Files
ReshadePluginsCore/JediSurvivor/SDK/RenderCore_structs.hpp
2025-12-03 14:06:04 +01:00

71 lines
2.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: RenderCore
#include "Basic.hpp"
namespace SDK
{
// Enum RenderCore.ERsIntAttributeType
// NumValues: 0x0004
enum class ERsIntAttributeType : uint8
{
HighContrast = 0,
Count = 1,
Invalid = 1,
ERsIntAttributeType_MAX = 2,
};
// Enum RenderCore.ERsHighContrastAttributeType
// NumValues: 0x000F
enum class ERsHighContrastAttributeType : uint8
{
None = 0,
Player = 1,
Allies = 2,
Collectibles = 3,
ForceHighlight = 4,
ForceFocus = 5,
Hazards = 6,
Doors = 7,
Enemy = 8,
Narrative = 9,
Navigation = 10,
BDMechanics = 11,
Count = 12,
Invalid = 12,
ERsHighContrastAttributeType_MAX = 13,
};
// Enum RenderCore.ERsAttributeType
// NumValues: 0x000F
enum class ERsAttributeType : uint8
{
Unblockable = 0,
ForceTarget = 1,
ForceTargetAlternative = 2,
Revenge = 3,
BeastTame = 4,
ForceTargetUnblockable = 5,
MindTrick = 6,
ForceFocusTarget = 7,
HolomapBlocker = 8,
VelocityOverride = 9,
HighContrast_Start = 10,
HighContrast_End = 14,
Count = 15,
Invalid = 15,
ERsAttributeType_MAX = 16,
};
}