325 lines
20 KiB
C++
325 lines
20 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Dai
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "Engine_structs.hpp"
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namespace SDK
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{
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// Enum Dai.ENumberCompareOperation
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// NumValues: 0x0007
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enum class ENumberCompareOperation : uint8
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{
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IsEqual = 0,
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IsNotEqual = 1,
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IsGreater = 2,
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IsGreaterOrEqual = 3,
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IsLess = 4,
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IsLessOrEqual = 5,
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ENumberCompareOperation_MAX = 6,
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};
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// Enum Dai.EConditionMatchType
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// NumValues: 0x0003
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enum class EConditionMatchType : uint8
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{
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All = 0,
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Any = 1,
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EConditionMatchType_MAX = 2,
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};
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// Enum Dai.EDaiContextType
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// NumValues: 0x000B
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enum class EDaiContextType : uint8
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{
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Caller = 0,
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Context = 1,
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Player = 2,
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Reference = 3,
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ByClass = 4,
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ByGameplayTag = 5,
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ByTag = 6,
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ByName = 7,
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CustomGetter = 8,
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CallerAI = 9,
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EDaiContextType_MAX = 10,
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};
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// Enum Dai.EDaiDistanceType
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// NumValues: 0x0005
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enum class EDaiDistanceType : uint8
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{
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Distance2D5 = 0,
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Distance3D = 1,
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Distance2D = 2,
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DistanceUp = 3,
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MAX = 4,
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};
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// Enum Dai.ETraceableByPlayerLevel
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// NumValues: 0x0005
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enum class ETraceableByPlayerLevel : uint8
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{
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TRACE_MINIMAL = 0,
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TRACE_NORMAL = 1,
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TRACE_MEDIUM = 2,
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TRACE_HIGH = 3,
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TRACE_MAX = 4,
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};
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// Enum Dai.ETraceableByPlayerConditions
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// NumValues: 0x0004
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enum class ETraceableByPlayerConditions : uint8
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{
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CONDITION_AT_LEAST_1 = 0,
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CONDITION_AT_LEAST_1_OF_4 = 1,
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CONDITION_AT_LEAST_1_OF_2 = 2,
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CONDITION_AT_LEAST_MAX = 3,
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};
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// Enum Dai.EMaskFilter
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// NumValues: 0x0003
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enum class EMaskFilter : uint8
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{
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Nothing = 0,
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SeeThrough = 1,
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EMaskFilter_MAX = 2,
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};
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// Enum Dai.EDaiObjectStatus
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// NumValues: 0x0006
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enum class EDaiObjectStatus : uint8
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{
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Unknown = 0,
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Running = 1,
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Success = 2,
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Failure = 3,
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Aborted = 4,
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EDaiObjectStatus_MAX = 5,
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};
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// Enum Dai.ENotifyTagOperation
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// NumValues: 0x0003
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enum class ENotifyTagOperation : uint8
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{
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Add = 0,
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Remove = 1,
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ENotifyTagOperation_MAX = 2,
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};
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// Enum Dai.EDaiFloatOperator
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// NumValues: 0x0006
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enum class EDaiFloatOperator : uint8
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{
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Mul = 0,
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Add = 1,
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Div = 2,
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Sub = 3,
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Set = 4,
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EDaiFloatOperator_MAX = 5,
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};
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// ScriptStruct Dai.DaiAnimPlayParams
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// 0x0070 (0x0078 - 0x0008)
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struct FDaiAnimPlayParams final : public FTableRowBase
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{
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public:
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struct FGameplayTag _Tag; // 0x0008(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 _Weight; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float _Angle; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAnimationAsset* _Anim; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float _PlayRate; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float _TimeToStartAt; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float _BlendOutTriggerTime; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool _IsMontage; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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class FName _Section; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName _Slot; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float _BlendInTime; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float _BlendOutTime; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector _SyncOffset; // 0x0048(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator _SyncRotation; // 0x0060(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiAnimPlayParams;
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// ScriptStruct Dai.DaiTaggedAnims
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// 0x0018 (0x0018 - 0x0000)
