Files
ReshadePluginsCore/ClairObscur/SDK/WBP_HUD_BattleScreen_classes.hpp
2026-03-18 18:13:09 +01:00

151 lines
16 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WBP_HUD_BattleScreen
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "SandFall_structs.hpp"
#include "CommonUI_classes.hpp"
#include "EBattleTurnState_structs.hpp"
#include "UMG_structs.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WBP_HUD_BattleScreen.WBP_HUD_BattleScreen_C
// 0x0190 (0x05C0 - 0x0430)
class UWBP_HUD_BattleScreen_C final : public UCommonActivatableWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0430(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* Anim_VignettingHit; // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* Anim_Panel_Appear; // 0x0440(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UBackgroundBlur* BackgroundBlur_79; // 0x0448(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UGridPanel* BaseGrid; // 0x0450(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UScaleBox* BattleWheelTutorialHightlight; // 0x0458(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* BG; // 0x0460(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* BG_ArtDeco; // 0x0468(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UDynamicEntryBox* BossOverheadBox; // 0x0470(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCanvasPanel* Canvas_UniqueMechanicsContainer; // 0x0478(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCanvasPanel* CanvasPanel_0; // 0x0480(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UVerticalBox* CharacterInfoBox; // 0x0488(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* RedVignetting; // 0x0490(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class USafeZone* SafeZone; // 0x0498(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_Battle_JumpCounterHint_C* WBP_Battle_JumpCounterHint; // 0x04A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_BattleInput_EnemyTurn_C* WBP_BattleInput_EnemyTurn; // 0x04A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_BattleInput_PlayerTurn_C* WBP_BattleInput_PlayerTurn; // 0x04B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_BattleInput_SelectTarget_C* WBP_BattleInput_SelectTarget; // 0x04B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_CharacterStatusPanel_C* WBP_CharacterStatusPanel; // 0x04C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_DPIScaleBox_C* WBP_DPIScaleBox; // 0x04C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_GradientChargeGauge_C* WBP_GradientChargeGauge; // 0x04D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_HUD_AimTarget_C* WBP_HUD_AimTarget; // 0x04D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_HUD_BattleActionTooltip_C* WBP_HUD_BattleActionTooltip; // 0x04E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_HUD_DamageFeedback_C* WBP_HUD_DamageFeedback; // 0x04E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_HUD_DisplayCharacters_C* WBP_HUD_DisplayCharacterPortraits; // 0x04F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_HUD_DriveG_TimeContainer_C* WBP_HUD_DriveG_TimeContainer; // 0x04F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_HUD_Battle_TargetingControls_C* WBP_HUD_TargetingControls; // 0x0500(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_UniqueMechanic_Perfection_C* WBP_Perfection_Preview; // 0x0508(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_Tooltip_Battle_Small_C* WBP_Tooltip_Battle_Small; // 0x0510(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_Tooltip_BattleScreen_C* WBP_Tooltip_BattleScreen; // 0x0518(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_WidescreenRatioBox_C* WBP_WidescreenRatioBox; // 0x0520(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
bool WIP_Mode; // 0x0528(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_529[0x7]; // 0x0529(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAC_jRPG_BattleManager_C* BattleManagerReference; // 0x0530(0x0008)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
