Files
2025-12-13 18:08:13 +01:00

2144 lines
102 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Phoenix
// 4.27.2-1569535+++stream+Main_TeamCity_Code
// Includes the entire SDK. Include files directly for faster compilation!
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/ABL_Enemy_Investigate_Idle_Start_classes.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/PropertyAccess_structs.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/BinkMediaPlayer_structs.hpp"
#include "SDK/BinkMediaPlayer_classes.hpp"
#include "SDK/UI_BP_TextNotificationPanel_classes.hpp"
#include "SDK/CISQLite3_structs.hpp"
#include "SDK/CISQLite3_classes.hpp"
#include "SDK/GameThreadTasksScheduler_classes.hpp"
#include "SDK/UI_BP_AncientMagicMeter_classes.hpp"
#include "SDK/Hermes_structs.hpp"
#include "SDK/Hermes_classes.hpp"
#include "SDK/BTT_Biped_SlipAndFall_classes.hpp"
#include "SDK/AkAudio_structs.hpp"
#include "SDK/MasterTickThrottler_structs.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/AkAudio_classes.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/ABL_FigInjured_ADD_classes.hpp"
#include "SDK/ABL_NpcReact_TumbleAwayStart_classes.hpp"
#include "SDK/UI_BP_HogsmeadeMapClass_classes.hpp"
#include "SDK/MasterTickThrottler_classes.hpp"
#include "SDK/AvaAudioLow_structs.hpp"
#include "SDK/UtilitiesRuntime_structs.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/ControlRig_structs.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/AvaAnimation_structs.hpp"
#include "SDK/UMGFocus_structs.hpp"
#include "SDK/GameLogicRuntime_structs.hpp"
#include "SDK/ControlMapper_structs.hpp"
#include "SDK/CustomizableCharacter_structs.hpp"
#include "SDK/EditorCustomizationHelper_structs.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/ConsoleMacros_structs.hpp"
#include "SDK/ExposureConvert_structs.hpp"
#include "SDK/ExposureExpressions_structs.hpp"
#include "SDK/RenderSettings_structs.hpp"
#include "SDK/VolumetricClouds_structs.hpp"
#include "SDK/GlobalLightRig_structs.hpp"
#include "SDK/EnvironmentalGlobals_structs.hpp"
#include "SDK/AvaRenderTech_structs.hpp"
#include "SDK/MaterialPermuter_structs.hpp"
#include "SDK/Weather_structs.hpp"
#include "SDK/DayNight_structs.hpp"
#include "SDK/Ambulatory_structs.hpp"
#include "SDK/CameraStack_structs.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/SceneRig_structs.hpp"
#include "SDK/OdysseyRuntime_structs.hpp"
#include "SDK/MultiFX2_structs.hpp"
#include "SDK/FXUtil_structs.hpp"
#include "SDK/SkinFX_structs.hpp"
#include "SDK/Phoenix_structs.hpp"
#include "SDK/BTT_MoveToWithTimer_classes.hpp"
#include "SDK/GetCamera_structs.hpp"
#include "SDK/GetCamera_classes.hpp"
#include "SDK/BP_SkinFX_TombBossBPE_classes.hpp"
#include "SDK/AnimationArchitectRuntime_structs.hpp"
#include "SDK/AnimationArchitectRuntime_classes.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/CustomizableCharacter_classes.hpp"
#include "SDK/AvaAnimation_classes.hpp"
#include "SDK/CameraStack_classes.hpp"
#include "SDK/AbleCore_structs.hpp"
#include "SDK/BTCustomRuntime_structs.hpp"
#include "SDK/StencilManager_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/AbleCore_classes.hpp"
#include "SDK/ExposureExpressions_classes.hpp"
#include "SDK/Ambulatory_classes.hpp"
#include "SDK/UtilitiesRuntime_classes.hpp"
#include "SDK/Mercuna3DMovement_structs.hpp"
#include "SDK/StencilManager_classes.hpp"
#include "SDK/GameLogicRuntime_classes.hpp"
#include "SDK/ControlMapper_classes.hpp"
#include "SDK/Wind_structs.hpp"
#include "SDK/Ragdoll_structs.hpp"
#include "SDK/Ragdoll_classes.hpp"
#include "SDK/AIPathScheduler_structs.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/FXUtil_classes.hpp"
#include "SDK/TimeRig_structs.hpp"
#include "SDK/TimeRig_classes.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/SceneRig_classes.hpp"
#include "SDK/GameScheduler_structs.hpp"
#include "SDK/BTCustomRuntime_classes.hpp"
#include "SDK/DesignerHelper_structs.hpp"
#include "SDK/UMGFocus_classes.hpp"
#include "SDK/SkinFX_classes.hpp"
#include "SDK/Cognition_structs.hpp"
#include "SDK/Cognition_classes.hpp"
#include "SDK/PhoenixSignificanceManager_structs.hpp"
#include "SDK/PhoenixSignificanceManager_classes.hpp"
#include "SDK/DbAssetMapper_structs.hpp"
#include "SDK/Munitions_structs.hpp"
#include "SDK/Munitions_classes.hpp"
#include "SDK/GameplayMods_structs.hpp"
#include "SDK/GameplayMods_classes.hpp"
#include "SDK/HoverDrone_structs.hpp"
#include "SDK/OdysseyRuntime_classes.hpp"
#include "SDK/LerpVolumes_structs.hpp"
#include "SDK/GlobalLightRig_classes.hpp"
#include "SDK/DayNight_classes.hpp"
#include "SDK/EnvironmentalGlobals_classes.hpp"
#include "SDK/RenderSettings_classes.hpp"
#include "SDK/MultiFX2_classes.hpp"
#include "SDK/MaterialPermuter_classes.hpp"
#include "SDK/LerpVolumes_classes.hpp"
#include "SDK/ActorMeshStates_structs.hpp"
#include "SDK/ActorMeshStates_classes.hpp"
#include "SDK/NiagaraHelpers_structs.hpp"
#include "SDK/AccessibilitySettings_structs.hpp"
#include "SDK/AccessibilitySettings_classes.hpp"
#include "SDK/ChaosCaching_structs.hpp"
#include "SDK/PersistentData_structs.hpp"
#include "SDK/Phoenix_classes.hpp"
#include "SDK/UI_BP_SilverNotification_classes.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/BTS_Biped_MoveAndIdle_classes.hpp"
#include "SDK/NiagaraShader_classes.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/E_OL_ChestCoverType_structs.hpp"
#include "SDK/ABL_AttackHeavyAnticipation_classes.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/ABL_NpcReact_Levioso_Duel_classes.hpp"
#include "SDK/ABL_ApparateIn_classes.hpp"
#include "SDK/BTT_Biped_ClimbLedge_classes.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/AvaRenderTech_classes.hpp"
#include "SDK/ABL_RCT_NPC_ChickenTransformNoDeath_classes.hpp"
#include "SDK/BP_SkinFX_Imperio_classes.hpp"
#include "SDK/FluidSim_structs.hpp"
#include "SDK/FluidSim_classes.hpp"
#include "SDK/VolumetricClouds_classes.hpp"
#include "SDK/BP_Impact_CamShake_Med_classes.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/MovieSceneCapture_classes.hpp"
#include "SDK/DebugPanel_structs.hpp"
#include "SDK/DebugPanel_classes.hpp"
#include "SDK/ABL_Scheduled_MoveLoop_classes.hpp"
#include "SDK/BP_ConfringoSpell_classes.hpp"
#include "SDK/AnimationBudgetAllocator_structs.hpp"
#include "SDK/AnimationBudgetAllocator_classes.hpp"
#include "SDK/LODStreamingManager_classes.hpp"
#include "SDK/ABL_Oppugno_ChannelingLoop_classes.hpp"
#include "SDK/FSR2TemporalUpscaling_structs.hpp"
#include "SDK/FSR2TemporalUpscaling_classes.hpp"
#include "SDK/AvaAudioLow_classes.hpp"
#include "SDK/BTT_Biped_DodgeStart_classes.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/ControlRig_classes.hpp"
#include "SDK/ABL_AttackHeavyAnticipation_Sprint_classes.hpp"
#include "SDK/XeSSCore_classes.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/AnimGraphRuntime_classes.hpp"
#include "SDK/ABL_DW_WandRecovered_classes.hpp"
#include "SDK/AntiLag2Settings_classes.hpp"
#include "SDK/ABL_Bed_Exit_Fwd_classes.hpp"
#include "SDK/AvaLocDirect_structs.hpp"
#include "SDK/AvaLocDirect_classes.hpp"
#include "SDK/ABL_ReactBats_classes.hpp"
#include "SDK/E_AstronomyConstellations_structs.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/ABL_NPC_RCT_FreezePhysicsInAir_S_classes.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
#include "SDK/ABL_Enemy_Replication_Spawn_classes.hpp"
#include "SDK/BP_StupefySpecialSendSpell_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/ABL_Enemy_ClimbPullUp_classes.hpp"
#include "SDK/BP_SceneAction_CompleteTutorial_classes.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/AssetRegistry_classes.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/ABL_NpcReact_FallShort_E_classes.hpp"
#include "SDK/AudioMixer_structs.hpp"
#include "SDK/AudioMixer_classes.hpp"
#include "SDK/ABL_SwimHighDiveToSwim_classes.hpp"
#include "SDK/BP_DungeonLOCs_Marker_classes.hpp"
#include "SDK/BTT_BipedUpper_Wand_Idle_classes.hpp"
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/PerlinNoise_structs.hpp"
#include "SDK/PerlinNoise_classes.hpp"
#include "SDK/BP_AOE_FinisherExplode_classes.hpp"
#include "SDK/BTT_ScheduleChat_classes.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/UI_BP_BroomBoostMeter_classes.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
#include "SDK/ABL_NPC_RCT_Land_Stagger_LrgChar_E_classes.hpp"
#include "SDK/ChaosCloth_structs.hpp"
#include "SDK/ChaosCloth_classes.hpp"
#include "SDK/Intro_Tech_LevelInstance_14_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/VFX_BP_BonySkeleton_Base_classes.hpp"
#include "SDK/ABL_Enemy_ApparateWait_classes.hpp"
#include "SDK/BP_AOE_Accio_classes.hpp"
#include "SDK/HoverDrone_classes.hpp"
#include "SDK/BP_Enemy_ApperateActor_classes.hpp"
#include "SDK/BP_OppugnoPrepLEDEffect_classes.hpp"
#include "SDK/BTT_Creature_CancelAbilityByChannel_classes.hpp"
#include "SDK/CachedLevelBounds_structs.hpp"
#include "SDK/CachedLevelBounds_classes.hpp"
#include "SDK/ABL_NPC_RCT_RagdollKnockdown_02_classes.hpp"
#include "SDK/AutomationUtils_classes.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/LoadingScreen_structs.hpp"
#include "SDK/LoadingScreen_classes.hpp"
#include "SDK/BTD_Creature_SpawnSlotExitFlying_classes.hpp"
#include "SDK/BP_LumosStartLEDEffect_classes.hpp"
#include "SDK/SoundFields_classes.hpp"
#include "SDK/IcarusRuntime_structs.hpp"
#include "SDK/Mercuna_structs.hpp"
#include "SDK/Mercuna_classes.hpp"
#include "SDK/IcarusRuntime_classes.hpp"
#include "SDK/Mercuna3DMovement_classes.hpp"
#include "SDK/ABL_RCT_TMB_DisarmThrowBack_classes.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/ChaosNiagara_structs.hpp"
#include "SDK/ChaosNiagara_classes.hpp"
#include "SDK/TickSequencer_structs.hpp"
#include "SDK/TickSequencer_classes.hpp"
#include "SDK/BP_EQS_Creature_QueryContext_MoveTargetLocation_classes.hpp"
#include "SDK/AnimatedLights_structs.hpp"
#include "SDK/AnimatedLights_classes.hpp"
#include "SDK/ABL_RCT_DGBG_Splat_BellyUp_classes.hpp"
#include "SDK/LightCulling_structs.hpp"
#include "SDK/LightCulling_classes.hpp"
#include "SDK/ABL_SwimFast_classes.hpp"
#include "SDK/ConsoleMacros_classes.hpp"
#include "SDK/ABL_BlockedByWall_LeftArm_classes.hpp"
#include "SDK/BP_Marker_Base_classes.hpp"
#include "SDK/ExpHeightFogVolumes_classes.hpp"
#include "SDK/UI_BP_CombatParry_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/NiagaraStarField_structs.hpp"
#include "SDK/NiagaraStarField_classes.hpp"
#include "SDK/BP_SkinFX_Rain_classes.hpp"
#include "SDK/Weather_classes.hpp"
#include "SDK/ABL_NpcReact_BumpOnFire_S_classes.hpp"
#include "SDK/UI_BP_MiniMapIconRender_classes.hpp"
#include "SDK/BP_SkinFX_StoneSpawn_classes.hpp"
#include "SDK/NiagaraHelpers_classes.hpp"
#include "SDK/Wind_classes.hpp"
#include "SDK/ABL_Disillusionment_Enter_classes.hpp"
#include "SDK/BP_ConversationMenuAction_classes.hpp"
#include "SDK/DynamicSplinesRuntime_structs.hpp"
#include "SDK/DynamicSplinesRuntime_classes.hpp"
#include "SDK/BTT_Creature_SetLandingTypeFromPathNode_classes.hpp"
#include "SDK/GlobalLightGroups_structs.hpp"
#include "SDK/GlobalLightGroups_classes.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/FieldSystemEngine_classes.hpp"
#include "SDK/CurveHelpers_structs.hpp"
#include "SDK/CurveHelpers_classes.hpp"
#include "SDK/ABL_WandOnly_Move_classes.hpp"
#include "SDK/WorldFX_structs.hpp"
#include "SDK/WorldFX_classes.hpp"
#include "SDK/ABL_RCT_NPC_LightningBoltInAir_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_FallLand_classes.hpp"
#include "SDK/ComponentNativize_structs.hpp"
#include "SDK/ComponentNativize_classes.hpp"
#include "SDK/ABL_RCT_HogwartsProtector_LightningBoltGrounded_classes.hpp"
#include "SDK/AnalyticsBlueprintLibrary_structs.hpp"
#include "SDK/AnalyticsBlueprintLibrary_classes.hpp"
#include "SDK/WBASDK_structs.hpp"
#include "SDK/WBASDK_classes.hpp"
#include "SDK/WBAPromotions_structs.hpp"
#include "SDK/WBAPromotions_classes.hpp"
#include "SDK/ACLPlugin_structs.hpp"
#include "SDK/ACLPlugin_classes.hpp"
#include "SDK/Ansel_structs.hpp"
#include "SDK/Ansel_classes.hpp"
#include "SDK/ABP_GOL_CombatGrunt_classes.hpp"
#include "SDK/BP_Protego_DW_classes.hpp"
#include "SDK/BP_SkinFX_InvisibilityPotionWarn_classes.hpp"
#include "SDK/BTUtilityAI_structs.hpp"
#include "SDK/BTUtilityAI_classes.hpp"
#include "SDK/ABL_NPC_RCT_StumbleDazed_StartLoop_classes.hpp"
#include "SDK/BTT_MoveToOnFire_classes.hpp"
#include "SDK/Flow_structs.hpp"
#include "SDK/Flow_classes.hpp"
#include "SDK/HoudiniEngineRuntime_structs.hpp"
#include "SDK/HoudiniEngineRuntime_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/BP_SceneAction_SetHUDElementVisibility_classes.hpp"
#include "SDK/BTD_Creature_HasTagOnTarget_classes.hpp"
#include "SDK/EEnvironment_structs.hpp"
#include "SDK/BP_LootDrop_Container_classes.hpp"
#include "SDK/PathRuntime_structs.hpp"
