200 lines
15 KiB
C++
200 lines
15 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DonAINavigation
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "DonAINavigation_structs.hpp"
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#include "CoreUObject_classes.hpp"
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namespace SDK
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{
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// Class DonAINavigation.DonNavigationHelper
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// 0x0000 (0x0028 - 0x0028)
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class UDonNavigationHelper final : public UBlueprintFunctionLibrary
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{
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public:
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static void AddMovementInputCustom(class UObject* Object, const struct FVector& WorldDirection, float ScaleValue);
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static class ADonNavigationManager* DonNavigationManager(class UObject* WorldContextObject);
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static class ADonNavigationManager* DonNavigationManagerForActor(const class AActor* Actor);
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static int32 GetQueryDataVolumeSolutionNum(const struct FDoNNavigationQueryData& QueryData);
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static int32 GetQueryDataVolumeSolutionOptimizedNum(const struct FDoNNavigationQueryData& QueryData);
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static void OnLocomotionAbort(class UObject* Object);
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static void OnLocomotionBegin(class UObject* Object);
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static void OnLocomotionEnd(class UObject* Object, const bool bLocomotionSuccess);
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static void OnNextSegment(class UObject* Object, const struct FVector& NextPoint);
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static void OnUpdateDynamicCollision(class UPrimitiveComponent* Mesh, bool bDebug);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DonNavigationHelper")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DonNavigationHelper")
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}
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static class UDonNavigationHelper* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDonNavigationHelper>();
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}
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};
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DUMPER7_ASSERTS_UDonNavigationHelper;
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// Class DonAINavigation.DonNavigationManager
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// 0x7068 (0x72F0 - 0x0288)
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class alignas(0x10) ADonNavigationManager : public AActor
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{
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public:
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uint8 Pad_288[0x1F4]; // 0x0288(0x01F4)(Fixing Size After Last Property [ Dumper-7 ])
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bool bIsUnbound; // 0x047C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_47D[0x3]; // 0x047D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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class USceneComponent* SceneComponent; // 0x0480(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UBillboardComponent* Billboard; // 0x0488(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_490[0x10]; // 0x0490(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
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float VoxelSize; // 0x04A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 XGridSize; // 0x04A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 YGridSize; // 0x04A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 ZGridSize; // 0x04AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FDoNNavigationDebugParams ManagerDebugParams; // 0x04B0(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_4BC[0x4]; // 0x04BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<ECollisionChannel> ObstacleQueryChannels; // 0x04C0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<class AActor*> ActorsToIgnoreForCollision; // 0x04D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<float> AutoCorrectionGuessList; // 0x04E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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float UnrealPhyxPenetrationDepth; // 0x04F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool PerformCollisionChecksOnStartup; // 0x04F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bMultiThreadingEnabled; // 0x04F5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4F6[0x2]; // 0x04F6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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int32 MaxPathSolverIterationsPerTick; // 0x04F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxCollisionSolverIterationsPerTick; // 0x04FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxPathSolverIterationsOnThread; // 0x0500(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxCollisionSolverIterationsOnThread; // 0x0504(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxPathSolverIterationsPerTick_Unbound; // 0x0508(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxCollisionSolverIterationsPerTick_Unbound; // 0x050C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxPathSolverIterationsOnThread_Unbound; // 0x0510(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxCollisionSolverIterationsOnThread_Unbound; // 0x0514(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UBoxComponent* WorldBoundaryVisualizer; // 0x0518(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bDisplayWorldBoundary; // 0x0520(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bDisplayWorldBoundaryInGame; // 0x0521(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_522[0x2]; // 0x0522(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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float DebugVoxelsLineThickness; // 0x0524(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bRunDebugValidationsForDynamicCollisions; // 0x0528(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_529[0x6C47]; // 0x0529(0x6C47)(Fixing Size After Last Property [ Dumper-7 ])
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TSet<class AActor*> ActiveNavigationTaskOwners; // 0x7170(0x0050)(NativeAccessSpecifierPrivate)
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TSet<class UPrimitiveComponent*> ActiveCollisionTaskOwners; // 0x71C0(0x0050)(ExportObject, ContainsInstancedReference, NativeAccessSpecifierPrivate)
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uint8 Pad_7210[0xE0]; // 0x7210(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void AbortPathfindingTask(class AActor* Actor);
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bool CanNavigate(const struct FVector& Location);
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void ConstructBuilder();
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void Debug_DrawAllVolumes(float LineThickness);
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void Debug_DrawVolumesAroundPoint(const struct FVector& Location, int32 CubeSize, bool DrawPersistentLines, float Duration, float LineThickness, bool bAutoInitializeVolumes);
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void Debug_DrawVoxelCollisionProfile(class UPrimitiveComponent* MeshOrPrimitive, bool bDrawPersistent, float Duration);
