2950 lines
335 KiB
C++
2950 lines
335 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AC_jRPG_CharacterBattleStats
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#include "Basic.hpp"
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#include "FDamageModifier_structs.hpp"
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#include "S_ResurrectParameters_structs.hpp"
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#include "Engine_structs.hpp"
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#include "EDamageReason_structs.hpp"
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#include "ERuntimeBattleStatType_structs.hpp"
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#include "E_jRPG_StatType_structs.hpp"
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#include "SandFall_structs.hpp"
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#include "E_BreakStunReason_structs.hpp"
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#include "S_jRPG_Enemy_structs.hpp"
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#include "ECharacterTeamSelector_structs.hpp"
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#include "EAttackType_structs.hpp"
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#include "S_WeaponDefinition_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "EBuffApplicationProbability_structs.hpp"
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#include "S_jRPG_OverdriveSource_structs.hpp"
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#include "FPassiveEffect_structs.hpp"
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#include "EAPChangeReason_structs.hpp"
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#include "EElementalAffinity_structs.hpp"
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#include "StatMultiplier_structs.hpp"
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#include "EHealReason_structs.hpp"
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#include "FCharacterStats_structs.hpp"
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namespace SDK::Params
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{
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetDamageSourceCharacter
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// 0x0010 (0x0010 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_GetDamageSourceCharacter final
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{
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public:
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class UAC_jRPG_CharacterBattleStats_C* CharacterStats_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValid_ReturnValue; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetDamageSourceCharacter;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetDamageSourceType
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// 0x0001 (0x0001 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_GetDamageSourceType final
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{
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public:
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EDamageReason DamageSourceType; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetDamageSourceType;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.NotifySkillStatesAvailable
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// 0x0020 (0x0020 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_NotifySkillStatesAvailable final
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{
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public:
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int32 Temp_int_Array_Index_Variable; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 Temp_int_Loop_Counter_Variable; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 CallFunc_Add_IntInt_ReturnValue; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 CallFunc_Array_Length_ReturnValue; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UBP_BattleBuffInstanceWrapper_C* CallFunc_Array_Get_Item; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Less_IntInt_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_NotifySkillStatesAvailable;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CanCounterAttackCurrentEnemySkill
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// 0x0001 (0x0001 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_CanCounterAttackCurrentEnemySkill final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CanCounterAttackCurrentEnemySkill;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsDeathQueuedForTurnEnd
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// 0x0001 (0x0001 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_IsDeathQueuedForTurnEnd final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsDeathQueuedForTurnEnd;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ClearSkillStates
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// 0x0038 (0x0038 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_ClearSkillStates final
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{
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public:
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int32 Temp_int_Array_Index_Variable; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 Temp_int_Loop_Counter_Variable; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 CallFunc_Add_IntInt_ReturnValue; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UBP_SkillState_C*> CallFunc_Map_Values_Values; // 0x0010(0x0010)(ReferenceParm)
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int32 CallFunc_Array_Length_ReturnValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UBP_SkillState_C* CallFunc_Array_Get_Item; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Less_IntInt_ReturnValue; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ClearSkillStates;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetDead_Internal
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// 0x0010 (0x0010 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_SetDead_Internal final
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{
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public:
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class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetDead_Internal;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsPreparedForBattle
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// 0x0001 (0x0001 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_IsPreparedForBattle final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsPreparedForBattle;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetGenderTag
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// 0x0001 (0x0001 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_GetGenderTag final
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{
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public:
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ETextGender ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetGenderTag;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.TryDodgeHitFromCharacter
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// 0x0058 (0x0058 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_TryDodgeHitFromCharacter final
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{
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public:
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class UAC_jRPG_CharacterBattleStats_C* AttackingCharacter; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool Successful; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsPerfectDodge; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_TryStartDodge_Success; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsPackagedForDistribution_ReturnValue; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
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double CallFunc_GetGameTimeInSeconds_ReturnValue; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_DEBUG_Console_AutoDodge_ReturnValue; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_1; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetCharacterBattleBase_IsValid_1; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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double CallFunc_GetParryImmuneDuration_ReturnValue; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_LessEqual_DoubleDouble_ReturnValue; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_TryDodgeHitFromCharacter;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.TryParryHitFromCharacter
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// 0x0050 (0x0050 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_TryParryHitFromCharacter final
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{
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public:
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class UAC_jRPG_CharacterBattleStats_C* AttackingCharacter; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool Successful; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsPackagedForDistribution_ReturnValue; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_TryStartGradientParry_Success; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsPackagedForDistribution_ReturnValue_1; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
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class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_1; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetCharacterBattleBase_IsValid_1; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_2; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetCharacterBattleBase_IsValid_2; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_TryStartParry_Success; // 0x0039(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_DEBUG_Console_AutoGradientParry_ReturnValue; // 0x003A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3B[0x5]; // 0x003B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
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class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_3; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetCharacterBattleBase_IsValid_3; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_DEBUG_Console_AutoParry_ReturnValue; // 0x0049(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_TryParryHitFromCharacter;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetParryWindowModifier
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// 0x0008 (0x0008 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_GetParryWindowModifier final
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{
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public:
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class UModifierStack_Float* Stack; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetParryWindowModifier;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RemoveParryWindowModifier
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// 0x0030 (0x0030 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_RemoveParryWindowModifier final
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{
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public:
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struct FSF_ModifierStackEntryHandle OutModifierHandle; // 0x0000(0x0030)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RemoveParryWindowModifier;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddParryWindowModifier
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// 0x0048 (0x0048 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_AddParryWindowModifier final
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{
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public:
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double Percent; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FSF_ModifierStackEntryHandle OutModifierHandle; // 0x0008(0x0030)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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class FString DebugName; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddParryWindowModifier;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetDodgeWindowModifier
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// 0x0008 (0x0008 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_GetDodgeWindowModifier final
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{
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public:
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class UModifierStack_Float* Stack; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetDodgeWindowModifier;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RemoveDodgeWindowModifier
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// 0x0030 (0x0030 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_RemoveDodgeWindowModifier final
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{
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public:
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struct FSF_ModifierStackEntryHandle OutModifierHandle; // 0x0000(0x0030)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RemoveDodgeWindowModifier;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddDodgeWindowModifier
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// 0x0048 (0x0048 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_AddDodgeWindowModifier final
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{
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public:
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double Percent; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FSF_ModifierStackEntryHandle OutModifierHandle; // 0x0008(0x0030)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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class FString DebugName; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddDodgeWindowModifier;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RemoveParryLock
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// 0x0028 (0x0028 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_RemoveParryLock final
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{
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public:
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struct FSF_ReferenceCounterHandle LockHandle; // 0x0000(0x0020)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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bool CallFunc_RemoveReference_ReturnValue; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RemoveParryLock;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddParryLock
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// 0x0038 (0x0038 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_AddParryLock final
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{
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public:
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struct FSF_ReferenceCounterHandle LockHandle; // 0x0000(0x0020)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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class FString DebugReason; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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bool CallFunc_AddReference_ReturnValue; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddParryLock;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsParryLocked
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// 0x0002 (0x0002 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_IsParryLocked final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetReferenceCounterState_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsParryLocked;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetCurrentSkillScript
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// 0x0018 (0x0018 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_GetCurrentSkillScript final
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{
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public:
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class ABP_Battle_SkillScript_C* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
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class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetCurrentSkillScript;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsOfArchetype
|
|
// 0x0068 (0x0068 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_IsOfArchetype final
|
|
{
|
|
public:
|
|
TSoftObjectPtr<class UBP_DataAsset_EnemyBattleArchetype_C> Archetype; // 0x0000(0x0028)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|
bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_DataAsset_EnemyBattleArchetype_C* CallFunc_GetArchetype_Archetype; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TSoftObjectPtr<class UBP_DataAsset_EnemyBattleArchetype_C> CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue; // 0x0038(0x0028)(UObjectWrapper, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_SoftObjectReference_ReturnValue; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsOfArchetype;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetArchetype
|
|
// 0x0218 (0x0218 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetArchetype final
|
|
{
|
|
public:
|
|
class UBP_DataAsset_EnemyBattleArchetype_C* Archetype; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetEnemyDataTableRow_Found; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FS_jRPG_Enemy CallFunc_GetEnemyDataTableRow_EnemyData; // 0x0010(0x0200)(ContainsInstancedReference, HasGetValueTypeHash)
|
|
class UBP_DataAsset_EnemyBattleArchetype_C* CallFunc_GetEnemyArchetypeAsset_ReturnValue; // 0x0210(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetArchetype;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetForcedSkillOnNextTurn
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetForcedSkillOnNextTurn final
|
|
{
|
|
public:
|
|
class ABP_Battle_SkillScript_C* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetForcedSkillOnNextTurn;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.TryProcessForcedSkill
|
|
// 0x00C8 (0x00C8 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_TryProcessForcedSkill final
|
|
{
|
|
public:
|
|
bool PreventPlayerChoice; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool local_allowTurnChoice; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_Battle_SkillScript_C* Temp_wildcard_Variable; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_DoesForcedSkillAllowPlayerChoice_ReturnValue; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class ABP_jRPG_Character_Battle_Base_C*> CallFunc_GetForcedSkillPreviousTargets_ReturnValue; // 0x0028(0x0010)(ReferenceParm)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_1; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_1; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0049(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0050(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0060(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00A8(0x0010)(ReferenceParm)
|
|
class FString CallFunc_Format_ReturnValue; // 0x00B8(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_TryProcessForcedSkill;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ForceSkillOnNextTurn
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ForceSkillOnNextTurn final
|
|
{
|
|
public:
|
|
class ABP_Battle_SkillScript_C* SkillScript; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ForceSkillOnNextTurn;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsSameCharacterStats
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_IsSameCharacterStats final
|
|
{
|
|
public:
|
|
class UAC_jRPG_CharacterBattleStats_C* CharacterStats_0; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ObjectObject_ReturnValue; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsSameCharacterStats;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.TryPerformBreakStun
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_TryPerformBreakStun final
|
|
{
|
|
public:
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacter; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
E_BreakStunReason Reason; // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool Success; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_AchievementManager_C* CallFunc_GetAchievementManager_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_CanPerformBreakStun_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_TryPerformBreakStun;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CanPerformBreakStun
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CanPerformBreakStun final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Conv_Int64ToInt_ReturnValue; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Conv_Int64ToInt_ReturnValue_1; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CanPerformBreakStun;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.PerformBreakStun
|
|
// 0x02D8 (0x02D8 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_PerformBreakStun final
|
|
{
|
|
public:
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacter; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
E_BreakStunReason Reason; // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPackagedForDistribution_ReturnValue; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x000B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue_1; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPackagedForDistribution_ReturnValue_1; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0020(0x0010)()
|
|
bool CallFunc_Not_PreBool_ReturnValue_1; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0038(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0080(0x0010)(ReferenceParm)
|
|
class UBP_SkillDataComponent_Base_C* CallFunc_GetSkillComponentFromObject_SkillComponent; // 0x0090(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FString CallFunc_Format_ReturnValue; // 0x0098(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x00A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_2; // 0x00A9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue_1; // 0x00AA(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_AB[0x5]; // 0x00AB(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UClass* CallFunc_GetStunBuffClass_ReturnValue; // 0x00B0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_1; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_1; // 0x00C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleBuffInstance_C* CallFunc_SpawnObject_ReturnValue; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ActivateBuff_Success; // 0x00D0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetEnemyDataTableRow_Found; // 0x00D1(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_D2[0x6]; // 0x00D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FS_jRPG_Enemy CallFunc_GetEnemyDataTableRow_EnemyData; // 0x00D8(0x0200)(ContainsInstancedReference, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_PerformBreakStun;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetIsCharacterFlying
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_SetIsCharacterFlying final
|
|
{
|
|
public:
|
|
bool IsFlying_0; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetIsCharacterFlying;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CanPerformAction
|
|
// 0x0003 (0x0003 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CanPerformAction final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsTurnSkipActive_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CanPerformAction;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.HasForcedAutoAttack
|
|
// 0x0002 (0x0002 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_HasForcedAutoAttack final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetReferenceCounterState_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_HasForcedAutoAttack;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RemoveForcedAutoAttack
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_RemoveForcedAutoAttack final
|
|
{
|
|
public:
|
|
struct FSF_ReferenceCounterHandle ReferenceHandle; // 0x0000(0x0020)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
bool CallFunc_RemoveReference_ReturnValue; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RemoveForcedAutoAttack;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddForcedAutoAttack
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddForcedAutoAttack final
|
|
{
|
|
public:
|
|
struct FSF_ReferenceCounterHandle ReferenceHandle; // 0x0000(0x0020)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
class FString DebugName; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
bool CallFunc_AddReference_ReturnValue; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddForcedAutoAttack;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsFlyingCharacter
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_IsFlyingCharacter final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
E_jRPG_StatType Temp_byte_Variable; // 0x0001(0x0001)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsInTeam_ReturnValue; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Map_Find_Value; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue; // 0x0012(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanOR_ReturnValue; // 0x0013(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsFlyingCharacter;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsDead
|
|
// 0x0002 (0x0002 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_IsDead final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_DoubleDouble_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsDead;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetCharacterData
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetCharacterData final
|
|
{
|
|
public:
|
|
class UBP_CharacterData_C* CharacterData; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_jRPG_GI_Custom_C* CallFunc_GetCustomGI_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_CharacterData_C* CallFunc_GetCharacterByID_CharacterData; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetCharacterData;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsInTeam
|
|
// 0x0006 (0x0006 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_IsInTeam final
|
|
{
|
|
public:
|
|
ECharacterTeamSelector Team; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
ECharacterTeamSelector CallFunc_GetTeam_Team; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue_1; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanOR_ReturnValue; // 0x0005(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsInTeam;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetCurrentBreakBarDamage
|
|
// 0x00F8 (0x00F8 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_SetCurrentBreakBarDamage final
|
|
{
|
|
public:
|
|
int64 NewValue; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacter; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class FString Reason; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
int64 local_previousValue; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0028(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0038(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0080(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00C8(0x0010)(ReferenceParm)
|
|
int32 CallFunc_Conv_Int64ToInt_ReturnValue; // 0x00D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString CallFunc_Format_ReturnValue; // 0x00E0(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
int64 CallFunc_ClampInt64_ReturnValue; // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetCurrentBreakBarDamage;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetStunBuffClass
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetStunBuffClass final
|
|
{
|
|
public:
|
|
class UClass* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetStunBuffClass;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetBreakBarDamagePercentage
|
|
// 0x0100 (0x0100 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_SetBreakBarDamagePercentage final
|
|
{
|
|
public:
|
|
double Percentage; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacter; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class FString Reason; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0020(0x0010)()
|
|
int64 CallFunc_Conv_DoubleToInt64_ReturnValue; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0038(0x0048)(HasGetValueTypeHash)
|
|
int64 CallFunc_Multiply_Int64Int64_ReturnValue; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Conv_Int64ToDouble_ReturnValue; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int64 CallFunc_FFloor64_ReturnValue; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0098(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00E0(0x0010)(ReferenceParm)
|
|
class FString CallFunc_Format_ReturnValue; // 0x00F0(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetBreakBarDamagePercentage;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddBreakBarDamagePercentage
|
|
// 0x0100 (0x0100 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddBreakBarDamagePercentage final
|
|
{
|
|
public:
|
|
double Percentage; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacter; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class FString Reason; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0020(0x0010)()
|
|
int64 CallFunc_Conv_DoubleToInt64_ReturnValue; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0038(0x0048)(HasGetValueTypeHash)
|
|
int64 CallFunc_Multiply_Int64Int64_ReturnValue; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Conv_Int64ToDouble_ReturnValue; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int64 CallFunc_FCeil64_ReturnValue; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0098(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00E0(0x0010)(ReferenceParm)
|
|
class FString CallFunc_Format_ReturnValue; // 0x00F0(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddBreakBarDamagePercentage;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddBreakBarDamage
|
|
// 0x0168 (0x0168 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddBreakBarDamage final
|
|
{
|
|
public:
|
|
int64 DamageValue; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacter; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class FString Reason; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
int32 local_previousValue; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0028(0x0010)()
|
|
class FString CallFunc_GetDisplayName_ReturnValue; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0048(0x0048)(HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue_1; // 0x0090(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x00A0(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x00E8(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0130(0x0010)(ReferenceParm)
|
|
bool CallFunc_Greater_Int64Int64_ReturnValue; // 0x0140(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_141[0x7]; // 0x0141(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString CallFunc_Format_ReturnValue; // 0x0148(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetReferenceCounterState_ReturnValue; // 0x0158(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0159(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_Int64Int64_ReturnValue; // 0x015A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_15B[0x5]; // 0x015B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int64 CallFunc_Add_Int64Int64_ReturnValue; // 0x0160(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddBreakBarDamage;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetCurrentBreakBarPercent
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetCurrentBreakBarPercent final
|
|
{
|
|
public:
|
|
double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Conv_Int64ToDouble_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Conv_Int64ToDouble_ReturnValue_1; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_SafeDivide_ReturnValue; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetCurrentBreakBarPercent;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.InitBreakBar
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_InitBreakBar final
|
|
{
|
|
public:
|
|
int32 BreakBarHPPercentage; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Conv_IntToDouble_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetMaxHP_MaxHP; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Multiply_DoubleDouble_ReturnValue; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Multiply_DoubleDouble_ReturnValue_1; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int64 CallFunc_FCeil64_ReturnValue; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_InitBreakBar;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.HasPendingResurrect
|
|
// 0x0002 (0x0002 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_HasPendingResurrect final
|
|
{
|
|
public:
|
|
bool Enabled; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_HasPendingResurrect;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ResurrectInternal
|
|
// 0x0120 (0x0120 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ResurrectInternal final
|
|
{
|
|
public:
|
|
struct FS_ResurrectParameters local_resurrectParameters; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ContainsInstancedReference, HasGetValueTypeHash)
|
|
E_jRPG_StatType Temp_byte_Variable; // 0x0018(0x0001)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsAtInitialLocation_ReturnValue; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0040(0x0010)()
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0058(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00A0(0x0010)(ReferenceParm)
|
|
class FString CallFunc_Format_ReturnValue; // 0x00B0(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x00C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_CharacterReactionSystem_C* CallFunc_GetCharacterReactionSystem_ReturnValue; // 0x00C8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_CheckCanResurrect_ReturnValue; // 0x00D0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue_1; // 0x00D8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TScriptInterface<class IBPI_BattleCommunication_C> K2Node_DynamicCast_AsBPI_Battle_Communication; // 0x00E0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess; // 0x00F0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Map_Find_Value; // 0x00F8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_FClamp_ReturnValue; // 0x0108(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_FCeil_ReturnValue; // 0x0110(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_114[0x4]; // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Conv_IntToDouble_ReturnValue; // 0x0118(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ResurrectInternal;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetFreeAimDamageType
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetFreeAimDamageType final
|
|
{
|
|
public:
|
|
EAttackType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetFreeAimDamageType;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetBaseDamageType
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetBaseDamageType final
|
|
{
|
|
public:
|
|
EAttackType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetBaseDamageType;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.StopInterceptingAttacksAgainstCharacter
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_StopInterceptingAttacksAgainstCharacter final
|
|
{
|
|
public:
|
|
class UAC_jRPG_CharacterBattleStats_C* CharacterStats_0; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Array_RemoveItem_ReturnValue; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_StopInterceptingAttacksAgainstCharacter;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.StartInterceptingAttacksAgainstCharacter
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_StartInterceptingAttacksAgainstCharacter final
|
|
{
|
|
public:
|
|
class UAC_jRPG_CharacterBattleStats_C* CharacterStats_0; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Add_ReturnValue; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_StartInterceptingAttacksAgainstCharacter;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CanInterceptAttack
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CanInterceptAttack final
|
|
{
|
|
public:
|
|
class UAC_jRPG_CharacterBattleStats_C* TargetedCharacter; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* AttackerCharacter; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsDefenseLockActive_ReturnValue; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0012(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualsObjects_ReturnValue; // 0x0013(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_1; // 0x0015(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_ObjectObject_ReturnValue; // 0x0016(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanOR_ReturnValue; // 0x0017(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_ObjectObject_ReturnValue_1; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue_1; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue_2; // 0x001B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Array_Contains_ReturnValue; // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
ECharacterTeamSelector CallFunc_GetTeam_Team; // 0x001D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
ECharacterTeamSelector CallFunc_GetTeam_Team_1; // 0x001E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x001F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CanInterceptAttack;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsDodgeLockActive
|
|
// 0x0002 (0x0002 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_IsDodgeLockActive final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetReferenceCounterState_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsDodgeLockActive;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RemoveDodgeLock
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_RemoveDodgeLock final
|
|
{
|
|
public:
|
|
struct FSF_ReferenceCounterHandle LockHandle; // 0x0000(0x0020)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
bool CallFunc_RemoveReference_ReturnValue; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RemoveDodgeLock;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddDodgeLock
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddDodgeLock final
|
|
{
|
|
public:
|
|
struct FSF_ReferenceCounterHandle LockHandle; // 0x0000(0x0020)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
class FString DebugReason; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
bool CallFunc_AddReference_ReturnValue; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddDodgeLock;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetTeam
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetTeam final
|
|
{
|
|
public:
|
|
ECharacterTeamSelector Team; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool Temp_bool_Variable; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
ECharacterTeamSelector Temp_byte_Variable; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
ECharacterTeamSelector Temp_byte_Variable_1; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPlayerTeamCharacter_IsPlayerTeam; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
ECharacterTeamSelector K2Node_Select_Default; // 0x0012(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetTeam;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ReceiveDamageFromObject
|
|
// 0x09C0 (0x09C0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ReceiveDamageFromObject final
|
|
{
|
|
public:
|
|
double Straight_Damage__ignores_calculation_; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_BattleDamageBuilder_C* DamageBuilder; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
double DamageDealt; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool HasHit; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool DodgeSuccess; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool ParrySuccess; // 0x001A(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleDamages_C* BattleDamages; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
TSoftClassPtr<class UClass> local_DummyCharacterClass; // 0x0028(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash)
|
|
class UBP_BattleDamageBuilder_C* local_DamageBuilder; // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
double local_FinalDamageMultiplierInput; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EAttackType local_InputAttackType; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool local_hasHitReached; // 0x0061(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool local_isParrySuccessful; // 0x0062(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool local_isDodgeSuccess; // 0x0063(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double local_CriticalRoll; // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UClass* local_CounterSkillToTrigger; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TScriptInterface<class IIBattleDamageSource_C> local_IDamageSourceCharacter; // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_ActualDamageDealtOnShield; // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_newHPValue; // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_shieldDamageMultiplier; // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_DEPRECATED_newShield; // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double loocal_DamagesBeforeClamp; // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_InputAttackPowerMultiplier; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EDamageReason local_DamageReason; // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double local_StraightDamage; // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FVector local_DamageLocation; // 0x00C8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_AttackTypeMultiplier_Base; // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EAttackType local_LockedAttackType; // 0x00E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleDamages_C* local_BattleDamages; // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* local_DamageSourceCharacter; // 0x00F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool local_Critical_; // 0x0100(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double local_Damage; // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UWBP_JRPG_Missed_C* CallFunc_Create_ReturnValue; // 0x0110(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_DoubleDouble_ReturnValue; // 0x0118(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue; // 0x0120(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0128(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool Temp_bool_Variable; // 0x0129(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x012A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_12B[0x5]; // 0x012B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0130(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class AActor* CallFunc_GetOwner_ReturnValue_1; // 0x0138(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* K2Node_DynamicCast_AsBP_J_RPG_Character_Battle_Base; // 0x0140(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess; // 0x0148(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EAttackType CallFunc_GetFinalBaseElement_AttackElement; // 0x0149(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_14A[0x6]; // 0x014A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FRotator CallFunc_K2_GetComponentRotation_ReturnValue; // 0x0150(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
EDamageReason CallFunc_GetDamageReason_DamageReason; // 0x0168(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_169[0x3]; // 0x0169(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float CallFunc_BreakRotator_Roll; // 0x016C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
float CallFunc_BreakRotator_Pitch; // 0x0170(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
float CallFunc_BreakRotator_Yaw; // 0x0174(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Add_DoubleDouble_ReturnValue; // 0x0178(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FVector CallFunc_K2_GetComponentScale_ReturnValue; // 0x0180(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FRotator CallFunc_MakeRotator_ReturnValue; // 0x0198(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
struct FVector CallFunc_K2_GetComponentLocation_ReturnValue; // 0x01B0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue; // 0x01C8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UWBP_JRPG_Countered_C* CallFunc_Create_ReturnValue_1; // 0x01D0(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class AActor* CallFunc_GetOwner_ReturnValue_2; // 0x01D8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class UClass* CallFunc_GetObjectClass_ReturnValue; // 0x01E0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TSoftClassPtr<class UClass> CallFunc_Conv_ClassToSoftClassReference_ReturnValue; // 0x01E8(0x0028)(UObjectWrapper, HasGetValueTypeHash)
|
|
class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1; // 0x0210(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_SoftClassReference_ReturnValue; // 0x0218(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_219[0x7]; // 0x0219(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue; // 0x0220(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsBattleEnding_ReturnValue; // 0x0228(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_1; // 0x0229(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_TryDodgeHitFromCharacter_Successful; // 0x022A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_TryDodgeHitFromCharacter_IsPerfectDodge; // 0x022B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_22C[0x4]; // 0x022C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0230(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0238(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_239[0x3]; // 0x0239(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_GetCurrentShieldPoints_ShieldPoints; // 0x023C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_TryParryHitFromCharacter_Successful; // 0x0240(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_IntInt_ReturnValue; // 0x0241(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_242[0x6]; // 0x0242(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_1; // 0x0248(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_1; // 0x0250(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetIgnoreShields_ReturnValue; // 0x0251(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_252[0x6]; // 0x0252(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x0258(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_2; // 0x0270(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_271[0x7]; // 0x0271(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UWBP_JRPG_Missed_C* CallFunc_Create_ReturnValue_2; // 0x0278(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2; // 0x0280(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class AActor* CallFunc_GetOwner_ReturnValue_3; // 0x0288(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_RandomFloatInRange_ReturnValue; // 0x0290(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetBoolCVar_ReturnValue; // 0x0298(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_GetStraightDamage_ReturnValue; // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* CallFunc_GetSourceCharacter_SourceCharacter; // 0x02A8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
int64 CallFunc_GetFinalBreakBarDamageAmount_ReturnValue; // 0x02B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
TArray<EDamageReason> K2Node_MakeArray_Array; // 0x02B8(0x0010)(ConstParm, ReferenceParm)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x02C8(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_1; // 0x0310(0x0010)(ReferenceParm)
|
|
bool CallFunc_Array_Contains_ReturnValue; // 0x0320(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_321[0x7]; // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Format_ReturnValue; // 0x0328(0x0010)()
|
|
bool CallFunc_Not_PreBool_ReturnValue_3; // 0x0338(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_339[0x7]; // 0x0339(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_2; // 0x0340(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_2; // 0x0348(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_349[0x7]; // 0x0349(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0350(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0360(0x0048)(HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* CallFunc_GetDamageSourceCharacter_CharacterStats; // 0x03A8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
ECharacterTeamSelector CallFunc_GetTeam_Team; // 0x03B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue_1; // 0x03B1(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x03B2(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_3B3[0x5]; // 0x03B3(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UObject* CallFunc_Conv_InterfaceToObject_ReturnValue; // 0x03B8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue_1; // 0x03C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_TryRollEnemyDodgeFromStats_ReturnValue; // 0x03C1(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_3C2[0x6]; // 0x03C2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleDamages_C* CallFunc_SpawnObject_ReturnValue; // 0x03C8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class FString CallFunc_GetEnumeratorUserFriendlyName_ReturnValue; // 0x03D0(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue_1; // 0x03E0(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x03F0(0x0048)(HasGetValueTypeHash)
|
|
TScriptInterface<class IIBattleDamageSource_C> CallFunc_GetDamageSource_DamageSource; // 0x0438(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EAttackType CallFunc_GetAttackElement_AttackElement; // 0x0448(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_449[0x7]; // 0x0449(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_GetAttackPowerMultiplier_ReturnValue; // 0x0450(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetFinalDamageMultiplier_ReturnValue; // 0x0458(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetInputDamages_RawDamages; // 0x0460(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_3; // 0x0468(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_2; // 0x04B0(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue_1; // 0x04C0(0x0010)()
|
|
bool CallFunc_NotEqual_ByteByte_ReturnValue; // 0x04D0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_4D1[0x7]; // 0x04D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_4; // 0x04D8(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_DoubleDouble_ReturnValue_1; // 0x0520(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_521[0x7]; // 0x0521(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_3; // 0x0528(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue_2; // 0x0538(0x0010)()
|
|
struct FFDamageModifier K2Node_MakeStruct_FDamageModifier; // 0x0548(0x0028)(HasGetValueTypeHash)
|
|
ECharacterTeamSelector CallFunc_GetTeam_Team_1; // 0x0570(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue_2; // 0x0571(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_572[0x6]; // 0x0572(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_3; // 0x0578(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_3; // 0x0580(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPlayerTeamCharacter_IsPlayerTeam; // 0x0581(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue_2; // 0x0582(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_583[0x5]; // 0x0583(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_ReceiveDamageFromObject_DamageDealt; // 0x0588(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ReceiveDamageFromObject_HasHit; // 0x0590(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ReceiveDamageFromObject_DodgeSuccess; // 0x0591(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ReceiveDamageFromObject_ParrySuccess; // 0x0592(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_593[0x5]; // 0x0593(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleDamages_C* CallFunc_ReceiveDamageFromObject_BattleDamages; // 0x0598(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_TryConsumeShieldPoints_Success; // 0x05A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_5A1[0x7]; // 0x05A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_GetFinalDamages_FinalDamages; // 0x05A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_ReduceHP_NewHPValue; // 0x05B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_ReduceHP_EffectiveDamage; // 0x05B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsDebugModeEnabled_ReturnValue; // 0x05C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetBoolCVar_ReturnValue_1; // 0x05C1(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue; // 0x05C2(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_4; // 0x05C3(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_5C4[0x4]; // 0x05C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_4; // 0x05C8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_4; // 0x05D0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_5D1[0x7]; // 0x05D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_5; // 0x05D8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_5; // 0x05E0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsInImmunityPhase_ReturnValue; // 0x05E1(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_5E2[0x6]; // 0x05E2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue_4; // 0x05E8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FString CallFunc_GetDisplayName_ReturnValue; // 0x05F0(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue_2; // 0x0600(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_5; // 0x0610(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_6; // 0x0658(0x0048)(HasGetValueTypeHash)
|
|
double CallFunc_GetInputDamages_RawDamages_1; // 0x06A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int64 CallFunc_Round64_ReturnValue; // 0x06A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_SwitchEnum_CmpSuccess; // 0x06B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ApplyCriticalHitModifiers_IsCriticalHit; // 0x06B1(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_6B2[0x6]; // 0x06B2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_CharacterBattleStats_C* CallFunc_GetTargetCharacter_NewParam; // 0x06B8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_6; // 0x06C0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_6; // 0x06C8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_6C9[0x7]; // 0x06C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue_5; // 0x06D0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class ACharacter* K2Node_DynamicCast_AsCharacter; // 0x06D8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess_1; // 0x06E0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_6E1[0x7]; // 0x06E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue_6; // 0x06E8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class ACharacter* K2Node_DynamicCast_AsCharacter_1; // 0x06F0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess_2; // 0x06F8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_6F9[0x3]; // 0x06F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float CallFunc_GetScaledCapsuleRadius_ReturnValue; // 0x06FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
float CallFunc_GetDistanceTo_ReturnValue; // 0x0700(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
