#include "CommonHeaders.h" #include "UEngine.hpp" #include "UETools.hpp" #include "UEVars.hpp" #include "Logger.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" #include "Phoenix_classes.hpp" #include "SDK/UI_BP_PhoenixHUDWidget_classes.hpp" #include "SDK/UI_BP_AsyncLoadWrapper_classes.hpp" #include "SDK/UI_BP_BeaconHUDPanel_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "HogwartsLegacy"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 40; // Used for enemies time dilation // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float aspectRatio = (float)screenWidth / screenHeight; // Plugin states static bool AOBScanDone = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_ultrawide_fix_enabled = false; static bool g_HUD_fix_enabled = false; static bool g_camera_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_CA_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; static bool g_TimeDilation_fix_enabled = false; static bool g_GodMide_fix_enabled = false; static bool g_Stealth_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_CameraMultiplier = 1.f; static float g_WorldTimeDilationValue = 1.f; static float g_AITimeDilationValue = 1.f; static int g_HUDOffsets = 0.f; static bool g_Console = true; static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 67.85f; static float g_FOV_Out = 67.85f; static float g_Camera_In = 360.f; static float g_Camera_Out = 360.f; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* ConstrainAspectaddress = nullptr; static uint8_t* Cameraaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* Fogaddress = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; static uint8_t* timedilationaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid FogHook{}; static SafetyHookMid PEHook{}; static SafetyHookMid WorldTimeDilationHook{}; static SafetyHookMid TimeDilationHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(); static void CameraFixEnabled(); static void DOFFixEnabled(); static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); static void ProcessEvent(); static void HUDFixEnabled(); static void ProcessEvent(); static void EnableCheats(Cheat cheat); static void LogHUD(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Unreal Engine 4.27.2 uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address logger->info("--------------- AOB scan started ---------------"); constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83"); constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? C8 ?? ?? ?? E8 ?? ?? ?? ?? 4C 8D ?? ?? ?? ?? ?? 48"); constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48"); constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 41 ?? ?? ?? 39 05 ?? ?? ?? ?? 7E"); constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? 89 B3 ?? ?? ?? ?? 89 B3"); constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? C3"); constexpr auto timeDilationObfuscated = make_obfuscated<0xB4>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C 8B ?? F3 0F ?? ?? 44 8B"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"), Make(&DOFaddress, DOFStringObfuscated, "DOF"), Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"), Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), Make(&Fogaddress, FogStringObfuscated, "Fog"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), Make(&timedilationaddress, timeDilationObfuscated, "Time dilation"), }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (FOVaddress) ConstrainAspectaddress = FOVaddress + 0x18; if (FOVaddress && ConstrainAspectaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress && WorldTimedilationaddress && timedilationaddress) logger->info("All AOB signatures found. Ready to patch..."); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto GWorldStringObfuscated = make_obfuscated<0x4A>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 0F 84 ?? ?? ?? ?? 45 ?? ?? 48 ?? ?? 74"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); logger->info("-------------- Fixes initialisation -------------"); } AOBScanDone = true; } if (!init && FOVaddress) FOVFixEnabled(); if (!init && ConstrainAspectaddress) UltraWideFixEnabled(); if (!init && Cameraaddress) CameraFixEnabled(); if (!init && DOFaddress) DOFFixEnabled(); if (!init && CAaddress) CAFixEnabled(); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole(); if (!init) { HUDFixEnabled(); LogHUD(); } if (!init && WorldTimedilationaddress) { EnableCheats(Cheat::TimeDilation); EnableCheats(Cheat::GodMode); EnableCheats(Cheat::Stealth); } ProcessEvent(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }; if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); LogHUD(); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } if (fix == GameFixes::GodMode) { g_GodMide_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::CameraDistance) g_CameraMultiplier = value; if (setting == GameSetting::HUD) { g_HUDOffsets = ((int)value * screenWidth) / 100; HUDFixEnabled(); } if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->cameraIn = g_Camera_In; infos->cameraOut = g_Camera_Out; infos->consoleEnabled = g_Console_Enabled; } // Hooks injections static UUI_BP_PhoenixHUDWidget_C* gPhoenixHUDWidget = nullptr; static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation static void ProcessEvent() { if (!PEHook) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* function = (UFunction*)ctx.rdx; std::string funcName = function->GetName(); std::string objectName = object->GetName(); if (g_HUD_fix_enabled && objectName.contains("UI_BP_PhoenixHUDWidget_C")) { if (funcName == "OnShowEnemyInfo") { UUI_BP_PhoenixHUDWidget_C* phoenixHUDWidget = reinterpret_cast(ctx.rcx); if (phoenixHUDWidget && phoenixHUDWidget->Class && phoenixHUDWidget->IsA(UUserWidget::StaticClass())) { gPhoenixHUDWidget = phoenixHUDWidget; // Store UUI_BP_PhoenixHUDWidget_C pointer HUDFixEnabled(); // Enable live offsets modifications } } if (funcName == "Destruct") gPhoenixHUDWidget = nullptr; } }); } } // HUD fix static void HUDFixEnabled() { if (!gPhoenixHUDWidget) return; auto ApplyCanvas{ [](UWidget* panel, float left, float right = 0.f) { if (!panel || !panel->Slot || !panel->Slot->IsA(UCanvasPanelSlot::StaticClass())) return; auto* slot = static_cast(panel->Slot); FMargin offsets = slot->GetOffsets(); offsets.Left = left; offsets.Right = right; slot->SetOffsets(offsets); }}; float rootOffset = g_HUD_fix_enabled ? (float)g_HUDOffsets : 0.f; ApplyCanvas(gPhoenixHUDWidget->Root, rootOffset, rootOffset); // Position main HUD ApplyCanvas(gPhoenixHUDWidget->AsyncReticule, -rootOffset); // Fix Reticle shift ApplyCanvas(gPhoenixHUDWidget->BeaconHUDPanel, -rootOffset); // Fix marker shift } static void LogHUD() { // Log toggle state if (g_HUD_fix_enabled) logger->info("HUD fix enabled"); else logger->info("HUD fix disabled"); } static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0xa, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0; g_FOV_Out = ctx.xmm0.f32[0]; }); } else FOVHook.enable(); logger->info("FOV fix enabled"); } if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) { if (FOVHook) FOVHook.disable(); logger->info("FOV fix disabled"); } } static void CameraFixEnabled() { if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) { if (!CameraHook) { // Hook only once CameraHook = safetyhook::create_mid(Cameraaddress + 0x8, [](SafetyHookContext& ctx) { g_Camera_In = ctx.xmm1.f32[0]; ctx.xmm1.f32[0] *= g_CameraMultiplier; g_Camera_Out = ctx.xmm1.f32[0]; }); } else CameraHook.enable(); logger->info("Camera fix enabled"); } if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress) { if (CameraHook) CameraHook.disable(); logger->info("Camera fix disabled"); } } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { if (!FogHook) { FogHook = safetyhook::create_mid(Fogaddress, [](SafetyHookContext& ctx) { if (!ctx.rax) return; *reinterpret_cast(ctx.rax + 0x4) = g_fix_enabled && g_Fog_fix_enabled ? 0 : 1; // r.Fog = 0 }); } logger->info("Fog fix enabled"); } if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) logger->info("Fog fix disabled"); } // Cheats static UWorld* LastWorld = nullptr; static void EnableCheats(Cheat cheat) { if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, [](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; }); } if (timedilationaddress && !TimeDilationHook) { TimeDilationHook = safetyhook::create_mid(timedilationaddress, [](SafetyHookContext& ctx) { if (!ctx.rbx) return; UObject* object = (UObject*)ctx.rbx; if (!object || !object->Class) return; ULONGLONG now = GetTickCount64(); if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return; lastScanTick = now; if (object->IsA(ABiped_Player::StaticClass())) { ABiped_Player* bipedPlayer = static_cast(object); if (bipedPlayer && bipedPlayer->Controller && bipedPlayer->Controller->IsA(APlayerController::StaticClass())) if (g_GodMide_fix_enabled) bipedPlayer->RestoreHealth(); } if (!object->IsA(AEnemy_Character::StaticClass())) return; AEnemy_Character* enemy = static_cast(object); if (!enemy || !enemy->Class) return; enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation if (enemy->EnemyAIComponent && enemy->EnemyAIComponent->IsA(UEnemyAIComponent::StaticClass())) enemy->EnemyAIComponent->EnablePerception(!g_Stealth_fix_enabled); // Stealth mode }); } if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMide_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void UltraWideFixEnabled() { if (g_fix_enabled && g_ultrawide_fix_enabled && ConstrainAspectaddress) { Memory::PatchBytes(ConstrainAspectaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0 logger->info("Ultra wide fix enabled"); } if (!(g_fix_enabled && g_ultrawide_fix_enabled) && ConstrainAspectaddress) { Memory::RestoreBytes(ConstrainAspectaddress); logger->info("Ultra wide fix disabled"); } } static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) { Memory::RestoreBytes(DOFaddress); logger->info("Depth of field fix disabled"); } } static void CAFixEnabled() { if (g_fix_enabled && g_CA_fix_enabled && CAaddress) { Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP jg "HellIsUs-Win64-Shipping.exe"+3D73BD5 r.SceneColorFringeQuality = 0 logger->info("Chromatic aberrations fix enabled"); } if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) { Memory::RestoreBytes(CAaddress); logger->info("Chromatic aberrations fix disabled"); } } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 logger->info("Vignetting fix enabled"); } if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { Memory::RestoreBytes(Vignettingaddress); logger->info("Vignetting fix disabled"); } } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { logger = InitializeLogger("Hogwarts Legacy", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }