#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GameBase

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "GameBase_structs.hpp"


namespace SDK::Params
{

// Function GameBase.BGameInstance.GetPlayerProfile
// 0x0008 (0x0008 - 0x0000)
struct BGameInstance_GetPlayerProfile final
{
public:
	class UPlayerProfile*                         ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_GetPlayerProfile;

// Function GameBase.BGameInstance.GetRebindableInput
// 0x0008 (0x0008 - 0x0000)
struct BGameInstance_GetRebindableInput final
{
public:
	class URebindableInput*                       ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_GetRebindableInput;

// Function GameBase.BGameInstance.ReloadGame
// 0x0030 (0x0030 - 0x0000)
struct BGameInstance_ReloadGame final
{
public:
	bool                                          bSaveOnDisk;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Title;                                             // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          GrabScreenShot;                                    // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UMovieConfig*                           Movie;                                             // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UnskipableLen;                                     // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2D[0x3];                                       // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_BGameInstance_ReloadGame;

// Function GameBase.BGameInstance.SetLastScreenshotTexture
// 0x0010 (0x0010 - 0x0000)
struct BGameInstance_SetLastScreenshotTexture final
{
public:
	class UTexture2D*                             Texture;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          PrepareLoadingScreen;                              // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_BGameInstance_SetLastScreenshotTexture;

// Function GameBase.BGameInstance.GetLastScreenshotTexture
// 0x0008 (0x0008 - 0x0000)
struct BGameInstance_GetLastScreenshotTexture final
{
public:
	class UTexture2D*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_GetLastScreenshotTexture;

// Function GameBase.BGameInstance.IsGameDeactivated
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsGameDeactivated final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsGameDeactivated;

// Function GameBase.BGameInstance.IsGameSuspended
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsGameSuspended final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsGameSuspended;

// Function GameBase.BGameInstance.IsKeyboardActive
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsKeyboardActive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsKeyboardActive;

// Function GameBase.BGameInstance.IsMouseActive
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsMouseActive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsMouseActive;

// Function GameBase.BGameInstance.IsPadActive
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsPadActive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsPadActive;

// Function GameBase.BGameInstance.IsPlayingFromMainMenu
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsPlayingFromMainMenu final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsPlayingFromMainMenu;

// Function GameBase.BGameInstance.IsWorldTravelFinished
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsWorldTravelFinished final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsWorldTravelFinished;

// Function GameBase.BGameInstance.WasMouseMoved
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_WasMouseMoved final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_WasMouseMoved;

// Function GameBase.BGameInstance.WasPadConnected
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_WasPadConnected final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_WasPadConnected;

// Function GameBase.GameBaseStatics.AutoSave
// 0x0020 (0x0020 - 0x0000)
struct GameBaseStatics_AutoSave final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Title;                                             // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          GrabScreenShot;                                    // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Flush;                                             // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A[0x6];                                       // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_AutoSave;

// Function GameBase.GameBaseStatics.FlushPartialSave
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_FlushPartialSave final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_FlushPartialSave;

// Function GameBase.GameBaseStatics.FlushSave
// 0x0028 (0x0028 - 0x0000)
struct GameBaseStatics_FlushSave final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SlotIndex;                                         // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Title;                                             // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ApplyCurrentTime;                                  // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          PreserveSlotIndex;                                 // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x6];                                       // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_FlushSave;

// Function GameBase.GameBaseStatics.GetActualSavedScreenShot
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetActualSavedScreenShot final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetActualSavedScreenShot;

// Function GameBase.GameBaseStatics.GetBaseGameInstance
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetBaseGameInstance final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBGameInstance*                         ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetBaseGameInstance;

// Function GameBase.GameBaseStatics.GetBaseGameMode
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetBaseGameMode final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ABGameModeBase*                         ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetBaseGameMode;

// Function GameBase.GameBaseStatics.GetBuildPackageName
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetBuildPackageName final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetBuildPackageName;

// Function GameBase.GameBaseStatics.GetBuildStreamName
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetBuildStreamName final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetBuildStreamName;

// Function GameBase.GameBaseStatics.GetInputDevice
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetInputDevice final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGameBaseInputDevice                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_GetInputDevice;

// Function GameBase.GameBaseStatics.GetLastSaveTime
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetLastSaveTime final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDateTime                              ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetLastSaveTime;

// Function GameBase.GameBaseStatics.GetPersistentGameData
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetPersistentGameData final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UPersistentSaveData*                    ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetPersistentGameData;

// Function GameBase.GameBaseStatics.GetPlayerName
// 0x0018 (0x0018 - 0x0000)
struct GameBaseStatics_GetPlayerName final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetPlayerName;

// Function GameBase.GameBaseStatics.GetPlayerProfile
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetPlayerProfile final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UPlayerProfile*                         ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetPlayerProfile;

