Files
ReshadePluginsCore/EternalStrands/SDK/PhysicsControl_structs.hpp

215 lines
19 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PhysicsControl
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum PhysicsControl.EPhysicsControlType
// NumValues: 0x0003
enum class EPhysicsControlType : uint8
{
WorldSpace = 0,
ParentSpace = 1,
EPhysicsControlType_MAX = 2,
};
// Enum PhysicsControl.EResetToCachedTargetBehavior
// NumValues: 0x0003
enum class EResetToCachedTargetBehavior : uint8
{
ResetImmediately = 0,
ResetDuringUpdateControls = 1,
EResetToCachedTargetBehavior_MAX = 2,
};
// Enum PhysicsControl.EPhysicsMovementType
// NumValues: 0x0004
enum class EPhysicsMovementType : uint8
{
Static = 0,
Kinematic = 1,
Simulated = 2,
EPhysicsMovementType_MAX = 3,
};
// ScriptStruct PhysicsControl.PhysicsControlData
// 0x0020 (0x0020 - 0x0000)
struct FPhysicsControlData final
{
public:
float LinearStrength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearDampingRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearExtraDamping; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxForce; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularDampingRatio; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularExtraDamping; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxTorque; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlData;
// ScriptStruct PhysicsControl.PhysicsControlMultiplier
// 0x0070 (0x0070 - 0x0000)
struct FPhysicsControlMultiplier final
{
public:
struct FVector LinearStrengthMultiplier; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LinearDampingRatioMultiplier; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LinearExtraDampingMultiplier; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MaxForceMultiplier; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularStrengthMultiplier; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularDampingRatioMultiplier; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularExtraDampingMultiplier; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxTorqueMultiplier; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlMultiplier;
// ScriptStruct PhysicsControl.PhysicsControlTarget
// 0x0068 (0x0068 - 0x0000)
struct FPhysicsControlTarget final
{
public:
struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TargetVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator TargetOrientation; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector TargetAngularVelocity; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bApplyControlPointToTarget; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlTarget;
// ScriptStruct PhysicsControl.PhysicsControlSettings
// 0x0028 (0x0028 - 0x0000)
struct FPhysicsControlSettings final
{
public:
struct FVector ControlPoint; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseSkeletalAnimation; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SkeletalAnimationVelocityMultiplier; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableCollision; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoDisable; // 0x0021(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlSettings;
// ScriptStruct PhysicsControl.PhysicsControl
// 0x0140 (0x0140 - 0x0000)
struct FPhysicsControl final
{
public:
class UMeshComponent* ParentMeshComponent; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParentBoneName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMeshComponent* ChildMeshComponent; // 0x0010(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ChildBoneName; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPhysicsControlData ControlData; // 0x0020(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlMultiplier ControlMultiplier; // 0x0040(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlTarget ControlTarget; // 0x00B0(0x0068)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlSettings ControlSettings; // 0x0118(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControl;
// ScriptStruct PhysicsControl.PhysicsControlLimbSetupData
// 0x0014 (0x0014 - 0x0000)
struct FPhysicsControlLimbSetupData final
{
public:
class FName LimbName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName StartBone; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIncludeParentBone; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIncludeSelf; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlLimbSetupData;
// ScriptStruct PhysicsControl.PhysicsControlLimbBones
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FPhysicsControlLimbBones final
{
public:
uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlLimbBones;
// ScriptStruct PhysicsControl.PhysicsControlNames
// 0x0010 (0x0010 - 0x0000)
struct FPhysicsControlNames final
{
public:
TArray<class FName> Names; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlNames;
// ScriptStruct PhysicsControl.InitialPhysicsControl
// 0x0150 (0x0150 - 0x0000)
struct FInitialPhysicsControl final
{
public:
class AActor* ParentActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParentMeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParentBoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* ChildActor; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ChildMeshComponentName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ChildBoneName; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPhysicsControlData ControlData; // 0x0030(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlMultiplier ControlMultiplier; // 0x0050(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlTarget ControlTarget; // 0x00C0(0x0068)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlSettings ControlSettings; // 0x0128(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInitialPhysicsControl;
// ScriptStruct PhysicsControl.InitialBodyModifier
// 0x0070 (0x0070 - 0x0000)
struct FInitialBodyModifier final
{
public:
class AActor* Actor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName MeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName BoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPhysicsMovementType MovementType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
float GravityMultiplier; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector KinematicTargetPosition; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQuat KinematicTargetOrientation; // 0x0040(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseSkeletalAnimation; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0xF]; // 0x0061(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInitialBodyModifier;
// ScriptStruct PhysicsControl.InitialCharacterControls
// 0x00C0 (0x00C0 - 0x0000)
struct FInitialCharacterControls final
{
public:
class AActor* CharacterActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SkeletalMeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FPhysicsControlLimbSetupData> LimbSetupData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FPhysicsControlData WorldSpaceControlData; // 0x0020(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlSettings WorldSpaceControlSettings; // 0x0040(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
bool bEnableWorldSpaceControls; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FPhysicsControlData ParentSpaceControlData; // 0x006C(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FPhysicsControlSettings ParentSpaceControlSettings; // 0x0090(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
bool bEnableParentSpaceControls; // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPhysicsMovementType PhysicsMovementType; // 0x00B9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_BA[0x6]; // 0x00BA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInitialCharacterControls;
}