump(class UObject* WorldContext);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTestHelperLib")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTestHelperLib")
	}
	static class UAutoTestHelperLib* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTestHelperLib>();
	}
};
DUMPER7_ASSERTS_UAutoTestHelperLib;

// SharpClass b1-Managed.BGWDataAsset_TamerListConfig
// 0x0020 (0x0050 - 0x0030)
class UBGWDataAsset_TamerListConfig final : public UBGWDataAsset
{
public:
	TArray<class FString>                         CommandList;                                       // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<class FString>                         TamerList;                                         // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("BGWDataAsset_TamerListConfig")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BGWDataAsset_TamerListConfig")
	}
	static class UBGWDataAsset_TamerListConfig* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBGWDataAsset_TamerListConfig>();
	}
};
DUMPER7_ASSERTS_UBGWDataAsset_TamerListConfig;

// SharpClass b1-Managed.AutoTest_SingleTest
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_SingleTest final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_SingleTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_SingleTest")
	}
	static class UAutoTest_SingleTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_SingleTest>();
	}
};
DUMPER7_ASSERTS_UAutoTest_SingleTest;

// SharpClass b1-Managed.AutoTest_ExportInfo
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_ExportInfo final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_ExportInfo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_ExportInfo")
	}
	static class UAutoTest_ExportInfo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_ExportInfo>();
	}
};
DUMPER7_ASSERTS_UAutoTest_ExportInfo;

// SharpClass b1-Managed.AutoTest_PlaneMover
// 0x0060 (0x0088 - 0x0028)
class UAutoTest_PlaneMover final : public UAutoTest_Template
{
public:
	TMap<class FString, struct FVector>           StartPoints;                                       // 0x0028(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         HasMaxClampValue : 1;                              // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_79[0x3];                                       // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MaxClampValue;                                     // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         HasMinClampValue : 1;                              // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_81[0x3];                                       // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinClampValue;                                     // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PlaneMover")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PlaneMover")
	}
	static class UAutoTest_PlaneMover* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PlaneMover>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PlaneMover;

// SharpClass b1-Managed.AutoTest_PSD_BaJie
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_PSD_BaJie final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PSD_BaJie")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PSD_BaJie")
	}
	static class UAutoTest_PSD_BaJie* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PSD_BaJie>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PSD_BaJie;

// SharpClass b1-Managed.AutoTest_PSD_SanCeng
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_PSD_SanCeng final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PSD_SanCeng")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PSD_SanCeng")
	}
	static class UAutoTest_PSD_SanCeng* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PSD_SanCeng>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PSD_SanCeng;

// SharpClass b1-Managed.AutoTest_PSD_YouYan
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_PSD_YouYan final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PSD_YouYan")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PSD_YouYan")
	}
	static class UAutoTest_PSD_YouYan* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PSD_YouYan>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PSD_YouYan;

// SharpClass b1-Managed.AutoTest_PSD_YiCeng
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_PSD_YiCeng final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PSD_YiCeng")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PSD_YiCeng")
	}
	static class UAutoTest_PSD_YiCeng* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PSD_YiCeng>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PSD_YiCeng;

// SharpClass b1-Managed.AutoTest_BattleTrace
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_BattleTrace final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_BattleTrace")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_BattleTrace")
	}
	static class UAutoTest_BattleTrace* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_BattleTrace>();
	}
};
DUMPER7_ASSERTS_UAutoTest_BattleTrace;

// SharpClass b1-Managed.AutoTest_SpawnTrace
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_SpawnTrace final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_SpawnTrace")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_SpawnTrace")
	}
	static class UAutoTest_SpawnTrace* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_SpawnTrace>();
	}
};
DUMPER7_ASSERTS_UAutoTest_SpawnTrace;

// SharpClass b1-Managed.AutoTest_BulletTrace
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_BulletTrace final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_BulletTrace")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_BulletTrace")
	}
	static class UAutoTest_BulletTrace* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_BulletTrace>();
	}
};
DUMPER7_ASSERTS_UAutoTest_BulletTrace;