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struct FDaiTaggedAnims final
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{
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public:
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struct FGameplayTag _Tag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<struct FDaiAnimPlayParams> _Animations; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiTaggedAnims;
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// ScriptStruct Dai.DaiNotifies
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// 0x0018 (0x0018 - 0x0000)
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struct FDaiNotifies final
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{
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public:
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bool _Debug; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool _IgnoreFailure; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UDaiNotify*> _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiNotifies;
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// ScriptStruct Dai.DaiConditions
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// 0x0030 (0x0030 - 0x0000)
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struct FDaiConditions final
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{
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public:
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EConditionMatchType _MatchType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool _Debug; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UDaiCondition*> _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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TArray<TScriptInterface<class IDaiConditionsListenerInterface>> _Listeners; // 0x0018(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
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uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FDaiConditions;
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// ScriptStruct Dai.DaiActorName
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// 0x0010 (0x0010 - 0x0000)
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struct FDaiActorName final
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{
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public:
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class FName _Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSubclassOf<class AActor> _Class; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiActorName;
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// ScriptStruct Dai.DaiContext
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// 0x0078 (0x0078 - 0x0000)
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struct FDaiContext final
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{
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public:
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EDaiContextType _ContextType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TSoftObjectPtr<class AActor> _Reference; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSubclassOf<class AActor> _Class; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag _GameplayTag; // 0x0038(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName _Tag; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FDaiActorName _Name; // 0x0048(0x0010)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UDaiContextGetter* _Getter; // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_60[0x18]; // 0x0060(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FDaiContext;
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// ScriptStruct Dai.DaiEnum
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// 0x0010 (0x0010 - 0x0000)
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struct FDaiEnum final
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{
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public:
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class UEnum* _Enum; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 _Value; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool _Enabled; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FDaiEnum;
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// ScriptStruct Dai.DaiTarget
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// 0x0050 (0x0050 - 0x0000)
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struct FDaiTarget final
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{
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public:
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bool _DirectSet; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TSoftObjectPtr<class AActor> _Actor; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSubclassOf<class AActor> _Class; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool _UseGameplayTag; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTag _GameplayTag; // 0x003C(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName _Tag; // 0x0044(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FDaiTarget;
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// ScriptStruct Dai.DaiBlockade
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// 0x0018 (0x0018 - 0x0000)
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struct FDaiBlockade final
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{
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public:
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bool _Blocked; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class FName> _Blockers; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiBlockade;
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// ScriptStruct Dai.DaiNameBox
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// 0x000C (0x000C - 0x0000)
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struct FDaiNameBox final
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{
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public:
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class FName _Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 _Index; // 0x0008(0x0004)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiNameBox;
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// ScriptStruct Dai.DaiFloatModifiers
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// 0x0018 (0x0018 - 0x0000)
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struct FDaiFloatModifiers final
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{
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public:
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float _BaseValue; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UDaiFloatModifier*> _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiFloatModifiers;
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// ScriptStruct Dai.DaiFloatModifiers1
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// 0x0018 (0x0018 - 0x0000)
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struct FDaiFloatModifiers1 final
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{
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public:
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float _BaseValue; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UDaiFloatModifier1*> _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiFloatModifiers1;
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// ScriptStruct Dai.DaiFloatModifiers2
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// 0x0018 (0x0018 - 0x0000)
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struct FDaiFloatModifiers2 final
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{
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public:
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float _BaseValue; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UDaiFloatModifier2*> _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiFloatModifiers2;
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// ScriptStruct Dai.DaiParams
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// 0x0010 (0x0010 - 0x0000)
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struct FDaiParams final
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{
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public:
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TArray<class UDaiParam*> _List; // 0x0000(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiParams;
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// ScriptStruct Dai.DaiSpecialTags
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// 0x0010 (0x0010 - 0x0000)
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struct FDaiSpecialTags final
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{
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public:
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class FName _OwnerTag; // 0x0000(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName _CallerTag; // 0x0008(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDaiSpecialTags;
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}
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