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bool FindPathSolution_StressTesting(class AActor* Actor, const struct FVector& Destination, TArray<struct FVector>* PathSolutionRaw, TArray<struct FVector>* PathSolutionOptimized, const struct FDoNNavigationQueryParams& QueryParams, const struct FDoNNavigationDebugParams& DebugParams);
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struct FVector FindRandomPointAroundOriginInNavWorld(class AActor* NavigationActor, const struct FVector& Origin, float Distance, bool* bFoundValidResult, float MaxDesiredAltitude, float MaxZAngularDispacement, int32 MaxAttempts);
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struct FVector FindRandomPointFromActorInNavWorld(class AActor* Actor, float Distance, bool* bFoundValidResult, float MaxDesiredAltitude, float MaxZAngularDispacement, int32 MaxAttempts);
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bool IsDirectPathLineSweep(class UPrimitiveComponent* CollisionComponent, const struct FVector& Start, const struct FVector& End, struct FHitResult* OutHit, bool bFindInitialOverlaps, float CollisionShapeInflation);
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bool IsDirectPathSweep(class UPrimitiveComponent* CollisionComponent, const struct FVector& Start, const struct FVector& End, struct FHitResult* OutHit, bool bFindInitialOverlaps, float CollisionShapeInflation);
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bool NavPathQuery(class AActor* Actor, const struct FVector& Destination, int32 MaxIterations, struct FDonNavigationPathFindingResult* OutResult);
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bool ScheduleDynamicCollisionUpdate(class UPrimitiveComponent* Mesh, TDelegate<void(bool bTaskSuccessful)> ResultHandler, class FName CustomCacheIdentifier, bool bReplaceExistingTask, bool bDisableCacheUsage, bool bReloadCollisionCache, bool bUseCheapBoundsCollision, float BoundsScaleFactor, bool bForceSynchronousExecution, bool bDrawDebug);
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bool SchedulePathfindingTask(class AActor* Actor, const struct FVector& Destination, const struct FDoNNavigationQueryParams& QueryParams, const struct FDoNNavigationDebugParams& DebugParams, TDelegate<void(const struct FDoNNavigationQueryData& Data)> ResultHandlerDelegate, TDelegate<void(const struct FDonNavigationDynamicCollisionPayload& Data)> DynamicCollisionListener);
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void StopListeningToDynamicCollisionsForPath(TDelegate<void(const struct FDonNavigationDynamicCollisionPayload& Data)> ListenerToClear, const struct FDoNNavigationQueryData& QueryData);
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void StopListeningToDynamicCollisionsForPathIndex(TDelegate<void(const struct FDonNavigationDynamicCollisionPayload& Data)> ListenerToClear, const struct FDoNNavigationQueryData& QueryData, const int32 VolumeIndex);
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void VisualizeDynamicCollisionListeners(TDelegate<void(const struct FDonNavigationDynamicCollisionPayload& Data)> Listener, struct FDoNNavigationQueryData* QueryData);
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void VisualizeNavResult(const TArray<struct FVector>& PathSolution, const struct FVector& Source, const struct FVector& Destination, bool Reset, const struct FDoNNavigationDebugParams& DebugParams, const struct FColor& LineColor);
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struct FVector ClampLocationToNavigableWorld(const struct FVector& DesiredLocation) const;
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void Debug_ClearAllVolumes() const;
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void Debug_ToggleWorldBoundaryInGame() const;
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bool HasTask(class AActor* Actor) const;
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bool IsDirectPathLineTrace(const struct FVector& Start, const struct FVector& End, struct FHitResult* OutHit, const TArray<class AActor*>& ActorsToIgnore, bool bFindInitialOverlaps) const;
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bool IsLocationBeneathLandscape(const struct FVector& Location, float LineTraceHeight) const;
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bool IsLocationWithinNavigableWorld(const struct FVector& DesiredLocation) const;
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bool IsMeshBoundsWithinNavigableWorld(class UPrimitiveComponent* Mesh, float BoundsScaleFactor) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DonNavigationManager")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DonNavigationManager")
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}
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static class ADonNavigationManager* GetDefaultObj()
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{
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return GetDefaultObjImpl<ADonNavigationManager>();
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}
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};
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DUMPER7_ASSERTS_ADonNavigationManager;
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// Class DonAINavigation.DonNavigationManagerUnbound
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// 0x0000 (0x72F0 - 0x72F0)
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class ADonNavigationManagerUnbound final : public ADonNavigationManager
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DonNavigationManagerUnbound")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DonNavigationManagerUnbound")
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}
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static class ADonNavigationManagerUnbound* GetDefaultObj()
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{
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return GetDefaultObjImpl<ADonNavigationManagerUnbound>();
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}
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};
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DUMPER7_ASSERTS_ADonNavigationManagerUnbound;
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// Class DonAINavigation.DonNavigator
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// 0x0000 (0x0000 - 0x0000)
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class IDonNavigator final
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{
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public:
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void AddMovementInputCustom(const struct FVector& WorldDirection, float ScaleValue);
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void OnLocomotionAbort();
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void OnLocomotionBegin();
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void OnLocomotionEnd(const bool bLocomotionSuccess);
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void OnNextSegment(const struct FVector& NextPoint);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DonNavigator")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DonNavigator")
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}
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static class IDonNavigator* GetDefaultObj()
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{
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return GetDefaultObjImpl<IDonNavigator>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IDonNavigator;
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}
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