Files
ReshadePluginsCore/Hogwarts Legacy/SDK/Munitions_structs.hpp
2026-03-06 01:33:32 +01:00

81 lines
6.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Munitions
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum Munitions.EPhysicsMunitionHitType
// NumValues: 0x0004
enum class EPhysicsMunitionHitType : uint32
{
Success = 0,
Blocked = 1,
Terrain = 2,
EPhysicsMunitionHitType_MAX = 3,
};
// ScriptStruct Munitions.MunitionImpactData
// 0x00F0 (0x00F0 - 0x0000)
struct FMunitionImpactData final
{
public:
struct FHitResult m_hitResult; // 0x0000(0x0088)(BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
class AActor* m_pMunitionActor; // 0x0088(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* m_pMunitionOwner; // 0x0090(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* m_pInstigator; // 0x0098(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UInteractionArchitectAsset*> m_impactDataAssets; // 0x00A0(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
class FName MunitionImpactType; // 0x00B0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer MunitionTagContainer; // 0x00B8(0x0020)(BlueprintVisible, NativeAccessSpecifierPublic)
TSubclassOf<class UDamageType> DamageTypeClass; // 0x00D8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float m_damage; // 0x00E0(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float m_maxDamage; // 0x00E4(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CharacterDamage; // 0x00E8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMunitionImpactData;
// ScriptStruct Munitions.TargetedByMunition
// 0x0030 (0x0030 - 0x0000)
struct FTargetedByMunition final
{
public:
class AActor* InstigatorPtr; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TimeToReachDest; // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* MunitionPtr; // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Deflection; // 0x0018(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPerfect; // 0x0019(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Velocity; // 0x001C(0x000C)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTargetedByMunition;
// ScriptStruct Munitions.MunitionToInstigatorData
// 0x0018 (0x0018 - 0x0000)
struct FMunitionToInstigatorData final
{
public:
class AActor* InstigatorPtr; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* VictimPtr; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AMunitionType_Base* MunitionBasePtr; // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMunitionToInstigatorData;
}