// SharpClass b1-Managed.AutoTest_UnitDeadCheckTool
// 0x0018 (0x0040 - 0x0028)
class UAutoTest_UnitDeadCheckTool final : public UAutoTest_Template
{
public:
	class UBGWDataAsset_TamerListConfig*          TamerList;                                         // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DistanceBetween;                                   // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartIndex;                                        // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Buff;                                              // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_UnitDeadCheckTool")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_UnitDeadCheckTool")
	}
	static class UAutoTest_UnitDeadCheckTool* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_UnitDeadCheckTool>();
	}
};
DUMPER7_ASSERTS_UAutoTest_UnitDeadCheckTool;

// SharpClass b1-Managed.AutoTest_ZYS_Whole
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_ZYS_Whole final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_ZYS_Whole")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_ZYS_Whole")
	}
	static class UAutoTest_ZYS_Whole* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_ZYS_Whole>();
	}
};
DUMPER7_ASSERTS_UAutoTest_ZYS_Whole;

// SharpClass b1-Managed.AutoTestLoggerLib
// 0x0000 (0x0028 - 0x0028)
class UAutoTestLoggerLib final : public UBlueprintFunctionLibrary
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTestLoggerLib")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTestLoggerLib")
	}
	static class UAutoTestLoggerLib* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTestLoggerLib>();
	}
};
DUMPER7_ASSERTS_UAutoTestLoggerLib;

// SharpClass b1-Managed.AutoTest_HFS_Xiong
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_Xiong final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_Xiong")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_Xiong")
	}
	static class UAutoTest_HFS_Xiong* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_Xiong>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_Xiong;

// SharpClass b1-Managed.AutoTest_HFS_Swamp
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_Swamp final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_Swamp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_Swamp")
	}
	static class UAutoTest_HFS_Swamp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_Swamp>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_Swamp;

// SharpClass b1-Managed.AutoTest_HFS_Bamboo
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_Bamboo final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_Bamboo")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_Bamboo")
	}
	static class UAutoTest_HFS_Bamboo* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_Bamboo>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_Bamboo;

// SharpClass b1-Managed.AutoTest_HFS_GYCY
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_GYCY final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_GYCY")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_GYCY")
	}
	static class UAutoTest_HFS_GYCY* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_GYCY>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_GYCY;

// SharpClass b1-Managed.AutoTest_HYS_HongHaiEr
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HYS_HongHaiEr final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HYS_HongHaiEr")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HYS_HongHaiEr")
	}
	static class UAutoTest_HYS_HongHaiEr* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HYS_HongHaiEr>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HYS_HongHaiEr;

// SharpClass b1-Managed.AutoTest_HYS_FoxGuide
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HYS_FoxGuide final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HYS_FoxGuide")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HYS_FoxGuide")
	}
	static class UAutoTest_HYS_FoxGuide* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HYS_FoxGuide>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HYS_FoxGuide;

// SharpClass b1-Managed.AutoTest_HYS_GoUp
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HYS_GoUp final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HYS_GoUp")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HYS_GoUp")
	}
	static class UAutoTest_HYS_GoUp* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HYS_GoUp>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HYS_GoUp;

// SharpClass b1-Managed.AutoTest_HYS_LuoChaPalace
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HYS_LuoChaPalace final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HYS_LuoChaPalace")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HYS_LuoChaPalace")
	}
	static class UAutoTest_HYS_LuoChaPalace* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HYS_LuoChaPalace>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HYS_LuoChaPalace;

// SharpClass b1-Managed.AutoTest_HYS_LavaPavement
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HYS_LavaPavement final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HYS_LavaPavement")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HYS_LavaPavement")
	}
	static class UAutoTest_HYS_LavaPavement* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HYS_LavaPavement>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HYS_LavaPavement;

// SharpClass b1-Managed.AutoTest_HYS_StoneForest
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HYS_StoneForest final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HYS_StoneForest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HYS_StoneForest")
	}
	static class UAutoTest_HYS_StoneForest* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HYS_StoneForest>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HYS_StoneForest;

