#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: LevelSequence #include "Basic.hpp" #include "UMG_classes.hpp" #include "LevelSequence_structs.hpp" #include "Engine_classes.hpp" #include "MovieScene_structs.hpp" #include "MovieScene_classes.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "DeveloperSettings_classes.hpp" namespace SDK { // Class LevelSequence.LevelSequence // 0x01B8 (0x0220 - 0x0068) class ULevelSequence : public UMovieSceneSequence { public: uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UMovieScene* MovieScene; // 0x0070(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLevelSequenceObjectReferenceMap ObjectReferences; // 0x0078(0x0050)(Protected, NativeAccessSpecifierProtected) struct FLevelSequenceBindingReferences BindingReferences; // 0x00C8(0x00F0)(Protected, NativeAccessSpecifierProtected) TMap PossessedObjects; // 0x01B8(0x0050)(Deprecated, Protected, NativeAccessSpecifierProtected) TSubclassOf DirectorClass; // 0x0208(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray AssetUserData; // 0x0210(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) public: class UObject* CopyMetaData(class UObject* InMetaData); class UObject* FindOrAddMetaDataByClass(TSubclassOf InClass); void RemoveMetaDataByClass(TSubclassOf InClass); class UObject* FindMetaDataByClass(TSubclassOf InClass) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequence") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequence") } static class ULevelSequence* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelSequence; // Class LevelSequence.LevelSequenceMetaData // 0x0000 (0x0000 - 0x0000) class ILevelSequenceMetaData final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequenceMetaData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequenceMetaData") } static class ILevelSequenceMetaData* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ILevelSequenceMetaData; // Class LevelSequence.DefaultLevelSequenceInstanceData // 0x0078 (0x00A0 - 0x0028) class UDefaultLevelSequenceInstanceData final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* TransformOriginActor; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform TransformOrigin; // 0x0040(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DefaultLevelSequenceInstanceData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DefaultLevelSequenceInstanceData") } static class UDefaultLevelSequenceInstanceData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDefaultLevelSequenceInstanceData; // Class LevelSequence.AnimSequenceLevelSequenceLink // 0x0030 (0x0058 - 0x0028) class UAnimSequenceLevelSequenceLink final : public UAssetUserData { public: struct FGuid SkelTrackGuid; // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath PathToLevelSequence; // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AnimSequenceLevelSequenceLink") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AnimSequenceLevelSequenceLink") } static class UAnimSequenceLevelSequenceLink* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAnimSequenceLevelSequenceLink; // Class LevelSequence.LevelSequenceBurnInInitSettings // 0x0000 (0x0028 - 0x0028) class ULevelSequenceBurnInInitSettings final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequenceBurnInInitSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequenceBurnInInitSettings") } static class ULevelSequenceBurnInInitSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelSequenceBurnInInitSettings; // Class LevelSequence.LevelSequenceBurnInOptions // 0x0030 (0x0058 - 0x0028) class ULevelSequenceBurnInOptions final : public UObject { public: bool bUseBurnIn; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath BurnInClass; // 0x0030(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequenceBurnInInitSettings* Settings; // 0x0050(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: void SetBurnIn(const struct FSoftClassPath& InBurnInClass); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequenceBurnInOptions") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequenceBurnInOptions") } static class ULevelSequenceBurnInOptions* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelSequenceBurnInOptions; // Class LevelSequence.LevelSequenceActor // 0x0078 (0x0328 - 0x02B0) class ALevelSequenceActor : public AActor { public: uint8 Pad_2B0[0x10]; // 0x02B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x02C0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic) class ULevelSequencePlayer* SequencePlayer; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequence* LevelSequenceAsset; // 0x02E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLevelSequenceCameraSettings CameraSettings; // 0x02F0(0x0002)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic) uint8 Pad_2F2[0x6]; // 0x02F2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class ULevelSequenceBurnInOptions* BurnInOptions; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMovieSceneBindingOverrides* BindingOverrides; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAutoPlay : 1; // 0x0308(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bOverrideInstanceData : 1; // 0x0308(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bReplicatePlayback : 1; // 0x0308(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UObject* DefaultInstanceData; // 0x0310(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequenceBurnIn* BurnInInstance; // 0x0318(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bShowBurnin; // 0x0320(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bTearedDown; // 0x0321(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_322[0x6]; // 0x0322(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset); void AddBindingByTag(class FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset); void HideBurnin(); void RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor); void RemoveBindingByTag(class FName Tag, class AActor* Actor); void ResetBinding(const struct FMovieSceneObjectBindingID& Binding); void ResetBindings(); void SetBinding(const struct FMovieSceneObjectBindingID& Binding, const TArray& Actors, bool bAllowBindingsFromAsset); void SetBindingByTag(class FName BindingTag, const TArray& Actors, bool