125 lines
7.2 KiB
C++
125 lines
7.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MotionWarping
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum MotionWarping.ERootMotionModifierState
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// NumValues: 0x0005
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enum class ERootMotionModifierState : uint8
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{
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Waiting = 0,
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Active = 1,
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MarkedForRemoval = 2,
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Disabled = 3,
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ERootMotionModifierState_MAX = 4,
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};
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// Enum MotionWarping.EMotionWarpRotationType
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// NumValues: 0x0003
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enum class EMotionWarpRotationType : uint8
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{
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Default = 0,
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Facing = 1,
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EMotionWarpRotationType_MAX = 2,
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};
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// Enum MotionWarping.EMotionWarpRotationMethod
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// NumValues: 0x0004
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enum class EMotionWarpRotationMethod : uint8
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{
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Slerp = 0,
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SlerpWithClampedRate = 1,
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ConstantRate = 2,
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EMotionWarpRotationMethod_MAX = 3,
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};
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// Enum MotionWarping.EWarpPointAnimProvider
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// NumValues: 0x0004
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enum class EWarpPointAnimProvider : uint8
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{
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None = 0,
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Static = 1,
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Bone = 2,
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EWarpPointAnimProvider_MAX = 3,
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};
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// ScriptStruct MotionWarping.MotionWarpingWindowData
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// 0x0010 (0x0010 - 0x0000)
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struct FMotionWarpingWindowData final
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{
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public:
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class UAnimNotifyState_MotionWarping* AnimNotify; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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float StartTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float EndTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FMotionWarpingWindowData;
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// ScriptStruct MotionWarping.MotionWarpingUpdateContext
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// 0x001C (0x001C - 0x0000)
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struct FMotionWarpingUpdateContext final
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{
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public:
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TWeakObjectPtr<class UAnimSequenceBase> Animation; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PreviousPosition; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CurrentPosition; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Weight; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PlayRate; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DeltaSeconds; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FMotionWarpingUpdateContext;
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// ScriptStruct MotionWarping.MotionWarpingTarget
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// 0x0080 (0x0080 - 0x0000)
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struct FMotionWarpingTarget final
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{
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public:
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class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Location; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator Rotation; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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TWeakObjectPtr<class USceneComponent> Component; // 0x0038(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName BoneName; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bFollowComponent; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector LocationOffset; // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator RotationOffset; // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FMotionWarpingTarget;
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// ScriptStruct MotionWarping.MotionDeltaTrack
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// 0x0060 (0x0060 - 0x0000)
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struct FMotionDeltaTrack final
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{
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public:
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TArray<struct FTransform> BoneTransformTrack; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FVector> DeltaTranslationTrack; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FRotator> DeltaRotationTrack; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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struct FVector TotalTranslation; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator TotalRotation; // 0x0048(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FMotionDeltaTrack;
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// ScriptStruct MotionWarping.MotionDeltaTrackContainer
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// 0x0010 (0x0010 - 0x0000)
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struct FMotionDeltaTrackContainer final
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{
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public:
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TArray<struct FMotionDeltaTrack> Tracks; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FMotionDeltaTrackContainer;
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}
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