float CallFunc_GetScaledCapsuleRadius_ReturnValue_1; // 0x0704(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Add_DoubleDouble_ReturnValue_1; // 0x0708(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Multiply_DoubleDouble_ReturnValue; // 0x0710(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Add_DoubleDouble_ReturnValue_2; // 0x0718(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_DoubleDouble_ReturnValue; // 0x0720(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValidClass_ReturnValue; // 0x0721(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_RollCriticalHit_IsCriticalHit; // 0x0722(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_723[0x5]; // 0x0723(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString CallFunc_GetEnumeratorUserFriendlyName_ReturnValue_1; // 0x0728(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue_3; // 0x0738(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_7; // 0x0748(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_4; // 0x0790(0x0010)(ReferenceParm)
|
|
class AActor* CallFunc_GetOwner_ReturnValue_7; // 0x07A0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Format_ReturnValue_3; // 0x07A8(0x0010)()
|
|
class UBP_CharacterReactionSystem_C* CallFunc_GetCharacterReactionSystem_ReturnValue; // 0x07B8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* CallFunc_GetSourceCharacter_SourceCharacter_1; // 0x07C0(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UWBP_JRPG_Jumped_C* CallFunc_Create_ReturnValue_3; // 0x07C8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3; // 0x07D0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_DoubleDouble_ReturnValue; // 0x07D8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_7D9[0x7]; // 0x07D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class USoundBase* Temp_object_Variable; // 0x07E0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_7; // 0x07E8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_7; // 0x07F0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_7F1[0x7]; // 0x07F1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_GetFinalDamages_FinalDamages_1; // 0x07F8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_8; // 0x0800(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_8; // 0x0808(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x0809(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_5; // 0x080A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue_1; // 0x080B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_80C[0x4]; // 0x080C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_9; // 0x0810(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_9; // 0x0818(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_819[0x7]; // 0x0819(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_10; // 0x0820(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_10; // 0x0828(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_829[0x7]; // 0x0829(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0830(0x0010)()
|
|
bool CallFunc_Not_PreBool_ReturnValue_6; // 0x0840(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_841[0x7]; // 0x0841(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_8; // 0x0848(0x0048)(HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_11; // 0x0890(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_11; // 0x0898(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_899[0x7]; // 0x0899(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_12; // 0x08A0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_12; // 0x08A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
ECharacterTeamSelector CallFunc_GetTeam_Team_2; // 0x08A9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue_3; // 0x08AA(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_8AB[0x5]; // 0x08AB(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue_8; // 0x08B0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_13; // 0x08B8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_13; // 0x08C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_8C1[0x7]; // 0x08C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue_9; // 0x08C8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_TryGetTargetedAllies_Valid; // 0x08D0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_8D1[0x7]; // 0x08D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class ABP_jRPG_Character_Battle_Base_C*> CallFunc_TryGetTargetedAllies_TargetedHeroes; // 0x08D8(0x0010)(ReferenceParm)
|
|
bool CallFunc_Array_Contains_ReturnValue_1; // 0x08E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_7; // 0x08E9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue_2; // 0x08EA(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_8EB[0x5]; // 0x08EB(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_GetFinalDamages_FinalDamages_2; // 0x08F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class USoundBase* Temp_object_Variable_1; // 0x08F8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x0900(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_9; // 0x0910(0x0048)(HasGetValueTypeHash)
|
|
class USoundBase* K2Node_Select_Default; // 0x0958(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_5; // 0x0960(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue_4; // 0x0970(0x0010)()
|
|
class UWBP_JRPG_Nullified_C* CallFunc_Create_ReturnValue_4; // 0x0980(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4; // 0x0988(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanOR_ReturnValue; // 0x0990(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_DoubleDouble_ReturnValue_1; // 0x0991(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_992[0x6]; // 0x0992(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Add_DoubleDouble_A_ImplicitCast; // 0x0998(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
float CallFunc_MakeRotator_Yaw_ImplicitCast; // 0x09A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9A4[0x4]; // 0x09A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Add_DoubleDouble_B_ImplicitCast; // 0x09A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Less_DoubleDouble_A_ImplicitCast; // 0x09B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Add_DoubleDouble_A_ImplicitCast_1; // 0x09B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ReceiveDamageFromObject;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsSkillOvercharged
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_IsSkillOvercharged final
|
|
{
|
|
public:
|
|
class UBP_DataAsset_Skill_C* Skill; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_SkillState_C* CallFunc_Map_Find_Value; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsSkillOvercharged;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetSkillScriptByTurnStartEventCriteria
|
|
// 0x00B8 (0x00B8 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetSkillScriptByTurnStartEventCriteria final
|
|
{
|
|
public:
|
|
TArray<class UBP_SkillDataComponentScript_C*> HasStartEvent; // 0x0000(0x0010)(Parm, OutParm)
|
|
TArray<class UBP_SkillDataComponentScript_C*> HasNoStartEvent; // 0x0010(0x0010)(Parm, OutParm)
|
|
TArray<class UBP_SkillDataComponentScript_C*> local_withoutEvent; // 0x0020(0x0010)(Edit, BlueprintVisible)
|
|
TArray<class UBP_SkillDataComponentScript_C*> local_withEvent; // 0x0030(0x0010)(Edit, BlueprintVisible)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable_1; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable_1; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UBP_SkillState_C*> CallFunc_Map_Values_Values; // 0x0058(0x0010)(ReferenceParm)
|
|
int32 CallFunc_Add_IntInt_ReturnValue_1; // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_SkillState_C* CallFunc_Array_Get_Item; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UBP_SkillDataComponentScript_C*> CallFunc_Map_Values_Values_1; // 0x0080(0x0010)(ReferenceParm)
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_SkillDataComponentScript_C* CallFunc_Array_Get_Item_1; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Add_ReturnValue; // 0x00A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Add_ReturnValue_1; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_HasTurnStartEvent_ReturnValue; // 0x00A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Array_Length_ReturnValue_1; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue_1; // 0x00B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetSkillScriptByTurnStartEventCriteria;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetCurrentAPPercentage01
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetCurrentAPPercentage01 final
|
|
{
|
|
public:
|
|
double Percent01; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetMaxAP_MaxMP; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_SafeDivide_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetCurrentAPPercentage01;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetRuntimeStatValue
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetRuntimeStatValue final
|
|
{
|
|
public:
|
|
ERuntimeBattleStatType StatType; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double Value; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetCurrentAPPercentage01_Percent01; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_SwitchEnum_CmpSuccess; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_GetCurrentHPPercentage_Percent01; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetRuntimeStatValue;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.Force Play Again
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_Force_Play_Again final
|
|
{
|
|
public:
|
|
bool ShouldPlayTooltip; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool PreventChainedPlayAgain; // 0x0001(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool HasAppliedForcePlayAgain; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleBuff_RemoveItselfAtAnotherCharacterTurn_C* CallFunc_SpawnObject_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
const class UAC_jRPG_CharacterBattleStats_C* Temp_object_Variable; // 0x0010(0x0008)(ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_HasBuffOfClass_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_1; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ActivateBuff_Success; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanOR_ReturnValue; // 0x001B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_MakeLiteralInt_ReturnValue; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_Force_Play_Again;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.TryDisableGradientPostProcess
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_TryDisableGradientPostProcess final
|
|
{
|
|
public:
|
|
bool DuringCounter; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector GradientCenterLocation; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_TryDisableGradientPostProcess;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RegisterSkillChecks
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_RegisterSkillChecks final
|
|
{
|
|
public:
|
|
class UBP_DataAsset_Skill_C* Skill; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TArray<class UBP_SkillDataComponent_Base_C*> CallFunc_GetSkillComponentsAsBP_Array; // 0x0008(0x0010)(ReferenceParm)
|
|
int32 Temp_int_Array_Index_Variable; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_SkillDataComponent_Base_C* CallFunc_Array_Get_Item; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x002C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RegisterSkillChecks;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.DrainAP
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_DrainAP final
|
|
{
|
|
public:
|
|
int32 Amount; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacterStats; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Conv_IntToDouble_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_DrainAP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.Drain_AP_FromTarget
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_Drain_AP_FromTarget final
|
|
{
|
|
public:
|
|
class UAC_jRPG_CharacterBattleStats_C* TargetCharacter; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
int32 Amount; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_Drain_AP_FromTarget;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CheckForDeath
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CheckForDeath final
|
|
{
|
|
public:
|
|
class UBP_BattleDamages_C* BattleDamages; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_DoubleDouble_ReturnValue; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CheckForDeath;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetDead
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_SetDead final
|
|
{
|
|
public:
|
|
uint8 CallFunc_MakeLiteralByte_ReturnValue; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 CallFunc_MakeLiteralByte_ReturnValue_1; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleDamages_C* CallFunc_SpawnObject_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetDead;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetCharacterFleeing
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_SetCharacterFleeing final
|
|
{
|
|
public:
|
|
bool IsFleeing_0; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
const class UAC_jRPG_CharacterBattleStats_C* Temp_object_Variable; // 0x0008(0x0008)(ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetCharacterFleeing;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetCurrentShieldPoints
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetCurrentShieldPoints final
|
|
{
|
|
public:
|
|
int32 ShieldPoints; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_GetCurrentShieldPoints_ShieldPoints; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetCurrentShieldPoints;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetCurrentShieldPoints
|
|
// 0x01E0 (0x01E0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_SetCurrentShieldPoints final
|
|
{
|
|
public:
|
|
int32 NewValue; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString DebugReason; // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0018(0x0010)()
|
|
bool CallFunc_IsEmpty_ReturnValue; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0030(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0078(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int64 CallFunc_Conv_IntToInt64_ReturnValue; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0088(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_GreaterEqual_IntInt_ReturnValue; // 0x00D0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00D8(0x0010)(ReferenceParm)
|
|
class FString CallFunc_Format_ReturnValue; // 0x00E8(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Clamp_ReturnValue; // 0x00F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int64 CallFunc_Conv_IntToInt64_ReturnValue_1; // 0x0100(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x0108(0x0048)(HasGetValueTypeHash)
|
|
int32 Temp_wildcard_Variable; // 0x0150(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_154[0x4]; // 0x0154(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue; // 0x0158(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_IntInt_ReturnValue; // 0x0160(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0161(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_162[0x6]; // 0x0162(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int64 CallFunc_Conv_IntToInt64_ReturnValue_2; // 0x0168(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_3; // 0x0170(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_IntInt_ReturnValue; // 0x01B8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1B9[0x7]; // 0x01B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_1; // 0x01C0(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue_1; // 0x01D0(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetCurrentShieldPoints;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddShieldPoints
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddShieldPoints final
|
|
{
|
|
public:
|
|
int32 Amount; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString DebugReason; // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GreaterEqual_IntInt_ReturnValue; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0022(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_23[0x1]; // 0x0023(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddShieldPoints;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.TryConsumeShieldPoints
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_TryConsumeShieldPoints final
|
|
{
|
|
public:
|
|
int32 Amount; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString DebugReason; // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
bool Success; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GreaterEqual_IntInt_ReturnValue; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_TryConsumeShieldPoints_Success; // 0x001B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Subtract_IntInt_ReturnValue; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GreaterEqual_IntInt_ReturnValue_1; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_TryConsumeShieldPoints;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.NotifyDeath
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_NotifyDeath final
|
|
{
|
|
public:
|
|
bool DeathCounter; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_NotifyDeath;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.FindEquippedSkillByID
|
|
// 0x0118 (0x0118 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_FindEquippedSkillByID final
|
|
{
|
|
public:
|
|
class FName SkillID; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_DataAsset_Skill_C* Skill; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x0018(0x0010)()
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0030(0x0048)(HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0088(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0098(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00E0(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x00F0(0x0010)()
|
|
class UBP_DataAsset_Skill_C* CallFunc_Array_Get_Item; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_NameName_ReturnValue; // 0x0109(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_10A[0x2]; // 0x010A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x010C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x0110(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_FindEquippedSkillByID;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.TriggerSkill
|
|
// 0x01F0 (0x01F0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_TriggerSkill final
|
|
{
|
|
public:
|
|
TArray<class ABP_jRPG_Character_Battle_Base_C*> TargetedCharacters_0; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
