Files
ReshadePluginsCore/Hogwarts Legacy/SDK/GameScheduler_structs.hpp
2026-03-06 01:33:32 +01:00

167 lines
9.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameScheduler
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum GameScheduler.EEventFrequency
// NumValues: 0x0003
enum class EEventFrequency : uint8
{
EVENT_FREQ_CONTINUOUS = 0,
EVENT_FREQ_ONCE = 1,
EVENT_FREQ_MAX = 2,
};
// Enum GameScheduler.EEventType
// NumValues: 0x0005
enum class EEventType : uint8
{
EVENT_TYPE_HOURLY = 0,
EVENT_TYPE_MINUTELY = 1,
EVENT_TYPE_TIME = 2,
EVENT_TYPE_DELTA_TIME = 3,
EVENT_TYPE_MAX = 4,
};
// Enum GameScheduler.EDaysOfTheWeek
// NumValues: 0x0009
enum class EDaysOfTheWeek : uint8
{
MONDAY = 0,
TUESDAY = 1,
WEDNESDAY = 2,
THURSDAY = 3,
FRIDAY = 4,
SATURDAY = 5,
SUNDAY = 6,
ALL_DAYS = 7,
EDaysOfTheWeek_MAX = 8,
};
// Enum GameScheduler.ESchedulerMoonPhase
// NumValues: 0x0009
enum class ESchedulerMoonPhase : uint8
{
MOONPHASE_NEWMOON = 0,
MOONPHASE_WAXINGCRESCENT = 1,
MOONPHASE_FIRSTQUARTER = 2,
MOONPHASE_WAXINGGIBBOUS = 3,
MOONPHASE_FULLMOON = 4,
MOONPHASE_WANINGGIBBOUS = 5,
MOONPHASE_LASTQUARTER = 6,
MOONPHASE_WANINGCRESCENT = 7,
MOONPHASE_MAX = 8,
};
// Enum GameScheduler.ESchedulerTimeDateType
// NumValues: 0x0006
enum class ESchedulerTimeDateType : uint8
{
SCHEDULER_TYPE_TIME = 0,
SCHEDULER_TYPE_DATE = 1,
SCHEDULER_TYPE_DAY = 2,
SCHEDULER_TYPE_MONTH = 3,
SCHEDULER_TYPE_TIME_AND_DATE = 4,
SCHEDULER_TYPE_MAX = 5,
};
// Enum GameScheduler.EDaysOfTheWeekBitmask
// NumValues: 0x0009
enum class EDaysOfTheWeekBitmask : uint8
{
Monday = 0,
Tuesday = 1,
Wednesday = 2,
Thursday = 3,
Friday = 4,
Saturday = 5,
Sunday = 6,
EveryDay = 7,
EDaysOfTheWeekBitmask_MAX = 8,
};
// Enum GameScheduler.EMonthsOfTheYear
// NumValues: 0x000E
enum class EMonthsOfTheYear : uint8
{
January = 0,
February = 1,
March = 2,
April = 3,
May = 4,
June = 5,
July = 6,
August = 7,
September = 8,
October = 9,
November = 10,
December = 11,
AllMonths = 255,
EMonthsOfTheYear_MAX = 256,
};
// ScriptStruct GameScheduler.TimeEvent
// 0x0030 (0x0030 - 0x0000)
struct FTimeEvent final
{
public:
int32 DayMask; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Hour; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Minute; // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Second; // 0x000C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeltaTime; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Time24; // 0x0014(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime SimulatedTime; // 0x0018(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime EventTime; // 0x0020(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTimeEvent;
// ScriptStruct GameScheduler.EventDateTime
// 0x0038 (0x0040 - 0x0008)
struct FEventDateTime final : public FDateTime
{
public:
int32 Year; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMonthsOfTheYear Month; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Day; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Hour; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Minute; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Second; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20[0x4]; // 0x0020(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
float DeltaMonths; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeltaDays; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeltaHours; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeltaMinutes; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeltaSeconds; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DaysMask; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEventDateTime;
// ScriptStruct GameScheduler.RegisteredEvent
// 0x0048 (0x0048 - 0x0000)
struct alignas(0x08) FRegisteredEvent final
{
public:
uint8 Pad_0[0x48]; // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRegisteredEvent;
}