// SharpClass b1-Managed.AutoTest_HYS_AshForest
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HYS_AshForest final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HYS_AshForest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HYS_AshForest")
	}
	static class UAutoTest_HYS_AshForest* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HYS_AshForest>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HYS_AshForest;

// SharpClass b1-Managed.AutoTest_UnitPicTaker
// 0x0018 (0x0040 - 0x0028)
class UAutoTest_UnitPicTaker final : public UAutoTest_Template
{
public:
	TArray<class UClass*>                         UnitClassList;                                     // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         DistanceBetween;                                   // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartIndex;                                        // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GetUnitsInFolder();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_UnitPicTaker")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_UnitPicTaker")
	}
	static class UAutoTest_UnitPicTaker* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_UnitPicTaker>();
	}
};
DUMPER7_ASSERTS_UAutoTest_UnitPicTaker;

// SharpClass b1-Managed.AutoTest_DingShenEffectCheckTool
// 0x0018 (0x0040 - 0x0028)
class UAutoTest_DingShenEffectCheckTool final : public UAutoTest_Template
{
public:
	TArray<class UClass*>                         TamerClassList;                                    // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         DistanceBetween;                                   // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartIndex;                                        // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GetTamersInFolder();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_DingShenEffectCheckTool")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_DingShenEffectCheckTool")
	}
	static class UAutoTest_DingShenEffectCheckTool* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_DingShenEffectCheckTool>();
	}
};
DUMPER7_ASSERTS_UAutoTest_DingShenEffectCheckTool;

// SharpClass b1-Managed.ExcelTest
// 0x0000 (0x0028 - 0x0028)
class UExcelTest final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("ExcelTest")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ExcelTest")
	}
	static class UExcelTest* GetDefaultObj()
	{
		return GetDefaultObjImpl<UExcelTest>();
	}
};
DUMPER7_ASSERTS_UExcelTest;

// SharpClass b1-Managed.AutoTest_HFM_Cave
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFM_Cave final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFM_Cave")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFM_Cave")
	}
	static class UAutoTest_HFM_Cave* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFM_Cave>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFM_Cave;

// SharpClass b1-Managed.AutoTest_HFM_FuZiShu
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFM_FuZiShu final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFM_FuZiShu")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFM_FuZiShu")
	}
	static class UAutoTest_HFM_FuZiShu* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFM_FuZiShu>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFM_FuZiShu;

// SharpClass b1-Managed.AutoTest_HFM_HuangCun
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFM_HuangCun final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFM_HuangCun")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFM_HuangCun")
	}
	static class UAutoTest_HFM_HuangCun* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFM_HuangCun>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFM_HuangCun;

// SharpClass b1-Managed.AutoTest_HFM_HuStone
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFM_HuStone final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFM_HuStone")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFM_HuStone")
	}
	static class UAutoTest_HFM_HuStone* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFM_HuStone>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFM_HuStone;

// SharpClass b1-Managed.AutoTest_HFM_SandSkiing
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFM_SandSkiing final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFM_SandSkiing")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFM_SandSkiing")
	}
	static class UAutoTest_HFM_SandSkiing* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFM_SandSkiing>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFM_SandSkiing;

// SharpClass b1-Managed.AutoTest_HFM_ShiXianFeng
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFM_ShiXianFeng final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFM_ShiXianFeng")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFM_ShiXianFeng")
	}
	static class UAutoTest_HFM_ShiXianFeng* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFM_ShiXianFeng>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFM_ShiXianFeng;

// SharpClass b1-Managed.AutoTest_HFM_Start
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFM_Start final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFM_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFM_Start")
	}
	static class UAutoTest_HFM_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFM_Start>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFM_Start;

// SharpClass b1-Managed.AutoTest_HFS_NV_Niu
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_NV_Niu final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_NV_Niu")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_NV_Niu")
	}
	static class UAutoTest_HFS_NV_Niu* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_NV_Niu>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_NV_Niu;

// SharpClass b1-Managed.AutoTest_HFS_NV_Waterfall
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_NV_Waterfall final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_NV_Waterfall")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_NV_Waterfall")
	}
	static class UAutoTest_HFS_NV_Waterfall* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_NV_Waterfall>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_NV_Waterfall;

