Files
ReshadePluginsCore/SilentHillF/SDK/AdvancedThirdPersonCamera_functions.cpp
2025-09-27 20:56:09 +02:00

2546 lines
88 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AdvancedThirdPersonCamera
#include "Basic.hpp"
#include "AdvancedThirdPersonCamera_classes.hpp"
#include "AdvancedThirdPersonCamera_parameters.hpp"
namespace SDK
{
// Function AdvancedThirdPersonCamera.ATPCArrowDebugActor.PickActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AATPCArrowDebugActor::PickActor(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCArrowDebugActor", "PickActor");
Params::ATPCArrowDebugActor_PickActor Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_OnEnterCameraMode
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraBaseObject::K2_OnEnterCameraMode(bool bWithInterpolation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraBaseObject", "K2_OnEnterCameraMode");
Params::ATPCCameraBaseObject_K2_OnEnterCameraMode Parms{};
Parms.bWithInterpolation = bWithInterpolation;
UObject::ProcessEvent(Func, &Parms);
}
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_OnExitCameraMode
// (Event, Public, BlueprintEvent)
void UATPCCameraBaseObject::K2_OnExitCameraMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraBaseObject", "K2_OnExitCameraMode");
UObject::ProcessEvent(Func, nullptr);
}
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_Tick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraBaseObject::K2_Tick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraBaseObject", "K2_Tick");
Params::ATPCCameraBaseObject_K2_Tick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_Validate
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraBaseObject::K2_Validate(bool bWithInterpolation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraBaseObject", "K2_Validate");
Params::ATPCCameraBaseObject_K2_Validate Parms{};
Parms.bWithInterpolation = bWithInterpolation;
UObject::ProcessEvent(Func, &Parms);
}
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.Validate
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraBaseObject::Validate(bool bWithInterpolation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraBaseObject", "Validate");
Params::ATPCCameraBaseObject_Validate Parms{};
Parms.bWithInterpolation = bWithInterpolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UATPCCameraBaseObject::GetOwningActor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningActor");
Params::ATPCCameraBaseObject_GetOwningActor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningCamera
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UATPCCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCCameraComponent* UATPCCameraBaseObject::GetOwningCamera() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningCamera");
Params::ATPCCameraBaseObject_GetOwningCamera Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningPawn
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UATPCCameraBaseObject::GetOwningPawn() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningPawn");
Params::ATPCCameraBaseObject_GetOwningPawn Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetPlayerCameraManager
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerCameraManager* UATPCCameraBaseObject::GetPlayerCameraManager() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraBaseObject", "GetPlayerCameraManager");
Params::ATPCCameraBaseObject_GetPlayerCameraManager Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetPlayerController
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* UATPCCameraBaseObject::GetPlayerController() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraBaseObject", "GetPlayerController");
Params::ATPCCameraBaseObject_GetPlayerController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.AddCameraMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UATPCCameraModeDataAsset* CameraMode (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraComponent::AddCameraMode(class UATPCCameraModeDataAsset* CameraMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "AddCameraMode");
Params::ATPCCameraComponent_AddCameraMode Parms{};
Parms.CameraMode = CameraMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ClearAllCameraModes
// (Final, Native, Public, BlueprintCallable)
void UATPCCameraComponent::ClearAllCameraModes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "ClearAllCameraModes");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UATPCCameraModeDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCCameraModeDataAsset* UATPCCameraComponent::GetCameraMode(const struct FGameplayTag& CameraModeName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraMode");
Params::ATPCCameraComponent_GetCameraMode Parms{};
Parms.CameraModeName = std::move(CameraModeName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCurrentCameraMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UATPCCameraModeDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCCameraModeDataAsset* UATPCCameraComponent::GetCurrentCameraMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCurrentCameraMode");
Params::ATPCCameraComponent_GetCurrentCameraMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.RemoveCameraMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraComponent::RemoveCameraMode(const struct FGameplayTag& CameraModeName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "RemoveCameraMode");
Params::ATPCCameraComponent_RemoveCameraMode Parms{};
Parms.CameraModeName = std::move(CameraModeName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ResetCustomCameraMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraComponent::ResetCustomCameraMode(bool bWithInterpolation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "ResetCustomCameraMode");
Params::ATPCCameraComponent_ResetCustomCameraMode Parms{};
Parms.bWithInterpolation = bWithInterpolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCameraDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterpolate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraComponent::SetCameraDistance(float NewDistance, bool bInterpolate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "SetCameraDistance");
Params::ATPCCameraComponent_SetCameraDistance Parms{};
Parms.NewDistance = NewDistance;
Parms.bInterpolate = bInterpolate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCameraMode
// (Native, Public, BlueprintCallable)
// Parameters:
// const struct FGameplayTag& CameraModeTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraComponent::SetCameraMode(const struct FGameplayTag& CameraModeTag, bool bWithInterpolation, bool bForceSet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "SetCameraMode");
Params::ATPCCameraComponent_SetCameraMode Parms{};
Parms.CameraModeTag = std::move(CameraModeTag);
Parms.bWithInterpolation = bWithInterpolation;
Parms.bForceSet = bForceSet;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCustomCameraMode
// (Native, Public, BlueprintCallable)
// Parameters:
// class UATPCCameraModeDataAsset* CameraMode (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraComponent::SetCustomCameraMode(class UATPCCameraModeDataAsset* CameraMode, bool bWithInterpolation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "SetCustomCameraMode");
Params::ATPCCameraComponent_SetCustomCameraMode Parms{};
Parms.CameraMode = CameraMode;
Parms.bWithInterpolation = bWithInterpolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ValidateComponents
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraComponent::ValidateComponents(bool bWithInterpolation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "ValidateComponents");
Params::ATPCCameraComponent_ValidateComponents Parms{};
Parms.bWithInterpolation = bWithInterpolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ZoomIn
// (Final, Native, Public, BlueprintCallable)
void UATPCCameraComponent::ZoomIn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "ZoomIn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ZoomOut
// (Final, Native, Public, BlueprintCallable)
void UATPCCameraComponent::ZoomOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "ZoomOut");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.CanSetCameraMode
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// const struct FGameplayTag& CameraModeTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UATPCCameraComponent::CanSetCameraMode(const struct FGameplayTag& CameraModeTag) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "CanSetCameraMode");
Params::ATPCCameraComponent_CanSetCameraMode Parms{};
Parms.CameraModeTag = std::move(CameraModeTag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.FindOverlapCameraVolume
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AATPCCameraVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AATPCCameraVolume* UATPCCameraComponent::FindOverlapCameraVolume() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "FindOverlapCameraVolume");
Params::ATPCCameraComponent_FindOverlapCameraVolume Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraDistance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UATPCCameraComponent::GetCameraDistance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraDistance");
Params::ATPCCameraComponent_GetCameraDistance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFadingObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UATPCCameraFadingObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCCameraFadingObject* UATPCCameraComponent::GetCameraFadingObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFadingObject");
Params::ATPCCameraComponent_GetCameraFadingObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFollowTerrainObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UATPCCameraFollowTerrainObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCCameraFollowTerrainObject* UATPCCameraComponent::GetCameraFollowTerrainObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFollowTerrainObject");
Params::ATPCCameraComponent_GetCameraFollowTerrainObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFOVObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UATPCCameraFOVObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCCameraFOVObject* UATPCCameraComponent::GetCameraFOVObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFOVObject");
Params::ATPCCameraComponent_GetCameraFOVObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UATPCCameraComponent::GetCameraLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLocation");
Params::ATPCCameraComponent_GetCameraLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLocationObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UATPCCameraLocationObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCCameraLocationObject* UATPCCameraComponent::GetCameraLocationObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLocationObject");
Params::ATPCCameraComponent_GetCameraLocationObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLockOnTargetObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UATPCCameraLockOnTargetObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCCameraLockOnTargetObject* UATPCCameraComponent::GetCameraLockOnTargetObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLockOnTargetObject");
Params::ATPCCameraComponent_GetCameraLockOnTargetObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraModeTagFromOverlapCameraVolume
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag UATPCCameraComponent::GetCameraModeTagFromOverlapCameraVolume() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraModeTagFromOverlapCameraVolume");
Params::ATPCCameraComponent_GetCameraModeTagFromOverlapCameraVolume Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UATPCCameraComponent::GetCameraRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraRotation");
Params::ATPCCameraComponent_GetCameraRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraShakesObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UATPCCameraShakesObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCCameraShakesObject* UATPCCameraComponent::GetCameraShakesObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraShakesObject");
