298 lines
12 KiB
C++
298 lines
12 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DeathSystem
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "CoreUObject_classes.hpp"
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#include "DeathSystem_structs.hpp"
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#include "DebugSystem_classes.hpp"
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namespace SDK
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{
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// Class DeathSystem.AnimNotify_DeathHandler
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// 0x0008 (0x0040 - 0x0038)
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class UAnimNotify_DeathHandler final : public UAnimNotify
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{
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public:
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class FName NotifyName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimNotify_DeathHandler")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimNotify_DeathHandler")
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}
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static class UAnimNotify_DeathHandler* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimNotify_DeathHandler>();
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}
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};
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DUMPER7_ASSERTS_UAnimNotify_DeathHandler;
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// Class DeathSystem.AnimNotifyState_DeathHandler
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// 0x0010 (0x0040 - 0x0030)
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class UAnimNotifyState_DeathHandler final : public UAnimNotifyState
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{
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public:
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class FName NotifyName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimNotifyState_DeathHandler")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimNotifyState_DeathHandler")
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}
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static class UAnimNotifyState_DeathHandler* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimNotifyState_DeathHandler>();
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}
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};
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DUMPER7_ASSERTS_UAnimNotifyState_DeathHandler;
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// Class DeathSystem.DeathHandlerBase
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// 0x0038 (0x02E0 - 0x02A8)
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class ADeathHandlerBase : public AActor
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{
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public:
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class UStaticMeshComponent* StaticMeshPreview; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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EDeathType DeathType; // 0x02B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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EDeathHandlingMode DeathHandlingMode; // 0x02B1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_2B2[0xE]; // 0x02B2(0x000E)(Fixing Size After Last Property [ Dumper-7 ])
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class AActor* DeathInstigator; // 0x02C0(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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bool ActorIsDead; // 0x02D0(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_2D1[0x3]; // 0x02D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float TimeOfDeath; // 0x02D4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bCanBePredictedLocally; // 0x02D8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_2D9[0x7]; // 0x02D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void ConfirmDead();
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void KillActor();
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void OnActorDied();
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void OnDeathHandlingFinished();
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void OnDeathHandlingStarted();
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void OnOwnerEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason);
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EDeathHandlingMode GetDeathHandlingMode() const;
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class AActor* GetDeathInstigator() const;
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EDeathType GetDeathType() const;
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class AActor* GetDyingActor() const;
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float GetTimeOfDeath() const;
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bool HasDeathInstigator() const;
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bool IsActorDead() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DeathHandlerBase")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DeathHandlerBase")
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}
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static class ADeathHandlerBase* GetDefaultObj()
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{
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return GetDefaultObjImpl<ADeathHandlerBase>();
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}
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};
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DUMPER7_ASSERTS_ADeathHandlerBase;
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// Class DeathSystem.DeathHandlerSkeletal
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// 0x0050 (0x0330 - 0x02E0)
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class ADeathHandlerSkeletal : public ADeathHandlerBase
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{
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public:
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class USkeletalMeshComponent* SkeletalMeshPreview; // 0x02E0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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EAutoRagdollMode AutoRagdollMode; // 0x02E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_2E9[0x3]; // 0x02E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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class FName RagdollCollisionProfileName; // 0x02EC(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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EDeathHandlingSkeletalMode DeathHandlingSkeletalMode; // 0x02F4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_2F5[0x1B]; // 0x02F5(0x001B)(Fixing Size After Last Property [ Dumper-7 ])
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class UAnimMontage* DeathAnimationMontage; // 0x0310(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_318[0x18]; // 0x0318(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void OnActorRagdolling();
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void OnAnimSequencePostDeathDone();
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void OnAnimSequencePostDeathFinished();
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void OnAnimSequencePostDeathStarted();
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void OnAnimSequencePreDeathDone();
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void OnAnimSequencePreDeathFinished();
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void OnAnimSequencePreDeathStarted();
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void OnDeathHandlerAnimNotify(class FName NotifyName, class UAnimSequenceBase* Animation);