bAllowBindingsFromAsset); void SetReplicatePlayback(bool ReplicatePlayback); void SetSequence(class ULevelSequence* InSequence); void ShowBurnin(); struct FMovieSceneObjectBindingID FindNamedBinding(class FName Tag) const; const TArray FindNamedBindings(class FName Tag) const; class ULevelSequence* GetSequence() const; class ULevelSequencePlayer* GetSequencePlayer() const; class ULevelSequence* LoadSequence() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequenceActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequenceActor") } static class ALevelSequenceActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ALevelSequenceActor; // Class LevelSequence.ReplicatedLevelSequenceActor // 0x0000 (0x0328 - 0x0328) class AReplicatedLevelSequenceActor final : public ALevelSequenceActor { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ReplicatedLevelSequenceActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ReplicatedLevelSequenceActor") } static class AReplicatedLevelSequenceActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AReplicatedLevelSequenceActor; // Class LevelSequence.LevelSequenceAnimSequenceLink // 0x0010 (0x0038 - 0x0028) class ULevelSequenceAnimSequenceLink final : public UAssetUserData { public: TArray AnimSequenceLinks; // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequenceAnimSequenceLink") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequenceAnimSequenceLink") } static class ULevelSequenceAnimSequenceLink* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelSequenceAnimSequenceLink; // Class LevelSequence.LevelSequenceBurnIn // 0x00B8 (0x0330 - 0x0278) class ULevelSequenceBurnIn final : public UUserWidget { public: struct FLevelSequencePlayerSnapshot FrameInformation; // 0x0278(0x00B0)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) class ALevelSequenceActor* LevelSequenceActor; // 0x0328(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: void SetSettings(class UObject* InSettings); TSubclassOf GetSettingsClass() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequenceBurnIn") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequenceBurnIn") } static class ULevelSequenceBurnIn* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelSequenceBurnIn; // Class LevelSequence.LevelSequenceDirector // 0x0010 (0x0038 - 0x0028) class ULevelSequenceDirector : public UObject { public: class ULevelSequencePlayer* Player; // 0x0028(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubSequenceID; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MovieScenePlayerIndex; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: class AActor* GetBoundActor(const struct FMovieSceneObjectBindingID& ObjectBinding); TArray GetBoundActors(const struct FMovieSceneObjectBindingID& ObjectBinding); class UObject* GetBoundObject(const struct FMovieSceneObjectBindingID& ObjectBinding); TArray GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding); class UMovieSceneSequence* GetSequence(); void OnCreated(); struct FQualifiedFrameTime GetCurrentTime() const; struct FQualifiedFrameTime GetMasterSequenceTime() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequenceDirector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequenceDirector") } static class ULevelSequenceDirector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelSequenceDirector; // Class LevelSequence.LegacyLevelSequenceDirectorBlueprint // 0x0000 (0x00A8 - 0x00A8) class ULegacyLevelSequenceDirectorBlueprint final : public UBlueprint { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LegacyLevelSequenceDirectorBlueprint") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LegacyLevelSequenceDirectorBlueprint") } static class ULegacyLevelSequenceDirectorBlueprint* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULegacyLevelSequenceDirectorBlueprint; // Class LevelSequence.LevelSequencePlayer // 0x0110 (0x05B8 - 0x04A8) class ULevelSequencePlayer final : public UMovieSceneSequencePlayer { public: TMulticastInlineDelegate OnCameraCut; // 0x04A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_4B8[0x100]; // 0x04B8(0x0100)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor); class UCameraComponent* GetActiveCameraComponent() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequencePlayer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequencePlayer") } static class ULevelSequencePlayer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelSequencePlayer; // Class LevelSequence.LevelSequenceProjectSettings // 0x0030 (0x0068 - 0x0038) class ULevelSequenceProjectSettings final : public UDeveloperSettings { public: bool bDefaultLockEngineToDisplayRate; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString DefaultDisplayRate; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString DefaultTickResolution; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) EUpdateClockSource DefaultClockSource; // 0x0060(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequenceProjectSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequenceProjectSettings") } static class ULevelSequenceProjectSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelSequenceProjectSettings; // Class LevelSequence.LevelSequenceMediaController // 0x0028 (0x02D8 - 0x02B0) class ALevelSequenceMediaController final : public AActor { public: uint8 Pad_2B0[0x8]; // 0x02B0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class ALevelSequenceActor* Sequence; // 0x02B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UMediaComponent* MediaComponent; // 0x02C0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float ServerStartTimeSeconds; // 0x02C8(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_2CC[0xC]; // 0x02CC(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnRep_ServerStartTimeSeconds(); void Play(); void SynchronizeToServer(float DesyncThresholdSeconds); class UMediaComponent* GetMediaComponent() const; class ALevelSequenceActor* GetSequence() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelSequenceMediaController") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelSequenceMediaController") } static class ALevelSequenceMediaController* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ALevelSequenceMediaController; }