Files
2026-03-14 14:21:04 +01:00

782 lines
33 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// The_Occultist
// 5.4.4-35576357+++UE5+Release-5.4
// Includes the entire SDK. Include files directly for faster compilation!
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/FieldNotification_structs.hpp"
#include "SDK/DeveloperSettings_structs.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/AudioExtensions_structs.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/DataRegistry_structs.hpp"
#include "SDK/UniversalObjectLocator_structs.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/GameplayAbilities_structs.hpp"
#include "SDK/GameplayAbilities_classes.hpp"
#include "SDK/RemoteSession_structs.hpp"
#include "SDK/RemoteSession_classes.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/AvfMediaFactory_classes.hpp"
#include "SDK/ImageCore_structs.hpp"
#include "SDK/ImageCore_classes.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BuildPatchServices_classes.hpp"
#include "SDK/FieldNotification_classes.hpp"
#include "SDK/CS_Sprint1_classes.hpp"
#include "SDK/GA_CameraFollowHead_classes.hpp"
#include "SDK/IrisCore_structs.hpp"
#include "SDK/IrisCore_classes.hpp"
#include "SDK/MeshDescription_structs.hpp"
#include "SDK/MeshDescription_classes.hpp"
#include "SDK/StaticMeshDescription_structs.hpp"
#include "SDK/StaticMeshDescription_classes.hpp"
#include "SDK/SkeletalMeshDescription_structs.hpp"
#include "SDK/SkeletalMeshDescription_classes.hpp"
#include "SDK/DataflowCore_structs.hpp"
#include "SDK/DataflowCore_classes.hpp"
#include "SDK/E_AIP_IndicatorMode_structs.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/PropertyPath_classes.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/BPW_HorizontalTabList_classes.hpp"
#include "SDK/TypedElementFramework_structs.hpp"
#include "SDK/TypedElementFramework_classes.hpp"
#include "SDK/TypedElementRuntime_structs.hpp"
#include "SDK/TypedElementRuntime_classes.hpp"
#include "SDK/AudioLinkCore_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonUtilities_classes.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/AssetRegistry_classes.hpp"
#include "SDK/WG_OccCAPT_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/AugmentedReality_structs.hpp"
#include "SDK/AugmentedReality_classes.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/AudioMixer_structs.hpp"
#include "SDK/AudioMixer_classes.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/ImageWriteQueue_classes.hpp"
#include "SDK/IWidgetFade_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/EyeTracker_structs.hpp"
#include "SDK/EyeTracker_classes.hpp"
#include "SDK/Renderer_structs.hpp"
#include "SDK/Renderer_classes.hpp"
#include "SDK/MobilePatchingUtils_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/HeadMountedDisplay_classes.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/EMainMenuButtons_structs.hpp"
#include "SDK/WGB_ButtonMainMenu_classes.hpp"
#include "SDK/CC_TrophyManager_classes.hpp"
#include "SDK/StreamlineReflexBlueprint_structs.hpp"
#include "SDK/StreamlineBlueprint_structs.hpp"
#include "SDK/StreamlineReflexBlueprint_classes.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/Landscape_classes.hpp"
#include "SDK/RigVM_structs.hpp"
#include "SDK/Constraints_structs.hpp"
#include "SDK/ControlRig_structs.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/RigVM_classes.hpp"
#include "SDK/Constraints_classes.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/ControlRig_classes.hpp"
#include "SDK/Pendulum_Skeletal_4_03_CtrlRig_classes.hpp"
#include "SDK/OptimusSettings_structs.hpp"
#include "SDK/OptimusSettings_classes.hpp"
#include "SDK/SlateRHIRenderer_structs.hpp"
#include "SDK/SlateRHIRenderer_classes.hpp"
#include "SDK/WB_Missions_classes.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/TimeManagement_classes.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/ChaosSolverEngine_classes.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/FieldSystemEngine_classes.hpp"
#include "SDK/DataflowEngine_structs.hpp"
#include "SDK/DataflowEngine_classes.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/GeometryCollectionEngine_classes.hpp"
#include "SDK/AnimGraphRuntime_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/BPStyle_GenericButton_KeyboardHovered_classes.hpp"
#include "SDK/AudioLinkEngine_classes.hpp"
#include "SDK/OnlineSubsystemEOS_structs.hpp"
#include "SDK/OnlineSubsystemEOS_classes.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/BP_CaptionComponent_classes.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/MovieSceneCapture_classes.hpp"
#include "SDK/BP_MainMenu_GM_classes.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/MediaAssets_classes.hpp"
#include "SDK/FMODStudioNiagara_classes.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/BPStyle_Clear_classes.hpp"
#include "SDK/MRMesh_structs.hpp"
#include "SDK/MRMesh_classes.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/Overlay_classes.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/OccLoadingScreen_classes.hpp"
#include "SDK/EnhancedInput_structs.hpp"
#include "SDK/EnhancedInput_classes.hpp"
#include "SDK/CommonInput_structs.hpp"
#include "SDK/CommonInput_classes.hpp"
#include "SDK/CommonUI_structs.hpp"
#include "SDK/CommonUI_classes.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/NiagaraShader_classes.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/DataRegistry_classes.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/ModularGameplay_structs.hpp"
#include "SDK/ModularGameplay_classes.hpp"
#include "SDK/GameFeatures_structs.hpp"
#include "SDK/GameFeatures_classes.hpp"
#include "SDK/EUIScale_structs.hpp"
#include "SDK/E_TypeTutorial_structs.hpp"
#include "SDK/WGB_IconsButton_classes.hpp"
#include "SDK/SkyCreatorPlugin_structs.hpp"
#include "SDK/SkyCreatorPlugin_classes.hpp"
#include "SDK/FMODStudio_structs.hpp"
#include "SDK/FMODStudio_classes.hpp"
#include "SDK/UW_Page_classes.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
#include "SDK/EasyMultiSave_structs.hpp"
#include "SDK/EasyMultiSave_classes.hpp"
#include "SDK/DaloarSteamBridge_structs.hpp"
#include "SDK/DaloarSteamBridge_classes.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/GameplayCameras_classes.hpp"
#include "SDK/ActorSequence_structs.hpp"
#include "SDK/ActorSequence_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/The_Occultist_structs.hpp"
#include "SDK/The_Occultist_classes.hpp"
#include "SDK/TakeMovieScene_classes.hpp"
#include "SDK/AudioCapture_structs.hpp"
#include "SDK/AudioCapture_classes.hpp"
#include "SDK/BP_InitialAccesibilitySaveGame_classes.hpp"
#include "SDK/SequencerScripting_structs.hpp"
#include "SDK/SequencerScripting_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/TextureUtilitiesCommon_structs.hpp"
#include "SDK/TextureUtilitiesCommon_classes.hpp"
#include "SDK/ModelingOperators_structs.hpp"
#include "SDK/ModelingOperators_classes.hpp"
#include "SDK/GeometryFramework_structs.hpp"
#include "SDK/GeometryFramework_classes.hpp"
#include "SDK/ModelingComponents_structs.hpp"
#include "SDK/ModelingComponents_classes.hpp"
#include "SDK/MeshModelingTools_structs.hpp"
#include "SDK/MeshModelingTools_classes.hpp"
#include "SDK/MeshModelingToolsExp_structs.hpp"
#include "SDK/MeshModelingToolsExp_classes.hpp"
#include "SDK/GeometryScriptingCore_structs.hpp"
#include "SDK/GeometryScriptingCore_classes.hpp"
#include "SDK/VictoryBPLibrary_structs.hpp"
#include "SDK/VictoryBPLibrary_classes.hpp"
#include "SDK/NiagaraAnimNotifies_structs.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/OpenColorIO_structs.hpp"
#include "SDK/OpenColorIO_classes.hpp"
#include "SDK/StructUtils_structs.hpp"
#include "SDK/StructUtils_classes.hpp"
#include "SDK/MovieRenderPipelineCore_structs.hpp"
