Files
ReshadePluginsCore/BlackMythWukong/SDK/Water_classes.hpp
2026-03-06 01:35:17 +01:00

1149 lines
57 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Water
#include "Basic.hpp"
#include "Water_structs.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "AIModule_classes.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "Niagara_classes.hpp"
#include "DeveloperSettings_classes.hpp"
namespace SDK
{
// Class Water.GerstnerWaterWaveGeneratorBase
// 0x0000 (0x0028 - 0x0028)
class UGerstnerWaterWaveGeneratorBase : public UObject
{
public:
void GenerateGerstnerWaves(TArray<struct FGerstnerWave>* OutWaves) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GerstnerWaterWaveGeneratorBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GerstnerWaterWaveGeneratorBase")
}
static class UGerstnerWaterWaveGeneratorBase* GetDefaultObj()
{
return GetDefaultObjImpl<UGerstnerWaterWaveGeneratorBase>();
}
};
DUMPER7_ASSERTS_UGerstnerWaterWaveGeneratorBase;
// Class Water.GerstnerWaterWaveGeneratorSpectrum
// 0x0018 (0x0040 - 0x0028)
class UGerstnerWaterWaveGeneratorSpectrum final : public UGerstnerWaterWaveGeneratorBase
{
public:
EWaveSpectrumType SpectrumType; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGerstnerWaveOctave> Octaves; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GerstnerWaterWaveGeneratorSpectrum")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GerstnerWaterWaveGeneratorSpectrum")
}
static class UGerstnerWaterWaveGeneratorSpectrum* GetDefaultObj()
{
return GetDefaultObjImpl<UGerstnerWaterWaveGeneratorSpectrum>();
}
};
DUMPER7_ASSERTS_UGerstnerWaterWaveGeneratorSpectrum;
// Class Water.BuoyancyComponent
// 0x0160 (0x0220 - 0x00C0)
class UBuoyancyComponent final : public UActorComponent
{
public:
TArray<struct FSphericalPontoon> Pontoons; // 0x00C0(0x0010)(ZeroConstructor, Deprecated, ContainsInstancedReference, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const struct FSphericalPontoon& Pontoon)> OnEnteredWaterDelegate; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const struct FSphericalPontoon& Pontoon)> OnExitedWaterDelegate; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
struct FBuoyancyData BuoyancyData; // 0x00F0(0x0088)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UWaterBodyComponent*> CurrentWaterBodyComponents; // 0x0178(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
class UPrimitiveComponent* SimulatingComponent; // 0x0188(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_190[0x90]; // 0x0190(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void GetLastWaterSurfaceInfo(struct FVector* OutWaterPlaneLocation, struct FVector* OutWaterPlaneNormal, struct FVector* OutWaterSurfacePosition, float* OutWaterDepth, int32* OutWaterBodyIdx, struct FVector* OutWaterVelocity);
void OnPontoonEnteredWater(const struct FSphericalPontoon& Pontoon);
void OnPontoonExitedWater(const struct FSphericalPontoon& Pontoon);
const TArray<class UWaterBodyComponent*> GetCurrentWaterBodyComponents() const;
bool IsInWaterBody() const;
bool IsOverlappingWaterBody() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BuoyancyComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BuoyancyComponent")
}
static class UBuoyancyComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBuoyancyComponent>();
}
};
DUMPER7_ASSERTS_UBuoyancyComponent;
// Class Water.WaterWavesBase
// 0x0000 (0x0028 - 0x0028)
class UWaterWavesBase : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterWavesBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterWavesBase")
}
static class UWaterWavesBase* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterWavesBase>();
}
};
DUMPER7_ASSERTS_UWaterWavesBase;
// Class Water.BuoyancyManager
// 0x00B8 (0x0340 - 0x0288)
class ABuoyancyManager final : public AActor
{
public:
uint8 Pad_288[0x50]; // 0x0288(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UBuoyancyComponent*> BuoyancyComponents; // 0x02D8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate)
uint8 Pad_2E8[0x58]; // 0x02E8(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static bool GetBuoyancyComponentManager(const class UObject* WorldContextObject, class ABuoyancyManager** Manager);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BuoyancyManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BuoyancyManager")
}
static class ABuoyancyManager* GetDefaultObj()
{
return GetDefaultObjImpl<ABuoyancyManager>();
}
};
DUMPER7_ASSERTS_ABuoyancyManager;
// Class Water.EnvQueryTest_InsideWaterBody
// 0x0008 (0x0200 - 0x01F8)
class UEnvQueryTest_InsideWaterBody final : public UEnvQueryTest
{
public:
bool bIncludeWaves; // 0x01F8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSimpleWaves; // 0x01F9(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIgnoreExclusionVolumes; // 0x01FA(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1FB[0x5]; // 0x01FB(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EnvQueryTest_InsideWaterBody")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EnvQueryTest_InsideWaterBody")
}
static class UEnvQueryTest_InsideWaterBody* GetDefaultObj()
{
return GetDefaultObjImpl<UEnvQueryTest_InsideWaterBody>();
}
};
DUMPER7_ASSERTS_UEnvQueryTest_InsideWaterBody;
// Class Water.GerstnerWaterWaveGeneratorSimple
// 0x0038 (0x0060 - 0x0028)
class UGerstnerWaterWaveGeneratorSimple final : public UGerstnerWaterWaveGeneratorBase
{
public:
int32 NumWaves; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Seed; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Randomness; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinWavelength; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxWavelength; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WavelengthFalloff; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinAmplitude; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAmplitude; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AmplitudeFalloff; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WindAngleDeg; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DirectionAngularSpreadDeg; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SmallWaveSteepness; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LargeWaveSteepness; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SteepnessFalloff; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GerstnerWaterWaveGeneratorSimple")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GerstnerWaterWaveGeneratorSimple")
}
static class UGerstnerWaterWaveGeneratorSimple* GetDefaultObj()
{
return GetDefaultObjImpl<UGerstnerWaterWaveGeneratorSimple>();
}
};
DUMPER7_ASSERTS_UGerstnerWaterWaveGeneratorSimple;
// Class Water.WaterWaves
// 0x0000 (0x0028 - 0x0028)
class UWaterWaves : public UWaterWavesBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterWaves")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterWaves")
}
static class UWaterWaves* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterWaves>();
}
};
DUMPER7_ASSERTS_UWaterWaves;
// Class Water.GerstnerWaterWaves
// 0x0020 (0x0048 - 0x0028)
class UGerstnerWaterWaves final : public UWaterWaves
{
public:
class UGerstnerWaterWaveGeneratorBase* GerstnerWaveGenerator; // 0x0028(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGerstnerWave> GerstnerWaves; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
float MaxWaveHeight; // 0x0040(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GerstnerWaterWaves")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GerstnerWaterWaves")
}
static class UGerstnerWaterWaves* GetDefaultObj()
{
return GetDefaultObjImpl<UGerstnerWaterWaves>();
}
};
DUMPER7_ASSERTS_UGerstnerWaterWaves;
// Class Water.GerstnerWaterWaveSubsystem
// 0x0018 (0x0048 - 0x0030)
class UGerstnerWaterWaveSubsystem final : public UEngineSubsystem
{
public:
uint8 Pad_30[0x18]; // 0x0030(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GerstnerWaterWaveSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GerstnerWaterWaveSubsystem")
}
static class UGerstnerWaterWaveSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UGerstnerWaterWaveSubsystem>();
}
};
DUMPER7_ASSERTS_UGerstnerWaterWaveSubsystem;
// Class Water.LakeCollisionComponent
// 0x0020 (0x0590 - 0x0570)
class ULakeCollisionComponent final : public UPrimitiveComponent
{
public:
class UBodySetup* CachedBodySetup; // 0x0568(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector BoxExtent; // 0x0570(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_588[0x8]; // 0x0588(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LakeCollisionComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LakeCollisionComponent")
}
static class ULakeCollisionComponent* GetDefaultObj()
{
return GetDefaultObjImpl<ULakeCollisionComponent>();
}
};
DUMPER7_ASSERTS_ULakeCollisionComponent;
// Class Water.NiagaraDataInterfaceWater
// 0x0008 (0x0040 - 0x0038)
class UNiagaraDataInterfaceWater final : public UNiagaraDataInterface
{
public:
class UWaterBodyComponent* SourceBodyComponent; // 0x0038(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NiagaraDataInterfaceWater")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NiagaraDataInterfaceWater")
}
static class UNiagaraDataInterfaceWater* GetDefaultObj()
{
return GetDefaultObjImpl<UNiagaraDataInterfaceWater>();
}
};
DUMPER7_ASSERTS_UNiagaraDataInterfaceWater;
// Class Water.NiagaraWaterFunctionLibrary
// 0x0000 (0x0028 - 0x0028)
class UNiagaraWaterFunctionLibrary final : public UBlueprintFunctionLibrary
{
public:
static void SetWaterBody(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class AWaterBody* WaterBody);
static void SetWaterBodyComponent(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class UWaterBodyComponent* WaterBodyComponent);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NiagaraWaterFunctionLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NiagaraWaterFunctionLibrary")
}
static class UNiagaraWaterFunctionLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UNiagaraWaterFunctionLibrary>();
}
};
DUMPER7_ASSERTS_UNiagaraWaterFunctionLibrary;
// Class Water.OceanCollisionComponent
// 0x0040 (0x05B0 - 0x0570)
class UOceanCollisionComponent final : public UPrimitiveComponent
{
public:
class UBodySetup* CachedBodySetup; // 0x0568(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_570[0x40]; // 0x0570(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("OceanCollisionComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"OceanCollisionComponent")
}
static class UOceanCollisionComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UOceanCollisionComponent>();
}
};
DUMPER7_ASSERTS_UOceanCollisionComponent;
// Class Water.OceanBoxCollisionComponent
// 0x0000 (0x05A0 - 0x05A0)
class UOceanBoxCollisionComponent final : public UBoxComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("OceanBoxCollisionComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"OceanBoxCollisionComponent")
}
static class UOceanBoxCollisionComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UOceanBoxCollisionComponent>();
}
};
DUMPER7_ASSERTS_UOceanBoxCollisionComponent;
// Class Water.WaterBody
// 0x0030 (0x02B8 - 0x0288)
class AWaterBody : public AActor
{
public:
uint8 Pad_288[0x8]; // 0x0288(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UWaterSplineComponent* SplineComp; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UWaterSplineMetadata* WaterSplineMetadata; // 0x0298(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UWaterBodyComponent* WaterBodyComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 WaterBodyIndex; // 0x02A8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
EWaterBodyType WaterBodyType; // 0x02AC(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2AD[0x3]; // 0x02AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UWaterWavesBase* WaterWaves; // 0x02B0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
class UMaterialInstanceDynamic* GetRiverToLakeTransitionMaterialInstance();
class UMaterialInstanceDynamic* GetRiverToOceanTransitionMaterialInstance();
class UMaterialInstanceDynamic* GetWaterMaterialInstance();
void OnWaterBodyChanged(bool bShapeOrPositionChanged, bool bWeightmapSettingsChanged);
void SetWaterMaterial(class UMaterialInterface* InMaterial);
void SetWaterWaves(class UWaterWavesBase* InWaterWaves);
float GetAudioIntensityAtSplineInputKey(float InKey) const;
TArray<class AWaterBodyExclusionVolume*> GetExclusionVolumes() const;
TArray<class AWaterBodyIsland*> GetIslands() const;
class UWaterBodyComponent* GetWaterBodyComponent() const;
EWaterBodyType GetWaterBodyType() const;
class UWaterSplineComponent* GetWaterSpline() const;
float GetWaterVelocityAtSplineInputKey(float InKey) const;
struct FVector GetWaterVelocityVectorAtSplineInputKey(float InKey) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBody")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBody")
}
static class AWaterBody* GetDefaultObj()
{
return GetDefaultObjImpl<AWaterBody>();
}
};
DUMPER7_ASSERTS_AWaterBody;
// Class Water.WaterBodyGenerator
// 0x0000 (0x0028 - 0x0028)
class UWaterBodyGenerator : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyGenerator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyGenerator")
}
static class UWaterBodyGenerator* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterBodyGenerator>();
}
};
DUMPER7_ASSERTS_UWaterBodyGenerator;
// Class Water.WaterBodyComponent
// 0x1040 (0x15B0 - 0x0570)
class UWaterBodyComponent : public UPrimitiveComponent
{
public:
class UPhysicalMaterial* PhysicalMaterial; // 0x0568(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TargetWaveMaskDepth; // 0x0570(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxWaveHeightOffset; // 0x0574(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFillCollisionUnderWaterBodiesForNavmesh; // 0x0578(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_579[0x7]; // 0x0579(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FUnderwaterPostProcessSettings UnderwaterPostProcessSettings; // 0x0580(0x07D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FWaterCurveSettings CurveSettings; // 0x0D50(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class UMaterialInterface* WaterMaterial; // 0x0D70(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UnderwaterPostProcessMaterial; // 0x0D78(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShapeDilation; // 0x0D80(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionHeightOffset; // 0x0D84(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAffectsLandscape; // 0x0D88(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bGenerateCollisions; // 0x0D89(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D8A[0x2]; // 0x0D8A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 WaterBodyIndex; // 0x0D8C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UStaticMesh* WaterMeshOverride; // 0x0D90(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 OverlapMaterialPriority; // 0x0D98(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class FName CollisionProfileName; // 0x0D9C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_DA4[0x4]; // 0x0DA4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UWaterSplineMetadata* WaterSplineMetadata; // 0x0DA8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* WaterMID; // 0x0DB0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* UnderwaterPostProcessMID; // 0x0DB8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<TLazyObjectPtr<class AWaterBodyIsland>> Islands; // 0x0DC0(0x0010)(Edit, ZeroConstructor, DisableEditOnTemplate, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
TArray<TLazyObjectPtr<class AWaterBodyExclusionVolume>> ExclusionVolumes; // 0x0DD0(0x0010)(Edit, ZeroConstructor, DisableEditOnTemplate, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
TWeakObjectPtr<class ALandscapeProxy> Landscape; // 0x0DE0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_DE8[0x8]; // 0x0DE8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FPostProcessSettings CurrentPostProcessSettings; // 0x0DF0(0x07B0)(Transient, Protected, NativeAccessSpecifierProtected)
bool bCanAffectNavigation; // 0x15A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_15A1[0x7]; // 0x15A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class UNavAreaBase> WaterNavAreaClass; // 0x15A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
class UMaterialInstanceDynamic* GetRiverToLakeTransitionMaterialInstance();
class UMaterialInstanceDynamic* GetRiverToOceanTransitionMaterialInstance();
class UMaterialInstanceDynamic* GetUnderwaterPostProcessMaterialInstance();
class UMaterialInstanceDynamic* GetWaterMaterialInstance();
void OnWaterBodyChanged(bool bShapeOrPositionChanged, bool bWeightmapSettingsChanged);
TArray<class UPrimitiveComponent*> GetCollisionComponents() const;
TArray<class AWaterBodyExclusionVolume*> GetExclusionVolumes() const;
TArray<class AWaterBodyIsland*> GetIslands() const;
float GetMaxWaveHeight() const;
TArray<class UPrimitiveComponent*> GetStandardRenderableComponents() const;
class AWaterBody* GetWaterBodyActor() const;
class UMaterialInterface* GetWaterMaterial() const;
class UWaterSplineComponent* GetWaterSpline() const;
void GetWaterSurfaceInfoAtLocation(const struct FVector& InLocation, struct FVector* OutWaterSurfaceLocation, struct FVector* OutWaterSurfaceNormal, struct FVector* OutWaterVelocity, float* OutWaterDepth, bool bIncludeDepth) const;
float GetWaterVelocityAtSplineInputKey(float InKey) const;
class UWaterWavesBase* GetWaterWaves() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyComponent")
}
static class UWaterBodyComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterBodyComponent>();
}
};
DUMPER7_ASSERTS_UWaterBodyComponent;
// Class Water.CustomMeshGenerator
// 0x0008 (0x0030 - 0x0028)
class UCustomMeshGenerator final : public UWaterBodyGenerator
{
public:
class UStaticMeshComponent* MeshComp; // 0x0028(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CustomMeshGenerator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CustomMeshGenerator")
}
static class UCustomMeshGenerator* GetDefaultObj()
{
return GetDefaultObjImpl<UCustomMeshGenerator>();
}
};
DUMPER7_ASSERTS_UCustomMeshGenerator;
// Class Water.WaterBodyCustom
// 0x0000 (0x02B8 - 0x02B8)
class AWaterBodyCustom final : public AWaterBody
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyCustom")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyCustom")
}
static class AWaterBodyCustom* GetDefaultObj()
{
return GetDefaultObjImpl<AWaterBodyCustom>();
}
};
DUMPER7_ASSERTS_AWaterBodyCustom;
// Class Water.WaterBodyCustomComponent
// 0x0010 (0x15C0 - 0x15B0)
class UWaterBodyCustomComponent final : public UWaterBodyComponent
{
public:
class UStaticMeshComponent* MeshComp; // 0x15B0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_15B8[0x8]; // 0x15B8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyCustomComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyCustomComponent")
}
static class UWaterBodyCustomComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterBodyCustomComponent>();
}
};
DUMPER7_ASSERTS_UWaterBodyCustomComponent;
// Class Water.WaterBodyExclusionVolume
// 0x0018 (0x02E8 - 0x02D0)
class AWaterBodyExclusionVolume final : public APhysicsVolume
{
public:
bool bIgnoreAllOverlappingWaterBodies; // 0x02D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D1[0x7]; // 0x02D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class AWaterBody*> WaterBodiesToIgnore; // 0x02D8(0x0010)(Edit, ZeroConstructor, DisableEditOnTemplate, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyExclusionVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyExclusionVolume")
}
static class AWaterBodyExclusionVolume* GetDefaultObj()
{
return GetDefaultObjImpl<AWaterBodyExclusionVolume>();
}
};
DUMPER7_ASSERTS_AWaterBodyExclusionVolume;
// Class Water.WaterBodyIsland
// 0x0010 (0x0298 - 0x0288)
class AWaterBodyIsland final : public AActor
{
public:
uint8 Pad_288[0x8]; // 0x0288(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UWaterSplineComponent* SplineComp; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
class UWaterSplineComponent* GetWaterSpline() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyIsland")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyIsland")
}
static class AWaterBodyIsland* GetDefaultObj()
{
return GetDefaultObjImpl<AWaterBodyIsland>();
}
};
DUMPER7_ASSERTS_AWaterBodyIsland;
// Class Water.LakeGenerator
// 0x0018 (0x0040 - 0x0028)
class ULakeGenerator final : public UWaterBodyGenerator
{
public:
class UStaticMeshComponent* LakeMeshComp; // 0x0028(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBoxComponent* LakeCollisionComp; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULakeCollisionComponent* LakeCollision; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LakeGenerator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LakeGenerator")
}
static class ULakeGenerator* GetDefaultObj()
{
return GetDefaultObjImpl<ULakeGenerator>();
}
};
DUMPER7_ASSERTS_ULakeGenerator;
// Class Water.WaterBodyLake
// 0x0000 (0x02B8 - 0x02B8)
class AWaterBodyLake final : public AWaterBody
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyLake")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyLake")
}
static class AWaterBodyLake* GetDefaultObj()
{
return GetDefaultObjImpl<AWaterBodyLake>();
}
};
DUMPER7_ASSERTS_AWaterBodyLake;
// Class Water.WaterBodyLakeComponent
// 0x0010 (0x15C0 - 0x15B0)
class UWaterBodyLakeComponent final : public UWaterBodyComponent
{
public:
class UStaticMeshComponent* LakeMeshComp; // 0x15B0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class ULakeCollisionComponent* LakeCollision; // 0x15B8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyLakeComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyLakeComponent")
}
static class UWaterBodyLakeComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterBodyLakeComponent>();
}
};
DUMPER7_ASSERTS_UWaterBodyLakeComponent;
// Class Water.OceanGenerator
// 0x0020 (0x0048 - 0x0028)
class UOceanGenerator final : public UWaterBodyGenerator
{
public:
TArray<class UOceanBoxCollisionComponent*> CollisionBoxes; // 0x0028(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NonPIEDuplicateTransient, NativeAccessSpecifierPublic)
TArray<class UOceanCollisionComponent*> CollisionHullSets; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NonPIEDuplicateTransient, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("OceanGenerator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"OceanGenerator")
}
static class UOceanGenerator* GetDefaultObj()
{
return GetDefaultObjImpl<UOceanGenerator>();
}
};
DUMPER7_ASSERTS_UOceanGenerator;
// Class Water.WaterBodyOcean
// 0x0000 (0x02B8 - 0x02B8)
class AWaterBodyOcean final : public AWaterBody
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyOcean")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyOcean")
}
static class AWaterBodyOcean* GetDefaultObj()
{
return GetDefaultObjImpl<AWaterBodyOcean>();
}
};
DUMPER7_ASSERTS_AWaterBodyOcean;
// Class Water.WaterBodyOceanComponent
// 0x0040 (0x15F0 - 0x15B0)
class UWaterBodyOceanComponent final : public UWaterBodyComponent
{
public:
TArray<class UOceanBoxCollisionComponent*> CollisionBoxes; // 0x15B0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NonPIEDuplicateTransient, NativeAccessSpecifierProtected)
TArray<class UOceanCollisionComponent*> CollisionHullSets; // 0x15C0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NonPIEDuplicateTransient, NativeAccessSpecifierProtected)
struct FVector CollisionExtents; // 0x15D0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float HeightOffset; // 0x15E8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_15EC[0x4]; // 0x15EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyOceanComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyOceanComponent")
}
static class UWaterBodyOceanComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterBodyOceanComponent>();
}
};
DUMPER7_ASSERTS_UWaterBodyOceanComponent;
// Class Water.RiverGenerator
// 0x0010 (0x0038 - 0x0028)
class URiverGenerator final : public UWaterBodyGenerator
{
public:
TArray<class USplineMeshComponent*> SplineMeshComponents; // 0x0028(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NonPIEDuplicateTransient, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RiverGenerator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RiverGenerator")
}
static class URiverGenerator* GetDefaultObj()
{
return GetDefaultObjImpl<URiverGenerator>();
}
};
DUMPER7_ASSERTS_URiverGenerator;
// Class Water.WaterBodyRiver
// 0x0000 (0x02B8 - 0x02B8)
class AWaterBodyRiver : public AWaterBody
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyRiver")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyRiver")
}
static class AWaterBodyRiver* GetDefaultObj()
{
return GetDefaultObjImpl<AWaterBodyRiver>();
}
};
DUMPER7_ASSERTS_AWaterBodyRiver;
// Class Water.WaterBodyRiverComponent
// 0x0030 (0x15E0 - 0x15B0)
class UWaterBodyRiverComponent final : public UWaterBodyComponent
{
public:
TArray<class USplineMeshComponent*> SplineMeshComponents; // 0x15B0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NonPIEDuplicateTransient, NativeAccessSpecifierProtected)
class UMaterialInterface* LakeTransitionMaterial; // 0x15C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* LakeTransitionMID; // 0x15C8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInterface* OceanTransitionMaterial; // 0x15D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* OceanTransitionMID; // 0x15D8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBodyRiverComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBodyRiverComponent")
}
static class UWaterBodyRiverComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterBodyRiverComponent>();
}
};
DUMPER7_ASSERTS_UWaterBodyRiverComponent;
// Class Water.WaterBrushActorInterface
// 0x0000 (0x0000 - 0x0000)
class IWaterBrushActorInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterBrushActorInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterBrushActorInterface")
}
static class IWaterBrushActorInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IWaterBrushActorInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IWaterBrushActorInterface;
// Class Water.WaterMeshComponent
// 0x0160 (0x06F0 - 0x0590)
class UWaterMeshComponent final : public UMeshComponent
{
public:
int32 ForceCollapseDensityLevel; // 0x0590(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_594[0x4]; // 0x0594(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialInterface* FarDistanceMaterial; // 0x0598(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FarDistanceMeshExtent; // 0x05A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5A4[0x4]; // 0x05A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector RTWorldLocation; // 0x05A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector RTWorldSizeVector; // 0x05C0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TileSize; // 0x05D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FIntPoint ExtentInTiles; // 0x05DC(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_5E4[0x9C]; // 0x05E4(0x009C)(Fixing Size After Last Property [ Dumper-7 ])
TSet<class UMaterialInterface*> UsedMaterials; // 0x0680(0x0050)(Transient, TextExportTransient, NonPIEDuplicateTransient, NativeAccessSpecifierPrivate)
uint8 Pad_6D0[0x10]; // 0x06D0(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
int32 TessellationFactor; // 0x06E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float LODScale; // 0x06E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_6E8[0x8]; // 0x06E8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
bool IsEnabled() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterMeshComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterMeshComponent")
}
static class UWaterMeshComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterMeshComponent>();
}
};
DUMPER7_ASSERTS_UWaterMeshComponent;
// Class Water.WaterRuntimeSettings
// 0x0060 (0x0098 - 0x0038)
class UWaterRuntimeSettings final : public UDeveloperSettings
{
public:
ECollisionChannel CollisionChannelForWaterTraces; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UMaterialParameterCollection> MaterialParameterCollection; // 0x0040(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WaterBodyIconWorldSize; // 0x0068(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WaterBodyIconWorldZOffset; // 0x006C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName DefaultWaterCollisionProfileName; // 0x0070(0x0008)(Edit, ZeroConstructor, Config, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSubclassOf<class UWaterBodyRiverComponent> WaterBodyRiverComponentClass; // 0x0078(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSubclassOf<class UWaterBodyLakeComponent> WaterBodyLakeComponentClass; // 0x0080(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSubclassOf<class UWaterBodyOceanComponent> WaterBodyOceanComponentClass; // 0x0088(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSubclassOf<class UWaterBodyCustomComponent> WaterBodyCustomComponentClass; // 0x0090(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterRuntimeSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterRuntimeSettings")
}
static class UWaterRuntimeSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterRuntimeSettings>();
}
};
DUMPER7_ASSERTS_UWaterRuntimeSettings;
// Class Water.WaterSplineComponent
// 0x0020 (0x0690 - 0x0670)
class UWaterSplineComponent final : public USplineComponent
{
public:
struct FWaterSplineCurveDefaults WaterSplineDefaults; // 0x0668(0x0010)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
struct FWaterSplineCurveDefaults PreviousWaterSplineDefaults; // 0x0678(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_688[0x8]; // 0x0688(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterSplineComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterSplineComponent")
}
static class UWaterSplineComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterSplineComponent>();
}
};
DUMPER7_ASSERTS_UWaterSplineComponent;
// Class Water.WaterSplineMetadata
// 0x0078 (0x00A0 - 0x0028)
class UWaterSplineMetadata final : public USplineMetadata
{
public:
struct FInterpCurveFloat Depth; // 0x0028(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveFloat WaterVelocityScalar; // 0x0040(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveFloat RiverWidth; // 0x0058(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveFloat AudioIntensity; // 0x0070(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveVector WaterVelocity; // 0x0088(0x0018)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterSplineMetadata")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterSplineMetadata")
}
static class UWaterSplineMetadata* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterSplineMetadata>();
}
};
DUMPER7_ASSERTS_UWaterSplineMetadata;
// Class Water.WaterSubsystem
// 0x00C0 (0x0100 - 0x0040)
class UWaterSubsystem final : public UTickableWorldSubsystem
{
public:
uint8 Pad_40[0x38]; // 0x0040(0x0038)(Fixing Size After Last Property [ Dumper-7 ])
class ABuoyancyManager* BuoyancyManager; // 0x0078(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(bool bIsUnderWater, float DepthUnderwater)> OnCameraUnderwaterStateChanged; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnWaterScalabilityChanged; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
class UStaticMesh* DefaultRiverMesh; // 0x00A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStaticMesh* DefaultLakeMesh; // 0x00A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B0[0x28]; // 0x00B0(0x0028)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialParameterCollection* MaterialParameterCollection; // 0x00D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_E0[0x20]; // 0x00E0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static int32 GetShallowWaterMaxDynamicForces();
static int32 GetShallowWaterMaxImpulseForces();
static int32 GetShallowWaterSimulationRenderTargetSize();
void PrintToWaterLog(const class FString& Message, bool bWarning);
void SetOceanFloodHeight(float InFloodHeight);
float GetCameraUnderwaterDepth() const;
float GetOceanBaseHeight() const;
float GetOceanFloodHeight() const;
float GetOceanTotalHeight() const;
float GetSmoothedWorldTimeSeconds() const;
float GetWaterTimeSeconds() const;
bool IsShallowWaterSimulationEnabled() const;
bool IsUnderwaterPostProcessEnabled() const;
bool IsWaterRenderingEnabled() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterSubsystem")
}
static class UWaterSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterSubsystem>();
}
};
DUMPER7_ASSERTS_UWaterSubsystem;
// Class Water.WaterWavesAsset
// 0x0008 (0x0030 - 0x0028)
class UWaterWavesAsset final : public UObject
{
public:
class UWaterWaves* WaterWaves; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterWavesAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterWavesAsset")
}
static class UWaterWavesAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterWavesAsset>();
}
};
DUMPER7_ASSERTS_UWaterWavesAsset;
// Class Water.WaterWavesAssetReference
// 0x0008 (0x0030 - 0x0028)
class UWaterWavesAssetReference final : public UWaterWavesBase
{
public:
class UWaterWavesAsset* WaterWavesAsset; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterWavesAssetReference")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterWavesAssetReference")
}
static class UWaterWavesAssetReference* GetDefaultObj()
{
return GetDefaultObjImpl<UWaterWavesAssetReference>();
}
};
DUMPER7_ASSERTS_UWaterWavesAssetReference;
// Class Water.WaterZone
// 0x0018 (0x02A0 - 0x0288)
class AWaterZone final : public AActor
{
public:
class UTexture2D* WaterVelocityTexture; // 0x0288(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBoxComponent* BoundsComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UWaterMeshComponent* WaterMesh; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaterZone")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaterZone")
}
static class AWaterZone* GetDefaultObj()
{
return GetDefaultObjImpl<AWaterZone>();
}
};
DUMPER7_ASSERTS_AWaterZone;
}