Files
ReshadePluginsCore/ClairObscur/SDK/S_LoadGameRequest_structs.hpp
2026-03-18 18:13:09 +01:00

31 lines
1.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_LoadGameRequest
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct S_LoadGameRequest.S_LoadGameRequest
// 0x0028 (0x0028 - 0x0000)
struct FS_LoadGameRequest final
{
public:
class FString SlotName_8_25B121D2426F67EB5FBFD692AE35F65A; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
class UBP_SaveGameData_C* SaveGameData_14_A35060D4494EBBD3C09F299D189719AA; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_LatentAction_LoadGame_C* LoadLatentAction_12_38B5189B4B6755BE8C10DE9B57C4EA2F; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool DebugMode_17_2CE3D84742A406CB15026DB7DA6C1344; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_LoadGameRequest;
}