// SharpClass b1-Managed.AutoTest_HFS_NV_WoodDragon
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HFS_NV_WoodDragon final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HFS_NV_WoodDragon")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HFS_NV_WoodDragon")
	}
	static class UAutoTest_HFS_NV_WoodDragon* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HFS_NV_WoodDragon>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HFS_NV_WoodDragon;

// SharpClass b1-Managed.AutoTest_HYS_Start
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_HYS_Start final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_HYS_Start")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_HYS_Start")
	}
	static class UAutoTest_HYS_Start* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_HYS_Start>();
	}
};
DUMPER7_ASSERTS_UAutoTest_HYS_Start;

// SharpClass b1-Managed.AutoTest_EquipmentUI
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_EquipmentUI final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_EquipmentUI")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_EquipmentUI")
	}
	static class UAutoTest_EquipmentUI* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_EquipmentUI>();
	}
};
DUMPER7_ASSERTS_UAutoTest_EquipmentUI;

// SharpClass b1-Managed.AutoTest_SandBag
// 0x0000 (0x0028 - 0x0028)
class UAutoTest_SandBag final : public UAutoTest_Template
{
public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_SandBag")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_SandBag")
	}
	static class UAutoTest_SandBag* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_SandBag>();
	}
};
DUMPER7_ASSERTS_UAutoTest_SandBag;

// SharpClass b1-Managed.AutoTest_UnitCastAllSkill
// 0x0028 (0x0050 - 0x0028)
class UAutoTest_UnitCastAllSkill final : public UAutoTest_Template
{
public:
	TArray<class UClass*>                         TamerClassList;                                    // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<int32>                                 SkillIDBlackList;                                  // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         DistanceBetween;                                   // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StartIndex;                                        // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	void GetTamersInFolder();

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_UnitCastAllSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_UnitCastAllSkill")
	}
	static class UAutoTest_UnitCastAllSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_UnitCastAllSkill>();
	}
};
DUMPER7_ASSERTS_UAutoTest_UnitCastAllSkill;

// SharpClass b1-Managed.AutoTest_NiagaraPerformance
// 0x0038 (0x0060 - 0x0028)
class UAutoTest_NiagaraPerformance final : public UAutoTest_Template
{
public:
	EGetTamerMethod                               TestType;                                          // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 SkillIDBlackList;                                  // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UBGWDataAsset_TamerListConfig*          TamerList;                                         // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         QuitEditorPerUnit : 1;                             // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 TamerString;                                       // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_NiagaraPerformance")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_NiagaraPerformance")
	}
	static class UAutoTest_NiagaraPerformance* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_NiagaraPerformance>();
	}
};
DUMPER7_ASSERTS_UAutoTest_NiagaraPerformance;

// SharpClass b1-Managed.AutoTest_PlayerCastAllSkill
// 0x0028 (0x0050 - 0x0028)
class UAutoTest_PlayerCastAllSkill final : public UAutoTest_Template
{
public:
	TArray<int32>                                 RoleDataConfigIDs;                                 // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<int32>                                 SkillIDBlackList;                                  // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         StartIndex;                                        // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_PlayerCastAllSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_PlayerCastAllSkill")
	}
	static class UAutoTest_PlayerCastAllSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_PlayerCastAllSkill>();
	}
};
DUMPER7_ASSERTS_UAutoTest_PlayerCastAllSkill;

// SharpClass b1-Managed.AutoTest_BianShenCastAllSkill
// 0x0018 (0x0040 - 0x0028)
class UAutoTest_BianShenCastAllSkill final : public UAutoTest_Template
{
public:
	TArray<int32>                                 SkillIds;                                          // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         StartIndex;                                        // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("AutoTest_BianShenCastAllSkill")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"AutoTest_BianShenCastAllSkill")
	}
	static class UAutoTest_BianShenCastAllSkill* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAutoTest_BianShenCastAllSkill>();
	}
};
DUMPER7_ASSERTS_UAutoTest_BianShenCastAllSkill;

}