class UClass* SkillClass; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_Array_Get_Item; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
ECharacterTeamSelector CallFunc_GetTeam_Team; // 0x0041(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_51[0xF]; // 0x0051(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FTransform CallFunc_GetTransform_ReturnValue; // 0x0060(0x0060)(ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_Battle_SkillScript_C* CallFunc_FinishSpawningActor_ReturnValue; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TArray<class ABP_jRPG_Character_Battle_Base_C*> CallFunc_Acquire_Targets_AcquiredTargets; // 0x00D0(0x0010)(ReferenceParm)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_1; // 0x00E0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_1; // 0x00E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue; // 0x00F0(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_2; // 0x00F8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_2; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_3; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_3; // 0x0110(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0118(0x0010)()
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue_1; // 0x0128(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0138(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0180(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x01C8(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x01D8(0x0010)()
|
|
bool CallFunc_EqualEqual_ObjectObject_ReturnValue; // 0x01E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x01E9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x01EA(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_TriggerSkill;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.UpdateSkillStates
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_UpdateSkillStates final
|
|
{
|
|
public:
|
|
int32 Temp_int_Array_Index_Variable; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UBP_SkillState_C*> CallFunc_Map_Values_Values; // 0x0010(0x0010)(ReferenceParm)
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_SkillState_C* CallFunc_Array_Get_Item; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_UpdateSkillStates;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetAllSkillStatesForUI
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetAllSkillStatesForUI final
|
|
{
|
|
public:
|
|
TMap<class UBP_DataAsset_Skill_C*, class UBP_SkillState_C*> SkillStates_0; // 0x0000(0x0050)(Parm, OutParm)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetAllSkillStatesForUI;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetSkillState
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetSkillState final
|
|
{
|
|
public:
|
|
const class UBP_DataAsset_Skill_C* SkillData; // 0x0000(0x0008)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_SkillState_C* Value; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_SkillState_C* CallFunc_Map_Find_Value; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetSkillState;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetProbabilityToReceiveBuff
|
|
// 0x00F8 (0x00F8 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetProbabilityToReceiveBuff final
|
|
{
|
|
public:
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacter; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
EBuffApplicationProbability StatusEffectProbability; // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleBuffInstance_C* BuffInstance; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
double ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_ratio; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double Temp_real_Variable; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0030(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0040(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0088(0x0010)(ReferenceParm)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Format_ReturnValue; // 0x00A0(0x0010)()
|
|
class FText CallFunc_AppendStack__Content__Result; // 0x00B0(0x0010)()
|
|
bool CallFunc_NotEqual_ByteByte_ReturnValue; // 0x00C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double Temp_real_Variable_1; // 0x00C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double Temp_real_Variable_2; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double Temp_real_Variable_3; // 0x00D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double Temp_real_Variable_4; // 0x00E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EBuffApplicationProbability Temp_byte_Variable; // 0x00E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double K2Node_Select_Default; // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetProbabilityToReceiveBuff;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.DeinitBattleGear
|
|
// 0x00C0 (0x00C0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_DeinitBattleGear final
|
|
{
|
|
public:
|
|
int32 Temp_int_Array_Index_Variable; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UBP_BattleBuffInstance_C*> CallFunc_GetBuffInstancesByType_Array; // 0x0010(0x0010)(ReferenceParm)
|
|
class UBP_BattleBuffInstance_C* CallFunc_Array_Get_Item; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x002C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Remove_ReturnValue; // 0x002D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Remove_ReturnValue_1; // 0x002E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FString CallFunc_GetDisplayName_ReturnValue; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0048(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0058(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00A0(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x00B0(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_DeinitBattleGear;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetDefenseAgainstElement
|
|
// 0x00A8 (0x00A8 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetDefenseAgainstElement final
|
|
{
|
|
public:
|
|
EAttackType AttackElement; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double Defense; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
E_jRPG_StatType Temp_byte_Variable; // 0x0010(0x0001)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0020(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0030(0x0048)(HasGetValueTypeHash)
|
|
double CallFunc_Map_Find_Value; // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0080(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0088(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x0098(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetDefenseAgainstElement;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.PrepareForActionAsSkillCaster
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_PrepareForActionAsSkillCaster final
|
|
{
|
|
public:
|
|
TArray<class ABP_jRPG_Character_Battle_Base_C*> K2Node_MakeArray_Array; // 0x0000(0x0010)(ReferenceParm)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_PrepareForActionAsSkillCaster;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.InitSkillStates
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_InitSkillStates final
|
|
{
|
|
public:
|
|
bool CallFunc_IsPackagedForDistribution_ReturnValue; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_SkillState_C* CallFunc_SpawnObject_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_IsNotEmpty_ReturnValue; // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_DataAsset_Skill_C* CallFunc_Array_Get_Item; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0031(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_InitSkillStates;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.DEBUG_Console_AutoGradientParry
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_DEBUG_Console_AutoGradientParry final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetConsoleVariableBoolValue_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPlayerTeamCharacterStats_IsPlayerTeam; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_DEBUG_Console_AutoGradientParry;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetAttackPowerForType
|
|
// 0x00A8 (0x00A8 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetAttackPowerForType final
|
|
{
|
|
public:
|
|
EAttackType AttackElement; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double Power; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
E_jRPG_StatType Temp_byte_Variable; // 0x0010(0x0001)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0020(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0030(0x0048)(HasGetValueTypeHash)
|
|
double CallFunc_Map_Find_Value; // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0080(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0088(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x0098(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetAttackPowerForType;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsDefenseLockActive
|
|
// 0x0002 (0x0002 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_IsDefenseLockActive final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_IntInt_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsDefenseLockActive;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RemoveDefenseLock
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_RemoveDefenseLock final
|
|
{
|
|
public:
|
|
int32 Temp_int_Variable; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Subtract_IntInt_ReturnValue; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RemoveDefenseLock;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddDefenseLock
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddDefenseLock final
|
|
{
|
|
public:
|
|
int32 Temp_int_Variable; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddDefenseLock;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.IsTurnSkipActive
|
|
// 0x0002 (0x0002 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_IsTurnSkipActive final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_IntInt_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_IsTurnSkipActive;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RemoveTurnSkip
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_RemoveTurnSkip final
|
|
{
|
|
public:
|
|
int32 Temp_int_Variable; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Subtract_IntInt_ReturnValue; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RemoveTurnSkip;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddTurnSkip
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddTurnSkip final
|
|
{
|
|
public:
|
|
int32 Temp_int_Variable; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddTurnSkip;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetPassiveFromBuff
|
|
// 0x00B8 (0x00B8 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetPassiveFromBuff final
|
|
{
|
|
public:
|
|
const class UBP_BattleBuffInstance_C* Key; // 0x0000(0x0008)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash)
|
|
struct FFPassiveEffect PassiveEffect; // 0x0008(0x0048)(Parm, OutParm, HasGetValueTypeHash)
|
|
class FName PassiveID; // 0x0050(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool Found; // 0x0058(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName CallFunc_Map_Find_Value; // 0x005C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0064(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFPassiveEffect CallFunc_Map_Find_Value_1; // 0x0068(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue_1; // 0x00B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetPassiveFromBuff;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetCurrentSpeedSimulate
|
|
// 0x0068 (0x0068 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetCurrentSpeedSimulate final
|
|
{
|
|
public:
|
|
bool HasEngagementBonus_0; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool Temp_bool_Variable; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double Temp_real_Variable; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double Temp_real_Variable_1; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
E_jRPG_StatType Temp_byte_Variable; // 0x0028(0x0001)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double K2Node_Select_Default; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsDebugModeEnabled_ReturnValue; // 0x0041(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPlayerTeamCharacter_IsPlayerTeam; // 0x0042(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0043(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetBoolCVar_ReturnValue; // 0x0044(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Map_Find_Value; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Add_DoubleDouble_ReturnValue; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Multiply_DoubleDouble_ReturnValue; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetCurrentSpeedSimulate;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetCurrentSpeed
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetCurrentSpeed final
|
|
{
|
|
public:
|
|
double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetCurrentSpeedSimulate_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetCurrentSpeed;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetCurrentHPPercentage
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetCurrentHPPercentage final
|
|
{
|
|
public:
|
|
double Percent01; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetMaxHP_MaxHP; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_SafeDivide_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetCurrentHPPercentage;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.OnKilledByDamage
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_OnKilledByDamage final
|
|
{
|
|
public:
|
|
class UBP_BattleDamages_C* BattleDamages; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_Battle_SkillScript_C* CallFunc_GetCurrentSkillScript_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0020(0x0010)()
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0038(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0080(0x0010)(ReferenceParm)
|
|
TArray<EDamageReason> K2Node_MakeArray_Array_1; // 0x0090(0x0010)(ConstParm, ReferenceParm)
|
|
class FString CallFunc_Format_ReturnValue; // 0x00A0(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
bool CallFunc_Array_Contains_ReturnValue; // 0x00B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x00C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue; // 0x00C8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_1; // 0x00D0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_1; // 0x00D8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_TryLastStand_HasLastStand; // 0x00D9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_1; // 0x00DA(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue; // 0x00DB(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_OnKilledByDamage;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CanSpendAP
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CanSpendAP final
|
|
{
|
|
public:
|
|
int32 Amount; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetConsoleVariableBoolValue_ReturnValue; // 0x0005(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Conv_IntToDouble_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanOR_ReturnValue; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CanSpendAP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetAP
|
|
// 0x0220 (0x0220 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_SetAP final
|
|
{
|
|
public:
|
|
int32 NewAP; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EAPChangeReason ChangeReason; // 0x0004(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double local_previousAP_float; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_ByteByte_ReturnValue; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_FTrunc_ReturnValue; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FString CallFunc_GetEnumeratorUserFriendlyName_ReturnValue; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
int64 CallFunc_Conv_IntToInt64_ReturnValue; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0030(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0040(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0088(0x0048)(HasGetValueTypeHash)
|
|
double CallFunc_Conv_IntToDouble_ReturnValue; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_FTrunc_ReturnValue_1; // 0x00D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue; // 0x00E0(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetMaxAP_MaxMP; // 0x00E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_FTrunc_ReturnValue_2; // 0x00F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x00F4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_F5[0x3]; // 0x00F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleEvent_APChange_C* CallFunc_SpawnObject_ReturnValue; // 0x00F8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0110(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x0120(0x0048)(HasGetValueTypeHash)
|
|
double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0x0168(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0170(0x0010)(ReferenceParm)
|
|
int32 CallFunc_FTrunc_ReturnValue_3; // 0x0180(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_184[0x4]; // 0x0184(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Format_ReturnValue; // 0x0188(0x0010)()
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase_1; // 0x0198(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid_1; // 0x01A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Subtract_DoubleDouble_ReturnValue_1; // 0x01A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_FTrunc_ReturnValue_4; // 0x01B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x01B4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1B5[0x3]; // 0x01B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x01B8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TScriptInterface<class IBPI_BattleCommunication_C> K2Node_DynamicCast_AsBPI_Battle_Communication; // 0x01C0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess; // 0x01D0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1D1[0x7]; // 0x01D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TScriptInterface<class IBPI_BattleCommunication_C> K2Node_DynamicCast_AsBPI_Battle_Communication_1; // 0x01D8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess_1; // 0x01E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1E9[0x7]; // 0x01E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_GetMaxAP_MaxMP_1; // 0x01F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_FClamp_ReturnValue; // 0x01F8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_FTrunc_ReturnValue_5; // 0x0200(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_FTrunc_ReturnValue_6; // 0x0204(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_ProcessAPChange_ProcessedNewAP; // 0x0208(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_DoubleDouble_ReturnValue; // 0x020C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_20D[0x3]; // 0x020D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Clamp_ReturnValue; // 0x0210(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_214[0x4]; // 0x0214(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Conv_IntToDouble_ReturnValue_1; // 0x0218(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetAP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CheckIsAlive2
