Files
ReshadePluginsCore/LittleNightmareIII/SDK/SMGCommon_classes.hpp

197 lines
6.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SMGCommon
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_classes.hpp"
#include "SMGCommon_structs.hpp"
namespace SDK
{
// Class SMGCommon.DebugCameraControllerSMG
// 0x0000 (0x0680 - 0x0680)
class ADebugCameraControllerSMG final : public ADebugCameraController
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DebugCameraControllerSMG")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DebugCameraControllerSMG")
}
static class ADebugCameraControllerSMG* GetDefaultObj()
{
return GetDefaultObjImpl<ADebugCameraControllerSMG>();
}
};
DUMPER7_ASSERTS_ADebugCameraControllerSMG;
// Class SMGCommon.SMGDebug
// 0x0000 (0x0028 - 0x0028)
class USMGDebug final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMGDebug")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMGDebug")
}
static class USMGDebug* GetDefaultObj()
{
return GetDefaultObjImpl<USMGDebug>();
}
};
DUMPER7_ASSERTS_USMGDebug;
// Class SMGCommon.SMGDebugBlueprintLibrary
// 0x0000 (0x0028 - 0x0028)
class USMGDebugBlueprintLibrary final : public UBlueprintFunctionLibrary
{
public:
static void AddOnScreenDebugString(uint8 Key, float TimeToDisplay, const struct FColor& DisplayColor, const class FString& DebugString, bool bNewerOnTop);
static void DrawActorDependencies(class AActor* InActor);
static void GetFilterStrings(TArray<class FString>* FilterStrings);
static bool IsFilterActive(ESMGDebugFilter Filter);
static bool IsFilterActiveFromString(const class FString& FilterString);
static void SetFilterActive(ESMGDebugFilter Filter, bool bIsActive);
static void SetFilterActiveFromString(const class FString& FilterString, bool bIsActive);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMGDebugBlueprintLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMGDebugBlueprintLibrary")
}
static class USMGDebugBlueprintLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<USMGDebugBlueprintLibrary>();
}
};
DUMPER7_ASSERTS_USMGDebugBlueprintLibrary;
// Class SMGCommon.FeatherBlendConfig
// 0x0030 (0x0060 - 0x0030)
class UFeatherBlendConfig final : public UDataAsset
{
public:
class USkeleton* Skeleton; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAdditive; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DefaultWeight; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FFeatherBlendWeightedBone> WeightedBones; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FFeatherBlendWeightedCurve> WeightedCurves; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("FeatherBlendConfig")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"FeatherBlendConfig")
}
static class UFeatherBlendConfig* GetDefaultObj()
{
return GetDefaultObjImpl<UFeatherBlendConfig>();
}
};
DUMPER7_ASSERTS_UFeatherBlendConfig;
// Class SMGCommon.SMGActorRegister
// 0x0070 (0x0098 - 0x0028)
class USMGActorRegister final : public UObject
{
public:
uint8 Pad_28[0x70]; // 0x0028(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class FString GetActorName(const struct FActorReference& InActorReference);
static class USMGActorRegister* GetInstance();
static class AActor* GetRegisteredActor(const struct FActorReference& InActorReference);
class AActor* GetActor(EGFActorRegisterType InType, const class FString& InName, bool IgnoreBlacklist);
void GetActors(EGFActorRegisterType InType, TArray<class AActor*>* OutActors);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMGActorRegister")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMGActorRegister")
}
static class USMGActorRegister* GetDefaultObj()
{
return GetDefaultObjImpl<USMGActorRegister>();
}
};
DUMPER7_ASSERTS_USMGActorRegister;
// Class SMGCommon.SMGLogAssistant
// 0x0010 (0x0038 - 0x0028)
class USMGLogAssistant final : public UObject
{
public:
TArray<struct FLogSetting> LogOverrides; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMGLogAssistant")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMGLogAssistant")
}
static class USMGLogAssistant* GetDefaultObj()
{
return GetDefaultObjImpl<USMGLogAssistant>();
}
};
DUMPER7_ASSERTS_USMGLogAssistant;
// Class SMGCommon.SMGStringRefBlueprintLibrary
// 0x0000 (0x0028 - 0x0028)
class USMGStringRefBlueprintLibrary final : public UBlueprintFunctionLibrary
{
public:
static bool DoesNameMatch(const struct FStringReferenceSMG& Item, const struct FStringReferenceSMG& OtherItem);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMGStringRefBlueprintLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMGStringRefBlueprintLibrary")
}
static class USMGStringRefBlueprintLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<USMGStringRefBlueprintLibrary>();
}
};
DUMPER7_ASSERTS_USMGStringRefBlueprintLibrary;
}