Files
ReshadePluginsCore/SilentHill2Remake/SDK/Player_structs.hpp
2026-03-06 01:32:32 +01:00

49 lines
1.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Player
#include "Basic.hpp"
namespace SDK
{
// Enum Player.EBInputActionChangeType
// NumValues: 0x0004
enum class EBInputActionChangeType : uint8
{
Press = 0,
Release = 1,
Repeat = 2,
EBInputActionChangeType_MAX = 3,
};
// Enum Player.EBInputRotationType
// NumValues: 0x0003
enum class EBInputRotationType : uint8
{
Scale = 0,
Delta = 1,
EBInputRotationType_MAX = 2,
};
// ScriptStruct Player.BInputSourceReceiver
// 0x0018 (0x0018 - 0x0000)
struct FBInputSourceReceiver final
{
public:
TScriptInterface<class IInputReceiver> Receiver; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBInputSourceReceiver;
}