97 lines
5.7 KiB
C++
97 lines
5.7 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: ProceduralMeshComponent
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "CoreUObject_structs.hpp"
|
|
#include "ProceduralMeshComponent_structs.hpp"
|
|
#include "Engine_structs.hpp"
|
|
#include "Engine_classes.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Class ProceduralMeshComponent.ProceduralMeshComponent
|
|
// 0x0050 (0x0720 - 0x06D0)
|
|
class UProceduralMeshComponent : public UMeshComponent
|
|
{
|
|
public:
|
|
uint8 Pad_6C8[0x8]; // 0x06C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
bool bUseComplexAsSimpleCollision; // 0x06D0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_6D1[0x7]; // 0x06D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UBodySetup* ProcMeshBodySetup; // 0x06D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FProcMeshSection> ProcMeshSections; // 0x06E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
|
TArray<struct FKConvexElem> CollisionConvexElems; // 0x06F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
|
struct FBoxSphereBounds LocalBounds; // 0x0700(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_71C[0x4]; // 0x071C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void AddCollisionConvexMesh(const TArray<struct FVector>& ConvexVerts);
|
|
void ClearAllMeshSections();
|
|
void ClearCollisionConvexMeshes();
|
|
void ClearMeshSection(int32 SectionIndex);
|
|
void CreateMeshSection(int32 SectionIndex, const TArray<struct FVector>& Vertices, const TArray<int32>& Triangles, const TArray<struct FVector>& Normals, const TArray<struct FVector2D>& UV0, const TArray<struct FColor>& VertexColors, const TArray<struct FProcMeshTangent>& Tangents, bool bCreateCollision);
|
|
void CreateMeshSection_LinearColor(int32 SectionIndex, const TArray<struct FVector>& Vertices, const TArray<int32>& Triangles, const TArray<struct FVector>& Normals, const TArray<struct FVector2D>& UV0, const TArray<struct FLinearColor>& VertexColors, const TArray<struct FProcMeshTangent>& Tangents, bool bCreateCollision);
|
|
void SetMeshSectionVisible(int32 SectionIndex, bool bNewVisibility);
|
|
void UpdateMeshSection(int32 SectionIndex, const TArray<struct FVector>& Vertices, const TArray<struct FVector>& Normals, const TArray<struct FVector2D>& UV0, const TArray<struct FColor>& VertexColors, const TArray<struct FProcMeshTangent>& Tangents);
|
|
void UpdateMeshSection_LinearColor(int32 SectionIndex, const TArray<struct FVector>& Vertices, const TArray<struct FVector>& Normals, const TArray<struct FVector2D>& UV0, const TArray<struct FLinearColor>& VertexColors, const TArray<struct FProcMeshTangent>& Tangents);
|
|
|
|
int32 GetNumSections() const;
|
|
bool IsMeshSectionVisible(int32 SectionIndex) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ProceduralMeshComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ProceduralMeshComponent")
|
|
}
|
|
static class UProceduralMeshComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UProceduralMeshComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UProceduralMeshComponent;
|
|
|
|
// Class ProceduralMeshComponent.KismetProceduralMeshLibrary
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UKismetProceduralMeshLibrary final : public UBlueprintFunctionLibrary
|
|
{
|
|
public:
|
|
static void CalculateTangentsForMesh(const TArray<struct FVector>& Vertices, const TArray<int32>& Triangles, const TArray<struct FVector2D>& UVs, TArray<struct FVector>* Normals, TArray<struct FProcMeshTangent>* Tangents);
|
|
static void ConvertQuadToTriangles(TArray<int32>& Triangles, int32 Vert0, int32 Vert1, int32 Vert2, int32 Vert3);
|
|
static void CopyProceduralMeshFromStaticMeshComponent(class UStaticMeshComponent* StaticMeshComponent, int32 LODIndex, class UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision);
|
|
static void CreateGridMeshTriangles(int32 NumX, int32 NumY, bool bWinding, TArray<int32>* Triangles);
|
|
static void GenerateBoxMesh(const struct FVector& BoxRadius, TArray<struct FVector>* Vertices, TArray<int32>* Triangles, TArray<struct FVector>* Normals, TArray<struct FVector2D>* UVs, TArray<struct FProcMeshTangent>* Tangents);
|
|
static void GetSectionFromStaticMesh(class UStaticMesh* InMesh, int32 LODIndex, int32 SectionIndex, TArray<struct FVector>* Vertices, TArray<int32>* Triangles, TArray<struct FVector>* Normals, TArray<struct FVector2D>* UVs, TArray<struct FProcMeshTangent>* Tangents);
|
|
static void SliceProceduralMesh(class UProceduralMeshComponent* InProcMesh, const struct FVector& PlanePosition, const struct FVector& PlaneNormal, bool bCreateOtherHalf, class UProceduralMeshComponent** OutOtherHalfProcMesh, EProcMeshSliceCapOption CapOption, class UMaterialInterface* CapMaterial);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("KismetProceduralMeshLibrary")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"KismetProceduralMeshLibrary")
|
|
}
|
|
static class UKismetProceduralMeshLibrary* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UKismetProceduralMeshLibrary>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UKismetProceduralMeshLibrary;
|
|
|
|
}
|
|
|