#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: Cronos

#include "Basic.hpp"

#include "UMG_structs.hpp"
#include "GameplayAbilities_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "DifficultyAttributes_structs.hpp"
#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "AkAudio_structs.hpp"
#include "Dialog_structs.hpp"
#include "Spawners_structs.hpp"
#include "SlateCore_structs.hpp"
#include "Mai_structs.hpp"
#include "InputCore_structs.hpp"
#include "EnhancedInputUtils_structs.hpp"
#include "Smort_structs.hpp"
#include "ControlRig_structs.hpp"
#include "Detection_structs.hpp"
#include "UCSW_structs.hpp"
#include "PostProcessVolumeEx_structs.hpp"
#include "LevelStreaming_structs.hpp"
#include "GameBase_structs.hpp"


namespace SDK
{

// Enum Cronos.EAnimationSlot
// NumValues: 0x0011
enum class EAnimationSlot : uint8
{
	DefaultSlot                              = 0,
	Death                                    = 1,
	None                                     = 2,
	CombatSlot                               = 3,
	Morphing                                 = 4,
	CounterAttack                            = 5,
	UpperBodyAdditive                        = 6,
	EquipWeapon                              = 7,
	MeleeAttack                              = 8,
	UpperBody                                = 9,
	LowerBody                                = 10,
	PostAimUpperBody                         = 11,
	FullBody                                 = 12,
	Flinch                                   = 13,
	Shot                                     = 14,
	QTEFullBody                              = 15,
	EAnimationSlot_MAX                       = 16,
};

// Enum Cronos.EBones
// NumValues: 0x007B
enum class EBones : uint8
{
	Root                                     = 0,
	Pelvis                                   = 1,
	Spine_01                                 = 2,
	Spine_02                                 = 3,
	Spine_03                                 = 4,
	Spine_04                                 = 5,
	Spine_05                                 = 6,
	Spine_06                                 = 7,
	Spine_07                                 = 8,
	Spine_08                                 = 9,
	Spine2_01                                = 10,
	Spine2_02                                = 11,
	Spine2_03                                = 12,
	Spine2_04                                = 13,
	Spine2_05                                = 14,
	Spine2_06                                = 15,
	Spine2_07                                = 16,
	Spine2_08                                = 17,
	Spine3_01                                = 18,
	Spine4_01                                = 19,
	Spine4_02                                = 20,
	Spine4_03                                = 21,
	Chest                                    = 22,
	Back                                     = 23,
	ThighL                                   = 24,
	Thigh2L                                  = 25,
	ShinL                                    = 26,
	Shin2L                                   = 27,
	FootL                                    = 28,
	Foot2L                                   = 29,
	Ball_L                                   = 30,
	ThighR                                   = 31,
	Thigh2R                                  = 32,
	ThighRExtraHand                          = 33,
	ShinR                                    = 34,
	Shin2R                                   = 35,
	FootR                                    = 36,
	Foot2R                                   = 37,
	Ball_R                                   = 38,
	ClavicleL                                = 39,
	Clavicle2L                               = 40,
	Clavicle3L                               = 41,
	UpperArmL                                = 42,
	UpperArm2L                               = 43,
	UpperArm3L                               = 44,
	UpperArm4L                               = 45,
	ForearmL                                 = 46,
	Forearm2L                                = 47,
	Forearm3L                                = 48,
	Forearm4L                                = 49,
	HandL                                    = 50,
	Hand2L                                   = 51,
	Hand3L                                   = 52,
	Hand4L                                   = 53,
	ExtraArmL                                = 54,
	ExtraArm2L                               = 55,
	ExtraArm3L                               = 56,
	ExtraArm4L                               = 57,
	ExtraArm5L                               = 58,
	ExtraArm6L                               = 59,
	ExtraArm7L                               = 60,
	ExtraArm8L                               = 61,
	ExtraArm9L                               = 62,
	ExtraHandL                               = 63,
	ClavicleR                                = 64,
	Clavicle2R                               = 65,
	Clavicle3R                               = 66,
	Clavicle4R                               = 67,
	UpperArmR                                = 68,
	UpperArm2R                               = 69,
	UpperArm3R                               = 70,
	UpperArm4R                               = 71,
	UpperArm5R                               = 72,
	ForearmR                                 = 73,
	Forearm2R                                = 74,
	Forearm3R                                = 75,
	Forearm4R                                = 76,
	Forearm5R                                = 77,
	HandR                                    = 78,
	Hand2R                                   = 79,
	Hand3R                                   = 80,
	Hand4R                                   = 81,
	ExtraHandR                               = 82,
	ExtraForeArmR                            = 83,
	ExtraArmR                                = 84,
	ExtraArm2R                               = 85,
	ExtraArm3R                               = 86,
	ExtraArm4R                               = 87,
	ExtraArm5R                               = 88,
	ExtraArm6R                               = 89,
	Neck                                     = 90,
	Neck_02                                  = 91,
	Neck_03                                  = 92,
	Neck_04                                  = 93,
	Neck_05                                  = 94,
	Head                                     = 95,
	Head_02                                  = 96,
	Head_03                                  = 97,
	Head_04                                  = 98,
	Head_05                                  = 99,
	ExtraHead                                = 100,
	Wall                                     = 101,
	WeaponRoot                               = 102,
	Muzzle                                   = 103,
	Trigger                                  = 104,
	Scanner                                  = 105,
	Slide                                    = 106,
	Handle                                   = 107,
	Ammo_01                                  = 108,
	Ammo_02                                  = 109,
	Door                                     = 110,
	Cartridge                                = 111,
	Cartridge2                               = 112,
	Rerouter                                 = 113,
	Bolt_l                                   = 114,
	Bolt_r                                   = 115,
	Morph_01                                 = 116,
	Morph_02                                 = 117,
	Morph_03                                 = 118,
	Morph_04                                 = 119,
	Morph_05                                 = 120,
	Morph_06                                 = 121,
	EBones_MAX                               = 122,
};

// Enum Cronos.EDoorLockType
// NumValues: 0x000E
enum class EDoorLockType : uint8
{
	Unlocked                                 = 0,
	PermaLocked                              = 1,
	Key                                      = 2,
	SlidingBolt                              = 3,
	SlidingBoltBack                          = 4,
	SealPadWithCode                          = 5,
	SealPadWithItem                          = 6,
	HumanPinpad                              = 7,
	Chains                                   = 8,
	ChainsBack                               = 9,
	DestructiblePlanks                       = 10,
	HumanPinpadBack                          = 11,
	Enum_Max                                 = 12,
	EDoorLockType_MAX                        = 13,
};

// Enum Cronos.EDoorAttachmentSide
// NumValues: 0x0003
enum class EDoorAttachmentSide : uint8
{
	Front                                    = 0,
	Back                                     = 1,
	EDoorAttachmentSide_MAX                  = 2,
};

// Enum Cronos.ESHAnimEndType
// NumValues: 0x0005
enum class ESHAnimEndType : uint8
{
	Undefined                                = 0,
	Error                                    = 1,
	Success                                  = 2,
	Stop                                     = 3,
	ESHAnimEndType_MAX                       = 4,
};

// Enum Cronos.ESHItemAttachSlotType
// NumValues: 0x0004
enum class ESHItemAttachSlotType : uint8
{
	None                                     = 0,
	RightHand                                = 1,
	LeftHand                                 = 2,
	ESHItemAttachSlotType_MAX                = 3,
};

// Enum Cronos.ESHItemTypeEnum
// NumValues: 0x0011
enum class ESHItemTypeEnum : uint8
{
	None                                     = 0,
	Other                                    = 1,
	MeleeWeapon                              = 2,
	RangedWeapon                             = 3,
	Ammunition                               = 4,
	MiscEquipment                            = 5,
	WeaponMode                               = 6,
	Resource                                 = 7,
	Energy                                   = 8,
	KeyObject                                = 9,
	Consumable                               = 10,
	Map                                      = 11,
	Memo                                     = 12,
	UpgradeItem                              = 13,
	AudioLog                                 = 14,
	TravelLog                                = 15,
	ESHItemTypeEnum_MAX                      = 16,
};

// Enum Cronos.EAbsorbedAttribute
// NumValues: 0x0006
enum class EAbsorbedAttribute : uint8
{
	NONE                                     = 0,
	D_LengthenedLimb                         = 1,
	T_ArmoredSkin                            = 2,
	C_LongRangeAttack                        = 4,
	J_OneHitDeadlyAttack                     = 8,
	EAbsorbedAttribute_MAX                   = 9,
};

// Enum Cronos.EBurnableBurnStage
// NumValues: 0x0004
enum class EBurnableBurnStage : uint8
{
	None                                     = 0,
	Burning                                  = 1,
	Burnt                                    = 2,
	EBurnableBurnStage_MAX                   = 3,
};

// Enum Cronos.ECronosBaseEnemyCharacterDamageTakenTypes
// NumValues: 0x0008
enum class ECronosBaseEnemyCharacterDamageTakenTypes : uint8
{
	Flamethrower                             = 0,
	GravityGun                               = 1,
	SpreadGun                                = 2,
	Anihilator                               = 3,
	SmartGun                                 = 4,
	Grenade                                  = 5,
	Unknown                                  = 6,
	ECronosBaseEnemyCharacterDamageTakenTypes_MAX = 7,
};

// Enum Cronos.ETentacleGrabState
// NumValues: 0x0007
enum class ETentacleGrabState : uint8
{
	TentacleGetReady                         = 0,
	TentacleShotOut                          = 1,
	Grabbed                                  = 2,
	TentacleRetract                          = 3,
	Eat                                      = 4,
	Default                                  = 5,
	ETentacleGrabState_MAX                   = 6,
};

// Enum Cronos.HitDirection
// NumValues: 0x0006
enum class EHitDirection : uint8
{
	None                                     = 0,
	Left                                     = 1,
	Right                                    = 2,
	Front                                    = 3,
	Back                                     = 4,
	HitDirection_MAX                         = 5,
};

// Enum Cronos.HurtType
// NumValues: 0x000A
enum class EHurtType : uint8
{
	Flinch                                   = 0,
	Short                                    = 1,
	Long                                     = 2,
	PushBack                                 = 3,
	PushBackMedium                           = 4,
	PushBackLong                             = 5,
	KnockDown                                = 6,
	Stagger                                  = 7,
	Death                                    = 8,
	HurtType_MAX                             = 9,
};

// Enum Cronos.ESoulInteractionType
// NumValues: 0x0004
enum class ESoulInteractionType : uint8
{
	None                                     = 0,
	SoulExtraction                           = 1,
	SoulTransfer                             = 2,
	ESoulInteractionType_MAX                 = 3,
};

// Enum Cronos.EWidgetInteraction
// NumValues: 0x0003
enum class EWidgetInteraction : uint8
{
	Confirmed                                = 0,
	Declined                                 = 1,
	EWidgetInteraction_MAX                   = 2,
};

// Enum Cronos.ETimeRiftState
// NumValues: 0x0006
enum class ETimeRiftState : uint8
{
	None                                     = 0,
	Idle                                     = 1,
	Controlled                               = 2,
	Initialized                              = 3,
	Synchronized                             = 4,
	ETimeRiftState_MAX                       = 5,
};

// Enum Cronos.EBTPreloadWorld
// NumValues: 0x0004
enum class EBTPreloadWorld : uint8
{
	None                                     = 0,
	MainMenu                                 = 1,
	Game                                     = 2,
	EBTPreloadWorld_MAX                      = 3,
};

// Enum Cronos.EWidgetDelayInteractionBehaviourType
// NumValues: 0x0004
enum class EWidgetDelayInteractionBehaviourType : uint8
{
	Delay                                    = 0,
	Instant                                  = 1,
	Manual                                   = 2,
	EWidgetDelayInteractionBehaviourType_MAX = 3,
};

// Enum Cronos.EAmountWidgetActionType
// NumValues: 0x0004
enum class EAmountWidgetActionType : uint8
{
	Discard                                  = 0,
	Store                                    = 1,
	TakeOut                                  = 2,
	EAmountWidgetActionType_MAX              = 3,
};

// Enum Cronos.EScreenToAddType
// NumValues: 0x0003
enum class EScreenToAddType : uint8
{
	PlayerScreen                             = 0,
	Viewport                                 = 1,
	EScreenToAddType_MAX                     = 2,
};

// Enum Cronos.EBTDisplayableWidgetLayerType
// NumValues: 0x001D
enum class EBTDisplayableWidgetLayerType : uint8
{
	None                                     = 0,
	HUD                                      = 1,
	GameplayMenu                             = 2,
	PinPad                                   = 3,
	UpgradeStation                           = 4,
	Stash                                    = 5,
	ItemInteraction                          = 6,
	ExtractionDialog                         = 7,
	Tutorial                                 = 8,
	Death                                    = 9,
	SaveStation                              = 10,
	FocusWidget                              = 11,
	GameplayReading                          = 12,
	MiniInventory                            = 13,
	FullscreenVision                         = 14,
	FullscreenImages                         = 15,
	FullscreenImageMaterial                  = 16,
	ControlTips                              = 17,
	QTE                                      = 18,
	WeaponWheel                              = 19,
	Subtitles                                = 20,
	DialogChoices                            = 21,
	WeaponSlotBinding                        = 22,
	AmountModal                              = 23,
	BuyModal                                 = 24,
	LoadGame                                 = 25,
	Fade                                     = 26,
	CutscenePreloading                       = 27,
	MAX                                      = 28,
};

// Enum Cronos.EInteractionWidgetState
// NumValues: 0x0005
enum class EInteractionWidgetState : uint8
{
	Closed                                   = 0,
	Opening                                  = 1,
	Active                                   = 2,
	Closing                                  = 3,
	EInteractionWidgetState_MAX              = 4,
};

// Enum Cronos.ESHCombatPoseType
// NumValues: 0x0004
enum class ESHCombatPoseType : uint8
{
	None                                     = 0,
	Normal                                   = 1,
	Injured                                  = 2,
	ESHCombatPoseType_MAX                    = 3,
};

// Enum Cronos.ESHHealthStateEnum
// NumValues: 0x0006
enum class ESHHealthStateEnum : uint8
{
	Default                                  = 0,
	SlightlyInjured                          = 1,
	Injured                                  = 2,
	Low                                      = 3,
	Death                                    = 4,
	ESHHealthStateEnum_MAX                   = 5,
};

// Enum Cronos.EBTCantCollectItemReason
// NumValues: 0x0005
enum class EBTCantCollectItemReason : uint8
{
	None                                     = 0,
	InvalidItem                              = 1,
	NoInventorySpace                         = 2,
	MaxCapacityReached                       = 3,
	EBTCantCollectItemReason_MAX             = 4,
};

// Enum Cronos.EBTDatabaseItemCategory
// NumValues: 0x0008
enum class EBTDatabaseItemCategory : uint8
{
	None                                     = 0,
	Document                                 = 1,
	Audiolog                                 = 2,
	Character                                = 3,
	TravelLog                                = 4,
	Equipment                                = 5,
	Cats                                     = 6,
	MAX                                      = 7,
};

// Enum Cronos.ESkeletalMeshOverrideType
// NumValues: 0x0004
enum class ESkeletalMeshOverrideType : uint8
{
	Flamethrower                             = 0,
	GravityBoots                             = 1,
	Harvester                                = 2,
	ESkeletalMeshOverrideType_MAX            = 3,
};

// Enum Cronos.EBTWeaponPickUpBehavior
// NumValues: 0x0005
enum class EBTWeaponPickUpBehavior : uint8
{
	DoNothing                                = 0,
	Equip_NoTmpSlotAllowed                   = 1,
	Equip_TmpSlotAllowed                     = 2,
	OpenBindingUI                            = 3,
	EBTWeaponPickUpBehavior_MAX              = 4,
};

// Enum Cronos.ESHDoorUnlockModeEnum
// NumValues: 0x0004
enum class ESHDoorUnlockModeEnum : uint8
{
	None                                     = 0,
	ItemUnlock                               = 1,
	InteractToggle                           = 2,
	ESHDoorUnlockModeEnum_MAX                = 3,
};

// Enum Cronos.ESHDoorStateEnum
// NumValues: 0x0005
enum class ESHDoorStateEnum : uint8
{
	Undefined                                = 0,
	Close                                    = 1,
	Middle                                   = 2,
	Open                                     = 3,
	ESHDoorStateEnum_MAX                     = 4,
};

// Enum Cronos.ESHFocusableInputActionTypeEnum
// NumValues: 0x000D
enum class ESHFocusableInputActionTypeEnum : uint8
{
	Invalid                                  = 0,
	NavigateUp                               = 1,
	NavigateDown                             = 2,
	NavigateRight                            = 3,
	NavigateLeft                             = 4,
	NavigateLeftAnalogVertical               = 5,
	NavigateLeftAnalogHorizontal             = 6,
	PickUpPlace                              = 7,
	Transcription                            = 8,
	Rotate                                   = 9,
	ToggleMiniInv                            = 10,
	Quit                                     = 11,
	ESHFocusableInputActionTypeEnum_MAX      = 12,
};

// Enum Cronos.ESHFocusableTypeEnum
// NumValues: 0x0004
enum class ESHFocusableTypeEnum : uint8
{
	None                                     = 0,
	Input                                    = 1,
	SingleItem                               = 2,
	ESHFocusableTypeEnum_MAX                 = 3,
};

// Enum Cronos.ESHInteractionGenericBehaviour
// NumValues: 0x0003
enum class ESHInteractionGenericBehaviour : uint8
{
	Clickable                                = 0,
	Holdable                                 = 1,
	ESHInteractionGenericBehaviour_MAX       = 2,
};

// Enum Cronos.EInteractionState
// NumValues: 0x0003
enum class EInteractionState : uint8
{
	Available                                = 0,
	Blocked                                  = 1,
	EInteractionState_MAX                    = 2,
};

// Enum Cronos.ESHInteractionInputAxis
// NumValues: 0x0004
enum class ESHInteractionInputAxis : uint8
{
	Horizontal                               = 0,
	Vertical                                 = 1,
	Both                                     = 2,
	ESHInteractionInputAxis_MAX              = 3,
};

// Enum Cronos.EGenericInteractionType
// NumValues: 0x000B
enum class EGenericInteractionType : uint8
{
	Default                                  = 0,
	ItemPickup                               = 1,
	Pushable                                 = 2,
	ExtendedMovement                         = 3,
	LongInteraction                          = 4,
	TimeRift                                 = 5,
	Door                                     = 6,
	DoorAttachment                           = 7,
	Ladder                                   = 8,
	Cat                                      = 9,
	EGenericInteractionType_MAX              = 10,
};

// Enum Cronos.ESHCharacterPlayLookAtPriorities
// NumValues: 0x0004
enum class ESHCharacterPlayLookAtPriorities : uint8
{
	Trivial                                  = 0,
	InteractionObject                        = 1,
	Critical                                 = 2,
	ESHCharacterPlayLookAtPriorities_MAX     = 3,
};

// Enum Cronos.EDetectionState
// NumValues: 0x0006
enum class EDetectionState : uint8
{
	Hidden                                   = 0,
	Visible                                  = 1,
	Focused                                  = 2,
	Used                                     = 3,
	Unfocus                                  = 4,
	EDetectionState_MAX                      = 5,
};

// Enum Cronos.ESoulExtractionPhase
// NumValues: 0x000E
enum class ESoulExtractionPhase : uint8
{
	None                                     = 0,
	PreConnection                            = 1,
	EstablishingConnectionProgress           = 2,
	InitialDecision                          = 3,
	ExtractionProgress                       = 4,
	PhylacteryFullError                      = 5,
	SoulDeletionDecision                     = 6,
	SoulDeletionConfirmation                 = 7,
	SoulDeletionProgress                     = 8,
	SoulDeletionResult                       = 9,
	ExtractionResult                         = 10,
	TerminatingConnectionProgress            = 11,
	Hidden                                   = 12,
	Max                                      = 13,
};

// Enum Cronos.EAbsorptionBodyArea
// NumValues: 0x0023
enum class EAbsorptionBodyArea : uint8
{
	Head                                     = 0,
	Head2                                    = 1,
	Head3                                    = 2,
	Head4                                    = 3,
	Head5                                    = 4,
	Shoulder                                 = 5,
	RightUpperArm                            = 6,
	RightUpperArm2                           = 7,
	RightUpperArm3                           = 8,
	RightUpperArm4                           = 9,
	LeftUpperArm                             = 10,
	LeftUpperArm2                            = 11,
	LeftUpperArm3                            = 12,
	LeftUpperArm4                            = 13,
	TorsoFront                               = 14,
	Back                                     = 15,
	RightLowerArm                            = 16,
	RightLowerArm2                           = 17,
	RightLowerArm3                           = 18,
	RightLowerArm4                           = 19,
	LeftLowerArm                             = 20,
	LeftLowerArm2                            = 21,
	LeftLowerArm3                            = 22,
	LeftLowerArm4                            = 23,
	LeftUpperLeg                             = 24,
	LeftUpperLeg2                            = 25,
	RightUpperLeg                            = 26,
	RightUpperLeg2                           = 27,
	LeftLowerLeg                             = 28,
	LeftLowerLeg2                            = 29,
	RightLowerLeg                            = 30,
	RightLowerLeg2                           = 31,
	CentiArms                                = 32,
	Jaw                                      = 33,
	EAbsorptionBodyArea_MAX                  = 34,
};

// Enum Cronos.EAbsorptionState
// NumValues: 0x000C
enum class EAbsorptionState : uint8
{
	Idle                                     = 0,
	Initiating                               = 1,
	AbsorptionProgress                       = 2,
	Waiting                                  = 3,
	Absorbing                                = 4,
	Accepting                                = 5,
	ReadyToAbsorb                            = 6,
	BeingAbsorbed                            = 7,
	Morphing                                 = 8,
	Disabled                                 = 9,
	None                                     = 10,
	EAbsorptionState_MAX                     = 11,
};

// Enum Cronos.EAbsorptionRole
// NumValues: 0x0003
enum class EAbsorptionRole : uint8
{
	Initiator                                = 0,
	Corpse                                   = 1,
	EAbsorptionRole_MAX                      = 2,
};

// Enum Cronos.AnimationMarkup
// NumValues: 0x0008
enum class EAnimationMarkup : uint8
{
	Attack1                                  = 0,
	Attack2                                  = 1,
	Hitbox1                                  = 2,
	Hitbox2                                  = 3,
	DetachSubEnemy                           = 4,
	Blow                                     = 5,
	Puke                                     = 6,
	AnimationMarkup_MAX                      = 7,
};

// Enum Cronos.EAIMovementActionState
// NumValues: 0x0006
enum class EAIMovementActionState : uint8
{
	None                                     = 0,
	Default                                  = 1,
	Idle                                     = 2,
	LeftLeg                                  = 3,
	RightLeg                                 = 4,
	EAIMovementActionState_MAX               = 5,
};

// Enum Cronos.EHitBoxShapes
// NumValues: 0x0003
enum class EHitBoxShapes : uint8
{
	Box                                      = 0,
	Sphere                                   = 1,
	EHitBoxShapes_MAX                        = 2,
};

// Enum Cronos.EHitBoxType
// NumValues: 0x0003
enum class EHitBoxType : uint8
{
	Normal                                   = 0,
	RootBased                                = 1,
	EHitBoxType_MAX                          = 2,
};

// Enum Cronos.ETeethSectionTypes
// NumValues: 0x0006
enum class ETeethSectionTypes : uint8
{
	NONE                                     = 0,
	Normal                                   = 1,
	Rank3                                    = 2,
	Centi                                    = 4,
	Jaw                                      = 8,
	ETeethSectionTypes_MAX                   = 9,
};

// Enum Cronos.ETextureElementTypes
// NumValues: 0x0005
enum class ETextureElementTypes : uint8
{
	None                                     = 0,
	Texture                                  = 1,
	Scalar                                   = 2,
	Vector                                   = 3,
	ETextureElementTypes_MAX                 = 4,
};

// Enum Cronos.ETypeAttachmentSocket
// NumValues: 0x0005
enum class ETypeAttachmentSocket : uint8
{
	Root                                     = 0,
	RightHand                                = 1,
	LeftHand                                 = 2,
	UpperBody                                = 3,
	ETypeAttachmentSocket_MAX                = 4,
};

// Enum Cronos.EAudioCubatureType
// NumValues: 0x0007
enum class EAudioCubatureType : uint8
{
	Indoor_Small                             = 0,
	Indoor_Medium                            = 1,
	Indoor_Large                             = 2,
	Outdoor                                  = 3,
	NotSet                                   = 4,
	Count                                    = 5,
	EAudioCubatureType_MAX                   = 6,
};

// Enum Cronos.EGravityEffectAxes
// NumValues: 0x0004
enum class EGravityEffectAxes : uint8
{
	XY                                       = 0,
	ZX                                       = 1,
	ZY                                       = 2,
	EGravityEffectAxes_MAX                   = 3,
};

// Enum Cronos.EBehaviorWaitAttributeChangeComparison
// NumValues: 0x0008
enum class EBehaviorWaitAttributeChangeComparison : uint8
{
	None                                     = 0,
	GreaterThan                              = 1,
	LessThan                                 = 2,
	GreaterThanOrEqualTo                     = 3,
	LessThanOrEqualTo                        = 4,
	NotEqualTo                               = 5,
	ExactlyEqualTo                           = 6,
	MAX                                      = 7,
};

// Enum Cronos.EBTOverSelectBehavior
// NumValues: 0x0005
enum class EBTOverSelectBehavior : uint8
{
	None                                     = 0,
	Exit                                     = 1,
	DoNothing                                = 2,
	StartOver                                = 3,
	Max                                      = 4,
};

// Enum Cronos.EBTAimAssistColliderPriorityType
// NumValues: 0x0005
enum class EBTAimAssistColliderPriorityType : uint8
{
	WeakSpot                                 = 0,
	EnemyBody                                = 1,
	InteractiveObject                        = 2,
	TimeKnot                                 = 3,
	EBTAimAssistColliderPriorityType_MAX     = 4,
};

// Enum Cronos.EBTAudiLogBehaviorAction
// NumValues: 0x0005
enum class EBTAudiLogBehaviorAction : uint8
{
	Play                                     = 0,
	Stop_Any                                 = 1,
	Stop_AnyOfType                           = 2,
	Stop_Specific                            = 3,
	EBTAudiLogBehaviorAction_MAX             = 4,
};

// Enum Cronos.EBTBehaviorEffectorAudiLogType
// NumValues: 0x0003
enum class EBTBehaviorEffectorAudiLogType : uint8
{
	AudioLog                                 = 0,
	TravelLog                                = 1,
	EBTBehaviorEffectorAudiLogType_MAX       = 2,
};

// Enum Cronos.EAudioLogSource
// NumValues: 0x0005
enum class EAudioLogSource : uint8
{
	None                                     = 0,
	World                                    = 1,
	Database                                 = 2,
	Misc                                     = 3,
	MAX                                      = 4,
};

// Enum Cronos.EBTShopType
// NumValues: 0x0003
enum class EBTShopType : uint8
{
	Buying                                   = 0,
	Selling                                  = 1,
	EBTShopType_MAX                          = 2,
};

// Enum Cronos.EPivotTransform
// NumValues: 0x0006
enum class EPivotTransform : uint8
{
	Auto                                     = 0,
	FromSnapLocation                         = 1,
	FromControlPivot                         = 2,
	ComponentTransform                       = 3,
	ActorTransform                           = 4,
	EPivotTransform_MAX                      = 5,
};

// Enum Cronos.ESkeletalMeshLocation
// NumValues: 0x0003
enum class ESkeletalMeshLocation : uint8
{
	CameraInterface                          = 0,
	ComponentTransform                       = 1,
	ESkeletalMeshLocation_MAX                = 2,
};

// Enum Cronos.EKeepOnEdge
// NumValues: 0x0006
enum class EKeepOnEdge : uint8
{
	None                                     = 0,
	Top                                      = 1,
	Right                                    = 2,
	Bottom                                   = 4,
	Left                                     = 8,
	EKeepOnEdge_MAX                          = 9,
};

// Enum Cronos.EBTWeaponModeAutoChargeFireType
// NumValues: 0x0004
enum class EBTWeaponModeAutoChargeFireType : uint8
{
	GameplayAttribute                        = 0,
	Delay                                    = 1,
	Indefinite                               = 2,
	EBTWeaponModeAutoChargeFireType_MAX      = 3,
};

// Enum Cronos.ERankScore
// NumValues: 0x0005
enum class ERankScore : uint8
{
	Rank_0                                   = 0,
	Rank_1                                   = 1,
	Rank_2                                   = 2,
	Rank_3                                   = 3,
	Rank_MAX                                 = 4,
};

// Enum Cronos.ESideOfPlayer
// NumValues: 0x0007
enum class ESideOfPlayer : uint8
{
	Left                                     = 0,
	Right                                    = 1,
	Above                                    = 2,
	Below                                    = 3,
	Behind                                   = 4,
	InFrontOf                                = 5,
	ESideOfPlayer_MAX                        = 6,
};

// Enum Cronos.ECheckedSurfaces
// NumValues: 0x0004
enum class ECheckedSurfaces : uint8
{
	Floor                                    = 0,
	Wall                                     = 1,
	Ceiling                                  = 2,
	ECheckedSurfaces_MAX                     = 3,
};

// Enum Cronos.EEncounterBehaviorAction
// NumValues: 0x0006
enum class EEncounterBehaviorAction : uint8
{
	Awake                                    = 0,
	Start                                    = 1,
	ResetAndRestore                          = 2,
	End                                      = 3,
	Stop                                     = 4,
	EEncounterBehaviorAction_MAX             = 5,
};

// Enum Cronos.EEnvTestDistanceMatch
// NumValues: 0x0005
enum class EEnvTestDistanceMatch : uint8
{
	Distance3D                               = 0,
	Distance2D                               = 1,
	DistanceZ                                = 2,
	DistanceAbsoluteZ                        = 3,
	EEnvTestDistanceMatch_MAX                = 4,
};

// Enum Cronos.ESurfTestPathfinding
// NumValues: 0x0003
enum class ESurfTestPathfinding : uint8
{
	PathExist                                = 0,
	PathLength                               = 1,
	ESurfTestPathfinding_MAX                 = 2,
};

// Enum Cronos.EBTEquipAction
// NumValues: 0x0003
enum class EBTEquipAction : uint8
{
	BindToSlot                               = 0,
	OpenBindUI                               = 1,
	EBTEquipAction_MAX                       = 2,
};

// Enum Cronos.EFloatingDisplayType
// NumValues: 0x0004
enum class EFloatingDisplayType : uint8
{
	AttachToActor                            = 0,
	AttachToComponent                        = 1,
	AttachToLocation                         = 2,
	EFloatingDisplayType_MAX                 = 3,
};

// Enum Cronos.EGameCutscenePlayerActionType
// NumValues: 0x0003
enum class EGameCutscenePlayerActionType : uint8
{
	StartCutscene                            = 0,
	ResumeChainCutscene                      = 1,
	EGameCutscenePlayerActionType_MAX        = 2,
};

// Enum Cronos.ESHControllerLightColorGameplayFeature
// NumValues: 0x0003
enum class ESHControllerLightColorGameplayFeature : uint8
{
	Health                                   = 0,
	SavePoint                                = 1,
	ESHControllerLightColorGameplayFeature_MAX = 2,
};

// Enum Cronos.EBTGameplayMenuPayloadActionType
// NumValues: 0x0003
enum class EBTGameplayMenuPayloadActionType : uint8
{
	None                                     = 0,
	ButtonAction                             = 1,
	EBTGameplayMenuPayloadActionType_MAX     = 2,
};

// Enum Cronos.EBestIconFailReason
// NumValues: 0x0010
enum class EBestIconFailReason : uint8
{
	None                                     = 0,
	NotValid                                 = 1,
	SlotDisabled                             = 2,
	ViewObstructed                           = 3,
	DetectionDisabled                        = 4,
	TooFarInWorld                            = 5,
	TooFarOnScreen                           = 6,
	HeightTolerance                          = 7,
	InteractionBehind                        = 8,
	CapsuleComponentObstructed               = 9,
	Valid                                    = 10,
	AngleRestricted                          = 11,
	CameraAngleRestricted                    = 12,
	CustomScript                             = 13,
	BestIcon                                 = 14,
	EBestIconFailReason_MAX                  = 15,
};

// Enum Cronos.EObstacleSide
// NumValues: 0x0004
enum class EObstacleSide : uint8
{
	None                                     = 0,
	FrontSide                                = 1,
	BackSide                                 = 2,
	EObstacleSide_MAX                        = 3,
};

// Enum Cronos.EBItemAmountComparisonRule
// NumValues: 0x0007
enum class EBItemAmountComparisonRule : uint8
{
	Equal                                    = 0,
	NotEqual                                 = 1,
	Greater                                  = 2,
	GreaterOrEqual                           = 3,
	Less                                     = 4,
	LessOrEqual                              = 5,
	Max                                      = 6,
};

// Enum Cronos.EBTModificationConditionLookupSource
// NumValues: 0x0005
enum class EBTModificationConditionLookupSource : uint8
{
	Inventory                                = 0,
	EnergyStore                              = 1,
	WeaponCartridge                          = 2,
	Stash                                    = 3,
	EBTModificationConditionLookupSource_MAX = 4,
};

// Enum Cronos.EBTHighlightType
// NumValues: 0x0004
enum class EBTHighlightType : uint8
{
	None                                     = 0,
	Enough                                   = 1,
	NotEnough                                = 2,
	EBTHighlightType_MAX                     = 3,
};

// Enum Cronos.ELogState
// NumValues: 0x0006
enum class ELogState : uint8
{
	LogCreate                                = 0,
	LogPause                                 = 1,
	LogResume                                = 2,
	LogSendDataManual                        = 3,
	LogFinish                                = 4,
	ELogState_MAX                            = 5,
};

// Enum Cronos.EGameCutscenePlayerTriggerAction
// NumValues: 0x0004
enum class EGameCutscenePlayerTriggerAction : uint8
{
	CutsceneStarted                          = 0,
	CutsceneFinished                         = 1,
	CutsceneCustomEvent                      = 2,
	EGameCutscenePlayerTriggerAction_MAX     = 3,
};

// Enum Cronos.EEventListenerType
// NumValues: 0x0003
enum class EEventListenerType : uint8
{
	OnGameState                              = 0,
	OnPlayer                                 = 1,
	EEventListenerType_MAX                   = 2,
};

// Enum Cronos.EOnTriggerType
// NumValues: 0x0003
enum class EOnTriggerType : uint8
{
	OnBreakInitiated                         = 0,
	OnBreakFinished                          = 1,
	EOnTriggerType_MAX                       = 2,
};

// Enum Cronos.EBTPreloadContentConditionSetEvaluationType
// NumValues: 0x0003
enum class EBTPreloadContentConditionSetEvaluationType : uint8
{
	AllMatch                                 = 0,
	AnyMatch                                 = 1,
	EBTPreloadContentConditionSetEvaluationType_MAX = 2,
};

// Enum Cronos.EQTEEndType
// NumValues: 0x0004
enum class EQTEEndType : uint8
{
	None                                     = 0,
	Fail                                     = 1,
	Success                                  = 2,
	EQTEEndType_MAX                          = 3,
};

// Enum Cronos.EAbilityRemovalType
// NumValues: 0x0003
enum class EAbilityRemovalType : uint8
{
	RemoveAtEndQTE                           = 0,
	RemoveAfterAllBehaviorsFinished          = 1,
	EAbilityRemovalType_MAX                  = 2,
};

// Enum Cronos.EAnimTrigger
// NumValues: 0x0005
enum class EAnimTrigger : uint8
{
	OnStart                                  = 0,
	OnTriggered                              = 1,
	OnQTESuccess                             = 2,
	OnQTEFail                                = 3,
	EAnimTrigger_MAX                         = 4,
};

// Enum Cronos.ECameraShakeTrigger
// NumValues: 0x0003
enum class ECameraShakeTrigger : uint8
{
	OnStart                                  = 0,
	OnFinish                                 = 1,
	ECameraShakeTrigger_MAX                  = 2,
};

// Enum Cronos.ETriggerBehaviorType
// NumValues: 0x0004
enum class ETriggerBehaviorType : uint8
{
	OnEvent                                  = 0,
	OnTagAdded                               = 1,
	OnTagRemoved                             = 2,
	ETriggerBehaviorType_MAX                 = 3,
};

// Enum Cronos.EBTCameraUseType
// NumValues: 0x0004
enum class EBTCameraUseType : uint8
{
	Auto                                     = 0,
	Shuffle                                  = 1,
	Priority                                 = 2,
	EBTCameraUseType_MAX                     = 3,
};

// Enum Cronos.EWaitForType
// NumValues: 0x0003
enum class EWaitForType : uint8
{
	WaitForEvent                             = 0,
	WaitForTag                               = 1,
	EWaitForType_MAX                         = 2,
};

// Enum Cronos.EBehaviorType
// NumValues: 0x0003
enum class EBehaviorType : uint8
{
	SetAmmo                                  = 0,
	AddAmmo                                  = 1,
	EBehaviorType_MAX                        = 2,
};

// Enum Cronos.EHealthManipulationType
// NumValues: 0x0003
enum class EHealthManipulationType : uint8
{
	SetHealth                                = 0,
	AddHealth                                = 1,
	EHealthManipulationType_MAX              = 2,
};

// Enum Cronos.EEndScreenType
// NumValues: 0x0003
enum class EEndScreenType : uint8
{
	Credits                                  = 0,
	ResultScreen                             = 1,
	EEndScreenType_MAX                       = 2,
};

// Enum Cronos.ENumberCompareOperationHelper
// NumValues: 0x0007
enum class ENumberCompareOperationHelper : uint8
{
	IsEqual                                  = 0,
	IsNotEqual                               = 1,
	IsGreater                                = 2,
	IsGreaterOrEqual                         = 3,
	IsLess                                   = 4,
	IsLessOrEqual                            = 5,
	ENumberCompareOperationHelper_MAX        = 6,
};

// Enum Cronos.ESmortNodeResultHelper
// NumValues: 0x0003
enum class ESmortNodeResultHelper : uint8
{
	Success                                  = 0,
	Fail                                     = 1,
	ESmortNodeResultHelper_MAX               = 2,
};

// Enum Cronos.ESurfNavNormalMask
// NumValues: 0x0009
enum class ESurfNavNormalMask : uint8
{
	UNKNOWN                                  = 0,
	NORTH                                    = 1,
	SOUTH                                    = 2,
	WEST                                     = 4,
	EAST                                     = 8,
	TOP                                      = 16,
	DOWN                                     = 32,
	INVALID                                  = 64,
	ESurfNavNormalMask_MAX                   = 65,
};

// Enum Cronos.ESwitchWeaponBehaviorType
// NumValues: 0x0004
enum class ESwitchWeaponBehaviorType : uint8
{
	ModeIndex                                = 0,
	ModeIndexWithReset                       = 1,
	SlotNumber                               = 2,
	ESwitchWeaponBehaviorType_MAX            = 3,
};

// Enum Cronos.EFireBehaviorAmmoConsumptionType
// NumValues: 0x0003
enum class EFireBehaviorAmmoConsumptionType : uint8
{
	PerShot                                  = 0,
	PerBurst                                 = 1,
	EFireBehaviorAmmoConsumptionType_MAX     = 2,
};

// Enum Cronos.EBTNavRule
// NumValues: 0x0003
enum class EBTNavRule : uint8
{
	Permanent                                = 0,
	Fatigue                                  = 1,
	EBTNavRule_MAX                           = 2,
};

// Enum Cronos.EBTNavSuccessConditions
// NumValues: 0x0003
enum class EBTNavSuccessConditions : uint8
{
	Distance                                 = 0,
	TimeOrDistance                           = 1,
	EBTNavSuccessConditions_MAX              = 2,
};

// Enum Cronos.EInteractionChangeType
// NumValues: 0x0003
enum class EInteractionChangeType : uint8
{
	InteractionDetection                     = 0,
	BlockedBySomething                       = 1,
	EInteractionChangeType_MAX               = 2,
};

// Enum Cronos.EUpgradeStationCategory
// NumValues: 0x000A
enum class EUpgradeStationCategory : uint8
{
	GravityGun                               = 0,
	SpreadGun                                = 1,
	SmartGun                                 = 2,
	Annihilator                              = 3,
	Dagger                                   = 4,
	Mace                                     = 5,
	Lance                                    = 6,
	TravelerSuit                             = 7,
	None                                     = 8,
	EUpgradeStationCategory_MAX              = 9,
};

// Enum Cronos.EBTUpgradeStationTabs
// NumValues: 0x0005
enum class EBTUpgradeStationTabs : uint8
{
	None                                     = 0,
	Upgrades                                 = 1,
	EnergyStore_Buy                          = 2,
	EnergyStore_Sell                         = 3,
	MAX                                      = 4,
};

// Enum Cronos.EBTEnergyStoreItemPriceDisplayMode
// NumValues: 0x0004
enum class EBTEnergyStoreItemPriceDisplayMode : uint8
{
	None                                     = 0,
	PerSingleItem                            = 1,
	PerSelectedQuantity                      = 2,
	MAX                                      = 3,
};

// Enum Cronos.EBTTransactionStatus
// NumValues: 0x000B
enum class EBTTransactionStatus : uint8
{
	None                                     = 0,
	Successful                               = 1,
	Failed_SelectedInvalidQuantity           = 2,
	Failed_SelectedInvalidItem               = 3,
	Failed_NotEnoughSpace                    = 4,
	Failed_NotEnoughEnergy                   = 5,
	Failed_NotInStock                        = 6,
	Failed_ItemCantBeSold                    = 7,
	Failed_DontOwnAnItem                     = 8,
	Failed_Unknown                           = 9,
	MAX                                      = 10,
};

// Enum Cronos.EBTWeaponAmmoType
// NumValues: 0x0003
enum class EBTWeaponAmmoType : uint8
{
	Item                                     = 0,
	Charges                                  = 1,
	EBTWeaponAmmoType_MAX                    = 2,
};

// Enum Cronos.EBTFireAnimMontagePlayer
// NumValues: 0x0003
enum class EBTFireAnimMontagePlayer : uint8
{
	Ranged                                   = 0,
	Flamethrower                             = 1,
	EBTFireAnimMontagePlayer_MAX             = 2,
};

// Enum Cronos.EBTWeaponModeFireType
// NumValues: 0x0003
enum class EBTWeaponModeFireType : uint8
{
	Tap                                      = 0,
	Hold                                     = 1,
	EBTWeaponModeFireType_MAX                = 2,
};

// Enum Cronos.EFocusGainMode
// NumValues: 0x0006
enum class EFocusGainMode : uint8
{
	None                                     = 0,
	Charging                                 = 1,
	Aiming                                   = 2,
	PostShoot                                = 3,
	PostChargedShoot                         = 4,
	EFocusGainMode_MAX                       = 5,
};

// Enum Cronos.EFocusState
// NumValues: 0x0004
enum class EFocusState : uint8
{
	Aimed                                    = 0,
	AimedMoving                              = 1,
	Default                                  = 2,
	EFocusState_MAX                          = 3,
};

// Enum Cronos.EBTWeaponFireType
// NumValues: 0x0004
enum class EBTWeaponFireType : uint8
{
	Tap                                      = 0,
	Charged                                  = 1,
	Hold                                     = 2,
	EBTWeaponFireType_MAX                    = 3,
};

// Enum Cronos.ECatSkinType
// NumValues: 0x000C
enum class ECatSkinType : uint8
{
	None                                     = 0,
	Mela                                     = 1,
	Karol                                    = 2,
	Gus                                      = 3,
	Freya                                    = 4,
	Merlin                                   = 5,
	India                                    = 6,
	Cynamon                                  = 7,
	Balbina                                  = 8,
	Bebola                                   = 9,
	Borowka                                  = 10,
	ECatSkinType_MAX                         = 11,
};

// Enum Cronos.ECatGait
// NumValues: 0x0005
enum class ECatGait : uint8
{
	None                                     = 0,
	Walk                                     = 1,
	Trot                                     = 2,
	Run                                      = 3,
	ECatGait_MAX                             = 4,
};

// Enum Cronos.ECatIdleState
// NumValues: 0x0005
enum class ECatIdleState : uint8
{
	Standing                                 = 0,
	Sitting                                  = 1,
	LyingDown                                = 2,
	Sleeping                                 = 3,
	ECatIdleState_MAX                        = 4,
};

// Enum Cronos.ECatInitialIdleAnim
// NumValues: 0x0003
enum class ECatInitialIdleAnim : uint8
{
	Standing                                 = 0,
	Sit                                      = 1,
	ECatInitialIdleAnim_MAX                  = 2,
};

// Enum Cronos.EEnemyScanerState
// NumValues: 0x0007
enum class EEnemyScanerState : uint8
{
	Disabled                                 = 0,
	NoDetection                              = 1,
	DeadBodyDetected                         = 2,
	LowHealthDetected                        = 3,
	MediumHealthDetected                     = 4,
	HighHealthDetected                       = 5,
	EEnemyScanerState_MAX                    = 6,
};

// Enum Cronos.EGrabAnimMontageType
// NumValues: 0x000A
enum class EGrabAnimMontageType : uint8
{
	None                                     = 0,
	Attempt                                  = 1,
	Miss                                     = 2,
	Grab                                     = 3,
	GrabLoop                                 = 4,
	ExitSuccess                              = 5,
	ExitFlamethrower                         = 6,
	MeleeResponse                            = 7,
	ExitLose                                 = 8,
	EGrabAnimMontageType_MAX                 = 9,
};

// Enum Cronos.ETentacleGrabMissReason
// NumValues: 0x0004
enum class ETentacleGrabMissReason : uint8
{
	DistanceMiss                             = 0,
	ObstacleOnWay                            = 1,
	AngleMiss                                = 2,
	ETentacleGrabMissReason_MAX              = 3,
};

// Enum Cronos.ECompareOptionHelper
// NumValues: 0x0007
enum class ECompareOptionHelper : uint8
{
	IsEqual                                  = 0,
	IsNotEqual                               = 1,
	IsGreater                                = 2,
	IsGreaterOrEqual                         = 3,
	IsLess                                   = 4,
	IsLessOrEqual                            = 5,
	ECompareOptionHelper_MAX                 = 6,
};

// Enum Cronos.EBehaviorState
// NumValues: 0x0007
enum class EBehaviorState : uint8
{
	None                                     = 0,
	NonCombat                                = 1,
	EnteringCombat                           = 2,
	Combat                                   = 3,
	Alerted                                  = 4,
	ActionPoints                             = 5,
	EBehaviorState_MAX                       = 6,
};

// Enum Cronos.EFocusCategory
// NumValues: 0x0004
enum class EFocusCategory : uint8
{
	Default                                  = 0,
	Move                                     = 1,
	Behavior                                 = 2,
	EFocusCategory_MAX                       = 3,
};

// Enum Cronos.EAIGait
// NumValues: 0x0007
enum class EAIGait : uint8
{
	None                                     = 0,
	Stand                                    = 1,
	SlowWalk                                 = 2,
	Walk                                     = 3,
	Run                                      = 4,
	Sprint                                   = 5,
	EAIGait_MAX                              = 6,
};

// Enum Cronos.EAiTurnAngle
// NumValues: 0x000D
enum class EAiTurnAngle : uint8
{
	None                                     = 0,
	Front                                    = 1,
	FrontLeft                                = 2,
	FrontRight                               = 3,
	Left                                     = 4,
	Right                                    = 5,
	BackLeft                                 = 6,
	BackRight                                = 7,
	BackNegative                             = 8,
	BackPositive                             = 9,
	StepLeft                                 = 10,
	StepRight                                = 11,
	EAiTurnAngle_MAX                         = 12,
};

// Enum Cronos.EAiMovementState
// NumValues: 0x0007
enum class EAiMovementState : uint8
{
	None                                     = 0,
	Idle                                     = 1,
	Move                                     = 2,
	Start                                    = 3,
	Stop                                     = 4,
	GaitChange                               = 5,
	EAiMovementState_MAX                     = 6,
};

// Enum Cronos.EAiBlendType
// NumValues: 0x0007
enum class EAiBlendType : uint8
{
	Doppel                                   = 0,
	Fear                                     = 1,
	Centi                                    = 2,
	Terror                                   = 3,
	ChubbyDoppel                             = 4,
	Pathfinder                               = 5,
	EAiBlendType_MAX                         = 6,
};

// Enum Cronos.ECronosBosses
// NumValues: 0x0008
enum class ECronosBosses : uint8
{
	CTerror                                  = 0,
	DTerror                                  = 1,
	Eliza                                    = 2,
	Pathfinder                               = 3,
	UnmergedDoppel                           = 4,
	UnmergedTerror                           = 5,
	UnmergedDoppelMilitia                    = 6,
	ECronosBosses_MAX                        = 7,
};

// Enum Cronos.EQuickFabricationType
// NumValues: 0x0005
enum class EQuickFabricationType : uint8
{
	EnergyAmmo                               = 0,
	ShotgunAmmo                              = 1,
	SmartgunAmmo                             = 2,
	AnnihilatorAmmo                          = 3,
	EQuickFabricationType_MAX                = 4,
};

// Enum Cronos.EEncounterState
// NumValues: 0x0004
enum class EEncounterState : uint8
{
	Inactive                                 = 0,
	Active                                   = 1,
	Finished                                 = 2,
	EEncounterState_MAX                      = 3,
};

// Enum Cronos.EEncounterStartTriggerType
// NumValues: 0x0003
enum class EEncounterStartTriggerType : uint8
{
	Start                                    = 0,
	Awake                                    = 1,
	EEncounterStartTriggerType_MAX           = 2,
};

// Enum Cronos.EAudioSource
// NumValues: 0x0004
enum class EAudioSource : uint8
{
	UNDEFINED                                = 0,
	PELVIS                                   = 1,
	HEAD                                     = 2,
	EAudioSource_MAX                         = 3,
};

// Enum Cronos.EEnemyWaveState
// NumValues: 0x0005
enum class EEnemyWaveState : uint8
{
	Inactive                                 = 0,
	Active                                   = 1,
	Finished                                 = 2,
	Cleared                                  = 3,
	EEnemyWaveState_MAX                      = 4,
};

// Enum Cronos.EFightDirectorTokenStatus
// NumValues: 0x0005
enum class EFightDirectorTokenStatus : uint8
{
	Free                                     = 0,
	Preparation                              = 1,
	Consumed                                 = 2,
	Cooldown                                 = 3,
	EFightDirectorTokenStatus_MAX            = 4,
};

// Enum Cronos.EFightDirectorTokenType
// NumValues: 0x0008
enum class EFightDirectorTokenType : uint8
{
	Basic                                    = 0,
	Heavy                                    = 1,
	Special                                  = 2,
	ExtraordinaryEvent                       = 3,
	Infinite                                 = 4,
	Range                                    = 5,
	Absorb                                   = 6,
	EFightDirectorTokenType_MAX              = 7,
};

// Enum Cronos.ECronosAbilityActivationPolicy
// NumValues: 0x0003
enum class ECronosAbilityActivationPolicy : uint8
{
	OnInputTriggered                         = 0,
	WhileInputActive                         = 1,
	ECronosAbilityActivationPolicy_MAX       = 2,
};

// Enum Cronos.ECronosAbilityInterruptResolution
// NumValues: 0x0005
enum class ECronosAbilityInterruptResolution : uint8
{
	Block                                    = 0,
	Queue                                    = 1,
	Activate                                 = 2,
	ActivateAndInterrupt                     = 3,
	ECronosAbilityInterruptResolution_MAX    = 4,
};

// Enum Cronos.EGameStartInfoWidgetState
// NumValues: 0x0005
enum class EGameStartInfoWidgetState : uint8
{
	Inactive                                 = 0,
	Starting                                 = 1,
	Active                                   = 2,
	Closing                                  = 3,
	EGameStartInfoWidgetState_MAX            = 4,
};

// Enum Cronos.EInteractionWidgetAction
// NumValues: 0x0004
enum class EInteractionWidgetAction : uint8
{
	None                                     = 0,
	Confirm                                  = 1,
	Decline                                  = 2,
	EInteractionWidgetAction_MAX             = 3,
};

// Enum Cronos.EAILying
// NumValues: 0x0004
enum class EAILying : uint8
{
	None                                     = 0,
	FaceDown                                 = 1,
	BackDown                                 = 2,
	EAILying_MAX                             = 3,
};

// Enum Cronos.EDisplayBasedOnAbilityType
// NumValues: 0x0004
enum class EDisplayBasedOnAbilityType : uint8
{
	None                                     = 0,
	AbilityMustBeAvailable                   = 1,
	AbilityCantbeAvailable                   = 2,
	EDisplayBasedOnAbilityType_MAX           = 3,
};

// Enum Cronos.ESavePopupType
// NumValues: 0x0004
enum class ESavePopupType : uint8
{
	SaveOverwrite                            = 0,
	Load                                     = 1,
	Delete                                   = 2,
	ESavePopupType_MAX                       = 3,
};

// Enum Cronos.ESequencerTransformRetriveType
// NumValues: 0x0003
enum class ESequencerTransformRetriveType : uint8
{
	StartingTransform                        = 0,
	EndingTransform                          = 1,
	ESequencerTransformRetriveType_MAX       = 2,
};

// Enum Cronos.ESpawnAggroMode
// NumValues: 0x0003
enum class ESpawnAggroMode : uint8
{
	Default                                  = 0,
	Alarmed                                  = 1,
	ESpawnAggroMode_MAX                      = 2,
};

// Enum Cronos.ESmartObjectCollider
// NumValues: 0x0003
enum class ESmartObjectCollider : uint8
{
	Box                                      = 0,
	Sphere                                   = 1,
	ESmartObjectCollider_MAX                 = 2,
};

// Enum Cronos.EActionPointActivationMode
// NumValues: 0x0003
enum class EActionPointActivationMode : uint8
{
	Immediately                              = 0,
	OnRequest                                = 1,
	EActionPointActivationMode_MAX           = 2,
};

// Enum Cronos.ESleepMode
// NumValues: 0x0004
enum class ESleepMode : uint8
{
	Default                                  = 0,
	UntilDamaged                             = 1,
	Always                                   = 2,
	ESleepMode_MAX                           = 3,
};

// Enum Cronos.EActionPointBehaviorState
// NumValues: 0x0004
enum class EActionPointBehaviorState : uint8
{
	Default                                  = 0,
	UnawareUntilDamaged                      = 1,
	AlwaysUnaware                            = 2,
	EActionPointBehaviorState_MAX            = 3,
};

// Enum Cronos.ESpawnCorrectionType
// NumValues: 0x0003
enum class ESpawnCorrectionType : uint8
{
	None                                     = 0,
	DeadBody                                 = 1,
	ESpawnCorrectionType_MAX                 = 2,
};

// Enum Cronos.EReticleProgressBarType
// NumValues: 0x0003
enum class EReticleProgressBarType : uint8
{
	ProgressBar                              = 0,
	Material                                 = 1,
	EReticleProgressBarType_MAX              = 2,
};

// Enum Cronos.EDamageCauserType
// NumValues: 0x000D
enum class EDamageCauserType : uint8
{
	Unknown                                  = 0,
	Doppelganger                             = 1,
	Terror                                   = 2,
	Centipede                                = 3,
	Fear                                     = 4,
	Jaw                                      = 5,
	Chubby                                   = 6,
	UnmergedDop                              = 7,
	UnmergedTer                              = 8,
	Pathfinder                               = 9,
	Eliza                                    = 10,
	MultiModeGun                             = 11,
	EDamageCauserType_MAX                    = 12,
};

// Enum Cronos.EElizaPhases
// NumValues: 0x0009
enum class EElizaPhases : uint8
{
	Phase01                                  = 0,
	Phase02                                  = 1,
	Phase03                                  = 2,
	Phase04                                  = 3,
	Phase05                                  = 4,
	Phase06                                  = 5,
	Phase07                                  = 6,
	EnumLast                                 = 7,
	EElizaPhases_MAX                         = 8,
};

// Enum Cronos.EWaveEventType
// NumValues: 0x000D
enum class EWaveEventType : uint8
{
	RegisterWave                             = 0,
	WaveAwoken                               = 1,
	WaveCleared                              = 2,
	WaveFinished                             = 3,
	WaveActorKilled                          = 4,
	StartWave                                = 5,
	WakeWave                                 = 6,
	DespawnWave                              = 7,
	KillWave                                 = 8,
	ResetWave                                = 9,
	PreSpawn                                 = 10,
	RestoreWave                              = 11,
	EWaveEventType_MAX                       = 12,
};

// Enum Cronos.EEnemyCharacterEventType
// NumValues: 0x0004
enum class EEnemyCharacterEventType : uint8
{
	CharacterDied                            = 0,
	CharacterReport                          = 1,
	CharacterStuck                           = 2,
	EEnemyCharacterEventType_MAX             = 3,
};

// Enum Cronos.EEnemyLODGroup
// NumValues: 0x0006
enum class EEnemyLODGroup : uint8
{
	LOD_Full                                 = 0,
	LOD_Near                                 = 1,
	LOD_Far                                  = 2,
	LOD_NotInFrustum                         = 3,
	Uninitialized                            = 4,
	EEnemyLODGroup_MAX                       = 5,
};

// Enum Cronos.EMutationAttributes
// NumValues: 0x0006
enum class EMutationAttributes : uint8
{
	NONE                                     = 0,
	D                                        = 1,
	T                                        = 2,
	C                                        = 4,
	J                                        = 8,
	EMutationAttributes_MAX                  = 16,
};

// Enum Cronos.EMutationResourceOption
// NumValues: 0x0006
enum class EMutationResourceOption : uint8
{
	Error                                    = 0,
	Difference                               = 1,
	Combined                                 = 2,
	Consumer                                 = 3,
	Consumed                                 = 4,
	EMutationResourceOption_MAX              = 5,
};

// Enum Cronos.EMutationEffectProperty
// NumValues: 0x0008
enum class EMutationEffectProperty : uint8
{
	Error                                    = 0,
	RefProperty                              = 1,
	Health                                   = 2,
	MaxHealth                                = 3,
	DamageMultiplier                         = 4,
	Damage                                   = 5,
	Rank                                     = 6,
	EMutationEffectProperty_MAX              = 7,
};

// Enum Cronos.EMutationAbsorptionOption
// NumValues: 0x0006
enum class EMutationAbsorptionOption : uint8
{
	Error                                    = 0,
	Ignore                                   = 1,
	Override                                 = 2,
	Add                                      = 3,
	ApplyMutationResource                    = 4,
	EMutationAbsorptionOption_MAX            = 5,
};

// Enum Cronos.EMenuPage
// NumValues: 0x000D
enum class EMenuPage : uint8
{
	None                                     = 0,
	Main                                     = 1,
	NewGame                                  = 2,
	Settings                                 = 3,
	Slots                                    = 4,
	SpawnPoints                              = 5,
	Tutorial                                 = 6,
	AskQuit                                  = 7,
	Credits                                  = 8,
	Extras                                   = 9,
	FullScreenInfo                           = 10,
	Test                                     = 11,
	MAX                                      = 12,
};

// Enum Cronos.ESelectedCineDialogOption
// NumValues: 0x0007
enum class ESelectedCineDialogOption : uint8
{
	InvalidSelection                         = 0,
	SelectedOption_1                         = 1,
	SelectedOption_2                         = 2,
	SelectedOption_3                         = 3,
	SelectedOption_4                         = 4,
	SelectedOption_5                         = 5,
	ESelectedCineDialogOption_MAX            = 6,
};

// Enum Cronos.ECutSceneStateHelperType
// NumValues: 0x0008
enum class ECutSceneStateHelperType : uint8
{
	None                                     = 0,
	JumpBackToHub                            = 1,
	JumpBackToStart                          = 2,
	JumpBackToNextMarkedFrame                = 3,
	FinishDialogAndExit                      = 4,
	Answering                                = 5,
	Questioning                              = 6,
	ECutSceneStateHelperType_MAX             = 7,
};

// Enum Cronos.EFullscreenImageType
// NumValues: 0x0004
enum class EFullscreenImageType : uint8
{
	None                                     = 0,
	Texture                                  = 1,
	Material                                 = 2,
	EFullscreenImageType_MAX                 = 3,
};

// Enum Cronos.EBTEndScreenState
// NumValues: 0x0004
enum class EBTEndScreenState : uint8
{
	Results                                  = 0,
	Congratulations                          = 1,
	Thanks                                   = 2,
	EBTEndScreenState_MAX                    = 3,
};

// Enum Cronos.EISMMergeOperationMode
// NumValues: 0x0004
enum class EISMMergeOperationMode : uint8
{
	ISMMerge_LayerRespective                 = 0,
	ISMMerge_NeedsOnlyLayers                 = 1,
	ISMMerge_NeedsOnlyLayersRec              = 2,
	ISMMerge_MAX                             = 3,
};

// Enum Cronos.EStashActionType
// NumValues: 0x0004
enum class EStashActionType : uint8
{
	None                                     = 0,
	MoveToStash                              = 1,
	MoveToInventory                          = 2,
	EStashActionType_MAX                     = 3,
};

// Enum Cronos.EMiniInventoryInteractionType
// NumValues: 0x0004
enum class EMiniInventoryInteractionType : uint8
{
	DoNothing                                = 0,
	ConsumeItem                              = 1,
	LeaveAtSlot                              = 2,
	EMiniInventoryInteractionType_MAX        = 3,
};

// Enum Cronos.EGunState
// NumValues: 0x0006
enum class EGunState : uint8
{
	None                                     = 0,
	Idle                                     = 1,
	Aiming                                   = 2,
	Melee                                    = 3,
	Cooldown                                 = 4,
	EGunState_MAX                            = 5,
};

// Enum Cronos.EObjectiveSystemBehaviorAction
// NumValues: 0x0008
enum class EObjectiveSystemBehaviorAction : uint8
{
	None                                     = 0,
	AddNew                                   = 1,
	Accomplish                               = 2,
	Fail                                     = 3,
	SetCurrent                               = 4,
	UpdateMarkers                            = 5,
	Clear                                    = 6,
	MAX                                      = 7,
};

// Enum Cronos.EObjectiveSystemBehaviorDataTyp
// NumValues: 0x0004
enum class EObjectiveSystemBehaviorDataTyp : uint8
{
	None                                     = 0,
	DataRow                                  = 1,
	ID                                       = 2,
	MAX                                      = 3,
};

// Enum Cronos.EPathfinderPhases
// NumValues: 0x0006
enum class EPathfinderPhases : uint8
{
	Phase01                                  = 0,
	Phase02                                  = 1,
	Phase03                                  = 2,
	Phase04                                  = 3,
	EnumLast                                 = 4,
	EPathfinderPhases_MAX                    = 5,
};

// Enum Cronos.EPatrolPathPerceptionOverride
// NumValues: 0x0006
enum class EPatrolPathPerceptionOverride : uint8
{
	None                                     = 0,
	Sight                                    = 1,
	Hearing                                  = 2,
	Damage                                   = 4,
	Proximity                                = 8,
	EPatrolPathPerceptionOverride_MAX        = 9,
};

// Enum Cronos.EPhysicalAnimationProfile
// NumValues: 0x000E
enum class EPhysicalAnimationProfile : uint8
{
	Invalid                                  = 0,
	Disabled                                 = 1,
	Default                                  = 2,
	Death                                    = 3,
	TakeHit                                  = 4,
	LostBalance                              = 5,
	ReturnFromHit                            = 6,
	Walk                                     = 7,
	PistolAim                                = 8,
	GunRecoil                                = 9,
	Melee1HAim                               = 10,
	Melee1HAttack                            = 11,
	MeleeHitSth                              = 12,
	EPhysicalAnimationProfile_MAX            = 13,
};

// Enum Cronos.EPhysicalAnimationProfileName
// NumValues: 0x0003
enum class EPhysicalAnimationProfileName : uint8
{
	Ragdoll                                  = 0,
	HitReaction                              = 1,
	EPhysicalAnimationProfileName_MAX        = 2,
};

// Enum Cronos.ESHDetectionPlaneType
// NumValues: 0x0004
enum class ESHDetectionPlaneType : uint8
{
	Up                                       = 0,
	Right                                    = 1,
	Forward                                  = 2,
	ESHDetectionPlaneType_MAX                = 3,
};

// Enum Cronos.ESHDetectionSide
// NumValues: 0x0003
enum class ESHDetectionSide : uint8
{
	Above                                    = 0,
	Below                                    = 1,
	ESHDetectionSide_MAX                     = 2,
};

// Enum Cronos.EOperation
// NumValues: 0x0004
enum class EOperation : uint8
{
	Increase                                 = 0,
	Decrease                                 = 1,
	Override                                 = 2,
	EOperation_MAX                           = 3,
};

// Enum Cronos.ELogicalOperator
// NumValues: 0x0003
enum class ELogicalOperator : uint8
{
	AND                                      = 0,
	OR                                       = 1,
	ELogicalOperator_MAX                     = 2,
};

// Enum Cronos.EComparator
// NumValues: 0x0007
enum class EComparator : uint8
{
	Equal_To                                 = 0,
	Not_Equal_To                             = 1,
	Greater_Than_Or_Equal_To                 = 2,
	Less_Than_Or_Equal_To                    = 3,
	Greater_Than                             = 4,
	Less_Than                                = 5,
	EComparator_MAX                          = 6,
};

// Enum Cronos.ESHAspectAwareFrameType
// NumValues: 0x0004
enum class ESHAspectAwareFrameType : uint8
{
	Full                                     = 0,
	Half                                     = 1,
	Quater                                   = 2,
	ESHAspectAwareFrameType_MAX              = 3,
};

// Enum Cronos.ESHCameraProfile
// NumValues: 0x000B
enum class ESHCameraProfile : uint8
{
	Invalid                                  = 0,
	Main                                     = 1,
	MainInterior                             = 2,
	MainInteriorPlus                         = 3,
	Walllwalk                                = 4,
	RangedAim                                = 5,
	MaxCollision                             = 6,
	MaxCollisionAim                          = 7,
	Flashlight                               = 8,
	Flamethrower                             = 9,
	ESHCameraProfile_MAX                     = 10,
};

// Enum Cronos.EMovementLegOnGround
// NumValues: 0x0005
enum class EMovementLegOnGround : uint8
{
	LeftOnGround                             = 0,
	LeftClosing                              = 1,
	RightClosing                             = 2,
	RightOnGround                            = 3,
	EMovementLegOnGround_MAX                 = 4,
};

// Enum Cronos.EMovementDirection
// NumValues: 0x0006
enum class EMovementDirection : uint8
{
	Forward                                  = 0,
	Back                                     = 1,
	Left                                     = 2,
	Right                                    = 3,
	Zero                                     = 4,
	EMovementDirection_MAX                   = 5,
};