Params::ATPCCameraComponent_GetCameraShakesObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCurrentCameraModeTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag UATPCCameraComponent::GetCurrentCameraModeTag() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetCurrentCameraModeTag");
Params::ATPCCameraComponent_GetCurrentCameraModeTag Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetDesiredCameraModeTag
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag UATPCCameraComponent::GetDesiredCameraModeTag() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetDesiredCameraModeTag");
Params::ATPCCameraComponent_GetDesiredCameraModeTag Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetInitialCameraModeTag
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag UATPCCameraComponent::GetInitialCameraModeTag() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetInitialCameraModeTag");
Params::ATPCCameraComponent_GetInitialCameraModeTag Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningCharacter
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ACharacter* UATPCCameraComponent::GetOwningCharacter() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetOwningCharacter");
Params::ATPCCameraComponent_GetOwningCharacter Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningMesh
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMeshComponent* UATPCCameraComponent::GetOwningMesh() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetOwningMesh");
Params::ATPCCameraComponent_GetOwningMesh Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningPawn
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UATPCCameraComponent::GetOwningPawn() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetOwningPawn");
Params::ATPCCameraComponent_GetOwningPawn Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetPlayerCameraManager
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerCameraManager* UATPCCameraComponent::GetPlayerCameraManager() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetPlayerCameraManager");
Params::ATPCCameraComponent_GetPlayerCameraManager Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetPlayerController
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* UATPCCameraComponent::GetPlayerController() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "GetPlayerController");
Params::ATPCCameraComponent_GetPlayerController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.HasCameraMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UATPCCameraComponent::HasCameraMode(const struct FGameplayTag& CameraModeName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "HasCameraMode");
Params::ATPCCameraComponent_HasCameraMode Parms{};
Parms.CameraModeName = std::move(CameraModeName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.IsCineCameraActive
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UATPCCameraComponent::IsCineCameraActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "IsCineCameraActive");
Params::ATPCCameraComponent_IsCineCameraActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.IsSetCustomCameraMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UATPCCameraComponent::IsSetCustomCameraMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraComponent", "IsSetCustomCameraMode");
Params::ATPCCameraComponent_IsSetCustomCameraMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.AddIgnoredActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraFadingObject::AddIgnoredActor(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraFadingObject", "AddIgnoredActor");
Params::ATPCCameraFadingObject_AddIgnoredActor Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.AddManualFadeActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWithCustomTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CustomFadeOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraFadingObject::AddManualFadeActor(class AActor* Actor, bool bWithCustomTime, float CustomFadeOutTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraFadingObject", "AddManualFadeActor");
Params::ATPCCameraFadingObject_AddManualFadeActor Parms{};
Parms.Actor = Actor;
Parms.bWithCustomTime = bWithCustomTime;
Parms.CustomFadeOutTime = CustomFadeOutTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.ClearIgnoredActors
// (Final, Native, Public, BlueprintCallable)
void UATPCCameraFadingObject::ClearIgnoredActors()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraFadingObject", "ClearIgnoredActors");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.ClearManualFadeActors
// (Final, Native, Public, BlueprintCallable)
void UATPCCameraFadingObject::ClearManualFadeActors()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraFadingObject", "ClearManualFadeActors");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.RemoveIgnoredActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraFadingObject::RemoveIgnoredActor(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraFadingObject", "RemoveIgnoredActor");
Params::ATPCCameraFadingObject_RemoveIgnoredActor Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.RemoveManualFadeActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraFadingObject::RemoveManualFadeActor(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraFadingObject", "RemoveManualFadeActor");
Params::ATPCCameraFadingObject_RemoveManualFadeActor Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.SetCustomFOVModifier
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraFOVObject::SetCustomFOVModifier(float InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraFOVObject", "SetCustomFOVModifier");
Params::ATPCCameraFOVObject_SetCustomFOVModifier Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.GetCurrentFOV
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UATPCCameraFOVObject::GetCurrentFOV() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraFOVObject", "GetCurrentFOV");