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void OnDeathHandlerAnimNotifyStateBegin(class FName NotifyName, class UAnimSequenceBase* Animation, float TotalDuration);
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void OnDeathHandlerAnimNotifyStateEnd(class FName NotifyName, class UAnimSequenceBase* Animation);
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void OnDeathHandlerAnimNotifyStateTick(class FName NotifyName, class UAnimSequenceBase* Animation, float DeltaTime);
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void Ragdoll();
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bool ActorHasRagdolled() const;
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class UAnimInstance* GetAnimInstance() const;
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EDeathHandlingSkeletalMode GetDeathHandlingSkeletalMode() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DeathHandlerSkeletal")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DeathHandlerSkeletal")
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}
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static class ADeathHandlerSkeletal* GetDefaultObj()
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{
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return GetDefaultObjImpl<ADeathHandlerSkeletal>();
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}
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};
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DUMPER7_ASSERTS_ADeathHandlerSkeletal;
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// Class DeathSystem.DeathSystemInterface
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// 0x0000 (0x0000 - 0x0000)
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class IDeathSystemInterface final
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{
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public:
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class UMeshComponent* GetMesh();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DeathSystemInterface")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DeathSystemInterface")
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}
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static class IDeathSystemInterface* GetDefaultObj()
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{
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return GetDefaultObjImpl<IDeathSystemInterface>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IDeathSystemInterface;
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// Class DeathSystem.DeathSystemHelpers
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// 0x0000 (0x0028 - 0x0028)
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class UDeathSystemHelpers final : public UBlueprintFunctionLibrary
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{
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public:
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static bool ActorHasAnyDeathHandler(const class AActor* Actor);
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static class UDeathSystem* GetDeathSystem(const class UObject* WorldContextObject);
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static class ADeathHandlerBase* GetFirstAttachedDeathHandler(const class AActor* Actor);
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static bool Kill(class AActor* Actor, TSubclassOf<class ADeathHandlerBase> DeathHandler, class AActor* DeathInstigator);
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static bool RemoveAttachedDeathHandler(class AActor* Actor);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DeathSystemHelpers")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DeathSystemHelpers")
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}
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static class UDeathSystemHelpers* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDeathSystemHelpers>();
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}
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};
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DUMPER7_ASSERTS_UDeathSystemHelpers;
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// Class DeathSystem.DeathSystemReplicationComponent
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// 0x0000 (0x00A0 - 0x00A0)
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class UDeathSystemReplicationComponent final : public UActorComponent
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DeathSystemReplicationComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DeathSystemReplicationComponent")
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}
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static class UDeathSystemReplicationComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDeathSystemReplicationComponent>();
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}
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};
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DUMPER7_ASSERTS_UDeathSystemReplicationComponent;
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// Class DeathSystem.DeathSystem
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// 0x0030 (0x0060 - 0x0030)
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class UDeathSystem final : public UWorldSubsystem
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{
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public:
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uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(class ADeathHandlerBase* DeathHandler, class AActor* Actor, EDeathHandlingEventType EventType)> OnDeathHandlerEvent; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_48[0x10]; // 0x0048(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
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class UDeathSystemReplicationComponent* ReplicationComponent; // 0x0058(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DeathSystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DeathSystem")
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}
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static class UDeathSystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDeathSystem>();
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}
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};
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DUMPER7_ASSERTS_UDeathSystem;
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// Class DeathSystem.KillDebugFunction
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// 0x0010 (0x00D0 - 0x00C0)
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class UKillDebugFunction final : public UDebugFunction
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{
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public:
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class AActor* ActorToKill; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSubclassOf<class ADeathHandlerBase> DeathHandler; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("KillDebugFunction")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"KillDebugFunction")
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}
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static class UKillDebugFunction* GetDefaultObj()
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{
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return GetDefaultObjImpl<UKillDebugFunction>();
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}
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};
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DUMPER7_ASSERTS_UKillDebugFunction;
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}
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