Files
ReshadePluginsCore/SilentHill2Remake/SDK/Player_classes.hpp
2026-03-06 01:32:32 +01:00

353 lines
13 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Player
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "Player_structs.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// Class Player.BInputSource
// 0x0038 (0x0060 - 0x0028)
class UBInputSource : public UObject
{
public:
uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
class UInputEventState* InputEventState; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<struct FBInputSourceReceiver> Receivers; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BInputSource")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BInputSource")
}
static class UBInputSource* GetDefaultObj()
{
return GetDefaultObjImpl<UBInputSource>();
}
};
DUMPER7_ASSERTS_UBInputSource;
// Class Player.BasicCharacter
// 0x0010 (0x0650 - 0x0640)
class ABasicCharacter final : public ACharacter
{
public:
class USpringArmComponent* CameraRoot; // 0x0638(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UCameraComponent* Camera; // 0x0640(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_648[0x8]; // 0x0648(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class UBasicInputComponent* GetBasicInput();
class UBasicCharacterMovementComponent* GetBasicMovement();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BasicCharacter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BasicCharacter")
}
static class ABasicCharacter* GetDefaultObj()
{
return GetDefaultObjImpl<ABasicCharacter>();
}
};
DUMPER7_ASSERTS_ABasicCharacter;
// Class Player.BasicCharacterMovementComponent
// 0x0030 (0x0F30 - 0x0F00)
class UBasicCharacterMovementComponent final : public UCharacterMovementComponent
{
public:
float MovementInputScale; // 0x0EF8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float RotationInputDeltaScale; // 0x0EFC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UCurveFloat* RotationInputDeltaScaleOverTime; // 0x0F00(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float RotationInputScaleSpeed; // 0x0F08(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_F0C[0x4]; // 0x0F0C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* RotationInputScaleSpeedOverTime; // 0x0F10(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool LimitScaleRotationSpeed; // 0x0F18(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_F19[0x3]; // 0x0F19(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MaxScaleRotationSpeed; // 0x0F1C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_F20[0x10]; // 0x0F20(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BasicCharacterMovementComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BasicCharacterMovementComponent")
}
static class UBasicCharacterMovementComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBasicCharacterMovementComponent>();
}
};
DUMPER7_ASSERTS_UBasicCharacterMovementComponent;
// Class Player.BasicInputComponent
// 0x0018 (0x0140 - 0x0128)
class UBasicInputComponent final : public UInputComponent
{
public:
class UBInputMovement* Movement; // 0x0128(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UBInputRotation* Rotation; // 0x0130(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UBInputCursor* Cursor; // 0x0138(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BasicInputComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BasicInputComponent")
}
static class UBasicInputComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBasicInputComponent>();
}
};
DUMPER7_ASSERTS_UBasicInputComponent;
// Class Player.BInputAction
// 0x00A0 (0x0100 - 0x0060)
class UBInputAction final : public UBInputSource
{
public:
uint8 Pad_60[0xA0]; // 0x0060(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
struct FKey GetLastPressedKey() const;
int32 GetRepeatCount() const;
bool IsPressed() const;
bool IsReleased() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BInputAction")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BInputAction")
}
static class UBInputAction* GetDefaultObj()
{
return GetDefaultObjImpl<UBInputAction>();
}
};
DUMPER7_ASSERTS_UBInputAction;
// Class Player.BInputAxis
// 0x0068 (0x00C8 - 0x0060)
class UBInputAxis final : public UBInputSource
{
public:
uint8 Pad_60[0x68]; // 0x0060(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class FName GetAxisName() const;
float GetCurrentValue() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BInputAxis")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BInputAxis")
}
static class UBInputAxis* GetDefaultObj()
{
return GetDefaultObjImpl<UBInputAxis>();
}
};
DUMPER7_ASSERTS_UBInputAxis;
// Class Player.BInputCursor
// 0x0060 (0x00C0 - 0x0060)
class UBInputCursor final : public UBInputSource
{
public:
uint8 Pad_60[0x60]; // 0x0060(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BInputCursor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BInputCursor")
}
static class UBInputCursor* GetDefaultObj()
{
return GetDefaultObjImpl<UBInputCursor>();
}
};
DUMPER7_ASSERTS_UBInputCursor;
// Class Player.BInputMovement
// 0x0050 (0x00B0 - 0x0060)
class UBInputMovement final : public UBInputSource
{
public:
class UBInputAxis* Forward; // 0x0060(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UBInputAxis* Right; // 0x0068(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UBInputAxis* Up; // 0x0070(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_78[0x38]; // 0x0078(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetCurrentValue(const struct FVector& NextValue);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BInputMovement")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BInputMovement")
}
static class UBInputMovement* GetDefaultObj()
{
return GetDefaultObjImpl<UBInputMovement>();
}
};
DUMPER7_ASSERTS_UBInputMovement;
// Class Player.BInputRotation
// 0x0030 (0x0090 - 0x0060)
class UBInputRotation final : public UBInputSource
{
public:
class UBInputTwoAxes* RotationDelta; // 0x0060(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UBInputTwoAxes* RotationScale; // 0x0068(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_70[0x20]; // 0x0070(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BInputRotation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BInputRotation")
}
static class UBInputRotation* GetDefaultObj()
{
return GetDefaultObjImpl<UBInputRotation>();
}
};
DUMPER7_ASSERTS_UBInputRotation;
// Class Player.BInputTwoAxes
// 0x0080 (0x00E0 - 0x0060)
class UBInputTwoAxes final : public UBInputSource
{
public:
uint8 Pad_60[0x80]; // 0x0060(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
struct FVector2D GetCurrentValue() const;
const class FName GetFirstAxisName() const;
const class FName GetSecondAxisName() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BInputTwoAxes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BInputTwoAxes")
}
static class UBInputTwoAxes* GetDefaultObj()
{
return GetDefaultObjImpl<UBInputTwoAxes>();
}
};
DUMPER7_ASSERTS_UBInputTwoAxes;
// Class Player.InputEventState
// 0x0010 (0x0038 - 0x0028)
class UInputEventState final : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
bool Consume(class UObject* NewConsumer);
class UObject* GetConsumer() const;
bool IsConsumed() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputEventState")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputEventState")
}
static class UInputEventState* GetDefaultObj()
{
return GetDefaultObjImpl<UInputEventState>();
}
};
DUMPER7_ASSERTS_UInputEventState;
// Class Player.InputReceiver
// 0x0000 (0x0000 - 0x0000)
class IInputReceiver final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputReceiver")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputReceiver")
}
static class IInputReceiver* GetDefaultObj()
{
return GetDefaultObjImpl<IInputReceiver>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IInputReceiver;
}