#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // FORWARD DECLARATIONS namespace ABP_m63a { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GsrWor_PostProcess { struct FAnimBlueprintGeneratedConstantData; } namespace UILevel_LevelInstance_14 { class AUILevel_C; } namespace ABP_maka { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_wor_cloth { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_gave_custom_body { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerWarpAreaAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_m16 { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Wor_E_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerDoorAction { struct FAnimBlueprintGeneratedConstantData; } namespace TABP_FixVirtualBone { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_EnemyAttachmentHebi { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Pairing_SnakeLayerBlending { struct FAnimBlueprintGeneratedConstantData; } namespace BP_PlayerController_0 { class ABP_PlayerController_C; } namespace BP_Worker { class ABP_Worker_C; } namespace ABP_Ene_Ind_HeadD_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_KGB_Equipment { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_EnemyCarry { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_WorkerDown { struct FAnimBlueprintGeneratedConstantData; } namespace GameplayAbilities { struct FServerAbilityRPCBatch; } namespace PABP_WorB_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_KGB_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_amdr { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_itha { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_vz61 { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_rpg7 { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Wor_D_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace BP_Worker_0 { class ABP_Worker_C; } namespace ABP_PlayerTreeClimbAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_pato { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_WorkerCqc { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_WorkerLocker { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_svdd { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_Eve_Body { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerTheBossAction { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_Snake_Gavs { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_umagazine_KNM { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerLayDownIK { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerCboxAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerCureEventAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_EnemyDown { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_Ind_Facial { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerHatchAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GsrEnemyKgb_Cord_PostProcess { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Snake_Hair_Ingame { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerRollingAction { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_WorD_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerEludeIK { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Wor_C_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Ene_Ind_HeadC_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_Ene_Ind_HeadB_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_SnakeBasicAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_SnakeArmSim { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Ene_Ind_HeadE_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcessResearch { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_akmr { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_WorkerDamage { struct FAnimBlueprintGeneratedConstantData; } namespace Eve_PostProcess_ABP { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_WorE_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_ThePain_Facial { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerRopeTrapAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerTheBossCqcedCounterAction { struct FAnimBlueprintGeneratedConstantData; } namespace TABP_Humanoid { struct FAnimBlueprintGeneratedConstantData; } namespace BP_PlayerController { class ABP_PlayerController_C; } namespace PABP_Ene_Ind_HeadE_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_AlligatorCap { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_saaa { struct FAnimBlueprintGeneratedConstantData; } namespace SK_ural_hd_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; } namespace CategoryButton_0 { class UCategoryButton_C; } namespace ABP_LayeredAnim { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Ene_Ind_HeadB_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerMachinegunAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_EnemyCqc { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_Wor_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerUpperMeleeAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerFootIK { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerKnockIK { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_egun { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_eve_hd { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_WorkerCarry { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerGetItemAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_rider_def { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_eve_facial { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Pai_facial { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_Ene_Ind_HeadD_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerResurrectAction { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerGetchuAction { struct FAnimBlueprintGeneratedConstantData; } namespace Ene_PostProcess_ABP { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_NewCBoxAnim { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerSpecialAction { struct FAnimBlueprintGeneratedConstantData; } namespace CategoryButton { class UCategoryButton_C; } namespace UILevel { class AUILevel_C; } namespace ABP_EnemyLocker { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_KGB_Facial { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_EnemyWheelChair { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_umagazine { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GsrEnemyKgb_PostProcess { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_ene_facial { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_EnemyDamage { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_msnn { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_mk22 { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_ind_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_Ene_Ind_HeadC_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_WorC_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_m63a_Bullet { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_DroppedCBoxAnim { struct FAnimBlueprintGeneratedConstantData; } namespace PABP_snake_DLC_megane { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GsrMnt_PostProcess { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GsrEnemyInd_PostProcess { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Wor_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_WorB_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerTorchAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_Snake_CacheWeaponAdjust { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_IK_Foot_wor { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_PlayerBasicAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace TABP_Ground_IK { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_WorkerBasic { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerMicAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_EnemyHoldingEquip { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerTheBossCqcedAttackAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_IK_Aim_eve { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_WorkerActing { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_WorkerChair { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_IK_Ground_bos_ss { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_wor_def { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerBasicWeaponAdditive { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_FirePoseAdjuster { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_PlayerLockerAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_WallPoseAdjuster { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_IK_Aim_rider { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_PlayerSideCarAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerLowerMaskAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_Snake_PhyHolsterHlp { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_PlayerKnockAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_Snake_CacheBothWeaponAdjust { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace WindFlappingProcess_SidecarSnake_ControlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace Eve_Facail_CtrlRig { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_GsrEnemyNPC_HlpJnt { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_pai_def { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_SnakeSim { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_IK_Squat_eve { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace RIG_Ene_Kgb_HlpJnt { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_EnemyHind { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerEludeAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_EnemyRightHandIK { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace TABP_AimIK { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerLadderAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerAttackAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerLegacyBehindAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_SnakeNaked_HlpJnt { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ThePain_Facial_CtrlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace SKM_Snake_Facial_JawFix_CtrlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_PlayerDamageAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_Snake_BothWeaponAdjust { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_PlayerUnconsciousAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_IK_Ragdoll_Wor { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace CR_IK_Ground_sna_def { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_Snake_BattleDressPW { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_PlayerSubjectiveAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace PABP_SKM_sna_Bandana { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_EnemyHolster { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_IK_LookAt_Worker { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace PABP_Sanke_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; class UPABP_Sanke_BaseFacialPoseDriver_C; } namespace PABP_Snake_Hair_Ingame { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_EneWorDamage { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_Snake_WeaponAdjust { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_eve_damage_SquatIK { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerVolginCounterAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_Snake_Knock { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_EnemyLocomotion { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_SnakeOfficer_PhyHolsterHlp { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_PlayerCigarPistolAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_dshk { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Ene_Facial_CtrlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_PlayerCarryAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_WorkerLocomotion { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_Snake_Standard { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace PlayerAnim_BP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_IK_Ragdoll_pai { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace CR_PlaceHandIk { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_EneWorLocker { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_NpcSpineCache { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace CR_AttachSocketInterpolator { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace CR_BlinkAnim_sna_def { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_PlayerBehindWeaponAdditive { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_IK_Ground_Wor { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace CR_IK_Foot_pai { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_EnemyCoverKnife { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_EnemyBehind { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace WorC_Facial_Cons_CtrlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_PlayerHandkerchiefAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Facial_CtrlRig { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_Snake_HlpJnt { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_EnemyTurret { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_EnemyStep { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace TABP_WeaponReaction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerSwimWeaponAdditive { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_EnemyDescend { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_EnemyHoldup { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace WindFlappingProcess_ControlRig_Rider { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace CR_IK_Aim_pai { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_PlayerCqcAdjust { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_EnemyCBox { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_GsrEnemyNPC_HlpJnt_NoSleeve { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_FireRecoilAdjuster { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_EnemyBasic { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerSwimAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerBase { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_EnemyRadio { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_GsrEnemyInd_HlpJnt { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_Snake_LegCarry { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_GunPlayAdjuster { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_PlayerForceAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace WindFlappingProcess_ControlRig_Eve { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ural_control_rig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace CR_IK_Ground_pai { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_EnemyBase { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_Snake_Standard_LayDown { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_EnemyAttack { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerPlaceAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_SubjectivePoseAdjuster { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_EnemyActing { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_IK_Ground_eve { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_Snake_Standard_Elude { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_PlayerPhysics { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_DoorAdjuster { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_EnemyReload { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerCliffAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace WorD_Facial_Cons_CtrlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace PABP_Eve_Hair { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerBehindAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_LeftHandIK { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace CR_CachePoseCorrector { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_PlayerCallEvaAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerSaruHebiClearAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_Boss_ss_AimIKRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_WorkerBase { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace PABP_Snake_Bandana_Hair_Ingame { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_NpcCqcBase { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_NpcCqcAdjust { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_WorkerBehind { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LockerDoor { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace PlayerFacial_BP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_Ene_Ind_HlpJnt { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_EnemyNotice { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerStepOnAction { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_MuzzleToAimAdjuster { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_PlayerBinocleAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace TABP_FacialAnimation { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_SideCarTest { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_NpcCarryBase { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerVolginAttackAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_AimOffsetPoseCacher { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace CR_GsrEnemyInd_PhyHlp { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace ABP_PlayerAimOffset { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CR_GsrEnemyKgb_PhyHlp { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_Photo_LookAt_sna_def { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_IK_Tumble_bos_ss { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace TABP_TumbleIk { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_RightHandIK { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_Snake_BaseFacialPoseDriver { class UABP_Snake_BaseFacialPoseDriver_C; struct FAnimBlueprintGeneratedConstantData; } namespace PABP_Sanke_BaseFacialPoseDriver_0 { class UPABP_Sanke_BaseFacialPoseDriver_C; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Snake_BaseFacialPoseDriver_0 { struct FAnimBlueprintGeneratedConstantData; class UABP_Snake_BaseFacialPoseDriver_C; } namespace ABP_PlayerTreeWalkAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerFallingAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_Snake_SneakingPW { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_PlayerForceSlideAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_KGB { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerCqcAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerKnifeReadyAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerDeathAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerThrowAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PlayerMeleeAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_EnemyLook { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PlayerFullBodyDoorAction { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_Snake_BodyCarry { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CR_GsrEnemyKgb_CordHlp { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_EneWorDown { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_EnemyPhysicsLimit { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_EnemyBrokenLimb { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CR_HumanFlinchDamage { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace ABP_EnemySearch { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace PABP_sna_item_cloth_hd { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_WorkerNotice { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; }