Files
ReshadePluginsCore/EternalStrands/SDK/LowEntryExtendedStandardLibrary_classes.hpp
2026-03-06 01:34:23 +01:00

1088 lines
67 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: LowEntryExtendedStandardLibrary
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "Engine_classes.hpp"
#include "LowEntryExtendedStandardLibrary_structs.hpp"
namespace SDK
{
// Class LowEntryExtendedStandardLibrary.LowEntryBitDataEntry
// 0x00D8 (0x0100 - 0x0028)
class ULowEntryBitDataEntry final : public UObject
{
public:
uint8 Type; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ByteValue; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 IntegerValue; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 LongValue; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULowEntryLong* LongBytesValue; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FloatValue; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
double DoubleValue; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULowEntryDouble* DoubleBytesValue; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool BooleanValue; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString StringUtf8Value; // 0x0060(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> ByteArrayValue; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> IntegerArrayValue; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int64> LongArrayValue; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class ULowEntryLong*> LongBytesArrayValue; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<float> FloatArrayValue; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<double> DoubleArrayValue; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class ULowEntryDouble*> DoubleBytesArrayValue; // 0x00D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<bool> BooleanArrayValue; // 0x00E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FString> StringUtf8ArrayValue; // 0x00F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryBitDataEntry")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryBitDataEntry")
}
static class ULowEntryBitDataEntry* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryBitDataEntry>();
}
};
DUMPER7_ASSERTS_ULowEntryBitDataEntry;
// Class LowEntryExtendedStandardLibrary.LowEntryBitDataReader
// 0x0020 (0x0048 - 0x0028)
class ULowEntryBitDataReader final : public UObject
{
public:
TArray<uint8> Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
int32 Position; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CurrentByte; // 0x003C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CurrentBytePosition; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void Empty();
bool GetBit();
TArray<bool> GetBitArray();
bool GetBoolean();
TArray<bool> GetBooleanArray();
uint8 GetByte();
TArray<uint8> GetByteArray();
TArray<uint8> GetByteArrayLeastSignificantBits(const int32 BitCount);
TArray<uint8> GetByteArrayMostSignificantBits(const int32 BitCount);
uint8 GetByteLeastSignificantBits(const int32 BitCount);
uint8 GetByteMostSignificantBits(const int32 BitCount);
class ULowEntryBitDataReader* GetClone();
double GetDouble();
TArray<double> GetDoubleArray();
class ULowEntryDouble* GetDoubleBytes();
TArray<class ULowEntryDouble*> GetDoubleBytesArray();
float GetFloat();
TArray<float> GetFloatArray();
int32 GetInteger();
TArray<int32> GetIntegerArray();
TArray<int32> GetIntegerArrayLeastSignificantBits(const int32 BitCount);
TArray<int32> GetIntegerArrayMostSignificantBits(const int32 BitCount);
int32 GetIntegerLeastSignificantBits(const int32 BitCount);
int32 GetIntegerMostSignificantBits(int32 BitCount);
int64 GetLong();
TArray<int64> GetLongArray();
class ULowEntryLong* GetLongBytes();
TArray<class ULowEntryLong*> GetLongBytesArray();
int32 GetPosition();
int32 GetPositiveInteger1();
TArray<int32> GetPositiveInteger1Array();
int32 GetPositiveInteger2();
TArray<int32> GetPositiveInteger2Array();
int32 GetPositiveInteger3();
TArray<int32> GetPositiveInteger3Array();
class FString GetStringUtf8();
TArray<class FString> GetStringUtf8Array();
int32 Remaining();
void Reset();
void SetPosition(const int32 Position_);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryBitDataReader")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryBitDataReader")
}
static class ULowEntryBitDataReader* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryBitDataReader>();
}
};
DUMPER7_ASSERTS_ULowEntryBitDataReader;
// Class LowEntryExtendedStandardLibrary.LowEntryBitDataWriter
// 0x0018 (0x0040 - 0x0028)
class ULowEntryBitDataWriter final : public UObject
{
public:
TArray<uint8> Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 CurrentByte; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CurrentBytePosition; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
void AddBit(const bool Value);
void AddBitArray(const TArray<bool>& Value);
void AddBoolean(const bool Value);
void AddBooleanArray(const TArray<bool>& Value);
void AddByte(const uint8 Value);
void AddByteArray(const TArray<uint8>& Value);
void AddByteArrayLeastSignificantBits(const TArray<uint8>& Value, const int32 BitCount);
void AddByteArrayMostSignificantBits(const TArray<uint8>& Value, const int32 BitCount);
void AddByteLeastSignificantBits(const uint8 Value, const int32 BitCount);
void AddByteMostSignificantBits(const uint8 Value, const int32 BitCount);
void AddDouble(const double Value);
void AddDoubleArray(const TArray<double>& Value);
void AddDoubleBytes(class ULowEntryDouble* Value);
void AddDoubleBytesArray(const TArray<class ULowEntryDouble*>& Value);
void AddFloat(const float Value);
void AddFloatArray(const TArray<float>& Value);
void AddInteger(const int32 Value);
void AddIntegerArray(const TArray<int32>& Value);
void AddIntegerArrayLeastSignificantBits(const TArray<int32>& Value, const int32 BitCount);
void AddIntegerArrayMostSignificantBits(const TArray<int32>& Value, const int32 BitCount);
void AddIntegerLeastSignificantBits(const int32 Value, const int32 BitCount);
void AddIntegerMostSignificantBits(const int32 Value, int32 BitCount);
void AddLong(const int64 Value);
void AddLongArray(const TArray<int64>& Value);
void AddLongBytes(class ULowEntryLong* Value);
void AddLongBytesArray(const TArray<class ULowEntryLong*>& Value);
void AddPositiveInteger1(const int32 Value);
void AddPositiveInteger1Array(const TArray<int32>& Value);
void AddPositiveInteger2(const int32 Value);
void AddPositiveInteger2Array(const TArray<int32>& Value);
void AddPositiveInteger3(const int32 Value);
void AddPositiveInteger3Array(const TArray<int32>& Value);
void AddStringUtf8(const class FString& Value);
void AddStringUtf8Array(const TArray<class FString>& Value);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryBitDataWriter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryBitDataWriter")
}
static class ULowEntryBitDataWriter* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryBitDataWriter>();
}
};
DUMPER7_ASSERTS_ULowEntryBitDataWriter;
// Class LowEntryExtendedStandardLibrary.LowEntryByteArray
// 0x0010 (0x0038 - 0x0028)
class ULowEntryByteArray final : public UObject
{
public:
TArray<uint8> ByteArray; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryByteArray")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryByteArray")
}
static class ULowEntryByteArray* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryByteArray>();
}
};
DUMPER7_ASSERTS_ULowEntryByteArray;
// Class LowEntryExtendedStandardLibrary.LowEntryByteDataEntry
// 0x00D8 (0x0100 - 0x0028)
class ULowEntryByteDataEntry final : public UObject
{
public:
uint8 Type; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ByteValue; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 IntegerValue; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 LongValue; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULowEntryLong* LongBytesValue; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FloatValue; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
double DoubleValue; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULowEntryDouble* DoubleBytesValue; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool BooleanValue; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString StringUtf8Value; // 0x0060(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> ByteArrayValue; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> IntegerArrayValue; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int64> LongArrayValue; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class ULowEntryLong*> LongBytesArrayValue; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<float> FloatArrayValue; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<double> DoubleArrayValue; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class ULowEntryDouble*> DoubleBytesArrayValue; // 0x00D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<bool> BooleanArrayValue; // 0x00E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FString> StringUtf8ArrayValue; // 0x00F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryByteDataEntry")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryByteDataEntry")
}
static class ULowEntryByteDataEntry* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryByteDataEntry>();
}
};
DUMPER7_ASSERTS_ULowEntryByteDataEntry;
// Class LowEntryExtendedStandardLibrary.LowEntryByteDataReader
// 0x0018 (0x0040 - 0x0028)
class ULowEntryByteDataReader final : public UObject
{
public:
TArray<uint8> Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
int32 Position; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void Empty();
bool GetBoolean();
TArray<bool> GetBooleanArray();
uint8 GetByte();
TArray<uint8> GetByteArray();
class ULowEntryByteDataReader* GetClone();
double GetDouble();
TArray<double> GetDoubleArray();
class ULowEntryDouble* GetDoubleBytes();
TArray<class ULowEntryDouble*> GetDoubleBytesArray();
float GetFloat();
TArray<float> GetFloatArray();
int32 GetInteger();
TArray<int32> GetIntegerArray();
int64 GetLong();
TArray<int64> GetLongArray();
class ULowEntryLong* GetLongBytes();
TArray<class ULowEntryLong*> GetLongBytesArray();
int32 GetPosition();
int32 GetPositiveInteger1();
TArray<int32> GetPositiveInteger1Array();
int32 GetPositiveInteger2();
TArray<int32> GetPositiveInteger2Array();
int32 GetPositiveInteger3();
TArray<int32> GetPositiveInteger3Array();
class FString GetStringUtf8();
TArray<class FString> GetStringUtf8Array();
int32 Remaining();
void Reset();
void SetPosition(const int32 Position_);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryByteDataReader")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryByteDataReader")
}
static class ULowEntryByteDataReader* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryByteDataReader>();
}
};
DUMPER7_ASSERTS_ULowEntryByteDataReader;
// Class LowEntryExtendedStandardLibrary.LowEntryByteDataWriter
// 0x0010 (0x0038 - 0x0028)
class ULowEntryByteDataWriter final : public UObject
{
public:
TArray<uint8> Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
void AddBoolean(const bool Value);
void AddBooleanArray(const TArray<bool>& Value);
void AddByte(const uint8 Value);
void AddByteArray(const TArray<uint8>& Value);
void AddDouble(const double Value);
void AddDoubleArray(const TArray<double>& Value);
void AddDoubleBytes(class ULowEntryDouble* Value);
void AddDoubleBytesArray(const TArray<class ULowEntryDouble*>& Value);
void AddFloat(const float Value);
void AddFloatArray(const TArray<float>& Value);
void AddInteger(const int32 Value);
void AddIntegerArray(const TArray<int32>& Value);
void AddLong(const int64 Value);
void AddLongArray(const TArray<int64>& Value);
void AddLongBytes(class ULowEntryLong* Value);
void AddLongBytesArray(const TArray<class ULowEntryLong*>& Value);
void AddPositiveInteger1(const int32 Value);
void AddPositiveInteger1Array(const TArray<int32>& Value);
void AddPositiveInteger2(const int32 Value);
void AddPositiveInteger2Array(const TArray<int32>& Value);
void AddPositiveInteger3(const int32 Value);
void AddPositiveInteger3Array(const TArray<int32>& Value);
void AddStringUtf8(const class FString& Value);
void AddStringUtf8Array(const TArray<class FString>& Value);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryByteDataWriter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryByteDataWriter")
}
static class ULowEntryByteDataWriter* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryByteDataWriter>();
}
};
DUMPER7_ASSERTS_ULowEntryByteDataWriter;
// Class LowEntryExtendedStandardLibrary.LowEntryDouble
// 0x0010 (0x0038 - 0x0028)
class ULowEntryDouble final : public UObject
{
public:
TArray<uint8> Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
class ULowEntryLong* CastToLongBytes();
class FString CastToString(const int32 MinFractionalDigits);
class ULowEntryDouble* CreateClone();
void DoubleBytes_Add(class ULowEntryDouble* Value);
bool DoubleBytes_Equals(class ULowEntryDouble* Value);
bool DoubleBytes_GreaterThan(class ULowEntryDouble* Value);
bool DoubleBytes_LessThan(class ULowEntryDouble* Value);
void DoubleBytes_Subtract(class ULowEntryDouble* Value);
void Float_Add(const double Value);
bool Float_Equals(const double Value);
bool Float_GreaterThan(const double Value);
bool Float_LessThan(const double Value);
void Float_Subtract(const double Value);
TArray<uint8> GetBytes();
double GetDouble();
bool Integer_GreaterThan(const int32 Value);
bool Integer_LessThan(const int32 Value);
bool LongBytes_GreaterThan(class ULowEntryLong* Value);
bool LongBytes_LessThan(class ULowEntryLong* Value);
void SetBytes(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
void SetDouble(const double Value);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryDouble")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryDouble")
}
static class ULowEntryDouble* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryDouble>();
}
};
DUMPER7_ASSERTS_ULowEntryDouble;
// Class LowEntryExtendedStandardLibrary.LowEntryExecutionQueue
// 0x0008 (0x0030 - 0x0028)
class ULowEntryExecutionQueue final : public UObject
{
public:
int32 Count; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Next; // 0x002C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryExecutionQueue")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryExecutionQueue")
}
static class ULowEntryExecutionQueue* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryExecutionQueue>();
}
};
DUMPER7_ASSERTS_ULowEntryExecutionQueue;
// Class LowEntryExtendedStandardLibrary.LowEntryExtendedStandardLibrary
// 0x0000 (0x0028 - 0x0028)
class ULowEntryExtendedStandardLibrary final : public UBlueprintFunctionLibrary
{
public:
static bool AndroidPlatform();
static bool AreAndroidHeadphonesPluggedIn();
static bool AreBytesEqual(const TArray<uint8>& A, const TArray<uint8>& B, int32 IndexA, int32 LengthA, int32 IndexB, int32 LengthB);
static class FString Base64ToBase64Url(const class FString& Base64);
static TArray<uint8> Base64ToBytes(const class FString& Base64);
static class FString Base64UrlToBase64(const class FString& Base64Url);
static TArray<uint8> Base64UrlToBytes(const class FString& Base64Url);
static TArray<uint8> BCrypt(const TArray<uint8>& ByteArray, const TArray<uint8>& Salt, int32 Strength, int32 Index_0, int32 Length);
static TArray<uint8> BinaryToBytes(const class FString& Binary);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromBit(const bool Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromBitArray(const TArray<bool>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromBoolean(const bool Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromBooleanArray(const TArray<bool>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByte(const uint8 Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByteArray(const TArray<uint8>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByteArrayLeastSignificantBits(const TArray<uint8>& Value, const int32 BitCount);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByteArrayMostSignificantBits(const TArray<uint8>& Value, const int32 BitCount);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByteLeastSignificantBits(const uint8 Value, const int32 BitCount);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromByteMostSignificantBits(const uint8 Value, const int32 BitCount);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromDouble(const double Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromDoubleArray(const TArray<double>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromDoubleBytes(class ULowEntryDouble* Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromDoubleBytesArray(const TArray<class ULowEntryDouble*>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromFloat(const float Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromFloatArray(const TArray<float>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromInteger(const int32 Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromIntegerArray(const TArray<int32>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromIntegerArrayLeastSignificantBits(const TArray<int32>& Value, const int32 BitCount);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromIntegerArrayMostSignificantBits(const TArray<int32>& Value, const int32 BitCount);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromIntegerLeastSignificantBits(const int32 Value, const int32 BitCount);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromIntegerMostSignificantBits(const int32 Value, const int32 BitCount);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromLong(const int64 Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromLongArray(const TArray<int64>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromLongBytes(class ULowEntryLong* Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromLongBytesArray(const TArray<class ULowEntryLong*>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger1(const int32 Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger1Array(const TArray<int32>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger2(const int32 Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger2Array(const TArray<int32>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger3(const int32 Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromPositiveInteger3Array(const TArray<int32>& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromStringUtf8(const class FString& Value);
static class ULowEntryBitDataEntry* BitDataEntry_CreateFromStringUtf8Array(const TArray<class FString>& Value);
static class ULowEntryBitDataReader* BitDataReader_Create(const TArray<uint8>& Bytes, int32 Index_0, int32 Length);
static class ULowEntryBitDataWriter* BitDataWriter_CreateFromEntryArray(const TArray<class ULowEntryBitDataEntry*>& Array);
static class ULowEntryBitDataWriter* BitDataWriter_CreateFromEntryArrayPure(const TArray<class ULowEntryBitDataEntry*>& Array);
static TArray<uint8> BitDataWriter_GetBytes(class ULowEntryBitDataWriter* BitDataWriter);
static void BitsToByte(const bool Bit1, const bool Bit2, const bool Bit3, const bool Bit4, const bool Bit5, const bool Bit6, const bool Bit7, const bool Bit8, uint8* Byte);
static TArray<uint8> BitStringToBytes(const class FString& Bits);
static uint8 BooleanToByte(const bool Value);
static TArray<uint8> BooleanToBytes(const bool Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromBoolean(const bool Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromBooleanArray(const TArray<bool>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromByte(const uint8 Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromByteArray(const TArray<uint8>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromDouble(const double Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromDoubleArray(const TArray<double>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromDoubleBytes(class ULowEntryDouble* Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromDoubleBytesArray(const TArray<class ULowEntryDouble*>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromFloat(const float Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromFloatArray(const TArray<float>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromInteger(const int32 Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromIntegerArray(const TArray<int32>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromLong(const int64 Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromLongArray(const TArray<int64>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromLongBytes(class ULowEntryLong* Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromLongBytesArray(const TArray<class ULowEntryLong*>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger1(const int32 Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger1Array(const TArray<int32>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger2(const int32 Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger2Array(const TArray<int32>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger3(const int32 Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromPositiveInteger3Array(const TArray<int32>& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromStringUtf8(const class FString& Value);
static class ULowEntryByteDataEntry* ByteDataEntry_CreateFromStringUtf8Array(const TArray<class FString>& Value);
static class ULowEntryByteDataReader* ByteDataReader_Create(const TArray<uint8>& Bytes, int32 Index_0, int32 Length);
static class ULowEntryByteDataWriter* ByteDataWriter_CreateFromEntryArray(const TArray<class ULowEntryByteDataEntry*>& Array);
static class ULowEntryByteDataWriter* ByteDataWriter_CreateFromEntryArrayPure(const TArray<class ULowEntryByteDataEntry*>& Array);
static TArray<uint8> ByteDataWriter_GetBytes(class ULowEntryByteDataWriter* ByteDataWriter);
static TArray<uint8> BytesSubArray(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static class FString BytesToBase64(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static class FString BytesToBase64Url(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static class FString BytesToBinary(const TArray<uint8>& ByteArray, const bool AddSpaces, int32 Index_0, int32 Length);
static class FString BytesToBitString(const TArray<uint8>& ByteArray, const bool AddSpaces, int32 Index_0, int32 Length);
static bool BytesToBoolean(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static uint8 BytesToByte(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static double BytesToDouble(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static class ULowEntryDouble* BytesToDoubleBytes(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static class UTexture2D* BytesToExistingImage(bool* ReusedGivenTexture2D, class UTexture2D* Texture2D, const TArray<uint8>& ByteArray, const ELowEntryImageFormat ImageFormat, int32 Index_0, int32 Length);
static float BytesToFloat(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static class FString BytesToHex(const TArray<uint8>& ByteArray, const bool AddSpaces, int32 Index_0, int32 Length);
static class UTexture2D* BytesToImage(const TArray<uint8>& ByteArray, const ELowEntryImageFormat ImageFormat, int32 Index_0, int32 Length);
static int32 BytesToInteger(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static int64 BytesToLong(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static class ULowEntryLong* BytesToLongBytes(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static void BytesToPixels(const TArray<uint8>& ByteArray, const ELowEntryImageFormat ImageFormat, int32* Width, int32* Height, TArray<struct FColor>* Pixels, int32 Index_0, int32 Length);
static class FString BytesToStringUtf8(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static void ByteToBits(const uint8 Byte, bool* Bit1, bool* Bit2, bool* Bit3, bool* Bit4, bool* Bit5, bool* Bit6, bool* Bit7, bool* Bit8);
static bool ByteToBoolean(const uint8 Byte);
static TArray<uint8> ByteToBytes(const uint8 Value);
static class FString CarriageReturnCharacter();
static void CaseSwitchByte(const int32 OnlyCheckFirstX, const uint8 Value, const uint8 _1__, const uint8 _2__, const uint8 _3__, const uint8 _4__, const uint8 _5__, const uint8 _6__, const uint8 _7__, const uint8 _8__, const uint8 _9__, const uint8 _10__, ELowEntryExtendedStandardLibrary1to10other* Branch);
static void CaseSwitchInteger(const int32 OnlyCheckFirstX, const int32 Value, const int32 _1__, const int32 _2__, const int32 _3__, const int32 _4__, const int32 _5__, const int32 _6__, const int32 _7__, const int32 _8__, const int32 _9__, const int32 _10__, ELowEntryExtendedStandardLibrary1to10other* Branch);
static void CaseSwitchObject(const int32 OnlyCheckFirstX, const class UObject* Value, const class UObject* _1__, const class UObject* _2__, const class UObject* _3__, const class UObject* _4__, const class UObject* _5__, const class UObject* _6__, const class UObject* _7__, const class UObject* _8__, const class UObject* _9__, const class UObject* _10__, ELowEntryExtendedStandardLibrary1to10other* Branch);
static double CeilDecimals(double Number, int32 Decimals);
static void ChangeMap(class UObject* WorldContextObject, const class FString& Map, const class FString& Args, class APlayerController* SpecificPlayer);
static void ClearAllUserFocus();
static void ClearKeyboardFocus();
static void ClearUserFocus(const int32 UserIndex);
static class FString ClipboardGet();
static void ClipboardSet(const class FString& Value);
static void ConvertLocalDateToUtcDate(const struct FDateTime& Local, struct FDateTime* Utc);
static void ConvertUtcDateToLocalDate(const struct FDateTime& Utc, struct FDateTime* Local);
static void Crash();
static void CreateObject_0(TSubclassOf<class UObject> Class_0, class UObject** Object);
static class FString CreateString(const int32 Length, const class FString& Filler);
static void DateTime_FromUnixTimestamp(class ULowEntryLong* Timestamp, struct FDateTime* DateTime);
static void DateTime_ToIso8601(const struct FDateTime& DateTime, class FString* String);
static void DateTime_ToString(const struct FDateTime& DateTime, class FString* String, const class FString& Format);
static void DateTime_ToUnixTimestamp(const struct FDateTime& DateTime, class ULowEntryLong** Timestamp);
static bool DebugBuild();
static void DelayFrames(class UObject* WorldContextObject, int32 Frames, const struct FLatentActionInfo& LatentInfo);
static bool DesktopPlatform();
static bool DevelopmentBuild();
static struct FVector2D Divide_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static class ULowEntryDouble* Double_Create(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static class ULowEntryDouble* Double_CreateZero();
static TArray<uint8> DoubleToBytes(const double Value);
static class ULowEntryByteArray* EncapsulateByteArray(const TArray<uint8>& ByteArray);
static void ExecToBoolean(const ELowEntryExtendedStandardLibraryTrueOrFalse Branch, bool* Value);
static void ExecToByte(const ELowEntryExtendedStandardLibrary0to9 Branch, uint8* Value);
static void ExecToInteger(const ELowEntryExtendedStandardLibrary0to9 Branch, int32* Value);
static TArray<struct FColor> FlipPixelChannelsBA(const TArray<struct FColor>& Pixels);
static TArray<struct FColor> FlipPixelChannelsGA(const TArray<struct FColor>& Pixels);
static TArray<struct FColor> FlipPixelChannelsGB(const TArray<struct FColor>& Pixels);
static TArray<struct FColor> FlipPixelChannelsRA(const TArray<struct FColor>& Pixels);
static TArray<struct FColor> FlipPixelChannelsRB(const TArray<struct FColor>& Pixels);
static TArray<struct FColor> FlipPixelChannelsRG(const TArray<struct FColor>& Pixels);
static TArray<uint8> FloatToBytes(const float Value);
static double FloorDecimals(double Number, int32 Decimals);
static void GenerateRandomBytes(const int32 Length, TArray<uint8>* ByteArray);
static void GenerateRandomBytesRandomLength(int32 MinLength, int32 MaxLength, TArray<uint8>* ByteArray);
static struct FVector2D GetAbsoluteSize(const struct FGeometry& Geometry);
static struct FVector2D GetAbsoluteToLocalScale(const struct FGeometry& Geometry);
static int32 GetAndroidBuildVersion();
static class FString GetAndroidDefaultLocale();
static class FString GetAndroidDeviceMake();
static class FString GetAndroidDeviceModel();
static class FString GetAndroidGlVersion();
static class FString GetAndroidGpuFamily();
static int32 GetAndroidNumberOfCores();
static class FString GetAndroidOsLanguage();
static class FString GetAndroidVersion();
static void GetAndroidVolume(int32* Volume);
static void GetBatteryCharge(int32* Percentage, bool* Success);
static void GetBatteryState(ELowEntryBatteryState* State, bool* Success);
static void GetBatteryTemperature(double* Celsius, bool* Success);
static uint8 GetByteWithBitSet(const uint8 Byte, const int32 Bit, const bool Value);
static void GetClassWithName(const class FString& ClassName, class UClass** Class_, bool* Success);
static void GetCurrentVolume(int32* Volume, bool* Success);
static void GetCurrentVolumePercentage(double* Percentage, bool* Success);
static void GetGenericTeamId(class AActor* Target, uint8* TeamID);
static class FName GetKeyboardFocusedWidgetType();
static struct FVector2D GetLocalToAbsoluteScale(const struct FGeometry& Geometry);
static void GetMaximumVolume(int32* Volume, bool* Success);
static void GetMousePosition(bool* Success, int32* X, int32* Y);
static void GetMousePositionInPercentages(bool* Success, double* X, double* Y);
static void GetPrimaryMonitorResolution(int32* Width, int32* Height);
static void GetPrimaryMonitorWorkArea(int32* X, int32* Y, int32* Width, int32* Height);
static class FString GetProjectName();
static class FString GetProjectVersion();
static void GetSplitScreenType(ELowEntrySplitScreenType* Type);
static class FName GetUserFocusedWidgetType(const int32 UserIndex);
static void GetWindowBorderSize(bool* Success, struct FMargin* Margin);
static void GetWindowBounds(bool* Success, int32* X, int32* Y, int32* Width, int32* Height);
static void GetWindowMode(bool* Success, bool* Fullscreen, bool* IsFullscreenWindowed);
static void GetWindowPositiomInPercentagesCentered(bool* Success, double* X, double* Y);
static void GetWindowPosition(bool* Success, int32* X, int32* Y);
static void GetWindowPositionInPercentagesCentered(bool* Success, double* X, double* Y);
static void GetWindowSize(bool* Success, int32* Width, int32* Height);
static struct FColor GrayscalePixel(const struct FColor& Pixel);
static TArray<struct FColor> GrayscalePixels(const TArray<struct FColor>& Pixels);
static bool GreaterByteFloat(const uint8 A, const double B);
static bool GreaterByteInteger(const uint8 A, const int32 B);
static bool GreaterEqualByteFloat(const uint8 A, const double B);
static bool GreaterEqualByteInteger(const uint8 A, const int32 B);
static bool GreaterEqualFloatByte(const double A, const uint8 B);
static bool GreaterEqualFloatInteger(const double A, const int32 B);
static bool GreaterEqualIntegerByte(const int32 A, const uint8 B);
static bool GreaterEqualIntegerFloat(const int32 A, const double B);
static bool GreaterEqualStringString(const class FString& A, const class FString& B);
static bool GreaterFloatByte(const double A, const uint8 B);
static bool GreaterFloatInteger(const double A, const int32 B);
static bool GreaterIntegerByte(const int32 A, const uint8 B);
static bool GreaterIntegerFloat(const int32 A, const double B);
static bool GreaterStringString(const class FString& A, const class FString& B);
static class FString Hashcash(const class FString& Resource, const int32 Bits);
static TArray<class FString> HashcashArray(const TArray<class FString>& Resources, const int32 Bits);
static TArray<class FString> HashcashArrayCustomCreationDate(const TArray<class FString>& Resources, const struct FDateTime& UtcDate, const int32 Bits);
static class FString HashcashCustomCreationDate(const class FString& Resource, const struct FDateTime& UtcDate, const int32 Bits);
static class ULowEntryParsedHashcash* HashcashParse(const class FString& Hash);
static TArray<class ULowEntryParsedHashcash*> HashcashParseArray(const TArray<class FString>& Hashes);
static TArray<uint8> HexToBytes(const class FString& hex);
static TArray<uint8> HMAC(const TArray<uint8>& ByteArray, const TArray<uint8>& Key, ELowEntryHmacAlgorithm Algorithm, int32 Index_0, int32 Length);
static void HostGame(class UObject* WorldContextObject, const class FString& Map, const class FString& Args, class APlayerController* SpecificPlayer);
static bool Html5Platform();
static TArray<uint8> IntegerToBytes(const int32 Value);
static TArray<struct FColor> InvertPixelChannelA(const TArray<struct FColor>& Pixels);
static TArray<struct FColor> InvertPixelChannelB(const TArray<struct FColor>& Pixels);
static TArray<struct FColor> InvertPixelChannelG(const TArray<struct FColor>& Pixels);
static TArray<struct FColor> InvertPixelChannelR(const TArray<struct FColor>& Pixels);
static bool IosPlatform();
static bool IsBitSet(const uint8 B, const int32 Bit);