Params::ATPCCameraFOVObject_GetCurrentFOV Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.GetTargetFOV
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UATPCCameraFOVObject::GetTargetFOV() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraFOVObject", "GetTargetFOV");
Params::ATPCCameraFOVObject_GetTargetFOV Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ApplyAssignedRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& InRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool InAutoClear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InResetSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InApplyPitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InApplyYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InApplyRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraLocationObject::ApplyAssignedRotation(const struct FRotator& InRotator, bool InAutoClear, bool InResetSpeed, bool InApplyPitch, bool InApplyYaw, bool InApplyRoll)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "ApplyAssignedRotation");
Params::ATPCCameraLocationObject_ApplyAssignedRotation Parms{};
Parms.InRotator = std::move(InRotator);
Parms.InAutoClear = InAutoClear;
Parms.InResetSpeed = InResetSpeed;
Parms.InApplyPitch = InApplyPitch;
Parms.InApplyYaw = InApplyYaw;
Parms.InApplyRoll = InApplyRoll;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.AttachCameraToComponent
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class USceneComponent* ParentComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& RelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWithInterp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraLocationObject::AttachCameraToComponent(class USceneComponent* ParentComponent, const struct FVector& RelativeLocation, class FName SocketName, bool bWithInterp, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "AttachCameraToComponent");
Params::ATPCCameraLocationObject_AttachCameraToComponent Parms{};
Parms.ParentComponent = ParentComponent;
Parms.RelativeLocation = std::move(RelativeLocation);
Parms.SocketName = SocketName;
Parms.bWithInterp = bWithInterp;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ClearAssignedRotation
// (Final, Native, Public, BlueprintCallable)
void UATPCCameraLocationObject::ClearAssignedRotation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "ClearAssignedRotation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetProbeSize
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UATPCCameraLocationObject::GetProbeSize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetProbeSize");
Params::ATPCCameraLocationObject_GetProbeSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.IsOverlapingPlayerMesh
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UATPCCameraLocationObject::IsOverlapingPlayerMesh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "IsOverlapingPlayerMesh");
Params::ATPCCameraLocationObject_IsOverlapingPlayerMesh Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ResetOverrideCameraRotation
// (Final, Native, Public, BlueprintCallable)
void UATPCCameraLocationObject::ResetOverrideCameraRotation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "ResetOverrideCameraRotation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetCameraDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewDist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterpolate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraLocationObject::SetCameraDistance(float NewDist, bool bInterpolate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "SetCameraDistance");
Params::ATPCCameraLocationObject_SetCameraDistance Parms{};
Parms.NewDist = NewDist;
Parms.bInterpolate = bInterpolate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetOverrideCameraRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& NewOverrideRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bClampByCameraModeRotationLimits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraLocationObject::SetOverrideCameraRotation(const struct FRotator& NewOverrideRotation, bool bClampByCameraModeRotationLimits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "SetOverrideCameraRotation");
Params::ATPCCameraLocationObject_SetOverrideCameraRotation Parms{};
Parms.NewOverrideRotation = std::move(NewOverrideRotation);
Parms.bClampByCameraModeRotationLimits = bClampByCameraModeRotationLimits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetViewRotation
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UATPCCameraLocationObject::SetViewRotation(const struct FRotator& Rotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "SetViewRotation");
Params::ATPCCameraLocationObject_SetViewRotation Parms{};
Parms.Rotation = std::move(Rotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.Tick
// (Native, Public, BlueprintCallable)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraLocationObject::Tick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "Tick");
Params::ATPCCameraLocationObject_Tick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetAllSocketOffsets
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UATPCCameraLocationObject::GetAllSocketOffsets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetAllSocketOffsets");
Params::ATPCCameraLocationObject_GetAllSocketOffsets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraDistance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UATPCCameraLocationObject::GetCameraDistance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraDistance");
Params::ATPCCameraLocationObject_GetCameraDistance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UATPCCameraLocationObject::GetCameraLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraLocation");
Params::ATPCCameraLocationObject_GetCameraLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UATPCCameraLocationObject::GetCameraRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraRotation");