// Enum Cronos.EHipsDirection
// NumValues: 0x0007
enum class EHipsDirection : uint8
{
	Forward                                  = 0,
	ForwardLeft                              = 1,
	ForwardRight                             = 2,
	Back                                     = 3,
	BackLeft                                 = 4,
	BackRight                                = 5,
	EHipsDirection_MAX                       = 6,
};

// Enum Cronos.ERotationMode
// NumValues: 0x0003
enum class ERotationMode : uint8
{
	CameraDirection                          = 0,
	InputDirection                           = 1,
	ERotationMode_MAX                        = 2,
};

// Enum Cronos.EReactionEffectApplyType
// NumValues: 0x0004
enum class EReactionEffectApplyType : uint8
{
	AnimStart                                = 0,
	DuringAnim                               = 1,
	AnimEnd                                  = 2,
	EReactionEffectApplyType_MAX             = 3,
};

// Enum Cronos.EBTMemoGroup
// NumValues: 0x0019
enum class EBTMemoGroup : uint8
{
	None                                     = 0,
	Notes                                    = 1,
	Articles                                 = 2,
	CitizensOfTheNewDawn                     = 3,
	AGirlDiary                               = 4,
	Others                                   = 5,
	FlyersOfFear                             = 6,
	CaretakerMemos                           = 7,
	AmongTheBlind                            = 8,
	NotesOnAPlague                           = 9,
	CityOfMissingSouls                       = 10,
	TheChurchOfChange                        = 11,
	TheIndependence                          = 12,
	TheAsset                                 = 13,
	Comicbooks                               = 14,
	VoiceOfThePeople                         = 15,
	MilitaryOrders                           = 16,
	AllInTheFamily                           = 17,
	ByThreads                                = 18,
	TheArtistJournal                         = 19,
	LearningAtHome                           = 20,
	ALucrativeTrade                          = 21,
	NewsAtDawn                               = 22,
	Images                                   = 23,
	MAX                                      = 24,
};

// Enum Cronos.ECollisionProfile
// NumValues: 0x0002
enum class ECollisionProfile : uint8
{
	Ragdoll                                  = 0,
	ECollisionProfile_MAX                    = 1,
};

// Enum Cronos.ECollisionIgnoreMask
// NumValues: 0x0003
enum class ECollisionIgnoreMask : uint8
{
	None                                     = 0,
	MeleeHit                                 = 1,
	ECollisionIgnoreMask_MAX                 = 2,
};

// Enum Cronos.ESHMeleeTraceType
// NumValues: 0x0003
enum class ESHMeleeTraceType : uint8
{
	Sphere                                   = 0,
	Box                                      = 1,
	ESHMeleeTraceType_MAX                    = 2,
};

// Enum Cronos.ESHMonsterType
// NumValues: 0x0007
enum class ESHMonsterType : uint8
{
	Doppelganger                             = 0,
	Centipede                                = 1,
	Fear                                     = 2,
	Terror                                   = 3,
	Jaws                                     = 4,
	Default                                  = 5,
	ESHMonsterType_MAX                       = 6,
};

// Enum Cronos.ESHFlickerGroupState
// NumValues: 0x0004
enum class ESHFlickerGroupState : uint8
{
	Enabled                                  = 0,
	Mixed                                    = 1,
	Disabled                                 = 2,
	ESHFlickerGroupState_MAX                 = 3,
};

// Enum Cronos.ESHInteriorExteriorStateEnum
// NumValues: 0x0003
enum class ESHInteriorExteriorStateEnum : uint8
{
	Exterior                                 = 0,
	Interior                                 = 1,
	ESHInteriorExteriorStateEnum_MAX         = 2,
};

// Enum Cronos.ESHGameplayMenuSectionEnum
// NumValues: 0x0006
enum class ESHGameplayMenuSectionEnum : uint8
{
	None                                     = 0,
	Map                                      = 1,
	Fabricator                               = 2,
	Souls                                    = 3,
	Database                                 = 4,
	MAX                                      = 5,
};

// Enum Cronos.ESHHitSource
// NumValues: 0x0003
enum class ESHHitSource : uint8
{
	Shot                                     = 0,
	Grenade                                  = 1,
	ESHHitSource_MAX                         = 2,
};

// Enum Cronos.ECameraAngleRestriction
// NumValues: 0x0004
enum class ECameraAngleRestriction : uint8
{
	CalculateCharacterToIcon                 = 0,
	GetFromDirectionFunction                 = 1,
	UseIconDirection                         = 2,
	ECameraAngleRestriction_MAX              = 3,
};

// Enum Cronos.EAligmentAngleType
// NumValues: 0x0005
enum class EAligmentAngleType : uint8
{
	CalculateDirection                       = 0,
	UseIconDirection                         = 1,
	UseDirectionFunctionInterface            = 2,
	UseIconDirectionAndDirToCharacter        = 3,
	EAligmentAngleType_MAX                   = 4,
};

// Enum Cronos.ESHInteractionIconOpacityState
// NumValues: 0x0005
enum class ESHInteractionIconOpacityState : uint8
{
	Hidden                                   = 0,
	Covered                                  = 1,
	Visible                                  = 2,
	Hovered                                  = 3,
	ESHInteractionIconOpacityState_MAX       = 4,
};

// Enum Cronos.ESHInteractionIconState
// NumValues: 0x0005
enum class ESHInteractionIconState : uint8
{
	Hidden                                   = 0,
	Visible                                  = 1,
	Focused                                  = 2,
	Used                                     = 3,
	ESHInteractionIconState_MAX              = 4,
};

// Enum Cronos.ESHInteractionStopReason
// NumValues: 0x0004
enum class ESHInteractionStopReason : uint8
{
	Finished                                 = 0,
	NotVisible                               = 1,
	Interrupted                              = 2,
	ESHInteractionStopReason_MAX             = 3,
};

// Enum Cronos.EHighlightType
// NumValues: 0x0003
enum class EHighlightType : uint8
{
	Confirmed                                = 0,
	Declined                                 = 1,
	EHighlightType_MAX                       = 2,
};

// Enum Cronos.EItemInteractionType
// NumValues: 0x0003
enum class EItemInteractionType : uint8
{
	None                                     = 0,
	TakeItem                                 = 1,
	EItemInteractionType_MAX                 = 2,
};

// Enum Cronos.ESHWeaponTypeEnum
// NumValues: 0x0004
enum class ESHWeaponTypeEnum : uint8
{
	Other                                    = 0,
	Shooting                                 = 1,
	Melee                                    = 2,
	ESHWeaponTypeEnum_MAX                    = 3,
};

// Enum Cronos.EWeaponCombatState
// NumValues: 0x0003
enum class EWeaponCombatState : uint8
{
	Relaxed                                  = 0,
	Aiming                                   = 1,
	EWeaponCombatState_MAX                   = 2,
};

// Enum Cronos.EMorphedWeaponType
// NumValues: 0x0007
enum class EMorphedWeaponType : uint8
{
	None                                     = 0,
	GravityGun                               = 1,
	SpreadGun                                = 2,
	SmartGun                                 = 3,
	Annihilator                              = 4,
	Melee                                    = 5,
	EMorphedWeaponType_MAX                   = 6,
};

// Enum Cronos.ESHWeaponRangedTraceEnum
// NumValues: 0x0003
enum class ESHWeaponRangedTraceEnum : uint8
{
	Normal                                   = 0,
	Cone                                     = 1,
	ESHWeaponRangedTraceEnum_MAX             = 2,
};

// Enum Cronos.EBTMeleeAttackType
// NumValues: 0x0003
enum class EBTMeleeAttackType : uint8
{
	Punch                                    = 0,
	Stomp                                    = 1,
	EBTMeleeAttackType_MAX                   = 2,
};

// Enum Cronos.ESHAugumentationType
// NumValues: 0x0005
enum class ESHAugumentationType : uint8
{
	ChestProtection                          = 0,
	Hearing                                  = 1,
	Smelling                                 = 2,
	Seeing                                   = 3,
	ESHAugumentationType_MAX                 = 4,
};

// Enum Cronos.ESHLightingChannelsProfile
// NumValues: 0x0005
enum class ESHLightingChannelsProfile : uint8
{
	None                                     = 0,
	Everything                               = 1,
	AllButCharacterPlay                      = 2,
	OnlyCharacterPlay                        = 3,
	ESHLightingChannelsProfile_MAX           = 4,
};

// Enum Cronos.ELocomotionState
// NumValues: 0x0005
enum class ELocomotionState : uint8
{
	None                                     = 0,
	Idle                                     = 1,
	Move                                     = 2,
	TurnInPlace                              = 3,
	ELocomotionState_MAX                     = 4,
};

// Enum Cronos.EMovementType
// NumValues: 0x0005
enum class EMovementType : uint8
{
	Stand                                    = 0,
	Walk                                     = 1,
	Jog                                      = 2,
	Run                                      = 3,
	EMovementType_MAX                        = 4,
};

// Enum Cronos.BodyPartSide
// NumValues: 0x0004
enum class EBodyPartSide : uint8
{
	Neither                                  = 0,
	Right                                    = 1,
	Left                                     = 2,
	BodyPartSide_MAX                         = 3,
};

// Enum Cronos.EAnimDirection
// NumValues: 0x000B
enum class EAnimDirection : uint8
{
	None                                     = 0,
	Front                                    = 1,
	FrontLeft                                = 2,
	FrontRight                               = 3,
	Left                                     = 4,
	Right                                    = 5,
	BackLeft                                 = 6,
	BackRight                                = 7,
	BackNegative                             = 8,
	BackPositive                             = 9,
	EAnimDirection_MAX                       = 10,
};

// Enum Cronos.EPlayGait
// NumValues: 0x0006
enum class EPlayGait : uint8
{
	None                                     = 0,
	Idle                                     = 1,
	Walk                                     = 2,
	Sprint                                   = 3,
	Custom                                   = 4,
	EPlayGait_MAX                            = 5,
};

// Enum Cronos.ELocomotionType
// NumValues: 0x0004
enum class ELocomotionType : uint8
{
	None                                     = 0,
	Regular                                  = 1,
	Aiming                                   = 2,
	ELocomotionType_MAX                      = 3,
};

// Enum Cronos.ESHMovementProfile
// NumValues: 0x0004
enum class ESHMovementProfile : uint8
{
	Invalid                                  = 0,
	Walk                                     = 1,
	Sprint                                   = 2,
	ESHMovementProfile_MAX                   = 3,
};

// Enum Cronos.ESHInputMode
// NumValues: 0x0003
enum class ESHInputMode : uint8
{
	Hold                                     = 0,
	Toggle                                   = 1,
	ESHInputMode_MAX                         = 2,
};

// Enum Cronos.ESHAlternateInputMode
// NumValues: 0x0003
enum class ESHAlternateInputMode : uint8
{
	Press                                    = 0,
	Toggle                                   = 1,
	ESHAlternateInputMode_MAX                = 2,
};

// Enum Cronos.EQuickTimeEventsMode
// NumValues: 0x0003
enum class EQuickTimeEventsMode : uint8
{
	Tap                                      = 0,
	Hold                                     = 1,
	EQuickTimeEventsMode_MAX                 = 2,
};

// Enum Cronos.EAimAssistMode
// NumValues: 0x0005
enum class EAimAssistMode : uint8
{
	Off                                      = 0,
	Weak                                     = 1,
	Medium                                   = 2,
	Strong                                   = 3,
	EAimAssistMode_MAX                       = 4,
};

// Enum Cronos.EReticleVisibility
// NumValues: 0x0004
enum class EReticleVisibility : uint8
{
	Off                                      = 0,
	Minimal                                  = 1,
	Dynamic                                  = 2,
	EReticleVisibility_MAX                   = 3,
};

// Enum Cronos.EReticleSize
// NumValues: 0x0004
enum class EReticleSize : uint8
{
	Small                                    = 0,
	Medium                                   = 1,
	Big                                      = 2,
	EReticleSize_MAX                         = 3,
};

// Enum Cronos.EReticleColor
// NumValues: 0x0009
enum class EReticleColor : uint8
{
	White                                    = 0,
	Red                                      = 1,
	Orange                                   = 2,
	Yellow                                   = 3,
	Green                                    = 4,
	Blue                                     = 5,
	Cyan                                     = 6,
	Violet                                   = 7,
	EReticleColor_MAX                        = 8,
};

// Enum Cronos.ETranscriptionColor
// NumValues: 0x0009
enum class ETranscriptionColor : uint8
{
	White                                    = 0,
	Red                                      = 1,
	Orange                                   = 2,
	Yellow                                   = 3,
	Green                                    = 4,
	Blue                                     = 5,
	Cyan                                     = 6,
	Violet                                   = 7,
	ETranscriptionColor_MAX                  = 8,
};

// Enum Cronos.EInteractionIndicatorVisibility
// NumValues: 0x0004
enum class EInteractionIndicatorVisibility : uint8
{
	Off                                      = 0,
	Minimal                                  = 1,
	Default                                  = 2,
	EInteractionIndicatorVisibility_MAX      = 3,
};

// Enum Cronos.EInteractionIndicatorSize
// NumValues: 0x0004
enum class EInteractionIndicatorSize : uint8
{
	Small                                    = 0,
	Medium                                   = 1,
	Big                                      = 2,
	EInteractionIndicatorSize_MAX            = 3,
};

// Enum Cronos.EGameplayDifficulty
// NumValues: 0x0005
enum class EGameplayDifficulty : uint8
{
	Normal                                   = 0,
	Hard                                     = 1,
	NewGamePlusNormal                        = 2,
	NewGamePlusHard                          = 3,
	Max                                      = 4,
};

// Enum Cronos.EMiniGameAutocompletion
// NumValues: 0x0005
enum class EMiniGameAutocompletion : uint8
{
	Off                                      = 0,
	Tap                                      = 1,
	Hold                                     = 2,
	Auto                                     = 3,
	EMiniGameAutocompletion_MAX              = 4,
};

// Enum Cronos.EHighContrastColor
// NumValues: 0x0009
enum class EHighContrastColor : uint8
{
	White                                    = 0,
	Red                                      = 1,
	Orange                                   = 2,
	Yellow                                   = 3,
	Green                                    = 4,
	Blue                                     = 5,
	Cyan                                     = 6,
	Violet                                   = 7,
	EHighContrastColor_MAX                   = 8,
};

// Enum Cronos.EPlayerSkin
// NumValues: 0x0008
enum class EPlayerSkin : uint8
{
	Default                                  = 0,
	V1                                       = 1,
	V2                                       = 2,
	V3                                       = 3,
	V4                                       = 4,
	V5                                       = 5,
	V6                                       = 6,
	MAX                                      = 7,
};

// Enum Cronos.ESHSuccessFailureEnum
// NumValues: 0x0003
enum class ESHSuccessFailureEnum : uint8
{
	Success                                  = 0,
	Failure                                  = 1,
	ESHSuccessFailureEnum_MAX                = 2,
};

// Enum Cronos.EFullscreenImageInAnim
// NumValues: 0x0004
enum class EFullscreenImageInAnim : uint8
{
	None                                     = 0,
	BasicFadeIn                              = 1,
	SlowDownFadeIn                           = 2,
	EFullscreenImageInAnim_MAX               = 3,
};

// Enum Cronos.EFullscreenImageOutAnim
// NumValues: 0x0004
enum class EFullscreenImageOutAnim : uint8
{
	None                                     = 0,
	BasicFadeOut                             = 1,
	SlowDownFadeOut                          = 2,
	EFullscreenImageOutAnim_MAX              = 3,
};

// Enum Cronos.ESkeletonHierarchyType
// NumValues: 0x0008
enum class ESkeletonHierarchyType : uint8
{
	Traveler                                 = 0,
	NPC                                      = 1,
	Doppelganger                             = 2,
	Terror                                   = 3,
	Centi                                    = 4,
	Jaw                                      = 5,
	Fear                                     = 6,
	ESkeletonHierarchyType_MAX               = 7,
};

// Enum Cronos.ESkeletonHierarchyWeaponType
// NumValues: 0x0006
enum class ESkeletonHierarchyWeaponType : uint8
{
	Gravity                                  = 0,
	Spread                                   = 1,
	Annihilator                              = 2,
	Smart                                    = 3,
	Melee                                    = 4,
	ESkeletonHierarchyWeaponType_MAX         = 5,
};

// Enum Cronos.EBoneHierarchySort
// NumValues: 0x0004
enum class EBoneHierarchySort : uint8
{
	None                                     = 0,
	ParentLevel                              = 1,
	WeightFromRoot                           = 2,
	EBoneHierarchySort_MAX                   = 3,
};

// Enum Cronos.ESkeletonSockets
// NumValues: 0x0009
enum class ESkeletonSockets : uint8
{
	WeaponHandR                              = 0,
	WeaponHandL                              = 1,
	Muzzle                                   = 2,
	Flamethrower                             = 3,
	Emitter                                  = 4,
	LeftHandHandle                           = 5,
	LeftHandHandleSecondary                  = 6,
	Rerouter                                 = 7,
	ESkeletonSockets_MAX                     = 8,
};

// Enum Cronos.ESkeletonIKTypes
// NumValues: 0x0003
enum class ESkeletonIKTypes : uint8
{
	HandLeft                                 = 0,
	HandRight                                = 1,
	ESkeletonIKTypes_MAX                     = 2,
};

// Enum Cronos.ERagdollProfileName
// NumValues: 0x0003
enum class ERagdollProfileName : uint32
{
	Test                                     = 0,
	HitNormal                                = 1,
	ERagdollProfileName_MAX                  = 2,
};

// Enum Cronos.ESkeletonRagdollProfileTickResult
// NumValues: 0x0005
enum class ESkeletonRagdollProfileTickResult : uint8
{
	Work                                     = 0,
	End                                      = 1,
	Paused                                   = 2,
	Inactive                                 = 3,
	ESkeletonRagdollProfileTickResult_MAX    = 4,
};

// Enum Cronos.EDistanceConditionType
// NumValues: 0x0005
enum class EDistanceConditionType : uint8
{
	Distance3D                               = 0,
	Distance2D                               = 1,
	DistanceZ                                = 2,
	DistanceAbsoluteZ                        = 3,
	EDistanceConditionType_MAX               = 4,
};

// Enum Cronos.EConditionSpace
// NumValues: 0x0004
enum class EConditionSpace : uint8
{
	World                                    = 0,
	FromSpace                                = 1,
	ToSpace                                  = 2,
	EConditionSpace_MAX                      = 3,
};

// Enum Cronos.EDistanceConditionTest
// NumValues: 0x0003
enum class EDistanceConditionTest : uint8
{
	Min                                      = 0,
	Max                                      = 1,
	Range                                    = 2,
};

// Enum Cronos.EOrientationType
// NumValues: 0x0003
enum class EOrientationType : uint8
{
	Forward                                  = 0,
	TowardsTarget                            = 1,
	EOrientationType_MAX                     = 2,
};

// Enum Cronos.ERankCompareHelper
// NumValues: 0x0007
enum class ERankCompareHelper : uint8
{
	IsEqual                                  = 0,
	IsNotEqual                               = 1,
	IsGreater                                = 2,
	IsGreaterOrEqual                         = 3,
	IsLess                                   = 4,
	IsLessOrEqual                            = 5,
	ERankCompareHelper_MAX                   = 6,
};

// Enum Cronos.ESoulExtractionBackground
// NumValues: 0x0006
enum class ESoulExtractionBackground : uint8
{
	None                                     = 0,
	Empty                                    = 1,
	Neutral                                  = 2,
	Negative                                 = 3,
	Positive                                 = 4,
	Max                                      = 5,
};

// Enum Cronos.ESoulLeakMultiConditionEvaluationType
// NumValues: 0x0003
enum class ESoulLeakMultiConditionEvaluationType : uint8
{
	AllMatch                                 = 0,
	AnyMatch                                 = 1,
	ESoulLeakMultiConditionEvaluationType_MAX = 2,
};

// Enum Cronos.ESteeringBehaviorType
// NumValues: 0x0005
enum class ESteeringBehaviorType : uint8
{
	None                                     = 0,
	Direct                                   = 1,
	Wander                                   = 2,
	Evade                                    = 3,
	ESteeringBehaviorType_MAX                = 4,
};

// Enum Cronos.ESurfaceModifierMask
// NumValues: 0x0004
enum class ESurfaceModifierMask : uint8
{
	UNKNOWN                                  = 0,
	EXCLUDE                                  = 1,
	REGION                                   = 2,
	ESurfaceModifierMask_MAX                 = 3,
};

// Enum Cronos.EToggleDirection
// NumValues: 0x0003
enum class EToggleDirection : uint8
{
	ToggleForward                            = 0,
	ToggleBackward                           = 1,
	EToggleDirection_MAX                     = 2,
};

// Enum Cronos.ETimeKnotChargeState
// NumValues: 0x0008
enum class ETimeKnotChargeState : uint8
{
	Idle                                     = 0,
	Triggered                                = 1,
	EasingIn                                 = 2,
	EasingOut                                = 4,
	Interrupted                              = 8,
	Finished                                 = 16,
	Discrete                                 = 25,
	ETimeKnotChargeState_MAX                 = 26,
};

// Enum Cronos.ERelativeDirections
// NumValues: 0x0007
enum class ERelativeDirections : uint8
{
	Left                                     = 0,
	Right                                    = 1,
	Above                                    = 2,
	Below                                    = 3,
	Behind                                   = 4,
	InFrontOf                                = 5,
	ERelativeDirections_MAX                  = 6,
};

// Enum Cronos.EUnmergedPhases
// NumValues: 0x0005
enum class EUnmergedPhases : uint8
{
	Phase01                                  = 0,
	Phase02                                  = 1,
	Phase03                                  = 2,
	EnumLast                                 = 3,
	EUnmergedPhases_MAX                      = 4,
};

// Enum Cronos.EUpgradeTreeNodeType
// NumValues: 0x0006
enum class EUpgradeTreeNodeType : uint8
{
	Normal                                   = 0,
	SpecialTop                               = 1,
	SpecialBottom                            = 2,
	UltraBonus                               = 3,
	Start                                    = 4,
	EUpgradeTreeNodeType_MAX                 = 5,
};

// Enum Cronos.EConnectionSlotType
// NumValues: 0x0007
enum class EConnectionSlotType : uint8
{
	Left                                     = 0,
	Right                                    = 1,
	BottomLeft                               = 2,
	BottomRight                              = 3,
	TopLeft                                  = 4,
	TopRight                                 = 5,
	EConnectionSlotType_MAX                  = 6,
};

// Enum Cronos.EWallMovementStates
// NumValues: 0x0005
enum class EWallMovementStates : uint8
{
	Idle                                     = 0,
	Walking                                  = 1,
	WallTransition                           = 2,
	Animation                                = 3,
	EWallMovementStates_MAX                  = 4,
};

// ScriptStruct Cronos.CombatOperation
// 0x0018 (0x0018 - 0x0000)
struct FCombatOperation final
{
public:
	class FName                                   CombatOperationName;                               // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAnimationMarkup                              ActivationMarkup;                                  // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAITask_CombatOperation*                Operation;                                         // 0x0010(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCombatOperation;

// ScriptStruct Cronos.AnimDataModifiers
// 0x0010 (0x0010 - 0x0000)
struct FAnimDataModifiers final
{
public:
	TArray<class UAnimDataModifier*>              AnimationDataModifiers;                            // 0x0000(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimDataModifiers;

// ScriptStruct Cronos.PlayAnimationData
// 0x0078 (0x0078 - 0x0000)
struct FPlayAnimationData final
{
public:
	class UAnimationAsset*                        Animation;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAnimationSlot                                Slot;                                              // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PlayRate;                                          // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     PlayRateMultiplier;                                // 0x0010(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RootMotionTranslationScale;                        // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseRootMotion;                                     // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_55[0x3];                                       // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CustomBlendOutTriggerTime;                         // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   StartingSection;                                   // 0x005C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_64[0x4];                                       // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAnimDataModifiers                     AnimationDataModifiers;                            // 0x0068(0x0010)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlayAnimationData;

// ScriptStruct Cronos.AIAction
// 0x0108 (0x0108 - 0x0000)
struct FAIAction final
{
public:
	class FName                                   AIActionName;                                      // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCombatOperationOnly;                              // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<EAIMovementActionState, struct FPlayAnimationData> AnimationParamsPerState;                 // 0x0010(0x0050)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FPlayAnimationData                     AnimationParams;                                   // 0x0060(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
	TArray<struct FCombatOperation>               CombatOperations;                                  // 0x00D8(0x0010)(Edit, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  TagsToAdd;                                         // 0x00E8(0x0020)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAIAction;

// ScriptStruct Cronos.NamePair
// 0x0010 (0x0010 - 0x0000)
struct FNamePair final
{
public:
	class FName                                   First;                                             // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Second;                                            // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNamePair;

// ScriptStruct Cronos.DoorSetupData
// 0x0010 (0x0010 - 0x0000)
struct FDoorSetupData final
{
public:
	bool                                          AutoCloseDoors;                                    // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AutoCloseWaitTime;                                 // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoCloseCharacterDetectionRange;                  // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DoorOpenAngle;                                     // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDoorSetupData;

// ScriptStruct Cronos.SHCameraAnimationBlending
// 0x0020 (0x0020 - 0x0000)
struct FSHCameraAnimationBlending final
{
public:
	struct FViewTargetTransitionParams            BlendInParams;                                     // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FViewTargetTransitionParams            BlendOutParams;                                    // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHCameraAnimationBlending;

// ScriptStruct Cronos.SHCameraAnimationData
// 0x0070 (0x0070 - 0x0000)
struct FSHCameraAnimationData final
{
public:
	TSoftClassPtr<class UClass>                   CameraAnimationExeClass;                           // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class ULevelSequence>          CameraAnimationAsset;                              // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSHCameraAnimationBlending             CameraAnimationBlending;                           // 0x0050(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHCameraAnimationData;

// ScriptStruct Cronos.TeleportAroundData
// 0x0020 (0x0020 - 0x0000)
struct FTeleportAroundData final
{
public:
	float                                         MinRangeFromTarget;                                // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxRangeFromTarget;                                // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinAngleFromTarget;                                // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAngleFromTarget;                                // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InSweptArea;                                       // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InUseCameraOrientation;                            // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          CheckLoS;                                          // 0x0012(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13[0x1];                                       // 0x0013(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MinRangeFromPreviousOwnerPosition;                 // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          CheckNavigationToTarget;                           // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AllowedZDiff;                                      // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTeleportAroundData;

// ScriptStruct Cronos.HitImpulseSetup
// 0x0028 (0x0028 - 0x0000)
struct FHitImpulseSetup final
{
public:
	float                                         DefaultHitImpulse;                                 // 0x0000(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OnKillBodyPushStrength;                            // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OnKillBodyPushDuration;                            // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            OnKillMoveCurve;                                   // 0x0010(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DismemberImpulse;                                  // 0x0018(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicalHitImpulse;                                // 0x001C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ImpulseDelay;                                      // 0x0020(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FHitImpulseSetup;

// ScriptStruct Cronos.BTWeaponAimAssistConfigurationData
// 0x0010 (0x0010 - 0x0000)
struct FBTWeaponAimAssistConfigurationData final
{
public:
	float                                         MaxRange;                                          // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            RangeToStrengthMappingCurve;                       // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTWeaponAimAssistConfigurationData;

// ScriptStruct Cronos.UpgradePresetData
// 0x0010 (0x0018 - 0x0008)
struct FUpgradePresetData final : public FTableRowBase
{
public:
	TArray<class FName>                           Upgrades;                                          // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUpgradePresetData;

// ScriptStruct Cronos.CombatToken
// 0x0010 (0x0010 - 0x0000)
struct FCombatToken final
{
public:
	int32                                         Amount;                                            // 0x0000(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         MaxAmount;                                         // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCombatToken;

// ScriptStruct Cronos.BTFlamethrowerUpgradeLevelStruct
// 0x0010 (0x0010 - 0x0000)
struct FBTFlamethrowerUpgradeLevelStruct final
{
public:
	class UNiagaraSystem*                         FlamesRangeSystem;                                 // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FlameBurstParticleSpawnCount;                      // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTFlamethrowerUpgradeLevelStruct;

// ScriptStruct Cronos.AttachedActorsStruct
// 0x0028 (0x0028 - 0x0000)
struct FAttachedActorsStruct final
{
public:
	class AFlashlight*                            Flashlight;                                        // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ASHRadio*                               Radio;                                             // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ACronosItemWeaponFlamethrower*          flamethrower;                                      // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ASHItemWeaponMelee*                     WeaponMelee;                                       // 0x0018(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ASHItemWeaponRanged*                    WeaponRanged;                                      // 0x0020(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttachedActorsStruct;

// ScriptStruct Cronos.MaterialAssigned
// 0x0050 (0x0050 - 0x0000)
struct FMaterialAssigned final
{
public:
	TMap<class FName, class UMaterialInstanceDynamic*> MaterialInstanceDynamic;                      // 0x0000(0x0050)(Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FMaterialAssigned;

// ScriptStruct Cronos.AppearanceElementChildRule
// 0x0030 (0x0030 - 0x0000)
struct FAppearanceElementChildRule final
{
public:
	struct FGameplayTag                           MatchTag;                                          // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAppearanceElement>      ChildElement;                                      // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAppearanceElementChildRule;

// ScriptStruct Cronos.AppearanceElementRules
// 0x0048 (0x0048 - 0x0000)
struct FAppearanceElementRules final
{
public:
	TSoftObjectPtr<class UAppearanceElement>      AppearanceElement;                                 // 0x0000(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FEnemySelectionRuleSet                 ElementRules;                                      // 0x0028(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<struct FAppearanceElementChildRule>    ConditionalChildren;                               // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAppearanceElementRules;

// ScriptStruct Cronos.SkeletonHierarchy
// 0x0100 (0x0100 - 0x0000)
struct alignas(0x08) FSkeletonHierarchy
{
public:
	uint8                                         Pad_0[0x100];                                      // 0x0000(0x0100)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletonHierarchy;

// ScriptStruct Cronos.SkeletonHierarchyWeapon
// 0x0000 (0x0100 - 0x0100)
struct FSkeletonHierarchyWeapon final : public FSkeletonHierarchy
{
};
DUMPER7_ASSERTS_FSkeletonHierarchyWeapon;

// ScriptStruct Cronos.SHElevatorOrderData
// 0x000C (0x000C - 0x0000)
struct FSHElevatorOrderData final
{
public:
	int32                                         BeginFloor;                                        // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TargetFloor;                                       // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OrderFloorAlpha;                                   // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHElevatorOrderData;

// ScriptStruct Cronos.BTWeaponVFXFireData
// 0x0030 (0x0030 - 0x0000)
struct FBTWeaponVFXFireData final
{
public:
	class UNiagaraSystem*                         FirePointSystem;                                   // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         PerkFirePointSystem;                               // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         BulletTrailsSystem;                                // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         PerkBulletTrailsSystem;                            // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         BarrelSmokeSystem;                                 // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         ChargeGainedSystem;                                // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTWeaponVFXFireData;

// ScriptStruct Cronos.SHElevatorFloorConfig
// 0x0008 (0x0008 - 0x0000)
struct FSHElevatorFloorConfig final
{
public:
	float                                         FloorOffset;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OpenFrontInsideDoor;                               // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OpenBackInsideDoor;                                // 0x0005(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6[0x2];                                        // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHElevatorFloorConfig;

// ScriptStruct Cronos.SurfaceAdjustmentPlane
// 0x0120 (0x0120 - 0x0000)
struct FSurfaceAdjustmentPlane final
{
public:
	struct FVector                                base;                                              // 0x0000(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Normal;                                            // 0x0018(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                BaseRaw;                                           // 0x0030(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                NormalRaw;                                         // 0x0048(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVectorSpringState                     BaseSpringState;                                   // 0x0060(0x0038)(Transient, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_98[0x8];                                       // 0x0098(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FQuaternionSpringState                 NormalSpringState;                                 // 0x00A0(0x0040)(Transient, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         TraceContribution;                                 // 0x00E0(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E4[0x4];                                       // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FVector>                        HitLocations;                                      // 0x00E8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        HitNormals;                                        // 0x00F8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
	TArray<float>                                 Weights;                                           // 0x0108(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
	uint8                                         Pad_118[0x8];                                      // 0x0118(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSurfaceAdjustmentPlane;

// ScriptStruct Cronos.BTBonusContentBase
// 0x0028 (0x0028 - 0x0000)
struct FBTBonusContentBase
{
public:
	class FText                                   Description;                                       // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
	bool                                          bUseCustomDisplayText;                             // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   DisplayPlainText;                                  // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTBonusContentBase;

// ScriptStruct Cronos.ShortRowHandle
// 0x0000 (0x0010 - 0x0010)
struct FShortRowHandle final : public FDataTableRowHandle
{
};
DUMPER7_ASSERTS_FShortRowHandle;

// ScriptStruct Cronos.BTBonusContentUpgradeData
// 0x0010 (0x0038 - 0x0028)
struct FBTBonusContentUpgradeData final : public FBTBonusContentBase
{
public:
	struct FShortRowHandle                        UpgradeDataRow;                                    // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTBonusContentUpgradeData;

// ScriptStruct Cronos.SHManagedInteractionSlotCleanupConfig
// 0x0014 (0x0014 - 0x0000)
struct FSHManagedInteractionSlotCleanupConfig final
{
public:
	float                                         SimpleCleanupDelay;                                // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CleanupTargetRotationScale;                        // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CleanupMaxRotationAngleDifference;                 // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CleanupTargetMovementScale;                        // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CleanupMaxMovementAngleDifference;                 // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHManagedInteractionSlotCleanupConfig;

// ScriptStruct Cronos.MeshVariantData
// 0x0038 (0x0038 - 0x0000)
struct FMeshVariantData final
{
public:
	TSoftObjectPtr<class UStreamableRenderAsset>  Mesh;                                              // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              QuantityBracket;                                   // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMeshVariantData;

// ScriptStruct Cronos.SHItemAttachSlotData
// 0x0038 (0x0038 - 0x0000)
struct FSHItemAttachSlotData final
{
public:
	class FName                                   SlotName;                                          // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RelativeLocation;                                  // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RelativeRotation;                                  // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHItemAttachSlotData;

// ScriptStruct Cronos.SHItemDataStruct
// 0x02F0 (0x02F8 - 0x0008)
struct FSHItemDataStruct : public FTableRowBase
{
public:
	ESHItemTypeEnum                               Type;                                              // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           Tag;                                               // 0x000C(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsCollectable;                                     // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsStackable;                                       // 0x0015(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ShowInInventory;                                   // 0x0016(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCheckForInventorySpace;                           // 0x0017(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsDiscardable;                                     // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DisplayCollectInfoWidget;                          // 0x0019(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A[0x6];                                       // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UStreamableRenderAsset>  Mesh;                                              // 0x0020(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftClassPtr<class UClass>                   SkeletalMeshAnimClass;                             // 0x0048(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FMeshVariantData>               QuantityMeshVariants;                              // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          bReceiveDecals;                                    // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0x7];                                       // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UMaterialInterface>      ItemIconMaterial;                                  // 0x0088(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   DisplayName;                                       // 0x00B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FText                                   Description;                                       // 0x00C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         MaxStackQuantity;                                  // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayAttribute                     MaxStackIncreaseAttribute;                         // 0x00D8(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxItemCount;                                      // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_114[0x4];                                      // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayAttribute                     BonusMaxItemCountAttribute;                        // 0x0118(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     BonusCollectAmountMultiplier;                      // 0x0150(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LootValue;                                         // 0x0188(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          MonitorItemUsage;                                  // 0x018C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_18D[0x3];                                      // 0x018D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UAkSwitchValue>          ItemAudioType;                                     // 0x0190(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSHItemAttachSlotData                  InvesitagtionAttachData;                           // 0x01B8(0x0038)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	TSoftClassPtr<class UClass>                   InvesitagtionExeOverride;                          // 0x01F0(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<ESHItemAttachSlotType, struct FSHItemAttachSlotData> QuickTakeEquipSlotParams;              // 0x0218(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         RotationSpeedKeys;                                 // 0x0268(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotationSpeedMouse;                                // 0x026C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAnimSequence>           TakeAnimation;                                     // 0x0270(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsReadable;                                        // 0x0298(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_299[0x7];                                      // 0x0299(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class USHTranscriptData>       TranscriptData;                                    // 0x02A0(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  PersistentTagSave;                                 // 0x02C8(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	bool                                          bIsNGPlusTransferable;                             // 0x02E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ShowTutorialOnPickup;                              // 0x02E9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2EA[0x2];                                      // 0x02EA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   Tutorial;                                          // 0x02EC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2F4[0x4];                                      // 0x02F4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHItemDataStruct;

// ScriptStruct Cronos.SHBonePhysicsControllerSettingsBodyPhysicsOverride
// 0x000C (0x000C - 0x0000)
struct FSHBonePhysicsControllerSettingsBodyPhysicsOverride final
{
public:
	float                                         MaximumBlendWeight;                                // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bApplyForceMultiplier;                             // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MaximumForceMultiplier;                            // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHBonePhysicsControllerSettingsBodyPhysicsOverride;

// ScriptStruct Cronos.SHBonePhysicsControllerSettingsProfile
// 0x0050 (0x0050 - 0x0000)
struct FSHBonePhysicsControllerSettingsProfile final
{
public:
	TMap<class FName, struct FSHBonePhysicsControllerSettingsBodyPhysicsOverride> BodyPhysicsOverrides; // 0x0000(0x0050)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FSHBonePhysicsControllerSettingsProfile;

// ScriptStruct Cronos.FullscreenImageSetup
// 0x0068 (0x0068 - 0x0000)
struct FFullscreenImageSetup final
{
public:
	EFullscreenImageType                          Type;                                              // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UTexture2D>              Texture;                                           // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ImageOpacity;                                      // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UMaterialInstance>       Material;                                          // 0x0038(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFullscreenImageInAnim                        InAnim;                                            // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFullscreenImageOutAnim                       OutAnim;                                           // 0x0061(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_62[0x6];                                       // 0x0062(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFullscreenImageSetup;

// ScriptStruct Cronos.ControlTipsDataPreset
// 0x0010 (0x0018 - 0x0008)
struct FControlTipsDataPreset final : public FTableRowBase
{
public:
	TArray<struct FDataTableRowHandle>            wantedTips;                                        // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FControlTipsDataPreset;

// ScriptStruct Cronos.SHAdaptiveTriggerWeaponData
// 0x0003 (0x0003 - 0x0000)
struct FSHAdaptiveTriggerWeaponData final
{
public:
	uint8                                         StartPosition;                                     // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EndPosition;                                       // 0x0001(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Strength;                                          // 0x0002(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHAdaptiveTriggerWeaponData;

// ScriptStruct Cronos.DamageInfo
// 0x0148 (0x0148 - 0x0000)
struct FDamageInfo final
{
public:
	float                                         Damage;                                            // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UDamageType>                DamageTypeClass;                                   // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   BoneName;                                          // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ACharacter*                             DamageInstigator;                                  // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 DamageCauser;                                      // 0x0020(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FHitResult                             HitInfo;                                           // 0x0028(0x0100)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  DamageTagContainer;                                // 0x0128(0x0020)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDamageInfo;

// ScriptStruct Cronos.AIProximityEvent
// 0x0018 (0x0018 - 0x0000)
struct FAIProximityEvent final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 DetectedActor;                                     // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 observer;                                          // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAIProximityEvent;

// ScriptStruct Cronos.DoorAttachmentSetupData
// 0x0030 (0x0030 - 0x0000)
struct FDoorAttachmentSetupData final
{
public:
	TArray<int32>                                 UnlockCode;                                        // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	struct FGameplayTag                           UnlockCodeHintTag;                                 // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ItemNotRequired;                                   // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FDataTableRowHandle                    RequiredItemHandle;                                // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDoorAttachmentSetupData;

// ScriptStruct Cronos.WidgetDelayInteractionBehaviourConfig
// 0x0010 (0x0010 - 0x0000)
struct FWidgetDelayInteractionBehaviourConfig final
{
public:
	EWidgetDelayInteractionBehaviourType          Type;                                              // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DelayTime;                                         // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseDifferentTimingForCorrectItem;                 // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DelayOnCorrectItemUse;                             // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWidgetDelayInteractionBehaviourConfig;

// ScriptStruct Cronos.HitReactionParams
// 0x0158 (0x0158 - 0x0000)
struct FHitReactionParams final
{
public:
	EHurtType                                     HurtType;                                          // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FHitResult                             HitInfo;                                           // 0x0008(0x0100)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FHitImpulseSetup                       ImpulseInfo;                                       // 0x0108(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	EHitDirection                                 Direction;                                         // 0x0130(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_131[0x3];                                      // 0x0131(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   HitBone;                                           // 0x0134(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13C[0x4];                                      // 0x013C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 Instigator;                                        // 0x0140(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsDeadOrDying;                                     // 0x0148(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_149[0x7];                                      // 0x0149(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UDamageType*                            CausingDamageType;                                 // 0x0150(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHitReactionParams;

// ScriptStruct Cronos.EnemyVariantsInfo
// 0x0018 (0x0018 - 0x0000)
struct FEnemyVariantsInfo final
{
public:
	uint8                                         Attributes;                                        // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           BlendMasksToActivate;                              // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyVariantsInfo;

// ScriptStruct Cronos.ObstacleForwardCheckSettings
// 0x0020 (0x0020 - 0x0000)
struct FObstacleForwardCheckSettings final
{
public:
	float                                         Distance;                                          // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LocationOffset;                                    // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FObstacleForwardCheckSettings;

// ScriptStruct Cronos.PlayAnimationDataArray
// 0x0010 (0x0010 - 0x0000)
struct FPlayAnimationDataArray final
{
public:
	TArray<struct FPlayAnimationData>             PossibleAnimationsData;                            // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlayAnimationDataArray;

// ScriptStruct Cronos.HitReaction
// 0x0100 (0x0100 - 0x0000)
struct FHitReaction final
{
public:
	class FName                                   HitReactionName;                                   // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UDamageType>                DamageType;                                        // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EBones>                                MatchingBones;                                     // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	EHurtType                                     HurtTypeToMatch;                                   // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bDirectionless;                                    // 0x0021(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bForceAnimation;                                   // 0x0022(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bProjectToNavMesh;                                 // 0x0023(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bBlockedByPawns;                                   // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_25[0x3];                                       // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FPlayAnimationData>             PossibleAnimationsData;                            // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	TMap<EHitDirection, struct FPlayAnimationDataArray> HitDirectionsToAnimsMap;                     // 0x0038(0x0050)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bFallbackToStandingAnim;                           // 0x0088(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          StopLogic;                                         // 0x0089(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInterruptAbsorption;                              // 0x008A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          FlinchAllowed;                                     // 0x008B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bApplyTags;                                        // 0x008C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8D[0x3];                                       // 0x008D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTagContainer                  ReactionTags;                                      // 0x0090(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	bool                                          ApplyStatusEffect;                                 // 0x00B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B1[0x3];                                       // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           StatusTag;                                         // 0x00B4(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           ClearStatusTag;                                    // 0x00BC(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           ActiveStatusTag;                                   // 0x00C4(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CC[0x4];                                       // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UCronosStatusEffectData> EffectData;                                        // 0x00D0(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F8[0x8];                                       // 0x00F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FHitReaction;

// ScriptStruct Cronos.DamageGameplayEffect
// 0x0050 (0x0050 - 0x0000)
struct FDamageGameplayEffect final
{
public:
	TSubclassOf<class UDamageType>                DamageType;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UGameplayEffect>            GameplayEffectToApply;                             // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         duration;                                          // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayAttribute                     AdditionalDurationAttribute;                       // 0x0018(0x0038)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDamageGameplayEffect;

// ScriptStruct Cronos.HitBoxData
// 0x0048 (0x0048 - 0x0000)
struct FHitBoxData final
{
public:
	EHitBoxType                                   HitboxType;                                        // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EHitBoxShapes                                 Shape;                                             // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                BoxExtent;                                         // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AttachmentSocketName;                              // 0x0024(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                HitBoxOffset;                                      // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHitBoxData;

// ScriptStruct Cronos.AnimationMovementSpeed
// 0x0008 (0x0008 - 0x0000)
struct FAnimationMovementSpeed final
{
public:
	float                                         Forward;                                           // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Back;                                              // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationMovementSpeed;

// ScriptStruct Cronos.SHAsyncLoadingObjectCache
// 0x00B0 (0x00B0 - 0x0000)
struct alignas(0x08) FSHAsyncLoadingObjectCache final
{
public:
	uint8                                         Pad_0[0xB0];                                       // 0x0000(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHAsyncLoadingObjectCache;

// ScriptStruct Cronos.MutationContext
// 0x0038 (0x0038 - 0x0000)
struct FMutationContext final
{
public:
	class AActor*                                 Consumer;                                          // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 Consumed;                                          // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x10];                                      // 0x0010(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	class UMutationRules*                         CurrentRules;                                      // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UMutationState*                         CurrentState;                                      // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_30[0x8];                                       // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMutationContext;

// ScriptStruct Cronos.BTGuidsContainer
// 0x0010 (0x0010 - 0x0000)
struct FBTGuidsContainer final
{
public:
	TArray<struct FGuid>                          Guids;                                             // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTGuidsContainer;

// ScriptStruct Cronos.BoneHierarchyData
// 0x000C (0x000C - 0x0000)
struct alignas(0x04) FBoneHierarchyData final
{
public:
	uint8                                         Pad_0[0xC];                                        // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBoneHierarchyData;

// ScriptStruct Cronos.SHGameplayControlDataStruct
// 0x0030 (0x0030 - 0x0000)
struct FSHGameplayControlDataStruct final
{
public:
	class FText                                   ControlDisplayName;                                // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FString                                 MouseAndKeyboardControlDecorator;                  // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 GamepadControlDecorator;                           // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHGameplayControlDataStruct;

// ScriptStruct Cronos.PlayerSkinSetup
// 0x02A8 (0x02A8 - 0x0000)
struct FPlayerSkinSetup final
{
public:
	TSoftObjectPtr<class USkeletalMesh>           CharacterMesh;                                     // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class USkeletalMesh>           ShadowMesh;                                        // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class USkeletalMesh>           AdditionalCharacterMesh;                           // 0x0050(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class USkeletalMesh>           AdditionalShadowMesh;                              // 0x0078(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       KnobsCables;                                       // 0x00A0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       BootsMaterial;                                     // 0x00C8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       FlashlightMaterial;                                // 0x00F0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       ForearmsMaterial;                                  // 0x0118(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       GlovesMaterial;                                    // 0x0140(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       HarnessMaterial;                                   // 0x0168(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       HarvesterMaterial;                                 // 0x0190(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       HelmetMaterial;                                    // 0x01B8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       PartsMaterial;                                     // 0x01E0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       SuitMaterial;                                      // 0x0208(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       ExtrasMaterial;                                    // 0x0230(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       GlobeMaterial;                                     // 0x0258(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMaterialInstance>       AdditionalMeshMaterial;                            // 0x0280(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlayerSkinSetup;

// ScriptStruct Cronos.FriendData
// 0x0010 (0x0010 - 0x0000)
struct FFriendData final
{
public:
	uint8                                         BannedAttributes;                                  // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           AttackTag;                                         // 0x0004(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EHurtType                                     HurtType;                                          // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFriendData;

// ScriptStruct Cronos.BTTraceHitsArray
// 0x0010 (0x0010 - 0x0000)
struct FBTTraceHitsArray final
{
public:
	TArray<struct FHitResult>                     Hits;                                              // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTTraceHitsArray;

// ScriptStruct Cronos.BTTraceHitsMap
// 0x0050 (0x0050 - 0x0000)
struct FBTTraceHitsMap final
{
public:
	TMap<int32, struct FBTTraceHitsArray>         TraceHitsForHitScenario;                           // 0x0000(0x0050)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTTraceHitsMap;

// ScriptStruct Cronos.TimeKnotSettings
// 0x0008 (0x0008 - 0x0000)
struct FTimeKnotSettings final
{
public:
	float                                         CustomTimeDilation;                                // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Timer;                                             // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTimeKnotSettings;

// ScriptStruct Cronos.EnergyProjectileScaleSettings
// 0x001C (0x001C - 0x0000)
struct FEnergyProjectileScaleSettings final
{
public:
	float                                         ExplosionSphereRadius;                             // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GrenadeMeshScale;                                  // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectileVelocity;                                // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlowEffectPercentage;                              // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTimeKnotSettings                      TimeKnotSettings;                                  // 0x0010(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	float                                         MaxExplosionSphereRadius;                          // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnergyProjectileScaleSettings;

// ScriptStruct Cronos.SkeletalMeshOverrideData
// 0x0068 (0x0068 - 0x0000)
struct FSkeletalMeshOverrideData final
{
public:
	TSoftObjectPtr<class USkeletalMesh>           NewSkeletalMesh;                                   // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UStaticMesh>             NewStaticMesh;                                     // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDataTableRowHandle                    ItemsDataTableRow;                                 // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	ESkeletalMeshOverrideType                     SkeletalMeshOverrideType;                          // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletalMeshOverrideData;

// ScriptStruct Cronos.DynamicMontageParams
// 0x0018 (0x0018 - 0x0000)
struct FDynamicMontageParams final
{
public:
	class UAnimSequence*                          Animation;                                         // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x000C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PlayRate;                                          // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartTime;                                         // 0x0014(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDynamicMontageParams;

// ScriptStruct Cronos.BTContentDescription
// 0x0020 (0x0020 - 0x0000)
struct FBTContentDescription final
{
public:
	class FText                                   DisplayName;                                       // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FText                                   DescriptionText;                                   // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTContentDescription;

// ScriptStruct Cronos.BTBundleDescription
// 0x0028 (0x0028 - 0x0000)
struct FBTBundleDescription final
{
public:
	int32                                         ID;                                                // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   DisplayName;                                       // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FBTContentDescription>          ContentDescriptions;                               // 0x0018(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTBundleDescription;

// ScriptStruct Cronos.SHLockAnimComponentsData
// 0x0018 (0x0018 - 0x0000)
struct FSHLockAnimComponentsData final
{
public:
	class USHDoorMovementComponent*               DoorMovement;                                      // 0x0000(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCapsuleComponent*                      SlideSpot;                                         // 0x0008(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USceneComponent*                        HandleSpot;                                        // 0x0010(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHLockAnimComponentsData;

// ScriptStruct Cronos.MutationStateBranch
// 0x0010 (0x0010 - 0x0000)
struct FMutationStateBranch final
{
public:
	TArray<struct FInstancedStruct>               ConditionsData;                                    // 0x0000(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FMutationStateBranch;

// ScriptStruct Cronos.MutationStateData
// 0x0078 (0x0078 - 0x0000)
struct FMutationStateData final
{
public:
	TMap<class UMutationState*, struct FMutationStateBranch> MutationOptions;                        // 0x0000(0x0050)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
	TArray<class UMutationState*>                 Aliases;                                           // 0x0050(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
	bool                                          bUseGlobalStatesAsBranches;                        // 0x0060(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FInstancedStruct>               GlobalStatesConditionsData;                        // 0x0068(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FMutationStateData;

// ScriptStruct Cronos.InventoryItemDataStruct
// 0x0010 (0x0018 - 0x0008)
struct FInventoryItemDataStruct final : public FTableRowBase
{
public:
	int32                                         StackQuantity;                                     // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ItemRowName;                                       // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInventoryItemDataStruct;

// ScriptStruct Cronos.ArmorPiece
// 0x0048 (0x0048 - 0x0000)
struct FArmorPiece final
{
public:
	TArray<class FName>                           BlendMasksToActivate;                              // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<EBones>                                Bones;                                             // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          bUseOverriddenExoArmor;                            // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 ExoArmorSections;                                  // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	class USkeletalMesh*                          OverriddenExoSkeletalMesh;                         // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USkeletalMesh*                          OverriddenFemaleExoSkeletalMesh;                   // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FArmorPiece;

// ScriptStruct Cronos.BTMenuData
// 0x0018 (0x0018 - 0x0000)
struct FBTMenuData final
{
public:
	EBTDisplayableWidgetLayerType                 MenuID;                                            // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EScreenToAddType                              ScreenToAdd;                                       // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           MenuGameplayTag;                                   // 0x0004(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bMenuAsOverlay;                                    // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bHideMenuBelow;                                    // 0x000D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bKeepFocus;                                        // 0x000E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRestoreInputInstantlyOnClose;                     // 0x000F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bShouldPauseTheGame;                               // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bShouldHideHUD;                                    // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseTagToPlayOpenAudio;                            // 0x0012(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseTagToPlayCloseAudio;                           // 0x0013(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseExactTagToPlayAudio;                           // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESlateVisibility                              NavigationBoundVisibility;                         // 0x0015(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESlateVisibility                              NavigationUnboundVisibility;                       // 0x0016(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_17[0x1];                                       // 0x0017(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTMenuData;

// ScriptStruct Cronos.SHMovementDataStruct
// 0x0030 (0x0030 - 0x0000)
struct FSHMovementDataStruct final
{
public:
	float                                         SpeedForward;                                      // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedSideway;                                      // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedBackward;                                     // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AllowStrafe;                                       // 0x000C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ControlRotationInterpSpeed;                        // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          LimitMovementSpeedInstantly;                       // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            AccelerationCurve;                                 // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            DecelerationCurve;                                 // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class ULegacyCameraShake>         SprintCameraShake;                                 // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHMovementDataStruct;

// ScriptStruct Cronos.SHWeaponEquipAnimations
// 0x00F0 (0x00F0 - 0x0000)
struct FSHWeaponEquipAnimations final
{
public:
	struct FPlayAnimationData                     EquipWeaponAnimation;                              // 0x0000(0x0078)(Edit, BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FPlayAnimationData                     UnequipWeaponAnimation;                            // 0x0078(0x0078)(Edit, BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHWeaponEquipAnimations;

// ScriptStruct Cronos.SHItemWeaponDataStruct
// 0x0058 (0x0060 - 0x0008)
struct FSHItemWeaponDataStruct final : public FTableRowBase
{
public:
	TSubclassOf<class ASHItemWeapon>              CustomClass;                                       // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<ESHCombatPoseType, struct FSHWeaponEquipAnimations> EquipAnimations;                        // 0x0010(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHItemWeaponDataStruct;

// ScriptStruct Cronos.BTWeaponSlot
// 0x0008 (0x0008 - 0x0000)
struct FBTWeaponSlot final
{
public:
	int32                                         WeaponModeContainerIndex;                          // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PendingWeaponModeContainerIndex;                   // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTWeaponSlot;

// ScriptStruct Cronos.EnemyRankData
// 0x0080 (0x0080 - 0x0000)
struct FEnemyRankData final
{
public:
	float                                         HealthFactor;                                      // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HealthChangeProportion;                            // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HealingFactor;                                     // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DamageFactor;                                      // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSubclassOf<class UGameplayEffect>>    EffectsToApply;                                    // 0x0010(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	float                                         GaitChangeProbabilityPercentage;                   // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FirearmCounterAttackProbabilityPercentage;         // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MeleeCounterAttackProbabilityPercentage;           // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FireCounterAttackProbabilityPercentage;            // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<EAIGait, EAIGait>                        MovementOverrideMap;                               // 0x0030(0x0050)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyRankData;

// ScriptStruct Cronos.OverrideDataMoshData
// 0x0038 (0x0038 - 0x0000)
struct FOverrideDataMoshData final
{
public:
	class UCurveFloat*                            IntensityCurve;                                    // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurrentCurveTime;                                  // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            IntensityFadeOutCurve;                             // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DatamoshFactor;                                    // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DatamoshMotion;                                    // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DatamoshNoise;                                     // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DatamoshNoiseIntensity;                            // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PixelSortThreshold;                                // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DatamoshStyle;                                     // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PixelsortAlpha;                                    // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FOverrideDataMoshData;

// ScriptStruct Cronos.CinematicGameplayEffectData
// 0x0050 (0x0050 - 0x0000)
struct FCinematicGameplayEffectData final
{
public:
	TArray<TSubclassOf<class UGameplayEffect>>    EffectsToApply;                                    // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	float                                         EffectsDuration;                                   // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideDataMoshData;                             // 0x0014(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FOverrideDataMoshData                  OverrideDataMoshData;                              // 0x0018(0x0038)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCinematicGameplayEffectData;

// ScriptStruct Cronos.BTMenuAudios
// 0x0050 (0x0050 - 0x0000)
struct FBTMenuAudios final
{
public:
	TMap<struct FGameplayTag, TSoftObjectPtr<class UAkAudioEvent>> Audios;                           // 0x0000(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMenuAudios;

// ScriptStruct Cronos.SHFabricateResourceData
// 0x0018 (0x0018 - 0x0000)
struct FSHFabricateResourceData final
{
public:
	struct FDataTableRowHandle                    ItemRow;                                           // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         RequiredAmount;                                    // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHFabricateResourceData;

// ScriptStruct Cronos.FabricationDataStruct
// 0x00E0 (0x00E8 - 0x0008)
struct FFabricationDataStruct final : public FTableRowBase
{
public:
	struct FDataTableRowHandle                    FabricatedItem;                                    // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          ForceAvailability;                                 // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RecipeDisabled;                                    // 0x0019(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A[0x6];                                       // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FSHFabricateResourceData>       FabricateResources;                                // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         FabricatedAmount;                                  // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayAttribute                     BonusFabricatedAmount;                             // 0x0038(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<class FName, struct FGameplayAttribute>  ResourceCostReduction;                             // 0x0070(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FDataTableRowHandle                    RequiredRecipeItem;                                // 0x00C0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FDataTableRowHandle                    RecipeUnlockItem;                                  // 0x00D0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          bShowUnlockNotify;                                 // 0x00E0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E1[0x7];                                       // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFabricationDataStruct;

// ScriptStruct Cronos.BTBonusContentValuableData
// 0x0018 (0x0040 - 0x0028)
struct FBTBonusContentValuableData final : public FBTBonusContentBase
{
public:
	struct FShortRowHandle                        ValuableDataRow;                                   // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quantity;                                          // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTBonusContentValuableData;

// ScriptStruct Cronos.SHInteractionConfig
// 0x001C (0x001C - 0x0000)
struct FSHInteractionConfig
{
public:
	float                                         MouseRotationInputScale;                           // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PadRotationInputScale;                             // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovementInputScale;                                // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MouseCharacterRotationScale;                       // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PadCharacterRotationScale;                         // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CharacterMovementScale;                            // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESHInteractionInputAxis                       InputAxis;                                         // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHInteractionConfig;

// ScriptStruct Cronos.3DOctreeLayer
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FThreeDOctreeLayer final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FThreeDOctreeLayer;

// ScriptStruct Cronos.WeaponIntensityCalculationConfig
// 0x00B8 (0x00B8 - 0x0000)
struct FWeaponIntensityCalculationConfig final
{
public:
	struct FGameplayTagContainer                  WeaponTags;                                        // 0x0000(0x0020)(Edit, NativeAccessSpecifierPublic)
	float                                         IntensityMultiplier;                               // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IntensityMultiplierHold;                           // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IntensityMultiplierCharge;                         // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideDistanceCurve;                            // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2D[0x3];                                       // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRuntimeFloatCurve                     DistanceIntensityCurveOverride;                    // 0x0030(0x0088)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWeaponIntensityCalculationConfig;

// ScriptStruct Cronos.ArmorData
// 0x0040 (0x0040 - 0x0000)
struct FArmorData final
{
public:
	TArray<class FName>                           BlendMasksToActivate;                              // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<EBones>                                Bones;                                             // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          bUseOverriddenExoArmor;                            // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 ExoArmorSections;                                  // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	class USkeletalMesh*                          OverriddenExoSkeletalMesh;                         // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FArmorData;

// ScriptStruct Cronos.BTEnergyStoreItem
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FBTEnergyStoreItem final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quantity;                                          // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0xC];                                        // 0x000C(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTEnergyStoreItem;

// ScriptStruct Cronos.EnemyClothData
// 0x0038 (0x0038 - 0x0000)
struct FEnemyClothData final
{
public:
	class UAppearanceManagerComponent*            AppearanceManagerComponent;                        // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USkeletalMeshComponent*                 ClothMeshComponent;                                // 0x0008(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAppearanceElement_Cloth*               ClothElement;                                      // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAppearanceElement_ClothVariation*      ClothVariation;                                    // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseTornTexture;                                   // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x3];                                       // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ClothBurnBlendName;                                // 0x0024(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ClothBurnBlendMaskName;                            // 0x002C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEnemyClothData;

// ScriptStruct Cronos.ElementPreviewData
// 0x0068 (0x0068 - 0x0000)
struct FElementPreviewData final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UAppearanceElement_HairColor*>   HairColors;                                        // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TMap<class UAppearanceElement*, struct FEnemyClothData> ClothData;                               // 0x0018(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FElementPreviewData;

// ScriptStruct Cronos.SHMovementSnapConfig
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FSHMovementSnapConfig final
{
public:
	uint8                                         Pad_0[0x4];                                        // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHMovementSnapConfig;

// ScriptStruct Cronos.BTLoggedDatabaseEntry
// 0x000C (0x000C - 0x0000)
struct FBTLoggedDatabaseEntry final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          bWasBrowsed;                                       // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTLoggedDatabaseEntry;

// ScriptStruct Cronos.BTDatabaseEntryContainer
// 0x0018 (0x0018 - 0x0000)
struct FBTDatabaseEntryContainer final
{
public:
	int32                                         UnbrowsedEntriesCounter;                           // 0x0000(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FBTLoggedDatabaseEntry>         Entries;                                           // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTDatabaseEntryContainer;

// ScriptStruct Cronos.CacheGroupAsset
// 0x0010 (0x0010 - 0x0000)
struct FCacheGroupAsset final
{
public:
	TArray<TSoftObjectPtr<class UObject>>         Objects;                                           // 0x0000(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCacheGroupAsset;

// ScriptStruct Cronos.CharacterSnapConfig
// 0x0050 (0x0050 - 0x0000)
struct FCharacterSnapConfig final
{
public:
	bool                                          SnapToLocation;                                    // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          WaitSnapFinish;                                    // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bForceExactPosition;                               // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0x1];                                        // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SnapSpeed;                                         // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SnapTolerance;                                     // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SnapAutoPositionDistance;                          // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinSnapDistance;                                   // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinSnapDuration;                                   // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RotateCharacter;                                   // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RotationDuration;                                  // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RotationDuringSnapBlendOut;                        // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x3];                                       // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SnapBlendoutThreshold;                             // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinRotationAngleDiff;                              // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          WaitRotationEnd;                                   // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2D[0x3];                                       // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            RotationCurve;                                     // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VerticalOffset;                                    // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIgnoreOwnerCollision;                             // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIgnoreFloor;                                      // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3E[0x2];                                       // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         IgnoreActorCollision;                              // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCharacterSnapConfig;

// ScriptStruct Cronos.SHInteractionGenericConfig
// 0x006C (0x0088 - 0x001C)
struct FSHInteractionGenericConfig final : public FSHInteractionConfig
{
public:
	bool                                          EnableCharacterLookAt;                             // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESHCharacterPlayLookAtPriorities              LookAtPriority;                                    // 0x001D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGenericInteractionType                       InteractionType;                                   // 0x001E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1F[0x1];                                       // 0x001F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HoldTime;                                          // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FCharacterSnapConfig                   SnapConfig;                                        // 0x0028(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AnimationMontage;                                  // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          WaitForAnimEnd;                                    // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0x7];                                       // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHInteractionGenericConfig;

// ScriptStruct Cronos.FriendlyFireSettings
// 0x0058 (0x0058 - 0x0000)
struct FFriendlyFireSettings final
{
public:
	bool                                          bActivateFriendlyFire;                             // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<EEnemyArchetype, struct FFriendData>     EnemyArchetype;                                    // 0x0008(0x0050)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFriendlyFireSettings;

// ScriptStruct Cronos.WeakSpotHealthMap
// 0x0050 (0x0050 - 0x0000)
struct FWeakSpotHealthMap final
{
public:
	TMap<EElizaPhases, int32>                     WeakSpotDefaultHealth;                             // 0x0000(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWeakSpotHealthMap;

// ScriptStruct Cronos.SHPOVDetectorProximityPoints
// 0x0010 (0x0010 - 0x0000)
struct FSHPOVDetectorProximityPoints final
{
public:
	TArray<class USceneComponent*>                Points;                                            // 0x0000(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHPOVDetectorProximityPoints;

// ScriptStruct Cronos.CombinedAttributes
// 0x0001 (0x0001 - 0x0000)
struct FCombinedAttributes final
{
public:
	uint8                                         CombinedAttributesBitMask;                         // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCombinedAttributes;

// ScriptStruct Cronos.EnemyTeethInfo
// 0x0020 (0x0020 - 0x0000)
struct FEnemyTeethInfo final
{
public:
	class FString                                 BlendMaskParamName;                                // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 MeshMaterialSlot;                                  // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyTeethInfo;

// ScriptStruct Cronos.FocusGainModeSettings
// 0x0010 (0x0010 - 0x0000)
struct FFocusGainModeSettings final
{
public:
	float                                         FocusGainSpeed;                                    // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            InterpolationCurve;                                // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFocusGainModeSettings;

// ScriptStruct Cronos.LayerBlendParamsActivationInfo
// 0x0020 (0x0020 - 0x0000)
struct FLayerBlendParamsActivationInfo final
{
public:
	class FString                                 BlendActivationMaterialLayer;                      // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         BlendActivationMaterialParams;                     // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLayerBlendParamsActivationInfo;

// ScriptStruct Cronos.BTWeaponSlotsConfig
// 0x0010 (0x0010 - 0x0000)
struct FBTWeaponSlotsConfig final
{
public:
	struct FGameplayTag                           EquipAbilityTag;                                   // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           QuickFabricationAbilityTag;                        // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTWeaponSlotsConfig;

// ScriptStruct Cronos.CurrentMovementAnimInfo
// 0x0018 (0x0018 - 0x0000)
struct FCurrentMovementAnimInfo final
{
public:
	class UAnimMontage*                           CurrentMovementMontage;                            // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_8[0x10];                                       // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCurrentMovementAnimInfo;

// ScriptStruct Cronos.EnviroDamageData
// 0x0001 (0x0001 - 0x0000)
struct FEnviroDamageData final
{
public:
	bool                                          bApplyEnviroDamage;                                // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnviroDamageData;

// ScriptStruct Cronos.BTRecoilConfig
// 0x0050 (0x0050 - 0x0000)
struct FBTRecoilConfig final
{
public:
	class UCurveFloat*                            RecoilCurve;                                       // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBTDifficultyTag                       RecoilCurveTag;                                    // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     RecoilReduction;                                   // 0x0010(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            RecoilMultiplierPerShotCurve;                      // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTRecoilConfig;

// ScriptStruct Cronos.TeethAreaSectionData
// 0x0008 (0x0008 - 0x0000)
struct FTeethAreaSectionData final
{
public:
	int32                                         SectionIndex;                                      // 0x0000(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         TeethSectionTypes;                                 // 0x0004(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTeethAreaSectionData;

