#include "CommonHeaders.h" #include "UEngine.hpp" #include "Logger.hpp" // Constants const std::string PLUGIN_NAME = "DeathStranding2"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 500; // Used for retrieving Game resolution // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float g_AspectRatio = (float)screenWidth / screenHeight; // Plugin states static bool AOBScanDone = false; static std::atomic g_fix_enabled = false; static std::atomic g_fov_fix_enabled = false; static std::atomic g_ultrawide_fix_enabled = false; static std::atomic g_camera_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_cameraDistanceMultiplier = 1.f; // Shared values static float g_FOV_In = 80.f; static float g_FOV_Out = 80.f; static float g_Camera_In = 3.f; static float g_Camera_Out = 3.f; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* Ultrawideaddress = nullptr; static uint8_t* Cutscenesaddress = nullptr; static uint8_t* Cameraaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid UWHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(); static void CameraFixEnabled(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { //return; g_fix_enabled = enabled; if (!AOBScanDone) { // Decima Engine logger->info("--------------- AOB scan started ---------------"); constexpr auto FOVStringObfuscated = make_obfuscated<0xFA>("C5 F8 ?? ?? ?? ?? C5 F8 ?? ?? ?? ?? C5 78 ?? ?? ?? ?? C5 FA ?? ?? C5 F2 59 ?? ?? ?? ?? ?? 48 83 ?? ?? C3"); // +0x1e constexpr auto AspectStringObfuscated = make_obfuscated<0x8B>("C5 FA 10 ?? ?? C5 F2 ?? ?? C5 CA ?? ?? E9 ?? ?? ?? ?? C5 FA 10 ?? ?? ?? ?? ?? C5"); constexpr auto AspectCutscenesStringObfuscated = make_obfuscated<0x9D>("0F 84 ?? ?? ?? ?? 49 8B 9D ?? ?? ?? ?? 49 63 85 ?? ?? ?? ?? 48 6B ?? ?? 48 ?? ?? 48 ?? ?? 0F 84"); constexpr auto CameraStringObfuscated = make_obfuscated<0x84>("C5 FA 10 ?? ?? ?? ?? ?? 40 38 ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? C5 FA 10"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&Ultrawideaddress, AspectStringObfuscated, "Ultrawide"), Make(&Cutscenesaddress, AspectCutscenesStringObfuscated, "Cutscenes"), Make(&Cameraaddress, CameraStringObfuscated, "Camera"), }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (FOVaddress && Ultrawideaddress && Cutscenesaddress && Cameraaddress) logger->info("All AOB signatures found. Ready to patch..."); logger->info("-------------- Fixes initialisation -------------"); AOBScanDone = true; } if (!init && FOVaddress) FOVFixEnabled(); if (!init && Ultrawideaddress) UltraWideFixEnabled(); if (!init && Cameraaddress) CameraFixEnabled(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->cameraIn = g_Camera_In; infos->cameraOut = g_Camera_Out; infos->screenWidth = screenWidth; infos->screenHeight = screenHeight; infos->aspectRatio = (float)screenWidth / screenHeight; } // Code injection functions static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0x1e, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0); g_FOV_Out = ctx.xmm0.f32[0]; }); } else FOVHook.enable(); } if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) if (FOVHook) FOVHook.disable(); logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled"); } static void UltraWideFixEnabled() { if (!Ultrawideaddress || !Cutscenesaddress) return; if (g_fix_enabled && g_ultrawide_fix_enabled) { if (!UWHook) { std::thread([]() { Sleep(5000); UWHook = safetyhook::create_mid(Ultrawideaddress, [](SafetyHookContext& ctx) { ctx.xmm0.f32[0] = g_AspectRatio; }); }).detach(); } else UWHook.enable(); Memory::PatchBytes(Cutscenesaddress, "\x90\xE9", 2); } else { if (UWHook) UWHook.disable(); Memory::RestoreBytes(Cutscenesaddress); } logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled"); } static void CameraFixEnabled() { if (!Cameraaddress) return; if (g_fix_enabled && g_camera_fix_enabled) { if (!CameraHook) { CameraHook = safetyhook::create_mid(Cameraaddress + 0x8, [](SafetyHookContext& ctx) { g_Camera_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] *= g_cameraDistanceMultiplier;; g_Camera_Out = ctx.xmm0.f32[0]; }); } else CameraHook.enable(); } else if (CameraHook) CameraHook.disable(); logger->info("Camera fix {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled"); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { logger = InitializeLogger("Death Stranding 2: On The Beach", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }