987 lines
72 KiB
C++
987 lines
72 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: UnrealExtent
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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#include "Engine_structs.hpp"
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#include "MovieSceneTracks_structs.hpp"
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#include "SlateCore_structs.hpp"
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#include "MovieScene_structs.hpp"
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namespace SDK
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{
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// Enum UnrealExtent.ERotateType
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// NumValues: 0x0004
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enum class ERotateType : uint8
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{
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PITCH = 0,
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YAW = 1,
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ROLL = 2,
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ERotateType_MAX = 3,
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};
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// Enum UnrealExtent.EGSNiagaraSysParamType
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// NumValues: 0x0007
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enum class EGSNiagaraSysParamType : uint8
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{
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GSNPT_None = 0,
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GSNPT_Float = 1,
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GSNPT_Bool = 2,
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GSNPT_Int = 3,
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GSNPT_Vector = 4,
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GSNPT_LinearColor = 5,
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GSNPT_MAX = 6,
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};
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// Enum UnrealExtent.EGSToggleActorTickEnableType
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// NumValues: 0x0007
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enum class EGSToggleActorTickEnableType : uint8
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{
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ActorTick = 0,
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MoveComp = 1,
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SKMeshComp = 2,
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AkComp = 3,
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AIComp = 4,
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INCLUDE_CHILD_ACTOR = 5,
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EGSToggleActorTickEnableType_MAX = 6,
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};
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// Enum UnrealExtent.EConfigIniFileNames
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// NumValues: 0x0012
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enum class EConfigIniFileNames : uint8
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{
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GEngineIni = 0,
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GGameIni = 1,
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GGameUserSettingsIni = 2,
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GEditorIni = 3,
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GEditorKeyBindingsIni = 4,
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GEditorLayoutIni = 5,
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GEditorSettingsIni = 6,
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GEditorPerProjectIni = 7,
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GCompatIni = 8,
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GLightmassIni = 9,
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GScalabilityIni = 10,
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GHardwareIni = 11,
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GInputIni = 12,
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GRuntimeOptionsIni = 13,
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GInstallBundleIni = 14,
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GDeviceProfilesIni = 15,
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GSGameVersionIni = 16,
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EConfigIniFileNames_MAX = 17,
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};
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// Enum UnrealExtent.EGSQualityLevel
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// NumValues: 0x0007
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enum class EGSQualityLevel : uint8
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{
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INVALID = 0,
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LOW = 1,
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MEDIUM = 2,
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HIGH = 3,
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EPIC = 4,
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CINE = 5,
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EGSQualityLevel_MAX = 6,
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};
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// Enum UnrealExtent.EGSCapturedStatType
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// NumValues: 0x0005
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enum class EGSCapturedStatType : uint8
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{
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NONE = 0,
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CYCLE = 1,
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MEMORY = 2,
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NUM = 3,
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EGSCapturedStatType_MAX = 4,
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};
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// Enum UnrealExtent.EEffectTypeManagerCullMode
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// NumValues: 0x0004
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enum class EEffectTypeManagerCullMode : uint8
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{
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Enabled = 0,
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Paused = 1,
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Disabled = 2,
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EEffectTypeManagerCullMode_MAX = 3,
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};
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// Enum UnrealExtent.EBGWNATType
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// NumValues: 0x000C
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enum class EBGWNATType : uint8
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{
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SONY_NAT_TYPE_UNKNOWN = 0,
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SONY_NAT_TYPE_1 = 1,
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SONY_NAT_TYPE_2 = 2,
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SONY_NAT_TYPE_3 = 3,
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STEAM_IS_BEHIND_NAT = 4,
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STEAM_NOT_BEHIND_NAT = 5,
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EOS_NAT_Unknown = 6,
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EOS_NAT_Open = 7,
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EOS_NAT_Moderate = 8,
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EOS_NAT_Strict = 9,
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NotSupport = 10,
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EBGWNATType_MAX = 11,
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};
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// Enum UnrealExtent.EScalabilityQuality
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// NumValues: 0x0007
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enum class EScalabilityQuality : uint8
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{
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INVALID = 0,
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LOW = 1,
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MEDIUM = 2,
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HIGH = 3,
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EPIC = 4,
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CINE = 5,
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EScalabilityQuality_MAX = 6,
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};
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// Enum UnrealExtent.EGSScreenMode
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// NumValues: 0x0004
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enum class EGSScreenMode : uint8
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{
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FULL_SCREEN = 0,
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WINDOWED_NO_BORDER = 1,
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WINDOWED = 2,
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EGSScreenMode_MAX = 3,
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};
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// Enum UnrealExtent.EGSPriorityMode
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// NumValues: 0x0003
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enum class EGSPriorityMode : uint8
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{
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QUALITY_PRIOR = 0,
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PERF_PRIOR = 1,
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EGSPriorityMode_MAX = 2,
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};
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// Enum UnrealExtent.EGSGraphicsMemoryMode
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// NumValues: 0x0004
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enum class EGSGraphicsMemoryMode : uint8
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{
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DEDICATED = 0,
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SHARED = 1,
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TOTAL = 2,
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EGSGraphicsMemoryMode_MAX = 3,
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};
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// Enum UnrealExtent.UGSE_BULKDATA_LOCKMODE
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// NumValues: 0x0003
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enum class EUGSE_BULKDATA_LOCKMODE : uint8
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{
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LOCK_READ_ONLY = 1,
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LOCK_READ_WRITE = 2,
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LOCK_READ_MAX = 3,
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};
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// Enum UnrealExtent.ERRIndicatorType
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// NumValues: 0x0006
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enum class ERRIndicatorType : uint8
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{
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Top = 0,
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Bottom = 1,
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Left = 2,
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Right = 3,
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Middle = 4,
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ERRIndicatorType_MAX = 5,
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};
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// Enum UnrealExtent.EGSUIConflictNavigationType
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// NumValues: 0x0004
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enum class EGSUIConflictNavigationType : uint8
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{
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Gamepad_DPad = 0,
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Gamepad_Left = 1,
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Keyboard = 2,
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EGSUIConflictNavigationType_MAX = 3,
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};
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// Enum UnrealExtent.ESampleType
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// NumValues: 0x0003
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enum class ESampleType : uint8
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{
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Nearest = 0,
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Bilinear = 1,
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ESampleType_MAX = 2,
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};
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// Enum UnrealExtent.EPS5UsbStorageErrorCode
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// NumValues: 0x000A
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enum class EPS5UsbStorageErrorCode : uint8
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{
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DeviceDoesNotExist = 0,
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TargetDirNotExist = 1,
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TargetDirIsUsedByAnotherProcess = 2,
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TargetDirIsNotInParamJson = 3,
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MapNumMax = 4,
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TargetDirIsFile = 5,
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MkSubDirFailed = 6,
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Unknown = 7,
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Success = 8,
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EPS5UsbStorageErrorCode_MAX = 9,
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};
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// Enum UnrealExtent.EPS5RequestMapUsbErrorCode
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// NumValues: 0x000A
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enum class EPS5RequestMapUsbErrorCode : uint8
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{
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DeviceDoesNotExist = 0,
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TargetDirNotExist = 1,
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TargetDirIsUsedByAnotherProcess = 2,
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TargetDirIsNotInParamJson = 3,
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MkSubDirFailed = 4,
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MapNumMax = 5,
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Unknown = 6,
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Success = 7,
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NotSupport = 8,
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EPS5RequestMapUsbErrorCode_MAX = 9,
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};
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// Enum UnrealExtent.EPS5RequestUnMapUsbErrorCode
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// NumValues: 0x0006
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enum class EPS5RequestUnMapUsbErrorCode : uint8
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{
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DeviceDoesNotExist = 0,
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TargetDirNotMap = 1,
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Unknown = 2,
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Success = 3,
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NotSupport = 4,
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EPS5RequestUnMapUsbErrorCode_MAX = 5,
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};
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// Enum UnrealExtent.EPS5UsbWriteErrorCode
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// NumValues: 0x0008
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enum class EPS5UsbWriteErrorCode : uint8
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{
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NoAvailableSpace = 0,
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OpenIOError = 1,
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WriteIOError = 2,
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NoUsbStorageDevice = 3,
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Unknown = 4,
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Success = 5,
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NotSupport = 6,
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EPS5UsbWriteErrorCode_MAX = 7,
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};
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// Enum UnrealExtent.EPS5UsbSelectErrorCode
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// NumValues: 0x0008
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enum class EPS5UsbSelectErrorCode : uint8
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{
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UsrNotInit = 0,
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UsrParamError = 1,
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OperationCantBeUsed = 2,
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UsrCancel = 3,
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Unknown = 4,
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Success = 5,
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NotSupport = 6,
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EPS5UsbSelectErrorCode_MAX = 7,
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};
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// Enum UnrealExtent.EGSBitmapJustification
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// NumValues: 0x0004
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enum class EGSBitmapJustification : uint8
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{
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Left = 0,
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Middle = 1,
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Right = 2,
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EGSBitmapJustification_MAX = 3,
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};
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// Enum UnrealExtent.EStatUISimulatedGraphicsCard
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// NumValues: 0x000E
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enum class EStatUISimulatedGraphicsCard : uint8
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{
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GTX_1050Ti = 0,
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GTX_1660 = 1,
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GTX_1660Ti = 2,
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RTX_2060 = 3,
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RTX_2060S = 4,
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RTX_2070 = 5,
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RTX_2080 = 6,
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RTX_2080Ti = 7,
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RTX_3060 = 8,
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RTX_3070 = 9,
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RTX_3080 = 10,
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RTX_3080Ti = 11,
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RTX_3090 = 12,
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EStatUISimulatedGraphicsCard_MAX = 13,
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};
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// ScriptStruct UnrealExtent.AutoMovementViewingPattern
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// 0x0058 (0x0058 - 0x0000)
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struct FAutoMovementViewingPattern final
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{
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public:
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class FString PathPointsFilePath; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseSparseVersion; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bVisualizeScatteredPoints; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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float PointInstanceScale; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator InitialRotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FIntVector DirectionCount; // 0x0030(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TotalPitchDegree; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TotalYawDegree; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DistanceCheckBias; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RotationCheckBias; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 PoseTickTotalCount; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseVirtualPlayer; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAttractEnemy; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FAutoMovementViewingPattern;
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// ScriptStruct UnrealExtent.AutoMovementHeatmapConfig
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// 0x0068 (0x0068 - 0x0000)
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struct FAutoMovementHeatmapConfig final
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{
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public:
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struct FVector HeatmapPlaneOrigin; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector HeatmapPlaneSize; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString HeatmapTexParentFolder; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString HeatmapBaseImgPath; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString HeatmapProfilingFilePath; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float HeatmapIntensityScale; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 HeatmapTileCount; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FAutoMovementHeatmapConfig;
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// ScriptStruct UnrealExtent.GSPathPointStatInfo
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// 0x0078 (0x0078 - 0x0000)
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struct FGSPathPointStatInfo final
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{
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public:
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TMap<class FString, float> StatNameAndValue; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FVector position; // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString Duration; // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FGSPathPointStatInfo;
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// ScriptStruct UnrealExtent.CapturedInfoSequencePerPoint
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// 0x0018 (0x0018 - 0x0000)
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struct FCapturedInfoSequencePerPoint final
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{
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public:
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TArray<float> CapturedInfoSequencePerPoint; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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EGSCapturedStatType StatType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCapturedInfoSequencePerPoint;
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// ScriptStruct UnrealExtent.CapturedInfoArrayPerPoint
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// 0x0050 (0x0050 - 0x0000)
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struct FCapturedInfoArrayPerPoint final
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{
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public:
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TMap<class FString, struct FCapturedInfoSequencePerPoint> InfoMap; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FCapturedInfoArrayPerPoint;
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// ScriptStruct UnrealExtent.AsyncLineTraceSingleResult
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// 0x0018 (0x0018 - 0x0000)
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struct FAsyncLineTraceSingleResult final
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{
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public:
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int32 ReqID; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FHitResult> HitResults; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FAsyncLineTraceSingleResult;
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// ScriptStruct UnrealExtent.AsyncLineTraceReq
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// 0x0038 (0x0038 - 0x0000)
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struct FAsyncLineTraceReq final
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{
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public:
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int32 ReqID; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector TraceStart; // 0x0008(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector TraceEnd; // 0x0020(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FAsyncLineTraceReq;
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// ScriptStruct UnrealExtent.AsyncLineTraceReqArray
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// 0x0010 (0x0010 - 0x0000)
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struct FAsyncLineTraceReqArray final
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{
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public:
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TArray<struct FAsyncLineTraceReq> ReqArr; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FAsyncLineTraceReqArray;
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// ScriptStruct UnrealExtent.BGUMaterialParameterInfo
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// 0x0010 (0x0020 - 0x0010)
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struct FBGUMaterialParameterInfo final : public FMaterialParameterInfo
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{
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public:
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class UMaterialFunctionInterface* LayerMaterial; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UMaterialFunctionInterface* BlendMaterial; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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//DUMPER7_ASSERTS_FBGUMaterialParameterInfo;
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// ScriptStruct UnrealExtent.BGUScalarParameterInfoAndCurve
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// 0x0118 (0x0118 - 0x0000)
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struct FBGUScalarParameterInfoAndCurve final
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{
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public:
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struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FBGUMaterialParameterInfo BGUParameterInfo; // 0x0010(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FMovieSceneFloatChannel ParameterCurve; // 0x0030(0x00E8)(NativeAccessSpecifierPublic)
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};
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//DUMPER7_ASSERTS_FBGUScalarParameterInfoAndCurve;
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// ScriptStruct UnrealExtent.BGUVectorParameterInfoAndCurves
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// 0x02E8 (0x02E8 - 0x0000)
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struct FBGUVectorParameterInfoAndCurves final
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{
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public:
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struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FBGUMaterialParameterInfo BGUParameterInfo; // 0x0010(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FMovieSceneFloatChannel XCurve; // 0x0030(0x00E8)(NativeAccessSpecifierPublic)
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struct FMovieSceneFloatChannel YCurve; // 0x0118(0x00E8)(NativeAccessSpecifierPublic)
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struct FMovieSceneFloatChannel ZCurve; // 0x0200(0x00E8)(NativeAccessSpecifierPublic)
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};
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//DUMPER7_ASSERTS_FBGUVectorParameterInfoAndCurves;
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|
|
// ScriptStruct UnrealExtent.BGUColorParameterInfoAndCurves
|
|
// 0x03D0 (0x03D0 - 0x0000)
|
|
struct FBGUColorParameterInfoAndCurves final
|
|
{
|
|
public:
|
|
struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FBGUMaterialParameterInfo BGUParameterInfo; // 0x0010(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FMovieSceneFloatChannel RedCurve; // 0x0030(0x00E8)(NativeAccessSpecifierPublic)
|
|
struct FMovieSceneFloatChannel GreenCurve; // 0x0118(0x00E8)(NativeAccessSpecifierPublic)
|
|
struct FMovieSceneFloatChannel BlueCurve; // 0x0200(0x00E8)(NativeAccessSpecifierPublic)
|
|
struct FMovieSceneFloatChannel AlphaCurve; // 0x02E8(0x00E8)(NativeAccessSpecifierPublic)
|
|
};
|
|
//DUMPER7_ASSERTS_FBGUColorParameterInfoAndCurves;
|
|
|
|
// ScriptStruct UnrealExtent.BGUMovieSceneComponentMaterialSectionTemplate
|
|
// 0x0038 (0x00B8 - 0x0080)
|
|
struct FBGUMovieSceneComponentMaterialSectionTemplate final : public FMovieSceneParameterSectionTemplate
|
|
{
|
|
public:
|
|
TArray<struct FBGUScalarParameterInfoAndCurve> ScalarParams; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
|
TArray<struct FBGUVectorParameterInfoAndCurves> VectorParams; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
|
TArray<struct FBGUColorParameterInfoAndCurves> ColorParams; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
|
int32 MaterialIndex; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
bool bAffectClothMaterial; // 0x00B4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
bool bAffectAllMaterial; // 0x00B5(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_B6[0x2]; // 0x00B6(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FBGUMovieSceneComponentMaterialSectionTemplate;
|
|
|
|
// ScriptStruct UnrealExtent.IntPtr
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FIntPtr final
|
|
{
|
|
public:
|
|
int32 LowerBits; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 HigherBits; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FIntPtr;
|
|
|
|
// ScriptStruct UnrealExtent.ColorBufferPtr
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FColorBufferPtr final
|
|
{
|
|
public:
|
|
uint8 B; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 G; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 R; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 A; // 0x0003(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 AlignmentDummy; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FColorBufferPtr;
|
|
|
|
// ScriptStruct UnrealExtent.GSInputActionKeyMapping
|
|
// 0x0014 (0x0014 - 0x0000)
|
|
struct FGSInputActionKeyMapping final
|
|
{
|
|
public:
|
|
class FName ActionName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 bShift : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bCtrl : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bAlt : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bCmd : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName Key; // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGSInputActionKeyMapping;
|
|
|
|
// ScriptStruct UnrealExtent.GSInputAxisKeyMapping
|
|
// 0x0014 (0x0014 - 0x0000)
|
|
struct FGSInputAxisKeyMapping final
|
|
{
|
|
public:
|
|
class FName AxisName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Scale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName Key; // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGSInputAxisKeyMapping;
|
|
|
|
// ScriptStruct UnrealExtent.GSNotifyEventTimeInfo
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FGSNotifyEventTimeInfo final
|
|
{
|
|
public:
|
|
float TriggerTime; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float EndTriggerTime; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGSNotifyEventTimeInfo;
|
|
|
|
// ScriptStruct UnrealExtent.GSNiagaraSysParam
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct FGSNiagaraSysParam final
|
|
{
|
|
public:
|
|
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGSNiagaraSysParamType ParamType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float FloatValue; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool BoolValue; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 IntValue; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector VectorValue; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor LinearColorValue; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGSNiagaraSysParam;
|
|
|
|
// ScriptStruct UnrealExtent.GSMontageAndNotifiesWarp
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FGSMontageAndNotifiesWarp final
|
|
{
|
|
public:
|
|
class UAnimMontage* AM; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FAnimNotifyEvent> ANEArr; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGSMontageAndNotifiesWarp;
|
|
|
|
// ScriptStruct UnrealExtent.AnimNotifyEventSimple
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FAnimNotifyEventSimple final
|
|
{
|
|
public:
|
|
float StartTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Duration; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName NotifyName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAnimNotify* Notify; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAnimNotifyState* NotifyStateClass; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString GuidString; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 TrackIndex; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FAnimNotifyEventSimple;
|
|
|
|
// ScriptStruct UnrealExtent.BehaviorTreeNodeData
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FBehaviorTreeNodeData final
|
|
{
|
|
public:
|
|
TArray<class UBTTaskNode*> TaskNodeList; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FBehaviorTreeNodeData;
|
|
|
|
// ScriptStruct UnrealExtent.GSCapturedStatResult
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FGSCapturedStatResult final
|
|
{
|
|
public:
|
|
class FString StatName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Value; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGSCapturedStatType StatType; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FGSCapturedStatResult;
|
|
|
|
// ScriptStruct UnrealExtent.CachedActivityIntentReceivedParamCS
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FCachedActivityIntentReceivedParamCS final
|
|
{
|
|
public:
|
|
class FString UserId; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString ActivityId; // 0x0010(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString SessionId; // 0x0020(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FCachedActivityIntentReceivedParamCS;
|
|
|
|
// ScriptStruct UnrealExtent.GamePresets
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FGamePresets final
|
|
{
|
|
public:
|
|
int32 difficulty; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Priority; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 invertVerticalViewFor1stPersonView; // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 invertHorizontalViewFor1stPersonView; // 0x000C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 invertVerticalViewFor3rdPersonView; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 invertHorizontalViewFor3rdPersonView; // 0x0014(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 displaySubtitles; // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 audioLanguage; // 0x001C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGamePresets;
|
|
|
|
// ScriptStruct UnrealExtent.GridlyTableCell
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FGridlyTableCell final
|
|
{
|
|
public:
|
|
class FString ColumnId; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString DependencyStatus; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString Value; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGridlyTableCell;
|
|
|
|
// ScriptStruct UnrealExtent.GridlyTableRow
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FGridlyTableRow final
|
|
{
|
|
public:
|
|
class FString ID; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString Path; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FGridlyTableCell> Cells; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGridlyTableRow;
|
|
|
|
// ScriptStruct UnrealExtent.GSConnectionInfo
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct FGSConnectionInfo final
|
|
{
|
|
public:
|
|
class FString URLInfo; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 InSpeedByte; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 OutSpeedByte; // 0x0014(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
double NetLagMS; // 0x0018(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FUniqueNetIdRepl PlayerId; // 0x0020(0x0030)(BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float PktLostRate; // 0x0050(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FGSConnectionInfo;
|
|
|
|
// ScriptStruct UnrealExtent.SequenceBindingIDInCS
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FSequenceBindingIDInCS final
|
|
{
|
|
public:
|
|
int32 SequenceID; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Space; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGuid Guid; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FSequenceBindingIDInCS;
|
|
|
|
// ScriptStruct UnrealExtent.GSScalabilityQualities
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FGSScalabilityQualities final
|
|
{
|
|
public:
|
|
float ResolutionQualityScale; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EScalabilityQuality ViewDistanceQuality; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EScalabilityQuality AntiAliasingQuality; // 0x0005(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EScalabilityQuality ShadowQuality; // 0x0006(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EScalabilityQuality PostProcessQuality; // 0x0007(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EScalabilityQuality TextureQuality; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EScalabilityQuality EffectsQuality; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EScalabilityQuality FoliageQuality; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EScalabilityQuality ShadingQuality; // 0x000B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EScalabilityQuality GlobalIlluminationQuality; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EScalabilityQuality ReflectionQuality; // 0x000D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FGSScalabilityQualities;
|
|
|
|
// ScriptStruct UnrealExtent.GSMonitorInfo
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FGSMonitorInfo final
|
|
{
|
|
public:
|
|
class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString ID; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bIsPrimary; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FIntPoint NativeResolution; // 0x0024(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FIntPoint DisplayResolution; // 0x002C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FGSMonitorInfo;
|
|
|
|
// ScriptStruct UnrealExtent.ProjWidgetInfo
|
|
// 0x0070 (0x0070 - 0x0000)
|
|
struct FProjWidgetInfo final
|
|
{
|
|
public:
|
|
class UWidget* Widget; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector WorldPos; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UGSRoundRectQuick* RoundRect; // 0x0020(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool UseRoundRectCalSize; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector2D RoundRectCalSize; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UGSRoundRectQuick* HideRoundRect; // 0x0040(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool NeedCheckProjView; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ShowDistanceMax; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool UseDistanceZoom; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float MinScale; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxScale; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ScaleRate; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float XMinScale; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float XMaxScale; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float YMinScale; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float YMaxScale; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FProjWidgetInfo;
|
|
|
|
// ScriptStruct UnrealExtent.ProjResult
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FProjResult final
|
|
{
|
|
public:
|
|
bool IsInSight; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsInRound; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector2D ScrPos; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RectAngle; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 IndicatorType; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Scale; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector2D SizeScale; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FProjResult;
|
|
|
|
// ScriptStruct UnrealExtent.TextFoldingConfig
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FTextFoldingConfig final
|
|
{
|
|
public:
|
|
int32 BeginIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 EndIndex; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 DisplayWidth; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString SubstituteString; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FTextFoldingConfig;
|
|
|
|
// ScriptStruct UnrealExtent.ActorInfo
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct alignas(0x04) FActorInfo final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FActorInfo;
|
|
|
|
// ScriptStruct UnrealExtent.GSRichCaltureConfig
|
|
// 0x0014 (0x0014 - 0x0000)
|
|
struct FGSRichCaltureConfig final
|
|
{
|
|
public:
|
|
float LinePercent; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FMargin Margin; // 0x0004(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGSRichCaltureConfig;
|
|
|
|
// ScriptStruct UnrealExtent.Mesh
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FMesh final
|
|
{
|
|
public:
|
|
TArray<int32> Indices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FVector3f> Positions; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FMesh;
|
|
|
|
// ScriptStruct UnrealExtent.LandscapeReaderWeightData
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct FLandscapeReaderWeightData final
|
|
{
|
|
public:
|
|
class FString LayerName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString PhysicMatName; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 SurfaceType; // 0x0020(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FLinearColor LayerUsageDebugColor; // 0x0024(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<uint8> arrData; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FLandscapeReaderWeightData;
|
|
|
|
// ScriptStruct UnrealExtent.LandscapeReaderAllWeightData
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FLandscapeReaderAllWeightData final
|
|
{
|
|
public:
|
|
TArray<struct FLandscapeReaderWeightData> AllLayerData; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FLandscapeReaderAllWeightData;
|
|
|
|
// ScriptStruct UnrealExtent.LayerData
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct FLayerData final
|
|
{
|
|
public:
|
|
class FString LayerName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString PhysicMatName; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 SurfaceType; // 0x0020(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FLinearColor LayerUsageDebugColor; // 0x0024(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<uint8> WeightData; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FLayerData;
|
|
|
|
// ScriptStruct UnrealExtent.AllLayerData
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FAllLayerData final
|
|
{
|
|
public:
|
|
TArray<struct FLayerData> AllLayerData; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
|
|
TArray<uint16> HeightData; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FAllLayerData;
|
|
|
|
// ScriptStruct UnrealExtent.BilinearSamplePoint
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct alignas(0x04) FBilinearSamplePoint final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FBilinearSamplePoint;
|
|
|
|
// ScriptStruct UnrealExtent.UsbStorageDeviceInfo
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FUsbStorageDeviceInfo final
|
|
{
|
|
public:
|
|
int64 TotalSpace; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int64 AvailableSpace; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString Manufacture; // 0x0010(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FUsbStorageDeviceInfo;
|
|
|
|
// ScriptStruct UnrealExtent.RTAvatarRectLightConfig
|
|
// 0x0080 (0x0080 - 0x0000)
|
|
struct FRTAvatarRectLightConfig final
|
|
{
|
|
public:
|
|
struct FTransform LightTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
float Intensity; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor LightColor; // 0x0064(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SourceWidth; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SourceHeight; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FRTAvatarRectLightConfig;
|
|
|
|
// ScriptStruct UnrealExtent.FadeObjStruct
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FFadeObjStruct final
|
|
{
|
|
public:
|
|
class UPrimitiveComponent* primitiveComp; // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<class UMaterialInterface*> baseMatInterface; // 0x0008(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
|
|
TArray<class UMaterialInstanceDynamic*> fadeMID; // 0x0018(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
|
|
float fadeCurrent; // 0x0028(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bToHide; // 0x002C(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FFadeObjStruct;
|
|
|
|
// ScriptStruct UnrealExtent.MeshSection
|
|
// 0x0060 (0x0060 - 0x0000)
|
|
struct FMeshSection final
|
|
{
|
|
public:
|
|
TArray<float> PointHeight; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FColor> Colors; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FBox SectionWorldBoundBox; // 0x0020(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
bool SectionDirty; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FMeshSection;
|
|
|
|
// ScriptStruct UnrealExtent.StatUISimulatedGraphicsCardScaleFactor
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct FStatUISimulatedGraphicsCardScaleFactor final
|
|
{
|
|
public:
|
|
EStatUISimulatedGraphicsCard GraphicsCard; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMap<class FString, float> PerformanceScaleFactorMap; // 0x0008(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FStatUISimulatedGraphicsCardScaleFactor;
|
|
|
|
// ScriptStruct UnrealExtent.StatInfoThreshold
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct FStatInfoThreshold final
|
|
{
|
|
public:
|
|
class FString StatName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString Label; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Value; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString ValueString; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MediumThreshold; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HighThreshold; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SevereThreshold; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FStatInfoThreshold;
|
|
|
|
// ScriptStruct UnrealExtent.TamerRefLineTraceContext
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FTamerRefLineTraceContext final
|
|
{
|
|
public:
|
|
int32 RefID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FVector> TraceEnds; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FVector Location; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CapsuleHalfHeight; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FTamerRefLineTraceContext;
|
|
|
|
// ScriptStruct UnrealExtent.VATAnimClipInfo
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FVATAnimClipInfo final
|
|
{
|
|
public:
|
|
int32 State; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 StartFrame; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 EndFrame; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString Name; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FVATAnimClipInfo;
|
|
|
|
// ScriptStruct UnrealExtent.VATAnimMachineConfig
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FVATAnimMachineConfig final
|
|
{
|
|
public:
|
|
float PlaySpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FrameRate; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float BlendRatio; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Loop; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UTexture2D* ClipTexture; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WindDirectionX; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WindDirectionY; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WindIntensity; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 IdleClip; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FVATAnimMachineConfig;
|
|
|
|
}
|
|
|