Files
ReshadePluginsCore/ClairObscur/SDK/S_Loot_structs.hpp
2026-03-18 18:13:09 +01:00

34 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_Loot
#include "Basic.hpp"
#include "Engine_structs.hpp"
namespace SDK
{
// UserDefinedStruct S_Loot.S_Loot
// 0x0028 (0x0028 - 0x0000)
struct FS_Loot final
{
public:
struct FDataTableRowHandle Item_3_70B128FA450367A9238446B74FC936F1; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor)
int32 Quantity_7_568BFEC649698C01749B2DBD1D349850; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
double LootPercentageChance_10_28FD2A004A7AF8A838C478891D665926; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 LootContextLevelOffset_15_503C46174A13338EAD8F34A5F61185CC; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_Loot;
}