// ScriptStruct Cronos.DismembermentBlendMaskData
// 0x0010 (0x0010 - 0x0000)
struct FDismembermentBlendMaskData final
{
public:
	class FName                                   LayerName;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   BlendMaskName;                                     // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDismembermentBlendMaskData;

// ScriptStruct Cronos.BaseWeaponSettings
// 0x0200 (0x0200 - 0x0000)
struct FBaseWeaponSettings
{
public:
	class UCurveFloat*                            Recoil;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UCameraShakeBase>           CameraShake;                                       // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Damage;                                            // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayAttribute                     DamageMultiplier;                                  // 0x0018(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     HeadshotDamageMultiplier;                          // 0x0050(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<EEnemyArchetype, struct FGameplayAttribute> EnemyDamageMultiplier;                          // 0x0088(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     HeadshotInterruptAbsorption;                       // 0x00D8(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPlayAnimationData                     FireAnimData;                                      // 0x0110(0x0078)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FPlayAnimationData                     FireBodyCarryAnimData;                             // 0x0188(0x0078)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaseWeaponSettings;

// ScriptStruct Cronos.CachedMaterialArray
// 0x0010 (0x0010 - 0x0000)
struct FCachedMaterialArray final
{
public:
	TArray<class UMaterialInstanceDynamic*>       Materials;                                         // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCachedMaterialArray;

// ScriptStruct Cronos.CompassOrganizerCommonData
// 0x0098 (0x0098 - 0x0000)
struct FCompassOrganizerCommonData
{
public:
	TSoftObjectPtr<class AActor>                  OwnerActorRef;                                     // 0x0000(0x0028)(Edit, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UObject>                 OwnerComponentRef;                                 // 0x0028(0x0028)(Edit, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class UObject>>         TriggerComponentsRef;                              // 0x0050(0x0010)(Edit, ZeroConstructor, EditConst, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class AInteractionGenericBroker>> OwnerBrokersRef;                         // 0x0060(0x0010)(Edit, ZeroConstructor, EditConst, UObjectWrapper, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UObjectivesSystemBehaviorEffector> OwnerEffectorRef;                        // 0x0070(0x0028)(ExportObject, InstancedReference, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompassOrganizerCommonData;

// ScriptStruct Cronos.ObjectivesOrganizerData
// 0x0030 (0x0030 - 0x0000)
struct FObjectivesOrganizerData final
{
public:
	TArray<struct FCompassOrganizerCommonData>    AddObjective;                                      // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, ContainsInstancedReference, NativeAccessSpecifierPublic)
	TArray<struct FCompassOrganizerCommonData>    SetCurrentObjective;                               // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, ContainsInstancedReference, NativeAccessSpecifierPublic)
	TArray<struct FCompassOrganizerCommonData>    RemoveObjective;                                   // 0x0020(0x0010)(Edit, ZeroConstructor, EditConst, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FObjectivesOrganizerData;

// ScriptStruct Cronos.EnemyWeaponData
// 0x0010 (0x0010 - 0x0000)
struct FEnemyWeaponData final
{
public:
	class UStaticMeshComponent*                   WeaponMeshComponent;                               // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAppearanceElement_Weapon*              WeaponElement;                                     // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyWeaponData;

// ScriptStruct Cronos.EnemyHairData
// 0x0018 (0x0018 - 0x0000)
struct FEnemyHairData final
{
public:
	int32                                         HeadNumber;                                        // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class USkeletalMeshComponent*                 HairMeshComponent;                                 // 0x0008(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstance*                      HairMaterial;                                      // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyHairData;

// ScriptStruct Cronos.ControlRigTickUpdate
// 0x0030 (0x0030 - 0x0000)
struct FControlRigTickUpdate final
{
public:
	TArray<float>                                 DefaultDistances;                                  // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FTransform>                     BonesTransforms;                                   // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FTransform>                     EffectorsTransforms;                               // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FControlRigTickUpdate;

// ScriptStruct Cronos.SHAsyncLoadedObjectCache
// 0x0040 (0x0040 - 0x0000)
struct FSHAsyncLoadedObjectCache final
{
public:
	class UObject*                                StrongObject;                                      // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x38];                                       // 0x0008(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHAsyncLoadedObjectCache;

// ScriptStruct Cronos.AttachableEnemyAdditionalProperties
// 0x0058 (0x0058 - 0x0000)
struct FAttachableEnemyAdditionalProperties final
{
public:
	TMap<ETypeAttachmentSocket, class FName>      AttachmentSockets;                                 // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TSubclassOf<class ACronosBaseEnemyCharacter>  SpawnEnemyClass;                                   // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttachableEnemyAdditionalProperties;

// ScriptStruct Cronos.AttachableEnemyProperties
// 0x0070 (0x0070 - 0x0000)
struct FAttachableEnemyProperties final
{
public:
	class USkeletalMesh*                          EnemyMesh;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 EnemyAnimBP;                                       // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         EnemyParticlesSystem;                              // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAttachableEnemyAdditionalProperties   AdditionalProperties;                              // 0x0018(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttachableEnemyProperties;

// ScriptStruct Cronos.DatabaseGroup
// 0x0010 (0x0018 - 0x0008)
struct FDatabaseGroup final : public FTableRowBase
{
public:
	class FText                                   CategoryTitle;                                     // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDatabaseGroup;

// ScriptStruct Cronos.AudiologStructure
// 0x0070 (0x0368 - 0x02F8)
struct FAudiologStructure : public FSHItemDataStruct
{
public:
	struct FShortRowHandle                        Group;                                             // 0x02F8(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   Date;                                              // 0x0308(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
	class FText                                   Author;                                            // 0x0318(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
	class FText                                   FoundIn;                                           // 0x0328(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
	struct FDialogDialog                          Dialog;                                            // 0x0338(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Interruptible;                                     // 0x0360(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_361[0x7];                                      // 0x0361(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAudiologStructure;

// ScriptStruct Cronos.ControlRigHitUpdate
// 0x0048 (0x0048 - 0x0000)
struct FControlRigHitUpdate final
{
public:
	TArray<float>                                 IntensityArray;                                    // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 TimeArray;                                         // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 ChildDistances;                                    // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<float>                                 MassMap;                                           // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         MasterIntensity;                                   // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FControlRigHitUpdate;

// ScriptStruct Cronos.RoomRtpcData
// 0x0010 (0x0010 - 0x0000)
struct FRoomRtpcData final
{
public:
	class UAkRoomComponent*                       Room;                                              // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RtpcValue;                                         // 0x0008(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRoomRtpcData;

// ScriptStruct Cronos.BT3DNavGridCell
// 0x0058 (0x0058 - 0x0000)
struct FBT3DNavGridCell final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Normal;                                            // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ChunkCode;                                         // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Xc;                                                // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Yc;                                                // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Zc;                                                // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 Links;                                             // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_50[0x8];                                       // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBT3DNavGridCell;

// ScriptStruct Cronos.TraceSection
// 0x0020 (0x0020 - 0x0000)
struct FTraceSection final
{
public:
	struct FVector                                Point;                                             // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTraceSection;

// ScriptStruct Cronos.BT3DNavGridCellArray
// 0x0010 (0x0010 - 0x0000)
struct FBT3DNavGridCellArray final
{
public:
	TArray<int32>                                 CellArray;                                         // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBT3DNavGridCellArray;

// ScriptStruct Cronos.BT3DNavGridHierarchycalPaths
// 0x0050 (0x0050 - 0x0000)
struct FBT3DNavGridHierarchycalPaths final
{
public:
	TMap<int32, struct FBT3DNavGridCellArray>     ChunkPaths;                                        // 0x0000(0x0050)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBT3DNavGridHierarchycalPaths;

// ScriptStruct Cronos.RankProbability
// 0x0008 (0x0008 - 0x0000)
struct FRankProbability final
{
public:
	int32                                         Rank;                                              // 0x0000(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Probability;                                       // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRankProbability;

// ScriptStruct Cronos.CounterAttackCategory
// 0x0038 (0x0038 - 0x0000)
struct FCounterAttackCategory final
{
public:
	TSubclassOf<class UDamageType>                CounterToType;                                     // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RequiredMinDistance;                               // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RequiredMaxDistance;                               // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DefaultProbability;                                // 0x0010(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FRankProbability>               Probabilities;                                     // 0x0018(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TArray<class UAnimMontage*>                   Attacks;                                           // 0x0028(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCounterAttackCategory;

// ScriptStruct Cronos.PathNode
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FPathNode final
{
public:
	uint8                                         Pad_0[0x38];                                       // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPathNode;

// ScriptStruct Cronos.BTAimAssistColliderConfig
// 0x0001 (0x0001 - 0x0000)
struct FBTAimAssistColliderConfig final
{
public:
	EBTAimAssistColliderPriorityType              AimAssistColliderType;                             // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTAimAssistColliderConfig;

// ScriptStruct Cronos.ControlRigBonesBehavior
// 0x0040 (0x0040 - 0x0000)
struct FControlRigBonesBehavior final
{
public:
	float                                         Amplitude;                                         // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimSpeed;                                         // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FirstBoneTimeOffset;                               // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Damping;                                           // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Softness;                                          // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SearchDepth;                                       // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxTime;                                           // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FNamedFloat>                    MaxConfig;                                         // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FNamePair>                      BonesExceptions;                                   // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FControlRigBonesBehavior;

// ScriptStruct Cronos.AudioAkComponentActionConfig
// 0x0048 (0x0048 - 0x0000)
struct FAudioAkComponentActionConfig final
{
public:
	struct FComponentReference                    AkComponent;                                       // 0x0000(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAkAudioEvent*>                  AudioEvents;                                       // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	EAkActionOnEventType                          ActionType;                                        // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x3];                                       // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         TransitionDuration;                                // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAkCurveInterpolation                         FadeCurve;                                         // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_41[0x7];                                       // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAudioAkComponentActionConfig;

// ScriptStruct Cronos.FocusTargets
// 0x0010 (0x0010 - 0x0000)
struct FFocusTargets final
{
public:
	TArray<EFocusCategory>                        CategoryList;                                      // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFocusTargets;

// ScriptStruct Cronos.BTBonusContentBaseItemData
// 0x0018 (0x0040 - 0x0028)
struct FBTBonusContentBaseItemData final : public FBTBonusContentBase
{
public:
	struct FShortRowHandle                        ItemDataRow;                                       // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quantity;                                          // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTBonusContentBaseItemData;

// ScriptStruct Cronos.BTBonusContentNarrativeItemData
// 0x0010 (0x0038 - 0x0028)
struct FBTBonusContentNarrativeItemData final : public FBTBonusContentBase
{
public:
	struct FDataTableRowHandle                    ItemDataRow;                                       // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTBonusContentNarrativeItemData;

// ScriptStruct Cronos.AIGaitTransition
// 0x0010 (0x0010 - 0x0000)
struct FAIGaitTransition final
{
public:
	EAIGait                                       Current;                                           // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIGait                                       Desired;                                           // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          TransitionAnim;                                    // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAIGaitTransition;

// ScriptStruct Cronos.BTBonusContentSoulData
// 0x0010 (0x0038 - 0x0028)
struct FBTBonusContentSoulData final : public FBTBonusContentBase
{
public:
	struct FShortRowHandle                        SoulDataRow;                                       // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTBonusContentSoulData;

// ScriptStruct Cronos.BTBonusContentSkinData
// 0x0008 (0x0030 - 0x0028)
struct FBTBonusContentSkinData final : public FBTBonusContentBase
{
public:
	EPlayerSkin                                   SkinValue;                                         // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTBonusContentSkinData;

// ScriptStruct Cronos.CronosAbilitySet_GameplayEffect
// 0x0010 (0x0010 - 0x0000)
struct FCronosAbilitySet_GameplayEffect final
{
public:
	TSubclassOf<class UGameplayEffect>            GameplayEffect;                                    // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EffectLevel;                                       // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCronosAbilitySet_GameplayEffect;

// ScriptStruct Cronos.BTShopData
// 0x0038 (0x0038 - 0x0000)
struct FBTShopData final
{
public:
	struct FShortRowHandle                        ItemCurrency;                                      // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBTShopType                                   ShopType;                                          // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   TextCostToFormat;                                  // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FText                                   TextCostTitle;                                     // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTShopData;

// ScriptStruct Cronos.NavigationParams
// 0x0008 (0x0008 - 0x0000)
struct FNavigationParams final
{
public:
	float                                         JumpOnHeight;                                      // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         JumpOffHeight;                                     // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNavigationParams;

// ScriptStruct Cronos.BTCameraControlMeshPreview
// 0x0018 (0x0018 - 0x0000)
struct FBTCameraControlMeshPreview final
{
public:
	class FName                                   SkeletalComponentTag;                              // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UAnimSequenceBase*>              AnimationAssets;                                   // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTCameraControlMeshPreview;

// ScriptStruct Cronos.BTCameraControlData
// 0x0010 (0x0010 - 0x0000)
struct FBTCameraControlData final
{
public:
	TArray<struct FBTCameraControlMeshPreview>    PreviewData;                                       // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTCameraControlData;

// ScriptStruct Cronos.SoundPlacement
// 0x0010 (0x0010 - 0x0000)
struct FSoundPlacement final
{
public:
	class UAkAudioEvent*                          Event;                                             // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAudioSource                                  Placement;                                         // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bPlayOnTagRemoved;                                 // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSoundPlacement;

// ScriptStruct Cronos.EdgesToKeepOn
// 0x0001 (0x0001 - 0x0000)
struct FEdgesToKeepOn final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEdgesToKeepOn;

// ScriptStruct Cronos.CatData
// 0x0050 (0x0058 - 0x0008)
struct FCatData final : public FTableRowBase
{
public:
	class FText                                   Name;                                              // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FText                                   FoundIn;                                           // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              Image;                                             // 0x0028(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsNGPlusTransferable;                             // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCatData;

// ScriptStruct Cronos.SHAdaptiveTriggerVibrationData
// 0x0005 (0x0005 - 0x0000)
struct FSHAdaptiveTriggerVibrationData final
{
public:
	uint8                                         position;                                          // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Frequency;                                         // 0x0001(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         StartChargeAmplitude;                              // 0x0002(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         EndChargeAmplitude;                                // 0x0003(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x1];                                        // 0x0004(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHAdaptiveTriggerVibrationData;

// ScriptStruct Cronos.PivotsMap
// 0x0050 (0x0050 - 0x0000)
struct FPivotsMap final
{
public:
	TMap<EAiTurnAngle, class UAnimMontage*>       PivotsMontages;                                    // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPivotsMap;

// ScriptStruct Cronos.SHAdaptiveTriggerFeedbackData
// 0x0002 (0x0002 - 0x0000)
struct FSHAdaptiveTriggerFeedbackData final
{
public:
	uint8                                         position;                                          // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Strength;                                          // 0x0001(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHAdaptiveTriggerFeedbackData;

// ScriptStruct Cronos.SteeringConfig
// 0x0018 (0x0018 - 0x0000)
struct FSteeringConfig final
{
public:
	bool                                          bUseAgentSizeForAvoidance;                         // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CollisionCheckDistance;                            // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CollisionHeightPercentage;                         // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CollisionOffset;                                   // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavProjectionDistance;                             // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavProjectionTolerance;                            // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSteeringConfig;

// ScriptStruct Cronos.SHAdaptiveTriggerWeaponDataSet
// 0x000A (0x000A - 0x0000)
struct FSHAdaptiveTriggerWeaponDataSet final
{
public:
	struct FSHAdaptiveTriggerWeaponData           RightTriggerSettings;                              // 0x0000(0x0003)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	struct FSHAdaptiveTriggerVibrationData        RightTriggerChargeVibrationSettings;               // 0x0003(0x0005)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	struct FSHAdaptiveTriggerFeedbackData         LeftTriggerSettings;                               // 0x0008(0x0002)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHAdaptiveTriggerWeaponDataSet;

// ScriptStruct Cronos.BaseChargingSettings
// 0x0078 (0x0278 - 0x0200)
struct FBaseChargingSettings : public FBaseWeaponSettings
{
public:
	float                                         ChargeTime;                                        // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_204[0x4];                                      // 0x0204(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayAttribute                     ChargeTimeMultiplier;                              // 0x0208(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     ControlledChargedShotRelease;                      // 0x0240(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaseChargingSettings;

// ScriptStruct Cronos.GravityGunSettings
// 0x0078 (0x02F0 - 0x0278)
struct FGravityGunSettings final : public FBaseChargingSettings
{
public:
	struct FGameplayAttribute                     PierceScaling;                                     // 0x0278(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     RecoilReduction;                                   // 0x02B0(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TraceRadiusAtCharge;                               // 0x02E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2EC[0x4];                                      // 0x02EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGravityGunSettings;

// ScriptStruct Cronos.BTAimAssistConfigurationData
// 0x0070 (0x0070 - 0x0000)
struct FBTAimAssistConfigurationData final
{
public:
	float                                         MinInputValueToDisableMagnet;                      // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InfluenceRadiusAsExtentMul;                        // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AutoAimInputBaseValue;                             // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            RadiusDistanceStrengthMappingCurve;                // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<EBTAimAssistColliderPriorityType, float> ScoreMultiplierPerColliderType;                    // 0x0018(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	float                                         DistanceFromPlayerScoreMultiplier;                 // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistanceFromScreenCenterScoreMultiplier;           // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTAimAssistConfigurationData;

// ScriptStruct Cronos.BTChargeConfig
// 0x0040 (0x0040 - 0x0000)
struct FBTChargeConfig final
{
public:
	float                                         ChargeTime;                                        // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AmmoConsumption;                                   // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     ChargeTimeMultiplier;                              // 0x0008(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTChargeConfig;

// ScriptStruct Cronos.InputMappingContextAndPriority
// 0x0018 (0x0018 - 0x0000)
struct FInputMappingContextAndPriority final
{
public:
	class UInputMappingContext*                   InputMapping;                                      // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Priority;                                          // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           InputTag;                                          // 0x000C(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRegisterWithSettings;                             // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputMappingContextAndPriority;

// ScriptStruct Cronos.DebugDamageTypeMapping
// 0x0018 (0x0018 - 0x0000)
struct FDebugDamageTypeMapping final
{
public:
	TSubclassOf<class UDamageType>                DamageType;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         Aliases;                                           // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDebugDamageTypeMapping;

// ScriptStruct Cronos.BTCompassAbilityToggleTagsPair
// 0x0008 (0x0008 - 0x0000)
struct FBTCompassAbilityToggleTagsPair final
{
public:
	struct FGameplayTag                           StopMontage;                                       // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTCompassAbilityToggleTagsPair;

// ScriptStruct Cronos.UE4KeyRichText
// 0x0028 (0x0028 - 0x0000)
struct FUE4KeyRichText final
{
public:
	struct FKey                                   Key;                                               // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   RichText;                                          // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUE4KeyRichText;

// ScriptStruct Cronos.PTMWeightCheck
// 0x0010 (0x0010 - 0x0000)
struct FPTMWeightCheck final
{
public:
	class FName                                   WeightName;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EComparator                                   Comparator;                                        // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Value;                                             // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPTMWeightCheck;

// ScriptStruct Cronos.BTReadableTexturePageData
// 0x0030 (0x0030 - 0x0000)
struct FBTReadableTexturePageData final
{
public:
	TSoftObjectPtr<class UTexture2D>              PageTexture;                                       // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PageNumber;                                        // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTReadableTexturePageData;

// ScriptStruct Cronos.BTDynamicMemoContent
// 0x0020 (0x0020 - 0x0000)
struct FBTDynamicMemoContent final
{
public:
	class FText                                   Text;                                              // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FBTReadableTexturePageData>     PagesWithTextures;                                 // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTDynamicMemoContent;

// ScriptStruct Cronos.DurationGameplayEffectContext
// 0x0008 (0x0088 - 0x0080)
struct FDurationGameplayEffectContext final : public FGameplayEffectContext
{
public:
	uint8                                         Pad_80[0x8];                                       // 0x0080(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDurationGameplayEffectContext;

// ScriptStruct Cronos.BTDynamicMemoConditionedContent
// 0x0028 (0x0028 - 0x0000)
struct FBTDynamicMemoConditionedContent final
{
public:
	class UBTDynamicMemoCondition*                Condition;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBTDynamicMemoContent                  content;                                           // 0x0008(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTDynamicMemoConditionedContent;

// ScriptStruct Cronos.TokenGroup
// 0x0060 (0x0060 - 0x0000)
struct alignas(0x08) FTokenGroup final
{
public:
	uint8                                         Pad_0[0x60];                                       // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTokenGroup;

// ScriptStruct Cronos.BTEnergyStoreModifier
// 0x0018 (0x0018 - 0x0000)
struct FBTEnergyStoreModifier final
{
public:
	struct FDataTableRowHandle                    ItemDataRow;                                       // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         ItemQuantity;                                      // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTEnergyStoreModifier;

// ScriptStruct Cronos.SmortConsideration_Health
// 0x0018 (0x0048 - 0x0030)
struct FSmortConsideration_Health final : public FSmortConsideration
{
public:
	EDataTarget                                   TargetContext;                                     // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           TargetGoalContext;                                 // 0x0034(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         min_0;                                             // 0x003C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         max_0;                                             // 0x0040(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsPercent;                                        // 0x0044(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_45[0x3];                                       // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortConsideration_Health;

// ScriptStruct Cronos.KeyMappingConfig
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FKeyMappingConfig final
{
public:
	uint8                                         Pad_0[0x38];                                       // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKeyMappingConfig;

// ScriptStruct Cronos.CustomSpawnBehavior
// 0x0008 (0x0008 - 0x0000)
struct FCustomSpawnBehavior final
{
public:
	class UAnimMontage*                           CustomSpawnMontage;                                // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomSpawnBehavior;

// ScriptStruct Cronos.InputBindingWidgetData
// 0x0010 (0x0010 - 0x0000)
struct FInputBindingWidgetData final
{
public:
	class UBTEnhancedInputBindingOptionWidget*    Widget;                                            // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputBindingWidgetData;

// ScriptStruct Cronos.BTPlayerSkinUIData
// 0x0038 (0x0038 - 0x0000)
struct FBTPlayerSkinUIData final
{
public:
	TSoftObjectPtr<class UTexture2D>              Picture;                                           // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   Description;                                       // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTPlayerSkinUIData;

// ScriptStruct Cronos.ReadableItemPageDataStruct
// 0x0038 (0x0038 - 0x0000)
struct FReadableItemPageDataStruct final
{
public:
	class FText                                   PageText;                                          // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              PageTexture2D;                                     // 0x0010(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FReadableItemPageDataStruct;

// ScriptStruct Cronos.MaterialCueConfig
// 0x0098 (0x0098 - 0x0000)
struct FMaterialCueConfig final
{
public:
	bool                                          bEnabled;                                          // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UMaterialInterface>      Material;                                          // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     HardMaterial;                                      // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaterialWeight;                                    // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bFadeInEnabled;                                    // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3D[0x3];                                       // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FadeInDuration;                                    // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            FadeInCurve;                                       // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsFadeInCurveTimeNormalized;                      // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bFadeOutEnabled;                                   // 0x0051(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_52[0x2];                                       // 0x0052(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FadeOutDuration;                                   // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            FadeOutCurve;                                      // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsFadeOutCurveTimeNormalized;                     // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   MaterialFadeParameterName;                         // 0x0064(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FadeMinValue;                                      // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FadeMaxValue;                                      // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInhibitMaterialProcess;                           // 0x0074(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_75[0x3];                                       // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTagContainer                  InhibitionRequiredTags;                            // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialCueConfig;

// ScriptStruct Cronos.FadeData
// 0x0100 (0x0100 - 0x0000)
struct FFadeData final
{
public:
	float                                         duration;                                          // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         KeepOnScreenFor;                                   // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            Curve;                                             // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Color;                                             // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bKeepOnScreen;                                     // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bFadeIsPausedDuringGamePause;                      // 0x0021(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x1];                                       // 0x0022(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	bool                                          bUsePostprocessCue;                                // 0x0023(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FMaterialCueConfig                     PostprocessCueConfig;                              // 0x0028(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	struct FGameplayTag                           GameplayCueTag;                                    // 0x00C0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TDelegate<void()>                             OnFadeFinishedBP;                                  // 0x00C8(0x0010)(BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D8[0x28];                                      // 0x00D8(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFadeData;

// ScriptStruct Cronos.FloatingWidgetData
// 0x0068 (0x0068 - 0x0000)
struct FFloatingWidgetData final
{
public:
	EFloatingDisplayType                          FloatingDisplayType;                               // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TWeakObjectPtr<class USceneComponent>         SceneComponent;                                    // 0x0004(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class AActor>                  Actor;                                             // 0x000C(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Location;                                          // 0x0018(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Offset;                                            // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsValid;                                          // 0x0048(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bHidden;                                           // 0x0049(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsOnEdge;                                         // 0x004A(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4B[0x5];                                       // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              ScreenPosition;                                    // 0x0050(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FEdgesToKeepOn                         EdgesToKeepOn;                                     // 0x0060(0x0001)(NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFloatingWidgetData;

// ScriptStruct Cronos.SmortConsideration_Busyness
// 0x0040 (0x0070 - 0x0030)
struct FSmortConsideration_Busyness final : public FSmortConsideration
{
public:
	struct FDirectionDefinition                   DirectionA;                                        // 0x0030(0x002C)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Angle;                                             // 0x005C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RangeStart;                                        // 0x0060(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RangeEnd;                                          // 0x0064(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         min_0;                                             // 0x0068(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         max_0;                                             // 0x006C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSmortConsideration_Busyness;

// ScriptStruct Cronos.SmartObjectAnimData
// 0x0048 (0x0048 - 0x0000)
struct FSmartObjectAnimData final
{
public:
	bool                                          bUseMontage;                                       // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           AnimMontage;                                       // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SectionToStart;                                    // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          AnimSequence;                                      // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Loops;                                             // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Slot;                                              // 0x0024(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimSequence*                          ExitAnimSequence;                                  // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PlayRate;                                          // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmartObjectAnimData;

// ScriptStruct Cronos.SHControllerLightsSettings
// 0x0028 (0x0028 - 0x0000)
struct FSHControllerLightsSettings final
{
public:
	bool                                          bControlValueWithCurve;                            // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           DesiredColor;                                      // 0x0004(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveVector*                           ValueCurve;                                        // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bLoopCurve;                                        // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHControllerLightsSettings;

// ScriptStruct Cronos.CheckboxDebugData
// 0x0018 (0x0018 - 0x0000)
struct FCheckboxDebugData final
{
public:
	class FString                                 OptionText;                                        // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bState;                                            // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCheckboxDebugData;

// ScriptStruct Cronos.BTDebugData
// 0x0050 (0x0050 - 0x0000)
struct FBTDebugData final
{
public:
	TMap<class FName, struct FCheckboxDebugData>  CheckboxDebugData;                                 // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTDebugData;

// ScriptStruct Cronos.HurtTypePerBodyPart
// 0x0050 (0x0050 - 0x0000)
struct FHurtTypePerBodyPart final
{
public:
	TMap<float, EHurtType>                        HurtTypeMap;                                       // 0x0000(0x0050)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHurtTypePerBodyPart;

// ScriptStruct Cronos.HurtTypeByRank
// 0x00A8 (0x00A8 - 0x0000)
struct FHurtTypeByRank final
{
public:
	uint8                                         EnemyRank;                                         // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FHurtTypePerBodyPart                   GeneralHurtConfig;                                 // 0x0008(0x0050)(Edit, NativeAccessSpecifierPublic)
	TMap<class FName, struct FHurtTypePerBodyPart> BodypartHurtConfig;                               // 0x0058(0x0050)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHurtTypeByRank;

// ScriptStruct Cronos.HurtTypeMap
// 0x0010 (0x0010 - 0x0000)
struct FHurtTypeMap final
{
public:
	TArray<struct FHurtTypeByRank>                HurtTypeByRank;                                    // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHurtTypeMap;

// ScriptStruct Cronos.InteractionCachedData
// 0x0020 (0x0020 - 0x0000)
struct FInteractionCachedData final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	class UBTInteractionDebugObject*              DebugObject;                                       // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_18[0x8];                                       // 0x0018(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInteractionCachedData;

// ScriptStruct Cronos.ActionPointsBehavior
// 0x0028 (0x0028 - 0x0000)
struct FActionPointsBehavior final
{
public:
	EActionPointBehaviorState                     ActionPointBehaviorState;                          // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class ACronosActionPoint*>             ActionPoints;                                      // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
	class UBehaviorTree*                          BehaviorTree;                                      // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EActionPointActivationMode                    ActivationMode;                                    // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bLoopActionPoints;                                 // 0x0021(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x6];                                       // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActionPointsBehavior;

// ScriptStruct Cronos.BTItemEquipmentDataStruct
// 0x0060 (0x0068 - 0x0008)
struct FBTItemEquipmentDataStruct final : public FTableRowBase
{
public:
	struct FDataTableRowHandle                    ItemData;                                          // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	class UDataTable*                             UpgradesCollectionDataTable;                       // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              DetailedTexture;                                   // 0x0020(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   DetailedDescription;                               // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FDataTableRowHandle                    AssignedTutorialRow;                               // 0x0058(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTItemEquipmentDataStruct;

// ScriptStruct Cronos.BTRowData
// 0x0008 (0x0008 - 0x0000)
struct FBTRowData
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTRowData;

// ScriptStruct Cronos.NavAnimationData
// 0x0020 (0x0020 - 0x0000)
struct FNavAnimationData final
{
public:
	bool                                          bUseAnimMontage;                                   // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           Montage;                                           // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SectionName;                                       // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideCollision;                                // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AllowFalling;                                      // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideMovementMode;                             // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMovementMode                                 DesiredMovementMode;                               // 0x001B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNavAnimationData;

// ScriptStruct Cronos.BTItemData
// 0x0008 (0x0010 - 0x0008)
struct FBTItemData final : public FBTRowData
{
public:
	int32                                         Count;                                             // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bShouldGoToStash;                                  // 0x000C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTItemData;

// ScriptStruct Cronos.BTRowsData
// 0x0010 (0x0010 - 0x0000)
struct FBTRowsData final
{
public:
	TArray<struct FBTRowData>                     Data;                                              // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTRowsData;

// ScriptStruct Cronos.BTItemsData
// 0x0010 (0x0010 - 0x0000)
struct FBTItemsData final
{
public:
	TArray<struct FBTItemData>                    Data;                                              // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTItemsData;

// ScriptStruct Cronos.UnmergedWeakSpotHealthMap
// 0x0050 (0x0050 - 0x0000)
struct FUnmergedWeakSpotHealthMap final
{
public:
	TMap<EUnmergedPhases, int32>                  WeakSpotDefaultHealth;                             // 0x0000(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnmergedWeakSpotHealthMap;

// ScriptStruct Cronos.BTNewGamePlusTransferableData
// 0x0078 (0x0078 - 0x0000)
struct FBTNewGamePlusTransferableData final
{
public:
	struct FBTItemsData                           ItemsData;                                         // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	struct FBTItemsData                           PurchasableItemsData;                              // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TMap<EBTDatabaseItemCategory, struct FBTRowsData> DocumentsData;                                 // 0x0020(0x0050)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	bool                                          bIsSet;                                            // 0x0070(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTNewGamePlusTransferableData;

// ScriptStruct Cronos.EnemyRankPair
// 0x0003 (0x0003 - 0x0000)
struct FEnemyRankPair final
{
public:
	EEnemyArchetype                               EnemyType;                                         // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Rank;                                              // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSkip;                                             // 0x0002(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyRankPair;

// ScriptStruct Cronos.BackgroundSpawnData
// 0x0068 (0x0068 - 0x0000)
struct FBackgroundSpawnData final
{
public:
	TArray<struct FEnemyRankPair>                 EnemyList;                                         // 0x0000(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
	float                                         SpawnInterval;                                     // 0x0010(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSet<uint8>                                   SpawnerGroups;                                     // 0x0018(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBackgroundSpawnData;

// ScriptStruct Cronos.BTNoAmmoUnitData
// 0x0030 (0x0030 - 0x0000)
struct FBTNoAmmoUnitData final
{
public:
	struct FGameplayTagContainer                  IndicatorTags;                                     // 0x0000(0x0020)(Edit, NativeAccessSpecifierPublic)
	bool                                          bBindToCurrentWeapon;                              // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x3];                                       // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   AmmoToDisplay;                                     // 0x0024(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Priority;                                          // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTNoAmmoUnitData;

// ScriptStruct Cronos.BTNotifyRuntimeData
// 0x0030 (0x0030 - 0x0000)
struct FBTNotifyRuntimeData final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	struct FInventoryItemDataStruct               InventoryItemDataStruct;                           // 0x0010(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	uint8                                         Pad_28[0x8];                                       // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTNotifyRuntimeData;