#include "SDK/MovieRenderPipelineCore_classes.hpp"
#include "SDK/MovieRenderPipelineSettings_structs.hpp"
#include "SDK/MovieRenderPipelineSettings_classes.hpp"
#include "SDK/ActorLayerUtilities_structs.hpp"
#include "SDK/ActorLayerUtilities_classes.hpp"
#include "SDK/E_UpscaleMethod_structs.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_structs.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_classes.hpp"
#include "SDK/ConsoleVariablesEditorRuntime_structs.hpp"
#include "SDK/ConsoleVariablesEditorRuntime_classes.hpp"
#include "SDK/StructUtilsEngine_structs.hpp"
#include "SDK/StructUtilsEngine_classes.hpp"
#include "SDK/RigLogicModule_structs.hpp"
#include "SDK/RigLogicModule_classes.hpp"
#include "SDK/ChaosVehiclesEngine_classes.hpp"
#include "SDK/ChaosVehicles_structs.hpp"
#include "SDK/ChaosVehicles_classes.hpp"
#include "SDK/AppleImageUtils_structs.hpp"
#include "SDK/AppleImageUtils_classes.hpp"
#include "SDK/MediaIOCore_structs.hpp"
#include "SDK/MediaIOCore_classes.hpp"
#include "SDK/XRBase_classes.hpp"
#include "SDK/Struct_Scalability_structs.hpp"
#include "SDK/Struct_GraphicsSettings_structs.hpp"
#include "SDK/PCG_structs.hpp"
#include "SDK/PCG_classes.hpp"
#include "SDK/PCGGeometryScriptInterop_structs.hpp"
#include "SDK/PCGGeometryScriptInterop_classes.hpp"
#include "SDK/ScriptableToolsFramework_structs.hpp"
#include "SDK/ScriptableToolsFramework_classes.hpp"
#include "SDK/StateTreeModule_structs.hpp"
#include "SDK/StateTreeModule_classes.hpp"
#include "SDK/PhysicsControl_structs.hpp"
#include "SDK/PhysicsControl_classes.hpp"
#include "SDK/AnimToTexture_structs.hpp"
#include "SDK/AnimToTexture_classes.hpp"
#include "SDK/GameplayStateTreeModule_structs.hpp"
#include "SDK/GameplayStateTreeModule_classes.hpp"
#include "SDK/BPStyle_TransparentButton_classes.hpp"
#include "SDK/WinDualShock_classes.hpp"
#include "SDK/ScreenSpaceFogScattering_classes.hpp"
#include "SDK/CustomizableSequencerTracks_structs.hpp"
#include "SDK/CustomizableSequencerTracks_classes.hpp"
#include "SDK/MotionWarping_structs.hpp"
#include "SDK/MotionWarping_classes.hpp"
#include "SDK/Library_333Studios_classes.hpp"
#include "SDK/StreamlineDLSSGBlueprint_structs.hpp"
#include "SDK/StreamlineDLSSGBlueprint_classes.hpp"
#include "SDK/DevMenu_333Studios_classes.hpp"
#include "SDK/BPW_OptionSwitcher_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/HairStrandsCore_structs.hpp"
#include "SDK/HairStrandsCore_classes.hpp"
#include "SDK/BP_ParentsPlayerController_classes.hpp"
#include "SDK/ComputeFramework_structs.hpp"
#include "SDK/ComputeFramework_classes.hpp"
#include "SDK/OptimusCore_structs.hpp"
#include "SDK/OptimusCore_classes.hpp"
#include "SDK/HairStrandsDeformer_structs.hpp"
#include "SDK/HairStrandsDeformer_classes.hpp"
#include "SDK/SimplePhysicsChainsPlugin_structs.hpp"
#include "SDK/SimplePhysicsChainsPlugin_classes.hpp"
#include "SDK/SlateScriptingCommands_structs.hpp"
#include "SDK/SlateScriptingCommands_classes.hpp"
#include "SDK/VariantManagerContent_structs.hpp"
#include "SDK/VariantManagerContent_classes.hpp"
#include "SDK/BPStyle_SettingsHeader_classes.hpp"
#include "SDK/DatasmithContent_structs.hpp"
#include "SDK/DatasmithContent_classes.hpp"
#include "SDK/Qos_structs.hpp"
#include "SDK/Qos_classes.hpp"
#include "SDK/Party_structs.hpp"
#include "SDK/Party_classes.hpp"
#include "SDK/Lobby_structs.hpp"
#include "SDK/Lobby_classes.hpp"
#include "SDK/Hotfix_structs.hpp"
#include "SDK/Hotfix_classes.hpp"
#include "SDK/InterchangeExport_classes.hpp"
#include "SDK/Rejoin_structs.hpp"
#include "SDK/Rejoin_classes.hpp"
#include "SDK/AnimationWarpingRuntime_structs.hpp"
#include "SDK/AnimationWarpingRuntime_classes.hpp"
#include "SDK/MassEntity_structs.hpp"
#include "SDK/MassEntity_classes.hpp"
#include "SDK/MassCommon_structs.hpp"
#include "SDK/MassCommon_classes.hpp"
#include "SDK/BPFL_PCCustomSettings_classes.hpp"
