Files
ReshadePluginsCore/WuchangFF/SDK/S_CameraFollowScoketCache_structs.hpp
2026-03-12 15:00:32 +01:00

31 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_CameraFollowScoketCache
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct S_CameraFollowScoketCache.S_CameraFollowScoketCache
// 0x0020 (0x0020 - 0x0000)
struct FS_CameraFollowScoketCache final
{
public:
double CameraLagSpeed_3_4DF773DF4EC2DEFF1BB7BFA34BCA62A7; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CameraRotationLagSpeed_7_301AAC774D5F9C5740586091238BCF4D; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double ClampPitchUp_8_59A8658C44F1F3AA67DA6C80A6F711C5; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double HowNearShouldClampDistance_9_75BFDAE546C609FCCBDAF8B0FB7E0372; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_CameraFollowScoketCache;
}