#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: Being

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "GameplayTags_structs.hpp"


namespace SDK
{

// Enum Being.EBeingActionEventType
// NumValues: 0x0008
enum class EBeingActionEventType : uint8
{
	Unknown                                  = 0,
	FailedToStart                            = 1,
	Started                                  = 2,
	Abort                                    = 3,
	Finished                                 = 4,
	Push                                     = 5,
	Pop                                      = 6,
	EBeingActionEventType_MAX                = 7,
};

// Enum Being.EFoot
// NumValues: 0x0007
enum class EFoot : uint8
{
	LEFT                                     = 0,
	RIGHT                                    = 1,
	LEFT_BACK                                = 2,
	RIGHT_BACK                               = 3,
	ANY                                      = 4,
	COUNT                                    = 5,
	EFoot_MAX                                = 6,
};

// Enum Being.EStateStatus
// NumValues: 0x0006
enum class EStateStatus : uint8
{
	NotStarted                               = 0,
	InProgress                               = 1,
	Success                                  = 2,
	Failed                                   = 3,
	Aborted                                  = 4,
	EStateStatus_MAX                         = 5,
};

// Enum Being.EBeingAttackStage
// NumValues: 0x0006
enum class EBeingAttackStage : uint8
{
	UNKNOWN_STAGE                            = 0,
	PREPARATION_STAGE                        = 1,
	HIT_STAGE                                = 2,
	RECOVERY_STAGE                           = 3,
	COUNT                                    = 4,
	EBeingAttackStage_MAX                    = 5,
};

// Enum Being.EFootMask
// NumValues: 0x0005
enum class EFootMask : uint8
{
	LEFT                                     = 0,
	RIGHT                                    = 1,
	LEFT_BACK                                = 2,
	RIGHT_BACK                               = 3,
	EFootMask_MAX                            = 4,
};

// Enum Being.ESoundMovement
// NumValues: 0x0007
enum class ESoundMovement : uint8
{
	SNEAK                                    = 0,
	WALK                                     = 1,
	RUN                                      = 2,
	FALL                                     = 3,
	IN_PLACE                                 = 4,
	COUNT                                    = 5,
	ESoundMovement_MAX                       = 6,
};

// Enum Being.EVerticalStance
// NumValues: 0x0004
enum class EVerticalStance : uint8
{
	ON_GROUND                                = 0,
	ON_STAIRS                                = 1,
	ON_LADDER                                = 2,
	ON_MAX                                   = 3,
};

// Enum Being.EMoveDirection
// NumValues: 0x0004
enum class EMoveDirection : uint8
{
	ANY                                      = 0,
	ONLY_FORWARD                             = 1,
	ONLY_BACKWARD                            = 2,
	EMoveDirection_MAX                       = 3,
};

// Enum Being.EVPDataEvaluatorType
// NumValues: 0x0004
enum class EVPDataEvaluatorType : uint8
{
	TwoChannels                              = 0,
	ThreeChannels                            = 1,
	FourChannels                             = 2,
	EVPDataEvaluatorType_MAX                 = 3,
};

// Enum Being.EVPDataSourceChannel
// NumValues: 0x0005
enum class EVPDataSourceChannel : uint8
{
	Red                                      = 0,
	Green                                    = 1,
	Blue                                     = 2,
	Alpha                                    = 3,
	EVPDataSourceChannel_MAX                 = 4,
};

// Enum Being.EBeingTribool
// NumValues: 0x0004
enum class EBeingTribool : uint8
{
	Unkonown                                 = 0,
	Set                                      = 1,
	Unset                                    = 2,
	EBeingTribool_MAX                        = 3,
};

// Enum Being.EBeingWalkType
// NumValues: 0x0005
enum class EBeingWalkType : uint8
{
	WALK                                     = 0,
	RUN                                      = 1,
	CROUCH                                   = 2,
	NONE                                     = 3,
	EBeingWalkType_MAX                       = 4,
};