#include "SDK/MassSignals_classes.hpp"
#include "SDK/MassSimulation_classes.hpp"
#include "SDK/ZoneGraph_structs.hpp"
#include "SDK/ZoneGraph_classes.hpp"
#include "SDK/EStartupMediaFinished_structs.hpp"
#include "SDK/MassSpawner_structs.hpp"
#include "SDK/MassSpawner_classes.hpp"
#include "SDK/AB_Pendulum_structs.hpp"
#include "SDK/AB_Pendulum_classes.hpp"
#include "SDK/EStartupMediaPlayback_structs.hpp"
#include "SDK/WBP_StartupMediaPlayer_classes.hpp"
#include "SDK/BPW_TabButton_Video_classes.hpp"
#include "SDK/MassLOD_structs.hpp"
#include "SDK/MassLOD_classes.hpp"
#include "SDK/ZoneGraphDebug_classes.hpp"
#include "SDK/BPStyle_SemiClear_KeyboardHovered_classes.hpp"
#include "SDK/ZoneGraphAnnotations_structs.hpp"
#include "SDK/ZoneGraphAnnotations_classes.hpp"
#include "SDK/MassMovement_structs.hpp"
#include "SDK/MassMovement_classes.hpp"
#include "SDK/MassNavigation_structs.hpp"
#include "SDK/MassNavigation_classes.hpp"
#include "SDK/MassZoneGraphNavigation_structs.hpp"
#include "SDK/MassZoneGraphNavigation_classes.hpp"
#include "SDK/MassReplication_structs.hpp"
#include "SDK/MassReplication_classes.hpp"
#include "SDK/MassActors_structs.hpp"
#include "SDK/MassActors_classes.hpp"
#include "SDK/TargetingSystem_structs.hpp"
#include "SDK/TargetingSystem_classes.hpp"
#include "SDK/WorldConditions_structs.hpp"
#include "SDK/WorldConditions_classes.hpp"
#include "SDK/PropertyBindingUtils_structs.hpp"
#include "SDK/SmartObjectsModule_structs.hpp"
#include "SDK/SmartObjectsModule_classes.hpp"
#include "SDK/MassSmartObjects_structs.hpp"
#include "SDK/MassSmartObjects_classes.hpp"
#include "SDK/MassRepresentation_structs.hpp"
#include "SDK/MassRepresentation_classes.hpp"
#include "SDK/MassAIBehavior_structs.hpp"
#include "SDK/MassAIBehavior_classes.hpp"
#include "SDK/MassGameplayDebug_structs.hpp"
#include "SDK/MassGameplayDebug_classes.hpp"
#include "SDK/MassAIDebug_classes.hpp"
#include "SDK/MassAIReplication_structs.hpp"
#include "SDK/MassCrowd_structs.hpp"
#include "SDK/MassCrowd_classes.hpp"
#include "SDK/IKRig_structs.hpp"
#include "SDK/PBIK_structs.hpp"
#include "SDK/IKRig_classes.hpp"
#include "SDK/GA_SeeHealth_classes.hpp"
#include "SDK/ShaderCompilationScreen_classes.hpp"
#include "SDK/DaedalicCAPTPlugin_structs.hpp"
#include "SDK/DaedalicCAPTPlugin_classes.hpp"
#include "SDK/SocketSubsystemEOS_classes.hpp"
#include "SDK/LiveLinkInterface_structs.hpp"
#include "SDK/LiveLinkInterface_classes.hpp"
#include "SDK/LiveLinkAnimationCore_structs.hpp"
#include "SDK/LiveLinkAnimationCore_classes.hpp"
#include "SDK/LiveLink_structs.hpp"
#include "SDK/LiveLink_classes.hpp"
#include "SDK/LiveLinkComponents_structs.hpp"
#include "SDK/LiveLinkComponents_classes.hpp"
#include "SDK/LiveLinkMovieScene_structs.hpp"
#include "SDK/LiveLinkMovieScene_classes.hpp"
#include "SDK/ARUtilities_structs.hpp"
#include "SDK/ARUtilities_classes.hpp"
#include "SDK/ST_GrabPlayer_structs.hpp"
#include "SDK/AppleARKit_structs.hpp"
#include "SDK/AppleARKit_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/AppleARKitFaceSupport_structs.hpp"
#include "SDK/AppleARKitFaceSupport_classes.hpp"
#include "SDK/AppleARKitPoseTrackingLiveLink_classes.hpp"
#include "SDK/StreamlineRHI_structs.hpp"
#include "SDK/StreamlineRHI_classes.hpp"
#include "SDK/IPendulumAnim_classes.hpp"
#include "SDK/StreamlineBlueprint_classes.hpp"
#include "SDK/DLSS_structs.hpp"
#include "SDK/DLSS_classes.hpp"
#include "SDK/DLSSBlueprint_structs.hpp"
#include "SDK/DLSSBlueprint_classes.hpp"
#include "SDK/NISBlueprint_structs.hpp"
#include "SDK/NISBlueprint_classes.hpp"
#include "SDK/StreamlineDeepDVCBlueprint_structs.hpp"
#include "SDK/StreamlineDeepDVCBlueprint_classes.hpp"
#include "SDK/XeSSCore_classes.hpp"
#include "SDK/XeSSBlueprint_structs.hpp"
#include "SDK/XeSSBlueprint_classes.hpp"
#include "SDK/XeLLBlueprint_structs.hpp"
#include "SDK/XeLLBlueprint_classes.hpp"
#include "SDK/XeFGBlueprint_structs.hpp"