static void IsWorldRenderingEnabled(bool* Success, bool* Enabled);
static void JoinGame(class UObject* WorldContextObject, const class FString& ServerAddress, const class FString& Args, class APlayerController* SpecificPlayer);
static void LatentAction_Create_Boolean(class ULowEntryLatentActionBoolean** LatentAction);
static void LatentAction_Create_Float(class ULowEntryLatentActionFloat** LatentAction);
static void LatentAction_Create_Integer(class ULowEntryLatentActionInteger** LatentAction);
static void LatentAction_Create_None(class ULowEntryLatentActionNone** LatentAction);
static void LatentAction_Create_Object(class ULowEntryLatentActionObject** LatentAction);
static void LatentAction_Create_String(class ULowEntryLatentActionString** LatentAction);
static bool LessByteFloat(const uint8 A, const double B);
static bool LessByteInteger(const uint8 A, const int32 B);
static bool LessEqualByteFloat(const uint8 A, const double B);
static bool LessEqualByteInteger(const uint8 A, const int32 B);
static bool LessEqualFloatByte(const double A, const uint8 B);
static bool LessEqualFloatInteger(const double A, const int32 B);
static bool LessEqualIntegerByte(const int32 A, const uint8 B);
static bool LessEqualIntegerFloat(const int32 A, const double B);
static bool LessEqualStringString(const class FString& A, const class FString& B);
static bool LessFloatByte(const double A, const uint8 B);
static bool LessFloatInteger(const double A, const int32 B);
static bool LessIntegerByte(const int32 A, const uint8 B);
static bool LessIntegerFloat(const int32 A, const double B);
static bool LessStringString(const class FString& A, const class FString& B);
static bool LinuxPlatform();
static void LoadVideo(class UMediaSoundComponent* MediaSoundComponent, const class FString& URL, bool* Success, class UMediaPlayer** MediaPlayer, class UMediaTexture** MediaTexture, const bool PlayOnOpen, const bool Loop);
static class ULowEntryLong* Long_Create(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static class ULowEntryLong* Long_CreateZero();
static TArray<uint8> LongToBytes(const int64 Value);
static bool MacPlatform();
static void MaxOfDateTimeArray(const TArray<struct FDateTime>& DateTimeArray, int32* IndexOfMaxValue, struct FDateTime* MaxValue);
static void MaxOfStringArray(const TArray<class FString>& StringArray, int32* IndexOfMaxValue, class FString* MaxValue);
static void MaxOfTimespanArray(const TArray<struct FTimespan>& TimespanArray, int32* IndexOfMaxValue, struct FTimespan* MaxValue);
static class FString MaxString(const class FString& A, const class FString& B);
static TArray<uint8> Md5(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static TArray<uint8> MergeBytes(const TArray<uint8>& A, const TArray<uint8>& B);
static TArray<uint8> MergeEncapsulatedByteArrays(const TArray<class ULowEntryByteArray*>& ByteArrays);
static void MinOfDateTimeArray(const TArray<struct FDateTime>& DateTimeArray, int32* IndexOfMinValue, struct FDateTime* MinValue);
static void MinOfStringArray(const TArray<class FString>& StringArray, int32* IndexOfMinValue, class FString* MinValue);
static void MinOfTimespanArray(const TArray<struct FTimespan>& TimespanArray, int32* IndexOfMinValue, struct FTimespan* MinValue);
static class FString MinString(const class FString& A, const class FString& B);
static class FString NewlineCharacter();
static void NextQueueExecution(class ULowEntryExecutionQueue* Queue);
static bool ParsedHashcashIsValid(class ULowEntryParsedHashcash* Target);
static class ULowEntryDouble* ParseStringIntoDoubleBytes(const class FString& String);
static int64 ParseStringIntoLong(const class FString& String);
static class ULowEntryLong* ParseStringIntoLongBytes(const class FString& String);
static TArray<uint8> Pearson(const TArray<uint8>& ByteArray, const int32 HashLength, int32 Index_0, int32 Length);
static void PixelsToBytes(const int32 Width, const int32 Height, const TArray<struct FColor>& Pixels, const ELowEntryImageFormat ImageFormat, TArray<uint8>* ByteArray, const int32 CompressionQuality);
static class UTexture2D* PixelsToExistingTexture2D(bool* ReusedGivenTexture2D, class UTexture2D* Texture2D, const int32 Width, const int32 Height, const TArray<struct FColor>& Pixels);
static class UTexture2D* PixelsToTexture2D(const int32 Width, const int32 Height, const TArray<struct FColor>& Pixels);
static void PlayerControllerGetLocalPlayer(class APlayerController* PlayerController, bool* Success, class ULocalPlayer** LocalPlayer);
static bool Ps4Platform();
static bool Ps5Platform();
static void QueueExecutions(class UObject* WorldContextObject, class ULowEntryExecutionQueue** Queue, const struct FLatentActionInfo& LatentInfo);
static void RandomDelay(class UObject* WorldContextObject, double MinDuration, double MaxDuration, const struct FLatentActionInfo& LatentInfo);
static void RandomDelayFrames(class UObject* WorldContextObject, int32 MinFrames, int32 MaxFrames, const struct FLatentActionInfo& LatentInfo);
static int32 RegexCount(const class FString& String, const class FString& Pattern);
static TArray<struct FLowEntryRegexMatch> RegexGetMatches(const class FString& String, const class FString& Pattern);
static bool RegexMatch(const class FString& String, const class FString& Pattern);
static class FString RegexReplace(const class FString& String, const class FString& Pattern, const class FString& Replacement);
static class FString RemoveCharactersExcept(const class FString& String, const bool KeepLowercaseAZ, const bool KeepUppercaseAZ, const bool KeepNumbers, const class FString& OtherCharactersToKeep);
static class FString ReplaceCharactersExcept(const class FString& String, const class FString& ReplacementCharacter, const bool KeepLowercaseAZ, const bool KeepUppercaseAZ, const bool KeepNumbers, const class FString& OtherCharactersToKeep);
static void RetriggerableDelayFrames(class UObject* WorldContextObject, int32 Frames, const struct FLatentActionInfo& LatentInfo);
static void RetriggerableRandomDelay(class UObject* WorldContextObject, double MinDuration, double MaxDuration, const struct FLatentActionInfo& LatentInfo);
static void RetriggerableRandomDelayFrames(class UObject* WorldContextObject, int32 MinFrames, int32 MaxFrames, const struct FLatentActionInfo& LatentInfo);
static double RoundDecimals(double Number, int32 Decimals);
static void SceneCapture2D_GetFov(class ASceneCapture2D* SceneCapture2D, double* FOV);
static void SceneCapture2D_SetFov(class ASceneCapture2D* SceneCapture2D, const double FOV);
static void SceneCapture2DToBytes(class ASceneCapture2D* SceneCapture2D, const ELowEntryImageFormat ImageFormat, TArray<uint8>* ByteArray, const int32 CompressionQuality);
