Files
ReshadePluginsCore/StyxBladesOfGreed/SDK/UI_Difficulty_classes.hpp
2026-03-06 01:47:36 +01:00

72 lines
5.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UI_Difficulty
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "CyaTools_classes.hpp"
#include "AkAudio_structs.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass UI_Difficulty.UI_Difficulty_C
// 0x0058 (0x0400 - 0x03A8)
class UUI_Difficulty_C final : public UCyaMenuWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x03A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UVerticalBox* VerticalBox_Menu; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UTextBlock* Tab_Name; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_InputButton_Menu_C* Input_Back; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UTextBlock* Difficulty_description; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_NavButton_C* Button_Normal; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_NavButton_C* Button_Hard; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_NavButton_C* Button_Goblin; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_NavButton_C* Button_Easy; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Background; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWidgetAnimation* InAnimation; // 0x03F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
public:
void BndEvt__UI_Difficulty_Button_Easy_K2Node_ComponentBoundEvent_3_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
void BndEvt__UI_Difficulty_Button_Easy_K2Node_ComponentBoundEvent_6_OnSelected__DelegateSignature(class UUI_NavButton_C* Widget);
void BndEvt__UI_Difficulty_Button_Goblin_K2Node_ComponentBoundEvent_0_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
void BndEvt__UI_Difficulty_Button_Goblin_K2Node_ComponentBoundEvent_1_OnSelected__DelegateSignature(class UUI_NavButton_C* Widget);
void BndEvt__UI_Difficulty_Button_Hard_K2Node_ComponentBoundEvent_4_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
void BndEvt__UI_Difficulty_Button_Hard_K2Node_ComponentBoundEvent_7_OnSelected__DelegateSignature(class UUI_NavButton_C* Widget);
void BndEvt__UI_Difficulty_Button_Normal_K2Node_ComponentBoundEvent_5_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
void BndEvt__UI_Difficulty_Button_Normal_K2Node_ComponentBoundEvent_8_OnSelected__DelegateSignature(class UUI_NavButton_C* Widget);
void Construct();
void DummyEvent();
void ExecuteUbergraph_UI_Difficulty(int32 EntryPoint);
void Launch_GoblinDifficulty();
void OnClickBack();
void StartGame(const uint8 NewDifficulty);
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("UI_Difficulty_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"UI_Difficulty_C")
}
static class UUI_Difficulty_C* GetDefaultObj()
{
return GetDefaultObjImpl<UUI_Difficulty_C>();
}
};
DUMPER7_ASSERTS_UUI_Difficulty_C;
}