// Enum Being.EBeingWalkingStance
// NumValues: 0x0022
enum class EBeingWalkingStance : uint8
{
	UNDEFINED                                = 0,
	STANCE_1                                 = 1,
	STANCE_2                                 = 2,
	STANCE_3                                 = 3,
	STANCE_4                                 = 4,
	STANCE_5                                 = 5,
	STANCE_6                                 = 6,
	STANCE_7                                 = 7,
	STANCE_8                                 = 8,
	STANCE_9                                 = 9,
	STANCE_10                                = 10,
	STANCE_11                                = 11,
	STANCE_12                                = 12,
	STANCE_13                                = 13,
	STANCE_14                                = 14,
	STANCE_15                                = 15,
	STANCE_16                                = 16,
	STANCE_17                                = 17,
	STANCE_18                                = 18,
	STANCE_19                                = 19,
	STANCE_20                                = 20,
	STANCE_21                                = 21,
	STANCE_22                                = 22,
	STANCE_23                                = 23,
	STANCE_24                                = 24,
	STANCE_25                                = 25,
	STANCE_26                                = 26,
	STANCE_27                                = 27,
	STANCE_28                                = 28,
	STANCE_29                                = 29,
	STANCE_30                                = 30,
	STANCE_31                                = 31,
	UNKNOWN                                  = 255,
	EBeingWalkingStance_MAX                  = 256,
};

// ScriptStruct Being.BeingActions
// 0x0010 (0x0010 - 0x0000)
struct FBeingActions final
{
public:
	TArray<class UBeingAction*>                   _List;                                             // 0x0000(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBeingActions;

// ScriptStruct Being.FootSocketData
// 0x0200 (0x0200 - 0x0000)
struct FFootSocketData final
{
public:
	struct FHitResult                             _FootHit;                                          // 0x0000(0x0100)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FHitResult                             _DropHit;                                          // 0x0100(0x0100)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootSocketData;

// ScriptStruct Being.FootData
// 0x0480 (0x0480 - 0x0000)
struct FFootData final
{
public:
	struct FVector                                _Location;                                         // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                _Offset;                                           // 0x0018(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               _Rotation;                                         // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FFootSocketData                        _FootData;                                         // 0x0048(0x0200)(NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FFootSocketData                        _FingersData;                                      // 0x0248(0x0200)(NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	float                                         _Step;                                             // 0x0448(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          _FootOnGround;                                     // 0x044C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44D[0x3];                                      // 0x044D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                _Local;                                            // 0x0450(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                _World;                                            // 0x0468(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootData;

// ScriptStruct Being.FootstepEffect
// 0x0048 (0x0048 - 0x0000)
struct FFootstepEffect final
{
public:
	uint8                                         _FootMask;                                         // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMoveDirection                                _MoveDirection;                                    // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UFXSystemAsset*                         _Particle;                                         // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UBeingVertexAnim*>               _VertexAnims;                                      // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	class UMaterialInstance*                      _DecalMaterial;                                    // 0x0020(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         _DecalLifeTime;                                    // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                _DecalSize;                                        // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootstepEffect;

// ScriptStruct Being.Footstep
// 0x0070 (0x0070 - 0x0000)
struct FFootstep final
{
public:
	class UObject*                                _Sound;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UObject*                                _BackSound;                                        // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         _AINoiseModifier;                                  // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FFootstepEffect>                _Effects;                                          // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FFootstepEffect>                _LeftEffects;                                      // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FFootstepEffect>                _RightEffects;                                     // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FFootstepEffect>                _LeftBackEffects;                                  // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FFootstepEffect>                _RightBackEffects;                                 // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         _FoliagePlayProbability;                           // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFootstep;

// ScriptStruct Being.Wading
// 0x0058 (0x0058 - 0x0000)
struct FWading final
{
public:
	struct FSoftObjectPath                        _SoundAsset;                                       // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftObjectPath                        _DelayTimes;                                       // 0x0020(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         _MinDepth;                                         // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         _MaxDepth;                                         // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UFXSystemAsset*                         _Particle;                                         // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          _FireAndForgetFX;                                  // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         _TranslucentSortPriority;                          // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWading;

// ScriptStruct Being.FootstepLoudness
// 0x0018 (0x0018 - 0x0000)
struct FFootstepLoudness final
{
public:
	float                                         _AINoiseModifier;                                  // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            _Curve;                                            // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          _NormalizedCurve;                                  // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         _MaxSpeed;                                         // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootstepLoudness;

// ScriptStruct Being.FootstepTerrainTextures
// 0x0030 (0x0038 - 0x0008)
struct FFootstepTerrainTextures final : public FTableRowBase
{
public:
	TSoftObjectPtr<class UTexture2D>              Texture;                                           // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UPhysicalMaterial*                      Material;                                          // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootstepTerrainTextures;