#include "SDK/XeFGBlueprint_classes.hpp"
#include "SDK/DLSSMoviePipelineSupport_structs.hpp"
#include "SDK/DLSSMoviePipelineSupport_classes.hpp"
#include "SDK/FFXFSRSettings_structs.hpp"
#include "SDK/FFXFSRSettings_classes.hpp"
#include "SDK/Paper2D_structs.hpp"
#include "SDK/Paper2D_classes.hpp"
#include "SDK/ACLPlugin_structs.hpp"
#include "SDK/ACLPlugin_classes.hpp"
#include "SDK/WP_GameMessage_classes.hpp"
#include "SDK/ChaosCaching_structs.hpp"
#include "SDK/ChaosCaching_classes.hpp"
#include "SDK/BPW_GenericButton_classes.hpp"
#include "SDK/ChaosCloth_structs.hpp"
#include "SDK/ChaosCloth_classes.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
#include "SDK/SignificanceManager_classes.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/AnimationSharing_classes.hpp"
#include "SDK/UObjectPlugin_structs.hpp"
#include "SDK/UObjectPlugin_classes.hpp"
#include "SDK/FacialAnimation_classes.hpp"
#include "SDK/GLTFExporter_structs.hpp"
#include "SDK/GLTFExporter_classes.hpp"
#include "SDK/InterchangeCore_structs.hpp"
#include "SDK/InterchangeCore_classes.hpp"
#include "SDK/InterchangeNodes_structs.hpp"
#include "SDK/InterchangeNodes_classes.hpp"
#include "SDK/InterchangeEngine_structs.hpp"
#include "SDK/InterchangeEngine_classes.hpp"
#include "SDK/InterchangeFactoryNodes_structs.hpp"
#include "SDK/InterchangeFactoryNodes_classes.hpp"
#include "SDK/InterchangeMessages_classes.hpp"
#include "SDK/InterchangeImport_structs.hpp"
#include "SDK/InterchangeImport_classes.hpp"
#include "SDK/InterchangePipelines_structs.hpp"
#include "SDK/InterchangeCommon_structs.hpp"
#include "SDK/InterchangePipelines_classes.hpp"
#include "SDK/AutomationUtils_classes.hpp"
#include "SDK/GeometryCollectionTracks_structs.hpp"
#include "SDK/GeometryCollectionTracks_classes.hpp"
#include "SDK/DataflowEnginePlugin_classes.hpp"
#include "SDK/ChaosNiagara_structs.hpp"
#include "SDK/ChaosNiagara_classes.hpp"
#include "SDK/LocalizableMessageBlueprint_classes.hpp"
#include "SDK/NiagaraSimCaching_structs.hpp"
#include "SDK/NiagaraSimCaching_classes.hpp"
#include "SDK/ImgMediaEngine_classes.hpp"
#include "SDK/ImgMedia_structs.hpp"
#include "SDK/ImgMedia_classes.hpp"
#include "SDK/ImgMediaFactory_classes.hpp"
#include "SDK/MediaCompositing_structs.hpp"
#include "SDK/MediaCompositing_classes.hpp"
#include "SDK/MediaPlate_structs.hpp"
#include "SDK/MediaPlate_classes.hpp"
#include "SDK/WmfMediaFactory_classes.hpp"
#include "SDK/TcpMessaging_classes.hpp"
#include "SDK/BP_CameraManagerMenu_classes.hpp"
#include "SDK/AndroidFileServer_structs.hpp"
#include "SDK/AndroidFileServer_classes.hpp"
#include "SDK/AndroidPermission_classes.hpp"
#include "SDK/ArchVisCharacter_classes.hpp"
#include "SDK/AssetTags_structs.hpp"
#include "SDK/AssetTags_classes.hpp"
#include "SDK/CableComponent_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/GooglePAD_structs.hpp"
#include "SDK/GooglePAD_classes.hpp"
#include "SDK/LocationServicesBPLibrary_structs.hpp"
#include "SDK/LocationServicesBPLibrary_classes.hpp"
#include "SDK/MetasoundFrontend_structs.hpp"
#include "SDK/MetasoundFrontend_classes.hpp"
#include "SDK/WaveTable_structs.hpp"
#include "SDK/WaveTable_classes.hpp"
#include "SDK/MetasoundEngine_structs.hpp"
#include "SDK/MetasoundEngine_classes.hpp"
#include "SDK/BP_InteractiveItems_classes.hpp"
#include "SDK/AudioAnalyzer_classes.hpp"
#include "SDK/AudioSynesthesia_structs.hpp"
#include "SDK/AudioSynesthesia_classes.hpp"
#include "SDK/EIconAnimationStyles_structs.hpp"
#include "SDK/FBasicIconSettings_structs.hpp"
#include "SDK/AdvancedWidgets_classes.hpp"
#include "SDK/AudioWidgets_structs.hpp"
#include "SDK/AudioWidgets_classes.hpp"
#include "SDK/ResonanceAudio_structs.hpp"
#include "SDK/ResonanceAudio_classes.hpp"
#include "SDK/SoundFields_classes.hpp"
#include "SDK/Synthesis_structs.hpp"
#include "SDK/Synthesis_classes.hpp"
#include "SDK/TraceUtilities_classes.hpp"
