128 lines
11 KiB
C++
128 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DesignerHelper
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum DesignerHelper.ESpawnOnFloorTestType
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// NumValues: 0x0003
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enum class ESpawnOnFloorTestType : uint8
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{
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ShapeSweep = 0,
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LineTrace = 1,
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ESpawnOnFloorTestType_MAX = 2,
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};
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// Enum DesignerHelper.ESpawnerActorSelectionMode
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// NumValues: 0x0005
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enum class ESpawnerActorSelectionMode : uint8
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{
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Undefined = 0,
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FirstClass = 1,
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MultipleClass = 2,
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RandomClass = 3,
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ESpawnerActorSelectionMode_MAX = 4,
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};
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// Enum DesignerHelper.ESpawnVolumeType
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// NumValues: 0x0006
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enum class ESpawnVolumeType : uint8
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{
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Point = 0,
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Box = 1,
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Sphere = 2,
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Capsule = 3,
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Spline = 4,
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ESpawnVolumeType_MAX = 5,
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};
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// ScriptStruct DesignerHelper.SpawnLocationGroup
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// 0x0050 (0x0050 - 0x0000)
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struct FSpawnLocationGroup final
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{
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public:
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TArray<class ASpawnLocation*> SpawnLocations; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NativeAccessSpecifierPublic)
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ESpawnerActorSelectionMode ActorSelectionMode; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UClass*> ActorClassesToSpawn; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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int32 MinActorCount; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxActorCount; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinDelayBetweenSpawns; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxDelayBetweenSpawns; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bForceSpawnOnFloor; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ESpawnOnFloorTestType SpawnOnFloorTest; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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float FloorSweepDistanceZ; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsValid; // 0x0040(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUsesDeterministicSpawning; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_42[0x2]; // 0x0042(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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int32 RandomizerSeed; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRandomStream Randomizer; // 0x0048(0x0008)(ZeroConstructor, Transient, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSpawnLocationGroup;
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// ScriptStruct DesignerHelper.SpawnableActorData
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// 0x0040 (0x0040 - 0x0000)
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struct FSpawnableActorData final
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{
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public:
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class UClass* ActorClass; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FBoxSphereBounds ActorBounds; // 0x0008(0x001C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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bool bSpawnOnNavMesh; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bForceSpawnOnFloor; // 0x0025(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ESpawnOnFloorTestType SpawnOnFloorTest; // 0x0026(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_27[0x1]; // 0x0027(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
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float FloorSweepDistanceZ; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float NavSearchRadius; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator InitialRotation; // 0x0030(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FSpawnableActorData;
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// ScriptStruct DesignerHelper.SpawnProperties
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// 0x0040 (0x0040 - 0x0000)
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struct FSpawnProperties final
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{
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public:
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ESpawnerActorSelectionMode ActorSelectionMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FSpawnableActorData> SpawnableActorData; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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int32 MinActorCount; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxActorCount; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinDelayBetweenSpawns; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxDelayBetweenSpawns; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bApplyAdditionalDelay; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float AdditionalDelay; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAllowUseStoredValues; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_31[0xF]; // 0x0031(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FSpawnProperties;
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// ScriptStruct DesignerHelper.ObjectVisualizationInfo
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// 0x000C (0x000C - 0x0000)
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struct FObjectVisualizationInfo final
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{
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public:
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bool bDrawObject; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FColor ObjectActiveColor; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FColor ObjectInactiveColor; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FObjectVisualizationInfo;
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}
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