#include "SDK/PathRuntime_classes.hpp"
#include "SDK/ABL_ButtSlideSlipAndFall_classes.hpp"
#include "SDK/PSOCaching_structs.hpp"
#include "SDK/PSOCaching_classes.hpp"
#include "SDK/BTT_Biped_Pickup_classes.hpp"
#include "SDK/RemoteControl_structs.hpp"
#include "SDK/RemoteControl_classes.hpp"
#include "SDK/BP_GringottsEntry_01_classes.hpp"
#include "SDK/ABL_HoverBroomBarrelRoll_Rht_classes.hpp"
#include "SDK/Synthesis_structs.hpp"
#include "SDK/Synthesis_classes.hpp"
#include "SDK/RemoteControlCommon_structs.hpp"
#include "SDK/RemoteControlCommon_classes.hpp"
#include "SDK/WebSocketNetworking_classes.hpp"
#include "SDK/BP_SocialReasoning_classes.hpp"
#include "SDK/NVIDIAGfeSDK_structs.hpp"
#include "SDK/NVIDIAGfeSDK_classes.hpp"
#include "SDK/HoudiniNiagara_structs.hpp"
#include "SDK/HoudiniNiagara_classes.hpp"
#include "SDK/BP_MoveToRagdollCOM_Biped_classes.hpp"
#include "SDK/DLSS_structs.hpp"
#include "SDK/DLSS_classes.hpp"
#include "SDK/UI_BP_MapIconWidget_classes.hpp"
#include "SDK/DLSSBlueprint_structs.hpp"
#include "SDK/DLSSBlueprint_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/BTT_Creature_CopyStance_classes.hpp"
#include "SDK/ModelingComponents_structs.hpp"
#include "SDK/ModelingComponents_classes.hpp"
#include "SDK/BP_SkinFX_ApparateHouseElves_classes.hpp"
#include "SDK/BP_SkinFX_DeathExplodeCinBeastMontage_classes.hpp"
#include "SDK/MeshModelingTools_structs.hpp"
#include "SDK/ModelingOperators_structs.hpp"
#include "SDK/MeshModelingTools_classes.hpp"
#include "SDK/HairStrandsCore_structs.hpp"
#include "SDK/HairStrandsCore_classes.hpp"
#include "SDK/ChaosCaching_classes.hpp"
#include "SDK/UnrealUSDWrapper_structs.hpp"
#include "SDK/USDStage_classes.hpp"
#include "SDK/ABL_HogwartsProtector_Attack_Reflection_classes.hpp"
#include "SDK/USDClasses_structs.hpp"
#include "SDK/USDClasses_classes.hpp"
#include "SDK/BTD_EnemiesNearby_classes.hpp"
#include "SDK/SequencerScripting_structs.hpp"
#include "SDK/SequencerScripting_classes.hpp"
#include "SDK/ABL_Loot_PickupCrawl_classes.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/ImgMediaEngine_classes.hpp"
#include "SDK/MasterOverlapThrottler_structs.hpp"
#include "SDK/MasterOverlapThrottler_classes.hpp"
#include "SDK/XeSSBlueprint_structs.hpp"
#include "SDK/XeSSBlueprint_classes.hpp"
#include "SDK/BTT_Creature_StoreInteractionTime_classes.hpp"
#include "SDK/XeLLBlueprint_structs.hpp"
#include "SDK/XeLLBlueprint_classes.hpp"
#include "SDK/ABL_NpcReact_BumpSpin_Horiz_S_classes.hpp"
#include "SDK/BP_WaterIgnoreVolume_classes.hpp"
#include "SDK/XeFGBlueprint_structs.hpp"
#include "SDK/XeFGBlueprint_classes.hpp"
#include "SDK/MovieRenderPipelineCore_structs.hpp"
#include "SDK/OpenColorIO_structs.hpp"
#include "SDK/MovieRenderPipelineCore_classes.hpp"
#include "SDK/MovieRenderPipelineSettings_classes.hpp"
#include "SDK/BP_RotateTowardSecondaryTarget_Mount_classes.hpp"
#include "SDK/ABL_SwimChangeDirection180_classes.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_structs.hpp"
#include "SDK/ActorLayerUtilities_structs.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_classes.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/ActorLayerUtilities_classes.hpp"
#include "SDK/BP_SkinFX_FlooTravel_classes.hpp"
#include "SDK/OpenColorIO_classes.hpp"
#include "SDK/ABL_HoverBroomFly_Boost_classes.hpp"
#include "SDK/UI_BP_HYDRATextButton_classes.hpp"
#include "SDK/NISBlueprint_structs.hpp"
#include "SDK/NISBlueprint_classes.hpp"
#include "SDK/ABL_RCT_NPC_LightningBoltInAirNoDeath_classes.hpp"
#include "SDK/UI_BP_BroomRaceHUD_classes.hpp"
#include "SDK/MeshDescription_structs.hpp"
#include "SDK/EditableMesh_structs.hpp"
#include "SDK/EditableMesh_classes.hpp"
#include "SDK/GeometryCollectionTracks_structs.hpp"
#include "SDK/GeometryCollectionTracks_classes.hpp"
#include "SDK/ABP_MirrorAnimation_classes.hpp"
#include "SDK/BP_SkinFX_DeepFreeze_classes.hpp"
#include "SDK/DatasmithContent_structs.hpp"
#include "SDK/DatasmithContent_classes.hpp"
#include "SDK/CreatureBehavior_structs.hpp"
#include "SDK/CreatureBehavior_classes.hpp"
#include "SDK/VariantManagerContent_structs.hpp"
#include "SDK/VariantManagerContent_classes.hpp"
#include "SDK/VFX_BP_AncMag_PostProcessFX_classes.hpp"
#include "SDK/ABL_HoverBroom_Stop_classes.hpp"
#include "SDK/BP_AOE_FieryExplosion_M_classes.hpp"
#include "SDK/OnlineSubsystemEOS_structs.hpp"
#include "SDK/OnlineSubsystemEOS_classes.hpp"
#include "SDK/AsyncActorSpawnController_classes.hpp"
#include "SDK/StreamlineBlueprint_structs.hpp"
#include "SDK/StreamlineBlueprint_classes.hpp"
#include "SDK/ABL_SwimStop_classes.hpp"
#include "SDK/StreamlineRHI_structs.hpp"
#include "SDK/StreamlineRHI_classes.hpp"
#include "SDK/UI_BP_Astronomy_minigame_classes.hpp"
#include "SDK/SqlHelpers_classes.hpp"
#include "SDK/GooglePAD_structs.hpp"
#include "SDK/GooglePAD_classes.hpp"
#include "SDK/FFXFSR3Settings_structs.hpp"
#include "SDK/FFXFSR3Settings_classes.hpp"
#include "SDK/ABL_Enemy_Idle_FollowSpline_classes.hpp"
#include "SDK/cfcore_structs.hpp"
#include "SDK/cfcore_classes.hpp"
#include "SDK/cfcore_ui_structs.hpp"
#include "SDK/cfcore_ui_classes.hpp"
#include "SDK/ABL_TeeterOnEdge_classes.hpp"
#include "SDK/UI_BP_UIPlacementEnum_structs.hpp"
#include "SDK/UI_BP_OptionPanel_classes.hpp"
#include "SDK/ChromaSDKPlugin_structs.hpp"
#include "SDK/ChromaSDKPlugin_classes.hpp"
#include "SDK/DesignerHelper_classes.hpp"
#include "SDK/ABL_Enemy_LoseAware_classes.hpp"
#include "SDK/DirectorCam_structs.hpp"
#include "SDK/DirectorCam_classes.hpp"
#include "SDK/STR_TriggerVolumes_Niagara_structs.hpp"
#include "SDK/ModSupport_structs.hpp"
#include "SDK/ModSupport_classes.hpp"
#include "SDK/PhoenixUGC_structs.hpp"
#include "SDK/PhoenixUGC_classes.hpp"
#include "SDK/BP_PlayerWalkSpeedAction_classes.hpp"
#include "SDK/WBPN_structs.hpp"
#include "SDK/WBPN_classes.hpp"
#include "SDK/Mastermind_structs.hpp"
#include "SDK/Mastermind_classes.hpp"
#include "SDK/ABL_Stealth_Sprint_classes.hpp"
#include "SDK/RecordMovieWin64_classes.hpp"
#include "SDK/StreamingComplexityToolRuntime_structs.hpp"
#include "SDK/StreamingComplexityToolRuntime_classes.hpp"
#include "SDK/ABL_Enemy_AlertFace_classes.hpp"
#include "SDK/ActorSequence_structs.hpp"
#include "SDK/ActorSequence_classes.hpp"
#include "SDK/TickFunctionUtils_classes.hpp"
#include "SDK/Renderer_structs.hpp"
#include "SDK/LightPropagationVolumeRuntime_classes.hpp"
#include "SDK/UI_BP_SpecialChallengeNotification_classes.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/GameplayCameras_classes.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
#include "SDK/BTS_Biped_Swim_classes.hpp"
#include "SDK/BP_InputToYaw_HippogriffFlight_Hover_classes.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/AnimationSharing_classes.hpp"
#include "SDK/SignificanceManager_classes.hpp"
#include "SDK/UObjectPlugin_structs.hpp"
#include "SDK/UObjectPlugin_classes.hpp"
#include "SDK/WInstrumentedProfilersSettings_structs.hpp"
#include "SDK/WInstrumentedProfilersSettings_classes.hpp"
#include "SDK/MotoSynth_structs.hpp"
#include "SDK/MotoSynth_classes.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/MediaAssets_classes.hpp"
#include "SDK/BP_OL_VFX_SlaveToSpline_classes.hpp"
#include "SDK/VFX_BP_Detected_ScreenFX_classes.hpp"
#include "SDK/ImgMedia_classes.hpp"
#include "SDK/BP_SkinFX_DeathWipe_classes.hpp"
#include "SDK/ImgMediaFactory_classes.hpp"
#include "SDK/ABL_Jog2Walk_classes.hpp"
#include "SDK/MediaCompositing_structs.hpp"
#include "SDK/MediaCompositing_classes.hpp"
#include "SDK/WmfMediaFactory_classes.hpp"
#include "SDK/UI_BP_InventoryCreatureToolTipContent_classes.hpp"
#include "SDK/AugmentedReality_structs.hpp"
#include "SDK/AugmentedReality_classes.hpp"
#include "SDK/TcpMessaging_classes.hpp"
#include "SDK/UdpMessaging_structs.hpp"
#include "SDK/UdpMessaging_classes.hpp"
#include "SDK/AssetTags_structs.hpp"
#include "SDK/AssetTags_classes.hpp"
#include "SDK/ABL_WandCast_ProtegoReady_classes.hpp"
#include "SDK/AudioCapture_structs.hpp"
#include "SDK/AudioCapture_classes.hpp"
#include "SDK/BP_OppugnoIndicator_classes.hpp"
#include "SDK/CableComponent_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/ABL_WandCast_LightCombo5_1_classes.hpp"
#include "SDK/UI_BPI_LegendPopout_classes.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/DA_Lumos_BP_classes.hpp"
#include "SDK/AudioAnalyzer_classes.hpp"
#include "SDK/AudioSynesthesia_structs.hpp"
#include "SDK/AudioSynesthesia_classes.hpp"
#include "SDK/BP_XS_Rock_classes.hpp"
#include "SDK/BP_Lag_Swimming_classes.hpp"
#include "SDK/Toolset_structs.hpp"
#include "SDK/Toolset_classes.hpp"
#include "SDK/UI_BP_PottingDetails_classes.hpp"
#include "SDK/E_Hog_CamTriggerShape_structs.hpp"
#include "SDK/BP_KickupMudDebris_classes.hpp"
#include "SDK/ABL_HitKnockDown_NoRagdoll_classes.hpp"
#include "SDK/BP_SkinFX_BlackParticleFinisher2_classes.hpp"
#include "SDK/SocialDisplay_structs.hpp"
#include "SDK/SocialDisplay_classes.hpp"
#include "SDK/Overland_Global_Sky_LevelInstance_1_classes.hpp"
#include "SDK/ABL_NPC_RCT_StumbleTowardsImpact_S_classes.hpp"
#include "SDK/ABL_RCT_NpcLrg_LightningBoltGroundedNoDeath_classes.hpp"
#include "SDK/GameScheduler_classes.hpp"
#include "SDK/ABL_CombatDeath_Respawn_classes.hpp"
#include "SDK/AIPathScheduler_classes.hpp"
#include "SDK/PersistentData_classes.hpp"
#include "SDK/SceneRigShim_classes.hpp"
#include "SDK/ABL_RCT_NPC_FireWork_Finisher_classes.hpp"
#include "SDK/BP_SkinFX_BlackParticleFinisher_classes.hpp"
#include "SDK/AvaAnimationShim_structs.hpp"
#include "SDK/AvaAnimationShim_classes.hpp"
#include "SDK/GameModManagerShim_classes.hpp"
#include "SDK/ABL_MoveOffLedge_classes.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/ABL_WandOnly_classes.hpp"
#include "SDK/ImageWriteQueue_classes.hpp"
#include "SDK/Phoenix_Game_Mode_classes.hpp"
#include "SDK/ABL_WandReady_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/UI_BP_RewardNotification_classes.hpp"
#include "SDK/UI_BP_Benchmark_classes.hpp"
#include "SDK/Renderer_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/MRMesh_structs.hpp"
#include "SDK/MRMesh_classes.hpp"
#include "SDK/BP_CamShake_Protego_Parry_classes.hpp"
#include "SDK/ABL_Telescope_Enter_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/HeadMountedDisplay_classes.hpp"
#include "SDK/ABL_Swim_Move_Loop_classes.hpp"
#include "SDK/ABL_SwimEnterMummyPose_classes.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BuildPatchServices_classes.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/ABL_NPC_RCT_BlackParticleExplode_InAir_classes.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/Landscape_classes.hpp"
#include "SDK/BTT_ScheduleRestStationUse_classes.hpp"
#include "SDK/BP_Impact_CamShake_Light_classes.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/TimeManagement_classes.hpp"
#include "SDK/UI_BP_OwlMailNotification_classes.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/ChaosSolverEngine_classes.hpp"
#include "SDK/UI_BP_QuickHealthActions_classes.hpp"
#include "SDK/BP_SkinFX_ApparateTravelCIN_classes.hpp"
#include "SDK/BP_SceneAction_FlooFinishWait_classes.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/GeometryCollectionEngine_classes.hpp"
#include "SDK/ABL_HitStumbleSpinLeft_classes.hpp"
#include "SDK/UI_E_FieldGuideLabelPositions_structs.hpp"
#include "SDK/UI_BP_FieldGuideButton_Owlpost_classes.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/ABL_RCT_NPC_Crucio_End_classes.hpp"
#include "SDK/MeshDescription_classes.hpp"
#include "SDK/StaticMeshDescription_structs.hpp"
#include "SDK/StaticMeshDescription_classes.hpp"
#include "SDK/PropertyAccess_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonUtilities_classes.hpp"
#include "SDK/ABL_RCT_NPC_PetrificusFinisher_classes.hpp"
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/BTT_Creature_SetDirectionAwayFromActor_classes.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/Overlay_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/ABL_NPC_RCT_FreezePhysics_E_classes.hpp"
#include "SDK/DbGateway_classes.hpp"
#include "SDK/UI_BP_AncientMagicCollectionHUD_classes.hpp"
#include "SDK/RigVM_structs.hpp"
#include "SDK/RigVM_classes.hpp"
#include "SDK/Intro_Cliffside_Water_LevelInstance_17_classes.hpp"
#include "SDK/ABL_ProtegoParry_TEST_classes.hpp"
#include "SDK/ABL_WandCastFail_classes.hpp"
#include "SDK/BTT_Rail_classes.hpp"
#include "SDK/DbAssetMapper_classes.hpp"
#include "SDK/Progression_classes.hpp"
#include "SDK/RecordMovieInterface_structs.hpp"
#include "SDK/RecordMovieInterface_classes.hpp"
#include "SDK/ABL_WandCast_DodgeHeavyCombo1_classes.hpp"
#include "SDK/UI_BP_FieldGuideButton_Settings_classes.hpp"
#include "SDK/ABL_Petrificus_Getup_classes.hpp"
#include "SDK/WebRemoteControl_structs.hpp"
#include "SDK/ABL_RCT_NPC_LightningBoltGroundedNoDeath_classes.hpp"
#include "SDK/ABL_Loot_Pickup_classes.hpp"