// ScriptStruct Cronos.BodyPart
// 0x00F8 (0x00F8 - 0x0000)
struct FBodyPart final
{
public:
	TMap<struct FCombinedAttributes, class USkeletalMesh*> BodyPartMesh;                             // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	bool                                          bIsHead;                                           // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 HeadNumbers;                                       // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	EBones                                        StartBone;                                         // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x3];                                       // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HealthPercentage;                                  // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          CanBeDismembered;                                  // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FDismembermentBlendMaskData>    DismembermentData;                                 // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FTeethAreaSectionData>          TeethAreaSections;                                 // 0x0088(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<int32>                                 ExoArmorSections;                                  // 0x0098(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<int32>                                 BodySectionsToHide;                                // 0x00A8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          bPlaySound;                                        // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B9[0x3];                                       // 0x00B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DissolveSpawnRate;                                 // 0x00BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BurningSpawnRateModif;                             // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BurningSpawnRateOtherModif;                        // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          CanAliveGetDamage;                                 // 0x00C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DestroyOnlyAfterDeath;                             // 0x00C9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DestroyImmediately;                                // 0x00CA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CB[0x5];                                       // 0x00CB(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          DismembermentAudioEvent;                           // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ACronosBodyPartActor*                   BodyPartActor;                                     // 0x00D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HealthNow;                                         // 0x00E0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsDismembered;                                     // 0x00E4(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E5[0x13];                                      // 0x00E5(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBodyPart;

// ScriptStruct Cronos.BodyPartsDataStruct
// 0x0038 (0x0040 - 0x0008)
struct FBodyPartsDataStruct final : public FTableRowBase
{
public:
	TArray<struct FBodyPart>                      BodyParts;                                         // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TSubclassOf<class ACronosBodyPartActor>       BodyPartClass;                                     // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          MultipleDismembermentAudioEvent;                   // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          LimbSeverAudioEvent;                               // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBleedingData*                          DismembermentBleedingData;                         // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          InmpacterAudioEvent;                               // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBodyPartsDataStruct;

// ScriptStruct Cronos.BTNotifyLayoutData
// 0x0010 (0x0010 - 0x0000)
struct FBTNotifyLayoutData final
{
public:
	class UPanelWidget*                           PanelWidget;                                       // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EVerticalAlignment                            VerticalAligment;                                  // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EHorizontalAlignment                          HorizontalAligment;                                // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTNotifyLayoutData;

// ScriptStruct Cronos.BTSharedVisualPresetData
// 0x0078 (0x0078 - 0x0000)
struct FBTSharedVisualPresetData final
{
public:
	bool                                          bUseBottomFakeText;                                // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   BottomFakeText;                                    // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	bool                                          bUseFakeTextInNextLine;                            // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   FakeTextInNextLine;                                // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	bool                                          bUseCustomImage;                                   // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UTexture2D>              TextureNotifyIcon;                                 // 0x0038(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideTintImage;                                // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           TintImage;                                         // 0x0064(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_74[0x4];                                       // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTSharedVisualPresetData;

// ScriptStruct Cronos.CronosSpawnPointItemData
// 0x0010 (0x0010 - 0x0000)
struct FCronosSpawnPointItemData final
{
public:
	class FName                                   ItemName;                                          // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ItemCount;                                         // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTryAddToStash;                                    // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCronosSpawnPointItemData;

// ScriptStruct Cronos.BTNotifyVisualPreset
// 0x0248 (0x0250 - 0x0008)
struct FBTNotifyVisualPreset final : public FTableRowBase
{
public:
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSlateBrush                            BrushHeader;                                       // 0x0010(0x00B0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FSlateBrush                            BrushMainWrapper;                                  // 0x00C0(0x00B0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              NotifySmallIcon;                                   // 0x0170(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftClassPtr<class UClass>                   OverrideWidgetClass;                               // 0x0198(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideMessageColor;                             // 0x01C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C1[0x3];                                      // 0x01C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           MessageColor;                                      // 0x01C4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DisplayTime;                                       // 0x01D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBTSharedVisualPresetData              SharedVisualPresetData;                            // 0x01D8(0x0078)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTNotifyVisualPreset;

// ScriptStruct Cronos.BTNotifyData
// 0x00C8 (0x00D0 - 0x0008)
struct FBTNotifyData : public FTableRowBase
{
public:
	struct FShortRowHandle                        NotifyPreset;                                      // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   Title;                                             // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FText                                   Message;                                           // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FText                                   AdditionalMessageText;                             // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	bool                                          bTryCreateDynamicItem;                             // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           NotificationGameplayTag;                           // 0x004C(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBTSharedVisualPresetData              SharedVisualPresetData;                            // 0x0058(0x0078)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTNotifyData;

// ScriptStruct Cronos.CompassOrganizerMarkerData
// 0x0030 (0x00C8 - 0x0098)
struct FCompassOrganizerMarkerData final : public FCompassOrganizerCommonData
{
public:
	TSoftObjectPtr<class UCompassMarkerBaseDataProvider> MarkerObjectRef;                            // 0x0098(0x0028)(ExportObject, InstancedReference, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCompassMarkerBaseDataProvider*         Copy;                                              // 0x00C0(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompassOrganizerMarkerData;

// ScriptStruct Cronos.BTNotifyDialogBoxData
// 0x0060 (0x0130 - 0x00D0)
struct FBTNotifyDialogBoxData final : public FBTNotifyData
{
public:
	class FText                                   ConfirmText;                                       // 0x00D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FText                                   CancelText;                                        // 0x00E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	EHorizontalAlignment                          Alignment;                                         // 0x00F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideProgressStartedEvent;                     // 0x00F1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F2[0x6];                                       // 0x00F2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          ProgressStartedEventOverride;                      // 0x00F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideProgressStoppedUnfinishedEvent;           // 0x0100(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_101[0x7];                                      // 0x0101(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          ProgressStoppedUnfinishedEventOverride;            // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideProgressStoppedFinishedEvent;             // 0x0110(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_111[0x7];                                      // 0x0111(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          ProgressStoppedFinishedEventOverride;              // 0x0118(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideProgressResetEvent;                       // 0x0120(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_121[0x7];                                      // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkAudioEvent*                          ProgressResetEventOverride;                        // 0x0128(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTNotifyDialogBoxData;

// ScriptStruct Cronos.BTMarkerDataContainer
// 0x0010 (0x0010 - 0x0000)
struct FBTMarkerDataContainer final
{
public:
	class FName                                   Label;                                             // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UBTFloatingWidget>       Widget;                                            // 0x0008(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMarkerDataContainer;

// ScriptStruct Cronos.LODGroupedActors
// 0x0010 (0x0010 - 0x0000)
struct FLODGroupedActors final
{
public:
	TArray<struct FGuid>                          ActorIDs;                                          // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLODGroupedActors;

// ScriptStruct Cronos.BTPlaythroughRankData
// 0x0028 (0x0028 - 0x0000)
struct FBTPlaythroughRankData final
{
public:
	class FText                                   Name;                                              // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         RankValue;                                         // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ClearTime;                                         // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxDeathNumber;                                    // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxMergesNumber;                                   // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxSavesNumber;                                    // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTPlaythroughRankData;

// ScriptStruct Cronos.BTPreloadContentBundleData
// 0x0020 (0x0020 - 0x0000)
struct FBTPreloadContentBundleData
{
public:
	struct FPrimaryAssetId                        AssetId;                                           // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           SpecificAssetBundles;                              // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTPreloadContentBundleData;

// ScriptStruct Cronos.ConstraintMotorBlender
// 0x0028 (0x0028 - 0x0000)
struct FConstraintMotorBlender final
{
public:
	bool                                          bIsActive;                                         // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           Constraints;                                       // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         StrengthOnStart;                                   // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Strength;                                          // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeMultiplier;                                    // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeNormal;                                        // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FConstraintMotorBlender;

// ScriptStruct Cronos.BTPreloadContentBundleConditionalData
// 0x0008 (0x0028 - 0x0020)
struct FBTPreloadContentBundleConditionalData final : public FBTPreloadContentBundleData
{
public:
	class UBTPreloadContentCondition*             Condition;                                         // 0x0020(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTPreloadContentBundleConditionalData;

// ScriptStruct Cronos.BTAppliedContentDescription
// 0x0030 (0x0030 - 0x0000)
struct alignas(0x08) FBTAppliedContentDescription final
{
public:
	uint8                                         Pad_0[0x30];                                       // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTAppliedContentDescription;

// ScriptStruct Cronos.HitBoxComponentData
// 0x0090 (0x0090 - 0x0000)
struct alignas(0x10) FHitBoxComponentData final
{
public:
	class UShapeComponent*                        HitBoxShape;                                       // 0x0000(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AttachmentSocketName;                              // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x80];                                      // 0x0010(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FHitBoxComponentData;

// ScriptStruct Cronos.QTEDataWrapper
// 0x0030 (0x0030 - 0x0000)
struct FQTEDataWrapper final
{
public:
	TDelegate<void(class UBTQTE* InCronosQTE)>    OnTrigger;                                         // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TDelegate<void(class UBTQTE* InCronosQTE, const struct FGameplayTag& InStopReason)> OnEnded;     // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TDelegate<void(float InCurrentPoints, float InMaxPoints)> OnQTEEventPointsChangedBP;             // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FQTEDataWrapper;

// ScriptStruct Cronos.BestCameraSettings
// 0x0108 (0x0108 - 0x0000)
struct FBestCameraSettings final
{
public:
	float                                         DesiredAngle;                                      // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxSweeps;                                         // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraDistance;                                    // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SphereTraceRadius;                                 // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CameraFlatOffset;                                  // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CameraLookAtFlatOffset;                            // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSuccess;                                          // 0x0040(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_41[0x3];                                       // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FOV;                                               // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FinalCameraAngle;                                  // 0x0048(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4C[0x4];                                       // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                FinalCameraLocation;                               // 0x0050(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FirstCameraLocation;                               // 0x0068(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CharacterLocation;                                 // 0x0080(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CameraLocation;                                    // 0x0098(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                POILocation;                                       // 0x00B0(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class AActor>                  POIActor;                                          // 0x00C8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FinalCameraLookAt;                                 // 0x00D0(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleToPOI;                                        // 0x00E8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleToCamera;                                     // 0x00EC(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x00F0(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         MoveTowardsEnemy;                                  // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_104[0x4];                                      // 0x0104(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBestCameraSettings;

// ScriptStruct Cronos.MaterialParameterArrayContainer
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FMaterialParameterArrayContainer final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMaterialParameterArrayContainer;

// ScriptStruct Cronos.QTEBehaviorSelector
// 0x0010 (0x0010 - 0x0000)
struct FQTEBehaviorSelector final
{
public:
	class FString                                 HandleName;                                        // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FQTEBehaviorSelector;

// ScriptStruct Cronos.QTEApplyGameplayEffectsData
// 0x0018 (0x0018 - 0x0000)
struct FQTEApplyGameplayEffectsData final
{
public:
	TSubclassOf<class UGameplayEffect>            EffectToApply;                                     // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bShouldBeRemovedAfterQTE;                          // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0xF];                                        // 0x0009(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FQTEApplyGameplayEffectsData;

// ScriptStruct Cronos.JumpPerformData
// 0x0014 (0x0014 - 0x0000)
struct FJumpPerformData final
{
public:
	float                                         DesiredJumpLength;                                 // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAllowExtendJump;                                  // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ExtendedJumpLength;                                // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         JumpPerformed;                                     // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSnapIsNeeded;                                     // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FJumpPerformData;

// ScriptStruct Cronos.AttributesStruct
// 0x0001 (0x0001 - 0x0000)
struct FAttributesStruct final
{
public:
	uint8                                         Attribute;                                         // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttributesStruct;

// ScriptStruct Cronos.BTThe6thSenseEvent
// 0x0000 (0x0048 - 0x0048)
struct FBTThe6thSenseEvent final : public FMaiThe6thSenseEvent
{
};
DUMPER7_ASSERTS_FBTThe6thSenseEvent;

// ScriptStruct Cronos.EnemyOptimizationGroup
// 0x000C (0x000C - 0x0000)
struct FEnemyOptimizationGroup final
{
public:
	float                                         DistanceThreshold;                                 // 0x0000(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOptimizeAnimPostProcessing;                       // 0x0004(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOptimizeTickRate;                                 // 0x0005(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAllowTick;                                        // 0x0006(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7[0x1];                                        // 0x0007(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TickRate;                                          // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyOptimizationGroup;

// ScriptStruct Cronos.BTWeaponAreaDamageConfig
// 0x0010 (0x0010 - 0x0000)
struct FBTWeaponAreaDamageConfig final
{
public:
	float                                         TapAreaDamageValue;                                // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaggerTapAreaDamageValue;                         // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ChargeAreaDamageValue;                             // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaggerChargeAreaDamageValue;                      // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTWeaponAreaDamageConfig;

// ScriptStruct Cronos.BTSpreadGunTraceConfig
// 0x0008 (0x0008 - 0x0000)
struct FBTSpreadGunTraceConfig final
{
public:
	float                                         VerticalTraceAngleDeg;                             // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HorizontalTraceAngleDeg;                           // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTSpreadGunTraceConfig;

// ScriptStruct Cronos.EnemyPositioningRequest
// 0x0020 (0x0020 - 0x0000)
struct FEnemyPositioningRequest final
{
public:
	class AActor*                                 enemy;                                             // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Location;                                          // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyPositioningRequest;

// ScriptStruct Cronos.3DNavNodeHandle
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x04) FThreeDNavNodeHandle final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FThreeDNavNodeHandle;

// ScriptStruct Cronos.PathPoint
// 0x0030 (0x0030 - 0x0000)
struct FPathPoint final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Normal;                                            // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPathPoint;

// ScriptStruct Cronos.MutationEffect
// 0x000C (0x000C - 0x0000)
struct FMutationEffect final
{
public:
	bool                                          bApplyOnInitial;                                   // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMutationEffectProperty                       ModifiedProperty;                                  // 0x0001(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RefValue;                                          // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMutationEffectProperty                       PropertyA;                                         // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGameplayModOp                                ModifierOp;                                        // 0x0009(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EMutationEffectProperty                       PropertyB;                                         // 0x000A(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x1];                                        // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMutationEffect;

// ScriptStruct Cronos.3DNavNode
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FThreeDNavNode final
{
public:
	uint8                                         Pad_0[0x20];                                       // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FThreeDNavNode;

// ScriptStruct Cronos.BTCutsceneStartBranchingData
// 0x0080 (0x0080 - 0x0000)
struct FBTCutsceneStartBranchingData final
{
public:
	struct FGameplayTagContainer                  ActivationAllRequiredTags;                         // 0x0000(0x0020)(Edit, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  ActivationAnyRequiredTags;                         // 0x0020(0x0020)(Edit, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  ActivationAllBlockedTags;                          // 0x0040(0x0020)(Edit, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  ActivationAnyBlockedTags;                          // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTCutsceneStartBranchingData;

// ScriptStruct Cronos.SurfaceOctree
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FSurfaceOctree final
{
public:
	uint8                                         Pad_0[0x20];                                       // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSurfaceOctree;

// ScriptStruct Cronos.SurfPathfindingSettings
// 0x0014 (0x0014 - 0x0000)
struct alignas(0x04) FSurfPathfindingSettings final
{
public:
	uint8                                         Pad_0[0x14];                                       // 0x0000(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSurfPathfindingSettings;

// ScriptStruct Cronos.FlashlightControlData
// 0x0010 (0x0010 - 0x0000)
struct FFlashlightControlData final
{
public:
	bool                                          bOverrideMainLightAttenuationRadius;               // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MainLightAttenuationRadius;                        // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideMainLightIntensityMul;                    // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MainLightIntensityMul;                             // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFlashlightControlData;

// ScriptStruct Cronos.SurfPathfindingResult
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FSurfPathfindingResult final
{
public:
	uint8                                         Pad_0[0x18];                                       // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSurfPathfindingResult;

// ScriptStruct Cronos.BTNavFatigueOptions
// 0x0020 (0x0020 - 0x0000)
struct FBTNavFatigueOptions final
{
public:
	bool                                          bLoop;                                             // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ActiveTime;                                        // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FatiguedTime;                                      // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIGait                                       FatiguedGait;                                      // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideGaitChangeProbabilityPercentage;          // 0x000D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E[0x2];                                        // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         R0_OverridenPercentage;                            // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         R1_OverridenPercentage;                            // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         R2_OverridenPercentage;                            // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         R3_OverridenPercentage;                            // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTNavFatigueOptions;

// ScriptStruct Cronos.RankGameSyncsMapping
// 0x0018 (0x0018 - 0x0000)
struct FRankGameSyncsMapping final
{
public:
	class UAkSwitchValue*                         RankSwitch;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkRtpc*                                RankRtpc;                                          // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RankRtpcValue;                                     // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRankGameSyncsMapping;

// ScriptStruct Cronos.TimeRiftSyncEffectData
// 0x0010 (0x0010 - 0x0000)
struct FTimeRiftSyncEffectData final
{
public:
	float                                         SyncPercentage;                                    // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SyncSmoothPercentage;                              // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SyncSmoothDelta;                                   // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeElapsedNormalized;                             // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTimeRiftSyncEffectData;

// ScriptStruct Cronos.TimeRiftSyncConfigData
// 0x0014 (0x0014 - 0x0000)
struct FTimeRiftSyncConfigData final
{
public:
	float                                         Threshold;                                         // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SyncTimeRequired;                                  // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TargetDeviation;                                   // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MouseSpeedFactor;                                  // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SmoothTimeFactor;                                  // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTimeRiftSyncConfigData;

// ScriptStruct Cronos.BTUpgradesData
// 0x0038 (0x0038 - 0x0000)
struct FBTUpgradesData final
{
public:
	int32                                         Cost;                                              // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Value;                                             // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   ExtraInfo;                                         // 0x0018(0x0010)(Edit, NativeAccessSpecifierPublic)
	TArray<TSubclassOf<class UGameplayEffect>>    EffectsToApply;                                    // 0x0028(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTUpgradesData;

// ScriptStruct Cronos.SingleHitDirectionsSetup
// 0x0018 (0x0018 - 0x0000)
struct FSingleHitDirectionsSetup final
{
public:
	EHitDirection                                 Direction;                                         // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              Boundaries;                                        // 0x0008(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSingleHitDirectionsSetup;

// ScriptStruct Cronos.DirectionalHitSetup
// 0x0010 (0x0010 - 0x0000)
struct FDirectionalHitSetup final
{
public:
	TArray<struct FSingleHitDirectionsSetup>      Setups;                                            // 0x0000(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDirectionalHitSetup;

// ScriptStruct Cronos.BTUpgradeGroupData
// 0x0088 (0x0090 - 0x0008)
struct FBTUpgradeGroupData final : public FTableRowBase
{
public:
	class FText                                   Title;                                             // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic)
	class FText                                   Description;                                       // 0x0018(0x0010)(Edit, NativeAccessSpecifierPublic)
	class FString                                 StartingValue;                                     // 0x0028(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<struct FShortRowHandle, struct FBTUpgradesData> UpgradesData;                               // 0x0038(0x0050)(Edit, NativeAccessSpecifierPublic)
	bool                                          bAvailableToBuy;                                   // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_89[0x7];                                       // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTUpgradeGroupData;

// ScriptStruct Cronos.BTUpgradeCategoryData
// 0x00B0 (0x00B8 - 0x0008)
struct FBTUpgradeCategoryData final : public FTableRowBase
{
public:
	struct FShortRowHandle                        Item;                                              // 0x0008(0x0010)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UDataTable*                             UpgradeData;                                       // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FShortRowHandle                        CurrencyItem;                                      // 0x0020(0x0010)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 CostSymbol;                                        // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   Postfix;                                           // 0x0040(0x0010)(Edit, NativeAccessSpecifierPublic)
	class FText                                   Title;                                             // 0x0050(0x0010)(Edit, NativeAccessSpecifierPublic)
	class FText                                   Description;                                       // 0x0060(0x0010)(Edit, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              Image;                                             // 0x0070(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAvailableToBuy;                                   // 0x0098(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRespecAvailable;                                  // 0x0099(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9A[0x6];                                       // 0x009A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FShortRowHandle                        RespecCurrencyItem;                                // 0x00A0(0x0010)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UBTUpgradeConfigLevels*                 UpgradeLevelingConfig;                             // 0x00B0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTUpgradeCategoryData;

// ScriptStruct Cronos.BTSequencesBranchingData
// 0x0070 (0x0070 - 0x0000)
struct FBTSequencesBranchingData final
{
public:
	TMap<class FString, struct FGameplayTagContainer> SequenceConditions;                            // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FString                                 FallbackSequenceName;                              // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 SequencesStartMarkedFrame;                         // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTSequencesBranchingData;

// ScriptStruct Cronos.BUpgradeConfigSingleLevel
// 0x0010 (0x0010 - 0x0000)
struct FBUpgradeConfigSingleLevel final
{
public:
	TArray<struct FShortRowHandle>                Upgrades;                                          // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUpgradeConfigSingleLevel;

// ScriptStruct Cronos.BTValuableCustomCountingRule
// 0x0004 (0x0004 - 0x0000)
struct FBTValuableCustomCountingRule final
{
public:
	int32                                         ChangeDelta;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTValuableCustomCountingRule;

// ScriptStruct Cronos.SmortConsideration_Rank
// 0x0018 (0x0048 - 0x0030)
struct FSmortConsideration_Rank final : public FSmortConsideration
{
public:
	EDataTarget                                   TargetContext;                                     // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           TargetGoalContext;                                 // 0x0034(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         min_0;                                             // 0x003C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         max_0;                                             // 0x0040(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortConsideration_Rank;

// ScriptStruct Cronos.SequenceSelectorHelper
// 0x0018 (0x0018 - 0x0000)
struct FSequenceSelectorHelper final
{
public:
	class FString                                 Name;                                              // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSequence;                                         // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bMarks;                                            // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x6];                                       // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSequenceSelectorHelper;

// ScriptStruct Cronos.CinematicDialogData
// 0x0248 (0x0248 - 0x0000)
struct FCinematicDialogData final
{
public:
	class FString                                 Option1_SequenceName;                              // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Option2_SequenceName;                              // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Option3_SequenceName;                              // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Option4_SequenceName;                              // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Option5_SequenceName;                              // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DialogHub_SequenceName;                            // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Answers_MarkedFrame;                               // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PlayNext_MarkedFrame;                              // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PlayDialogComplete_MarkedFrame;                    // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSequenceSelectorHelper                BackToHub_MarkedFrame;                             // 0x0090(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FDialogFullInfo                        DialogOptions;                                     // 0x00A8(0x0170)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bSupportsMultipleChoice;                           // 0x0218(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bGoBackToCutsceneStart;                            // 0x0219(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21A[0x6];                                      // 0x021A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FGameplayTag>                   AllPossibleAnswers;                                // 0x0220(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	struct FGameplayTag                           DialogExitTag;                                     // 0x0230(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           DialogFinishedTag;                                 // 0x0238(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bShouldAddExitTagOnSkipping;                       // 0x0240(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_241[0x7];                                      // 0x0241(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCinematicDialogData;

// ScriptStruct Cronos.BTValuableDataStructure
// 0x0050 (0x0058 - 0x0008)
struct FBTValuableDataStructure final : public FTableRowBase
{
public:
	struct FDataTableRowHandle                    ItemData;                                          // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              ItemImage;                                         // 0x0018(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SellingPrice;                                      // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BuyingPrice;                                       // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCanBeSold;                                        // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCanBeSoldNGPLUS;                                  // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAffectsTheContributionAchievement;                // 0x004A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseCustomCountingRule;                            // 0x004B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBTValuableCustomCountingRule          CustomCountingRule;                                // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_50[0x8];                                       // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTValuableDataStructure;

// ScriptStruct Cronos.BTWeaponAnimationFireData
// 0x0180 (0x0180 - 0x0000)
struct FBTWeaponAnimationFireData final
{
public:
	bool                                          bRandomizeFireAnimations;                          // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FPlayAnimationData>             FireAnimsData;                                     // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FPlayAnimationData                     FireBodyCarryAnimData;                             // 0x0018(0x0078)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FPlayAnimationData                     FireLastRoundAnimData;                             // 0x0090(0x0078)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FPlayAnimationData                     FireLastRoundBodyCarryAnimData;                    // 0x0108(0x0078)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTWeaponAnimationFireData;

// ScriptStruct Cronos.BTWeaponUpgradeAudioSwitchConfig
// 0x0050 (0x0050 - 0x0000)
struct FBTWeaponUpgradeAudioSwitchConfig final
{
public:
	TMap<struct FShortRowHandle, class UAkSwitchValue*> UpgradeSwitchesMap;                          // 0x0000(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTWeaponUpgradeAudioSwitchConfig;

// ScriptStruct Cronos.BTWeaponDamageConfig
// 0x0130 (0x0130 - 0x0000)
struct FBTWeaponDamageConfig final
{
public:
	float                                         Damage;                                            // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaggerDamage;                                     // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     DamageMultiplier;                                  // 0x0008(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<EEnemyArchetype, struct FGameplayAttribute> EnemyDamageMultiplier;                          // 0x0040(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TMap<struct FGameplayTag, float>              TagDamageMultiplier;                               // 0x0090(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     HeadshotInterruptAbsorption;                       // 0x00E0(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideFXMappings;                               // 0x0118(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_119[0x7];                                      // 0x0119(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UImpactFXDataMappings*                  HitFXMappings;                                     // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UImpactFXDataMappings*                  CriticalHitFXMappings;                             // 0x0128(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTWeaponDamageConfig;

// ScriptStruct Cronos.BTWeaponCachedDamage
// 0x0020 (0x0020 - 0x0000)
struct FBTWeaponCachedDamage final
{
public:
	TArray<struct FHitResult>                     Hits;                                              // 0x0000(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	float                                         CombinedDamage;                                    // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CombinedStaggerDamage;                             // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnemyHit;                                         // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bArmorHit;                                         // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCriticalHit;                                      // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAppliedPerk;                                      // 0x001B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBTWeaponCachedDamage;

// ScriptStruct Cronos.FocusStateSettings
// 0x0020 (0x0020 - 0x0000)
struct FFocusStateSettings final
{
public:
	float                                         MinFocus;                                          // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxFocus;                                          // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideFocusValueOnEnterState;                   // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         StateEnterInitialValue;                            // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FocusMultiplier;                                   // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MultiplierBlendInTime;                             // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            InterpolationCurve;                                // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFocusStateSettings;

// ScriptStruct Cronos.BTTraceConfig
// 0x0008 (0x0008 - 0x0000)
struct FBTTraceConfig final
{
public:
	float                                         TraceRadius;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxPierceCount;                                    // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTTraceConfig;

// ScriptStruct Cronos.BTMaterialDissolveData
// 0x000C (0x000C - 0x0000)
struct FBTMaterialDissolveData final
{
public:
	bool                                          bDissolve;                                         // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DissolveSpeed;                                     // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurrentTime;                                       // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMaterialDissolveData;

// ScriptStruct Cronos.BTCatFirstInteractionData
// 0x02E0 (0x02E0 - 0x0000)
struct FBTCatFirstInteractionData final
{
public:
	struct FDialogFullInfo                        InteractionDialog;                                 // 0x0000(0x0170)(Edit, BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FDialogFullInfo                        GiftDialog;                                        // 0x0170(0x0170)(Edit, BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTCatFirstInteractionData;

// ScriptStruct Cronos.PlayerSkinUIData
// 0x0038 (0x0038 - 0x0000)
struct FPlayerSkinUIData final
{
public:
	TSoftObjectPtr<class UTexture2D>              Picture;                                           // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   Description;                                       // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlayerSkinUIData;

// ScriptStruct Cronos.EnemyLocationData
// 0x0008 (0x0008 - 0x0000)
struct FEnemyLocationData final
{
public:
	float                                         DistanceFromPlayer;                                // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeightDelta;                                       // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyLocationData;

// ScriptStruct Cronos.HitIntensityCalculationConfig
// 0x000C (0x000C - 0x0000)
struct FHitIntensityCalculationConfig final
{
public:
	float                                         MinIntensity;                                      // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxIntensity;                                      // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IntensityToStaggerMultiplier;                      // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHitIntensityCalculationConfig;

// ScriptStruct Cronos.DirectionChanges
// 0x0050 (0x0050 - 0x0000)
struct FDirectionChanges final
{
public:
	TMap<EHitDirection, EHitDirection>            DirectionChanges;                                  // 0x0000(0x0050)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDirectionChanges;

// ScriptStruct Cronos.CompassOrganizerData
// 0x0020 (0x0020 - 0x0000)
struct FCompassOrganizerData final
{
public:
	TArray<struct FCompassOrganizerMarkerData>    MarkersToAdd;                                      // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, ContainsInstancedReference, NativeAccessSpecifierPublic)
	TArray<struct FCompassOrganizerCommonData>    MarkersToRemove;                                   // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompassOrganizerData;

// ScriptStruct Cronos.BISCache
// 0x0020 (0x0020 - 0x0000)
struct FBISCache final
{
public:
	TArray<TSoftObjectPtr<class AInteractionGenericBroker>> Brokers;                                 // 0x0000(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class UObject>>         Triggers;                                          // 0x0010(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBISCache;

// ScriptStruct Cronos.ControlRigBonesConfig
// 0x0078 (0x0078 - 0x0000)
struct FControlRigBonesConfig final
{
public:
	TArray<class FName>                           BoneMap;                                           // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           BonesInChains;                                     // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           FeetBones;                                         // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           EndChainBones;                                     // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           BonesToCorrectStretch;                             // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	class FName                                   RootBone;                                          // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           BonesExceptionsSource;                             // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           BonesExceptionsTarget;                             // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FControlRigBonesConfig;

// ScriptStruct Cronos.ControlRigHitInput
// 0x00A0 (0x00A0 - 0x0000)
struct FControlRigHitInput final
{
public:
	float                                         Intensity;                                         // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   HitBoneName;                                       // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                HitPosition;                                       // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                HitNormal;                                         // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             MeshTransform;                                     // 0x0040(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FControlRigHitInput;

// ScriptStruct Cronos.SteeringRequest
// 0x0070 (0x0070 - 0x0000)
struct FSteeringRequest final
{
public:
	ESteeringBehaviorType                         BehaviorType;                                      // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Direction;                                         // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_20[0x38];                                      // 0x0020(0x0038)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         duration;                                          // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Distance;                                          // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRelativeDirection;                                // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTryFlipInsteadOfFail;                             // 0x0061(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_62[0x2];                                       // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MaxDeviation;                                      // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseNavigation;                                    // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAllowDirectionAdjustment;                         // 0x0069(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6A[0x6];                                       // 0x006A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSteeringRequest;

// ScriptStruct Cronos.CronosAbilitySet_GameplayAbility
// 0x0010 (0x0010 - 0x0000)
struct FCronosAbilitySet_GameplayAbility final
{
public:
	TSubclassOf<class UCronosGameplayAbility>     Ability;                                           // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           InputTag;                                          // 0x0008(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCronosAbilitySet_GameplayAbility;

// ScriptStruct Cronos.CronosAbilityTagRelationship
// 0x00A8 (0x00A8 - 0x0000)
struct FCronosAbilityTagRelationship final
{
public:
	struct FGameplayTag                           AbilityTag;                                        // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  AbilityTagsToBlock;                                // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  AbilityTagsToCancel;                               // 0x0028(0x0020)(Edit, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  ActivationRequiredTags;                            // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  ActivationBlockedTags;                             // 0x0068(0x0020)(Edit, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  CancelledByTags;                                   // 0x0088(0x0020)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCronosAbilityTagRelationship;

// ScriptStruct Cronos.AIFocus
// 0x0020 (0x0020 - 0x0000)
struct FAIFocus final
{
public:
	class AActor*                                 FocusActor;                                        // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FocusLocation;                                     // 0x0008(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAIFocus;

// ScriptStruct Cronos.TraceSequence
// 0x0010 (0x0010 - 0x0000)
struct FTraceSequence final
{
public:
	TArray<struct FTraceSection>                  Sequence;                                          // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTraceSequence;

// ScriptStruct Cronos.StartsMap
// 0x0050 (0x0050 - 0x0000)
struct FStartsMap final
{
public:
	TMap<EAiTurnAngle, class UAnimMontage*>       StartsMap;                                         // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStartsMap;

// ScriptStruct Cronos.WallGrabTraceSequence
// 0x0020 (0x0020 - 0x0000)
struct FWallGrabTraceSequence final
{
public:
	int32                                         Group;                                             // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FTraceSection>                  TraceSequence;                                     // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         Angle;                                             // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWallGrabTraceSequence;

// ScriptStruct Cronos.UpgradeItemData
// 0x0008 (0x0008 - 0x0000)
struct FUpgradeItemData final
{
public:
	TSubclassOf<class UGameplayEffect>            GameplayEffectToApply;                             // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUpgradeItemData;

// ScriptStruct Cronos.GeometryCollectionPoolConfigData
// 0x0008 (0x0008 - 0x0000)
struct FGeometryCollectionPoolConfigData final
{
public:
	int32                                         InitialPoolSize;                                   // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxPoolSize;                                       // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGeometryCollectionPoolConfigData;

// ScriptStruct Cronos.GeometryCollectionPoolConfig
// 0x0038 (0x0038 - 0x0000)
struct FGeometryCollectionPoolConfig final
{
public:
	bool                                          bUseDefaultPoolSettings;                           // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGeometryCollectionPoolConfigData      Data;                                              // 0x0004(0x0008)(Edit, BlueprintVisible, Config, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftClassPtr<class UClass>                   GeometryCollectionActorClassOverride;              // 0x0010(0x0028)(Edit, BlueprintVisible, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGeometryCollectionPoolConfig;

// ScriptStruct Cronos.WidgetRegisterData
// 0x0010 (0x0010 - 0x0000)
struct FWidgetRegisterData final
{
public:
	class UWidget*                                Widget;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	struct FGameplayTag                           GameplayTag;                                       // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FWidgetRegisterData;

// ScriptStruct Cronos.CronosEditorPerWorldSettings
// 0x0001 (0x0001 - 0x0000)
struct FCronosEditorPerWorldSettings final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCronosEditorPerWorldSettings;

// ScriptStruct Cronos.SoundTagDelegates
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FSoundTagDelegates final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSoundTagDelegates;

// ScriptStruct Cronos.WaveSpawnerParams
// 0x0004 (0x0004 - 0x0000)
struct FWaveSpawnerParams final
{
public:
	float                                         SpawnDelay;                                        // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWaveSpawnerParams;

// ScriptStruct Cronos.CronosFightDirectorData
// 0x0030 (0x0038 - 0x0008)
struct FCronosFightDirectorData final : public FTableRowBase
{
public:
	int32                                         BasicTokensAmount;                                 // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BasicTokensCooldown;                               // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         HeavyTokensAmount;                                 // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeavyTokensCooldown;                               // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SpecialTokensAmount;                               // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpecialTokensCooldown;                             // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ExtraordinaryEventTokensAmount;                    // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExtraordinaryEventTokensCooldown;                  // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RangeTokensAmount;                                 // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RangeTokensCooldown;                               // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         AbsorbTokensAmount;                                // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AbsorbTokensCooldown;                              // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCronosFightDirectorData;

// ScriptStruct Cronos.FightDirectorToken
// 0x0018 (0x0018 - 0x0000)
struct FFightDirectorToken final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	class UBTDecorator_RequestCombatToken*        Node;                                              // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFightDirectorToken;

// ScriptStruct Cronos.TokenGenerator
// 0x0010 (0x0010 - 0x0000)
struct FTokenGenerator final
{
public:
	struct FGameplayTag                           TokenName;                                         // 0x0000(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AddPeriod;                                         // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Capacity;                                          // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTokenGenerator;

// ScriptStruct Cronos.DialogDataWrapper
// 0x0170 (0x0170 - 0x0000)
struct FDialogDataWrapper final
{
public:
	class UDialogPlayer*                          DialogPlayer;                                      // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogTalkID                          DialogData;                                        // 0x0008(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogInfo                            DialogInfo;                                        // 0x0030(0x00C0)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
	TDelegate<void()>                             OnDialogFinished;                                  // 0x00F0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_100[0x10];                                     // 0x0100(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	TDelegate<void()>                             OnDialogCanceled;                                  // 0x0110(0x0010)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_120[0x10];                                     // 0x0120(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	TDelegate<void()>                             OnDialogFailed;                                    // 0x0130(0x0010)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_140[0x10];                                     // 0x0140(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	TDelegate<void(class UDialogTalk* DialogTalk)> OnDialogStarted;                                  // 0x0150(0x0010)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_160[0x10];                                     // 0x0160(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDialogDataWrapper;

// ScriptStruct Cronos.CronosInputAction
// 0x0018 (0x0018 - 0x0000)
struct FCronosInputAction final
{
public:
	class UInputAction*                           InputAction;                                       // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           InputTag;                                          // 0x0008(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseOngoingAsTrigger;                              // 0x0010(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCronosInputAction;

// ScriptStruct Cronos.InteractableItemDataStruct
// 0x0020 (0x0318 - 0x02F8)
struct FInteractableItemDataStruct final : public FSHItemDataStruct
{
public:
	TArray<struct FBTReadableTexturePageData>     PagesWithTextures;                                 // 0x02F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	EBTMemoGroup                                  MemoGroup;                                         // 0x0308(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bHasDynamicContent;                                // 0x0309(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_30A[0x6];                                      // 0x030A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UBTDynamicMemoContentAsset*             DynamicMemoAsset;                                  // 0x0310(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteractableItemDataStruct;

// ScriptStruct Cronos.PhysicsAssetEntry
// 0x0018 (0x0018 - 0x0000)
struct FPhysicsAssetEntry final
{
public:
	class UPhysicsAsset*                          PhysicsAsset;                                      // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FEnemySelectionRuleSet                 ElementRules;                                      // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsAssetEntry;

// ScriptStruct Cronos.SpawnCorrection
// 0x0001 (0x0001 - 0x0000)
struct FSpawnCorrection final
{
public:
	ESpawnCorrectionType                          SpawnCorrectionType;                               // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnCorrection;

// ScriptStruct Cronos.SleepBehavior
// 0x0018 (0x0018 - 0x0000)
struct FSleepBehavior final
{
public:
	ESleepMode                                    SleepMode;                                         // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           SleepMontage;                                      // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AwakeMontage;                                      // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSleepBehavior;

// ScriptStruct Cronos.SpawnPointRequiredActors
// 0x0010 (0x0010 - 0x0000)
struct FSpawnPointRequiredActors final
{
public:
	TArray<TSoftObjectPtr<class AActor>>          RequiredActorsToLoad;                              // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnPointRequiredActors;

// ScriptStruct Cronos.BugItGoData
// 0x0060 (0x0060 - 0x0000)
struct alignas(0x08) FBugItGoData final
{
public:
	uint8                                         Pad_0[0x60];                                       // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBugItGoData;

// ScriptStruct Cronos.DpsDataStruct
// 0x0038 (0x0038 - 0x0000)
struct FDpsDataStruct final
{
public:
	class FName                                   BodyPart;                                          // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EBones>                                MatchingBones;                                     // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         DPS;                                               // 0x0018(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x1C];                                      // 0x001C(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDpsDataStruct;

// ScriptStruct Cronos.GeometryCollectionEssentials
// 0x0008 (0x0008 - 0x0000)
struct FGeometryCollectionEssentials final
{
public:
	class UGeometryCollection*                    RestCollection;                                    // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGeometryCollectionEssentials;

// ScriptStruct Cronos.TravelLogStructure
// 0x0000 (0x0368 - 0x0368)
struct FTravelLogStructure final : public FAudiologStructure
{
};
DUMPER7_ASSERTS_FTravelLogStructure;

// ScriptStruct Cronos.EnemySpawnLimit
// 0x0050 (0x0050 - 0x0000)
struct FEnemySpawnLimit final
{
public:
	TMap<EEnemyArchetype, uint8>                  SpawnLimits;                                       // 0x0000(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemySpawnLimit;

// ScriptStruct Cronos.EnemyBusynessQuery
// 0x0030 (0x0030 - 0x0000)
struct FEnemyBusynessQuery final
{
public:
	struct FVector                                Direction;                                         // 0x0000(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Angle;                                             // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistanceNear;                                      // 0x001C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DistanceFar;                                       // 0x0020(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 ActorToIgnore;                                     // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyBusynessQuery;

// ScriptStruct Cronos.CellStatus
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x04) FCellStatus final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCellStatus;

// ScriptStruct Cronos.EnemyCorpseData
// 0x00D8 (0x00D8 - 0x0000)
struct FEnemyCorpseData final
{
public:
	TArray<class UAnimSequence*>                  DeathAnimations;                                   // 0x0000(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
	bool                                          bUseLastFrame;                                     // 0x0010(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AnimationFrame;                                    // 0x0014(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSnapToGround;                                     // 0x0018(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                LocalMeshOffset;                                   // 0x0020(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               LocalMeshRotation;                                 // 0x0038(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class UAbsorptionConfigData*                  AbsorptionConfig;                                  // 0x0050(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseDismemberment;                                 // 0x0058(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_59[0x7];                                       // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSoftObjectPtr<class UCronosBodyPartsData>    MaleBodyParts;                                     // 0x0060(0x0028)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<struct FCombinedAttributes, TSoftObjectPtr<class UCronosBodyPartsData>> FemaleBodyParts;    // 0x0088(0x0050)(Edit, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyCorpseData;

// ScriptStruct Cronos.EnemyLODGroupConfig
// 0x0014 (0x0014 - 0x0000)
struct FEnemyLODGroupConfig final
{
public:
	EEnemyLODGroup                                LODGroup;                                          // 0x0000(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DistanceThreshold;                                 // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOptimizeTickRate;                                 // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAllowTick;                                        // 0x0009(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TickRate;                                          // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnableAnimPostProcessing;                         // 0x0010(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOptimizeAnimationTickRate;                        // 0x0011(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x2];                                       // 0x0012(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEnemyLODGroupConfig;

// ScriptStruct Cronos.RegisteredEnemyData
// 0x0018 (0x0018 - 0x0000)
struct FRegisteredEnemyData final
{
public:
	class AActor*                                 EnemyActor;                                        // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UEnemyLODConfig*                        ConfigAsset;                                       // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x8];                                       // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRegisteredEnemyData;

// ScriptStruct Cronos.VariantSwitchMapping
// 0x0010 (0x0010 - 0x0000)
struct FVariantSwitchMapping final
{
public:
	uint8                                         VariantBitMask;                                    // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAkSwitchValue*                         AudioSwitch;                                       // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVariantSwitchMapping;

// ScriptStruct Cronos.CorrectionData
// 0x00A0 (0x00A0 - 0x0000)
struct FCorrectionData final
{
public:
	bool                                          bUseCorrection;                                    // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimationAsset*                        AnimationAsset;                                    // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                DesiredUpVector;                                   // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                DesiredForwardVector;                              // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ForwardVector;                                     // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FromLocation;                                      // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ACharacter*                             Character;                                         // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideCapsuleCheckRadius;                       // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_79[0x3];                                       // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         OverrideCapsuleCheckRadius;                        // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_80[0x8];                                       // 0x0080(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Offset;                                            // 0x0088(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCorrectionData;

// ScriptStruct Cronos.FlamethrowerUpgradeLevelStruct
// 0x0030 (0x0030 - 0x0000)
struct FFlamethrowerUpgradeLevelStruct final
{
public:
	TSoftObjectPtr<class UNiagaraSystem>          FlamesRangeSystem;                                 // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         FlameBurstParticleSpawnCount;                      // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFlamethrowerUpgradeLevelStruct;

// ScriptStruct Cronos.BTSimpleLoopData
// 0x0028 (0x0028 - 0x0000)
struct FBTSimpleLoopData final
{
public:
	class UMovieSceneSubSection*                  SimpleLoopSectionRef;                              // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bShouldEvaluateEndConditionEveryFrame;             // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UBTLevelSequenceCondition*              EndCondition;                                      // 0x0010(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 PlayNext_MarkedFrame;                              // 0x0018(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTSimpleLoopData;

// ScriptStruct Cronos.BTConditionalStart
// 0x0048 (0x0048 - 0x0000)
struct FBTConditionalStart final
{
public:
	struct FGameplayTagQuery                      ActivationQuery;                                   // 0x0000(0x0048)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTConditionalStart;

// ScriptStruct Cronos.GeometryCollectionPool
// 0x0030 (0x0030 - 0x0000)
struct FGeometryCollectionPool final
{
public:
	TArray<class ACronosGeometryCollectionActor*> Available;                                         // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class ACronosGeometryCollectionActor*> Unavailable;                                       // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TSubclassOf<class ACronosGeometryCollectionActor> PoolActorClass;                                // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_28[0x8];                                       // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGeometryCollectionPool;

// ScriptStruct Cronos.HLODISMComponentDescriptorWithReplacement
// 0x0038 (0x0230 - 0x01F8)
struct FHLODISMComponentDescriptorWithReplacement final : public FHLODISMComponentDescriptor
{
public:
	TSoftObjectPtr<class UStaticMesh>             HLODReplacement;                                   // 0x01F8(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class UMaterialInterface>> HLODMaterialsOverride;                          // 0x0220(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHLODISMComponentDescriptorWithReplacement;

// ScriptStruct Cronos.LoadingHint
// 0x0070 (0x0070 - 0x0000)
struct FLoadingHint final
{
public:
	class FText                                   Text;                                              // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic)
	struct FEnhancedInputTextArgs                 EnhancedInputArgs;                                 // 0x0010(0x0060)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLoadingHint;

// ScriptStruct Cronos.MutationCondition
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FMutationCondition
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMutationCondition;

// ScriptStruct Cronos.MutationCondition_Rank
// 0x0008 (0x0010 - 0x0008)
struct FMutationCondition_Rank final : public FMutationCondition
{
public:
	EMutationResourceOption                       ConditionOption;                                   // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	ECompareOptionHelper                          Operation;                                         // 0x0009(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReferenceRank;                                     // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FMutationCondition_Rank;

// ScriptStruct Cronos.MutationCondition_Attributes
// 0x0008 (0x0010 - 0x0008)
struct FMutationCondition_Attributes final : public FMutationCondition
{
public:
	EMutationResourceOption                       ConditionOption;                                   // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         ReferenceAttributes;                               // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bAtLeastOne;                                       // 0x000A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_B[0x5];                                        // 0x000B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMutationCondition_Attributes;

// ScriptStruct Cronos.BTMarkerLabel_DataRow
// 0x0018 (0x0018 - 0x0000)
struct FBTMarkerLabel_DataRow
{
public:
	class UBTObjectivesSystemBehaviorEffectorCondition* ExecuteCondition;                            // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FDataTableRowHandle>            ExecutableHierarchyDataRows;                       // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMarkerLabel_DataRow;

// ScriptStruct Cronos.NavigationRow
// 0x0010 (0x0010 - 0x0000)
struct FNavigationRow final
{
public:
	TArray<class UUpgradeTreeNodeWidget*>         Columns;                                           // 0x0000(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNavigationRow;

// ScriptStruct Cronos.BTMarkerData_DataRow
// 0x0008 (0x0020 - 0x0018)
struct FBTMarkerData_DataRow final : public FBTMarkerLabel_DataRow
{
public:
	class UCompassMarkerBaseDataProvider*         CompassMarkerDataProvider;                         // 0x0018(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMarkerData_DataRow;

// ScriptStruct Cronos.BTMarkerLabel_String
// 0x0018 (0x0018 - 0x0000)
struct FBTMarkerLabel_String
{
public:
	class UBTObjectivesSystemBehaviorEffectorCondition* ExecuteCondition;                            // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ExecutableID;                                      // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMarkerLabel_String;

// ScriptStruct Cronos.SpreadGunSettings
// 0x0008 (0x0280 - 0x0278)
struct FSpreadGunSettings : public FBaseChargingSettings
{
public:
	float                                         VerticalTraceAngleDeg;                             // 0x0278(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HorizontalTraceAngleDeg;                           // 0x027C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpreadGunSettings;

// ScriptStruct Cronos.SpreadGunHybridSettings
// 0x0048 (0x02C8 - 0x0280)
struct FSpreadGunHybridSettings final : public FSpreadGunSettings
{
public:
	float                                         ConstantDamageValue;                               // 0x0280(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_284[0x4];                                      // 0x0284(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayAttribute                     RecoilReduction;                                   // 0x0288(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NumberOfVFXToSpawn;                                // 0x02C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C4[0x4];                                      // 0x02C4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSpreadGunHybridSettings;

// ScriptStruct Cronos.BTMarkerData_String
// 0x0008 (0x0020 - 0x0018)
struct FBTMarkerData_String final : public FBTMarkerLabel_String
{
public:
	class UCompassMarkerBaseDataProvider*         CompassMarkerDataProvider;                         // 0x0018(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMarkerData_String;

// ScriptStruct Cronos.PTMWeight
// 0x0010 (0x0010 - 0x0000)
struct FPTMWeight final
{
public:
	class FName                                   WeightName;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InitialValue;                                      // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DecreaseByTick;                                    // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPTMWeight;

// ScriptStruct Cronos.PTMConditionWithOperator
// 0x0010 (0x0010 - 0x0000)
struct FPTMConditionWithOperator final
{
public:
	ELogicalOperator                              LogicalOperator;                                   // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UPTMCondition*                          Condition;                                         // 0x0008(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPTMConditionWithOperator;

// ScriptStruct Cronos.PTMWeightsChange
// 0x0010 (0x0010 - 0x0000)
struct FPTMWeightsChange final
{
public:
	class FName                                   WeightName;                                        // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EOperation                                    Operation;                                         // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Value;                                             // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPTMWeightsChange;

// ScriptStruct Cronos.PTMWeightsConditionsMatching
// 0x0020 (0x0020 - 0x0000)
struct FPTMWeightsConditionsMatching final
{
public:
	TArray<struct FPTMConditionWithOperator>      GroupOfConditions;                                 // 0x0000(0x0010)(Edit, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	TArray<struct FPTMWeightsChange>              WeightsChanges;                                    // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPTMWeightsConditionsMatching;

// ScriptStruct Cronos.PTMWeightTableRow
// 0x0008 (0x0010 - 0x0008)
struct FPTMWeightTableRow final : public FTableRowBase
{
public:
	class FName                                   WeightName;                                        // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPTMWeightTableRow;

// ScriptStruct Cronos.PathfinderArenaDataLayers
// 0x0010 (0x0010 - 0x0000)
struct FPathfinderArenaDataLayers final
{
public:
	TArray<class UDataLayerAsset*>                DataLayers;                                        // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPathfinderArenaDataLayers;

// ScriptStruct Cronos.PatrolPathPointAction
// 0x0040 (0x0040 - 0x0000)
struct FPatrolPathPointAction final
{
public:
	bool                                          bOverridePerception;                               // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         PerceptionOverride;                                // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideGait;                                     // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EAIGait                                       GaitOverride;                                      // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAssignTrigger;                                    // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x5];                                        // 0x000B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 TriggerComponentName;                              // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTriggerState;                                     // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAssignSmartObject;                                // 0x0021(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x6];                                       // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 SmartObjComponentName;                             // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseTimeBreak;                                     // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x3];                                       // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TimeBreak;                                         // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPatrolPathPointAction;

// ScriptStruct Cronos.PhysicalAnimationProfileData
// 0x0038 (0x0038 - 0x0000)
struct FPhysicalAnimationProfileData final
{
public:
	class FName                                   PhysicalAnimationProfile;                          // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ConstraintProfile;                                 // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnableGravity;                                    // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PhysicWeightAtStart;                               // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicWeight;                                      // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            BlendCurve;                                        // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EBones>                                Bones;                                             // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicalAnimationProfileData;

// ScriptStruct Cronos.PhysicalAnimationBlender
// 0x0050 (0x0050 - 0x0000)
struct FPhysicalAnimationBlender final
{
public:
	struct FPhysicalAnimationProfileData          CurrentProfileData;                                // 0x0000(0x0038)(NativeAccessSpecifierPublic)
	float                                         PhysicWeightCurrent;                               // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicWeightTarget;                                // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicWeightSpeed;                                 // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurveTime;                                         // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendToCurve;                                      // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendToCurveSpeed;                                 // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicalAnimationBlender;

// ScriptStruct Cronos.SHSlideDataStruct
// 0x0020 (0x0020 - 0x0000)
struct FSHSlideDataStruct final
{
public:
	bool                                          bUseSlide;                                         // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Distance;                                          // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         duration;                                          // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            AlphaModCurve;                                     // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAllowVerticalMovement;                            // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bForceExactPosition;                               // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A[0x6];                                       // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHSlideDataStruct;

// ScriptStruct Cronos.SHSlideActionDataStruct
// 0x00A0 (0x00A0 - 0x0000)
struct FSHSlideActionDataStruct final
{
public:
	struct FPlayAnimationData                     AnimationData;                                     // 0x0000(0x0078)(Edit, BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
	float                                         StopPrevAnimBlendOutTime;                          // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7C[0x4];                                       // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSHSlideDataStruct                     SlideData;                                         // 0x0080(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHSlideActionDataStruct;

// ScriptStruct Cronos.HelmetHitConfig
// 0x0010 (0x0010 - 0x0000)
struct FHelmetHitConfig final
{
public:
	class UTexture*                               HelmetHitAlbedo;                                   // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture*                               HelmetHitNormalMap;                                // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHelmetHitConfig;

// ScriptStruct Cronos.HealthLinesDisplayData
// 0x004C (0x004C - 0x0000)
struct FHealthLinesDisplayData final
{
public:
	float                                         Curve;                                             // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurveIndex;                                        // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PixelColor;                                        // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           DotColor;                                          // 0x000C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LineColor;                                         // 0x001C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LineHiColor;                                       // 0x002C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           BackgroundColor;                                   // 0x003C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHealthLinesDisplayData;

// ScriptStruct Cronos.ActiveMaterial
// 0x00B0 (0x00B0 - 0x0000)
struct FActiveMaterial final
{
public:
	struct FMaterialCueConfig                     Config;                                            // 0x0000(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
	int32                                         Count;                                             // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9C[0x4];                                       // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterialInstanceDynamic*               MaterialDynamic;                                   // 0x00A0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bFadingIn;                                         // 0x00A8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bFadingOut;                                        // 0x00A9(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_AA[0x6];                                       // 0x00AA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveMaterial;

// ScriptStruct Cronos.TextureParamInfo
// 0x0030 (0x0030 - 0x0000)
struct alignas(0x08) FTextureParamInfo final
{
public:
	uint8                                         Pad_0[0x30];                                       // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTextureParamInfo;

// ScriptStruct Cronos.ResponseCruveExampleEntry
// 0x0030 (0x0030 - 0x0000)
struct FResponseCruveExampleEntry final
{
public:
	class FText                                   Description;                                       // 0x0000(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
	struct FSmortResponseCurve                    ResponseCurve;                                     // 0x0010(0x0020)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FResponseCruveExampleEntry;

// ScriptStruct Cronos.RigUnit_SphereTraceByProfile
// 0x00B0 (0x00B8 - 0x0008)
struct FRigUnit_SphereTraceByProfile final : public FRigUnit
{
public:
	struct FVector                                Start;                                             // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3D[0x3];                                       // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ProfileName;                                       // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bHit;                                              // 0x0048(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                HitLocation;                                       // 0x0050(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                HitNormal;                                         // 0x0068(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRigUnit_SphereTrace_WorkData          WorkData;                                          // 0x0080(0x0038)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRigUnit_SphereTraceByProfile;

// ScriptStruct Cronos.2DPingPongRTBinding
// 0x000C (0x000C - 0x0000)
struct FTwoDPingPongRTBinding final
{
public:
	class FName                                   ParameterName;                                     // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RTIndex;                                           // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTwoDPingPongRTBinding;

// ScriptStruct Cronos.2DPingPongPass
// 0x00B0 (0x00B0 - 0x0000)
struct FTwoDPingPongPass final
{
public:
	int32                                         TargetIndex;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Clear;                                             // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ClearAtBeginPlay;                                  // 0x0005(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6[0xA];                                        // 0x0006(0x000A)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector4                               ClearColor;                                        // 0x0010(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bOverride_DTParameterName : 1;                     // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   DTParameterName;                                   // 0x0034(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bOverride_TimeParameterName : 1;                   // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3D[0x3];                                       // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   TimeParameterName;                                 // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bOverride_FrameIndexName : 1;                      // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   FrameIndexNameName;                                // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterialInterface*                     Material;                                          // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               DynamicMaterial;                                   // 0x0060(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FTwoDPingPongRTBinding>         RTBindings;                                        // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FCanvasUVTri>                   Triangles;                                         // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	class UCanvas*                                Canvas[0x2];                                       // 0x0088(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_98[0x18];                                      // 0x0098(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTwoDPingPongPass;

// ScriptStruct Cronos.FootIKNames
// 0x0018 (0x0018 - 0x0000)
struct FFootIKNames final
{
public:
	class FName                                   BoneIKName;                                        // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   BoneFootName;                                      // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   FootLockCurveName;                                 // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootIKNames;

// ScriptStruct Cronos.FootIKData
// 0x00C8 (0x00C8 - 0x0000)
struct FFootIKData final
{
public:
	uint8                                         Pad_0[0x18];                                       // 0x0000(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         IKAlpha;                                           // 0x0018(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                FootOffset;                                        // 0x0020(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               FootRotation;                                      // 0x0038(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                FootLockLocation;                                  // 0x0050(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               FootLockRotation;                                  // 0x0068(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         FootLockAlpha;                                     // 0x0080(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_84[0x44];                                      // 0x0084(0x0044)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFootIKData;

// ScriptStruct Cronos.HandIKData
// 0x0058 (0x0058 - 0x0000)
struct alignas(0x08) FHandIKData final
{
public:
	uint8                                         Pad_0[0x58];                                       // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FHandIKData;

// ScriptStruct Cronos.LookAtTarget
// 0x0010 (0x0010 - 0x0000)
struct FLookAtTarget final
{
public:
	class USceneComponent*                        SceneComponent;                                    // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESHCharacterPlayLookAtPriorities              Priority;                                          // 0x0008(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlendSpeed;                                        // 0x000C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLookAtTarget;

// ScriptStruct Cronos.SHAnimHeadRotationSubcompSettings
// 0x0030 (0x0030 - 0x0000)
struct FSHAnimHeadRotationSubcompSettings final
{
public:
	float                                         AimInterpSpeed;                                    // 0x0000(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimOffsetHeadInterpSpeed;                          // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimOffsetHeadLookAtTargetInterpSpeed;              // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimOffsetOnIdleHeadInterpSpeed;                    // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimOffsetBackToDefaultHeadInterpSpeed;             // 0x0010(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimOffsetBackToDefaultHeadWaitTimer;               // 0x0014(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              HeadOnAimTargetLimit;                              // 0x0018(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DefaultLookAtBlendOutAlphaSpeed;                   // 0x0028(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHAnimHeadRotationSubcompSettings;

// ScriptStruct Cronos.ItemInvestigationAnimationData
// 0x0030 (0x0030 - 0x0000)
struct FItemInvestigationAnimationData final
{
public:
	TSoftObjectPtr<class UAnimSequence>           TakeAnimation;                                     // 0x0000(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotationSpeed;                                     // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FItemInvestigationAnimationData;

// ScriptStruct Cronos.ForceOverTime
// 0x0030 (0x0030 - 0x0000)
struct FForceOverTime final
{
public:
	EBones                                        bone;                                              // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Force;                                             // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         duration;                                          // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bDamp;                                             // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x3];                                       // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Damp;                                              // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FForceOverTime;

// ScriptStruct Cronos.SHBlendData
// 0x0020 (0x0020 - 0x0000)
struct FSHBlendData final
{
public:
	float                                         BlendInTime;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            BlendInAlphaCurve;                                 // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            BlendOutAlphaCurve;                                // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHBlendData;

// ScriptStruct Cronos.SHBonePhysicsPhysicsBlendInput
// 0x000C (0x000C - 0x0000)
struct FSHBonePhysicsPhysicsBlendInput final
{
public:
	float                                         PhysicsBlendWeight;                                // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicsDuration;                                   // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PhysicsFadeOutCurveBend;                           // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHBonePhysicsPhysicsBlendInput;

// ScriptStruct Cronos.SHCameraDataStruct
// 0x0060 (0x0060 - 0x0000)
struct FSHCameraDataStruct final
{
public:
	struct FSHBlendData                           BlendData;                                         // 0x0000(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	class UCurveFloat*                            ArmLengthFromPitchCurve;                           // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           SocketOffsetFromPitchCurve;                        // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                TargetOffset;                                      // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovementForwardCameraLag;                          // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovementNonForwardCameraLag;                       // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovementSprintCameraLag;                           // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotationLag;                                       // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovementSprintVelocityThreshold;                   // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5C[0x4];                                       // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHCameraDataStruct;

// ScriptStruct Cronos.SHCameraFOVBlendData
// 0x0028 (0x0028 - 0x0000)
struct FSHCameraFOVBlendData final
{
public:
	struct FSHBlendData                           BlendData;                                         // 0x0000(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	float                                         FOVValue;                                          // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHCameraFOVBlendData;

// ScriptStruct Cronos.MaterialDamageBlendInfo
// 0x0020 (0x0020 - 0x0000)
struct FMaterialDamageBlendInfo final
{
public:
	class FName                                   MaterialName;                                      // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   DamageLayerName;                                   // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           BlendMasksNames;                                   // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialDamageBlendInfo;

// ScriptStruct Cronos.SoulLeakData
// 0x0190 (0x0190 - 0x0000)
struct FSoulLeakData final
{
public:
	struct FDialogFullInfo                        DialogEntry;                                       // 0x0000(0x0170)(Edit, BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          AudioEvent;                                        // 0x0170(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSubclassOf<class UGameplayEffect>>    GameplayEffects;                                   // 0x0178(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TSubclassOf<class UBTSoulLeakCondition>       Condition;                                         // 0x0188(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoulLeakData;

// ScriptStruct Cronos.ProceduralHitTransformSetup
// 0x0028 (0x0028 - 0x0000)
struct FProceduralHitTransformSetup final
{
public:
	struct FVector                                LocationChange;                                    // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotationChangeMultiplier;                          // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInInterpSpeed;                                // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutInterpSpeed;                               // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FProceduralHitTransformSetup;

// ScriptStruct Cronos.HitReactionEffectSetup
// 0x0018 (0x0018 - 0x0000)
struct FHitReactionEffectSetup final
{
public:
	EReactionEffectApplyType                      ReactionEffectApplyType;                           // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UGameplayEffect>            EffectClass;                                       // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         duration;                                          // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FHitReactionEffectSetup;

// ScriptStruct Cronos.SingleHitReactAnimationData
// 0x00B0 (0x00B0 - 0x0000)
struct FSingleHitReactAnimationData final
{
public:
	bool                                          bAnimlessReact;                                    // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<EHitDirection, struct FPlayAnimationData> HitsToDirectionsSetup;                            // 0x0008(0x0050)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FSHSlideDataStruct                     SlideData;                                         // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          bReceiveDamageAllowOverride;                       // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bBlockAim;                                         // 0x0079(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7A[0x6];                                       // 0x007A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UCameraShakeBase>           CameraShake;                                       // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          Event;                                             // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Priority;                                          // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlowLevel;                                         // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bApplyEffects;                                     // 0x0098(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_99[0x7];                                       // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FHitReactionEffectSetup>        EffectsToApply;                                    // 0x00A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSingleHitReactAnimationData;

// ScriptStruct Cronos.HitReactAnimationData
// 0x0050 (0x0050 - 0x0000)
struct FHitReactAnimationData final
{
public:
	TMap<float, struct FSingleHitReactAnimationData> DamageThresholdToReactionMap;                   // 0x0000(0x0050)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHitReactAnimationData;

// ScriptStruct Cronos.BTDatabaseCategoryData
// 0x0048 (0x0048 - 0x0000)
struct FBTDatabaseCategoryData final
{
public:
	TSoftObjectPtr<class UMaterialInterface>      IconMaterial;                                      // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   Name;                                              // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FText                                   Description;                                       // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTDatabaseCategoryData;

// ScriptStruct Cronos.BTMemoGroupData
// 0x0038 (0x0038 - 0x0000)
struct FBTMemoGroupData final
{
public:
	TSoftObjectPtr<class UTexture2D>              IconTexture;                                       // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   Name;                                              // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTMemoGroupData;

// ScriptStruct Cronos.SHSwitchesPrioritiesMusicData
// 0x0058 (0x0058 - 0x0000)
struct FSHSwitchesPrioritiesMusicData final
{
public:
	class FName                                   SwitchesCategoryName;                              // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<TSoftObjectPtr<class UAkSwitchValue>, int32> SwitchesPrioritiesValues;                      // 0x0008(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHSwitchesPrioritiesMusicData;

// ScriptStruct Cronos.SHRaycastDetectorTraceData
// 0x0008 (0x0140 - 0x0138)
struct FSHRaycastDetectorTraceData final : public FRaycastDetectorTraceData
{
public:
	float                                         Range;                                             // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13C[0x4];                                      // 0x013C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHRaycastDetectorTraceData;

// ScriptStruct Cronos.SingleSoulPerkData
// 0x0030 (0x0030 - 0x0000)
struct FSingleSoulPerkData final
{
public:
	class FName                                   GrantedItemName;                                   // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsPermanent;                                       // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   DisplayName;                                       // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FText                                   Description;                                       // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSingleSoulPerkData;

// ScriptStruct Cronos.SoulPerkData
// 0x0010 (0x0010 - 0x0000)
struct FSoulPerkData final
{
public:
	TArray<struct FSingleSoulPerkData>            Perks;                                             // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoulPerkData;

// ScriptStruct Cronos.SingleSoulExtractionData
// 0x0340 (0x0348 - 0x0008)
struct FSingleSoulExtractionData final : public FTableRowBase
{
public:
	ESoulInteractionType                          SoulInteractionType;                               // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SoulID;                                            // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FDialogDialog                          EntryDialog;                                       // 0x0018(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogDialog                          EstablishingConnectionDialog;                      // 0x0040(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogDialog                          TerminatingConnectionDialog;                       // 0x0068(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogDialog                          ConfirmDialog;                                     // 0x0090(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogDialog                          DeclineDialog;                                     // 0x00B8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogDialog                          ExtractionDialog;                                  // 0x00E0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogDialog                          FullPhylacteryDialog;                              // 0x0108(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<class FName, struct FDialogDialog>       SoulDeletionDialogs;                               // 0x0130(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	struct FDialogDialog                          SoulDeletionCompletedDialog;                       // 0x0180(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogDialog                          ExtractionCompletedDialog;                         // 0x01A8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDialogFullInfo                        DialogSettings;                                    // 0x01D0(0x0170)(Edit, BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
	uint8                                         Pad_340[0x8];                                      // 0x0340(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSingleSoulExtractionData;

// ScriptStruct Cronos.SoulData
// 0x00B0 (0x00B8 - 0x0008)
struct FSoulData final : public FTableRowBase
{
public:
	class FName                                   SoulID;                                            // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   SoulName;                                          // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FText                                   SoulShortName;                                     // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FText                                   SoulBio;                                           // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FText                                   SoulDescription;                                   // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FText                                   SoulPerkDescription;                               // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              SoulTexture;                                       // 0x0060(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              SoulIcon;                                          // 0x0088(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           ProgressionTag;                                    // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoulData;

