#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: SimpleSpawnPoints

#include "Basic.hpp"

#include "CoreUObject_structs.hpp"
#include "LevelStreaming_structs.hpp"


namespace SDK
{

// Enum SimpleSpawnPoints.ESpawnPointGroupID
// NumValues: 0x0004
enum class ESpawnPointGroupID : uint8
{
	Gameplay                                 = 0,
	DebugGameplay                            = 1,
	DebugCine                                = 2,
	ESpawnPointGroupID_MAX                   = 3,
};

// ScriptStruct SimpleSpawnPoints.SpawnPointData
// 0x0110 (0x0110 - 0x0000)
struct FSpawnPointData final
{
public:
	struct FGuid                                  Guid;                                              // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 CustomName;                                        // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FStreamableLevelHandle                 PersistentLevel;                                   // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
	uint8                                         Pad_48[0x8];                                       // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             position;                                          // 0x0050(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class USpawnPointDataPreset>   SpawnPointDataPreset;                              // 0x00B0(0x0028)(Edit, BlueprintVisible, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UWorldPartitionStateRequestDataAsset*   WorldStateRequestDataAsset;                        // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bDebugSpawnPoint;                                  // 0x00E0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESpawnPointGroupID                            SpawnPointGroup;                                   // 0x00E1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E2[0x6];                                       // 0x00E2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UWorld>                  RootLevelSR;                                       // 0x00E8(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnPointData;

// ScriptStruct SimpleSpawnPoints.SpawnPointHandle
// 0x0020 (0x0020 - 0x0000)
struct FSpawnPointHandle final
{
public:
	class FString                                 Name;                                              // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGuid                                  Guid;                                              // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnPointHandle;

}

