Files
ReshadePluginsCore/ClairObscur/SDK/FluidForceDynamic_structs.hpp
2026-03-18 18:13:09 +01:00

38 lines
1.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FluidForceDynamic
#include "Basic.hpp"
#include "FluidDynamicForceMeshType_structs.hpp"
#include "FluidForceSocketInfo_structs.hpp"
namespace SDK
{
// UserDefinedStruct FluidForceDynamic.FluidForceDynamic
// 0x0070 (0x0070 - 0x0000)
struct FFluidForceDynamic final
{
public:
EFluidDynamicForceMeshType ForceType_28_DDC16EE543D2DFD3BA29C49D32198C9C; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ForceRadius_32_C31B527C4C367A5CA5E1DF8E49E76234; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float ForceStrength_33_2CAA30794D1EFF60AE1C3491D011CECF; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class USceneComponent* ForceComponent_34_ABF6640F40D37677EF6F809E09046055; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UMaterialInterface* MaterialOverride_25_5A792CE8489A59E5D9B24F9E4DCFE94A; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FFluidForceSocketInfo SkeletalMeshSetup_31_51A4130440BAFFBA1DA0FE83E942A30A; // 0x0020(0x0050)(Edit, BlueprintVisible, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FFluidForceDynamic;
}