// ScriptStruct Cronos.GameSwitchesPrioritiesEnviromentData
// 0x0058 (0x0058 - 0x0000)
struct FGameSwitchesPrioritiesEnviromentData final
{
public:
	class FName                                   SwitchesCategoryName;                              // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<TSoftObjectPtr<class UAkSwitchValue>, int32> SwitchesPrioritiesValues;                      // 0x0008(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameSwitchesPrioritiesEnviromentData;

// ScriptStruct Cronos.SHCharacterPlayTraceConfig
// 0x0058 (0x0058 - 0x0000)
struct FSHCharacterPlayTraceConfig final
{
public:
	ESHMeleeTraceType                             TraceType;                                         // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         FastAttackCheckRadius;                             // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                AttackBoxSize;                                     // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FastAttackCheckDistance;                           // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FastAttackCheckAngle;                              // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                MeleeTracesOffset;                                 // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MeleeEyeTracesZOffset;                             // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MeleePrecisionTraceRadius;                         // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnviroDownwardsTrace;                             // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         EnviroTraceRange;                                  // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnviroTraceRadius;                                 // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnviroTraceZOffset;                                // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHCharacterPlayTraceConfig;

// ScriptStruct Cronos.SHCharacterPlayAttackStruct
// 0x0210 (0x0210 - 0x0000)
struct FSHCharacterPlayAttackStruct final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MeleeDamage;                                       // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayAttribute                     MeleeDamageBonusMultiplier;                        // 0x0010(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UDamageType>                DamageTypeClass;                                   // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPlayAnimationData                     AnimationData;                                     // 0x0050(0x0078)(Edit, BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
	struct FSHCharacterPlayTraceConfig            TraceConfig;                                       // 0x00C8(0x0058)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          bAllowAlternativeAngleStart;                       // 0x0120(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_121[0x7];                                      // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              AlternativeStartAngleDifferenceRange;              // 0x0128(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AlternativeStartSectionName;                       // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EBones                                        EnviroTraceBone;                                   // 0x0140(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_141[0x3];                                      // 0x0141(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SlowLevel;                                         // 0x0144(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RotateHitEnemyToPlayer;                            // 0x0148(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_149[0x3];                                      // 0x0149(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         EnemySnapDuration;                                 // 0x014C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DesiredDistanceFromEnemy;                          // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSlideDistance;                                  // 0x0154(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlideDuration;                                     // 0x0158(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15C[0x4];                                      // 0x015C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            SlideCurve;                                        // 0x0160(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotationDuration;                                  // 0x0168(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_16C[0x4];                                      // 0x016C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            RotationCurve;                                     // 0x0170(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LookAtEnemyDuration;                               // 0x0178(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_17C[0x4];                                      // 0x017C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              LookAtEnemyRotationDeviation;                      // 0x0180(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            LookAtEnemyCurve;                                  // 0x0190(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseRestoreLookAt;                                 // 0x0198(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_199[0x3];                                      // 0x0199(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RestoreLookAtDuration;                             // 0x019C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            RestoreLookAtCurve;                                // 0x01A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UCameraShakeBase>           HitShake;                                          // 0x01A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UCameraShakeBase>           ChargedHitShake;                                   // 0x01B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UCameraShakeBase>           AttackShake;                                       // 0x01B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UCameraShakeBase>           ChargedAttackShake;                                // 0x01C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ChargedAttackShakeScale;                           // 0x01C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ChargedHitShakeScale;                              // 0x01CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          AkAudioEventHitSimple;                             // 0x01D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkAudioEvent*                          AkAudioEventHitCharged;                            // 0x01D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAkRtpc*                                RtpcEnemyHealth;                                   // 0x01E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UImpactFXDataMappings>   MeleeHitFXMappings;                                // 0x01E8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHCharacterPlayAttackStruct;

// ScriptStruct Cronos.SHFlickerGroupStatus
// 0x0018 (0x0018 - 0x0000)
struct FSHFlickerGroupStatus final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GroupId;                                           // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESHFlickerGroupState                          State;                                             // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Multiplier;                                        // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          TriggersOnOffSound;                                // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHFlickerGroupStatus;

// ScriptStruct Cronos.SHNamedMaterialParameter
// 0x0030 (0x0030 - 0x0000)
struct FSHNamedMaterialParameter final
{
public:
	bool                                          Valid;                                             // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   Name;                                              // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Value;                                             // 0x000C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LastKnownValue;                                    // 0x001C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Index;                                             // 0x002C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHNamedMaterialParameter;

// ScriptStruct Cronos.WallTransitionParams
// 0x00A0 (0x00A0 - 0x0000)
struct alignas(0x08) FWallTransitionParams final
{
public:
	uint8                                         Pad_0[0xA0];                                       // 0x0000(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWallTransitionParams;

// ScriptStruct Cronos.SHFlickerMaterial
// 0x0190 (0x0190 - 0x0000)
struct FSHFlickerMaterial final
{
public:
	class UMaterialInstanceDynamic*               Mid;                                               // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSHNamedMaterialParameter              TintEmission0;                                     // 0x0008(0x0030)(NoDestructor, NativeAccessSpecifierPublic)
	struct FSHNamedMaterialParameter              VertexColorEmissiveTint;                           // 0x0038(0x0030)(NoDestructor, NativeAccessSpecifierPublic)
	struct FSHNamedMaterialParameter              VertexColorEmissiveIntensity;                      // 0x0068(0x0030)(NoDestructor, NativeAccessSpecifierPublic)
	struct FSHNamedMaterialParameter              AOFactor;                                          // 0x0098(0x0030)(NoDestructor, NativeAccessSpecifierPublic)
	struct FSHNamedMaterialParameter              TintEmission0LE;                                   // 0x00C8(0x0030)(NoDestructor, NativeAccessSpecifierPublic)
	struct FSHNamedMaterialParameter              VertexColorEmissiveTintLE;                         // 0x00F8(0x0030)(NoDestructor, NativeAccessSpecifierPublic)
	struct FSHNamedMaterialParameter              VertexColorEmissiveIntensityLE;                    // 0x0128(0x0030)(NoDestructor, NativeAccessSpecifierPublic)
	struct FSHNamedMaterialParameter              AOFactorLE;                                        // 0x0158(0x0030)(NoDestructor, NativeAccessSpecifierPublic)
	int32                                         MaterialIsLayered;                                 // 0x0188(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_18C[0x4];                                      // 0x018C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHFlickerMaterial;

// ScriptStruct Cronos.SHFlickerMesh
// 0x0020 (0x0020 - 0x0000)
struct FSHFlickerMesh final
{
public:
	class UPrimitiveComponent*                    Component;                                         // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FSHFlickerMaterial>             Materials;                                         // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          HasOffTag;                                         // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHFlickerMesh;

// ScriptStruct Cronos.SHFlickerLight
// 0x0018 (0x0018 - 0x0000)
struct FSHFlickerLight final
{
public:
	class ULightComponent*                        Component;                                         // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IntensityScale;                                    // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BaseTemperature;                                   // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          HasOffTag;                                         // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHFlickerLight;

// ScriptStruct Cronos.SHFlickerLightSavedIntensities
// 0x000C (0x000C - 0x0000)
struct FSHFlickerLightSavedIntensities final
{
public:
	class FName                                   ComponentName;                                     // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IntensityScale;                                    // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHFlickerLightSavedIntensities;

// ScriptStruct Cronos.SHFlickerGroup
// 0x0030 (0x0030 - 0x0000)
struct FSHFlickerGroup final
{
public:
	int32                                         GroupId;                                           // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FSHFlickerMesh>                 Meshes;                                            // 0x0008(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	TArray<struct FSHFlickerLight>                Lights;                                            // 0x0018(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	float                                         Multiplier;                                        // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OnOffTrigger;                                      // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHFlickerGroup;

// ScriptStruct Cronos.SHInputKeyDataStruct
// 0x0010 (0x0010 - 0x0000)
struct FSHInputKeyDataStruct final
{
public:
	TArray<struct FKey>                           InputKeys;                                         // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHInputKeyDataStruct;

// ScriptStruct Cronos.ImageSlotConfig
// 0x0014 (0x0014 - 0x0000)
struct FImageSlotConfig final
{
public:
	EHorizontalAlignment                          HorizontalAlignment;                               // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EVerticalAlignment                            VerticalAlignment;                                 // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FMargin                                WidgetPadding;                                     // 0x0004(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FImageSlotConfig;

// ScriptStruct Cronos.TranscriptionTextData
// 0x0050 (0x01D8 - 0x0188)
struct FTranscriptionTextData : public FGameTextData
{
public:
	TMap<ETranscriptionColor, struct FLinearColor> Colors;                                           // 0x0188(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTranscriptionTextData;

// ScriptStruct Cronos.SteeringExecution
// 0x00A8 (0x00A8 - 0x0000)
struct alignas(0x08) FSteeringExecution final
{
public:
	uint8                                         Pad_0[0xA8];                                       // 0x0000(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSteeringExecution;

// ScriptStruct Cronos.HintsTextData
// 0x0020 (0x01F8 - 0x01D8)
struct FHintsTextData final : public FTranscriptionTextData
{
public:
	struct FLinearColor                           BackgroundSolid;                                   // 0x01D8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           BackgroundTransparent;                             // 0x01E8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHintsTextData;

// ScriptStruct Cronos.SHInteractionStopData
// 0x0001 (0x0001 - 0x0000)
struct FSHInteractionStopData
{
public:
	ESHInteractionStopReason                      Reason;                                            // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHInteractionStopData;

// ScriptStruct Cronos.SHInteractionGenericStopData
// 0x0000 (0x0001 - 0x0001)
struct FSHInteractionGenericStopData final : public FSHInteractionStopData
{
};
DUMPER7_ASSERTS_FSHInteractionGenericStopData;

// ScriptStruct Cronos.SHInteractionIconSet
// 0x0028 (0x0028 - 0x0000)
struct FSHInteractionIconSet final
{
public:
	class UTexture2D*                             VisibleTexture;                                    // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             FocusedTexture;                                    // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             UsedTexture;                                       // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VisibleTextureAngleOffset;                         // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FocusedTextureAngleOffset;                         // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UsedTextureAngleOffset;                            // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHInteractionIconSet;

// ScriptStruct Cronos.SHConditionalFabricationData
// 0x0050 (0x0050 - 0x0000)
struct FSHConditionalFabricationData final
{
public:
	struct FGameplayAttribute                     ConditionAttribute;                                // 0x0000(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDataTableRowHandle                    FabricatedItemRow;                                 // 0x0038(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         FabricatedAmount;                                  // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4C[0x4];                                       // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHConditionalFabricationData;

// ScriptStruct Cronos.ItemTransfer
// 0x0020 (0x0020 - 0x0000)
struct FItemTransfer final
{
public:
	class AActor*                                 Item;                                              // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x18];                                       // 0x0008(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FItemTransfer;

// ScriptStruct Cronos.SHItemUseableDataStruct
// 0x0038 (0x0040 - 0x0008)
struct FSHItemUseableDataStruct final : public FTableRowBase
{
public:
	struct FGameplayTag                           AbilityTriggerGameplayTag;                         // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimMontage*                           AnimMontage;                                       // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseFlatHealing;                                    // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HealingAmount;                                     // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HealingPercent;                                    // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class USkeletalMesh*                          HealingItemMesh;                                   // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   MeshAttachSocket;                                  // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAnimSequence*                          HealingItemAnim;                                   // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHItemUseableDataStruct;

// ScriptStruct Cronos.SHWeaponMovementSet
// 0x0060 (0x0060 - 0x0000)
struct FSHWeaponMovementSet final
{
public:
	struct FSHMovementDataStruct                  EquipedMovementData;                               // 0x0000(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FSHMovementDataStruct                  EquipedLowHealthMovementData;                      // 0x0030(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHWeaponMovementSet;

// ScriptStruct Cronos.SteeringRequestHandle
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x04) FSteeringRequestHandle final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSteeringRequestHandle;

// ScriptStruct Cronos.SHWeaponPoseAnimations
// 0x0030 (0x0030 - 0x0000)
struct FSHWeaponPoseAnimations final
{
public:
	class USHMovementAnimationsSetData*           AnimationsData;                                    // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class USHDeathMaps>            DeathMaps;                                         // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHWeaponPoseAnimations;

// ScriptStruct Cronos.WeaponCameraData
// 0x0090 (0x0098 - 0x0008)
struct FWeaponCameraData final : public FTableRowBase
{
public:
	struct FSHCameraFOVBlendData                  AimCameraFOVData;                                  // 0x0008(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class USHCameraPostProcessConfig> AimCameraPostProcessConfig;                     // 0x0030(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UCameraShakeBase>           AimCameraShake;                                    // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     AimCameraShakeMultiplier;                          // 0x0060(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWeaponCameraData;

// ScriptStruct Cronos.WeaponMode
// 0x0070 (0x0078 - 0x0008)
struct FWeaponMode : public FTableRowBase
{
public:
	struct FDataTableRowHandle                    PickupableItem;                                    // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	TSubclassOf<class ABTWeaponModeContainer>     WeaponModeContainerClass;                          // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class USkeletalMesh>           WeaponMesh;                                        // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UAnimInstance>              WeaponAnimInstance;                                // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           AmmoFabricationTag;                                // 0x0050(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class AMagazineMesh>              MagazineMesh;                                      // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class AHeldMagazineMesh>          HeldMagazineMesh;                                  // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           MaterialSlotNames;                                 // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWeaponMode;

// ScriptStruct Cronos.ModeProperties
// 0x0000 (0x0078 - 0x0078)
struct FModeProperties final : public FWeaponMode
{
};
DUMPER7_ASSERTS_FModeProperties;

// ScriptStruct Cronos.MergeAugumentation
// 0x0020 (0x0028 - 0x0008)
struct FMergeAugumentation final : public FTableRowBase
{
public:
	float                                         HealthGain;                                        // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DamageGain;                                        // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovementSpeedGain;                                 // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<ESHAugumentationType>                  AdditionalAugumentations;                          // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMergeAugumentation;

// ScriptStruct Cronos.SHLightingChannelsPack
// 0x0003 (0x0003 - 0x0000)
struct FSHLightingChannelsPack final
{
public:
	bool                                          Ch0;                                               // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Ch1;                                               // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Ch2;                                               // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHLightingChannelsPack;

// ScriptStruct Cronos.SHLootOnScene
// 0x0070 (0x0070 - 0x0000)
struct FSHLootOnScene final
{
public:
	struct FTransform                             ActorTransform;                                    // 0x0000(0x0060)(Edit, BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quantity;                                          // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RowName;                                           // 0x0064(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6C[0x4];                                       // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHLootOnScene;

// ScriptStruct Cronos.LeanAccelerationParams
// 0x0030 (0x0030 - 0x0000)
struct FLeanAccelerationParams final
{
public:
	float                                         TimeToStayInMaxLean;                               // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAngleBase;                                      // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpineBendMultiplier;                               // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            DirectionalMaxAnglesMultiplier;                    // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InterpSpeed;                                       // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnToDefaultInterpSpeed;                        // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseHandIK;                                        // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x3];                                       // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HandIKStrength;                                    // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HandIKInterpSpeed;                                 // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HandIKBackToDefaultInterpSpeed;                    // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLeanAccelerationParams;

// ScriptStruct Cronos.LeanParams
// 0x00A0 (0x00A0 - 0x0000)
struct FLeanParams final
{
public:
	TArray<EPlayGait>                             GaitType;                                          // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
	struct FLeanAccelerationParams                AccelerationParams;                                // 0x0010(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	struct FLeanAccelerationParams                DecelerationParams;                                // 0x0040(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	float                                         RotationMaxLeanAngle;                              // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_74[0x4];                                       // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            DirectionalRotationMaxAnglesMultiplier;            // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotationInterpSpeed;                               // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotationReturnToDefaultInterpSpeed;                // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              HeadRotationMax;                                   // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeadRotationInterpSpeed;                           // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9C[0x4];                                       // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLeanParams;

// ScriptStruct Cronos.SHPostDodgeRecoverySettings
// 0x0018 (0x0018 - 0x0000)
struct FSHPostDodgeRecoverySettings final
{
public:
	class UCurveFloat*                            DodgeRecoverySpeedCurve;                           // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PostDodgeStartingVelocity;                         // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DodgeRecoverySlowTime;                             // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InheritedVelocityPercentage;                       // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHPostDodgeRecoverySettings;

// ScriptStruct Cronos.SHStaminaData
// 0x0010 (0x0010 - 0x0000)
struct FSHStaminaData final
{
public:
	float                                         StaminaDecreaseFactor;                             // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaminaRecoveryFactor;                             // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaminaRecoveryMovementMultiplier;                 // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaminaSprintThreshold;                            // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHStaminaData;

// ScriptStruct Cronos.FlashlightDataStruct
// 0x0028 (0x0028 - 0x0000)
struct FFlashlightDataStruct final
{
public:
	float                                         AttenuationRadius;                                 // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LightIntensity;                                    // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LightColor;                                        // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Temperature;                                       // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseTemperature;                                   // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InnerConeAngle;                                    // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OuterConeAngle;                                    // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFlashlightDataStruct;

// ScriptStruct Cronos.SHPostprocessFlashlightOverride
// 0x002C (0x002C - 0x0000)
struct FSHPostprocessFlashlightOverride final
{
public:
	bool                                          bOverride_AttenuationRadius;                       // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverride_LightIntensity;                          // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverride_LightColor;                              // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverride_Temperature;                             // 0x0003(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverride_InnerConeAngle;                          // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverride_OuterConeAngle;                          // 0x0005(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6[0x2];                                        // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AttenuationRadius;                                 // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LightIntensity;                                    // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LightColor;                                        // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Temperature;                                       // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InnerConeAngle;                                    // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OuterConeAngle;                                    // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSHPostprocessFlashlightOverride;

// ScriptStruct Cronos.GamePresetData
// 0x0050 (0x0058 - 0x0008)
struct FGamePresetData final : public FAdditionalGameData
{
public:
	struct FFlashlightDataStruct                  BaseFlashlightSettings;                            // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FFlashlightDataStruct                  AimFlashlightSettings;                             // 0x0030(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGamePresetData;

// ScriptStruct Cronos.AtmospherePresetGameData
// 0x0060 (0x0D90 - 0x0D30)
struct FAtmospherePresetGameData final : public FAtmospherePresetDataEx
{
public:
	struct FGamePresetData                        GamePresetData;                                    // 0x0D30(0x0058)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	uint8                                         Pad_D88[0x8];                                      // 0x0D88(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAtmospherePresetGameData;

// ScriptStruct Cronos.SHSaveData
// 0x0180 (0x0190 - 0x0010)
struct FSHSaveData final : public FSaveData
{
public:
	struct FLevelStreamingActorData               PlayerData;                                        // 0x0010(0x0030)(NativeAccessSpecifierPublic)
	struct FLevelStreamingActorData               GameStateData;                                     // 0x0040(0x0030)(NativeAccessSpecifierPublic)
	struct FSaveDataStreaming                     StreamingData;                                     // 0x0070(0x00E0)(NativeAccessSpecifierPublic)
	class FName                                   SavePointName;                                     // 0x0150(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UDataTable>              ObjectiveDataTable;                                // 0x0158(0x0028)(Transient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ObjectiveRowName;                                  // 0x0180(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGameplayDifficulty                           GameplayDifficulty;                                // 0x0188(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_189[0x7];                                      // 0x0189(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSHSaveData;

// ScriptStruct Cronos.GameSaveSlotInfo
// 0x0040 (0x0078 - 0x0038)
struct FGameSaveSlotInfo final : public FSaveSlotInfo
{
public:
	class FName                                   ActiveZone;                                        // 0x0038(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UDataTable>              ObjectiveDataTable;                                // 0x0040(0x0028)(BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ObjectiveRowName;                                  // 0x0068(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGameplayDifficulty                           GameplayDifficulty;                                // 0x0070(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsNewGamePlus;                                    // 0x0071(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsFirstPlaythrough;                               // 0x0072(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_73[0x5];                                       // 0x0073(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameSaveSlotInfo;

// ScriptStruct Cronos.SoulLeaksData
// 0x0018 (0x0018 - 0x0000)
struct FSoulLeaksData final
{
public:
	TSubclassOf<class UBTSoulLeakCondition>       Condition;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FSoulLeakData>                  SoulLeaks;                                         // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSoulLeaksData;

// ScriptStruct Cronos.BTSoulLeakSourceData
// 0x0050 (0x0058 - 0x0008)
struct FBTSoulLeakSourceData final : public FTableRowBase
{
public:
	TMap<struct FShortRowHandle, struct FSoulLeaksData> SoulLeaksDataPerSoul;                        // 0x0008(0x0050)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTSoulLeakSourceData;

// ScriptStruct Cronos.SavePointInfo
// 0x0038 (0x0040 - 0x0008)
struct FSavePointInfo final : public FTableRowBase
{
public:
	class FText                                   DisplayTitle;                                      // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              Thumbnail;                                         // 0x0018(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSavePointInfo;

// ScriptStruct Cronos.TranscriptionData
// 0x0080 (0x0080 - 0x0000)
struct FTranscriptionData final
{
public:
	bool                                          Visibility;                                        // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSlateFontInfo                         FontInfo;                                          // 0x0008(0x0060)(BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Color;                                             // 0x0068(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESubtitleBackground                           background;                                        // 0x0078(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_79[0x7];                                       // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTranscriptionData;

// ScriptStruct Cronos.TutorialsData
// 0x0068 (0x0068 - 0x0000)
struct FTutorialsData final
{
public:
	bool                                          Visibility;                                        // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSlateFontInfo                         FontInfo;                                          // 0x0008(0x0060)(BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTutorialsData;

// ScriptStruct Cronos.InteractionIndicatorData
// 0x0008 (0x0008 - 0x0000)
struct FInteractionIndicatorData final
{
public:
	EInteractionIndicatorVisibility               Visibility;                                        // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EInteractionIndicatorSize                     Size;                                              // 0x0001(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SizeValue;                                         // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteractionIndicatorData;

// ScriptStruct Cronos.ReticleData
// 0x0014 (0x0014 - 0x0000)
struct FReticleData final
{
public:
	EReticleVisibility                            Visibility;                                        // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EReticleSize                                  Size;                                              // 0x0001(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SizeValue;                                         // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Opacity;                                           // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EReticleColor                                 Color;                                             // 0x000C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FColor                                 ColorValue;                                        // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FReticleData;

// ScriptStruct Cronos.CenterDotData
// 0x0008 (0x0008 - 0x0000)
struct FCenterDotData final
{
public:
	bool                                          Visibility;                                        // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Opacity;                                           // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCenterDotData;

// ScriptStruct Cronos.HintsData
// 0x0088 (0x0088 - 0x0000)
struct FHintsData final
{
public:
	bool                                          Visibility;                                        // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSlateFontInfo                         FontInfo;                                          // 0x0008(0x0060)(BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           Color;                                             // 0x0068(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           BackgroundColor;                                   // 0x0078(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHintsData;

// ScriptStruct Cronos.SkeletonBoneForHierarchy
// 0x0028 (0x0028 - 0x0000)
struct alignas(0x08) FSkeletonBoneForHierarchy final
{
public:
	uint8                                         Pad_0[0x28];                                       // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletonBoneForHierarchy;

// ScriptStruct Cronos.SkeletonIKNames
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x04) FSkeletonIKNames final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSkeletonIKNames;

// ScriptStruct Cronos.SkeletonHierarchySettings
// 0x0010 (0x0010 - 0x0000)
struct FSkeletonHierarchySettings final
{
public:
	ESkeletonHierarchyType                        Type;                                              // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ArmLength;                                         // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HandLength;                                        // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HandWidth;                                         // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkeletonHierarchySettings;

// ScriptStruct Cronos.SkeletonHierarchyTraveler
// 0x0000 (0x0100 - 0x0100)
struct FSkeletonHierarchyTraveler final : public FSkeletonHierarchy
{
};
DUMPER7_ASSERTS_FSkeletonHierarchyTraveler;

// ScriptStruct Cronos.SkeletonHierarchyNPC
// 0x0000 (0x0100 - 0x0100)
struct FSkeletonHierarchyNPC final : public FSkeletonHierarchy
{
};
DUMPER7_ASSERTS_FSkeletonHierarchyNPC;

// ScriptStruct Cronos.SkeletonHierarchyDoppelganger
// 0x0000 (0x0100 - 0x0100)
struct FSkeletonHierarchyDoppelganger final : public FSkeletonHierarchy
{
};
DUMPER7_ASSERTS_FSkeletonHierarchyDoppelganger;

// ScriptStruct Cronos.SkeletonHierarchyTerror
// 0x0000 (0x0100 - 0x0100)
struct FSkeletonHierarchyTerror final : public FSkeletonHierarchy
{
};
DUMPER7_ASSERTS_FSkeletonHierarchyTerror;

// ScriptStruct Cronos.SkeletonHierarchyCenti
// 0x0000 (0x0100 - 0x0100)
struct FSkeletonHierarchyCenti final : public FSkeletonHierarchy
{
};
DUMPER7_ASSERTS_FSkeletonHierarchyCenti;

// ScriptStruct Cronos.SkeletonHierarchyJaw
// 0x0000 (0x0100 - 0x0100)
struct FSkeletonHierarchyJaw final : public FSkeletonHierarchy
{
};
DUMPER7_ASSERTS_FSkeletonHierarchyJaw;

// ScriptStruct Cronos.SmortCondition_TargetReachable
// 0x0020 (0x0028 - 0x0008)
struct FSmortCondition_TargetReachable final : public FSmortCondition
{
public:
	struct FTargetDataSpec                        ToContext;                                         // 0x0008(0x000C)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	float                                         ExplicitDistance;                                  // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInverseCondition;                                 // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RequiredTimeSeconds;                               // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_20[0x8];                                       // 0x0020(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortCondition_TargetReachable;

// ScriptStruct Cronos.SkeletonHierarchyFear
// 0x0000 (0x0100 - 0x0100)
struct FSkeletonHierarchyFear final : public FSkeletonHierarchy
{
};
DUMPER7_ASSERTS_FSkeletonHierarchyFear;

// ScriptStruct Cronos.BoneRagdoll
// 0x0008 (0x0008 - 0x0000)
struct FBoneRagdoll final
{
public:
	EBones                                        bone;                                              // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideSettings;                                 // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlendPhysicTargetScale;                            // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBoneRagdoll;

// ScriptStruct Cronos.SkeletonRagdollProfileData
// 0x0050 (0x0050 - 0x0000)
struct FSkeletonRagdollProfileData final
{
public:
	ERagdollProfileName                           Name;                                              // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ConstraintProfile;                                 // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendPhysicTarget;                                 // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendPhysicInterpSpeed;                            // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            BlendCurve;                                        // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInfinitTime;                                      // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x3];                                       // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TimeOfBlend;                                       // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Priority;                                          // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSpecificBones;                                    // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2D[0x3];                                       // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FBoneRagdoll>                   Bones;                                             // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         WeightImpact;                                      // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WeightImpactDamping;                               // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ParentLevelImpact;                                 // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ParentLevelDamping;                                // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkeletonRagdollProfileData;

// ScriptStruct Cronos.SmortCondition_Archetype
// 0x0008 (0x0010 - 0x0008)
struct FSmortCondition_Archetype final : public FSmortCondition
{
public:
	uint8                                         RequiredAttributes;                                // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bStrictlyOnlySpecified;                            // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAtLeastOne;                                       // 0x000A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x5];                                        // 0x000B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortCondition_Archetype;

// ScriptStruct Cronos.SmortCondition_CombatToken
// 0x0010 (0x0018 - 0x0008)
struct FSmortCondition_CombatToken final : public FSmortCondition
{
public:
	struct FGameplayTag                           TokenType;                                         // 0x0008(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EFightDirectorTokenType                       Type;                                              // 0x0010(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortCondition_CombatToken;

// ScriptStruct Cronos.SmortCondition_Distance
// 0x0028 (0x0030 - 0x0008)
struct FSmortCondition_Distance final : public FSmortCondition
{
public:
	EDistanceConditionType                        DistanceType;                                      // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDataTarget                                   FromContext;                                       // 0x0009(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           FromGoalContext;                                   // 0x000C(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDataTarget                                   ToContext;                                         // 0x0014(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           ToGoalContext;                                     // 0x0018(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EConditionSpace                               ConditionSpace;                                    // 0x0020(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDistanceConditionTest                        TestType;                                          // 0x0021(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x2];                                       // 0x0022(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         min_0;                                             // 0x0024(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         max_0;                                             // 0x0028(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortCondition_Distance;

// ScriptStruct Cronos.SmortCondition_Health
// 0x0018 (0x0020 - 0x0008)
struct FSmortCondition_Health final : public FSmortCondition
{
public:
	EDataTarget                                   TargetContext;                                     // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           TargetGoalContext;                                 // 0x000C(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TargetHealth;                                      // 0x0014(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIsPercent;                                        // 0x0018(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECompareOptionHelper                          Operation;                                         // 0x0019(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A[0x6];                                       // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortCondition_Health;

// ScriptStruct Cronos.SmortCondition_IsLying
// 0x0010 (0x0018 - 0x0008)
struct FSmortCondition_IsLying final : public FSmortCondition
{
public:
	EDataTarget                                   TargetContext;                                     // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           TargetGoalContext;                                 // 0x000C(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortCondition_IsLying;

// ScriptStruct Cronos.SmortCondition_NavPath
// 0x0010 (0x0018 - 0x0008)
struct FSmortCondition_NavPath final : public FSmortCondition
{
public:
	bool                                          OnlyEndPoint;                                      // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Distance;                                          // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EOrientationType                              orientation;                                       // 0x0010(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortCondition_NavPath;

// ScriptStruct Cronos.SmortCondition_OutsideNavmesh
// 0x0008 (0x0010 - 0x0008)
struct FSmortCondition_OutsideNavmesh final : public FSmortCondition
{
public:
	float                                         AcceptableDistance;                                // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInverseCondition;                                 // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortCondition_OutsideNavmesh;

// ScriptStruct Cronos.SmortCondition_Rank
// 0x0018 (0x0020 - 0x0008)
struct FSmortCondition_Rank final : public FSmortCondition
{
public:
	EDataTarget                                   TargetContext;                                     // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           TargetGoalContext;                                 // 0x000C(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TargetRank;                                        // 0x0014(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ERankCompareHelper                            Operation;                                         // 0x0018(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortCondition_Rank;

// ScriptStruct Cronos.SmortCondition_TagQuery
// 0x0058 (0x0060 - 0x0008)
struct FSmortCondition_TagQuery final : public FSmortCondition
{
public:
	EDataTarget                                   TargetContext;                                     // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           TargetGoalContext;                                 // 0x000C(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTagQuery                      GameplayTagQuery;                                  // 0x0018(0x0048)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSmortCondition_TagQuery;

// ScriptStruct Cronos.SmortCondition_Trajectory
// 0x0060 (0x0068 - 0x0008)
struct FSmortCondition_Trajectory final : public FSmortCondition
{
public:
	EDataTarget                                   FromContext;                                       // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           FromGoalContext;                                   // 0x000C(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDataTarget                                   ToContext;                                         // 0x0014(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           ToGoalContext;                                     // 0x0018(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTemplateBased;                                    // 0x0020(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UEnemyProjectileDefinition*             TestProjectileDefinition;                          // 0x0028(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TestRadiusOverride;                                // 0x0030(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GravityOverride;                                   // 0x0034(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Acceptance;                                        // 0x0038(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FCollisionResponseContainer            TestCollisionResponse;                             // 0x003C(0x0020)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   SpawnSocketName;                                   // 0x005C(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectileSpeed;                                   // 0x0064(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSmortCondition_Trajectory;

// ScriptStruct Cronos.SmortConsideration_Tags
// 0x0068 (0x0098 - 0x0030)
struct FSmortConsideration_Tags final : public FSmortConsideration
{
public:
	EDataTarget                                   TargetContext;                                     // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x3];                                       // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           TargetGoalContext;                                 // 0x0034(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<struct FGameplayTag, float>              TagScore;                                          // 0x0040(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
	float                                         DefaultScore;                                      // 0x0090(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_94[0x4];                                       // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSmortConsideration_Tags;

// ScriptStruct Cronos.SoulExtractionStartingData
// 0x0028 (0x0028 - 0x0000)
struct alignas(0x08) FSoulExtractionStartingData final
{
public:
	uint8                                         Pad_0[0x28];                                       // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSoulExtractionStartingData;

// ScriptStruct Cronos.SteeringPool
// 0x0028 (0x0028 - 0x0000)
struct alignas(0x08) FSteeringPool final
{
public:
	uint8                                         Pad_0[0x28];                                       // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSteeringPool;

// ScriptStruct Cronos.WeaponStatsWidgetData
// 0x0018 (0x0018 - 0x0000)
struct FWeaponStatsWidgetData final
{
public:
	int32                                         ObservedRow;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   StatName;                                          // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWeaponStatsWidgetData;

// ScriptStruct Cronos.UpgradeTreeNodeData
// 0x0050 (0x0058 - 0x0008)
struct FUpgradeTreeNodeData final : public FTableRowBase
{
public:
	EUpgradeTreeNodeType                          NodeType;                                          // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         NodeID;                                            // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Cost;                                              // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   NodeName;                                          // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FText                                   NodeDescription;                                   // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	int32                                         Column;                                            // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Row;                                               // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 ConnectedFrom;                                     // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	class FName                                   GrantedUpgradeItem;                                // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUpgradeTreeNodeData;

}