bool IsTargeting; // 0x0538(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsTooltipVisible; // 0x0539(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsInputRegistered; // 0x053A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsTargetingRegistered; // 0x053B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_53C[0x4]; // 0x053C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoundEventDataTableRowHandle SoundEvent_Skill_Target_Ally_Cancel; // 0x0540(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
struct FSoundEventDataTableRowHandle SoundEvent_Skill_Target_Enemy_Cancel; // 0x0550(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
struct FSoundEventDataTableRowHandle SoundEvent_Item_Target_Ally_Cancel; // 0x0560(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
struct FSoundEventDataTableRowHandle SoundEvent_Item_Target_Enemy_Cancel; // 0x0570(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
bool IsLastTurnAlly; // 0x0580(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_581[0x7]; // 0x0581(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class ABP_jRPG_Character_Battle_Base_C* LastCurrentCharacter; // 0x0588(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
struct FTimerHandle Timer_TooltipAutoClose; // 0x0590(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
class UCurveVector* ThreeDCurve_Transform; // 0x0598(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
class UCurveVector* ThreeDCurve_Shear; // 0x05A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
class UWBP_HUD_WheelsContainer_C* WBP_HUD_WheelsContainer; // 0x05A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UUserWidget* DEBUG_BattleOverlay; // 0x05B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UUserWidget* WBP_UniqueMechanic_CurrentCharacter; // 0x05B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
public:
void AddFullscreenChild(class UUserWidget* Content, int32 InZOrder);
void AddUniqueMechanicWidget(class UUserWidget* Content);
void Appear();
void Bind3DWidget();
void BindBackButton(const TDelegate<void(class UCommonButtonBase* Button)>& ClickedEvent);
void BndEvt__WBP_HUD_BattleScreen_WBP_HUD_TargetingControls_K2Node_ComponentBoundEvent_1_OnCancelClicked__DelegateSignature();
void BndEvt__WBP_HUD_BattleScreen_WBP_HUD_TargetingControls_K2Node_ComponentBoundEvent_3_OnConfirmClicked__DelegateSignature();
void Construct();
void DEBUG_OnCvarChanged_HideUI(bool NewValue);
void Destruct();
void DisableWheel();
void EnableWheel();
void ExecuteUbergraph_WBP_HUD_BattleScreen(int32 EntryPoint);
void Get_Battle_Wheels_Container(class UWBP_HUD_WheelsContainer_C** WBP_HUD_WheelsContainer_0);
void GetNextAvailableBossUI(class UAC_jRPG_CharacterBattleStats_C* InCharacterBattleStats, class UWBP_Battle_Boss_OverheadState_C** BossUI);
void HideBattleMenuTooltip();
void HitVignetting();
void OnBattleEnd();
void OnCancelTargeting();
void OnCharacterTurnStart(class UAC_jRPG_CharacterBattleStats_C* Character);
void OnEnemiesTurnEnd();
void OnEnemiesTurnStart();
void OnFleeSelected();
void OnFreeAimEnd();
void OnFreeAimStart();
void OnInput_SkipTurnChosen();
void OnLoaded_78E841414181513F331E47B80E7F176C(TSubclassOf<class UObject> Loaded);
void OnPauseMenuClosed();
void OnPauseMenuOpened();
void OnPhotoModeClosed();
void OnPhotoModeOpened();
void OnPlayerChoseAction();
void OnPlayerTurnEnd();
void OnPlayerTurnPreStart();
void OnPlayerTurnStart();
void OnSafeZoneScaleChanged(float NewValue);
void OnSettingsApplied(const class UConfigurableGameUserSettings* UserConfig);
void OnStartTargeting();
void PreConstruct(bool IsDesignTime);
void ProcessOnWheelsPageChanged();
void RegisterTargetingInput();
void RegisterWheelInput();
void RemoveBossUI(class UWBP_Battle_Boss_OverheadState_C* BossUI);
void ShowMenuTooltip(const class FText& TooltipName, const class FText& TooltipDesc);
void ShowTooltip(const class FText& ToolTipText_0, bool AutoFadeout);
void StopTargetingInternal();
void UnbindBackButton(const TDelegate<void(class UCommonButtonBase* Button)>& ClickedEvent);
void UnregisterTargetingInput();
void UnregisterWheelInput();
void UpdateBossUIScale();
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WBP_HUD_BattleScreen_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WBP_HUD_BattleScreen_C")
}
static class UWBP_HUD_BattleScreen_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWBP_HUD_BattleScreen_C>();
}
};
DUMPER7_ASSERTS_UWBP_HUD_BattleScreen_C;
}