81 lines
6.1 KiB
C++
81 lines
6.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Munitions
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "GameplayTags_structs.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum Munitions.EPhysicsMunitionHitType
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// NumValues: 0x0004
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enum class EPhysicsMunitionHitType : uint32
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{
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Success = 0,
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Blocked = 1,
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Terrain = 2,
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EPhysicsMunitionHitType_MAX = 3,
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};
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// ScriptStruct Munitions.MunitionImpactData
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// 0x00F0 (0x00F0 - 0x0000)
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struct FMunitionImpactData final
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{
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public:
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struct FHitResult m_hitResult; // 0x0000(0x0088)(BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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class AActor* m_pMunitionActor; // 0x0088(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class AActor* m_pMunitionOwner; // 0x0090(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class AActor* m_pInstigator; // 0x0098(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<class UInteractionArchitectAsset*> m_impactDataAssets; // 0x00A0(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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class FName MunitionImpactType; // 0x00B0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTagContainer MunitionTagContainer; // 0x00B8(0x0020)(BlueprintVisible, NativeAccessSpecifierPublic)
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TSubclassOf<class UDamageType> DamageTypeClass; // 0x00D8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float m_damage; // 0x00E0(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float m_maxDamage; // 0x00E4(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CharacterDamage; // 0x00E8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FMunitionImpactData;
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// ScriptStruct Munitions.TargetedByMunition
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// 0x0030 (0x0030 - 0x0000)
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struct FTargetedByMunition final
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{
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public:
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class AActor* InstigatorPtr; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TimeToReachDest; // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class AActor* MunitionPtr; // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool Deflection; // 0x0018(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bPerfect; // 0x0019(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector Velocity; // 0x001C(0x000C)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FTargetedByMunition;
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// ScriptStruct Munitions.MunitionToInstigatorData
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// 0x0018 (0x0018 - 0x0000)
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struct FMunitionToInstigatorData final
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{
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public:
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class AActor* InstigatorPtr; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class AActor* VictimPtr; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class AMunitionType_Base* MunitionBasePtr; // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FMunitionToInstigatorData;
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}
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