Files
ReshadePluginsCore/Reanimal/SDK/MotionWarping_structs.hpp
2026-03-06 01:33:02 +01:00

125 lines
7.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MotionWarping
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum MotionWarping.ERootMotionModifierState
// NumValues: 0x0005
enum class ERootMotionModifierState : uint8
{
Waiting = 0,
Active = 1,
MarkedForRemoval = 2,
Disabled = 3,
ERootMotionModifierState_MAX = 4,
};
// Enum MotionWarping.EMotionWarpRotationType
// NumValues: 0x0003
enum class EMotionWarpRotationType : uint8
{
Default = 0,
Facing = 1,
EMotionWarpRotationType_MAX = 2,
};
// Enum MotionWarping.EMotionWarpRotationMethod
// NumValues: 0x0004
enum class EMotionWarpRotationMethod : uint8
{
Slerp = 0,
SlerpWithClampedRate = 1,
ConstantRate = 2,
EMotionWarpRotationMethod_MAX = 3,
};
// Enum MotionWarping.EWarpPointAnimProvider
// NumValues: 0x0004
enum class EWarpPointAnimProvider : uint8
{
None = 0,
Static = 1,
Bone = 2,
EWarpPointAnimProvider_MAX = 3,
};
// ScriptStruct MotionWarping.MotionWarpingWindowData
// 0x0010 (0x0010 - 0x0000)
struct FMotionWarpingWindowData final
{
public:
class UAnimNotifyState_MotionWarping* AnimNotify; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
float StartTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMotionWarpingWindowData;
// ScriptStruct MotionWarping.MotionWarpingUpdateContext
// 0x001C (0x001C - 0x0000)
struct FMotionWarpingUpdateContext final
{
public:
TWeakObjectPtr<class UAnimSequenceBase> Animation; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreviousPosition; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurrentPosition; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Weight; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayRate; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeltaSeconds; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMotionWarpingUpdateContext;
// ScriptStruct MotionWarping.MotionWarpingTarget
// 0x0080 (0x0080 - 0x0000)
struct FMotionWarpingTarget final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rotation; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
TWeakObjectPtr<class USceneComponent> Component; // 0x0038(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName BoneName; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFollowComponent; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector LocationOffset; // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RotationOffset; // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMotionWarpingTarget;
// ScriptStruct MotionWarping.MotionDeltaTrack
// 0x0060 (0x0060 - 0x0000)
struct FMotionDeltaTrack final
{
public:
TArray<struct FTransform> BoneTransformTrack; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVector> DeltaTranslationTrack; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FRotator> DeltaRotationTrack; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FVector TotalTranslation; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator TotalRotation; // 0x0048(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMotionDeltaTrack;
// ScriptStruct MotionWarping.MotionDeltaTrackContainer
// 0x0010 (0x0010 - 0x0000)
struct FMotionDeltaTrackContainer final
{
public:
TArray<struct FMotionDeltaTrack> Tracks; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMotionDeltaTrackContainer;
}