Params::ATPCCameraLocationObject_GetCameraRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraTargetDistance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UATPCCameraLocationObject::GetCameraTargetDistance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraTargetDistance");
Params::ATPCCameraLocationObject_GetCameraTargetDistance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetDesiredRotation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UATPCCameraLocationObject::GetDesiredRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetDesiredRotation");
Params::ATPCCameraLocationObject_GetDesiredRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetLocationFromSwitchToATPCamera
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UATPCCameraLocationObject::GetLocationFromSwitchToATPCamera() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetLocationFromSwitchToATPCamera");
Params::ATPCCameraLocationObject_GetLocationFromSwitchToATPCamera Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetOverrideCameraRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FRotator ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
const struct FRotator UATPCCameraLocationObject::GetOverrideCameraRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetOverrideCameraRotation");
Params::ATPCCameraLocationObject_GetOverrideCameraRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetRealCameraDistance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UATPCCameraLocationObject::GetRealCameraDistance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetRealCameraDistance");
Params::ATPCCameraLocationObject_GetRealCameraDistance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetRotationFromSwitchToATPCamera
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UATPCCameraLocationObject::GetRotationFromSwitchToATPCamera() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetRotationFromSwitchToATPCamera");
Params::ATPCCameraLocationObject_GetRotationFromSwitchToATPCamera Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetSocketOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UATPCCameraLocationObject::GetSocketOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetSocketOffset");
Params::ATPCCameraLocationObject_GetSocketOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetTargetOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UATPCCameraLocationObject::GetTargetOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetTargetOffset");
Params::ATPCCameraLocationObject_GetTargetOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetTargetRotation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UATPCCameraLocationObject::GetTargetRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetTargetRotation");
Params::ATPCCameraLocationObject_GetTargetRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetViewRotation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UATPCCameraLocationObject::GetViewRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "GetViewRotation");
Params::ATPCCameraLocationObject_GetViewRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.IsOverrideCameraRotation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UATPCCameraLocationObject::IsOverrideCameraRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLocationObject", "IsOverrideCameraRotation");
Params::ATPCCameraLocationObject_IsOverrideCameraRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.ChangeLockOnTargetLocation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InputX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InputY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool CheckAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UATPCLockOnTargetLocationComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCLockOnTargetLocationComponent* UATPCCameraLockOnTargetObject::ChangeLockOnTargetLocation(float InputX, float InputY, bool CheckAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "ChangeLockOnTargetLocation");
Params::ATPCCameraLockOnTargetObject_ChangeLockOnTargetLocation Parms{};
Parms.InputX = InputX;
Parms.InputY = InputY;
Parms.CheckAngle = CheckAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.FindNearestLockOnTargetLocation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InByNearestDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UATPCLockOnTargetLocationComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UATPCLockOnTargetLocationComponent* UATPCCameraLockOnTargetObject::FindNearestLockOnTargetLocation(bool InByNearestDistance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "FindNearestLockOnTargetLocation");
Params::ATPCCameraLockOnTargetObject_FindNearestLockOnTargetLocation Parms{};
Parms.InByNearestDistance = InByNearestDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.SetTargetActor
// (Native, Public, BlueprintCallable)
// Parameters:
// class AActor* NewTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UATPCLockOnTargetLocationComponent*InLocationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UATPCCameraLockOnTargetObject::SetTargetActor(class AActor* NewTargetActor, class UATPCLockOnTargetLocationComponent* InLocationComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "SetTargetActor");
Params::ATPCCameraLockOnTargetObject_SetTargetActor Parms{};
Parms.NewTargetActor = NewTargetActor;
Parms.InLocationComponent = InLocationComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.GetTargetActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UATPCCameraLockOnTargetObject::GetTargetActor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "GetTargetActor");
Params::ATPCCameraLockOnTargetObject_GetTargetActor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_OnEnterCameraMode
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraModeScript::K2_OnEnterCameraMode(class UATPCCameraComponent* Camera)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraModeScript", "K2_OnEnterCameraMode");
Params::ATPCCameraModeScript_K2_OnEnterCameraMode Parms{};
