#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Commons #include "Basic.hpp" #include "Engine_classes.hpp" namespace SDK { // Class Commons.BHUD // 0x0270 (0x0628 - 0x03B8) class ABHUD : public AHUD { public: class UTexture2D* CrosshairTex; // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDrawFPS; // 0x03C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDrawFocus; // 0x03C1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C2[0x266]; // 0x03C2(0x0266)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: float GetAvgFps() const; int32 GetHitches() const; int32 GetLastFrameActorsCount() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BHUD") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BHUD") } static class ABHUD* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABHUD; // Class Commons.CommonsGameplayStatics // 0x0000 (0x0028 - 0x0028) class UCommonsGameplayStatics final : public UBlueprintFunctionLibrary { public: static void DelayTicks(class UObject* WorldContextObject, int32 Ticks, const struct FLatentActionInfo& LatentInfo); static bool IsBuildEditor(); static bool IsBuildShipping(); static bool IsButtonBottomForAccept(); static bool IsButtonRightForAccept(); static bool IsCommandlet(); static bool IsConsolePlatform(); static bool IsLinuxPlatform(); static bool IsMacPlatform(); static bool IsPIE(); static bool IsPs4Platform(); static bool IsPS5Ext(); static bool IsPs5Platform(); static bool IsScarletPlatform(); static bool IsSonyPlatform(); static bool IsSwitchPlatform(); static bool IsWindowsPlatform(); static bool IsXLockhart(); static bool IsXOnePlatform(); static bool IsXPlatform(); static bool IsXScorpio(); static bool IsXSXPlatform(); static void PlayGameplaySound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor); static void PostFinalizeActorComponentCreation(class AActor* Actor, class UActorComponent* Component); static class UAudioComponent* SpawnGameplaySound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool PersistAcrossLevelTransition, bool AutoDestroy); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CommonsGameplayStatics") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CommonsGameplayStatics") } static class UCommonsGameplayStatics* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCommonsGameplayStatics; // Class Commons.CommonsStatics // 0x0000 (0x0028 - 0x0028) class UCommonsStatics final : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CommonsStatics") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CommonsStatics") } static class UCommonsStatics* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCommonsStatics; // Class Commons.EditorTickableActor // 0x0000 (0x02C8 - 0x02C8) class AEditorTickableActor final : public AActor { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EditorTickableActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EditorTickableActor") } static class AEditorTickableActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AEditorTickableActor; // Class Commons.EditorTickableComponent // 0x0018 (0x00B8 - 0x00A0) class UEditorTickableComponent final : public UActorComponent { public: bool bEditorOnlyTick; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate EditorTick; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EditorTickableComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EditorTickableComponent") } static class UEditorTickableComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEditorTickableComponent; // Class Commons.ScalingRule // 0x0010 (0x0038 - 0x0028) class UScalingRule final : public UDPICustomScalingRule { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ScalingRule") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ScalingRule") } static class UScalingRule* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UScalingRule; // Class Commons.SharedBoolSwitchBlueprintUtility // 0x0000 (0x0028 - 0x0028) class USharedBoolSwitchBlueprintUtility final : public UBlueprintFunctionLibrary { public: static void Acquire(struct FSharedBoolSwitchBlueprint& BoolSwitch, class UObject* User); static void ChangeDefaultValue(struct FSharedBoolSwitchBlueprint& BoolSwitch, const bool NewDefaultValue); static void ClearAllUsers(struct FSharedBoolSwitchBlueprint& BoolSwitch); static bool GetCurrentValue(const struct FSharedBoolSwitchBlueprint& BoolSwitch); static bool GetDefaultValue(const struct FSharedBoolSwitchBlueprint& BoolSwitch); static bool IsSwitched(const struct FSharedBoolSwitchBlueprint& BoolSwitch); static void Release(struct FSharedBoolSwitchBlueprint& BoolSwitch, class UObject* User); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SharedBoolSwitchBlueprintUtility") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SharedBoolSwitchBlueprintUtility") } static class USharedBoolSwitchBlueprintUtility* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USharedBoolSwitchBlueprintUtility; // Class Commons.UtilityStatics // 0x0000 (0x0028 - 0x0028) class UUtilityStatics final : public UBlueprintFunctionLibrary { public: static bool AnglesMatchCondition(const struct FDirectionCondition& Condition, float YawAngle, float PitchAngle); static float ApplySimpleBentCurveAlpha(const struct FSimpleBentCurve& Curve, float Alpha); static float ApplySimpleBentCurveFloat(const struct FSimpleBentCurve& Curve, float From, float To, float Alpha); static struct FQuat ApplySimpleBentCurveQuat(const struct FSimpleBentCurve& Curve, const struct FQuat& From, const struct FQuat& To, float Alpha); static struct FRotator ApplySimpleBentCurveRotator(const struct FSimpleBentCurve& Curve, const struct FRotator& From, const struct FRotator& To, float Alpha); static void ApplySimpleBentCurveTransform(struct FTransform* Transform, const struct FSimpleBentCurve& Curve, const struct FTransform& From, const struct FTransform& To, float Alpha); static struct FVector ApplySimpleBentCurveVector(const struct FSimpleBentCurve& Curve, const struct FVector& From, const struct FVector& To, float Alpha); static struct FVector2D ApplySimpleBentCurveVector2D(const struct FSimpleBentCurve& Curve, const struct FVector2D& From, const struct FVector2D& To, float Alpha); static bool QuatMatchesCondition(const struct FDirectionCondition& Condition, const struct FQuat& Direction); static bool RotatorMatchesCondition(const struct FDirectionCondition& Condition, const struct FRotator& Direction); static bool VectorMatchesCondition(const struct FDirectionCondition& Condition, const struct FVector& Direction, bool AllowZeroVectorAtMaximumTolerance); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("UtilityStatics") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"UtilityStatics") } static class UUtilityStatics* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UUtilityStatics; }