Files
ReshadePluginsCore/StyxBladesOfGreed/SDK/CableComponent_classes.hpp
2026-03-06 01:47:36 +01:00

105 lines
8.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CableComponent
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Class CableComponent.CableActor
// 0x0008 (0x02B0 - 0x02A8)
class ACableActor final : public AActor
{
public:
class UCableComponent* CableComponent; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CableActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CableActor")
}
static class ACableActor* GetDefaultObj()
{
return GetDefaultObjImpl<ACableActor>();
}
};
DUMPER7_ASSERTS_ACableActor;
// Class CableComponent.CableComponent
// 0x01D0 (0x0740 - 0x0570)
class UCableComponent : public UMeshComponent
{
public:
bool bAttachStart; // 0x0568(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAttachEnd; // 0x0569(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_56A[0x6]; // 0x056A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FComponentReference AttachEndTo; // 0x0570(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AttachEndToSocketName; // 0x0598(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector EndLocation; // 0x05A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CableLength; // 0x05B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumSegments; // 0x05BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SubstepTime; // 0x05C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SolverIterations; // 0x05C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableStiffness; // 0x05C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseSubstepping; // 0x05C9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSkipCableUpdateWhenNotVisible; // 0x05CA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSkipCableUpdateWhenNotOwnerRecentlyRendered; // 0x05CB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableCollision; // 0x05CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5CD[0x3]; // 0x05CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float CollisionFriction; // 0x05D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5D4[0x4]; // 0x05D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector CableForce; // 0x05D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CableGravityScale; // 0x05F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CableWidth; // 0x05F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumSides; // 0x05F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TileMaterial; // 0x05FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bResetAfterTeleport; // 0x0600(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_601[0x3]; // 0x0601(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TeleportDistanceThreshold; // 0x0604(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TeleportRotationThreshold; // 0x0608(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTeleportAfterReattach; // 0x060C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_60D[0x133]; // 0x060D(0x0133)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetAttachEndTo(class AActor* Actor, class FName ComponentProperty, class FName SocketName);
void SetAttachEndToComponent(class USceneComponent* Component, class FName SocketName);
class AActor* GetAttachedActor() const;
class USceneComponent* GetAttachedComponent() const;
void GetCableParticleLocations(TArray<struct FVector>* Locations) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CableComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CableComponent")
}
static class UCableComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UCableComponent>();
}
};
DUMPER7_ASSERTS_UCableComponent;
}