Parms.Camera = Camera;
UObject::ProcessEvent(Func, &Parms);
}
// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_OnExitCameraMode
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraModeScript::K2_OnExitCameraMode(class UATPCCameraComponent* Camera)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraModeScript", "K2_OnExitCameraMode");
Params::ATPCCameraModeScript_K2_OnExitCameraMode Parms{};
Parms.Camera = Camera;
UObject::ProcessEvent(Func, &Parms);
}
// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_Tick
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCCameraModeScript::K2_Tick(class UATPCCameraComponent* Camera, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraModeScript", "K2_Tick");
Params::ATPCCameraModeScript_K2_Tick Parms{};
Parms.Camera = Camera;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function AdvancedThirdPersonCamera.ATPCCameraVolume.OnVolumeBeginOverlap
// (Final, Native, Protected)
// Parameters:
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AATPCCameraVolume::OnVolumeBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraVolume", "OnVolumeBeginOverlap");
Params::ATPCCameraVolume_OnVolumeBeginOverlap Parms{};
Parms.OverlappedActor = OverlappedActor;
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCCameraVolume.OnVolumeEndOverlap
// (Final, Native, Protected)
// Parameters:
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AATPCCameraVolume::OnVolumeEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCCameraVolume", "OnVolumeEndOverlap");
Params::ATPCCameraVolume_OnVolumeEndOverlap Parms{};
Parms.OverlappedActor = OverlappedActor;
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpFloat
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const float& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UATPCFunctionLibrary::InterpFloat(const float& Current, const float& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpFloat");
Params::ATPCFunctionLibrary_InterpFloat Parms{};
Parms.Current = Current;
Parms.Target = Target;
Parms.DeltaTime = DeltaTime;
Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (InterpSpeed != nullptr)
*InterpSpeed = std::move(Parms.InterpSpeed);
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_GetCurrentInterpolationSpeed
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FATPCInterploationSpeed& InterpSpeed (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UATPCFunctionLibrary::InterpolationSpeed_GetCurrentInterpolationSpeed(const struct FATPCInterploationSpeed& InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_GetCurrentInterpolationSpeed");
Params::ATPCFunctionLibrary_InterpolationSpeed_GetCurrentInterpolationSpeed Parms{};
Parms.InterpSpeed = std::move(InterpSpeed);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_InterpolateSpeed
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UATPCFunctionLibrary::InterpolationSpeed_InterpolateSpeed(struct FATPCInterploationSpeed* InterpSpeed, float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_InterpolateSpeed");
Params::ATPCFunctionLibrary_InterpolationSpeed_InterpolateSpeed Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (InterpSpeed != nullptr)
*InterpSpeed = std::move(Parms.InterpSpeed);
}
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_ResetSpeed
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
void UATPCFunctionLibrary::InterpolationSpeed_ResetSpeed(struct FATPCInterploationSpeed* InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_ResetSpeed");
Params::ATPCFunctionLibrary_InterpolationSpeed_ResetSpeed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (InterpSpeed != nullptr)
*InterpSpeed = std::move(Parms.InterpSpeed);
}
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpRotator
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UATPCFunctionLibrary::InterpRotator(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpRotator");
Params::ATPCFunctionLibrary_InterpRotator Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (InterpSpeed != nullptr)
*InterpSpeed = std::move(Parms.InterpSpeed);
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UATPCFunctionLibrary::InterpVector(const struct FVector& Current, const struct FVector& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpVector");
Params::ATPCFunctionLibrary_InterpVector Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (InterpSpeed != nullptr)
*InterpSpeed = std::move(Parms.InterpSpeed);
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.ReplaceSpringArmToATPCComponent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UATPCFunctionLibrary::ReplaceSpringArmToATPCComponent(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "ReplaceSpringArmToATPCComponent");
Params::ATPCFunctionLibrary_ReplaceSpringArmToATPCComponent Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.CanBeLockedOnTarget
// (Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UATPCLockOnTargetLocationComponent::CanBeLockedOnTarget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "CanBeLockedOnTarget");
Params::ATPCLockOnTargetLocationComponent_CanBeLockedOnTarget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.GetTargetLocation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UATPCLockOnTargetLocationComponent::GetTargetLocation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "GetTargetLocation");
Params::ATPCLockOnTargetLocationComponent_GetTargetLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.GetWidgetRelativeLocation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UATPCLockOnTargetLocationComponent::GetWidgetRelativeLocation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "GetWidgetRelativeLocation");
Params::ATPCLockOnTargetLocationComponent_GetWidgetRelativeLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.OnRegisterTimerUp
// (Final, Native, Protected)
void UATPCLockOnTargetLocationComponent::OnRegisterTimerUp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "OnRegisterTimerUp");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
}