static void SceneCapture2DToPixels(class ASceneCapture2D* SceneCapture2D, int32* Width, int32* Height, TArray<struct FColor>* Pixels);
static void SceneCaptureComponent2D_GetFov(class USceneCaptureComponent2D* SceneCaptureComponent2D, double* FOV);
static void SceneCaptureComponent2D_SetFov(class USceneCaptureComponent2D* SceneCaptureComponent2D, const double FOV);
static void SceneCaptureComponent2DToBytes(class USceneCaptureComponent2D* SceneCaptureComponent2D, const ELowEntryImageFormat ImageFormat, TArray<uint8>* ByteArray, const int32 CompressionQuality);
static void SceneCaptureComponent2DToPixels(class USceneCaptureComponent2D* SceneCaptureComponent2D, int32* Width, int32* Height, TArray<struct FColor>* Pixels);
static void ServerChangeMap(class UObject* WorldContextObject, const class FString& Map, const class FString& Args, class APlayerController* SpecificPlayer);
static void SetGenericTeamId(class AActor* Target, const uint8 TeamID);
static void SetMouseLockedToViewport(const bool Locked);
static void SetMousePosition(const int32 X, const int32 Y);
static void SetMousePositionInPercentages(const double X, const double Y);
static void SetSplitScreenEnabled(const bool Enabled);
static void SetSplitScreenType_ThreePlayers(const ELowEntrySplitScreenTypeThreePlayers Type);
static void SetSplitScreenType_TwoPlayers(const ELowEntrySplitScreenTypeTwoPlayers Type);
static void SetWindowMode(const bool Fullscreen, const bool IsFullscreenWindowed);
static void SetWindowPositiomInPercentagesCentered(const double X, const double Y);
static void SetWindowPosition(const int32 X, const int32 Y);
static void SetWindowPositionInPercentagesCentered(const double X, const double Y);
static void SetWindowSize(const int32 Width, const int32 Height);
static void SetWorldRenderingEnabled(const bool Enabled);
static TArray<uint8> Sha1(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static TArray<uint8> Sha256(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static TArray<uint8> Sha512(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
static bool ShippingBuild();
static void SimpleKismetSystemLibraryPrintString(const class FString& InString);
static TArray<uint8> SortByteArray(const TArray<uint8>& ByteArray, const bool Reversed);
static void SortByteArrayDirectly(TArray<uint8>& ByteArray, const bool Reversed);
static TArray<struct FDateTime> SortDateTimeArray(const TArray<struct FDateTime>& DateTimeArray, const bool Reversed);
static void SortDateTimeArrayDirectly(TArray<struct FDateTime>& DateTimeArray, const bool Reversed);
static TArray<double> SortDoubleArray(const TArray<double>& DoubleArray, const bool Reversed);
static void SortDoubleArrayDirectly(TArray<double>& DoubleArray, const bool Reversed);
static TArray<float> SortFloatArray(const TArray<float>& FloatArray, const bool Reversed);
static void SortFloatArrayDirectly(TArray<float>& FloatArray, const bool Reversed);
static TArray<int32> SortIntegerArray(const TArray<int32>& IntegerArray, const bool Reversed);
static void SortIntegerArrayDirectly(TArray<int32>& IntegerArray, const bool Reversed);
static TArray<class UObject*> SortObjectArray(const TArray<class UObject*>& ObjectArray, TDelegate<void(class UObject* ObjectA, class UObject* ObjectB, bool* Result)> Comparator, const bool Reversed);
static void SortObjectArrayDirectly(TArray<class UObject*>& ObjectArray, TDelegate<void(class UObject* ObjectA, class UObject* ObjectB, bool* Result)> Comparator, const bool Reversed);
static TArray<class FString> SortStringArray(const TArray<class FString>& StringArray, const bool Reversed);
static void SortStringArrayDirectly(TArray<class FString>& StringArray, const bool Reversed);
static TArray<struct FTimespan> SortTimespanArray(const TArray<struct FTimespan>& TimespanArray, const bool Reversed);
static void SortTimespanArrayDirectly(TArray<struct FTimespan>& TimespanArray, const bool Reversed);
static double SoundClass_GetPitch(class USoundClass* SoundClass);
static double SoundClass_GetVolume(class USoundClass* SoundClass);
static void SoundClass_SetPitch(class USoundClass* SoundClass, const double Pitch);
static void SoundClass_SetVolume(class USoundClass* SoundClass, const double Volume);
static void SplitBytes(const TArray<uint8>& ByteArray, const int32 LengthA, TArray<uint8>* A, TArray<uint8>* B);
static TArray<uint8> StringToBytesUtf8(const class FString& String);
static bool SwitchPlatform();
static class FString TabCharacter();
static bool TestBuild();
static void Texture2DToBytes(class UTexture2D* Texture2D, const ELowEntryImageFormat ImageFormat, TArray<uint8>* ByteArray, const int32 CompressionQuality);
static void Texture2DToPixels(class UTexture2D* Texture2D, int32* Width, int32* Height, TArray<struct FColor>* Pixels);
static void TextureRenderTarget2DToBytes(class UTextureRenderTarget2D* TextureRenderTarget2D, const ELowEntryImageFormat ImageFormat, TArray<uint8>* ByteArray, const int32 CompressionQuality);
static void TextureRenderTarget2DToPixels(class UTextureRenderTarget2D* TextureRenderTarget2D, int32* Width, int32* Height, TArray<struct FColor>* Pixels);
static void TextureUpdateResource(class UTexture* Texture);
static void TickFrames(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, const int32 Ticks, const int32 FramesInterval, int32* Tick);
static void TickSeconds(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, const int32 Ticks, const double SecondsInterval, int32* Tick);
static bool Windows32Platform();
static bool Windows64Platform();
static class FString WindowsNewlineCharacter();
static bool WindowsPlatform();
static bool WindowsRtArmPlatform();
static bool WindowsRtPlatform();
static bool WinGDKPlatform();
static bool WithEditor();
static bool XboxOnePlatform();
static bool XSSPlatform();
static bool XSXPlatform();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryExtendedStandardLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryExtendedStandardLibrary")
}
static class ULowEntryExtendedStandardLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryExtendedStandardLibrary>();
}
};
DUMPER7_ASSERTS_ULowEntryExtendedStandardLibrary;
// Class LowEntryExtendedStandardLibrary.LowEntryLatentActionBoolean
// 0x0008 (0x0030 - 0x0028)
class ULowEntryLatentActionBoolean final : public UObject
{
public:
bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Result; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 KeepAliveCount; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
void Done(bool Result_);
void GetResult(bool* Result_);
bool IsDone();
