Files
ReshadePluginsCore/ClairObscur/SDK/FEquipmentSlot_structs.hpp
2026-03-18 18:13:09 +01:00

32 lines
937 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FEquipmentSlot
#include "Basic.hpp"
#include "E_jRPG_ItemType_structs.hpp"
namespace SDK
{
// UserDefinedStruct FEquipmentSlot.FEquipmentSlot
// 0x0008 (0x0008 - 0x0000)
struct FFEquipmentSlot final
{
public:
E_jRPG_ItemType ItemType_4_419B69C74E6D605B52FA82A76F128C96; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 SlotIndex_7_4AC21CC043F87846335A25B9212005AB; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FFEquipmentSlot;
}