#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: BP_MainCharacter #include "Basic.hpp" #include "BP_MainCharacter_classes.hpp" #include "BP_MainCharacter_parameters.hpp" namespace SDK { // Function BP_MainCharacter.BP_MainCharacter_C.IsTalking // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::IsTalking(bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "IsTalking"); Params::BP_MainCharacter_C_IsTalking Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.AddFloor // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Index_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::AddFloor(int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "AddFloor"); Params::BP_MainCharacter_C_AddFloor Parms{}; Parms.Index_0 = Index_0; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.IsFloorAvailable // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Index_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::IsFloorAvailable(int32 Index_0, bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "IsFloorAvailable"); Params::BP_MainCharacter_C_IsFloorAvailable Parms{}; Parms.Index_0 = Index_0; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.IsInSafeZone // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::IsInSafeZone(bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "IsInSafeZone"); Params::BP_MainCharacter_C_IsInSafeZone Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.IsWieldableActive // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::IsWieldableActive(class UDA_ItemDefinition_C* Definition, bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "IsWieldableActive"); Params::BP_MainCharacter_C_IsWieldableActive Parms{}; Parms.Definition = Definition; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetRemainingAnimationLength // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetRemainingAnimationLength(double* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetRemainingAnimationLength"); Params::BP_MainCharacter_C_GetRemainingAnimationLength Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetActiveWieldable // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // E_WieldableHand Hand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool* HaveWieldable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UDA_ItemDefinition_C** Definition (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetActiveWieldable(E_WieldableHand Hand, bool* HaveWieldable, class UDA_ItemDefinition_C** Definition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetActiveWieldable"); Params::BP_MainCharacter_C_GetActiveWieldable Parms{}; Parms.Hand = Hand; UObject::ProcessEvent(Func, &Parms); if (HaveWieldable != nullptr) *HaveWieldable = Parms.HaveWieldable; if (Definition != nullptr) *Definition = Parms.Definition; } // Function BP_MainCharacter.BP_MainCharacter_C.TryUnequipWieldable // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // E_WieldableHand WieldableHand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool EnableDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::TryUnequipWieldable(class UDA_ItemDefinition_C* Definition, E_WieldableHand WieldableHand, bool EnableDuration, bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "TryUnequipWieldable"); Params::BP_MainCharacter_C_TryUnequipWieldable Parms{}; Parms.Definition = Definition; Parms.WieldableHand = WieldableHand; Parms.EnableDuration = EnableDuration; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.IsWieldableEquipped // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::IsWieldableEquipped(class UDA_ItemDefinition_C* Definition, bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "IsWieldableEquipped"); Params::BP_MainCharacter_C_IsWieldableEquipped Parms{}; Parms.Definition = Definition; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.TryEquipWieldable // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // E_WieldableHand WieldableHand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool EnableDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::TryEquipWieldable(class UDA_ItemDefinition_C* Definition, E_WieldableHand WieldableHand, bool EnableDuration, bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "TryEquipWieldable"); Params::BP_MainCharacter_C_TryEquipWieldable Parms{}; Parms.Definition = Definition; Parms.WieldableHand = WieldableHand; Parms.EnableDuration = EnableDuration; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetPairedAnimations // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_PairedAnimations_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetPairedAnimations(class UBPC_PairedAnimations_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetPairedAnimations"); Params::BP_MainCharacter_C_GetPairedAnimations Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.SetDamageBlockers // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::SetDamageBlockers(int32 Amount, int32* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "SetDamageBlockers"); Params::BP_MainCharacter_C_SetDamageBlockers Parms{}; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.PlaySound // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USoundWave* Audio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::PlaySound(class USoundWave* Audio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "PlaySound"); Params::BP_MainCharacter_C_PlaySound Parms{}; Parms.Audio = Audio; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.GetRadio // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class ABP_Radio_C** Radio (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetRadio(class ABP_Radio_C** Radio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetRadio"); Params::BP_MainCharacter_C_GetRadio Parms{}; UObject::ProcessEvent(Func, &Parms); if (Radio != nullptr) *Radio = Parms.Radio; } // Function BP_MainCharacter.BP_MainCharacter_C.GetBattleSystem // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_BattleSystem_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetBattleSystem(class UBPC_BattleSystem_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetBattleSystem"); Params::BP_MainCharacter_C_GetBattleSystem Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetFireHandler // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_FireHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetFireHandler(class UBPC_FireHandler_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetFireHandler"); Params::BP_MainCharacter_C_GetFireHandler Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetMovementSystem // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_MovementSystem_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetMovementSystem(class UBPC_MovementSystem_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetMovementSystem"); Params::BP_MainCharacter_C_GetMovementSystem Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetLookHandler // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_LookHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetLookHandler(class UBPC_LookHandler_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetLookHandler"); Params::BP_MainCharacter_C_GetLookHandler Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetWatches // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class ABP_Watches_C** Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetWatches(class ABP_Watches_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetWatches"); Params::BP_MainCharacter_C_GetWatches Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetWieldablesViewer // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_WieldablesHolsterViewer_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetWieldablesViewer(class UBPC_WieldablesHolsterViewer_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetWieldablesViewer"); Params::BP_MainCharacter_C_GetWieldablesViewer Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetInteractionHandler // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_InteractionHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetInteractionHandler(class UBPC_InteractionHandler_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetInteractionHandler"); Params::BP_MainCharacter_C_GetInteractionHandler Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetSafeZoneHandler // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_SafeZoneHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetSafeZoneHandler(class UBPC_SafeZoneHandler_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetSafeZoneHandler"); Params::BP_MainCharacter_C_GetSafeZoneHandler Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetHolsterSelector // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_HolsterSelector_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetHolsterSelector(class UBPC_HolsterSelector_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetHolsterSelector"); Params::BP_MainCharacter_C_GetHolsterSelector Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetQuickMenu // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_QuickMenu_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetQuickMenu(class UBPC_QuickMenu_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetQuickMenu"); Params::BP_MainCharacter_C_GetQuickMenu Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetAimHandler // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_AimHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetAimHandler(class UBPC_AimHandler_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetAimHandler"); Params::BP_MainCharacter_C_GetAimHandler Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetWieldablesHandler // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_Wieldables_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetWieldablesHandler(class UBPC_Wieldables_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetWieldablesHandler"); Params::BP_MainCharacter_C_GetWieldablesHandler Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetVoiceHandler // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_VoiceHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetVoiceHandler(class UBPC_VoiceHandler_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetVoiceHandler"); Params::BP_MainCharacter_C_GetVoiceHandler Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetDropHandler // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_ItemDropHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetDropHandler(class UBPC_ItemDropHandler_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetDropHandler"); Params::BP_MainCharacter_C_GetDropHandler Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetHUD // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UW_FullUI_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetHUD(class UW_FullUI_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetHUD"); Params::BP_MainCharacter_C_GetHUD Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetHealthSystem // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBPC_HealthSystem_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetHealthSystem(class UBPC_HealthSystem_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetHealthSystem"); Params::BP_MainCharacter_C_GetHealthSystem Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.DamageActorForced // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* Causer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // E_DamageWeapon Weapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::DamageActorForced(const struct FS_DamageInfo& DamageInfo, class AActor* Causer, E_DamageWeapon Weapon, const struct FHitResult& Hit_Result, bool* WasDamaged) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "DamageActorForced"); Params::BP_MainCharacter_C_DamageActorForced Parms{}; Parms.DamageInfo = std::move(DamageInfo); Parms.Causer = Causer; Parms.Weapon = Weapon; Parms.Hit_Result = std::move(Hit_Result); UObject::ProcessEvent(Func, &Parms); if (WasDamaged != nullptr) *WasDamaged = Parms.WasDamaged; } // Function BP_MainCharacter.BP_MainCharacter_C.GetTeamNumber // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetTeamNumber(int32* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetTeamNumber"); Params::BP_MainCharacter_C_GetTeamNumber Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.ReturnToken // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::ReturnToken(int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "ReturnToken"); Params::BP_MainCharacter_C_ReturnToken Parms{}; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.ReserveAttackToken // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::ReserveAttackToken(int32 Amount, bool* Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "ReserveAttackToken"); Params::BP_MainCharacter_C_ReserveAttackToken Parms{}; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); if (Success != nullptr) *Success = Parms.Success; } // Function BP_MainCharacter.BP_MainCharacter_C.GetIsAttacking // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetIsAttacking(bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetIsAttacking"); Params::BP_MainCharacter_C_GetIsAttacking Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.SetMaxHealth // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::SetMaxHealth(double Value, double* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "SetMaxHealth"); Params::BP_MainCharacter_C_SetMaxHealth Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetCurrentHealth // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetCurrentHealth(double* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetCurrentHealth"); Params::BP_MainCharacter_C_GetCurrentHealth Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetMaxHealth // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetMaxHealth(double* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetMaxHealth"); Params::BP_MainCharacter_C_GetMaxHealth Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.Heal // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // double Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double* NewHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::Heal(double Amount, double* NewHealth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "Heal"); Params::BP_MainCharacter_C_Heal Parms{}; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); if (NewHealth != nullptr) *NewHealth = Parms.NewHealth; } // Function BP_MainCharacter.BP_MainCharacter_C.TakeDamage // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "TakeDamage"); Params::BP_MainCharacter_C_TakeDamage Parms{}; Parms.DamageInfo = std::move(DamageInfo); Parms.Hit_Result = std::move(Hit_Result); UObject::ProcessEvent(Func, &Parms); if (WasDamaged != nullptr) *WasDamaged = Parms.WasDamaged; } // Function BP_MainCharacter.BP_MainCharacter_C.GetIsDead // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetIsDead(bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetIsDead"); Params::BP_MainCharacter_C_GetIsDead Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.AddItem // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FS_Item& Item (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::AddItem(const struct FS_Item& Item, int32* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "AddItem"); Params::BP_MainCharacter_C_AddItem Parms{}; Parms.Item = std::move(Item); UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.RemoveItemsWithID // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::RemoveItemsWithID(int32 ID, int32 Amount, int32* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "RemoveItemsWithID"); Params::BP_MainCharacter_C_RemoveItemsWithID Parms{}; Parms.ID = ID; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetItemsWithIDCount // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32* Count (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetItemsWithIDCount(int32 ID, int32* Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetItemsWithIDCount"); Params::BP_MainCharacter_C_GetItemsWithIDCount Parms{}; Parms.ID = ID; UObject::ProcessEvent(Func, &Parms); if (Count != nullptr) *Count = Parms.Count; } // Function BP_MainCharacter.BP_MainCharacter_C.GetItemCountByContainer // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class FString& ContainerName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) // int32* Count (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetItemCountByContainer(int32 ID, const class FString& ContainerName, int32* Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetItemCountByContainer"); Params::BP_MainCharacter_C_GetItemCountByContainer Parms{}; Parms.ID = ID; Parms.ContainerName = std::move(ContainerName); UObject::ProcessEvent(Func, &Parms); if (Count != nullptr) *Count = Parms.Count; } // Function BP_MainCharacter.BP_MainCharacter_C.ContainsItemInContainer // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FS_Item& Item (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // const class FString& ContainerName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::ContainsItemInContainer(const struct FS_Item& Item, const class FString& ContainerName, bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "ContainsItemInContainer"); Params::BP_MainCharacter_C_ContainsItemInContainer Parms{}; Parms.Item = std::move(Item); Parms.ContainerName = std::move(ContainerName); UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.GetContainerWithName // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const class FString& Name_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) // class UUO_ItemContainer_C** Container (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetContainerWithName(const class FString& Name_0, class UUO_ItemContainer_C** Container) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetContainerWithName"); Params::BP_MainCharacter_C_GetContainerWithName Parms{}; Parms.Name_0 = std::move(Name_0); UObject::ProcessEvent(Func, &Parms); if (Container != nullptr) *Container = Parms.Container; } // Function BP_MainCharacter.BP_MainCharacter_C.CheckForBatonStagger // (Private, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::CheckForBatonStagger() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "CheckForBatonStagger"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.CheckForReducedDamage // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // const struct FHitResult& HitResult (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::CheckForReducedDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& HitResult, bool* WasDamaged) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "CheckForReducedDamage"); Params::BP_MainCharacter_C_CheckForReducedDamage Parms{}; Parms.DamageInfo = std::move(DamageInfo); Parms.HitResult = std::move(HitResult); UObject::ProcessEvent(Func, &Parms); if (WasDamaged != nullptr) *WasDamaged = Parms.WasDamaged; } // Function BP_MainCharacter.BP_MainCharacter_C.GetIsAimPressed // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetIsAimPressed(bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetIsAimPressed"); Params::BP_MainCharacter_C_GetIsAimPressed Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.UpdatedHealthAudio // (Private, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::UpdatedHealthAudio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "UpdatedHealthAudio"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.CheckAngerDamage // (Public, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::CheckAngerDamage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "CheckAngerDamage"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.CheckGuiltDamage // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Actor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::CheckGuiltDamage(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "CheckGuiltDamage"); Params::BP_MainCharacter_C_CheckGuiltDamage Parms{}; Parms.Actor = Actor; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.SetCollisionResponseToChannel // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // ECollisionChannel Channel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // ECollisionResponse ResponseType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::SetCollisionResponseToChannel(ECollisionChannel Channel, ECollisionResponse ResponseType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "SetCollisionResponseToChannel"); Params::BP_MainCharacter_C_SetCollisionResponseToChannel Parms{}; Parms.Channel = Channel; Parms.ResponseType = ResponseType; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.UpdateMovementDelta // (Private, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::UpdateMovementDelta() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "UpdateMovementDelta"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.GetRunByDelta // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool* IsRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetRunByDelta(bool* IsRunning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetRunByDelta"); Params::BP_MainCharacter_C_GetRunByDelta Parms{}; UObject::ProcessEvent(Func, &Parms); if (IsRunning != nullptr) *IsRunning = Parms.IsRunning; } // Function BP_MainCharacter.BP_MainCharacter_C.InitializeUI // (Private, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::InitializeUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InitializeUI"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.GetFlashlightModule // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class ABP_Flashlight_C** Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::GetFlashlightModule(class ABP_Flashlight_C** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "GetFlashlightModule"); Params::BP_MainCharacter_C_GetFlashlightModule Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerLookVertical // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::OnTriggerLookVertical(double Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerLookVertical"); Params::BP_MainCharacter_C_OnTriggerLookVertical Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerLookHorizontal // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::OnTriggerLookHorizontal(double Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerLookHorizontal"); Params::BP_MainCharacter_C_OnTriggerLookHorizontal Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerVertical // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::OnTriggerVertical(double Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerVertical"); Params::BP_MainCharacter_C_OnTriggerVertical Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerHorizontal // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::OnTriggerHorizontal(double Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerHorizontal"); Params::BP_MainCharacter_C_OnTriggerHorizontal Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InitializeInput // (Public, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::InitializeInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InitializeInput"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.Start // (Public, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::Start() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "Start"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.Awake // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::Awake() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "Awake"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37"); Params::BP_MainCharacter_C_InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36"); Params::BP_MainCharacter_C_InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35"); Params::BP_MainCharacter_C_InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34"); Params::BP_MainCharacter_C_InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33"); Params::BP_MainCharacter_C_InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32"); Params::BP_MainCharacter_C_InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31"); Params::BP_MainCharacter_C_InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30"); Params::BP_MainCharacter_C_InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29"); Params::BP_MainCharacter_C_InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28"); Params::BP_MainCharacter_C_InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27"); Params::BP_MainCharacter_C_InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26"); Params::BP_MainCharacter_C_InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25"); Params::BP_MainCharacter_C_InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24"); Params::BP_MainCharacter_C_InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23"); Params::BP_MainCharacter_C_InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22"); Params::BP_MainCharacter_C_InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21"); Params::BP_MainCharacter_C_InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20"); Params::BP_MainCharacter_C_InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19"); Params::BP_MainCharacter_C_InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18"); Params::BP_MainCharacter_C_InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17"); Params::BP_MainCharacter_C_InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16"); Params::BP_MainCharacter_C_InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15"); Params::BP_MainCharacter_C_InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14"); Params::BP_MainCharacter_C_InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13"); Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12"); Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11"); Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10"); Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9"); Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8"); Params::BP_MainCharacter_C_InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7"); Params::BP_MainCharacter_C_InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6"); Params::BP_MainCharacter_C_InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5"); Params::BP_MainCharacter_C_InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4"); Params::BP_MainCharacter_C_InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3"); Params::BP_MainCharacter_C_InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2"); Params::BP_MainCharacter_C_InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1"); Params::BP_MainCharacter_C_InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0 // (BlueprintEvent) // Parameters: // const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0"); Params::BP_MainCharacter_C_InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0 Parms{}; Parms.ActionValue = std::move(ActionValue); Parms.ElapsedTime = ElapsedTime; Parms.TriggeredTime = TriggeredTime; Parms.SourceAction = SourceAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_AnyKey_K2Node_InputKeyEvent_0 // (BlueprintEvent) // Parameters: // const struct FKey& Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void ABP_MainCharacter_C::InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_AnyKey_K2Node_InputKeyEvent_0"); Params::BP_MainCharacter_C_InpActEvt_AnyKey_K2Node_InputKeyEvent_0 Parms{}; Parms.Key = std::move(Key); UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.SetRemainingAnimationLength // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::SetRemainingAnimationLength(double Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "SetRemainingAnimationLength"); Params::BP_MainCharacter_C_SetRemainingAnimationLength Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.ResetHolsterThreshold // (Public, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::ResetHolsterThreshold() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "ResetHolsterThreshold"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.ForgotTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::ForgotTarget(class AActor* Sender) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "ForgotTarget"); Params::BP_MainCharacter_C_ForgotTarget Parms{}; Parms.Sender = Sender; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.FoundTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::FoundTarget(class AActor* Sender) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "FoundTarget"); Params::BP_MainCharacter_C_FoundTarget Parms{}; Parms.Sender = Sender; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature // (BlueprintEvent) // Parameters: // const struct FS_DamageInfo& Info (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference) void ABP_MainCharacter_C::BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature(const struct FS_DamageInfo& Info, const struct FHitResult& Hit_Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature"); Params::BP_MainCharacter_C_BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature Parms{}; Parms.Info = std::move(Info); Parms.Hit_Result = std::move(Hit_Result); UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_CurrentHealthValueChanged__DelegateSignature // (BlueprintEvent) void ABP_MainCharacter_C::BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_CurrentHealthValueChanged__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_CurrentHealthValueChanged__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) void ABP_MainCharacter_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.TriggerMove // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double Horizontal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double Vertical (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::TriggerMove(double Horizontal, double Vertical) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "TriggerMove"); Params::BP_MainCharacter_C_TriggerMove Parms{}; Parms.Horizontal = Horizontal; Parms.Vertical = Vertical; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.TriggerLook // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double Horizontal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double Vertical (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::TriggerLook(double Horizontal, double Vertical) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "TriggerLook"); Params::BP_MainCharacter_C_TriggerLook Parms{}; Parms.Horizontal = Horizontal; Parms.Vertical = Vertical; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.StartInteraction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // E_InteractionType_0::E_InteractionType Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::StartInteraction(E_InteractionType_0::E_InteractionType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "StartInteraction"); Params::BP_MainCharacter_C_StartInteraction Parms{}; Parms.Type = Type; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.CompleteInteraction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // E_InteractionType_0::E_InteractionType Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::CompleteInteraction(E_InteractionType_0::E_InteractionType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "CompleteInteraction"); Params::BP_MainCharacter_C_CompleteInteraction Parms{}; Parms.Type = Type; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.PickupFlashlight // (Public, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::PickupFlashlight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "PickupFlashlight"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.ToggleFlashlight // (Public, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::ToggleFlashlight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "ToggleFlashlight"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.PushMessage // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class FText& Text (BlueprintVisible, BlueprintReadOnly, Parm) // class UTexture2D* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::PushMessage(const class FText& Text, class UTexture2D* Icon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "PushMessage"); Params::BP_MainCharacter_C_PushMessage Parms{}; Parms.Text = std::move(Text); Parms.Icon = Icon; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.PushPickupRejectMessage // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class FText& Input (BlueprintVisible, BlueprintReadOnly, Parm) void ABP_MainCharacter_C::PushPickupRejectMessage(const class FText& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "PushPickupRejectMessage"); Params::BP_MainCharacter_C_PushPickupRejectMessage Parms{}; Parms.Input = std::move(Input); UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.LoadContainers // (Public, BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::LoadContainers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "LoadContainers"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.CreateContainers // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const TArray&PreContainers (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // bool UseSelf (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::CreateContainers(const TArray& PreContainers, bool UseSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "CreateContainers"); Params::BP_MainCharacter_C_CreateContainers Parms{}; Parms.PreContainers = std::move(PreContainers); Parms.UseSelf = UseSelf; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.DropItemFromSlot // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UUO_ItemSlot_C* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool PlayAudio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::DropItemFromSlot(class UUO_ItemSlot_C* Slot, bool PlayAudio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "DropItemFromSlot"); Params::BP_MainCharacter_C_DropItemFromSlot Parms{}; Parms.Slot = Slot; Parms.PlayAudio = PlayAudio; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.SelectByDirection // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // E_Direction Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::SelectByDirection(E_Direction Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "SelectByDirection"); Params::BP_MainCharacter_C_SelectByDirection Parms{}; Parms.Direction = Direction; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.SelectBySlot // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Index_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::SelectBySlot(int32 Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "SelectBySlot"); Params::BP_MainCharacter_C_SelectBySlot Parms{}; Parms.Index_0 = Index_0; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.SubscribeWieldable // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ABP_WieldableItem_C* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::SubscribeWieldable(class ABP_WieldableItem_C* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "SubscribeWieldable"); Params::BP_MainCharacter_C_SubscribeWieldable Parms{}; Parms.Item = Item; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.AddWieldable // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UUO_ItemSlot_C* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::AddWieldable(class UUO_ItemSlot_C* Slot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "AddWieldable"); Params::BP_MainCharacter_C_AddWieldable Parms{}; Parms.Slot = Slot; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.RemoveWieldable // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::RemoveWieldable(class UDA_ItemDefinition_C* Definition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "RemoveWieldable"); Params::BP_MainCharacter_C_RemoveWieldable Parms{}; Parms.Definition = Definition; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature // (BlueprintEvent) void ABP_MainCharacter_C::BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "ReceiveTick"); Params::BP_MainCharacter_C_ReceiveTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.PushVoice // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FS_Voice& Audio (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void ABP_MainCharacter_C::PushVoice(const struct FS_Voice& Audio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "PushVoice"); Params::BP_MainCharacter_C_PushVoice Parms{}; Parms.Audio = std::move(Audio); UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.Update_FOV // (BlueprintCallable, BlueprintEvent) // Parameters: // double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::Update_FOV(double Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "Update_FOV"); Params::BP_MainCharacter_C_Update_FOV Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.Blocked Hit Reaction // (BlueprintCallable, BlueprintEvent) void ABP_MainCharacter_C::Blocked_Hit_Reaction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "Blocked Hit Reaction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MainCharacter.BP_MainCharacter_C.UpdateMovementLag // (BlueprintCallable, BlueprintEvent) // Parameters: // bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::UpdateMovementLag(bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "UpdateMovementLag"); Params::BP_MainCharacter_C_UpdateMovementLag Parms{}; Parms.IsEnabled = IsEnabled; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.UpdateRotationLag // (BlueprintCallable, BlueprintEvent) // Parameters: // bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::UpdateRotationLag(bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "UpdateRotationLag"); Params::BP_MainCharacter_C_UpdateRotationLag Parms{}; Parms.IsEnabled = IsEnabled; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.ExecuteUbergraph_BP_MainCharacter // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::ExecuteUbergraph_BP_MainCharacter(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "ExecuteUbergraph_BP_MainCharacter"); Params::BP_MainCharacter_C_ExecuteUbergraph_BP_MainCharacter Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.RemoveSpeedModifier // (Public, BlueprintCallable, BlueprintEvent, Const) // Parameters: // const struct FS_SpeedModifier& Modifier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::RemoveSpeedModifier(const struct FS_SpeedModifier& Modifier) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "RemoveSpeedModifier"); Params::BP_MainCharacter_C_RemoveSpeedModifier Parms{}; Parms.Modifier = std::move(Modifier); UObject::ProcessEvent(Func, &Parms); } // Function BP_MainCharacter.BP_MainCharacter_C.AddSpeedModifier // (Public, BlueprintCallable, BlueprintEvent, Const) // Parameters: // const struct FS_SpeedModifier& Modifier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MainCharacter_C::AddSpeedModifier(const struct FS_SpeedModifier& Modifier) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_MainCharacter_C", "AddSpeedModifier"); Params::BP_MainCharacter_C_AddSpeedModifier Parms{}; Parms.Modifier = std::move(Modifier); UObject::ProcessEvent(Func, &Parms); } }