#include "SDK/WorldMetricsCore_classes.hpp"
#include "SDK/CsvMetrics_classes.hpp"
#include "SDK/AnimBP_Camera_structs.hpp"
#include "SDK/AnimBP_Camera_classes.hpp"
#include "SDK/CoreOnline_structs.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/LocalFileNetworkReplayStreaming_structs.hpp"
#include "SDK/HttpNetworkReplayStreaming_structs.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/Landmass_structs.hpp"
#include "SDK/FullBodyIK_structs.hpp"
#include "SDK/ControlRigSpline_structs.hpp"
#include "SDK/InterchangeCommonParser_structs.hpp"
#include "SDK/AB_MenuPendulum_structs.hpp"
#include "SDK/AB_MenuPendulum_classes.hpp"
#include "SDK/FractureEngine_structs.hpp"
#include "SDK/GeometryCollectionNodes_structs.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/Struct_VideoSettings_structs.hpp"
#include "SDK/WidgetCarousel_structs.hpp"
#include "SDK/WebBrowser_structs.hpp"
#include "SDK/LiveLinkMessageBusFramework_structs.hpp"
#include "SDK/LiveLinkControlRig_structs.hpp"
#include "SDK/DataflowNodes_structs.hpp"
#include "SDK/LocalizableMessage_structs.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/WG_PuzzleCursorArrow_classes.hpp"
#include "SDK/WG_MenuCursor_classes.hpp"
#include "SDK/BPStyle_GenericButton_classes.hpp"
#include "SDK/WG_LoadingScreen_classes.hpp"
#include "SDK/IActivatable_classes.hpp"
#include "SDK/BP_ActorManagerConsequence_classes.hpp"
#include "SDK/Struct_ControlsSettings_structs.hpp"
#include "SDK/Struct_AudioSettings_structs.hpp"
#include "SDK/IFonts_classes.hpp"
#include "SDK/Struct_Accessibility_structs.hpp"
#include "SDK/Struct_Language_structs.hpp"
#include "SDK/BP_OptionsSaveGame_classes.hpp"
#include "SDK/WG_Subtitles2_classes.hpp"
#include "SDK/E_PendulumAbilitiesBuildTool_structs.hpp"
#include "SDK/S_BuildTool_structs.hpp"
#include "SDK/EFlashlightAttachment_structs.hpp"
#include "SDK/IInputMaps_classes.hpp"
#include "SDK/BP_Flashlight_classes.hpp"
#include "SDK/BP_SequenceManager_classes.hpp"
#include "SDK/WG_FloatingInteractive_classes.hpp"
#include "SDK/BI_Ablilities_classes.hpp"
#include "SDK/BPStyle_GenericBorder_classes.hpp"
#include "SDK/BPStyle_SettingsBorder_classes.hpp"
#include "SDK/BP_BuildToolSaveGame_classes.hpp"
#include "SDK/S_Chapters_structs.hpp"
#include "SDK/IControlSettings_classes.hpp"
#include "SDK/BPStyle_HeaderBorder_classes.hpp"
#include "SDK/BP_WorldPartitionSource_classes.hpp"
#include "SDK/UI_Placeholder_classes.hpp"
#include "SDK/BPStyle_LightBorder_classes.hpp"
#include "SDK/E_TypeBar_structs.hpp"
#include "SDK/BPW_ScrollBox_classes.hpp"
#include "SDK/IControllerComm_classes.hpp"
#include "SDK/BPI_InputCommunication_classes.hpp"
#include "SDK/WB_Trophie_classes.hpp"
#include "SDK/BPStyle_GenericText_classes.hpp"
#include "SDK/BPW_CommonBoundActionButton_classes.hpp"
#include "SDK/BPStyle_SettingsDescriptionHeader_classes.hpp"
#include "SDK/BPStyle_MassiveTitle_classes.hpp"
#include "SDK/Style_Warning_classes.hpp"
#include "SDK/BPStyle_LightTransparentBorder_classes.hpp"
#include "SDK/BPStyle_Header2_classes.hpp"
#include "SDK/BPW_GenericText_classes.hpp"
#include "SDK/BPStyle_BigGenericText_classes.hpp"
#include "SDK/CStyle_Text_classes.hpp"
#include "SDK/BPStyle_HeaderText_classes.hpp"
#include "SDK/UI_Notification_classes.hpp"
#include "SDK/WG_CultNeclCounter_classes.hpp"
#include "SDK/BPW_PerformancesImpact_classes.hpp"
#include "SDK/ECommonAIStates_structs.hpp"
#include "SDK/BPI_Common_ST_classes.hpp"
#include "SDK/BP_RichImageDecorator_classes.hpp"
#include "SDK/FMODCaptionAudioComponent_classes.hpp"
#include "SDK/BP_UIAudio_classes.hpp"
#include "SDK/WBP_MediaFramework_Base_classes.hpp"
#include "SDK/BP_InteractiveLights_classes.hpp"
#include "SDK/BPW_CommonBoundActionButtonClear_classes.hpp"
#include "SDK/BPW_ActionBar_classes.hpp"
#include "SDK/BP_InteractivePuzzleParent_classes.hpp"
#include "SDK/WB_IconInfoVertical_classes.hpp"
