34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: S_LoadGameOverrideParameters
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// UserDefinedStruct S_LoadGameOverrideParameters.S_LoadGameOverrideParameters
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// 0x0080 (0x0080 - 0x0000)
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struct FS_LoadGameOverrideParameters final
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{
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public:
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struct FGameplayTag SpawnPointTag_3_6589AD56468F8891CB896D961FD81EC8; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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struct FTransform SpawnTransform_6_8F43C3D246325270685E90836A778AD4; // 0x0010(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double TimePlayed_9_BC350A2443921389C577EFA4FF853FBC; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_FS_LoadGameOverrideParameters;
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}
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