Files
ReshadePluginsCore/ClairObscur/SDK/S_BattleCharacterFinalState_structs.hpp
2026-03-18 18:13:09 +01:00

29 lines
800 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_BattleCharacterFinalState
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct S_BattleCharacterFinalState.S_BattleCharacterFinalState
// 0x0010 (0x0010 - 0x0000)
struct FS_BattleCharacterFinalState final
{
public:
double CurrentHP_7_A7EBEFAD4F8A0DB3890221B80A8EA5EE; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CurrentAP_5_CEF7704B40A2A6015BBA8EAE3D3FE78A; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_BattleCharacterFinalState;
}