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CheckIsAlive2 final
|
|
{
|
|
public:
|
|
bool CheckMode; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleCheckContext_C* NewParam; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool Value; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CheckIsAlive2;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CheckCanResurrect
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CheckCanResurrect final
|
|
{
|
|
public:
|
|
bool CheckMode; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_CheckIsAlive_Value; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CheckCanResurrect;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CheckCanRecoverHP
|
|
// 0x0158 (0x0158 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CheckCanRecoverHP final
|
|
{
|
|
public:
|
|
bool CheckMode; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CanRecover; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool BecauseDead; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool BecauseMaxHP; // 0x0003(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0018(0x0010)()
|
|
bool CallFunc_CheckIsMaxed_Value; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0030(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0078(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_CheckIsAlive_Value; // 0x0079(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_1; // 0x007A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_2; // 0x007B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_BoolToText_ReturnValue; // 0x0080(0x0010)()
|
|
class FText CallFunc_Conv_BoolToText_ReturnValue_1; // 0x0090(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x00A0(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x00E8(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue; // 0x0130(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0138(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x0148(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CheckCanRecoverHP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CheckIsMaxed
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CheckIsMaxed final
|
|
{
|
|
public:
|
|
bool CheckMode; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool Value; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_GetMaxHP_MaxHP; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CheckIsMaxed;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CheckIsAlive
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CheckIsAlive final
|
|
{
|
|
public:
|
|
bool CheckMode; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool Value; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CheckIsAlive;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.InvalidateCheck
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_InvalidateCheck final
|
|
{
|
|
public:
|
|
class FName CheckName; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Array_RemoveItem_ReturnValue; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_InvalidateCheck;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddCheckStack
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddCheckStack final
|
|
{
|
|
public:
|
|
class FName CheckConstant; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CheckMode; // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0010(0x0048)(HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x0058(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0068(0x0048)(HasGetValueTypeHash)
|
|
int32 CallFunc_Array_AddUnique_ReturnValue; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00B8(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x00C8(0x0010)()
|
|
int32 CallFunc_Array_Find_ReturnValue; // 0x00D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_IntInt_ReturnValue; // 0x00DC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddCheckStack;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.Assert Check
|
|
// 0x00F0 (0x00F0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_Assert_Check final
|
|
{
|
|
public:
|
|
class FName CheckConstant; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FString OperationName; // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0018(0x0010)()
|
|
bool CallFunc_Array_RemoveItem_ReturnValue; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0030(0x0048)(HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x0078(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0088(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00D0(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x00E0(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_Assert_Check;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CanRecoverHP
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CanRecoverHP final
|
|
{
|
|
public:
|
|
bool Valid; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool BecauseDead; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CanRecoverHP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.OnParryPerfectFail
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_OnParryPerfectFail final
|
|
{
|
|
public:
|
|
class FText Reason; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0020(0x0048)(HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0068(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0078(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00C0(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x00D0(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_OnParryPerfectFail;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.DEBUG_Console_AutoDodge
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_DEBUG_Console_AutoDodge final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetConsoleVariableBoolValue_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPlayerTeamCharacterStats_IsPlayerTeam; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_DEBUG_Console_AutoDodge;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.DEBUG_Console_AutoParry
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_DEBUG_Console_AutoParry final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetConsoleVariableBoolValue_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPlayerTeamCharacterStats_IsPlayerTeam; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_DEBUG_Console_AutoParry;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ComputeNewInitiativeAfterTimeSimulate
|
|
// 0x0198 (0x0198 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ComputeNewInitiativeAfterTimeSimulate final
|
|
{
|
|
public:
|
|
double CurrentInitiative_0; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double Time; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool HasEngagementBonus_0; // 0x0010(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool DEBUG_Verbose; // 0x0011(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double NewInitiative; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetCurrentSpeedSimulate_ReturnValue; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0028(0x0048)(HasGetValueTypeHash)
|
|
double CallFunc_Multiply_DoubleDouble_ReturnValue; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0078(0x0048)(HasGetValueTypeHash)
|
|
double CallFunc_Add_DoubleDouble_ReturnValue; // 0x00C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_FClamp_ReturnValue; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x00D8(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x00E8(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_3; // 0x0130(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0178(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x0188(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ComputeNewInitiativeAfterTimeSimulate;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AdvanceInitiativeByTime
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AdvanceInitiativeByTime final
|
|
{
|
|
public:
|
|
double Time; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool DEBUG_Verbose; // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_ComputeNewInitiativeAfterTimeSimulate_NewInitiative; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AdvanceInitiativeByTime;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetTimeToFullInitiativeSimulate
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetTimeToFullInitiativeSimulate final
|
|
{
|
|
public:
|
|
double CurrentInitiative_0; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool HasEngagementBonus_0; // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double Time; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetCurrentSpeedSimulate_ReturnValue; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_SafeDivide_ReturnValue; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetTimeToFullInitiativeSimulate;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetTimeToFullInitiative
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetTimeToFullInitiative final
|
|
{
|
|
public:
|
|
double Time; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetTimeToFullInitiativeSimulate_Time; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetTimeToFullInitiative;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetMaxAP
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetMaxAP final
|
|
{
|
|
public:
|
|
double MaxMP; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
E_jRPG_StatType Temp_byte_Variable; // 0x0008(0x0001)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Map_Find_Value; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetMaxAP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetMaxHP
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetMaxHP final
|
|
{
|
|
public:
|
|
double MaxHP; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
E_jRPG_StatType Temp_byte_Variable; // 0x0008(0x0001)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Map_Find_Value; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetMaxHP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.InitBattleGear
|
|
// 0x03B8 (0x03B8 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_InitBattleGear final
|
|
{
|
|
public:
|
|
TArray<class FName> local_sortedPassiveEffects; // 0x0000(0x0010)(Edit, BlueprintVisible)
|
|
int32 Temp_int_Array_Index_Variable; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable_1; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue; // 0x0020(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsNarrativeBattle_ReturnValue; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName CallFunc_Array_Get_Item; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x0038(0x0010)()
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0050(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0098(0x0010)(ReferenceParm)
|
|
struct FFPassiveEffect CallFunc_GetDataTableRowFromName_OutRow; // 0x00A8(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_GetDataTableRowFromName_ReturnValue; // 0x00F0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString CallFunc_Format_ReturnValue; // 0x00F8(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
TSoftClassPtr<class UClass> CallFunc_Array_Get_Item_1; // 0x0108(0x0028)(HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Length_ReturnValue_1; // 0x0130(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSubclassOf<class UObject> CallFunc_Conv_SoftClassReferenceToClass_ReturnValue; // 0x0138(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
|
|
class FString CallFunc_Conv_SoftClassReferenceToString_ReturnValue; // 0x0140(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
class UClass* K2Node_ClassDynamicCast_AsBP_Battle_Buff_Instance; // 0x0150(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_ClassDynamicCast_bSuccess; // 0x0158(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_159[0x7]; // 0x0159(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0160(0x0010)()
|
|
class UClass* K2Node_ClassDynamicCast_AsBP_Battle_Buff_Instance_1; // 0x0170(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_ClassDynamicCast_bSuccess_1; // 0x0178(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0180(0x0048)(HasGetValueTypeHash)
|
|
class UObject* CallFunc_GetClassDefaultObject_ReturnValue; // 0x01C8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_1; // 0x01D0(0x0010)(ReferenceParm)
|
|
class UBP_BattleBuffInstance_C* K2Node_DynamicCast_AsBP_Battle_Buff_Instance; // 0x01E0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess; // 0x01E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1E9[0x7]; // 0x01E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString CallFunc_Format_ReturnValue_1; // 0x01F0(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0200(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValidClass_ReturnValue; // 0x0201(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_202[0x6]; // 0x0202(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleBuffInstance_C* CallFunc_SpawnObject_ReturnValue; // 0x0208(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ActivateBuff_Success; // 0x0210(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_211[0x3]; // 0x0211(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 Temp_int_Loop_Counter_Variable_1; // 0x0214(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue_1; // 0x0218(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_219[0x3]; // 0x0219(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Add_IntInt_ReturnValue_1; // 0x021C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0220(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_CharacterData_C* CallFunc_GetCharacterByID_CharacterData; // 0x0228(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FString CallFunc_GetDisplayName_ReturnValue; // 0x0230(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetEquippedWeaponItemInstance_Valid; // 0x0240(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_241[0x7]; // 0x0241(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_ItemInstance_Gear_Weapon_C* CallFunc_GetEquippedWeaponItemInstance_ReturnValue; // 0x0248(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue_1; // 0x0250(0x0010)()
|
|
struct FS_WeaponDefinition CallFunc_GetWeaponDefinition_WeaponDefinition; // 0x0260(0x00F0)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x0350(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_2; // 0x0398(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue_2; // 0x03A8(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_InitBattleGear;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetOtherElementalAffinity
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetOtherElementalAffinity final
|
|
{
|
|
public:
|
|
class UAC_jRPG_CharacterBattleStats_C* CharacterBattleStats; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
EAttackType AttackType; // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EElementalAffinity Affinity; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_ByteByte_ReturnValue; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_B[0x5]; // 0x000B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* K2Node_DynamicCast_AsBP_J_RPG_Character_Battle_Base; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EElementalAffinity CallFunc_GetElementalAffinity_Value; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetOtherElementalAffinity;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetElementalAffinity
|
|
// 0x0003 (0x0003 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetElementalAffinity final
|
|
{
|
|
public:
|
|
EAttackType AttackType; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EElementalAffinity Affinity; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EElementalAffinity CallFunc_GetOtherElementalAffinity_Affinity; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetElementalAffinity;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.MaxHP
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_MaxHP final
|
|
{
|
|
public:
|
|
E_jRPG_StatType Temp_byte_Variable; // 0x0000(0x0001)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Map_Find_Value; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_MaxHP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetHP
|
|
// 0x0280 (0x0280 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_SetHP final
|
|
{
|
|
public:
|
|
double HP_Value; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_PreviousHP; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0010(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_DoubleDouble_ReturnValue; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Percent_FloatFloat_ReturnValue; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_DoubleDouble_ReturnValue_1; // 0x0068(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FString CallFunc_GetDisplayName_ReturnValue; // 0x0078(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0088(0x0048)(HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x00D0(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x00E0(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_3; // 0x0128(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0170(0x0010)(ReferenceParm)
|
|
int32 CallFunc_FTrunc_ReturnValue; // 0x0180(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_184[0x4]; // 0x0184(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString CallFunc_Format_ReturnValue; // 0x0188(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
int64 CallFunc_Conv_IntToInt64_ReturnValue; // 0x0198(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_4; // 0x01A0(0x0048)(HasGetValueTypeHash)
|
|
double CallFunc_Conv_IntToDouble_ReturnValue; // 0x01E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_1; // 0x01F0(0x0010)(ReferenceParm)
|
|
class FString CallFunc_Format_ReturnValue_1; // 0x0200(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_DoubleDouble_ReturnValue; // 0x0210(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_211[0x7]; // 0x0211(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_5; // 0x0218(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_2; // 0x0260(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue_2; // 0x0270(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetHP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddOverdrive
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddOverdrive final
|
|
{
|
|
public:
|
|
double Amount; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FText Reason; // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0018(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0060(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00A8(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x00B8(0x0010)()
|
|
bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue; // 0x00C8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_DoubleDouble_ReturnValue; // 0x00C9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_CA[0x6]; // 0x00CA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Add_DoubleDouble_ReturnValue; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_FClamp_ReturnValue; // 0x00D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddOverdrive;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.OnBuffDeactivated
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_OnBuffDeactivated final
|
|
{
|
|
public:
|
|
class UBP_BattleBuffInstanceWrapper_C* BuffInstanceWrapper; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_OnBuffDeactivated;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.OnCharacterTurnStart
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_OnCharacterTurnStart final
|
|
{
|
|
public:
|
|
class UAC_jRPG_CharacterBattleStats_C* CharacterTurn; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x0008(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0018(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ObjectObject_ReturnValue; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_NameToText_ReturnValue_1; // 0x0068(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0078(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x00C0(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x00D0(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_OnCharacterTurnStart;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RecalculateStats
|
|
// 0x0228 (0x0228 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_RecalculateStats final
|
|
{
|
|
public:
|
|
int32 Temp_int_Array_Index_Variable; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable_1; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x0010(0x0010)()
|
|
TArray<E_jRPG_StatType> CallFunc_Map_Keys_Keys; // 0x0020(0x0010)(ReferenceParm)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0030(0x0048)(HasGetValueTypeHash)
|
|
E_jRPG_StatType CallFunc_Array_Get_Item; // 0x0078(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x007C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Map_Find_Value; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0088(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_StatTypeToText_Text; // 0x0090(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x00A0(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x00E8(0x0048)(HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable_1; // 0x0130(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0138(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x0148(0x0010)()
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x0158(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Add_IntInt_ReturnValue_1; // 0x015C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
TArray<struct FStatMultiplier> CallFunc_Map_Values_Values; // 0x0160(0x0010)(ReferenceParm)
|
|
struct FStatMultiplier CallFunc_Array_Get_Item_1; // 0x0170(0x0010)(IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Length_ReturnValue_1; // 0x0180(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue_1; // 0x0184(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_185[0x3]; // 0x0185(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_StatTypeToText_Text_1; // 0x0188(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_3; // 0x0198(0x0048)(HasGetValueTypeHash)
|
|
double CallFunc_Map_Find_Value_1; // 0x01E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue_1; // 0x01E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1E9[0x7]; // 0x01E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_1; // 0x01F0(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue_1; // 0x0200(0x0010)()
|
|
double CallFunc_Multiply_DoubleDouble_ReturnValue; // 0x0210(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int64 CallFunc_Round64_ReturnValue; // 0x0218(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Conv_Int64ToDouble_ReturnValue; // 0x0220(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RecalculateStats;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RemoveStatMultiplier
|
|
// 0x0120 (0x0120 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_RemoveStatMultiplier final
|
|
{
|
|
public:
|
|
struct FGuid StatMultiplierUID; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool Temp_bool_Variable; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString CallFunc_Conv_GuidToString_ReturnValue; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
class FText Temp_text_Variable; // 0x0028(0x0010)()
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x0038(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0048(0x0048)(HasGetValueTypeHash)
|
|
class FText Temp_text_Variable_1; // 0x0090(0x0010)()
|
|
bool CallFunc_Map_Remove_ReturnValue; // 0x00A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText K2Node_Select_Default; // 0x00A8(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x00B8(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0100(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x0110(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RemoveStatMultiplier;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddStatMultiplier
|
|
// 0x01D8 (0x01D8 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddStatMultiplier final
|
|
{
|
|
public:
|
|
E_jRPG_StatType StatType; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double Multiplier; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FGuid StatMultiplierUID; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FGuid UID; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FStatMultiplier K2Node_MakeStruct_StatMultiplier; // 0x0030(0x0010)(IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0048(0x0048)(HasGetValueTypeHash)
|
|
class FText CallFunc_StatTypeToText_Text; // 0x0090(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x00A0(0x0048)(HasGetValueTypeHash)
|
|
class FString CallFunc_Conv_GuidToString_ReturnValue; // 0x00E8(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x00F8(0x0010)()
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x0108(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x0118(0x0048)(HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_3; // 0x0160(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x01A8(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x01B8(0x0010)()
|
|
struct FGuid CallFunc_NewGuid_ReturnValue; // 0x01C8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddStatMultiplier;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ActivateBuff
|
|
// 0x0358 (0x0358 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ActivateBuff final
|
|
{
|
|
public:
|
|
class UBP_BattleBuffInstance_C* BuffInstance; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
EBuffApplicationProbability StatusEffectProbability; // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacter; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool Success; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double local_maxValidRoll; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_buffRoll; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* LOCAL_SourceCharacter; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_ByteByte_ReturnValue; // 0x0039(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0040(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0050(0x0048)(HasGetValueTypeHash)
|
|
class UClass* CallFunc_GetObjectClass_ReturnValue; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FString CallFunc_GetClassDisplayName_ReturnValue; // 0x00A0(0x0010)(ZeroConstructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_StringToText_ReturnValue; // 0x00B0(0x0010)()
|
|
int32 Temp_int_Array_Index_Variable; // 0x00C0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x00C8(0x0048)(HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0110(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0114(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_LastIndex_ReturnValue; // 0x0118(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Array_IsNotEmpty_ReturnValue; // 0x011C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_11D[0x3]; // 0x011D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAction_AddBuff_C* CallFunc_Array_Get_Item; // 0x0120(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue_1; // 0x0128(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x0130(0x0048)(HasGetValueTypeHash)
|
|
bool CallFunc_ActivateBuff_Success; // 0x0178(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_3; // 0x0180(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x01C8(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x01D8(0x0010)()
|
|
class FText CallFunc_AppendStack__Content__Result; // 0x01E8(0x0010)()
|
|
double CallFunc_GetProbabilityToReceiveBuff_ReturnValue; // 0x01F8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x0200(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_4; // 0x0210(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_1; // 0x0258(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue_1; // 0x0268(0x0010)()
|
|
class UAction_AddBuff_C* CallFunc_SpawnObject_ReturnValue; // 0x0278(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_AppendStack__Content__Result_1; // 0x0280(0x0010)()
|
|
bool CallFunc_Array_RemoveItem_ReturnValue; // 0x0290(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_291[0x3]; // 0x0291(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Array_Add_ReturnValue; // 0x0294(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_WasPrevented_RawDamages; // 0x0298(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0299(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_29A[0x6]; // 0x029A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_RandomFloatInRange_ReturnValue; // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
TScriptInterface<class IBPI_BattleListener_C> CallFunc_Array_Get_Item_1; // 0x02A8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x02B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x02BC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue; // 0x02BD(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2BE[0x2]; // 0x02BE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TDelegate<void(class UBP_BattleBuffInstanceWrapper_C* BattleBuffInstanceWrapper)> K2Node_CreateDelegate_OutputDelegate; // 0x02C0(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_NameToText_ReturnValue_1; // 0x02D0(0x0010)()
|
|
class UBP_BattleBuffInstanceWrapper_C* CallFunc_ActivateBuff_BuffInstanceWrapper; // 0x02E0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ActivateBuff_Success_1; // 0x02E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2E9[0x7]; // 0x02E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_5; // 0x02F0(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array_2; // 0x0338(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue_2; // 0x0348(0x0010)()
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ActivateBuff;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.Resurrect
|
|
// 0x0060 (0x0060 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_Resurrect final
|
|
{
|
|
public:
|
|
double HP_Amount; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacter; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
const class UAC_jRPG_CharacterBattleStats_C* Temp_object_Variable; // 0x0010(0x0008)(ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
const class UAC_jRPG_CharacterBattleStats_C* Temp_object_Variable_1; // 0x0020(0x0008)(ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue; // 0x0028(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ShouldQueueRevive_ReturnValue; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0031(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue_1; // 0x0038(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue_2; // 0x0040(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
struct FS_ResurrectParameters K2Node_MakeStruct_S_ResurrectParameters; // 0x0048(0x0018)(ZeroConstructor, NoDestructor, ContainsInstancedReference, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_Resurrect;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ReduceAP
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ReduceAP final
|
|
{
|
|
public:
|
|
double Amount; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EAPChangeReason ChangeReason; // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double local_previousAP; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPackagedForDistribution_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetConsoleVariableBoolValue_ReturnValue; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_FTrunc_ReturnValue; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ReduceAP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GainAP
|
|
// 0x0060 (0x0060 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GainAP final
|
|
{
|
|
public:
|
|
int32 Amount; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EAPChangeReason ChangeReason; // 0x0004(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 Temp_int_Variable; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool Temp_bool_Variable; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue; // 0x0038(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
int32 K2Node_Select_Default; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Conv_IntToDouble_ReturnValue; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Add_DoubleDouble_ReturnValue; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_FTrunc_ReturnValue; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GainAP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetCurrentAP
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_GetCurrentAP final
|
|
{
|
|
public:
|
|
double AP; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetCurrentAP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ReduceHP
|
|
// 0x0068 (0x0068 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ReduceHP final
|
|
{
|
|
public:
|
|
double Amount; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double NewHPValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double EffectiveDamage; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_PreviousHP; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_newHPValue; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0028(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x0038(0x0010)()
|
|
double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Subtract_DoubleDouble_ReturnValue_1; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetReferenceCounterState_ReturnValue; // 0x0061(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_LessEqual_DoubleDouble_ReturnValue; // 0x0062(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue; // 0x0063(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ReduceHP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ReduceInitiative
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ReduceInitiative final
|
|
{
|
|
public:
|
|
double Amount; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TScriptInterface<class IBPI_BattleCommunication_C> K2Node_DynamicCast_AsBPI_Battle_Communication; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_FClamp_ReturnValue; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ReduceInitiative;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CalculateDefendStanceDamageReduction
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CalculateDefendStanceDamageReduction final
|
|
{
|
|
public:
|
|
double DamageInput; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double DamageOutput; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Multiply_DoubleDouble_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CalculateDefendStanceDamageReduction;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RemoveInitiative
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_RemoveInitiative final
|
|
{
|
|
public:
|
|
double Amount; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_DoubleDouble_ReturnValue; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_FClamp_ReturnValue; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RemoveInitiative;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ReceiveDamage
|
|
// 0x0098 (0x0098 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ReceiveDamage final
|
|
{
|
|
public:
|
|
double FinalDamageMultiplier; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
TScriptInterface<class IIBattleDamageSource_C> DamageSourceCharacter; // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EAttackType AttackType; // 0x0018(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool Simulated_Damage__No_Damage_will_be_dealt_; // 0x0019(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double Straight_Damage__ignores_calculation_; // 0x0020(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool IsCounterDamage; // 0x0028(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EDamageReason DamageReason; // 0x0029(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector DamageLocation; // 0x0030(0x0018)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FString DebugReason; // 0x0048(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
double DamageDealt; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool HasHit; // 0x0060(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool DodgeSuccess; // 0x0061(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool ParrySuccess; // 0x0062(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool QTESuccess_; // 0x0063(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleDamages_C* BattleDamages; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_NotEqual_VectorVector_ReturnValue; // 0x0070(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleDamageBuilder_C* CallFunc_MakeDamageBuilder_ReturnValue; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_ReceiveDamageFromObject_DamageDealt; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ReceiveDamageFromObject_HasHit; // 0x0088(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ReceiveDamageFromObject_DodgeSuccess; // 0x0089(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_ReceiveDamageFromObject_ParrySuccess; // 0x008A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_8B[0x5]; // 0x008B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleDamages_C* CallFunc_ReceiveDamageFromObject_BattleDamages; // 0x0090(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ReceiveDamage;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.RecoverHP