#include "SDK/IDiaryInterface_classes.hpp"
#include "SDK/BP_FMOD_PauseMenu_classes.hpp"
#include "SDK/E_AIP_TrackingPriority_structs.hpp"
#include "SDK/WB_LoadinScreen_classes.hpp"
#include "SDK/BP_AchievementManager_classes.hpp"
#include "SDK/BPStyle_ConfirmSettingsBorder_classes.hpp"
#include "SDK/BPStyle_SemiClear_classes.hpp"
#include "SDK/BPStyle_SemiClear_KeyboardHovered_Force_classes.hpp"
#include "SDK/BPW_ArrowButton_classes.hpp"
#include "SDK/BPStyle_TabButton_classes.hpp"
#include "SDK/WB_IconInfoGeneric_classes.hpp"
#include "SDK/BPW_ButtonWithImage_classes.hpp"
#include "SDK/BPW_TabButton_Graphics_classes.hpp"
#include "SDK/BPW_TabButton_Language_classes.hpp"
#include "SDK/BPW_TabButton_Audio_classes.hpp"
#include "SDK/BPW_TabButton_Accessibility_classes.hpp"
#include "SDK/BPW_TabButton_Controls_classes.hpp"
#include "SDK/WBP_IconsButton_classes.hpp"
#include "SDK/WG_Letter_classes.hpp"
#include "SDK/S_Abilitys_structs.hpp"
#include "SDK/WG_Item_classes.hpp"
#include "SDK/WBP_Gamma_Placeholder_classes.hpp"
#include "SDK/WBP_ColorVisionDefiency_Placeholder_classes.hpp"
#include "SDK/CSttyle_Border_classes.hpp"
#include "SDK/UI_SettingsDetailsPanel_classes.hpp"
#include "SDK/BPW_BackgroundButton_classes.hpp"
#include "SDK/BPW_OptionCheckBox_classes.hpp"
#include "SDK/BPW_OptionSlider_classes.hpp"
#include "SDK/UI_AudioSettings_classes.hpp"
#include "SDK/WP_LargeText_classes.hpp"
#include "SDK/WB_IconInfoGenericTutorials_classes.hpp"
#include "SDK/BPW_IconButton_classes.hpp"
#include "SDK/BPW_OptionButton_classes.hpp"
#include "SDK/BP_FunctionLibrary_classes.hpp"
#include "SDK/IControlCommandExec_classes.hpp"
#include "SDK/WBP_KeyCombo_classes.hpp"
#include "SDK/WBP_SkillsMenu_Content_classes.hpp"
#include "SDK/WBP_DiaryInstructionWidget_classes.hpp"
#include "SDK/WB_BarIcons_classes.hpp"
#include "SDK/WG_NumericPadlock_classes.hpp"
#include "SDK/WBP_PaintPuzzle_classes.hpp"
#include "SDK/WG_BloodPuzzleUI_classes.hpp"
#include "SDK/WP_InventarioLargeText_classes.hpp"
#include "SDK/WP_InventarioOnlyTake_classes.hpp"
#include "SDK/WP_InspectingInventory_classes.hpp"
#include "SDK/BPW_Background_classes.hpp"
#include "SDK/I_PickupActorInterface_classes.hpp"
#include "SDK/WG_Object_classes.hpp"
#include "SDK/BP_PickupActor_classes.hpp"
#include "SDK/UWG_SlotInventario_classes.hpp"
#include "SDK/UI_Language_classes.hpp"
#include "SDK/WG_Gamma_v2_classes.hpp"
#include "SDK/GA_PuzzleInteract_classes.hpp"
#include "SDK/WG_CameraOrientation_classes.hpp"
#include "SDK/BP_CameraManager_classes.hpp"
#include "SDK/BPFL_FunctionsLibrary_classes.hpp"
#include "SDK/WBP_SkillsPauseMenu_v2_classes.hpp"
#include "SDK/WBP_CAPTBanner_classes.hpp"
#include "SDK/WP_GameMessageSkill_classes.hpp"
#include "SDK/Transient_structs.hpp"
#include "SDK/WBP_CAPTBannerScrollBox_classes.hpp"
#include "SDK/WG_CAPTGames_classes.hpp"
#include "SDK/GA_LookBack_classes.hpp"
#include "SDK/IGameInstance_classes.hpp"
#include "SDK/BP_Occultist_GI_classes.hpp"
#include "SDK/WBP_QTE_InputWidget_classes.hpp"
#include "SDK/WBP_QTE_TelsaCanvas_classes.hpp"
#include "SDK/WG_ItemsLibrary_classes.hpp"
#include "SDK/BP_PlayerController_classes.hpp"
#include "SDK/WG_ScrollInventory_classes.hpp"
#include "SDK/GA_InspectItem_classes.hpp"
#include "SDK/WG_ScrollUseFromInventory_classes.hpp"
#include "SDK/UI_GenericPrompt_classes.hpp"
#include "SDK/BPW_Container_classes.hpp"
#include "SDK/WG_PageOverlay_classes.hpp"
#include "SDK/BFL_UI_classes.hpp"
#include "SDK/UI_ProfileKeysSettings_classes.hpp"
#include "SDK/UI_GamepadKeysSettings_classes.hpp"
#include "SDK/BPW_InputKey_classes.hpp"
#include "SDK/WG_MenuVersionAndPrivacy_classes.hpp"
#include "SDK/BP_MenuPlayerController_classes.hpp"
#include "SDK/BP_SpatialMainMenu_classes.hpp"
#include "SDK/UI_SpatialMainMenu_classes.hpp"
#include "SDK/UI_Options_classes.hpp"
#include "SDK/UI_ConfirmNewGame_classes.hpp"
