31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: S_LoadGameRequest
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#include "Basic.hpp"
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namespace SDK
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{
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// UserDefinedStruct S_LoadGameRequest.S_LoadGameRequest
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// 0x0028 (0x0028 - 0x0000)
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struct FS_LoadGameRequest final
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{
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public:
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class FString SlotName_8_25B121D2426F67EB5FBFD692AE35F65A; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
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class UBP_SaveGameData_C* SaveGameData_14_A35060D4494EBBD3C09F299D189719AA; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UBP_LatentAction_LoadGame_C* LoadLatentAction_12_38B5189B4B6755BE8C10DE9B57C4EA2F; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool DebugMode_17_2CE3D84742A406CB15026DB7DA6C1344; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_FS_LoadGameRequest;
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}
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