#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GameplayTasks #include "Basic.hpp" #include "Engine_classes.hpp" #include "GameplayTasks_structs.hpp" #include "CoreUObject_classes.hpp" namespace SDK { // Class GameplayTasks.GameplayTask // 0x0040 (0x0068 - 0x0028) class UGameplayTask : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class FName InstanceName; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_38[0x2]; // 0x0038(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) ETaskResourceOverlapPolicy ResourceOverlapPolicy; // 0x003A(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_3B[0x25]; // 0x003B(0x0025)(Fixing Size After Last Property [ Dumper-7 ]) class UGameplayTask* ChildTask; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: void EndTask(); void ReadyForActivation(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameplayTask") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameplayTask") } static class UGameplayTask* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameplayTask; // Class GameplayTasks.GameplayTaskOwnerInterface // 0x0000 (0x0000 - 0x0000) class IGameplayTaskOwnerInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameplayTaskOwnerInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameplayTaskOwnerInterface") } static class IGameplayTaskOwnerInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IGameplayTaskOwnerInterface; // Class GameplayTasks.GameplayTaskResource // 0x0010 (0x0038 - 0x0028) class UGameplayTaskResource : public UObject { public: int32 ManualResourceID; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int8 AutoResourceID; // 0x002C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bManuallySetID : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameplayTaskResource") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameplayTaskResource") } static class UGameplayTaskResource* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameplayTaskResource; // Class GameplayTasks.GameplayTasksComponent // 0x0078 (0x0118 - 0x00A0) class UGameplayTasksComponent : public UActorComponent { public: uint8 Pad_A0[0x18]; // 0x00A0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) TArray TaskPriorityQueue; // 0x00B8(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) uint8 Pad_C8[0x10]; // 0x00C8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray TickingTasks; // 0x00D8(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) TArray KnownTasks; // 0x00E8(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) TMulticastInlineDelegate OnClaimedResourcesChange; // 0x00F8(0x0010)(BlueprintVisible, ZeroConstructor, InstancedReference, NativeAccessSpecifierPublic) TArray SimulatedTasks; // 0x0108(0x0010)(Net, ZeroConstructor, RepNotify, UObjectWrapper, NativeAccessSpecifierPrivate) public: static EGameplayTaskRunResult K2_RunGameplayTask(TScriptInterface TaskOwner, class UGameplayTask* Task, uint8 Priority, const TArray>& AdditionalRequiredResources, const TArray>& AdditionalClaimedResources); void OnRep_SimulatedTasks(const TArray& PreviousSimulatedTasks); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameplayTasksComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameplayTasksComponent") } static class UGameplayTasksComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameplayTasksComponent; // Class GameplayTasks.GameplayTask_ClaimResource // 0x0000 (0x0068 - 0x0068) class UGameplayTask_ClaimResource final : public UGameplayTask { public: static class UGameplayTask_ClaimResource* ClaimResource(TScriptInterface InTaskOwner, TSubclassOf ResourceClass, const uint8 Priority, const class FName TaskInstanceName); static class UGameplayTask_ClaimResource* ClaimResources(TScriptInterface InTaskOwner, const TArray>& ResourceClasses, const uint8 Priority, const class FName TaskInstanceName); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameplayTask_ClaimResource") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameplayTask_ClaimResource") } static class UGameplayTask_ClaimResource* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameplayTask_ClaimResource; // Class GameplayTasks.GameplayTask_SpawnActor // 0x0058 (0x00C0 - 0x0068) class UGameplayTask_SpawnActor final : public UGameplayTask { public: TMulticastInlineDelegate Success; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate DidNotSpawn; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_88[0x30]; // 0x0088(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf ClassToSpawn; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UGameplayTask_SpawnActor* SpawnActor(TScriptInterface TaskOwner, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, TSubclassOf Class_0, bool bSpawnOnlyOnAuthority); bool BeginSpawningActor(class UObject* WorldContextObject, class AActor** SpawnedActor); void FinishSpawningActor(class UObject* WorldContextObject, class AActor* SpawnedActor); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameplayTask_SpawnActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameplayTask_SpawnActor") } static class UGameplayTask_SpawnActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameplayTask_SpawnActor; // Class GameplayTasks.GameplayTask_TimeLimitedExecution // 0x0038 (0x00A0 - 0x0068) class UGameplayTask_TimeLimitedExecution final : public UGameplayTask { public: TMulticastInlineDelegate OnFinished; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnTimeExpired; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_88[0x18]; // 0x0088(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameplayTask_TimeLimitedExecution") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameplayTask_TimeLimitedExecution") } static class UGameplayTask_TimeLimitedExecution* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameplayTask_TimeLimitedExecution; // Class GameplayTasks.GameplayTask_WaitDelay // 0x0020 (0x0088 - 0x0068) class UGameplayTask_WaitDelay final : public UGameplayTask { public: TMulticastInlineDelegate OnFinish; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_78[0x10]; // 0x0078(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UGameplayTask_WaitDelay* TaskWaitDelay(TScriptInterface TaskOwner, float Time, const uint8 Priority); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameplayTask_WaitDelay") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameplayTask_WaitDelay") } static class UGameplayTask_WaitDelay* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameplayTask_WaitDelay; }