void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, bool* Result_);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryLatentActionBoolean")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryLatentActionBoolean")
}
static class ULowEntryLatentActionBoolean* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryLatentActionBoolean>();
}
};
DUMPER7_ASSERTS_ULowEntryLatentActionBoolean;
// Class LowEntryExtendedStandardLibrary.LowEntryLatentActionFloat
// 0x0018 (0x0040 - 0x0028)
class ULowEntryLatentActionFloat final : public UObject
{
public:
bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
double Result; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 KeepAliveCount; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void Done(double Result_);
void GetResult(double* Result_);
bool IsDone();
void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, double* Result_);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryLatentActionFloat")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryLatentActionFloat")
}
static class ULowEntryLatentActionFloat* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryLatentActionFloat>();
}
};
DUMPER7_ASSERTS_ULowEntryLatentActionFloat;
// Class LowEntryExtendedStandardLibrary.LowEntryLatentActionInteger
// 0x0010 (0x0038 - 0x0028)
class ULowEntryLatentActionInteger final : public UObject
{
public:
bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Result; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 KeepAliveCount; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void Done(int32 Result_);
void GetResult(int32* Result_);
bool IsDone();
void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, int32* Result_);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryLatentActionInteger")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryLatentActionInteger")
}
static class ULowEntryLatentActionInteger* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryLatentActionInteger>();
}
};
DUMPER7_ASSERTS_ULowEntryLatentActionInteger;
// Class LowEntryExtendedStandardLibrary.LowEntryLatentActionNone
// 0x0008 (0x0030 - 0x0028)
class ULowEntryLatentActionNone final : public UObject
{
public:
bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 KeepAliveCount; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
void Done();
bool IsDone();
void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryLatentActionNone")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryLatentActionNone")
}
static class ULowEntryLatentActionNone* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryLatentActionNone>();
}
};
DUMPER7_ASSERTS_ULowEntryLatentActionNone;
// Class LowEntryExtendedStandardLibrary.LowEntryLatentActionObject
// 0x0018 (0x0040 - 0x0028)
class ULowEntryLatentActionObject final : public UObject
{
public:
bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UObject* Result; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 KeepAliveCount; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void Done(class UObject* Result_);
void GetResult(class UObject** Result_);
bool IsDone();
void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, class UObject** Result_);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryLatentActionObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryLatentActionObject")
}
static class ULowEntryLatentActionObject* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryLatentActionObject>();
}
};
DUMPER7_ASSERTS_ULowEntryLatentActionObject;
// Class LowEntryExtendedStandardLibrary.LowEntryLatentActionString
// 0x0020 (0x0048 - 0x0028)
class ULowEntryLatentActionString final : public UObject
{
public:
bool Finished; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString Result; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 KeepAliveCount; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void Done(const class FString& Result_);
void GetResult(class FString* Result_);
bool IsDone();
void WaitTillDone(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo, class FString* Result_);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryLatentActionString")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryLatentActionString")
}
static class ULowEntryLatentActionString* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryLatentActionString>();
}
};
DUMPER7_ASSERTS_ULowEntryLatentActionString;
// Class LowEntryExtendedStandardLibrary.LowEntryLong
// 0x0010 (0x0038 - 0x0028)
class ULowEntryLong final : public UObject
{
public:
TArray<uint8> Bytes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
class ULowEntryDouble* CastToDoubleBytes();
class FString CastToString();
class ULowEntryLong* CreateClone();
bool DoubleBytes_GreaterThan(class ULowEntryDouble* Value);
bool DoubleBytes_LessThan(class ULowEntryDouble* Value);
bool Float_GreaterThan(const double Value);
bool Float_LessThan(const double Value);
TArray<uint8> GetBytes();
int64 GetLong();
void Integer_Add(const int32 Value);
bool Integer_Equals(const int32 Value);
bool Integer_GreaterThan(const int32 Value);
bool Integer_LessThan(const int32 Value);
void Integer_Subtract(const int32 Value);
void LongBytes_Add(class ULowEntryLong* Value);
bool LongBytes_Equals(class ULowEntryLong* Value);
bool LongBytes_GreaterThan(class ULowEntryLong* Value);
bool LongBytes_LessThan(class ULowEntryLong* Value);
void LongBytes_Subtract(class ULowEntryLong* Value);
void SetBytes(const TArray<uint8>& ByteArray, int32 Index_0, int32 Length);
void SetLong(const int64 Value);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryLong")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryLong")
}
static class ULowEntryLong* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryLong>();
}
};
DUMPER7_ASSERTS_ULowEntryLong;
// Class LowEntryExtendedStandardLibrary.LowEntryParsedHashcash
// 0x0028 (0x0050 - 0x0028)
class ULowEntryParsedHashcash final : public UObject
{
public:
bool Valid; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString Resource; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime Date; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Bits; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
int32 GetBits();
struct FDateTime GetDate();
class FString GetResource();
class FString ToString();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LowEntryParsedHashcash")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LowEntryParsedHashcash")
}
static class ULowEntryParsedHashcash* GetDefaultObj()
{
return GetDefaultObjImpl<ULowEntryParsedHashcash>();
}
};
DUMPER7_ASSERTS_ULowEntryParsedHashcash;
}