// Function GameBase.GameBaseStatics.GetPlaythroughPersistentGameData
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetPlaythroughPersistentGameData final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UPlaythroughPersistentData*             ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetPlaythroughPersistentGameData;

// Function GameBase.GameBaseStatics.GetProjectVersionString
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetProjectVersionString final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetProjectVersionString;

// Function GameBase.GameBaseStatics.GetRevisionVersionNumber
// 0x0004 (0x0004 - 0x0000)
struct GameBaseStatics_GetRevisionVersionNumber final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetRevisionVersionNumber;

// Function GameBase.GameBaseStatics.GetSavedScreenShot
// 0x0018 (0x0018 - 0x0000)
struct GameBaseStatics_GetSavedScreenShot final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SlotIndex;                                         // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UTexture2D*                             ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetSavedScreenShot;

// Function GameBase.GameBaseStatics.GetTimeSinceLastSave
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetTimeSinceLastSave final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTimespan                              ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetTimeSinceLastSave;

// Function GameBase.GameBaseStatics.HideMouseCursor
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_HideMouseCursor final
{
public:
	class APlayerController*                      PlayerController;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_HideMouseCursor;

// Function GameBase.GameBaseStatics.IsConsoleMenu
// 0x0001 (0x0001 - 0x0000)
struct GameBaseStatics_IsConsoleMenu final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_IsConsoleMenu;

// Function GameBase.GameBaseStatics.IsGameCompletelyInstalled
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsGameCompletelyInstalled final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsGameCompletelyInstalled;

// Function GameBase.GameBaseStatics.IsGameDeactivated
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsGameDeactivated final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsGameDeactivated;

// Function GameBase.GameBaseStatics.IsGamePaused
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsGamePaused final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsGamePaused;

// Function GameBase.GameBaseStatics.IsGameSuspended
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsGameSuspended final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsGameSuspended;

// Function GameBase.GameBaseStatics.IsKeyboardActive
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsKeyboardActive final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsKeyboardActive;

// Function GameBase.GameBaseStatics.IsMouseActive
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsMouseActive final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsMouseActive;

// Function GameBase.GameBaseStatics.IsMoviePlayerActive
// 0x0001 (0x0001 - 0x0000)
struct GameBaseStatics_IsMoviePlayerActive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_IsMoviePlayerActive;

// Function GameBase.GameBaseStatics.IsNEOOrScorpio
// 0x0001 (0x0001 - 0x0000)
struct GameBaseStatics_IsNEOOrScorpio final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_IsNEOOrScorpio;

// Function GameBase.GameBaseStatics.IsPadActive
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsPadActive final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsPadActive;

// Function GameBase.GameBaseStatics.IsPadConnected
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsPadConnected final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsPadConnected;

// Function GameBase.GameBaseStatics.IsSwitchUserSupported
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsSwitchUserSupported final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsSwitchUserSupported;

// Function GameBase.GameBaseStatics.IsSystemHelpSupported
// 0x0001 (0x0001 - 0x0000)
struct GameBaseStatics_IsSystemHelpSupported final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_IsSystemHelpSupported;

// Function GameBase.GameBaseStatics.MakeFullSave
// 0x0028 (0x0028 - 0x0000)
struct GameBaseStatics_MakeFullSave final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SlotIndex;                                         // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Title;                                             // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          GrabScreenShot;                                    // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AllowAsyncOperation;                               // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x6];                                       // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_MakeFullSave;

// Function GameBase.GameBaseStatics.MakePersistentGameDateDirty
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_MakePersistentGameDateDirty final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_MakePersistentGameDateDirty;

// Function GameBase.GameBaseStatics.MakeQuickSave
// 0x0020 (0x0020 - 0x0000)
struct GameBaseStatics_MakeQuickSave final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Title;                                             // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          GrabScreenShot;                                    // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_MakeQuickSave;

// Function GameBase.GameBaseStatics.PlaySound
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_PlaySound final
{
public:
	class UAkAudioEvent*                          Sound;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_PlaySound;

// Function GameBase.GameBaseStatics.PostWiseEvent
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_PostWiseEvent final
{
public:
	class UAkAudioEvent*                          Event;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_PostWiseEvent;

// Function GameBase.GameBaseStatics.SaveGame
// 0x0020 (0x0020 - 0x0000)
struct GameBaseStatics_SaveGame final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Title;                                             // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          GrabScreenShot;                                    // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SaveGame;

// Function GameBase.GameBaseStatics.SavePersistentGameDate
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_SavePersistentGameDate final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_SavePersistentGameDate;

// Function GameBase.GameBaseStatics.SaveSlotDataExist
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_SaveSlotDataExist final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SlotIndex;                                         // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SaveSlotDataExist;

// Function GameBase.GameBaseStatics.SaveUserProfile
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_SaveUserProfile final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_SaveUserProfile;