#include "SDK/BP_OffsetCamera_WhileMoving_classes.hpp"
#include "SDK/OnlineStore_structs.hpp"
#include "SDK/BP_SkinFX_Incinerate_Relic_CIN_classes.hpp"
#include "SDK/ImageWrapper_structs.hpp"
#include "SDK/UI_BP_NoFlyHud_classes.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/BP_SubSonic_ConfringoProjectile_classes.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/OdysseyAvoidanceRuntime_structs.hpp"
#include "SDK/HydraManager_structs.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/BP_JumpLandMed_CamShake_classes.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/UI_BP_Legend_Horizontal_Tooltip_classes.hpp"
#include "SDK/BP_AOE_Depulso_classes.hpp"
#include "SDK/UI_BPI_Cursor_classes.hpp"
#include "SDK/BP_EdgeFogController_classes.hpp"
#include "SDK/UI_BP_ControllerButtonRichTextDecorator_classes.hpp"
#include "SDK/UI_BP_LegendBox_classes.hpp"
#include "SDK/ABL_WandCast_Diffindo_classes.hpp"
#include "SDK/UI_BP_HUDHint_classes.hpp"
#include "SDK/UI_BP_ExpandableToolTip_classes.hpp"
#include "SDK/BP_AOE_Descendo_classes.hpp"
#include "SDK/UI_BP_BaseCursor_classes.hpp"
#include "SDK/ABL_RCT_NPC_Crucio_classes.hpp"
#include "SDK/UI_BP_AimLock_Reticule_OffScreen_classes.hpp"
#include "SDK/UI_BP_FG_DetailsPanelBack_classes.hpp"
#include "SDK/UI_BP_MenuCursor_classes.hpp"
#include "SDK/UI_BP_GameOverScreen_classes.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/UI_BP_AspectRatioWidget_classes.hpp"
#include "SDK/BP_CM_NovaDiscover_classes.hpp"
#include "SDK/ABL_DuelMoveFwd_classes.hpp"
#include "SDK/E_AVA_DungeonType_structs.hpp"
#include "SDK/UI_BP_NavBarBracket_classes.hpp"
#include "SDK/PropList_structs.hpp"
#include "SDK/ABL_Enemy_Investigate_Start_classes.hpp"
#include "SDK/ABP_Robe_ClothJoints_Base_classes.hpp"
#include "SDK/BPI_Switch_classes.hpp"
#include "SDK/BP_SkinFX_ApparateParent_classes.hpp"
#include "SDK/UI_BP_LoadDoor_classes.hpp"
#include "SDK/E_TorchFireSize_structs.hpp"
#include "SDK/E_DungeonEntranceLockTypes_structs.hpp"
#include "SDK/ABL_DarkWizard_DodgeRollRight_classes.hpp"
#include "SDK/BP_Lag_Mount_Gallop_classes.hpp"
#include "SDK/ABL_Stealth_AimMode_Idle_TurnToFace_classes.hpp"
#include "SDK/FL_Random_classes.hpp"
#include "SDK/UI_BPI_InventoryInterface_classes.hpp"
#include "SDK/STR_Torch_LF_structs.hpp"
#include "SDK/ABL_WandCast_LightFinisher5_classes.hpp"
#include "SDK/STR_DungeonListData_structs.hpp"
#include "SDK/UI_BP_OutOfAreaNotification_classes.hpp"
#include "SDK/STR_LightFixtureDefaults_structs.hpp"
#include "SDK/BP_LookAhead_Graphorn_classes.hpp"
#include "SDK/BTT_Camera_SmoothOutBroomDismount_classes.hpp"
#include "SDK/BP_SpellImpactDamageLarge_CamShake_classes.hpp"
#include "SDK/BP_LightFadeByPlayerLoc_classes.hpp"
#include "SDK/STR_TransientDungeonListData_structs.hpp"
#include "SDK/BP_SpellImpactDamage_CamShake_classes.hpp"
#include "SDK/ABL_WandUnequip_classes.hpp"
#include "SDK/BPI_Dungeon_Entrances_classes.hpp"
#include "SDK/BPI_DungeonEntrance_classes.hpp"
#include "SDK/ABL_Enemy_Move_PivotNew_classes.hpp"
#include "SDK/ABL_NpcReact_WoundedKneelLoop_classes.hpp"
#include "SDK/E_LightFixture_Default_structs.hpp"
#include "SDK/FL_SortProps_classes.hpp"
#include "SDK/BP_SpellImpact_CamShake_classes.hpp"
#include "SDK/BP_DungeonInteract_classes.hpp"
#include "SDK/UI_BP_SelectedBox_classes.hpp"
#include "SDK/BP_DungeonLOCs_classes.hpp"
#include "SDK/BP_SetRotationLimits_Sprinting_classes.hpp"
#include "SDK/BP_Torch_classes.hpp"
#include "SDK/ABL_SwimDive_classes.hpp"
#include "SDK/BP_TriggerVolume_classes.hpp"
#include "SDK/BP_DungeonEntrance_classes.hpp"
#include "SDK/ABP_ShoulderFixup_classes.hpp"
#include "SDK/BP_Enemy_Controller_classes.hpp"
#include "SDK/BP_PlayerControlAction_classes.hpp"
#include "SDK/BP_SceneAction_FlooAdvanceTime_classes.hpp"
#include "SDK/UI_BP_ItemTooltipEffectDescription_classes.hpp"
#include "SDK/UI_BP_SceneRigActor_Wait_classes.hpp"
#include "SDK/ABL_Enemy_InkySmoke_Spawn_classes.hpp"
#include "SDK/ABP_Default_Camera_classes.hpp"
#include "SDK/BP_SubSonic_Stupefy_classes.hpp"
#include "SDK/BP_SkinFX_IntoBook_classes.hpp"
#include "SDK/BP_SceneRigCameraStackActor_classes.hpp"
#include "SDK/ABL_TMBG_TurnInPlace_classes.hpp"
#include "SDK/Default_Camera_classes.hpp"
#include "SDK/BP_WalkAndTalkSplineLookahead_classes.hpp"
#include "SDK/BP_SkinFX_DeathDissolve2_classes.hpp"
#include "SDK/BP_AddCameraSpaceTranslation_OpenSpace_classes.hpp"
#include "SDK/BP_CrossBlend_OpenSpace_classes.hpp"
#include "SDK/BP_UserInput_Default_classes.hpp"
#include "SDK/ABL_Enemy_TurnInPlaceNew_classes.hpp"
#include "SDK/BP_CamShake_Sprint_classes.hpp"
#include "SDK/BP_TransfigurationMovementStyle_Base_classes.hpp"
#include "SDK/BP_TransfigurationMovementStyle_SpawnIn_classes.hpp"
#include "SDK/BP_SpawnInTransfigurationPreviewActor_classes.hpp"
#include "SDK/UI_BP_Legend_Horizontal_Screen_classes.hpp"
#include "SDK/ABL_WandCast_LightFinisher2p1_classes.hpp"
#include "SDK/UI_BP_Skip_classes.hpp"
#include "SDK/UI_BPI_RichPaper_classes.hpp"
#include "SDK/ABL_DarkWizard_Counter_Attack_Kneel_classes.hpp"
#include "SDK/ABL_HoverBroom_MountFromFall_classes.hpp"
#include "SDK/UI_BPI_ButtonHighlight_classes.hpp"
#include "SDK/UI_BPI_Screen_classes.hpp"
#include "SDK/UI_BPI_ScrollBox_classes.hpp"
#include "SDK/BP_JumpLandHard_CamShake_classes.hpp"
#include "SDK/UI_BP_FG_PopupBorder_classes.hpp"
#include "SDK/BPI_PhoenixHud_classes.hpp"
#include "SDK/UI_BP_BasicToolTipPopout_classes.hpp"
#include "SDK/FL_NurturingFunctionLibary_classes.hpp"
#include "SDK/UI_BPI_InventoryIconButton_classes.hpp"
#include "SDK/BP_DollyZoom_BiomeTransition_classes.hpp"
#include "SDK/UI_BP_AsyncLoadWrapper_classes.hpp"
#include "SDK/BP_UICameraStackActor_classes.hpp"
#include "SDK/UI_BPI_IconButton_classes.hpp"
#include "SDK/UI_BP_ColorEntry_structs.hpp"
#include "SDK/ABL_Scheduled_MoveStart_classes.hpp"
#include "SDK/BP_SkinFX_DisapparateHouseElf_classes.hpp"
#include "SDK/UI_BP_SimpleScrollBox_classes.hpp"
#include "SDK/ABL_HoverBroom_CastRevelio_classes.hpp"
#include "SDK/UI_BPI_DpadNavBar_classes.hpp"
#include "SDK/VFX_BP_FiendFyre_classes.hpp"
#include "SDK/UI_BP_MKBInput_ConflictItem_classes.hpp"
#include "SDK/UI_BP_FG_Index_classes.hpp"
#include "SDK/UI_BP_KeyMapping_ConflictItem_classes.hpp"
#include "SDK/UI_BP_UnidentifiedGear_TooltipContent_classes.hpp"
#include "SDK/BP_LumosEndLEDEffect_classes.hpp"
#include "SDK/UI_BP_FG_IDP_ItemHeader_classes.hpp"
#include "SDK/BP_PlayerPerceptionPoint_classes.hpp"
#include "SDK/ABL_StrafeMove_Start_classes.hpp"
#include "SDK/UI_BP_LevelRequirement_TooltipContent_classes.hpp"
#include "SDK/UI_BP_GoldLeafDivider_classes.hpp"
#include "SDK/UI_BP_BlueprintFunctionLibrary_classes.hpp"
#include "SDK/UI_BP_NewIndicator_classes.hpp"
#include "SDK/ABL_Enemy_Climb1M_classes.hpp"
#include "SDK/ABL_JumpLandSoft2Jog_Stealth_classes.hpp"
#include "SDK/UI_BP_ItemScrollBox_classes.hpp"
#include "SDK/BP_DWLeviosoSpell_classes.hpp"
#include "SDK/UI_BP_InputAction_classes.hpp"
#include "SDK/BP_SpellCasterTool_classes.hpp"
#include "SDK/ABL_Bed_Exit_Lft_classes.hpp"
#include "SDK/UI_BP_InputAxis_classes.hpp"
#include "SDK/UI_BP_ScrollingTextBlock_classes.hpp"
#include "SDK/UI_BP_FieldGuideButton_Quests_classes.hpp"
#include "SDK/BTT_Biped_StealthBlink_classes.hpp"
#include "SDK/UI_BP_FG_CategoryBarButton_classes.hpp"
#include "SDK/ABL_OpenDoorRightHand_Stealth_classes.hpp"
#include "SDK/BP_VendorCamera_classes.hpp"
#include "SDK/UI_BP_FieldGuideButton_Collections_classes.hpp"
#include "SDK/BP_Impact_CamShake_Splat_classes.hpp"
#include "SDK/BP_AccioStartLEDEffect_classes.hpp"
#include "SDK/BP_ShadowSprint_classes.hpp"
#include "SDK/UI_BP_InputActionAlt_Row_classes.hpp"
#include "SDK/BP_AOE_Blink_classes.hpp"
#include "SDK/UI_BP_LegendItem_classes.hpp"
#include "SDK/UI_BP_InputAxisAlt_Row_classes.hpp"
#include "SDK/UI_BP_FG_CategoryNavBar_classes.hpp"
#include "SDK/UI_BP_SavedGameButton_classes.hpp"
#include "SDK/UI_BP_TraitNote_classes.hpp"
#include "SDK/UI_BP_Settings_GamepadControls_classes.hpp"
#include "SDK/BTS_Biped_BasicMobility_classes.hpp"
#include "SDK/UI_BP_KeyMapping_ConflictItemGroupHeader_classes.hpp"
#include "SDK/BTT_Biped_UseInventoryItem_classes.hpp"
#include "SDK/ABL_StepAwayFromEdge_classes.hpp"
#include "SDK/UI_BP_InputHeader_Row_classes.hpp"
#include "SDK/UI_BP_FG_VortexPanelBack_classes.hpp"
#include "SDK/UI_BP_FG_ActionsButton_classes.hpp"
#include "SDK/UI_BP_SaveMenu_classes.hpp"
#include "SDK/UI_BP_GearTooltipContent_classes.hpp"
#include "SDK/ABL_SwimChangeDirection_classes.hpp"
#include "SDK/UI_BP_NavBarButton_classes.hpp"
#include "SDK/BP_Avatar_Dynamic_LightRig_classes.hpp"
#include "SDK/UI_BP_FieldGuideButton_Map_classes.hpp"
#include "SDK/BTT_ScheduleEat_classes.hpp"
#include "SDK/UI_BP_FieldGuideButton_Inventory_classes.hpp"
#include "SDK/ABL_RagdollPlayerBehavior_classes.hpp"
#include "SDK/UI_BP_FieldGuideButton_Gear_classes.hpp"
#include "SDK/UI_BP_FieldGuideButton_Talents_classes.hpp"
#include "SDK/BP_SubSonic_StupefyPopup_classes.hpp"
#include "SDK/BP_VanishmentStyle_WallObject_classes.hpp"
#include "SDK/UI_BP_SettingsCheckboxButton_classes.hpp"
#include "SDK/BP_DiffindoStartLEDEffect_classes.hpp"
#include "SDK/UI_BP_SettingsSliderButton_classes.hpp"
#include "SDK/UI_BP_GearButton_classes.hpp"
#include "SDK/UI_BP_MenuTextButton_classes.hpp"
#include "SDK/ABL_Idle_Break_classes.hpp"
#include "SDK/UI_BP_BrightnessSlider_classes.hpp"
#include "SDK/ABL_ClimbLadder_MountBottom_classes.hpp"
#include "SDK/UI_BP_ParallaxWidget_classes.hpp"
#include "SDK/UI_BP_SettingsDetails_classes.hpp"
#include "SDK/BP_Lag_DuringCameraInput_classes.hpp"
#include "SDK/UI_BP_HowMany_classes.hpp"
#include "SDK/UI_BP_LoadSaveDetails_classes.hpp"
#include "SDK/ABL_ClimbLadder_Idle_classes.hpp"
#include "SDK/UI_BP_InventoryIconButton_classes.hpp"
#include "SDK/UI_BP_KeyMapping_classes.hpp"
#include "SDK/BP_MultivanishmentPreviewActor_classes.hpp"
#include "SDK/UI_BP_Settings_HDRCalibration_classes.hpp"
#include "SDK/UI_BP_ScrollingTextTestButton_classes.hpp"
#include "SDK/ABL_NPC_RCT_PetrifyInAir_S_classes.hpp"
#include "SDK/BTD_ObjectState_DbId_classes.hpp"
#include "SDK/UI_BP_LoadMenu_classes.hpp"
#include "SDK/UI_BP_LookAtWidget_classes.hpp"
#include "SDK/UI_BP_InventoryFunctionLibrary_classes.hpp"
#include "SDK/UI_BP_Settings_Calibration_classes.hpp"
#include "SDK/UI_BP_MKBInput_classes.hpp"
#include "SDK/UI_BP_Settings_SaveLoad_classes.hpp"
#include "SDK/UI_BP_MoneyBar_classes.hpp"
#include "SDK/UI_BP_GadgetWheel_StandaloneItem_classes.hpp"
#include "SDK/UI_BP_FG_InventoryDetails_classes.hpp"
#include "SDK/UI_BP_FG_InventoryScreen_classes.hpp"
#include "SDK/UI_BP_FieldGuide_classes.hpp"
#include "SDK/ABL_Enemy_Spawn_Freeze_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_SlowStand_classes.hpp"
#include "SDK/UI_BP_FG_SettingsScreen_classes.hpp"
#include "SDK/UI_BP_Subtitle_Element_classes.hpp"
#include "SDK/UI_BP_MapRegion_classes.hpp"
#include "SDK/BTT_ScheduleOccupationStationUse_classes.hpp"
#include "SDK/UI_BP_FastTravelDirectionEnum_structs.hpp"
#include "SDK/UI_BP_AvailableMissionNote_classes.hpp"
#include "SDK/BP_SkinFX_Apparate_classes.hpp"
#include "SDK/UI_BP_QuestReward_classes.hpp"
#include "SDK/ABL_NPC_RCT_Levioso_classes.hpp"
#include "SDK/BP_Oppugno_CamShake_classes.hpp"
#include "SDK/UI_BP_FastTravelButton_classes.hpp"
#include "SDK/ABL_NpcReact_CowerMandrakeStart_classes.hpp"
#include "SDK/UI_BP_RegionInfoItem_classes.hpp"
#include "SDK/UI_BP_QuestSpellRequirement_classes.hpp"
#include "SDK/ABL_Jog2Sprint_classes.hpp"
#include "SDK/UI_BP_SettingsDropDownButton_classes.hpp"
#include "SDK/UI_BP_FastTravelList_classes.hpp"
#include "SDK/UI_BP_RegionInfo_classes.hpp"
#include "SDK/ABL_WandCast_CasualCombo3_classes.hpp"
#include "SDK/UI_BP_QuestObjective_classes.hpp"
#include "SDK/UI_BP_MapsButton_classes.hpp"
#include "SDK/UI_BP_MapToolTip_classes.hpp"
#include "SDK/UI_BP_OverlandMapScreen_classes.hpp"
#include "SDK/ABL_RCT_NPC_BloatFinisher_classes.hpp"
#include "SDK/UI_BP_HogwartsMapScreen_classes.hpp"
#include "SDK/UI_BP_HogsmeadeMapScreen_classes.hpp"
#include "SDK/UI_BP_GearThreadSlot_classes.hpp"
#include "SDK/ABL_NPC_RCT_FreezePhysics_S_classes.hpp"
#include "SDK/UI_BP_BackgroundSmoke_Enum_structs.hpp"
#include "SDK/BP_BroomPreviewLocator_classes.hpp"
#include "SDK/UI_BP_FG_IDP_TraitStat_classes.hpp"
#include "SDK/UI_BP_FG_CategoryNavBarHorizontal_classes.hpp"
#include "SDK/ABL_OpenDoorRightHand_classes.hpp"
#include "SDK/UI_BP_GearStat_classes.hpp"
#include "SDK/BP_UserInput_Aiming_classes.hpp"
#include "SDK/UI_BP_GearUpgradeMarker_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_StepDown_classes.hpp"
#include "SDK/UI_BP_FG_VDP_ItemValue_classes.hpp"
#include "SDK/UI_BP_Vendor_ItemGroup_classes.hpp"
#include "SDK/UI_BP_Sparkels_classes.hpp"
#include "SDK/SM_CastleDun_Rail500_broken_A_classes.hpp"
