Files
ReshadePluginsCore/Hogwarts Legacy/SDK/ProceduralMeshComponent_structs.hpp
2026-03-06 01:33:32 +01:00

72 lines
4.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ProceduralMeshComponent
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum ProceduralMeshComponent.EProcMeshSliceCapOption
// NumValues: 0x0004
enum class EProcMeshSliceCapOption : uint8
{
NoCap = 0,
CreateNewSectionForCap = 1,
UseLastSectionForCap = 2,
EProcMeshSliceCapOption_MAX = 3,
};
// ScriptStruct ProceduralMeshComponent.ProcMeshTangent
// 0x0010 (0x0010 - 0x0000)
struct FProcMeshTangent final
{
public:
struct FVector TangentX; // 0x0000(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFlipTangentY; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FProcMeshTangent;
// ScriptStruct ProceduralMeshComponent.ProcMeshVertex
// 0x004C (0x004C - 0x0000)
struct FProcMeshVertex final
{
public:
struct FVector Position; // 0x0000(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector normal; // 0x000C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FProcMeshTangent Tangent; // 0x0018(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FColor Color; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UV0; // 0x002C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UV1; // 0x0034(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UV2; // 0x003C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UV3; // 0x0044(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProcMeshVertex;
// ScriptStruct ProceduralMeshComponent.ProcMeshSection
// 0x0040 (0x0040 - 0x0000)
struct FProcMeshSection final
{
public:
TArray<struct FProcMeshVertex> ProcVertexBuffer; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<uint32> ProcIndexBuffer; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FBox SectionLocalBox; // 0x0020(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bEnableCollision; // 0x003C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSectionVisible; // 0x003D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FProcMeshSection;
}