// ScriptStruct Being.TickableFloat
// 0x000C (0x000C - 0x0000)
struct FTickableFloat final
{
public:
	float                                         _Value;                                            // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         _TargetValue;                                      // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         _Step;                                             // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTickableFloat;

// ScriptStruct Being.AnimationBoneTransform
// 0x0130 (0x0130 - 0x0000)
struct FAnimationBoneTransform final
{
public:
	class UAnimSequence*                          _Anim;                                             // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             _Initial;                                          // 0x0010(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             _Final;                                            // 0x0070(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             _Movement;                                         // 0x00D0(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationBoneTransform;

// ScriptStruct Being.TaggedAnimationTransform
// 0x0040 (0x0040 - 0x0000)
struct FTaggedAnimationTransform final
{
public:
	TArray<class UAnimSequence*>                  _Animations;                                       // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  _AnimTags;                                         // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FAnimationBoneTransform>        _BoneTransforms;                                   // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTaggedAnimationTransform;

// ScriptStruct Being.AnimationRootMotion
// 0x0048 (0x0048 - 0x0000)
struct FAnimationRootMotion final
{
public:
	float                                         _Length;                                           // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         _FramesPerSecond;                                  // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         _PlayRate;                                         // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                _Offset;                                           // 0x0010(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FQuat>                          _Rotation;                                         // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        _Translation;                                      // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationRootMotion;

// ScriptStruct Being.SectionRootMotion
// 0x0058 (0x0058 - 0x0000)
struct FSectionRootMotion final
{
public:
	class FName                                   _Name;                                             // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         _StartPos;                                         // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAnimationRootMotion                   _AnimData;                                         // 0x0010(0x0048)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSectionRootMotion;

// ScriptStruct Being.MontageRootMotion
// 0x0010 (0x0010 - 0x0000)
struct FMontageRootMotion final
{
public:
	TArray<struct FSectionRootMotion>             _Sections;                                         // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMontageRootMotion;

// ScriptStruct Being.AnimationOrRootMotion
// 0x0058 (0x0058 - 0x0000)
struct FAnimationOrRootMotion final
{
public:
	bool                                          _HasData;                                          // 0x0000(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimationAsset*                        _Anim;                                             // 0x0008(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAnimationRootMotion                   _RootMotion;                                       // 0x0010(0x0048)(Edit, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationOrRootMotion;

// ScriptStruct Being.BlendSpaceRootMotion
// 0x0050 (0x0050 - 0x0000)
struct FBlendSpaceRootMotion final
{
public:
	TMap<float, struct FAnimationOrRootMotion>    _RootMotion;                                       // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlendSpaceRootMotion;

// ScriptStruct Being.StampPath
// 0x0050 (0x0050 - 0x0000)
struct FStampPath final
{
public:
	struct FColor                                 _Color;                                            // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAnimationRootMotion                   _RootMotion;                                       // 0x0008(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStampPath;

// ScriptStruct Being.Stamp
// 0x0028 (0x0028 - 0x0000)
struct FStamp final
{
public:
	TArray<struct FStampPath>                     _Paths;                                            // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	struct FVector                                _TargetLocation;                                   // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStamp;

// ScriptStruct Being.BeingStates
// 0x0010 (0x0010 - 0x0000)
struct FBeingStates final
{
public:
	TArray<class UBeingState*>                    _List;                                             // 0x0000(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBeingStates;

// ScriptStruct Being.BeingSteeringData
// 0x0080 (0x0080 - 0x0000)
struct FBeingSteeringData final
{
public:
	bool                                          _IsCrouching;                                      // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          _IsFollowingAPath;                                 // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          _IsMoving;                                         // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          _IsSliding;                                        // 0x0003(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          _StartTurn;                                        // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                _RequestedVelocity;                                // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                _DesiredVelocity;                                  // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               _Rotation;                                         // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               _ControlLocalRotation;                             // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               _LocalRotation;                                    // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBeingSteeringData;

// ScriptStruct Being.WalkingStanceData
// 0x000C (0x000C - 0x0000)
struct FWalkingStanceData final
{
public:
	class FName                                   _Name;                                             // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBeingWalkType                                _Type;                                             // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWalkingStanceData;

}