#include "SDK/UI_BP_MissionBanner_New_classes.hpp"
#include "SDK/UI_BP_GearUpgrades_classes.hpp"
#include "SDK/UI_BP_FG_IDP_GearHeader_classes.hpp"
#include "SDK/ABL_NpcReact_CowerWandLinkEnd_classes.hpp"
#include "SDK/UI_BP_AppearanceIcon_classes.hpp"
#include "SDK/BP_S_BagContainer_classes.hpp"
#include "SDK/UI_BP_FG_VendorDetails_classes.hpp"
#include "SDK/BP_SceneAction_ShadowSwitch_classes.hpp"
#include "SDK/UI_BP_FG_GearInvTooltip_classes.hpp"
#include "SDK/UI_BP_Vendor_classes.hpp"
#include "SDK/UI_BP_BackgroundSmoke_classes.hpp"
#include "SDK/ABL_TMB_RCT_StumbleToKnee_P2_classes.hpp"
#include "SDK/UI_BP_FastTravelInteraction_Item_classes.hpp"
#include "SDK/UI_BP_IngredientRequirement_classes.hpp"
#include "SDK/UI_BP_GadgetWheelItem_classes.hpp"
#include "SDK/BTT_Centaur_SetAnimStance_classes.hpp"
#include "SDK/UI_BP_GadgetWheel_classes.hpp"
#include "SDK/ABL_Hit_classes.hpp"
#include "SDK/UI_BPI_NotificationPanel_classes.hpp"
#include "SDK/ABL_NpcReact_CowerWandLinkStart_classes.hpp"
#include "SDK/UI_BP_SpecialNotification_classes.hpp"
#include "SDK/UI_BP_ChallengeNotification_classes.hpp"
#include "SDK/SM_CastleDun_Rail125_broken_B_classes.hpp"
#include "SDK/BP_SkinFX_CrucioCIN_classes.hpp"
#include "SDK/UI_BP_CollectionNotification_classes.hpp"
#include "SDK/BP_SkinFX_Inferi_CharredState_classes.hpp"
#include "SDK/UI_BPI_TargetCalloutInterface_classes.hpp"
#include "SDK/UI_BP_MiniMap_classes.hpp"
#include "SDK/UI_BPI_Creature_classes.hpp"
#include "SDK/BP_NurturingCameraStackActor_classes.hpp"
#include "SDK/UI_BP_CombatParry_ButtonCallout_classes.hpp"
#include "SDK/BP_SkinFX_CINTransfiguration_classes.hpp"
#include "SDK/UI_BP_CreatureByproduct_classes.hpp"
#include "SDK/ABL_Casual2Idle_classes.hpp"
#include "SDK/BP_RotationLag_GamepadInput_classes.hpp"
#include "SDK/UI_BPI_CharacterCreatorPage_classes.hpp"
#include "SDK/BP_UserFOV_DollyZoom_classes.hpp"
#include "SDK/BPI_NurtureCameraInterface_classes.hpp"
#include "SDK/E_RusticLamppostDressing_structs.hpp"
#include "SDK/BP_LightFixture_Master_classes.hpp"
#include "SDK/UI_BP_CreatureNeedWidget_classes.hpp"
#include "SDK/BP_Lag_Default_classes.hpp"
#include "SDK/ABL_TurnMove_Start_classes.hpp"
#include "SDK/BP_PitchToFocalLength_Default_classes.hpp"
#include "SDK/FL_Brooms_classes.hpp"
#include "SDK/UI_BP_CreatureAbandonWidget_classes.hpp"
#include "SDK/UI_BP_NurtureProgressDiamond_classes.hpp"
#include "SDK/UI_BP_CreatureStatusSummary_classes.hpp"
#include "SDK/UI_BP_CreatureButton_classes.hpp"
#include "SDK/UI_BP_CreatureManagement_DetailsPanel_classes.hpp"
#include "SDK/UI_BP_CreatureStatusWidget_classes.hpp"
#include "SDK/UI_BP_CreatureAddToNurtureSpaceTooltip_classes.hpp"
#include "SDK/BTS_Creature_FeedingStationMoveTargetLocation_classes.hpp"
#include "SDK/UI_BP_CreatureInNurtureSpaceTooltip_classes.hpp"
#include "SDK/BP_SuperSonic_StealthTakedown_classes.hpp"
#include "SDK/BP_TransfigurationPreviewPlacementAnimator_classes.hpp"
#include "SDK/UI_BP_CreatureManagementScreen_classes.hpp"
#include "SDK/UI_BP_CreatureFollowScreen_classes.hpp"
#include "SDK/UI_BP_CreatureSpeciesButton_classes.hpp"
#include "SDK/UI_BP_HerbologySeedTooltip_classes.hpp"
#include "SDK/ABL_RCT_NPC_BlackParticle_Stumble_classes.hpp"
#include "SDK/UI_BP_HerbologyGrown_classes.hpp"
#include "SDK/UI_BP_HerbologyFertilizerButton_classes.hpp"
#include "SDK/BTT_Biped_CatchPage_classes.hpp"
#include "SDK/UI_BP_HerbologyApplyItems_classes.hpp"
#include "SDK/ABL_TMB_RCT_StumbleToKnee_P1_classes.hpp"
#include "SDK/BP_OPP_RockA_classes.hpp"
#include "SDK/ABL_Stealth_Crouch2Idle_classes.hpp"
#include "SDK/UI_BP_HerbologySeedSelection_classes.hpp"
#include "SDK/UI_BP_HerbologyMenu_classes.hpp"
#include "SDK/BTT_Biped_Jump_classes.hpp"
#include "SDK/UI_BP_FancyEnemyHealthBar_classes.hpp"
#include "SDK/BP_SubSonic_SmallAttack_DW_Thief_classes.hpp"
#include "SDK/BP_AddCameraSpaceTranslation_Broom_Boost_New_classes.hpp"
#include "SDK/UI_BP_EnemyCallout_classes.hpp"
#include "SDK/BP_EnemyAI_classes.hpp"
#include "SDK/UI_BP_InteractBlip_classes.hpp"
#include "SDK/ABL_HogwartsProtector_RCT_LifeDrain_Death_classes.hpp"
#include "SDK/BP_StairCameraSplineLookahead_classes.hpp"
#include "SDK/UI_BP_TargetBlip_classes.hpp"
#include "SDK/BP_AOE_DWConfringoFumble_classes.hpp"
#include "SDK/ABL_WandCast_Disillusionment_Exit_classes.hpp"
#include "SDK/UI_BP_BroomPosition_classes.hpp"
#include "SDK/UI_BP_BroomChallengeAccept_classes.hpp"
#include "SDK/ABL_DarkWizard_DodgeRoll_classes.hpp"
#include "SDK/UI_BP_InteractTypeEnum_structs.hpp"
#include "SDK/UI_BP_StationInteractButton_classes.hpp"
#include "SDK/ABL_RCT_NPC_Dance_classes.hpp"
#include "SDK/BP_FS_AnchorField_classes.hpp"
#include "SDK/BTT_ScheduleMealTime_classes.hpp"
#include "SDK/UI_BP_GenericPopupScreen_classes.hpp"
#include "SDK/ABL_NPC_RCT_StumbleDazed_End_classes.hpp"
#include "SDK/UI_BP_ScreenFade_classes.hpp"
#include "SDK/ABL_Enemy_Climb2M_classes.hpp"
#include "SDK/UI_BP_SimpleLegend_Screen_classes.hpp"
#include "SDK/ABL_Enemy_Investigate_Idle_classes.hpp"
#include "SDK/UI_BP_NotificationItem_classes.hpp"
#include "SDK/BP_SkinFX_AMUnlockTriptych_classes.hpp"
#include "SDK/UI_BP_Reticule_classes.hpp"
#include "SDK/UI_BPI_SubtitleInterface_classes.hpp"
#include "SDK/UI_BPI_SubtitleHUD_classes.hpp"
#include "SDK/UI_BP_OptionStateEnum_structs.hpp"
#include "SDK/UI_BP_FinisherMeterSection_classes.hpp"
#include "SDK/UI_BP_InteractButton_classes.hpp"
#include "SDK/UI_BP_LoadingBackgroundFX_classes.hpp"
#include "SDK/UI_BP_AutoSave_classes.hpp"
#include "SDK/BTT_SchedulePerformTaskMoveToLocation_classes.hpp"
#include "SDK/UI_BP_NewLoadingScreen_classes.hpp"
#include "SDK/UI_BP_CompanionSelectionButton_classes.hpp"
#include "SDK/UI_BP_XPMeter_classes.hpp"
#include "SDK/BTT_InteractWithStation_Abort_classes.hpp"
#include "SDK/UI_BPI_LegendBar_classes.hpp"
#include "SDK/UI_BP_LegendBar_classes.hpp"
#include "SDK/BP_SkinFX_Snow_classes.hpp"
#include "SDK/UI_BP_HUD_CompanionSelection_classes.hpp"
#include "SDK/UI_BP_FastTravelSave_Interaction_classes.hpp"
#include "SDK/UI_BP_Salon_classes.hpp"
#include "SDK/ABL_SwimIdle_classes.hpp"
#include "SDK/UI_BP_FailButton_classes.hpp"
#include "SDK/UI_BP_LegendPopout_classes.hpp"
#include "SDK/BP_AN_NamedEvent_classes.hpp"
#include "SDK/BP_DepulsoPrepLEDEffect_classes.hpp"
#include "SDK/BP_AnimNotify_CameraShake_classes.hpp"
#include "SDK/E_ParticleCompletionMethod_structs.hpp"
#include "SDK/BP_SceneAction_FXSystem_classes.hpp"
#include "SDK/AnimNotify_AkEvent_classes.hpp"
#include "SDK/ABL_NpcReact_ButtSliding_End_classes.hpp"
#include "SDK/ABL_WandCast_HeavyCombo3_classes.hpp"
#include "SDK/BP_Impact_CamShake_Hard_classes.hpp"
#include "SDK/ABL_Stealth_Move_Loop_classes.hpp"
#include "SDK/BP_HW_Single_Cannister_Lid_Mystery_classes.hpp"
#include "SDK/UI_BP_AudioLegendTooltipContent_classes.hpp"
#include "SDK/BP_SkinFX_NoGraph_Parent_classes.hpp"
#include "SDK/BTT_StopAction_classes.hpp"
#include "SDK/BTT_AttackChooseBTInject_classes.hpp"
#include "SDK/BP_SceneAction_SetFXParam_classes.hpp"
#include "SDK/BTT_DynamicAttackUpdateState_classes.hpp"
#include "SDK/BP_SkinFX_WeaponDisarm_classes.hpp"
#include "SDK/BTT_ScheduleGuardStationUse_classes.hpp"
#include "SDK/BTT_PerformAction_classes.hpp"
#include "SDK/BTT_AttackUpdateState_classes.hpp"
#include "SDK/BTT_AttackExecuteBTInject_classes.hpp"
#include "SDK/BTT_EnemyAI_AdvancePath_classes.hpp"
#include "SDK/ABL_Enemy_PTFalling_classes.hpp"
#include "SDK/BP_Lag_MountFalling_classes.hpp"
#include "SDK/BTT_SetBBKey_classes.hpp"
#include "SDK/ABL_RCT_NPC_LRG_Petrificus_classes.hpp"
#include "SDK/BP_SkinFX_Graph_Parent_classes.hpp"
#include "SDK/BTT_AttackDone_classes.hpp"
#include "SDK/BTS_AttackUpdateState_classes.hpp"
#include "SDK/BP_SkinFX_Squished2Fit_classes.hpp"
#include "SDK/BTT_Companion_FollowPlayer_classes.hpp"
#include "SDK/BTT_PublishAttackState_classes.hpp"
#include "SDK/BP_AddTargetOffset_Swimming2_classes.hpp"
#include "SDK/BTT_GameChangerWait_classes.hpp"
#include "SDK/BTT_ChooseAttack_classes.hpp"
#include "SDK/ABL_JogIn_classes.hpp"
#include "SDK/BTT_ScheduleOccupationSearch_classes.hpp"
#include "SDK/BTT_EnemyAI_GetFleeDistLocation_classes.hpp"
#include "SDK/BTT_ForceQBUpdate_classes.hpp"
#include "SDK/BP_TombProtector_Interface_classes.hpp"
#include "SDK/BTT_WaitForAbility_classes.hpp"
#include "SDK/Widget_DebugHUD_classes.hpp"
#include "SDK/BTS_Attack_classes.hpp"
#include "SDK/UI_BP_BroomBoostSection_classes.hpp"
#include "SDK/BP_SkinFX_ProtegoWhite_classes.hpp"
#include "SDK/BTT_MoveToPathNode_classes.hpp"
#include "SDK/BP_Int_BCProps_Pot_002_W_classes.hpp"
#include "SDK/BTT_FollowSpline_classes.hpp"
#include "SDK/F_SplineCollisionGenerationSettings_structs.hpp"
#include "SDK/ABP_Student_classes.hpp"
#include "SDK/BP_VendorShopUI_classes.hpp"
#include "SDK/UI_BP_NoDismount_classes.hpp"
#include "SDK/BTT_FollowSplineInit_classes.hpp"
#include "SDK/ABL_StealLoop_classes.hpp"
#include "SDK/BTT_MoveToLoc_classes.hpp"
#include "SDK/BTT_EnemyAI_OnFireMoveInit_classes.hpp"
#include "SDK/ABL_Enemy_Falling_classes.hpp"
#include "SDK/ABL_Enemy_ApproachAndJumpToClimb_classes.hpp"
#include "SDK/BP_Physics_TombProtector_Sword_classes.hpp"
#include "SDK/ABL_ClimbLadder_SlideLand_classes.hpp"
#include "SDK/BTT_MoveToFleePoint_classes.hpp"
#include "SDK/UI_BP_MinimapSanctuary_classes.hpp"
#include "SDK/BTT_InteractWithStation_classes.hpp"
#include "SDK/BP_SkinFX_ForceSpell_classes.hpp"
#include "SDK/BTT_EnemyAI_GetRandomLocation_classes.hpp"
#include "SDK/UI_BP_MissionCompleteBanner_classes.hpp"
#include "SDK/BP_SceneAction_GearPreview_Camera_classes.hpp"
#include "SDK/BTT_SchedulePerformTaskStationUse_classes.hpp"
#include "SDK/ABL_Transform_LandFailed_classes.hpp"
#include "SDK/BTT_ScheduleAtDesk_classes.hpp"
#include "SDK/BTT_Schedule_PatrolNoStation_classes.hpp"
#include "SDK/ABL_ProtegoParry_DragonFire_classes.hpp"
#include "SDK/ABL_ForcedOutOfRagdoll_classes.hpp"
#include "SDK/BTS_Student_Class_classes.hpp"
#include "SDK/UI_BP_DummyActor_classes.hpp"
#include "SDK/BTT_ScheduleBedTimeSearch_classes.hpp"
#include "SDK/BTT_SchedulePatrolStationUse_classes.hpp"
#include "SDK/BTT_ScheduleSleep_classes.hpp"
#include "SDK/ABL_JumpButtslide_classes.hpp"
#include "SDK/BP_AnimationSequence_AdditiveBase_classes.hpp"
#include "SDK/BTT_ScheduleLoiter_classes.hpp"
#include "SDK/BP_AmbientCamAnim_GraphornCharge_classes.hpp"
#include "SDK/BTT_EventPerformTask_StationNeedsService_classes.hpp"
#include "SDK/ABL_HealAttack_classes.hpp"
#include "SDK/BP_Lag_Falling_classes.hpp"
#include "SDK/BTS_Student_TopLevel_classes.hpp"
#include "SDK/ABL_JumpLandSoft2Jog_classes.hpp"
#include "SDK/BTT_SchedulePerformTaskSearch_classes.hpp"
#include "SDK/BP_AmbientCamAnim_Idle_classes.hpp"
#include "SDK/BTT_ScheduleClass_classes.hpp"
#include "SDK/BTT_ScheduleMissionCriticalSearch_classes.hpp"
#include "SDK/BTT_ScheduleRestSearch_classes.hpp"
#include "SDK/ABL_Combat2CombatCasual_classes.hpp"
#include "SDK/BTT_ScheduleWaitInPerformTask_classes.hpp"
#include "SDK/BTT_ScheduleWait_classes.hpp"
#include "SDK/BTT_ScheduleMissionCriticalLoiter_classes.hpp"
#include "SDK/BTT_ScheduleGuardSearch_classes.hpp"
#include "SDK/BTT_EventOccupation_StationNeedsService_classes.hpp"
#include "SDK/BP_Phoenix_Player_Controller_classes.hpp"
#include "SDK/BTS_Student_FreeTime_classes.hpp"
#include "SDK/BTT_ScheduleNoStation_classes.hpp"
#include "SDK/BTT_ScheduleStationTransit_classes.hpp"
#include "SDK/BTS_Student_Curriculum_classes.hpp"
#include "SDK/BTT_SchedulePatrolSearch_classes.hpp"
#include "SDK/BTT_ScheduleFreeTime_classes.hpp"
#include "SDK/BTT_Creature_OnInteractedWith_classes.hpp"
#include "SDK/ABL_Startled_classes.hpp"
#include "SDK/BP_SkinFX_DiffindoSlice_classes.hpp"
#include "SDK/BTT_Creature_SetPathEndModeFromPathNode_classes.hpp"
#include "SDK/BP_SkinFX_TalentPointPotion_classes.hpp"
#include "SDK/BTT_Creature_SetInteractStance_classes.hpp"
#include "SDK/BTD_Creature_CanTeleport_classes.hpp"
#include "SDK/ABL_Enemy_Smoke_Spawn_classes.hpp"
#include "SDK/BTT_Creature_StopMove_classes.hpp"
#include "SDK/BP_SceneAction_IncrementPlayerStack_classes.hpp"
#include "SDK/ABL_HouseElf_Hiding_Flee_classes.hpp"
#include "SDK/BTD_DistanceBetweenLocationsIsUnderThreshold_classes.hpp"
#include "SDK/BP_SubSonic_Confringo_classes.hpp"
#include "SDK/BTD_Creature_CageAnimationType_classes.hpp"
#include "SDK/BP_RavenclawLEDEffect_classes.hpp"
#include "SDK/BP_SkinFX_PepperUp_classes.hpp"
#include "SDK/BTD_Creature_IsAtPathNode_classes.hpp"
#include "SDK/ABL_ReparoAttack_classes.hpp"
#include "SDK/UI_BP_PhoenixHUDWidget_classes.hpp"
#include "SDK/BTT_Creature_SetSpeedFromPathNode_classes.hpp"
#include "SDK/BTT_Creature_RequestFeedFromFeedingStation_classes.hpp"
#include "SDK/E_OL_ChestType_structs.hpp"
#include "SDK/BP_ActionDiamondTriggerEffect_classes.hpp"
#include "SDK/BTT_Creature_PlayCustomAbility_classes.hpp"
#include "SDK/BP_SkinFX_Beautification_classes.hpp"
#include "SDK/BTT_Creature_SetTagLimitOnActor_classes.hpp"
#include "SDK/BTT_Creature_OpenPen_classes.hpp"
#include "SDK/ABL_HitBroomHover_Hvy_classes.hpp"
#include "SDK/BTT_Biped_Transition_classes.hpp"
#include "SDK/BTT_Creature_GrowUp_classes.hpp"
#include "SDK/BTT_Creature_GetLocationAbove_classes.hpp"
#include "SDK/BTD_Creature_IsAirPathNode_classes.hpp"
#include "SDK/BP_SubSonic_Descendo_classes.hpp"
#include "SDK/BP_EQS_Creature_QueryContext_FacingLocation_classes.hpp"
#include "SDK/ABL_Idle_classes.hpp"
#include "SDK/BTS_Creature_RemoveTagOnAbort_classes.hpp"
#include "SDK/BTT_Creature_PlayRandomDenAbility_classes.hpp"
#include "SDK/BTT_Creature_TryEnterScheduledEntityMode_classes.hpp"
#include "SDK/BP_EQS_Creature_QueryContext_Target_classes.hpp"
#include "SDK/BP_ObjectDestroyed_CamShake_classes.hpp"
#include "SDK/BTD_CentaurStance_A_classes.hpp"
#include "SDK/BP_SkinFX_OutlineSteal_classes.hpp"
#include "SDK/BP_SkinFX_OutlineTarget_classes.hpp"
#include "SDK/BP_SkinFX_OutlineUnblockable_classes.hpp"
#include "SDK/BP_SkinFX_OutlineLootContainer_classes.hpp"
#include "SDK/ABL_AttackHeavyAnticipation_Jog_classes.hpp"
#include "SDK/BP_SkinFX_OutlineLoot_classes.hpp"
#include "SDK/BTS_BipedUpper_TopLevel_classes.hpp"
#include "SDK/BP_SkinFX_GlowGraph_classes.hpp"
#include "SDK/BP_SkinFX_PetrificusWipe_classes.hpp"
#include "SDK/ABL_NPC_RCT_DeathAnim_S_classes.hpp"
#include "SDK/BP_SkinFX_AncMagSpawnWeapon_classes.hpp"
#include "SDK/UI_BP_MinimapHogwarts_classes.hpp"
#include "SDK/BP_SkinFX_SkinChar_classes.hpp"
#include "SDK/UI_BP_FullBackgroundSmoke_classes.hpp"
#include "SDK/BP_SkinFX_StatueTravel_classes.hpp"
#include "SDK/BP_SkinFX_Incinerate_classes.hpp"
#include "SDK/BP_SkinFX_Petrificus_classes.hpp"
#include "SDK/BP_SkinFX_WebbedUp_classes.hpp"
#include "SDK/BP_SkinFX_ApparateTravel_classes.hpp"
#include "SDK/ABL_Enemy_JumpSplineStart_classes.hpp"
#include "SDK/BP_SkinFX_FlooTravelTrans_classes.hpp"
#include "SDK/BP_SkinFX_StairTravel_classes.hpp"
#include "SDK/UI_BP_MountHUD_classes.hpp"
#include "SDK/BP_SkinFX_InvisibilityObject_classes.hpp"
#include "SDK/BP_NavLink_Climb_Biped_classes.hpp"
#include "SDK/BP_SkinFX_MerlinPuzzleObjects_classes.hpp"
#include "SDK/ABL_CombatCasual2Idle_classes.hpp"
#include "SDK/BP_SkinFX_Transfiguration_classes.hpp"
#include "SDK/ABL_TMB_Apparate_Out_classes.hpp"
#include "SDK/BP_SkinFX_ZonkosMirror_classes.hpp"
#include "SDK/UI_BP_ChallengeComplete_classes.hpp"
#include "SDK/BP_SkinFX_ApparateTravelAppearCIN_classes.hpp"
#include "SDK/ABL_Dueling_HitDeath_classes.hpp"
#include "SDK/BP_SkinFX_PlanarDissolve_classes.hpp"
#include "SDK/BP_SkinFX_DeathDissolve_classes.hpp"
#include "SDK/BP_SkinFX_DisapparateHouseElfTravel_classes.hpp"
#include "SDK/ABL_RCT_NPC_FiendFyre_Death_classes.hpp"
#include "SDK/ABL_Incarcerous_Loop_classes.hpp"
#include "SDK/UI_BP_MissionBannerCheckbox_classes.hpp"
#include "SDK/BP_SkinFX_Invisibility_classes.hpp"
#include "SDK/UI_BP_Subtitle_classes.hpp"
#include "SDK/BP_LookAhead_HippogriffFlight_classes.hpp"
#include "SDK/BP_SkinFX_Glow_classes.hpp"
#include "SDK/BP_SkinFX_ApparateRkwdCin_classes.hpp"
#include "SDK/BP_Enemy_Character_classes.hpp"
#include "SDK/BP_SkinFX_ProtegoRedFlash_classes.hpp"
#include "SDK/BP_SkinFX_InvisibilityCharacter_classes.hpp"
#include "SDK/BP_SkinFX_AncMagHotspot_classes.hpp"
#include "SDK/BP_SkinFX_Unblockable_classes.hpp"
#include "SDK/BP_SkinFX_Curiosity_classes.hpp"
#include "SDK/BP_SkinFX_StealthTakeDown_classes.hpp"
#include "SDK/BP_SkinFX_LevelUpL1_classes.hpp"
#include "SDK/BP_SkinFX_EnemyWipeIn_classes.hpp"
#include "SDK/BP_Intro_Cliffside_RuinsWall_01_classes.hpp"
#include "SDK/BP_SkinFX_StatueTravel2_classes.hpp"
#include "SDK/BP_SkinFX_Diseased_classes.hpp"
#include "SDK/ABL_WandCast_LightFinisher2p_classes.hpp"
#include "SDK/ABL_Idle2CombatIdle_classes.hpp"
#include "SDK/BP_SkinFX_ProtegoRed_classes.hpp"
#include "SDK/BP_SkinFX_ProtegoPurple_classes.hpp"
#include "SDK/BP_SkinFX_Wideye_classes.hpp"
#include "SDK/BP_SkinFX_AncMagSpawn_classes.hpp"
#include "SDK/BP_SkinFX_FinisherFreeze_classes.hpp"
#include "SDK/ABL_NPC_RCT_TransformToChicken_classes.hpp"
#include "SDK/ABL_Student_ApparateOut_classes.hpp"
#include "SDK/BP_SkinFX_Spider_DeepFreeze_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_JumpDownLoop2_classes.hpp"
#include "SDK/ABL_JumpVault_classes.hpp"
#include "SDK/BP_SkinFX_DebugSelect_classes.hpp"
#include "SDK/BTT_Biped_FlooPowder_classes.hpp"
#include "SDK/BP_SkinFX_AncMagVanish_classes.hpp"
#include "SDK/BTT_BipedUpper_BlockedByWall_classes.hpp"
#include "SDK/BP_SkinFX_HealthPotion_classes.hpp"
#include "SDK/ABL_TMB_RCT_TakeAKnee_Loop_classes.hpp"
#include "SDK/UI_BP_AutosaveDisclaimer_classes.hpp"
#include "SDK/BP_SkinFX_Bloat_classes.hpp"
#include "SDK/BP_SkinFX_DisapparateGoblin_classes.hpp"
#include "SDK/BP_SkinFX_TalentResetPotion_classes.hpp"
#include "SDK/BP_SkinFX_BlackParticleFinisherExplode_classes.hpp"
#include "SDK/BP_SkinFX_FelixFelicis_classes.hpp"
#include "SDK/BP_SkinFX_Outline_classes.hpp"
#include "SDK/ABL_AttackHeavyAnticipation_Cmbt_classes.hpp"
#include "SDK/BP_SkinFX_FieldGuidePaper_classes.hpp"
#include "SDK/BP_SkinFX_InferiCharred_classes.hpp"
#include "SDK/ABL_Enemy_JumpJog_classes.hpp"
#include "SDK/BP_SubSonic_PlayerOppugnoPhysReplacement_classes.hpp"
#include "SDK/BP_SkinFX_FinisherIncinerate_classes.hpp"
#include "SDK/BP_SkinFX_StaminaStew_classes.hpp"
#include "SDK/ABL_NpcReact_CowerWandLinkLoop_classes.hpp"
#include "SDK/ABL_MineCart_Idle_classes.hpp"
#include "SDK/BP_SkinFX_Stone_classes.hpp"
#include "SDK/BP_SkinFX_ArrestoMomentum_classes.hpp"
#include "SDK/BTS_BipedUpper_Wand_classes.hpp"
#include "SDK/BP_SkinFX_ApparateTravelAppearScrope_classes.hpp"
#include "SDK/BP_SkinFX_DeathExplode_classes.hpp"
#include "SDK/ABP_HUM_F_Hair_STUHair31_Dreadlocks_Master_classes.hpp"
#include "SDK/BP_SkinFX_WaterWetness_classes.hpp"
#include "SDK/BP_DiffindoSpell_classes.hpp"
#include "SDK/BP_SkinFX_AvadaKedavraImpact_classes.hpp"
#include "SDK/BTT_Biped_IdentificationStation_classes.hpp"
#include "SDK/BP_SkinFX_CreatureCapture_classes.hpp"
#include "SDK/BTD_IsConsoleVariableSet_classes.hpp"
#include "SDK/BP_SkinFX_Disintegrate_classes.hpp"
#include "SDK/BP_SkinFX_SphericalDissolveTwo_classes.hpp"
#include "SDK/BP_SkinFX_LevelUpFullBody_classes.hpp"
#include "SDK/ABL_TMB_RCT_NoSwordStumble_P2_V1_classes.hpp"
#include "SDK/ABL_SpellImpact_Accio_Casual_classes.hpp"
#include "SDK/BP_SkinFX_Disillusionment_classes.hpp"
#include "SDK/BP_SkinFX_Invincibility_classes.hpp"
#include "SDK/BP_OL_VirtualTexturePaths_01_classes.hpp"
#include "SDK/UI_BP_AimLock_Reticule_classes.hpp"
#include "SDK/BP_SkinFX_LightninigIncinerate_classes.hpp"
#include "SDK/BP_SkinFX_InstantSteal_classes.hpp"
#include "SDK/ABL_WandCast_HeavyCombo2_classes.hpp"
#include "SDK/BP_SkinFX_RevelioRevealHidden_classes.hpp"
#include "SDK/BP_SkinFX_ApparateTravelAppear_classes.hpp"
#include "SDK/BP_SkinFX_ProtegoOrange_classes.hpp"
#include "SDK/BP_SkinFX_Hate_classes.hpp"
#include "SDK/BP_SkinFX_POMaxima_classes.hpp"
#include "SDK/ABL_Transform_Loop_classes.hpp"
#include "SDK/BP_SkinFX_ProtegoBlue_classes.hpp"
#include "SDK/UI_BP_DuelTechnique_Item_classes.hpp"
#include "SDK/BP_SkinFX_Thunderbrew_classes.hpp"
#include "SDK/ABL_LumosStart_Jog_classes.hpp"
#include "SDK/BP_SkinFX_Crucio_classes.hpp"
#include "SDK/BP_SkinFX_LevelUpTalent_classes.hpp"
#include "SDK/BP_AOE_TombProtector_JumpStab_classes.hpp"
#include "SDK/UI_BP_DamageIndicator_classes.hpp"
#include "SDK/BP_SkinFX_ScarabCrawl_classes.hpp"
#include "SDK/BP_SkinFX_RevelioHidden_classes.hpp"
#include "SDK/BP_SkinFX_AncMagFillPotion_classes.hpp"
#include "SDK/BP_SkinFX_StoneSkin_classes.hpp"
#include "SDK/BP_SkinFX_InvisibilityPotion_classes.hpp"
#include "SDK/BP_SkinFX_StoneSkinUpgrade_classes.hpp"
#include "SDK/BP_SkinFX_MaximaPotion_classes.hpp"
#include "SDK/BP_SkinFX_Disapparate_classes.hpp"
#include "SDK/BP_SkinFX_ApparateGoblin_classes.hpp"
#include "SDK/BP_SkinFX_ApparateLoop_classes.hpp"
#include "SDK/BP_SkinFX_MaximaPotionUpgrade_classes.hpp"
#include "SDK/BP_DayNightComputeOnly_Default_classes.hpp"
#include "SDK/ABL_ProtegoParry_Heavy_Slide_classes.hpp"
#include "SDK/UI_BP_CreatureCallout_classes.hpp"
#include "SDK/BTT_Biped_Move_classes.hpp"
#include "SDK/ABL_Idle_Casual_classes.hpp"
#include "SDK/UI_BP_FastTravelManager_classes.hpp"
#include "SDK/BTT_Biped_BeastCaptureSuccess_classes.hpp"
#include "SDK/BP_PhoenixGameInstance_classes.hpp"
#include "SDK/BP_WandTool_classes.hpp"
#include "SDK/UI_BP_BeaconHUDPanel_classes.hpp"
#include "SDK/UI_BP_WbGamesSignin_classes.hpp"
#include "SDK/RootLevel_classes.hpp"
#include "SDK/BP_WeatherRainCoverage_classes.hpp"
#include "SDK/BP_WeatherRainAnimation_classes.hpp"
#include "SDK/VFX_BP_Weather_DistantLightning_classes.hpp"
#include "SDK/ABL_RCT_NPC_Knockdown_Heavy_classes.hpp"
#include "SDK/ABL_HitFlipToKnee_classes.hpp"
#include "SDK/BP_WeatherSnowCoverage_classes.hpp"
#include "SDK/BP_FS_SleepBox_classes.hpp"
#include "SDK/ABL_Enemy_Spawn_Asleep_classes.hpp"
#include "SDK/BP_CM_Text_classes.hpp"
#include "SDK/UI_BP_ObjectStateDiagnostics_classes.hpp"
#include "SDK/ABL_BodyLean_classes.hpp"
#include "SDK/ABL_Crouch_Idle_classes.hpp"
#include "SDK/ABL_SwimStart_classes.hpp"
#include "SDK/BP_SplineCollisionGenerator_classes.hpp"
#include "SDK/FL_SelectLootGroup_classes.hpp"
#include "SDK/BP_ObjectStateDiagnostics_classes.hpp"
#include "SDK/ABL_SwimStart2Fast_classes.hpp"
#include "SDK/BP_FS_SpellImpact_classes.hpp"
#include "SDK/ABL_SwimSlow_classes.hpp"
#include "SDK/ABL_Climb_o5M_Sprint_classes.hpp"
#include "SDK/BP_AimModeReticle_classes.hpp"
#include "SDK/ABL_DuelCombatIdle_classes.hpp"
#include "SDK/BP_SubSonic_Expulso_classes.hpp"
#include "SDK/UI_BP_Settings_Accessibility_classes.hpp"
#include "SDK/BP_ConfrigoPrepLEDEffect_classes.hpp"
#include "SDK/ABL_ProtegoParry_AOE_classes.hpp"
#include "SDK/UI_BP_SavingIcon_classes.hpp"
#include "SDK/FL_PhoenixCameraBPLibrary_classes.hpp"
#include "SDK/UI_BP_EULA_classes.hpp"
#include "SDK/UI_BP_PopUpLinkingAcounts_classes.hpp"
#include "SDK/ABL_DuelMoveBackward_classes.hpp"
#include "SDK/ABL_NPC_RCT_DeathAnim_Swimming_classes.hpp"
#include "SDK/UI_BP_SystemMenu_classes.hpp"
#include "SDK/BP_Protected_classes.hpp"
#include "SDK/ABL_FwdMove_Loop_Flinch_classes.hpp"
#include "SDK/BP_CooldownPickup_All_classes.hpp"
#include "SDK/UI_BP_FirstPlayCalibration_classes.hpp"
#include "SDK/UI_BP_PhxComboBox_classes.hpp"
#include "SDK/ABL_MoveFwd_Loop_classes.hpp"
#include "SDK/BP_SubSonic_Sorcerer_Flame_classes.hpp"
#include "SDK/BP_AOE_FieryExplosion_Character_classes.hpp"
#include "SDK/ABL_StealthMoveFwd_Loop_classes.hpp"
#include "SDK/UI_BP_MenuReaderTester_classes.hpp"
#include "SDK/ABL_Crouch_Move_Loop_classes.hpp"
#include "SDK/UI_BP_Wanted_classes.hpp"
#include "SDK/ABL_Crouch_ToBMIdle_classes.hpp"
#include "SDK/ABL_MoveFwdStairsUp_Loop_classes.hpp"
#include "SDK/ABL_CombatCasualIdle_classes.hpp"
#include "SDK/ABL_Incarcerous_End_classes.hpp"
#include "SDK/UI_BP_TextNotificationItem_classes.hpp"
#include "SDK/ABL_CombatIdle_classes.hpp"
#include "SDK/ABL_TurnMove_Stop_classes.hpp"
#include "SDK/ABL_Idle_FromCautionIdle_classes.hpp"
#include "SDK/ABL_Idle_Cautious_classes.hpp"
#include "SDK/ABL_TurnMove_Stop_Cautious_classes.hpp"
#include "SDK/BTT_Biped_PotionStation_classes.hpp"
#include "SDK/ABL_RagdollPlayerWaterRecovery_classes.hpp"
#include "SDK/ABL_Idle_Flinch_classes.hpp"
#include "SDK/ABL_Crouch_TurnMove_Stop_classes.hpp"
#include "SDK/ABL_Stealth_Idle_classes.hpp"
#include "SDK/BP_HM_VistaShot_Seagull_classes.hpp"
#include "SDK/ABL_Crouch_TurnMove_Start_classes.hpp"
#include "SDK/ABL_AimMode_Idle_TurnToFace_classes.hpp"
#include "SDK/ABL_Stealth_TurnMove_Stop_classes.hpp"
#include "SDK/ABL_GetupCrawl_classes.hpp"
#include "SDK/ABL_Crouch_IdleBreak_classes.hpp"
#include "SDK/ABL_StrafeMove_Stop_classes.hpp"
#include "SDK/BP_DW_StupefySpell_classes.hpp"
#include "SDK/ABL_ButtSlide_Recovery_classes.hpp"
#include "SDK/ABL_GetupFromRagdoll_classes.hpp"
#include "SDK/ABL_CombatCasualIdleBreak_classes.hpp"
#include "SDK/ABL_Idle2CombatIdle_Flourish_classes.hpp"
#include "SDK/ABL_CombatIdleBreak_classes.hpp"
#include "SDK/ABL_Strafe_Loop_classes.hpp"
#include "SDK/ABL_WalkIn_classes.hpp"
#include "SDK/ABL_CombatIdle_LF2RF_classes.hpp"
#include "SDK/BP_PitchToTransformCurves_Platforming_classes.hpp"
#include "SDK/ABL_Stealth_WalkSlow_Loop_classes.hpp"
#include "SDK/ABL_FastTravel_Statue_classes.hpp"
#include "SDK/ABL_Idle_TurnToFace_classes.hpp"
#include "SDK/ABL_HitHitch_classes.hpp"
#include "SDK/ABL_StrafeMove_Pivot_classes.hpp"
#include "SDK/ABL_Sprint_classes.hpp"
#include "SDK/ABL_Stealth_TurnMove_Start_classes.hpp"
#include "SDK/ABL_Alohomora_Complete_classes.hpp"
#include "SDK/UI_BP_PhxComboBoxItem_classes.hpp"
#include "SDK/ABL_HitDeath_classes.hpp"
#include "SDK/ABL_Climb_o5M_Jog_classes.hpp"
#include "SDK/ABL_Walk2Sprint_classes.hpp"
#include "SDK/ABL_StealthStrafe_Loop_classes.hpp"
#include "SDK/ABL_HeavyKnockDown_classes.hpp"
#include "SDK/ABL_JumpLandHard2Jog_classes.hpp"
#include "SDK/ABL_Idle_Casual_Break_classes.hpp"
#include "SDK/ABL_ClimbLadder_MountJump_classes.hpp"
#include "SDK/ABL_Walk2Jog_classes.hpp"
#include "SDK/ABL_Stealth_Strafe_TurnMove_Start_classes.hpp"
#include "SDK/ABL_Stealth_CombatIdle2Crouch_classes.hpp"
#include "SDK/ABL_Stealth_Strafe_TurnMove_Stop_classes.hpp"
#include "SDK/ABL_HitBroom_classes.hpp"
#include "SDK/BP_OppugnoSpell_classes.hpp"
#include "SDK/ABL_Stealth_Idle2Crouch_classes.hpp"
#include "SDK/ABL_Stealth_IdleBreak_classes.hpp"
#include "SDK/ABL_Climb_o5M_classes.hpp"
#include "SDK/ABL_Idle2Casual_classes.hpp"
#include "SDK/ABL_MoveFwdStairsDown_Loop_classes.hpp"
#include "SDK/ABL_Sprint2Walk_classes.hpp"
#include "SDK/ABL_Sprint2Jog_classes.hpp"
#include "SDK/Intro_Root_LevelInstance_10_classes.hpp"
#include "SDK/UI_BP_LanguageSelect_classes.hpp"
#include "SDK/UI_BP_NextGenPerf_classes.hpp"
#include "SDK/ABL_Interaction_IdentificationStation_classes.hpp"
#include "SDK/UI_BP_AudioLegendPopup_classes.hpp"
#include "SDK/UI_BP_PSO_FS_classes.hpp"
#include "SDK/BP_GuideSpline_classes.hpp"
#include "SDK/BP_LookAtTarget_StrongOverTheShoulder_classes.hpp"
#include "SDK/BP_PathNavigationManager_classes.hpp"
#include "SDK/VFX_BP_AncMag_IceWall_Window_classes.hpp"
#include "SDK/BP_EntangledController_classes.hpp"
#include "SDK/BP_TransfigItemPlaced_CamShake_Med_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_Kneel_Freeze_classes.hpp"
#include "SDK/E_PreviewActorState_structs.hpp"
#include "SDK/BP_TransfigurationPreviewActor_classes.hpp"
#include "SDK/ABP_TransfigurationPlaceDown_classes.hpp"
#include "SDK/BP_VanishmentStyle_DefaultMovable_classes.hpp"
#include "SDK/ABL_Climb_LpFrg_classes.hpp"
#include "SDK/BP_TransfigurationMovementStyle_DefaultGround_classes.hpp"
#include "SDK/ABL_NPC_RCT_SendAway_S_classes.hpp"
#include "SDK/ABL_Alohomora_Cancel_classes.hpp"
#include "SDK/BP_Int_BCProps_Jug_001_W_classes.hpp"
#include "SDK/BP_AccioRing_classes.hpp"
#include "SDK/BP_Int_BCProps_Pot_001_W_classes.hpp"
#include "SDK/BP_Int_BCProps_Jug_002_W_classes.hpp"
#include "SDK/ABL_HitBroom_Hvy_classes.hpp"
#include "SDK/E_RegionNames_structs.hpp"
#include "SDK/BP_RegionSpline_classes.hpp"
#include "SDK/UI_BP_LogoAndLegal_classes.hpp"
#include "SDK/UI_BP_FirstFlowAccessibility_classes.hpp"
#include "SDK/UI_BP_FirstTimeFlow_classes.hpp"
#include "SDK/BP_AttackIndicatorVFX_classes.hpp"
#include "SDK/ABL_FieldGuide_CatchPage_classes.hpp"
#include "SDK/Intro_Cliffside_Render_LevelInstance_19_classes.hpp"
#include "SDK/ABL_NPC_SwimClimbLedge_classes.hpp"
#include "SDK/ABL_HoverBroomBarrelRoll_Lft_classes.hpp"
#include "SDK/BP_Breakable_Fragile_classes.hpp"
#include "SDK/BP_AttachedMesh_classes.hpp"
#include "SDK/BP_INT_Interact_classes.hpp"
#include "SDK/BP_AddCameraSpaceTranslation_Default_classes.hpp"
#include "SDK/BP_OppugnoEndLEDEffect_classes.hpp"
#include "SDK/ABL_HoverBroomFly_Turbo_classes.hpp"
#include "SDK/ABL_Combat_ADD_classes.hpp"
#include "SDK/ABL_EnterTotem_classes.hpp"
#include "SDK/BP_Lag_BroomDismount_classes.hpp"
#include "SDK/BP_Lag_JumpVault_classes.hpp"
#include "SDK/BP_SpellImpact_Hitch_CamShake_classes.hpp"
#include "SDK/ABL_Enemy_Move_StartNew_classes.hpp"
#include "SDK/BP_RotateTowardsSecondaryTarget_BlinkEnemy_classes.hpp"
#include "SDK/BP_SetArmLength_MountGraphornFalling_classes.hpp"
#include "SDK/ABL_PotionStationIdle_classes.hpp"
#include "SDK/BP_OppugnoStartLEDEffect_classes.hpp"
#include "SDK/ABL_HoverBroom_MountWalk_classes.hpp"
#include "SDK/BP_LookAtTarget_Soft_classes.hpp"
#include "SDK/BP_SetPitchRotation_classes.hpp"
#include "SDK/ABL_NPC_RCT_StumbleFaceImpact_S_classes.hpp"
#include "SDK/ABL_Enemy_JumpSplineLand_classes.hpp"
#include "SDK/BP_StealthTakedownInteractActor_classes.hpp"
#include "SDK/BTT_Biped_Fall_classes.hpp"
#include "SDK/BP_AdjustArmFromTargetVelocity_HippogriffFlight_classes.hpp"
#include "SDK/BP_ExpelliarmusStartLEDEffect_classes.hpp"
#include "SDK/BTT_BipedUpper_CallOut_classes.hpp"
#include "SDK/BTT_Biped_Cinematic_classes.hpp"
#include "SDK/BP_SuccessfulParry_CamShake_classes.hpp"
#include "SDK/BP_AddCameraSpaceTranslation_Combat_classes.hpp"
#include "SDK/BP_AddCameraSpaceTranslation_Swimming_OpenSpace_classes.hpp"
#include "SDK/ABL_NPC_RCT_Petrify_S_classes.hpp"
#include "SDK/ABL_HoverBroom_MountFromSwim_classes.hpp"
#include "SDK/BTT_BipedUpper_None_classes.hpp"
#include "SDK/BP_DH_Item_classes.hpp"
#include "SDK/BP_JumpLandSoft_CamShake_Pitch_classes.hpp"
#include "SDK/BP_LookAt_PointOfInterest_classes.hpp"
#include "SDK/BTT_Biped_SpreadFeed_classes.hpp"
#include "SDK/BP_Vendor_GearPreview_CameraTransitionController_classes.hpp"
#include "SDK/BPI_TwoHandedChest_classes.hpp"
#include "SDK/ABL_HitHitchSwimmingIdle_classes.hpp"
#include "SDK/UI_BP_ComboHelper_SpellItem_classes.hpp"
#include "SDK/BTT_AutoNavigateToLocation_classes.hpp"
#include "SDK/BP_PitchToTransformCurves_MountCharge_classes.hpp"
#include "SDK/ABP_FlyingBroom_classes.hpp"
#include "SDK/BP_ShadowBlinkTravelActor_classes.hpp"
#include "SDK/BP_MoveArmOriginToTarget_DebugTarget_classes.hpp"
#include "SDK/BP_InputToYaw_Default_classes.hpp"
#include "SDK/BP_WaterVolume_classes.hpp"
#include "SDK/UI_BPI_ConjurationHUD_classes.hpp"
#include "SDK/ABL_ClimbLadder_Slide_classes.hpp"
#include "SDK/ABP_CC_Facial_classes.hpp"
#include "SDK/ABL_FieldGuide_Receive_classes.hpp"
#include "SDK/BP_LookAt_LockOnLoose_classes.hpp"
#include "SDK/BP_HufflepuffLEDEffect_classes.hpp"
#include "SDK/BP_LookAt_ClimbingLedge_classes.hpp"
#include "SDK/ABL_NPC_RCT_Levioso_End_classes.hpp"
#include "SDK/STR_CustomWandStyleDefinition_structs.hpp"
#include "SDK/BP_Lag_BroomMounting_classes.hpp"
#include "SDK/BTT_Biped_Converse_classes.hpp"
#include "SDK/E_SetPlayerHealthMethod_structs.hpp"
#include "SDK/BP_SceneAction_AdjustPlayerInventory_classes.hpp"
#include "SDK/BP_AddCameraSpaceTranslation_MountCharge_classes.hpp"
#include "SDK/UI_BP_Oppugno_Indicator_OffScreen_classes.hpp"
#include "SDK/ABL_OpenDoorRightHand_Sprint_classes.hpp"
#include "SDK/BP_AmbientCam_IdleToJog_classes.hpp"
#include "SDK/BP_FollowTargetRotationSpring_HippogriffFlight_Hover_classes.hpp"
#include "SDK/ABL_MerlinGrunt_Attack_ShoulderCharge_classes.hpp"
#include "SDK/ABL_SwimExit_classes.hpp"
#include "SDK/BP_DollyZoom_Broom_Boost_classes.hpp"
#include "SDK/BP_LookAt_AimModeAimTransition_classes.hpp"
#include "SDK/UI_BP_DirectionalArrowWidget_classes.hpp"
#include "SDK/BP_Lag_ClimbingUp_classes.hpp"
#include "SDK/ABL_Enemy_JumpVault_new_classes.hpp"
#include "SDK/ABL_Climb_JumpWaist_classes.hpp"
#include "SDK/BP_LookAt_InitialTransformationLock_classes.hpp"
#include "SDK/BP_SetArmLength_TightInterior_classes.hpp"
#include "SDK/ABL_ClimbLadder_DismountBottom_classes.hpp"
#include "SDK/ABL_Climb3M_classes.hpp"
#include "SDK/BP_PlayerDamageLEDEffect_classes.hpp"
#include "SDK/ABL_TransitionWait_classes.hpp"
#include "SDK/BP_UserInput_MountLanding_classes.hpp"
#include "SDK/BP_UserInput_MountCharge_classes.hpp"
#include "SDK/BP_HogwartsProtector_Sword_classes.hpp"
#include "SDK/ABL_AlohomoraPuzzleEnter_classes.hpp"
#include "SDK/BP_AddRotation_classes.hpp"
#include "SDK/BP_DW_StupefyHeavySpell_classes.hpp"
#include "SDK/BP_ButtSlide_CamShake_classes.hpp"
#include "SDK/BTT_Biped_Planting_classes.hpp"
#include "SDK/BTD_IsMountInFlyingGait_classes.hpp"
#include "SDK/BP_LookAt_SpellTarget_classes.hpp"
#include "SDK/BP_PitchToTransformCurves_MountHippogriffFall_classes.hpp"
#include "SDK/BP_LookAt_SpellCastTarget_classes.hpp"
#include "SDK/BTT_BipedUpper_RideCreature_classes.hpp"
#include "SDK/BP_LumosSpell_classes.hpp"
#include "SDK/BP_InputToYaw_MountGallop_classes.hpp"
#include "SDK/BP_AddCameraSpaceTranslation_LookAt_classes.hpp"
#include "SDK/ABL_OpenDoorRightHand_Jog_classes.hpp"
#include "SDK/ABL_NPC_RCT_Land_Stagger_LrgChar_S_classes.hpp"
#include "SDK/BP_AddArmOriginTranslation_TightInterior_classes.hpp"
#include "SDK/BP_PitchLimits_Falling_classes.hpp"
#include "SDK/BP_UserNudgingInput_Default_classes.hpp"
#include "SDK/ABL_Spell_Learning_Start_classes.hpp"
#include "SDK/ABL_EnterPotionStation_classes.hpp"
#include "SDK/BTT_Biped_Harvesting_classes.hpp"
#include "SDK/BP_LookAtTarget_SoftPitchOnly_classes.hpp"
#include "SDK/BP_SubSonic_Expelliarmus_classes.hpp"
#include "SDK/BP_LookAt_FallingPitch_classes.hpp"
#include "SDK/BTT_BipedUpper_UseInventoryItem_classes.hpp"
#include "SDK/BP_LedgeLand_CamShake_New_classes.hpp"
#include "SDK/ABL_IdleStrafeTurn_classes.hpp"
#include "SDK/BP_PitchToTransformCurves_Swimming_classes.hpp"
#include "SDK/ABL_Waving_classes.hpp"
#include "SDK/ABL_Alohomora_classes.hpp"
#include "SDK/ABL_HitDeathBroom_classes.hpp"
#include "SDK/ABL_SwimSurface_classes.hpp"
#include "SDK/FL_BeaconCheck_classes.hpp"
#include "SDK/ABL_LumosLoop_Jump_classes.hpp"
#include "SDK/BTS_Biped_EQS_classes.hpp"
#include "SDK/ABL_WandCastFail_Move_classes.hpp"
#include "SDK/BTT_Biped_Talk_classes.hpp"
#include "SDK/BTD_IsMountInGait_classes.hpp"
#include "SDK/BP_UserInput_Transfiguration_classes.hpp"
#include "SDK/BP_CollisionToolGeneratorInterface_classes.hpp"
#include "SDK/BTD_IsTargetVelocityAboveThreshold_classes.hpp"
#include "SDK/ABL_Climb_FallHands_classes.hpp"
#include "SDK/ABL_TicklePear_classes.hpp"
#include "SDK/ABL_Alohomora_Cancel_Upper_classes.hpp"
#include "SDK/BTT_Biped_SimpleInteraction_classes.hpp"
#include "SDK/ABL_DarkWizard_Counter_Attack_Fwd_classes.hpp"
#include "SDK/BP_AccioPrepLEDEffect_classes.hpp"
#include "SDK/UI_BP_ArrowWidget_classes.hpp"
#include "SDK/BP_LookAt_CapturedBeast_classes.hpp"
#include "SDK/ABL_Idle_PickupSighted_classes.hpp"
#include "SDK/ABL_Partial_BreakoutFail_classes.hpp"
#include "SDK/ABL_WandCast_Oppugno_classes.hpp"
#include "SDK/BP_PitchToFocalLength_Aiming_classes.hpp"
#include "SDK/ABL_ButtSliding_classes.hpp"
#include "SDK/BP_LookAt_MountPredictedTrajectory_classes.hpp"
#include "SDK/ABL_NpcReact_TumbleUpTwiceStart_classes.hpp"
#include "SDK/BP_RailTravel_classes.hpp"
#include "SDK/ABL_LumosLoop_classes.hpp"
#include "SDK/BP_AncientGAte_classes.hpp"
#include "SDK/ABL_ReactSpiderWebs_classes.hpp"
#include "SDK/ABL_Transform_Start_classes.hpp"
#include "SDK/BP_ConvoLighting_Adapt_Light_Default_classes.hpp"
#include "SDK/BP_AOE_AMReveal_classes.hpp"
#include "SDK/ABL_PickupSighted_classes.hpp"
#include "SDK/BP_LookAt_MountPredictedTrajectory_Hippogriff_classes.hpp"
#include "SDK/BP_SlytherinLEDEffect_classes.hpp"
#include "SDK/UI_BP_ErrorMessage_classes.hpp"
#include "SDK/BP_SceneAction_TransformLightRig_classes.hpp"
#include "SDK/UI_BP_Oppugno_Indicator_classes.hpp"
#include "SDK/BP_VelocityPitch_MountFalling_classes.hpp"
#include "SDK/ABL_Channeling_Jog_classes.hpp"
#include "SDK/ABL_Enemy_Idle_Break_classes.hpp"
#include "SDK/UI_BP_CreatureNurturingHUD_Socket_classes.hpp"
#include "SDK/ABL_Climb_Jump_Hands_classes.hpp"
#include "SDK/ABL_Enemy_JumpDownJog_classes.hpp"
#include "SDK/BP_ExpelliarmusPrepLEDEffect_classes.hpp"
#include "SDK/BP_LookAtTarget_Strong_classes.hpp"
#include "SDK/BP_Lag_HippogriffFlight_Hover_classes.hpp"
#include "SDK/BTT_Biped_RideCreature_classes.hpp"
#include "SDK/ABL_Climb2M_classes.hpp"
#include "SDK/ABL_RCT_NPC_LRG_HitPause_classes.hpp"
#include "SDK/UI_BPI_ActionBarInterface_classes.hpp"
#include "SDK/UI_BP_Tutorial_NonModal_classes.hpp"
#include "SDK/ABL_LumosStart_Sprint_classes.hpp"
#include "SDK/CR_Biped_classes.hpp"
#include "SDK/ABL_Partial_BreakoutSuccess_classes.hpp"
#include "SDK/ABL_SwimDiveToSwim_classes.hpp"
#include "SDK/BP_PitchToTransformCurves_Default_classes.hpp"
#include "SDK/BP_AddAccumulatedRotation_TransformAll_classes.hpp"
#include "SDK/BP_AOE_PetrificusTotalus_classes.hpp"
#include "SDK/UI_BP_QuickItemHUD_classes.hpp"
#include "SDK/ABL_WandCast_LightCombo2_classes.hpp"
#include "SDK/UI_BP_Station_Social_Interaction_classes.hpp"
#include "SDK/ABL_Enemy_Spawn_Show_classes.hpp"
#include "SDK/UI_BP_MoneyNotification_classes.hpp"
#include "SDK/UI_BP_VaseCounter_classes.hpp"
#include "SDK/ABL_RCT_NPC_LRG_Glacius_classes.hpp"
#include "SDK/UI_BP_ChallengeHud_classes.hpp"
#include "SDK/UI_BP_HUD_BossMeter_classes.hpp"
#include "SDK/UI_BP_HealthIncrease_classes.hpp"
#include "SDK/UI_BP_ComboHUD_classes.hpp"
#include "SDK/BP_HogwartsProtector_classes.hpp"
#include "SDK/ABL_HoverBroom_MountInstant_classes.hpp"
#include "SDK/BP_AnimationSequence_SceneRigCamera_classes.hpp"
#include "SDK/ABL_AttackAnticipation_classes.hpp"
#include "SDK/BTT_Biped_ShadowBlink_2_classes.hpp"
#include "SDK/BP_GryffindorLEDEffect_classes.hpp"
#include "SDK/VFX_BP_Decal3D_Blast_Confringo_classes.hpp"
#include "SDK/BTT_BipedUpper_Cinematic_classes.hpp"
#include "SDK/UI_BP_HUD_ZoneNotification_classes.hpp"
#include "SDK/ABL_FlooPowder_Enter_classes.hpp"
#include "SDK/ABL_Levitated_LandFailed_classes.hpp"
#include "SDK/ABL_HitFreeze_Breakout_classes.hpp"
#include "SDK/ABL_WandCast_LightFinisher3p_classes.hpp"
#include "SDK/ABL_WandFlourish_Expelliarmus_classes.hpp"
#include "SDK/ABL_WandCast_LightFinisher4p_classes.hpp"
#include "SDK/ABL_HitFall_classes.hpp"
#include "SDK/ABL_NpcReact_Hitch_S_classes.hpp"
#include "SDK/ABL_WandCast_LightFinisher2p2_classes.hpp"
#include "SDK/ABL_Bed_Exit_Rht_classes.hpp"
#include "SDK/E_GroundFog_structs.hpp"
#include "SDK/ABL_FlooPower_Exit_classes.hpp"
#include "SDK/ABL_JumpSprint_classes.hpp"
#include "SDK/ABL_Getup_classes.hpp"
#include "SDK/ABL_WandCast_CasualFinisher3_classes.hpp"
#include "SDK/ABL_CaptureSuccess_classes.hpp"
#include "SDK/ABL_EnemyMove_StairsLoop_classes.hpp"
#include "SDK/ABL_DeathlyHallows_Remove_classes.hpp"
#include "SDK/BTT_Biped_RideMineCart_classes.hpp"
#include "SDK/ABL_Plaque_Exit_classes.hpp"
#include "SDK/ABL_Blind_Arm_ADD_classes.hpp"
#include "SDK/ABL_DeathlyHallows_Use_classes.hpp"
#include "SDK/ABL_Intrustion_Caught_classes.hpp"
#include "SDK/BTS_Biped_Station_classes.hpp"
#include "SDK/ABL_StealPickup_classes.hpp"
#include "SDK/BTT_Biped_EnterTotem_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_Reflection_ToIdle_classes.hpp"
#include "SDK/BP_SubSonic_DragonFire_classes.hpp"
#include "SDK/ABL_Dungeon_Exit_classes.hpp"
#include "SDK/ABL_ClimbLadder_DismountTop_classes.hpp"
#include "SDK/ABL_Climb1M_classes.hpp"
#include "SDK/BP_VaultRuin_Marker_classes.hpp"
#include "SDK/ABL_DeathlyHallows_Acquire_classes.hpp"
#include "SDK/ABL_WandCast_Stealth_Revelio_classes.hpp"
#include "SDK/ABL_OpenChest_classes.hpp"
#include "SDK/ABL_Dungeon_Enter_classes.hpp"
#include "SDK/ABL_Transition_DeathlyHallows_classes.hpp"
#include "SDK/ABL_ExitPotionStation_classes.hpp"
#include "SDK/ABL_AncientMagic_Discover_classes.hpp"
#include "SDK/ABL_BackToLife_classes.hpp"
#include "SDK/ABL_Listen_classes.hpp"
#include "SDK/ABL_Telescope_Exit_classes.hpp"
#include "SDK/ABL_NpcReact_LaunchAwayMedium_classes.hpp"
#include "SDK/ABL_HitFacePlant_classes.hpp"
#include "SDK/ABL_HitAccio_classes.hpp"
#include "SDK/ABL_Hit_Fire_Flail_classes.hpp"
#include "SDK/BTT_Biped_RagDoll_classes.hpp"
#include "SDK/ABL_Levitated_Land_classes.hpp"
#include "SDK/ABL_ProtegoParry_AOE_Slide_classes.hpp"
#include "SDK/BP_Physics_GoblinWeapons_classes.hpp"
#include "SDK/ABL_ClimbPullUp_classes.hpp"
#include "SDK/ABL_Transition_Mission_classes.hpp"
#include "SDK/ABL_WandCast_LightCombo1_classes.hpp"
#include "SDK/ABL_WandCast_Stealth_classes.hpp"
#include "SDK/ABL_ShadowBlink_End_classes.hpp"
#include "SDK/ABL_DodgeRoll_ShadowBlink_AOE_classes.hpp"
#include "SDK/ABL_DodgeRoll_ShadowBlink_Gate_classes.hpp"
#include "SDK/ABP_AlohomoraLock_classes.hpp"
#include "SDK/ABL_OpenDoorLeftHand_Sprint_classes.hpp"
#include "SDK/ABL_OpenDoorLeftHand_Jog_classes.hpp"
#include "SDK/ABL_OpenDoorLeftHand_Stealth_classes.hpp"
#include "SDK/ABL_OpenDoorLeftHand_classes.hpp"
#include "SDK/ABL_HitStumble_NoFall_classes.hpp"
#include "SDK/ABL_NPCFinisherAware_classes.hpp"
#include "SDK/BipedCharacter_Retargeted_AnimBP_classes.hpp"
#include "SDK/ABL_AncientMagic_Reveal_classes.hpp"
#include "SDK/UI_BP_UnreadMailIcon_classes.hpp"
#include "SDK/BTS_Biped_Slide_classes.hpp"
#include "SDK/BTT_Biped_PortKey_classes.hpp"
#include "SDK/ABL_Channeling_WalkIdle_classes.hpp"
#include "SDK/ABL_JumpLandHard2Idle_classes.hpp"
#include "SDK/BP_PitchToTransformCurves_MountFall_classes.hpp"
#include "SDK/ABL_LumosStart_classes.hpp"
#include "SDK/ABL_ChannelingLoop_classes.hpp"
#include "SDK/ABL_BlockedByWall_BothHands_classes.hpp"
#include "SDK/BP_CharacterReflector_Reflection_classes.hpp"
#include "SDK/BP_GlassWaller_v2__classes.hpp"
#include "SDK/ABL_BlockedByWall_RightArm_classes.hpp"
#include "SDK/BTT_BipedUpper_AlohomoraFail_classes.hpp"
#include "SDK/BTT_BipedUpper_TargetSighted_classes.hpp"
#include "SDK/BTT_Biped_SpellLearning_classes.hpp"
#include "SDK/BTT_Biped_Slide_classes.hpp"
#include "SDK/BTT_BipedUpper_WandCast_classes.hpp"
#include "SDK/UI_BP_CompassIcon_classes.hpp"
#include "SDK/UI_BP_NPCHealthMeter_classes.hpp"
#include "SDK/ABL_HoverBroom_Mount_classes.hpp"
#include "SDK/UI_BP_ComboHelperHud_classes.hpp"
#include "SDK/ABL_NPCReact_ButtSlideSlipAndFall_classes.hpp"
#include "SDK/ABL_JumpLandSoft2Idle_classes.hpp"
#include "SDK/BP_SubSonic_Diffindo_classes.hpp"
#include "SDK/ABL_JumpLandSoft_Stealth_classes.hpp"
#include "SDK/ABL_JumpLandSoft2Sprint_classes.hpp"
#include "SDK/ABL_JumpLandSoft2Walk_classes.hpp"
#include "SDK/BP_AccioImpact_classes.hpp"
#include "SDK/E_OL_ChestCategory_structs.hpp"
#include "SDK/BP_OL_Chest_VP_Marker_classes.hpp"
#include "SDK/ABL_JumpLandSoft2Walk_Stealth_classes.hpp"
#include "SDK/BP_CharacterReflector_CCReflection_classes.hpp"
#include "SDK/BTT_InteractWithStation_StationUI_classes.hpp"
#include "SDK/BTT_InteractWithStation_JoinStation_classes.hpp"
#include "SDK/ABL_WandCast_ProtegoRetaliation_classes.hpp"
#include "SDK/ABL_SwimClimbLedge_classes.hpp"
#include "SDK/ABL_Transform_Breakout_classes.hpp"
#include "SDK/ABL_HitHitchSwimmingHoriz_classes.hpp"
#include "SDK/ABL_DodgeRoll_classes.hpp"
#include "SDK/ABL_Falling_classes.hpp"
#include "SDK/ABL_HoverBroom_MountJog_classes.hpp"
#include "SDK/BP_StationBed_classes.hpp"
#include "SDK/ABL_Climb_JumpWaist_Outcrop_classes.hpp"
#include "SDK/SM_CastleDun_Rail125_broken_A_classes.hpp"
#include "SDK/ABL_Climb_FallHands_Outcrop_classes.hpp"
#include "SDK/ABL_Climb_LandHands_classes.hpp"
#include "SDK/BP_CrossBlend_CapturedBeastSize_classes.hpp"
#include "SDK/BTT_Biped_Swim_classes.hpp"
#include "SDK/BP_AmbientCamAnim_HippogriffFlight_Diving_classes.hpp"
#include "SDK/ABL_Rct_TimeDilation_classes.hpp"
#include "SDK/BP_AmbientCamAnim_HippogriffFlight_classes.hpp"
#include "SDK/BP_AmbientCamAnim_Sprint_classes.hpp"
#include "SDK/ABL_JumpLandMed2Jog_classes.hpp"
#include "SDK/ABL_JumpLandMed2Idle_classes.hpp"
#include "SDK/ABL_AttackAnticipation_WandOnly_classes.hpp"
#include "SDK/UI_BP_LevelUpArrow_classes.hpp"
#include "SDK/ABL_SwimDiveJump_classes.hpp"
#include "SDK/ABL_SwimEnterFromWalk_classes.hpp"
#include "SDK/BP_Enemy_SplineSpawnActor_classes.hpp"
#include "SDK/ABL_SwimEnterIdle_classes.hpp"
#include "SDK/BP_AmbientCamAnim_Jog_classes.hpp"
#include "SDK/BTT_StartAction_classes.hpp"
#include "SDK/UI_BP_MiniSelectionDiamond_classes.hpp"
#include "SDK/BP_Actor_classes.hpp"
#include "SDK/UI_BP_ActionRingItem_classes.hpp"
#include "SDK/ABL_ProtegoParry_Heavy_classes.hpp"
#include "SDK/ABL_HitPetrificusFallDown_classes.hpp"
#include "SDK/ABL_RCT_NPC_SuperSlam_classes.hpp"
#include "SDK/Intro_Cliffside_VFX_LevelInstance_16_classes.hpp"
#include "SDK/ABL_ApparateOut_classes.hpp"
#include "SDK/ABL_ClimbLadder_Up_classes.hpp"
#include "SDK/BTD_Enemy_HasIATags_classes.hpp"
#include "SDK/BTT_Biped_OpenChest_classes.hpp"
#include "SDK/ABL_NPC_RCT_BlackParticleExplodeNoDeath_StumbleThenKneel_classes.hpp"
#include "SDK/BTT_PortToPort_classes.hpp"
#include "SDK/BTT_Biped_ButtSlideRecovery_classes.hpp"
#include "SDK/ABL_Idle_2_Listen_classes.hpp"
#include "SDK/BTT_Biped_Telescope_classes.hpp"
#include "SDK/VFX_BP_NiagaraBeam_AnimState_classes.hpp"
#include "SDK/BTT_Biped_CriticalFinisher_classes.hpp"
#include "SDK/ABL_Levitated_Loop_classes.hpp"
#include "SDK/BTT_Biped_Idle_classes.hpp"
#include "SDK/E_TombProtectorSpawnType_structs.hpp"
#include "SDK/BP_TombProtectorBase_classes.hpp"
#include "SDK/ABL_WandCast_LightCombo7_classes.hpp"
#include "SDK/ABL_WandCast_LightCombo3_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_Reflection_StationaryKneel_classes.hpp"
#include "SDK/BTT_Biped_WandCast_classes.hpp"
#include "SDK/BTT_BipedUpper_OpenDoor_classes.hpp"
#include "SDK/UI_BP_MinimapOverland_classes.hpp"
#include "SDK/UI_BP_MinimapHogsmeade_classes.hpp"
#include "SDK/UI_BP_MinimapDungeon_classes.hpp"
#include "SDK/BTT_Biped_AncientMagic_classes.hpp"
#include "SDK/ABL_HoverBroom_CastRevelio_Fly_classes.hpp"
#include "SDK/ABL_AttackHeavyAnticipation_Stop_classes.hpp"
#include "SDK/ABL_RCT_TMB_LightningBoltGrounded_classes.hpp"
#include "SDK/ABL_RCT_TMB_DropToKnee_classes.hpp"
#include "SDK/ABL_WandEquip_classes.hpp"
#include "SDK/BP_OL_Vault_MetricsTriggerVolume_classes.hpp"
#include "SDK/BP_OL_Vault_AvatarApproaching_classes.hpp"
#include "SDK/ABL_HogwartsProtector_React_Death_classes.hpp"
#include "SDK/BP_SubSonic_Accio_classes.hpp"
#include "SDK/VFX_BP_Detected_HUD_FlashColor_classes.hpp"
#include "SDK/BP_HUD_Audio_classes.hpp"
#include "SDK/UI_BP_DuelTechniques_classes.hpp"
#include "SDK/UI_BP_DamageIndicators_classes.hpp"
#include "SDK/UI_BP_FastTravelUnlockNotification_classes.hpp"
#include "SDK/UI_BP_Subtitle_HUD_classes.hpp"
#include "SDK/BP_DescendoStartLEDEffect_classes.hpp"
#include "SDK/VFX_BP_Spider_Luminous_Blind_classes.hpp"
#include "SDK/BTT_Biped_Retaliate_classes.hpp"
#include "SDK/BTT_Biped_SwimExit_classes.hpp"
#include "SDK/ABL_JumpIdle_classes.hpp"
#include "SDK/ABL_JumpWalk_classes.hpp"
#include "SDK/ABL_JumpDownSprint_classes.hpp"
#include "SDK/ABL_Teeter2Fall_classes.hpp"
#include "SDK/ABL_Enemy_DodgeRoll_Spawn_classes.hpp"
#include "SDK/ABL_JumpLedge2Vault_classes.hpp"
#include "SDK/VFX_BP_BonySkeleton_Human_classes.hpp"
#include "SDK/ABL_JumpJog_classes.hpp"
#include "SDK/ABL_JumpDownJog_classes.hpp"
#include "SDK/UI_BP_MinimapTents_classes.hpp"
#include "SDK/UI_BP_MinimapTutorial_classes.hpp"
#include "SDK/BTT_Biped_JumpLand_classes.hpp"
#include "SDK/ABL_Petrificus_Breakout_classes.hpp"
#include "SDK/ABL_HitFreeze_classes.hpp"
#include "SDK/UI_BP_ActionHUD_PC_MiniHUD_classes.hpp"
#include "SDK/ABL_WandCast_LightCombo4_classes.hpp"
#include "SDK/ABL_HitKnockDown_classes.hpp"
#include "SDK/ABL_WandCast_CasualCombo2_classes.hpp"
#include "SDK/BTT_Biped_TeleportStart_classes.hpp"
#include "SDK/BTT_Biped_Listen_classes.hpp"
#include "SDK/ABL_RCT_NPC_LightningBoltGrounded_classes.hpp"
#include "SDK/ABL_Levitated_Start_classes.hpp"
#include "SDK/BTT_Biped_Protego_classes.hpp"
#include "SDK/ABL_WandCast_HeavyCombo1_classes.hpp"
#include "SDK/UI_BP_ActionDiamondRing_classes.hpp"
#include "SDK/BP_DescendoSpell_classes.hpp"
#include "SDK/BP_AlohomoraLock_classes.hpp"
#include "SDK/ABL_Enemy_Climb3m_classes.hpp"
#include "SDK/UI_BP_CombatBreakout_classes.hpp"
#include "SDK/UI_BP_FinisherMeter_classes.hpp"
#include "SDK/ABL_NPC_RCT_BlackParticleExplode_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_Reflection_StationaryStanding_classes.hpp"
#include "SDK/ABL_ShadowSprint_Stop_classes.hpp"
#include "SDK/BTT_Biped_ShadowBlinkAOE_classes.hpp"
#include "SDK/VFX_BP_ScreenFX_LowHealth_classes.hpp"
#include "SDK/VFX_BP_ScreenFX_DamageDirection_classes.hpp"
#include "SDK/ABL_Petrificus_Loop_classes.hpp"
#include "SDK/ABL_WandCast_DodgeCombo1_classes.hpp"
#include "SDK/UI_BP_ActionHUD_PC_classes.hpp"
#include "SDK/BP_DayNightIndoorOutdoor_4Way_PP_classes.hpp"
#include "SDK/ABL_WandCast_LightCombo6_classes.hpp"
#include "SDK/ABL_HitStumbleFlash_classes.hpp"
#include "SDK/ABL_NpcReact_StumbleStart_classes.hpp"
#include "SDK/ABL_HitStumbleHvy_classes.hpp"
#include "SDK/ABL_HitStumbleSpinRight_classes.hpp"
#include "SDK/ABL_HitStumble_classes.hpp"
#include "SDK/ABL_WandCast_CasualCombo1_classes.hpp"
#include "SDK/UI_BP_MediaSoundActor_classes.hpp"
#include "SDK/ABL_ClimbLadder_Down_classes.hpp"
#include "SDK/BTT_Biped_PuzzleMiniGame_classes.hpp"
#include "SDK/ABL_AttackHeavyAnticipation_Walk_classes.hpp"
#include "SDK/ABL_Incarcerous_Fail_classes.hpp"
#include "SDK/ABL_HoverBroomStrafe_classes.hpp"
#include "SDK/ABL_TMB_RCT_NoSwordStumble_P2_V2_classes.hpp"
#include "SDK/UI_BP_BroomHUD_classes.hpp"
#include "SDK/BP_ExpelliarmusSpell_classes.hpp"
#include "SDK/ABL_SpellImpact_Descendo_classes.hpp"
#include "SDK/ABL_ShadowSprint_classes.hpp"
#include "SDK/BP_Cloak_Prop_classes.hpp"
#include "SDK/BTT_Biped_TeeterOnEdge_classes.hpp"
#include "SDK/ABP_MapHelp_classes.hpp"
#include "SDK/ABL_HitPetrificus_classes.hpp"
#include "SDK/ABL_ShadowBlink_classes.hpp"
#include "SDK/ABL_ClimbLadder_MountTop_classes.hpp"
#include "SDK/BTT_Biped_ShadowSprint_classes.hpp"
#include "SDK/BTT_DeathlyHallows_Action_classes.hpp"
#include "SDK/Intro_Audio_LevelInstance_13_classes.hpp"
#include "SDK/BTT_Biped_FieldGuide_classes.hpp"
#include "SDK/BTT_Biped_ClimbLadder_classes.hpp"
#include "SDK/ABL_Incarcerous_Start_classes.hpp"
#include "SDK/ABL_HoverBroomFly_Passive_classes.hpp"
#include "SDK/BP_ThirdPersonCameraStackActor_classes.hpp"
#include "SDK/BTT_Biped_Reaction_classes.hpp"
#include "SDK/ABL_HoverBroom_Idle_classes.hpp"
#include "SDK/ABL_Enemy_BecomeAware_classes.hpp"
