#include "CommonHeaders.h" #include "CommonUEHeaders.h" #include "Phoenix_classes.hpp" #include "SDK/UI_BP_PhoenixHUDWidget_classes.hpp" #include "SDK/UI_BP_AsyncLoadWrapper_classes.hpp" #include "SDK/UI_BP_BeaconHUDPanel_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "HogwartsLegacy"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 40; // Used for enemies time dilation // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); // Plugin states static bool AOBScanDone = false; static std::atomic g_fix_enabled = false; static std::atomic g_fov_fix_enabled = false; static std::atomic g_ultrawide_fix_enabled = false; static std::atomic g_HUD_fix_enabled = false; static std::atomic g_camera_fix_enabled = false; static std::atomic g_DOF_fix_enabled = false; static std::atomic g_CA_fix_enabled = false; static std::atomic g_Vignetting_fix_enabled = false; static std::atomic g_Fog_fix_enabled = false; static std::atomic g_TimeDilation_fix_enabled = false; static std::atomic g_GodMide_fix_enabled = false; static std::atomic g_Stealth_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_CameraMultiplier = 1.f; static float g_WorldTimeDilationValue = 1.f; static float g_AITimeDilationValue = 1.f; static float g_HUDOffsets = 0.f; // Shared values static float g_FOV_In = 67.85f; static float g_FOV_Out = 67.85f; static float g_Camera_In = 360.f; static float g_Camera_Out = 360.f; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* ConstrainAspectaddress = nullptr; static uint8_t* Cameraaddress = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; static uint8_t* timedilationaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid PEHook{}; static SafetyHookMid WorldTimeDilationHook{}; static SafetyHookMid TimeDilationHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(); static void CameraFixEnabled(); static void EnableConsole(); static void HUDFixEnabled(); static void ProcessEvent(); static void EnableCheats(Cheat cheat); static void LogHUD(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (init) { logger = InitializeLogger("Hogwarts Legacy", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } if (!AOBScanDone) { // Unreal Engine 4.27.2 logger->info("--------------- AOB scan started ---------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83"); constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? C8 ?? ?? ?? E8 ?? ?? ?? ?? 4C 8D ?? ?? ?? ?? ?? 48"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? C3"); constexpr auto timeDilationObfuscated = make_obfuscated<0xB4>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C 8B ?? F3 0F ?? ?? 44 8B"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), Make(&timedilationaddress, timeDilationObfuscated, "Time dilation"), }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (FOVaddress) ConstrainAspectaddress = FOVaddress + 0x18; if (FOVaddress && ConstrainAspectaddress && Cameraaddress && WorldTimedilationaddress && timedilationaddress) logger->info("All AOB signatures found. Ready to patch..."); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto GWorldStringObfuscated = make_obfuscated<0x4A>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 0F 84 ?? ?? ?? ?? 45 ?? ?? 48 ?? ?? 74"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); logger->info("-------------- Fixes initialisation -------------"); } AOBScanDone = true; } ProcessEvent(); if (init) return; FOVFixEnabled(); UltraWideFixEnabled(); CameraFixEnabled(); HUDFixEnabled(); LogHUD(); SetAllEffectsToBeToggled(); LogFixToggle(GameFixes::None, g_fix_enabled); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { bool bVisual = g_fix_enabled && enabled; if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; gPendingDOF = true; LogFixToggle(fix, bVisual); } if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; gPendingCA = true; LogFixToggle(fix, bVisual); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; gPendingVignetting = true; LogFixToggle(fix, bVisual); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; gPendingFog = true; LogFixToggle(fix, bVisual); } if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); LogHUD(); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } if (fix == GameFixes::GodMode) { g_GodMide_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::CameraDistance) g_CameraMultiplier = value; if (setting == GameSetting::HUD) { g_HUDOffsets = (value * screenWidth) / 100; HUDFixEnabled(); } if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->cameraIn = g_Camera_In; infos->cameraOut = g_Camera_Out; infos->consoleEnabled = g_Console_Enabled; } // Hooks injections static UUI_BP_PhoenixHUDWidget_C* gPhoenixHUDWidget = nullptr; static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation static void ProcessEvent() { if (!PEHook) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* function = (UFunction*)ctx.rdx; if (!object || !function) return; if (object->IsA(UUserWidget::StaticClass())) { std::string funcName = function->GetName(); std::string objectName = object->Class->GetName(); if (objectName == "UI_BP_Title_C" && funcName == "Construct") EnableConsole(); // Enable console when title screen is loaded to ensure it will work if (object->IsA(UUI_BP_PhoenixHUDWidget_C::StaticClass())) { if (funcName == "OnShowEnemyInfo") { auto* phoenixHUDWidget = static_cast(object); if (phoenixHUDWidget && phoenixHUDWidget->Class) { gPhoenixHUDWidget = phoenixHUDWidget; // Store UUI_BP_PhoenixHUDWidget_C pointer HUDFixEnabled(); // Enable live offsets modifications } } else if (funcName == "Destruct") gPhoenixHUDWidget = nullptr; } } }); } } // HUD fix static void HUDFixEnabled() { if (!gPhoenixHUDWidget) return; auto ApplyCanvas{ [](UWidget* panel, float left, float right = 0.f) { if (!panel || !panel->Slot || !panel->Slot->IsA(UCanvasPanelSlot::StaticClass())) return; auto* slot = static_cast(panel->Slot); FMargin offsets = slot->GetOffsets(); offsets.Left = left; offsets.Right = right; slot->SetOffsets(offsets); }}; float rootOffset = g_HUD_fix_enabled ? g_HUDOffsets : 0.f; ApplyCanvas(gPhoenixHUDWidget->Root, rootOffset, rootOffset); // Position main HUD ApplyCanvas(gPhoenixHUDWidget->AsyncReticule, -rootOffset); // Fix Reticle shift ApplyCanvas(gPhoenixHUDWidget->BeaconHUDPanel, -rootOffset); // Fix marker shift } static void LogHUD() { // Log toggle state if (g_HUD_fix_enabled) logger->info("HUD fix enabled"); else logger->info("HUD fix disabled"); } static void FOVFixEnabled() { if (!FOVaddress) return; if (g_fix_enabled && g_fov_fix_enabled) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0xa, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0; g_FOV_Out = ctx.xmm0.f32[0]; }); } else FOVHook.enable(); } else if (FOVHook) FOVHook.disable(); logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled"); } static void CameraFixEnabled() { if (!Cameraaddress) return; if (g_fix_enabled && g_camera_fix_enabled) { if (!CameraHook) { // Hook only once CameraHook = safetyhook::create_mid(Cameraaddress + 0x8, [](SafetyHookContext& ctx) { g_Camera_In = ctx.xmm1.f32[0]; ctx.xmm1.f32[0] *= g_CameraMultiplier; g_Camera_Out = ctx.xmm1.f32[0]; }); } else CameraHook.enable(); } else if (CameraHook) CameraHook.disable(); logger->info("Camera fix {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled"); } // Cheats static void EnableCheats(Cheat cheat) { if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, [](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; // Apply visual effects only in hook main thread to ensure they will be applied correctly if (!g_Console_Enabled) return; // It relies on dev console being reactivated if (gPendingFog.exchange(false)) ApplyVisualEffect(GameFixes::Fog, g_fix_enabled && g_Fog_fix_enabled); if (gPendingDOF.exchange(false)) ApplyVisualEffect(GameFixes::DOF, g_fix_enabled && g_DOF_fix_enabled); if (gPendingCA.exchange(false)) ApplyVisualEffect(GameFixes::ChromaticAberrations, g_fix_enabled && g_CA_fix_enabled); if (gPendingVignetting.exchange(false)) ApplyVisualEffect(GameFixes::Vignetting, g_fix_enabled && g_Vignetting_fix_enabled); }); } if (timedilationaddress && !TimeDilationHook) { TimeDilationHook = safetyhook::create_mid(timedilationaddress, [](SafetyHookContext& ctx) { if (!ctx.rbx) return; UObject* object = (UObject*)ctx.rbx; if (!object || !object->Class) return; ULONGLONG now = GetTickCount64(); if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return; lastScanTick = now; if (object->IsA(ABiped_Player::StaticClass())) { ABiped_Player* bipedPlayer = static_cast(object); if (bipedPlayer && bipedPlayer->Controller && bipedPlayer->Controller->IsA(APlayerController::StaticClass())) if (g_GodMide_fix_enabled) bipedPlayer->RestoreHealth(); } if (!object->IsA(AEnemy_Character::StaticClass())) return; AEnemy_Character* enemy = static_cast(object); if (!enemy || !enemy->Class) return; enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation if (enemy->EnemyAIComponent && enemy->EnemyAIComponent->IsA(UEnemyAIComponent::StaticClass())) enemy->EnemyAIComponent->EnablePerception(!g_Stealth_fix_enabled); // Stealth mode }); } if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMide_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void UltraWideFixEnabled() { if (!ConstrainAspectaddress) return; if (g_fix_enabled && g_ultrawide_fix_enabled) Memory::PatchBytes(ConstrainAspectaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0 else Memory::RestoreBytes(ConstrainAspectaddress); logger->info("Ultra wide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled"); } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) return; logger->info("-------------- Console re-enabling --------------"); ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }