Files

1116 lines
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C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// BloodOfMehran
// 5.5.4-37670630+UE5
// Includes the entire SDK. Include files directly for faster compilation!
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/DeveloperSettings_structs.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/MidRanged_AI_Controller_classes.hpp"
#include "SDK/UndeadBoss_ThrowBone_classes.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/ImageCore_structs.hpp"
#include "SDK/ImageCore_classes.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/TriggerSpawnOrDestroy_structs.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BuildPatchServices_classes.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/FieldNotification_structs.hpp"
#include "SDK/FieldNotification_classes.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/CameraShake_Counter_classes.hpp"
#include "SDK/EQ_MeleeOutAndRangedEnemy_classes.hpp"
#include "SDK/IrisCore_structs.hpp"
#include "SDK/IrisCore_classes.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/ProgressBarWidget_classes.hpp"
#include "SDK/MeshDescription_structs.hpp"
#include "SDK/MeshDescription_classes.hpp"
#include "SDK/Enum_MeleeCombatStageState_structs.hpp"
#include "SDK/StaticMeshDescription_structs.hpp"
#include "SDK/StaticMeshDescription_classes.hpp"
#include "SDK/SkeletalMeshDescription_structs.hpp"
#include "SDK/SkeletalMeshDescription_classes.hpp"
#include "SDK/EnemySosAnimation_structs.hpp"
#include "SDK/DataflowCore_structs.hpp"
#include "SDK/DataflowCore_classes.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/PropertyPath_classes.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/AudioExtensions_structs.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/Dec_IsEnemyInSixthSensePause_classes.hpp"
#include "SDK/AmbassadorMainMenu_AudioMap_classes.hpp"
#include "SDK/TypedElementFramework_structs.hpp"
#include "SDK/TypedElementFramework_classes.hpp"
#include "SDK/TypedElementRuntime_structs.hpp"
#include "SDK/TypedElementRuntime_classes.hpp"
#include "SDK/GasPourer_classes.hpp"
#include "SDK/Enum_Direction4_structs.hpp"
#include "SDK/BossTypes_structs.hpp"
#include "SDK/BaseUndeadBoss_classes.hpp"
#include "SDK/AudioLinkCore_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonUtilities_classes.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/AssetRegistry_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/Dec_IsCompanionFollowing_classes.hpp"
#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/Enum_MehranTopLevelState_structs.hpp"
#include "SDK/PauseMenuState_structs.hpp"
#include "SDK/UniversalObjectLocator_structs.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/AmbassadorHUD_classes.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/ImageWriteQueue_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/EQ_FollowingActor_classes.hpp"
#include "SDK/EyeTracker_structs.hpp"
#include "SDK/EyeTracker_classes.hpp"
#include "SDK/Renderer_structs.hpp"
#include "SDK/Renderer_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/HeadMountedDisplay_classes.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/EnemyBarWidget_classes.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/Landscape_classes.hpp"
#include "SDK/SlateRHIRenderer_structs.hpp"
#include "SDK/SlateRHIRenderer_classes.hpp"
#include "SDK/Enum_Boss_BCM_State_structs.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/TimeManagement_classes.hpp"
#include "SDK/DataflowEngine_structs.hpp"
#include "SDK/DataflowEngine_classes.hpp"
#include "SDK/DataflowSimulation_structs.hpp"
#include "SDK/DataflowSimulation_classes.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/ChaosSolverEngine_classes.hpp"
#include "SDK/UndeadBoss_ShowEyes_classes.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/FieldSystemEngine_classes.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/GeometryCollectionEngine_classes.hpp"
#include "SDK/ModelingComponents_structs.hpp"
#include "SDK/ModelingComponents_classes.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/AnimGraphRuntime_classes.hpp"
#include "SDK/Constraints_structs.hpp"
#include "SDK/Constraints_classes.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/AudioLinkEngine_classes.hpp"
#include "SDK/AudioMixer_structs.hpp"
#include "SDK/AudioMixer_classes.hpp"
#include "SDK/Enum_CheckBegingFlee_structs.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/MovieSceneCapture_classes.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/MediaAssets_classes.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/MRMesh_structs.hpp"
#include "SDK/MRMesh_classes.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/MassEntity_structs.hpp"
#include "SDK/MassEntity_classes.hpp"
#include "SDK/Enum_Boss_TopLevelState_structs.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/Overlay_classes.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
#include "SDK/Interface_MidRangedEnemyAnimation_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/CameraModifier_RagePP_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/SocketSubsystemEOS_classes.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
#include "SDK/BloodOfMehran_structs.hpp"
#include "SDK/BloodOfMehran_classes.hpp"
#include "SDK/RigVM_structs.hpp"
#include "SDK/RigVM_classes.hpp"
#include "SDK/ControlRig_structs.hpp"
#include "SDK/ControlRig_classes.hpp"
#include "SDK/RigLogicModule_structs.hpp"
#include "SDK/RigLogicModule_classes.hpp"
#include "SDK/SequencerScripting_structs.hpp"
#include "SDK/SequencerScripting_classes.hpp"
#include "SDK/LiveLinkInterface_structs.hpp"
#include "SDK/LiveLinkInterface_classes.hpp"
#include "SDK/MetaHumanSDKRuntime_structs.hpp"
#include "SDK/MetaHumanSDKRuntime_classes.hpp"
#include "SDK/LiveLinkAnimationCore_structs.hpp"
#include "SDK/LiveLinkAnimationCore_classes.hpp"
#include "SDK/Interface_Interactable_classes.hpp"
#include "SDK/ConsoleCheatsRoom_classes.hpp"
#include "SDK/LiveLink_structs.hpp"
#include "SDK/LiveLink_classes.hpp"
#include "SDK/LiveLinkComponents_structs.hpp"
#include "SDK/LiveLinkComponents_classes.hpp"
#include "SDK/LiveLinkMovieScene_structs.hpp"
#include "SDK/LiveLinkMovieScene_classes.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/TakeMovieScene_classes.hpp"
#include "SDK/AudioCapture_structs.hpp"
#include "SDK/AudioCapture_classes.hpp"
#include "SDK/Dec_IsEnemyInSearchStunOrSearchBlock_classes.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/NiagaraShader_classes.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/GenericButtomWidget_classes.hpp"
#include "SDK/NiagaraAnimNotifies_structs.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/DLSSBlueprint_structs.hpp"
#include "SDK/EDeficaultyLevel_structs.hpp"
#include "SDK/SettingsMenu_classes.hpp"
#include "SDK/VariantManagerContent_structs.hpp"
#include "SDK/VariantManagerContent_classes.hpp"
#include "SDK/Water_structs.hpp"
#include "SDK/Water_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/HairStrandsCore_structs.hpp"
#include "SDK/HairStrandsCore_classes.hpp"
#include "SDK/ComputeFramework_structs.hpp"
#include "SDK/ComputeFramework_classes.hpp"
#include "SDK/OptimusSettings_structs.hpp"
#include "SDK/OptimusSettings_classes.hpp"
#include "SDK/OptimusCore_structs.hpp"
#include "SDK/OptimusCore_classes.hpp"
#include "SDK/HairStrandsDeformer_structs.hpp"
#include "SDK/HairStrandsDeformer_classes.hpp"
#include "SDK/TorchBearerActivateFireBreath_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/AsyncLoadingScreen_structs.hpp"
#include "SDK/AsyncLoadingScreen_classes.hpp"
#include "SDK/BP_FootStepOverride_classes.hpp"
#include "SDK/Strider_structs.hpp"
#include "SDK/Strider_classes.hpp"
#include "SDK/DLSS_structs.hpp"
#include "SDK/DLSS_classes.hpp"
#include "SDK/DLSSBlueprint_classes.hpp"
#include "SDK/SubtitleHookUMG_classes.hpp"
#include "SDK/DragonIKPlugin_structs.hpp"
#include "SDK/DragonIKPlugin_classes.hpp"
#include "SDK/VirtualHeightfieldMesh_classes.hpp"
#include "SDK/OnlineSubsystemEOS_structs.hpp"
#include "SDK/OnlineSubsystemEOS_classes.hpp"
#include "SDK/PermanentWayUtilitiesPlugin_structs.hpp"
#include "SDK/PermanentWayUtilitiesPlugin_classes.hpp"
#include "SDK/Enum_HitChecks_structs.hpp"
#include "SDK/Paper2D_structs.hpp"
#include "SDK/Paper2D_classes.hpp"
#include "SDK/Enum_DynamicNPCStat_structs.hpp"
#include "SDK/Enum_NPCHit_Direction_structs.hpp"
#include "SDK/Enum_NPCPosition_structs.hpp"
#include "SDK/Enum_PointType_structs.hpp"
#include "SDK/SpecailNPC_classes.hpp"
#include "SDK/ACLPlugin_structs.hpp"
#include "SDK/ACLPlugin_classes.hpp"
#include "SDK/Interface_BossAnimation_classes.hpp"
#include "SDK/IKRig_structs.hpp"
#include "SDK/PBIK_structs.hpp"
#include "SDK/IKRig_classes.hpp"
#include "SDK/EnhancedInput_structs.hpp"
#include "SDK/EnhancedInput_classes.hpp"
#include "SDK/StateTreeModule_structs.hpp"
#include "SDK/StateTreeModule_classes.hpp"
#include "SDK/ENUM_WitchArrowShootingState_structs.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/GameplayCameras_classes.hpp"
#include "SDK/AlarmBarColor_structs.hpp"
#include "SDK/ENUM_WeaponProfile_structs.hpp"
#include "SDK/AttackGateState_structs.hpp"
#include "SDK/EnemyType_Enum_structs.hpp"
#include "SDK/Haniyeh_Companion_classes.hpp"
#include "SDK/Enum_HorseSpeedLevel_structs.hpp"
#include "SDK/EngineCameras_structs.hpp"
#include "SDK/EngineCameras_classes.hpp"
#include "SDK/ChaosCaching_structs.hpp"
#include "SDK/ChaosCaching_classes.hpp"
#include "SDK/CreditsWidget_classes.hpp"
#include "SDK/ChaosCloth_structs.hpp"
#include "SDK/ChaosCloth_classes.hpp"
#include "SDK/ChaosVDBlueprint_classes.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
#include "SDK/SignificanceManager_classes.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/AnimationSharing_classes.hpp"
#include "SDK/UObjectPlugin_structs.hpp"
#include "SDK/UObjectPlugin_classes.hpp"
#include "SDK/CinematicSkipWidget_classes.hpp"
#include "SDK/FacialAnimation_classes.hpp"
#include "SDK/BeginingOfTimeState_structs.hpp"
#include "SDK/DatasmithContent_structs.hpp"
#include "SDK/DatasmithContent_classes.hpp"
#include "SDK/GLTFExporter_structs.hpp"
#include "SDK/GLTFExporter_classes.hpp"
#include "SDK/InterchangeCore_structs.hpp"
#include "SDK/InterchangeCore_classes.hpp"
#include "SDK/InterchangeNodes_structs.hpp"
#include "SDK/InterchangeNodes_classes.hpp"
#include "SDK/Boss_UI_classes.hpp"
#include "SDK/InterchangeEngine_structs.hpp"
#include "SDK/InterchangeEngine_classes.hpp"
#include "SDK/TextureUtilitiesCommon_structs.hpp"
#include "SDK/TextureUtilitiesCommon_classes.hpp"
#include "SDK/InterchangeFactoryNodes_structs.hpp"
#include "SDK/InterchangeFactoryNodes_classes.hpp"
#include "SDK/InterchangeMessages_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/MetasoundEngine_structs.hpp"
#include "SDK/MetasoundFrontend_structs.hpp"
#include "SDK/MetasoundEngine_classes.hpp"
#include "SDK/GeometryFramework_structs.hpp"
#include "SDK/GeometryFramework_classes.hpp"
#include "SDK/USDClasses_structs.hpp"
#include "SDK/USDClasses_classes.hpp"
#include "SDK/InteractionAdjustmentScenario_structs.hpp"
#include "SDK/EventInteractionTriggerBox_classes.hpp"
#include "SDK/InterchangeImport_structs.hpp"
#include "SDK/UnrealUSDWrapper_structs.hpp"
#include "SDK/InterchangeImport_classes.hpp"
#include "SDK/InterchangeExport_classes.hpp"
#include "SDK/InterchangePipelines_structs.hpp"
#include "SDK/InterchangeCommon_structs.hpp"
#include "SDK/InterchangePipelines_classes.hpp"
#include "SDK/AutomationUtils_classes.hpp"
#include "SDK/GeometryCollectionTracks_structs.hpp"
#include "SDK/GeometryCollectionTracks_classes.hpp"
#include "SDK/DataflowEnginePlugin_structs.hpp"
#include "SDK/DataflowEnginePlugin_classes.hpp"
#include "SDK/WorldMetricsCore_structs.hpp"
#include "SDK/WorldMetricsCore_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/ModelingOperators_structs.hpp"
#include "SDK/ModelingOperators_classes.hpp"
#include "SDK/MeshModelingTools_structs.hpp"
#include "SDK/MeshModelingTools_classes.hpp"
#include "SDK/MeshModelingToolsExp_structs.hpp"
#include "SDK/MeshModelingToolsExp_classes.hpp"
#include "SDK/ChaosNiagara_structs.hpp"
#include "SDK/ChaosNiagara_classes.hpp"
#include "SDK/LocalizableMessageBlueprint_classes.hpp"
#include "SDK/NiagaraSimCaching_structs.hpp"
#include "SDK/NiagaraSimCaching_classes.hpp"
#include "SDK/AvfMediaFactory_classes.hpp"
#include "SDK/ImgMediaEngine_classes.hpp"
#include "SDK/ImgMedia_structs.hpp"
#include "SDK/ImgMedia_classes.hpp"
#include "SDK/ImgMediaFactory_classes.hpp"
#include "SDK/MediaCompositing_structs.hpp"
#include "SDK/MediaCompositing_classes.hpp"
#include "SDK/MediaPlate_structs.hpp"
#include "SDK/MediaPlate_classes.hpp"
#include "SDK/HoldoutComposite_classes.hpp"
#include "SDK/WmfMediaFactory_classes.hpp"
#include "SDK/EVolumeTextureDimensions_structs.hpp"
#include "SDK/VolumetricsBPLIbrary_classes.hpp"
#include "SDK/ActorSequence_structs.hpp"
#include "SDK/ActorSequence_classes.hpp"
#include "SDK/ENUM_CosmeticCategory_structs.hpp"
#include "SDK/STRUCT_CosmeticItem_structs.hpp"
#include "SDK/NNE_structs.hpp"
#include "SDK/NNE_classes.hpp"
#include "SDK/NNEDenoiser_structs.hpp"
#include "SDK/NNEDenoiser_classes.hpp"
#include "SDK/NNERuntimeORT_structs.hpp"
#include "SDK/NNERuntimeORT_classes.hpp"
#include "SDK/ActorLayerUtilities_structs.hpp"
#include "SDK/ActorLayerUtilities_classes.hpp"
#include "SDK/AndroidFileServer_structs.hpp"
#include "SDK/AndroidFileServer_classes.hpp"
#include "SDK/AndroidPermission_classes.hpp"
#include "SDK/AppleImageUtils_structs.hpp"
#include "SDK/AppleImageUtils_classes.hpp"
#include "SDK/ArchVisCharacter_classes.hpp"
#include "SDK/GameLevelData_structs.hpp"
#include "SDK/MainMenuState_structs.hpp"
#include "SDK/MenuInputs_structs.hpp"
#include "SDK/MainMenu_classes.hpp"
#include "SDK/Dec_ShouldMidRangedUpdateLocation_classes.hpp"
#include "SDK/Transient_structs.hpp"
#include "SDK/AssetTags_structs.hpp"
#include "SDK/AssetTags_classes.hpp"
#include "SDK/CableComponent_classes.hpp"
#include "SDK/PauseSnappingState_classes.hpp"
#include "SDK/BP_TextProperties_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/GooglePAD_structs.hpp"
#include "SDK/GooglePAD_classes.hpp"
#include "SDK/LocationServicesBPLibrary_structs.hpp"
#include "SDK/LocationServicesBPLibrary_classes.hpp"
#include "SDK/Dec_MeleeEnemyStage_classes.hpp"
#include "SDK/Siege_FireNotify_classes.hpp"
#include "SDK/MetasoundFrontend_classes.hpp"
#include "SDK/DefaultPointer_classes.hpp"
#include "SDK/WaveTable_structs.hpp"
#include "SDK/WaveTable_classes.hpp"
#include "SDK/AudioAnalyzer_classes.hpp"
#include "SDK/Dec_IsEnemySearchingRotationOnly_classes.hpp"
#include "SDK/AudioSynesthesia_structs.hpp"
#include "SDK/AudioSynesthesia_classes.hpp"
#include "SDK/AdvancedWidgets_structs.hpp"
#include "SDK/AdvancedWidgets_classes.hpp"
#include "SDK/CameraModifier_HealthPP_classes.hpp"
#include "SDK/AudioWidgets_structs.hpp"
#include "SDK/AudioWidgets_classes.hpp"
#include "SDK/MobilePatchingUtils_classes.hpp"
#include "SDK/ResonanceAudio_structs.hpp"
#include "SDK/ResonanceAudio_classes.hpp"
#include "SDK/SoundFields_classes.hpp"
#include "SDK/Synthesis_structs.hpp"
#include "SDK/Synthesis_classes.hpp"
#include "SDK/TraceUtilities_classes.hpp"
#include "SDK/CsvMetrics_classes.hpp"
#include "SDK/Enum_EnemyDamageType_structs.hpp"
#include "SDK/EnemyInterface_classes.hpp"
#include "SDK/ModifySpeed_structs.hpp"
#include "SDK/StartModifyOffset_Notify_classes.hpp"
#include "SDK/CoreOnline_structs.hpp"
#include "SDK/LocalFileNetworkReplayStreaming_structs.hpp"
#include "SDK/HttpNetworkReplayStreaming_structs.hpp"
#include "SDK/ENUM_ExecutionStage_structs.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/Landmass_structs.hpp"
#include "SDK/SpawnAnimType_structs.hpp"
#include "SDK/SpawnAnimHandler_BP_classes.hpp"
#include "SDK/ControlRigSpline_structs.hpp"
#include "SDK/FullBodyIK_structs.hpp"
#include "SDK/InterchangeCommonParser_structs.hpp"
#include "SDK/FractureEngine_structs.hpp"
#include "SDK/GeometryCollectionNodes_structs.hpp"
#include "SDK/GeometryCollectionDepNodes_structs.hpp"
#include "SDK/Interface_Alarmable_classes.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/TorchBearerActivateCaughtFireNotify_classes.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/LiveLinkMessageBusFramework_structs.hpp"
#include "SDK/LiveLinkControlRig_structs.hpp"
#include "SDK/AttackFreezWindowNotify_classes.hpp"
#include "SDK/DataflowNodes_structs.hpp"
#include "SDK/LocalizableMessage_structs.hpp"
#include "SDK/ReleaseMeleeAttackSlots_classes.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/Dec_IsBossInCombat_classes.hpp"
#include "SDK/Enum_MidRangeStageState_structs.hpp"
#include "SDK/Enum_MehranWeaponItem_structs.hpp"
#include "SDK/BaseMidRangedEnemy_classes.hpp"
#include "SDK/SouvenirType_structs.hpp"
#include "SDK/SouvenirSaveData_structs.hpp"
#include "SDK/ETargetPlatform_structs.hpp"
#include "SDK/CollectableTotalData_structs.hpp"
#include "SDK/Enum_BossAction_structs.hpp"
#include "SDK/Enum_MehranWeaponGroup_structs.hpp"
#include "SDK/Task_SetSearchLocation_classes.hpp"
#include "SDK/TreasureDataStructure_structs.hpp"
#include "SDK/CameraModifier_CustomDeathPP_classes.hpp"
#include "SDK/UI_FuncLib_classes.hpp"
#include "SDK/EnemyDamageNotify_classes.hpp"
#include "SDK/StoryEntriesSaveGame_classes.hpp"
#include "SDK/Companion_HitFinished_classes.hpp"
#include "SDK/HaniyehOnHorse_AnimBP_structs.hpp"
#include "SDK/HaniyehOnHorse_AnimBP_classes.hpp"
#include "SDK/SettingSaveGame_classes.hpp"
#include "SDK/Dec_DistanceToPlayerGreaterThan_classes.hpp"
#include "SDK/LevelDesignSaveGame_classes.hpp"
#include "SDK/DynamicNPC_SpawnAndDestroyTrigger_classes.hpp"
#include "SDK/GameplaySaveGame_classes.hpp"
#include "SDK/DefenseOverrideNotify_classes.hpp"
#include "SDK/CosmeticsSaveGame_classes.hpp"
#include "SDK/CollectablesSaveGame_classes.hpp"
#include "SDK/AmbassadorGameInstance_classes.hpp"
#include "SDK/MacemanDamageNotify_classes.hpp"
#include "SDK/FluidDynamicForceMeshType_structs.hpp"
#include "SDK/FluidForceSocketInfo_structs.hpp"
#include "SDK/FluidForceDynamic_structs.hpp"
#include "SDK/FluidForceDynamicPerInstanceData_structs.hpp"
#include "SDK/LightModes_structs.hpp"
#include "SDK/Dec_MidRangedEnemyOnWait_classes.hpp"
#include "SDK/FireSource_structs.hpp"
#include "SDK/MehranTrailData_structs.hpp"
#include "SDK/CloudNoiseSettings_structs.hpp"
#include "SDK/Player_HitSoundNotify_classes.hpp"
#include "SDK/CloudObjectType_structs.hpp"
#include "SDK/HealEndNotify_classes.hpp"
#include "SDK/ArrowBlueprint_Slow_classes.hpp"
#include "SDK/StartCartMoveNotif_classes.hpp"
#include "SDK/PickCartTorch_classes.hpp"
#include "SDK/EQ_RingCenter_classes.hpp"
#include "SDK/LeaveCartTorch_classes.hpp"
#include "SDK/ENUM_ExplosiveCart_Type_structs.hpp"
#include "SDK/ENUM_ExplosiveCart_Direction_structs.hpp"
#include "SDK/MacemanEquiptNotify_classes.hpp"
#include "SDK/MacemanRippleNotify_classes.hpp"
#include "SDK/GazelleAnimBP_structs.hpp"
#include "SDK/GazelleAnimBP_classes.hpp"
#include "SDK/UndeadBoss_UnhideAllBones_classes.hpp"
#include "SDK/MemoryCharacterData_structs.hpp"
#include "SDK/ENUM_MemoryType_structs.hpp"
#include "SDK/ENUM_MemorySceneEndType_structs.hpp"
#include "SDK/ArmourCollect_ReturnCamera_classes.hpp"
#include "SDK/ENUM_TreasureCategory_structs.hpp"
#include "SDK/Treasure_BP_classes.hpp"
#include "SDK/TreasureJug_classes.hpp"
#include "SDK/MemberType_structs.hpp"
#include "SDK/MusicManagerInfo_classes.hpp"
#include "SDK/Member_classes.hpp"
#include "SDK/GoldAndXPInLevel_classes.hpp"
#include "SDK/FrameRate_Counter_classes.hpp"
#include "SDK/DialogueManagerDebug_classes.hpp"
#include "SDK/CounterDebug_classes.hpp"
#include "SDK/BossFeatureDebug_classes.hpp"
#include "SDK/UpgradePageButtons_structs.hpp"
#include "SDK/ShopWeaponSwitchNotify_classes.hpp"
#include "SDK/WeaponUpgradeIcon_classes.hpp"
#include "SDK/WeaponUpgradeData_structs.hpp"
#include "SDK/WeaponUpgradeButtom_classes.hpp"
#include "SDK/SellEntryWidget_classes.hpp"
#include "SDK/NPC_SoundType_structs.hpp"
#include "SDK/DynamicNPC_PlayCertainDialougueType_classes.hpp"
#include "SDK/ShopVisualState_structs.hpp"
#include "SDK/RefillButtons_structs.hpp"
#include "SDK/Siege_PlayForceFeedback_classes.hpp"
#include "SDK/FirstPageButtons_structs.hpp"
#include "SDK/ShopKeeperInterface_classes.hpp"
#include "SDK/ShopWidget_classes.hpp"
#include "SDK/PlayerInfo_classes.hpp"
#include "SDK/Struct_LocomotionData_structs.hpp"
#include "SDK/Enum_LocomotionSpeedSetting_structs.hpp"
#include "SDK/PlaySoundIfNotInCinematic_classes.hpp"
#include "SDK/Enum_HorseSpeedSetting_structs.hpp"
#include "SDK/ENUM_CrouchSetting_structs.hpp"
#include "SDK/PingPongAnimationPair_structs.hpp"
#include "SDK/ScenarioSpecialAttackTypes_structs.hpp"
#include "SDK/ArmourData_structs.hpp"
#include "SDK/BloodSplatterWidget_classes.hpp"
#include "SDK/FromLocomotionTrans_structs.hpp"
#include "SDK/BaseMeleeEnemy_AnimBP_structs.hpp"
#include "SDK/ENUM_HitDirection_structs.hpp"
#include "SDK/EnemyCrossBowKickOutState_structs.hpp"
#include "SDK/Enum_NPC_CombatState_structs.hpp"
#include "SDK/Enum_NPC_TopLevelState_structs.hpp"
#include "SDK/Enum_NPC_AlarmMode_structs.hpp"
#include "SDK/Enum_SiegeCrossbowState_structs.hpp"
#include "SDK/BaseMeleeEnemy_AnimBP_classes.hpp"
#include "SDK/Enum_ComboType_structs.hpp"
#include "SDK/DemoCheatsRoom_classes.hpp"
#include "SDK/AttackType_structs.hpp"
#include "SDK/CheatsRoom_classes.hpp"
#include "SDK/FakeArrows_classes.hpp"
#include "SDK/CameraShake_GroupDamage_classes.hpp"
#include "SDK/CameraShake_Damage_classes.hpp"
#include "SDK/CameraShake_Blocking_classes.hpp"
#include "SDK/CameraShake_AttackHit_classes.hpp"
#include "SDK/CameraShake_ArrowShoot_classes.hpp"
#include "SDK/GazelleSkeletalMeshActor_classes.hpp"
#include "SDK/BlackFaderWidget_classes.hpp"
#include "SDK/AcceptDamageInGrabNotifState_classes.hpp"
#include "SDK/BP_CheckpointManager_classes.hpp"
#include "SDK/StoneBlueprint_classes.hpp"
#include "SDK/AttachedArrowActor_classes.hpp"
#include "SDK/MehranBow_AnimBP_structs.hpp"
#include "SDK/MehranBow_AnimBP_classes.hpp"
#include "SDK/BowNoAimPosture_AnimBP_structs.hpp"
#include "SDK/BowNoAimPosture_AnimBP_classes.hpp"
#include "SDK/BowAimPosture_AnimBP_structs.hpp"
#include "SDK/BowAimPosture_AnimBP_classes.hpp"
#include "SDK/SkillPurchaseType_structs.hpp"
#include "SDK/BaseSkillWidget_classes.hpp"
#include "SDK/LockIndicator_classes.hpp"
#include "SDK/FluidTerrainModes_structs.hpp"
#include "SDK/EntryTitleWidget_classes.hpp"
#include "SDK/EntryCategory_structs.hpp"
#include "SDK/EntryTitleListWidget_classes.hpp"
#include "SDK/EntryCatCollectionWidget_classes.hpp"
#include "SDK/ExtraAbilityData_structs.hpp"
#include "SDK/ENUM_SpecialAttackType_structs.hpp"
#include "SDK/WeaponGroupSettings_structs.hpp"
#include "SDK/UpgradeBarWidget_classes.hpp"
#include "SDK/Dec_NPCDontMoveIfTooNear_classes.hpp"
#include "SDK/WeaponDialogue_classes.hpp"
#include "SDK/WepaonSettings_structs.hpp"
#include "SDK/Enum_NPCSpeedSetting_structs.hpp"
#include "SDK/Enum_BossTurningState_structs.hpp"
#include "SDK/DynamicNPC_classes.hpp"
#include "SDK/EntreyCollectionWidget_classes.hpp"
#include "SDK/CheckpointConfirmDialogue_classes.hpp"
#include "SDK/EnumEnemyTools_structs.hpp"
#include "SDK/Enum_EnemyTypeTask_structs.hpp"
#include "SDK/AI_Spawner_Base_classes.hpp"
#include "SDK/ArmourDialogue_classes.hpp"
#include "SDK/SubtitleWidget_classes.hpp"
#include "SDK/PerfectCounterNotifyState_classes.hpp"
#include "SDK/PauseMenu_classes.hpp"
#include "SDK/ENUM_ExecutionType_structs.hpp"
#include "SDK/ObjectiveWidget_classes.hpp"
#include "SDK/ActivateHandOnAfsarNotif_classes.hpp"
#include "SDK/EHorseRidingState_structs.hpp"
#include "SDK/Dec_IsNPCAttackingCompanion_classes.hpp"
#include "SDK/EHorseAction_structs.hpp"
#include "SDK/ParvanehOnHorse_AnimBP_structs.hpp"
#include "SDK/ParvanehOnHorse_AnimBP_classes.hpp"
#include "SDK/Interface_Collectable_classes.hpp"
#include "SDK/Enum_SearchTrigger_structs.hpp"
#include "SDK/Enum_NPC_DamageSource_structs.hpp"
#include "SDK/Enum_NPC_CombatLocomotionState_structs.hpp"
#include "SDK/Enum_EnemySearchState_structs.hpp"
#include "SDK/EnemyAttackingCompanionWidget_classes.hpp"
#include "SDK/ReleaseGrabNotify_classes.hpp"
#include "SDK/Interface_Executable_classes.hpp"
#include "SDK/BP_PerceptionFuncLib_classes.hpp"
#include "SDK/CoinBag_classes.hpp"
#include "SDK/StoryEntry_structs.hpp"
#include "SDK/BP_Tourch_classes.hpp"
#include "SDK/Interface_Commandable_classes.hpp"
#include "SDK/InteractionMarker_classes.hpp"
#include "SDK/Dec_CanAttackCompanionByTime_classes.hpp"
#include "SDK/EnemiesOnSiegeScreamNotify_classes.hpp"
#include "SDK/SwordmanEquiptNotify_classes.hpp"
#include "SDK/Player_BlockSoundNotify_classes.hpp"
#include "SDK/CharacterFallImpactNotify_classes.hpp"
#include "SDK/FireReservedPerfectParryAttack_classes.hpp"
#include "SDK/KingBoss_DamageNotifies_classes.hpp"
#include "SDK/CardinalOrientationWarping_structs.hpp"
#include "SDK/CardinalOrientationWarping_classes.hpp"
#include "SDK/ArrowPullEndNotify_classes.hpp"
#include "SDK/AI_Group_classes.hpp"
#include "SDK/ArrowPullBeginNotify_classes.hpp"
#include "SDK/ENUM_GroupDamageType_structs.hpp"
#include "SDK/ENUM_GroupDamageSize_structs.hpp"
#include "SDK/GroupDamageNotify_classes.hpp"
#include "SDK/DetachWeapons_classes.hpp"
#include "SDK/DisplayExecutionBlood_classes.hpp"
#include "SDK/FinisherData_structs.hpp"
#include "SDK/ResetComboSequence_classes.hpp"
#include "SDK/PlayMehranSoundIfNotSpeakingNotify_classes.hpp"
#include "SDK/GrenadeExplosionArea_classes.hpp"
#include "SDK/PlayerDamageActivationNotify_classes.hpp"
#include "SDK/NextAttackGateListener_classes.hpp"
#include "SDK/DisableAnimWarping_classes.hpp"
#include "SDK/AllowDefenceActionInMehranAttackState_classes.hpp"
#include "SDK/CounterExplosion_classes.hpp"
#include "SDK/HangedShootArrow_Notify_classes.hpp"
#include "SDK/HangedVisibleArrow_Notify_classes.hpp"
#include "SDK/HangedTrapState_structs.hpp"
#include "SDK/HangedTakeArrow_Notify_classes.hpp"
#include "SDK/HangedEquipBow_Notify_classes.hpp"
#include "SDK/CameraShake_BallistaKickout_classes.hpp"
#include "SDK/MehranDispatcherHolder_classes.hpp"
#include "SDK/Door_Enum_structs.hpp"
#include "SDK/UndeadEnemy_AnimBP_structs.hpp"
#include "SDK/UndeadEnemy_AnimBP_classes.hpp"
#include "SDK/Door_DataStruc_structs.hpp"
#include "SDK/CheckpointActor_classes.hpp"
#include "SDK/RollEffectNotify_classes.hpp"
#include "SDK/EnableAttackDodgeRollAttack_classes.hpp"
#include "SDK/Enum_SpawnFactoryLocationHandler_structs.hpp"
#include "SDK/Enum_SpawnFactoryMethods_structs.hpp"
#include "SDK/Enum_SpawnFactoryArrayHandler_structs.hpp"
#include "SDK/AI_Spawner_Factory_classes.hpp"
#include "SDK/DodgeInvincibility_classes.hpp"
#include "SDK/ESegmentedActionState_structs.hpp"
#include "SDK/InteractionTrigger_Base_classes.hpp"
#include "SDK/Enum_LocomotionState_structs.hpp"
#include "SDK/SpeedBlending_structs.hpp"
#include "SDK/Enum_LocomotionPosture_structs.hpp"
#include "SDK/SpeedBlending_classes.hpp"
#include "SDK/SingleOrientationLoop_structs.hpp"
#include "SDK/SingleOrientationLoop_classes.hpp"
#include "SDK/OnHorseIK_structs.hpp"
#include "SDK/OnHorseIK_classes.hpp"
#include "SDK/LocomotionPostureMove_structs.hpp"
#include "SDK/LocomotionPostureMove_classes.hpp"
#include "SDK/PlayerPostureLayerInterface_classes.hpp"
#include "SDK/BasePosture_AnimBP_structs.hpp"
#include "SDK/BasePosture_AnimBP_classes.hpp"
#include "SDK/TorchPosture_AnimBP_structs.hpp"
#include "SDK/TorchPosture_AnimBP_classes.hpp"
#include "SDK/TiredPosture_AnimBP_structs.hpp"
#include "SDK/TiredPosture_AnimBP_classes.hpp"
#include "SDK/SwordShieldPosture_AnimBP_structs.hpp"
#include "SDK/SwordShieldPosture_AnimBP_classes.hpp"
#include "SDK/SingleSwordPosture_AnimBP_structs.hpp"
#include "SDK/SingleSwordPosture_AnimBP_classes.hpp"
#include "SDK/SpawnTrigger_classes.hpp"
#include "SDK/NormalPosture_AnimBP_structs.hpp"
#include "SDK/NormalPosture_AnimBP_classes.hpp"
#include "SDK/FluidBoundary_structs.hpp"
#include "SDK/InjuredPosture_AnimBP_structs.hpp"
#include "SDK/InjuredPosture_AnimBP_classes.hpp"
#include "SDK/GazelleCarryingPosture_AnimBP_structs.hpp"
#include "SDK/GazelleCarryingPosture_AnimBP_classes.hpp"
#include "SDK/DoubleSwordPosture_AnimBP_structs.hpp"
#include "SDK/DoubleSwordPosture_AnimBP_classes.hpp"
#include "SDK/CrouchPosture_AnimBP_structs.hpp"
#include "SDK/CrouchPosture_AnimBP_classes.hpp"
#include "SDK/FluidForceImpulseTimedEffects_structs.hpp"
#include "SDK/FluidForceImpulse_structs.hpp"
#include "SDK/FluidForceImpulsePerInstanceData_structs.hpp"
#include "SDK/CautiousPosture_AnimBP_structs.hpp"
#include "SDK/CautiousPosture_AnimBP_classes.hpp"
#include "SDK/CarryPosture_AnimBP_structs.hpp"
#include "SDK/CarryPosture_AnimBP_classes.hpp"
#include "SDK/Horse_Skeleton_AnimBlueprint_structs.hpp"
#include "SDK/Horse_Skeleton_AnimBlueprint_classes.hpp"
#include "SDK/SiegeOnFireEndsNotify_classes.hpp"
#include "SDK/Interface_MeleeEnemyAnimation_classes.hpp"
#include "SDK/Siege_UnhideArrow_classes.hpp"
#include "SDK/Siege_ReduceAmmo_classes.hpp"
#include "SDK/EndStunNotify_classes.hpp"
#include "SDK/Siege_OnReloadEndsNotify_classes.hpp"
#include "SDK/ENUM_CollisionShape_structs.hpp"
#include "SDK/ENUM_Material_structs.hpp"
#include "SDK/BP_DestructedComponents_classes.hpp"
#include "SDK/Siege_HideArrowByIndex_classes.hpp"
#include "SDK/Siege_FireIK_classes.hpp"
#include "SDK/Interface_DamageSource_classes.hpp"
#include "SDK/Siege_FastReload_NotifyState_classes.hpp"
#include "SDK/FootstepFootstepDecal_classes.hpp"
#include "SDK/BloodyFootstepDecal_classes.hpp"
#include "SDK/SiegeCoverDataStruct_structs.hpp"
#include "SDK/ExplosionBarrier_classes.hpp"
#include "SDK/Interface_SiegeArrowAttachment_classes.hpp"
#include "SDK/SiegeCoverActor_BP_classes.hpp"
#include "SDK/BP_Explosive_classes.hpp"
#include "SDK/AdoptiveMenuInputText_classes.hpp"
#include "SDK/BP_ThreePieceExplosive_classes.hpp"
#include "SDK/Start_KickoutIfPossible_classes.hpp"
#include "SDK/UpdateMeleeKickoutLocation_classes.hpp"
#include "SDK/UpdateNpcAttackPosition_classes.hpp"
#include "SDK/MeleeAttackCompanion_classes.hpp"
#include "SDK/BaseMeele_RunAttackCompanionEQS_classes.hpp"
#include "SDK/Task_SiegeReload_classes.hpp"
#include "SDK/Task_SiegeFire_classes.hpp"
#include "SDK/EQ_OutReadyMeleeEnemy_classes.hpp"
#include "SDK/CameraMode_BowAim_classes.hpp"
#include "SDK/EQ_ReadyMeleeEnemy_classes.hpp"
#include "SDK/UpdateMeleeTargetActorPosition_classes.hpp"
#include "SDK/UpdateMeleeReadyPosition_classes.hpp"
#include "SDK/UpdateMeleeOutPosition_classes.hpp"
#include "SDK/UpdateMeleeEngagePosition_classes.hpp"
#include "SDK/StartModifyArmLength_NotifyState_classes.hpp"
#include "SDK/Dec_IsNPCUnderTopLevelState_classes.hpp"
#include "SDK/BaseMelee_MoveTo_classes.hpp"
#include "SDK/BaseMeele_RunReadyEQSQuery_classes.hpp"
#include "SDK/BaseMeele_RunOutEQSQuery_classes.hpp"
#include "SDK/BaseMeele_RunEngageEQSQuery_classes.hpp"
#include "SDK/meleeEnemyData_classes.hpp"
#include "SDK/LockManager_BP_classes.hpp"
#include "SDK/PlayInterruptableSound_classes.hpp"
#include "SDK/ArcherAttackFinish_classes.hpp"
#include "SDK/CompanionArcherAttackFinish_classes.hpp"
#include "SDK/ArcherShowArrowInHand_classes.hpp"
#include "SDK/ArcherHideArrowInHand_classes.hpp"
#include "SDK/ENUM_ArcherCompanionState_structs.hpp"
#include "SDK/Interface_EnemiesScoringFactors_classes.hpp"
#include "SDK/ArcherCompanion_AnimBP_structs.hpp"
#include "SDK/ArcherCompanion_AnimBP_classes.hpp"
#include "SDK/DynamicCameraComponent_classes.hpp"
#include "SDK/EnemiesTaskWhenReachLocation_structs.hpp"
#include "SDK/Commandeable_LocomotionPoses_structs.hpp"
#include "SDK/ENUM_ArrowPoisonStatus_structs.hpp"
#include "SDK/CompanionEquiptNotify_classes.hpp"
#include "SDK/Companion_HitSoundNotify_classes.hpp"
#include "SDK/CompanionBlockingFinishedNotify_classes.hpp"
#include "SDK/MidRangeAttackCompanion_classes.hpp"
#include "SDK/UpdateMidRangePosition_classes.hpp"
#include "SDK/MidRangeEnemyData_classes.hpp"
#include "SDK/ArcherShootArrow_classes.hpp"
#include "SDK/CompanionArcherShootArrow_classes.hpp"
#include "SDK/Task_ExitSearching_classes.hpp"
#include "SDK/Dec_IsEnemySearchingAndShock_classes.hpp"
#include "SDK/Dec_IsEnemySearchingAndNotShocked_classes.hpp"
#include "SDK/Dec_IsEnemySearchingAgain_classes.hpp"
#include "SDK/RangeAttackCompanion_classes.hpp"
#include "SDK/NPCStartNonFighterCompanionTimer_classes.hpp"
#include "SDK/Dec_IsEnemyisinActiveCombat_classes.hpp"
#include "SDK/Task_UpdateBlackboardVectorToActorLocation_classes.hpp"
#include "SDK/Task_FindFixedRangeTargetPoint_classes.hpp"
#include "SDK/Task_AttackPlayer_classes.hpp"
#include "SDK/ProgressiveAchievementData_structs.hpp"
#include "SDK/ENUM_Achievement_structs.hpp"
#include "SDK/MehranPlayerController_classes.hpp"
#include "SDK/UpdateRangePosition_classes.hpp"
#include "SDK/Dec_ShouldFarRangedUpdateLocation_classes.hpp"
#include "SDK/Enum_RangeCombatStageState_structs.hpp"
#include "SDK/Dec_RangedEnemyStage_classes.hpp"
#include "SDK/Dec_IsNPCUnderCommand_classes.hpp"
#include "SDK/SpecailNPCGroup_classes.hpp"
#include "SDK/Dec_IsNPCInCombat_classes.hpp"
#include "SDK/Dec_IsFixedRange_classes.hpp"
#include "SDK/StartModifyRotation_Notify_classes.hpp"
#include "SDK/Dec_IsEnemyFightingCompanion_classes.hpp"
#include "SDK/Dec_FarRangedEnemyOnWait_classes.hpp"
#include "SDK/BarSepereator_classes.hpp"
#include "SDK/SimpleText_classes.hpp"
#include "SDK/FootstepParent_Notify_classes.hpp"
#include "SDK/RangeEnemyData_classes.hpp"
#include "SDK/FixedRangeEnemyTargetPoint_classes.hpp"
#include "SDK/Interface_RangedEnemyAnimation_classes.hpp"
#include "SDK/EndSwordTalk_classes.hpp"
#include "SDK/AI_FuncLib_classes.hpp"
#include "SDK/EQ_CompanionFightingEnemy_classes.hpp"
#include "SDK/EQ_Companion_classes.hpp"
#include "SDK/Companion_StartAttack_classes.hpp"
#include "SDK/AI_Spawner_Boss_classes.hpp"
#include "SDK/UpdateCompanionFollowingTargetService_classes.hpp"
#include "SDK/UpdateCompanionAttackPosition_classes.hpp"
#include "SDK/Snap_Companion_classes.hpp"
#include "SDK/Dec_IsCompanionUnderCommand_classes.hpp"
#include "SDK/Dec_IsCompanionCombat_classes.hpp"
#include "SDK/Dec_CompanionDistanceToEnemyGreaterThan_classes.hpp"
#include "SDK/Dec_CompanionCanSeeTargetEnemy_classes.hpp"
#include "SDK/Companion_AttackFinishedNotify_classes.hpp"
#include "SDK/Companion_State_structs.hpp"
#include "SDK/Interface_Lookable_classes.hpp"
#include "SDK/BaseCompanion_AnimBP_structs.hpp"
#include "SDK/BaseCompanion_AnimBP_classes.hpp"
#include "SDK/Enum_CommandState_structs.hpp"
#include "SDK/WitchBoss_SetArrowShootingState_classes.hpp"
#include "SDK/WitchBoss_ShowExplosiveArrowTutorialIfPossible_classes.hpp"
#include "SDK/StartGrabNotify_classes.hpp"
#include "SDK/UndeadBoss_HideBoneOnBack_classes.hpp"
#include "SDK/BP_GhostTP_classes.hpp"
#include "SDK/WitchBoss_EndDissappearing_classes.hpp"
#include "SDK/BP_CrackLight_classes.hpp"
#include "SDK/Ranged_AI_Controller_classes.hpp"
#include "SDK/WitchBoss_StartOrbFormation_classes.hpp"
#include "SDK/WitchBoss_StartOrbExplosion_classes.hpp"
#include "SDK/NPC_BlockSoundNotify_classes.hpp"
#include "SDK/EndEnemyAlert_classes.hpp"
#include "SDK/NPC_DeathCustomSound_classes.hpp"
#include "SDK/DefenceActionNotifyState_classes.hpp"
#include "SDK/NPC_HitSoundNotify_classes.hpp"
#include "SDK/ConstrainedLocomotionData_structs.hpp"
#include "SDK/ENUM_BloodTypes_structs.hpp"
#include "SDK/Enum_MehranSpeedState_structs.hpp"
#include "SDK/ENUM_CombatIntensity_structs.hpp"
#include "SDK/Enum_BossSpecials_structs.hpp"
#include "SDK/MehranCharacter_classes.hpp"
#include "SDK/TorchBearerEquipNotify_classes.hpp"
#include "SDK/EndEnemyShock_classes.hpp"
#include "SDK/TorchBearerGasBottleNotify_classes.hpp"
#include "SDK/NinjaLiveInterface_classes.hpp"
#include "SDK/PlaySoundFromProfile_classes.hpp"
#include "SDK/NPC_RagdollCollisionListener_classes.hpp"
#include "SDK/NPC_InitiateRagdoll_classes.hpp"
#include "SDK/Interface_MorphManager_classes.hpp"
#include "SDK/Command_Sub_AnimBP_structs.hpp"
#include "SDK/Command_Sub_AnimBP_classes.hpp"
#include "SDK/Boss_OnParryEnds_classes.hpp"
#include "SDK/Boss_OnDodgeEnds_classes.hpp"
#include "SDK/Boss_OnDodgeBackAttackEnds_classes.hpp"
#include "SDK/Boss_OnHeavyAttackBackEnds_classes.hpp"
#include "SDK/Boss_DontLetBossPlayDamageAnimationInDefenceActions_classes.hpp"
#include "SDK/Boss_BlockSoundNotify_classes.hpp"
#include "SDK/BlockingFinishedNotify_classes.hpp"
#include "SDK/CameraModifier_DamagePP_classes.hpp"
#include "SDK/CounterReactionFinishedNotify_classes.hpp"
#include "SDK/Boss_HitSoundNotify_classes.hpp"
#include "SDK/NPC_HitFinished_classes.hpp"
#include "SDK/Boss_OnTurningEnds_classes.hpp"
#include "SDK/Boss_MoveToPlayerCommand_classes.hpp"
#include "SDK/ShowWarning_classes.hpp"
#include "SDK/CameraShake_PoisionRecevied_classes.hpp"
#include "SDK/ShowCustomPostProcess_classes.hpp"
#include "SDK/PlayStunParticle_classes.hpp"
#include "SDK/DisableAttackRotationStateNotify_classes.hpp"
#include "SDK/ReducePlayerHealthNoDeathNorify_classes.hpp"
#include "SDK/InitialAnimType_structs.hpp"
#include "SDK/InitialAnimHandler_classes.hpp"
#include "SDK/EIntTypes_structs.hpp"
#include "SDK/FluidSimSolverMode_structs.hpp"
#include "SDK/RenderToTextureFunctionLibrary_classes.hpp"
#include "SDK/WaveFoamSimComponent_classes.hpp"
#include "SDK/ShallowWaterSimComponent_classes.hpp"
#include "SDK/BP_FluidSim_01_classes.hpp"
#include "SDK/PhysicMatData_structs.hpp"
#include "SDK/JumpFlood_Component2D_classes.hpp"
#include "SDK/PoisionGenerator_classes.hpp"
#include "SDK/CameraShake_PoisionGeneratorSicknessRecevied_classes.hpp"
#include "SDK/RingCircle_classes.hpp"
#include "SDK/CameraMode_GazelleCarrying_classes.hpp"
#include "SDK/NonFireNavFilter_classes.hpp"
#include "SDK/EQ_Player_classes.hpp"
#include "SDK/Task_BossAttackPlayer_classes.hpp"
#include "SDK/UpdateBossReadyPosition_classes.hpp"
#include "SDK/Dec_TUT_IsBossShouldMove_classes.hpp"
#include "SDK/Dec_IsBossUnderCommand_classes.hpp"
#include "SDK/Dec_BossCombatMangerState_classes.hpp"
#include "SDK/BaseBoss_RunReadyEQSQuery_classes.hpp"
#include "SDK/CameraMode_BossFight_classes.hpp"
#include "SDK/BaseBoss_MoveToAttack_classes.hpp"
#include "SDK/EnemySnapLocationStateNotify_classes.hpp"
#include "SDK/CounterStateNotify_classes.hpp"
#include "SDK/AttackFinishedNotify_classes.hpp"
#include "SDK/CustomModifierParent_Notify_classes.hpp"
#include "SDK/StopModifyFOV_Notify_classes.hpp"
#include "SDK/SouvenirWidget_classes.hpp"
#include "SDK/StartModifyFOV_Notify_classes.hpp"
#include "SDK/StopModifyRotation_Notify_classes.hpp"
#include "SDK/StopModifySelection_Notify_classes.hpp"
#include "SDK/CameraShake_Blocked_classes.hpp"
#include "SDK/PhysMatSounds_structs.hpp"
#include "SDK/HorseFootstep_Notify_classes.hpp"
#include "SDK/SpecailNPC_AnimBp_structs.hpp"
#include "SDK/SpecailNPC_AnimBp_classes.hpp"
#include "SDK/Player_FootStepEffectNotify_classes.hpp"
#include "SDK/ENUM_FootType_structs.hpp"
#include "SDK/NPC_FootStepEffectNotify_classes.hpp"
#include "SDK/CounterParticleNotify_classes.hpp"
#include "SDK/SwordTalkReturnCamera_classes.hpp"
#include "SDK/SetSlowmotionValue_classes.hpp"
#include "SDK/PlayCameraShake_classes.hpp"
#include "SDK/EnemyWarningWidget_classes.hpp"
#include "SDK/EnemyIndicatorWidget_classes.hpp"
#include "SDK/EnemyAlarmBarWidget_classes.hpp"
#include "SDK/DeficaultyLevelData_structs.hpp"
#include "SDK/SyncedMorphStructure_structs.hpp"
#include "SDK/EnemyGrabData_structs.hpp"
#include "SDK/Enum_GrabResult_structs.hpp"
#include "SDK/ModularAnim_Data_structs.hpp"
#include "SDK/EnemyHUDWidget_classes.hpp"
#include "SDK/VanishingDecalActor_classes.hpp"
#include "SDK/Interface_RangeDamageObject_classes.hpp"
#include "SDK/Interface_Damagable_classes.hpp"
#include "SDK/Interface_Aimable_classes.hpp"
#include "SDK/BossInterface_classes.hpp"
#include "SDK/EnemyDamageNotifyState_classes.hpp"
#include "SDK/UndeadDamageNotify_classes.hpp"
#include "SDK/CompanionDamageNotify_classes.hpp"
#include "SDK/UndeadBoss_DamageNotifies_classes.hpp"
#include "SDK/WitchBoss_DamageNotifies_classes.hpp"
#include "SDK/TorchBearerAttackNotify_classes.hpp"
#include "SDK/TorchBearerFireAttackNotify_classes.hpp"
#include "SDK/SwordmanDamageNotify_classes.hpp"
#include "SDK/Interface_BaseEnemyAnimation_classes.hpp"
#include "SDK/Boss_SwordTalkPermitArea_classes.hpp"
#include "SDK/SKPlayer_Boss_AnimBP_structs.hpp"
#include "SDK/SKPlayer_Boss_AnimBP_classes.hpp"
#include "SDK/TaskArea_classes.hpp"
#include "SDK/HighCostFireNavFilter_classes.hpp"
#include "SDK/Struct_SpeedSetting_structs.hpp"
#include "SDK/ST_BodyVariation_structs.hpp"
#include "SDK/Interface_InfightSpeaker_classes.hpp"
#include "SDK/FindNearestFleePoint_classes.hpp"
#include "SDK/Base_AI_Controller_classes.hpp"
#include "SDK/Commandable_AI_Controller_classes.hpp"
#include "SDK/Meele_AI_Controller_classes.hpp"
#include "SDK/Boss_AI_Controller_classes.hpp"
#include "SDK/DynamicNPC_AnimBP_structs.hpp"
#include "SDK/DynamicNPC_AnimBP_classes.hpp"
#include "SDK/NPCSPawnPoint_classes.hpp"
#include "SDK/BoundToMakeGroup_classes.hpp"
#include "SDK/NPCSpawnGroup_classes.hpp"
#include "SDK/DynamicNPC_FleePlace_classes.hpp"
#include "SDK/FleePoint_classes.hpp"
#include "SDK/TriggerAddStaticNPC_classes.hpp"
#include "SDK/SpawnAndDestroyStaticNPCTrigger_classes.hpp"
#include "SDK/MehranAggressiveCheck_classes.hpp"
#include "SDK/StaticNPCTools_Struct_structs.hpp"
#include "SDK/StaticNPCTools_Enum_structs.hpp"
#include "SDK/StaticNPCGroup_classes.hpp"
#include "SDK/StaticNPCPoint_classes.hpp"
#include "SDK/StaticNPC_AnimBp_structs.hpp"
#include "SDK/StaticNPC_AnimBp_classes.hpp"
#include "SDK/StaticNPC_classes.hpp"
#include "SDK/Enum_NPCACT_structs.hpp"
#include "SDK/TaskAnimation_Struct_structs.hpp"
#include "SDK/FireArea_classes.hpp"
#include "SDK/CameraMode_classes.hpp"
#include "SDK/DynamicNPCTask_classes.hpp"
#include "SDK/DynamicNPCTask_Group_classes.hpp"
#include "SDK/Archer_Companion_BP_classes.hpp"
#include "SDK/HorseCharacterBP_classes.hpp"
#include "SDK/SpawnAndPatrolPoint_classes.hpp"
#include "SDK/AI_PatrolPoint_classes.hpp"
#include "SDK/Interface_EnemyHUD_classes.hpp"
#include "SDK/CameraModifier_DeathPP_classes.hpp"
#include "SDK/CompanionWarningHUD_classes.hpp"
#include "SDK/CompanionFightWidget_classes.hpp"
#include "SDK/Designer_UtilityFunctions_classes.hpp"
#include "SDK/Grenade_classes.hpp"
#include "SDK/ArrowBlueprint_classes.hpp"
#include "SDK/Hanieh_AnimBP_structs.hpp"
#include "SDK/Hanieh_AnimBP_classes.hpp"
#include "SDK/EnemiesTask_Enum_structs.hpp"
#include "SDK/TaskChangerTrigger_classes.hpp"
#include "SDK/EnemyTask_classes.hpp"
#include "SDK/LevelDesignInterface_classes.hpp"
#include "SDK/DestroyTrigger_classes.hpp"
#include "SDK/EnemiesTaskHandler_classes.hpp"
#include "SDK/SpawnableCharacter_classes.hpp"
#include "SDK/AI_Spawner_WitchHallway_classes.hpp"
#include "SDK/AI_Spawner_ArcherCompanion_classes.hpp"
#include "SDK/BP_Spreadable_classes.hpp"
#include "SDK/InteractableObject_Base_classes.hpp"
#include "SDK/Interface_AlarmSource_classes.hpp"
#include "SDK/BP_Blood_classes.hpp"
#include "SDK/BP_Blood_Acid_classes.hpp"
#include "SDK/HintWidgetTextType_structs.hpp"
#include "SDK/TutorialData_structs.hpp"
#include "SDK/TutorialWidget_classes.hpp"
#include "SDK/SlotItemWidget_classes.hpp"
#include "SDK/SegmentedBarWidget_classes.hpp"
#include "SDK/PlatformingTrigger_Base_classes.hpp"
#include "SDK/NoAmmoMessage_Widget_classes.hpp"
#include "SDK/HintWidget_classes.hpp"
#include "SDK/SpecialPurchaseButton_classes.hpp"
#include "SDK/ExtraPurchaseButton_classes.hpp"
#include "SDK/comboPurchaseButton_classes.hpp"
#include "SDK/AdoptiveGameplayInputText_classes.hpp"
#include "SDK/SiegeCrossbow_Widget_classes.hpp"
#include "SDK/MehranHUD_classes.hpp"
#include "SDK/RSK_UtilityFunctions_classes.hpp"
#include "SDK/CircleDebugger_classes.hpp"
#include "SDK/SegmentedActionTriggerBox_Base_classes.hpp"
#include "SDK/PastSouvenir_BP_classes.hpp"
#include "SDK/Memory_BP_classes.hpp"
#include "SDK/PickupableTorch_classes.hpp"
#include "SDK/BP_ExplosiveCart_classes.hpp"
#include "SDK/DoorBlueprint_classes.hpp"
#include "SDK/SiegeArrow_BP_classes.hpp"
#include "SDK/SiegeCrossbow_AnimBP_structs.hpp"
#include "SDK/SiegeCrossbow_AnimBP_classes.hpp"
#include "SDK/MehranAnimBlueprint_structs.hpp"
#include "SDK/MehranAnimBlueprint_classes.hpp"
#include "SDK/MacemanEnemy_AnimBP_structs.hpp"
#include "SDK/MacemanEnemy_AnimBP_classes.hpp"
#include "SDK/WitchHallwayPhase_AnimBP_structs.hpp"
#include "SDK/WitchHallwayPhase_AnimBP_classes.hpp"
#include "SDK/AchievementInterface_classes.hpp"
#include "SDK/Swordman_Type1_AnimBP_structs.hpp"
#include "SDK/Swordman_Type1_AnimBP_classes.hpp"
#include "SDK/TorchBearer_Type1_AnimBP_structs.hpp"
#include "SDK/TorchBearer_Type1_AnimBP_classes.hpp"
#include "SDK/CameraModifier_PathfindingPP_classes.hpp"
#include "SDK/CameraModifier_FinisherDesaturation_classes.hpp"
#include "SDK/CameraModifier_DOF_classes.hpp"
#include "SDK/CameraModifier_CustomPP_classes.hpp"
#include "SDK/Companion_Base_classes.hpp"
#include "SDK/CameraModifier_CounterPP_classes.hpp"
#include "SDK/CameraMode_Horse_classes.hpp"
#include "SDK/CameraMode_Death_classes.hpp"
#include "SDK/CameraMode_ConstraintLocomotion_classes.hpp"
#include "SDK/CameraMode_Combat_classes.hpp"
#include "SDK/CameraMode_OverShoulder_classes.hpp"
#include "SDK/CameraMode_OnSiegeCrossbow_classes.hpp"
#include "SDK/CameraMode_HangedTrap_classes.hpp"
#include "SDK/CameraMode_Debug_classes.hpp"
#include "SDK/SiegeCrossbow_BP_classes.hpp"
#include "SDK/InputGuideWidget_classes.hpp"
#include "SDK/AchievementInfo_structs.hpp"
#include "SDK/InputGuideComponent_classes.hpp"
#include "SDK/LockableActor_BP_classes.hpp"
#include "SDK/MehranCameraManager_classes.hpp"
#include "SDK/CommandableCharacter_classes.hpp"
#include "SDK/BaseBossEnemy_classes.hpp"
#include "SDK/WitchBoss_MainPhase_classes.hpp"
#include "SDK/BP_Light_Fire_Stand_classes.hpp"
#include "SDK/BaseKingBoss_classes.hpp"
#include "SDK/BaseEnemyCharacter_classes.hpp"
#include "SDK/BaseRangedEnemy_classes.hpp"
#include "SDK/BowmanEnemy_Base_classes.hpp"
#include "SDK/BaseMeleeEnemy_classes.hpp"
#include "SDK/MacemanEnemy_Base_classes.hpp"
#include "SDK/UndeadEnemy_Base_classes.hpp"
#include "SDK/SandmanEnemy_classes.hpp"
#include "SDK/WichHallwayPhase_Character_classes.hpp"
#include "SDK/TorchBearer_Base_classes.hpp"
#include "SDK/SwordmanEnemy_Base_classes.hpp"
#include "SDK/SwordmanEnemy_Type1_Base_classes.hpp"
#include "SDK/SwordmanEnemy_Type1A_classes.hpp"
#include "SDK/CombatLoopData_structs.hpp"
#include "SDK/S_CombatMusicData_structs.hpp"
#include "SDK/ENUM_CombatMusicPhase_structs.hpp"
#include "SDK/CreditTitleWidget_classes.hpp"
#include "SDK/CreditSpecialWidget_classes.hpp"
#include "SDK/CreditSingleItemWidget_classes.hpp"
#include "SDK/CreditItemWidget_classes.hpp"
#include "SDK/BP_MusicManager_classes.hpp"
#include "SDK/WeaponUpgradeCollection_classes.hpp"
#include "SDK/UI_Cosmetic_Item_classes.hpp"
#include "SDK/InlineImageDecorator_classes.hpp"
#include "SDK/TabButton_classes.hpp"
#include "SDK/SettingCategory_classes.hpp"
#include "SDK/TabCollectionWidget_classes.hpp"
#include "SDK/SettingConfirmDialogue_classes.hpp"
#include "SDK/KeySelectionWidget_classes.hpp"
#include "SDK/MultiOptionBoxWidget_classes.hpp"
#include "SDK/SettingTitleInterface_classes.hpp"
#include "SDK/SlideBarWidget_classes.hpp"
#include "SDK/UI_Cosmetics_classes.hpp"
#include "SDK/OptionWidget_classes.hpp"
#include "SDK/NewGameDialogue_classes.hpp"
#include "SDK/LoadingScreen_classes.hpp"
#include "SDK/ExitConfirmDialogue_classes.hpp"
#include "SDK/ClickerWidget_classes.hpp"
#include "SDK/ChapterWidget_classes.hpp"
#include "SDK/CosmeticsCodeUtility_classes.hpp"
#include "SDK/DialogueManager_classes.hpp"
#include "SDK/RangedStageManagerActor_classes.hpp"
#include "SDK/MidRangedStageManagerActor_classes.hpp"
#include "SDK/MeleeStageManagerActor_classes.hpp"
#include "SDK/BP_CloudMaskGenerator_classes.hpp"
#include "SDK/BP_CloudMask_Object_classes.hpp"
#include "SDK/BP_LightHolder_classes.hpp"
#include "SDK/BP_Light_GoldenTorch_classes.hpp"
#include "SDK/AmbassadorMainMenu_classes.hpp"