// Function GameBase.GameBaseStatics.SetActualGamma
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_SetActualGamma final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_SetActualGamma;

// Function GameBase.GameBaseStatics.SetDefaultGamma
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_SetDefaultGamma final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_SetDefaultGamma;

// Function GameBase.GameBaseStatics.SetGamePaused
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_SetGamePaused final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsPaused;                                          // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SetGamePaused;

// Function GameBase.GameBaseStatics.SetInputModeGameAndUI
// 0x0018 (0x0018 - 0x0000)
struct GameBaseStatics_SetInputModeGameAndUI final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class APlayerController*                      PlayerController;                                  // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ShowMouseCursor_0;                                 // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMouseLockMode                                MouseLockMode;                                     // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          HideCursorDuringCapture;                           // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13[0x5];                                       // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SetInputModeGameAndUI;

// Function GameBase.GameBaseStatics.SetInputModeGameOnly
// 0x0018 (0x0018 - 0x0000)
struct GameBaseStatics_SetInputModeGameOnly final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class APlayerController*                      PlayerController;                                  // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ShowMouseCursor_0;                                 // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ConsumeCaptureMouseDown;                           // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x6];                                       // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SetInputModeGameOnly;

// Function GameBase.GameBaseStatics.SetInputModeUIOnly
// 0x0018 (0x0018 - 0x0000)
struct GameBaseStatics_SetInputModeUIOnly final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class APlayerController*                      PlayerController;                                  // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ShowMouseCursor_0;                                 // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMouseLockMode                                MouseLockMode;                                     // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x6];                                       // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SetInputModeUIOnly;

// Function GameBase.GameBaseStatics.SetMouseCursorVisibility
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_SetMouseCursorVisibility final
{
public:
	class APlayerController*                      PlayerController;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Show;                                              // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SetMouseCursorVisibility;

// Function GameBase.GameBaseStatics.ShadersUseHighQualityBlock
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_ShadersUseHighQualityBlock final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_ShadersUseHighQualityBlock;

// Function GameBase.GameBaseStatics.ShowMouseCursor
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_ShowMouseCursor final
{
public:
	class APlayerController*                      PlayerController;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_ShowMouseCursor;

// Function GameBase.GameBaseStatics.StopSound
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_StopSound final
{
public:
	class UAkAudioEvent*                          Sound;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_StopSound;

// Function GameBase.GameBaseStatics.WaitForAllSaveAsyncOperations
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_WaitForAllSaveAsyncOperations final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_WaitForAllSaveAsyncOperations;

// Function GameBase.GameBaseStatics.WasMouseMoved
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_WasMouseMoved final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_WasMouseMoved;

// Function GameBase.LoadingVideoOverlayWidget.MovieTimeChanged
// 0x0018 (0x0018 - 0x0000)
struct LoadingVideoOverlayWidget_MovieTimeChanged final
{
public:
	float                                         MovieTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 MovieName;                                         // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_LoadingVideoOverlayWidget_MovieTimeChanged;

// Function GameBase.LoadingVideoOverlayWidget.OnMovieTimeChanged
// 0x0018 (0x0018 - 0x0000)
struct LoadingVideoOverlayWidget_OnMovieTimeChanged final
{
public:
	float                                         MovieTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 MovieName;                                         // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_LoadingVideoOverlayWidget_OnMovieTimeChanged;

// Function GameBase.LoadingVideoOverlayWidget.SetSubtitles
// 0x0010 (0x0010 - 0x0000)
struct LoadingVideoOverlayWidget_SetSubtitles final
{
public:
	class FString                                 NewSubtitles;                                      // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_LoadingVideoOverlayWidget_SetSubtitles;

// Function GameBase.LoadScreenWidget.OnShow
// 0x0008 (0x0008 - 0x0000)
struct LoadScreenWidget_OnShow final
{
public:
	bool                                          IsFromNewGame;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ZOrder;                                            // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_LoadScreenWidget_OnShow;

// Function GameBase.LostPadWidget.IsInfoTypeDisconnected
// 0x0001 (0x0001 - 0x0000)
struct LostPadWidget_IsInfoTypeDisconnected final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_LostPadWidget_IsInfoTypeDisconnected;

// Function GameBase.MainMenuWidget.IsSystemHelpSupported
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_IsSystemHelpSupported final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_IsSystemHelpSupported;

// Function GameBase.MainMenuWidget.BeginNewGame
// 0x0010 (0x0010 - 0x0000)
struct MainMenuWidget_BeginNewGame final
{
public:
	class UMovieConfig*                           Movie;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NonSkippableLen;                                   // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_MainMenuWidget_BeginNewGame;

// Function GameBase.MainMenuWidget.ContinueGame
// 0x0010 (0x0010 - 0x0000)
struct MainMenuWidget_ContinueGame final
{
public:
	class UMovieConfig*                           Movie;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NonSkippableLen;                                   // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_MainMenuWidget_ContinueGame;

