Files
ReshadePluginsCore/ClairObscur/SDK/S_LoadGameOverrideParameters_structs.hpp
2026-03-18 18:13:09 +01:00

34 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_LoadGameOverrideParameters
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// UserDefinedStruct S_LoadGameOverrideParameters.S_LoadGameOverrideParameters
// 0x0080 (0x0080 - 0x0000)
struct FS_LoadGameOverrideParameters final
{
public:
struct FGameplayTag SpawnPointTag_3_6589AD56468F8891CB896D961FD81EC8; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash)
uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform SpawnTransform_6_8F43C3D246325270685E90836A778AD4; // 0x0010(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double TimePlayed_9_BC350A2443921389C577EFA4FF853FBC; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_LoadGameOverrideParameters;
}