|
|
// 0x0298 (0x0298 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_RecoverHP final
|
|
{
|
|
public:
|
|
double RecoveryAmount; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UAC_jRPG_CharacterBattleStats_C* SourceCharacter; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool PlayVFX; // 0x0010(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
EHealReason Reason; // 0x0011(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString DebugReason; // 0x0018(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
class UBP_BattleHeal_C* local_heal; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
double local_ActualRecoveredHP; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double local_PreviousHP; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_ByteByte_ReturnValue_1; // 0x0041(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0042(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0043(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue; // 0x0048(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_1; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPackagedForDistribution_ReturnValue; // 0x0051(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FDateTime CallFunc_MakeDateTime_ReturnValue; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
struct FDateTime CallFunc_Today_ReturnValue; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_DateTimeDateTime_ReturnValue; // 0x0068(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAC_jRPG_BattleManager_C* CallFunc_GetBattleManager_ReturnValue_1; // 0x0070(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0078(0x0048)(HasGetValueTypeHash)
|
|
class AActor* CallFunc_GetOwner_ReturnValue; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TScriptInterface<class IBPI_Debug_BattleListener_C> K2Node_DynamicCast_AsBPI_Debug_Battle_Listener; // 0x00C8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess; // 0x00D8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x00E0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue; // 0x00F8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue_1; // 0x0100(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue_1; // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_GetMaxHP_MaxHP; // 0x0110(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_GetCurrentAmount_ReturnValue; // 0x0118(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x0120(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_121[0x7]; // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int64 CallFunc_Round64_ReturnValue; // 0x0128(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Conv_Int64ToDouble_ReturnValue; // 0x0130(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue_2; // 0x0138(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_BooleanAND_ReturnValue; // 0x0139(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_13A[0x6]; // 0x013A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleHeal_C* CallFunc_SpawnObject_ReturnValue; // 0x0140(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0x0148(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_CheckCanRecoverHP_ReturnValue; // 0x0150(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_CheckCanRecoverHP_BecauseDead; // 0x0151(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_152[0x6]; // 0x0152(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1; // 0x0158(0x0048)(HasGetValueTypeHash)
|
|
double CallFunc_GetMaxHP_MaxHP_1; // 0x01A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2; // 0x01A8(0x0048)(HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x01F0(0x0010)()
|
|
class AActor* CallFunc_GetOwner_ReturnValue_1; // 0x0200(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_3; // 0x0208(0x0048)(HasGetValueTypeHash)
|
|
TScriptInterface<class IBPI_BattleCommunication_C> K2Node_DynamicCast_AsBPI_Battle_Communication; // 0x0250(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess_1; // 0x0260(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_261[0x7]; // 0x0261(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0268(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x0278(0x0010)()
|
|
double CallFunc_Add_DoubleDouble_ReturnValue; // 0x0288(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_FClamp_ReturnValue; // 0x0290(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_RecoverHP;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.AddInitiative
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_AddInitiative final
|
|
{
|
|
public:
|
|
double Amount; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
E_jRPG_StatType Temp_byte_Variable; // 0x0008(0x0001)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_EqualEqual_DoubleDouble_ReturnValue; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_Add_DoubleDouble_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Map_Find_Value; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_Find_ReturnValue; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double CallFunc_FClamp_ReturnValue; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_Add_DoubleDouble_ReturnValue_1; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CallFunc_FClamp_ReturnValue_1; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_AddInitiative;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.CreateCharacterBattleSlotUI
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_CreateCharacterBattleSlotUI final
|
|
{
|
|
public:
|
|
bool SpotAlreadyExists; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UWBP_HUD_Battle_CharacterPortrait_C* CallFunc_AddCharacter_CreatedWidget; // 0x0008(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_CreateCharacterBattleSlotUI;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetCharacterDataFromHero
|
|
// 0x0118 (0x0118 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_SetCharacterDataFromHero final
|
|
{
|
|
public:
|
|
class UBP_CharacterData_C* HeroCharacterData; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
TMap<EAttackType, EElementalAffinity> K2Node_MakeMap_Map; // 0x0008(0x0050)()
|
|
ETextGender CallFunc_GetCharacterGenderTag_GenderTag; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UBP_DataAsset_Skill_C*> CallFunc_GetAllAvailableEquippedSkills_ReturnValue; // 0x0060(0x0010)(ReferenceParm)
|
|
struct FS_jRPG_OverdriveSource CallFunc_GetOverdriveSources_OverdriveSources; // 0x0070(0x0010)(IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FText CallFunc_GetCharacterDisplayName_CharacterDisplayName; // 0x0080(0x0010)()
|
|
TMap<E_jRPG_StatType, double> CallFunc_GetCharacterStats_Stats; // 0x0090(0x0050)()
|
|
class UTexture2D* CallFunc_GetBattleIcon_CharacterIconBattle; // 0x00E0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
struct FFCharacterStats CallFunc_GetCommonBattleStats_CommonStats; // 0x00E8(0x0030)(IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetCharacterDataFromHero;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.SetCharacterData
|
|
// 0x03E0 (0x03E0 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_SetCharacterData final
|
|
{
|
|
public:
|
|
class FName HardcodedID; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class FText CharacterDisplayName_0; // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm)
|
|
ETextGender GenderTag_0; // 0x0018(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMap<E_jRPG_StatType, double> CharacterStats_0; // 0x0020(0x0050)(BlueprintVisible, BlueprintReadOnly, Parm)
|
|
double CurrentHealth; // 0x0070(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double CurrentMana; // 0x0078(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
struct FS_jRPG_OverdriveSource OverdriveSources_0; // 0x0080(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class UTexture2D* CharacterBattleIcon_0; // 0x0090(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
struct FFCharacterStats CommonCharacterStats; // 0x0098(0x0030)(BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool IsBoss_0; // 0x00C8(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool IsFlying_0; // 0x00C9(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_CA[0x6]; // 0x00CA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMap<EAttackType, EElementalAffinity> ElementalAffinities; // 0x00D0(0x0050)(BlueprintVisible, BlueprintReadOnly, Parm)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0120(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Map_IsNotEmpty_ReturnValue; // 0x0124(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_125[0x3]; // 0x0125(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x0128(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_12C[0x4]; // 0x012C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<E_jRPG_StatType> CallFunc_Map_Keys_Keys; // 0x0130(0x0010)(ReferenceParm)
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x0140(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x0144(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_145[0x3]; // 0x0145(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 Temp_int_Array_Index_Variable; // 0x0148(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
E_jRPG_StatType CallFunc_Array_Get_Item; // 0x014C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsPackagedForDistribution_ReturnValue; // 0x014D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_14E[0x2]; // 0x014E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ABP_jRPG_Character_Battle_Base_C* CallFunc_GetCharacterBattleBase_jRPG_CharacterBattleBase; // 0x0150(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetCharacterBattleBase_IsValid; // 0x0158(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_GetEnemyDataTableRow_Found; // 0x0159(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_15A[0x6]; // 0x015A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FS_jRPG_Enemy CallFunc_GetEnemyDataTableRow_EnemyData; // 0x0160(0x0200)(ContainsInstancedReference, HasGetValueTypeHash)
|
|
class FText CallFunc_Conv_NameToText_ReturnValue; // 0x0360(0x0010)()
|
|
struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0370(0x0048)(HasGetValueTypeHash)
|
|
TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x03B8(0x0010)(ReferenceParm)
|
|
class FText CallFunc_Format_ReturnValue; // 0x03C8(0x0010)()
|
|
int32 CallFunc_MakeLiteralInt_ReturnValue; // 0x03D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 CallFunc_Conv_IntToByte_ReturnValue; // 0x03DC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_ByteByte_ReturnValue; // 0x03DD(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_SetCharacterData;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ProcessSkillComponentStartEvents
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ProcessSkillComponentStartEvents final
|
|
{
|
|
public:
|
|
const class USF_BlueprintLatentAction* LatentAction; // 0x0000(0x0008)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool ForceInstant; // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ProcessSkillComponentStartEvents;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ReceiveEndPlay
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ReceiveEndPlay final
|
|
{
|
|
public:
|
|
EEndPlayReason EndPlayReason; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
};
|
|
DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ReceiveEndPlay;
|
|
|
|
// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.ExecuteUbergraph_AC_jRPG_CharacterBattleStats
|
|
// 0x0138 (0x0138 - 0x0000)
|
|
struct AC_jRPG_CharacterBattleStats_C_ExecuteUbergraph_AC_jRPG_CharacterBattleStats final
|
|
{
|
|
public:
|
|
int32 EntryPoint; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable_1; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue_1; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable_2; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue_2; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable_1; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Loop_Counter_Variable_3; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Add_IntInt_ReturnValue_3; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable_2; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
int32 Temp_int_Array_Index_Variable_3; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_SkillDataComponentScript_C* CallFunc_Array_Get_Item; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Length_ReturnValue; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue; // 0x0044(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UGameInstance* CallFunc_GetGameInstance_ReturnValue; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_jRPG_GI_Custom_C* K2Node_DynamicCast_AsBP_J_RPG_GI_Custom; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_DynamicCast_bSuccess; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_BattleBuffComponent_C* CallFunc_SpawnObject_ReturnValue; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_BattleCheckContext_C* CallFunc_SpawnObject_ReturnValue_1; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
class UBP_BattleCheckContext_C* CallFunc_SpawnObject_ReturnValue_2; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
const class USF_BlueprintLatentAction* K2Node_CustomEvent_LatentAction; // 0x0078(0x0008)(ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool K2Node_CustomEvent_ForceInstant; // 0x0080(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Not_PreBool_ReturnValue; // 0x0081(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_IsValid_ReturnValue; // 0x0082(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_83[0x5]; // 0x0083(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_SkillDataComponentScript_C* CallFunc_Array_Get_Item_1; // 0x0088(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Array_IsNotEmpty_ReturnValue; // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UBP_SkillDataComponentScript_C*> CallFunc_GetSkillScriptByTurnStartEventCriteria_HasStartEvent; // 0x0098(0x0010)(ReferenceParm)
|
|
TArray<class UBP_SkillDataComponentScript_C*> CallFunc_GetSkillScriptByTurnStartEventCriteria_HasNoStartEvent; // 0x00A8(0x0010)(ReferenceParm)
|
|
TArray<class UBP_SkillDataComponentScript_C*> CallFunc_GetSkillScriptByTurnStartEventCriteria_HasStartEvent_1; // 0x00B8(0x0010)(ReferenceParm)
|
|
TArray<class UBP_SkillDataComponentScript_C*> CallFunc_GetSkillScriptByTurnStartEventCriteria_HasNoStartEvent_1; // 0x00C8(0x0010)(ReferenceParm)
|
|
class UBP_SkillDataComponentScript_C* CallFunc_Array_Get_Item_2; // 0x00D8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
int32 CallFunc_Array_Length_ReturnValue_1; // 0x00E0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool CallFunc_Less_IntInt_ReturnValue_1; // 0x00E4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_E5[0x3]; // 0x00E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBP_DependencyRefCounter_C* CallFunc_SpawnObject_ReturnValue_3; // 0x00E8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UBP_DataAsset_Skill_C* CallFunc_Array_Get_Item_3; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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TArray<class UBP_SkillDataComponent_Base_C*> CallFunc_GetSkillComponentsAsBP_Array; // 0x00F8(0x0010)(ReferenceParm)
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bool CallFunc_IsValid_ReturnValue_1; // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UBP_SkillDataComponent_Base_C* CallFunc_Array_Get_Item_4; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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int32 CallFunc_Array_Length_ReturnValue_2; // 0x0118(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 CallFunc_Array_Length_ReturnValue_3; // 0x011C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Less_IntInt_ReturnValue_2; // 0x0120(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Less_IntInt_ReturnValue_3; // 0x0121(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_122[0x2]; // 0x0122(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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TDelegate<void()> K2Node_CreateDelegate_OutputDelegate; // 0x0124(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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EEndPlayReason K2Node_Event_EndPlayReason; // 0x0134(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_EqualEqual_ByteByte_ReturnValue; // 0x0135(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_ExecuteUbergraph_AC_jRPG_CharacterBattleStats;
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// Function AC_jRPG_CharacterBattleStats.AC_jRPG_CharacterBattleStats_C.GetCharacterBattleBase
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// 0x00A0 (0x00A0 - 0x0000)
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struct AC_jRPG_CharacterBattleStats_C_GetCharacterBattleBase final
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{
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public:
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class ABP_jRPG_Character_Battle_Base_C* jRPG_CharacterBattleBase; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool IsValid; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class AActor* CallFunc_GetOwner_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class ABP_jRPG_Character_Battle_Base_C* K2Node_DynamicCast_AsBP_J_RPG_Character_Battle_Base; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class FText CallFunc_Conv_ObjectToText_ReturnValue; // 0x0028(0x0010)()
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struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData; // 0x0038(0x0048)(HasGetValueTypeHash)
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TArray<struct FFormatArgumentData> K2Node_MakeArray_Array; // 0x0080(0x0010)(ReferenceParm)
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class FText CallFunc_Format_ReturnValue; // 0x0090(0x0010)()
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};
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DUMPER7_ASSERTS_AC_jRPG_CharacterBattleStats_C_GetCharacterBattleBase;
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}
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