#include "SDK/UI_Controls_classes.hpp"
#include "SDK/UI_VideoSettings_classes.hpp"
#include "SDK/UI_GraphicsSettingsListPanel_classes.hpp"
#include "SDK/UI_SettingsPanel_classes.hpp"
#include "SDK/UI_Accessibility_classes.hpp"
#include "SDK/UI_ConfirmOptionsMenu_classes.hpp"
#include "SDK/WGB_PauseMenu_classes.hpp"
#include "SDK/BP_Balance_classes.hpp"
#include "SDK/WB_PositionBar_classes.hpp"
#include "SDK/WG_Balance_classes.hpp"
#include "SDK/GE_Narrow_classes.hpp"
#include "SDK/IPlayerMiscelanius_classes.hpp"
#include "SDK/GE_BlockCamera_classes.hpp"
#include "SDK/F_AttackIndicatorOffsets_structs.hpp"
#include "SDK/GE_Ladder_classes.hpp"
#include "SDK/Enum_HealthState_structs.hpp"
#include "SDK/AN_GameplayEvent_classes.hpp"
#include "SDK/GE_CrawlingState_classes.hpp"
#include "SDK/GA_Crouch_classes.hpp"
#include "SDK/GE_FullRootMotion_classes.hpp"
#include "SDK/CommonInput_Gamepad_PS5_classes.hpp"
#include "SDK/IRadialSlot_classes.hpp"
#include "SDK/UMG_BasicRadialIcon_classes.hpp"
#include "SDK/GE_LadderGoDown_classes.hpp"
#include "SDK/BP_CrawlingPath_classes.hpp"
#include "SDK/BP_InteractiveLookAtEnvironment_classes.hpp"
#include "SDK/GA_UseFromInventory_classes.hpp"
#include "SDK/GA_UseInventory_classes.hpp"
#include "SDK/F_AttackIndicatorData_structs.hpp"
#include "SDK/E_AIP_TrackingType_structs.hpp"
#include "SDK/S_CaecusCorvus_structs.hpp"
#include "SDK/BP_NiagaraSocketComponent_classes.hpp"
#include "SDK/CC_CorvusTarget_classes.hpp"
#include "SDK/F_AttackIndicatorActors_structs.hpp"
#include "SDK/BP_ControllerEventBus_classes.hpp"
#include "SDK/E_AIP_IndicatorPresetStyle_structs.hpp"
#include "SDK/BP_PendulumMenu_classes.hpp"
#include "SDK/S_DiarySpawnData_structs.hpp"
#include "SDK/EJoystickTypes_structs.hpp"
#include "SDK/BP_CaecusPathSpline_classes.hpp"
#include "SDK/GA_BPCaecusCorvus_classes.hpp"
#include "SDK/BPI_Rats_classes.hpp"
#include "SDK/BP_VermisMentisTemporalSpot_classes.hpp"
#include "SDK/GE_LadderGoUp_classes.hpp"
#include "SDK/WG_DiaryClueFoundReminder_classes.hpp"
#include "SDK/E_AIP_ExistingActorMode_structs.hpp"
#include "SDK/GE_LadderIdle_classes.hpp"
#include "SDK/ICorvus_classes.hpp"
#include "SDK/IRadialInput_classes.hpp"
#include "SDK/UMG_RadialMenu_classes.hpp"
#include "SDK/WG_PendulumAbilities_classes.hpp"
#include "SDK/BP_MysticalFrame_classes.hpp"
#include "SDK/GE_Damage_classes.hpp"
#include "SDK/BPAC_HealthSystem_classes.hpp"
#include "SDK/GE_Balance_classes.hpp"
#include "SDK/GA_Balance_classes.hpp"
#include "SDK/BP_MenuSpawnner_classes.hpp"
#include "SDK/GE_PendulumIdle_classes.hpp"
#include "SDK/GE_TempusStopped_classes.hpp"
#include "SDK/GE_TempusBackward_classes.hpp"
#include "SDK/GE_TempusForward_classes.hpp"
#include "SDK/WB_IncomingAttackIndicator_FirstPerson_classes.hpp"
#include "SDK/AC_AttackIndicatorPro_classes.hpp"
#include "SDK/BPFL_AIP_classes.hpp"
#include "SDK/BPI_IncomingAttackIndicators_classes.hpp"
#include "SDK/AB_Corvus_structs.hpp"
#include "SDK/AB_Corvus_classes.hpp"
#include "SDK/GA_NewCrawlingAbility_classes.hpp"
#include "SDK/BP_Diary_classes.hpp"
#include "SDK/GA_Diary_classes.hpp"
#include "SDK/BP_FootStep_Notify_classes.hpp"
#include "SDK/GA_Narrow_classes.hpp"
#include "SDK/BP_OccSequenceActor_classes.hpp"
#include "SDK/BP_Pendulum_classes.hpp"
#include "SDK/BP_CaecusCorvusActor_classes.hpp"
#include "SDK/GA_Ladder_classes.hpp"
#include "SDK/AB_Player_structs.hpp"
#include "SDK/AB_Player_classes.hpp"
#include "SDK/BP_PlayerCharacter_classes.hpp"
#include "SDK/DebugDraw_classes.hpp"
#include "SDK/WB_PressAnyKey_classes.hpp"
#include "SDK/lvl_StartMenu_classes.hpp"
#include "SDK/CommonUI_InputData_classes.hpp"
#include "SDK/IMenuInterface_classes.hpp"
#include "SDK/CommonInput_KeyboardMouse_classes.hpp"
#include "SDK/CommonInput_Gamepad_XSX_classes.hpp"
#include "SDK/CommonInput_Gamepad_Windows_classes.hpp"
#include "SDK/CommonInput_Gamepad_Switch_classes.hpp"