#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: DifficultyAttributes

#include "Basic.hpp"

#include "GameplayTags_structs.hpp"


namespace SDK
{

// ScriptStruct DifficultyAttributes.BTDifficultyAttribute
// 0x0030 (0x0030 - 0x0000)
struct FBTDifficultyAttribute final
{
public:
	bool                                          bPrimitive;                                        // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AttributeValue;                                    // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UObject>                 AttributeObject;                                   // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTDifficultyAttribute;

// ScriptStruct DifficultyAttributes.BTDifficultyTag
// 0x0000 (0x0008 - 0x0008)
struct FBTDifficultyTag final : public FGameplayTag
{
};
DUMPER7_ASSERTS_FBTDifficultyTag;

// ScriptStruct DifficultyAttributes.BTDifficultyAttributeMap
// 0x0060 (0x0060 - 0x0000)
struct FBTDifficultyAttributeMap final
{
public:
	class FString                                 DifficultyName;                                    // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<struct FGameplayTag, struct FBTDifficultyAttribute> AttributeMap;                           // 0x0010(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTDifficultyAttributeMap;

}