#include "SDK/BP_OL_Coast_VirtualTexturePaths_01_classes.hpp"
#include "SDK/BTS_Biped_TopLevel_classes.hpp"
#include "SDK/PhoenixHud_classes.hpp"
#include "SDK/BTT_Biped_Steal_classes.hpp"
#include "SDK/BTT_BipedUpper_Looting_classes.hpp"
#include "SDK/ABL_HitBroomHover_classes.hpp"
#include "SDK/ABL_Enemy_Move_Start_classes.hpp"
#include "SDK/ABL_HoverBroom_Idle_Break_classes.hpp"
#include "SDK/ABL_HoverBroom_MountLand_classes.hpp"
#include "SDK/BTT_HoverBroom_classes.hpp"
#include "SDK/ABL_Tmbg_RCT_Death_V2_classes.hpp"
#include "SDK/E_AVA_OL_VaultList_structs.hpp"
#include "SDK/BP_OL_Vault_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_JumpDownStart_classes.hpp"
#include "SDK/AN_AnimDone_classes.hpp"
#include "SDK/BP_AN_AnimEvent_classes.hpp"
#include "SDK/ABL_Enemy_Spawn_JumpSpline_classes.hpp"
#include "SDK/BP_MeshGroupManager_classes.hpp"
#include "SDK/ABL_Interaction_TurnToFace_classes.hpp"
#include "SDK/Overland_Global_Map_classes.hpp"
#include "SDK/BP_Biped_Player_classes.hpp"
#include "SDK/M_INT_01_CP1_0_classes.hpp"
#include "SDK/UI_BP_NotificationPanel_classes.hpp"
#include "SDK/ABL_WandFlourish_Depulso_classes.hpp"
#include "SDK/BP_Destructible_IceWall_Animated_classes.hpp"
#include "SDK/BP_ConvoLighting_Adapt_Light_HouseElf_Default_classes.hpp"
#include "SDK/ABP_Biped_PostProcess_classes.hpp"
#include "SDK/UI_BP_CompanionLevelUp_classes.hpp"
#include "SDK/UI_BP_OverlandMapClass_classes.hpp"
#include "SDK/UI_BP_HogwartsMapClass_classes.hpp"
#include "SDK/ABP_Robe_ClothJoints_classes.hpp"
#include "SDK/BP_SceneAction_SetPlayerHealth_classes.hpp"
#include "SDK/ABL_Enemy_Idle_classes.hpp"
#include "SDK/BP_SceneAction_StartTutorial_classes.hpp"
#include "SDK/BP_DisillusionmentSpell_classes.hpp"
#include "SDK/ABL_Enemy_Spawn_WipeIn_classes.hpp"
#include "SDK/BP_StupefySpell_classes.hpp"
#include "SDK/BP_StupefyHeavySpell_classes.hpp"
#include "SDK/BP_StealthTakedownSpell_classes.hpp"
#include "SDK/BP_RevelioSpell_classes.hpp"
#include "SDK/VFX_BP_Decal3D_Stupify_classes.hpp"
#include "SDK/BP_ProtegoSpell_classes.hpp"
#include "SDK/STR_TriggerVolumes_Particles_structs.hpp"
#include "SDK/BP_SubSonic_StupefyPopup_Upgrade_classes.hpp"
#include "SDK/ABL_WandCast_Disillusionment_classes.hpp"
#include "SDK/BP_AOE_Parry_classes.hpp"
#include "SDK/ABL_StealthKnockdown_classes.hpp"
#include "SDK/BP_DayNightSky_Overland_classes.hpp"
#include "SDK/ABL_NpcReact_CowerMandrakeEnd_classes.hpp"
#include "SDK/BP_SubSonic_DragonFlame_classes.hpp"
#include "SDK/BP_AOE_Protego_classes.hpp"
#include "SDK/ABL_WandCast_Revelio_classes.hpp"
#include "SDK/BP_RevelioPrepLEDEffect_classes.hpp"
#include "SDK/BP_RevelioStartLEDEffect_classes.hpp"
#include "SDK/BP_SubSonic_DragonFlame_Instakill_classes.hpp"
#include "SDK/BP_StupefyPrepLEDEffect_classes.hpp"
#include "SDK/BP_StupefyStartLEDEffect_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_Reflection_StandUp_classes.hpp"
#include "SDK/ABL_TMB_Apparate_Wait_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_Reflection_Release_classes.hpp"
#include "SDK/BP_SubSonic_Levioso_classes.hpp"
#include "SDK/BP_SceneAction_LightSwitch_classes.hpp"
#include "SDK/BP_FS_SpellImpactNew_classes.hpp"
#include "SDK/BP_SmallAttack_DW_Thief_classes.hpp"
#include "SDK/BP_LumosSpellNpc_classes.hpp"
#include "SDK/ABL_DarkWizard_SmallAttack_classes.hpp"
#include "SDK/BP_ProtegoSpell_DW_classes.hpp"
#include "SDK/ABL_Student_ApparateIn_classes.hpp"
#include "SDK/BP_SceneAction_InfluenceCameraStack_classes.hpp"
#include "SDK/UI_BPI_DummyActorInterface_classes.hpp"
#include "SDK/BP_SceneAction_ActivateFX_classes.hpp"
#include "SDK/BP_Intro_FigLumos_ON_classes.hpp"
#include "SDK/VFX_BP_Dugbog_Finisher_Fail_classes.hpp"
#include "SDK/BP_Protego_classes.hpp"
#include "SDK/ABL_TMB_RCT_NoSwordStumble_P3_classes.hpp"
#include "SDK/BP_SubSonic_DiffindoUpgrade_classes.hpp"
#include "SDK/BP_M_Container_classes.hpp"
#include "SDK/BP_DiffindoPrepLEDEffect_classes.hpp"
#include "SDK/SM_CastleDun_Debris_RubbleMound_Side_A_BP_classes.hpp"
#include "SDK/BP_VFX_Container_classes.hpp"
#include "SDK/ABL_NpcReact_FallShort_L_classes.hpp"
#include "SDK/ABL_TMB_RCT_NoSwordStumbleHitch_V1_classes.hpp"
#include "SDK/BP_DepulsoSpell_classes.hpp"
#include "SDK/BP_SubSonic_Depulso_classes.hpp"
#include "SDK/BP_DepulsoStartLEDEffect_classes.hpp"
#include "SDK/ABL_SpellImpact_Descendo_Casual_classes.hpp"
#include "SDK/BP_DescendoPrepLEDEffect_classes.hpp"
#include "SDK/BP_AccioSpell_classes.hpp"
#include "SDK/BP_Shell_Accio_classes.hpp"
#include "SDK/ABL_WandCast_Casual_AccioPage_classes.hpp"
#include "SDK/ABL_NPC_RCT_Ragdoll_E_classes.hpp"
#include "SDK/ABL_SpellImpact_Accio_classes.hpp"
#include "SDK/SM_CastleDun_Rail125_worn_B_classes.hpp"
#include "SDK/SM_CastleDun_Rail250_broken_A_classes.hpp"
#include "SDK/Intro_Ruins_Render_LevelInstance_18_classes.hpp"
#include "SDK/ABL_RCT_NPC_ComboShots_Finisher_classes.hpp"
#include "SDK/Intro_Cliffside_Lighting_LevelInstance_15_classes.hpp"
#include "SDK/ABL_TMB_RCT_LifeDrain_Death_classes.hpp"
#include "SDK/ABL_DarkWizard_DodgeRollLeft_classes.hpp"
#include "SDK/ABL_NPC_RCT_Hit_InAir_LrgChar_classes.hpp"
#include "SDK/BP_Godrays_classes.hpp"
#include "SDK/ABL_DW_WandLost_classes.hpp"
#include "SDK/ABL_TMB_RCT_NoSwordStumble_P1_classes.hpp"
#include "SDK/ABL_TMB_RCT_LifeDrain_NoDeath_classes.hpp"
#include "SDK/BP_TombProtector_Sword_classes.hpp"
#include "SDK/BP_SanctumPortKey_Pedestal_classes.hpp"
#include "SDK/BP_VFX_RavenGroupNiagara_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_FromStone_classes.hpp"
#include "SDK/BP_Buttslide_M_01_classes.hpp"
#include "SDK/ABL_Enemy_ApparateOut_classes.hpp"
#include "SDK/BP_OL_Chest_classes.hpp"
#include "SDK/ABL_TombProtector_Attack_JumpStabLand_classes.hpp"
#include "SDK/VFX_BP_VistaShot_RockFall_SM_classes.hpp"
#include "SDK/ABL_NPC_RCT_Fall_LrgChar_L_classes.hpp"
#include "SDK/BP_Intro_SimpleBridge_NavMesh_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_BossSpawn_classes.hpp"
#include "SDK/ABP_WE_Raven_classes.hpp"
#include "SDK/BP_FogSheet_classes.hpp"
#include "SDK/ABL_RCT_TMB_DisarmThrowBackNoDeath_classes.hpp"
#include "SDK/ABL_NPC_RCT_FierySend_classes.hpp"
#include "SDK/ABL_DW_WandPickup_classes.hpp"
#include "SDK/BP_Intro_Gringots_A_classes.hpp"
#include "SDK/BP_SanctumPortKey_classes.hpp"
#include "SDK/BP_VFX_Trigger_Volume_classes.hpp"
#include "SDK/ABL_TombProtector_Spawn_AncientMagic_classes.hpp"
#include "SDK/BP_ExpulsoSpell_classes.hpp"
#include "SDK/ABL_NPC_RCT_HitPause_Short_classes.hpp"
#include "SDK/ABL_DarkWizard_Protego_classes.hpp"
#include "SDK/BP_AOE_Expulso_InferiOpportunityWindow_classes.hpp"
#include "SDK/ABL_TMB_RCT_NoSwordStumbleHitch_V2_classes.hpp"
#include "SDK/BP_TombProtector_ApparateActor_classes.hpp"
#include "SDK/BP_Station_classes.hpp"
#include "SDK/ABL_DarkWizard_ProtegoActivate_classes.hpp"
#include "SDK/BP_HM_HW_MappedItems_Marker_classes.hpp"
#include "SDK/BP_Vault_Door_classes.hpp"
#include "SDK/MeshList_structs.hpp"
#include "SDK/BP_S_Container_classes.hpp"
#include "SDK/ABL_TombProtector_WeaponEquip_classes.hpp"
#include "SDK/BP_CharacterReflector_classes.hpp"
#include "SDK/ABL_TMB_Apparate_In_classes.hpp"
#include "SDK/ABL_TMB_RCT_SwipeStun_S_classes.hpp"
#include "SDK/BP_PerformTasksForAI_classes.hpp"
#include "SDK/ABL_TombProtector_Attack_Sword_classes.hpp"
#include "SDK/ABP_TombProtector_classes.hpp"
#include "SDK/BPI_Reset_classes.hpp"
#include "SDK/ABP_DummyActor_classes.hpp"
#include "SDK/ABL_Enemy_PerformTaskJumpDown_classes.hpp"
#include "SDK/ABL_NPCGameEventCringeReact_classes.hpp"
#include "SDK/ABL_NPC_RCT_StumbleDazed_Imperio_End_classes.hpp"
#include "SDK/ABL_NPCGameEventFearReact_classes.hpp"
#include "SDK/ABL_NPCGameEventDarkMagicReact_classes.hpp"
#include "SDK/ABL_NPC_RCT_Ragdoll_RecoverToSwim_classes.hpp"
#include "SDK/BTT_MoveToLastKnownTargetLoc_classes.hpp"
#include "SDK/ABL_Enemy_AlertLoop_classes.hpp"
#include "SDK/ABL_Enemy_ApparateIn_classes.hpp"
#include "SDK/ABL_Enemy_PTJumpLand_classes.hpp"
#include "SDK/ABL_RCT_NPC_Daze_classes.hpp"
#include "SDK/ABL_EnemyMove_LoopNew_classes.hpp"
#include "SDK/ABL_Enemy_AlertEnd_classes.hpp"
#include "SDK/ABL_Enemy_ClimbLadder_DismountBottom_classes.hpp"
#include "SDK/ABL_NPC_RCT_FinisherAnticipation_classes.hpp"
#include "SDK/ABL_EnemyMove_SlopeLoop_classes.hpp"
#include "SDK/ABL_Enemy_Move_Stop_classes.hpp"
#include "SDK/ABL_NPC_RCT_DescendoGrounded_classes.hpp"
#include "SDK/ABL_Enemy_SecondaryAttack_classes.hpp"
#include "SDK/ABL_Enemy_Spawn_FadeIn_classes.hpp"
#include "SDK/ABL_Chicken_TransfigSpawn_classes.hpp"
#include "SDK/ABL_Enemy_Move_StopNew_classes.hpp"
#include "SDK/UI_BP_TutorialCard_classes.hpp"
#include "SDK/ABL_Enemy_ClimbLadder_DismountTop1_classes.hpp"
#include "SDK/BP_LeviosoReactionComp_classes.hpp"
#include "SDK/ABL_Chicken_TransfigSpawnNoDeath_classes.hpp"
#include "SDK/ABL_NpcReact_WoundedKneelEnd_classes.hpp"
#include "SDK/ABL_NpcReact_BounceWallPopup_S_classes.hpp"
#include "SDK/ABL_Enemy_Spawn_classes.hpp"
#include "SDK/ABL_RCT_NPC_PetrificusFinisherNoDeath_classes.hpp"
#include "SDK/ABL_Enemy_Shuffle_classes.hpp"
#include "SDK/ABL_Enemy_ClimbLadder_classes.hpp"
#include "SDK/ABL_RCT_NPC_ExpelliarmusFinisher_classes.hpp"
#include "SDK/ABL_EnemyMove_SplineLoop_classes.hpp"
#include "SDK/ABL_Enemy_DeathTaunt_classes.hpp"
#include "SDK/ABL_Enemy_Investigate_Stop_classes.hpp"
#include "SDK/ABL_Enemy_JumpLandSoft2Idle_classes.hpp"
#include "SDK/ABL_NpcReact_HitFaceImpactStart_classes.hpp"
#include "SDK/ABL_RCT_DGBG_Getup_BellyUp_classes.hpp"
#include "SDK/ABL_Scheduled_MoveStop_classes.hpp"
#include "SDK/ABL_Enemy_Crouch_Move_Loop_classes.hpp"
#include "SDK/ABL_NPC_RCT_StumbleDazed_Imperio_StartLoop_classes.hpp"
#include "SDK/ABL_StudentLumosEnd_classes.hpp"
#include "SDK/ABL_RCT_NPC_ShrinkAndSquish_classes.hpp"
#include "SDK/ABL_Enemy_Taunt_classes.hpp"
#include "SDK/BP_ConfrigoStartLEDEffect_classes.hpp"
#include "SDK/ABL_Enemy_ClimbLadder_Down_classes.hpp"
#include "SDK/ABP_HebrideanBlack_classes.hpp"
#include "SDK/ABL_Enemy_ClimbLadder_Up_classes.hpp"
#include "SDK/ABL_NpcReact_HitStart_classes.hpp"
#include "SDK/ABL_NpcReact_HitStart_Duel_classes.hpp"
#include "SDK/ABL_Enemy_ClimbLadder_MountTop_classes.hpp"
#include "SDK/ABL_Blind_Head_ADD_classes.hpp"
#include "SDK/ABL_Enemy_JumpSplineLoop_classes.hpp"
#include "SDK/ABL_NPCFinisherAnticipate_classes.hpp"
#include "SDK/ABL_NPCFinisherReact_classes.hpp"
#include "SDK/ABL_NPCFinisherFail_classes.hpp"
#include "SDK/ABL_NpcReact_ButtSliding_Loop_classes.hpp"
#include "SDK/ABL_Enemy_AlertStart_classes.hpp"
#include "SDK/ABL_StudentLumosLoop_classes.hpp"
#include "SDK/ABL_Enemy_ClimbLadder_MountBottom_classes.hpp"
#include "SDK/ABL_NpcReact_WoundedKneelStart_classes.hpp"
#include "SDK/ABL_NPC_EMO_Neutral_classes.hpp"
#include "SDK/BP_AOE_FierySend_classes.hpp"
#include "SDK/ABL_NPC_RCT_FrozenDeathExplode_S_classes.hpp"
#include "SDK/BP_ExpulsoPrepLEDFadeEffect_classes.hpp"
#include "SDK/ABL_StudentLumosStart_classes.hpp"
#include "SDK/ABL_Enemy_Spawn_Hidden_classes.hpp"
#include "SDK/BP_ExpulsoStartLEDFadeEffect_classes.hpp"
#include "SDK/ABL_NPC_RCT_Ragdoll_L_classes.hpp"
#include "SDK/ABL_Disillusionment_Exit_classes.hpp"
#include "SDK/BP_DarkWizardWand_classes.hpp"
#include "SDK/ABL_NPC_RCT_RagdollKnockdown_S_classes.hpp"
#include "SDK/ABL_NPC_RCT_Ragdoll_S_classes.hpp"
#include "SDK/ABL_NpcReact_CowerMandrakeLoop_classes.hpp"
#include "SDK/ABL_NPC_RCT_DescendoInAir_classes.hpp"
#include "SDK/ABL_NPC_RCT_FierySendNoDeath_classes.hpp"
#include "SDK/ABL_NPC_RCT_Splat_Getup_classes.hpp"
#include "SDK/ABL_Enemy_Spawn_Death_classes.hpp"
#include "SDK/ABL_Enemy_Spawn_Petrified_classes.hpp"
#include "SDK/ABL_NpcReact_Accio_S_classes.hpp"
#include "SDK/ABL_NPC_RCT_Levioso_Loop_Break_classes.hpp"
#include "SDK/ABL_NPC_RCT_Splat_classes.hpp"
#include "SDK/ABL_RCT_NPC_Knockdown_Splat_classes.hpp"
#include "SDK/ABL_RCT_NPC_FiendFyre_NoDeath_classes.hpp"
#include "SDK/ABL_NPC_RCT_Levioso_Loop_classes.hpp"
#include "SDK/ABL_NpcReact_BumpStart_classes.hpp"
#include "SDK/ABL_NpcReact_Bump_Duel_classes.hpp"
#include "SDK/ABL_NpcReact_TumbleUpStart_classes.hpp"
#include "SDK/ABL_RCT_NPC_Knockdown_Medium_classes.hpp"
#include "SDK/ABL_RCT_NPC_BounceUp_classes.hpp"
#include "SDK/ABL_NPC_RCT_BlackParticleExplodeNoDeath_InAir_classes.hpp"
#include "SDK/ABL_NPC_RCT_BlackParticleExplodeNoDeath_classes.hpp"
#include "SDK/BP_SocialBase_classes.hpp"
#include "SDK/BP_Student_classes.hpp"
#include "SDK/STR_GroundFog_structs.hpp"
#include "SDK/BP_FakeFog_A_classes.hpp"
#include "SDK/BP_GroundFog_classes.hpp"
#include "SDK/UI_BP_MediaWidget_classes.hpp"
#include "SDK/SUB_Intro_Cliffside_StreamingDetail_Cave_01_LvlInst_4_classes.hpp"
#include "SDK/BP_OL_Chest_Marker_classes.hpp"
#include "SDK/ABL_RCT_NPC_Stumble_Fwd_Bwd_classes.hpp"
#include "SDK/FL_SelectMesh_classes.hpp"