// Function GameBase.MainMenuWidget.LoadSavedGame
// 0x0018 (0x0018 - 0x0000)
struct MainMenuWidget_LoadSavedGame final
{
public:
	int32                                         SlotIndex;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMovieConfig*                           Movie;                                             // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NonSkippableLen;                                   // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_MainMenuWidget_LoadSavedGame;

// Function GameBase.MainMenuWidget.OnLoadingFadeOut
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_OnLoadingFadeOut final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_OnLoadingFadeOut;

// Function GameBase.MainMenuWidget.PopulateSlots
// 0x0004 (0x0004 - 0x0000)
struct MainMenuWidget_PopulateSlots final
{
public:
	bool                                          WithScreenshots;                                   // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          SortByDate;                                        // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          SaveMode;                                          // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AutoOnTop;                                         // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_PopulateSlots;

// Function GameBase.MainMenuWidget.GetSlotIndex
// 0x0008 (0x0008 - 0x0000)
struct MainMenuWidget_GetSlotIndex final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_GetSlotIndex;

// Function GameBase.MainMenuWidget.GetSlotsCount
// 0x0004 (0x0004 - 0x0000)
struct MainMenuWidget_GetSlotsCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_GetSlotsCount;

// Function GameBase.MainMenuWidget.GetTheNewestSlotInfo
// 0x0040 (0x0040 - 0x0000)
struct MainMenuWidget_GetTheNewestSlotInfo final
{
public:
	bool                                          WithScreenShot;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSaveSlotInfo                          ReturnValue;                                       // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_GetTheNewestSlotInfo;

// Function GameBase.MainMenuWidget.HasSlots
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_HasSlots final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_HasSlots;

// Function GameBase.MainMenuWidget.HasUserSlots
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_HasUserSlots final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_HasUserSlots;

// Function GameBase.MainMenuWidget.IsShowUserInfo
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_IsShowUserInfo final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_IsShowUserInfo;

// Function GameBase.MainMenuWidget.IsSlotListNotEmpty
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_IsSlotListNotEmpty final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_IsSlotListNotEmpty;

// Function GameBase.OnlineUtility.IsEOSActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsEOSActive final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_OnlineUtility_IsEOSActive;

// Function GameBase.OnlineUtility.IsGDKActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsGDKActive final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_OnlineUtility_IsGDKActive;

// Function GameBase.OnlineUtility.IsGogActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsGogActive final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_OnlineUtility_IsGogActive;

// Function GameBase.OnlineUtility.IsLiveActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsLiveActive final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_OnlineUtility_IsLiveActive;

// Function GameBase.OnlineUtility.IsSteamActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsSteamActive final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_OnlineUtility_IsSteamActive;

// Function GameBase.OnlineUtility.IsStoveActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsStoveActive final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
//DUMPER7_ASSERTS_OnlineUtility_IsStoveActive;

// Function GameBase.PlayerProfile.IsHDREnabledAndAllowed
// 0x0001 (0x0001 - 0x0000)
struct PlayerProfile_IsHDREnabledAndAllowed final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_PlayerProfile_IsHDREnabledAndAllowed;

// Function GameBase.PlayerProfile.GetVolume
// 0x000C (0x000C - 0x0000)
struct PlayerProfile_GetVolume final
{
public:
	class FName                                   Name_0;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_PlayerProfile_GetVolume;

// Function GameBase.PlayerProfile.IsMuted
// 0x000C (0x000C - 0x0000)
struct PlayerProfile_IsMuted final
{
public:
	class FName                                   Name_0;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_PlayerProfile_IsMuted;

// Function GameBase.SlotSelectionWidget.Continue
// 0x0008 (0x0008 - 0x0000)
struct SlotSelectionWidget_Continue final
{
public:
	int32                                         selectedSlot;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ClearSlot;                                         // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_SlotSelectionWidget_Continue;

// Function GameBase.SlotSelectionWidget.GetSlotList
// 0x0010 (0x0010 - 0x0000)
struct SlotSelectionWidget_GetSlotList final
{
public:
	TArray<struct FSaveSlotInfo>                  ReturnValue;                                       // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_SlotSelectionWidget_GetSlotList;

// Function GameBase.SlotSelectionWidget.GetSlotsCount
// 0x0004 (0x0004 - 0x0000)
struct SlotSelectionWidget_GetSlotsCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_SlotSelectionWidget_GetSlotsCount;

// Function GameBase.SlotSelectionWidget.GetTheNewestSlotIndex
// 0x0004 (0x0004 - 0x0000)
struct SlotSelectionWidget_GetTheNewestSlotIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_SlotSelectionWidget_GetTheNewestSlotIndex;

}

